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16:46, 25th May 2024 (GMT+0)

Team Match #5: Grunyar & Latro vs. Hiro & Thraxis.

Posted by GM ArkrimFor group 0
Grunyar Fangblood
Summoner 1,182 BP, 488 posts
Skinwalker Summoner
Wed 13 Apr 2016
at 20:30
  • msg #37

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Grunyar tips his hat to the monk and this time instead of the large black wings he sported last battle he is shadowy and not easily tracked.  Grunyar moves to the center of the arena activates his shirt then moves closer to Latro and summons some more friends. Grunyar smiles big as he sees four Lurkers appear but after his second summon he frowns amazed that his power was that powerful but sad to see he wasted that much power as three lurkers disappear.

 ABCDEFGHIJ 
1+4+4+4H+4+4+4+4+4+4+41
2+4+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4gx1+4B1+4B2+4+4B3+4B45
6+4+4+4+4+4gx2+4gx3   +4gx46
7+4    +4   +4I7
8+4+2+1  +4G +1+2+48
9+4+3   +4gl4  +3+49
10+4+4+4+4+4L+4+4+4+4+410
 ABCDEFGHIJ 
<tt>
L  - Latro
G  - Grunyar
gl - Grunyar's Lurker
gx - Grunyar's Xill
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas

ROUND: prep round 1 (16)
POSITION: F8+4
 ACTIONS: move to B6+4, draw rod(Move), activate shirt (swift), move to F8+4 (move), use SLA summons Lurker in Light (standard), use SLA summons Xill (Hero Point)

 HP: 121/121 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 12
CMD: 20; FFCMD: 18; FFTAC: 10

EFFECTS: - Shadow Form: 20% miss, Aura of Cowardice-failed save
   GEAR: - Masterwork Studded Leather, Masterwork Longspear, Belt pouch, Bandolier, Ion Stone, Rod, Belt, Shirt, Boots, headband, clasp  Backpack, dagger, sling, component pouch, spellbook
(ACP- 0, Load- 36.3)
   USES: - 1st 7/7, 2nd 5/5, 3rd 5/5, 4th 3/3 SLA 6/8, Racial trait 8/8, Rod 3/3, Shirt 0/1

DICE ROLLS: Grunyar Fangblood rolled 18,9,22 using 1d20+7,1d20+4,1d20+4 with rolls of 11,5,18.  Save vs Latro's Cowardice aura, L4, X2, X3.
Grunyar Fangblood rolled 13,10,10 using 1d20+9,1d20+6,1d20+6 with rolls of 4,4,4.  Save vs Latro's despair aura, L4, X2, X3.
Grunyar Fangblood rolled 7 using 1d20+6 with rolls of 1.  Save vs Latro's Cowardice aura.
Grunyar Fangblood rolled 23 using 1d20+6 with rolls of 17.  Save vs Latro's despair aura.
Grunyar Fangblood rolled 4,4 using 1d3+1,1d3+1 with rolls of 3,3.  Summons 1d3+1 Lurkers, 1d3+1Xill.

Minions:
http://www.d20pfsrd.com/bestia.../fey/lurker-in-light
Lurker in Light: Position L4-F9+4, HP 60/60
 Actions: - none
 Effects: - Augment summoning, Evolved summon monster +2 AC  aura despair & cowardice - Fail

http://www.d20pfsrd.com/bestia...tings/outsiders/xill
Xill: Position X1-E5+4, X2-E6+4, X3-F6+4, X4-J6+4, HP 85/85
 Actions: - none
 Effects: - Augment summoning, Evolved summon monster  aura despair & cowardice - Fail X2 & X3

SUMMARY: Grunyar moves close to Latro and summons to many friends


OOC: lol two rolls of 3 guess should have rolled seperate what waste of Hero point :(, if for some reason X4 is unable to appear there move him to J8

