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Cryoden Mine (Adventure Thread)

Posted by Myth -DM-For group 0
Myth -DM-
GM, 341 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 21 May 2005
at 05:35
  • msg #1

Cryoden Mine (Adventure Thread)

After the goblins’ retreat from the stream the adventures found a nice spot to set and take rest for a few moments as they gathered their wits.
Once the party was well rested they set out north in search of the illusive Cryoden mines. After a few hours march they come to the foot of the mountain range, the awe-inspiring Rauvin Mountains towering above them in the distance.
The sky is clear with but a few clouds speckled here and there. The terrain before the peaks is not near as treacherous as one might think. In fact the foothills seem to be more of an open field with hills pushing there way out, in varies locations. The ground is covered in tall grass with many scrub oak bushes scattered across the hills. Pine trees are the most dominant species but a few Oaks and Maples force their way out of the ground in spots. Large boulders along with small rocks are scattered in no special fashion across the valley floor.

A short trek across a flat section of land and over a hill exposes you to your quest. There on the hill you see a large cave mouth with a wide trail that winds through the foothills up to the entrance. Next to the trail is a cluster of boulders; possibly a land mark used for identifying the trail during winter.
That must be the Mines!

The trail appears to be empty, but it does travel further into the foothills, not all of the trail can be seen from here.

Full hp for all.
Skills if you wish along with the plan of action



Erdthar Grimear
player, 170 posts
Gray Orc
Sat 21 May 2005
at 17:33
  • msg #2

Re: Cryoden Mine (Adventure Thread)

"Well, that looks like the place?"  Erdthar asks, more than tells, Vespian as they lead the party over the hill to a view of the cave mouth.
Quindil Liahstia
player, 74 posts
Sun 22 May 2005
at 06:01
  • msg #3

Re: Cryoden Mine (Adventure Thread)

On the lookout for any nasties that may be about, Quindil drops back to cover the rear.

Quindil Liahstia rolled 9 using 1d20+4. Spot Check.
Quindil Liahstia rolled 8 using 1d20+4. Listen Check.


Unfortunately for the group, Quindil seems more interested to hum a few bars of an elven tune to himself and watch the birds, instead of actually looking for enemies.
Pello Flarne
player, 116 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 22 May 2005
at 09:08
  • msg #4

Re: Cryoden Mine (Adventure Thread)

"Don't ask me." Pello says from his place in the group, "I've never been here before."

The gnome snickers

"Would be fun if we accidentally cleared the wrong mine."
Myth -DM-
GM, 342 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 22 May 2005
at 14:59
  • msg #5

Re: Cryoden Mine (Adventure Thread)

The group slowly advances toward the mine entrance, as Erdthar leads them off the side of the trail, as not to make their presence fully known.  Not sure that this is the place the party takes a few moments to discuss the plan of action.
Moving a bit closer up the side of a small hill gives you a better view of the trail leading toward the mine. The trail seems to be clear except for a few wagon trails (ruts formed by the wagons as their heavy wheels grab for traction) leading up and down it. The cave mouth yawns in the distance.
It is getting close to sundown. The air begins to chill as a stiff breeze blows south out of the Rauvin peaks.

4th of Fading 4:57pm
Erdthar Grimear
player, 171 posts
Gray Orc
Sun 22 May 2005
at 16:12
  • msg #6

Re: Cryoden Mine (Adventure Thread)

Erdthar halts his companions before reaching the mine entrance.  "There is a sentry up ahead." He speaks in a quiet voice, no louder than a whisper.
Vespian St.Brandi
moderator, 227 posts
Studious an Philosophical
Loves Books an Archeology
Sun 22 May 2005
at 16:56
  • msg #7

Re: Cryoden Mine (Adventure Thread)

Vespian halts, looks up ahead to where Erhtdar had spotted a sentry, quietly stows her sword and readies her bow.

Vespian St.Brandi rolled 32 using 1d20+12. Spot.
Vespian St.Brandi rolled 24 using 1d20+12. Listen.

Myth -DM-
GM, 343 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 22 May 2005
at 17:47
  • msg #8

Re: Cryoden Mine (Adventure Thread)

Erdthar and Quindil halt the party as they scope out an enemy sentry.
With Erdthar pointing out the enemy Vespian and the rest of the party can easily make him out.

The sentry sets on top of a stone spire that juts up out of the ground at a 45 degree angel, it points to the south. The goblin sentry seems unaware as he relaxes in the late day sun. With him he carries a small bow and what seem to be a pile of spears sits next to him on the rock.

Vespian nocks her bow.


OoC:The party is located on the West side of the trail. The goblin sentry is 100'forward and across the trail (120' straight shot to goblin). The spire he sets on has a rock face(20' high) on its south side(DC: 15 climb), yet the north side is a steady climb(DC: 5 Climb) up the slope.

The goblin has not seen you, nor will he see you unless you move. If you move: Hide DC: 6 Move Silent DC: 12

This message was last edited by the GM at 17:48, Sun 22 May 2005.
Vespian St.Brandi
moderator, 228 posts
Studious an Philosophical
Loves Books an Archeology
Sun 22 May 2005
at 18:02
  • msg #9

Re: Cryoden Mine (Adventure Thread)

"Bowmen, let us shoot as one." She signals to the other shooters to ready their Bows and Crossbows.

((All that Slope, Tangent, Sign, Co-sign Angle stuff aside. What is my die modifer to make a shot on the sentry?))"

DM: no mods other than Rang Inc. He is 120 feet away, so +1 rang inc for a long bow or +2 for a short bow. +1 for a crossbow
This message was last edited by the GM at 14:54, Mon 23 May 2005.
Erdthar Grimear
player, 172 posts
Gray Orc
Sun 22 May 2005
at 18:48
  • msg #10

Re: Cryoden Mine (Adventure Thread)

On command, Erdthar shoots the golbin in sychronization with the others.

OOC:
13:46, Today: Erdthar Grimear rolled 19 using 1d20+2. Crossbow shot.
13:46, Today: Erdthar Grimear rolled 2 using 1d8. Crossbow damage.

My light crossbow has a range increment of 80 ft - so 120 ft is in the 2nd increment, for a -2 to hit.

Quindil Liahstia
player, 75 posts
Sun 22 May 2005
at 21:38
  • msg #11

Re: Cryoden Mine (Adventure Thread)

Quindil pulls out his little bow and takes aim...it's a tough shot at this range.


Attack Roll:19
Damage:4
Quindil Liahstia rolled 19 using 1d20+1. Attack roll with bow (+5 AB, -4 range).
Quindil Liahstia rolled 4 using 1d6. damage.

Pello Flarne
player, 117 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 22 May 2005
at 21:42
  • msg #12

Re: Cryoden Mine (Adventure Thread)

For a short moment, Pello considers sending a gift to the sentry as well, but seeing all the artillery moving into position around him, he decides to preserve his powers for a while.
Gimuld Froking
player, 101 posts
hp: 16  ac: 15
to fresh air!
Mon 23 May 2005
at 02:26
  • msg #13

Re: Cryoden Mine (Adventure Thread)

Gimuld nods in silent recognition to the others. He raises his crossbow at the goblin and nocks a bolt. He prepares to fire at a notice.

Bad internet! I shall eat your children

Possible Damage: Gimuld Froking rolled 4 using 1d8.
Attack Roll: Gimuld Froking rolled 16 using 1d20+2.

Vespian St.Brandi
moderator, 229 posts
Studious an Philosophical
Loves Books an Archeology
Mon 23 May 2005
at 10:28
  • msg #14

Re: Cryoden Mine (Adventure Thread)

((Is that everybody?))

"Now." She quietly gives the signal to fire.

Vespian St.Brandi rolled 17 using 1d20+2. Arrowshot +6-4.
Vespian St.Brandi rolled 5 using 1d6. damage.

Myth -DM-
GM, 344 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 23 May 2005
at 14:52
  • msg #15

Re: Cryoden Mine (Adventure Thread)

A barage of arrows and bolts fly to their target. The goblin looks to the west just as the arrows find their mark. The arrows sink deep into his flesh as he attempt to signal someone, but he fails. Blood gurgle sfrom his lips as he falss forward off teh cliff face. "Thud Snap" He lands hard on the broken ground below.
Erdthar Grimear
player, 173 posts
Gray Orc
Mon 23 May 2005
at 16:16
  • msg #16

Re: Cryoden Mine (Adventure Thread)

"Nicely Timed folks."  Erdthar congratulates his companions, before smoothly moving up into the broken ground beneath the cliff to check the body.
Vespian St.Brandi
moderator, 230 posts
Studious an Philosophical
Loves Books an Archeology
Mon 23 May 2005
at 20:22
  • msg #17

Re: Cryoden Mine (Adventure Thread)

"Nicely Done." Vespian agrees with Erthdar.
Pello Flarne
player, 118 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 23 May 2005
at 20:38
  • msg #18

Re: Cryoden Mine (Adventure Thread)

"Yes, quite nice. If we can handle all the invaders this way, this'll be easily earned drinking money."
Myth -DM-
GM, 346 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 24 May 2005
at 02:05
  • msg #19

Re: Cryoden Mine (Adventure Thread)

At first glance you notice that the goblin wears well worn studded leathers a Morningstar is still strapped to his belt on his left hip. A bandoleer stretches across his chest, it appears to hold crossbow bolts and a brass whistle hangs from his neck.

And for some reason Milo seems to have run of, perhaps he needed a last minute break in the trees.

So do you take the equipment? Do you search him or his guard post?

Equipment: Stud leather(small), Morningstar, Bandoleer, brass whistle

Erdthar Grimear
player, 174 posts
Gray Orc
Tue 24 May 2005
at 17:07
  • msg #20

Re: Cryoden Mine (Adventure Thread)

Erdthar takes the equipment, tucking the brass whistle in a vest pocket next to his own signal whistle.  Looking up the sheer cliff face, he wonders,
"I suppose we shold get up there before someone notices our friend here is missing."

OOC:
so how tall is the cliff?  what is the Climb DC?

Pello Flarne
player, 119 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 24 May 2005
at 17:24
  • msg #21

Re: Cryoden Mine (Adventure Thread)

"Oi, take it easy now." Pello objects, "You might be able to climb up and down cliff sides, but some of us have had better things to do than physical training. How about we take the trail?"
Erdthar Grimear
player, 175 posts
Gray Orc
Tue 24 May 2005
at 17:35
  • msg #22

Re: Cryoden Mine (Adventure Thread)

"Once I'm on top, "the big orc speculates "I could lower a rope and help the rest of you up."  His voice was distracted, his attention more on the cliff face and possible routes to the top.  "Besides, the trail is dangerous, the other guards might be hidden better."
Vespian St.Brandi
moderator, 231 posts
Studious an Philosophical
Loves Books an Archeology
Tue 24 May 2005
at 20:32
  • msg #23

Re: Cryoden Mine (Adventure Thread)

"Indeed, I could probally throw Pello up to you." Vespian offers to help with the mountain climb.
Pello Flarne
player, 120 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 24 May 2005
at 20:34
  • msg #24

Re: Cryoden Mine (Adventure Thread)

Pello's eyes dart to Vespian, not entirely sure if she's jocking.

"On the other hand, I might be able to climb the cliff anyway. Will require me to spend one of my spells, but.."
Myth -DM-
GM, 347 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 24 May 2005
at 22:59
  • msg #25

Re: Cryoden Mine (Adventure Thread)

OoC: The spire he sets on has a rock face(20' high) on its south side(DC: 15 climb), yet the north side is a steady climb(DC: 5 Climb) up the slope.


Vespian St.Brandi
moderator, 232 posts
Studious an Philosophical
Loves Books an Archeology
Tue 24 May 2005
at 23:03
  • msg #26

Re: Cryoden Mine (Adventure Thread)

"If you climb first Erthdar and set a rope to aid the others, we can cover your climb with our missile fire. That might suffice and save Pello a spell for combat." Vespian suggests.
This message was last edited by the GM at 23:13, Tue 24 May 2005.
Erdthar Grimear
player, 176 posts
Gray Orc
Tue 24 May 2005
at 23:47
  • msg #27

Re: Cryoden Mine (Adventure Thread)

Erdthar ties one end of a rope around his waist, and climbs, solidly, carefully, up to the goblin's old perch.

OOC:
take 10 on the climb, for a 15 total

Myth -DM-
GM, 348 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 25 May 2005
at 02:26
  • msg #28

Re: Cryoden Mine (Adventure Thread)

Erdthar, after carefully inspecting his route makes it to the top.
Reaching the top was no easy task, the last leg of the climb is pitched out over the ground a bit and the apex of the climb is a slight overhang.
The strong Orc makes the climb look so easy that one wants to attempt to follow right behind him. However the last bit of the climb seemed the hardest, when he had to reach out and pull him self up feet first.

OoC:Use rope DC:10
Once the rope is in place Climb DC:5

Erdthar Grimear
player, 177 posts
Gray Orc
Wed 25 May 2005
at 02:43
  • msg #29

Re: Cryoden Mine (Adventure Thread)

Pulling himself up past the last hard section of reverse slope, Erdthar keeps low as he looks over the small nest for the best place to tie off the rope.  Unwinding it from around his waist, he loops it securely around a large rock well off from the edge, and ties a perfect bowline to hold the loop firm.  wadding up an old sack from his pack, he pads the rope where it falls over the edge down to his companions below.

OoC:
Take 10 (for 13) on use rope

Vespian St.Brandi
moderator, 233 posts
Studious an Philosophical
Loves Books an Archeology
Wed 25 May 2005
at 03:12
  • msg #30

Re: Cryoden Mine (Adventure Thread)

Vespian takes her turn on the climb, using the rope let down by Erhtdar to assist her.

Climb Check 8-  Do you need to make a Rope Use Roll for a climb assist? Its not she's doing any fancy knotwork or anything.
Myth -DM-
GM, 349 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 25 May 2005
at 13:21
  • msg #31

Re: Cryoden Mine (Adventure Thread)

Vespian heaves herself up the rope. With little effort the lass is able to reach the peak and pull herself up.

The road ahead seems clear. The mines are still just a bit in the distance. The days few remaining rays of sunshine filter across the valley floor. Creating long shadows over the trails and foothills.

OoC: "Still need a few Climb checks DC:5"
Pello Flarne
player, 121 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 25 May 2005
at 13:54
  • msg #32

Re: Cryoden Mine (Adventure Thread)

Pello looks towards the top of the cliff, and then at the dangling rope. Wrinkling his nose he makes a small disgusted sound, and then casts a spell on himself. Ignoring the rope, he quickly scampers to the top, finding hand and footholds where there apparently are non.

Spider Climb
Quindil Liahstia
player, 77 posts
Wed 25 May 2005
at 18:12
  • msg #33

Re: Cryoden Mine (Adventure Thread)

Quindil climbs up the rope and joins the rest of the party.

Take 10 on climb for total of 10.
Gimuld Froking
player, 102 posts
hp: 16  ac: 15
to fresh air!
Wed 25 May 2005
at 19:09
  • msg #34

Re: Cryoden Mine (Adventure Thread)

When everyone else goes up, he ties the rope around his waist and figures that if he somehow falls, someone will pull him up. He climbs up the same way everyone else did.

Taking 10
Vespian St.Brandi
moderator, 234 posts
Studious an Philosophical
Loves Books an Archeology
Wed 25 May 2005
at 20:47
  • msg #35

Re: Cryoden Mine (Adventure Thread)

"Show Off," Vespian sticker her tongue out at Pello.
Erdthar Grimear
player, 178 posts
Gray Orc
Wed 25 May 2005
at 21:05
  • msg #36

Re: Cryoden Mine (Adventure Thread)

"No tongue."  Erdthar grumbles gruffly, "Tease."  Then he grins and chuckles.  "We are busy here working, you know."
Vespian St.Brandi
moderator, 236 posts
Studious an Philosophical
Loves Books an Archeology
Wed 25 May 2005
at 22:06
  • msg #37

Re: Cryoden Mine (Adventure Thread)

"Prude," Vespian laughs along with Erthdar and then gives a few curvy jiggles to bounce along with while studying the area from this new vantage point.


Vespian St.Brandi rolled 26 using 1d20+12. Spot.
Vespian St.Brandi rolled 15 using 1d20+12. Listen.

Myth -DM-
GM, 354 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 26 May 2005
at 01:33
  • msg #38

Re: Cryoden Mine (Adventure Thread)

Most of the party makes the climb, some with magical help some with brute strength.
From the top of the spire the trail to the mine seems clear. Almost too clear. No more sentries can be seen from this vantage point, and from here you have a nice view of the mine and its approach. However, you are also somewhat in the open, up high like this, but the ground below has many places to duck into if the need arises. Large scrub oaks dominate the valley floor with large boulders hiding in their branches. Pine trees and Oaks speckle the sides of the trail from here to the mine.
Erdthar Grimear
player, 181 posts
Gray Orc
Thu 26 May 2005
at 01:42
  • msg #39

Re: Cryoden Mine (Adventure Thread)

Erdthar pulls the brass whistle from his pocket, and looks it over carefully.  "I have my own whistle something like this one."  He pulled out his own signal whistle.  "The sound can carry for quite some distance."  He looked out to the distant, clear mine entrance.  "Probably to the mine entrance there."

He judged distance, times, and locations.  "If someone up here was to blow this whistle, while most of us were down around the mine entrance is positions of cover."  He thought aloud.  "We could move in behind whatever force came out to investigate, and ambush them."
Gimuld Froking
player, 103 posts
hp: 16  ac: 15
to fresh air!
Thu 26 May 2005
at 02:14
  • msg #40

Re: Cryoden Mine (Adventure Thread)

Gimuld thinks over what Erdthar says. Well... if I were the whistler, I could probably hide from what would look in this direction. Or maybe I should better aplicate my stealth skills to the ambush?
Pello Flarne
player, 123 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 26 May 2005
at 14:05
  • msg #41

Re: Cryoden Mine (Adventure Thread)

"Well, if I do it, I could hang on the side of the cliff, out of sight. And it would keep your most valuable party member out of danger. Win-win, eh?"
Vespian St.Brandi
moderator, 236 posts
Studious an Philosophical
Loves Books an Archeology
Thu 26 May 2005
at 20:42
  • msg #42

Re: Cryoden Mine (Adventure Thread)

"Sounds like a stout plan" Vespian swings her flowing hair to the side. And reaches down to pinch Pello's cheek "so little one? How long does that spell of yers last? Perhaps you should blow the horn, and surprise any stragglers that make it up here with your magic." Pointing to some boulders clustered near the trail "Perhaps we can sneek up and wait there for the enemy to pass?" She looks to Quindil and Erdthar waiting their responce.
This message was last updated by the GM at 20:42, Thu 26 May 2005.
Pello Flarne
player, 124 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 26 May 2005
at 18:23
  • msg #43

Re: Cryoden Mine (Adventure Thread)

"The spell lasted ten minutes last I checked. Though I think I've gotten better lately.

Pello scratches his cheek

"And technically I guess its a whistle, not a horn."
Quindil Liahstia
player, 78 posts
Fri 27 May 2005
at 05:28
  • msg #44

Re: Cryoden Mine (Adventure Thread)

It should work, yeah.  Good plan, I like it.  I'm gonna take one shot with my bow before using my spear, tho.
Myth -DM-
GM, 357 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 27 May 2005
at 13:22
  • msg #45

Re: Cryoden Mine (Adventure Thread)

The party seems to have a good plan coming together, now for the details.

There are many spots along the trail between here and the mine that would work well for hiding. Large boulders, overgrown shrubs, and many trees could be used as cover.

You are currently on the East side of the trail with the mine being due north. Cave entrance is just over 500’ away.

First: who is going to blow the whistle?

Second: What side of trail does ambush party want to wait at? And  how far away from the spire will you be?




OoC: Once we get a plan I will get a map, and we will see if you can spring this trap. Good idea btw:)

Also Hide rolls from any that wish to stay out of sight.

5:00pm 4th of Fading

Erdthar Grimear
player, 182 posts
Gray Orc
Fri 27 May 2005
at 17:53
  • msg #46

Re: Cryoden Mine (Adventure Thread)

OOC:
Who has the best spot?  If he directs us, and we work quietly and carfully, we should be able to take 20 on a hide.  I say we get as close as possible to the mine entrance - say 100 feet or so, before placing ourselves.

From real-world army infantry training - I know a prepaired position is practically impossible to find from a target's eye view if you do it right, and having someone out at the target side, helping should allow us the time to get it 'perfect'

Taking all that time, of course, runs it's own risks as we might do something to alert our quarry while we are setting up, or simply run into a shift change or something.

I think Pello or Muk are good choices for whistle-blower, they both have decent ranged options, and neither particularly wants to get into melee.

Vespian St.Brandi
player, 237 posts
Studious an Philosophical
Loves Books an Archeology
Fri 27 May 2005
at 19:10
  • msg #47

Re: Cryoden Mine (Adventure Thread)

I have +12 spot. Both pello and Muk should stay back as whistle blowers, to cover each other
Myth -DM-
GM, 359 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 30 May 2005
at 19:26
  • msg #48

Re: Cryoden Mine (Adventure Thread)


Ooc:Map Notes: Grid Square = 10’
Rock formations are in gray. Each contour line represents 10’ increase in elevation. The closer the line are together the steeper the grade.

Green star burst are trees or shrubs. Can be used as cover.


chose your ambush location, and give me some checks, Hide Move silent...ect

Erdthar Grimear
player, 184 posts
Gray Orc
Mon 30 May 2005
at 21:51
  • msg #49

Re: Cryoden Mine (Adventure Thread)

let's move into J23 and K22 - that's enough room for eight of us.

I think wee'll be taking 20 on the hides - if anyone with a good move silent want to move across the road to g/h12 area, that could be good too.
Vespian St.Brandi
player, 238 posts
Studious an Philosophical
Loves Books an Archeology
Mon 30 May 2005
at 21:54
  • msg #50

Re: Cryoden Mine (Adventure Thread)

I might have an average Move Silent if I lose my chain shirt, but that is a very secondary skill based only on my Dex Bonus. Don't we have anybody who specializes in that kind of thing?
Gimuld Froking
player, 104 posts
hp: 16  ac: 15
to fresh air!
Mon 30 May 2005
at 22:17
  • msg #51

Re: Cryoden Mine (Adventure Thread)

Yeah I specialize in the sneaking. I'm not a stratigist but I was thinking of going either around the NE rock or something. But maybe g/h 12 would be better.
Quindil Liahstia
player, 80 posts
Wed 1 Jun 2005
at 03:50
  • msg #52

Re: Cryoden Mine (Adventure Thread)

You might get good cover at the tip of this rock, between the tree and the rock.  Might be a good spot for a bowmen.

Quindil refers to v34-w34, that region.  Prolly a good spot for me to hide with my bow...I could take one or two shots at em, then cover Pello with my spear.
Vespian St.Brandi
player, 241 posts
Studious an Philosophical
Loves Books an Archeology
Wed 1 Jun 2005
at 20:36
  • msg #53

Re: Cryoden Mine (Adventure Thread)

"I will move into position with Erthdar behind the tree." She looks across the expanse. "If the archers can keep the heat off of us with missile fire, we should be able catch them before they mass upon us."
Gimuld Froking
player, 105 posts
hp: 16  ac: 15
to fresh air!
Wed 1 Jun 2005
at 21:08
  • msg #54

Re: Cryoden Mine (Adventure Thread)

Gimuld looks over to the smallest of the rock formations. If I can get there, I can support from that side. Just right over there. Gimuld points to the T11 area.
Erdthar Grimear
player, 186 posts
Gray Orc
Wed 1 Jun 2005
at 23:12
  • msg #55

Re: Cryoden Mine (Adventure Thread)

"To get with with a charge, we should hit them at the first bend.  Archer make sure you can cover that area."

OOC:
the bend at J-K/17-18

Pello Flarne
player, 125 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 2 Jun 2005
at 11:48
  • msg #56

Re: Cryoden Mine (Adventure Thread)

"And I'll hang on the side of the rock, so the sound comes from generally the right direction, but I'm still hidden."

OOC-
&36

Myth -DM-
GM, 366 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 2 Jun 2005
at 13:26
  • msg #57

Ambushings!!!

The adventuring group takes a few moments to inspect the terrain, looking for a good ambush location. After a bit of debate the group nails down a plan.
Slowly they move into their positions, being careful not to alert the target. They seem to have a sound plan; Gimuld and Quindil will cover the melee warriors with bow fire as Erdthar and Vespian charge the enemy. Pello and Mukhallad are being used as bait.
With the sun low in the sky the party readies for the signal.



I will need Init's

5:06pm 4th of Fading

This message was last edited by the GM at 13:27, Thu 02 June 2005.
Pello Flarne
player, 127 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 2 Jun 2005
at 13:44
  • msg #58

Re: Ambushings!!!

And Pello blows the whistle

Init: 21
Erdthar Grimear
player, 189 posts
Gray Orc
Thu 2 Jun 2005
at 18:37
  • msg #59

Re: Ambushings!!!

Erdthar tenses in his hidden spot in the bushes, waiting for whatever approaches along the road.

13:36, Today: Erdthar Grimear rolled 14 using 1d20+3. Initiative.
Quindil Liahstia
player, 81 posts
Thu 2 Jun 2005
at 22:45
  • msg #60

Re: Ambushings!!!

Quindil watches the corner as he waits for Pello to blow his whistle.
Calmly, he nocks an arrow and waits.

Quindil Liahstia rolled 21 using 1d20+3. Initiative.

As soon as he hears the whistle, he draws the bow back, preparing his shot.
Vespian St.Brandi
player, 246 posts
Studious an Philosophical
Loves Books an Archeology
Thu 2 Jun 2005
at 23:04
  • msg #61

Re: Ambushings!!!



Vespian has her Great Sword standing in the ground, blade down beside her as she waits to take out the first of the Goblins with her bow.
Gimuld Froking
player, 106 posts
hp: 16  ac: 15
to fresh air!
Thu 2 Jun 2005
at 23:37
  • msg #62

Re: Ambushings!!!

Gimuld moves over to his spot quietly and hides. He moves into postition and awaits a goblin threat.

Init: Gimuld Froking rolled 6 using 1d20+3.
Move Silently: Gimuld Froking rolled 21 using 1d20+8.
Hide: Gimuld Froking rolled 16 using 1d20+3.

Myth -DM-
GM, 367 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 3 Jun 2005
at 02:13
  • msg #63

Re: Ambushings!!!

TOOOOooooooooot! The whistle blows.
Now the moments of anticipation creep by as you await the enemy. It as if time has stopped, minutes pass like hours and nothing can be seen or heard.
Gimuld stares intently at the cave mouth for many moments. Quindil’s bow arm starts to quiver as he waits. Erdthar stands strong as usual. Pello and Mukhallad Hustle to the “backside” of the spire, to stay out of sight. Vespian stands silent with her eyes closed; she looks to be in deep contemplation.
Vespian St.Brandi
player, 248 posts
Studious an Philosophical
Loves Books an Archeology
Fri 3 Jun 2005
at 02:41
  • msg #64

Re: Ambushings!!!

"They are coming, Beware! Four of them are mounted on Giant Beetles!" She tells Erdthar.
Quindil Liahstia
player, 82 posts
Fri 3 Jun 2005
at 04:02
  • msg #65

Re: Ambushings!!!

Quindil squints, looking for a target, but nothing is in his site yet.  He stands patiently, straining to hold the bowstring taut, for the first head to turn the corner, waiting to put an arrow in it.
Myth -DM-
GM, 368 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 3 Jun 2005
at 13:32
  • msg #66

Re: Ambushings!!!

"Screeeeetch....Screeech!"A horrific sound fills the air as four Giant beetles mounted by goblins come charging out of the cave mouth. The large beetles calmer down the trail, giving Gimuld a clear view of them, the rogue ducks his head out of sight as the vermin approach. Quindil can briefly make out there images through the trees as the come from the cave mouth, but then his sight is blocked once the pass near the rock out cropping. Pello and Mukhallad dare not look over the top of the spire, for the horrific sounds was enough to do them in. Erdthar and Vespian stand ready for their charge, although Vespian has her bow knocked.
Vespian St.Brandi
player, 250 posts
Studious an Philosophical
Loves Books an Archeology
Sat 4 Jun 2005
at 00:29
  • msg #67

Re: Ambushings!!!



"I would suggest we focus our attacks on one beetle at a time, the quicker to reduce their numbers that will bite us back."
Erdthar Grimear
player, 192 posts
Gray Orc
Sat 4 Jun 2005
at 01:35
  • msg #68

Re: Ambushings!!!

"Charge right after the archer's attack."  he tells his companion quietly.
Myth -DM-
GM, 370 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 6 Jun 2005
at 13:24
  • msg #69

Re: Ambushings!!!

The beetles rush forth from the mine and charge down the trail. A few moments later and they are in clear view of Gimuld, Vespian and Erdthar.
The large beetles are a deep blue almost metallic color, when the sun hits them they reflect it back as a faint colorful pattern. There massive jaws are lined by two large mandibles that reach out and snap shut every so often as it runs. The goblins atop the beetles seem to be holding on for dear life, they do not appear to have weapons readied.

Milo and Ruff appear on the trail south of the spire, just below Pello and Mukhallad. Seems that Milo has finished his business in the woods, and decided that he did not want to travel alone.



Vespian St.Brandi
player, 252 posts
Studious an Philosophical
Loves Books an Archeology
Mon 6 Jun 2005
at 21:14
  • msg #70

Re: Ambushings!!!

Vespian will wait for the Beetles to pass her place of hiding so that she can ambush them from behind.
Erdthar Grimear
player, 193 posts
Gray Orc
Mon 6 Jun 2005
at 23:53
  • msg #71

Re: Ambushings!!!

Erdthar also waits until the opportune moment (when the beetles are somewhere around V21)
Myth -DM-
GM, 371 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 7 Jun 2005
at 02:04
  • msg #72

Re: Ambushings!!!

OoC: When are the archers fireing? Anything from the casters? Milo, you are in (>,33) you are free to join in, if you move I need a Move silent and  Hide check, that is if you wish to remain out of sight ;)

Map notes:

Grid = 10'
Large Gray objects are rock out cropppings, Contour lines represent height, each line is 10' in altitude, the closer the lines, the steeper the hill.

Myth -DM-
GM, 372 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 7 Jun 2005
at 13:27
  • msg #73

Re: Ambushings!!!

The beetles along with their goblin mounts rush down the path heading for the lookout spire, on their way to investigate the signal whistle. The monstrous mounts clamber down the trail with effective speed, using all six legs to their advantage. A plume of dust follows them close behind. As the beasts pass, the ground shakes and rumbles, enough to un-nerve even the most seasoned of warriors. As they turn the corner and draw near, the tension mounts. Will the trap be sprung effectively?



Map notes:
Grid = 10'
Large Gray objects are rock out cropppings, Contour lines represent height, each line is 10' in altitude, the closer the lines, the steeper the hill.

Milo Hardbottle
player, 139 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Tue 7 Jun 2005
at 18:02
  • msg #74

Re: Ambushings!!!

Milo looks to the Beetles and begins to whisper a chant in the Language of the Druids drawing the plants around them to hold them.


Cast Entagle centered on Beetles
DC 13
Range: 480 ft
Area of Effect: 40 ft Radius
Effect: *If Fail Save> -2 Attack Rolls -4 effective Dex Cant Move
        *If Make Save> Move at only Half Speed
        *By useing a fll rnd actn Str or Escpe Art. check DC 20 brk free

13:56, Today: Milo Hardbottle rolled 22 using 1d20+2. Hide.
13:56, Today: Milo Hardbottle rolled 8 using 1d20+2. Move Silent.
13:52, Today: Milo Hardbottle rolled 3 using 1d20+2. Initiative.

This message was last edited by the player at 21:39, Tue 07 June 2005.
Quindil Liahstia
player, 83 posts
Tue 7 Jun 2005
at 21:13
  • msg #75

Re: Ambushings!!!

It's a long shot for his little bow, but Quindil launches an arrow at one of the mounted goblins.

Quindil Liahstia rolled 4 using 1d20+1. Attack Roll with bow (+5, -4 for range).

Kielk!

Quindil must not have kept the string taut...his arrow falls far short of the first goblin.  Wasting no time, he nocks another arrow and prepares another shot.
Myth -DM-
GM, 373 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 8 Jun 2005
at 13:23
  • msg #76

Ambushings!!! (Surprise round 1)

The trap is sprung! Quindil gets the attack started as he launches an arrow trying to dislodge one of the goblin riders. In his anticipation he was not able to connect with the shot, the arrow shaft goes wide thumping a tree trunk.


Go! Kill kill kill


Initiative Order
Quindil: 21
Pello: 21 *
Erdthar: 14
Gimuld: 6
Vespian: 4
Milo: 3
Pello Flarne
player, 130 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 8 Jun 2005
at 15:01
  • msg #77

Re: Ambushings!!! (Surprise round 1)

Hearing the ambush being sprung, thoughts quickly runs through Pello's sagely mind on how he can best help. Too far away for spells. Too little use from a crossbow. A distraction!

Having defined his objective, Pello quickly scampers to the top of the rocky spire, and hollers at the goblins, "Prepare foul creatures.. to meet.. you doom!"

With a flourish the gnome spins around and snaps of his belt, proudly displaying his behind.

'That should get their attention.'


Move: =34
Standard action: Moon goblins

This message was last edited by the player at 11:06, Thu 09 June 2005.
Gimuld Froking
player, 107 posts
hp: 16  ac: 15
to fresh air!
Wed 8 Jun 2005
at 18:59
  • msg #78

Re: Ambushings!!! (Surprise round 1)

Gimuld moves closer to the goblins to strike. He moves to u14 and launches with his crossbow.

Move to U14
Possible damgage: Gimuld Froking rolled 7 using 1d8.
Attack roll: Gimuld Froking rolled 12 using 1d20+4.

Erdthar Grimear
player, 194 posts
Gray Orc
Wed 8 Jun 2005
at 22:06
  • msg #79

Re: Ambushings!!! (Surprise round 1)

Erdthar breaks into a rage and runs forth quickly, striking at the nearest beetle with a double-haded swing of his mighty axe.
Vespian St.Brandi
player, 253 posts
Studious an Philosophical
Loves Books an Archeology
Thu 9 Jun 2005
at 00:03
  • msg #80

Re: Ambushings!!! (Surprise round 1)

Vespian is slow to react and not sure which Beetle the other Archers have chose. She shrugs and fires.

Standard Action: Attack Beetle #3
Result: Vespian St.Brandi rolled 20 using 1d20+6. Arrow shot beetle number Three.
Vespian St.Brandi rolled 2 using 1d6. Arrow damage.

Quindil Liahstia
player, 84 posts
Thu 9 Jun 2005
at 06:31
  • msg #81

Re: Ambushings!!! (Surprise round 1)

Quindil moves up 5ft and takes another shot.

Quindil Liahstia rolled 7 using 1d20+3. (+5, -3 for range.  Attacking Goblin 4).

Kielk!

Again, Quindil's arrow fails to find its mark.

Edit-moved to v33
This message was last edited by the player at 06:32, Thu 09 June 2005.
Myth -DM-
GM, 374 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 9 Jun 2005
at 16:12
  • msg #82

Re: Ambushings!!! (round 1)

The ambush begins with a shot of the bow from Quindil, unfortunately the
arrow fails to find its mark. Pello, not wanting to be left out of the plan
decides to show his daryair to the enemy, whom take notice just long enough
for Erdthar to find an opening. Erdthar charges head long into one of the
beast, forgoing all of its defenses and landing a solid blow on the hard
shell of the beetle. The beetle stagers but manages to hold its footing.
Gimuld in excitement launches a crossbow bolt into the pack, but without a
solid target the shot goes wide landing harmlessly between one of the
beetles feet. Vespian follows suite and launches an arrow into the hard
carpace of the beetle, the arrow thuds and sticks when it hits, protruding
from the beetles hide. Milo calls upon the Treefather, and the ground around the
beetles begins to grow and crawl, the shrubs, bushes and trees attempt to
entangle all around them.

Cast Entagle centered on Beetles
DC 13
Range: 480 ft
Area of Effect: 40 ft Radius
Effect: *If Fail Save> -2 Attack Rolls -4 effective Dex Cant Move
*If Make Save> Move at only Half Speed
*By useing a fll rnd actn Str or Escpe Art. check DC 20 brk free

Beetles:
B1: Save:5 fail  Hp: -0 (-2 Attack Rolls -4 effective Dex Cant Move)
B2: Save:7 fail   Hp: -0 (-2 attack Rolls -4 effective Dex Cant move)
B3: Save:6 fail   Hp: -2 (-2 attack Rolls -4 effective Dex Cant move)
B4: Save:15 pass   Hp: -12  (move half speed)

Beetle AC: 16

I forgot to put the entangle on the map, so no pcs are effected this round unless you move near the beetles




Initiative Order
Quindil: 21
Pello: 21 *
Erdthar: 14
Beetles: 11
Gimuld: 6
Vespian: 4
Milo: 3
This message was last edited by the GM at 18:16, Thu 09 June 2005.
Pello Flarne
player, 131 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 9 Jun 2005
at 18:22
  • msg #83

Re: Ambushings!!! (round 1)

Seeing his distraction proving succesful, Pello quickly pulls up his breeches and climbs down the spire.

Move to X26
Vespian St.Brandi
player, 254 posts
Studious an Philosophical
Loves Books an Archeology
Thu 9 Jun 2005
at 20:55
  • msg #84

Re: Ambushings!!! (round 1)

Musing interestedly at the entangled beetles, Vespian launches another arrow at the same one she shot at previously.

Standard Action: Attack Beetle Number Three
Vespian St.Brandi rolled 25 using 1d20+6.
Vespian St.Brandi rolled 5 using 1d6. Arrow Damage.

This message was last edited by the player at 21:03, Thu 09 June 2005.
Erdthar Grimear
player, 195 posts
Gray Orc
Thu 9 Jun 2005
at 20:59
  • msg #85

Re: Ambushings!!! (round 1)

Ignoring the explosion of moving plantlife about him, Erdthar takes another swing at the beetle before him.
Milo Hardbottle
player, 140 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Fri 10 Jun 2005
at 01:51
  • msg #86

Re: Ambushings!!! (round 1)

Milo spurs Ruff into movement and the make for the tree across the path.

Move Action: +-22 (80 ft double move  160 ft Run)
This message was last edited by the player at 01:52, Fri 10 June 2005.
Myth -DM-
GM, 375 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 10 Jun 2005
at 16:38
  • msg #87

Re: Ambushings!!! (End Round 1)

Quindil starts the round off with a poorly aimed arrow, that finds itself buried shank deep in the dirt.
Pello picks up his feet and trucks down the hill side of the spire, he finds a secure spot near one of the tall pine trees.
Erdthar's mighty axe chops deep into the carapace of the giant beetle. Spewing a gout of nasty puss from its hide, the beetle keels over dead.
The remaining beetles along with their Goblin riders try to get their bearings after the ambush and form a counter attack. The goblin that rides a top the fallen beetle(b4) jumps up on his mount and swings wildly toward Erdthar with his short sword, the goblin is carefully keeping himself on top of the beetles shell, keeping him out of reach of the Entangle. He attacks Erdthar from the high ground, stabbing out with his short sword.(15 Hit, -4hp) The short sword connects drawing a bit of blood as it slices through the Orc's flesh. The remaining three beetles and their riders try to break free from the Entangle. (B1 13fail, B2 16fail, B3 21pass)Only one of the beetles manages to get free from the tangle and starts to turn around into Erdthar's direction.
Gimuld in shock hold his attack. (Free partial Action next Round, no action taken this round)
Vespian nocks an arrow and nails the beetle again with the shank. Now it has two well embeded arrows in its hide.
Milo and Ruff hot tail it across the field in order to get closer to some cover.



Beetles:
B1:  Hp: -0 (-2 Attack Rolls -4 effective Dex Cant Move)
B2:  Hp: -0 (-2 attack Rolls -4 effective Dex Cant move)
B3:  Hp: -7 (move half speed)
B4:  Hp: Dead

Note: B4 tile is now a G4 tile

This message was last edited by the GM at 16:50, Fri 10 June 2005.
Myth -DM-
GM, 376 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 10 Jun 2005
at 16:39
  • msg #88

Re: Ambushings!!! (Start Round 2)

Initiative Order
Quindil: 21
Pello: 21
Erdthar: 14
Beetles: 11
Gimuld: 6
Vespian: 4
Milo: 3


Pello Flarne
player, 132 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 10 Jun 2005
at 17:35
  • msg #89

Re: Ambushings!!! (Start Round 2)

Clearly excited by the action, Pello looks like he is about to cast a spell, but then frowns. Another few hand movements, and another frown. Then the gnomish caster cries, "Oh be damned with it! Burn critters! Burn!" and unlatches a flask from his belt.

With a nice backhand throw, he tosses it at the goblin riding the closest beetle.

<orange>Move action: grab potion from belt
Attack action: Throw alchemist fire at g2.

Attack: 9
Damage: 2
Splash damage: 1

Fullround action and a DC 15 Reflex save or take d6 damage next round. Rolling on the ground gives a +2 bonus to the reflex save.
Gimuld Froking
player, 108 posts
hp: 16  ac: 15
to fresh air!
Fri 10 Jun 2005
at 19:35
  • msg #90

Re: Ambushings!!! (Start Round 2)

Gimuld recovers from his shock and drops his crossbow. He runs toward the goblin Erdthar is attacking. Those are huge bugs. Wish I had something in a spray bottle to raid them of their life. He unleashes his morningstar on the goblin that is ontop the beetle.

Partial move: Partial run
Sneak Attack Damage: Gimuld Froking rolled 3 using 1d6. sneaky sneaky.
Possible Damage: Gimuld Froking rolled 6 using 1d8+2. damage.
Attack Roll: Gimuld Froking rolled 18 using 1d20+4. attack


OOC-What is the save for running into that entangled ground
Erdthar Grimear
player, 196 posts
Gray Orc
Fri 10 Jun 2005
at 20:08
  • msg #91

Re: Ambushings!!! (Start Round 2)

Erdthar shifted his two-hard grip to swing up at the goblin perching on the beetle's split carapace.
Myth -DM-
GM, 377 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 10 Jun 2005
at 21:38
  • msg #92

Re: Ambushings!!! (Start Round 2)

OoC:
Entangle
DC 13
Effect: *If Fail Save> -2 Attack Rolls -4 effective Dex Cant Move
*If Make Save> Move at only Half Speed
*By useing a fll rnd actn Str or Escpe Art. check DC 20 brk free


Beetle AC: 16

This message was last edited by the GM at 22:03, Fri 10 June 2005.
Vespian St.Brandi
player, 256 posts
Studious an Philosophical
Loves Books an Archeology
Fri 10 Jun 2005
at 21:52
  • msg #93

Re: Ambushings!!! (Start Round 2)

"You might want to think of surrender at this point." She tells the riders. "Doesn't seem like a good day to die getting arrows stuck up your arse while you sit there and watch them coming at you, one by one."
She delivers another arrow into the beetle.

Standard Action: Arrow Attack to Beetle Number 3:
Vespian St.Brandi rolled 23 using 1d20+6. Another Arrow, Beetle #3.
Vespian St.Brandi rolled 3 using 1d6. More damage Beetle #3.

Milo Hardbottle
player, 141 posts
Sun 12 Jun 2005
at 02:02
  • [deleted]
  • msg #94

Re: Ambushings!!! (Start Round 2)

This message was deleted by the player at 13:28, Sun 12 June 2005.
Milo Hardbottle
player, 142 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Sun 12 Jun 2005
at 02:03
  • msg #95

Re: Ambushings!!! (Start Round 2)

Milo calls to his friends. Becareful of the vines and weeds they will entangle you too! Try and take them out with your arrows.

No other action this round.
Quindil Liahstia
player, 85 posts
Sun 12 Jun 2005
at 08:39
  • msg #96

Re: Ambushings!!! (Start Round 2)

Third times a charm...hopefully...

Quindil takes another shot at the beetles (attacking #3, range 120ft+).

Quindil Liahstia rolled 4 using 1d20+1. Attack Roll (+5, -4 from range).
You've tampered with the dice roller, haven't you Myth...only explenaion for how terrible I'm doing...


Quindil is getting more and more irritated by the second.  As he moves to get a better shot, he snaps an arrow in half in frustraction and mutters under his breath.

Makeil jierglior piole uy luik...

OOC:if anybody speaks sylvan, let me know, since all this stuff is in sylvan.

Quindil moves to v31 to hopefully get a better shot at the beatles and gobbos.
Myth -DM-
GM, 380 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 12 Jun 2005
at 15:41
  • msg #97

Re: Ambushings!!! (End Round 2)

The battle continues with the clashing of steel.
Quindil fires off another arrow, but in frustration the arrow veers off course. He moves forward attempting to get ion better position for his next shot.
Pello launches one of his alchemist flasks, the bottle explodes as it impacts the beetle’s hard shell, spreading flames across its back and scorching the goblin rider as well.
Erdthar makes a devastating swing with his axe, but to his surprise he connects with nothing but air, nearly throwing him off balance.
The Beetles and their riders press an attack.  The entangled beetles try to break themselves free but to no avail (B1 save: 9 fail, B2 save: 18 fail), the one mobile beetle is directed by his mount. They move toward Erdthar, slowly the beetle fights its way through the entangle to encounter the large Orc. The goblin that stands before Erdthar takes a swing, but Erdthar ducks the blow. (8miss)
Gimuld moves into the entangle in an attempt to assist Erdthar with his goblin adversary. Gimuld easily finds a safe path through the tangle that leads him directly toward Erdthar. Amazingly the human has enough wind in his lungs to launch an attack at the goblin after his long sprint across the field. The Morningstar crushes through the goblin’s shoulder blade, throwing him to the ground.
Vespian sinks yet another arrow into the hard shell of the oppressing beetle. Perhaps Quindil could pick up a few pointers from the young Lass.
Milo informs his comrades of the dangers they could face inside the Tangle.
Myth -DM-
GM, 381 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 12 Jun 2005
at 15:42
  • msg #98

Re: Ambushings!!! (Start Round 3)

Initiative Order
Quindil: 21
Pello: 21
Erdthar: 14
Beetles: 11
Gimuld: 6
Vespian: 4
Milo: 3

Beetles:
B1:  Hp: -0 (-2 Attack Rolls -4 effective Dex Cant Move)
B2:  Hp: -2 (-2 attack Rolls -4 effective Dex Cant move)
G2:  Hp: -1
B3:  Hp: -10 (move half speed)
B4:  Hp: Dead
G4: hp: Dead

Beetle AC: 16
Goblin AC: 15


This message was last edited by the GM at 19:59, Sun 12 June 2005.
Vespian St.Brandi
player, 258 posts
Studious an Philosophical
Loves Books an Archeology
Sun 12 Jun 2005
at 16:46
  • msg #99

Re: Ambushings!!! (Start Round 3)

Vespian continues to shoot the Beetle she has been slowly whittling down.
"I wonder how yummy you will taste lighlty spiced and grilled on a spit?"

Standard Action: Attack Beetle #3
Vespian St.Brandi rolled 23 using 1d20+6. Arrow Shot Beetle #3.
Vespian St.Brandi rolled 2 using 1d6. Damage, Beetle Number 3.

Erdthar Grimear
player, 197 posts
Gray Orc
Sun 12 Jun 2005
at 21:36
  • msg #100

Re: Ambushings!!! (Start Round 3)

Ignoring the new beetle closed with him, Erdthar makes a mighty two-handed swing at the rider.

OOC:
how are am I from the edge of the spell?  If a 5-foot step takes me clear, I think I'll do it this round after my attack.

Quindil Liahstia
player, 86 posts
Mon 13 Jun 2005
at 05:36
  • msg #101

Re: Ambushings!!! (Start Round 3)

Quindil fires another shot, his frustration mounting.

Quindil Liahstia rolled 13 using 1d20+3. Attack Roll (+5, -2 for range, attacking #2).

Unlikely but...

Quindil Liahstia rolled 3 using 1d6. damage?.


After missing yet ANOTHER shot, Quindil's had enough.  He drops his bow and grabs his spear.
Milo Hardbottle
player, 145 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Mon 13 Jun 2005
at 16:17
  • msg #102

Re: Ambushings!!! (Start Round 3)

Milo once again watches with glee as the plants grab and entangle the nasty bugs. He sings in a childish voice to the tune of pop goes the weasel. There once was a bug that got cought by a plant, and theeeen they died

No action this round except to laugh and sing at the bugs.
Myth -DM-
GM, 386 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 14 Jun 2005
at 16:39
  • msg #103

Re: Ambushings!!! (End Round 3)

Quindil fires off yet another misguided arrow. With his frustration mounting he drops his bow and charges forward with his spear.
Pello watches as his alchemist fire spreads. (B2 reflex:18) However the goblin rider atop the beetle is able to smothers the flames before they do too much damage.
Erdthar hacks into the goblin rider nearly cleaving his arm off, the excessive loss of blood causes the goblin to keel over falling off the side of his mount to the ground, dead. Then the Orc takes a step back out of the Entangle, he leaves himself open for an attack and the Beetle takes advantage, lashing out with its mandibles. (B3: 3miss) The mandibles smack together in front of Erdthar's faces, barley missing.
The beetles attempt to break the tangle. The beetle closest to Gimuld try's to turn on the human and is nearly tripped by the Entangle (Reflex: 13pass) before he snaps with his mandibles.(B3: 19hit -2damage The mandibles tear into the shoulder of Gimuld, ripping his clothing and causing a stain of blood. The two other beetles remain held by the plant life. (B1: 17fail, B2: 9fail) The goblin riders atop the stuck beetles begin to get impatient once they realizes that they can not get out, so they start to draw their loaded crossbows.
Gimuld hesitates slightly as he is attacked by the beetle.
Vespian sees the human's hesitation and launches another arrow into the beetles shell, this time the beetle collapses as the fourth and final arrow pierces its shell and into some vital organs.
Milo can not hold in his excitement so he starts to sing and dance as he watches the battle.
Myth -DM-
GM, 387 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 14 Jun 2005
at 16:57
  • msg #104

Re: Ambushings!!! (Start Round 4)

Initiative Order
Quindil: 21
Pello: 21
Erdthar: 14
Beetles: 11
Gimuld: 6
Vespian: 4
Milo: 3

Beetles:
B1: Hp: -0 (-2 Attack Rolls -4 effective Dex Cant Move)
G1: Hp: -0
B2: Hp: -2 (-2 attack Rolls -4 effective Dex Cant move)
G2: Hp: -1
B3: Hp: Dead
G3: Hp: Dead
B4: Hp: Dead
G4: hp: Dead

Beetle AC: 16
Goblin AC: 15


OoC: Sorry no map at this time.  So Erdthar is one square North(outside tangle), Quindill is crossing the field headed West. G3 is dead and gone.

Gimuld Froking
player, 111 posts
hp: 16  ac: 15
to fresh air!
Tue 14 Jun 2005
at 19:10
  • msg #105

Re: Ambushings!!! (Start Round 4)

Gimuld moves forward to x21. He stares down the beetle closest to him and notes the beetles every action.

Gimuld declares Dodge on the closest beetle (2?).
Moves forward to x21
Reflex Save: Gimuld Froking rolled 23 using 1d20+6.


Hey Myth, how big is the beetle shell? I kinda want to rip off a shell and use it as a sled. Or is is possible to train one of these beetles or are they to hostile?
Pello Flarne
player, 133 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 15 Jun 2005
at 16:05
  • msg #106

Re: Ambushings!!! (Start Round 4)

"Oi! You horid beasty! Leave my fire alone!" Pello hollers at the goblin atop the slightly singed beetle, and grabs his crossbow. Bringing the weapon to bear, he fires the bolt directly at the goblin's head.

Attack: 24 (possible crit)
Crit confirm: 14
Damage: 8 (16 if crit)

Erdthar Grimear
player, 200 posts
Gray Orc
Thu 16 Jun 2005
at 00:42
  • msg #107

Re: Ambushings!!! (Start Round 4)

Erdthar pulls forth his bow and fires at the nearest goblin, missing him.
Quindil Liahstia
player, 87 posts
Thu 16 Jun 2005
at 05:04
  • msg #108

Re: Ambushings!!! (Start Round 4)

As Quindil dashes across the field, common sense makes a fleeting return to him, and he slows down to a stop just outside the writhing mass of greenery.  He remains hunched over, glaring at the goblins, waiting for his opportunity to charge.

Moved to V25
Vespian St.Brandi
player, 259 posts
Studious an Philosophical
Loves Books an Archeology
Fri 17 Jun 2005
at 01:25
  • msg #109

Re: Ambushings!!! (Start Round 4)

Vespian moves to a better position, 19,U and fires upon one of the Beetles Rider's.
Miss
"Gentlemen. That was only a warning shot. Your safety might yet be bargained for through your unconditional surrender."
Milo Hardbottle
player, 147 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Fri 17 Jun 2005
at 02:04
  • msg #110

Re: Ambushings!!! (Start Round 4)

Milo keeps his eyes on the enemy, but without ranged weapons and no more usefull spells he is kind of out of the fray. Get em !
Myth -DM-
GM, 390 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 17 Jun 2005
at 17:08
  • msg #111

Re: Ambushings!!! (End Round 4)

Quindil rushes across the open expanse of the field, as he draws near the tangle the Elvin Barbarian halts and screams out at the goblins in a fit of anger.
Pello pulls out his loaded crossbow and shows a bit of martial prowess; his bolt finds its mark, deep into the chest of one of the goblin riders. The filthy creature grasps the shaft that protrudes from his chest as he falls off his beetle mount, crashing to the ground with a thud.
Erdthar pulls out his bow and places an un-timed shot into the air, missing his mark.
The two remaining beetles attempt to break free from the clutches of the entangling plants. (B1: 6fail, B2: 20 pass) One of them is held fast yet the other stretches out its legs pulling it self free from the roots and branches. The rider less beetle lunges forward toward Gimuld. The final remaining goblin quickly reaches down around his neck and grabs a signal whistle, Toooot...Toooot... toooooooot" he blows the whistle and then turns to fire his bolt at Pello. (17 hit! -6hp) The bolt finds its mark as it plunges into Pello's flesh, the gnome screams out in pain.
Gimuld rushes forward to engage one of the beetles, ignoring the dangerous patch of plant life as he passes through it.
Vespian launches yet another arrow, but to her dismay the shot goes wide missing its mark.
Milo in a fit of excitement cheers on his comrades.
Myth -DM-
GM, 391 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 17 Jun 2005
at 17:09
  • msg #112

Re: Ambushings!!! (Start Round 5)

Initiative Order
Quindil: 21
Pello: 21
Erdthar: 14
Beetles: 11
Gimuld: 6
Vespian: 4
Milo: 3

Beetles:
B1: Hp: -0 (-2 Attack Rolls -4 effective Dex Cant Move)
G1: Hp: -0
B2: Hp: -2 (Move at half speed)
G2: Hp: Dead
B3: Hp: Dead
G3: Hp: Dead
B4: Hp: Dead
G4: hp: Dead

Beetle AC: 16
Goblin AC: 15
Pello Flarne
player, 134 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 17 Jun 2005
at 17:20
  • msg #113

Re: Ambushings!!! (Start Round 5)

Pello shouts out in pain, but the little mage is tough as nails and quickly pulls himself together.

"You bastard! You want some of me, huh? You want some of me? I'll give you something! A bolt to the chest!"

The gnome quickly reloads his crossbow and lets a bolt rip towards the last remaining goblin. Unfortunately, he is still slightly unbalanced by the earlier hit, and only manages to glance the critter.

Attack: 19
Damage: 1

This message was last edited by the player at 17:20, Fri 17 June 2005.
Gimuld Froking
player, 112 posts
hp: 16  ac: 15
to fresh air!
Fri 17 Jun 2005
at 19:44
  • msg #114

Re: Ambushings!!! (Start Round 5)

Myth did that beetle have to move close to me to attack or did it have reach? Gimuld excapes the grip of the plants this round and trys to attack the Beetle. But, it turns into a swing and then a miss.

Attack roll: Gimuld Froking rolled 5 using 1d20+3
Reflex save: Gimuld Froking rolled 14 using 1d20+6.



-DM- that beetle did not attack, he broke free from the entangle and moved toward you, but could not attck this round.
This message was last edited by the GM at 20:00, Fri 17 June 2005.
Erdthar Grimear
player, 201 posts
Gray Orc
Sat 18 Jun 2005
at 18:13
  • msg #115

Re: Ambushings!!! (Start Round 5)

Erdthar starts mumbling curses under his breath, and does not look happy with his crossbow.

13:11, Today: Erdthar Grimear rolled 8 using 1d20+5. Shoot G1.
Vespian St.Brandi
player, 261 posts
Studious an Philosophical
Loves Books an Archeology
Sat 18 Jun 2005
at 20:08
  • msg #116

Re: Ambushings!!! (Start Round 5)

In Goblin "That is your last warning shot! Surrender now or the next arrow shall cleave your SKULL!"

Vespian missed with yet another shot but tries to make the best of it.

