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12:32, 24th May 2024 (GMT+0)

Airlock 2.

Posted by GMFor group 0
Rynn Culmar
Player, 299 posts
Wed 28 Mar 2018
at 21:15
  • msg #13

Re: Airlock 2

"Open it just long enough for them to get sucked out then closed it, and us to get in." He tapped Tera and made sure she was ready to move.
GM
GM, 1877 posts
Fri 30 Mar 2018
at 17:23
  • msg #14

Re: Airlock 2

From the outside control panel Chu-Shkar accessed the safety protocols and entered an override. The locks on both doors were released and the atmosphere inside was blown outside in a forceful burst. Caught unready the stormtrooper guards were thrown off their feet and left grabbing for anything to stop their swift exit of the base. One stormtrooper was left flailing and flew passed the Rebels and into the lethal asteroid field.

When the pressure dropped sirens blasted as a base-wide alert was sounded. The life support computer automatically sealed the blast doors nearest to the airlock. When the pressure had equalised the remaining stormtroopers fell to the ground.

OOC Roll Initiative, 20 and higher beat the stormtroopers and can act, the remaining 2 stormtroopers are prone.
Rynn Culmar
Player, 301 posts
Mon 2 Apr 2018
at 17:52
  • msg #15

Re: Airlock 2

12:52, Today: Rynn Culmar rolled 16 using 1d20+5.  Initiative .
Chu-Shkar
player, 380 posts
Hp: 23/28
Ft: 14 Rf: 16 Wl: 15
Mon 2 Apr 2018
at 17:59
  • msg #16

Re: Airlock 2

Rolled a 14.
Tera Inkari
player, 868 posts
Tue 3 Apr 2018
at 13:54
  • msg #17

Re: Airlock 2

Tera reacted more quickly than anyone had seen her move in the past, storming past the others to strike at a stormtrooper with her lightsaber.

OOC:
08:51, Today: Tera Inkari rolled 30 using 1d20+10.  initiative.
08:53, Today: Tera Inkari rolled 26 using 1d20+8.  attack.
08:54, Today: Tera Inkari rolled 10 using 2d8+4.  damage.

GM
GM, 1887 posts
Tue 3 Apr 2018
at 19:17
  • msg #18

Re: Airlock 2

The two stormtroopers were on the ground as Tera leapt forward and cut one of them down. The other struggled to stand and staggered as they lifted their blaster to defend themselves. The lack of atmosphere was debilitating and the blaster shot went wild.

OOC Everyone can act. The last stormtrooper is -2 on the condition track.
Rynn Culmar
Player, 303 posts
Wed 4 Apr 2018
at 13:08
  • msg #19

Re: Airlock 2

"Can you toss them Chu?" Rynn asked, paying the struggling stormtrooper no mind. He instead moved to the airlock controls and prepared to close them once the other stormtroopers had left the building. Hopefully that would quiet the alarms, though they'd still have to move quickly.
This message was last edited by the player at 14:50, Wed 04 Apr 2018.
Chu-Shkar
player, 382 posts
Hp: 23/28
Ft: 14 Rf: 16 Wl: 15
Wed 4 Apr 2018
at 22:57
  • msg #20

Re: Airlock 2

Chu-Shkar stepped in and grabbed the back of one of the still alive Troopers, and pulled him back towards the door in an attempt to throw him out.

15:56, Today: Chu-Shkar rolled 26 using 1d20+8.  grapple.
GM
GM, 1890 posts
Sat 7 Apr 2018
at 07:15
  • msg #21

Re: Airlock 2

The last stormtrooper was grabbed by Chu-Shkar and hauled towards the airlock. Struggling and gasping for air the stormtrooper managed to push away from the Wookiee but stumbled as he tried to step away from Chu-Shkar.

The alarm continued to screech and lights flashed in the hallway.

OOC Stormtrooper breaks the Grap and is now 4 steps down the condition track, -10 on all actions.
Chu-Shkar
player, 384 posts
Hp: 23/28
Ft: 14 Rf: 16 Wl: 15
Sat 7 Apr 2018
at 07:53
  • msg #22

Re: Airlock 2

Frustrated that this trooper won't just die easily, Chu-Shkar roars in frustration and tries again.

00:52, Today: Chu-Shkar rolled 24 using 1d20+8.  grapple.
Tera Inkari
player, 869 posts
Tue 10 Apr 2018
at 02:11
  • msg #23

Re: Airlock 2

Tera sighed, with an expression of sadness on her face as she stuck her lightsaber on the stormtrooper. "Shu-Shkar...well...it's unfortunate, but they know we're here. Is there anything you can do to divert them from here?"

21:09, Today: Tera Inkari rolled 22 using 1d20+8.  attack.
21:09, Today: Tera Inkari rolled 16 using 2d8+4.  damage.

Chu-Shkar
player, 385 posts
Hp: 23/28
Ft: 14 Rf: 16 Wl: 15
Tue 10 Apr 2018
at 03:43
  • msg #24

Re: Airlock 2

"ACTUALLY, they only know there was a breach in the environmentals. THE airlocks didn't register as open."

