| A | B | C | D | E | F | G | H | I | J | |
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1 | | | | | | | | | | | 1 |
---|
2 | | | | | | | | m1 | m1 | | 2 |
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3 | | | | | | | | m1 | m1 | | 3 |
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4 | | | | | | | | | | | 4 |
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5 | | | | | | | | | .B | | 5 |
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6 | | | | | | | | m2 | m2 | | 6 |
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7 | | | | | | | a4 | ma1 | ma2 | a3 | 7 |
---|
8 | | | | | | | | l* | l* | | 8 |
---|
9 | | | | | | | | l* | l* | | 9 |
---|
10 | | | | | | | | | | | 10 |
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| A | B | C | D | E | F | G | H | I | J | |
---|
B = Bruhli
G = Grunyar
a = Aghash
. = a4 spectral hand
l = Dire Lion (*suppressed)
m1 & m2 = Large Mud Elemental
There is no reply from the summoner, instead the Agash move around and send another barrage of ghostly hands at the barbarian one misses and stays near Bruhli. Another Large Mud Elemental appears as a mysterious force produced by the areana destroys a1 & a2. It swings at Bruhli connecting with the barbarian with its slams it tries to push Bruhli closer to the other elemental but fails...
ROUND: 4(23)
POSITION: ??
ACTIONS:?? (Move), summon another large mud elemental (standard)
HP: 32/99 (0 nonlethal)
AC: 16; FFAC: 13; Touch: 12
CMD: 20; FFCMD: 18; FFTAC: 10
EFFECTS: - Superior summoning, Augment summoning, Summon Evil Monster, Evolved Summoning, Ion Stone +1 iniative, Invisibility (9/10), Stealth DC 39 + distance to locate
GEAR: - Masterwork Studded Leather, Masterwork Longspear, Belt pouch, Bandolier, Ion Stone , Potions (3/5) in Bandolier Backpack, dagger, sling, component pouch, spellbook
(ACP- 0, Load- 30.7)
USES: - 1st 4/5, 2nd 5/5, 3rd 3/3, SLA 4/9, Racial trait 5/5
Minions:
Aghash position: a3-J7, a4-G7 ; HP: a3-50/52, a4-49/52, [AC 18, FFAC 16, TAC 12, CMD 21, FFCMD 19, FFTAC 10, Fort +6, Refl +6, Will + 7]
Actions: - a4 moves to G7 (move), a1, a2, a3 5ft step south H7, I7, J7 (free), all four cast curse on Bruhli again, (after curses are delivered) a1 & a2 are destroyed by an unseen force
Effects: - augment summoning (76/80), spectral hands a3-2HP, a4-3HP (I5)
*Dire Lion* position: H8:I9; HP 76/76 [AC 15, FFAC 13, TAC 11, FFTAC 9, CMD 28, FFCMD 25, Fort +11, Refl +8, Will +11]
Actions: - none
Effects: - augment summoning (77/80), Evolved Summoning: Bleed adds 1d6 bleed damage to bite, Fiendish Template, suppressed 1/2
Large Mud Elemental (m1) Position: H2:I3; HP 88/88 [AC 17, TAC 10, FFAC 16, FFTAC 9, CMD 27, FFCMD 26, Fort +11, Refl +7, Will +2]
Actions: - (hold for fort saves to be resolved)
Effects: - augment summoning (79/80), Evolved Summoning: Pull (natural attack type: slam)
Large Mud Elemental (m2) Position: H6:I7; HP 88/88 [AC 17, TAC 10, FFAC 16, FFTAC 9, CMD 27, FFCMD 26, Fort +11, Refl +7, Will +2]
Actions: - full attack Bruhli (full round)
Effects: - augment summoning (80/80), Evolved Summoning: Push (natural attack type: slam)
http://www.d20pfsrd.com/bestia...ders/divs/div-aghash
http://www.d20pfsrd.com/bestia...great/lion/dire-lion
http://www.d20pfsrd.com/bestia.../large-mud-elemental
DICE ROLLS: - Grunyar Fangblood rolled 39 using 1d20+22 with rolls of 17. Grunyar stealth check, +20 invisible.
Grunyar Fangblood rolled 14,15 using 1d8+13,1d8+13 with rolls of 1,2. Large Mud Elemental (m2) slam 1, slam 2 damage to Bruhli, AS +2, PA +6.
Grunyar Fangblood rolled 23,23 using 1d20+16,1d20+16 with rolls of 7,7. Large Mud Elemental (slam 1, slam 2) push vs Bruhli CMD 24, AS +2.
Grunyar Fangblood rolled 22,21 using 1d20+11,1d20+11 with rolls of 11,10. Large Mud Elemental (m2) slam 1, slam 2 vs Bruhli AC 7, AS +2, PA -3.
Grunyar Fangblood rolled 26,25,28,12 using 1d20+11,1d20+11,1d20+11,1d20+11 with rolls of 15,14,17,1. Aghash a1, a2, a3, a4 touch attack vs Bruhli via spectrial hand, AS+2, SH+2.
SUMMARY: - Agash a4 misses spectral hand is in I5, rest hit need 3 Will DC 16, 1st & 2nd are -4 penalty on attack rolls, saves, ability checks, and skill checks, 3rd is Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.
Grunyar summons Large Mud Elemental, Dire Lion is unable to act,Large Mud Elemental (m1) holds action), Large Mud Elemental (m2) hits for slam 1 14 damage, slam 2 15 damage, need 2 Fort saves DC 19 or be entrapped (one fail entangled both fail helpless, Str check as a full round action to free entangled DC 19, Helpless DC 24)
OOC: - all looks ok except the negetives you put into the saves should be a -6 it doesn't effect anything and I can't have two curses active on the same thing 1 & 2 last round and this round are the same but only one can be active so if you fail first save no need to do the second they do not stack so you are only -12 Wis instead of -18. M1 is waiting to either attack or coup de grace will finish turn once fort saves are resolved. The pull from m1 and push from m2 are free with a successful slam natural type attack.