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02:11, 24th May 2024 (GMT+0)

Monster Hunt #16: The Retraining.

Posted by GM ArkrimFor group 0
Training Dummy
NPC, 185 posts
Training Dummy
Tue 29 Mar 2016
at 04:11
  • msg #7

Monster Hunt #16: The Retraining

Alrighty, we got three. I'll get us started soon.
Avin
Druid 340 BP, 9 posts
Undine Druid
Sat 2 Apr 2016
at 12:58
  • msg #8

Monster Hunt #16: The Retraining

Any update on when we will start? I'm excited to begin. Thank you agian for seting up this fight against a random monster from our most blood curdling nightmares. We all really appreciate it.
Training Dummy
NPC, 194 posts
Training Dummy
Sat 2 Apr 2016
at 18:16
  • msg #9

Monster Hunt #16: The Retraining

Oops, sorry guys. Got sidetracked. Yeah, let's get this party started.
Training Dummy
NPC, 195 posts
Training Dummy
Sat 2 Apr 2016
at 18:19
  • msg #10

Monster Hunt #16: The Retraining

 ABCDEFGHIJ 
1    -6-6    1
2  +1 -6-6 +1  2
3 +1+1+1-6-6+1+1+1 3
4  +1 -6-6 +1  4
5-6-6-6-6-6-6-6-6-6-65
6-6-6-6-6-6-6-6-6-6-66
7  +1 -6-6 +1  7
8 +1+1+1-6-6+1+1+1 8
9  +1 -6-6 +1  9
10    -6-6    10
 ABCDEFGHIJ 

Acrobatics DC15 (30 if no running head start)
Climb DC15 to get over a wall or climb up out of the pit (may require multiple checks depending on base speed)

Lighting: Low-light
Walls: Wood
Extras: none

Everyone roll initiative and then post your initiative result publicly.

You should also get in the habit of posting your stats in a PM to the ref during the initiative post.

Once everyone has posted an initiative roll, we will take turns placing our characters/monster/minions in a corner. Then we'll take round 1 in initiative order.
This message was last edited by the player at 18:55, Sat 02 Apr 2016.
Training Dummy
NPC, 196 posts
Training Dummy
Sat 2 Apr 2016
at 18:53
  • msg #11

Monster Hunt #16: The Retraining



Man, these random monsters guys...just so random...

13:53, Today: Training Dummy rolled 13 using 1d20 with rolls of 13.  init.
Avin
Druid 340 BP, 11 posts
Undine Druid
Sat 2 Apr 2016
at 21:49
  • msg #12

Monster Hunt #16: The Retraining

 ABCDEFGHIJ 
1    -6-6    1
2  +1 -6-6 +1  2
3 +1+1+1-6-6+1+1+1 3
4  +1 -6-6 +1  4
5-6-6-6-6-6-6-6-6-6-65
6-6-6-6-6-6-6-6-6-6-66
7  +1 -6-6 +1  7
8 +1+1+1-6-6+1+1+1 8
9  +1 -6-6 +1  9
10    -6-6    10
 ABCDEFGHIJ 

Avin Prepares himself for battle

  ROUND: Round 0 (21)
POSITION:
 ACTIONS:

 HP: 66/66 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 13
CMD: 16; FFCMD: 13; FFTAC: 10

EFFECTS: -
   GEAR: - (Backpack, belt pouch, dagger, sling, component pouch, spellbook, Armor, Mask, QuarterStaff)
   USES:


 Effects: -

DICE ROLLS:  Today: Avin rolled 21 using 1d20+9 with rolls of 12.
   SUMMARY: - I rolled a 21 for initiative

OOC: Commentary written here.
I acdently posted instead of Previewing so I had to finish it, hence the edit.
This message was last edited by the player at 21:59, Sat 02 Apr 2016.
Vile Ann
Fighter 722 BP, 280 posts
Human Fighter
Mon 4 Apr 2016
at 16:04
  • msg #13

Monster Hunt #16: The Retraining

11:02, Today: Vile Ann rolled 4 using 1d20+3 with rolls of 1.  Initiative.