Still waiting to find out if I chucked that stormtrooper out the airlock.
GM
GM, 1893 posts
Tue 10 Apr 2018
at 19:22
  • msg #25

Re: Airlock 2

Helpless the dying stormtrooper was grabbed by Chu-Shkar and finished off by Tera, the lightsaber piercing the white plastoid armour and extinguishing the life within.

It had been mere seconds since their invasion and the guards were defeated. The alarm siren continued unabated and the airlock doors remained open.
Rynn Culmar
Player, 306 posts
Tue 10 Apr 2018
at 19:24
  • msg #26

Re: Airlock 2

As soon as the trooper was tossed outside, Rynn hit the controls to close the airlock.
GM
GM, 1896 posts
Wed 11 Apr 2018
at 18:37
  • msg #27

Re: Airlock 2

The airlock door immediately slammed shut as Rynn hit the controls. The alarm continued and the blast door remained sealed.
Chu-Shkar
player, 386 posts
Hp: 23/28
Ft: 14 Rf: 16 Wl: 15
Wed 11 Apr 2018
at 18:47
  • msg #28

Re: Airlock 2

Chu-Shkar moved to the control panel and began the sequence to repressurize the area. This would hopefully lift the security door, and end the lockdown. He also said, "GET that last trooper over here, make it look like he died pushing the button to repressurize. HOPEfully it will look like a door malfunction. I'M making a set of maintenance logs showing this airlock was having issues."

Chu-Shkar rolled 12 using 1d20+10 with rolls of 2.  know technology.
rolled 18 using 1d20+10 with rolls of 8.  mechanics.
rolled 18,19 using 1d20+15,1d20+15.  use computer.
I'm throwing together a series of maintenance logs, these should help hide the fact we entered.

Tera Inkari
player, 870 posts
Thu 12 Apr 2018
at 03:09
  • msg #29

Re: Airlock 2

Tera helped Rynn move the trooper over to where Chu-shkar suggested, moving his position so it would appear as though he died trying to repressurise the room. She grimaced as she looked at her work "It might buy us a few minutes..."


22:08, Today: Tera Inkari rolled 17 using 1d20+11.  deception.

GM
GM, 1899 posts
Sun 15 Apr 2018
at 11:34
  • msg #30

Re: Airlock 2

The last stormtrooper was laid by the airlock by Tera. In the meantime Chu-Shkar accessed the base's computer system but with the alarm raised the Wookiee's attempt was blocked and he was booted from the system.
Tera Inkari
player, 871 posts
Tue 17 Apr 2018
at 02:25
  • msg #31

Re: Airlock 2

Tera looked at the others "Let's get moving....quickly. There has to be someone on the way to investigate....and I'd really rather we were not the diversion."
GM
GM, 1902 posts
Wed 18 Apr 2018
at 18:47
  • msg #32

Re: Airlock 2

The Rebels were inside the base. The airlock door was in working order, it would open if the Rebels needed to flee. The base was dug out of an asteroid. A rough hewn tunnel led into the base. Halfway along the tunnel to one side was a blast door and another blast door was at the end of the tunnel. The Imperials would be checking the Life Support system and the integrity of the tunnel before they released the blast door controls. Chu-Shkar would have been easily been able to do this himself but he had by some misfortune upset the base computer. The Rebels would need to retreat, hide or get ready to face the Imperials when they came to investigate the tunnel.
Chu-Shkar
player, 388 posts
Hp: 23/28
Ft: 14 Rf: 16 Wl: 15
Wed 18 Apr 2018
at 20:21
  • msg #33

Re: Airlock 2

WE need to hide. Chu-Shkar said as he searched for a possible hiding place.

Rolled a 27 on perception.
Rynn Culmar
Player, 307 posts
Thu 19 Apr 2018
at 14:09
  • msg #34

Re: Airlock 2

"We should bolt. If we get caught in this airlock, there's no escape but out, and that doesn't get us any closer to our goal. We need get going." Rynn said, looking around at the three of them. He was quite unsure of the delineation of rank now that their squad leader was not with them.
Tera Inkari
player, 873 posts
Thu 19 Apr 2018
at 22:57
  • msg #35

Re: Airlock 2

Tera nodded in agreement with Rynn "This avenue of approach seems wasted. We should try another. While we might be able to take on a trooper or two if we start facing squads, we'd be in trouble. Let's try another entrance."
GM
GM, 1909 posts
Sun 29 Apr 2018
at 15:40
  • msg #36

Re: Airlock 2

Cutting their losses Rynn and Tera exited the Shantipole base. Through the airlock and onto the surface of the asteroid. There was two other airlocks. One which Lyla and Klyn had gained entry through and another yet explored. There was also two hangar bays.

Message bleeped on the comlink from Klyn "Whatever you did, you attracted some attention: they are sending people toward your position." he warned.

Chu-Shkar looked around found a rough hole in the passage wall or a walk in storage cupboard large enough for the Wookiee to conceal themselves in.

OOC Without a unanimous answer I've gone with the majority as both Rynn and Tera are fleeing. If Chu-Shkar wants to stay roll a Stealth check.
Chu-Shkar
player, 392 posts
Hp: 23/28
Ft: 14 Rf: 16 Wl: 15
Sun 29 Apr 2018
at 16:15
  • msg #37

Re: Airlock 2

Frustrated at the retreat Chu-Shkar reluctantly fell back with the rest. This is a mistake. He thought.
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