Re: In the Land of Zu
Khuno lead the group along the road, mostly on the road because it isn't much traveled. Being the North Road, there are only a few villages up that way and trade with them and city is limited, usually one wagon a week, with guards, makes the trip to and from.
Technically, it's the 'west road', since it's to the west of the coast, but it goes north to the villages.
Whenever someone is encountered on the road, you have sufficient warning ahead of time to get off the road and hide in the forest and underbrush.
It takes a full day to reach the Mountain Road that heads to the Promaxim's fortress, but since you aren't in a real hurry, you can travel through the night and make it to the fortress by dawn.
Although it has a commanding view of the surrounding countryside, you can still stay out of sight in the woods and observe it.
Since the plan is to 'invade' it at night, you make a cold camp during the day and can recover from the 'forced march'.
The first thing that you notice is that there are more guards on the fortress walls, and there is a newly-built guard tower at the entrance.
Khuno can do a scouting recon around the perimeter, but Tealon is cautioned about doing any aerial reconnaissance. They know better now. And while they think you've all gone away, they can't be sure that others can't fly.
About an hour after dawn, the fortress gates open and a troop rides out with the Promaxim at its head.