OOC: Figures
Vorsheel
Kineticist 346 BP, 3 posts
Hobgoblin Kineticist
Mon 4 Apr 2016
at 18:20
  • msg #14

Monster Hunt #16: The Retraining

12:58, Sat 02 Apr: Vorsheel rolled 11 using 1d20+8 with rolls of 3.  Initiative.

OOC: ;-;
Training Dummy
NPC, 196 posts
Training Dummy
Mon 4 Apr 2016
at 19:35
  • msg #15

Monster Hunt #16: The Retraining

Initiative Order:
1) Avin
2) Dummy
3) Vorsheel
4) Ann
This message was last updated by the player at 19:35, Mon 04 Apr 2016.
Avin
Druid 340 BP, 12 posts
Undine Druid
Mon 4 Apr 2016
at 20:50
  • msg #16

Re: Monster Hunt #16: The Retraining

 ABCDEFGHIJ 
1A   -6-6    1
2  +1 -6-6 +1  2
3 +1+1+1-6-6+1+1+1 3
4  +1 -6-6 +1  4
5-6-6-6-6-6-6-6-6-6-65
6-6-6-6-6-6-6-6-6-6-66
7  +1 -6-6 +1  7
8 +1+1+1-6-6+1+1+1 8
9  +1 -6-6 +1  9
10    -6-6    10
 ABCDEFGHIJ 

A = Avin

Avin chooses A1

  ROUND: Round 0.5 (21)
POSITION: A1
 ACTIONS:

 HP: 66/66 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 13
CMD: 16; FFCMD: 13; FFTAC: 10

EFFECTS: -
   GEAR: - (Backpack, belt pouch, dagger, sling, component pouch, spellbook, Armor, Mask, QuarterStaff)

   USES: 

 Effects: -

DICE ROLLS:
   SUMMARY: Avin spawns At A1.

OOC: I choose A1.
Training Dummy
NPC, 197 posts
Training Dummy
Mon 4 Apr 2016
at 22:14
  • msg #17

Re: Monster Hunt #16: The Retraining

A looming monstrous reptile thunders into the arena, crushing the very ground beneath its feat into the dirt from its sheer bulk.

 ABCDEFGHIJ 
1A   -6-6    1
2  +1 -6-6 +1  2
3 +1+1+1-6-6+1+1+1 3
4  +1 -6-6 +1  4
5-6-6-6-6-6-6-6-6-6-65
6-6-6-6-6-6-6-6-6-6-66
7mmmm-6-6 +1  7
8mmmm-6-6+1+1+1 8
9mmmm-6-6 +1  9
10mmmm-6-6    10
 ABCDEFGHIJ 

A = Avin
M = monster


  ROUND: - (13)
POSITION: A7/D10 (see map)
 ACTIONS: -

 HP: 234/234 (0 nonlethal)
 AC: 18; FFAC: 18; Touch: 6
CMD: 40; FFCMD: 40; FFTAC: 6

EFFECTS: -
   GEAR: -

   USES: -

DICE ROLLS: -
   SUMMARY: Knowledge (nature) DC20 to identify monster

OOC: Random monsters....
This message was last edited by the player at 04:23, Tue 05 Apr 2016.
Vorsheel
Kineticist 346 BP, 4 posts
Hobgoblin Kineticist
Tue 5 Apr 2016
at 00:48
  • msg #18

Re: Monster Hunt #16: The Retraining

 ABCDEFGHIJ 
1A   -6-6    1
2  +1 -6-6 +1  2
3 +1+1+1-6-6+1+1+1 3
4  +1 -6-6 +1  4
5-6-6-6-6-6-6-6-6-6-65
6-6-6-6-6-6-6-6-6-6-66
7mmmm-6-6 +1  7
8mmmm-6-6+1+1+1 8
9mmmm-6-6 +1  9
10mmmm-6-6   V10
 ABCDEFGHIJ 

A = Avin
M = monster
V = Vorsheel


  ROUND: - (11)
POSITION: J10
 ACTIONS: -

 HP: 98/98 (0 nonlethal)
 AC: 20; FFAC: 16; Touch: 14
CMD: 19; FFCMD: 15; FFTAC: 10

EFFECTS: -
   GEAR: buckler, studded leather armor, bracers, 2 potions, backpack, belt pouch, dagger, sling, component pouch, spellbook

