I reckon to easy things, I will color coordinate things - basically give an edge as now(yellow) to minions, red for Ruffians and blue for the mercenary for instance, and reflect that color on the table if you would.
This will allow you to gain a better overview in combat with many enemies.
Also the initiative bit sounds fair tbh - ignore the rolls, I will basically run my actions last.
Ignatz:
quote:
Normally, characters may take an unlimited number of free actions to do anything other than use an attack power, but this can be limited at the DM's discretion. In addition, the July 2010 update limited characters to one free action attack power per turn.
Or the lengthy bit here:
Spoiler text: (Highlight or hover over the text to view)
Free Actions Page 267: Replace the “Free Actions” bullet in the “The Main Action Types” section with the following text.
This update limits the power of builds that capitalize on recursive attack power combinations.
✦ Free Action: Free actions take almost no time or effort.
You can take as many free actions as you want during your or another combatant’s turn.
There is an exception to that rule: A creature can take a free action to use an attack power only once per turn.
Creatures don’t normally have attack powers that can be used as free actions, but some powers and other effects grant the ability to use an attack power (usually a basic attack) as a free action. For example, a character might have two different abilities that let him or her make a melee basic attack as a free action when their respective triggers occur.
If both abilities are triggered on the same turn, the character can make only one of the melee basic attacks during that turn. In certain circumstances, the DM might decide to limit the use of free actions further. For instance, if an adventurer has already used free actions during a particular turn to talk, drop things, and use a class feature, the DM might rule that the adventurer can use no more free actions during that turn.
So in short, on per turn. Your choice.