Latro Dectus
Antipaladin 1,326 BP, 1058 posts
Human Antipaladin/Oracle
Shadow's Caress
Wed 13 Apr 2016
at 21:08
  • msg #38

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

fortunately for Grunyar and all of his summons, they are unaffected by latro's auras as the auras only effect enemies. aka, Hiro, Thraxis, and all thraxis's summons.
Grunyar Fangblood
Summoner 1,182 BP, 489 posts
Skinwalker Summoner
Wed 13 Apr 2016
at 21:11
  • msg #39

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thanks guess I should have looked up your auras, just assumed everyone is effected
Thraxis
Summoner 1,056 BP, 342 posts
Half-orc Summoner
Wed 13 Apr 2016
at 21:29
  • msg #40

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Which xill is evolved?
Grunyar Fangblood
Summoner 1,182 BP, 490 posts
Skinwalker Summoner
Wed 13 Apr 2016
at 21:35
  • msg #41

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

It is not an evolution that changes outward appearance it is in pm to Ankou which is evolved
Ankou
Inquisitor 906 BP, 379 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Thu 14 Apr 2016
at 22:44
  • msg #42

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I've given this some thought, and I have a different take on it.
It's not an obvious evolution, but if you know what Xill are supposed to look like, you might notice something different about one of them.

You need a Knowledge(The Planes) check first. DC10+CR, ie DC16
And a perception check, since the Xill is no actively concealing his anatomy, that would be DC5+distance penalties.
Latro Dectus
Antipaladin 1,326 BP, 1061 posts
Human Antipaladin/Oracle
Shadow's Caress
Fri 15 Apr 2016
at 18:09
  • msg #43

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

thraxis if you want to roll that knowledge check before i take my turn go ahead, otherwise just give me the go ahead.
Hiro
Monk 1,954 BP, 1088 posts
Dwarf Monk
SotVD
Fri 15 Apr 2016
at 18:22
  • msg #44

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Latro Dectus:
thraxis if you want to roll that knowledge check before i take my turn go ahead, otherwise just give me the go ahead.


He can't talk to you before your turn anyways, might as well just go :)
Thraxis
Summoner 1,056 BP, 343 posts
Half-orc Summoner
Fri 15 Apr 2016
at 20:18
  • msg #45

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

As hiro said, nothing would matter until my turn - go ahead.
Latro Dectus
Antipaladin 1,326 BP, 1062 posts
Human Antipaladin/Oracle
Shadow's Caress
Fri 15 Apr 2016
at 22:07
  • msg #46

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

As the battle begins, Latro visited by a dark spirit that whispers a prophecy into his ear before vanishing just as mysteriously as it had appeared. The words that it whispered seem to shake Latro but he remains stedfast, fully aware of the dangers yet to come.

"So be it." Latro scoffs and casts a protective spell upon himself, warding him from attacks from those of lawful alignments.


 ABCDEFGHIJ 
1+4+4+4H+4+4+4+4+4+4+41
2+4+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4gx1+4B1+4B2+4+4B3+4B45
6+4+4+4+4+4gx2+4gx3   +4gx46
7+4    +4   +4I7
8+4+2+1  +4G +1+2+48
9+4+3   +4gl4  +3+49
10+4+4+4+4+4L+4+4+4+4+410
 ABCDEFGHIJ 

L  - Latro
G  - Grunyar
gl - Grunyar's Lurker
gx - Grunyar's Xill
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas


   ROUND: 1 (22)
POSITION: E10+4 to F10+4
 ACTIONS: Cast Protection from Law (Standard), Step into F10+4 (free)

 HP: 119/119 (0 nonlethal)
 AC: 29 (31 vs Law); FFAC: 20 (22 vs Law); Touch: 19 (21 vs Law)
CMD: 31 (35 vs Trip & Overrun, 33/37 vs Law); FFCMD: 23 (27 vs Trip & Overrun, 25/29 vs law); FFTAC: 10 (12 vs Law)
Disease Immunity
DR 3/-

