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Gwynt Starcaller Travel Aarn to Sarkund.

Posted by PortentFor group archive A
Portent
GM, 24 posts
Thu 19 Jan 2023
at 06:19
  • msg #1

Gwynt Starcaller Travel Aarn to Sarkund

On the appointed Day, early Spring, the last clouds of winter let fall the burdens of rain, mixed with dowses of hail.

A man in his 30's,  with heavy cloak and clearly an unshaven, months long beard, wearing  leather traveling garb, worn hard leather boots and a short sword, is escorted to the covered statue on the grounds of the Guild of 12 Staffs.

He gives his name, Captain Dedepio (Dee dep E o) Pillarhand, he is here to escort a retainer to Sarkund.

At which time Gwynt Starcaller is introduced and allowed to leave, with the gates of the Guild closing behind the pair without ceremony or fanfare.  Any onlookers on the street would not see the gate open, indeed any one walk out, only when they turn and turn back to the street, would they see just another pair of ordinary men walking with purpose.
This message was last edited by the GM at 06:21, Thu 19 Jan 2023.
Gwynt Starcaller
player, 2 posts
Fri 20 Jan 2023
at 05:32
  • msg #2

Gwynt Starcaller Travel Aarn to Sarkund

The third phase of life reflected Starcaller. It was rare for one to even live a single life, but he was on his third and it was a far cry from the boy Demarr, of a noble house from Navostel.

Captain he had said in acknowledgement of his escort, and given a little nod of the head under the hood he wore. This was all he said in the beginning, as thoughts of a boy's life turned into mage and on into a pit of snakes was his past, present and future. It took some consideration and so the only sound he made for now was the click of his staff and tap of  boots.

It took a while for Starcaller to gather his thoughts and plan his arrival to Sarkund, the first chair would know of his school, and would no doubt ask many questions, so this time could be spent building an image for people to view. It took a while, but eventually

"Captain, are you from Sarkund?" he asked, prompting the man to say more.



OOC: a little post, admittedly, but to prompt so back and forth while they travel. Starcaller, is going to glean as much information from his escort as possible.

Captain Dedepio Pillarhand
Fri 20 Jan 2023
at 07:36
  • msg #3

Gwynt Starcaller Travel Aarn to Sarkund

WIthout hesitation, nor atopping his head from moving and his eyes assessing.

"Yes, Sir.. I was. My father farms a good piece of land just North and West of the Berat River. My older brother, he.. still farms there. I joined the infantry. I have seen and marched over most of the lands of Sarkund in the King's name.

Before this assignment I was Captain of the Storm Marchers.. the 3rd Regiment
."

The captain maintains his grip on his sword hilt and often changes directions, however, it seems generally he is guiding the pair to the docks.
Gwynt Starcaller
player, 3 posts
Fri 20 Jan 2023
at 08:00
  • msg #4

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded, but assumed that the gesture was wasted through a heavy cloak and a hood bu the continued the small talk trying to tease out some information about the man. The truth was he knew relatively little about the place, and so speaking with a native, even if he had to do it surreptitiously.

"Captain, that's quite some rank for one born from the fields. I know little of the Storm Marchers, 3rd regiment but know that it is not easy for one to attain rank of captain.

Why did you join?
he knew he was asking details about the captain; Pillarhand knew it too but habit and their relative standing would encourage him to respond and perhaps find some wisdom from the local, or indeed something to be used or even someone to call upon in need. The man, after all was relatively self made, officer from farm boy takes a real sort of enthusiasm about killing and soldiering without the external influences of a patron.

Tap tap tap went the wizard, and after he'd finished asking the question Demarr realised that the previous thoughts were that of Starcaller. A habit that had been entrained within him by his Ma... ex-master. Always seek an edge, always look for advantage and always plant the seeds that can fruit into a crop one might reap reward from. "How fitting an analogy..." he thought sardonically analogising his actions with a farmboy.

Demarr actually enjoyed speaking to someone who wasn't a wizard and likely capable of rending his mind into small pieces at a whim. Someone who wasn't a wizard and purposely avoiding him, or speaking under guard. It was a vicarious way of being free, to encourage him to speak freely and openly, even if he still had to guard his own self.
Captain Dedepio Pillarhand
Fri 20 Jan 2023
at 08:20
  • msg #5

Gwynt Starcaller Travel Aarn to Sarkund

"What else was I going to do? Being a thresher, a straw man or a weed puller?