"Bluff roll of 16 to convince the Goblin she missed on purpose."
This message was last edited by the player at 20:10, Sat 18 June 2005.
Quindil Liahstia
player, 89 posts
Sun 19 Jun 2005
at 08:14
  • msg #117

Re: Ambushings!!! (Start Round 5)

Quindil holds his ground, waiting to pounce on the nearest enemy.
Myth -DM-
GM, 395 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 20 Jun 2005
at 16:05
  • msg #118

Re: Ambushings!!! (End Round 5)

Quindil beats on his chest with anger as he waits for one of the enemies to get close.
Pello returns fire on the goblin that hit him. Pello’s aim is true, but the goblin’s hide armor stops the brunt of the impact, causing little damage to the goblin himself.
Erdthar fires of another bolt from his bow, realizing that he does not much care for the weapon, it is nothing like his axe. It doesn’t seem to strike true.
The goblin less beetle is able to keep his footing without getting trapped in the entangle, (Reflex 14 passed) he pushes his attack on Gimuld. The massive mandibles of the beast reach out and pinch hard around Gimuld’s waist, tearing bits of flesh as they crush his abdomen (18 Hit,  -2 hp)
The other beetle remains trapped by the entangle, and the goblin rider scurries around on top of it, not daring to touch the enchanted ground.
The goblin franticly loads his crossbow and brings it in line for another shot. By the time he gets it loaded he looks up to see Vespian, aiming her bow. The goblin release the bolt and it zings toward the Redheaded bombshell, ( 15miss) in his haste the goblin misses the mark.
After being struck by the mandibles, Gimuld begins dodging left and right trying to keep the beetle at bay.
Vespian lets loose her arrow as soon as she sees the goblin point his bow on her. Her haste also causes the arrow to miss its mark she attempts to make the goblin surrender, but the goblin does not seem to pay any mind, he is too busy trying to save his own hide.
Milo continues to cheer on the battle.
Myth -DM-
GM, 396 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 20 Jun 2005
at 16:06
  • msg #119

Ambushings!!! (Start Round 6)

Initiative Order
Quindil: 21
Pello: 21
Erdthar: 14
Beetles: 11
Gimuld: 6
Vespian: 4
Milo: 3

Beetles:
B1: Hp: -0 (-2 Attack Rolls -4 effective Dex Cant Move)
G1: Hp: -1
B2: Hp: -2 (Move at half speed)
G2: Hp: Dead
B3: Hp: Dead
G3: Hp: Dead
B4: Hp: Dead
G4: hp: Dead

Beetle AC: 16
Goblin AC: 15


Pello Flarne
player, 135 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 20 Jun 2005
at 22:44
  • msg #120

Re: Ambushings!!! (Start Round 6)

Seeing the beetle attempting to eat poor Gimuld, Pello quickly drops his crossbow, and charges barehanded into the twisting undergrowth, undoubtly intending to do something very heroic.

Unfortunately for him, the plants seem impartial concerning such petty things as his alliance to the one which bestowed them their movement, and quickly wrap up and around his legs, stopping him flat.

Guess I'll either reach w25 or w24.
This message was last edited by the player at 22:45, Mon 20 June 2005.
Vespian St.Brandi
player, 264 posts
Studious an Philosophical
Loves Books an Archeology
Tue 21 Jun 2005
at 00:29
  • msg #121

Re: Ambushings!!! (Start Round 6)

Vespian draws, shoots and misses.

"Foul Sorcery indeed has bewitched my bow! Mayhaps these beetles carry an enchantment upon them to ward away missile fire."
Quindil Liahstia
player, 90 posts
Tue 21 Jun 2005
at 06:50
  • msg #122

Re: Ambushings!!! (Start Round 6)

Quindil has had enough.  With a massive bellow of rage, he charges into the growth, disregarding the twisting vines at his ankles.

Quindil Liahstia rolled 6 using 1d20+3. Reflex Save.

However, even his monstrous rage cannot help Quindil move through the devious grass.

Will enter rage at beginning of next turn, just FYI.  Also, dunno where it is I get tripped up by the entanglement.

At this point, Quindil has ceased to be intelligible.  It seems like just a long loud roar.
Erdthar Grimear
player, 202 posts
Gray Orc
Tue 21 Jun 2005
at 11:33
  • msg #123

Re: Ambushings!!! (Start Round 6)

Erdthar finally gets a shot at the last whistle-tooting goblin, and shoots him dead in the chest.  Then he circles around the area of the spell, moving to intercept any reinforcements that come from the mines.
This message was last edited by the player at 11:34, Tue 21 June 2005.
Myth -DM-
GM, 399 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 22 Jun 2005
at 17:07
  • msg #124

Ambushings!!! (End Round 6)

Quindil rushes into the fray, as he stomps across the ground roots and vines from the surrounding terrain grasp at his ankles, holding him fast.

Pello faces a similar fate as he too try's to enter the wild tangle.

Erdthar fires another shot from his crossbow. The bolt finds its mark between the eyes of the horrible little creature, causing him to tumble off his mount to the ground, dead. After a successful attack Erdthar begins to flank the entangle looking to get his eye on the cave entrance.

The now uncontrolled beetles continue to press forward with their attacks. The first beetle attempts to break the hold, yet the plants continue to hold him tight. (STR 14 fail) The second beetle attempts to stay close with Gimuld and make him his lunch.(Reflex 9 fail) But the tangle has other plans, a shrub bush reaches up out of the ground wrapping its many branches around the beetles hind leg, another small shrub has a similar effect on his front legs. Even with its feet tangled the beetle is close enough to attempt a mandible attack, this time the mandibles snap out toward Gimuld's head, the rogue ducks and the mandibles snap hard just above his skull. (Atk 2 Miss)

Gimuld counters the beetles attack, as he rises from his crouched position he brings his Morningstar up in an arching motion. The head of the Star smashes into the beetles jaw ( -DM- rolled, 18 hit -7 dmg) spraying some nasty saliva into the air.

Vespian nocks and fires another arrow, but again the arrow misses its mark, the young lass swears that foul magic is to blame.

Milo watches as his entangle spell continues to wrack havoc on the battle ground.
Myth -DM-
GM, 400 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 22 Jun 2005
at 17:08
  • msg #125

Ambushings!!! (Start Round 7)

Initiative Order
Quindil: 21
Pello: 21
Erdthar: 14
Beetles: 11
Gimuld: 6
Vespian: 4
Milo: 3

Beetles:
B1: Hp: -0 (-2 Attack Rolls -4 effective Dex Cant Move)
G1: Hp: Dead
B2: Hp: -9 (-2 Attack Rolls -4 effective Dex Cant Move)
G2: Hp: Dead
B3: Hp: Dead
G3: Hp: Dead
B4: Hp: Dead
G4: hp: Dead

Beetle AC: 16
Goblin AC: 15

getting closer, only two more "stuck" beetles left
Gimuld Froking
player, 114 posts
hp: 16  ac: 15
to fresh air!
Wed 22 Jun 2005
at 17:46
  • msg #126

Re:  Ambushings!!! (Start Round 7)

I swear, my internet is worse than a badger on crack.


After escaping the roots, Gimuld moves to attack the same beetle again. He swings a nice arc with his morningstar but stumbles at the last second, causing a miss.

Attack: Gimuld Froking rolled 11 using 1d20+3.
Reflex Save: Gimuld Froking rolled 23 using 1d20+6.

Pello Flarne
player, 136 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 22 Jun 2005
at 17:59
  • msg #127

Re:  Ambushings!!! (Start Round 7)

Pello wriths and turns, attempting to make his escape from the groping vegetation, and fails.

"Oi, leggo ya stupid plants! Leggo I say!"
Quindil Liahstia
player, 91 posts
Thu 23 Jun 2005
at 06:29
  • msg #128

Re:  Ambushings!!! (Start Round 7)

Quindils eyes roll back into his head, leaving only white.  When they snap back into place, they are blood red with rage.

Entered rage (free action), and gained +4 to strength, +4 to CON, +2 to Will Saves, and -2 to AC.  Round 1 of 6 for rage.

Quindil Liahstia rolled 21 using 1d20+3. Strength Check.


Quindil, imbued with his maniacal strength, rips apart the vines holding him down.
This message was last edited by the GM at 17:34, Thu 23 June 2005.
Vespian St.Brandi
player, 265 posts
Studious an Philosophical
Loves Books an Archeology
Thu 23 Jun 2005
at 10:37
  • msg #129

Re:  Ambushings!!! (Start Round 7)

"Stupid Shellbacks!" She mutters while trying to drill an arrow into the beetle attacking Quindil.

Standard Action: Attack Beetle #2
Vespian St.Brandi rolled 15 using 1d20+6. ArrowShot Beetle#2.
Vespian St.Brandi rolled 4 using 1d6. Arrow Damage.

Erdthar Grimear
player, 203 posts
Gray Orc
Thu 23 Jun 2005
at 13:03
  • msg #130

Re:  Ambushings!!! (Start Round 7)

Looking up around the mass of rock, Erdthar makes sure no reinforcements are on the way, then he drills a bolt into the lone beetle.
Myth -DM-
GM, 403 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 24 Jun 2005
at 13:29
  • msg #131

  Ambushings!!! (End Round 7)

Quindil launches into a fit of rage as he charges forward into battle, ripping the entangled plants out of the ground as they try to grab hold of him.

Pello attempts to break free but is still held in place by the magical plant life.

Erdthar launches another bolt into one of the goblins; the bolt finds its mark as it digs into the outer shell.

The beetles attempt to break free and continue on the gruesome attack. The beetles remain stuck in the tangle, neither one of them musters enough strength to break loose, again. (B1 15, B2 14, both fail)

Gimuld swings hard but can not manage to connect with his blow, he is able to keep himself free from the entangle.


Vespian launches another one of her well placed arrows, this time around it finds its target and hits hard. The arrow breaks through the hard carapace lodging itself deep into the beetles shoulder blade, the pain and agony cause the beetle to fall over, dead.
Myth -DM-
GM, 404 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 24 Jun 2005
at 13:30
  • msg #132

  Ambushings!!! (Start Round 8)

Initiative Order
Quindil: 21 (Rage)
Pello: 21
Erdthar: 14
Beetles: 11
Gimuld: 6
Vespian: 4
Milo: 3

Beetles:
B1: Hp: -3 (-2 Attack Rolls -4 effective Dex Cant Move)
G1: Hp: Dead
B2: Hp: -13 Dead (-2 Attack Rolls -4 effective Dex Cant Move)
G2: Hp: Dead
B3: Hp: Dead
G3: Hp: Dead
B4: Hp: Dead
G4: hp: Dead

Beetle AC: 16
Goblin AC: 15


Pello Flarne
player, 139 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 24 Jun 2005
at 15:36
  • msg #133

Re:  Ambushings!!! (Start Round 8)

Pello wriths, getting one foot free, and then quickly tugs to release the other one. Unfortunately the maneuver causes him to loose his balance and fall over, quickly getting him ensnared again.

"Damn you cursed plants! Damn you!"

Escape Artist: 19
Erdthar Grimear
player, 204 posts
Gray Orc
Fri 24 Jun 2005
at 19:20
  • msg #134

Re:  Ambushings!!! (Start Round 8)

Still keeping an eye out for goblin reinforcements, Erdthar again shoots the last beetle.
Milo Hardbottle
player, 151 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Fri 24 Jun 2005
at 19:27
  • msg #135

Re:  Ambushings!!! (Start Round 8)

Milo grabs a stone and tosses it at the last of the enemies. Fear the wrath of Silvanus as his plant life chokes the life from your nasty bodies!!!

ACTION: Toss Stone 15:24, Today: Milo Hardbottle rolled 8 using 1d20.
Pello Flarne
player, 140 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 24 Jun 2005
at 19:29
  • msg #136

Re:  Ambushings!!! (Start Round 8)

"Argh!" sounds Pello's slightly muffled scream as he hears Milo's exclamation.
Vespian St.Brandi
player, 267 posts
Studious an Philosophical
Loves Books an Archeology
Fri 24 Jun 2005
at 21:20
  • msg #137

Re:  Ambushings!!! (Start Round 8)

Vespian turns away from the battle as the ending is assured. She begins to work her way back towards the cave entrance after she picks up on Erthdar's cue to be wary for other Goblins.
Gimuld Froking
player, 117 posts
Sun 26 Jun 2005
at 01:27
  • msg #138

Re:  Ambushings!!! (Start Round 8)

Gimuld looks at the last remaining beetle and in turn looks over at quindel in his rage. Err... Quindel has that beetle... I better help Pello. Gimuld finds patches between the growth and makes it as close as he can to Pello.

Reflex Save: Gimuld Froking rolled 20 using 1d20+6.

Next round I'll try to move closer and try to aid another in Pellos escape.
Quindil Liahstia
player, 92 posts
Sun 26 Jun 2005
at 06:04
  • msg #139

Re:  Ambushings!!! (Start Round 8)

With vines still clinging to his body, and clumps of dirt falling as he moves, Quindil charges at the last beetle.

Quindil Liahstia rolled 8 using 1d20+3. Reflex Save.

However, even Quindils monsterous rage can't keep the plants off of him.  Once again they pull him down, halting his movement.
Myth -DM-
GM, 405 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 27 Jun 2005
at 16:24
  • msg #140

Re:  Ambushings!!! (End Round 8)


Myth -DM-
GM, 406 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 27 Jun 2005
at 16:26
  • msg #141

Re:  Ambushings!!! (Start Round 9)

Initiative Order
Quindil: 21 (Rage)
Pello: 21
Erdthar: 14
Beetles: 11
Gimuld: 6
Vespian: 4
Milo: 3

Beetles:
B1: Hp: -6 (-2 Attack Rolls -4 effective Dex Cant Move)
G1: Hp: Dead
B2: Hp: -13 Dead (-2 Attack Rolls -4 effective Dex Cant Move)
G2: Hp: Dead
B3: Hp: Dead
G3: Hp: Dead
B4: Hp: Dead
G4: hp: Dead

Beetle AC: 16
Goblin AC: 15

"OoC: Sorry guys dont have much time today, so kind of a weak update, but i wanted to keep it moving, so beetle is still stuck, read each others post to see teh action.
Erdthar Grimear
player, 206 posts
Gray Orc
Mon 27 Jun 2005
at 16:30
  • msg #142

Re:  Ambushings!!! (Start Round 9)

Erdthar was giving so much attention to his back, that his finger slipped, and the dealy bolt whipped close enough past Vespian's head that she heard the whisper of its passage.
Gimuld Froking
player, 119 posts
Tue 28 Jun 2005
at 17:13
  • msg #143

Re:  Ambushings!!! (Start Round 9)

Gimuld easily escapes the grasp of the plants again, and makes his way toward pello(W24). Using his dagger, he helps by cutting the vines around Pello (if possible. If not, what is the aid another DC for his escape?)

Reflex Save: Gimuld Froking rolled 17 using 1d20+6.
Vespian St.Brandi
player, 269 posts
Studious an Philosophical
Loves Books an Archeology
Tue 28 Jun 2005
at 21:38
  • msg #144

Re:  Ambushings!!! (Start Round 9)

"Hey, Hey, HEY!!!!! What was that, what was THAT!!!" Vespian turns suddenly and glares at the ensnared beetle, convinced that it somehow shot a bolt at her. "You, I was not going to Kill, but now, Say hello to me and my little friend!"

Action: Attack last beetle- MIss
This message was last edited by the player at 21:42, Tue 28 June 2005.
Quindil Liahstia
player, 93 posts
Thu 30 Jun 2005
at 08:56
  • msg #145

Re:  Ambushings!!! (Start Round 9)

Again, Quindil attempts to rip himself out of the greenery.

Quindil Liahstia rolled 17 using 1d20+3. Strength Check.

Even with his rage-fueled strength, Quindil can't tear himself loose.

Round 3 of rage.
Myth -DM-
GM, 412 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 30 Jun 2005
at 13:15
  • msg #146

Re:  Ambushings!!! (End Round 9)

The enraged Quindil does every thing he can in an effort to break loose from the shrubbery, but he can not, the magically enchanted plants hold him fast to the ground.

Pello too seems to squirm here and there trying to break free of the hold, but he faces a similar fait to Quindil.

Erdthar carelessly looses another bolt; the bolt nearly takes the ear off of Vespian as it strays far from its target.

The hard shelled beetle also tries to break his bonds away from the enchanted ground, (15 fail) but he fails yet again. His legs are growing weary, from the constant strain put upon them.

Gimuld cruses across the enchanted ground without any problems, he works his way toward Pello, hoping that he will be able to help the gnome break free. He cuts and tears at the plants with his dagger, however the attempt seems futile, for as he cuts one vine or shrub another one pops up to wrap around Pello’s leg.  Gimuld becomes frustrated and begins to yank on Pello’s arm trying to pull him free. (Strength check DC:10 to aid Pello, if you succeed Pello adds +2 to his next Escape attempt)

Vespian fires off an arrow, but the lass has lost her touch, she can’t seem to hit the broad side of a barn lately. Perhaps it’s the lighting, evening is soon upon us.

Milo ponders what it would be like to have a pet beetle named Simba.
Myth -DM-
GM, 413 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 30 Jun 2005
at 13:16
  • msg #147

Ambushings!!! (Start Round 10)

Initiative Order
Quindil: 21 (Rage)
Pello: 21
Erdthar: 14
Beetles: 11
Gimuld: 6
Vespian: 4
Milo: 3

Beetles:
B1: Hp: -6 (-2 Attack Rolls -4 effective Dex Cant Move)
G1: Hp: Dead
B2: Hp: Dead (-2 Attack Rolls -4 effective Dex Cant Move)
G2: Hp: Dead
B3: Hp: Dead
G3: Hp: Dead
B4: Hp: Dead
G4: hp: Dead

Beetle AC: 16
Goblin AC: 15

5:08pm 4th of Fading
Erdthar Grimear
player, 209 posts
Gray Orc
Thu 30 Jun 2005
at 13:27
  • msg #148

Re: Ambushings!!! (Start Round 10)

Ignoring the talk of capture and training, Erdthar shoots the beetle.
Quindil Liahstia
player, 94 posts
Fri 1 Jul 2005
at 05:38
  • msg #149

Re: Ambushings!!! (Start Round 10)

Once more, Quindil attempts to tear free of the grappling greenery.

Quindil Liahstia rolled 11 using 1d20+3. Strength Check.

Again to no avail, the plants defy Quindil.
Vespian St.Brandi
player, 273 posts
Studious an Philosophical
Loves Books an Archeology
Fri 1 Jul 2005
at 10:20
  • msg #150

Re: Ambushings!!! (Start Round 10)

"Its as if were stuck in the same clickie scene over and over again."

Shoots Arrow: Misses
This message was last edited by the player at 10:22, Fri 01 July 2005.
Gimuld Froking
player, 121 posts
Fri 1 Jul 2005
at 17:47
  • msg #151

Re: Ambushings!!! (Start Round 10)

Unable to escape the plants this round, Gimuld thinks about throwing the dagger into the beetle, but realizes Quindel was in the way.(Ignore the ranged attack and damage) Not being able to escape the plants, he plans to instead grumble about how there are too many clouds in the sky. ...there going to attack, everyone thinks the goblns are, but it is really the clouds...

Reflex Save: Gimuld Froking rolled 9 using 1d20+6.
This message was last edited by the player at 17:49, Fri 01 July 2005.
Myth -DM-
GM, 414 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 3 Jul 2005
at 18:44
  • msg #152

Re: Ambushings!!! (End Round 10)

Indeed it truly does feel as if the adventures are stuck in some kind of weird paradox of time, for over and over they fight against the relentless beetle foe. Will they come to an end? Perhaps destroying the beetle or is it they that shall perish.

The mighty barbarian Quindil finds him self a bit less mighty as he gets stuck in the retched entangle.

Pello watches and waits as Gimuld attempts to forge his way through the plants, to save him.

Erdthar pricks the beetle with on of his bolts, the sharp end of the stick barley has enough strength to stick, but it does causing minimal damage.

The beetle tries and tries but can not free himself from the massive growth of plants. (Kill me already, he thinks as he can not do a Damn thing inside this mess)

Gimuld bounds forward toward Pello. Just as he gets there to lend a hand the plants reach up and grab him.

Vespian launches an arrow, but the shot goes far wide.

Milo ..... ????
Myth -DM-
GM, 415 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 3 Jul 2005
at 18:45
  • msg #153

Ambushings!!! (Start Round 11)

Initiative Order
Quindil: 21 (Rage)
Pello: 21
Erdthar: 14
Beetles: 11
Gimuld: 6
Vespian: 4
Milo: 3

Beetles:
B1: Hp: -7 (-2 Attack Rolls -4 effective Dex Cant Move)
G1: Hp: Dead
B2: Hp: Dead
G2: Hp: Dead
B3: Hp: Dead
G3: Hp: Dead
B4: Hp: Dead
G4: hp: Dead

Beetle AC: 16
Goblin AC: 15
Milo Hardbottle
player, 154 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Sun 3 Jul 2005
at 19:42
  • msg #154

Re: Ambushings!!! (Start Round 11)

Milo runs into the entanglement, and is swiftly caught. Ayeee! this is fun.




Reflext Save 11  There I did something...lol
Vespian St.Brandi
player, 276 posts
Studious an Philosophical
Loves Books an Archeology
Sun 3 Jul 2005
at 20:36
  • msg #155

Re: Ambushings!!! (Start Round 11)

Aims, shoots, misses.
"I hope the Goblins have a stock of arrows, I am losing to many of them out here.!"
Erdthar Grimear
player, 211 posts
Gray Orc
Sun 3 Jul 2005
at 22:07
  • msg #156

Re: Ambushings!!! (Start Round 11)

erdthar shoots and misses, then gets pissed, throwing down the useless crossbow, as he's used his last bolt.
Vespian St.Brandi
player, 277 posts
Studious an Philosophical
Loves Books an Archeology
Sun 3 Jul 2005
at 22:13
  • msg #157

Re: Ambushings!!! (Start Round 11)

"Hey, where's FireFiend at? Can't we just burn this @&^! plant down!" She agrees with Erthdar's disdain for missile weapons and looks for Pello. "Oh wait, our people are in there too. How about everybody just tries to break away, and we just leave the beetle there. Its not in any hurry to mess with us anymore after this ordeal."
Gimuld Froking
player, 122 posts
Mon 4 Jul 2005
at 15:01
  • msg #158

Re: Ambushings!!! (Start Round 11)

Gimuld, having succumbed to the plants yet again, decides just to not bother for a while. Instead of trying to move, Gimuld lays on the ground and mimics the little Druid.

Yeah, I failed my Reflex...
Myth -DM-
GM, 418 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 5 Jul 2005
at 02:31
  • msg #159

Re: Ambushings!!! (End Round 11)

The final beetle succumbs to the entangling plant life. Giving up the beetle hunkers to the ground pulling its legs in tight and sucking its neck in low, somewhat similar to the human fetal position. The beetle does not attempt to break free instead it remains content with its surroundings, hoping that the onslaught will soon stop.

OoC: The beetle has given up. Destroy him or move on. Plan your ascent to the mine. I need exact marching order if you wish to proceed further up to the mine … or as always do as you wish, plan your course of action.
This message was last edited by the GM at 02:40, Tue 05 July 2005.
Vespian St.Brandi
player, 280 posts
Studious an Philosophical
Loves Books an Archeology
Tue 5 Jul 2005
at 22:30
  • msg #160

Re: Ambushings!!! (End Round 11)

Marching Order

Since it is daylight, how about the sneaky, stealty Range types scout out the way to the cave entrance.  Once we are all there, those of us who can see in the dark take over the lead and clear the way for those who need torches to see?
Myth -DM-
GM, 422 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 5 Jul 2005
at 22:35
  • msg #161

Re: Ambushings!!! (End Round 11)

OoC: Yep its about 10 after 5 so there is still a couple hours of light left.
Erdthar Grimear
player, 214 posts
Gray Orc
Wed 6 Jul 2005
at 00:12
  • msg #162

Re: Ambushings!!! (End Round 11)

"Sounds good to me."  Erdthar nods, grabbing handfulls of ally and dragging them out of the mass of tangled plants.
Gimuld Froking
player, 123 posts
Wed 6 Jul 2005
at 00:25
  • msg #163

Re: Ambushings!!! (End Round 11)

Right, out of the plant mess it is... but the beetle shell is still something of interest. Gimuld stands up and is free of the grasping plants. He gets up and trys to bring Pello with him. If successful, he brings Pello out with him.

Also, Gimuld finds the beetle with the least damage looking shell and attempts to rip it off. Using his morningstar to soften the area around it and prying it out with his dagger.

Strength check to rip out Pello: Gimuld Froking rolled 16 using 1d20+2.
Reflex Save: Gimuld Froking rolled 19 using 1d20+6.

This message was last edited by the player at 04:59, Wed 06 July 2005.
Milo Hardbottle
player, 157 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Wed 6 Jul 2005
at 01:28
  • msg #164

Re: Ambushings!!! (End Round 11)

"Phew,that was fun wasnt it." Milo says sheepishly. Then he hops up on Ruff and pulls out the wand of healing. "Who wants to be healed?


OCC: do i still have the wand? Or did you all take it from me while i was MIA?

-DM- You still have it.
This message was last edited by the GM at 01:31, Wed 06 July 2005.
Myth -DM-
GM, 424 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 6 Jul 2005
at 15:26
  • msg #165

To the Mine!

The Entangle slowly starts to recede and the surrounding plant life relaxes, returning to its normal state. With his legs finally free from the torment of the viscous plants the beetle looks for escape. He sees his chance, the beetle scurries as far from the fray as fast as he can as quick as he can. He heads nearly due west as if he is riding off in the sun, you watch for a moment, and then he disappears down a hole in the ground near one of the rock formations. (S,9)
 The late day sun shines bright from the west, casting bright beams of light that reflect and scatter as they come down through the tree cover. Looking up over the range the taller more majestic snow covered peaks beyond shine with a slivery glow as the rays of sun shine upon them. The last hours of light will soon fade. The road to the mine appears clear, but you can not help but wonder about what’s inside? Goblins, beetles, beast???


4th of Fading 5:15pm

OoC: So far marching order is: Gimuld scouts, with Erd and Vesp not far behind. Erd will take the lead into the cave once Gimuld has spotted the route. Gim where you go from there? To the back?
 Milo is on Ruff, I assume behind Erd and Vesp?  Pello is on vacation so I say he will stay near the middle and fall back if necessary. Quin, where are you?

You’ll need “skills” to the top.



Gimuld Froking
player, 126 posts
Wed 6 Jul 2005
at 16:34
  • msg #166

Re: To the Mine!

Spot Check: Gimuld Froking rolled 10 using 1d20-2.
Move Silently Check: Gimuld Froking rolled 24 using 1d20+8.
Hide Check: Gimuld Froking rolled 17 using 1d20+3.
Listen Check: Gimuld Froking rolled 6 using 1d20-2.


Gimuld prepares by getting his crossbow. He Starts slowly up the trail trying to spot anything he can. Alright, try to look for anything that looks abnormal and try to be silent.

OOC: see, skills to the top!
This message was last edited by the player at 17:52, Wed 06 July 2005.
Erdthar Grimear
player, 216 posts
Gray Orc
Wed 6 Jul 2005
at 17:27
  • msg #167

Re: To the Mine!

Erdthar picks up his crossbow, and grumpily stows it.  he was out of bolts, so he tied it securely instead of simply hanging it.  Then he followed Gimuld up the slope, as stealthily as he was able, senses fully tuned and alert for danger.

12:22, Today: Erdthar Grimear rolled 18 using 1d20+7. Listen.
12:22, Today: Erdthar Grimear rolled 10 using 1d20+2. Scent.
12:22, Today: Erdthar Grimear rolled 15 using 1d20+2. Spot.
12:22, Today: Erdthar Grimear rolled 9 using 1d20+2. Hide.
12:22, Today: Erdthar Grimear rolled 13 using 1d20+2. Move Silent.

Myth -DM-
GM, 425 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 6 Jul 2005
at 22:13
  • msg #168

Re: To the Mine!

Gimuld moves ahead of the others and silently works his way up the incline to the mine entrance. He stays off to the side of the trail keeping himself in what little cover is available. The trail up to the mine has been cleared of vegetation, so the road is clear with very little cover. As you get closer to the entrance the incline becomes steeper.
Erdthar hangs back a bit from Gimuld, the Orc is not nearly as subtle as the human, and it takes him more time to complete his light foot walking, enabling Gimuld to put some more ground between them.

Gimuld: as you approach the mine you notice what seems to be large stone hinges lining both sides of the cave mouth, you can only assume that the door has been removed or destroyed. Inside the cave it is totally dark making it very difficult to see inside, you see/hear nothing in the darkness. A rancid smell floats out of the entrance as you get closer. (Ending location: K,17) From here you have a fairly clear view of the opening. Will you proceed up the hill?

Erdthar: Your nose is fowled as a disgustingly rancid smell floats down out of the mine. Your keen Orcish eyes catch small shadowy forms moving in the darkness, just beyond the cave mouth. Between the slight line of sight and your perked ears you can make out small sounds of grinding stone.(Ending location: K,13) From here you can easily keep an eye on Gimuld as well as a decent view of the cave mouth, up and across the other section of trail. Will you proceed?

The Others: You all look on with anticipation as Gimuld slowly works his way to the cave entrance.

OoC: As you can see there is some info in here that is specific to certain characters. Just trying something new, to get a bit more table top feel to it. So no metagaming just pretend you didn't read it .... lol

also, those skill rolls will be used for this entire encounter, no need to re-roll, unless you haven't rolled yet.

Will update map soon!   soon as i get home.


ohh yeah and will need Initiatives soon. So bring'em on.



This message was last edited by the GM at 22:57, Wed 06 July 2005.
Erdthar Grimear
player, 217 posts
Gray Orc
Wed 6 Jul 2005
at 23:15
  • msg #169

Re: To the Mine!

"Shhh..."  Erdthar quiets those nearby, "There is movement up there - just inside the door."  He indicates where he'd seen and heard the stealthy shadows in the darkness.  "It looks like they are waiting for us."

18:12, Today: Erdthar Grimear rolled 20 using 1d20+3. Initiative.
Gimuld Froking
player, 127 posts
Wed 6 Jul 2005
at 23:52
  • msg #170

Re: To the Mine!

Hearing what Erdthar says, Gimuld prepares to move closer to the mines. He attempts to stand on the right side of the entrance and waits for the others. Once they assemble he prepares for a sneaky attack.

Initiative: Gimuld Froking rolled 12 using 1d20+3.
Vespian St.Brandi
player, 282 posts
Studious an Philosophical
Loves Books an Archeology
Thu 7 Jul 2005
at 00:30
  • msg #171

Re: To the Mine!

Having to many curves to be sneaky through the foilage, Vespian lets the more nimble of foot scout out ahead and then follows. Once Gimuld is in positions and Erthdar gives a warning, she reads her sword.

Vespian St.Brandi rolled 6 Move Silent.
Vespian St.Brandi rolled 19 Hide.
Vespian St.Brandi rolled 18 Listen.
Vespian St.Brandi rolled 15 Spot.

Milo Hardbottle
player, 158 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Thu 7 Jul 2005
at 02:24
  • msg #172

Re: To the Mine!

Milo and Ruff slowly pad forward keeping pace with the group.

22:23, Today: Milo Hardbottle rolled 11 using 1d20. Initiative.
Quindil Liahstia
player, 95 posts
Thu 7 Jul 2005
at 06:19
  • msg #173

Re: To the Mine!

Quindil returns to normal, as the rage leaves his system.  He breathes heavily, recovering from his inconclusive battle with the foliage.  Having left his bow behinf, he hangs on to his spear and moves to the middle of the battle line.

Move to i14, and watch the cave entrance.

Quindil Liahstia rolled 17 using 1d20+3. Init.

Myth -DM-
GM, 426 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 7 Jul 2005
at 15:04
  • msg #174

Re: To the Mine!

Initiatives
Erdthar: 20
Quindil: 17
Gimuld: 12
Milo: 11
Pello: 3
Vespian: ??

Erdthar halts and silences the group with his warning of movement. Hearing the warning Quindil moves forward with his spear ready. Gimuld holds until the others arrive behind him. Its not long before the group is ready to proceed further up the hill. Milo, Ruff, Pello and Vespian follow up the rear, Vespian readies her sword for action.

Vespian: As you draw closer to the cave your keen eyes pick up the shadows stirring deep within the cave entrance. They hang back in the cave a bit staying out of the setting sun's light.


OoC: Everyone has formed up on Gimuld, as he waited for the rest of you.

No map progy here at work, so I used Erd's grid. Thanks Erd!


      a   b   c   d   e   f   g   h   I   j   k   l   m
----+---+---+---+---+---+---+---+---+---+---+---+---+---+
  1 |   |   |   |   |   |   | C | A | V | E |   |   |   |
----+---+---+---+---+---+---+---+---+---+---+---+---+---+
  2 |   |   |   |   |   |   |   | t | t |   |   |   |   |
----+---+---+---+---+---+---+---+---+---+---+---+---+---+
  3 |   |   |   |   |   |   | t | t | t |   |   |   |   |
----+---+---+---+---+---+---+---+---+---+---+---+---+---+
  4 |   |   |   |   |   |   | t | t | t |   |   |   |   |
----+---+---+---+---+---+---+---+---+---+---+---+---+---+
  5 |   |   |   |   |   |   | t | t |   |   |   |   |   |
----+---+---+---+---+---+---+---+---+---+---+---+---+---+
  6 |   |   |   |   |   |   | t | t |   |   |   |   |   |
----+---+---+---+---+---+---+---+---+---+---+---+---+---+
  7 |   |   | t | t | V | E | t | t |   |   |   |   |   |
----+---+---+---+---+---+---+---+---+---+---+---+---+---+
  8 |   |   | t | P | Q | M | G | t |   |   |   |   |   |
----+---+---+---+---+---+---+---+---+---+---+---+---+---+
  9 |   |   | t | t |   |   |   |   |   |   |   |   |   |
----+---+---+---+---+---+---+---+---+---+---+---+---+---+
 10 |   |   | t | t |   |   |   |   |   |   |   |   |   |
----+---+---+---+---+---+---+---+---+---+---+---+---+---+

10' grid scale, until we get inside.
This message was last edited by the GM at 15:10, Thu 07 July 2005.
Vespian St.Brandi
player, 283 posts
Studious an Philosophical
Loves Books an Archeology
Thu 7 Jul 2005
at 22:16
  • msg #175

Re: To the Mine!

19:18, Yesterday: Vespian St.Brandi rolled 11 using 1d20+4. Ini with the right Die

OOC- Are you NPCing Pello while he is on vacation?  His Fiery personallity would be a big help to flushing them out. *evil grin*

Vespian speaks in a low voice to the others. "Think they have us in an ambush, probally waiting for us to get closer to shoot us with crossbow bolts from cover." She looks a Milo, "Does your plants from Hell spell work inside a cave?"
Milo Hardbottle
player, 159 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Fri 8 Jul 2005
at 02:11
  • msg #176

Re: To the Mine!

Vespian catches Milo in the middle of shoveing Almonds in his mouth."Do plants live in caves? If so yes." he says with a grin in a loud wisper. "Oh besides I already used that spell twice today. I dont have acess to more" Then he shoves some almonds in his mouth and chews.
Gimuld Froking
player, 128 posts
Fri 8 Jul 2005
at 02:32
  • msg #177

Re: To the Mine!

Okay, Erdthar says there are creatures in the darkness so I say we formup on either side of the cave entrances and attack. Maybe Pello, Mukhallad, or Milo can use some magic on them. Or possibly Erdthar and Vespian can charge in and wreak havoc. Or I can move in and kill with stealth. Any other ideas? Gimuld says in a whisper. Also, when we get closer maybe use hand signals. He also says after a moment of thought.
Quindil Liahstia
player, 96 posts
Fri 8 Jul 2005
at 05:41
  • msg #178

Re: To the Mine!

They know we're here.  The battle was loud, they would have heard.  We need to draw them out and try to ambush them.  You two (Quindil gestures to Vespian and Erdth) find some cover in front.  You can fire arrows into the entrance and get the goblins to come out.  The rest of us can go to the side of the cave and try to ambush them.  If they don't charge out, we still have a better position than them, being out of the way of crossbows.  Quindil whispers as he explains his plan.

He looks at the others, awaiting a response.
Pello Flarne
player, 142 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 8 Jul 2005
at 15:05
  • msg #179

Re: To the Mine!

Pello scratches his chin, "Well, as you undoubtly know I was refused any spells of mass destruction under the express order of my teacher. But I do have a charm spell left."
Vespian St.Brandi
player, 285 posts
Studious an Philosophical
Loves Books an Archeology
Sat 9 Jul 2005
at 01:12
  • msg #180

Re: To the Mine!

"I have a small Charm of Darkness that I can cast inside the cave entrance. We could then move up to the sides of the opening and attack once it dissipates. That may me better then them getting several CroosbBow shots off at us as we approach from this way." She also suggests.
Pello Flarne
player, 144 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 10 Jul 2005
at 01:03
  • msg #181

Re: To the Mine!

Pello's eyes light up, "Or we could simply charge completely through the darkness and into the cave itself beyond the darkness. Think about it. They'd never expect that! If you place it just in front of the cave, but not inside, then we'd appear just in front of them."
Vespian St.Brandi
player, 286 posts
Studious an Philosophical
Loves Books an Archeology
Sun 10 Jul 2005
at 02:58
  • msg #182

Re: To the Mine!

*Blinks* "But thats...." *Blinks*  It doesn't make.., She leans over and gives Pello a huge kiss, pulling him tightly into her Burgeoning Bosom. "Its Frakin Brilliant!" She secures her sword, arms her bow, readies and arrow, aims at the opening of the cave, intones In Celestial "Let the light find peace and the darkness enjoy its respite!" and lets the arrow loose.
Erdthar Grimear
player, 218 posts
Gray Orc
Sun 10 Jul 2005
at 03:04
  • msg #183

Re: To the Mine!

Erdthar charges right behind the arrow
Gimuld Froking
player, 129 posts
Sun 10 Jul 2005
at 03:09
  • msg #184

Re: To the Mine!

Gimuld stares, starts to gape some words, shrugs, and charges in behind Erdthar.
Pello Flarne
player, 146 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 10 Jul 2005
at 03:19
  • msg #185

Re: To the Mine!

Stumbling slightly aside with a dreamy smile and dazed gaze, Pello halfmumbles "I know, I know. Brilliant is me. Happy to be of use."
Milo Hardbottle
player, 160 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Sun 10 Jul 2005
at 12:16
  • msg #186

Re: To the Mine!

Milo swallows the last bite of Almonds and looks at the others chargeing into the dark hole. Uhhh... he then spurs Ruff onward.
Vespian St.Brandi
player, 287 posts
Studious an Philosophical
Loves Books an Archeology
Sun 10 Jul 2005
at 15:18
  • msg #187

Re: To the Mine!

((What the heck, not really like we were coutning rounds at the moment))
"Hey, wait for me!" Joins the charge and tries to position herself upfront with Erthdar.
Myth -DM-
GM, 430 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 11 Jul 2005
at 02:37
  • msg #188

Frantic Moments of Battle

Now with a well though out plan the adventures rush to their deaths inside the mine.

Vespian uses some kind of magic trinket that forms a globe of darkness on the tip of her arrow. She fires the shaft and the pitch black globe wobbles through the air landing right near the mine entrance.

Erdthar rushes in following the arrow, with Gimuld not far behind. The two plunge though the darkness into the cave. A few hectic seconds and they are through the black hole and into the fire. Erdthar has to slow his progress as he comes to an up turned table. Two goblins hold their ground behind the table, as their comrades run around franticly trying to get their bearings. It seems that only three enemies have managed to keep there wits in the beginning moments of battle; two archers propped up on stone ledges along with a Hobgoblin warrior that holds the ground below.

After launching her arrow Vespian scurries to the front of the lines. The rest of the party pushes ahead, but get stuck in the darkness due to the bottle neck forming at the entrance.

The two archers take aim and fire:  The first one fires and misses, but the second one finds his mark. The bolt from his crossbow blast Erdthar square in the chest, causing the Orc to stagger a bit. (G4 14miss, G5 20 Hit -5 hp)

The Hobgoblin warrior shouts out insults to his goblin lackeys in an attempt to get them to form up and push an attack. At this time, the early stages of battle have caught his troops off guard.


It seems as though they will be met with heavy resistance! From all side.

Myth -DM-
GM, 431 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 11 Jul 2005
at 02:38
  • msg #189

Frantic Moments of Battle (Start Round 1)

Initiatives
Erdthar: 20
Quindil: 17
Enemies: 14 (already acted)
Gimuld: 12
Vespian: 11
Milo: 11
Pello: 3
Gimuld Froking
player, 130 posts
Mon 11 Jul 2005
at 03:55
  • msg #190

Re: Frantic Moments of Battle (Start Round 1)

Gimuld moves between the 2 goblins directly next to him. ( Goblins 1 and 7, to C7, using 5-foot step) He swings his morningstar at the goblin that is also near Erdthar. (Goblin 7)

Sneak attack Damage: Gimuld Froking rolled 3 using 1d6.
Weapon damage : Gimuld Froking rolled 9 using 1d8+2.
Attack Roll: Gimuld Froking rolled 13 using 1d20+3.

This message was last edited by the player at 03:56, Mon 11 July 2005.
Erdthar Grimear
player, 219 posts
Gray Orc
Mon 11 Jul 2005
at 09:02
  • msg #192

Re: Frantic Moments of Battle (Start Round 1)

Erdthar swings at the nearest goblin, unfortunately, he nearly throws his axe, instead of swinging it.


Initiative: 14
Starting Location: E7
Move Action: 5-foot step to F7
Free Action: enter rage (+4 Str, +4 Con, -2 AC for 8 rounds)
Standard Action: Attack Goblin 7
Action Results: miss (badly)
Ending Location: F7

Die Rolls:
03:59, Today: Erdthar Grimear rolled 11 using 1d20+9. crit miss check.
03:59, Today: Erdthar Grimear rolled 10 using 1d20+9. Attack Goblin 7.
 

Pello Flarne
player, 147 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 11 Jul 2005
at 14:30
  • msg #193

Re: Frantic Moments of Battle (Start Round 1)

Following the group through the darkness, Pello bumps into the back of Mukhallad when he sudddently stops.

Rubbing his nose and muttering a acidic expletive in infernal, Pello cocks his head and tries to hear what is going on.
Vespian St.Brandi
player, 290 posts
Studious an Philosophical
Loves Books an Archeology
Mon 11 Jul 2005
at 23:50
  • msg #194

Re: Frantic Moments of Battle (Start Round 1)

Vespian takes the battle to the leader, after all, if he dies, the others might lose morale and break ranks. maybe..,
"I am Your Nightmare come to devour your very soul!" She shrieks at it in Hobgoblin.

Move Action: Move to I5
Stansard Action: Attack Hobgoblin Leader


Vespian St.Brandi rolled 22 using 1d20+6. Attack Hobgoblin Leade
Vespian St.Brandi rolled 11 using 2d4+6. Damage.

Quindil Liahstia
player, 97 posts
Tue 12 Jul 2005
at 06:59
  • msg #195

Re: Frantic Moments of Battle (Start Round 1)

Quindil takes a sidestep and attacks one o' them damnable goblins.

Move to 9C (5ft move)
Attacking Goblin G1
Attack Roll: 21
Damage: 4



Finally, for the first time in the battle, Quindil manages to skewer a goblin.  His eyes light up in cruel delight as black blood oozes from the goblins wound


Quindil Liahstia rolled 21 using 1d20+3. Attack Roll.
Quindil Liahstia rolled 4 using 1d8+1. Damage.

Milo Hardbottle
player, 161 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Tue 12 Jul 2005
at 12:58
  • msg #196

Re: Frantic Moments of Battle (Start Round 1)

Milo does not want to be stuck in this darkness do he spurs Ruff into a run and moves through the darkness.


Move:7-H
Myth -DM-
GM, 433 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 12 Jul 2005
at 15:28
  • msg #197

Frantic Moments of Battle (End Round 1)

Erdthar swings his mighty axe, yet the blow is unable to connect with the meager goblin. He takes a step closer to the table.

Quindil barley moves out of the darkness, but it is enough to form a solid attack. Quindil reaches out with his spear and drives it deep into the goblins sternum. The wound spews blood heavily, yet the goblin still stands.

Gimuld slides between two goblins and comes down hard with his Morningstar. The star crushes the spine of the unaware goblin sending him to the floor with a ... Thud

Vespian charges through the fray. The red headed bombshell ducks and weaves as she moves through the enemy lines. She approaches the larger Hobgoblin, blasting him with her hefty sword. The young women wields the large blade with incredible efficiency. The blade cuts down deep into the Hobgoblins shoulder blade tearing a nasty gouge as she pulls it out, but the fiend fights on!

Milo rides on, out of the darkness.

Pello mutters under his breath as he bumps into the back of Milo.
Myth -DM-
GM, 434 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 12 Jul 2005
at 15:43
  • msg #198

Frantic Moments of Battle (Start Round 2)

Initiatives
Erdthar: 20
Quindil: 17
Enemies: 14 (already acted)
Gimuld: 12
Vespian: 11
Milo: 11
Pello: 3

Enemies:
G1: -4hp
G2: (they have 1/2 cover vs you, You have 1/4 cover vs them (except Pello and Milo, they have 1/2 cover as well, due to size.)
G3: (they have 1/2 cover vs you, You have 1/4 cover vs them (except Pello and Milo, they have 1/2 cover as well,due to size)
G4:
G5:
G6:
G7: -9hp Dead
G8:
H1: -11

Goblins: AC 15   G2 & G3 with cover AC 19
Hobgoblin: AC: 15

Enemies Actions: The sound of battle increases as the goblins form up for attack. One of the goblins pushes his attack against the barbaric Quindil, attempting to pay him back. He swings hard and comes up completely empty, nearly sticking the sharp end into himself. (G1 3 miss)
Two of the goblins pop up over the table and attempt to hit Erdthar with their spears as a third goblin pushes in from behind. The short, spear wielding goblins have to lurch forward and over the table in order to connect with their blows. One of them is able to connect and pull a spot of flesh from Erdthar's skin(G2 over cover 19HIt! -2hp, G3 over cover 11Miss, G6 5miss) The goblin behind Erdthar tries to take advantage of positioning, but his swing is misdirected as it hits Erdthar's armor.
One of the goblins is still completely lost in the darkness and continues to look for a way out. (G8)
The goblin archers turn their attention over to Vespian as she rushes into the cavern. The two launch bolts from their crossbows. (G4 11 miss, G5 17 miss) Both of the archers miss their marks as the bolts bounce off the stone floor.
The hobgoblin winces as Vespian's sword cuts through him, but he slices out with his Long Sword in an attempt to counter. (H1 7Miss). The lucky young lass quick steps to the side and the enemies blade falls short.



GOBLIN 7 IS DEAD!!
This message was last edited by the GM at 16:29, Tue 12 July 2005.
Erdthar Grimear
player, 221 posts
Gray Orc
Tue 12 Jul 2005
at 17:45
  • msg #199

Re: Frantic Moments of Battle (Start Round 2)

Erdthar swings a mighty blow at the goblin behind him, cutting the small menace apart.


Initiative: 14
Starting Location: F7
Move Action: 5-foot step to G6 (If allowed) or G7 (if not)
Free Action: enter rage (+4 Str, +4 Con, -2 AC for 8 rounds)
Standard Action: Attack Goblin 6
Action Results: 17 to Goblin 6
Ending Location: G6 or G7

Die Rolls:
12:41, Today: Erdthar Grimear rolled 17 using 1d8+9. Damage Goblin 6.
12:41, Today: Erdthar Grimear rolled 20 using 1d20+9. Attack Goblin 6. 

Milo Hardbottle
player, 162 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Tue 12 Jul 2005
at 18:17
  • msg #200

Re: Frantic Moments of Battle (Start Round 2)

Milo pauses to cast a spell on his staff.


Action: Cast Shillelagh
        +1 Attack and Dmg
        deals d10 Damage

Vespian St.Brandi
player, 291 posts
Studious an Philosophical
Loves Books an Archeology
Tue 12 Jul 2005
at 23:11
  • msg #201

Re: Frantic Moments of Battle (Start Round 2)

Vespian stares deeply into the eyes of the HobGoblin, her fury boring holes through his brain. She attack again.

Vespian St.Brandi rolled 19 using 1d20+6. press attack to Hobgob. Vespian St.Brandi rolled 10 using 2d4+6. Damage.
Pello Flarne
player, 148 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 13 Jul 2005
at 10:55
  • msg #202

Re: Frantic Moments of Battle (Start Round 2)

Deciding that valor is the better part of discretion, Pello charges out of the darkness, dagger clutched tightly. Luckily he manages to avoid scewering Milo with a quick skip-leap to the side, and ends up against the wall of the cave. Quickly surveying the situation, he decides on another course of action, and unleashes a spell.

Move: G8-H7-I7
Cast charm person on Hobgoblin (DC 14).
Alternately, if the hobgoblin is dead, throw magic missile at G4.

This message was last edited by the player at 10:56, Wed 13 July 2005.
Gimuld Froking
player, 135 posts
Wed 13 Jul 2005
at 17:50
  • msg #203

Re: Frantic Moments of Battle (Start Round 2)

Gimuld moves to attack the goblin next to the table (Gob 6) To do so he moves to E-7. He swings his morningstar in an attack.

Moves to E-7
Damage: Gimuld Froking rolled 7 using 1d8+2.
Attack Roll: Gimuld Froking rolled 18 using 1d20+3.

Myth -DM-
GM, 440 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 13 Jul 2005
at 23:35
  • msg #204

Frantic Moments of Battle (End Round 2)

Erdthar lays the nearest goblin to waste as he moves deeper into the cave.

Quindil ???  gets an extra partial action next round

Gimuld moves closer to the enemy that’s lost in the darkness. He swings his Morningstar with a fist full of rage and splatters the goblins brains across the room.

Vespian finishes what she started, coming down with a vicious swing of her sword, the hobgoblin falls to the floor.

Milo calls some magical power to his staff causing it to glow with a faint blue light. Milo: what’s the duration?

Pello produces an arcane ball of destruction and hurls it toward one of the enemies. The goblin is fried in his tracks as the magical energy consumes him.
Myth -DM-
GM, 441 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 13 Jul 2005
at 23:36
  • msg #205

Frantic Moments of Battle (Start Round 3)

Initiatives
Erdthar: 20
Quindil: 17
Enemies: 14 (already acted)
Gimuld: 12
Vespian: 11
Milo: 11
Pello: 3

Enemies:
G1: -4hp
G2:
G3:
G4:  -5hp Dead
G5:
G6: -17 Very Dead
G7: -9hp Dead
G8: -7 Dead
H1: -21 Dead

Goblins: AC 15
Hobgoblin: AC: 15


Enemy Actions: The goblin that faces off against Quindill will act after Quindils next turn.
The two goblins closest to the table turn coat and high tail it for the tunnel that leads deeper into the min (G2, G3)
The last remaining goblin archer tries to do the same but realizes that he would get cut down, so he resorts to firing another arrow Vespians direction. The shot goes wide missing Vespian by a long shot (G5 16 miss)



Pello Flarne
player, 149 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 14 Jul 2005
at 00:06
  • msg #206

Re: Frantic Moments of Battle (Start Round 3)

"Bwahaha! Flee! Flee you fools! And tell all what happens to those who messes with the intellect of Pello the Pyromancer!" Pello calls after goblins, striking a victorious pose with his hands on his hips.
Erdthar Grimear
player, 223 posts
Gray Orc
Thu 14 Jul 2005
at 00:15
  • msg #207

Re: Frantic Moments of Battle (Start Round 3)

With a bloodcurdling roar, Erdthar charges the retreating goblins, hacking one nearly apart as he reaches him.


Initiative: 20
Starting Location: G6
Move Action: charge to G2 (Goblin 5 gets an AoO when I leave G3)
Free Action: enter rage (+4 Str, +4 Con, -2 AC for 8 rounds)
Standard Action: Attack Goblin 2
Action Results: 16 to Goblin 2
Ending Location: G2

Die Rolls:
19:12, Today: Erdthar Grimear rolled 16 using 1d8+9. Damage Goblin 2.
19:11, Today: Erdthar Grimear rolled 17 using 1d20+11. Charge Goblin 2.

Vespian St.Brandi
player, 293 posts
Studious an Philosophical
Loves Books an Archeology
Thu 14 Jul 2005
at 01:20
  • msg #208

Re: Frantic Moments of Battle (Start Round 3)

Pursues the fleeing Goblins as well. Attacks the one not cut in half by Erthdar. "We should save one for questioning..," She starts to say, then notices the Great Orc is taken with the savage, feral gleam in his eyes.."Or Goblin Tar-tar is good to, I'm hungry."

Move Action: Move to H2
Standard Action: Attack Goblin #3

Vespian St.Brandi rolled 21 using 1d20+6. Hack Goblin 3.
Vespian St.Brandi rolled 11 using 2d6+4. Damage.

Milo Hardbottle
player, 163 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Thu 14 Jul 2005
at 01:40
  • msg #209

Re: Frantic Moments of Battle (Start Round 3)

Milo runs up to the Goblin and smacks it across the head with his staff thouroughly cracking its skull open like a mellon makeing it ooze blood and brain from the split in its head.


Move-F3
Attack Goblin 5
21:37, Today: Milo Hardbottle rolled 11 using 1d10+1. Damage.
21:37, Today: Milo Hardbottle rolled 23 using 1d20+4. Attack Goblin 5.
1 minute per level is the duration myth.

This message was last edited by the player at 01:42, Thu 14 July 2005.
Pello Flarne
player, 151 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 14 Jul 2005
at 03:20
  • msg #210

Re: Frantic Moments of Battle (Start Round 3)

As the rest of the group Shish-ke-gobs the remaining goblins, Pello muses, "You know, sometimes I wounder just who are the civilised races. I've heard that the goblins eat people, but then again, some of us eat goblins. Goblins are known for torturing their prisoners, but so are we. You also hear much about the slaves that some goblins keep, but then I'm reminded of my charm spells. And my penchant for burning people alive.

It really makes me consider weither we really deserve the title of the 'civilised dudes'."


Pello smiles, "But then I remember that I can read."
Gimuld Froking
player, 138 posts
Thu 14 Jul 2005
at 04:00
  • msg #211

Re: Frantic Moments of Battle (Start Round 3)

Seeing everyone else going hog wild in attacking the goblins, Gimuld joins Pello in his civilised talk. Yes but does being able to read mean anything? Those who can read still die the same as those who can't. I like to think of it as "if you aren't dead, you're the civilised person."
Myth -DM-
GM, 443 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 14 Jul 2005
at 13:19
  • msg #212

Frantic Moments of Battle

The party makes fast work of clearing out the first room of the mine. Not one goblin still stands, some were hacked down as they retreated, others were killed in cold blood and yet other still were killed with a sense of pride and honor. No matter how they died, they are all dead now.

Surveying the room for the first time, you see that the walls and floors have been chiseled out from mostly solid stone. Typical dwarven hold, the walls and floors are quite smooth, yet they are not polished. The ceiling reaches up to a height of about twenty or twenty-five feet. Closer to the ceiling the stone work becomes a bit more ruff, yet it is still well cut. It is fairly dark in here, especially with the globe of darkness blocking most of the entrance way.

Looking toward the “would be’ escape route of the goblins you realize that the tunnel heads north for a bit and then makes a hard turn toward the east, the tunnel appear to be a consistent ten to fifteen foot wide, with a fifteen to twenty foot ceiling. Slightly muffled sounds come from beyond the hall.

A deck of playing cards, along with a few coins lie scattered across the floor. Weapons, blood, and dead bodies lie scattered along the floor as well.
Gimuld Froking
player, 140 posts
Thu 14 Jul 2005
at 16:03
  • msg #213

Re: Frantic Moments of Battle

Gimuld walks over and picks up the cards and a few scattered coins. Adventuring is fun, but not at every time.
Erdthar Grimear
player, 225 posts
Gray Orc
Thu 14 Jul 2005
at 18:39
  • msg #214

Re: Frantic Moments of Battle

"ugh..."  Erdthar sits heavily, fatigued from the sudden rush of fury he'd expended in killing the ambushers.
Milo Hardbottle
player, 165 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Thu 14 Jul 2005
at 18:57
  • msg #215

Re: Frantic Moments of Battle

Whew, what a fight that was Milo says looking as though he killed them all hiself.
Gimuld Froking
player, 142 posts
Fri 15 Jul 2005
at 20:44
  • msg #216

Re: Frantic Moments of Battle

I'll go scout down the hall a bit. But, I am still injured from the beetle attack. Gimuld looks over at Milo. Otherwise if noone objects I'll go. If noone objects, and after a bit of healing, Gimuld heads down the hall in a scouting expidition with his morningstar drawn.

Listen: Gimuld Froking rolled 3 using 1d20-2.
Spot: Gimuld Froking rolled 3 using 1d20.
Disable Device: Gimuld Froking rolled 21 using 1d20+8.
Search: Gimuld Froking rolled 13 using 1d20+4.
Move Silently: Gimuld Froking rolled 25 using 1d20+9.

Milo Hardbottle
player, 167 posts
HP : 16 AC:15
Wand CLW: 40 charges left
Fri 15 Jul 2005
at 21:07
  • msg #217

Re: Frantic Moments of Battle

"Sure no problem buddy" Milo says when Gimuld mentions healing.


Rolled 5 for Cure Light Wounds. Need More?
Erdthar Grimear
player, 227 posts
Gray Orc
Fri 15 Jul 2005
at 21:23
  • msg #218

Re: Frantic Moments of Battle

After several minutes of slumping and staring aimlessly, Erthar stretches, only then noticing... "Uh, I'm hurt here, I guess."  He pulled bloody fingers from the slash at his side.
Milo Hardbottle
player, 168 posts
HP : 16 AC:15
Wand CLW: 40 charges left
Fri 15 Jul 2005
at 23:52
  • msg #219

Re: Frantic Moments of Battle

Walking over to Erdthar Milo gives him a tap with the wand. There you are my good Orc.