   USES: -

DICE ROLLS: 17:43, Today: Vorsheel rolled 30 using 1d20+10 with rolls of 20.  Knowledge (Nature) to identify monster.
   SUMMARY: Vorsheel knows ALL


OOC: Vorsheel is apparently an expert in this VERY SPECIFIC random monster. :P
Vile Ann
Fighter 722 BP, 281 posts
Human Fighter
Tue 5 Apr 2016
at 14:58
  • msg #19

Re: Monster Hunt #16: The Retraining


 ABCDEFGHIJ 
1A   -6-6   L1
2  +1 -6-6 +1  2
3 +1+1+1-6-6+1+1+1 3
4  +1 -6-6 +1  4
5-6-6-6-6-6-6-6-6-6-65
6-6-6-6-6-6-6-6-6-6-66
7mmmm-6-6 +1  7
8mmmm-6-6+1+1+1 8
9mmmm-6-6 +1  9
10mmmm-6-6   V10
 ABCDEFGHIJ 

A = Avin
M = monster
V = Vorsheel
L = viLe ann


  ROUND: - (4)
POSITION: J1
 ACTIONS: -

 HP: 96/96 (0 nonlethal)
 AC: 25; FFAC: 20; Touch: 14
CMD: 28; FFCMD: 24; FFTAC: 10

EFFECTS: -
   GEAR: Mask , Full Plate, Shirt, Belt, Boots, Wazikashi (x2), MW Composite Longbow +6, Arrows (100), Potion ,

   USES: -

DICE ROLLS:
09:10, Today: Vile Ann rolled 10 using 1d20 with rolls of 10.  Knowledge Nature.

   SUMMARY: Vile Ann appears in J1

Avin
Druid 340 BP, 14 posts
Undine Druid
Tue 5 Apr 2016
at 22:00
  • msg #20

Re: Monster Hunt #16: The Retraining

 ABCDEFGHIJ 
1    -6-6  AL1
2  +1 -6-6 +1  2
3 +1+1+1-6-6+1+1+1 3
4  +1 -6-6 +1  4
5-6-6-6-6-6-6-6-6-6-65
6-6-6-6-6-6-6-6-6-6-66
7mmmm-6-6 +1  7
8mmmm-6-6+1+1+1 8
9mmmm-6-6 +1  9
10mmmm-6-6   V10
 ABCDEFGHIJ 

A = Avin
M = monster
V = Vorsheel
L = viLe ann

Avin turns into a small air elemental and flies to the opposite corner.

  ROUND: Round 1 (21)
POSITION: I1(23 feet above ground)
 ACTIONS: Nature Check on monster(free), Wild Shape into Small Air elemental(Standard), Fly to I1 and 23 feet up(move)

 HP: 66/66 (0 nonlethal)
 AC: 16; FFAC: 12; Touch: 14
CMD: 15; FFCMD: 11; FFTAC: 10

EFFECTS: -
   GEAR: - (Backpack, belt pouch, dagger, sling, component pouch, spellbook, Armor, Mask, QuarterStaff)

   USES:  wild shape(1/2)

 Effects: - wildshape(air elemtal: 60ft Fly(25), +2 NA, +2 Dex, Small size)

DICE ROLLS:  18 using 1d20+13 Knowledge nature
   SUMMARY: Avin does not know what animal this is.

OOC:So I'm thinking it's some sort of dinosaur. Hopefully it wont trample you all to death then proceed eat me out of the sky.
Training Dummy
NPC, 200 posts
Training Dummy
Wed 6 Apr 2016
at 02:29
  • msg #21

Re: Monster Hunt #16: The Retraining

A looming monstrous reptile lumbers towards it's foes stepping over the chasm like it was just difficult terrain due to its enormous width.

