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17:47, 27th May 2024 (GMT+0)

Combat! (Justice Front)

Posted by PatricusFor group archive 0
Patricus
GM, 433 posts
Fri 22 Sep 2023
at 01:40
  • msg #101

Re: Round 1 - Action 2 - Phase 1

Round 1 - Action 2

Phase 1
Night Skull
Alloy
Alana
Lyndsey Rocker
Crusader

Phase 2
Sinistry

Phase 3
Loose Cannon
Hatfield McCoy
This message was last edited by the GM at 01:40, Fri 22 Sept 2023.
Lyndsey Rocker
Justice Front, 19 posts
AKA: wipeout
Beauty: 24
Fri 22 Sep 2023
at 01:45
  • msg #102

Re: Round 2 - Action 1 - Phase 1

Lyndsey continues with water bolts...


If only i was punching... Proton

20:44, Today: Lyndsey Rocker rolled 22 using 1d20+2.  Attack. – 22
20:44, Today: Lyndsey Rocker rolled 5 using 2d4. – 5

This message was last edited by the player at 01:46, Fri 22 Sept 2023.
Crusader
Justice Front, 103 posts
HP 30/30 SDC 160/140
Rubber Form 400/380
Fri 22 Sep 2023
at 02:11
  • msg #103

Re: Round 2 - Action 1 - Phase 1

Crusader lashed out punching scream queen first, then the comic book.

22:09, Today: Crusader rolled 22 using 2d4+16.  Damage RH.

22:09, Today: Crusader rolled 23 using 2d4+16.  Damage LH.

22:08, Today: Crusader rolled 20 using 1d20+14.  RH punch comic book.

22:07, Today: Crusader rolled 23 using 1d20+14.  Left Hand Punch, scream queen.

Hatfield McCoy
Justice Front, 54 posts
HP 22 / SDC 52 (88 WOLF)
76 of 134 PPE
Fri 22 Sep 2023
at 02:13
  • msg #104

Re: Round 1 - Action 1 - Phase 3

In reply to Patricus (msg # 98):

Hatfield remains imperceptible to the eye, but he still makes noise and leaves footprints, etc. The invisibility is only terminated when the duration elapses or Hatfield cancels it.
Alana
Justice Front, 54 posts
Experiment
41/41 - 567/567
Fri 22 Sep 2023
at 04:55
  • msg #105

Re: Round 1 - Action 2 - Phase 3

Alana continues to hammer quite stationary Lady Hive with solid armor piercing rounds, not a burst effect, but still one right after the other.
[Private to GM: hit 14 damage 40
Alana rolled 14,4 using 1d20+13,1d6.  Cannon attack, damage x10
]
Patricus
GM, 435 posts
Fri 22 Sep 2023
at 13:36
  • msg #106

Round 1 - Action 2 - Phase 1

Lyndsey Rocker:
Lyndsey continues with water bolts...


If only i was punching... Proton

20:44, Today: Lyndsey Rocker rolled 22 using 1d20+2.  Attack. – 22
20:44, Today: Lyndsey Rocker rolled 5 using 2d4. – 5


Proton loses 5 points of SDC.
Patricus
GM, 436 posts
Fri 22 Sep 2023
at 13:53
  • msg #107

Round 1 - Action 2 - Phase 1

Crusader:
Crusader lashed out punching scream queen first, then the comic book.

22:09, Today: Crusader rolled 22 using 2d4+16.  Damage RH.

22:09, Today: Crusader rolled 23 using 2d4+16.  Damage LH.

22:08, Today: Crusader rolled 20 using 1d20+14.  RH punch comic book.

22:07, Today: Crusader rolled 23 using 1d20+14.  Left Hand Punch, scream queen.


Crusader uses two attacks (three attacks accumulated in the present round, will do an exception but it is expected you use one attack per phase).

Scream Queen loses 23 SDC.

The comic book's case breaks and falls down but the red light is still flickering.
Patricus
GM, 437 posts
Fri 22 Sep 2023
at 13:56
  • msg #108

Re: Round 1 - Action 2 - Phase 1

Alana:
Alana continues to hammer quite stationary Lady Hive with solid armor piercing rounds, not a burst effect, but still one right after the other.


Lady Hive loses another 40 points of SDC.
This message was last updated by the GM at 13:56, Fri 22 Sept 2023.
Patricus
GM, 438 posts
Sun 24 Sep 2023
at 01:03
  • msg #109

Re: Round 1 - Action 2 - Phase 1


END OF PHASE 1

Patricus
GM, 439 posts
Sun 24 Sep 2023
at 01:04
  • msg #110

Round 1 - Action 2 - Phase 2

Modulus does not move. He relax as if he is waiting for something.
Patricus
GM, 441 posts
Sun 24 Sep 2023
at 01:22
  • msg #111

Round 1 - Action 2 - Phase 2


Proton now has bend his head and has clear aim to Loose Cannon who just entered the house.

20:20, Today: Patricus rolled 16 using 1d20+3.  Proton't attack over Loose Cannon.


20:22, Today: Patricus rolled 36 using 13d6.  Possible damage of Proton's attack.

Patricus
GM, 442 posts
Sun 24 Sep 2023
at 01:26
  • msg #112

Round 1 - Action 2 - Phase 2


Scream Queen now has seen Lyndsey Rocker, or better said, a water form attacking Proton. So she decides to attack whatever it is.

20:25, Today: Patricus rolled 3 using 1d4.  Sonic Blast, result x10. Automatic (potential) damage.