19:49, Today: Milo Hardbottle rolled 6 using 1d8. Wand O' Cure Light Wounds.
Erdthar Grimear
player, 229 posts
Gray Orc
Sat 16 Jul 2005
at 00:24
  • msg #220

Re: Frantic Moments of Battle

"Thanks."  He tells the small healer.  "Feels much better."
Vespian St.Brandi
player, 297 posts
Studious an Philosophical
Loves Books an Archeology
Sat 16 Jul 2005
at 21:21
  • msg #221

Re: Frantic Moments of Battle

"This should help shed light on the matter." She dispells the magic darkness. "Well that little trinket comes in handy."
Myth -DM-
GM, 448 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 16 Jul 2005
at 21:35
  • msg #222

Re: Frantic Moments of Battle

The party takes a breather as Gimuld advances down the hall on a scouting mission. Before leaving the group Gimuld is healed by a touch from Milo’s wand o’ healing. Milo also administers some care to Erdthar, before stowing the wand away. Vespian mean while dissipates the darkness spell, once the globe of darkness is removed; the sun's rays begin to pour into the cave mouth.

Gimuld: You creep along the edge of the wall moving very slowly and quietly, your eyes are peeled looking for any signs of movement or worse, traps! You travel about 40’ when you come to a 90degree corner that turns east(right), you travel a few feet beyond the corner but the darkness becomes over bearing and you can not see deeper into the cave. You stand there and listen intently, but you hear nothing.
Gimuld Froking
player, 143 posts
Sun 17 Jul 2005
at 00:23
  • msg #223

Re: Frantic Moments of Battle

Gimuld returns exactly the way he came and goes back to the main room. I went down that hall and took a right and it seems all clear. But, it is dark so I am not entirly sure.
This message was last edited by the player at 15:44, Sun 17 July 2005.
Quindil Liahstia
player, 99 posts
Sun 17 Jul 2005
at 07:13
  • msg #224

Re: Frantic Moments of Battle

Quindil gazes at the slaughter, admiring the neat work carried out by the team.  He cleans the goblin blood off of his spear and moves up to join the rest of the crew.
Vespian St.Brandi
player, 298 posts
Studious an Philosophical
Loves Books an Archeology
Sun 17 Jul 2005
at 16:36
  • msg #225

Re: Frantic Moments of Battle

"Perhaps we shoudl sleep under the stars, I dont know if i am wanting to stay the night in this dark and damp place, although it does seem to have many of the comforts of home" She looks around the room, eyeing the slaughter.
Erdthar Grimear
player, 230 posts
Gray Orc
Sun 17 Jul 2005
at 20:50
  • msg #226

Re: Frantic Moments of Battle

"If we leave, we'll just have to fight for this room again, probably against greater odds and better preperations."  Erdthar reminds everyone.  "Just how depleted are our resources?  Everyone looks healthy, how far down are we on spells?"
Gimuld Froking
player, 144 posts
Mon 18 Jul 2005
at 18:43
  • msg #227

Re: Frantic Moments of Battle

I agree, I say we stay here. We could blocade that cavern partially with this table. It'll offer some help. Gimuld trys to move the table to cover up the cavern opening.
Myth -DM-
GM, 450 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 19 Jul 2005
at 14:47
  • msg #228

A cave, cold and dark

Gimuld and Erdthar have seemed to make the decision for the group, as Gimuld has begun to blockade the tunnel mouth that leads deeper into the cave. The table is somewhat light and Gimuld has no problem moving it over to cover some of the hall way. However the table is a little over three feet tall when on its edge and it doesn't seem to pose much of a barrier, other than the fact that it covers the hall from left to right. The final hours of sunlight will soon fade, leaving the cave a dark and dismal place.


OoC: still need watch order.
Gimuld do you have Craft(trap making)? Or do you have any other ideas to use for your blockade, now is the time.

Gimuld Froking
player, 145 posts
Tue 19 Jul 2005
at 21:31
  • msg #229

Re: A cave, cold and dark

Gimuld also tries to make a trip rope. He takes his rope and puts it at goblin length away from the table,so it will cause them to fall over and hurt themselves on the table.

OOC- what is the DC of that? Also, what would the DC be for adding a crossbow in so it shoots? Also, I'll take 1rst watch.
This message was last edited by the player at 21:32, Tue 19 July 2005.
Myth -DM-
GM, 452 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 19 Jul 2005
at 22:30
  • msg #230

Re: A cave, cold and dark

OoC: For the trip wire Roll a "Use Rope" check. That will determin how good your knott is.
as far as adding the crossbow, that will be near impossible with out Craft Trap making. I mean you could tie it on but it may not fire. But craft is an untrained skill, so you can try that too if you want.

Milo Hardbottle
player, 169 posts
HP : 16 AC:15
Wand CLW: 40 charges left
Wed 20 Jul 2005
at 01:23
  • msg #231

Re: A cave, cold and dark

Milo looks at Erdthar. "Im healthy enough, I dont think Ive been bit or scratched on this adventure yet." he says with a smile.
"I have no really useful spells left so a good nights rest would be welcomed, plus the longer we push ourselves the more tired we get makeing this little trip a bit more dangerous.If we do camp I want first watch I like to get up early and talk to Silvanus. Oh! And by the way Im all for sleeping outdoors, so I'm with Vespian on that one" he says  Roof! the large dog barks in agreement.
"Ruff thinks so too" Milo says scratching behind the dogs ears
Vespian St.Brandi
player, 299 posts
Studious an Philosophical
Loves Books an Archeology
Wed 20 Jul 2005
at 01:48
  • msg #232

Re: A cave, cold and dark

Pats Ruff on the head. the stars are very lovely in these parts, yet Erdthar made a good point about fighting for this ground again. Although i don’t cherish the idea of sleeping with goblins in this hole. The inn in town wasn't much better though, just no goblins. Maybe we should push on? Test their strengths, see what we are up against, we can use this as are fall back location. She holds her arms wide for a moment displaying the room.
This message was last edited by the GM at 01:52, Wed 20 July 2005.
Erdthar Grimear
player, 232 posts
Gray Orc
Wed 20 Jul 2005
at 11:59
  • msg #233

Re: A cave, cold and dark

"Pushing in sounds good - go until the resistance gets too stiff."
Gimuld Froking
player, 146 posts
Wed 20 Jul 2005
at 22:08
  • msg #234

Re: A cave, cold and dark

Regardless of what everyone says, Gimuld comes up with an amazing idea. I'll raid the bodies and keep the loot any objections? Gimuld starts checking over the goblins and the hobgoblin bodies, starting with the hobgoblin.

Search: Gimuld Froking rolled 17 using 1d20+4.
Use Rope: Gimuld Froking rolled 16 using 1d20+3.


OOc-When was the last time we searched the bodies?
Myth -DM-
GM, 455 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 21 Jul 2005
at 15:24
  • msg #235

Re: A cave, cold and dark

As the party discusses their next plan of action Gimuld takes the time to search out the goblin bodies. It takes him a good bit of time to search all the bodies, but the search seems worth it. After gathering all the loot Gimuld lays it out for inspection, he sets up near the entrance where the last rays of sun shine. While he looks over the goods Erdthar and Vespian converse, attempting to figure out their next course of action.


Gimuld seems to have scored pretty well, most of the goblins had a small coin purse, each with a tattering of coins. Some of them had some other more valuable items. Two stoppered flasks that have a gooey red substance in them (Alchemist Fires), also two small stones that have some small engravings on them (Thunder stones).

Loot scored: 212gp, 57sp, 127cp, 2 alch fire, 2 thunderstones
Erdthar Grimear
player, 234 posts
Gray Orc
Thu 21 Jul 2005
at 21:37
  • msg #236

Re: A cave, cold and dark

"Great"  Erdthar told the scout when he was finished. "Are you finished then?"  He asked, then moved forward to the inner archway.  "Vespian and I will take the lead, at least until we see what's beyond the darkness ahead."  The he set out, following the path Gimuld had taken earlier.

OOC:
March order:
Erd Ves
   |
40 ft gap
   |
Gim Mil
  Muk
Pel Qui


Myth -DM-
GM, 457 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 21 Jul 2005
at 23:11
  • msg #237

Re: A cave, cold and dark

OoC: thank you Erd. Now on to the fun stuff. So you and Vesp will lead the way, do you wish to roll any skills before we proceed, or just tear ass into the next room?

oh yeah and Muk is not in this combat, I am holding his pc until I hear from him, which has been two months since last contact. But who knows maybe he'll be back one day.

Gimuld Froking
player, 148 posts
Fri 22 Jul 2005
at 03:11
  • msg #238

Re: A cave, cold and dark

Oui mon captain. Gimuld says with a lazy salute. Should I light my lantern for the rest of us?
Myth -DM-
GM, 458 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 22 Jul 2005
at 03:24
  • msg #239

Re: A cave, cold and dark

Erdthar sketches out some crude drawings on the dusty cave floor, representing the battle plan. Gimuld seems to like the plan and adds his own usefully query to the discussion.
Milo Hardbottle
player, 171 posts
HP : 16 AC:15
Wand CLW: 40 charges left
Fri 22 Jul 2005
at 12:57
  • msg #240

Re: A cave, cold and dark

  Milo throws some more almonds in his mouth and chews. CRUNCH CRUNCH CRUNCH Boy these are good!he says as he looks at Erdthars drawing, bits of almond spraying out of his mouth on to the floor near the drawing.
Vespian St.Brandi
player, 300 posts
Studious an Philosophical
Loves Books an Archeology
Fri 22 Jul 2005
at 14:28
  • msg #241

Re: A cave, cold and dark

Nods silently as she readies her massive sword. That light might give us away, but I am sure they know we are here any how. So you decide Gim. She says with a wink as she moves next to the wall staying low and keeping her eyes wide.

Vespian St.Brandi rolled 6 Move Silent.
Vespian St.Brandi rolled 10 Hide.
Vespian St.Brandi rolled 24 Listen.
Vespian St.Brandi rolled 32 Spot.

Myth -DM-
GM, 459 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 23 Jul 2005
at 06:14
  • msg #242

The path ahead

Erdthar and Vespian advance deeper into the mine. Scouting ahead for the bulk of the comrades. Quietly the two push on, their keen senses leading the way. They follow the path that Gimuld laid out before them and sure enough they come to a cavern opening, with paths beyond. And if not by sure luck or trained skill the two spot movements off yonder in the cave. It seems that many small goblin sized bodies stir in the darkness, waiting for the right moment to pounce. Most of the goblins have themselves perched up upon ledges that have been painstakingly carved into the rock face high above the ground,(10') many of them wield cross bows.

Room Description: This large cavern of a room opens from the small tunnel mouth into a massive expanse of a room, the floors and walls have been carved out of the underlying bedrock, the result has left a well defined and smooth area, easily traversed. Close inspection shows many gouges, probably cause by wagon or cart wheels that lead toward the main entrance. The room opens to a height of 40’.

The rest of the party hangs back and waits for report from the front lines. Readying themselves for the predictable battle that will soon follow.
This message was last edited by the GM at 06:26, Sat 23 July 2005.
Erdthar Grimear
player, 235 posts
Gray Orc
Sat 23 Jul 2005
at 06:49
  • msg #243

Re: The path ahead

Erdthar walks back to the group waiting behind.  "Let's go, we are done here."  He walks on beyond group, not running, but not wasting any time in clearing the mine either.
Vespian St.Brandi
player, 301 posts
Studious an Philosophical
Loves Books an Archeology
Sat 23 Jul 2005
at 16:23
  • msg #244

Re: The path ahead

Do you mean to leave? I got a good look and it apears that he is chained to a pillar in the middle of the room She points back toward the dark cavern. whats he doing here with Goblins? I think we should investigate further. I have never seen one before and now I have the chance. She looks to the others. perhaps we should let them in on it? They can help decide
Erdthar Grimear
player, 236 posts
Gray Orc
Sat 23 Jul 2005
at 21:41
  • msg #245

Re: The path ahead

Erdthar stares at the lovely lady, "Are you crazy?  It's a friggin dragon!"  He asked, clearly shaken.  "They breathe fire!  And didn't you feel its... presence?  I don't like this at all."
Vespian St.Brandi
player, 303 posts
Studious an Philosophical
Loves Books an Archeology
Sun 24 Jul 2005
at 15:15
  • msg #246

Re: The path ahead

"Yes, yes, of course." She thinks for but a moment. "Let me try one thing before we leave." She closes her eyes and concentrates,
Myth -DM-
GM, 460 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 24 Jul 2005
at 16:54
  • msg #247

Re: The path ahead

Erdthar and Vespian explain what they saw to the others...

Not only do you see goblins stirring beyond in the cave but there is something more, a more sinister looking object standing an all fours. One with large fangs, enormous hind legs, claws that would shred a man, and huge muscular wings. Yes! Before you a “young” blue dragon with its stout horn and scaly skin rest in the depths beyond the light. Kool and sinister the smile upon its face. You can easily tell that it knows you’re here as it smiles and tilts its head, you quiver in your boots. The sight of something so awesome starts to overwhelm you ...

Vespian St.Brandi
player, 304 posts
Studious an Philosophical
Loves Books an Archeology
Sun 24 Jul 2005
at 18:13
  • msg #248

Re: The path ahead

I take it we fell back then to plan strategy?

   She informs the others, "The dragon has great mental powers that she used to speak with me mentally.  She is a prisoner and at the mercy of the many Goblins. She wants her freedom and has threatened that she will raise the alarm that we are here if we do not try to free her. Yet if we battle the goblins and free her, then there is nothing but a Dragon's Promise, for all it is worth from a Blue,  that she won't in turn attack us. Even if she held her word, once freed she would claim this mine has her domain and we would be out our reward. Oh, and did I mention that if we flee away, she claims she will track us down some year when she is finally free and kill us then. She shrugs and looks to the others for their thoughts.
Milo Hardbottle
player, 173 posts
HP : 16 AC:15
Wand CLW: 40 charges left
Sun 24 Jul 2005
at 19:29
  • msg #249

Re: The path ahead

Milos eyes grow wide as he hears that a dragon is in there. He whispers "So blue dragons arent good dragons? I met a Silver dragon once she was very nice, well I was a baby so all I really remember is she purred like a large cat and was very shiney." Milos face turns thoughtfull. "I think we should help her I hate goblins and no one deserves to be helf captive by them."
Erdthar Grimear
player, 237 posts
Gray Orc
Sun 24 Jul 2005
at 20:30
  • msg #250

Re: The path ahead

Erdthar's eyes narrow at Vespian's revelations.  "I don't know anything about dragon colors, but if the goblins are holding her captive - they must at least be allied with someone capabale of cappturing her.  Still, she must hate the goblins more than she could possibly hate us - she could be a great ally.  Until like you said, she betrays us."
Vespian St.Brandi
player, 305 posts
Studious an Philosophical
Loves Books an Archeology
Sun 24 Jul 2005
at 20:34
  • msg #251

Re: The path ahead

She considers what Erthdar says. "We can take nine Goblins down then." "Have we finished searching the last mob that we killed? Maybe we can use some of their own weapons against them and lead them into a bottleneck ambush at the cave entrance. The same type of ambush they tried to lure us into."
This message had punctuation tweaked by the player at 20:35, Sun 24 July 2005.
Erdthar Grimear
player, 238 posts
Gray Orc
Sun 24 Jul 2005
at 20:48
  • msg #252

Re: The path ahead

"Yeah, its not the goblins I'm worried about, it's that blue menace and whatever else is there that may be even nastier."
Gimuld Froking
player, 149 posts
Sun 24 Jul 2005
at 20:59
  • msg #253

Re: The path ahead

Gimuld listens intently. Once the part about the dragon comes up, his eyes start to twinkle, until he hears it was chained up. Well, a chained dragon means no treasure hoard. But, if you think about the dragons betrayal, perhaps we could pull the first move? I have some oil, maybe we could light it, then toss it in at the goblins, and watch them burn, while we take out the dragon. The oil will give us without amazing sight the ability to see, for a while, then we gang up on the dragon. Gimuld says. He takes out a flask of oil as an invitation.
Vespian St.Brandi
player, 306 posts
Studious an Philosophical
Loves Books an Archeology
Sun 24 Jul 2005
at 21:17
  • msg #254

Re: The path ahead

Vespian listens to Ertdar and Gimuld,
"If you have any thoughts of betraying her, she will know them as soon as you think them. There may indeed be somthing larger and more powerfull, but if they took her captive as a hatchling, then they would have been able to overrrun her through sheer numbers and the spells of their Shamans. I say we kill the goblins, watch her during the fight. If we fall back to her pillar and she attacks them instead of us, it might be a good sign. Before we free her, we strike a bargain granting us safety from her attacks or manipulations to goad others into attacking us and that she leaves the Mine so we can claim our reward from its owner." She bites her lip, There is nothing that states she couldn't retake the Mine after we collected our reward. It would not be dishonest of us. We are being paid to rid the goblins. Our employer never once mentioned the Dragon. She rubs her head as this is way to much thinking for her liking and hurts her grey matter. It would be a great asset to have a dragon for an ally, but never believe that we would be more then minnions in her view of things.
This message was last edited by the player at 21:23, Sun 24 July 2005.
Myth -DM-
GM, 462 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 24 Jul 2005
at 21:40
  • msg #255

Re: The path ahead

The party begins to discuss the next move. Many options have been thrown into the ring, now they just need to pinpoint and solidify their plans. They wait in the main entrance, Gimuld has reset his make shift trip wire, yet the table is now askew.

4th of Fading  5:27 pm (so its been like 12min since you got to the cave entrance)

I like the Role play going on, if this kind of behavior continues, I will have no choice but to Award Bonus Xp!!! :)

Erdthar Grimear
player, 239 posts
Gray Orc
Sun 24 Jul 2005
at 22:22
  • msg #256

Re: The path ahead

"If I make a bargin with that beast, I won't be the one breaking it.  Either in letter or especially in spirit."  Erdthar declared flatly.  "But the worm will surely heve know that if she betrays me or my friends, that shes not the only one that can hunt down an enemy ruthlessly."
Vespian St.Brandi
player, 307 posts
Studious an Philosophical
Loves Books an Archeology
Mon 25 Jul 2005
at 00:48
  • msg #257

Re: The path ahead

   Takes in a deep breath at Erdthar's words, a slight chill gives her goosebumps. Ohhhh!" She has to fan herself a bit.
Gimuld Froking
player, 150 posts
Mon 25 Jul 2005
at 02:13
  • msg #258

Re: The path ahead

Who needs to hunt them down when you can kill them now and save the trouble? I'm just saying that if that dragon starts betraying us, we should try the first strike. But, if it can read minds, I guess we can forget a first strike.
Myth -DM-
GM, 463 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 25 Jul 2005
at 03:19
  • msg #259

Re: Frantic Moments of Battle (Start Round 3)

OoC: Seeing that you might need it and i didnt include it in the loot here is the room contents:

1-3'x15' table
4-chairs (2 are broken)
2-short spears
5-morningstars
2-crossbows
20-bolts
1-javelin
4-large boulders aprox. 3'-4' round 150-200lbs
10000-pebbles and loose rock debris

Gimuld Froking
player, 151 posts
Mon 25 Jul 2005
at 04:08
  • msg #260

Re: Frantic Moments of Battle (Start Round 3)

Gimuld, having just notice all the debris lying around, after picking up 10 bolts, begins having ideas of a moving shield. Hey, perhaps we can use these boulders and this table as a moving shield! Gimuld picks up the table so it is vertical. Then he pushes several boulders over to the table. Atleast now we will have some cover.
Pello Flarne
player, 155 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 25 Jul 2005
at 06:33
  • msg #261

Re: Frantic Moments of Battle (Start Round 3)

Having spent some time in deep thought, Pello seems to resurface for air. Only to spend it speaking.

"Couldn't we perhaps free the dragon first? It surely has a grudge with the goblins, and hopefully it'll realise that it attacks first us, and then the goblins, it'll have a greater chance of losing through sheer attrition. On the other hand, if it helps us with the goblins, hopefully it'll be willing to strike a deal.

And like pretty and smart Vespian said, we were only hired to clear out the goblins."


The gnome turns to the table.

"Now if we could find something to fasten to the sides of this table, we might get it to provide us full cover. Enabling us to just waltz in under its cover and securely work on the chain." He scratches his nose, "Even if we can only finds some blankets to use, it should hopefully slow the arrows speed, and keep the goblins from aiming properly."
Gimuld Froking
player, 152 posts
Mon 25 Jul 2005
at 16:49
  • msg #262

Re: Frantic Moments of Battle (Start Round 3)

Gimuld, thinking of what Pello said, whips off his back pack and starts rummaging through it. Bedrolls! Gimuld says after pulling it out and spreading it. But affixing it might be a problem. We might be able to grab several pieces of goblin or beetle, maybe the tendons0 and make them into thread or cord. Then we sew them somehow.
Myth -DM-
GM, 464 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 25 Jul 2005
at 19:29
  • msg #263

Re: Frantic Moments of Battle (Start Round 3)

The party continues to discuss their next course of action, they have come up with some good ideas. Now they just need to implement them.


OoC:Good idea with the goblin tendons, however that might take a bit more time than you have.

Milo: the weapons are metal tipped, But druids are proficient with short spears, unless Silvanus prohibits them, which I cant remember off the top of my head, I can look into when I get home though. But if he doesn't prohibit it than you can use the short spear.

Erdthar Grimear
player, 240 posts
Gray Orc
Mon 25 Jul 2005
at 20:02
  • msg #264

Re: Frantic Moments of Battle (Start Round 3)

Erdthar turned to Pello, impressed.  "That's a great idea Pello, about the dragon.  Vespian, can you communicate with the beast and tell it to help us?  To provide cover while we break the chain?"

He then turned his attention to the accumulated loot.  "I do wish we had a good chisel and a maul here - something to break chain." His eyes ran over the big smooth stones.  "If we could get the goblins at the bottom of a slope, those boulders would make pretty good weapons to roll at them, disrupting their formations."
Vespian St.Brandi
player, 308 posts
Studious an Philosophical
Loves Books an Archeology
Mon 25 Jul 2005
at 22:11
  • msg #265

Re: Frantic Moments of Battle (Start Round 3)

"If she is listening, she will hear." Vespian nods to Erthdar and begins to set her muscles to assisting Pello.
Pello Flarne
player, 156 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 26 Jul 2005
at 05:00
  • msg #266

Re: Frantic Moments of Battle (Start Round 3)

As Gimuld considers the problem of fastening the blankets, Pello asks matter-of-factly, "How about bolts? Should make suitable, if rather with nails, right? Easy enough to beat in with a morning star or other hammerlike object. And it delays the mess, until Erdthar decides that it is dinnertime."
Erdthar Grimear
player, 242 posts
Gray Orc
Tue 26 Jul 2005
at 05:20
  • msg #267

Re: Frantic Moments of Battle (Start Round 3)

"Nah.  fold over one edge of blanket over the upper leg, then poke some holes every foot or so though both thicknesses of cloth, then thread a rope though the holes. We could do the same on the lower leg, and have the clost stretched fairly tight."
Milo Hardbottle
player, 175 posts
HP : 16 AC:15
Wand CLW: 40 charges left
Wed 27 Jul 2005
at 01:18
  • msg #268

Re: Frantic Moments of Battle (Start Round 3)

Milo looks over the weapons and picks up the short spears. "I think I'll give these a try." He says with a grin. He slings one across his back along with his staff.
Vespian St.Brandi
player, 309 posts
Studious an Philosophical
Loves Books an Archeology
Wed 27 Jul 2005
at 02:16
  • msg #269

Re: Frantic Moments of Battle (Start Round 3)

  Vespian places one hand on her head, closes her eyes and reaches out an open palm in the direction of the Blue Dragon.


And courtsies,  ((curtsies?))
Myth -DM-
GM, 466 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 27 Jul 2005
at 14:40
  • msg #270

Re: Frantic Moments of Battle (Start Round 3)

OoC: Ok so are we going with the table on edge, with bedrolls "straped" to the side as cover?.

If so the behind the table will provide 9/10 cover(+10ac, +4ref), the bed rolls on the side provide 3/4 concealment(30%miss chance)

Gimuld Froking
player, 154 posts
Fri 29 Jul 2005
at 18:54
  • msg #271

Re: Frantic Moments of Battle (Start Round 3)

When everyone is ready, and the leaders have given the signal, Gimulds begins to move-out with the contraption. So if the goblins are on the ledge, we have to shoot them. Maybe we could still use some of my oil and toss it at them, then start it burning.

Init: Gimuld Froking rolled 16 using 1d20+3.
This message was last edited by the player at 18:55, Fri 29 July 2005.
Myth -DM-
GM, 468 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 29 Jul 2005
at 19:16
  • msg #272

Re: Frantic Moments of Battle (Start Round 3)

The finishing touches have been added to the table. A few bolts and some lengths of rope were needed in order to attach the bed rolls, but the result is a well built and sturdy shield. The party combined their wits and it now seems that they are ready to trudge forward. The new "armored" division prepares for battle.

Gimuld gets himself in position to follow the table in. The table is going to need to be carried down the hall and stood in place.(Strength check DC:7)



OoC: All right here we go. I do need Inits (TY Gim) as well as a loose marching order.



The table is stood on edge and the bed rolls go from leg to leg on the long sides, forming a 3 sided rectangle. There is room enough for one person inside the rectangle if it is placed vertical (offers most protection), if the table is placed horizontal, 3 people can fit behind it but they must duck low or risk tearing off the bedroll. 

This message was last edited by the GM at 19:19, Fri 29 July 2005.
Vespian St.Brandi
player, 310 posts
Studious an Philosophical
Loves Books an Archeology
Fri 29 Jul 2005
at 22:21
  • msg #273

Re: Frantic Moments of Battle (Start Round 3)

"Maybe Erd and I should carry the ends and most of the weight. The lighter hands in the middle of the cover." Vespain prepares to carry the weight of the Pello contrived structure. "Lets get as far as we can through this tunnel before we break into a charge."
Erdthar Grimear
player, 244 posts
Gray Orc
Sat 30 Jul 2005
at 14:56
  • msg #274

Re: Frantic Moments of Battle (Start Round 3)

Erdthar nods at Vespian's suggestion.  "The dragon has agreed to an alliance, right?"  He asks the aburn-tressed maid, still not happy about being so close to the powerful beast, but glad he might not have to fight her.   "Let's do this then."  He grabs his end of the table, and lifts it easily - pushing forward into the cavern beyond.


OOC:
March Order

------<-table
V G  E 
M P  Q 

Init: 12, Str check 17 (19 with +2 for aid?)

Vespian St.Brandi
player, 311 posts
Studious an Philosophical
Loves Books an Archeology
Sat 30 Jul 2005
at 15:22
  • msg #275

Re: Frantic Moments of Battle (Start Round 3)

((Target Space to move to I15? Or do we want to go all the way up to the base of the pillar and work on the chain there.))
"We may need to have here swear to an agreement before we free her. She is of current mine that we are Servents." She says with a rue smile.
Myth -DM-
GM, 469 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 31 Jul 2005
at 23:05
  • msg #276

Jail Break (start round 1)

Initiatives
Gimuld:  16
Enemies: 14
Erdthar:  12
Quindil:
Vespian:
Milo:
Pello:


Erdthar leads the charge as he and Vespian bare the brunt of the burden. The table is light and easy for the two to move. The party falls in behind them working their way slowly down the corridor. The light fades as they round a corner making it nearly impossible for some to see, yet they still manage to hold rank without losing position. The group moves fairly quietly only bumping the wall on one occasion. The intensity builds in the darkness with each step. Then through the darkness you start to hear the yammering of the goblins, some of them scurrying back and forward on their ledges perhaps? Then the darkness is broke with a shout! ”Movement in the hall! Fire!” Spoken in goblin.

With that the party scrunches in behind their cover as a hail of bolts come flying down the hall. What seems like hundreds “Thuds” scream from the table top, as it catches a good portion of the volley. A few bolts fly by Vespian and Milo bouncing off the hard stone. A few more tear through the bedrolls but some how miss all the party members.

The dragon rears and tugs on its chain with all its might as it lets loose a horrendous yell ”RRrRrrRRooooOOOoAAAArrrARRRrr! She turns fast on her feet to face a line of the goblin archers. A slight crackle fills the air for a brief second, then … BAM! The sound of thunder fills the room as a jet of lighting spits from her gapping maw. The three goblins had no chance, their remains shower to the ground.   ”RRrRrrRRooooOOOoAAAArrrARRRrr! She yells in victory.

The goblins start to panic, one of them toots a large horn Barrrraaaaraaaaa


OoC: No light! Very dark in here.



Pello Flarne
player, 157 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 31 Jul 2005
at 23:23
  • msg #277

Re: Jail Break (start round 1)

"Oh gee wizz. Lets get some light in here so we can see what we are doing." Pello halts for the shortest of moments to mutter a few bombastic words and make a few dramatic handgestures, and then hurries after the group as the ceiling suddently sprouts light.

Cast light on the ceiling of K15.
Follow table with move action (currently G13 look more cozy)

Erdthar Grimear
player, 245 posts
Gray Orc
Mon 1 Aug 2005
at 10:34
  • msg #278

Re: Jail Break (start round 1)

Not waiting or caring about light, but wincing at the thought of what he's doing to a good axe, Erdthar springs forth around the front of the table, and swings his axe down hard into the rusty metal.

Move:  to J14
Standard: Attack (sunder) chain


05:30, Today: Erdthar Grimear rolled 14 using 1d8+6. Sunder Damage on chain.
05:29, Today: Erdthar Grimear rolled 10 using 1d20+7. Attack Chain. 

This message was last edited by the player at 12:40, Tue 02 Aug 2005.
Milo Hardbottle
player, 177 posts
HP : 16 AC:15
Wand CLW: 40 charges left
Tue 2 Aug 2005
at 02:58
  • msg #279

Re: Jail Break (start round 1)

Milo scuttles along behind the group. He tells Ruff to stay behind and watch ther backs.




22:57, Today: Milo Hardbottle rolled 5 using 1d12+2. Initative.
Vespian St.Brandi
player, 314 posts
Studious an Philosophical
Loves Books an Archeology
Tue 2 Aug 2005
at 11:22
  • msg #280

Re: Jail Break (start round 1)

Steps to the opposite of the chain from Erdthar ((J10?)) and chops likewise.
"I know you are not one of many words Erdthar, but we are yet to reach an agreement with the Dragon regarding NonAgression once she is freed."

Move:  to J9
Standard: Attack (sunder) chain

Vespian St.Brandi rolled 12 using 1d20+6. Attack Chain.
Vespian St.Brandi rolled 11 using 2d6+4. Damage.

This message was last edited by the player at 11:29, Tue 02 Aug 2005.
Erdthar Grimear
player, 246 posts
Gray Orc
Tue 2 Aug 2005
at 12:42
  • msg #281

Re: Jail Break (start round 1)

"Gods!"  The big orc stared up at Vespian, shocked.  "Didn't we clear that up before we came in?  Has she agreed not to attack us?  I told you before that I won't attack her, except in self-defense..."  His eyes flamed cherry red.
Myth -DM-
GM, 470 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 2 Aug 2005
at 13:27
  • msg #282

Re: Jail Break (still round 1)

Initiatives
Gimuld:  16
Enemies: 14
Erdthar:  12
Quindil:
Vespian:
Milo: 5
Pello:
OoC: I need initiatives from some of you

The adventurers charge head long into the room as hails of bolts fly passed. Erdthar waste no time, he heads straight for the massive chain that binds the Dragon. He grimaces as he brings his nice axe to bare against the hard steel, "Clank" the sounds ring through the cavern, yet the chain does not bust. Pello calls a globe of light to life, making it very easy for him and the others to see, many of the goblins try to squint out the bright light. Vespian follows suite with Erdthar and brings her large sword down hard onto the chain "Clink".Two massive blows and the chain still holds.

The dragon rears back again tugging on the chain, but it does not help.


OoC: Will not advance this crucial first round until, I hear from Gimuld, Or I get off work whatever’s first
Gimuld Froking
player, 156 posts
Tue 2 Aug 2005
at 16:54
  • msg #283

Re: Jail Break (still round 1)

OOC: I'll go first, course now it's more of, last. Also, Myth, what is the material of the thing holding the chain in made of? Wood? Rock?...Cheese?

Gimuld prepares to fire into the darkness, but Pello's light disrupts his aim. He fires a wild shot which misses completely.

Gimuld Froking rolled 7 using 1d20+5.


-DM- OoC: It is made of natural stone, It looks to have been a complete pillar at one time, it is now about 8' tall now. From the looks of it, it has been used as a mooring post for a very long time , it is hour glassed shape do to the constant wear of the chain.
This message was last edited by the GM at 17:38, Tue 02 Aug 2005.
Vespian St.Brandi
player, 316 posts
Studious an Philosophical
Loves Books an Archeology
Tue 2 Aug 2005
at 22:03
  • msg #284

Re: Jail Break (still round 1)

((Sorry hear is mine. 19:02, Thu 28 July: Vespian St.Brandi rolled 8 using 1d20+4. Initiative.))

"Well it was. And I told you she decided we were her Servents now, and I said we should clear that issue up first but then off we go across the room and here we are now." She answered.
Pello Flarne
player, 159 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 3 Aug 2005
at 02:48
  • msg #285

Re: Jail Break (still round 1)

"Okay, halt this chainchopping. Concentrate on the goblins at bay for now." Pello says as he hears the situation, and then peeks around the table at the dragon, "No offence missus, but I'm afraid that you have to lower your expectations a great deal if you wish us to help you. I won't accept any deal that would leave me better of if I simply walked away now."
Milo Hardbottle
player, 179 posts
HP : 16 AC:15
Wand CLW: 40 charges left
Wed 3 Aug 2005
at 03:12
  • msg #286

Re: Jail Break (still round 1)

Milo pulls up one of his new Shortspears and chucks it at the closest goblin. Take that you rotten gobby!


Action Chuck Spear at Goblin 4
23:08, Today: Milo Hardbottle rolled 3 using 1d4. Spear Damage.
23:07, Today: Milo Hardbottle rolled 21 using 1d20+3. Spear Chuck.

Quindil Liahstia
player, 101 posts
Wed 3 Aug 2005
at 06:07
  • msg #287

Re: Jail Break (still round 1)

first off...
Quindil Liahstia rolled 9 using 1d20+3. Init.
<orange>
Quindil pulls his bow out and decided on a target...he moves, sights a goblin and lets the arrow fly.

<orange>Move to H12, fire on Goblin #6
Attack Roll: 11


Quindil is moving too fast to take a decent shot, and the arrow flies wide.

Quindil Liahstia rolled 11 using 1d20+5. Attack Roll.

And in further news...the Dice Roller still hates me :)

Myth -DM-
GM, 474 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 3 Aug 2005
at 22:32
  • msg #288

Re: Jail Break (end round 1)

OoC: this is the end of round one, covers all that have not yet gone.
Pello did I miss your Init, or have I not seen it yet?



Gimuld fires off a shot, but with the new burst of light he is unable to find his mark
Quindil also fires off a shot but even his Elvin eyes can not adjust fast enough to make an effective attack, the shot goes wide.
Milo shows an amazing feet of athleticism as he launches a spear up onto one of the goblin ledges, from Erdthars perspective the spear appeared to go straight up out of the halflings hand and nail the goblin in the chest. The change in light has not seemed to effect the little one.

Dragon: Snapping its neck toward Pello in order to stare the gnome down. "HisssSSS... It wont be so easy for you to walk away Now! Hold your tongue Little one 'fore I snatch it from your mouth!" She irritatedley turns her attention back to the goblins, and lets out another deafening roar "RoarOoooooooRRRrr"  The three goblins near the north  tunnel start to clump together in fear....
Myth -DM-
GM, 475 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 3 Aug 2005
at 22:34
  • msg #289

Jail Break (Start round 2)

Initiatives
Gimuld: 16
Enemies: 14
Erdthar: 12
Quindil: 9
Vespian: 8
Milo: 5
Pello:


OoC: Well i sopme how misplaced our map, so I will have to make another and get it updated later.

Enemies will act after the pc's


GO!! for round 2

Pello Flarne
player, 160 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 3 Aug 2005
at 22:42
  • msg #290

Re: Jail Break (end round 1)

Pello withdraws his head hastily back around the edge, and looks at his companions behind the table a bit wildeyed. Then he points towards the exit, while saying in a slightly shivering tone, "I'll be right over there if anyone needs me."

Then the gnome wizard quickly hightails it towards the exit.

Well, can't spot my initiative anywhere, so: 7

Move to: G5

Erdthar Grimear
player, 249 posts
Gray Orc
Wed 3 Aug 2005
at 23:10
  • msg #291

Re: Jail Break (end round 1)

Erdthar swings his axe again, doing more damage to its edge than to the chain.
Vespian St.Brandi
player, 318 posts
Studious an Philosophical
Loves Books an Archeology
Thu 4 Aug 2005
at 00:17
  • msg #292

Re: Jail Break (end round 1)

"Lest me not interupt your Highness! But that cute, little, short, Gnomey, Dwarf is mine,, er with me!" She points an elbow to the retreating Pello. "And unless Her Majesty swears on her holy blood to an Oath of Mutual NonAgression with our Company, we all walk.,, *Courtsies* "Your Grace."


Hacks Chain
Vespian St.Brandi rolled 7 using 2d6+4. Sunder Damage.
Vespian St.Brandi rolled 23 using 1d20+6. The Chain Must Die.

Gimuld Froking
player, 160 posts
Thu 4 Aug 2005
at 01:18
  • msg #293

Re: Jail Break (end round 1)

Gimuld, upon being able to see his enemies, without a sudden blinding flash, is able to hit a goblin, and not a bad shot. After remembering that the dragon can read minds, Gimuld starts thinking thoughts of a simpleton. I wonder if these goblins have pie, I like pie. Apple pie, blueberry pie, cherry pie. Is there a pie with a D? D is funny cause it looks like a bow. Bows shoot arrows. Bows also are on presents. Maybe the goblins have presents! Hey goblins, were here to kill you and take your presents.!

Damage: Gimuld Froking rolled 8 using 1d8.
Attack Roll: Gimuld Froking rolled 22 using 1d20+5

This message was last edited by the player at 00:57, Fri 05 Aug 2005.
Quindil Liahstia
player, 102 posts
Thu 4 Aug 2005
at 15:26
  • msg #294

Re: Jail Break (start round 2)



Quindil launches an arrow, but it goes wide once again.
This message was lightly edited by the GM at 15:27, Thu 04 Aug 2005.
Milo Hardbottle
player, 180 posts
HP : 16 AC:15
Wand CLW: 40 charges left
Fri 5 Aug 2005
at 00:46
  • msg #295

Re: Jail Break (start round 2)

Milo wips his other spear at the goblins on the ledge. But it misses clanking to the floor


Rolled a 9
Myth -DM-
GM, 480 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 5 Aug 2005
at 23:54
  • msg #296

Re: Jail Break (end round 2)

Gimuld continues to push the offensive. Firing a shot from his bow the young thief is able to down yet another goblin (G5, that leaves only one on the ledge)

The small crowd of goblins form up around the north tunnel. They hold an impressively tight formation(for goblins anyway); two of them are hunched down low to the ground with their shields up in front, the third stands between them with a spear, he holds ready for a charge. It is obvious that they are avoiding the dragon. Not getting any closer to her than they have to. The one with the spear is still blowing his horn in a frantic pattern, the sound is horrendous. He breaks for a second, long enough for all to hear a commotion coming from the northern hall (possible listen check opp.) The last remaining goblin upon the ledge attempts to distract Erdthar by launching a bolt his way. It just may work, for the bolt finds its mark lodged deep into Erdthar’s back. Erdthar jumps in pain as the steel nearly punctures his lung. ( 22 Hit, -8hp)

The bolt lodged deep in Erdthar’s back seems to have an effect on his swing, he hits the chain but with little momentum. His chop has no effect on the large chain.

Quindil takes aim on an enemy, the same enemy that Gimuld was shooting at, unfortunately for Quindil; Gimuld’s shot was faster, leaving no target for poor Quin. The elven barbarian starts to show some frustration, it seems that he wishes to wet his blade and as of yet has not gotten the chance.

Vespian attempts to sway the Dragons attitude toward Pello, yet it did not seem to have any effect on the awesome beast. For the dragon just smirks as Vespian attempts to blast the chain. Her blade does not even scratch the surface with her feminine swing.

Pello waste no time in moving toward the exit after being so rudely insulted by Her Highness the Dragon.

Milo smiles after seeing his first spear nail a target and attempts to repeat his performance, however his new target is a bit further away, and he does not have the arm to get it there. The spear ricochets to the ground.

Dragon : Looking down to Vespian with a nasty smirk on her face and a wicked little chuckle. ”I will soon be the least of your worries I’m afraid. Lest you Vermin Hurry!" She nods to the north tunnel. ”They come!” Then snapping back toward Vespian, showing her very large and very sharp teeth. ”Go ahead. Walk! See how far I let you get, my pretty. You’ve come too far to turn back now.” Her kool and sinister tone lets the entire party know that she is NOT bluffing.
Myth -DM-
GM, 481 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 5 Aug 2005
at 23:55
  • msg #297

Re: Jail Break (start round 3)

Initiatives
Gimuld: 16
Enemies: 14
Erdthar: 12
Quindil: 9
Vespian: 8
Pello: 7
Milo: 5

GO,GO,GO
Erdthar Grimear
player, 250 posts
Gray Orc
Sat 6 Aug 2005
at 00:17
  • msg #298

Re: Jail Break (start round 3)

Erdthar winces at the wound in his back, but bravely ignores it to swing again at the chain.

19:15, Today: Erdthar Grimear rolled 11 using 1d8+6. Break, you f*!king rusty piece of trash.
19:14, Today: Erdthar Grimear rolled 9 using 1d20+7. Attack Chain.

Vespian St.Brandi
player, 319 posts
Studious an Philosophical
Loves Books an Archeology
Sat 6 Aug 2005
at 00:27
  • msg #299

Re: Jail Break (start round 3)

"Swear or stay Chained!" Vespian coldy demands and then turns away from the dragon to watch the incoming Goblins. She closes her eyes, concentrates deeply and her body appears to shift as she grows taller while large wings emerge from openings in her chain shirt. Vespian Half Elve is gone, Vespian St. Brandy, Astral Deva stands tall and ready to kick Goblin @@s! With a single beat of her wings, she soars off towards the trumpet blower. Her mighty sword ready to cleave him and his annoying little horn in two. "Shut your Swill Hole now!

Free Action: In-Character Dialogue.
Standard Action: Conditional Change Self
Move Action: Fly at Trumpet Blower- Which one has the Trumpet?

This message was last edited by the player at 00:34, Sat 06 Aug 2005.
Myth -DM-
GM, 482 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 6 Aug 2005
at 03:36
  • msg #300

Re: Jail Break (start round 3)

OoC: G8.....Geez break out the stops why dont ya?
Quindil Liahstia
player, 104 posts
Sat 6 Aug 2005
at 05:20
  • msg #301

Re: Jail Break (start round 3)

Quindil stands in awe for a few short seconds...dumbfounded by the amazing change his companion has undergone.  THen he half-heartedly fires an arrow in the general direction of the goblins...feeling kinda useless.

Quindil Liahstia rolled 8 using 1d20+5. Attack Roll.

The lack of effort in Quindil's shot is painfully obvious, as his arrow proves completely useless.
Pello Flarne
player, 161 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 6 Aug 2005
at 06:15
  • msg #302

Re: Jail Break (start round 3)

If Quindil feels useless, Pello feels even more so as he hides behind the corner of the tunnel, peeking out to gain a (rather limited view) of the combat.

As Vespian sudddently turns out to be a celestial, Pello suddently feels not only useless, but also cowardly? How could that be?
Gimuld Froking
player, 163 posts
Sat 6 Aug 2005
at 06:28
  • msg #303

Re: Jail Break (start round 3)

Gimuld, after watching the transformation of Vespian, shoots at the last remaining goblin on the ledge. Geez! She had to reveal that now? Out of all the time she could have done that? She would have made many battles much easier... I think. She could have completly intimidated those goblins like that. After the shot, Gimuld prepares to his drop his crossbow, draw his morningstar, look for his oil, and run near where the goblins are assembling.

<Red>Damage from shot: Gimuld Froking rolled 4 using 1d8.
Attack Roll: Gimuld Froking rolled 19 using 1d20+5
Milo Hardbottle
player, 182 posts
HP : 16 AC:15
Wand CLW: 40 charges left
Sat 6 Aug 2005
at 11:48
  • msg #304

Re: Jail Break (start round 3)

Milo seeing the trasformation pulls out his staff again.
Kill it shes some sort of bat woman!
Myth -DM-
GM, 485 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 8 Aug 2005
at 19:04
  • msg #305

Re: Jail Break (end round 3)

Ok back to the action!


Gimuld fires off another shot from his bow. Again he strikes true yet the goblin continues to stand and load its bow.

Goblins: The final remaining goblin on the ledge, fires of another shot Erdthar's way. (17 hit, -3dmg) Erdthar now has two very uncomfortable wounds dotting his back side.
The three other goblins continue to hold their formation near the northern tunnel, the center goblin toots his horn as he hold his spear ready with his other hand.

Erdthar hacks again at the chain, it weakens a bit more but continues to hold. (Chain only has 3hp left)

Quindil is having a heck of a time inside this dungy cave. He cant seem to hit any of his targets. It is visibly evident that anger builds within the young elf.

Vespian puts on a show for the rest of the party members as she sprouts an awesome set of feathery wings and takes flight. She easily traverses across the room and charges toward the goblin holding the horn. Unfortunately he has readied his spear for a charge...

Readied Goblin: He hastily drops his horn and attempts to hold his spear strong. The tip bends to the side as Vespian crashes into him, somehow the goblin in his state of fear misses the winged vixen. (4 miss)

Pello remains hidden behind a chunk of rock protruding off the side of the wall. The little Gnome refuses to move after being so rudely insulted.

Milo watches in amazement as his long time companion sprouts wings and takes to the air. Milo doesn't seem to like her unnatural form. He threatens to attack her!

Dragon: The dragon tilts her head to the side, looking some what bewildered "Impressive! Most Impressive"  She then tugs hard on the chain, it still does not break.


Beyond in the northern tunnel the sounds of reinforcements can be heard as they rumble their way toward the action.
This message was last edited by the GM at 19:05, Mon 08 Aug 2005.
Myth -DM-
GM, 486 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 8 Aug 2005
at 19:05
  • msg #306

Re: Jail Break (start round 4)

Initiatives
Gimuld: 16
Enemies: 14
Erdthar: 12
Quindil: 9
Vespian: 8
Pello: 7
Milo: 5



Erdthar Grimear
player, 253 posts
Gray Orc
Mon 8 Aug 2005
at 19:21
  • msg #307

Re: Jail Break (start round 4)

Erdthar, with a huge grunt of effort, slices through the chain.  The tension caused by the dragon's pull causing it to snap apart with a loud crack.  "There you go."  He addressed the dragon.  "Now, to kill goblins!"

14:17, Today: Erdthar Grimear rolled 13 using 1d8+6. break chain, break.
14:16, Today: Erdthar Grimear rolled 22 using 1d20+7. the chain will break.

Pello Flarne
player, 165 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 9 Aug 2005
at 23:10
  • msg #308

Re: Jail Break (start round 4)

"Damnation." Pello hisses as Erdthar finally breaks the dragon free, "What horrible things a gnome must go through to get his beer."

Drawing his head back around the corner, out of sight, Pello sits down and tries to think a way out of this one.
Myth -DM-
GM, 488 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 10 Aug 2005
at 13:28
  • msg #309

Re: Jail Break (still round 4)

Gimuld fires off another shot that finds its mark, this time the goblin falls to the ground with a thud. (npc’d: 17 hit -5hp)

The three remaining goblins attempt to overcome Vespian, The first one lashes out with his spear (G8: 8 miss) the tip deflects off of Vespian’s armor not even leaving a scratch. The other two goblins keep their shields up and attempt to strike out with their Morningstar’s. (G7: 6 miss, G9: 5miss) Nether one of the smelly little creatures can connect.

Erdthar swings hard onto the chain, and it finally breaks, setting the Dragon free.

Dragon: The dragon snarls at Erdthar and shakes her head; it seems to be a form of thank you. She then strides toward the cave entrance, her massive muscles flexing as she goes. The ground moves slightly below her feet as she moves purposely to the entrance. She seems surprisingly graceful for something of her size. She passes by Milo, Quindil, and Gimuld she snorts out at the three of them and then moves past, again the snort could be seen as an odd thank you. Once she is in the southern tunnel she turns back around to the adventuring party. She seems ready as she starts to slowly circle in that area, keeping her head low as if she was listening to the ground. She stays silent for a few moments.

Pello does not seem happy with the current situation and takes a moment to sit and think.
Myth -DM-
GM, 489 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 10 Aug 2005
at 13:30
  • msg #310

Re: Jail Break (still round 4)

Initiatives
Gimuld: 16
Enemies: 14
Erdthar: 12

Quindil: 9 *
Vespian: 8
Pello: 7
Milo: 5



Quindil Liahstia
player, 106 posts
Wed 10 Aug 2005
at 15:29
  • msg #311

Re: Jail Break (still round 4)

Quindil puts his bow away (don't want to lose it in the dark) and grabs his spear.  He moves a few steps, and sights a path the the combat.

Put bow away, grab spear, and move to I11
Erdthar Grimear
player, 254 posts
Gray Orc
Wed 10 Aug 2005
at 15:40
  • msg #312

Re: Jail Break (still round 4)

After breaking the chain, Erdthar takes a step around the pillar, ready to kill some goblins at the next opportunity.

5-foot step to K14, still in round 4
Myth -DM-
GM, 490 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 10 Aug 2005
at 16:38
  • msg #313

Re: Jail Break (still round 4)

OoC: Listen checks? Maybe Spot? Anything?
Vespian St.Brandi
player, 327 posts
Studious an Philosophical
Loves Books an Archeology
Wed 10 Aug 2005
at 19:57
  • msg #314

Re: Jail Break (still round 4)

Vespian smashes her sword into the trumpet blower,
((Kills the other goblin too with that partial action if allowed by DM)) All the while she stays weary of whatever terrible beasties that have been summoned.

Vespian St.Brandi rolled 25 using 1d12+20. Search.
Vespian St.Brandi rolled 31 using 1d12+20. Listen.
Vespian St.Brandi rolled 28 using 1d12+20. Spot.
Vespian St.Brandi rolled 11 using 2d6+4.
Vespian St.Brandi rolled 13 using 2d6+4. Damage.
Vespian St.Brandi rolled 16 using 1d20+6. Attack G8.
Vespian St.Brandi rolled 20 using 1d20+6. Attack G8.

Erdthar Grimear
player, 255 posts
Gray Orc
Wed 10 Aug 2005
at 20:00
  • msg #315

Re: Jail Break (still round 4)

"Milo, a little help here please."  Erdthar calls back, digging an arrow out of his shoulder.
Pello Flarne
player, 166 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 11 Aug 2005
at 10:56
  • msg #316

Re: Jail Break (still round 4)

Pello continues to marvel with his absence.
Milo Hardbottle
player, 184 posts
HP : 16 AC:15
Wand CLW: 40 charges left
Thu 11 Aug 2005
at 12:33
  • msg #317

Re: Jail Break (still round 4)

Milo runs over to grab his spear.


Im not sure where that is so im assuming I can reach it.
Myth -DM-
GM, 492 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 11 Aug 2005
at 23:42
  • msg #318

Re: Jail Break (end round 4)

Pello jots down a few notes into his notebook and then continues to contemplate the situation.

Milo runs to grab his spear, seemingly disregarding Erdthar's plea for help.

Vespian rips through two of the goblins leaving just one remaining. The last remaining goblin looks up to Vespian and speaks in his goblin tongue. ”You will soon DIE!!" Vespian stands tall before him, a loud rumble causes her to glance down the northern hall. Her jaw nearly drops when she sees the on rushing enemies…


This message was last edited by the GM at 23:46, Thu 11 Aug 2005.
Myth -DM-
GM, 493 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 11 Aug 2005
at 23:44
  • msg #319

Your not going to like this(Prelude to round 5)

Initiatives
Gimuld: 16
Enemies: 14
Erdthar: 12
Quindil: 9
Vespian: 8
Pello: 7
Milo: 5


Vespian Spots:… As Vespian looks on, a brigand of goblins scream down the hallway lead by a large and hunched over figure that nearly fills the entire hall. It moves with quickness down the hall, while hunched over it nearly drags its knuckles on the stone floor. The brute is massive with gray tinted skin; his back is covered in pestering sores that pus out a disgusting red liquid. Its lower jaw protrudes out past its upper giving it a very bestial look and it has extremely small ears for its large head. It looks as though he would have room to stand erect, but he does not. As he tramples down the hall he breaks off a piece of stalagmite with his fist and throws it to the ground in a fit of rage. The site of the massive giant causes Vespian to step back, it suddenly becomes much clearer as to how the goblins captured the dragon.

Even the dragon squirms as it hears the on rushing hoard.

OoC: They will be here at the beginning of round 5; you have a few seconds of reaction time...

Enter Phaerlin Giant

This message was last edited by the GM at 23:47, Thu 11 Aug 2005.
Erdthar Grimear
player, 257 posts
Gray Orc
Fri 12 Aug 2005
at 00:01
  • msg #320

Re: Your not going to like this(Prelude to round 5)

"Gruumsh's tits!"  Erdthar swore an oath from his youth.  "Milo!  Heal me now, you worthless twit!  I'm not going up against that thing wounded like this."
Milo Hardbottle
player, 185 posts
HP : 16 AC:15
Wand CLW: 40 charges left
Fri 12 Aug 2005
at 01:29
  • msg #321

Re: Your not going to like this(Prelude to round 5)

Milo looks at Erdthar as he goes for the spear. "Oh! I thought you wanted help fighting. You need to be more clear Orc." he says the word "orc" with a bit of sarcastic venom in his voice. "And by the way I am not a twit."

Then he will run over to Erdthar and give him his precious healing.



21:27, Today: Milo Hardbottle rolled 8 using 1d8+2. Wand O' Cuure Light Wounds.
Quindil Liahstia
player, 107 posts
Fri 12 Aug 2005
at 05:55
  • msg #322

Re: Your not going to like this(Prelude to round 5)

Kielk!  Flayre li Gyehl?!?

Quindil swears in amazement at the beast lumbering down the hall at them.  He reconsiders his options, and pulls out the bow again, hoping to have a better time hitting the larger target.
Pello Flarne
player, 167 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 12 Aug 2005
at 12:05
  • msg #323

Re: Your not going to like this(Prelude to round 5)

The sounds and shouts from the other room, causes Pello to peek around the corner again, intend on asking what is going on. Then, however, he spots the gnome-eating dragon between him and the group, and decides to stay quiet for a bit more.
Vespian St.Brandi
player, 331 posts
Studious an Philosophical
Loves Books an Archeology
Sat 13 Aug 2005
at 15:39
  • msg #324

Re: Your not going to like this(Prelude to round 5)

"I am going to die?" She smiles swwetly, "Then join me in HELL!" She swings her sword at the Goblin but misses as her blade goes over his head.

Vespian St.Brandi rolled 11 using 1d20+6. Attack Goblin 7.
Myth -DM-
GM, 499 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 13 Aug 2005
at 23:36
  • msg #325

Re: Your not going to like this(Prelude to round 5)

The goblin laughs hard at Vespian."Hahahahaha" His face twisted and wicked and full of joy. He is extremly happy that reinforcements have came to crush his enemies."Muhahahahaha"
Myth -DM-
GM, 501 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 13 Aug 2005
at 23:45
  • msg #327

Re: Your not going to like this(Start round 5)

Initiatives
Gimuld: 16*
Erdthar: 12
Quindil: 9
Vespian: 8
Pello: 7
Enemies: 6
Milo: 5



The behemoth charges into the room with a deafening roar. ”Howwwlll RRRRRROOAAArrr” The beast is terrifying! (Frightful Presence (Free Action) – 30’ roar: Vespian, Gimuld, Milo & Erdthar: Will save DC 13, or become shaken -2 Moral penalty on Atk,Saves, and checks)


GO!


Dragon: She winces and falls back even further when she sees and hears the Giant. She starts to turn and leave the area when she sees Pello. Licking her lips and hissing she bares her teeth. ”I made deal and I plan to stick by it. Besides you could be useful some day! Ill be keeping my eyes on you!” And with that little fit of intimidation out of the way she turns and fleas. Not taking any more chances in this cave.
Gimuld Froking
player, 166 posts
Sat 13 Aug 2005
at 23:47
  • msg #328

Re: Your not going to like this(Prelude to round 5)

Gimuld spasms with fear as he sees the giant, he looks like pretty bad, but he'll live. If I am to die today, I will kill the gods responsible... Gimuld mutters. With his oil in hand, he tosses it and tries to hit the giant. If there is still time, he searches for his flint and steel and tries to light the oil.

will save: Gimuld Froking rolled 12 using 1d20-1.

What kind of roll will it be to launch the oil? Dexterity check?
This message was last edited by the player at 23:52, Sat 13 Aug 2005.
Erdthar Grimear
player, 261 posts
Gray Orc
Sun 14 Aug 2005
at 00:01
  • msg #329

Re: Your not going to like this(Prelude to round 5)

Erdthar screams in rage, and charges the giant with swinging axe.


Initiative: 12
Starting Location: K14
Move Action: charge to O16
Free Action: Will Save (made)
Standard Action: Charge Giant (AC 16, +2 to hit)
Action Results: 9 hp to giant
Ending Location: O16

Die Rolls:
18:51, Today: Erdthar Grimear rolled 21 using 1d20+2. DC 13 Will save.

18:51, Today: Erdthar Grimear rolled 19 using 1d20+9. Charge Giant.
18:55, Today: Erdthar Grimear rolled 9 using 1d8+6. Damage Giant.