My Uncle, he put a sword in my hand, taught me to swing it.  Told me the only way to avoid having a spear put in my hands in the field and told to march ahead of the soldiers.. was to be skilled in the blade and beat the Leviers to the punch. He told me my brother would never be taken as he was oldest.

He drilled me, bound my waist and forearms in chains and taught me how to fight. When I was old enough, I told my family and left to join.

Turns out I had a knack for sword-craft. Took to it.  Truth is..

I always felt I was meant for more in life than being a farmer
."

The Captain was mindful of the pace, stopping here and there. More than once he looked at his charge, then back to the streets and up at buildings and rooftops.

When ever approached by beggars or street hawkers, he flipped coins away for the former and half pulled his blade for the latter.
Gwynt Starcaller
player, 4 posts
Fri 20 Jan 2023
at 08:52
  • msg #6

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller listend carefully to the man, knowing that one should really only speak rarely. But it was easy to excuse the training in favour of his own style, or at least something else would eventually come to mind to speak. While the conversation wasn't excessive, Demarr enjoyed it.

"Even so." he acknowledged the aversion from second son life of a farmer.

"Well, that perhaps explains why you're now a captain. Natural talent is rare enough, but having the drive and persistence to carve and polish it into something great is even more so." he said, giving the man a long pause to think over his statement before adding.

"And what of the future? Captain is more than a farmer, but I've yet to find a man whose ambition stops easily. Family perhaps" he said gently, adding family as a means to take off to provide a more wholesome outcome to the idea of true ambition.




While walking, Starcaller walked with purpose and kept his eyes forward, even if it was in all manner of directions. But he was undeterred by any happenings of the streets and happy to leave Pillarhand to brush away the most adventurous of streetfolk and guide their destination well enough. Though Starcaller was taking mental notes of where they were headed.

True to heart Demarr pushed through, enthusiastic about seeing the water, he thought he could taste of salt in the air and it quickened his heart, solidifying the notion that he was now out in the world and ostensibly master of his own fate. The real adventure had commenced. Starcaller pushed back though <blue> The journey must be used to establish contacts and learn what you can about the court of Sarkland, and its surrounding areas</i> it was true.

The mage would get to work, and adventure, he supposed.
Captain Dedepio Pillarhand
Fri 20 Jan 2023
at 09:13
  • msg #7

Gwynt Starcaller Travel Aarn to Sarkund

The Captain chuckles, a rough and brief guffaw.

"Yes, Greatness and I... doubt we will ever shake hands. I am raised in rank due only to  spear thrusts, disease and lack of ability to sleep on duty.

But for those.. I still would be wearing second hand, half eaten leathers with wraps for boots
."

That last, lost in a trailing voice.

At the mention of family, the Captain is silent.

"One day perhaps.. it seems a man can raise only so far; many things remain out of his reach."

It takes one step after answering, "We are headed to the Wave Splitter, the Captain and first Mate have made all due haste to unload. We are to set sail as soon as your foot hits the deck."
Gwynt Starcaller
player, 5 posts
Sat 21 Jan 2023
at 06:20
  • msg #8

Gwynt Starcaller Travel Aarn to Sarkund

There was perhaps the limit Fair. to the former comment, but then when the chord was struck there was certainly a change of attitude, in some way. Did he imply a family might remain out of reach. Perhaps it was also true, and perhaps he said it himself and believed it.

Even so." he replied at mention of his ship and the captain. "The WAve Splitter",  it was an interesting name and did not leave much subtlety when it came to likely attributes. Due haste, and a fast ship no doubt.

It did make Starcaller wonder, though. There was haste to be made that was for sure, but it wasn't clear why. His apprenteship  could have ended weeks from now. Was he in danger, just from being outside of Aarn? Even outside court, and the machinations of higher politicking, was there threat against magic users, or did the fingernails of the claw extend to a newly ranked Sorcerer that had not even stepped foot to court.

Tell me Captain, are there things happening in Sarkund? Events or such? I don't know many of the celebrations and such of the area. he asked, being conversational, but wondering if the speed was simply down to his presence being made before anything particular.
Captain Dedepio Pillarhand
Sat 21 Jan 2023
at 06:55
  • msg #9

Gwynt Starcaller Travel Aarn to Sarkund

"You have missed the Full Moon Harvest festival, the River Rowed contest and the Twilight Dance of the Hop Crickets.