EFFECTS:
Antipaladin Auras (Out to 10 feet - DC 23 Will save to negate each round while within range, Start with Despair):
  • Aura of Evil (Just radiates Evil. Does nothing mechanically requiring a save.)
  • Aura of Despair (Out to 10 feet: -2 to all saving throws. Does not stack with saving throw reduction of Aura of Cowardice)
  • Aura of Cowardice (Out to 10 feet: Lose immunity to fear effects or -4 to saving throw vs fear effects if not immune)
Fiendish Boon 2/100
Staggered 1/1
Protection From Law (1/70)


   GEAR: Adamantine Nodachi, Adamantine Full Plate, Belt, Cloak, Headband, Shirt, Potion x1, Potion x1, Backpack, belt pouch, dagger, sling, spell component pouch, Silver Unholy symbol

   USES: lvl 1 Spells - 0/9, lvl 2 Spells - 1/3, lvl 3 Spells - 0/2, Touch of Corruption - 0/13, Smite Good 0/4, Fiendish Boon 1/2, Hero Points 0/???


DICE ROLLS:
-

   SUMMARY: Latro Casts a protective spell. Lawfully aligned summons can no longer strike him unless he strikes first. SR can negate that.



OOC: Woohoo! Protection!
Latro Dectus
Antipaladin 1,326 BP, 1063 posts
Human Antipaladin/Oracle
Shadow's Caress
Fri 15 Apr 2016
at 22:09
  • msg #47

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Forgot to update the map

 ABCDEFGHIJ 
1+4+4+4H+4+4+4+4+4+4+41
2+4+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4    +44
5+4   +4gx1+4B1+4B2+4+4B3+4B45
6+4+4+4+4+4gx2+4gx3   +4gx46
7+4    +4   +4I7
8+4+2+1  +4G +1+2+48
9+4+3   +4gl4  +3+49
10+4+4+4+4+4+4L+4+4+4+410
 ABCDEFGHIJ 

Thraxis, its now your turn! :D

also, just in case you weren't aware, rolling a natural 1 on a UMD check means that you can't use UMD on that items for 24 hours. so iggy cant cast bless from that particular scroll of bless unless this match somehow lasts for 14,400 rounds. :P
This message was last edited by the player at 22:11, Fri 15 Apr 2016.
Thraxis
Summoner 1,056 BP, 344 posts
Half-orc Summoner
Fri 15 Apr 2016
at 23:21
  • msg #48

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

My first action on my turn will need this before determining the rest of it:
Grunyar, could you please have Xill 3 make a dc 22 will save?
Grunyar Fangblood
Summoner 1,182 BP, 491 posts
Skinwalker Summoner
Sat 16 Apr 2016
at 00:13
  • msg #49

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Grunyar Fangblood rolled 11 using 1d20+6 with rolls of 5.  Xill 3 will save vs DC 22. Fail
Thraxis
Summoner 1,056 BP, 345 posts
Half-orc Summoner
Sat 16 Apr 2016
at 02:39
  • msg #50

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thraxis does things, and his voice is heard saying, "Kill your former master." The Xill closest to Grunyar steps up to him very quickly and lays into him.  The four Bralani unleash overlapping lightning bolts, all hitting Bralani 1, Grunyar, the lurker, and Latro.  Iggy bumps faces with a xill.


 ABCDEFGHIJ 
1+4+4+4H+4+4+4+4+4+4+41
2+4+3  +4   +3+42
3+4+2+1 +4  +1+2+43
4+4   +4 B2+4B4+4 +44
5+4   +4x1+4+4+4+4+45
6+4+4+4+4+4x2+4B1+4B3+4 +4x46
7+4    +4x3   +4I7
8+4+2+1  +4G +1+2+48
9+4+3   +4l  +3+49
10+4+4+4+4+4+4L+4+4+4+410
 ABCDEFGHIJ 