This message was last edited by the player at 00:02, Wed 17 Aug 2005.
Pello Flarne
player, 168 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 14 Aug 2005
at 00:10
  • msg #330

Re: Your not going to like this(Prelude to round 5)

With eyes like saucers, Pello hears the dragon's verdict and watches it flit past him and out the exit. However, he quickly gains control over himself again, and jogs around the corner towards the group, calling out, "Eh, guys! A dragon just swallowed its pride and ran for it. Maybe we should imitate it?"

Move to: G11
Myth -DM-
GM, 502 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 14 Aug 2005
at 00:54
  • msg #331

Re: Your not going to like this(Prelude to round 5)

OoC: Gim it would be grenade weapon attack with 10' range Inc. So Ranged touch to hit. If you miss roll 1d6 to see how far away from target it lands.

Speaking of that i forgot this

Giant AC: 17, touch 7

Vespian St.Brandi
player, 333 posts
Studious an Philosophical
Loves Books an Archeology
Sun 14 Aug 2005
at 14:54
  • msg #332

Re: Your not going to like this(Prelude to round 5)

Vespian is suitable shaken but tries to make the best of it. She looks up at the brute. Using Tongues Hey there handsome, My you are so big and powerfull, Do you have a Girlfriend? I could be your Girlfriend, She smiles sweetly and takes another swipe at Goblin but her nevousness is such that she nearly cuts one of her wings off.
Gimuld Froking
player, 167 posts
Mon 15 Aug 2005
at 01:47
  • msg #333

Re: Your not going to like this(Prelude to round 5)

Ranged touch attack: Gimuld Froking rolled 21 using 1d20+5. Forgot to subtract 1, so it's a 20. Is time enough to try and light it?
Quindil Liahstia
player, 109 posts
Tue 16 Aug 2005
at 00:22
  • msg #334

Re: Your not going to like this(Prelude to round 5)

Quin takes a 5 ft step and fires an arrow into the brawl at the front.


Quindil Liahstia rolled 15 using 1d20+1. Attack Roll.
Quindil Liahstia rolled 1 using 1d6.

Attack Roll:15
Potential Damage:1

Myth -DM-
GM, 505 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 16 Aug 2005
at 03:31
  • msg #335

Re: Your not going to like this(end round 5)

Gimuld steps forward and launches a bottle of oil at the Giant. It hits bursting on him and covering him with oil.

Erdthar rages into battle the brute. He connects with his swing tearing a line of flesh open, the wound starts to seep blood.

Quindil fires his bow and some how makes it through all the traffic hitting the goblin next to Vespian, the arrow is enough to down him.

Vespian attempts to communicate with the large giant but his only response, is a loud yell.

Pello offers a bit of advice, lets see if it is heeded.

Enemies: The giant winces slightly as Erdthar cuts into him; he screams at the orc and then brings his fist in hard (20Hit! -10hp), his other out stretched hand reaches out, flailing toward Vespian(21Hit! -7hp) His two fist attacks are followed be a menacing clamp of the jaws upon Erdthar’s skull.(7Miss)The Orc is quick and gets out of the way of the second attack.

The goblins start to fall in around the brute, some of them barley squeezing their way through. They fall into the room with a savage fury. Theses newcomer goblins are a bit different than the ones that came before, their build is stockier with a more feral look and their armor is black in color, the ones that can push an attack. (G1,2,&3 on Vespian, G4 on Erdthar) All of the goblins miss with their attacks as the rush into the room. (6,11,9,14 all miss)

Milo chucks his spear but it falls uselessly to the floor. (9miss)
This message was lightly edited by the GM at 03:33, Tue 16 Aug 2005.
Myth -DM-
GM, 506 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 16 Aug 2005
at 03:32
  • msg #336

Re: Your not going to like this(start round 6)

Initiatives
Gimuld: 16
Erdthar: 12
Quindil: 9
Vespian: 8
Pello: 7
Enemies: 6
Milo: 5

Giant: AC: 17, 7 touch Hp: -9
New Goblins AC: 16 , 12 touch



Myth -DM-
GM, 510 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 16 Aug 2005
at 20:56
  • msg #337

Re: Your not going to like this(start round 6)

Ummmmm  ...  GO!!!!!!
Vespian St.Brandi
player, 335 posts
Studious an Philosophical
Loves Books an Archeology
Tue 16 Aug 2005
at 22:27
  • msg #338

Re: Your not going to like this(start round 6)

Using Tongues-> "What? You don't like girls? You one of them NancyGiants?" She shakes off the damage in time to indulge in a little snappy dialogue then whacks the Giant with her sword.
Telepathic Communication to the back lines- Healers up! Erd and I won't hold him off for long!


Free Action- Talk
Standard Action- Attack Giant
18:20, Today: Vespian St.Brandi rolled 9 using 2d6+4. Damage the Giant.
Free Action- Mental Telepathy

Erdthar Grimear
player, 264 posts
Gray Orc
Tue 16 Aug 2005
at 23:59
  • msg #339

Re: Your not going to like this(start round 6)

Erdthar cuts again into the flesh of the ferocious brute.


Initiative: 12
Starting Location: O16
Move Action:
Free Action:
Standard Action: Attack Giant
Action Results: 8 hp to giant
Ending Location: O16

Die Rolls:
18:54, Today: Erdthar Grimear rolled 20 using 1d20+7. Beat up on giant.
18:54, Today: Erdthar Grimear rolled 8 using 1d8+6. Hurt giant.

This message was last edited by the player at 00:01, Wed 17 Aug 2005.
Quindil Liahstia
player, 112 posts
Wed 17 Aug 2005
at 05:28
  • msg #340

Re: Your not going to like this(start round 6)

Eh, screw it.

Quindil throws caution to the wind and charges into combat.  He drops the bow and goes in swingin with his spear.  Err...poking.  Something like that.

Move to O15

Attack Roll:9

Quindil Liahstia rolled 9 using 1d20+3. Attack Roll.


And in other news, I'm never using the dice roller again for d20.  Seriously.
Pello Flarne
player, 172 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 17 Aug 2005
at 08:05
  • msg #341

Re: Your not going to like this(start round 6)

Pello stands for a moment, unsure of weither he should heed his own advice.

"Ah, bloody bastards." he finally says, and draws his crossbow as he moves to a better fighting position.

"Tis all for the sake of the liquor." he ensures himself as he unleashes a shot on one of the goblins standing clear of his companions. Unfortunately the bolt merely lodges in the goblins armor.

Move to: I11
Attack goblin1: 12

Gimuld Froking
player, 168 posts
Wed 17 Aug 2005
at 14:54
  • msg #342

Re: Your not going to like this(start round 6)

OOC-I am going to steal Erdthars round layout, just cause it's cool.

Gimuld Runs in to also help. He aims at the goblin hounding Vespian, and gives him a painful smack with his moriningstar. The sound of crunching bone is
evident, But soft.

Initiative: 16
Starting Location: K14
Move Action: Move to L17
Free Action:
Standard Action: Attack Goblin 1
Action Results: 12 HP damage to Goblin 1
Ending Location: L17

Sneak attak: Gimuld Froking rolled 8 using 2d6.
Damage: Gimuld Froking rolled 4 using 1d8+2.
Attack Roll: Gimuld Froking rolled 23 using 1d20+4.

Myth -DM-
GM, 512 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 18 Aug 2005
at 04:16
  • msg #343

Your not going to like this(end round 6)

Gimuld strides forward and smatters the brains of the little goblin all over the back of Vespian, covering her in a nasty goo. His soft hit, not seeming so soft after all.

Erdthar takes another powerful swing on the giant and again draws blood.

Quindil moves forward into the fray and launches an attack on a nearby goblin. Unfortunately his aim is bad, he misses the goblin. Visible rage is building in the young lad.

Vespian steps forward and smacks the giant with her might sword. She too cuts him deep

Pello launches an arrow into the battle nearly taking Gimuld’s head off. Gimuld had just finished off Pello’s target when the bolt flew; lucky for the two of them Gimuld is quick.

Enemies: Bloody and torn the giant comes on again. Flailing his fist savagely he smacks Vespian hard (23Hit! -12hp) he follows that immediately with a snap of the jaws. (19miss) He follows his two attacks with a mad back hand aimed toward Erdthar.(15miss) His fist nearly removes Vespian's pretty little head from her body, but the snap of the jaws came back empty. His wild backhand was easily dodged by Erdthar.

The goblins press on as more of them make their way to the front of the lines. Two of the goblins close in around Vespian and attempt to over take her(G2: 12miss, G3: 8miss) Their weapons glance to the side after bouncing off her armor.
One other goblin takes his chances against Erdthar (15miss)
Yet another goes for an attack against Quindil(7 miss)
The final two goblins push their way past the giant and into the action.


Milo ducks and dodges his way to the front lines and manages to get some much needed healing to Vespian. Cure light wounds: +10hp
Myth -DM-
GM, 513 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 18 Aug 2005
at 04:17
  • msg #344

Your not going to like this(Start round 7)

Initiatives
Gimuld: 16
Erdthar: 12
Quindil: 9
Vespian: 8
Pello: 7
Enemies: 6
Milo: 5

Giant: AC: 17, 7 touch Hp: -26
New Goblins AC: 16, 12 touch



Erdthar Grimear
player, 265 posts
Gray Orc
Thu 18 Aug 2005
at 04:27
  • msg #345

Re: Your not going to like this(Start round 7)

Erdthar swings at the giant, and misses.
Vespian St.Brandi
player, 336 posts
Studious an Philosophical
Loves Books an Archeology
Thu 18 Aug 2005
at 21:48
  • msg #346

Re: Your not going to like this(Start round 7)

Taunting the Giant in Tongues "Ha! Your mother hits harder!
She swings again.

17:53, Today: Vespian St.Brandi rolled 11 using 2d6+4. Damage, if any.
17:53, Today: Vespian St.Brandi rolled 14 using 1d20+6. Whack the Giant.

Gimuld Froking
player, 170 posts
Thu 18 Aug 2005
at 23:54
  • msg #347

Re: Your not going to like this(Start round 7)

Gimuld continues to press the assualt on the goblin. He smashes The goblins brains and splatters blood and brain everywhere. Vespian, maybe you should clean your armor after this.

Initiative: 16
Starting Location: L17
Move action: Move forward 5 feet to M17
Free Action:
Standard action: Attack goblin 3
Action results: 14 damage to goblin 3

Sneak Attack damage: Gimuld Froking rolled 5 using 2d6.
Damage: Gimuld Froking rolled 9 using 1d8+2.
Attack Roll: Gimuld Froking rolled 16 using 1d20+6. attack gob.

Pello Flarne
player, 173 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 19 Aug 2005
at 10:56
  • msg #348

Re: Your not going to like this(Start round 7)

"Vespian. Would you please stop teasing the giant? I don't think you efforts makes it any more friendly." Pello says as he darts across the floor, pulling a flask from his belt as he moves. Stopping directly behind Erdthar, he lobs the flask over his head, aiming for the giant. Unfortunately, the effort to get the flask to clear the orc's head also makes it miss the giant, and instead land behind it.

Move to: N15, draw alchemist fire
Attack giant in Q18: 7
Miss roll: 5
New hit location: R18
Remember splash damage

Quindil Liahstia
player, 113 posts
Fri 19 Aug 2005
at 15:20
  • msg #349

Re: Your not going to like this(Start round 7)

Quindil takes another stab at the green bastard.

Attack Roll:22
Damage:5


Quindil finally gets a solid hit on the goblin, and it squeals in pain as Quindil drives the spear into its body.


Roll(1d20)+3:
19,+3
Total:22 <--Attack Roll

Quindil Liahstia rolled 5 using 1d8+1. Damage!  Yay!.

Myth -DM-
GM, 514 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 20 Aug 2005
at 01:39
  • msg #350

Your not going to like this(End round 7)

Gimuld steps forward and attacks another goblin. He is starting to make a habit of smattering goblin brains everywhere, this time a bit lands on good old Milo, the rest cakes on to Vespian’s once beautiful wings.

Erdthar takes a swing on the giant but the giant’s stiff hide deflects the blow.

Quindil takes another stab at one of the goblins, this time his spear hits its mark and the goblin falls to the ground. As the goblin falls Quindil takes note of the goblins sword; it seems to be of good make, the edge holds a shine as Pello’s magical light gleams upon it. (MW longsword)

Vespian also swings again on the beast and again the giant’s hide deflects the blow.

Pello steps into the action and launches a small bottle toward the giant. The bottle flies through traffic and Hits! Its target! The bottle breaks into a burst of flame, send bits of shrapnel out in all directions. (his touch Ac is 7, so you hit! Giant takes -3hp,  -1hp to Vesp and Erd)

Enemies: The giant burst into flames, between Gimuld’s oil and Pello’s fire he had no time to react before the flames over took him.(-5hp)
He shakes and pats himself all over attempting to stomp out the flames. Loud thuds over and over as he beats his chest. This frantic tactic has left him wide open for attacks. (Erdthar and Vespian each of you make one AoO at your full attack bonus against the Giant. Roll this attack before your next round action. Then proceed in that round as you like.)

The goblins fill in the gaps and attack. Granted some of the goblins have some decent weapons but not One of them could hit the broad side of a barn. Each one of them presses on against a different hero and each time the hero was able to push aside the attack.


Milo looks over to Erdthar as the large orc remains busy in battle ”twit you say? ….Humphh! Orcs?!?” He reaches out and lays his wand upon Erdthar’s shoulder, healing some of the barbarian’s wounds (+9hp)
Myth -DM-
GM, 515 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 20 Aug 2005
at 01:40
  • msg #351

Your not going to like this(Start round 8)

Initiatives
Gimuld: 16
Erdthar: 12
Quindil: 9
Vespian: 8
Pello: 7
Enemies: 6
Milo: 5

Giant: AC: 17, 7 touch Hp: -34
New Goblins AC: 16, 12 touch




This message was last edited by the GM at 01:42, Sat 20 Aug 2005.
Erdthar Grimear
player, 266 posts
Gray Orc
Sat 20 Aug 2005
at 04:16
  • msg #352

Re:  Your not going to like this(Start round 8)

As the giant dances in pain, Erdthar takes two vicious swing of his axe, cutting deep into the creature's flesh and splashing blood everywhere.


Attack of Opportunity: 13 hp to giant

Initiative: 12
Starting Location: O16
Move Action:
Free Action:
Standard Action: Attack Giant
Action Results: 14 hp to giant
Ending Location: O16

Die Rolls:
23:09, Today: Erdthar Grimear rolled 25 using 1d20+7. AoO attack.
23:09, Today: Erdthar Grimear rolled 13 using 1d8+6. AoO damage.

23:09, Today: Erdthar Grimear rolled 25 using 1d20+7. Attack Giant.
23:10, Today: Erdthar Grimear rolled 14 using 1d8+6. Damage Giant.

Quindil Liahstia
player, 115 posts
Sat 20 Aug 2005
at 06:31
  • msg #353

Re:  Your not going to like this(Start round 8)

Quindil takes a stab at the next goblin in range.

He doesn't have much to say, just some blood-curdling cry in Sylvan

Attack Roll:20
Damage:9


The little goblin ends up skewered on the end of Quindil's spear, and he braces lifeless corpse with his foot to pull the spear out.


Quindil Liahstia rolled 20 using 1d20+3. Attack Roll.
Quindil Liahstia rolled 9 using 1d8+1. Damage.

And in other news, the dice roller and I seem to have resolved our differences.

Gimuld Froking
player, 171 posts
Sun 21 Aug 2005
at 15:43
  • msg #354

Re:  Your not going to like this(Start round 8)

Gimuld shuffles 5 feet to the left and uses the momentum to smash another goblin. You know guys, I think we'll get through this.

Initiative: 16
Starting location: M17
Move action: Move to M18
Free Action: -
Standard Action: Attack goblin 2
Action result: 10 damage to goblin 2
Ending Location: M18

Damage: Gimuld Froking rolled 10 using 1d8+2.
Attack Roll: Gimuld Froking rolled 17 using 1d20+4.


The dice roller and me don't hate eachother. Ever.
Pello Flarne
player, 174 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 21 Aug 2005
at 16:52
  • msg #355

Re:  Your not going to like this(Start round 8)

"Sorry guys!" Pello yells as the flaming liquid splashes on those closest to the giant. Deciding against using another of his little flasks, he quickly looks around for another weapon, and then eyes one of the goblin spears, lying next to its dead owner.

Moving quickly over to the spear, he grabs it.

Not really sure were I'm going. If one of the goblins on the ledge dropped a spear to the floor, I'll just move there.
Vespian St.Brandi
player, 337 posts
Studious an Philosophical
Loves Books an Archeology
Sun 21 Aug 2005
at 20:50
  • msg #356

Re:  Your not going to like this(Start round 8)

16:46, Today: Vespian St.Brandi rolled 17 using 1d20+6. AoA vs Giant.
16:47, Today: Vespian St.Brandi rolled 9 using 2d6+4. AoA Damage.


Vespian continues to battle on. She tries to come up with another smart arse remark, but then decides to stick to the battle. Which as well as she misses again.

Standard Action: Attack Giant
16:47, Today: Vespian St.Brandi rolled 9 using 1d20+6. Reg hit vs Giant.

Myth -DM-
GM, 517 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 24 Aug 2005
at 13:34
  • msg #357

Your not going to like this(end round 8)

Gimuld “the goblin slayer” Froking steps into another goblin's face, this time he shatters the goblins shoulder bone. Sending it to the ground wheeling in pain as pieces of his own bone push their way through his lungs.

Erdthar takes advantage of the giant as the large beast attempts to pat-out the fire. Erdthar's swing chops heavily into the giants flesh tearing a gapping hole. Erdthar uses the momentum from that swing to launch another attack at the smoldering beast. Again he strikes true, the giant know swims in his own blood, as rivers of the red liquid trail down his body.

Quindil ignores the good looking sword as he steps over it to stab a goblin in the chest. His aim is a bit high and instead of the chest he catches the goblin in the throat. The goblin grasp at his throat as the last winds of breath rush from his body with a disgusting gurgling sound.

Vespian also takes advantage of the fiery brute. Her sword comes down hard and across the chest of the giant, scoring flesh and breaking rib bones the sword easily cuts deep into the brute. Suddenly he no longer worries about the flames as he grasp onto his chest, looking down he starts to see his insides come out, and then ”THuD” The ground shakes as the hulking beast falls to the ground.

Pello looks around and around before he finally finds a suitable weapon, a spear is found near one of the over hangs.

Enemies: With their heavy artillery down and badly beaten the two remaining goblins throw down their weapons and speak out in a gruntal for of common. ” Parlay! Parlay!”

Milo heals Vespian +6hp
Myth -DM-
GM, 518 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 24 Aug 2005
at 13:35
  • msg #358

Your not going to like this(start round 9... kind of)

Initiatives
Gimuld: 16
Erdthar: 12
Quindil: 9
Vespian: 8
Pello: 7
Enemies: 6
Milo: 5

Giant: AC: 17, 7 touch Hp: -70 DEAD
New Goblins AC: 16, 12 touch



This message was last edited by the GM at 13:36, Wed 24 Aug 2005.
Pello Flarne
player, 175 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 24 Aug 2005
at 14:39
  • msg #359

Re:  Your not going to like this(start round 9... kind of)

Pello picks up his new spear and turns around. Then he waits a few moments to see if his erstwhile companions will take up the goblins' offer.
Quindil Liahstia
player, 116 posts
Wed 24 Aug 2005
at 15:15
  • msg #360

Re:  Your not going to like this(start round 9... kind of)

Quindil picks up the fallen goblin's sword, and examines it.  He tests the balance, takes a few practice swings, then sidesteps and brandishes the sword menacingly.  He'll leave diplomacy to the others.

Pick up the sword.  Move to P15, keep the sword at the ready, and wait for the others to respond
Gimuld Froking
player, 172 posts
Wed 24 Aug 2005
at 16:22
  • msg #361

Re:  Your not going to like this(start round 9... kind of)

Gimuld searches the bodies of all the fallen dead. He puts the items into piles. When he gets to the giant he gives it good smack with his morningstar, just to make sure.

Search: Gimuld Froking rolled 22 using 1d20+4.
Milo Hardbottle
player, 189 posts
HP : 16 AC:15
Wand CLW: 39 charges left
Wed 24 Aug 2005
at 17:14
  • msg #362

Re:  Your not going to like this(start round 9... kind of)

"Kill the stinkin goblins dont let em live they'll just breed more and come back and hurt others." Milo says has he wips his wand around his finger like a pistol and stows it in his belt.
Erdthar Grimear
player, 268 posts
Gray Orc
Wed 24 Aug 2005
at 21:16
  • msg #363

Re:  Your not going to like this(start round 9... kind of)

Erdthar scowls at the golbins.  "What do you have to parlay with?  spill all you know now, no haggling, I'm tired and cranky and would just as soon kill you."
Myth -DM-
GM, 522 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 25 Aug 2005
at 15:40
  • msg #364

Re:  Your not going to like this(start round 9... kind of)

The timid goblin looks up to Erdthar visibly shaken. "We have gold!" He reaches into his pocket and produces a handful of golden coins ( 15 coins)
"We also have fine weapon's, Master Kurag got them for us!" He produces a dagger from his belt and holds it out for Erdthar; he holds the blade end so he does not present any threat with the weapon.

4th of Fading 5:51pm
Erdthar Grimear
player, 269 posts
Gray Orc
Thu 25 Aug 2005
at 19:10
  • msg #365

Re:  Your not going to like this(start round 9... kind of)

"I can take that stuff once you're dead."  Erdthar glared.  "Give me something you can only provide while alive.  Information."  He advanced a determined step, gorey axe poised.  "Tell me all about this place.  Tell me all about your tribe.  tell me about the tricks, traps, rooms, and creatures in these mines."
Myth -DM-
GM, 524 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 25 Aug 2005
at 21:37
  • msg #366

Re:  Your not going to like this(start round 9... kind of)

One of the goblins takes a step back as Erdthar advances. The other more talkative one pipes up again. "Ok, ok, ok, not need to waive that at me. I will tell what I know." He points up to the axe. "We are the cave splitters, Kurag's band of warriors from the Malauth tribe. We sent here to conquer and hold this cave. We takes it from smelly dwarf's!" He clinches his fist and raises it in the air but quickly pulls it down once he remembers who is present company is. " I have no tricks! the dragon was a trick, but you seemed to have beaten her." He looks around Erdthar surveying the room, apparently looking for the blue beast.
"Down that way." He points to the Eastern hall. "Down there the beetles roam, not many gobos down der. Over there." He points North. "Is Kurag's pit, He will not like you going in there. You should not go. He is mean and will punish you!" The goblin makes a nasty face as he speaks about Kurag.
After answering many of Erdthar's questions the goblin pauses for a moment "So? can I go now?"
Erdthar Grimear
player, 272 posts
Gray Orc
Thu 25 Aug 2005
at 22:00
  • msg #367

Re:  Your not going to like this(start round 9... kind of)

"This Kurag."  Erdthar asked dangerously.  "what support does he have?  How many and what kind of beasts or monsters, and how many troops?"
Myth -DM-
GM, 528 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 25 Aug 2005
at 22:15
  • msg #368

Parlay

The goblin slumps low, realizing that Erdthar is not going to let him go yet.
"Kurag has support from all of Malauth tribe. He will free us from oppression!" He looks around to all the dead bodies scattered along the floor. "But that doesn't seem to matter, many of his number lie here on the floor, killed by your hand. Your the oppressor that Kurag will seek!" His voice raises in anger as he comes to terms with true nature of the adventuring party. "I have said too much! I know not any more." The goblin, with a sudden change of attitude stares blankly into Erdthar's eyes.
His goblin friend behind him continues to stir uncomfortably as the conversation persist.
Erdthar Grimear
player, 273 posts
Gray Orc
Thu 25 Aug 2005
at 22:23
  • msg #369

Re: Parlay

The big orc's hands travel restlessly along the shaft of his great axe, fingers working in eager clenches and hefting of the mighty weapon.  "I say we kill 'em."  He tells his friends.  "If we let em go, I think they'll circle around and warn this Kurag fella that we're coming."
Milo Hardbottle
player, 191 posts
HP : 16 AC:15
Wand CLW: 39 charges left
Thu 25 Aug 2005
at 22:26
  • msg #370

Re: Parlay

Yeah kill em Erdthar! Milo says excitedly
Myth -DM-
GM, 529 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 25 Aug 2005
at 22:32
  • msg #371

Re: Parlay

The goblin looks up to Erdthar. " Do it!, But make it fun. Give me a weapon!" He has suddenly lost all respect for his own life, perhaps he came to realize the mistake he was making by betraying Kurag, or perhaps he knows that his fate is already sealed.
Vespian St.Brandi
player, 339 posts
Studious an Philosophical
Loves Books an Archeology
Fri 26 Aug 2005
at 13:31
  • msg #372

Re: Parlay

"Hey! I wanted to kill the last group of survivors and you all told me not to.!" She concentrates and shifts to Shapely half Elf form. "Is it not an act of evil to strike down an unarmed opponent?" She looks at the Goblins, "Heyy, they have Teeth and Claws, and arms." She swings her sword on the first Goblin.

Vespian St.Brandi rolled 22 using 1d20+6. Attack Goblin.
Vespian St.Brandi rolled 14 using 2d6+4. Damage.

This message was last edited by the player at 13:34, Fri 26 Aug 2005.
Pello Flarne
player, 176 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 26 Aug 2005
at 14:16
  • msg #373

Re: Parlay

Pello simply shakes his head sadly, and leans on his spear as the fighters slaughter the last few goblins.

"So uncivilized.."
Quindil Liahstia
player, 117 posts
Sat 27 Aug 2005
at 01:34
  • msg #374

Re: Not so much Parlay

Quindil heads over to the other goblin, and grabs the scruff of the next.  He shoves him towards a dagger on the ground.

He snarls at the goblin.
Kill yourself.  I don't want to have to.

He threatens the goblin with the point of his recently aquired weapon.
Myth -DM-
GM, 530 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 28 Aug 2005
at 06:27
  • msg #375

Parlay gone Wild

Vespian dispatches one of the remaining goblins as Quindil forces the other to the ground with orders to kill himself. The goblin picks up a discarded dagger and seems to be following Quindil's orders. Then suddenly he lunges toward Quindil attempting to hit the elf with the dagger.(17hit! -4hp) The goblin manages to stab the dagger deep into Quindil’s shin nearly snapping the bone, the blade gets lodged and the goblin can not jerk it free from the Elf’s leg.

Meanwhile, Gimuld has taken stock of the room.
Gimuld:You start by searching the bodies scattered across the floor. Most of the goblins have well made weapons as well as a suit of fine chain armor. This batch of goblins was much better armed than any of the others you have come across. They also carried a good amount of wealth around with them, some stashed it in pockets others in sacks a couple of them even stashed it in their shorts.
After clearing out the goblins belongings you start to browse through the room, near one of the ledges you find a small niche that has been carved out. The little hole is covered with a small bit of rock. After removing the bits of rock you find yourself a nice little catch of treasure, includeing some bits of gold and a few ancient pieces of parchment with some arcane writing upon them

Treasure: 565Gp total, 750 Sp total, 2 MW daggers (1 is lodged in Quin’s shin) 1 MW longsword(held by Quin) 1 MW Scimitar, 1 MW half spear, 2 pieces of parchment (scrolls) Inscribed with: Pyrotechnics(2nd), levitate (2nd), Lightning bolt (3rd), Flame dagger(2ed *MF), Claws of darkness(2nd *MF)

*MF = Magic of Faerun book,  if you don’t have it ask –DM- he will get it for you.
This message was last edited by the GM at 06:39, Sun 28 Aug 2005.
Pello Flarne
player, 177 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 28 Aug 2005
at 09:50
  • msg #376

Re:  Parlay gone Wild

Pello puts his hand over his eyes and shakes his head, sadly Quindil gives the goblin the dagger and is then stabbed with it.

He silently mumbles to himself, "Judge them not upon their actions gods, for they are stupid, through no fault of their own."
Quindil Liahstia
player, 120 posts
Mon 29 Aug 2005
at 00:17
  • msg #377

Re:  Parlay gone Wild

Quidil grimaces at the damn little goblin.  He ruthlessly kicks it in the face.  He then picks up the goblin, and cracks him over the head with the hilt of his sword.  He throws him to the floor, and finishes him off with the sword.

Quindil Liahstia rolled 24 using 1d20+8. Stab with Longword.
Quindil Liahstia rolled 4 using 1d8+1. Damage.


He spits on the goblin and utters one word in common.
Coward.

He yanks the dagger out of his leg and throws it across the floor.
Pello Flarne
player, 180 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 29 Aug 2005
at 11:39
  • msg #378

Re:  Parlay gone Wild

The fighting complete, Pello notices the treasure.

"Hand of those scrolls! They are mine!"
Vespian St.Brandi
player, 343 posts
Studious an Philosophical
Loves Books an Archeology
Mon 29 Aug 2005
at 11:41
  • msg #379

Re:  Parlay gone Wild

"Well then, if this is just the warm ups for the true battle, I'd say our employer has vastly underpaid us." She notices the drying blood on her dress. "Thank you for healing my wounds good friend."
Pello Flarne
player, 181 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 29 Aug 2005
at 11:51
  • msg #380

Re:  Parlay gone Wild

Picking up the scrolls, Pello comments, "Oh, if the goblins continue to carry as much cash as these did, then I doubt a mere 700 gold will add much in the end. We've already picked up some 2000 gold pieces, not to mention various trinkets, gems, potions, and other valuable stuff. Hell, I might be able to buy an inn if things keeps going like this. Especially if this Kurag fella keeps a horde of his own.

Must grant pretty good cash taking over a diamond mine like this."

Erdthar Grimear
player, 275 posts
Gray Orc
Mon 29 Aug 2005
at 12:20
  • msg #381

Re:  Parlay gone Wild

"Damnit, I don't think we're ready to go farther in, are we?  And that damned dragon..."  The orc's gray face turned a deep dark violet, and he kicked the giant's body, again and again and again.
Pello Flarne
player, 182 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 29 Aug 2005
at 14:05
  • msg #382

Re:  Parlay gone Wild

"If you don't mind, I'd like to get some rest before we journey on."

Pello gestures at the scattered corpses, "It seems that we've eliminated their combat response team, so hopefully we should be able to get some sleep if we don't set up camp somewhere too obvious."
Vespian St.Brandi
player, 344 posts
Studious an Philosophical
Loves Books an Archeology
Mon 29 Aug 2005
at 14:37
  • msg #383

Re:  Parlay gone Wild

I'm good for a bit of Resting. She says.
Quindil Liahstia
player, 121 posts
Mon 29 Aug 2005
at 17:10
  • msg #384

Re:  Parlay gone Wild

Yeah, sure.
Quindil grunts in agreement, while being preoccupied by examining the wound and pulling bone/dagger fragments out.
Myth -DM-
GM, 532 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 29 Aug 2005
at 18:59
  • msg #385

Re:  Parlay gone Wild

the adventuring party takes a few brief moments to decide their next action.


OoC: If you are going to rest, where will you be going to do so. Also if you set watch let me know the order.
Erdthar Grimear
player, 276 posts
Gray Orc
Tue 30 Aug 2005
at 00:08
  • msg #386

Re:  Parlay gone Wild

"Ok then, lets fall back to that lookout point on the rock.  It;s a defendable position, and gives us a good view of what's coming at us.   I'll take middle watch so spellcaters can take first or last, any volunteers?"

OOC: votes?
""
Pello Flarne
player, 183 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 30 Aug 2005
at 12:15
  • msg #387

Re:  Parlay gone Wild

"I don't know." Pello says with a small frown, "It is easily defendable, but it is also very visible. I guess it depends on weither we have scared the goblins enough that they won't try an attack, even if we place ourselves in full view. It doesn't really help any to be able to defend ourselves, if I don't get a wink of sleep all night."
Milo Hardbottle
player, 193 posts
HP : 16 AC:15
Wand CLW: 39 charges left
Tue 30 Aug 2005
at 12:23
  • msg #388

Re:  Parlay gone Wild

Milo looks around at the others "I vote for an outside camp. These caves are chokeing me.
Gimuld Froking
player, 175 posts
Tue 30 Aug 2005
at 15:15
  • msg #389

Re:  Parlay gone Wild

Gimuld also agrees with the outside camp. Though, we have to think, do we really want to take the risk of having to fight in those rooms again?
Quindil Liahstia
player, 122 posts
Tue 30 Aug 2005
at 17:11
  • msg #390

Re:  Parlay gone Wild

Trap the room, if we can.  Or break everything that could be used to defend these rooms.  If we have to fight through here again, we should remove every advantage they could get.  Then we can camp outside.
Pello Flarne
player, 184 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 30 Aug 2005
at 17:47
  • msg #391

Re:  Parlay gone Wild

"Yes, its actually really simply. Either we fight them now, further inside the caves, in unknown territory, while I am hungry, hurt and running low on spells. Or we fight them tomorrow, in rooms that we already know we can beat them in, and this time with the support of my aweinspiring, fully charged arsenal of magical death.

So.. do one of you nature guys think you'll be able to find a suitably hidden groove that we can hide out in?"


The use of the word "groove" wasn't a spelling error on my part
Milo Hardbottle
player, 194 posts
HP : 16 AC:15
Wand CLW: 39 charges left
Tue 30 Aug 2005
at 18:01
  • msg #392

Re:  Parlay gone Wild

Ill be happy to find us a nice grove to camp in just give the word. Or at least a comfortable rock to put our heads against. Ofcourse Ill just curl up with Ruff. he says swishing his new scimitar around with a big smile.
Vespian St.Brandi
player, 346 posts
Studious an Philosophical
Loves Books an Archeology
Tue 30 Aug 2005
at 22:37
  • msg #393

Re:  Parlay gone Wild

"I'll take watch following the Big Grey Orc." Vespian volunteers. She then lookes around feelng a bit useless.  "All those years spent studying ancient bookes and ruins, when I should have been learning how to make traps, death pits, dead falls,,,"
Pello Flarne
player, 185 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 30 Aug 2005
at 23:21
  • msg #394

Re:  Parlay gone Wild

"Death traps are for amateurs." Pello declares.

"If you should have studied anything, you should have studied magic. A little symbol of death takes care of unwanted guests any day of the week."
Pello Flarne
player, 186 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 31 Aug 2005
at 13:43
  • msg #395

Re:  Parlay gone Wild

"Anyways, enough jabbering. Milo, if you would be so kind as to get us into our groove, then I'm sure we will be eternally thankful. Or at least thankful for the few hours it takes us to remember that we hate camping."
Erdthar Grimear
player, 278 posts
Gray Orc
Wed 31 Aug 2005
at 14:09
  • msg #396

Re:  Parlay gone Wild

"Well, I don't think it's that exposed up there, just because you can see a ways from a place, doesn't always mean you can be seen back so easily.  we should leave the mine though if we rest, much as I hate to give up ground we fought so hard for."
Milo Hardbottle
player, 195 posts
HP : 16 AC:15
Wand CLW: 39 charges left
Wed 31 Aug 2005
at 15:15
  • msg #397

Re:  Parlay gone Wild

Milo hops up on Ruff and leads the group out of the mine. Slowly he peeks out the door looking for danger. Once satsified that all is clear he takes both Erds and Pels suggestion to find a defensible yet comfortable camping spot near the mines entrance.  Soon he has found just such a spot and leads his friends to the location.

"Here we are, plenty of cover from the elements there by those trees yet high enough to give Erd a good lookout." he says with a smile.

Laying out his bed roll he stretchs out on a grassy spot and closes his eyes. Ruff curls up along with and falls fast asleep

Peeking one eye open he says.
"Wake me for my watch."




11:07, Today: Milo Hardbottle rolled 19 using 1d20+8. Wilderness Lore.

Myth -DM-
GM, 536 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 1 Sep 2005
at 17:28
  • msg #398

Kegger in the woods

Milo finds a nice spot not too far away from the spire that Erdthar was talking about. From the present location you all have a good view of the mine entrance.

Nightfall is but an hour away.



6:30pm 4th of fading
This message was last edited by the GM at 17:31, Thu 01 Sept 2005.
Gimuld Froking
player, 177 posts
Thu 1 Sep 2005
at 19:09
  • msg #399

Re: Kegger in the woods

Gimuld searches for some dead wood to start a fire if needed. He also trys to search for a fluffly little animal to maim for food. Gimuld picks up a pine cone under a pine tree. This... this is obviously defacation from a squirrel! And look how much there is! The hunt is on. Gimuld trys to climb up the tree and get a squrrely, but fails.

Wilderness Lore: Gimuld Froking rolled 5 using 1d20-2.
Pello Flarne
player, 187 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 1 Sep 2005
at 19:28
  • msg #400

Re: Kegger in the woods

Pello merely rolls his eyes, and looks at the scrolls.
Milo Hardbottle
player, 196 posts
HP : 16 AC:15
Wand CLW: 39 charges left
Fri 2 Sep 2005
at 13:20
  • msg #401

Re: Kegger in the woods

A Milo sleeps he seems to be chaseing squirrels."Get out of her you mangy creature. Chirp! Chirp! Chirp! These are my almonds"he says in his sleep.
Quindil Liahstia
player, 124 posts
Fri 2 Sep 2005
at 15:25
  • msg #402

Re: Kegger in the woods

Wait wait wait...kegger?  Where!?! I see kegger in the woods, but my character is still sober!  I demand answers :p)

I will take first watch.

Quindil hunkers down and keeps an eye on things.


Spot:16
Listen:22
Hide:4

09:25, Today: Quindil Liahstia rolled 4 using 1d20+2. Hide.
09:24, Today: Quindil Liahstia rolled 22 using 1d20+4. Listen.
09:24, Today: Quindil Liahstia rolled 16 using 1d20+4. Spot.


Erdthar Grimear
player, 279 posts
Gray Orc
Fri 2 Sep 2005
at 18:54
  • msg #403

Re: Kegger in the woods

Erdthar scrounges around the woods, and comes back with a horde of mushrooms, succulents, wild onions, and three braces of grouse.  He spends the next few hours prepairing the birds, seasoning them, then eating his raw while the others cook.




OOC:
13:51, Today: Erdthar Grimear rolled 19 using 1d20+7. Wilderness Lore (find food).
That's food for 5, just so ya know.  And Erdthar will take a middle of the night watch.

Pello Flarne
player, 188 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 2 Sep 2005
at 19:15
  • msg #404

Re: Kegger in the woods

"Nice Erd, very Erd. Now.. who knows how to cook?"

Takes no guards, since he needs his beauty sleep
Myth -DM-
GM, 539 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 3 Sep 2005
at 05:54
  • msg #405

NIght Watch

As the night rolls on the silvery starlight reins down from high. Vast expanses of the heavens it seams as the stars trail off to nothing. Only the sounds of the simmering coals in the pit stir. For now the fire is but a smoldering pile of coals, blood red in the center with blackened logs forming a pyramid outside; between the druids and rangers the party was able to make a well built fire. The night rolls on.

Erdthar sits and picks his tooth with a leftover bone from the grouse "owee a little piece of flesh ...mmmmm." he thinks as he gnaws at the tiny bit of bone.
Then a sound stirs outside the camp and another from the other side... Quickly Erdthar readies, and at the very same instant Ruff also readies himself, taking the “pillow” from Milo’s head. The two circle the fire, in unison back and forward neither one starying more than a few feet from the original position. Both want to rush out and attack but their primal instincts make them hold back. "protect the pack" The intensity builds for but seconds when Erdthar and Ruff both realize that it is but coyotes. Erdthar Growls and Ruff lets out a howl and the weak beast scatter like flies.

Some of the party stirs at the noise.....
Erdthar Grimear
player, 280 posts
Gray Orc
Sat 3 Sep 2005
at 07:41
  • msg #406

Re: NIght Watch

"Coyotes!"  Erdthar makes the word sound like a curse.  "Good for nothing beasts."  He spits into the fire, and resumes his watch.
Milo Hardbottle
player, 198 posts
HP : 16 AC:15
Wand CLW: 39 charges left
Sat 3 Sep 2005
at 12:09
  • msg #407

Re: NIght Watch

Oy! hey what was that git over here Ruff! Milo says having his comfy pillow torn away. As he drifts off to sleep he mumble/preaches a little sermon about how coyotes keep the rabbit population down and if they werent there we'd be knee deep in rabbits
Pello Flarne
player, 189 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 3 Sep 2005
at 12:26
  • msg #408

Re: NIght Watch

"Zzz, oh I'll show you my scroll baby. Zzz, larger than you think, zzz." Pello mumbles in his sleep, and rolls over on his other side.
Quindil Liahstia
player, 125 posts
Sat 3 Sep 2005
at 13:35
  • msg #409

Re: NIght Watch

After the brief disturbance, Quindil returns to keeping watch.

He mutters to himself as he surveys the surrounding area.
Bloody animals.
Gimuld Froking
player, 179 posts
Sun 4 Sep 2005
at 19:15
  • msg #410

Re: NIght Watch

Gimuld just stirs in his sleep from the noise. Is it my watch yet? He mutters.
Myth -DM-
GM, 540 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 5 Sep 2005
at 20:16
  • msg #411

Dawn

After the coyotes the watch goes on relatively un-eventful. And soon the darkness of night is battled off by the first streaking rays of sun. The eastern horizon is bright with life as the sun pushes onward through the clouds, Nightfall it seems brought in the clouds. For now the sky is filled with dark steel colored sheets, it seems as if today could bring a fit of early autumn storms.

The adventures awake and find them selves well rested, ready for the action that today will un-doubtedley bring.

6:15am 5th of Fading

Ok all the good stuff, Wizards get me you daily spells, Druids get me your daily allotment of spells and so on.

Quindil Liahstia
player, 126 posts
Tue 6 Sep 2005
at 00:45
  • msg #412

Re: Dawn

Quindil arises to the new day.  He munches on some trail rations, and examines his new blade.  No nicks, no flaws, Quindil is quite pleased with his newfound treasure.

Prepare a several spells of "might makes right" and "Brute Force" :p
Gimuld Froking
player, 180 posts
Tue 6 Sep 2005
at 00:49
  • msg #413

Re: Dawn

Gimuld gets up, stretches, and eats some of the leftover food from last night. So, whats the plan for today? Go further into the caves? That way we can get more treasure.
Erdthar Grimear
player, 281 posts
Gray Orc
Tue 6 Sep 2005
at 01:16
  • msg #414

Re:  Parlay gone Wild

"The plan is, we go into the mines, find this Kurag, and kill him."
Pello Flarne
player, 190 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 6 Sep 2005
at 01:28
  • msg #415

Re:  Parlay gone Wild

Stretchin Pello nods, "Excellent idea. Couldn't have come up with a better plan myself, unless I was drunk."

Prepares a few spells of "Fight fire with fire" and "Do you smell something burning?"
Erdthar Grimear
player, 282 posts
Gray Orc
Tue 6 Sep 2005
at 16:37
  • msg #416

Re:  Parlay gone Wild

"Great then, lets go."  Erdthar answers as he rises and walks back to the mine.  When the group draws near the entrance, he slows down and begins sniffing and watching and listening carefully.
Vespian St.Brandi
player, 349 posts
Studious an Philosophical
Loves Books an Archeology
Tue 6 Sep 2005
at 22:08
  • msg #417

Re:  Parlay gone Wild

Vespian follows Erthdar, and once within sight of the cave entrance will send a Clairaudience twenty feet insdie the doorway to scout out the welcoming crew.
Milo Hardbottle
player, 199 posts
HP : 16 AC:15
Wand CLW: 39 charges left
Tue 6 Sep 2005
at 22:37
  • msg #418

Re:  Parlay gone Wild

Milo wakes up and stretchs his arms " *YAWN* Oh what a night." Then he goes off and pulls out some rations munches them down takes a pee brushes his teeth with some wintergreen berries and a cedar twig. Then he does his daily spell preperation routine and meets up with the others as they are heading back into the mine.
Gimuld Froking
player, 181 posts
Wed 7 Sep 2005
at 00:24
  • msg #419

Re:  Parlay gone Wild

Gimuld draws his morningstar and readies himself for fighting. But in an effort to yawn, he accidently pokes his ear with his finger, causing temporary hearing loss. In addition, it being early, and the cave being dark, gimuld could hardly see. I am not a morning person

Init: Gimuld Froking rolled 23 using 1d20+3.
Spot: Gimuld Froking rolled 5 using 1d20-2.
Listen: Gimuld Froking rolled 2 using 1d20-2.

Pello Flarne
player, 191 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 7 Sep 2005
at 01:14
  • msg #420

Re:  Parlay gone Wild

Pello follows the group quietly to the cave entrance, every once in a while stealing a glance in Vespian's direction.
Myth -DM-
GM, 543 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 7 Sep 2005
at 13:23
  • msg #421

Back to the mines

The adventures march back toward the mine entrance. The early morning sun is starting to have a difficult time pushing its way through the increasingly thick layer of clouds, but the road ahead to the mine seems clear.

Closer they draw to the entrance and everyone’s blood starts to boil in anticipation of the coming ambush. Soon they are upon the entrance and the party falls out in a well distributed formation with some on each side of the entrance opening.

The early morning sun cast tall shadows into the entrance chamber with deep darkness beyond. Vespian listens to her minds ear as they approach the cavern, quiet, eerily quite. Nothing stirs in the cave opening; it’s as if the evil reinforcements never came.



OoC:You will need light! If you go deeper

Party loaction is just outside room 1


Gimuld Froking
player, 182 posts
Wed 7 Sep 2005
at 14:19
  • msg #422

Re: Back to the mines

Gimuld lights his lantern.
Erdthar Grimear
player, 283 posts
Gray Orc
Wed 7 Sep 2005
at 18:05
  • msg #423

Re: Back to the mines

"Beautiful day."  Erdthar says idly as the group sets for entrance into the caves, looking up at the deep overcast.  "The sun is well hidden."  He seems sincere.
Vespian St.Brandi
player, 350 posts
Studious an Philosophical
Loves Books an Archeology
Wed 7 Sep 2005
at 23:19
  • msg #424

Re: Back to the mines

"I hear not with my minds ear, its as if there is no one inside." She looks to the others, "Your opinions gentlemen?"
Pello Flarne
player, 192 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 7 Sep 2005
at 23:25
  • msg #425

Re: Back to the mines

"Slaughter them all." Pello says automatically, but then shakes his head energetically as if to clear it, "'scuse me. You were saying?"
Vespian St.Brandi
player, 351 posts
Studious an Philosophical
Loves Books an Archeology
Thu 8 Sep 2005
at 02:51
  • msg #426

Re: Back to the mines

Looks over at Pello as the faint sound of Jingly bells is heard in the distance. Vespian then shakes her head as well to clear the confusion. "I don't need light to enter the cave, but I am about the clumsiest of all of us when it comes to trying to be sneaky. I think it is wise for the stealthy to make a scouting run, but I am as just inclined to say Crags Bells with it and stride through that opening,, carrying Gilb..I mean Pello in front of me as a shield."
Pello Flarne
player, 193 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 8 Sep 2005
at 03:21
  • msg #427

Re: Back to the mines

Pello sends Vespian a sideways look,

"While I would greatly prefer to stay in the back with a few meatshie.. err I mean, comrades, in front of me, I say 'why not?' A scout might be able to bring us information on the opposition ahead, but on the other hand he might get discovered. If we simply barge in, weapons flashing and spells on the ready, then we'll be sure to surprise anyone in there. Actually, if we just kept running we might be able to completely pass any enemies before they even manage to react.

Just plunge in. Keep running until we see that Kurag fella. Kill him. And then see what the goblins have to say about that when they catch up."

Quindil Liahstia
player, 127 posts
Thu 8 Sep 2005
at 06:04
  • msg #428

Re: Back to the mines

If you want to run in, go ahead.  I take it slow and wait for the enemy to show themselves.  I will help in killing all of em tho.
Erdthar Grimear
player, 284 posts
Gray Orc
Thu 8 Sep 2005
at 13:26
  • msg #429

Re: Back to the mines

"If Vespian says no one is in the main chamber, that's good enought for me."  Erdthar declares, and walks through the entrance.  Not exactly carelessly, but not particularly stealthily either.  He carrys no light.
Milo Hardbottle
player, 200 posts
HP : 16 AC:15
Wand CLW: 39 charges left
Thu 8 Sep 2005
at 14:20
  • msg #430

Re: Back to the mines

Milo yawns in boardom as everyone talks. "Well, lets just do it already.I have this dandy new scimitar to try out." and follows Erdthar in swishing the blade at the air.
Gimuld Froking
player, 183 posts
Thu 8 Sep 2005
at 19:01
  • msg #431

Re: Back to the mines

Gimuld enters carrying his lantern and morningstar. He is prepared for an attack. Lets keep sharp eyes and ears. He looks to the elves, orc and halfling. Good.
This message was lightly edited by the player at 03:02, Sun 11 Sept 2005.
Myth -DM-
GM, 547 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 11 Sep 2005
at 15:18
  • msg #432

Re: Back to the mines

Creeping along through the mine, the adventurer’s take their time as they work their way deeper. A forbidding silence hangs in the, air only occasionally broken by the sound of loose rock debris hitting the floor in some far off corner.
The trek back through the mine is met with zero resistance, very little has changed since your last visit. However there is one thing that has changed; all the dead have been moved, they are nowhere to be found, in some places you can see the tell tail signs of drag marks that eventually lead down the northern hall and out of sight.
The adventurer’s make it back to the room of their last stand, when there they are faced with a choice; continue North deeper into the mines or go East and explore that way.




Looking around this now empty room as the light from the lantern bounces here and there, you see some bits of discarded and damaged weapons; blood stains the floors and walls in many areas, and loose piles of stone dot the area. The massive amounts of stone still hold in some of last evenings chill, making it a bit uncomfortable inside the cave.

The passage way to the north is open with no obstructions, looking down that path you can see a good 100’ before the light fades to black. This hall is just over 10’ wide and nearly 20’ tall in spots.

The passageway to the east goes on for about 30’ when the tunnel is suddenly blocked by a slimy sticky substance, almost like a web. (Located in H and I 24-25) The web like substance that drips from the ceilings and clings to the walls is highly viscous. The slime is a pale yellow with bright streaks of red striking here and there. A slight breeze, blowing from the east can be felt coming through the openings of the slimy web like curtain. This hallway is also 10’ wide but is some what lower than the other, coming in around 12’ high.
Pello Flarne
player, 195 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 11 Sep 2005
at 15:42
  • msg #433

Re: Back to the mines

"Well.." Pello says looking around, "According to that goblin you tortured and killed, the eastern passage leads to the beetle dens, while the northern leads to big bad mister Kurag. Since Kurag seems to be the main problem, what do you say that we head north?"
Vespian St.Brandi
player, 352 posts
Studious an Philosophical
Loves Books an Archeology
Sun 11 Sep 2005
at 22:59
  • msg #434

Re: Back to the mines

"Beetles are good eatin," Vespian looks north, "Yet the sooner Kuraq is removed from the caves, the sooner we can claim our reward. I have a new dress to buy, or maybe two, somthing in a Plaid to help cover the blood and mud..."
Quindil Liahstia
player, 129 posts
Mon 12 Sep 2005
at 05:16
  • msg #435

Re: Back to the mines

We have to clean the caves out, including all goblins?  We need to kill all of them, and it easier to do starting with the small groups first.

Quindil gestures east.

I say go that way, less goblins, easier prey.
Erdthar Grimear
player, 286 posts
Gray Orc
Mon 12 Sep 2005
at 16:52
  • msg #436

Re: Back to the mines

"Well, I suppose the webbing is just something like a gate to keep the stock in, whatever..."  Erdthar agrees, and heads east.
This message was last edited by the player at 20:09, Mon 12 Sept 2005.
Myth -DM-
GM, 550 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 13 Sep 2005
at 13:15
  • msg #437

To the East!!

The party heads off East.

As they approach the sticky webby obstacle a slight breeze blows through the voids in the "curtain". Erdthar starts to hack into it thinking that it is going to be a flimsy target, but the sticky substance has some mass behind it. The "curtain" appears to be paper thin, but as Erdthar hacks on it, it is evident that it is closer to 6 inches thick. Either way it takes Erdthar just a few swings to break an opening in it, and as he does a rush of rancid air flows out of the eastern cavern, nearly gagging the lot of you.

The eastern hall opens into a massive cavern with ceilings reaching up into the sky, it is obvious that much of this area has been mined out, with piles of talus heaped here and there, a very large pile at least 50 or so feet high rest near the eastern portion of the room. From the hall way the room reaches across nearly 100', the ceiling seems to go beyond even that, in places. Remnants from the mining project are scattered about, bits of old tools now rusted and useless, small parts of pulley systems, and in the corner just to the south of the hallway opening, sets a busted mining cart, it's contents long ago removed.

A closer look reveals that much of the walls and floors are covered with the same yellow substance that made up the “curtain”. A chattering can be heard coming from the far corner of the room. near the massive rubble pile. (Spot Check DC: 15)



 OoC:as you can see, I did not get the map finished in time, but its better than nothing. (maybe? its kind of big, so i'll have to fix that too.)
It is split into quadrants, so you can use those to explain your move, if you move.

This message was last edited by the GM at 03:18, Wed 14 Sept 2005.
Gimuld Froking
player, 188 posts
Tue 13 Sep 2005
at 18:49
  • msg #438

Re: To the East!!

Gimuld takes a careful step forward and takes a look around. He prepares for what could come by putting his morningstar away and draqing his cross bow.

Listen: Gimuld Froking rolled 16 using 1d20-2.
Spot: Gimuld Froking rolled 2 using 1d20-2.

Vespian St.Brandi
player, 356 posts
Studious an Philosophical
Loves Books an Archeology
Tue 13 Sep 2005
at 22:46
  • msg #439

Re: To the East!!

Today: Vespian St.Brandi rolled 34 using 1d20+20. Spot Check.

"Strange and stranger, this crusty formation may be organic in nature. I there were webs I would suspect Ettercaps, as not such, I am at a loss, Giant Ants, Wasps maybe?" She looks around with the look of one who does not enjoy trekking through a cavern  of crusty Phlegm.
Myth -DM-
GM, 552 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 14 Sep 2005
at 13:20
  • msg #440

some one call and exterminator! (round 1)

As the party works its way through the disgusting webbing, Vespian begins to scoop out the area. Her eyes widen as she makes contact with a few hard shell beetles working themselves out of their rocky burrows as they snap their pinchers wildly. These beetles are similar to the ones encountered outside except that their shells seem to be darker with more of an iridescent look to them, the light from the lantern reflects and bounces off their hides in all directions. Their mandibles are also a bit larger and more intimidating as they snap at the air.

Beetle stats:
Init: 11
Ac: 16(+6natural)




OoC: Initiatives please, and then fire it up!
Pello Flarne
player, 196 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 14 Sep 2005
at 14:50
  • msg #441

Re: some one call and exterminator! (round 1)

"Ugly beetles straight ahead! Get your weapons in the air and prepare for carnation!"

For some reason Pello seems really fired up.

Initiative: 16
Vespian St.Brandi
player, 357 posts
Studious an Philosophical
Loves Books an Archeology
Wed 14 Sep 2005
at 21:28
  • msg #442

Re: some one call and exterminator! (round 1)

She slaps herslef on the forehead, "Oh those kind of Beetles..."

17:27, Today: Vespian St.Brandi rolled 12 using 1d20+4. Init.
Milo Hardbottle
player, 202 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 14 Sep 2005
at 22:34
  • msg #443

Re: some one call and exterminator! (round 1)

Oh hey they have nifty  shellsMilo says as he considers his plan of attack.


18:30, Today: Milo Hardbottle rolled 4 using 1d20+2. Initative.Im always last:D
This message was last edited by the GM at 23:48, Wed 14 Sept 2005.
Erdthar Grimear
player, 289 posts
Gray Orc
Wed 14 Sep 2005
at 23:52
  • msg #444

Re: some one call and exterminator! (round 1)

"I wonder how the goblins handle this critters without constant conflict.  They must be trained, in some manner."  Erdthar wonders as he readies his axe and looks over the competition.

18:50, Today: Erdthar Grimear rolled 22 using 1d20+3. Initiative.
This message was last edited by the player at 03:38, Thu 15 Sept 2005.
Pello Flarne
player, 197 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 15 Sep 2005
at 01:45
  • msg #445

Re: some one call and exterminator! (round 1)

"Okay, how's my hair sitting? Good? Good! Okay.. here goes.. ahem.. ahem." Pello coughs a few times into his sleeve and then strikes a dramatic pose.

"PUNY MORTALS! YOU HAVE ANGERED ONE THAT YOU SHOULD HAVE NOT. PREPARE TO TASTE THE MAGIC OF PELLO FLARNE, THE SUPERWIZARD!"

A few quick incantations and hand movements later, one of the beetles is suddently caught in a ball of fire. And the fire doesn't stop burning.
Gimuld Froking
player, 189 posts
Thu 15 Sep 2005
at 02:13
  • msg #446

Re: some one call and exterminator! (round 1)

Gimuld moves to get a good shot in on beetle 2. He sets his lantern down trying not to break it. He shoots, but the shot veers a little and instead shatters on the rock pile.

Initative: Gimuld Froking rolled 21 using 1d20+3.
Attack Roll: Gimuld Froking rolled 15 using 1d20+5.

Milo Hardbottle
player, 203 posts
HP : 20AC:15
Wand CLW: 39 charges left
Thu 15 Sep 2005
at 02:40
  • msg #447

Re: some one call and exterminator! (round 1)

Milo laughs at Pellos firy antics and says "Hey I got something like that" He then points at one of the beetles and speaks words in druidic "Antanelyë men melmë ar firo!"
A spongy glob of fire apears near the beetle and Milo makes a pushing motion with his hands and the sphere moves to hit the beetle.


Action: Cast Flaming Sphere on beetle 1
Save: Reflex DC 14
Range: 130 ft
Duration: 3 rounds
Damage: 22:35, Today: Milo Hardbottle rolled 7 using 2d6. Flaming Sphere.