As we sail, we both will miss the Starling First Egg Nest festival, the Dog Race around Clovered Hill, the Climb of Giants and the Crushing of Chestnut Rock.  We might return to attend the Ten Pillar stone race or the Ship Bowsprit Carve. I make our chances good we return for the Dance of 12 ropes and the Axe Climb Bonfire
."

The pace when turning a street corner and finding a crowded, loud street with as many or more carts than people, cam at the double, until back on course.

The Captain, turned looked back, then returned the pair to the prior street to continue onward.

"Are you prepared for a many weeks aboard ship? Anything you need, I am ordered to see you aboard and then fetch what you require."
Gwynt Starcaller
player, 6 posts
Sat 21 Jan 2023
at 07:21
  • msg #10

Gwynt Starcaller Travel Aarn to Sarkund

The bustle increased, and suddenly Demarr was surrounded by people, more than perhaps he'd ever been before - even when young and in the Hind court. It changed everything and took him a second to adjust. Walk straight, walk with purpose and do not bend for others" he thought. It was easy to see that people wove in between like the flowing of a river. It was quite mesmerising.

But what really distracted was the sea, and the salt and the slightly pungent smell of fish and seaweed intertwined with the filth of the dock. He was off.

My haste has meant that I am packing lightly, so I will need some provisions. good drink , find some wine. good wine or brandy.

I will also common items for travel, a pack, bedding and such, I'd like these in addition to my own clothes.

Bring paper and ink and pen.

Finally, find the finest blade you're able in the time and bring that. Let me see your choice.


he said before adding

"Also, if there are books anything about Sarkland, the sea or sailing, bring them also" then nodded.
Captain Dedepio Pillarhand
Sat 21 Jan 2023
at 07:48
  • msg #11

Gwynt Starcaller Travel Aarn to Sarkund

"I think you will find the Stewards have provided your quarters with all you request, excepting the blade and the books.

I will make the attempt. Aarn is unknown to me. I am ordered to keep you safe.
Only the Captain knows what our true orders are. He may leave without me, such is his charter
."

The sounds of maritime life, bawdy calls, bells, stevedores, flags and sail snapping in the wind. Barrels, bags of grain, ropemakers, old sea dogs stooped and white haired made pegs pit of wood, carved with curved tools.

The pair make their way with no incident and little interest to others. A man with black hair and a old scar done his bare left arm is waiting and whistles a couple of quick notes, then calls out an order.

The Captain leans over and says something to the man, a short conversation is had, then he turns and starts to run back to the city.

"I be First Mate, Osvali. I take you to your cabin, then the Captain would have words with you."
Gwynt Starcaller
player, 7 posts
Sat 21 Jan 2023
at 07:58
  • msg #12

Gwynt Starcaller Travel Aarn to Sarkund

Understood he said in acknowledgement of the Captain's statement about Aarn being unknown. He knew it, but Demarr assumed the man was better in the streets than he.


"Good day Osvali, I'm awaiting some items from the our friend... he said lightly gesturing towards Pillarhand  "...before I go, but if you would lead the way. I look forward to seeing the Wind Splitter from the deck. a gentle compliment of the ship there and then he gestured to the man to proceed.

Truth be told, Demarr wasn't sure what to expect from a cabin but as he walked, he looked at the ship and did his best to appraise the vessel. He looked purposefully and intently, taking note of the wood, length, rigging and all other such features to lock it into his head. He also sought to compare it to the other ships in dock that he was able to see. He didn't rightly know if this ship was of Aarn style, or a different vintage altogether.

While considering this, it became clear just how far the ship had to travel to bring him to Sarkund. Recalling map studies from his younger days, the journey would travel the whole coastline of the League and give opportunity to stop at a number of other city states on the way. An exciting prospect.
Quarters
Sat 21 Jan 2023
at 08:33
  • msg #13

Gwynt Starcaller Travel Aarn to Sarkund

The First Mate nods and moves to describe all that is asked of him, seeming to not notice anything but the activity of the crew, who are rigging sails and hoisting small ones here and there.

The tour is short and no member of the crew is introduced.



The room has a giant poster bed, silks, down, heavy cotton blankets, wines, a wardrobe filled with al manner of clothes, much different than a young Demarr could recall of fashion.

