The details of this
məgillah (book), written in the
Lashown Chartom (Wizard Language) explain how to modify
chartom spells. Specifically this
məgillah explains that with enough intelligence, understanding of spellcraft, and the right
məgillah, a
chartom could conceivably do most anything, even become a deity. This
məgillahalso contains various entries by others who have searched for the complete collection of
məgillahs and gives clues as to how to find them.
Lashown - Language
Chartom - Wizard
Məgillah - Book
Tsuwrah - Form/Subtype
Cheresh - Magic
Tsuwrah
In ancient times
chartoms, especially Invar, were not bound to a specific collection of spells taught by masters or learned from dusty tomes.
Chartoms crafted spells the way artists crafted paintings. They collected their knowledge of how to do this in the
Chartom Məgillah, a set of
məgillahs that is the foundation of all external magic. That it was the Invar that discovered this and excelled at this is ironic given their alignment towards chaos.
Chartom magic on this order is highly organized and requires a lot of discipline.
The
məgillah goes on to explain how to convert any spell already known to a different
tsuwrah. Fire to water to air to earth to death to life to electricity and so on. The process of doing so seems fairly simple for most
tsuwrahs and are easily learned by the most basic apprentice wizard.
Example: Burning Hands can be given the Electricity
tsuwrah and have exactly the same effect otherwise. Same AOE, same save, same everything except it is electricity shooting out in a wave rather than fire.
Example: Fireball can be given the Earth
tsuwrah and have exactly the same AOE, damage, etc. but instead of a big ball of explosive fire you might have a large exploding boulder that sends out razor sharp shards instead.
Example: Lightning/Chain Lightning can be given the Healing (Positive Energy)
tsuwrah and heal all targets in a line or in the chain instead of damaging them.
To change spell
tsuwrah roll spellcraft vs. the DC of the base spell + DC modifier for the change in
tsuwrah. Listed are the Lashown Chartom common words. Others may have a more subtle tuning of the spell in question.
Example:
Baraq means lightning whereas
niytsowts means spark.
DC + 1
Fire -
'esh, charar, lahat
Electricity -
niytsowts, baraq
Ice -
qerach
Sonic -
ruwa'
Arcane (Colorless/Typeless) -
cheresh, 'anan
Acid -
hamuts
DC + 2
Earth -
'erets, 'adamah, 'aphar
Water -
mayim
DC + 5 [Requires Components]
Light -
'owr
Dark -
'amam
Metal -
mətiyl
Crystal/Gem -
gabiysh (general crystal), [there are multiple gem names]
DC +10 [Requires Components]
Healing -
rapha'
Death -
maveth
Knowledge -
maddah, da'ath
Chaos -
tohuw
Law -
dath, towrah
Good -
towb
Evil -
ra', bi'uwsh, roa'
A note on pronunciation. An apostrophe (') before or after a word means that it is part of a single word either before or after and should be pronounced that way. "Fireball" then would be "
Duwr'esh" but "Burning Hands" would be "
Charar Kaph".
Other
tsuwrahs might be possible depending on the tenacity and intelligence of the
chartom in question. [Ask me about a
tsuwrah and I’ll prolly say yes.] Caution is given that for some
tsuwrahs, experimentation is essential because knowing the
tsuwrah does not necessarily mean knowing the effect.
To cast spells while changing
tsuwrah on the fly requires a spellcraft check to cast the spell and verbalizing the spell even if normally cast silently. To actually learn the spell as a separate, memorizable spell that can be cast as normal takes one hour a day for a number of days equal to the DC of the spell.
Chartoms cannot cram all hours required into a single day. Maximum hours per day is equal to half INT modifier. The
məgillah cautions against
CRITICAL FAILURE (Natural 1 or 10 less than DC) saying that unwanted, even fatal results can manifest. Caster beware.
Example: Burning Hands (DC - 11) converted to Electrical Fan is a DC 12 (10 + Lvl 1 spell + DC 1 modifier) and will take 1 hour a day for 12 days to learn. If the INT bonus is +4, then the
chartom can spend 2 hours a day for 6 days to learn the spell. After learning the spell it can be written in the spell
məgillah and memorized as a normal level 1 spell.
IMPORTANT NOTE: The DC to learn the spell is not the same DC to resist the spell. Changing Burning Hands to Electrical Fan does not increase the DC by +1. Electrical Fan is still saved at 10 + 1 (Spell Level) + INT Mod of
Chartom. Spells mods are harder to learn, not harder to resist.
The
məgillah goes on to hint at some of the content of the other
məgillahs. Modifying Area of Effect (AoE), range, duration, number of targets and then finally something about fusing spells and ascension.
The final section swims before your eyes and cannot be read.
Spoiler text: (Highlight or hover over the text to view)
[Insight] Perhaps learning to use this book and using its knowledge will somehow unlock the unreadable section.
This message was last edited by the GM at 19:47, Wed 09 Dec 2009.