Vespian St.Brandi
player, 358 posts
Studious an Philosophical
Loves Books an Archeology
Thu 15 Sep 2005
at 02:45
  • msg #448

Re: some one call and exterminator! (round 1)

'Such a shame to waste such good stock. You know, I read this adventure once where the Heros were infiltrating a Hill Giant Keep, and the Keep has these worgs, so the Heros put on the heavy fur coat and carried the whip that belonged to the Worg Trainer, and since the Worgs recognized the Coat and Whip,they let the Heros pass without so much a growll. She looks around, so what would a Beetle Master wear?
Erdthar Grimear
player, 290 posts
Gray Orc
Thu 15 Sep 2005
at 03:41
  • msg #449

Re: some one call and exterminator! (round 1)

"A black leather bustier, thigh high boots, and garters?"  Erdthar asks hopefully, giving Vespian's form a once-over.
Quindil Liahstia
player, 131 posts
Thu 15 Sep 2005
at 06:54
  • msg #450

Re: some one call and exterminator! (round 1)

Quindil unsheathes his blades and grins wickedly in anticipation.  He also nods into agreement with Erdthar's comment as he prepares for battle.

Quindil Liahstia rolled 10 using 1d20+3. Initiative.

Pello Flarne
player, 198 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 15 Sep 2005
at 13:58
  • msg #451

Re: some one call and exterminator! (round 1)

"Oi, oi. Easy now Erdthar. You are making me lose my concentration here."
Vespian St.Brandi
player, 359 posts
Studious an Philosophical
Loves Books an Archeology
Thu 15 Sep 2005
at 22:52
  • msg #452

Re: some one call and exterminator! (round 1)

OOC-Wow, Erdthat has made not one, but two funnies in a year,, its a record. Huzzah!!!!

"Boys.." She shakes her head, readies her Sword and heads into battle.

Moves to 12,r swings at Beetle #2.
Vespian St.Brandi rolled 24 using 1d20+6. Attack Beetle #2.
Vespian St.Brandi rolled 8 using 2d6+4. Damage.

This message was last edited by the player at 22:58, Thu 15 Sept 2005.
Renoart
player, 4 posts
Hum Cleric (Helm)
Fri 16 Sep 2005
at 05:12
  • msg #453

Re: some one call and exterminator! (round 1)

There was only darkness before, and dark memories of being dragged away in the maw of a disgusting creature, with rancid hot breath. Renoart began to choke again, just at the thought of it, he tried moving his arm, reaching for his weapon, but motion was impossible, then a brief flash of light, a feeling of warmth,....

"Ho!?", he feebly called out,...was it just a dream again? Yes, perhaps so, there were, doubtless, none left for the vigilance of Helm in his caravan.

"All slain, all taken,....I was vigilant, I was...I wasn't surprised,....", these feverish thoughts spun around in the sick mind of the young cleric as he lay cocooned on the floor.
Renoart
player, 5 posts
Hum Cleric (Helm)
Fri 16 Sep 2005
at 05:46
  • msg #454

Re: some one call and exterminator! (round 1)

The bonds of sticky thread melt away from the heat of the passing magic sphere, Renoart groans, and rolls over, trying to see, as the sounds of battle clammer all around him.

"By Helm, mine eyes are sorely put to it to see whether these be friend or foe,...if not friend, they attack my captors,...", he says to himself, "If you be no friend to foul breathed insectoids then lend a man a hand!, he cries to the others.
Myth -DM-
GM, 554 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 16 Sep 2005
at 12:59
  • msg #455

Re: some one call an exterminator! (end round 1)

Erdthar ponders the training techniques used for breaking the beetles and then becomes lost in his risqué little thoughts and dreams.

Gimuld ignores the banter and gets straight to business; firing off a shot from his bow. The shot was on target but the beetle’s hard shell pushed it aside, with no effect.

Pello straightens, readies him self for battle, gives a worthy speech, then lets loose a ball of flame at no specific target. The fiery orange and red ball of flame strikes one of the closest beetles (B3) and sets some of the nearby webbing a flame, it flames quickly in a burst then dissipates away but the fiery ball still remains, smoldering and burning. From the burning pile of molten goo…
Renoart:
"By Helm, mine eyes are sorely put to it to see whether these be friend or foe,...if not friend, they attack my captors,...", he says to himself, "If you be no friend to foul breathed insectoids then lend a man a hand!, he cries to the others.

Confusion plays across your mind as the human voice rings through your ears. You wonder whom it comes from. The fires from the flame quickly consume the remaining  bonds that hold the human warrior. Confused and disoriented the human stagers to his feet upon wobbly legs.  With the flames so close he quickly forces the blood back into his legs giving him strength to walk. He moves away from the flame and looks to the adventuring party wondering if they be friend or foe. (Enter Renoart)


Vespian recants a fine little tail, and then heads off into battle full steam, ignoreing the new comers voice. With her sword swinging wildly she goes head long into battle. She moves fluently, climbing up onto the small pile of rocks with ease, then down her sword comes with an angry grunt the blade sinks deep into the iridescent vermin.

The beetles advance on their prey, thinking to take an easy meal.
One of the beetles ducks into his hole as Pello’s flame tears through the air, he crawls from beneath his rock and skitters toward Erdthar with freighting speed, narrowly escaping a fiery death.(Saved: 19) But then the beetle attempts to run the orc through with his hard skull. The beetle strikes with its large mandibles, cutting Erdthar deep. (19 hit -4hp)
Another beetle charges head long into Quindill. Again the critter moves swiftly and with reason. The beetle strikes deep into Quindill's flesh as well. (19hit -5dmg)
The beetle on Vespian lets out a nasty hiss as she forces it back into its hole. He counters with a snap of his jaws, but his pinchers come up empty. (14miss)

Quindill also involved with his own risqué little thoughts is un-prepared when the beetles charge.

Milo calls forth from the powers of the earth itself a bright flaming ball similar to Pello’s except this one is a deep shade of green with jade flames flashing across its skin. Milo controls the sphere into place without hurting his allies but the beetle seems to have neglected any damage from the blow. (Saved: 18)

Now it seems that the enemy has brought the fight to the front
Myth -DM-
GM, 555 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 16 Sep 2005
at 13:02
  • msg #456

Re: some one call an exterminator! (Start round 2)

Initiative
Erdthar: 22
Gimuld: 21
Pello: 16
Vespian: 12
Beetles: 11
Quindill: 10
Milo: 4
Renoart: 1 (was captive, fell to bottom Init)

Beetle stats:
Init: 11
Ac: 16(+6natural)
B1:
B2: -8hp
B3:




Erdthar Grimear
player, 291 posts
Gray Orc
Fri 16 Sep 2005
at 15:00
  • msg #457

Re: some one call an exterminator! (Start round 2)

As the beetle closes and bites, Erdthar swings visciously into it's mandibles, ruining its face.


Initiative: 22
Starting Location: O7
Move Action:
Free Action:
Standard Action: Attack beetle 1
Action Results: 10 hp to beetle 1
Ending Location: O7

Die Rolls:
09:56, Today: Erdthar Grimear rolled 18 using 1d20+7. Attack.
09:56, Today: Erdthar Grimear rolled 10 using 1d8+6. Damage.

Pello Flarne
player, 199 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 16 Sep 2005
at 16:52
  • msg #458

Re: some one call an exterminator! (Start round 2)

Pello steps up besides Milo, casually regarding the newcomer while he directs his ball of fire to follow the beetle, and comments, "Must be another foreigner. Listen to the way he speaks." He shakes his head sadly, "'Fore you know it they'll be running around enforcing their celibacy and anti-alcohol laws, stealing our women and drinking our booze."

Move flaming sphere to B3 if possible, otherwise B2.
Duration left: 2 rounds
DC (reflex negates): 17
Damage: 6

This message was last edited by the player at 12:18, Sat 17 Sept 2005.
Renoart
player, 7 posts
Hum Cleric (Helm)
Sat 17 Sep 2005
at 00:01
  • msg #459

Re: some one call an exterminator! (Start round 2)

As Renoart's vision starts to clear, he reaches for his weapon and his hands grip around the handle of his bastard sword, and draws it forth. His confidence begins to build again. He sees one of the beasts atop a mound of rock in battle with an beautiful elvish maiden and hurries to the base of the rock.


Initiative: 1
Starting Location: n16
Move Action 15ft move, draw weapon (+1 bab)
Free Action:
Standard Action:
Action Results:
Ending Location: q14

This message was lightly edited by the player at 00:01, Sat 17 Sept 2005.
Quindil Liahstia
player, 133 posts
Sat 17 Sep 2005
at 04:43
  • msg #460

Re: some one call an exterminator! (Start round 2)

Quindil retaliates against the vile vermin.


22:31, Today: Quindil Liahstia rolled 22 using 1d20+3. Attack Roll Main Hand.
22:35, Today: Quindil Liahstia rolled 9 using 1d20+3. Confirm Crit.
22:39, Today: Quindil Liahstia rolled 19 using 1d20+2. Offhand.

Damage!
Quindil Liahstia rolled 2 using 1d8+1. Damage main.
Quindil Liahstia rolled 3 using 1d4. Damage Off.


Quindil scores two solid hits on the beetle, and while neither go very deep, he manages to spill some blood.

An odd orange puddle forms on the floor, a bizarre combination of red Elven blood and yellow beetle bile.
Milo Hardbottle
player, 204 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sat 17 Sep 2005
at 12:36
  • msg #461

Re: some one call an exterminator! (Start round 2)

Milo growls with frustration as his lovely green flames miss the beetle. "Grrrr, take this you stinking beetle!" with a push then a drag motion he attempts to move the sphere against he beetle again


Action: Move Flameing Sphere into beetle 1 again
Save: Reflex DC 14
Range: 130 ft
Duration:2/3 rounds
Damage: 08:32, Today: Milo Hardbottle rolled 7 using 2d6. Flaming Sphere.

Vespian St.Brandi
player, 360 posts
Studious an Philosophical
Loves Books an Archeology
Sun 18 Sep 2005
at 02:09
  • msg #462

Re: some one call an exterminator! (Start round 2)

"Oh Hell No! There will be no taking of our women and steeling our booze as long as I have something to say about it!!!" She thinks for a,   moment,,"Your guys's women, I won't allow thenm to take YOUR women, not that I would ever have any interest in another hottie Elf..," She swings upon the beetle once more.

Standard Action: Attack Beetle #2
22:03, Today: Vespian St.Brandi rolled 17 using 1d20+4. Whack Betle #2 again.
22:03, Today: Vespian St.Brandi rolled 9 using 2d6+4. Damage.

Erdthar Grimear
player, 294 posts
Gray Orc
Sun 18 Sep 2005
at 02:15
  • msg #463

Re: some one call an exterminator! (Start round 2)

"Not interested?  Damn, and I was planning on watching.  Selling tickets too."
Pello Flarne
player, 201 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 18 Sep 2005
at 13:34
  • msg #464

Re: some one call an exterminator! (Start round 2)

Pello's fireball flickers and sputters as he almost loses his concentration at the images that pop into mind, but then he manages to stabilise it.
Gimuld Froking
player, 190 posts
Sun 18 Sep 2005
at 14:34
  • msg #465

Re: some one call an exterminator! (Start round 2)

Gimuld, now relising that his crossbow is useless, tosses it to a safer spot. He pulls his Morningstar and heads for O9. He looks at the beetle and takes note of it's movement.

Initiative: 21
Starting Location: P6
Move Action Move to O9
Free Action: Drop crossbow, Declare beetle 1 as target for Dodge
Standard Action: Draw morningstar
Action Results:
Ending Location: O9


Going to call to attention Mobility and Dodge feats.
Myth -DM-
GM, 560 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 19 Sep 2005
at 13:16
  • msg #466

Re: some one call an exterminator! (end round 2)

As the beetle draws near Erdthar readies for the attack, he chops swiftly, connected with the hard shell of the beetle and penetrating deep into its flesh.

Gimuld sets down his bow and draws out his morning tsar, he moves closer into the action.

Pello continues to shape and move his burning wheel of death. He moves it into position to attack on of the beetles. (Save: 14 fail) The orange and red flames singe and burn the beetle causing an odd odor to form. The beetle hissing comes to an abrupt stop as the flames consume it.

Vespian starts to hack at the beetle as Pello finishes it off, without a target she turns her attention to the rest of the room. It seems that the beetles hissing has brought on some more company, a few of the hulking beetles can be seen scurrying in the darkness, a large, much larger beetle crawls from the large rubble pile. As the giant beetle pulls out of its burrow a rush of cool air flows from east to west, nearly extinguishing the lantern flame.

The beetles from for an attack. The first beetle lashes out at Erdthar attempting to crush him with the powerful mandibles. Erdthar moves aside and the beetle misses horribly.
The other beetle lashes out toward Quindill. The beetle snaps hard but come sup empty.
The new coming beetles in the room slowly emerge from their burrows and ready for the charge.

Quindill makes two wild slashes with his weapon and each one of them strikes cutting into the beetles flesh.

Milo keeps his jaded flame over of the enemies; the flame is close to Erdthar but does not hurt the Orc ally.  The beetle is consumed inside the green flame of fire.

Renoart gets to his feet as he shakes the cobwebs from his head, he readies his sword and moves into the action.
Myth -DM-
GM, 561 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 19 Sep 2005
at 13:16
  • msg #467

Re: some one call an exterminator! (start round 3)

Initiative
Erdthar: 22
Gimuld: 21
Pello: 16
Vespian: 12
Beetles: 11
Quindill: 10
Milo: 4
Renoart: 1

Beetle stats:
Init: 11
Ac: 16(+6natural)
B1: -17hp DEAD
B2: -14hp DEAD
B3: -5hp




Quindil Liahstia
player, 134 posts
Mon 19 Sep 2005
at 13:41
  • msg #468

Re: some one call an exterminator! (start round 3)

Quindil continues to hack away at the bug.

ARm-23, confirmed crit
ARo-20

Damagem-2x2=4
Damageo=4


Again, he scores two hits on the creepy crawlie.

Quindil Liahstia rolled 23 using 1d20+3. Attack Roll Main Hand.
Quindil Liahstia rolled 18 using 1d20+3. Confirm Crit.

Quindil Liahstia rolled 20 using 1d20+2. Offhand.

Quindil Liahstia rolled 2 using 1d8+1. Damage main.
Quindil Liahstia rolled 4 using 1d4. Damage Off.

Renoart
player, 8 posts
Hum Cleric (Helm)
Mon 19 Sep 2005
at 14:12
  • msg #469

Re: some one call an exterminator! (start round 3)

Seeing the huge monster arise out of the earth, Renoart backs away, to where the elf maiden was standing.

"I am Renoart, priest of Helm, I was overtaken by goblin raiders on a caravan from Felbarr, to Sundabar. I will stand with you, if you mean to fight this beast. Helm bless us all."

He raises his sword to the ceiling and utters a soft blessing.


Initiative: 1
Starting Location: q14
Move Action: move 10ft
Free Action:
Standard Action: Cast Bless (50ft burst rad)
Action Results: +1 morale bonus to attacks and saves vs. fear 20 minutes
Ending Location: q12

This message was last edited by the player at 14:14, Mon 19 Sept 2005.
Erdthar Grimear
player, 295 posts
Gray Orc
Mon 19 Sep 2005
at 17:20
  • msg #470

Re: some one call an exterminator! (start round 3)

Seeing that Quindil should have everything in hand at his end, erdthar stands ready for the beetle to close.

[Standard action:]  ready for charge
Pello Flarne
player, 202 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 19 Sep 2005
at 19:55
  • msg #471

Re: some one call an exterminator! (start round 3)

"If you can't stand the heat, stay out of sphere of influence!" Pello gloats as a bug succumbs to his flames.

On the other end of the battlefield the ball of flames begins lazily rolling towards the beetles.

Ready action: roll flaming sphere into beetles if they get within range (30 ft)
Duration left: this round
DC (reflex negates): 17
Damage: 6

Vespian St.Brandi
player, 362 posts
Studious an Philosophical
Loves Books an Archeology
Mon 19 Sep 2005
at 21:51
  • msg #472

Re: some one call an exterminator! (start round 3)

"Helm eh?," She looks at Renoart, "You look kinda short for a Helmite, I always thought they were taller." She then turns to concentrate on the largerst beetle and wishes it has a really, really bad day.

Standard Action: Spell Like ability, cast Doom upon big beetle. Will DC 14.
This message was last edited by the player at 21:58, Mon 19 Sept 2005.
Renoart
player, 9 posts
Hum Cleric (Helm)
Tue 20 Sep 2005
at 00:35
  • msg #473

Re: some one call an exterminator! (start round 3)

A little confused.

"Wha? Oh, the uniform. I'm Renoart Boulanger and I'm,.....well,...it appears you've rescued me. Somehow, it doesn't feel right, like it should be the other way around.
Vespian St.Brandi
player, 363 posts
Studious an Philosophical
Loves Books an Archeology
Tue 20 Sep 2005
at 00:47
  • msg #474

Re: some one call an exterminator! (start round 3)

"Very nice to meet you Renoart, but by the looks of things, you are not rescued yet." She gives him a quick smile to the side while staying focused on the bigger beetle.
Gimuld Froking
player, 191 posts
Tue 20 Sep 2005
at 03:24
  • msg #475

Re: some one call an exterminator! (start round 3)

Gimuld knows he can't attack. So he moves to beable to attack soon.

Move action: Double Move to R16
Milo Hardbottle
player, 206 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 21 Sep 2005
at 12:36
  • msg #476

Re: some one call an exterminator! (start round 3)

Knowing that he couldnt get his flameing green sphere across the room in time  Milo abandons it and pulls out his Scimitar.
Myth -DM-
GM, 563 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 21 Sep 2005
at 23:22
  • msg #477

some one call an exterminator! (end round 3)

Erdthar readies himself incase the hulking insect charges.

Gimuld hot tails it across the battlefield; he passes Vespian and Renoart on the way.

Pello rolls his sphere of fire closer to the enemy.

Vespian losses a nasty spell upon the largest beetle. Suddenly the beetle starts to cower and looks as though it wishes to retreat (save:3 fail!)

The enemy beetles advance upon the adventuring party. The smaller beetles stay close to each other as they advance; one of them comes close enough to Gimuld and can make an attack. It hits hard with its mandibles crushing into Gimuld’ flesh tearing bits away (18 Hit -2hp)
The large beetle pulls together enough strength and is able to move forward, yet he does not close completely with the group.

Quindill hacks into the beetle before him, amazingly the creature still stands.

Milo dismisses his sphere of green flame to a safer location as he redirects the sphere he draws his new found scimitar.

Renoart attempts to parlay with his new friends when Vespian reminds him of the current situation. He then draws on some of his divine power, and everyone starts to feel a bit excited as a rush of hope passes through them. (all party members “Blessed” (+1 morale bonus to attacks and saves vs. fear 20 minutes))
This message was lightly edited by the GM at 23:25, Wed 21 Sept 2005.
Myth -DM-
GM, 564 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 21 Sep 2005
at 23:24
  • msg #478

some one call an exterminator! (start round 4)

Initiative
Erdthar: 22
Gimuld: 21
Pello: 16
Vespian: 12
Beetles: 11
Quindill: 10
Milo: 4
Renoart: 1

Beetle stats:
Init: 11
Ac: 16(+6natural)
Big Beetle Ac: 18(+2natural)
B1: -17hp DEAD
B2: -14hp DEAD
B3: -11hp


Erdthar Grimear
player, 297 posts
Gray Orc
Thu 22 Sep 2005
at 00:14
  • msg #479

Re: some one call an exterminator! (start round 4)

Erdthar moves up to the center beetle, and swings viciously into the hard carapace with his mighty axe.


Initiative: 22
Starting Location: O7
Move Action: move to Q17
Free Action:
Standard Action: Attack B5
Action Results: 14 hp to Beetle 5
Ending Location: Q17

Die Rolls:
19:12, Today: Erdthar Grimear rolled 14 using 1d8+6. Damage B5.
19:11, Today: Erdthar Grimear rolled 1819 using 1d20+78. Attack B5.

edit:  oops, forgot the bless bonus.  I hit anyway, but best not to forget...

This message was last edited by the player at 02:26, Thu 22 Sept 2005.
Renoart
player, 13 posts
Hum Cleric (Helm)
Thu 22 Sep 2005
at 01:29
  • msg #480

Re: some one call an exterminator! (start round 4)

Renoart sees the orc moving to make a front with Gimuld on the right side of the advancing monsters. He makes his move around to the left, trying to squeeze in between two rock formations springing up out of the cave floor, but before he advances he takes his shield, with the Helmite symbol, the eyed guantlet, off of his back, lacing it to his arm.

"Vigilance! I am called to battle!", he cries and runs off.


Initiative: 1
Starting Location: q14
Move Action: move 15ft/ready shield +1 bab
Free Action:
Standard Action:
Action Results:
Ending Location: n15

This message was last edited by the player at 01:31, Thu 22 Sept 2005.
Milo Hardbottle
player, 208 posts
HP : 20AC:15
Wand CLW: 39 charges left
Thu 22 Sep 2005
at 01:38
  • msg #481

Re: some one call an exterminator! (start round 4)

Milo runs forward "Get em!"

Run to P-13
Pello Flarne
player, 207 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 22 Sep 2005
at 06:33
  • msg #482

Re: some one call an exterminator! (start round 4)

Pello twitches a bit early, sending the ball of fire rolling past on of the charging bettles, before he manages to get the ball around, it suddently disappears with a puff as the last of the magic he put into the spell is expended.

For a moment Pello sulks.
Quindil Liahstia
player, 136 posts
Thu 22 Sep 2005
at 09:23
  • msg #483

Re: some one call an exterminator! (start round 4)

Quindil takes a stab at the pesky bug, but in his haste he misjudges the swing.  His sword glances off the beetle's hard carapace and falls to the floor (Lost main hand weapon).

Quindil Liahstia rolled 4 using 1d20+3. Attack Main.

Quindil's dagger, however, finds purchase between the armor and digs in.

Today: Quindil Liahstia rolled 18 using 1d20+2. Attack Offhand.
Today: Quindil Liahstia rolled 3 using 1d4. Damage Off.

Vespian St.Brandi
player, 366 posts
Studious an Philosophical
Loves Books an Archeology
Thu 22 Sep 2005
at 22:28
  • msg #484

Re: some one call an exterminator! (start round 4)

"Its not fair!" Vespian whines as she circles around the rock pile to join Gimuld. "We are destroying perfectly usable resources. Why, why can't none of us train beetles worth spit? Where are the Rangers of Underdark when you need one..,"
She swings and misses.

Initiative: 12
Starting Location: 12,r
Move Action: move to 16,s
Free Action: Whine and Moan
Standard Action: Attack B4
Action Results: 14 hp to Beetle 5
Ending Location: Q17

Myth -DM-
GM, 566 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 22 Sep 2005
at 23:59
  • msg #485

Re: some one call an exterminator! (end round 4)

Erdthar moves forward to spear head the front line of the beetles. He takes a mighty swing that smashes through the beetle’s defenses and crushes its spine. The beetle spews out some nasty bile as it falls to the earth.

Gimuld holds the front lines as Vespian approaches from behind.

Pello grows angry at the gods and shakes his fist in the air, muttering something under his breath. “I was ready for them, damnit I was ready”

Vespian moves in next to Gimuld, as the two push forward into the beetle. Her great sword comes down hard; as it passes by Gimuld's ear the human feels the cold steel breeze by him with a “whoosh”. The sword connects with the beetle impaling it from above; it squirms and quivers before letting out its final breath.

The remaining contingent of beetles tries their best to fell the enemies before them.
The smaller of the two enemies moves forward and attempts to attack Erdthar. He munches down with his sharp mandibles… Erdthar is quick. The beetle misses with his attack leaving him open for the Orc’s mighty wrath. (10miss)
The large gigantic beetle screams out with a horrendous shriek after watching more of her young fall prey to the adventurers. She moves forward and kicks out with one of her mighty legs. She nearly knocks Gimuld off his feet as her leg connects with his chest (19HIT, -6hp). Her hard exoskeleton does a number on Gimuld’s leather armor, tearing a wide gash as her foot connects.

Quindill has become enthralled in an almost epic battle with his beetley foe. He attempts to finish the battle as he makes two viscous swings. One of his swings was so mighty that his new found long sword slips from his grip and lands on the other side of the beetle, luckily though he still wields his dagger. He stabs down atop the beetle with all his strength, the blade sinks deep into the beetles hide. It buckles under the elf’s strength and falls to the stone.

Milo moves forward into battle as he cheers his allies on.

The party’s newest member, Renoart cries out to his Lord as he readies his shield and moves closer to the battle, he has to skirt some one of the rubble piles in order to get into position.
Myth -DM-
GM, 567 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 23 Sep 2005
at 00:00
  • msg #486

Re: some one call an exterminator! (start round 5)

Initiative
Erdthar: 22
Gimuld: 21
Pello: 16
Vespian: 12
Beetles: 11
Quindill: 10
Milo: 4
Renoart: 1

Beetle stats:
Init: 11
Ac: 16(+6natural)
Big Beetle Ac: 18(+8natural) (Doomed: -2 atk,damage,ability and skills for 2min)
B1: -17hp DEAD
B2: -14hp DEAD
B3: -14hp DEAD
B4: -14hp DEAD
B5: -14hp DEAD
B6:


This message was last edited by the GM at 00:01, Fri 23 Sept 2005.
Erdthar Grimear
player, 302 posts
Gray Orc
Fri 23 Sep 2005
at 00:10
  • msg #487

Re: some one call an exterminator! (start round 5)

Erdthar chops into the exoskeleton of the smaller beetle with the sticky-slick blade of his axe.


Initiative: 22
Starting Location: Q17
Move Action: -
Free Action: -
Standard Action: Attack B6
Action Results: 8 hp to Beetle 6
Ending Location: Q17

Die Rolls:
19:08, Today: Erdthar Grimear rolled 8 using 1d8+6. Damage B6.
19:07, Today: Erdthar Grimear rolled 24 using 1d20+8. Attack B6.

Milo Hardbottle
player, 211 posts
HP : 20AC:15
Wand CLW: 39 charges left
Fri 23 Sep 2005
at 00:21
  • msg #488

Re: some one call an exterminator! (start round 5)

Milo runs at the big beetle swinging wildly. Dang! I missed!


Move to Q-16
Attack Big Yellow 1
20:18, Today: Milo Hardbottle rolled 16 using 1d20+6. Attack Big Beetle.

Renoart
player, 17 posts
Hum Cleric (Helm)
Fri 23 Sep 2005
at 02:12
  • msg #489

Re: some one call an exterminator! (start round 5)

Renoart exhales and plows through the tight space between the rocks. Peebles and dust fill the air as he stumbles out onto the other side coughing, then placing his shield in front of him and lowering his head behind he marches toward the beastly foes. He brings back his bastard sword and comes forward with a slash!

"A very palpable hit, I must confess!, he says, as he lightly grazes the beast.

Rolls:
19:08, Today: Renoart rolled 18 using 1d20+4. to hit big beetle with bastard blade.
19:09, Today: Renoart rolled 3 using 1d10+2. possible damage.



Initiative: 1
Starting Location: q14
Move Action: 30ft move
Free Action:
Standard Action: single attack
Action Results: hit target big beetle for 3 damage
Ending Location: q19

This message was last edited by the player at 00:02, Sat 24 Sept 2005.
Quindil Liahstia
player, 137 posts
Fri 23 Sep 2005
at 06:18
  • msg #490

Re: some one call an exterminator! (start round 5)

Quindil stops only to grab is blade before rushing to attack the oversized monstrosity.

Grab blade and run to U16
Pello Flarne
player, 209 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 23 Sep 2005
at 11:35
  • msg #491

Re: some one call an exterminator! (start round 5)

Pello's sulkiness grows to something more akin to anger, and as he turns that anger on the beetle mother, he bursts into action.

Shouting incoherently the gnome charges forward, waving his hands wildly, intermixing words of arcane with the stream of curses. Two orbs of fire springs from his flailing hands, flying towards the giant beetle, but unfortunately it seems that Pello isn't putting as much attention into aiming as he should, as one misses the beetle and Gimuld both by scant inches, while the other simply flies towards the open sky.

However, Pello doesn't seem like he is stopping his charge.

Move to: p10
Cast Lesser Fire Orb
Attack roll 1(touch): 8
Attack roll 2(touch): 1

Gimuld Froking
player, 192 posts
Fri 23 Sep 2005
at 18:56
  • msg #492

Re: some one call an exterminator! (start round 5)

Gimuld moves past Vespian to get a better hit at the beetle. He is staggering a bit from the wound in his chest, but he is still on his feet. He moves to flank the beetle so he could have some advantage. Someone get behind it!

Initiative: 21
Starting Location: r16
Move Action: Move to t17
Free Action: -
Standard Action: Attack Big beetle
Action Results: -
Ending Location: t17

Attack Roll: Gimuld Froking rolled 6 using 1d20+4. Forgot to add the +2 from flanking but oh well.


Erdthar, you have a +2 against it remember.
Vespian St.Brandi
player, 370 posts
Studious an Philosophical
Loves Books an Archeology
Fri 23 Sep 2005
at 21:33
  • msg #493

Re: some one call an exterminator! (start round 5)

"Does no one else realize just how much treasure this Momma could hall around for us?" She stiffles another sniffles and swings, missing due to the tears in her eyes.

Initiative: 12
Starting Location: 17,q
Move Action: None
Free Action: Whine and Moan
Standard Action: Attack BIg Beetle
Action Results: Miss
Ending Location: 17,q


DIE RESULTS:
17:29, Today: Vespian St.Brandi rolled 8 using 1d20+6. Attack Big Beetle.

This message was last edited by the player at 21:35, Fri 23 Sept 2005.
Renoart
player, 20 posts
Hum Cleric (Helm)
Sat 24 Sep 2005
at 00:53
  • msg #494

Re: some one call an exterminator! (start round 5)

"A stout pack mule would serve you better than this beetle rot, they meant to eat me, and I don't mean to give them a second chance at life.", shouts the Helmite to the elf maiden.
Myth -DM-
GM, 569 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 26 Sep 2005
at 22:05
  • msg #495

some one call an exterminator! (end round 5)

Erdthar holds the line as he whacks the smaller beetle upside the head. Amazingly the beetle still stands.

Gimuld moves dangerously close to the massive beetle as he attempts to flank it. He gets into his position, but his swing is lighthearted and can not find its mark.

Pello launches some balls of fiery flame into the fray as he himself works his way there. Both of the projectiles fail to hit their mark.

Vespian continues her rant about how they might be able to tame the monster, when she takes her swing. Unfortunately she misses wide nearly beheading the passerby, Gimuld.

The two beetles push their attack. The smaller beetle pushes toward Erdthar, snapping with its powerful jaws. He snaps and snaps but grabs hold of nothing.
The larger more terrifying beetle follows Gimuld as he try to skirt around, this time the massive beetle lashes out with its front legs and then tries to finish him off with a snap of its mandibles. The first leg comes around with a snap, Gimuld the ever agile one dodges left out of they way, only to face the second leg as it kicks out hard. The second blow smacks Gimuld hard (20Hit! -7hp) As Gimuld recovers from the blow the “Misses” comes down with her powerful jaws. Somehow someway Gimuld is able to dodge out of the way before the jaws snap shut.

Quindill rushes to the action after retrieving his sword

Milo moves forward along side Vespian and takes a swing with his scimitar. The blade flashes through the air but never hits its target.

Renoart  moves forward and surrounds one of the beetle enemies. He takes a whack with his large sword that connects hard with the beetle’s carapace. The hit gouges the shell as the tip of the sword bits into flesh.
Myth -DM-
GM, 570 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 26 Sep 2005
at 22:07
  • msg #496

some one call an exterminator! (start round 6)

Initiative
Erdthar: 22
Gimuld: 21
Pello: 16
Vespian: 12
Beetles: 11
Quindill: 10
Milo: 4
Renoart: 1

Beetle stats:
Init: 11
Ac: 16(+6natural)
Big Beetle Ac: 18(+8natural) (Doomed: -2 atk,damage,ability and skills for 2min)
B1: -17hp DEAD
B2: -14hp DEAD
B3: -14hp DEAD
B4: -14hp DEAD
B5: -14hp DEAD
B6: -11hp



Erdthar Grimear
player, 314 posts
Gray Orc
Mon 26 Sep 2005
at 22:31
  • msg #497

Re:  some one call an exterminator! (start round 6)

Erdthar swings again.  In the conifned space he can't get in a proper swing, and nearly misses.  But Renoart behind it distracts the beetle and it leaves an opening, and the big orc scores.


Initiative: 22
Starting Location: Q17
Move Action: -
Free Action: -
Standard Action: Attack B6
Action Results: 12 hp to Beetle 6
Ending Location: Q17

Die Rolls:
17:27, Today: Erdthar Grimear rolled 12 using 1d8+6. Damage B6.
17:26, Today: Erdthar Grimear rolled 16 using 1d20+10. Attack B6.
 

Quindil Liahstia
player, 139 posts
Tue 27 Sep 2005
at 00:28
  • msg #498

Re:  some one call an exterminator! (start round 6)

Quindil moves in and takes another slash at the critter.


You rolled 17 using 1d20+5 [12].


Quindil's attempt to eviscerate the beetle is foiled by the carapace.  The sword glances harmlessly of the hard shell.
Renoart
player, 27 posts
Hum Cleric (Helm)
Tue 27 Sep 2005
at 00:30
  • msg #499

Re:  some one call an exterminator! (start round 6)

"A well struck blow master orc, now lets see if Helm will guide my hand and eyes to serve the term!"

His bastard sword sings through the air, and takes a huge chunk of beetle guts and wing membrane and splatters it on the rocks.

"Ho ho! Beetle stew tonight daddyo!", he cries, and then is slightly embarassed at having said something so childish, revealing his immaturity to the elf, and other new companions.

17:25, Today: Renoart rolled 22 using 1d20+4. Hit the Big Beetle.
17:29, Today: Renoart rolled 8 using 1d10+2. damage to big beetle.



Initiative: 1
Starting Location: q19
Move Action:
Free Action:
Standard Action: single attack
Action Results: hit target big beetle for 8 damage
Ending Location: did not move

Vespian St.Brandi
player, 377 posts
Studious an Philosophical
Loves Books an Archeology
Tue 27 Sep 2005
at 01:00
  • msg #500

Re:  some one call an exterminator! (start round 6)

"This is wrong! Wrong I say!" She continues to cry over the slaughter of the pretty, mommy beetle, then whacks a big Arse chunck out of the carpaced bitches hide.

Initiative: 12
Starting Location: 17,q
Move Action: None
Free Action: Whine, Moan, Cry
Standard Action: Attack Big Beetle
Action Results: Hit: 12 Damage
Ending Location: 16,s


20:49, Today: Vespian St.Brandi rolled 12 using 2d6+4. Damage.
20:49, Today: Vespian St.Brandi rolled 9 using 2d6+4. Damage.

Gimuld Froking
player, 194 posts
Tue 27 Sep 2005
at 20:22
  • msg #501

Re:  some one call an exterminator! (start round 6)

Gimuld tries to land another blow, but isn't doing so well. It seems his wounds are starting to catch up to him.
Pello Flarne
player, 212 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 27 Sep 2005
at 20:34
  • msg #502

Re:  some one call an exterminator! (start round 6)

"Buuuuuurn!" sounds Pello's warcry as he continues his charge towards the mother beetle. Unfortunately he stumbles as he is in the progress of raging the next spell, and the magic energy dissipates harmlessly.

Move to: q16
Cast burning hands defensively
Concentration check (DC 16): 13

This message was last edited by the player at 20:35, Tue 27 Sept 2005.
Milo Hardbottle
player, 212 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 28 Sep 2005
at 01:34
  • msg #503

Re:  some one call an exterminator! (start round 6)

A swing and a miss. Dont aske Milo to play baseball.

 After missing the beetle Milo takes a step back and tosses the Scimitar away."This thing is worthless"

21:31, Today: Milo Hardbottle rolled 16 using 1d20+6. Attack Big Beetle.
Myth -DM-
GM, 573 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 28 Sep 2005
at 21:34
  • msg #504

Re:  some one call an exterminator! (end round 6)

Erdthar finally having enough of the little beetle takes a vicious swing that knocks the beetle to the ground with a “thud”

Gimuld wounded and badly bleeding continues to press the attack. He is woozy from the blood loss and cannot muster enough strength to be effective.

Pello runs forward and calls forth more of his fiery rage. He squeezes in next to Erdthar and releases an arc of flame that reaches out and scorches the beetle’s hide. As the arc of flame erupts Erdthar and the surrounding comrades feel a rush of heat. (Pello roll damage for your burning hands. That should make up for missing your “Ready action”)

Vespian turns her attention to the larger beetle. She attacks wildly placing the blade of her sword deep into the beetles gut. A yellowy sticky substance sticks and follows the blade as she rips it free.

The large beetle continues to press into Gimuld, she seems to have a one tracked mind when it comes to combat; kill and then move on.
She comes up with her fore leg and grazes Gimuld side as the thief moves to the side. She follows her first kick with a second from her right leg. Her right leg connects with a snap (23Hit -6hp) (Gimuld falls!!!), throwing Gimuld to the ground. It seems as though his ribs have been broken and sulks in pain upon the floor. After finishing Gimuld the beast moves on to take a snap at Vespian’s pretty little head. The massive mandibles snap together tightly just above Vespian’s head, only managing to tear a lock of crimson hair from her head.
Quindill attacks the large bug but his blade is deflected by the hard shell of the beetle.

Milo dodges around and under some of the other party members in order to get into the action. He swings with his new weapon but misses his mark. In disgust the Druid throws the weapon to the ground.

Renoart seems to be working well with his newly found comrades. His attacks are finding their mark; his latest has left a rather nasty gouge across the beetles under belly.
Myth -DM-
GM, 574 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 28 Sep 2005
at 21:37
  • msg #505

some one call an exterminator! (start round 7)

Initiative
Erdthar: 22
Gimuld: 21
Pello: 16
Vespian: 12
Beetles: 11
Quindill: 10
Milo: 4
Renoart: 1

Beetle stats:
Init: 11
Ac: 16(+6natural)
Big Beetle Ac: 18(+8natural) (Doomed: -2 atk,damage,ability and skills for 2min) -20hp
B1: -17hp DEAD
B2: -14hp DEAD
B3: -14hp DEAD
B4: -14hp DEAD
B5: -14hp DEAD
B6: -23hp DEAD




Vespian, did i mess up one of your moves? I seem to have become a bit confussed.
Pello Flarne
player, 213 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 28 Sep 2005
at 22:53
  • msg #506

Re:  some one call an exterminator! (start round 7)

Though Pello's fire scorches the beetle, the little man's rage hasn't burned out yet. Swinging his looted spear wildly and shouting obsceneties, he may have managed to hurt the beetle's feelings, but not much else.

Burning Hands Damage: 7
Reflex save (half): 14

Attack Roll(spear): 9

Erdthar Grimear
player, 316 posts
Gray Orc
Thu 29 Sep 2005
at 00:34
  • msg #507

Re:  some one call an exterminator! (start round 7)

Erdthar grunts as the last of the small beetles gos down, then curses in lurid orchish when his grips slips on yellow beetle ochre, and he nearly loses his grip on his axe.


Initiative: 22
Starting Location: Q17
Move Action: -
Free Action: -
Standard Action: Attack Big Beetle
Action Results: miss
Ending Location: Q17

Die Rolls:
19:31, Today: Erdthar Grimear rolled 11 using 1d20+8. crit miss check.
19:30, Today: Erdthar Grimear rolled 9 using 1d20+8. Attack Big Beetle.
 

Renoart
player, 28 posts
Hum Cleric (Helm)
Thu 29 Sep 2005
at 02:34
  • msg #508

Re:  some one call an exterminator! (start round 7)

With his ever watchful eyes, when the large beetle shifts her bulk to make the attack he sees Gimuld go down. Knowing his priestly duty he makes a dash for his fallen comrade to help if he can!


19:31, Today: Renoart rolled 6 using 1d8+2.
19:30, Today: Renoart rolled 23 using 1d20+7. concentration check: Cast defensive.
19:34, Today: Renoart rolled 7 using 1d20-1. climb check +2str, -3 gear and armor?.




Initiative: 1
Starting Location: q19
Move Action: 15ft movement/add more or a climb check over rocks?
Free Action:
Standard Action: Lose shield of faith for cure light wounds
Cast defensively: Con check: 23 made
Action Results: cure light spell heals 6hp
Ending Location: t18

If I can cast the cure light I will, if I can't, because of movement costs, I will hold it till next round.

Climb check if needed: 7

This message was last edited by the player at 02:34, Thu 29 Sept 2005.
Quindil Liahstia
player, 140 posts
Thu 29 Sep 2005
at 15:15
  • msg #509

Re:  some one call an exterminator! (start round 7)

OOC:I had full intentions of moving behind the beetle last round, and I forgot to say so...so could I move to t18 retroactively?)

Quindil takes another couple of swings.


Attack Roll, Main Hand: 11
Attack Roll, Off Hand:  20

Damage, Off Hand: 1



His longsword can't find a purchase in the eetle, and the dagger only manages a tiny nick.  Quindil roars at the beetle, in a mixture of frustration and rage.

09:11, Today: Quindil Liahstia rolled 1 using 1d4. Damage Off.
09:11, Today: Quindil Liahstia rolled 20 using 1d20+2. Attack Offhand.
09:10, Today: Quindil Liahstia rolled 11 using 1d20+3. Attack Roll Main Hand.

This message was last edited by the player at 21:35, Fri 30 Sept 2005.
Gimuld Froking
player, 196 posts
Thu 29 Sep 2005
at 18:41
  • msg #510

Re:  some one call an exterminator! (start round 7)

Gimuld falls and doesn't seem to be getting up any time soon. He is losing blood from his woundss. The beetle mother must hate him for living, though barely.
Milo Hardbottle
player, 213 posts
HP : 20AC:15
Wand CLW: 39 charges left
Thu 29 Sep 2005
at 19:40
  • msg #511

Re:  some one call an exterminator! (start round 7)

Milo moves around to Gimuld and taps him with the wand "There ya go my friend".




Move: T-16
15:37, Today: Milo Hardbottle rolled 9 using 1d8+2. Wand O' Cuure Light Wounds.

Vespian St.Brandi
player, 379 posts
Studious an Philosophical
Loves Books an Archeology
Thu 29 Sep 2005
at 23:43
  • msg #512

Re:  some one call an exterminator! (start round 7)

Quietly swings at Momma Beetle but misses, the tears in her eyes have effected her aim.

Standard Action: Attack Momma Beetle
Result: Miss

Die Results: 17:56, Yesterday: Vespian St.Brandi rolled 16 using 1d20+6. Attack Big Beetle Again
Myth -DM-
GM, 576 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 30 Sep 2005
at 22:50
  • msg #513

some one call an exterminator! (end round 7)

The battle rages on with no end in site as the massive beetle takes all that you can give.

Erdthar takes another wicked swing but somehow fails to connect with the overgrown vermin.

Gimuld squirms as a spit of blood flies from one of his horrendous wounds.

Pello goes head long into battle wielding a spear. As with most arcane masters, the young wizard finds the weapon awkward and out of control. Needless to say, he missed.

Vespian distrot with the destruction of such a fine specimen finds it hard to unleash her rage, her blow glances to the side with ill effect.

The beetle continues to push onward even though she is heavily out numbered. Her kin are dead and now she must exact vengeance. She unleashes her rage upon Vespian; let’s see how much pity the young elven lass has in a moment. The angry vermin snaps mightily with her mandibles and grabs Vespian around the waist. Crushing hard the beetle is able to rend flesh and bone alike, causing much pain for the young lass (24hit, -10hp)
The beetle continues in her pursuit of death as she attempts to trample Vespian to pieces. Her right leg kicks out hard; Vespian dodges right, into the path of the second leg. (16miss, 22Hit, -6hp)

Quindill moves around behind the beast as he presses the attack, he connects with the dagger. Stabbing it deep into the carapace, but the blade deals very little damage, it is barley long enough to penetrate the shell, meaning that only the tip hit flesh.

Milo scrambles around Vespian in order to administer aid to Gimuld.  (+9hp to Gim)
Renoart drops his attack on the beetle in order to get closer to one of his new comrades. He also reaches down and administers aid to Gimuld, but his healing powers came for within. His hand glowing with a pale blue light as he reaches down to grasp Gimuld. As he touches the thief the nasty sound of ribs popping back into place fills the air. Gimuld wracks with pain as his bones stress and pop.   (+6hp to Gim)

OoC: yes i know that there should have been some AoO against Milo and Renoart, but I feel that the enemy is too busy with the foes infront of her to divert the attack to the ones moving. I mean really, wouldn't that then cause an AoO from the surrounding party members?
This message was last edited by the GM at 23:09, Fri 30 Sept 2005.
Myth -DM-
GM, 577 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 30 Sep 2005
at 22:51
  • msg #514

some one call an exterminator! (start round 8)

Initiative
Erdthar: 22
Gimuld: 21
Pello: 16
Vespian: 12
Beetles: 11
Quindill: 10
Milo: 4
Renoart: 1

Beetle stats:
Init: 11
Ac: 16(+6natural)
Big Beetle Ac: 18(+8natural) (Doomed: -2 atk,damage,ability and skills for 2min) -28hp
B1: -17hp DEAD
B2: -14hp DEAD
B3: -14hp DEAD
B4: -14hp DEAD
B5: -14hp DEAD
B6: -23hp DEAD



Myth -DM-
GM, 578 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 30 Sep 2005
at 23:07
  • msg #515

some one call an exterminator! (start round 8)

MaaaaaaaaRooooooooo

A loud blast from a horn fills the air and the beetle stops in her tracks, nearly mid swing.

A voice from the north beyond your sight into the darkness.

Then a loud voice erupts from beyond the darkness in the northern passage. ”Muhahahahaha….. Mighty adventurers I see. Is it thee that has slaughtered my kin, one by one? Indeed I believe that it is. Muhahahahaha.” The voice, a dark and sinister tone, deep from the bellows of his soul the voice comes. Fear pushes its way into the back of your mind as chills run down your spine.
”I have grown weary and tired of your ploy. Your path of destruction will lead you further than you will wish to go. I sense darkness and hatred within your hearts, which is why I offer you one last bidding. Join me! Or die! Muhahahahahahahahahahaha. Run if you wish, you will only die tired. Hahahahahahahahahahahaha" The sinister laugh carries through the darkness and lands deep within your soul.
This message was last edited by the GM at 23:18, Fri 30 Sept 2005.
Erdthar Grimear
player, 317 posts
Gray Orc
Fri 30 Sep 2005
at 23:08
  • msg #516

Re:  some one call an exterminator! (start round 8)

Erdthar continues a string of non-stop orcish expletives as he flails away at the air.  This bigger beetle seems to have more luck than its kin.


Initiative: 22
Starting Location: Q17
Move Action: -
Free Action: -
Standard Action: Attack Big Beetle
Action Results: miss
Ending Location: Q17

Die Rolls:
18:05, Today: Erdthar Grimear rolled 12 using 1d20+10. Attack Big Beetle. 

Vespian St.Brandi
player, 381 posts
Studious an Philosophical
Loves Books an Archeology
Fri 30 Sep 2005
at 23:53
  • msg #517

Re:  some one call an exterminator! (start round 8)

"Booming, scary voice.. I hate booming, scary voices.." She comments as she gets in a half-hearted chop.

Initiative: 12
Starting Location: 16,s
Move Action: None
Free Action:
Standard Action: Attack Big Beetle
Action Results: Hit: 12 Damage
Ending Location: 16,s


19:47, Today: Vespian St.Brandi rolled 9 using 2d6+4. Damage.
19:32, Today: Vespian St.Brandi rolled 24 using 1d20+6. Reroll using the right dice.

Gimuld Froking
player, 197 posts
Sat 1 Oct 2005
at 02:50
  • msg #518

Re:  some one call an exterminator! (start round 8)

Gimuld rises as one more rib pops into place, makeing another sickening sound. Thank you, I owe you yet again Milo, and thank you Renoart. Theirs is fire now burning in Gimulds eyes. Just as the beetle turns he finds an opening and strikes!

Initiative: 21
Starting Location: T17
Move Action: Rise is a move equivilent right?
Free Action: -
Standard Action: Attack Big Beetle
Action Results: Hit with an 18 and 11 damage
Ending Location: T17

Sneak attack:Gimuld Froking rolled 6 using 2d6.
Weapon damage: Gimuld Froking rolled 5 using 1d8+2.
Attack Roll: Gimuld Froking rolled 18 using 1d20+4.

Quindil Liahstia
player, 141 posts
Sat 1 Oct 2005
at 04:13
  • msg #519

Re:  some one call an exterminator! (start round 8)

Quindil hears the roar, and answers with a yell of his own.  He takes a few more chops at the beetle.


Attack Roll: 11
Attack Roll offhand: 19

Damage Offhand: 2


Again, Quindil's sword proves ineffective, but the dagger manages to take a chunk out.  Quindil silently contemplates possible recipes for beetle meat...

22:12, Today: Quindil Liahstia rolled 2 using 1d4.
22:11, Today: Quindil Liahstia rolled 19 using 1d20+2.
22:09, Today: Quindil Liahstia rolled 11 using 1d20+3. Attack Roll Main Hand.

Renoart
player, 29 posts
Hum Cleric (Helm)
Sat 1 Oct 2005
at 04:44
  • msg #520

Re:  some one call an exterminator! (start round 8)

Before he readies his sword again he salutes Gimuld. "Your thanks for my vigilance is reward enough."

Getting up and taking a step to help Erdthar flank the beast if he can, he calls out, "All together now!", but his sword clatters off of the strong natural hide.


21:39, Today: Renoart rolled 6 using 1d20+4. To hit Big Beetle.



Initiative: 1
Starting Location: u,18
Move Action: 5ft step
Free Action:
Standard Action: single attack big beetle
Action Results: miss
Ending Location: t,19

Pello Flarne
player, 214 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 1 Oct 2005
at 13:52
  • msg #521

Re:  some one call an exterminator! (start round 8)

Seeing the beetle grasp Vespian in its mandibles, Pello shouts in anger and launches another attack.

"Let go of her, you bitch!"

Unfortunately anger blinds the gnome wizard terribly, causing him to miss completely.

Attack: -1 (natural 1)
Milo Hardbottle
player, 214 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sat 1 Oct 2005
at 17:08
  • msg #522

Re:  some one call an exterminator! (start round 8)

Milo gasps as the creature grabs the woman, he then pulls out his spear ready to skewer it the next moment.



Action: Draw Weapon

Myth -DM-
GM, 582 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 1 Oct 2005
at 20:27
  • msg #523

some one call an exterminator! (end round 8)

The party seems to ignore the deep voice that beckons from the darkness as they continue in the pursuit of the beetle.

Erdthar swings again and again misses. He can’t believe the streak of luck that has befell him.

Gimuld stagers to his feet and retrieves his weapon.

Pello lunges toward the beetle attempting to help Vespian break free, but the gnome’s weaponry skills are less than acceptable, he nearly removes Erdthar’s ear with the jab, coming nowhere close to the enemy.

Vespian losing blood rapidly still has enough strength to bury her blade hilt deep into the beetle’s side.  The beetle stagers a bit but does not fall.

The beetle still seemingly caught in trace neglects to attack any of the adventurers before her.

Quindill continues to hack away with his two weapons, his sword is found to be ineffective, but again the dagger sinks into the beetles hide.

Milo draws his spear and readies for another attack.

Renoart swings on the large beetle but finds nothing but air as his blade streaks through the sky.


The deep voice beckons again.
”You wish to ignore Kurag? You will pay for your disrespect! Muhahahahahahahaha
Myth -DM-
GM, 583 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 1 Oct 2005
at 20:29
  • msg #524

some one call an exterminator! (start round 9)

Initiative
Erdthar: 22
Gimuld: 21
Pello: 16
Vespian: 12
Beetles: 11
Quindill: 10
Milo: 4
Renoart: 1

Beetle stats:
Init: 11
Ac: 16(+6natural)
Big Beetle Ac: 18(+8natural) (Doomed: -2 atk,damage,ability and skills for 2min) -42hp
B1: -17hp DEAD
B2: -14hp DEAD
B3: -14hp DEAD
B4: -14hp DEAD
B5: -14hp DEAD
B6: -23hp DEAD

OoC: sorry no map, updateing from work. But nothing has changed from teh last map.
Quindil Liahstia
player, 142 posts
Sat 1 Oct 2005
at 22:24
  • msg #525

Re: some one call an exterminator! (start round 9)

Once more, we descend into the turmoil and conflict, to observe how the young elven warrior bearing the moniker "Quindil" is fairing in his battle againt the vicious yet misunderstood vermin...


16:19, Today: Quindil Liahstia rolled 7 using 1d20+2. Attack Offhand.
16:18, Today: Quindil Liahstia rolled 16 using 1d20+3. Attack Roll Main Hand.


Both his attempts prove fruitless, as neither of Quindil's attacks manage to scratch the mighty critter.  Quindil has had enough of the fight.  He drops the dagger, wielding his longsword with both hands.
Milo Hardbottle
player, 215 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sat 1 Oct 2005
at 22:36
  • msg #526

Re: some one call an exterminator! (start round 9)

Milo stabs at the beetle with the spear but the creatures shell deflects the blow


18:35, Today: Milo Hardbottle rolled 16 using 1d20+4. Attack Big Beetle.

Erdthar Grimear
player, 320 posts
Gray Orc
Sat 1 Oct 2005
at 22:37
  • msg #527

Re: some one call an exterminator! (start round 9)

Erdthar rejoices at the solid, meaty thud he feels as his axe bites deep through the carapice of the monster beetle.  "Yes!" He hisses joyfully, as beetle gore sprays from the wound.


Initiative: 22
Starting Location: Q17
Move Action: -
Free Action: -
Standard Action: Attack Big Beetle
Action Results: 9 hp damage to Big Beetle
Ending Location: Q17

Die Rolls:
17:33, Today: Erdthar Grimear rolled 9 using 1d8+6. Damage Big Beetle.
17:32, Today: Erdthar Grimear rolled 29 using 1d20+10. Attack Big Beetle.

Myth -DM-
GM, 584 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 1 Oct 2005
at 23:40
  • msg #528

Re: some one call an exterminator! (end of beetle battle)

 With Erdthar's mighty blow the vermin collapses to the ground, spits of gore flow from its many wounds as the final bit of breath sweeps away from its lungs down the corridor.

Now the adventures are left with the imposing question. “What to do with this Kurag figure?”

OoC: seeing as Erd laid the final blow.No one else has acted, unless you want to strike at an already fallen foe.
Erdthar Grimear
player, 321 posts
Gray Orc
Sat 1 Oct 2005
at 23:59
  • msg #529

Re: some one call an exterminator! (end of beetle battle)

"Hey Kurag!"  Erdthar yells out into the darkness.  "Want some beetle stew?"  He watches the darkness, looking for movement, whiled wiping his axe blade clean by touch.
Vespian St.Brandi
player, 382 posts
Studious an Philosophical
Loves Books an Archeology
Sun 2 Oct 2005
at 00:02
  • msg #530

Re: some one call an exterminator! (end of beetle battle)

"Hey Kuraq! Just a moment please..." She shouts back at the voice and then nods to Erthdar, "Just in time my frined, just in time." She looks to the others, "Lets try to buy some time. We need Gimuld back up on his feet, and by the way, I'm real close to dying. So lets huddle in and strategize!"
Pello Flarne
player, 215 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 2 Oct 2005
at 01:17
  • msg #531

Re: some one call an exterminator! (end of beetle battle)

"Yaaaaaaargh!"

Pello stabs the beetle again and again and again, relishing in the fact that he is actually able to hit a dead object.. most of the time.
Erdthar Grimear
player, 322 posts
Gray Orc
Sun 2 Oct 2005
at 03:53
  • msg #532

Re: some one call an exterminator! (end of beetle battle)

"Yeah, sounds good."  Erdthar agrees with the pretty elf maid.  "first, lets get anyone wounded fixed up."
Renoart
player, 30 posts
Hum Cleric (Helm)
Sun 2 Oct 2005
at 04:44
  • msg #533

Re: some one call an exterminator! (end of beetle battle)

Renoart sheaths his sword, and presents himself at Erdthars suggestion to tend the wounded.

"I can help with that if its needed. I can't thank you enough for saving me, and its the least I can do. However, if you are mercenaries and gold is required, I am in the service of King Warcrown at Citadel Felbarr, and if there is ransom, he would pay. My caravan, from that renowned fortress, was overtaken by raiders, but no doubt thats common news around these lands. I admit I am no native, but only stationed here by the High Watchers. It is my duty to return, or at least go to Sundabar and report what the fate of the merchandise was. Where is this hole anyway?"

"I guess I should also add that this voice demands notice, and perhaps more. I am nearly certain I don't have the strength alone to stand against it, whatever it is, but I would stand with you, if you should need me."


Renoart cuts a very young and inexperienced figure, but he looks confident, and a sharp eye would spot out his potential.
This message was last edited by the player at 04:45, Sun 02 Oct 2005.
Erdthar Grimear
player, 323 posts
Gray Orc
Sun 2 Oct 2005
at 06:12
  • msg #534

Re: some one call an exterminator! (end of beetle battle)

"Kurag's a blowhard."  Erdthar explained.  "Some sort of goblin king or something."  He considered for a moment.  "Though he did manage to capture a dragon and a giant, so he could be medium tough, at that."
This message was last edited by the player at 06:13, Sun 02 Oct 2005.
Pello Flarne
player, 216 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 2 Oct 2005
at 12:31
  • msg #535

Re: some one call an exterminator! (end of beetle battle)

Huffing and puffing, Pello looks at Renoart, and his face brightens measurably.