A trove of scrolls, loose velum, inks, pens, and sealed letters, bound by silk ribbons.
The smell of incense or.. no... soaps, a white marble bath behind a screen. Silvered goblets, plates, many unidentified object in the moment. Glass wares as Demarr had ever seen. Candy dishes filled, cut and fluted decanted wine bottles, all at attention and waiting to be emptied.

Breads and cheeses each under glass, fruits in glass bowls, pastries that still steamed the glass lids.

Carpets and paintings of beautiful landscapes, an easel with blank canvases behind a series of paintings.

Gold threaded robes, silvered ropes that hung from a ceiling of thin, veiled silk prints of various colors that reflected the colors thrown from covered lanterns of colored glass.

If the first mate said anything, Demarr did not hear it, nor the doors closing behind him.
This message was last edited by the GM at 08:52, Sat 21 Jan 2023.
Gwynt Starcaller
player, 8 posts
Sat 21 Jan 2023
at 09:14
  • msg #14

Gwynt Starcaller Travel Aarn to Sarkund

The room hit him like a slap, the ostentatious trappings were something to behold. In that moment he understood some of the love of the Hind that the peoples around Navrostel held for the Hinds. He had wanted for nothing, but in comparison to a temporary room on a ship none of his, nor his family's rooms had been so elaborately appointed.

But he certainly enjoyed the level of attention that had been offered to prepare for his arrival. Demarr looked at the food, and decided to ask the Captain some questions before he tasted it, but instead he ran his hands over things, felt them and just became accustomed to the place he'd spend his majority time over the coming weeks.

After a few moments, he decided that he would change later, and instead speak with the captain first. He assumed, from all stories that once the captain was aware of his presence, and he had been accepted aboard formally, that he would then enjoy the comforts of the Wave Splitter's hospitality.

Dropping his hood, Starcaller walked onto deck and looked around the deck before seeking out the Captain's quarters. He carried no staff to avoid unwanted observation from crew or anyone on the dock.
First Mate Osvali
Sun 22 Jan 2023
at 03:31
  • msg #15

Gwynt Starcaller Travel Aarn to Sarkund

When Starcaller turned on the contents of his room, opened the door he found the back of the First Mate. Osvali turned, nodded and with a low under slung scoop gesture, motioned the ship's passenger to the right and through doors to the aft decks, past the ship's wheel, down to the main deck, around the cargo hatches and men working there going down and moving crates, to the ship's prow which faced Aarn.

One man stood there, his back to the rest of the ship, he turned as the boots stepped up the stairs to the forward position.

Big oversized heavy coat, dyed black weave, large buckle belt and three layers of shierts, one silk. a place for a weapon, no weapon present. Gloves and boots of hard, beeswax sealed leather, soles of thick treaded anviled leather.

"Capt'n, our... passenger."

With a nod of dismissal, the First Mate moves back turns and leaps down the stairs and starts barking orders and reaching for the nearest truncheon.
This message was last edited by the GM at 03:32, Sun 22 Jan 2023.
Captain Igmar
Sun 22 Jan 2023
at 04:04
  • msg #16

Gwynt Starcaller Travel Aarn to Sarkund

"Welcome aboard the Wave splitter. I am Captain Igmar.

We have made all preparations and are ready to make way from Aarn. The tides favor us for the next hour, at that time we set our course out of the docks and out to open seas.

I am told you sent Pillarhand into the city. We leave on the tide, my orders are quite clear.

I expect you to enjoy your quarters and if there is any trouble on our way, I will send the First Mate to you, you are to follow, without delay or material concern, his orders as if they were mine, indeed, the King's, then as if the Skyfather himself commanded you.

Do not think that because the Lord Marshal has assigned you Pillarhand, that he is not also under my command aboard this ship. I had plenty of time to make this point clear to him.

Aye, he is a good man to have with you in a bit of battle, granted, I know his duty is sworn to you. Do not abuse that duty.

Now I understand you have have a meal waiting for you. I expect you to stay below decks until nightfall.

Expect our voyage is a month and more at sea, unless we see battle we are to go straight through with no stops.

May I ask, what is your... experience at sea
?"
Gwynt Starcaller
player, 9 posts
Sun 22 Jan 2023
at 06:05
  • msg #17

Gwynt Starcaller Travel Aarn to Sarkund

Pleased to meet you Captain he said in response.