 ABCDEFGHIJ 
1    -6-6  A4L1
2  +1 -6-6 +1  2
3 +1+1+1-6-6+1+1+1 3
4  +1 -6-6 +1  4
5-6-6-6-6-6-6-6-6-6-65
6-6-6-6-6-6-6-6-6-6-66
7  ~m-6m-6mm+1  7
8 ~~m-6m-6mm+1+1 8
9  ~m-6m-6mm+1  9
10   m-6m-6mm  V10
 ABCDEFGHIJ 

A = Avin
M = monster
V = Vorsheel
L = Vile Ann


  ROUND: 1 (13)
POSITION: (see map)
 ACTIONS: -

 HP: 234/234 (0 nonlethal)
 AC: 18; FFAC: 18; Touch: 6
CMD: 40; FFCMD: 40; FFTAC: 6

EFFECTS: -
   GEAR: -

   USES: -

DICE ROLLS:
21:27, Today: Training Dummy rolled 28,31 using 1d20+23,4d6+19 with rolls of 5,2,3,5,2.  tail.

   SUMMARY: Monster smashes Vorsheel with a tail slap for 31 bludgeoning damage.

OOC: Avin, as all movement is in 5-foot increments. You're either 20 feet up or 25, not 23. I realize it makes no difference when the monster can reach the ceiling, but that may not always be the case.
Avin
Druid 340 BP, 15 posts
Undine Druid
Wed 6 Apr 2016
at 02:52
  • msg #22

Re: Monster Hunt #16: The Retraining

OCC: Thanks for the heads up. My intention was to put myself in the cube between the 20 foot monster and the 25 foot ceiling. should this be expressed as 20 feet or 25 feet high. I could see this going ether way as a person in the Square A 1 would be approximately 2.5 feet from the west wall and 2.5 feet from the north wall.
Vorsheel
Kineticist 346 BP, 6 posts
Hobgoblin Kineticist
Wed 6 Apr 2016
at 03:11
  • msg #23

Re: Monster Hunt #16: The Retraining

The hobgoblin gently lands in the arena, the winds gently circling him picking up in speed as the fight begins. As he lays eyes on the giant reptile, he immediately perks up. "Ah, that my friends would be a brachiosaurus! Crikey, what a beaut this one is. Aw, she looks positively friendl-" His ranting is cut off as the massive dinosaur whips its tail around and pounds him into the wall. "Well, that was kinda rude."

He quirks his head to the side, before raising both his hands in front of him, and blasting the lizard with a gust of wind and lighting.

 ABCDEFGHIJ 
1    -6-6  A4L1
2  +1 -6-6 +1  2
3 +1+1+1-6-6+1+1+1 3
4  +1 -6-6 +1  4
5-6-6-6-6-6-6-6-6-6-65
6-6-6-6-6-6-6-6-6-6-66
7  ~m-6m-6mm+1  7
8 ~~m-6m-6mm+1+1 8
9  ~m-6m-6mm+1  9
10   m-6m-6mm  V10
 ABCDEFGHIJ 

A = Avin
M = monster
V = Vorsheel
L = Vile Ann


  ROUND: 1 (11)
POSITION: J10
 ACTIONS: Talk (Free), Gather Power (Move), Empowered Thunderstorm Blast (Standard)

 HP: 67/98 (14 nonlethal)
 AC: 20; FFAC: 16; Touch: 14
CMD: 19; FFCMD: 15; FFTAC: 10

EFFECTS: Enveloping Winds (25%), Burn 2, Wings of Air, Basic Aerokinesis
   GEAR: buckler, studded leather armor, bracers, 2 potions, backpack, belt pouch, dagger, sling, component pouch, spellbook

   USES: -

DICE ROLLS: 20:05, Today: Vorsheel rolled 21 using 1d20+13 with rolls of 8.  Empowered Thunderstorm Blast Attack Roll vs. Monster.
            20:08, Today: Vorsheel rolled 44 using 8d6+17 with rolls of 5,4,5,1,3,1,2,6.  Empowered Thunderstorm Blast Damage Roll (multiplied by 1.5).

   SUMMARY: Vorsheel uses an Empowered Thunderstorm Blast on the monster, dealing 33 bludgeoning damage and 33 electricity damage.

Vile Ann
Fighter 722 BP, 282 posts
Human Fighter
Wed 6 Apr 2016
at 15:17
  • msg #24

Re: Monster Hunt #16: The Retraining

Looking up in awe at the huge creature, Vile Ann moves forward, drawing her bow. She looses an arrow at the creature, but it skitters off the scaly hide.