"Well set me on fire and call me a midget, we finally found someone we can ransom. Good news guys, eh?"
This message was last edited by the player at 12:32, Sun 02 Oct 2005.
Vespian St.Brandi
player, 383 posts
Studious an Philosophical
Loves Books an Archeology
Sun 2 Oct 2005
at 14:26
  • msg #536

Re: some one call an exterminator! (end of beetle battle)

"Always looking to the bright side, eh Pello?" She shakes her head.
Pello Flarne
player, 217 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 2 Oct 2005
at 15:24
  • msg #537

Re: some one call an exterminator! (end of beetle battle)

"What? There is any bad side to this adventure? I mean, we've survived until now; almost gotten eating by dragons, bashed by giants, and made fooder by giant beetles. There must be some god of mismatched, semimoralous, goldhungry adventurers somewhere looking out for us."

Pello turns his attention yet again on Renoart.

"Just how much do you think they'd pay to get you back?"
Milo Hardbottle
player, 216 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sun 2 Oct 2005
at 16:43
  • msg #538

Re: some one call an exterminator! (end of beetle battle)

Milo huddles in the with the rest of the group, then pulling out the wand he pokes Vespian with it a few times till she looks better. "There ya go"he says in a wisper.


By my count there are 35 charges left.
12:40, Today: Milo Hardbottle rolled 4 using 1d8+2. Wand O' Cuure Light Wounds.
12:40, Today: Milo Hardbottle rolled 6 using 1d8+2. Wand O' Cuure Light Wounds.
12:39, Today: Milo Hardbottle rolled 3 using 1d8+2. Wand O' Cuure Light Wounds.

Renoart
player, 31 posts
Hum Cleric (Helm)
Sun 2 Oct 2005
at 16:48
  • msg #539

Re: some one call an exterminator! (end of beetle battle)

To Pello

"I'm not entirely sure, but, are you bandits, or no?"

Renoart watches as Milo passes around the wand.

"Ah, I see,...the port-o-cleric. We'll, maybe I'll be of some use after all, but dragons? That is not well, perhaps we should flee this place, why are you here?"
This message was last edited by the player at 16:50, Sun 02 Oct 2005.
Pello Flarne
player, 218 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 2 Oct 2005
at 17:13
  • msg #540

Re: some one call an exterminator! (end of beetle battle)

"Well, I wouldn't call us bandits. Our semimorality has kept us from killing anything demihuman yet. But we are mercenaries. And we do like money. Let's not call it a ransom, but a finder's fee if that seems more agreeable.

Our mercenaritism does keep us from fleeing, as you suggest, since we've kind of taken a job to clear the mine. However, you don't need to worry about dragons and giants when you are with us. We might not look like it, but we are professionals. A little dragon is nothing against the likes of us, isn't that right lords and ladies?"
Pello finishes his explanation to spin around to his co-mercenaries.
Gimuld Froking
player, 199 posts
Sun 2 Oct 2005
at 17:39
  • msg #541

Re: some one call an exterminator! (end of beetle battle)

Indeed that is right Pello. Gimuld kicks the beetle one more time. As the others have said, we are mercenaries sent to clear out these mines. We were signed on by some wealthy landowner in Sundabar and well, here we are. Through goblins, dragons, and giants, we are here for some gold. Along with the thrill of adventuring. Gimuld takes a look at his wounds. And I could use some healing too.

If any of those charges used by Milo on Vespian are unused, I'll take one or two.
This message was last edited by the player at 17:39, Sun 02 Oct 2005.
Erdthar Grimear
player, 324 posts
Gray Orc
Sun 2 Oct 2005
at 22:56
  • msg #542

Re: some one call an exterminator! (end of beetle battle)

"Dragon's! Bah!"  Erdthar kicked the big beetle corpse, hard.  "Never trust a damned dragon.  Expecially the blue ones."
Renoart
player, 32 posts
Hum Cleric (Helm)
Mon 3 Oct 2005
at 06:35
  • msg #543

Re: some one call an exterminator! (end of beetle battle)

"Well, if you aren't bandits, and you do work for Sundabar, in some form or other, even for a private citizen, I would think that is better than being employed to goblin, or orcish warlords. I will follow you and help you achieve your quest. I ask for no gold, only fellowship."
This message had punctuation tweaked by the player at 06:35, Mon 03 Oct 2005.
Erdthar Grimear
player, 325 posts
Gray Orc
Mon 3 Oct 2005
at 06:46
  • msg #544

Re: some one call an exterminator! (end of beetle battle)

Erdthar grinned a toothy, tusky smile.  "In other words you want to stick around for protection, till we can escort your sorry butt out of here."  he chuckled at the quip, then turned to investigate the passage leading north.
Renoart
player, 33 posts
Hum Cleric (Helm)
Mon 3 Oct 2005
at 14:26
  • msg #545

Re: some one call an exterminator! (end of beetle battle)

"Well uh,...more or less."
Pello Flarne
player, 219 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 3 Oct 2005
at 21:21
  • msg #546

Re: some one call an exterminator! (end of beetle battle)

"Well as long as we get our finder's fee in the end, and you don't get too much in the way, I guess I don't have any objections." Pello says and looks around.

"Okay, boys and gals. Where to now?"
Erdthar Grimear
player, 326 posts
Gray Orc
Mon 3 Oct 2005
at 21:26
  • msg #547

Re: some one call an exterminator! (end of beetle battle)

"Looks like we go north."  erdthar decides, in his usual rude, but direct way.
Vespian St.Brandi
player, 386 posts
Studious an Philosophical
Loves Books an Archeology
Mon 3 Oct 2005
at 21:46
  • msg #548

Re: some one call an exterminator! (end of beetle battle)

"Humans, theres just no figuring them." She regards Renoart, "Certainly not the necrotic ones." She joins Erdthar. "I thuink we lost the element of suprise."
Myth -DM-
GM, 585 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 4 Oct 2005
at 00:14
  • msg #549

More than just a goblin(start of combat)

The party chit chats for a bit, using the time to acquaint themselves with each other. Milo uses the time to administer aid to Vespian, helping to heal some of her nasty wounds.
After the brief discussion and healing, Erdthar starts to head north but is halted in his tracks…

When, a goblin that could only be Kurag steps out of the darkness and into the light followed by a troop of elite goblin warriors. Your eyes fall onto a most grotesque figure of a goblin. The goblin king seems to be more of an abomination than humanoid, a living monster one might dream in a nightmare. Either foul magic’s or even fouler breading habits have transformed what once was a normal goblin into a massive war hungry beast.

Creature Description:Kurag stands nearly seven feet tall with a very muscular build; he looks to outweigh Erdthar by at least 50lbs. His face is permanently twisted into a disgusting grimace that looks some what like a horrific smile. Piggish nose with his nostrils turned up, rows of razor sharp teeth stained a tint of yellow rim his jaws. His muscular body ripples in the lantern light; places where bones meet have been pushed to the edge of his skin, nearly exposing the joints to the outside world. His chest bulges out with massive pectoral muscles, his arms the size of tree trunks, his stance is that of a boulder wide and immovable. But the oddest feature of this “goblin” has to be the large rubbery tentacles that sprout from his back. Two black tentacles reach up and coil around in the air above his head, snapping this way and that. It seems as though the tentacles are attached to his back, up near his shoulder blades. A constant glamer surrounds him, making it nearly impossible to discern his exact location.

The disgusting face twist and turns as the King speaks. ”No answer?” He snarls with a snort. Gritting his teeth and spitting something to the floor out of the corner of his mouth. ”Then I will enjoy killing you!”  He steps back and the goblins fall in around him.  As he steps back you see that there was a small figure behind him, a small female goblin. She stays close to Kurag’s side as the goblin troopers move in around.
Myth -DM-
GM, 586 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 4 Oct 2005
at 00:17
  • msg #550

More than just a goblin(start of combat)


The goblins fall out in formation, forming a defensive line. Two of the goblin warriors are armored in full plate; they drop their visors and ready their battle axes.(g1, g2) Two other less armored goblins hold their long spears at the ready.(g3,g4) The spearmen are placed so that each covers one of the plate armored warriors. Two more goblins fall out behind a small pile of rocks(g5,g6); the rocks seem to offer them a bit of cover. Kurag along with his female companion remain near the back.

Initiatives please.

Enemy Initiative: 15

Vespian St.Brandi
player, 387 posts
Studious an Philosophical
Loves Books an Archeology
Tue 4 Oct 2005
at 01:25
  • msg #551

Re: More than just a goblin(start of combat)

"This was so not in the contract!" Vespian stares at the freakoid Goblin and decides that she might need a speed advantage.

Standard Action: Shift to Winged Succubus Form.
Die Results:
21:21, Today: Vespian St.Brandi rolled 11 using 1d20+4. Iniative, oh man, puhleasssee.

Milo Hardbottle
player, 218 posts
HP : 20AC:15
Wand CLW: 39 charges left
Tue 4 Oct 2005
at 03:11
  • msg #552

Re: More than just a goblin(start of combat)

"Goblins in plate armor... Crap" is all Milo can say.


23:09, Today: Milo Hardbottle rolled 15 using 1d20+2. Initative.

This message was last edited by the player at 03:12, Tue 04 Oct 2005.
Quindil Liahstia
player, 143 posts
Tue 4 Oct 2005
at 03:25
  • msg #553

Re: More than just a goblin(start of combat)

Quindil listens to Milo's comment...
Goblin in plate armor...crunchy.

Quindil Liahstia rolled 7 using 1d20+3. Init.
Renoart
player, 34 posts
Hum Cleric (Helm)
Tue 4 Oct 2005
at 04:26
  • msg #554

Re: More than just a goblin(start of combat)

"This is ill indeed friends, I have so little power left for today."

Initiative: 11
Erdthar Grimear
player, 327 posts
Gray Orc
Tue 4 Oct 2005
at 05:29
  • msg #555

Re: More than just a goblin(start of combat)

"Crunchy on the outside, chewy on the inside."  Erdthar notes with true joy of battle sparking in his eye.

00:26, Today: Erdthar Grimear rolled 21 using 1d20+3. Initiative.
Pello Flarne
player, 220 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 4 Oct 2005
at 08:04
  • msg #556

Re: More than just a goblin(start of combat)

Pello glances at Renoart.

"Oh, don't worry. This ain't nothing we haven't tried before. Well.. except for the tentacle perhaps. I've never met a goblin with a tentacle outside a drunken stupor. And then they explode revealing candy inside if you hit them."

Pello scratches his chin

"But I'm pretty sure this isn't a drunken stupor."

Initiative: 15
Erdthar Grimear
player, 328 posts
Gray Orc
Tue 4 Oct 2005
at 08:06
  • msg #557

Re: More than just a goblin(start of combat)

"Well, not since we drank all the alcohol we had, back in the forest anyway."  Erdthar shakes his head regretfully.  "Can't even get a buzz off a kiss, since Vespian won't give one up."  He grinned.
Pello Flarne
player, 221 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 4 Oct 2005
at 08:08
  • msg #558

Re: More than just a goblin(start of combat)

"Speak for yourself." Pello says with an equal grin.
Erdthar Grimear
player, 329 posts
Gray Orc
Tue 4 Oct 2005
at 08:20
  • msg #559

Re: More than just a goblin(start of combat)

"Shuddup munchkin" He shot back with a good-natured quip and a grin.
Pello Flarne
player, 222 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 4 Oct 2005
at 09:20
  • msg #560

Re: More than just a goblin(start of combat)

"I can't help that I'm naturally charming and lovable." Pello replies despite Erdthar's "command".
Erdthar Grimear
player, 330 posts
Gray Orc
Tue 4 Oct 2005
at 09:35
  • msg #561

Re: More than just a goblin(start of combat)

"Loveable maybe, with bbq sauce."
Pello Flarne
player, 223 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 4 Oct 2005
at 09:38
  • msg #562

Re: More than just a goblin(start of combat)

"I don't know about that. The ladies usually prefer whipped cream."
Gimuld Froking
player, 200 posts
Tue 4 Oct 2005
at 19:02
  • msg #563

Re: More than just a goblin(start of combat)

You know, this is a quite fascinating topic both of your are talking about, but I think we have slightly bigger problems... that and your making me hungry.

Init: Gimuld Froking rolled 4 using 1d20+3.
Pello Flarne
player, 224 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 4 Oct 2005
at 20:46
  • msg #564

Re: More than just a goblin(start of combat)

"Oh, just grab a crunchy beetle. Or a goblin. The big guy here seems to suggest that they taste quite well. Actually.."

Pello gets a thoughtful expression on his face,

"Big guy, do you think you could eat Kurag kinda quickly. If we intimidate the goblins like that we might not even need to fight."
Erdthar Grimear
player, 332 posts
Gray Orc
Tue 4 Oct 2005
at 20:54
  • msg #565

Re: More than just a goblin(start of combat)

Erdthar gave the thought due consideration.  "I'd try, but I'm stuck here by this rock, talking to you, until the combat actually starts."  He looked down at the rocky ground.  "You ever get that feeling?  You want to move, but your feet don't actually do anything for a while?"
Pello Flarne
player, 225 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 4 Oct 2005
at 20:58
  • msg #566

Re: More than just a goblin(start of combat)

"Oh ya. Particularly irritating when you don't feel like moving, but know that your opponent's are going to whack you a few times more, before you do feel like moving. But I think its a question of theology. You do know that the gods play games with us mortals as pawns, yes? I guess its just a sideeffect of that big game played above."
Myth -DM-
GM, 587 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 4 Oct 2005
at 21:37
  • msg #567

More than just a goblin(start of round 1)

Initiative
Erdthar: 21
Pello: 15
Enemies: 15
Milo: 15
Vespian: 11
Renoart: 11
Quindill: 7
Gimuld: 4

The goblins hold their line as the encounter evolves into battle.

GO!    attack , kill, die!



OoC: Medium rock piles offer Total cover
Small rock piles offer 3/4 cover
Movement squares over(through) rock piles cost double.

This message was last edited by the GM at 18:25, Thu 06 Oct 2005.
Milo Hardbottle
player, 219 posts
HP : 20AC:15
Wand CLW: 39 charges left
Tue 4 Oct 2005
at 21:58
  • msg #568

Re: More than just a goblin(start of round 1)

Milo runs forward and hides behind the edge of one of the rock piles. "So you guys hit em hard and I'll dart in with the wand of healing keeping you guys healthly" he says with a flourish of the wand and a bit of a skip in his step.



Move: 20-M

Erdthar Grimear
player, 333 posts
Gray Orc
Tue 4 Oct 2005
at 22:04
  • msg #569

Re: More than just a goblin(start of round 1)

Erdthar skirts around the large pile of rock to his right, positioning himself for a rush when his allies move in.  "Close in anyone planning to fight, but don't get between me and their left flank."

"Move to Q22, which gives me a charge line next round to either 4 or 1."
Gimuld Froking
player, 202 posts
Tue 4 Oct 2005
at 22:57
  • msg #570

Re: More than just a goblin(start of round 1)

Gimuld moves around the small left rock piles. I'll try to flank anything. Gimuld thinks of loading his crossbow, but realizes he would have to fetch it.

Move to: H-15 so I can charge.
This message was last edited by the player at 23:31, Tue 04 Oct 2005.
Renoart
player, 37 posts
Hum Cleric (Helm)
Wed 5 Oct 2005
at 04:01
  • msg #571

Re: More than just a goblin(start of round 1)

Before Gimuld moves, Renoart utters a short incantation and presses his hand on Gimuld's shoulder.

"I hope this spell wards any blows that might cause you harm, as in the last battle, friend, go with the protection of Helm."


Initiative: 11
Starting Location: u-18
Move Action:
Free Action:
Standard Action: Cast domain spell "Prot from Chaos"
Action Results: Gimuld Prot from Evil +2AC +2 saves vs. chaotic creatures, 2 minute duration.
Ending Location: u-18, no change

This message was last edited by the player at 13:50, Wed 05 Oct 2005.
Quindil Liahstia
player, 144 posts
Wed 5 Oct 2005
at 07:56
  • msg #572

Re: More than just a goblin(start of round 1)

Quindil goes for a jog (Move to p25.).  He comes to a halt, turns to meet the ugly green guys.  He adopts a battle stance, longsword held in front of him.

Quindil speaks slowing and clearly to the goblins (although doubtful they can understand him).
Lel hanyiir mayn qyp galh.

Quindil calmly awaits the onslaught.

OOC-I might need some healin pretty quick here ;)
Vespian St.Brandi
player, 388 posts
Studious an Philosophical
Loves Books an Archeology
Wed 5 Oct 2005
at 22:00
  • msg #573

Re: More than just a goblin(start of round 1)

Vespian flits over to land next to Erdthar and then proudly flips off Kurag with the Universal, raised middle finger, Sign of Puck You!

Initiative: 11
Starting Location: 16s
Move Action: Fly,
Free Action:
Standard Action: Cast Doom on Kuraq, Will DC 14
Action Results:
Ending Location: q22

This message was last edited by the player at 22:02, Wed 05 Oct 2005.
Pello Flarne
player, 227 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 5 Oct 2005
at 22:36
  • msg #574

Re:  some one call an exterminator! (end round 8)

As people spring into movement, Pello ducks a bit lower behind the rocks, and stealthily makes his way amongst the rock piles towards the action. Unfortunately he finds himself inexperiences at sneaking while carrying a spear, and thus though relatively unseen, his progress is marked by the clatter and clanging of a rogue spear bumping into rocks, floor, and anything else handily available.

Move stealthily to m19
Move silently check: 5
Hide check: 18

Myth -DM-
GM, 589 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 6 Oct 2005
at 22:03
  • msg #575

More than just a goblin (end of round 1)

The adventures begin to form up into an attack position. Erdthar along with Milo and Pello are able to get closer to the goblin Horde.

Before the rest of the party has a chance to react the goblins attack. Two of the goblins, wielding crossbows fall out from behind a small pile of rocks. (g5, g6) They take aim at the only two targets they have line of sight with; Vespian and Erdthar. The bolts snap from their bows and riffle toward their targets. One of the bolts strikes clean, nailing Vespian straight on and piercing her chain shirt  (23hit! -5hp). The other bolt also strikes true as it cuts through Erdthar’s leathers, badly wounding the orc (23hit! -7hp).
The remaining goblins continue to hold their line, waiting for the Heroes’ advance. Kurag seems to give out some orders to his troops but he is too far away to hear him. (Listen DC: 15)

 The remaining adventurers start to react when suddenly the air above them starts to pulse with arcane energy; a nearly transparent blue-white cloud appears over the group. The cloud pulses for a split second and then unleashes a torrent of fist sized snowballs. The rock hard snowballs pound down around the area, pummeling all those below.  And then in an instant the artificial storm is gone. (Spell Damage: -11hp, Ref DC: 13 for half) Spell effects Vespian, Gimuld, Quindill and Renoart

After the snowball swarm the company scatters.

Contingent on Reflex save ~ Vespian takes flight as she unleashes a spell of her own. The spell does not seem to affect the large goblin. (Saved: 23)

Renoart cast a spell upon Gimuld, hoping to protect the human some what. He then moves closer to the goblin pack.

Quindill pushes forward getting closer to the goblin enemies.

Gimuld also moves forward into position.
Myth -DM-
GM, 590 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 6 Oct 2005
at 22:03
  • msg #576

More than just a goblin (start of round 2)

Initiative
Erdthar: 21
Pello: 15
Milo: 15
Enemies: 15
Vespian: 11
Renoart: 11
Quindill: 7
Gimuld: 4


OoC: Medium rock piles offer Total cover
Small rock piles offer 3/4 cover
Movement squares over(through) rock piles cost double.

This message was last edited by the GM at 22:04, Thu 06 Oct 2005.
Pello Flarne
player, 228 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 6 Oct 2005
at 22:14
  • msg #577

Re: some one call an exterminator! (start round 9)

Moving stealthily amongst the rocks, Pello finally pops out a short distance from the dread lord Kurag.

"You are going down, down, down.. in history, of course." he mumbles silently to himself, and then straightens to his full height of three feet, two inches as he casts a spell on the leader in the middle of the goblin formation.

Move to k20
Move Silently: 18
Hide: 13
Casts Charm Person on Kurag (DC 14)

Renoart
player, 39 posts
Hum Cleric (Helm)
Fri 7 Oct 2005
at 01:05
  • msg #578

Re: some one call an exterminator! (start round 9)

Renoart is caught unawares like a lead weight when the snowball storm hits, and ends up being chilled, and quite hurt.

"That, might, have been,...better.", he mouths through chattering teeth.

Brushing off the snow he moves to the front to join his companions. He also bends an ear to attempt to hear when Kurag may have said to his fiendish goblins.


17:56, Today: Renoart rolled 21 using 1d20+7. Concentration check from spell damage:.
17:54, Today: Renoart rolled 19 using 1d20+3. listen check to hear Kurag.
17:49, Today: Renoart rolled 9 using 1d20. Reflex save for half damage DC 13.



Initiative: 11
Starting Location: u-18
Move Action: Double Move
Free Action: Listen for Kurag's Order: Listen Check result: 19
Standard Action:
Ending Location: p-22

Ref save Failed: 9
Not sure if I needed the concentration check or not, but I rolled it just in case.

This message was last edited by the player at 01:07, Fri 07 Oct 2005.
Gimuld Froking
player, 204 posts
Fri 7 Oct 2005
at 01:25
  • msg #579

Re: some one call an exterminator! (start round 9)

Gimuld sadly cannot get out of the way in-time. He gets pummeled by the snow and takes quite a chill. None-the-less, Gimuld moves forward several steps, and sets his plan into action. He starts to watch the movement of Goblin 3, every breath, every sweat drop, every action, even if miniscule, is watched.

Move to G-16
Designate Goblin #3 for Dodge


Listen: Gimuld Froking rolled 16 using 1d20-2.
Reflex: Gimuld Froking rolled 8 using 1d20+6.

Hey Myth, also note Gimulds Combat Reflexes if you have a goblin attack him. Also, do you have AaO's come first or whoever has higher init?

This message was lightly edited by the player at 19:26, Fri 07 Oct 2005.
Erdthar Grimear
player, 336 posts
Gray Orc
Fri 7 Oct 2005
at 17:57
  • msg #580

Re: some one call an exterminator! (start round 9)

Erdthar growls deep in his chest at the sting of the arrow, and charges the archers, cutting deep into the nearest with his axe.


Current/Max HP: 21/28
Initiative: 21
Starting Location: Q22
Move Action: Charge to J28
Free Action:
Standard Action: Charge Attack B5
Action Results: 7 hp to goblin archer 5
Ending Location: J28

Die Rolls:
12:50, Today: Erdthar Grimear rolled 7 using 1d8+6. Damage 5.
12:49, Today: Erdthar Grimear rolled 20 using 1d20+12. Charge Attack 5.

Quindil Liahstia
player, 146 posts
Fri 7 Oct 2005
at 18:51
  • msg #581

Re: some one call an exterminator! (start round 9)

Quindil Liahstia rolled 19 using 1d20+3. Reflex Save.

Quindil manages to avoid the worst of the flurries, but still takes a couple painful blows.  Nonetheless, he joins the battle in earnest.

I'll get the other archer

He charges alongside Erd to take down the goblin menace.

Quindil Liahstia rolled 27 using 1d20+7. Attack Roll.
Quindil Liahstia rolled 20 using 1d20+7. Confirm Crit?.
Quindil Liahstia rolled 10 using 2d8+2. Critical Damage.


Quindil tears into the puny little runt, slashing across the neck.  The goblin's blood (OOC:what colour do goblins bleed in D&D? :p) spurts everywhere.

Move to j29.
Vespian St.Brandi
player, 392 posts
Studious an Philosophical
Loves Books an Archeology
Fri 7 Oct 2005
at 19:58
  • msg #582

Re: some one call an exterminator! (start round 9)

Swearing at the damage, she soars off to the top of a tall rock mound. Once there, she stares deeply at the small goblin Girl.


Initiative: 11
Starting Location: 23q
Move Action: Fly,
Free Action:
Standard Action: Suggestion on Little Goblin 2, DC 16
Action Results:
Ending Location: h27
Milo Hardbottle
player, 221 posts
HP : 20AC:15
Wand CLW: 39 charges left
Fri 7 Oct 2005
at 20:24
  • msg #583

Re: some one call an exterminator! (start round 9)

Milo waits planing on his healing attack.
Myth -DM-
GM, 594 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 8 Oct 2005
at 14:25
  • msg #584

More than just a goblin (end of round 2)

Last Round’s Spell Effects: The magical storm pummels down upon Renoart and Gimuld providing them with the full on brunt of the damage. Quindill dodges left and right as he shakes off some of the blows. Vespian avoids the spell completely; the magical snowballs wither away to nothing as they touch her skin, causing no harm.

Listen Results:

Spoiler text: (Highlight or hover over the text to view)
  ”hold until they close, then swarm. Reinforcements will arrive soon. But we will not need them. Hahahahaha 


Erdthar charges into battle unleashing his wrath upon the goblin archer.  His blow is as powerful as always yet the goblin remains in his shoes.

Pello moves forward a bit and works some of his intricate arcane magic. His attempt to posses the Superior Kurag failed and the mage is left with little to show for. (Save: 17)

Milo stays behind the cover of the rock pile as the battle unfolds.

Kurag barks out the order for the enemy lines to break out of formation as Erdthar charges in.  They move together as they start to surround Erdthar. A barrage of attacks fall upon the orc as the goblins fall in.
A spear tip flashes as one of the goblins stabs it into Erdthar’s side. (G4:24Hit! -4hp)

The two archer goblins each drop their bows as they reach for their daggers. The two stab out at the large orc. The first goblin barley misses the orc as the dagger glances off his leathers. The second dagger wielding goblin misses as well; his blow also glances off Erdthar’s armor.
One of the full plate warriors gives out a war cry ”Rarararararar! as he charges in with his axe held high over his head ready to bring it down upon the Orc’s head. The axe cleaves deep into Erdthar’s shoulder making him spit out a cry of pain. (G1:23hit! -3hp)

Kurag stays close by his troops as they move in, he eggs them on as they attack the large orc. His massive tentacles coil here and there high above his head. One of them starts to slither its way toward Erdthar, but the beast Kurag does not attack, he seems to be using it for intimidation.

His little goblin wench stays very close to his side, not straying more than a couple of feet.

Vespian takes flight as she soars into the action, she perches herself on top of one of the rock piles, there she attempts to sway the mind of the goblin wench.(Save: Failed 13) As she flies many of the goblin weapons attempt to reach up and grab her, but she is too fast.  (Top of rock pile is at 8’) The goblin wench seems to take a liking to Vespian, and the little goblin starts to back further away from Kurag. She seems to comply with Vespian, yet she also seems extremely frighten by Kurag all the sudden.

Renoart still shaking off some of the spell’s effect moves forward into the action, he holds his shield and weapon at the ready.

Quindill rushes forward into the fight, giving Erdthar some support. The two barbarians form a small but effective front line. Quindill sinks his blade deep into the goblin, forgoing any protective armor the beast might have had.

Gimuld still a bit chilled from the spell moves forward slightly as he watches Kurag’s every step.
Myth -DM-
GM, 595 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 8 Oct 2005
at 14:28
  • msg #585

More than just a goblin (start of round 3)

Initiative
Erdthar: 21       Hp: 14/28
Pello: 15           Hp: 16/21
Milo: 15            Hp: 20/20
Enemies: 15
Vespian: 11      Hp: 9/20
Renoart: 11      Hp: 9/20
Quindill: 7         Hp: 19/32
Gimuld: 4          Hp: 1/23  (Prot from Evil +2AC +2 saves vs. chaotic creatures, 2 minute duration.)

G1: Ac: 20
G2: Ac: 19
G3: Ac: 16
G4: Ac: 16
G5: Ac: 16 Hp: -7
G6: Ac: 16 Hp: -10
K1: Ac: ??
K2: Ac: ??




OoC: Medium rock piles offer Total cover
Small rock piles offer 3/4 cover
Movement squares over(through) rock piles cost double.

Erdthar Grimear
player, 337 posts
Gray Orc
Sat 8 Oct 2005
at 14:38
  • msg #586

Re:  More than just a goblin (start of round 3)

Erdthar grits is tteth at the pummeling he's taking, and swings again into the former archer before him, cutting deep at the the small greenie's side.


Current HP: 14/28
Initiative: 21
Starting Location: J28
Move Action:
Free Action:
Standard Action: Attack Goblin 5
Action Results: 8 damage to Goblin 5
Ending Location: J28

Die Rolls:
09:36, Today: Erdthar Grimear rolled 8 using 1d8+6. Damage Goblin 5.
09:35, Today: Erdthar Grimear rolled 27 using 1d20+10. Attack Goblin 5.

Gimuld Froking
player, 205 posts
Sat 8 Oct 2005
at 14:52
  • msg #587

Re:  More than just a goblin (start of round 3)

Gimuld, staggering from the coldness, thinks the smart way. Hey, maybe I should get some healing! He runs towards Milo the best he can, even though all the loss of blood, and the coldness. Milo, can you heal me a little?

Move to: K19, to get some healing
Vespian St.Brandi
player, 395 posts
Studious an Philosophical
Loves Books an Archeology
Sat 8 Oct 2005
at 15:30
  • msg #588

Re:  More than just a goblin (start of round 3)

Vespian drops behind Kuraq to chop mightily, yet misses terribly.
Spoken in Goblin- "Those who defy us shall all die, die I say Die!!!!"

Initiative: 11
Starting Location: 23q
Move Action: Fly,
Free Action: Talk Trash
Standard Action: Attack Kuraq
Action Results:
Ending Location: g28


Die Results:
11:24, Today: Vespian St.Brandi rolled 9 using 1d20+6. Great Swrod Chop on Kuraq.

Renoart
player, 40 posts
Hum Cleric (Helm)
Sat 8 Oct 2005
at 16:07
  • msg #589

Re:  More than just a goblin (start of round 3)

Seeing the spear and axe cleave cut into Erdthar, Renoart is hesitant to enter the fray, but he throws his shield and sword out in front and charges in!

It is a good strike and bites deep, unfortantely, he didn't really want to draw this attention to himself.


08:57, Today: Renoart rolled 5 using 1d10+2. possible damage.
08:56, Today: Renoart rolled 19 using 1d20+3. attack #4 goblin.



Current HP: 9/20
Initiative: 11
Starting Location: p-22
Move Action: 30ft move
Free Action:
Standard Action: single attack #4 hit! damage: 5
Ending Location: j-26

Milo Hardbottle
player, 222 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sat 8 Oct 2005
at 16:14
  • msg #590

Re:  More than just a goblin (start of round 3)

Milo moves to Gimuls location and administers the wands healing ability. Then moves back to his hiding place.



12:12, Today: Milo Hardbottle rolled 4 using 1d8+2. Wand O' Cuure Light Wounds.

Pello Flarne
player, 229 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 8 Oct 2005
at 16:26
  • msg #591

Re:  More than just a goblin (start of round 3)

"Hey! Wartheads! Get of the man!" Pello shouts from his position, and  casts a spell at the goblin to the right of left of Erdthar.

Cast Flaming Sphere at the position of goblin 1
Damage: 4 (Reflex save 17 negates)
2 rounds left

Renoart
player, 41 posts
Hum Cleric (Helm)
Sat 8 Oct 2005
at 16:36
  • msg #592

Re:  More than just a goblin (start of round 3)

Having listened in to Kurag's commands.

"uh, should we be worried if more forces arrive? I mean, you did say giant and dragons were no problem right?
Erdthar Grimear
player, 339 posts
Gray Orc
Sat 8 Oct 2005
at 16:44
  • msg #593

Re:  More than just a goblin (start of round 3)

Erdthar grins, a wide baring of fangs that makes him look much more orc-like.  "Did I say no problem?" And he laughed, maniacaly and boomingly, locking eyes with Kurag over the mutilated archer between them.
Pello Flarne
player, 230 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 8 Oct 2005
at 18:45
  • msg #594

Re:  More than just a goblin (start of round 3)

Not having heard Kurag's command, Pello calls out joyfully, "Oh I wouldn't worry about reinforcements. We'll kill anything deader than dead. Trust us. We are professionals. We know what we are doing."
Quindil Liahstia
player, 147 posts
Sun 9 Oct 2005
at 16:30
  • msg #595

Re:  More than just a goblin (start of round 3)

Quindil takes another swing at the soon-to-be-extinct goblin.

Quindil Liahstia rolled 21 using 1d20+5. Attack Roll.
Quindil Liahstia rolled 4 using 1d8+1. Damage.


Goblin flesh splits underneath the finely crafted blade, causing even more problems for the poor mangles archer.
Myth -DM-
GM, 599 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 11 Oct 2005
at 02:52
  • msg #596

More than just a goblin (end of round 3)

Blades fly as the full on battle rages!!

Erdthar continues to dish out the pain with another successful hit.  Somehow the Elite goblin Troop is able to take the blow in stride, as he still remains on his feet.

Pello ignites a ball of fiery flame upon one of the enemy goblins.

Milo holds his position behind the rock pile when he sees Gimuld trotting over. He runs out to meet Gimuld, administering the aid from the wand as he reaches the rogue.

More of the goblins move in around Quindill and Erdthar as they skirt the fiery ball of death. Spear heads fly towards Erdthar; one goes high as the other goes low to the legs. Both of the long sticks go wide missing their target. Then a dagger tries to slide in from the north as another goblin presses inward. The dagger blade manages to bite a bit of flesh as the goblin stabs(16Hit! -2hp). The third and final enemy; the axe wielding goblin, attacks. His axe swings in swiftly from the right tearing chucks of Erdthar’s flesh as it passes (27hit!  -7hp).

Kurag looking like he wants to attack the orc ”oppressor” turns his attentions toward Vespian as she lands on top of the rock pile. His coiling tentacles both lash out with lightning speed. The first tentacle is not long enough to reach Vespian up there on her perch, but the second one reaches up and nails her across the face. The tentacle is hard and rubbery, hitting with an uncanny amount of force. (23Hit! -6hp) ”Dare to defy me?” He roars as his second attack hits home.

Vespian still a bit stunned from Kurag’s attack jumps down behind him and swings hard with her sword. Unfortunately the young lass can not hit.

Renoart moves forward to attack one of the goblin troopers, he scores a strike with his bastard sword.

Quindill smacks the goblin around with his sword a bit more.

Gimuld runs closer to Milo, in order to get some healing from the young Druid.
Myth -DM-
GM, 600 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 11 Oct 2005
at 02:53
  • msg #597

More than just a goblin (start of round 4)

Initiative
Erdthar: 21       Hp: 5/28
Pello: 15           Hp: 16/21
Milo: 15            Hp: 20/20
Enemies: 15
Vespian: 11      Hp: 3/20
Renoart: 11      Hp: 9/20
Quindill: 7         Hp: 19/32
Gimuld: 4          Hp: 5/23  (Prot from Evil +2AC +2 saves vs. chaotic creatures, 2 minute duration.)

G1: Ac: 20 Hp: -4
G2: Ac: 19
G3: Ac: 16 -5
G4: Ac: 16
G5: Ac: 16 Hp: -15
G6: Ac: 16 Hp: -14
K1: Ac: ??
K2: Ac: ??




Erdthar Grimear
player, 344 posts
Gray Orc
Tue 11 Oct 2005
at 03:19
  • msg #598

Re: More than just a goblin (start of round 4)

"MILO!  I need you here!"  Erdthar yelled in his deep echoing basso, then shuddered along his great frame as his eyes glazed and his mouth frothed, yelling inarticulately, he swung again at the hateful piece of dung beofre him, chopping the pest in twain and glaring over the mess at Kurag, and growled.


Current HP: 9/32
Initiative: 21
Starting Location: J28
Move Action:
Free Action: Enter rage 1/7 rounds
Standard Action: Attack Goblin 5
Action Results: 16 damage to Goblin 5
Ending Location: J28

Die Rolls:
22:04, Today: Erdthar Grimear rolled 16 using 1d8+9. Damage Goblin 5.
22:03, Today: Erdthar Grimear rolled 26 using 1d20+12. Attack Goblin 5.


Now I roll decent damage! argh!

Pello Flarne
player, 232 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 11 Oct 2005
at 03:20
  • msg #599

Re: More than just a goblin (start of round 4)

For just a moment Pello looks like he is going to charge in and join the fray, but then he visibly wrenches himself from the temptation. As if to make up for the lack of impulsiveness, quickly leaves the cover to skirt around the combat. Once in a position not too far from the fighting, he takes one of the bottles hanging from his bandolier and hurls it at the closest goblin.
The bottle smashes into the goblin, spraying liquid fire all around it, burning both it and the goblin meandering around in Pello's sphere of fire.

"Try picking on someone your own size!"

Move to: G25
Attack g4: 23
Damage: 4
G4 is on fire and will take 3 more damage next round unless it extinguishes the flames (full-round action, DC 15, rolling on the ground provides +2 for the save).

Flaming Sphere damage: 3 (Reflex save 17 negates)
1 round left on the flaming sphere

Renoart
player, 45 posts
Hum Cleric (Helm)
Tue 11 Oct 2005
at 05:05
  • msg #600

Re: More than just a goblin (start of round 4)

Renoart finds himself tossled around a bit in the melee, and feels the heat of the flaming sphere.

"Sweet milk of the gods, watch it with that thing!"

The distraction is enough to turn his bastard blade awry.


22:04, Today: Renoart rolled 9 using 1d20+3. attack goblin #3.



Current HP: 9/20
Initiative: 11
Starting Location:  l-25
Move Action:
Free Action:
Standard Action: single attack #3 miss
Ending Location:

Pello Flarne
player, 233 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 11 Oct 2005
at 05:39
  • msg #601

Re: More than just a goblin (start of round 4)

"If you can't stand the heat, stay out of my world." Pello announces as he mentaly adjusts the position of the flaming sphere for max burnage.
This message was last edited by the player at 15:55, Tue 11 Oct 2005.
Vespian St.Brandi
player, 397 posts
Studious an Philosophical
Loves Books an Archeology
Tue 11 Oct 2005
at 10:56
  • msg #602

Re: More than just a goblin (start of round 4)

"Don't touch me with that nasty thing unless you wash it first!!!"
Vespian shouts as she brings down her sword in a furious wrath.

Initiative: 11
Starting Location: g28
Move Action: Fly,
Free Action: Talk Trash
Standard Action: Attack Kuraq
Action Results:
Ending Location: g28



Die Results:
06:52, Today: Vespian St.Brandi rolled 16 using 2d6+4. Damage, please, please, please, please.
06:52, Today: Vespian St.Brandi rolled 10 using 1d20+6. crit confim, please, please, please.
06:51, Today: Vespian St.Brandi rolled 26 using 1d20+6. Attack Kuraq again.

This message was last edited by the player at 10:58, Tue 11 Oct 2005.
Quindil Liahstia
player, 149 posts
Tue 11 Oct 2005
at 13:51
  • msg #603

Re: More than just a goblin (start of round 4)

Just be a good boy and die...


Quindil Liahstia rolled 7 using 1d20+5. Attack Roll.


Quindil takes another swing at the goblin, but he catches the side of the goblins armour, doing no damage.
Milo Hardbottle
player, 223 posts
HP : 20AC:15
Wand CLW: 39 charges left
Tue 11 Oct 2005
at 15:33
  • msg #604

Re: More than just a goblin (start of round 4)

Milos ears pick up Erdthars growl for help and he runs as fast as his little legs can carry him to the rear of Erd and Quin, winded but ready to administer the wand the next moment. "*Weeze* Silvanus have mercy I made it."


Action: Run x4 to 29-K
Im assuming you cant use a standard action after a x4 run?

Gimuld Froking
player, 207 posts
Wed 12 Oct 2005
at 02:04
  • msg #605

Re: More than just a goblin (start of round 4)

Gimuld moves to E23, as to possibly attack the small goblin. He starts to study it's movement.

Move to E23 and designate the small goblin as the target for my dodge feat.
Myth -DM-
GM, 602 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 12 Oct 2005
at 02:52
  • msg #606

More than just a goblin (end of round 4)

Erdthar calls for Milo as he lays the final deadly blow upon the goblin.

Pello slightly adjust his flaming ball of fire as he draws a flask from his bandoleer. He moves forward and launches the flask. He scores a direct hit; spreading most of the flaming goo all over the spear wielding goblin, the rest of the goo splashes out to the side. A splash of the goo manages to hit the Axe wielding goblin as well, adding insult to injury.  The goblin consumed by the alchemist fire freaks out and immediately tries to extinguish the flames.  (Save passed: 17 Flames will extinguish next round, at the beginning of Pello’s action)

Some how Milo manages to hear Erdthar’s plea for help through the horrific sounds of battle. He hot-steps it across the cavern, heading in Erdthar’s direction. As Milo passes; one of the nasty axe wielding goblins takes an awkward swing at him. The luck of the Kender flows deep in Milo’s blood, for the axe glides past his head with but a “swoosh” of air, leaving the goblin with a dumbfounded look upon his face. (AoO: 11 Missed)

The unsuspecting goblin, g3, finds himself in a bad way as Renoart moves up from behind. He turns to face Renoart as he takes a step backward, defending him self to the best of his ability. His spear is of no use in a hand-to-hand melee situation, and he knows it. His quick step back puts him in position for a jab, and he takes the opening. The spear tip slides by the edge of Renoart’s shield just enough to nick the human’s arm.  (23 hit  -2 hp)

One goblin continues to due battle not only with Erdthar but that pesky flaming ball as well. He seems to be faring well with Erdthar but not so well with the flaming ball of fire. The fiery ball bites into him yet again as he takes a swipe at Erdthar. His blade comes up from below and catches the Orc under the chin, splitting his chin wide open; blood sprays wildly. (17Hit -8hp)  The rage seen in the Orc’s eyes deepens.

The other axe wielding goblin keeps his focus on Milo after the Halfling runs by. He swings in hard with his axe, he grunts as he throws all his strength into the swing.  Again the goblin misses the Halfling, proving once again, that the Kender blood flows deep.

The other spear wielding goblin is attempting to extinguish his flames.

The dagger wielding goblin slashes out at Quindill, aiming high in an effort to blind him.  The elf moves with lightning speed as he dodges to the side, making the dagger go wide.

Kurag continues his assault on Vespian. His tentacles' flapping wildly as they go in for the strike.  Both tentacles miss their mark as Vespian turns them aside with her blade. Seeing that his animalistic tentacles can not do the job for him, he decides to push in hard with his Morningstar. His weapon comes up and across with great speed. Too much speed, for he misses his mark and nearly leaves him self open for a counter.

The female goblin remains on the outskirts of battle, not following Vespian’s orders, but not necessarily breaking them either.

Vespian turns on Kurag and unleashes a deadly strike. It seems that he did leave himself open for the counter. Vespian’s blade comes down hard and connects with flesh, ignoring the beast’s glammer effect.

Renoart swings out at the goblin but the foe moved too quickly.

Quindill counters the goblins swing with a swing of his own. Being back on his heals from the dodge causes him to miss his mark and go wide to the left.

Gimuld moves forward into position. He still limps a bit from his wounds but the human is still quick on his feet.
Myth -DM-
GM, 603 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 12 Oct 2005
at 02:53
  • msg #607

More than just a goblin (start of round 5)

Initiative
Erdthar: 21       Hp: 0/28  Temp: 1/4
Pello: 15           Hp: 16/21
Milo: 15            Hp: 20/20
Enemies: 15
Vespian: 11      Hp: 6/20
Renoart: 11      Hp: 7/20
Quindill: 7         Hp: 19/32
Gimuld: 4          Hp: 5/23  (Prot from Evil +2AC +2 saves vs. chaotic creatures, 2 minute duration.)

G1: Ac: 20 Hp: -7
G2: Ac: 19
G3: Ac: 16 Hp: -5
G4: Ac: 16 Hp: -4
G5: Ac: 16 Hp: -31 DEAD
G6: Ac: 16 Hp: -14
K1: Ac: ??  Hp: -16
K2: Ac: ??



This message was last edited by the GM at 00:07, Thu 13 Oct 2005.
Renoart
player, 47 posts
Hum Cleric (Helm)
Wed 12 Oct 2005
at 04:04
  • msg #608

Re: More than just a goblin (start of round 5)

The spear thrust surprises Renoart, he thought he was a better swordsmen then that! He raises his bastard sword and attempts to crack the spear shaft asunder.


21:03, Today: Renoart rolled 9 using 1d10+2. possible damage to spear -5 hardness.
21:02, Today: Renoart rolled 15 using 1d20+7. that was a d6, new sunder attempt.
21:01, Today: Renoart rolled 9 using 1d6+8. sunder attempt.



Current HP: 7/20
Initiative: 11
Starting Location:  l-25
Move Action: 5ft step
Free Action:
Standard Action: attempt to sunder: result: 15 possible damage to spear: 4
Ending Location: k-25

Sunder:

Provokes an AoO, make opposed attack rolls,

My roll, +4 1 size category bigger, +2 str, +1 bab, +1d20,

Two-handed hafted weapon, 5 hardness, hp 10

This message was last edited by the player at 04:07, Wed 12 Oct 2005.
Erdthar Grimear
player, 345 posts
Gray Orc
Wed 12 Oct 2005
at 04:08
  • msg #609

Re: More than just a goblin (start of round 5)

Distracted by the non-stop barrage of swords, arrow, daggers, and flames hitting him from every direction, erdthar misses, swinging his axe wildly around in the air.


Current HP: 1/32
Initiative: 21
Starting Location: J28
Move Action:
Free Action: rage 2/7 rounds
Standard Action: Attack Goblin 1
Action Results: miss
Ending Location: J28

Die Rolls:
22:52, Today: Erdthar Grimear rolled 15 using 1d20+12. Attack Goblin 1.

This message was last edited by the player at 14:52, Wed 12 Oct 2005.
Quindil Liahstia
player, 150 posts
Wed 12 Oct 2005
at 05:19
  • msg #610

Re: More than just a goblin (start of round 5)

Quindil takes another swing at the goblin, but misses the goblin by just an inch.

Quindil Liahstia rolled 15 using 1d20+5. Attack Roll.
Pello Flarne
player, 235 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 12 Oct 2005
at 09:16
  • msg #611

Re: More than just a goblin (start of round 5)

A bit surprised that he hasn't yet been targeted yet, Pello decides to up the ant. After all, it isn't proper that the most important person on the entire battlefield is just ignored!

Moving closer to the goblins, weaving his hands in the air, the pyromanist utters the traditional arcane incantations and the stretches out his hands. And nothing happens..

"Duh! Pyroni! Pyroni! Not Pyrona. Argh, I always make that mistake!"

The unattended burning sphere suddently flares up as Pello's feelings are fused through it, and then disappears in a puff of smoke and goblin ashes.

5 ft step to H25.
Cast Burning Hands defensively
Concentration check: 11 (natural 1)
Burning sphere damage: 9
This round left on the flaming sphere

Milo Hardbottle
player, 224 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 12 Oct 2005
at 14:47
  • msg #612

Re: More than just a goblin (start of round 5)

Milo looks down at the wounded Erdthar and supercharges him with the maximum power the little wand can produce in one charge.



10:45, Today: Milo Hardbottle rolled 10 using 1d8+2. Wand O' Cure Light Wounds.

Gimuld Froking
player, 208 posts
Thu 13 Oct 2005
at 00:55
  • msg #613

Re: More than just a goblin (start of round 5)

Gimuld charges at the small goblin. But it doesn't look like it connects.


Current HP: 5/23
Initiative: 4
Starting Location: E23
Move Action: Charge at the small goblin
Free Action: Designate Goblin 1 as target for dodge
Standard Action: Charge at the small goblin
Action Results: Pretty sure I missed, but possible damage of 7.
Ending Location: E26

Damage:Gimuld Froking rolled 7 using 1d8+4.
Attack Roll: Gimuld Froking rolled 11 using 1d20+6.

Mobility is always great to remember

Vespian St.Brandi
player, 398 posts
Studious an Philosophical
Loves Books an Archeology
Thu 13 Oct 2005
at 01:51
  • msg #614

Re: More than just a goblin (start of round 5)

Holds her ground and strikes again, flailing wildly.

Telepathic Communication to small goblin. "Little friend, if there is anything, anything at all you might be able to do to help. Now would be a good time."

Initiative: 11
Starting Location: g28
Move Action: None
Free Action: Telepathy to small goblin
Standard Action: Attack Kuraq
Action Results: Miss
Ending Location: g28

Myth -DM-
GM, 608 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 13 Oct 2005
at 21:16
  • msg #615

More than just a goblin (end of round 5)

Erdthar swings his axe but can not connect with the heavily armored foe.

Pello steps forward and attempts one of his spells. In the heat of battle Pello is unable to get the spell off; the magical energies dissipate to nothing.

Milo reaches out and lies the healing magic upon Erdthar. Erdthar experiences a bit of pain as many of the orc’s wounds seal and stop bleeding.

The heavily armored goblin continues to battle Erdthar as he fiends off the fiery flames. Again he has no luck with the flames as they reach up and scorch his hide. Through the flames he is still able to get an attack off against Erdthar; his axe swings wildly from the side nearly lopping Erdthar’s ear off. (22hit -7hp)

Successfully extinguishing the flames caused by the alchemist fire the goblin looks up in anger toward Pello. ”You will pay for that!” He spits out in broken common as he throws his spear to the ground and draws his dagger. He lashes out with the dagger blade, plunging into Pello’s stomach with a disgusting “squish”. (21hit  -5hp)

The other axe wielding goblin continues to swing madly toward Milo. His axe comes across in a horizontal motion from left to right just barley catching the Halfling in the shoulder. (16hit -2hp) ”Take that you little rodent.” He chuckles as he presses inward.

Kurag press on. Coming in hard and fast with an over head swing of his Morningstar. His swing misses terribly and nearly comes back to catch him in the shin. Upset with his inability to hit the winged women he pushes in harder, flapping wildly with his tentacles. The first one flashes by Vepian’s head, the second goes wide right of her midsection. Again Kurag is unsuccessful with his attack. He starts to bark out orders. ”Zakalandra! Do something. Now!”

The goblin tangling with Renoart continues to jab away at the cleric. Again Renoart pushes the blow aside with a swap of his shield.

The dagger wielding foe that battles Quindill takes a couple of mad swipes toward the elf. His swipe lands true against the elf’s left forearm, ripping a wide two-inch gash. (21hit  -5hp)

Vespian swings against Kurag but the large goblin’s defenses turn the blow to the side. Simultaneously Vespian uses her telepathic ability to communicate with the small goblin female.  The little goblin starts to wrench at her head screaming wildly and shaking madly ”stop, stop, go away, go away, He will kill me!” She seems terribly frightened and refuses to do anything for or against the Heroes.

Renoart moves forward and swipes down hard against the goblin’s spear. The force of his sword against the wooden shaft is too much. The spear splinters and snaps as the tip falls to the floor. The goblin now left with but a stick.

Quindill tries to retaliate from the goblin’s attack but his aim is off and his sword goes wide.

Gimuld charges toward the female goblin, he swings but does not connect with the short being. She looks up to him and points her bony little finger at his face. ”You! You stay back! ….. Hissssssss.” She ends her sentence hissing in anger, like a cat, toward the human.
Myth -DM-
GM, 609 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 13 Oct 2005
at 21:17
  • msg #616

More than just a goblin (start of round 6)

Initiative
Erdthar: 21       Hp: 3/28  Temp: 1/4
Pello: 15           Hp: 11/21
Milo: 15            Hp: 18/20
Enemies: 15
Vespian: 11      Hp: 6/20
Renoart: 11      Hp: 7/20
Quindill: 7         Hp: 14/32
Gimuld: 4          Hp: 5/23  (Prot from Evil +2AC +2 saves vs. chaotic creatures, 2 minute duration.)

G1: Ac: 20 Hp: -16
G2: Ac: 19
G3: Ac: 16 Hp: -5
G4: Ac: 16 Hp: -4
G5: Ac: 16 Hp: -31 DEAD
G6: Ac: 16 Hp: -14
K1: Ac: ??  Hp: -16
K2: Ac: ??


Pello Flarne
player, 239 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 13 Oct 2005
at 21:49
  • msg #617

Re:  More than just a goblin (start of round 6)

As the dagger sinks into Pello's flesh the gives a shout more from surprise than pain and stumbles back hunching over his wound. Taking a look at one of his red-stained hands, he almost seems surprised as he mumbles, "No wait.. that's wrong.. that's my blood.."

Looking at the goblin he raises his hands, droplets of red dripping to the ground, "That was your last mistake goblin! You messed with the wrong wizard! I may pass from this realm now, but I curse you!" he coughs a bit, bringing flecks of red to his lips, and points at the goblin "I curse you! I bind my soul to your, and I will not rest until I have brought it kicking and screaming to the abyss!"

Raising his hands once again, the gnome moves them in complicated patterns while intoning words of power and then finally points at the goblin again shouting shrilly, "I CURSE YOU!"

Then he disappears.

5-foot step to g24
Disappears

Milo Hardbottle
player, 225 posts
HP : 20AC:15
Wand CLW: 39 charges left
Thu 13 Oct 2005
at 21:59
  • msg #618

Re:  More than just a goblin (start of round 6)

Milo yelps in pain but manages to lay the wand against Erdthar again healing wounds.





17:57, Today: Milo Hardbottle rolled 8 using 1d8+2. Wand O' Cuure Light Wounds.

Renoart
player, 52 posts
Hum Cleric (Helm)
Fri 14 Oct 2005
at 00:46
  • msg #619

Re:  More than just a goblin (start of round 6)

Renoart is rather pleased the spear split in twain, but feels also there was a large amount of luck involved in the strike, rather than pure swordsmanship.

"I'll have to work a bit on that.", he thinks and tries to finish off the goblin.


17:43, Today: Renoart rolled 6 using 1d10+2. possible damage: ~not~.
17:42, Today: Renoart rolled 10 using 1d20+3. to hit gobin 3.



Current HP: 7/20
Initiative: 11
Starting Location:  k-25
Move Action:
Free Action:
Standard Action: single attack #3 miss
Ending Location:

This message was lightly edited by the player at 00:46, Fri 14 Oct 2005.
Vespian St.Brandi
player, 400 posts
Studious an Philosophical
Loves Books an Archeology
Fri 14 Oct 2005
at 02:10
  • msg #620

Re:  More than just a goblin (start of round 6)

Vespian continues to attack Kurag. She overhears the commotion behind her and listens to her little friend try to defend herself. "She is my friend, I will defend her with my life if I have to, I would ask that you chose a target more worthy of your skill." She says loudly so that who ever it is that is attacking the little goblin lass can hear Vespian over the noise of battle.
She misses again.

Initiative: 11
Starting Location: g28
Move Action: None
Free Action: Speech
Standard Action: Attack Kuraq
Action Results: Miss
Ending Location: g28


Die Results:
01:14, Today: Vespian St.Brandi rolled 10 using 1d20+8. Attack Kuraq.

This message was last edited by the player at 05:18, Sat 15 Oct 2005.
Erdthar Grimear
player, 349 posts
Gray Orc
Fri 14 Oct 2005
at 02:18
  • msg #621

Re:  More than just a goblin (start of round 6)

Erdthar grunts in pain at the continued beating he is receiving.  "Thanks Milo, keep up the good work."  He tells the healer behind him, as he buries his axe deep into the armored warrior to his side.  Still watching his flank, he moves a step closer to Kurag, hoping to help Vespian against the tenacled horror.


Current HP: 4/32
Initiative: 21
Starting Location: J28
Move Action:
Free Action: 5-foot step to I28, rage 3/7 rounds
Standard Action: Attack Goblin 1
Action Results: 14 hp to Goblin 1
Ending Location: I28

Die Rolls:
21:09, Today: Erdthar Grimear rolled 14 using 1d8+9. Damage Goblin 1.
21:08, Today: Erdthar Grimear rolled 31 using 1d20+12. Attack Goblin 1.

This message was last edited by the player at 02:19, Fri 14 Oct 2005.
Renoart
player, 53 posts
Hum Cleric (Helm)
Fri 14 Oct 2005
at 04:40
  • msg #622

Re:  More than just a goblin (start of round 6)

Through the wafting smoke of the expiring fire Renoart spies out a bleeding and battered Erdthar.

He offers a sporting laugh in the face of death.

"You don't look so well, my orcish friend."
This message was last edited by the player at 04:40, Fri 14 Oct 2005.
Quindil Liahstia
player, 151 posts
Fri 14 Oct 2005
at 07:57
  • msg #623

Re:  More than just a goblin (start of round 6)

Quindil continues to hack away at the fleshy barrier between him and the tentacled abomination.

Attack Roll:25
Confirm Crit:22
Damage:9


Quindil scores a solid hit on this curiously tough goblin.

Nyime!

01:54, Today: Quindil Liahstia rolled 9 using 2d8+2. Damage!.
01:53, Today: Quindil Liahstia rolled 22 using 1d20+5. Confirm Crit?.
01:53, Today: Quindil Liahstia rolled 25 using 1d20+5. Attack Roll.

This message was last edited by the player at 08:01, Fri 14 Oct 2005.
Gimuld Froking
player, 209 posts
Fri 14 Oct 2005
at 23:22
  • msg #624

Re:  More than just a goblin (start of round 6)

Gimuld, possibly from all the loss of blood, the chills, and anything else that has happenend Like finally reading that Vespian pulled some magics, I think on the goblin), decides to back away and go for a new path. Seeing an opening, Gimuld rushes to strikes goblin number 3. He swings, and connects, sending goblin blood, and other bits, flying to the ground. Finnaly! a hit!