After letting the man speak through his entire list of instructions, Starcaller cocked an eyebrow. It seems there is some fire put under you to make haste on this voyage, captain. Not even a short stop along the way, interesting. he said, pausing a moment to reflect.

He wondered how usual or unusual the situation was when transporting a mage. He would have free reign to do as he wished, he assumed, in Sarkund but supposed that this whole trip would be having them operate in enemy waters, so to speak.

My experience is some, but I am no sailor. he answered ambiguously enough with a short truth. He recalled many years ago being on a ship, perhaps. But at least with this answer he'd have nothing expected of him in operating any form of ship, in any way.

"How likely are we to see battle, or trouble in the waters Captain?
Captain Igmar
Sun 22 Jan 2023
at 06:46
  • msg #18

Gwynt Starcaller Travel Aarn to Sarkund

" We sail into the Sea of Storms, past the Dagger Sisters, into some of the most heavily traded waters and to the edge of the Khelvarian Oceans, where monsters the size of three ships roam.

I have seen enough signs of trouble, doom at sea, that this voyage will not be quiet. The wind harpies are agitated, storm-fin and break-fin are chumming up the waters, and you..
no, I am better off not knowing.

I have asked for fair winds, and if we do not see them dill our sails by sundown, it is a sign of displeasure. Embrace the storm, love it or it will be the death of you
."

The Captain looks up and to the horizon of the waters.

"If he does not return, it is a blessing upon him."

"Get below Sir, come back when the Sun has left us to the peaceable night."
Gwynt Starcaller
player, 10 posts
Sun 22 Jan 2023
at 07:07
  • msg #19

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller frowned at the idea that there would be trouble but Demarr felt his heart flutter with excitement. The mage's face revealed nothing though.

"Well, at least if not quiet, lets wish for fortune and a good outcome"

he paused again, pressed his weight into his toes and cocked his head slightly. If who does not return?

After the answer he nodded and promptly moved to head back to his room. Once out at sea, he would walk the decks and embrace the sea. He would likely get to experience his first storm at sea too, and this sent simultaneously a chill and shock of excitement.

For now, however, he was to wait in his quarters, meaning he would get some time to continues studies as best he could during the day.
Captain Igmar
Sun 22 Jan 2023
at 07:20
  • msg #20

Gwynt Starcaller Travel Aarn to Sarkund

"Time to talk later. Perhaps with some Brandy of Scale Hill."

Demarr had the distinct feeling, that questions would never be answered.
The Wave Splitter
Sun 22 Jan 2023
at 07:23
  • msg #21

Gwynt Starcaller Travel Aarn to Sarkund

The ship slowly leaned one direction, then another. More shouts form above decks and the ship began to..move.. no, rotate. it moved to point out at sea.

Feet ran on boards of the deck, more movement below decks.

Starcaller had been in his cabin for some time.
Gwynt Starcaller
player, 11 posts
Sun 22 Jan 2023
at 07:41
  • msg #22

Gwynt Starcaller Travel Aarn to Sarkund

Well, it hadn't been the climactic start that he'd envisioned and after some time in the cabin, Demarr had decided to take some of the food and pour himself at least one drink. He stood quite often looking out of the window but eventually gave in and resigned himself to a chair, where he softly began to chant under his breath. They were subtle noises, but rhythmic in some ways.

Since he started, the breathy rhythm of his whispered incantations had been joined by his arms and hands moving into patterns that seemed somehow representative of the sounds he emanated. He was lucky that his movements and incantations could be as soft or extravagant as he wanted because the precise sounds and movements he made were not important. The way he had found magic to work is that it was his own will that shaped extended his mind into the world to change things or affect things. The movements just represented a pnemonic of sorts to help create a focus through which his will could move.

Lost he was in the world of rhythm and motion as his mind crept out into the ship, high up above it in fact. There was always a sense of understanding, but the world wasn't experienced through sight or hearing, instead he could navigate through the world beaconed by the minds that were present. They exuded an energy that bounced from the world around, as they perceived, and it left a changing imprint of their mind's awareness on their surroundings. He looked up to to the highmost mind and let his mind gently slide closer and closer, following the light of the beaconing thoughts.

It was subtle work, and the deep pulsing rhythm from his thought, and the moving of his hands had become gentle and soft, focusing the tendrils of his mind to gently probe and bring a person's mind into clearview.

He was aiming for the man in the crow's nest. He wanted to see what he could see.




