OOC: Slooowwwwlly getting there.
| A | B | C | D | E | F | G | H | I | J | |
---|
1 | DdM | d3 | +4 | | +4 | +4 | | +4 | | | 1 |
---|
2 | d2 | j4 | j2 | j1 | | | | | | | 2 |
---|
3 | +4 | j3 | +4 | | +4 | +4 | | +4 | | +4 | 3 |
---|
4 | | #X# | | | | | | | | | 4 |
---|
5 | +4 | | +4 | | | | | +4 | | +4 | 5 |
---|
6 | +4 | | +4 | | | | | +4 | | +4 | 6 |
---|
7 | | | | | | | | | | | 7 |
---|
8 | +4 | | +4 | | +4 | +4 | | +4 | | +4 | 8 |
---|
9 | | | | | | | | | | | 9 |
---|
10 | | | +4 | | +4 | +4 | | +4 | | | 10 |
---|
| A | B | C | D | E | F | G | H | I | J | |
---|
X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1) (currently +3)
d2= Dummy's eagle (summon 2) (currently +3)
d3= Dummy's eagle (summon 3) (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing
Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions
ROUND: 14 (16)
POSITION: see map
ACTIONS: standard (jiggle and shake)
HP: 82/170 (0 nonlethal)
AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10
EFFECTS: DR 5/adamantine, construct traits, SR 20, Vulnerable (electricity), summmon 1 9/9 rounds left.
GEAR: -
MINIONS: (all fiendish)
Fiendish Eagle:
http://www.d20pfsrd.com/bestia...moned-creature-eagle
USES:
Spells - 1st N/A,
2nd 3/3, 3rd 0/1
DICE ROLLS:
08:47, Today: Training Dummy rolled 3,2 using 1d4,1d4 with rolls of 3,2. talon, talon dmg.
08:46, Today: Training Dummy rolled 8,8,8,10,21,10,7,18,23 using 1d20+4,1d20+4,1d20+4,1d20+4,1d20+4,1d20+4,1d20+4,1d20+4,1d20+4 with rolls of 4,4,4,6,17,6,3,14,19. d1, d2, d3 (bite, talon, talon).
08:46, Today: Training Dummy rolled 16,24,28 using 1d20+8,1d20+8,1d20+8 with rolls of 8,16,20. fly d1, d2, d3.
08:44, Today: Training Dummy rolled 30 using 1d20+11 with rolls of 19. concentration DC16.
SUMMARY:
The dummy continues buzzing and whirring while more eagles peck at Opal's head for
5 damage.
Everyone is covered with glitterdust -40 Stealth for 5 more rounds (DC13 Reflex halved this to -20 Stealth for 0 more rounds).
You can make a new save vs. blindness every round until you've passed or duration ends (whichever is first).