Patricus
GM, 445 posts
Sun 24 Sep 2023
at 01:31
  • msg #113

Round 1 - Action 2 - Phase 2


Green Man tries another approach and those who are in the house can feel how the floor starts vibrating. An earthquake? No, it seems the roots of some trees are moving underneath.
Patricus
GM, 446 posts
Sun 24 Sep 2023
at 01:33
  • msg #114

Round 1 - Action 2 - Phase 2


Lady Hive continues with her talk:

Come to me my babies!!!! Ha, ha, ha!!!!
Patricus
GM, 447 posts
Sun 24 Sep 2023
at 01:34
  • msg #115

Round 1 - Action 2 - Phase 2


END OF PHASE 2

Lyndsey Rocker
Justice Front, 22 posts
AKA: wipeout
Beauty: 24
Sun 24 Sep 2023
at 01:46
  • msg #116

Round 1 - Action 2 - Phase 2

15/113 sdc, for later reference
This message was last updated by the GM at 02:13, Sun 24 Sept 2023.
Loose Cannon
Justice Front, 29 posts
Experiment
ISP 112/128
Sun 24 Sep 2023
at 02:14
  • msg #117

Round 1 - Action 2 - Phase 3

Loose Cannon uses his telekinesis powers to levitate the couch in on the living room in order to parry Proton's incoming attack (adds +4 to parry).

21:11, Today: Loose Cannon rolled 12 using 1d20+6. Parry Proton's attack.
This message was last edited by the player at 02:14, Sun 24 Sept 2023.
Patricus
GM, 451 posts
Sun 24 Sep 2023
at 02:16
  • msg #118

Re: Round 1 - Action 2 - Phase 3

Loose Cannon:
Loose Cannon uses his telekinesis powers to levitate the couch in on the living room in order to parry Proton's incoming attack (adds +4 to parry).

21:11, Today: Loose Cannon rolled 12 using 1d20+6. Parry Proton's attack.


The couch is destroyed and the beam still touches Loose Cannon who losses 36 SDC.
Hatfield McCoy
Justice Front, 56 posts
HP 22 / SDC 52 (88 WOLF)
76 of 134 PPE
Sun 24 Sep 2023
at 03:07
  • msg #119

Re: Round 1 - Action 2 - Phase 3

Hatfield moves, invisibly, along the perimeter of the room; he even tries to avoid making any noise to make it difficult to locate him. Although he doesn't quite keep his footsteps quieter than usual.


His first spell took two actions, so this time he's just moving.
Today: Hatfield McCoy rolled 53 using 1d100.  Prowl, 42%.
although he's no more quiet than usual

Patricus
GM, 452 posts
Sun 24 Sep 2023
at 03:14
  • msg #120

Re: Round 1 - Action 2 - Phase 3

Hatfield McCoy:
Hatfield moves, invisibly, along the perimeter of the room; he even tries to avoid making any noise to make it difficult to locate him. Although he doesn't quite keep his footsteps quieter than usual.


His first spell took two actions, so this time he's just moving.
Today: Hatfield McCoy rolled 53 using 1d100.  Prowl, 42%.
although he's no more quiet than usual


To this point there is so much noise in the room by the latest events in the battle that it is highly improbable they can pinpoint you just for some quiet steps.
Patricus
GM, 453 posts
Sun 24 Sep 2023
at 03:15
  • msg #121

Re: Round 1 - Action 2 - Phase 3


END OF PHASE 3

Night Skull
Justice Front, 25 posts
Defector from decedence
Not sure about going home
Sun 24 Sep 2023
at 05:16
  • msg #122

Re: Round 1 - Action 2 - Phase 3

"If anyone can, get the hostage already!" Night Skull continued steadily firing on one of the few targets still free enough in their movements and actions. He had given the commands to them twice, and he saw no reason to waste further breath on them - they wanted to get shot, that's wasn't his concern anymore.

00:13, Today: Night Skull rolled 9 using 1d20+3.  Three round burst from M16A4 at Lady Hive.
00:13, Today: Night Skull rolled 33 using 8d6.  Potential damage from burst.

Patricus
GM, 454 posts
Sun 24 Sep 2023
at 05:34
  • msg #123

Round 1 - Action 3 - Phase 1

Round 1 - Action 3 - Phase 1

Night Skull:
"If anyone can, get the hostage already!" Night Skull continued steadily firing on one of the few targets still free enough in their movements and actions. He had given the commands to them twice, and he saw no reason to waste further breath on them - they wanted to get shot, that's wasn't his concern anymore.

00:13, Today: Night Skull rolled 9 using 1d20+3.  Three round burst from M16A4 at Lady Hive.
00:13, Today: Night Skull rolled 33 using 8d6.  Potential damage from burst.


Lady Hive loses another 33 points of SDC.
Crusader
Justice Front, 104 posts
HP 30/30 SDC 160/140
Rubber Form 400/380
Sun 24 Sep 2023
at 06:27
  • msg #124

Round 1 - Action 3 - Phase 1

Crusader realized NS was onto something. He stretched out his arms to wrap around any part of Alloy that wasn't touching the carpet. Then he will try and pull his friend to safety.

entangling some part of alloy without touching magic carpet. pull alloy free to safety.
02:27, Today: Crusader rolled 35 using 1d20+17.  Entangle Alloy

This message was last edited by the player at 06:28, Sun 24 Sept 2023.
Patricus
GM, 455 posts
Sun 24 Sep 2023
at 13:18
  • msg #125

Re: Round 1 - Action 3 - Phase 1

Crusader:
Crusader realized NS was onto something. He stretched out his arms to wrap around any part of Alloy that wasn't touching the carpet. Then he will try and pull his friend to safety.

entangling some part of alloy without touching magic carpet. pull alloy free to safety.
02:27, Today: Crusader rolled 35 using 1d20+17.  Entangle Alloy


Alloy willingly accepts the hand his friend is giving to him and as Crusader starts pulling the cracks on the floor starts making more evident.
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