OOC:

Will cast "Mindseeking" to identify the mind of the man in the crow's nest

[Private to GM: 08:48, Today: Gwynt Starcaller rolled 24 using 8d6 with rolls of 3,4,2,3,2,4,1,5.
]

[Private to GM: Telepathy -> "read surface thoughts - a high resolution picture of surroundings and current goings on" - undetectable.

09:27, Today: Secret Roll: Gwynt Starcaller rolled 34 using 12d6 with rolls of 1,1,2,1,5,6,4,1,4,2,4,3.  telepathy.

Question: "What is the current state (physical, and general sense) of the environment, sea and people aboard

]


This message was last edited by the player at 08:28, Sun 22 Jan 2023.
Crow's Nest
Sun 22 Jan 2023
at 08:30
  • msg #23

Gwynt Starcaller Travel Aarn to Sarkund

There is much activity, the tide is turning, the sea is now ready for any wishing to leave.
Gwynt Starcaller
player, 12 posts
Sun 22 Jan 2023
at 10:07
  • msg #24

Gwynt Starcaller Travel Aarn to Sarkund

The mage Starcaller was satisfied with the outcome, and knew that they would begin the journey soon. He took mental note of the formations of the man's mind, imprinting its characteristics into his own memory so that he could find it once again more easily. Then, with daylight still remaining, he thought it best to start working.

Demarr roamed the room and picked up some of the glassworks, he knew Sarkund was known for such crafts, and if recalling correctly had known his family to house some larger pieces of such work but overall his experience with such craft was limited. It was quite beautiful, if delicate and required a particularly aesthetic eye to fully appreciate. Something he thought perhaps he had not yet developed.


quote:
A trove of scrolls, loose velum, inks, pens, and sealed letters, bound by silk ribbons.


The mage collected some items for writing and note taking and began to prepare his space for some research. Demarr kept an eye out for books or other sources of any information that might be available but it was the sealed letters caught his eye though, and so he moved to inspect
them.


[Private to GM:

If nothing else is going to distract, for the moment he will start research as best he can. At least for a little while until nightfall.


2d6 Mind control; cumulative +1/2 ; max cumulation x8 +3/4; selective +1/4; Area (massive) +1
== 10 Active * 3.5  (35 active points)
/5

== 7pts


I believe research roll is at -3. I also don't know the precise mechanics for research, but at this early stage he could be "contemplating how it might work".

GM EDIT: 01 22 23
Research is not possible aboard ship, there are no materials or protected spaces for Research to occur, not to mention it is hard to concentrate
.
]
This message was last edited by the GM at 06:37, Mon 23 Jan 2023.
Sealed letters
Mon 23 Jan 2023
at 06:48
  • msg #25

Gwynt Starcaller Travel Aarn to Sarkund

There are 30 Letters, each marked with only one line on each face.

Day 2 at Sea. Through Day 31. 30 Letters with wax seals, those Seals near the impression of the Royal seal of King Gelasius.

Each light, perhaps holding one page. They appear to be pressed paper, thick with cut edges.

There seems no smell attached to them, when held up between candle and eye, they do not allow light through.

When a finger is run over the folded page that is sealed, there seem to be faint impressions.
Gwynt Starcaller
player, 13 posts
Mon 23 Jan 2023
at 07:08
  • msg #26

Gwynt Starcaller Travel Aarn to Sarkund

The study proved to be fruitful, and whether he was too interested in the goings on of the ship, or indeed just enjoying his ability to say I don't feel like it right now Demarr decided against simulating some poor example of study.

Instead he started searching the room a little bit more, he opened himself up to the world of magic, and began to feel his skin tingle as he sought the ebb and flow of the energies. It spiked when he looked at the door of his cabin, where he assumed most men, and their thoughts, to be. But then he attempted to looked out to see if he could identify anything else magic in the vicinity.

His hands wove a pattern into the fabric of magic while his words sent out notes reminiscent of a birdsong that longed to find its partner again. They were small and quiet but helped to resort his mind and sharpen it.



Cast Detect Magic
[Private to GM: 08:08, Today: Secret Roll: Gwynt Starcaller rolled 13 using 3d6 with rolls of 4,4,5.]

Magic revealed
Mon 23 Jan 2023
at 07:38
  • msg #27

Gwynt Starcaller Travel Aarn to Sarkund

The feel of magic was transmitted through the fingers, tactile vibrations indicated the low once the connection was formed, in a synesthetic process, vibrations, resistance, pressure all went to Demarr's awareness and translated into a ordered and understandable image.