 ABCDEFGHIJ 
1    -6-6  A4 1
2  +1 -6-6 +1  2
3 +1+1+1-6-6+1+1L+1 3
4  +1 -6-6 +1  4
5-6-6-6-6-6-6-6-6-6-65
6-6-6-6-6-6-6-6-6-6-66
7  ~m-6m-6mm+1  7
8 ~~m-6m-6mm+1+1 8
9  ~m-6m-6mm+1  9
10   m-6m-6mm  V10
 ABCDEFGHIJ 

A = Avin
M = monster
V = Vorsheel
L = Vile Ann


  ROUND: 1 (4)
POSITION: J1 - H3+1 (20 feet)
 ACTIONS: Move to H3 - Draw bow as part of move, Attack

 HP: 96/96 (0 nonlethal)
 AC: 25; FFAC: 20; Touch: 14
CMD: 28; FFCMD: 24; FFTAC: 10

EFFECTS: -
   GEAR: Mask , Full Plate, Shirt, Belt, Boots, Wazikashi (x2), MW Composite Longbow +6, Arrows (100), Potion ,

   USES: Arrow x 1

DICE ROLLS:
10:15, Today: Vile Ann rolled 14 using 1d20+11 with rolls of 3.  Attack vs AC 19.

   SUMMARY: Vile Ann draws her bow and fires a shot at the monster, but the shot goes wide


OOC: a 1 and a 3... off to a GREAT start, dice roller :P
Avin
Druid 340 BP, 16 posts
Undine Druid
Wed 6 Apr 2016
at 21:29
  • msg #25

Re: Monster Hunt #16: The Retraining

 ABCDEFGHIJ 
1A   -6-6    1
2  +1 -6-6 +1  2
3 +1+1+1-6-6+1+1+1L 3
4  +1 -6-6 +1  4
5-6-6-6-6-6-6-6-6-6-65
6-6-6-6-6-6-6-6-6-6-66
7  ~m-6m-6mm+1  7
8 ~~m-6m-6mm+1+1 8
9  ~m-6m-6mm+1  9
10   m-6m-6mm  V10
 ABCDEFGHIJ 

A = Avin
M = monster
V = Vorsheel
L = viLe ann

Avin hovers casting a spell.

  ROUND: Round 2 (21)
POSITION: I1(20 feet above ground)
 ACTIONS:Hover In place(free) Cast Call Lighting(Full Round)

 HP: 66/66 (0 nonlethal)
 AC: 16; FFAC: 12; Touch: 14
CMD: 15; FFCMD: 11; FFTAC: 10

EFFECTS: -
   GEAR: - (Backpack, belt pouch, dagger, sling, component pouch, spellbook, Armor, Mask, QuarterStaff)

   USES:  wild shape(1/2), Call Lightning (1/1)

 Effects: - wildshape(air elemtal: 60ft Fly(25), +2 NA, +2 Dex, Small size)

DICE ROLLS: FLy Avin rolled 19 using 1d20 with rolls of 19   +25 = 44
   SUMMARY: Avin is able to hover in place.

OOC:I would Like to make a request to unban Heatstroke with the stipulation that when a character makes their saving throw they can choose to be exhausted for 1 min instead of fatigued. I am willing to pay the 3 bp necessary though I feel as though this is a reasonable request as the spell by default allows for a save for reduced effect instead of reduced duration and I feel given the choice most players would pick the reduced effect. this would likely also apply to Ray of Exhaustion
 

http://www.d20pfsrd.com/magic/all-spells/h/heatstroke
GM Arkrim
GM, 6010 posts
Game Master
Thu 7 Apr 2016
at 02:58
  • msg #26

Re: Monster Hunt #16: The Retraining

OOC: I can't charge you for that. As I'm reading it, it's not a banned spell. It already allows a Fortitude to reduce Exhausted to Fatigued AND requires a ranged touch attack. It's not an autohit. You need a touch attack to fatigue the target and they get a fortitude save to avoid a worse effect of exhaustion. Unless I'm missing something? I'm giving you special permission to reply to your PM to me to talk about this further at no BP cost if you noticed something I didn't. In the mean time, I'm moving on with this match shortly.