L  - Latro
G  - Grunyar
x  - Grunyar's Xills
l  - Grunyar's Lurker
H  - Hiro
T  - Thraxis
I  - Iggy
B  - thraxis's Bralani Azatas

   ROUND: Round 2 (23)
POSITION: J1?
 ACTIONS:  (standard),   (hero point standard),  (move),


HP: 121/121 (0 nonlethal)
 AC: 19; FFAC: 14; Touch: 15
CMD: 23; FFCMD: 18; FFTAC: 10

EFFECTS: Greater Invisibility (2/11), Haste (1/11)
   GEAR: Cloak, headband, armor, rod, scroll, scroll, belt, Backpack, belt pouch, dagger, sling
   USES: Spells (1:  0/7, 2:  1/6, 3: 1/5, 4: 1/3), SM VI: 1/9

Grunyar's Xill 3: Position F7+4, HP 85/85
http://www.d20pfsrd.com/bestia...tings/outsiders/xill
 Actions: 5' step next to Grunyar (free), Full Attack (full round)
 Effects: Augment summoning, Haste (1/11)

Iggy (eIdolon): Position J7+4 to J7+4, HP 48/48, AC 21, FFAC 18, TAC 13,
          CMD 19, FFCMD 16, FFTAC 10,
    Gear: Scroll (equipped), Scroll
 Actions: Sheathe scroll (move), Tumble to J7 (move), scroll  (free part of move)
 Effects: Haste (1/11)

Bralani Azata: Position G6,G4,F6,F5 (all +4)   HP: 80/80
  Source: http://www.d20pfsrd.com/bestia...siders/azata/bralani
  Actions: Move to above positions (B1 5' stepping) (free/move), sheathe bows (move/free), cast lightning bolt (all hitting Bralani 1 (immune), Grunyar, lurker, and Latro) (standard)
  Effects:  Mirror Image (2/60) [5,6,3,5 respectively], Augment Summoning, Haste (1/11)


   ROLLS:
Xill:
22:06, Today: Thraxis rolled 17,27 using 1d20+16,1d20+16 with rolls of 1,11.  Xill 3 Bite 1, Haste Bite.
22:06, Today: Thraxis rolled 27,20,25,26 using 1d20+16,1d20+16,1d20+16,1d20+16 with rolls of 11,4,9,10.  Xill 3: 4 claws.
22:08, Today: Thraxis rolled 26 using 1d20+10 with rolls of 16.  xill 3: bite 2 reroll (should have been 6 lower).  (6 lower would still have been a hit so I figured you would ask for a reroll) - Requires dc 18 fort save or be paralyzed.
22:09, Today: Thraxis rolled 8,8,9,6,6 using 1d6+2,1d4+5,1d4+5,1d4+5,1d4+5 with rolls of 6,3,4,1,1.  Bite 2, 4 claws damage.
22:12, Today: Thraxis rolled 31,35,35,25 using 1d20+19,1d20+19,1d20+19,1d20+19 with rolls of 12,16,16,6.  4x claw hits: 4xGrabs.
Bralani:
22:15, Today: Thraxis rolled 27 using 6d6 with rolls of 6,4,6,2,5,4.  Bralani 1 Lightning Bolt damage.
22:15, Today: Thraxis rolled 22 using 6d6 with rolls of 3,6,4,5,1,3.  Bralani 2 Lightning Bolt Damage.
22:15, Today: Thraxis rolled 18 using 6d6 with rolls of 5,5,2,3,1,2.  Bralani 3 Lightning Bolt damage.
22:16, Today: Thraxis rolled 24 using 6d6 with rolls of 5,4,3,2,6,4.  Bralani 4 Lightning Bolt damage.
Iggy:
22:22, Today: Thraxis rolled 21 using 1d20+19 with rolls of 2.  iggy acrobatics past xill.  (Fails - stops in j7 and provokes attack)
Thraxis:
22:25, Today: Thraxis rolled 32 using 1d20+21 with rolls of 11.  Stealth (+20 invis, -20 cast spell w/ verbal).

