GM:
Okay I need definite actions and positions. If folk are forming up to charge they have to say where and with whom.
I shall place all the pack Rhinos and non combatants in the middle space. Some Ride rolls will need to be made to get them in there with all the bones, but those Non combatants can do that if you want.
I have Melock climbing 20m+ up one of the Mesa's or possibly one of the partially blocked entrances.
Salen going to the Northern entrance.
Long Cast and his 6 are out taking the fight to the lizards.
It will take at least two riders to block an open entrance, though Salen and Ohanzee could take one and hope that that works.
That leaves Amara, Haratt and Zonta to fight. Iye and Maska will fight too, once they get the Rhinos in. Talutah and Weayaya will offer magical aid, with Kimimela helping to heal.
Pack Lizards are Deinonychuses, you can find them in Borderlands.
http://en.wikipedia.org/wiki/Deinonychus
Three entrances, a group of independent NPCs charging the lizards, a group to defend, and keeping in mind that Oglod might yet call off the blighters from attacking at all. Hmmm.
Four-paws is definitely hiding as usual. Somewhere around
Ram, I expect: they seem to like one another.
Not attacking unless it's clear Oglod's hold on their minds isn't going to keep them back from us. The key words here are "Counterattack" and/or "countercharge". After all, I'm an Issaries that fights a bit - don't think my reputation's going to stand or fall on how gung-ho I am here,a d I've always got the "my priority is to defend my comrades and my relatives" line to deploy.
Since I was scouting with Salen before this kicked off, me still being with
Salen seems logical (unless someone else has nabbed the spot and I missed it) - seems likely we'd still be riding fairly close together.
If anyone wants Hoskar in a different location, suggest it and I'll oblige as long as it's not terminally daft.
So if I've got the narrative straight, that's me on mounted guard rather than charging out.
Hostile Pack Lizards in sling range? Pepper them with Speedarted slingstones from rhino-back. No-one ever gives us chance for more than a few MR of slingshots: may as well cast Speedart a couple of rounds before they're in range.
Definitely doing this mounted:
Kor's butt and the damage bonus on a mounted lance are probably the best shot I've got at this if it comes to closer quarters.
Pack lizards charging us? Strength-up me and Kor thanks to the shield's matrix .
Anyone else want a dose of Strength? The cat's got some spare POW.
I've no intention of counter-charging them alone, but will probably encourage whoever I'm with to charge along with me should it be clear they're closing on us with the idea of turning us into supper:
Lance to begin with. May as well Bladesharp it. It breaks/falls out of my hand etc, Club with Bludgeon.
Caveat 1: how tricky does it look likely to be to charge down that slope from the camp?
Caveat 2: it all depends how many of the lizards there are, and how things are going with the NPCs. If they're getting all the glory, a sally out to mop up might well be in order; if they're dying like dogs, maybe a valiant sally out to their rescue could be attempted, but I think I'd want to make that sort of choice at a break in the action rather than now.
Caveat 3: have we got all 3 entrances covered yet?