Hatfield decides to take a closer look so he can tell the others what's going on. He invokes more magic with words and gestures, and then vanishes. That accomplished, he jogs through the crowd to get a look at the center of the disturbance. He attempts to activate his radio and tell the others what he's doing, but fails to depress the push to talk button and his words are lost in the increasingly panicky sounds of the crowd.
Hatfield casts
Invisibility: Simple:
Range: Self only (includes clothes and articles on one's person).
Duration: Three minutes (12 melees) per level of experience.
Saving Throw: None
P.P.E.: Six
The spell caster and anything he is wearing or carrying at the
time of the invocation are turned completely invisible. Any object
picked up after the character has become invisible remains visible.
Likewise, any item on his person that is dropped becomes
visible. Neither normal nor nightvision can detect invisibility; only
beings who can naturally, psionically or magically "see the invisible"
can see the character. Infrared, heat detectors, and scent
tracking (animal) can also pinpoint the invisible person.
Although the invisible person is imperceptible to the eye, he
still retains physical mass. This means he cannot go through
walls nor can weapons pass harmlessly through him. The character
still makes noise, leaves footprints, and physical and magical
contact/attacks still affect him as usual.
While invisible, the mage can talk, weave spells, walk, climb,
run, open doors, carry objects, and perform other acts of physical
exertion, including combat, and remain invisible. The invisibility is
terminated when the magic's duration time elapses or the mage
cancels the spell. Note: If cut, only the blood is visible.