   SUMMARY: Thraxis takes one of Grunyar's Xill (Control Summoned Creature - you may try to take him back as a standard action with an opposed spellcraft roll), hastes his posse, and uses a move action (DC 32+ distance perception to locate).  The xill lays into Grunyar (), the bralani fire lightning bolts, Iggy puts bless away, and tumbles face first into the xill and provokes an attack before drawing a different scroll.
   SUMMARY EFFECTS: Grunyar - dc 18 fort save or paralyzed by xill, takes 37 damage over 5 hits, then grappled.  Grunyar, Lurker and Latro need 4 consecutive reflex saves vs dc 15 to take half of 27,22,18,14 in that order. (If grunyar fails fort save, those are with an effective dex of 0).


OOC: I have an eidolon for sale if anyone wants it.  Also, the bralani auto-pass their fly checks to go under half speed as they have a +22 fly.
Grunyar Fangblood
Summoner 1,182 BP, 492 posts
Skinwalker Summoner
Sat 16 Apr 2016
at 04:00
  • msg #51

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

a couple things, I have to ask you have a 21 unbuffed mod to stealth as any movement along with the areana penalty washes invisiblity's buff to stealth. I assume you moved beings you give only the +20 instead of +40 buff for stealth unless your roll is labeled wrong ...

Can you roll vs the Xill's SR 17 please on both spells

I have to ask because its not in your fluff did you command your summons to attack us if not they attack my Xills because they are the closest enemy creatures.

Thraxis
Summoner 1,056 BP, 346 posts
Half-orc Summoner
Sat 16 Apr 2016
at 04:55
  • msg #52

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

The stealth mod is correct.

For SR:
00:14, Today: Thraxis rolled 31 using 1d20+11 with rolls of 20.  Command Summon Monster Spell pen vs 17.
00:14, Today: Thraxis rolled 25 using 1d20+11 with rolls of 14.  Haste spell pen vs 17.  If the arena rule is roll per creature I will also have to roll this for the Bralani - RAW is ambiguous.

Regarding commands:
House rules just say that you must be able to communicate with the summoned creatures to have 'command' of them, and the Bralani have truespeech.  Also, only creatures of int 2 or lower are treated as being unable to use complex tactics.  If it is ruled that both of those are invalid, and that having int 13 casting outsiders use a spell like ability to geek the mage is too complex of tactics, and that it is less consistent with my post than to add the free action than to re-do the entire turns for the 4 bralani (which were consistently stated throughout), let me know and I'll re-do them.
Grunyar Fangblood
Summoner 1,182 BP, 493 posts
Skinwalker Summoner
Sat 16 Apr 2016
at 05:17
  • msg #53

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I see your rule however I did not say perform complex tactic I referred to the target they picked which per RAW
quote:
This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.


Just spit balling but would they not see the Xill as a better target not only are they pure evil but they are of closer proximity and pose an immediate threat the "mage" is not threatening them.

Just my opinion of course Ankou will need to rule I called out your mistake which only changes the summons actions which happen after yours so has no effect on your actions so no you shouldn't add free action command minions, this is why I invest in linguistics and when I want a minion to do something specific I command it.  Had you caught it (meaning you understood you made the mistake) and posted it I would not oppose but beings it needed to be pointed out means you saw no issue with it.  Again just my two cents, Ankou please take it into consideration.

Ankou
Inquisitor 906 BP, 380 posts
Dwarf Inquisitor
Thaumaturgical Alliance
Sat 16 Apr 2016
at 12:16
  • msg #54

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I understand Grunyar's point, unfortunately I see no way of deciding which target any intelligent summon would more likely pick over an other.
In this case, why not all on Latro, since he's a champion of Evil?

As long as the actions fall under the category "attack your opponent to the best of its ability", the summoner should be able to decide which target are picked.

