Re: Viroviacum; Regrouping.
Between King Theoderic's ideas for wargames and the pressures of his folk, Eadoin's careful to make time for himself to catch up with old friends, those being friends of at least half a year, as well as to meet other people who may have come together in this place.
To those who're seeing him for the first time in a few months, there have been visible changes in his person. Constant travelling and good food have left him a sleek and in fine trim. His hair-end has grown a shaggy coat appropriate to the season and an intrusion of fuzz has begun to show on his upper lip and his chin. The young Centaur's grown several inches; though he's still young and much smaller than the grown members of his troop, he's head and shoulders taller and hundreds of pounds heavier than the stoutest Human warriors. He's tanned from long hours in the sun and his hair has grown long. So different from the lad who came away from Lutetia Parisiorum in the spring! It seems the semi-nomadic life of his folk quite agrees with Eadoin.
Should he see Rita and Riordeg, he offers them a playful, almost impish smile, then a not-quite secret wink. "It's fine to see you, both."
With Vagrenk he'll share a grip of forearms, carrying considerable respect for the first person to offer him training at arms. "Sir."
Others he knows less well: Ovo. Others yet he doesn't know at all: Swift and Scolo and Seti. He greets each warmly, introducing himself or getting a friend to introduce him as best seems appropriate. Scolo he finds moderatley disconcerting. While Apple Blossom is practicality embodied, Eadoin is an earthy example of his kind, focused on what he can see, hear, feel, or interpret with his intuition. The wizard exists in another place not quite contained inside himself, perhaps seeing things others don't see, both real and imagined.
Despite Eadoin's frequent contact with Elvish folk during his travels, as well as having close friends in Jaquen and Ali'Cor, Eadoin is still struck dumb in the presence of Elves in the height of their prowess. Around Aelasuria and Alara, he reverts to kind, a gangly, oversized, and awkward teenager. He does his best to keep a shred of dignity, but there's something deeply ingrained about his respect and what he imagines them to be.
---
Carefully, he approaches Aelasuria, nodding and smiling a bit. "Ummm...hi, Aelasuria," he greets her. "It's very good to see you again, ma'am." There's only so long even Eadoin can circle a topic before getting the point. "In the forest, we found an old Salian Frankish town, long abandoned. Those were the King's folk once, I think. Anyhow, their gods there still speak if you listen closely."
He describes them loudly enough that others nearby can hear if they care to: Old One Eye, a man with a hammer and lightning, many others. Each he names by some detail: their voice amongst the others, some notable detail of their armor, weapons, or person. "They sent us to where we found two old shields, this one and another I gave to Vincentas and Ongriss in the Nethershires."
To the point, he adds, "This one is...powerful, I know, more'n anything I've ever seen before. It's blessed by those old gods, but I don't know what it does, if anything. Could you help me figure out what it does?"
In the same conversation, but more to Seti and Rita, he discusses the staff the group found near the coast of the Nethershires, of the priest of Apollo who carried it and tried convert the evil folk of that land. He recounts its major functions as best he's been able to determine, that it can cancel all magic for a person, once and only once, that it can essentially cure evil, as if it were a disease that could be healed, and that it can protect the bearer. "I...thought of Melissa, though I'm sure much could be done with it. I know for sure I went there because the White Mare asked it, but I don't know if this was the reason why."
Here, the young Centaur shrugs. He's not a believer in coincidence where the gods and their intent is concerned. Eadoin's faith it pretty plain, very personal, and not overly concerned with the politics of dogma. "I wondered what'd happen if I tried to cure a demon of evil, since that's all it's made of. Besides that, I wondered, if maybe we could help Melissa. She seemed so sad the last time I saw her, even mad as I was, she seemed like she felt trapped in what she was doing."
This message was last edited by the player at 20:36, Tue 28 Aug 2012.