Current HP: 5/23
Initiative: 4
Starting Location: E26
Move Action: Move to I25
Free Action: Talk
Standard Action: Attack goblin 3
Action Results: 13 damage to goblin 3
Ending Location: I25

Sneak attack: Gimuld Froking rolled 10 using 2d6.
Weapon Damage: Gimuld Froking rolled 3 using 1d8+2.
Attack Roll: Gimuld Froking rolled 22 using 1d20+6.

This message was last edited by the player at 05:05, Sun 16 Oct 2005.
Myth -DM-
GM, 612 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 15 Oct 2005
at 14:45
  • msg #625

More than just a goblin (end of round 6)

Erdthar swings high at the goblin next to him. His axe blade cuts past the goblin’s armor, scoring a hit to his throat. The axe blade opens him wide, spraying a huge amount of red goblin blood as the enemy falls to the floor.

Pello curses at the enemy before him and then vanishes into thin air. Poof gone.

Milo continues to aid Erdthar. He steps forward staying close to the orc as he again lays the wand upon him.  Erdthar’s wounds start to heal, some of them seal up over old wounds that have previously been healed. The orc’s skin painfully stretches back to place as the Divine magic seals it tight.

The goblin before Renoart looks down at his tip less spear and gives a shrug as he lunges out with the splintered bit of wood. Amazingly the goblin is able to connect with the broken weapon, but it does not harm Renoart very much. It was more like a love tap. (19hit  -1 subdual)

As Pello vanishes before his eyes the other spear wielding goblin turns his attention to Renoart. Attempting to help his partner as he lashes out with his spear tip. Turning so quickly on his heals make him loose his balance causing his spear to dig into the ground without any effect.

The still standing axe wielding goblin continues to pursue Milo. ”Come back here Rodent. I’m not done with you.” He screams out in broken common as he brings his axe down hard.  The axe blade catches Milo between in his back between his shoulder blades. The pain is intense cause the Halfling to yelp out in pain. (17hit  -3hp)
Quindill’s dagger wielding foe continues to push forward slashing wildly with his dagger. One of the goblins slashes lands hard against Quindills right shoulder as the goblin comes at him with a back swing. Again the sharp blade cuts a gash into the elf. Streaks of blood run from the elf’s wounds. (20 hit  -2hp)

Kurag yells out to his goblin companion again. ”Zakalandra! I order you to attack! Do it! Do it now!”  He then swings madly with his Morningstar and his two tentacles at once, the attacks hit Vespian from all sides, one coming high right another low left and that cursed Morningstar coming right down the middle. All three of his attacks miss the elven women. Kurag’s frustration mounts. ”RooooAARRrrrr He screams out as he pivots toward Zakalandra.


Zakalandra retches her skull again as she stares up toward Gimuld ”Hisssssssss” she lets out a loud hiss as she bares her yellow teeth. She swipes at the air before her with her right hand; she swats her hand over and over. Signaling Gimuld to fall back and get out of her face.

Vespian swings with her sword as Kurag pivots, but she can not make contact with the beast. It seems that his hard hide turned the blow away.

Renoart attempts to finish the goblin before him but the little guy is fast with that broken spear. He pulls it up just in time to parry Reno’s swing.

Quindill, after taking another swipe from the goblin pulls his sword down in rage. The blade slices through the goblins defenses, leaving him with a huge gash going from his left shoulder down and across to his right hip, exposing many of his innards. Somehow the goblin still stands, although some what incoherent as he watches his guts push out through the wound.

Gimuld heeds Zakalandra warning as he moves to flank on of Renoart’s opponents. As he gets there he uses the momentum from his stride to bring down a wicked hit upon the goblin.
Myth -DM-
GM, 613 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 15 Oct 2005
at 14:46
  • msg #626

More than just a goblin (start of round 7)

Initiative
Erdthar: 21       Hp: 11/28  Temp: 1/4
Pello: 15           Hp: 11/21
Milo: 15            Hp: 15/20
Enemies: 15
Vespian: 11      Hp: 6/20
Renoart: 11      Hp: 7/20  Subdual: -1
Quindill: 7         Hp: 12/32
Gimuld: 4          Hp: 5/23  (Prot from Evil +2AC +2 saves vs. chaotic creatures, 2 minute duration.)

G1: Ac: 20 Hp: -30 DEAD
G2: Ac: 19
G3: Ac: 16 Hp: -18
G4: Ac: 16 Hp: -4
G5: Ac: 16 Hp: -31 DEAD
G6: Ac: 16 Hp: -23
K1: Ac: ??  Hp: -16
K2: Ac: ??


Renoart
player, 55 posts
Hum Cleric (Helm)
Sat 15 Oct 2005
at 15:14
  • msg #627

Re:  More than just a goblin (start of round 7)

Watches for a moment as Pello vanishes and the goblin he was engaged with turns to him!

"What? fine time to disappear! Magicians bah!"

He turns again with his bastard blade, but even with the added distraction of Gimuld he cannot hit the mark.


08:11, Today: Renoart rolled 13 using 1d20+3. to hit #3. (+2 flank 15)



Current HP: 7/20 -1 subdual
Initiative: 11
Starting Location:  k-25
Move Action:
Free Action:
Standard Action: single attack #3 miss
Ending Location:

Erdthar Grimear
player, 350 posts
Gray Orc
Sat 15 Oct 2005
at 16:09
  • msg #628

Re:  More than just a goblin (start of round 7)

"Thanks, mate."  Erdthar tells his wee helper, and steps around the woodsey fellow to deliver a sound blow to the goblin harrassing him.


Current HP: 12/32
Initiative: 21
Starting Location: I28
Move Action:
Free Action: 5-foot step to J27, rage 4/7 rounds
Standard Action: Attack Goblin 2
Action Results: 11 hp to Goblin 2
Ending Location: J27

Die Rolls:
11:04, Today: Erdthar Grimear rolled 11 using 1d8+9. damage Goblin 2.
11:04, Today: Erdthar Grimear rolled 19 using 1d20+12.

Quindil Liahstia
player, 153 posts
Sat 15 Oct 2005
at 16:38
  • msg #629

Re:  More than just a goblin (start of round 7)

Quindil takes another slash at his mortally wounded foe.

Quindil Liahstia rolled 10 using 1d20+5. Attack Roll.

Unfortunately, he misses his opportunity to put the little bastard to sleep.
Pello Flarne
player, 240 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 15 Oct 2005
at 17:54
  • msg #630

Re:  More than just a goblin (start of round 7)

Under the cover of invisibility, Pello moves forward again. Moving as close as he can without accidentally touching his opponent, he starts a whispering campaign in the goblin's ear.

"Hisssss.. you are not rid of me yet foul spawn. My death holds me to you, and my curse works even as we speak. You cannot hit, you cannot defend. This combat will be your death. Hisssss.. Oh yes, I will drag our soul into the darkness."
Milo Hardbottle
player, 227 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sat 15 Oct 2005
at 23:27
  • msg #631

Re:  More than just a goblin (start of round 7)

Milo takes a moment and pulls out his oak leaf, holding into the air he calls out in druidic "Avis ne vorna Taxidea taxus!". A badger leaps forth from the celestial badger realm and Milo sends it to attack the little goblin.


Summon Natures Ally I
Badger
Range: 30ft
Duration: 3 rounds
Attack K2

Gimuld Froking
player, 210 posts
Sun 16 Oct 2005
at 00:09
  • msg #632

Re:  More than just a goblin (start of round 7)

Gimuld, with the aid of Renoart offering a distraction, smashes the goblin again. This time, he brings the goblin down! There is a rather pleaseing thud from when it hit the ground. The ground is thick with the blood, bits, and body of the goblin.

Current HP: 5/23
Initiative: 4
Starting Location: I25
Move Action: -
Free Action: -
Standard Action: Attack goblin 3
Action Results: 19 damage to goblin 3
Ending Location: I25

Sneak attack: Gimuld Froking rolled 11 using 2d6.
Damage: Gimuld Froking rolled 8 using 1d8+2.
Attack Roll: Gimuld Froking rolled 24 using 1d20+6.

This message was last edited by the player at 05:08, Sun 16 Oct 2005.
Vespian St.Brandi
player, 401 posts
Studious an Philosophical
Loves Books an Archeology
Sun 16 Oct 2005
at 01:42
  • msg #633

Re:  More than just a goblin (start of round 7)

"Don't you dare yell at my friend like that!" Vespian steps between Kuraq and Zalalandra and swings again. She is quite astonished that it appears she may have acutally hit the defomred Goblin this time.

Initiative: 11
Starting Location: g28
Move Action: None
Free Action: Speech
Standard Action: Attack Kuraq
Action Results: Hit? Maybe?
Ending Location: F,27


Die Results:
21:39, Today: Vespian St.Brandi rolled 11 using 2d6+4. I Hit????? Wow, Damage?.
21:38, Today: Vespian St.Brandi rolled 22 using 1d20+6. Attack Kuraq once again, yada, yada.

This message was last edited by the player at 01:45, Sun 16 Oct 2005.
Myth -DM-
GM, 615 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 18 Oct 2005
at 22:03
  • msg #634

More than just a goblin (end of round 7)

Erdthar steps around Milo and swings a mighty swing upon the goblin enemy. As he twist around Milo his axe comes up and out, smashing the goblin in his chest, ripping a hole through the tough plate armor.

Pello, still invisible, attempts to intimidate the enemy with threatening whispers. The goblin swats at the air before him looking for the maker of the voice, but he can not seem to locate Pello. He looks confused, but not necessarily intimidated. (Pello, if you move again I will need a Move Silent check from you please)

Milo summons a creature of the land and sets the beast upon the goblin witch. (Need badger data. Once I get to some books I will edit this for badger attacks)

The hoard of tenacious goblins continue to press.

The tipples goblin jabs out again with his blunt spear. The goblin connects with the blunt spear, and he connects hard. Leaving a large welt behind as his stick slides past Renoart’s shield. (23 hit -3 subdual)

The other spear wielding goblin sees an opening to aid his comrade as well as giving him a chance to attack the human before him. He takes a step back and pushes the spear tip out in Gimuld’s direction. Even though he is slightly off balance the goblin is still able to connect with the thrust, so he thought. What seemed like a solid hit is some how deflected by an un-known force, causing the thrust to bounce of uselessly.(Saved by the clerics protections)

The plate mailed goblin before Erdthar swings against the orc with his axe. The swing is pitiful, causing the Orc to chuckle a bit under his breath as he side steps left, avoiding the blow altogether.

The soul remaining archer still pokes away with his dagger. Bringing in swift jab after swift jab. One of the jabs makes it past Quindill’s protections as it plunges into his stomach. (22hit  -4hp)

Kurag steaming from the ears, due to his lack of offensive ability, throws himself into Vespian screaming madly and flailing wildly with his weapon and tentacles. His Morningstar comes down from over head, and again misses the elven vixen. His screams filled with far more rage than before as he whips his tentacles around. The first one misses to the right, forcing Vespian to step to the side. Luckily for Kurag she steps right into his second tentacles path. (21hit -7hp) The second tentacle connects well with Vespian's skull, seemingly knocking her unconscious as she falls face first to the floor. Kurag screams out in victory as he turns to face another opponent.

Zakalandra hisses down to the badger as she cheers Kurag on with arms raised above her head.

Vespian falls to the floor after sustaining a massive amount of damage.

Renoart lashes out with his blade. The goblin side steps to the left making the blade go wide.

Quindill sees an opening to attack, but the aching pain in his stomach causes him to swing wide.

Gimuld unleashes a swing of the Demon upon the goblin before him. His star comes in from the side, catching the goblin on the right side of his face. The impact is too much for the small goblin skull, a disgusting “crunch” is heard as the goblin’s face gets compressed and destroyed.
Myth -DM-
GM, 616 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 18 Oct 2005
at 22:04
  • msg #635

More than just a goblin (start of round 8)

Initiative
Erdthar: 21       Hp: 11/28  Temp: 1/4
Pello: 15           Hp: 11/21
Milo: 15            Hp: 15/20
Enemies: 15
Vespian: 11      Hp: -1/20
Renoart: 11      Hp: 7/20  Subdual: -4
Quindill: 7         Hp: 8/32
Gimuld: 4          Hp: 5/23  (Prot from Evil +2AC +2 saves vs. chaotic creatures, 2 minute duration.)

G1: Ac: 20 Hp: -30 DEAD
G2: Ac: 19 Hp: -11
G3: Ac: 16 Hp: -37 DEAD
G4: Ac: 16 Hp: -4
G5: Ac: 16 Hp: -31 DEAD
G6: Ac: 16 Hp: -23
K1: Ac: ??  Hp: -16
K2: Ac: ??


Quindil Liahstia
player, 154 posts
Tue 18 Oct 2005
at 22:28
  • msg #636

Re:  More than just a goblin (start of round 8)

I need some help here Milo!
Quindil's wounds are starting to catch up to him.

Quindil Liahstia rolled 22 using 1d20+5. Attack Roll.
Quindil Liahstia rolled 7 using 1d8+1. Damage.


Quindil finally scores a solid blow, and he silently prays that it's enough to take the goblin.
Erdthar Grimear
player, 352 posts
Gray Orc
Tue 18 Oct 2005
at 22:34
  • msg #637

Re:  More than just a goblin (start of round 8)

leaving Gimuld, Renoart, and the badger to deal with the goblins threatening Milo, Erdthar takes a step up to swing into Kurag with his deadly axe.

OOC:  I think Milo wanted the badger to fight G2, the goblin threatening him, and not K2.  I could be wrong, but that would make most sense.



Current HP: 12/32
Initiative: 21
Starting Location: J27
Move Action:
Free Action: 5-foot step to I28, rage 5/7 rounds
Standard Action: Attack Kurag
Action Results: possible 12 hp damage to Kurag
Ending Location: I28

Die Rolls:
17:33, Today: Erdthar Grimear rolled 12 using 1d8+9. Damage Kurag.
17:32, Today: Erdthar Grimear rolled 22 using 1d20+12. Attack Kurag.

Pello Flarne
player, 241 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 18 Oct 2005
at 22:37
  • msg #638

Re:  More than just a goblin (start of round 8)

Pello stands for a moment with an invisible frown on his face. His superior brain had suddently encountered the possibility that the goblin might not be able to speak common. After all, what other explanation could there be that it wasn't fleeing screaming from the battlefield, or at least cowering in a fetal position on the ground?

However, nothing as simple as a language barrier had ever stopped the mighty Pello Flarne, master of arcane! Slipping silently after the goblin, the gnome started whispering into the goblin's ear in a different language. It might be that he had only taken infernal at the university to use it for swearing, but when used for love poems (like the one he whispered now) it did have a nicely grating and haunting sound.

"Gruarth, sugartath yenith arOOrgah. Sartanis yantee klarkath marorck. Shifth rhanarth markth."

OOC-
Move Silently to: I26
Check result: 15

Gimuld Froking
player, 211 posts
Tue 18 Oct 2005
at 23:07
  • msg #639

Re:  More than just a goblin (start of round 8)

Gimuld moves forward to face off a goblin to his left. He strides forward and tries to smash it, but he fails, as he doesn't connect.

Current HP: 5/23
Initiative: 4
Starting Location: I25
Move Action: Move to I26
Free Action: -
Standard Action: Attack goblin 4
Action Results: 19 damage to goblin 3
Ending Location: I26

Attack Roll: Gimuld Froking rolled 12 using 1d20+6.

Renoart
player, 56 posts
Hum Cleric (Helm)
Wed 19 Oct 2005
at 01:24
  • msg #640

Re:  More than just a goblin (start of round 8)

Renoart doesn't have much stamina left after being pasted yet again with the spear hub, and continually hears annoying taunts by the invisible magician, ringing through his head, and hes unsure who they're targeted at.

Bringing his sword around, and seeing stars at the same time, he manages to connect with the goblin!


Current HP: 7/20 -4 subdual
Initiative: 11
Starting Location:  k-25
Move Action: 5ft step
Free Action:
Standard Action: single attack #2 hit damage: 10
Ending Location: k-26



18:20, Today: Renoart rolled 16 using 1d20+3. to hit goblin 2.
18:23, Today: Renoart rolled 10 using 1d10+2. damage.

Milo Hardbottle
player, 230 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 19 Oct 2005
at 02:18
  • msg #641

Re:  More than just a goblin (start of round 8)

Milo touches the wand to Q healing his wounds "Vesp doesnt look to good but I wont either if i try and bust through those goblins can you guys clear me a better path?"


22:15, Today: Milo Hardbottle rolled 7 using 1d8+2. Wand O' Cuure Light Wounds.
Just have the Badger attack K2.

Myth -DM-
GM, 619 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 20 Oct 2005
at 16:13
  • msg #642

More than just a goblin (end of round 8)

Badger last round:  The badger pops into existence right before Zakalandra’s feet. The little beast snarls madly and attacks the female goblin. Slashing wildly with his claws and snapping with its jaws. One of the claws swipes at her feet tearing a gash in her shin. (18 hit -1hp) His other claws bats at the air uselessly and his bite manages only to grab hold of part of Zakalandra’s garment.

Zakalandra looks down to the badger and points her boney finger as she chants some lost archaic phrase. Then suddenly a small ball of energy flies from her outstretched hand blasting the badger. (Magic Missile: -5hp)



Erdthar steps between Milo and one of the goblin enemies in order to get into attack position on Kurag. Erdthar brings his axe down fast and hard upon the skull of Kurag. The Orc’s attack disregards the glammer effect that surrounds Kurag as it strikes true. Ripping holes in him that never end.

Pello continues his invisible insult assault. Pello cants a haunting script as he follows after the goblin. For some reason he steps between Gimuld and the enemy attacking him, putting Pello in a rather precarious situation.

Milo pleads with his comrades, asking them to clear a path so that he may make it to Vespian’s side.  While he waits for an opening he reaches out and heals Quindill with a stroke of the wand.

Milo’s badger friend flies into a fit of rage after being struck by the witch’s magic. It screams and wails loudly, causing a terribly high pitched echo that rumbles through the cavern. His first claws again swipes toward the goblins feet, it strikes and tears a gapping hole in her other shin, she screams out in pain. (27 Crit hit -4hp) His second swing also strikes true; his large claws are effectively shredding the goblins legs to pieces. (20 hit -2hp) The badger finally lashes out with his razor sharp teeth, in his rage he is unable to connect with his teeth.

Kurag turns to face Erdthar as he swings crazily with his weapons. His Morningstar connects with Erdthar, hitting him full on in the side of the midsection, seemingly busting a few ribs. (17hit  -5hp) Kurag smiles as his first attack strikes true, he then follows that with two whips of his mighty tentacles.  The first whips by Erdthar's head but the Orc is able to dodge that blow. The second flails through the air and also misses its mark.

Zakalandra screaming out in pain as she musters the strength to zap out at the rodent, again. She shout’s out the same archaic phrase that she used before and again a small ball of energy zaps forth and strikes its target. (Magic Missile: -2 hp) The tenacious little badger lives through the attack, somehow.

The axe holding goblin continues his pursuit of Milo, attempting to smash the Halfling’s brains. His axe comes down with wicked speed as he brings the flat of the blade onto Milo’s skull.  The blow connects and rocks Milo’s poor little world, flashing bright stars before his eyes. (17 hit -6hp) ”take that!” the goblin grunts in a broken common.

The final spear wielding foe attempts to strike Gimuld again, unaware that Pello stands between him. (Pello offers Gimuld ¼ cover, so +2 Ac) Somehow the goblin gets his spear up and over Pello, landing a solid blow to Gimuld’s chest. (24 hit -9hp) Gimuld reels from the pain as he falls backwards to the ground.  As he falls the goblin lets out a wicked laugh of victory. ”Hahahahahahaha”

The final dagger wielding goblin continues to thwart Quindill’s efforts as he comes in again with a hard jab. Quindill pushes the blow aside as he steps in for the counter.

Vespian lies motionless on the hard rock floor. Her life force slowly ebbing forth into Kelemvor’s realm.  (Stabilize: 54, -1hp)

Renoart turns and swings against the plate mailed goblin. The swing is true but bounces off the hardened steel with a “clank” (G2 Ac is 19)

Quindill counters the goblins strike with a nasty swing of his own. His am is true and he lays the goblin low with a downward slash to the chest.

Gimuld gurgles in his own blood.


A shout is heard coming from Zakalandra. ”We must fall back! We must get to the doorway! Fall back Master, fall back!” (Goblin Tongue) She screams out in panic
Myth -DM-
GM, 620 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 20 Oct 2005
at 16:14
  • msg #643

More than just a goblin (start of round 9)

Initiative
Erdthar: 21       Hp: 6/28  Temp: 1/4
Pello: 15           Hp: 11/21
Milo: 15            Hp: 9/20
Enemies: 15
Vespian: 11      Hp: -2/20
Renoart: 11      Hp: 7/20  Subdual: -4
Quindill: 7         Hp: 15/32
Gimuld: 4          Hp: -4/23  (Prot from Evil +2AC +2 saves vs. chaotic creatures, 2 minute duration.)
Badger:             Hp: 1/6

G1: Ac: 20 Hp: -30 DEAD
G2: Ac: 19 Hp: -11
G3: Ac: 16 Hp: -37 DEAD
G4: Ac: 16 Hp: -4
G5: Ac: 16 Hp: -31 DEAD
G6: Ac: 16 Hp: -30 DEAD
K1: Ac: ??  Hp: -28
K2: Ac: ??  Hp: -7



This message was last edited by the GM at 20:53, Thu 20 Oct 2005.
Erdthar Grimear
player, 357 posts
Gray Orc
Thu 20 Oct 2005
at 16:54
  • msg #644

Re:  More than just a goblin (end of round 8)

Erdthar grimaces at the hard knock in the ribs, but swings again into the flesh of the deformed golblinoid, smashing the leader high up at the shoulder, nearly slicing his neck.



Current HP: 7/32
Initiative: 21
Starting Location: I28
Move Action:
Free Action: rage 6/7 rounds
Standard Action: Attack Kurag
Action Results: possible 10 hp damage to Kurag
Ending Location: I28

Die Rolls:
11:48, Today: Erdthar Grimear rolled 10 using 1d8+9. Damage Kurag.
11:47, Today: Erdthar Grimear rolled 23 using 1d20+12. Attack Kurag.

Myth -DM-:
Erdthar steps between Milo and one of the goblin enemies in order to get into attack position on Kurag. Erdthar brings his axe down fast and hard upon the skull of Kurag. The Orc’s attack disregards the glammer effect that surrounds Kurag as it strikes true. Ripping holes in him that never end.


OOC:  then how come Kurag took no damage? (was at -16 last round, is still at -16)

-DM-  thank you. its fixed
This message was last edited by the GM at 20:54, Thu 20 Oct 2005.
Pello Flarne
player, 245 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 20 Oct 2005
at 21:14
  • msg #645

Re:  More than just a goblin (end of round 8)

Pello harumphs as he dodges the spear and the goblin continues to ignore his moral attack. Enough is enough. Apparently the critter is so stupid that Pello's brilliant mind is unable to sink to its level. Ya, that's gotta be it.

However, just in case Pello quickly glances around to make sure that noone noticed his failed attack. Satisfied that is the case, he quietly disengages and wanders towards the cave mouth. Might as well do a bit of scouting. They might be hiding some interesting loot in there.

But as the gnome rounds the large rock formation, his eyes drift to the right, and as they fall upon the unconscious Vespian, he emits a shout despite himself. Quickly rushing past the battling badger and female goblin spellslinger (a sight that he might have found good entertainment under other circumstances), he kneels besides Vespian and desperately tries to remember that first aid course that he was taught back in the beginning of Alchemy 101.

"Eh.. clean the wound with clear water to rinse out any acid, base or alchemical foreign objects." Pello mumbles and looks quickly around.

"Where can I find some clear water?"

Pello panics.

Move to: g27 or g28, passing through g25 on the way
Heal check: 1, natural 1

Milo Hardbottle
player, 233 posts
HP : 20AC:15
Wand CLW: 39 charges left
Thu 20 Oct 2005
at 21:43
  • msg #646

Re:  More than just a goblin (end of round 8)

Milo calls out to Ruff "Sick em boy!" and he points to Goblin 2 then taping himself with the wand he heals himself and the little wand maxes its power out healing the little halfling. Then Milo moves across to Gimuld fearing Kurag to much to move up to Vespian. "Im coming Gimuld dont die on me!"


17:31, Today: Milo Hardbottle rolled 10 using 1d8+2. Wand O' Cuure Light Wounds.  On Milo

I would think Ruff could fight? I just thought of it I hope its possible. I needed to keep myself alive or the wand wouldnt be much use. Ill try to get around to Vespian after Gimuld.

Quindil Liahstia
player, 155 posts
Thu 20 Oct 2005
at 23:44
  • msg #647

Re:  More than just a goblin (end of round 8)

Quindil's path to the tentacled horror is now clear...his eyes snap up, and when he returns to normal, they are bloodshot, only red remains.  He lets out a feroucious warcray, and lunges and Kurag.

Entering rage (round 1/6)
Temp Stats
STR: 16
CON: 16
Will Save: +4
AC: 14
Temp HP: 6/6

Quindil Liahstia rolled 14 using 1d20+7. Attack Roll.


In his rage, however, Quindil's swing goes wide.

OOC:Feel free to double check my info for the rage their Myth
Erdthar Grimear
player, 359 posts
Gray Orc
Fri 21 Oct 2005
at 01:19
  • msg #648

Re:  More than just a goblin (end of round 8)

PM
This message was last edited by the GM at 23:48, Fri 21 Oct 2005.
Renoart
player, 58 posts
Hum Cleric (Helm)
Fri 21 Oct 2005
at 01:38
  • msg #649

Re:  More than just a goblin (end of round 8)

Hearing his sword bounce off some armor ~clank~ he pauses then tries another strike ~clank~ again,....

"Yeah, thats definitely not flesh", he sighs.


Current HP: 7/20 -4 subdual
Initiative: 11
Starting Location: k-26
Move Action:
Free Action:
Standard Action: single attack #2 miss (12)
Ending Location: k-26


18:35, Today: Renoart rolled 12 using 1d20+3. to hit .

Myth -DM-
GM, 625 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 22 Oct 2005
at 01:05
  • msg #650

More than just a goblin (start of round 9.5)

Initiative
Erdthar: 21       Hp: 4/28  Temp: 1/4
Pello: 15           Hp: 11/21
Milo: 15            Hp: 19/20
Enemies: 15
Vespian: 11      Hp: -2/20 *
Renoart: 11      Hp: 7/20  Subdual: -4
Quindill: 7         Hp: 13/32
Gimuld: 4          Hp: -4/23  (Prot from Evil +2AC +2 saves vs. chaotic creatures, 2 minute duration.)
Badger:             Hp: 1/6

G1: Ac: 20 Hp: -30 DEAD
G2: Ac: 19 Hp: -18
G3: Ac: 16 Hp: -37 DEAD
G4: Ac: 16 Hp: -4
G5: Ac: 16 Hp: -31 DEAD
G6: Ac: 16 Hp: -30 DEAD
K1: Ac: ??  Hp: -38 DEAD
K2: Ac: ??  Hp: -12


The noose tightens.

Again, Erdthar swings into the monstrous form of a goblin and again his shot strikes true. The goblin takes the axe across the chest; a gapping wound runs from side to side. He steps back and starts to swing when his strength is torn from soul. His eyes turn to white as he falls to the floor with a deafening “thud”.

”NNNNNNNNOooooooooooooooooooooooo” Zakalandra screams as her master falls to the floor, she stands paralyzed for a moment…

Pello sees his fallen vixen and can do nothing but run to her side. Try as he may the arcane master knows little, I mean very little, about healing. He panics and can do nothing.

Milo uses the wand’s magic upon himself and then selflessly heads in Gimuld’s direction. Milo’s quickest path is straight through the goblins. So he runs as fast as he can yet still the goblin takes its swing at him. The goblin swings and misses.

Ruff pounces on the goblin and tears a rip of flesh from its leg. (21hit -7 dmg)

The badger  tears back into Zakalandra. Shredding her with its claw and bite. (20, and 14 hit -5total hp)

The two remaining goblins quickly look over to the fallen Kurag, and then to each other with a weary look on their faces. Almost simultaneously the two throw down their weapons and put their hands in the air, stating something to the effect of ”Ahh sheet, I give.”

Zakalandra watches as the two “deserters” throw down their weapons. ”NO! NO! You Fools! Fight! Fight On! Fight on for KUUUraaaag!” She screams out and then begins to work the arcane Weave around her into a devastating spell; the air between Erdthar and Quindill begins to hum and crackle with energy. Then suddenly a tiny stroke of lightning passes through the area, zapping teh whits out of teh two barbarians. (Concentration: 20, no AoO. Spell Effect: -4 Hp Electricity. Reflex save for half DC:13. If you fail the Reflex roll a Will DC13 or be stunned for 1 round )



OoC: Mid round pause. Seeing that the goblins have given in, do you want to slaughter them, or did you have something else in mind?”

Ohh yeah and Ruff is the upside down black and white Milo, I was lazy and didn’t make a new tile.



This message was last edited by the GM at 13:46, Sat 22 Oct 2005.
Erdthar Grimear
player, 360 posts
Gray Orc
Sat 22 Oct 2005
at 03:22
  • msg #651

Re:  More than just a goblin (start of round 9.5)

Erdthar roars in triumph as Kurag goes down.   Lifting his axe and eyeing the goblin between him and Gimuld.

OOC:
22:18, Today: Erdthar Grimear rolled 15 using 1d20+3. DC 13 Refl.
Gedlee's Electric loop, my favorite 2nd level spell :)

Erdthar is in a rage - this is mid round, but next round, he'll attack (gimuld - we'll be flanking, so you get that nice sneak damage - you can't stop him when he's this hurt and in a rage :)

Quindil Liahstia
player, 156 posts
Sat 22 Oct 2005
at 03:26
  • msg #652

Re:  More than just a goblin (start of round 9.5)

Quindil, while he would have preferred to see the abomination go down to his own blow, roars alongside Erdthar.

His bloodlust is far from sated, however.
Quindil Liahstia rolled 17 using 1d20+3. Reflex Save.

Quindil just got started, ain't no stoppin' him now ;)

Renoart
player, 59 posts
Hum Cleric (Helm)
Sat 22 Oct 2005
at 03:38
  • msg #653

Re:  More than just a goblin (start of round 9.5)

"Hold your ground foul goblin, until thy spell weaving mistress surrenders"

He puts his sword out threatening the unarmed goblins until the spellcaster is secure.
Myth -DM-
GM, 627 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 22 Oct 2005
at 14:26
  • msg #654

More than just a goblin (End of round 9.5)

 Erdthar and Quindill scream out in victory as Kurag's dead body falls to the floor. Both the barbarians turn again to the remaining goblins, a savage look stretched across their face as their eyes turn blood red with lust, blood lust.

Renoart brings his sword up under the throat of the plat mailed goblin, giving him an ultimatum. The point of Renoart's sword is but centimeters from the goblins Adam’s apple.

Vespian continues to convulse on the floor, Pello can do little to stop her blood loss. (Stabilize: 68 no -1hp)

Somewhere deep within Gimuld's mind he must hear the sound of Milo's voice, for amazingly he subconsciously slows down his heart rate to stop some of the blood loss. (Stabilize: 3 yes)
This message was last edited by the GM at 14:30, Sat 22 Oct 2005.
Myth -DM-
GM, 628 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 22 Oct 2005
at 14:27
  • msg #655

More than just a goblin (start of round 10)

Initiative
Erdthar: 21       Hp: 4/28  Temp: 1/4
Pello: 15           Hp: 11/21
Milo: 15            Hp: 19/20
Enemies: 15
Vespian: 11      Hp: -3/20
Renoart: 11      Hp: 7/20  Subdual: -4
Quindill: 7         Hp: 13/32
Gimuld: 4          Hp: -4/23  (Prot from Evil +2AC +2 saves vs. chaotic creatures, 2 minute duration.)
Badger:             Hp: 1/6

G1: Ac: 20 Hp: -30 DEAD
G2: Ac: 19 Hp: -18
G3: Ac: 16 Hp: -37 DEAD
G4: Ac: 16 Hp: -4
G5: Ac: 16 Hp: -31 DEAD
G6: Ac: 16 Hp: -30 DEAD
K1: Ac: ??  Hp: -38 DEAD
K2: Ac: ??  Hp: -12



OoC: If you attack, just re-roll for this round.
Pello Flarne
player, 246 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 22 Oct 2005
at 15:20
  • msg #656

Re:  More than just a goblin (start of round 10)

Unseen by anyone unable to see the invisible, Pello continues panicking.

Heal check: 4
Milo Hardbottle
player, 235 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sat 22 Oct 2005
at 17:13
  • msg #657

Re:  More than just a goblin (start of round 10)

Milo gives Gimuld a tap of the wand and then dashes off toward Vespian."We've got em now!" he shouts as he practically skips with glee haveing seen the awful Kurag creature die.


Move to 27-H

13:10, Today: Milo Hardbottle rolled 9 using 1d8+2. Wand O' Cuure Light Wounds

Quindil Liahstia
player, 157 posts
Mon 24 Oct 2005
at 08:41
  • msg #658

Re:  More than just a goblin (start of round 10)

Quindil jumps over his fallen companion to finish off the goblins.

OOC: Move to E28, hopping over Vespian's body, and attacking the little goblin 2.

Quindil Liahstia rolled 18 using 1d20+7. Attack Roll.
Quindil Liahstia rolled 8 using 1d8+3. Damage.


Quindil tears into the little green one's body, ignoring the world around him.
Myth -DM-
GM, 629 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 24 Oct 2005
at 22:48
  • msg #659

End of Combat

Initiative
Erdthar: 21       Hp: 2/28  Temp: 1/4
Pello: 15           Hp: 11/21
Milo: 15            Hp: 19/20
Enemies: 15
Vespian: 11      Hp: -2/20
Renoart: 11      Hp: 7/20  Subdual: -4
Quindill: 7         Hp: 11/32
Gimuld: 4          Hp: 5/23  (Prot from Evil +2AC +2 saves vs. chaotic creatures, 2 minute duration.)
Badger:             Hp: 1/6

G1: Ac: 20 Hp: -30 DEAD
G2: Ac: 19 Hp: -18
G3: Ac: 16 Hp: -37 DEAD
G4: Ac: 16 Hp: -4
G5: Ac: 16 Hp: -31 DEAD
G6: Ac: 16 Hp: -30 DEAD
K1: Ac: ??  Hp: -38 DEAD
K2: Ac: ??  Hp: -20 DEAD

Pello is unable to administer any useful aid to Vespian; she is still unconscious but some how she has stopped bleeding. (Stabilize: 10, yes)

Milo gives Gimuld a tap of the wand as air fills the human’s lungs. Gimuld slowly works to his feet, with still a bit of pain running through his bones.

Quindill runs across the room and attacks the goblin shaman. His blade cuts true and severs the witches head. It falls to the ground and rolls across the room, the severed head looks as if it is screaming, but all life that once flowed through it is gone.

The two remaining goblins keep their hands in the air as Renoart guards over them.


OoC:If you still wish to kill the last two goblins, you may do so freely!
Pello Flarne
player, 247 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 24 Oct 2005
at 23:18
  • msg #660

Re: End of Combat

A shout sounds from the empty air next to Vespian as Pello helps in what is apparently the only way he can.

"Come on Vespian! Stay away from the bright light!"
Erdthar Grimear
player, 361 posts
Gray Orc
Tue 25 Oct 2005
at 00:11
  • msg #661

Re: End of Combat

Erdthar's rage ends, and he falls to the ground, unconcious and bleeding.

OOC:
-1 hp after losing the 4 from rage

Renoart
player, 60 posts
Hum Cleric (Helm)
Tue 25 Oct 2005
at 00:43
  • msg #662

Re: End of Combat

"Alas! The orc warrior is down!"

says Renoart woefully, and goes over to stablize his friend if need be, binding his many wounds.

17:42, Today: Renoart rolled 17 using 1d20+8. heal check for Erd.
Myth -DM-
GM, 631 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 25 Oct 2005
at 21:24
  • msg #663

Re: End of Combat

Renoart stabilizes Erdthar, stopping the orcs massive loss of blood.

Ooc: Whats next? We still have some dieing characters to attend to.
Erdthar Grimear
player, 363 posts
Gray Orc
Tue 25 Oct 2005
at 22:28
  • msg #664

Re: End of Combat

Erdhtar opens his eyes after only a few moments.  For a while, he stares vacantly into Reonart's face, then asks:  "I guess we must have won."  Rising, stiffly, but under his own power, he looks around at the carnage.  "Did we lose anyone?"
Gimuld Froking
player, 212 posts
Tue 25 Oct 2005
at 23:29
  • msg #665

Re: End of Combat

Gimuld also rises. I don't think so, but I think Vesp might be needing some healing.
Milo Hardbottle
player, 236 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 26 Oct 2005
at 00:08
  • msg #666

Re: End of Combat

Milo quickly makes his rounds as the groups medic. Applying the wand first tp Vespian then to the others that need it.

Heres 5 rolls for the wand split em up between I believe this leaves us 26 Charges.
20:06, Today: Milo Hardbottle rolled 8 using 1d8+2. Wand O' Cuure Light Wounds.
20:05, Today: Milo Hardbottle rolled 4 using 1d8+2. Wand O' Cuure Light Wounds.
20:05, Today: Milo Hardbottle rolled 6 using 1d8+2. Wand O' Cuure Light Wounds.
20:05, Today: Milo Hardbottle rolled 9 using 1d8+2. Wand O' Cuure Light Wounds.
20:05, Today: Milo Hardbottle rolled 4 using 1d8+2. Wand O' Cuure Light Wounds

Vespian St.Brandi
player, 407 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 26 Oct 2005
at 00:13
  • msg #667

Re: End of Combat

"Harghh..," Vespian sits up suddenly, claws slashing the air. "Die you freaked out abomination!!" She notes that Kuraq appears to be dead, along with the other Goblins. "Whoh, that was one hell of a ride boys. Lets take a break before getting on another eh?" She sits back down and shifts back to Hottie, Half Elf Chick form.
Erdthar Grimear
player, 364 posts
Gray Orc
Wed 26 Oct 2005
at 01:07
  • msg #668

Re: End of Combat

OOC:
Vespian, how many of those cures are you gonna need?
I'll take the next few.

Renoart
player, 61 posts
Hum Cleric (Helm)
Wed 26 Oct 2005
at 01:20
  • msg #669

Re: End of Combat

"I am sorry a simple wand seems to be of more use than an ordained of Helm, but given time and rest I will prove my worth. I agree with the elf maid at any rate. We need rest, if we're to continue and live, if there be more of these goblins round about. But I'll have to rely on your past reconaissance as far as that goes."
Vespian St.Brandi
player, 408 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 26 Oct 2005
at 01:40
  • msg #670

Re: End of Combat

OOC
If I take the 4 and 9 that will put me at 11. Probally good enough to mop up and stragglers. If we can make sure everybod is at least around a base of 10.

Erdthar Grimear
player, 365 posts
Gray Orc
Wed 26 Oct 2005
at 02:12
  • msg #671

Re: End of Combat

"Well, then.  Not as bad as I thought."  He looked over the bodies and the prisoners.  "There's some decent equipment here, worth a pretty penny back in Sundabar.  Lets check out what they have."  He turned to the prisoners.  "Consider carefully - your life is at stake here.  What other defenses and defenders are further into Kurag's lair?"

OOC
Take 20 to search the room and the bodies.

OK, then I'll take the 6 and 4.  That puts me at 19.
leaving the last 8 for Gimuld.

365 posts - a years worth.

This message was last edited by the player at 02:18, Wed 26 Oct 2005.
Milo Hardbottle
player, 237 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 26 Oct 2005
at 02:49
  • msg #672

Re: End of Combat

Milo looks at the Cleric as he laments being replaced by a wand "Awe, dont worry big fella. Maybe this wand was made by you Helm folk eh?"
Pello Flarne
player, 249 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 26 Oct 2005
at 06:57
  • msg #673

Re: End of Combat

Pello appears out of thin air, and immidiately launches himself in a grappling attack aimed at Vespian. Hanging from a waist, feet a few feet of the ground, he cries out

"Vespian! You are alright!"

Just for the sake of karmic balance he covertly uses the hugging to cope a feel.
Renoart
player, 62 posts
Hum Cleric (Helm)
Wed 26 Oct 2005
at 13:31
  • msg #674

Re: End of Combat

"Perhaps so, perhaps so. I'd like to take a look about these bodies, and around these caves really, after our rest. I wonder if this is the stronghold of the raiding party that took my caravan, or simply where the carnivorous beetles drug me to to die. If there is any merchandise left from the caravan, I am law bound to seek it out and return it.

The cleric begins sifting through the bodies, and generally looking around the cave.


06:31, Today: Renoart rolled 14 using 1d20+1. random search check.

Quindil Liahstia
player, 158 posts
Thu 27 Oct 2005
at 07:04
  • msg #675

Re: End of Combat

Lacking in obvious targets, Quindil's rage ends prematurely.  He looks around to regain his bearings, and to admire the savage destruction.  He then retrieves his dagger and wipes both it and his sword clean on a dead goblin's tunic.
Myth -DM-
GM, 633 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 27 Oct 2005
at 21:29
  • msg #676

The round up

The company goes about searching the dead as Erdthar questions the captives.

All of the loot is gathered and piled around somewhere near the center of the room; from there the adventures begin to take inventory.

Loot:
2 - MW Battle Axes
2 - MW Light Crossbows
2 - MW Long Spears
1 - MW Dagger
1 - MW Staff
6 - Daggers

1 - Suite of Enchanted Full Plate Mail +1 (Worn by G1)
1 - Suite of Full Plate (Worn by G2)
4 - Chain Shirts (worn by G3,4,5,6)
1 - Pair of Bracers (+1armor)
2- Wands (un-known)


GP: 750
SP: 300
Stones: 4(Green Garnet, Black Opal, Clear Diamond, Red Sapphire) (Appraise Check to learn value)

Renoart with is attention to detail finds a plain Silver Key tucked into the breast pocket of one of the Goblin's under-tunics. (G1)



G2 speaking with Erdthar
The plate mailed goblin clears his throat and then begins to speak with Erdthar. The goblin’s speech is surprisingly clear, not the normal broken common that most goblins speak. This goblin’s voice has a sense of dignity and respect to it. ”There are few defenses left here if any. We have not held this position long enough to fortify it.
You will find a small contingent of goblins below, in the lower holds. They are there guarding the stream entrance. They will be totally unawares of you coming from up here. Kurag was thought of as a God.”
he smirks and shakes his head. ”I knew better than to believe that, but what choice did I have? Follow him to my death or let the tribe sacrifice me to his cause?” he stares intently into Erdthar’s eyes, seeing that the Orc has little to no compassion for his plea, he continues on. ” There are twenty or so below. As I said they will not expect a force like yours to come from this way. They are little more than a patrol group. They are not well armed nor are they well armored.” He stops for a moment, waiting for Erdthar’s response. ” What will you do with me and my friend here?” He asks very matter-of-factly.
This message was last edited by the GM at 21:36, Fri 28 Oct 2005.
Pello Flarne
player, 251 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 27 Oct 2005
at 21:44
  • msg #677

Re: The round up

Pello releases Vespian, one clears his throat, obviously trying to build up a bit of respect once again.

"How does your loyalities lie? Are you interested in future employment? Of course, you won't be in any leading position, but the alternative is that we take all your stuff and send you naked into the wilderness. Of course, to be fair I might note that our esteemed servant of.. eh.. that our cleric will be able to detect your loyality come morning and a bit of prayer. And while our orcish friend has lots of meat today," the gnome gestures around at the carnage, "he might be hungry tomorrow if we find that any illoyal goblins are following us around."
Renoart
player, 63 posts
Hum Cleric (Helm)
Fri 28 Oct 2005
at 00:46
  • msg #678

Re: The round up

Takes the key in his hand and rolls it between his fingers a bit, then returns to where Pello is interogating the goblin.

"Aye, I'll spy out your treachery, you little imp. Attack a Felbarr caravan will you? No need to wait for morning prayers if you will heed my judgement Pello, let him to the wilderland, they left me to be a feast of beetles.", says Renoart and then reveals the silver key he found.

"Do you know ought of this and what its use is? Perhaps a little more information, then an alleged weak guard that we'll plow over, obviously a set up, an ambush, thats the way with these goblins. Always plotting, and when that comes to nothing its,...please, spare my life, psha!"
Erdthar Grimear
player, 366 posts
Gray Orc
Fri 28 Oct 2005
at 05:37
  • msg #679

Re: The round up

"If we bring you, and the body of Kurag, with us, do you think the forces below will surrender without a fight?   I'm willing to let you all go with basic equipment if you abandon the mines - but I'll hunt down any goblin that sets foot in these mines after they leave on truce."

The big, battered orc turns to his fellows.  "Are there any here opposed to negotiating possession of the mines?"
Milo Hardbottle
player, 238 posts
HP : 20AC:15
Wand CLW: 39 charges left
Fri 28 Oct 2005
at 12:07
  • msg #680

Re: The round up

"If memory serves me right we are only to "disperse"  the goblins according to Draces contract. So I guess we are able to interperate what disperse means. So negotiations are fine with me." he says in response to Erdthar.

"I might remind you that these goblins probably would not have given us the same option had we not been as successful. Ofcourse mercy is always a good, not all of the vile races are so bad I suppose perhaps this goblin will keep its word." Milo stands by Ruff scrathing the dogs ear as he talks.
Gimuld Froking
player, 213 posts
Fri 28 Oct 2005
at 21:00
  • msg #681

Re: The round up

While everyone is talking, Gimuld trys to examine the gems. When he hears the part about the negotiations, Gimuld pipes in. Well if we do negotiate, we won't have to fight as much, but we might not be able to get as much treasure. I'm sure anysmart goblin would bring with them their treasures, just so they can have them. He also trys a more detailed search, but doesn't seem to find anything.

Search: Gimuld Froking rolled 6 using 1d20+4.
Appraise: Gimuld Froking rolled 17 using 1d20+6.

Myth -DM-
GM, 635 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 28 Oct 2005
at 21:22
  • msg #682

Re: The round up

The goblins visibly relax a bit as the conversation continues on. Still the plate mailed goblin takes the lead with negotiations, while the other goblin remains silent in contemplation.

He looks across to Pello. ”Master Gnome. My loyalties now lie with my own. I was ordered to protect Kurag with my life, which I have failed. And will no longer be welcome in the tribe. Nether will he.” he points to the other goblin.

He takes a bit of a defense as Renoart bombards him with threats and queries. ”Twas not I that left you to the vermin! And I have yet to grovel at your feet Master Cleric.” he glares up into the humans eyes for a second before continuing on. ”You will find that that key fits all the shackles that are located in the northern cavern. There you will find a slue of battered dwarves. Kurag’s prisoners and play toys, you might say. At least a score of them.” he eyes the human with a look of contempt as he turns his attentions to Erdthar.

” I will be of no use to you. Kurag’s head on a pike will have them stirring in their shoes. They will not face you out of fear.”He kicks a stone across the floor as he looks to the ground. The look on his face turns to one of concern. Perhaps he feels that he just sealed his own fate by telling Erdthar that he is no longer needed.


OoC; Appraisal: Green Garnet (25gp), Black Opal (175gp), Red Sapphire (250gp), Clear Diamond (Nearly priceless. Aprox 10,000gp)
Pello Flarne
player, 252 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 28 Oct 2005
at 21:59
  • msg #683

Re: The round up

Pello cracks his fingers.

"Aye, as you say, your loyalities are currently unbound and your home no longer a place you can be. Not too different from my own situation. Which is why I'm offering you a job. If you are willing to put that large chunk of metal you are encapsulated in between me and danger, I'll be willing to pay you a fair chunk of cash for the service. And you'll probably find yourself hunted much less by wouldbe adventurers when you have proof of employment."
Vespian St.Brandi
player, 410 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 29 Oct 2005
at 00:21
  • msg #684

Re: The round up

"You could do worse." She says following up on Pello's offer to the Goblin.
Myth -DM-
GM, 638 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 29 Oct 2005
at 17:28
  • msg #685

Re: The round up

He raises his eyebrow as he finishes listening to Pello. "A job you say?" he scratches the top of his head as he thinks for a moment. "I can’t say that I saw that coming." It is easy to see that he is having a hard time deciding what he should do. "I am in debt to you for sparing my life. And I will accompany you on your journeys if you wish. I have always wanted to travel west to the Great city of Waterdeep. I have heard that they are excepting of races like mine with less prejudice than most. I think I will journey there now. And I will accompany you until our roads part." He walks closer to Pello and offers his hand. "I do not expect payment other than a fair share of any loot we come across. Fair?"
Erdthar Grimear
player, 369 posts
Gray Orc
Sun 30 Oct 2005
at 19:55
  • msg #686

Re: The round up

Erdthar steps back from the negotiations, hiring the pair hadn't been in his plans.  Until, that is, talk of money came up. "No shares!"  He uttered flatly, addressing Pello.  "You hire them, you pay them, out of your share."
Pello Flarne
player, 253 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 30 Oct 2005
at 20:42
  • msg #687

Re: The round up

"Don't worry." Pello says to Erdthar, and turns back to the goblin, "I said a job, not a companionship. A flat pay, and no extras for overtime. On the other hand I ain't asking you to go charging into overly dangerous situations, like my companions like to. You just need to stick close by with me in the back in case anything gets past the fighters."
Erdthar Grimear
player, 370 posts
Gray Orc
Sun 30 Oct 2005
at 22:12
  • msg #688

Re: The round up

"OKay then."  Erdthar looked over his companions, giving Vespian extra attention meerly because she was easier to look at.  "Do we push on then?  Or rest first and heal up?  I'd like to push on and rescue the dwarves."
Pello Flarne
player, 254 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 30 Oct 2005
at 22:26
  • msg #689

Re: The round up

"I wonder if we could get a ransom for them too.." Pello, suddently in deep thought, mutters to himself.
Vespian St.Brandi
player, 412 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Mon 31 Oct 2005
at 00:55
  • msg #690

Re: The round up

"Or make them join our Army of ConQuest!!! Bwa hahahahaha!!!" She cackles madly. "Just kidding guys."
Myth -DM-
GM, 639 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 1 Nov 2005
at 01:11
  • msg #691

Re: The round up

Goblin Speaking
"Very well master Gnome. I shall stand by thy."He looks over to Erdthar for a moment eyeing him a bit sideways, and then quickly back to Pello. "So whats the pay?"
Quindil Liahstia
player, 159 posts
Tue 1 Nov 2005
at 09:51
  • msg #692

Re: The round up

Quindil only gives a passing glance at the deal being struck between the gnome anf the goblin.  It's not really his concern (although the gnome will hear about it if problems do arise because of it...).

Quindil returns to the body of Kurag, trying to decide whether a trophy consisting of some part of the deformed goblin would be a good idea.
Pello Flarne
player, 256 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 1 Nov 2005
at 10:10
  • msg #693

Re: The round up

Pello seems to regard the goblin carefully and then says

"How about 3 gold pieces per day?"
Renoart
player, 67 posts
Hum Cleric (Helm)
Tue 1 Nov 2005
at 15:13
  • msg #694

Re: The round up

"I shall have (an) eye always on you, goblin. Never doubt the vigilance of helm."

he returns his bastard blade to its scabbard and prepares to set out to rescue the dwarves.
This message was last edited by the player at 03:22, Wed 02 Nov 2005.
Myth -DM-
GM, 640 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 1 Nov 2005
at 15:18
  • msg #695

Re: The round up

The goblin regards Pello. "Fair enough. My friend as well?"
Pello Flarne
player, 257 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 1 Nov 2005
at 17:58
  • msg #696

Re: The round up

Pello regards the until now quiet goblin, and shrugs slightly

"Well, his equipment isn't as good, and I'm being led to believe that he either lacks your courage or your use of the common tongue. So if he wishes to enter into our army of conquest I'm afraid I can offer no more than 5 silver a day."
Myth -DM-
GM, 641 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 1 Nov 2005
at 22:14
  • msg #697

Re: The round up

The goblin nods in agreement with Pello and then turns to his silent friend.

The two converses for a moment in the goblin tongue. After just a few seconds the silent one nods in agreement.

The plate mailed goblin turns back to Pello and offers his hand. "Deal. Where to now boss?"
Pello Flarne
player, 258 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 2 Nov 2005
at 00:33
  • msg #698

Re: The round up

Pello spins around to the rest of the group, "Alright people, lets get this Kurag fella on a pike and head down and scare the pyjamas of a dozen goblins. Who's got the pike?"
Erdthar Grimear
player, 372 posts
Gray Orc
Wed 2 Nov 2005
at 01:29
  • msg #699

Re: The round up

"I say we use the spear Renoart broke."  Erdthar suggests, picking up that item and heading toward Kurag's body.
Vespian St.Brandi
player, 414 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 2 Nov 2005
at 02:14
  • msg #700

Re: The round up

"I wonder what will be more unsettling to them?" Vespian shifts to Astral Diva form. "Or should go I go with the batwings, claws and spiked tail look?"
Renoart
player, 68 posts
Hum Cleric (Helm)
Wed 2 Nov 2005
at 03:25
  • msg #701

Re: The round up

Not so completely astounded, as shapeshifting and magic is a common thing in the realms, yet, it still is exciting for a young adventurer to see, close up.

"So, you've some tricks about you, eh, elf? Well, thats good to know. So we've decided against rest then? Good,...well begun is half done, lets get on with this dirty work.
Milo Hardbottle
player, 239 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 2 Nov 2005
at 03:43
  • msg #702

Re: The round up

Milo turns pale and shudders. Thats unnatural, you gotta be some sort of demon
Erdthar Grimear
player, 373 posts
Gray Orc
Wed 2 Nov 2005
at 03:56
  • msg #703

Re: The round up

Erdthar sets down the broken spear, and with a short chop of his axe, beheads Kurag, then his little companion caster as well.  Setting the leader's skull neck up on the ground, he drives the point of the spear in, then shoves harder and taps the point through the brain case.  Hmmming absently as he works, he does the same for the spell caster - making a totem of 2 skulls.
Myth -DM-
GM, 642 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 2 Nov 2005
at 23:09
  • msg #704

Re: The round up

The two Goblins fall in behind Pello; currently un-armed they stand around looking useless.

Vespian goes about freeking Milo out again. It seems the Druid's not yet ready to accept her true form.

All the while Erdthar removes the heads of the two power figures and adjust them nicely upon the pike. After you look at it, it realy is a fond site, grotesque yet beautiful all at the same time.


After deciding to push on and save the dwarves the Company is left with yet another decision. Which way?
Pello Flarne
player, 259 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 2 Nov 2005
at 23:25
  • msg #705

Re: The round up

Inspecting his two bodyguards, Pello nods curtly, "Alright boys. Grab some weapons and show us the way to your compatriots. It's time to get this over with. By the way.. whats your names?"
Erdthar Grimear
player, 374 posts
Gray Orc
Thu 3 Nov 2005
at 01:22
  • msg #706

Re: The round up

Erdthar stands at the north exit tunnel, and waits for the goblin recruits to pick a route.
Vespian St.Brandi
player, 415 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 3 Nov 2005
at 01:57
  • msg #707

Re: The round up

"What?" Vespian shrugs, ((she had only mentioned turning to batwinged form, she did not do it yet,)) "Milo, have you forgotten the saplings we planted to reclaim the forest from expansion? What about that family of settlers we saved from the ravaging orcs? Or that family of Orcs we saved from the ravaging settlers? The hours spent making signs for the save the Ents Rally? Really, would a demon devote so much time to the care of the natural flaura and fauna around her?"
This message was last edited by the player at 03:03, Thu 03 Nov 2005.
Erdthar Grimear
player, 375 posts
Gray Orc
Thu 3 Nov 2005
at 02:40
  • msg #708

Re: The round up

Erdthar laughed, throwing back his head and nearly dropping the pike he carried.  "Oh, I'm sure you're a demon!"  "in bed."  He finished in quiet orcish.
Milo Hardbottle
player, 240 posts
HP : 20AC:15
Wand CLW: 39 charges left
Thu 3 Nov 2005
at 03:18
  • msg #709

Re: The round up



Milo scratches his head obviously confused.

But..but we met out side of the gate of Sundabar. Hey! Come to think of it you were never at the save the Ents rally! Ah but those were good times, ole Turlan shure does preach a good sermon.
Myth -DM-
GM, 643 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 3 Nov 2005
at 16:04
  • msg #710

Re: The round up

The two goblins pick up their respective weapons; Battle axe and long spear. As they both point North, the plate mailed goblin speaks.  "We head north to the large cavern, which is where the dwarves are kept. There will be nothing between here and there. We are the last of the troops dispatched in this sector." After giving directions the goblin looks over to Pello again. "I am Meledok, and this is Ferindut. I am of House Turglank he of House Sakmun. What you civilized folk might call "Nobles"."


Pushing on to the North is a seemingly easy route, the floors are stable and level and the roof high above, near 20’. The tunnel itself ranges from 10 to 15 feet wide. As you travel further North the air becomes damp and dank, in some places the cavern walls seem to weep tears as droplets of water fall here and there, perhaps that early autumn storm has fully manifested as it pushes its way north up over the Rauvin Mountains.Causing the rain water to percolate through the soil and ultimately into the caverns.


8:00am 5th of Fading
Vespian St.Brandi
player, 416 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 3 Nov 2005
at 23:43
  • msg #711

Re: The round up

*Grumbles* "..frikkin Grey Orc barbarian probally wouldn't know what a real bed even looks like..... probally just sleep on the body of his latest kill.."
Erdthar Grimear
player, 376 posts
Gray Orc
Thu 3 Nov 2005
at 23:59
  • msg #712

Re: The round up

Erdthar, leading the way up the north passage, grins.
Renoart
player, 69 posts
Hum Cleric (Helm)
Fri 4 Nov 2005
at 01:48
  • msg #713

Re: The round up

Pulls a travllers cloak about his neck and head as a drop of water finds its way down his neck from the ceiling.