For all other actions, including buffing themselves or other, the summoner needs to communicate with their summons, ie have a common language and spend the free action.

Thraxis, when you cast verbal spells invisible, observers still get a spellcraft check to recognise it, please mention the DC somewhere.
Grunyar Fangblood
Summoner 1,182 BP, 494 posts
Skinwalker Summoner
Sat 16 Apr 2016
at 13:04
  • msg #55

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Thank you Ankou I still disagree that a minion intelligent or not is going to attack a target that is A-not threatening it and B-Thraxis never in prep or this round pointed us out as opponents.

Also Thraxis Xill needs to roll 20% miss vs my shadow form on bite and until one of the claws hit & grab.
Latro Dectus
Antipaladin 1,326 BP, 1064 posts
Human Antipaladin/Oracle
Shadow's Caress
Sat 16 Apr 2016
at 15:19
  • msg #56

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Each creatures has their own spell resistance so it makes since that you would need to roll for each of your summons as well.

and as far as auto passing fly checks go, that may be, but not rolling for it is tantamount to choosing to fail it, as Arkim has so lovingly put it multiple times on various occasions.

This message was last edited by the player at 15:38, Sat 16 Apr 2016.
Thraxis
Summoner 1,056 BP, 347 posts
Half-orc Summoner
Sat 16 Apr 2016
at 18:26
  • msg #57

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

I'm fine with rolling each spell pen... and rolling the fly checks I've never had trouble before so long as I pointed out it was an auto-pass, but have no problem rolling it.

13:20, Today: Thraxis rolled 36,28,24,30 using 1d20+22,1d20+22,1d20+22,1d20+22 with rolls of 14,6,2,8.  Bralani 1-4 fly check dc 10 to go less than half speed - all pass.
13:20, Today: Thraxis rolled 27,14,30,14 using 1d20+11,1d20+11,1d20+11,1d20+11 with rolls of 16,3,19,3.  Spell pen vs Bralani in order - dc 17.
13:30, Today: Thraxis rolled 12 using 1d100 with rolls of 12.  1-20 misses - Xill bite.
13:30, Today: Thraxis rolled 36 using 1d100 with rolls of 36.  1-20 misses - xill claw 1.

Bralani 1 and 3 have haste, 2 and 4 do not.
Xill misses the bite, hits on the first claw - no paralysis on Grunyar, no fort save needed, and the 8 bite damage never happens.

Regarding the spell dc I posted its name publicly in the summary instead of a dc - as the spell gives Grunyar the option to take an action, I figured it was fair to let him know about it. (It was Control Summoned Monster).  I will add an effect: Control Summon Monster (1/11) on the Xill on my next turn if he's still there.  (Or Grunyar can add it and haste to his xill 3 when he comes up as it's still "his" minion.)
Grunyar Fangblood
Summoner 1,182 BP, 495 posts
Skinwalker Summoner
Sun 17 Apr 2016
at 02:30
  • msg #58

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

What is the DC to take back control?
Thraxis
Summoner 1,056 BP, 348 posts
Half-orc Summoner
Sun 17 Apr 2016
at 02:43
  • msg #59

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

It's an opposed spellcraft check - you'll know when we both roll.
Grunyar Fangblood
Summoner 1,182 BP, 496 posts
Skinwalker Summoner
Sun 17 Apr 2016
at 02:58
  • msg #60

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

*sigh* I will be using standard action to take back control so please roll so I have a DC.
Thraxis
Summoner 1,056 BP, 349 posts
Half-orc Summoner
Sun 17 Apr 2016
at 10:53
  • msg #61

Re: Team Match #5: Grunyar & Latro vs. Hiro & Thraxis

Sorry, I wasn't trying to be a pain - I just thought you might have wanted to wait until Hiro's turn was over to declare what your standard action was going to be.

If you're sure you want to declare a standard a turn ahead of time (and it's legal?) I'll put my roll up for you.
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