Re: Mentat's Mafia
"In my particular case, I draw the essence of the world into me, and shape it with will, and release it reformed. That's at least the closest thing to a sensible explaination I've got. It's likely more complicated. Terrain tends to play a role in what I am able to shape it into. In the case of the two I draw on, swamps or places of decay are strong sources of Black, while fields or places of order are good sources of White."
"But what do I actually do? Mostly I chant a stupid line and make something up. Memories, mostly, are my biggest source of spells. Memories of a card game I used to play before all this...whatever happened. As a result, my abilities seem to be limited to what is the equivelant to geomancy. In the equivalent case of Lot, my known abilities would do that, but only for confounding pursuit. It would not allow us to go invisible and infilterate."
I half-smile at this idea. "The color of safety is typically reactive, an irritating limitation. The color of death, on the other hand, isn't as stealthy as it would like others to believe. In other words, I can support an existing plan with spells, and if this were a brute force situation, I could solve it with magic alone. This, however, requires delicacy. If it goes wrong, we have no retreat."
"White magic might have one ability, but the method used...hey. I just remembered a decent one. It won't sneak us in, but it is a good idea. It's a spell called Reconnaissance. It's an older spell, but it will grant us a short range teleportation back to a designated regrouping zone if we are about to get caught in an undesired fight. It will be an appreciated extra layer of insurance, despite its specific triggers. It won't protect against a trap."