Re: Grounding Glantri
You keep at it with the wood furies in the arrow on the way to Phrygia. As you pay attention, you notice that the wood furies feel different than the fire furies did before. While the fire furies were about energy and motion, the wood furies are about flexibility and steadiness. It's like speaking a different language when you manipulate them.
On your way to Phrygia, you notice that the weather starts to cool down, and in the daylight, you see a large city in the distance with walls of similar height to Riva. Beyond that, you see walls that must be even larger start to rise on your approach, stretching as far as you can see to the left along the land, but ending eventually to the right.
When asked, Gnaeus explains that the Sea of Ice to the east stopped the building of the wall any farther, and that Icemen sometimes harry the northern region near Phrygia.
But soon, you arrive in Phrygia, which is a city very similar to Riva but more orderly, and with a larger population within the city. Unlike in Riva, Legion soldiers move through the streets as stalwart guards and patrol the walls constantly. People go about their business under the protection of Phrygia's powerful walls, many fishmongers and some selling fruit and harvests that have just come in.
You see notable blacksmiths along the busy streets as well, until you reach a hill and an inner-wall that's smaller than the exterior walls. Inside, there's a large castle near the middle. The guards let your group through, and Gnaeus asks for your arrow back. Inside the inner wall, you see several large houses with vast space around them. Men and woman in togas and stolas come outside to see your small procession, gossiping to one another. Eventually, you reach the castle in the center, where you're stopped yet again by Legion soldiers who allow your group passage.
Eventually, in the stoic and spartan hall, you come upon a man and woman sitting side by side in stone chairs. They both look to be in their mid-twenties. The woman radiates beauty and the man is handsome with a sword resting in its sheathe by his throne. He calls down to your group, and asks, "Captian Gnaeus, have you come to present the Butcher of Phrygia?" He glares daggers at you, and you feel your heart start to race from fear.
His wife next to him is unreadable.
"No, my lord. This man is named Mike," he presents the collar that you had on you before. "One of my men found this on him after we slew the Butcher, who vanished in the valiant firecrafting of a freerider who joined us in Riva. This man, though, has shown his loyalty when he helped defend us against a raiding party of Marat along the road. We believe that the slave collar has robbed him of his memories. He knows nothing of furycraft other than what he has learned these last two days, and asks many questions of Carnea and her people."
The High Lord considers him and you, and says, "Leave us. I must pass my judgment." His voice leads you to feel that he doesn't believe you, and the fear rises in your chest. You feel that he will surely kill you.
The High Lady touches his arm briefly before he shakes his head, and she steps out to the side. The High Lord's eyes still haven't left you once, but Gnaeus snaps you out of your fear with a firm grip on your shoulder. "Mike, stay true and speak truth. You will be fine."
Then, you notice that the fear returns in a huge wave after he leaves, and you notice the torches lit all around to light the hallway. You begin to sweat.
Once the hall is cleared, the High Lord speaks to you for the first time. "Tell me what you know of the Butcher and his murders. Plead your innocence or beg for mercy." His hard voice seems so much colder than it did with Gnaeus, though his tone hasn't changed. He speaks with the voice of a much older man as well, but with the strength his apparent youth grants him.