In th e cabin the flow of magic intersected with almost all glass objects. The glass magics are pooled and soft, moving like a slow cat in front of a fire.

The letters, here the magic is most concentrated on the seals, then form a most fine net around the letter from the seal.

A thick cloak, with belt inside, here there is a scattering and there are flares, like twinkling stars just woven into the belt notches for the buckle, five in all.

There is a wide and heavy medallion with a heavy gold collar, magic there is in the clasp, with loose floating tendrils that just dance as they move collide and rebound from one another.

The ink is a pool of magic that seems much larger in size than the simple glass container it sits in, larger like a row of books compared to a single page.

Beyond those things, clothes chairs, there is nothing... tucked in a corner, on a ledge at the rear window, facing the sea, there is a tiny statue of a hawk no bigger than a thimble. It appears to be placed with the intention of not being found.
This message was lightly edited by the GM at 07:38, Mon 23 Jan 2023.
Gwynt Starcaller
player, 14 posts
Mon 23 Jan 2023
at 07:59
  • msg #28

Gwynt Starcaller Travel Aarn to Sarkund

An interesting assortment of items, provided by the King and indeed his first seat alchemist mage.

Starcaller moved closer to the glass objects and then he started interacting with them, picking them up, speaking tapping them lightly against things and studying them in a way that might give him a little more insight into the forms of magic found within.

He then repeated this step with all the magic items he found, to attempt to discern what they were for.

The letters were obviously sealed until the day when they were to be opened but maybe they would explain some of the items.

He was particulary interested in the cloak and medallion necklace. Caution first, though. Especially for the little hawk.


As he was looking through the items, one thing became clear to Starcaller. Any mage would know that another mage, especially a sorcerer would be paranoid enough to search  his own room - and one would also assume that all mages could detect magic in some way.

"There is no way that a mage of the first seat in Sarkund could assume that these items, little statue included, would not be found. For one such as us, caution and trust is a thing to be earned and the wise ones who can see the trails of magic would have no issue finding such items.

Therefore, this is likely to be a sincere offering, or a test...
he thought to himself.
Testing
Mon 23 Jan 2023
at 08:08
  • msg #29

Gwynt Starcaller Travel Aarn to Sarkund

The examination of the glass items yields clues, then answers.

After they are picked up, or opened, then closed, depending on the item, heat is generated, or cold. The glass cover over pastries, that function is not clear.

All the other items, after simple handling, do not reveal there magical function.
This message had punctuation tweaked by the GM at 08:16, Mon 23 Jan 2023.
Gwynt Starcaller
player, 15 posts
Mon 23 Jan 2023
at 08:15
  • msg #30

Gwynt Starcaller Travel Aarn to Sarkund

Well, life was a long journey of learning new things and being baffled by others, Demarr thought sourly and then decided to let the letters explain.

He poured a glass of wine, and sat on the chair, looking out of the window, specifically at the statue looking out the window and considered the future voyage, and his time at court.
One thing, then two
Mon 23 Jan 2023
at 08:28
  • msg #31

Gwynt Starcaller Travel Aarn to Sarkund

The ship does start to pull away form the dock. Cries go out from mariners and officers alike. Sounds of sails filling, heavy stomping about and bells, lots of bells rung, then silenced.

A knock at Starcaller's door, polite but rapid.

When answered Capt Pillarhand enters. a satchel in one hand and a weapon, sheathed, in the other.

"I am sure the First Mate saw me running down the docks, and yet, he still pulled away and left only a docking rope for me to grab and be hauled up."

He puts down the satchel and presents the sword with both hands out, spread at his waist.

The handle of the sword is leather bound, a cutlass like bell surrounding it, it is long and the scabbard seems to be bound in leathered fish scale, no smell, however, smooth in the down blade direction.

If drawn the blade itself is oiled, and has clean lines, colored a dark bronze.
This message was last edited by the GM at 08:47, Mon 23 Jan 2023.
Gwynt Starcaller
player, 16 posts
Mon 23 Jan 2023
at 09:03
  • msg #32

Gwynt Starcaller Travel Aarn to Sarkund

The pulling away of the WaveSplitter set Demarr's sensse of adventure tingling once again. The ever intrepid adventure setting off on a heroic journey. Except it perhaps wasn't quite the same as some of the stories and books in the library made out. Starcaller gave a wry smile at the youthful exuberance of Demarr and the mage shook his head gently to himself.