"This air will carry foul contagions no doubt, it is dank and sour, and like to give agues. How you goblins stand it, noble or no, I cannot say."

He considers the goblins talk.

"Nobilty to me is in the action of a man, and not the heritage, but if goblins were noble than there is no other place then this, more fitting that they should be ordained by divine right to rule. Miserable place."
Erdthar Grimear
player, 377 posts
Gray Orc
Fri 4 Nov 2005
at 01:52
  • msg #714

Re: The round up

"Huh?"  Erdthar grunted back as he lead the way intot he next chamber, unable to follow the the convoluted through pattern.
Vespian St.Brandi
player, 417 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 4 Nov 2005
at 02:04
  • msg #715

Re: The round up

"He's asking the Goblins to join him for FuFu Umbrella drinks at the next bar we run across." Vespian falls back on her vast knowledge of languages to translate for Erdthar.
Erdthar Grimear
player, 378 posts
Gray Orc
Fri 4 Nov 2005
at 02:09
  • msg #716

Re: The round up

"Oh."  He answered.  he's that way, is he?  the thought went unspoken.
Renoart
player, 70 posts
Hum Cleric (Helm)
Fri 4 Nov 2005
at 03:20
  • msg #717

Re: The round up

"Oh piss off, contemptuous elf changling."
Vespian St.Brandi
player, 419 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 4 Nov 2005
at 03:27
  • msg #718

Re: The round up

"..says the green, necrotic flesh colored, human.."
This message was last edited by the player at 03:28, Fri 04 Nov 2005.
Erdthar Grimear
player, 381 posts
Gray Orc
Fri 4 Nov 2005
at 04:06
  • msg #719

Re: The round up

"Now now children."  The barbaric warrior chastized "Play nice, or don't play at all."
Vespian St.Brandi
player, 420 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 4 Nov 2005
at 04:45
  • msg #720

Re: The round up

"...chides the Virgin Grey Orc..,"
Erdthar Grimear
player, 382 posts
Gray Orc
Fri 4 Nov 2005
at 05:00
  • msg #721

Re: The round up

"It's not my fault!"  He grumbled childlishly.   "When all the other guys were out raping and such, I talked to my vict...  priso... err... captiv...  girls.  Can I help it if they didn't want a nice guy?"
Vespian St.Brandi
player, 421 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 4 Nov 2005
at 05:16
  • msg #722

Re: The round up

"..nice guy?... better get some more umbrellas and swizzle straws..looks like ther's more then one at the fashion desinger table.."
Erdthar Grimear
player, 383 posts
Gray Orc
Fri 4 Nov 2005
at 06:06
  • msg #723

Re: The round up

Erdthar grumbles under his breathe, as he plods along at the head of the line.  "$@#!!&*! ...  wench .....   %$$#@^&!  ... spanking .....  beat a$$ .... can't f^@k!*& sit down...."
Pello Flarne
player, 261 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 4 Nov 2005
at 17:40
  • msg #724

Re: The round up

Pello merely shakes his head at the bantering in the back, and continues his conversation with Meledok.

"Nobles? So where are you really from? I doubt you have your entire clan inside this mine."
Gimuld Froking
player, 214 posts
Fri 4 Nov 2005
at 23:25
  • msg #725

Re: The round up

Gimuld smiles along through the conversation.
Myth -DM-
GM, 647 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 5 Nov 2005
at 01:35
  • msg #726

Re: The round up

The company, along with their two new guest march on deeper into the mines. Heading north they pass a small cavern that off shoots from the main hall. Looking inside you see a large make shift cot along the eastern wall, a large pile of tattered rags to the west, as well as a heap of bones piled in the southern corner. (Wilderness lore : 10 to identify) Other than that the room is devoid of any valuables.


The goblin lets out a laugh as Pello questions him. ”None of us live here! This is but an asset. They mine diamonds here you know?” He nudges Pello on the shoulder {rather hard} and then continues. ”No we’re all from the Malauth Tribe. Our homes our North and West of here. They are much grander caverns you might say.” He says the last bit with a smirk as he looks over Reonart’s way.

OoC: Your position is marked on the map, located in the Lay of The Land thread."
Milo Hardbottle
player, 241 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sat 5 Nov 2005
at 02:15
  • msg #727

Re: The round up

Milo rides along humming a tune. When they arrive in the cavern he looks over the bone pile. "Hmm, very interesting." he says scratching his head.
Erdthar Grimear
player, 384 posts
Gray Orc
Sat 5 Nov 2005
at 03:13
  • msg #728

Re: The round up

Erdthar looks over the bones, and the rags, for signs of possible trouble.
Quindil Liahstia
player, 160 posts
Sat 5 Nov 2005
at 03:14
  • msg #729

Re: The round up

Quindil takes a moment to examine the bones.  He has taken a keen interest in the caverns, and has also been listening to the conversation about Goblin nobility, but pays little attention to the team banter.
Quindil Liahstia rolled 19 using 1d20+6. Wilderness Lore Check.
Vespian St.Brandi
player, 422 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 5 Nov 2005
at 16:39
  • msg #730

Re: The round up

Points to the tattered rags and makeshift bed. "Remind you of home Erd?"
Pello Flarne
player, 262 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 5 Nov 2005
at 17:28
  • msg #731

Re: The round up

Continuing talking to the goblins, Pello agrees, "Aye, this is little more than a hole in the ground, isn't it? Even if its a valuable hole in the ground."

He looks around in the room, and poses his question to Meledok.
"So.. what's this place?"
This message was lightly edited by the player at 00:22, Sun 06 Nov 2005.
Renoart
player, 71 posts
Hum Cleric (Helm)
Sat 5 Nov 2005
at 17:43
  • msg #732

Re: The round up

"Who can read the signs of who passed here I wonder?", says Renoart regarding the bones.
Myth -DM-
GM, 648 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 7 Nov 2005
at 18:06
  • msg #733

Re: The round up

Erdthar Quindill and Milo have an easy time identifying the left over bones, all three concur that the remains belong to a Rothe, a buffalo like herbivore. The three also take notice of some interesting tooth marks on a few of the bones; two deep grooves that coincide with two shallower grooves. Seems that what ever devoured this beast had a massive over bite.

As the three woodsmen inspect the bones, Pello continues his conversation with Meledok.  ” that hole there was were that Giant kin was staying.” Meledok replies.

The party continues on northward when the hall widens and opens into a massive cavern. The walls here seem to have been carved out of the rough stone, leaving jagged edges in more than a few spots. The ceiling opens up to a height of about 40’. The room is dominated by a huge hole in the center, aprox 35’ diameter. Above the hole, attached to the ceiling are a few sets of large pulleys with chains that hang down into the hole. The chains go up and around the pulley system and then stretch across the ceiling to the North West; there they are routed through more pulleys and then back down into one of two shafts. The elevator pulley shafts are roped off with thick rope acting as a banister.
The western wall is adorned with two make shift tables; each table has piles of paper along with some interesting tools.

As the party enters the room a loud voice calls from the other side. ”Hail! Hail thy damn it! Well by blazes its bout time! Get us out a her.” Following the voice to its source you notice a large pin constructed of iron that holds nearly twenty dwarves. The dwarves are packed in tight, barley having room to breath.



Pello Flarne
player, 263 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 7 Nov 2005
at 18:31
  • msg #734

Re: The round up

"Hey, who said we were here to rescue you? That really depends.. do you have any money?"

Pello waits for a splitsecond with an expectant look on his face, and then grins,

"Nah, never mind. Just kidding. I'll settle for you buying me something strong when we get back to town."

The gnome, still grinning looks to Gimuld,

"Do ya think you can get that cage open?"
Erdthar Grimear
player, 385 posts
Gray Orc
Mon 7 Nov 2005
at 19:20
  • msg #735

Re: The round up

"What's in the shaft?"  Erdthar calls out to the prisoners.
Vespian St.Brandi
player, 423 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Mon 7 Nov 2005
at 20:02
  • msg #736

Re: The round up

"Besides the Dragon, Giant, Sorcerous Goblin and Tentacled Abimination,, what other warm fuzzies might appear to dobnattle in the middle of our attempt to rescue you?" She asks.
Renoart
player, 72 posts
Hum Cleric (Helm)
Tue 8 Nov 2005
at 03:26
  • msg #737

Re: The round up

Fingering the silver key in his hand, and ready to free the dwarves in a moment, Renoart now hesitates, seeing his friends, stop and question before they go forward to help.

"Always ready to stretch out my neck, perhaps to be chopped off, I must curb my youthful enthusiasm.", he says to himself, holding fast.
Pello Flarne
player, 264 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 8 Nov 2005
at 19:05
  • msg #738

Re: The round up

Hearing Renoart's silent words Pello agrees, "Ya we can't have you getting killed. Then we can't get any finders fee from your masters. Just stay safe okay."
Myth -DM-
GM, 649 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 8 Nov 2005
at 23:10
  • msg #739

Re: The round up

Looking a bit closer you see that the dwarves inside the cage are in very bad shape. They are very under fed, exhausted and worse yet, beaten. The dwarf that called out to you seems to be the older looking dwarf in the front near the lock and gate, the only one making eye contact with you. He stands a bit short even for a dwarf as he slumps forward with a slightly hunched back. His beard would be full on white and possibly even quite long due to his age, but at the present time it is more of a muddy bug infested knot than a beard.

As soon as the old dwarf goes to respond many of the dwarves awaken and take notice of the adventurers. Then all hell breaks loose inside the cage. The dwarves begin screaming and hollering making a horrendous racket. Many of them begin to shake the cage and beat upon the bars with their fists. Others scream and shout as they hang from the cage's ceiling bars with all four of their limbs."GET US OUT OF HERE!" "Help!!!" "THEY'RE COMING THEY'RE COMING!" "HURRY! And a few seem to pray to their Gods above. "Thank you! we are not forgotten"

The Old dwarf tries to calm them, but it is to no success.
Vespian St.Brandi
player, 424 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 8 Nov 2005
at 23:30
  • msg #740

Re: The round up

"Pello, you may want to stand back a bit with your gaurds. If we let these Dwarves free, they might be rather uncontrollable and a bit hatefull towards Goblins." Vespian suggests.
Quindil Liahstia
player, 161 posts
Tue 8 Nov 2005
at 23:39
  • msg #741

Re: The round up

Quindil perks up at the sound of the commotion.
If we're going to, we better free them quick.  They might kill themselves in that cage.
Quindil circles around the pit, to get a better look at the room.
Pello Flarne
player, 265 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 9 Nov 2005
at 00:04
  • msg #742

Re: The round up

Pello salutes, "Righto Vespian."

Adressing the goblins, he walks towards the back of the group, "Okay troops, you heard the lady."
Renoart
player, 73 posts
Hum Cleric (Helm)
Wed 9 Nov 2005
at 02:01
  • msg #743

Re: The round up

"Before you go my friend", Renoart speaks, handing over the silver key he'd found before to Pello and then keeping a sharp lookout at the lifts, and exits, "Take this, it may be of some help in freeing them."
Gimuld Froking
player, 215 posts
Wed 9 Nov 2005
at 03:58
  • msg #744

Re: The round up

Gimuld looks at the pen holding the dwarves. Yes Pello, I could open it, but let us try the key first. If given the key, Gimuld walks over to the dwarves and asks them a simple question. Any of you know if there any traps around here? Can't have any traps... If there is no response on the traps, Gimuld unlocks the door with the key.
Erdthar Grimear
player, 386 posts
Gray Orc
Wed 9 Nov 2005
at 08:06
  • msg #745

Re: The round up

Erdthar walks to the shaft, and peers down.
Myth -DM-
GM, 650 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 9 Nov 2005
at 22:19
  • msg #746

Dwarves in a Cell

The commotion within the cage continues as Gimuld approaches. The Old dwarf in front looks to Gimuld with a quizzical look on his face as he holds his hand up to his ear; the universal sign for – “I can’t hear you”

Erdthar and Quindill get closer to the shaft to have a look. Upon looking down into the shaft you see that a large circular wood scaffold plank has been crafted to fit snuggly in the shaft. The scaffold hangs down about ten feet from the top of the shaft. It is secured by the massively large chains that route up through the pulleys and then toward the eastern wall where they go down into the counter balance system. Two sets of rail car tracks crisscross to make a “T” in the center of the scaffold; one set of tracks runs east and west the other north and south. It is evident that this shaft has been used as a service elevator.

Pello moves, along with his goblin companions, closer to the cavern entrance.


Vespian St.Brandi
player, 425 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 9 Nov 2005
at 23:51
  • msg #747

Re: Dwarves in a Cell

Vespian stands ready, keepin an eye on the near feral Dwarves. "Something doesn't seem right about this, probally just my paranoia, but I'll hang back just the same."
Renoart
player, 74 posts
Hum Cleric (Helm)
Thu 10 Nov 2005
at 02:35
  • msg #748

Re: Dwarves in a Cell

"I think as you do elf, and I wonder at those who were so hesitant at first, to go in now so rashly. I am without rest and without divine protections, I need to fast, pray, reflect, and to watch."
Vespian St.Brandi
player, 426 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 10 Nov 2005
at 03:02
  • msg #749

Re: Dwarves in a Cell

"maybe raise a few dead to complete your bidding while your at it..,"
Milo Hardbottle
player, 242 posts
HP : 20AC:15
Wand CLW: 39 charges left
Thu 10 Nov 2005
at 03:22
  • msg #750

Re: Dwarves in a Cell

Milo yawns as he leans on his quarterstaff. "Ofcourse its not right. these dwarves have been captive for who knows how long they are insanse from fatigue and hunger. Lets just get this done, these caves are godawful"
Myth -DM-
GM, 651 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 10 Nov 2005
at 16:56
  • msg #751

Re: Dwarves in a Cell

Milo, Vespian and Renoart take a moment to converse while Erdthar, Quindill and Gimuld continue their investigations.
Quindil Liahstia
player, 162 posts
Fri 11 Nov 2005
at 01:05
  • msg #752

Re: Dwarves in a Cell

As the commotion hasn't subsided, backs away from the pit's edge, and move closer to the cage.
Bst open it now., I mutter to Gimuld.
He moves west of the cage, thus facing both the cage entrance and any possible problems.
Move to i10, face east.
He rests the flat of his longsword against his shoulder, and sheathes his dagger.
Gimuld Froking
player, 216 posts
Fri 11 Nov 2005
at 17:29
  • msg #753

Re: Dwarves in a Cell

Gimuld continues on opening the door, and makes sure to stand well back from the rushing of the dwarves.
Myth -DM-
GM, 653 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 13 Nov 2005
at 00:30
  • msg #754

Muhahahahahahahahaha

All eyes fall upon Gimuld as he slowly places the key into the lock. The lock is well maintained yet badly tarnished. With a “click” the lock pops open and the caged dwarves begin to flow out from within, amazingly they have lost some of their fever as they pile out in an almost orderly fashion. The older dwarf gruffly looks to Gimuld with an expression of thanks on his face. All in all about 16 dwarves pile out of the cage into the large cavern. Left behind in the cage sadly is 3 long dead dwarves, the stench of death flows out with the masses.


Pello:The two goblins start to get a bit skittish as the dwarves fallout into the room. Then suddenly with lightning quickness the two take their chance at an escape. Both goblins plunge their blades deep into Pello’s side: one dagger and one axe blade. The gnome starts to cry out as his mouth fills with blood and he falls flat to the floor. (g2: 22 Hit! –7hp, g4: 19 Hit! –5hp) As Pello hits the floor the two goblins make a fast break down the corridor heading south.



Pello: -1hp

OoC: Spot DC: 15 to see what just happen to Pello, with all the commotion going on.

I will get the map updated when I get home.

This message was last edited by the GM at 00:32, Sun 13 Nov 2005.
Renoart
player, 77 posts
Hum Cleric (Helm)
Sun 13 Nov 2005
at 00:59
  • msg #755

Re: Muhahahahahahahahaha

"What Ho! Manifest traitors! Helm forgive me this lack of vigilance! Kill the goblins, KILL THE GOBLINS!"

16:58, Today: Renoart rolled 20 using 1d20+3. spot check. 
Quindil Liahstia
player, 163 posts
Sun 13 Nov 2005
at 08:40
  • msg #756

Re: Muhahahahahahahahaha

Quindil Liahstia rolled 13 using 1d20+4. Spot Check.
Quindil is too preoccupied with all the dwarves to notice the two goblins running away.  And those goblins are lucky indeed, as Quindil has had quite enough to do with traitorous goblins.  The next goblin prisoner he has, he will be killing outright.  No questions asked.
Erdthar Grimear
player, 390 posts
Gray Orc
Sun 13 Nov 2005
at 10:09
  • msg #757

Re: Muhahahahahahahahaha

Erdthar simply takes off after the excapees, easily running them down.

OOC:  being as my single move is the same as the full run of the goblin in plate, I may even get an attack this round.
Myth -DM-
GM, 655 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 13 Nov 2005
at 16:59
  • msg #758

Re: Muhahahahahahahahaha

Renoart and Erdthar charge after the goblin traitors as they step over Pello’s fallen body. Erdthar’s mighty strides bring him across the room with great speed. Renoart not near as fast as Erdthar still has some legs underneath him as he too closes in quickly with the enemy.

The plate mailed goblin struggles to keep his pace, clanking and clinking as he goes he realizes he will die running. Therefore he turns to face the two heroes. ”For Malauth!” He screams as he readies his axe.

The lighter armored goblin continues in his stride as he looks back over his shoulder; watching his comrade turn to fight. He stutters for a second, looking as if he too might stop, but then his fear gets the best of him and he continues on south.



As the chase peruses many of the dwarves hastily make their way over to their elevator contraption and begin to inspect it. Two of these dwarves wonder behind the contraption for a minute, and then come back with a few sets of small tools. Immediately upon receiving the tools, the dwarves go about adjusting the contraption. Wrenching it here, hammering it there, and even kicking it a few times.

Another group of dwarves, lead by a burly looking middle aged dwarf, begin to gather some boulders and move them closer to the elevator shaft. The dwarves form a line as they collect the boulders from the room’s perimeter and pass them down a “chain-o-dwarves”, kind of like an assembly line.

From the way they work in unison it is hard to tell that just moments ago these very same dwarves were screaming and hollering at the top of their lungs. Evidently imprisonment could do that to some one, even dwarves. Many of them still seem shaken, but they are working none the less.




Initiative:
Enemies: 13




OoC: not the best map, but it will do. Sorry no grid.
Erdthar Grimear
player, 391 posts
Gray Orc
Sun 13 Nov 2005
at 17:20
  • msg #759

Re: Muhahahahahahahahaha

Erdthar swings wide around the armored foe, and continues to run down the farther goblin.

OOC: swinging wide to avoid the AoO from 2- closing with 4
This message was last edited by the player at 04:00, Mon 14 Nov 2005.
Vespian St.Brandi
player, 428 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Mon 14 Nov 2005
at 01:37
  • msg #760

Re: Muhahahahahahahahaha

"By the Worms of Kyuss! You shall die for your cowardic treachery!!!" Vespian notes the stabbing of Pello and shrieks in anger. Barely remembering her composure, she choosed the Diva winged form and shifts.


Free Action: Spot
Free Action: Speech
Standard Action: Shift Form


Die Results
20:13, Today: Vespian St.Brandi rolled 17 using 1d20+12. Spot Treachery.

Renoart
player, 78 posts
Hum Cleric (Helm)
Mon 14 Nov 2005
at 04:06
  • msg #761

Re: Muhahahahahahahahaha

Renoart turns and gives chase, if he can close and slash, he will do so.


30ft movement and one strike.

20:05, Today: Renoart rolled 8 using 1d20+5. initiative if needed.
20:04, Today: Renoart rolled 5 using 1d10+2. damage to #2.
20:03, Today: Renoart rolled 18 using 1d20+3. to hit goblin 2.

Myth -DM-
GM, 656 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 14 Nov 2005
at 22:58
  • msg #762

Re: Muhahahahahahahahaha

G2: Ac: 19 Hp: -18
G4: Ac: 16 Hp: -4

Initiative:
Enemies: 13
Renoart:  8

Erdthar bypasses the first goblin as he heads after the smaller faster goblin that has taken the leads.  He quickly closes with the little goblin with enough moment to take a swing …

Renoart gains ground and brings himself within striking distance of the goblin foe. Unfortunately his blade veers wide off the goblin’s armor.

The goblin counters Renoart ‘s swing with a chop of his own, but the little goblin doesn’t fair much better, his swing also glances off his enemy’s armor.

Vespian stretches her feathery wings and begins after the goblin traitors.


OoC: Any actions from the others, chit chat with the dwarves or what not?


Renoart
player, 79 posts
Hum Cleric (Helm)
Tue 15 Nov 2005
at 03:21
  • msg #763

Re: Muhahahahahahahahaha

"Turn thee traitor and look upon thy death!", shouts Renoart, and angrily swings but misses badly.


19:20, Today: Renoart rolled 14 using 1d20+3. to hit goblin 2.

Erdthar Grimear
player, 392 posts
Gray Orc
Tue 15 Nov 2005
at 05:22
  • msg #764

Re: Muhahahahahahahahaha

Running down the fleeing traitor, Edrthar takes a double-hand swing into his back, slicing deeply.


Current HP: 19/28
Initiative: 18
Starting Location: ??
Move Action:
Free Action:
Standard Action: Attack Goblin 4
Action Results: 11 hp to goblin 4
Ending Location: ??

Die Rolls:
11:18, Yesterday: Erdthar Grimear rolled 18 using 1d20+3. Init.

23:19, Today: Erdthar Grimear rolled 11 using 1d8+6. Damage.
23:19, Today: Erdthar Grimear rolled 23 using 1d20+8. Attack.

Myth -DM-
GM, 657 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 15 Nov 2005
at 22:11
  • msg #765

Re: Muhahahahahahahahaha

Erdthar smashes the goblin but the fiend continues to stand. The goblin attempts to counter but his puny dagger is no match for Erdthar's massive axe.

Renoart swings and misses, but again his opponent follows suite.



OoC: I know this is a weak update, but I have a bunch of biz to take care of and wanted to keep the game moving, so take it for what it is and move along.

"These arn't the goblins your looking for" **Dm waives hand in fornt of players faces**

Erdthar Grimear
player, 393 posts
Gray Orc
Tue 15 Nov 2005
at 22:29
  • msg #766

Re: Muhahahahahahahahaha

Stopping suddenly, Erdthar nearly drops his axe when the goblin turns on him, but he quickly recovers and deals another hefty blow to the fiesty greenie.


Current HP: 19/28
Initiative: 18
Starting Location: ??
Move Action:
Free Action: two-weapon fighting
Standard Action: Full Attack Goblin 4
Action Results: 10 hp to goblin 4
Ending Location: ??

Die Rolls:
16:24, Today: Erdthar Grimear rolled 7 using 1d20+6. Attack 1.
16:25, Today: Erdthar Grimear rolled 22 using 1d20+6. Crit miss check.

16:25, Today: Erdthar Grimear rolled 20 using 1d20+6. Attack 2.
16:25, Today: Erdthar Grimear rolled 10 using 1d8+2. Damage 2.

Renoart
player, 80 posts
Hum Cleric (Helm)
Wed 16 Nov 2005
at 02:29
  • msg #767

Re: Muhahahahahahahahaha

Nearly hits himself in the next melee exchange.

18:28, Today: Renoart rolled 10 using 1d20+3. hit #2. 
Gimuld Froking
player, 218 posts
Wed 16 Nov 2005
at 19:53
  • msg #768

Re: Muhahahahahahahahaha

Gimuld, who was about to make his way to the dwarves to ask them what they were going to do, sees what happened to Pello. He instead bolts toward the gnome an wonders why Milo hasn't done anything. If he can, he tries to either bring Milo with him, or bring the wand.


14:50, Today: Gimuld Froking rolled 15 using 1d20-2. spot.
Vespian St.Brandi
player, 429 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 16 Nov 2005
at 22:50
  • msg #769

Re: Muhahahahahahahahaha

((OOC- Looks like the Big Boxes are 8x8. So I can travel by air one big box +2 mini squares per round.))

Vespian soars in over Erdthar to land and take a massive attack upon the fleeing Goblin.

Move action: Fly fifty feet- to Unlabled box in front of Erdthat adjacent to fleeing Goblin #4.
Standard Action: Attack Goblin #4.


Die Results:
Today: Vespian St.Brandi rolled 16 using 2d6+4. Damage.
Today: Vespian St.Brandi rolled 24 using 1d20+6. attack G4.
Mon 14 Nov: Vespian St.Brandi rolled 14 using 1d20+4. Initiative.

Milo Hardbottle
player, 245 posts
HP : 20AC:15
Wand CLW: 39 charges left
Thu 17 Nov 2005
at 00:38
  • msg #770

Re: Muhahahahahahahahaha

"I'm comming, Im commin Gim, I got caught up in traffic, but im comming" He says as he snatches the wand up from his pouch.


Milo Hardbottle rolled 9 using 1d8+2. Wand O' Cuure Light Wounds
Quindil Liahstia
player, 164 posts
Thu 17 Nov 2005
at 06:58
  • msg #771

Re: Muhahahahahahahahaha

Quindil, ignoring the confusion behind him, observes the dwarves' actions.
So, uh, whats the plan here?
Pello Flarne
player, 270 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 17 Nov 2005
at 15:09
  • msg #772

Re: Muhahahahahahahahaha

At the touch of Milo's wand, Pello bolts upright, "Whaaaaaah!?"

"Oh gods. I had the strangest dream about pirates and gnolls and small ghosts in platemail armor." he shakes his head rapidly, and seems to clear up, looking around with a facial expression that's slowly growing darker.

"Say, where is my goblin friends?"
Myth -DM-
GM, 658 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 17 Nov 2005
at 17:35
  • msg #773

Re: Muhahahahahahahahaha

Gimuld and Milo cut their way through the dwarven workers and rush to Pello’s side. Gimuld kneels next to the gnome as he reaches down and cups Pello’s head in his arms, trying to bring comfort to the little being.  Milo arrives but a few steps later and taps the gnome with the wand … Suddenly Pello awakens from his slumber with a shout and cough, a spray of bright crimson liquid flows from his mouth spattering the floor in front of him.

Meanwhile Erdthar, Renoart and Vespian tend to the fleeing Goblins.  Erdthar hacks into his goblin foe as Vespian simultaneously falls from the sky to do the same, between the two warriors the goblin has no chance, and his fate is sealed as his lifeless body tumble to the stone.  Renoart does not fair as well with his foe, his battle has turned to one of a stale mate with neither side being able to get the upper hand.

Quindill remains in the large cavern with the dwarves, looking on in wonder. He queries one of the dwarves as to what is happening when he is greeted by the older dwarf that was in the cell. ”Hail thy.” The dwarf beckons as he walks closer to Quindill, making his way around the line of dwarves. Once he draws close enough he offers his hand to Quindill. ”Great many thanks to ye and yer kin.” As Quindill and his arm embrace the old dwarf pats Quindill on his left shoulder; a warriors greeting. ” Long days have we been here. Till now, when an unknown company of heroes came along.” He looks Quindill up and down for a brief moment. ”I must say never thought it to be elves that came this way. Tell me who sent ye after us? Was it Warcrown? Bah... no mind to that. All that matters is that ye came. Thank Ye!” The look on his face is truly one of thanks and happiness, even through the muck and grime that covers his face, one can see the strong hearted dwarf  that lies deep within his eyes.  ”Now as to your query my friend. There is a Gate in the lower holds, one used by these filthy goblins to set a trap. Unrealized by us was the gate until a hoard of goblins flowed from the walls to over run us. Surprise it was. Surprise is how they got to us lad, not strength.” He waives his hand toward the working dwarves. ”We. We plan to close that there gate. So that the little rats can no longer fall upon us.” He again stares into Quindill’s eyes. ”We’d be much obliged if’n yous were to lead the way. But we are grateful for what you’ve done so far, and we will not ask any more of you. ‘Twould be your choice. We haven’t much to give other than our Honor.” Just then a loud call comes from a across the room, the old dwarf beckons the call as he ends his speech with Quindill.  ” Got work to do lad.” He states as he trots off toward the one that called.



This message was last edited by the GM at 17:36, Thu 17 Nov 2005.
Erdthar Grimear
player, 394 posts
Gray Orc
Thu 17 Nov 2005
at 18:52
  • msg #774

Re: Muhahahahahahahahaha

Erdthar whells around, and moves back to the heavily armored goblin, but when he gets close, his feet foul in his own axe, and he falls.

OOC:
two nat 1's in two rounds - the dice bot is hating me

Pello Flarne
player, 271 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 17 Nov 2005
at 22:12
  • msg #775

Re: Muhahahahahahahahaha

Pello, looking left and right, finally spots the battling Renoart and goblin.

"Wait! HE'S MINE!" the gnomish wizard shouts, as he rises and throws his hands in the air in preparation for a spell. A moment passes, and a moment more, and with a slightly sheepish look, he lowers his arms again.

"Ah.. never mind. Just you take him. Beat him up good, you hear me?"
Vespian St.Brandi
player, 430 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 18 Nov 2005
at 00:17
  • msg #776

Re: Muhahahahahahahahaha

Vespian glides over to the last Goblin.

"You could have been one of us. We would have taken you to great leadership, the hoardes youwould have commanded would have been legion. Geuss you were to stupid for such an honor."

Move Action: Fly to Unlabled Square next to last Goblin
Standard Action: Attack last standing Goblin
Free Action: Moody Dialogue


Die Results:
Today: Vespian St.Brandi rolled 13 using 2d6+4. Damage.
Today: Vespian St.Brandi rolled 18 using 1d20+6. Attack G2.

Renoart
player, 81 posts
Hum Cleric (Helm)
Fri 18 Nov 2005
at 01:55
  • msg #777

Re: Muhahahahahahahahaha

Renoart shouts to the others, "If you're quite done I could use some help here!"

A sloppy shot with his bastard sword is turned on armor.


17:52, Today: Renoart rolled 14 using 1d20+3. to hit 2.
 

Gimuld Froking
player, 219 posts
Sat 19 Nov 2005
at 17:30
  • msg #778

Re: Muhahahahahahahahaha

Now that Pello is safe, he turns his attention to the goblin, but it seem to be taken care of. Instead he walks over to the dwarves and watches what they are doing.
Quindil Liahstia
player, 165 posts
Sun 20 Nov 2005
at 05:11
  • msg #779

Re: Muhahahahahahahahaha

Quindil follows the dwarf back to work.
Aye, I'd be surprised to find another elf here too.  This is quite far from home.  I do like the underground tho, nice change from the trees.
So if there's any way I could help, let me know.  I might not be quite as strong as you dwarves, but I can lend a hand.

Myth -DM-
GM, 660 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 20 Nov 2005
at 15:51
  • msg #780

Re: Muhahahahahahahahaha

Vespian and Erdthar get to Renoart’s side and attempt to aid him in taking down the goblin foe. Blades and axe fly, yet none hit their mark as the goblin ducks and side steps. The goblin steps back into the mix and swings hard toward Renoart, but again his swing is deflected.

Meanwhile, Quindill follows the older dwarf and offers his assistance. As he approaches the older dwarf speaks up as he hands Quindill the end of a long rope that has been attached to one of the pulley chains. ”Here hold this and give it a tug, when we tell ya. We’re hopping we can pull that knot free.” He points up above the counter balance contraption. It looks as though the chains got crossed and tangled, binding the elevator.
Vespian St.Brandi
player, 432 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 20 Nov 2005
at 16:10
  • msg #781

Re: Muhahahahahahahahaha

Vespian Swings again, misses.
"Did you cook your food before eating it? Did you have a large variety of vegetables in your diet?" Vespian asks the last Goblin, in Goblin. "I can't decide if I should stew you for Dinner or Spit Roast you instead. And suggestions?"
Renoart
player, 82 posts
Hum Cleric (Helm)
Sun 20 Nov 2005
at 16:37
  • msg #782

Re: Muhahahahahahahahaha

Just can't connect.

08:36, Today: Renoart rolled 6 using 1d20+3. to hit goblin. 
Erdthar Grimear
player, 395 posts
Gray Orc
Sun 20 Nov 2005
at 17:04
  • msg #783

Re: Muhahahahahahahahaha

Erdthar stands, and plants his feet, then he swings into the air over the goblin's head.
Myth -DM-
GM, 662 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 20 Nov 2005
at 18:36
  • msg #784

Re: Muhahahahahahahahaha

Ducking and dodgeing the goblin turns his attention to Vespian as he hears the end of her sentence.  "Gross. Neither. You cook your food?" He swings in hard, nearly nipping one of the fancy wings. A silent feather falls as the blade goes by with a rush.

Quindill awaits the signal to pull, as Pello, Milo, and Gimuld hang out and watch.
Erdthar Grimear
player, 397 posts
Gray Orc
Sun 20 Nov 2005
at 19:33
  • msg #785

Re: Muhahahahahahahahaha

"She's saying you're a meat-cooking pansie, you moron.  Too stupid even to take an insult."  Erdthar growled, while he swung his axe with a loud swish through air.  His back swing connects though, though it does little damage through the armor.


OOC:
Second attack hits for 3 hp damage.

This message was last edited by the player at 16:20, Mon 21 Nov 2005.
Renoart
player, 83 posts
Hum Cleric (Helm)
Mon 21 Nov 2005
at 06:43
  • msg #786

Re: Muhahahahahahahahaha

Still swinging hard with his trusty blade, ~clank~, it impacts off the goblins strong armor.


22:42, Today: Renoart rolled 10 using 1d20+3. to hit goblin 2.

This message was last edited by the player at 06:43, Mon 21 Nov 2005.
Myth -DM-
GM, 663 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 21 Nov 2005
at 22:55
  • msg #787

Moradin's Blessing

Erdthar descends upon the foe with a chop of his axe, even without much force the blade is able to cut deep into the goblins throat.  The goblin murmurs for a second before falling lifeless to the floor.


As soon as the dead goblin’s body hits the floor a massive blue-white light encompasses the entire mine. Brilliant flashes dance across your vision. As you look for the source you find that it flows freely out of nothing, seconds pass like hours as you gaze upon the intimate beauty, and then a loud voice beckons. ”Blessed be thy.” The voice sounds as if it is all around you yet you see no source. All the background sound is gone leaving the voice to ring deeply in your ears. As the voice passes the brilliant blue-white light begins to fade as all your wounds close and bind themselves, leaving nothing more than a faint line, where once a nasty wound used to be.



Magical Effect: Moradin’s Blessing
Heal all lost HP.
+2 on any CHA based skills vs dwarves. (Duration: Eternity, unless you cross Moradin the great God of Dwarves)

Vespian St.Brandi
player, 434 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Mon 21 Nov 2005
at 23:30
  • msg #788

Re: Moradin's Blessing

"Sweetttt!!!!" Vespian turns to run to the others now that Pellohas been avengded.She takes one last sorrowfull look bat at the Goblin. "Best armor and outfit I've seen in months and no way thats going to fit me." She heads over to the Dwarves.
"Hi, glad you seem to have calmed down a bit, cause not to long back there, you were all just a bit on the freaky, scary, creepy side of life... So what are yiou doing?"
Myth -DM-
GM, 665 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 22 Nov 2005
at 00:20
  • msg #789

Re: Moradin's Blessing

One of the dwarves looks up from his work as Vespian approaches. He held a large boulder in his arms that fell to the ground with a thump. Panting he looks at her.

"Yes me lady we have calmed, Forgive us for our moments of fear.  "twas not long before you arrived that another such group as yourselves came and went, Left us ta die they did." He pants catching his breath. I'm sorry I cant dilly dally, I must be getting this boulder over there. We've got to get to the lower holds, and the shaft is jammed. Them stupid Gobbos dinn't know who to work the derned shaft. Miffed it all up they did." He hefts the large boulder up with a deep grunt. As he strides off to set the rock in place.

You look up to a good large pile of boulders stacked near the shaft with dwarves stacking more all around it. Ropes stretch across the room all tied back to the pulley system that hangs above the counter balance; the chains are severely knotted. Each Rope has a few dwarves ready to tug. Quindill stands ready near one of those lines. One dwarf is climbing the counterbalance chains with a few more tie ropes in tow.
Erdthar Grimear
player, 398 posts
Gray Orc
Tue 22 Nov 2005
at 01:15
  • msg #790

Re: Moradin's Blessing

Erdthar frowns at the tangle for a while, then walks gruffly over to a pair of dwarves.   "Move aside."  He tells them, not so much ordering them, as just expecting them to obey.  Taking the rope, he considers angles, and...  "if I could just pop that chain there, over to this side fo the tangle..."  He mumbles, putting his back into a strong long heave and pulling one twisted chain out of the tangle to hang free along one side.


OOC:
19:02, Today: Erdthar Grimear rolled 16 using 1d20+4. Str Check.
18:59, Today: Erdthar Grimear rolled 17 using 1d20+3. Use rope.

Pello Flarne
player, 272 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 22 Nov 2005
at 07:39
  • msg #791

Re: Moradin's Blessing

"Whoa, whoa and whoa!" Pello exclaims once the blue light has receded, and stretches "I gotta learn how to do that trick. I feel like a newborn babe, spit into the world and dropped into a big tank of dwarven mead."

He sighs happily

"Actually I think I'll try if I can somehow get that last part arranged once I get back to town."
Renoart
player, 84 posts
Hum Cleric (Helm)
Tue 22 Nov 2005
at 07:41
  • msg #792

Re: Moradin's Blessing

Amazed beyond words at the powerful blessing, but seeing there is work to be done, heaves to behind Erdthar. Perhaps he may help out, perhaps not, his strength is true, but hes a bit clumsy with the rope itself.


23:39, Today: Renoart rolled 8 using 1d20+1. now for aid another, rope check.
23:39, Today: Renoart rolled 12 using 1d20+2. aid another: DC 10 to add +2 to Erd's.

Myth -DM-
GM, 666 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 22 Nov 2005
at 16:04
  • msg #793

Re: Moradin's Blessing

As the brilliant lights fade the noise in the room climbs back to its normal tone.

The dwarves continue the frantic pace of work. None of them slowed or even looked up to the Divine light, perhaps it was not meant for them to see.

The heroes do what they can to lend a hand. Erdthar, Quindill, and Renoart take up a few ropes and put their strength into the repair effort. The three tug in unison as the dwarves pull along with them.  A loud “Clang and Pop” fills the air as the chains pop out of their bound position, yanking ropes from some of the workers hands and sending them flailing across the room to land harmlessly upon the floor. As the chains untangle and give slack the elevator plank falls another ten feet or so into the shaft. The dwarves let out a triumphant roar as the elevator returns to operational condition. One of the dwarves, near the counter balance system, tugs down on a large lever, as he does so the plank slowly rises to become level with the cavern floor. Without any further ado the dwarves begin to take the stacks of boulders and place them on the plank; ready to haul them down deeper into the mine.
Erdthar Grimear
player, 399 posts
Gray Orc
Tue 22 Nov 2005
at 16:45
  • msg #794

Re: Moradin's Blessing

"Uh - why are you taking rock deeper into the mine?  I'm not really a miner or anything, but I thought the whole purpose was to remove the extra rock so you could get to the good stuff."  Erdthar asks bluntly.
Myth -DM-
GM, 667 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 22 Nov 2005
at 19:16
  • msg #795

Re: Moradin's Blessing

One of the dwarves looks up from his work of rolling boulders onto the plank, in order to speak with Erdthar. His brow is beading with sweat and he pants to catch his breath.  ”Ey, that’s normally the plan. But we got ta get a gate sealed down der, and we aint got no spell throwers to do it, at least not here. So we figure we can use an old fashion means of plugging the portal up until we get a Mage up here from one of the Citadels. If’n we don’t get it plugged we’ll end up with another swarm a them good for nothing goblins.” The dwarf continues to keep working as he talks with Erdthar.
Vespian St.Brandi
player, 435 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 22 Nov 2005
at 22:39
  • msg #796

Re: Moradin's Blessing

"Plug a Gate? Kill a fiendish Goblin, Fight a Dragon!" Vespkian is somewhat contrite. "How many details did our employer skip over?"
Erdthar Grimear
player, 400 posts
Gray Orc
Tue 22 Nov 2005
at 23:49
  • msg #797

Re: Moradin's Blessing

At mention of their employer, Erdthar got a deep frown on his face.  He wasn't too happy with the industrious, proprietary way the dwarves were going about their task.  Again, he queried the old dwarf.  "Do you know a Master Drace, from Sundabar?  He gave us the impression that the dwarves here had left for Citadel Adbar."
Renoart
player, 85 posts
Hum Cleric (Helm)
Wed 23 Nov 2005
at 05:11
  • msg #798

Re: Moradin's Blessing

Looks around disinterested as the other mention one, Master Drace, and Adbar.

"What I'm concerned with is Felbarr...", He says looking around now at each dwarf to see if he recognizes any from his caravan, "Do any of you hail from the Felbarr cavaran that was ambushed on the way to Sundabar? I have lived, thanks to these brave souls."
Myth -DM-
GM, 668 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 23 Nov 2005
at 20:04
  • msg #799

Re: Moradin's Blessing

The gruff, old, matted beard dwarf turns away from his supervisor duties in order to speak with Erdthar. ”Hmmm …. Drace you say? Nope can’t say that I know no Drace.” he looks up to Erdthar with a very perplexed look upon his face ”Adbar? Why in tarnashion would we go there? Besides it being a sister stronghold, we Felbarrians rarely set course on that long journey to King Harbromm’s realm. Not much need to.” As he speaks with Erdthar he catches parts of Renoart’s statement and turns to regard the human with a worried look upon his face. ”Concerns with Felbar? What? What happen?” have we missed something, being stuck in this hole for so long? He looks strangely at Renoart for a moment as the rest of the humans statement sinks into his brain. ”Ohhh Felbarrian caravan? That makes more sense. I thought maybe Obould and his orc army had fallen upon the walls again.”He places his hand over his heart as he lets out a sigh of relief, and then continues. ”Sorry boy, but our numbers only been depleted since we been stuck here. Yous and that last band a fools about a two tenday ago been the only souls we seen besides them hated goblins and other nastier beast.” He turns to regard both Erdthar and Renoart ”Sorry, but it doesn’t seem that I been much help fer ya. Aint got no answers fer ya.” He shrugs as he takes a moment to look over his shoulder; keeping an eye on his workers.


The dwarves have now got a good amount of the boulders loaded onto the planks, it seems as though they will be descending very shortly.
Erdthar Grimear
player, 401 posts
Gray Orc
Wed 23 Nov 2005
at 20:11
  • msg #800

Re: Moradin's Blessing

Erdthar frowned deeper, his face twisted nearly into a scowl.  "So... Who, ah, who would the owner of this here mine be?  The Felbarr clan, or some specific dwarf, and is the owner or a representative here?"
Pello Flarne
player, 273 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 23 Nov 2005
at 20:42
  • msg #801

Re: Moradin's Blessing

Having closed the distance to listen to the conversation, Pello looks around, his eyes finally settling on the dwarf.

"And now you are going to tell us that this ain't the Cryoden mine?"
Myth -DM-
GM, 670 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 23 Nov 2005
at 20:51
  • msg #802

Re: Moradin's Blessing

The dwarf looks up at Erdthar. ”Damn boy, fer an Orc you sure do ask a lot of questions.” He says with a smirk as he hollers out to some of his workers.
Turning back to Erdthar. ”That’s a might odd question ta boot. You look’n at buying a mine?” He smirks with a bit of sarcasm in his voice.
”No , no… just given ya a hard time lad. On to your Query, ‘tis a bit odd of a query though. Anyways … Cryoden here, is now rightfully owned by the “Gem Axe Mining Co.” out of Felbarr.  And yes we’ve got representatives present; you’re look’n at ‘em” He says as he points his right thumb to his chest.
This message was last edited by the GM at 20:52, Wed 23 Nov 2005.
Pello Flarne
player, 274 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 23 Nov 2005
at 21:00
  • msg #803

Re: Moradin's Blessing

"Well, that's a good thing! As representatives you can probably clear up a few things. You see we don't slaughter goblins for free. We are mercenaries. So we need to talk about our reward for clearing the mine. Working expenses, salaries, transportation, danger payments, and all that.

What do you say we find a quiet corner and sort this out?"

Erdthar Grimear
player, 402 posts
Gray Orc
Wed 23 Nov 2005
at 21:37
  • msg #804

Re: Moradin's Blessing

Erdthar gave Pello a long, appraising glance for a moment, then stepped back and let him deal with the representative.  "Yeah, you better talk to our manager."  The big orc explains to the dwarf.
Vespian St.Brandi
player, 436 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 23 Nov 2005
at 21:42
  • msg #805

Re: Moradin's Blessing

"At least we were paid in advance." Vespian scuffs the ground a bit. 'And not a single Diamond either..,"
Erdthar Grimear
player, 403 posts
Gray Orc
Wed 23 Nov 2005
at 22:37
  • msg #806

Re: Moradin's Blessing

Erdthar leans over to whisper at Vespian. 

Spoiler text: (Highlight or hover over the text to view)
"We filled the contract - the monsters are gone.  It's up to Drace to deal with this lot, don't you think?"

Quindil Liahstia
player, 166 posts
Thu 24 Nov 2005
at 16:11
  • msg #807

Re: Moradin's Blessing

Quindil ignores all the legal wrangling going on, and instead occupies himself, looking for any nicks or flaws in his two new(ish) weapons.
OOC: I need to buy a whetstone and some oil and a few cloths, to keep things sharp and polished (more to the point, to keep my character entertained when bored).
This message was lightly edited by the player at 21:17, Sat 26 Nov 2005.
Renoart
player, 86 posts
Hum Cleric (Helm)
Thu 24 Nov 2005
at 18:03
  • msg #808

Re: Moradin's Blessing

"Well, I cannot go on, and feel safe without rest. Perchance we could rest here, or you could show me the way out, and point the way to Sundabar, for I must away, and deliver news of my capture, and subsequent rescue to the merchants, who, no doubt, would rather their merchandise had been rescued, but let that be.

That is, if my new captors, are willing to let me ride on without ransom?"

Erdthar Grimear
player, 404 posts
Gray Orc
Thu 24 Nov 2005
at 19:30
  • msg #809

Re: Moradin's Blessing

"Well, if you can wait until we've had a night's rest, we are going back that way ourselves."  Erdthar answered the cleric.
Pello Flarne
player, 275 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 24 Nov 2005
at 21:25
  • msg #810

Re: Moradin's Blessing

"Ya, you ain't going without us." Pello says over his shoulder, "We still haven't received any reward for saving you."
Gimuld Froking
player, 220 posts
Fri 25 Nov 2005
at 20:24
  • msg #811

Re: Moradin's Blessing

So, about that gate... Gimuld starts, What can you tell us about it?
Myth -DM-
GM, 672 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 26 Nov 2005
at 00:59
  • msg #812

Re: Moradin's Blessing

The dwarf looks over to Pello. "I'm the representative. And we're very thankful for what you've done. But I aint got no authority to go open'n our coffers to a band of what seems to be a bunch a brigands. What happen to "Do'n the right thing" because it was the right thing to do? Thast what’s wrong with you young'ns. Too worried about yer darned selves. But if'n its money yer after, then you'll need to speak to the boss. Follow us to Felbarr and I'll vouch fer what ye've done. But that’s all I got to offer"He shakes his head as he turns to Gimuld.

Speaking with Gimuld. ”The gate? Well, don’t know much about it, other than the fact that it appeared out of nowhere about a month ago, maybe longer. Damnedest thing I ever seen, goblins running out of a solid wall, ya cant even see that its there ‘till you put something through it, just looks like a stone wall. But ye can throw a rock right through it, cant see where it lands, but ye can throw it through.”He scratches his head. ” We figure we’ll need one a them fancy Mage’s up here to fix ‘er up, but we plan on plug’n in it with what we got ‘till then.”
Vespian St.Brandi
player, 438 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 26 Nov 2005
at 02:52
  • msg #813

Re: Moradin's Blessing

Vespian nods her head in agreement with Erdthar. She whispers back. "I'm not against an occasional freebee, but we can't be making an habit out of it. We have expenses..,
Erdthar Grimear
player, 406 posts
Gray Orc
Sat 26 Nov 2005
at 03:55
  • msg #814

Re: Moradin's Blessing

Erdthar nodded at the dwarf's explanation.  "Well get out of the way and let an Orc handle that big stuff."  He ordered gruffly, then set his axe aside, dropped his pack, and lifted a rock weighing over 600 pounds with a grunt and wrenching heave.  "Outta the way, short stuff."  He ordered the dwarf in front of him, as he slowly walked the big stone out to the platform.
Pello Flarne
player, 276 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 26 Nov 2005
at 06:09
  • msg #815

Re: Moradin's Blessing

Pello nods at Vespian's words.

"Aye. When an astral deva says it, it's kinda hard to deny."
Renoart
player, 88 posts
Hum Cleric (Helm)
Sat 26 Nov 2005
at 18:52
  • msg #816

Re: Moradin's Blessing

Pello Flarne:
"Ya, you ain't going without us." Pello says over his shoulder, "We still haven't received any reward for saving you."


"Very well,. but I doubt anyone in Sundabar will be gracious enough to offer any ransom for my person, perhaps the temple, and that only the poorest proportion. Maybe I could,.....join your group,...and then,....say,...work off my life debt to you. Someday I might, return the service to you."
Vespian St.Brandi
player, 443 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 26 Nov 2005
at 20:04
  • msg #817

Re: Moradin's Blessing

Looks around suddenly, "Astral Deva? Where?..," She goes for her sword before stopping suddenly. "Oh wait, that would be me of course. Ha ha... ha ha ha."
Milo Hardbottle
player, 246 posts
HP : 20AC:15
Wand CLW: 39 charges left
Mon 28 Nov 2005
at 15:38
  • msg #818

Re: Moradin's Blessing

After the blessing by Moradin the  halfing goes unnoticed as he gives Ruff a good scratching behind the ears. He then drinks some water out of his skin and throws some almonds in his mouth.
"Can we please leave, Im so tired of these nasty caverns." he says as he brushs bits of almond off his tunic.
Gimuld Froking
player, 222 posts
Mon 28 Nov 2005
at 23:17
  • msg #819

Re: Moradin's Blessing

Gimuld turns to Milo Why milo, can't you just change your mindset for a while? Take this rock for example. With a little imagination, I see it as... a thick bush. And the uhm... well I guess that's it. Although the truth is, I wouldn't mind getting out of here as well, not many places to run if you get in trouble.
Myth -DM-
GM, 676 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 29 Nov 2005
at 00:18
  • msg #820

Re: Moradin's Blessing

The dwarves clear out of Erdthar’s way as he hefts the huge boulder up and across the room to the plank. The old dwarf looks up to Erdthar with a smile on his face. ”Well yer no buttercup, thast fer sure, Good work lad.” He punches Erd in the shoulder as he continues on. ”With that we ought to have enough.” The old dwarf waddles over to the elevator plank and jumps on as he shouts some order to a few other dwarves. A loud “clank” comes from the counter balance as the plank starts to descend. The old dwarf hollers back to the group. ”If’n yer come’n you better hop to it and get over here on this darned thing.”


The company hastily boards the elevator plank as it starts its way down. About 12 or so of the dwarves are accompanying you to the bottom; the remainder are staying up top to carry out their orders.

“Clank, clank, clank” goes the chains, as the elevator plank descends deeper into the mine. The light from above quickly fades leaving you in utter darkness. The air grows cold and thin as you delve deeper into the hold. The elevator clanks along through the darkness for what seems like hours when you notice some lights below; bits of light filter up between the elevator plank and the rough uneven stone walls. Going a bit deeper you come to the source of light; a large cavern similar to the one above except this one has four hall ways leading out of it, one in each direction of the compass.  The old dwarf speaks up as the elevator passes this level and continues deeper. ”This here is the first level of the mine, typical dwarven build, with shafts running four directions. You’ll notice that the lower levels will be slightly askew from this one. That’s so we can get as much ore or in this case, gems, as possible with as few a cave in as possible. Many of these shafts bore through an ancient shale, make’n them prone to cave in’s, but we aint had one yet.…We still got a ways ta go before we get to the lower holds.”

After about 30 minutes and 15 mine levels, you finally come to the lower holds. The elevator shaft glides smoothly to the stone floor below as the dwarves pile off the plank and begin to work. The dwarves waste no time, they immediately begin to get their chain line into position. The dwarves are hefting the boulders to what seems to be the South, there they are stacking the boulders against the wall, and this time they are taking care to separate them into stacks of different sized boulders.

The room around you is a massive stone structure with the elevator shaft in the center.  From the design it looks to have been built thousands of years ago, or perhaps it’s just dwarven architecture giving it that “feel”. The walls are formed of well carved dwarven stone with many stone pillars holding the ceiling in place, vaulted archways divide the large room into multiple sections, with finely laid carvings of battles gone past displayed across their trim pieces. Across the far end of the Hall (what you believe to be West) there is a set of massive doors. The doors stand nearly 40’ tall and at least as wide, they look as though they have been carved straight out of the stone. There are two mount less wagons positioned directly in front of the doors.

Other than you and the dwarves this level appears to be empty.


OoC: I don’t have a map, so imagine this:

Massive stone structure well built and well maintained. Although maintained it still has a heavy amount of dust floating around. The ceiling above is vaulted with heavy stone ribs; it would come to a point if the elevator shaft didn’t go through it. The stones are well carved from


Shape: Square with a half circle on each side. Arch ways divide the square from the half circles, making 5 rooms.

Dimensions: Point to point (either direction): 200’. Square wall to wall: 100’. Half Circle wall to wall: 50’. Ceiling Height(peak): 75’

Erdthar Grimear
player, 412 posts
Gray Orc
Tue 29 Nov 2005
at 01:21
  • msg #821

Re: Moradin's Blessing

Erdthar hauls his big rock to the wall where the dwarves are sorting stones.
Renoart
player, 89 posts
Hum Cleric (Helm)
Tue 29 Nov 2005
at 03:54
  • msg #822

Re: Moradin's Blessing

The echo of the lift and the dwarves unease Renoart.

"I don't like this, I know I should probably feel good that we're the only ones making any noise, but I'm certain somethings creeping in the darkness. I'm sorry does anyone have a light, I'm blind as a bat down here."

He stumbles around.
Renoart
player, 91 posts
Hum Cleric (Helm)
Tue 29 Nov 2005
at 15:21
  • msg #823

Re: Moradin's Blessing

Someone tells Renoart to open his eyes and then hes fine.
Pello Flarne
player, 283 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 29 Nov 2005
at 15:25
  • msg #824

Re: Moradin's Blessing

"You big baby." Pello tells Renoart, and tries to deduce what the dwarves are doing.
Myth -DM-
GM, 678 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 29 Nov 2005
at 21:57
  • msg #825

Re: Moradin's Blessing

After painstakingly stacking all the boulders and sorting them by size, the dwarves take a few moments to show you the portal(it is just to the right of their stack). Once you have had time to take a look at it they begin to re-stack the boulders in front of the portal, they stack the larger boulders first and work their way up with smaller ones. More than once a boulder slides off into the portal and vanishes somewhere beyond the gate. It’s a tuff task but the dwarves make fast work of it.

Once the dwarves have finished they work their way over to the wagons that are placed in front of the doors. The y take a few moments to get the wagons ready while one of them goes out a concealed door near the main entrance; One of the dwarves goes over near the large doors and wiggles a few loose stones jutting out of the wall, the wiggling of the stones causes a small door way to open up near the main doors. Light from outside shines in as the dwarf exits the hold. The wind is heard rustling out side as droplets of rain fall into the open door way.

After a few moments the dwarf returns with a few pack animals in tow. The dwarves hurriedly get the mules attached to one of the wagons. Once they have them secured the Old dwarf hollers out. ”Well we’re headed to Felbarr. As I said, I’ll vouch if you come a long, but I cant promise ya any more than that.” He takes his seat on top of the wagon. ”It’s a few day ride, but if the weathers nice it’s a pretty easy trip, Although the rain could make it a bit cold.”


OoC: anyone interested in the portal, if not we will move onward.
Erdthar Grimear
player, 413 posts
Gray Orc
Tue 29 Nov 2005
at 23:08
  • msg #826

Re: Moradin's Blessing

Erdthar grunts, sitting back on a tailgate as he watches the dwarves work.  His keen red eyes travel the walls and passages - looking for signs of recent work.  Leaning over to Pello, he asks softly.  "I wonder where they get the diamonds?"
Renoart
player, 92 posts
Hum Cleric (Helm)
Wed 30 Nov 2005
at 02:46
  • msg #827

Re: Moradin's Blessing

"Return to Felbarr? But I just came from there, I'm expected in Sundabar, probably any day, or past since,...I guess I'm in for a detour..."
Quindil Liahstia
player, 171 posts
Wed 30 Nov 2005
at 08:17
  • msg #828

Re: Moradin's Blessing

Quindil is defintely leary of the portal, preferring to keep his distance from it (But he's a tough elf, so he tries not to make it too obvious).  He nods in agreement when the idea of travelling to Felbar is propsed, and grabs a spot against one of the walls, watching the dwarves work their physical magic.  He's curious as to the process, but not all that concerned.
Pello Flarne
player, 284 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 30 Nov 2005
at 09:35
  • msg #829

Re: Moradin's Blessing

Pello diverts himself momentarily from looking at the dwarves working, to answer Erdthar, "Well, there were fifteen mine levels above. I guess they do it there. You know the lights we passed? Each was a level, filled with cash. Well.. diamonds. Uhm.."

Pello quickly takes the opportunity of rescue from the conversation that the dwarves offer, "Ah, we are adventurers. We can take a bit of cold. Right fellas? We'll just light a fire in the wagon, then we're okay."
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