Wait, nevermind, I see it. Okay, it would need to also cut the duration in half to meet the banned prerequisites, but it would otherwise function normally.

This message was last edited by the GM at 03:02, Thu 07 Apr 2016.
Training Dummy
NPC, 202 posts
Training Dummy
Thu 7 Apr 2016
at 03:15
  • msg #27

Re: Monster Hunt #16: The Retraining

A looming monstrous reptile lumbers towards it's foes stepping over the chasm like it was just difficult terrain due to its enormous width.

 ABCDEFGHIJ 
1    -6-6  A4 1
2  +1 -6-6 +1  2
3 +1+1+1-6-6+1+1L+1 3
4  +1 -6-6 +1  4
5-6-6-6-6-6-6-6-6-6-65
6-6-6-6-6-6-6m-6m-6m-6m-66
7  ~ -6-6mmmm 7
8 ~~~-6-6mmmm 8
9  ~ -6-6mmmm 9
10    -6-6   V10
 ABCDEFGHIJ 

A = Avin
M = monster
V = Vorsheel
L = Vile Ann


  ROUND: 2 (13)
POSITION: (see map)
 ACTIONS: move, standard attack

 HP: 168/234 (0 nonlethal)
 AC: 18; FFAC: 18; Touch: 6
CMD: 40; FFCMD: 40; FFTAC: 6

EFFECTS: -
   GEAR: -

   USES: -

DICE ROLLS:
22:13, Today: Training Dummy rolled 25,35 using 1d20+23,4d6+19 with rolls of 2,3,5,5,3.  please don't crit with a freakn Aoo.
22:08, Today: Training Dummy rolled 43,38,32,31 using 1d20+23,1d20+23,4d6+19,4d6+19 with rolls of 20,15,4,4,3,2,2,2,4,4.  aoo atk, standard atk, aoo dmg, standard dmg.

   SUMMARY: Monster smashes Vorsheel with a critical AoO and regular tail slap for 67+31=98 bludgeoning damage total.

OOC: At least this monster is easier to drive, but dang, drawing all the aggro to one player sucks. I don't know if AoOs fizzle psychic kineticist powers? I've only skimmed the psychic stuff. Haven't looked at it in detail but it DID say it was a ranged attack and you were within its reach so that much I figured. This thing has practically no special abilities but its hit points and attacks are beastly. Vorsheel, do you have any immediate or free action powers that can save you or at least keep you from dying long enough for someone to give you a potion?
This message was last edited by the player at 02:21, Fri 08 Apr 2016.
Vorsheel
Kineticist 346 BP, 7 posts
Hobgoblin Kineticist
Thu 7 Apr 2016
at 03:46
  • msg #28

Re: Monster Hunt #16: The Retraining

OOC: .5 rounds in and already crit AoO'd, A+. And no, I don't have anything, because it's literally impossible to get out of its reach in the first place. This is like the worst theoretical arena/monster combination for like, anything that provokes any kind of AoOs ever. :P
Training Dummy
NPC, 203 posts
Training Dummy
Thu 7 Apr 2016
at 04:20
  • msg #29

Re: Monster Hunt #16: The Retraining

OOC: I agree. Sometimes the random monster and map thing works out in favor of heroes and sometimes in favor of monster. We once had a gelatinous cube stuck on a map with all stairs. Hilarious.

Oh well, you were doing crazy good damage. One more round of your hits and that probably would've sealed the deal. After this battle, I recommend Avin and Vile Ann look into something called "aggro juggling" for future monster hunts.


Avin
Druid 375 BP, 17 posts
Undine Druid
Thu 7 Apr 2016
at 15:31
  • msg #30

Re: Monster Hunt #16: The Retraining

Occ:Vile Ann, if you want to delay your turn till after mine I can throw down a fog cloud so it won't get aoo.

PS
Also I would like to go through with the unbaning of HeatStroke

This message was last edited by the player at 20:04, Thu 07 Apr 2016.
GM Arkrim
GM, 6011 posts
Game Master
Fri 8 Apr 2016
at 01:22
  • msg #31

Re: Monster Hunt #16: The Retraining

In reply to Avin (msg # 30):

Avin, read my last GM post.

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