The knocking took Starcaller away from himself and he answered "Enter" and then smiled at Pillarhand once he entered. When the blade came into view, Starcaller rose to his feet and met with its presentation while listening to the account of his near miss.

Perhaps the sailors disdain a soldier of the army, or indeed another man with the rank of captain on board their pride and joy he said with a small chuckle. Or perhaps they are particularly fastidious about the commands they were given from Sarkund, either way the mishap was perhaps my fault. he offered gently, while taking the blade.

It is fine blade, made with purpose and has a utility that I enjoy. Typical of low born, but capable of doing many profound things.

But, Dedepio. Tell me, what made you choose this blade specifically? How does it compare to your own? Some people say they see the soul of the blade, maybe as a swordsman, you have some of this ability also.
he said, gently encouraging the man to speak and reveal his mind to Starcaller. He was encouraging the man to be less guarded, and feel more free to speak while gently suggesting that those born of low birth, like the sword, would be able to achieve great things. An inward grin formed for Starcaller, he'd already planted the seed that a mage of the court could believe that Captain Pillarhand may be capable of achieving more than he currently had and he wished to associate such thoughts and expectations with the mage's requests and designs.

While talking, Starcaller moved around the desk and poured two small glasses of wine. Leaving one on the edge of the table and nodding at it, for Pillarhand to collect - another gentle guidance - while taking a sip of his own.

While listening, however, he could feel his own magic pushing forward towards the bright mind ahead of him. Slowly, subtly moving to guide the feelings of the man to couple positive thoughts, ambitions and the seedling ideas of progress with Starcaller. Nothing forceful, just an increased sense of pride (for helping Staraller, and being thought of well), joy and belief.



Mind control -> enhancing those feelings (+20, undetecable)
[Private to GM: Damn it.]

This message was last edited by the GM at 03:32, Tue 24 Jan 2023.
The Hind
Mon 23 Jan 2023
at 09:13
  • msg #33

Gwynt Starcaller Travel Aarn to Sarkund

There is no marked or sharp twinge, just a small.. not twitch, rather just a sensation, like a muscle being slightly stretched, Demarr can not account for this... unitil he looks at his hand and sees the ring.
Captain Dedepio Pillarhand
Tue 24 Jan 2023
at 07:52
  • msg #34

Gwynt Starcaller Travel Aarn to Sarkund

There is a slight hesitation from the Captain before answering.

"I was the only one I found for sale. I had to find someone who could direct me. I found a... man who said he knew of a seller, he took me down back alleys and knocked on a back door, I bargained from the street and when the price was settled, I assessed the blade, then handed over the coin.

I have no greater story for you.

For my part, I cannot see into objects and divine any purpose. I look at the man holding it, and divine his intent, then skill.

Anything can be a weapon, I count myself as fortunate that the weapons used against me are large and made of metal, used by flesh and bone which I can judge.

My weapon is in my barracks, waiting for my return, this.. (draws and lays out the short sword of bronze) is just a basic blade, light ans swift for defense, does not serve to cutting down more than one man
."

Then as almost a trailing thought.

"I think it might be obedience to orders, this ship's Captain strikes me as a shrewd man."
This message was last edited by the GM at 08:05, Tue 24 Jan 2023.
Gwynt Starcaller
player, 18 posts
Tue 24 Jan 2023
at 08:12
  • msg #35

Gwynt Starcaller Travel Aarn to Sarkund

Aye, he's the king of his own ship, and likely wishes to keep it that way. Here it would appear that his word is law Starcaller said in agreement.


"Ah, I was speaking metaphorically, of course. he said, offering the wine and gesturing to some food.

"I really just mean that choices people make can provide deeper insight than one first might realise" he added. "Well, indeed there are many weapons that aren't perhaps as obvious as a sword or axe."


OOC:

I guess this is generally just trying to encourage Pillarhand to open up and generally befriend.

Charm?

Captain Dedepio Pillarhand
Tue 24 Jan 2023
at 08:24
  • msg #36

Gwynt Starcaller Travel Aarn to Sarkund

The Captain takes up the glass of wine and then selects some items laid out.  He eats and imbibes little in comparison.

"The books I could not find, so I passed an Ink maker's shop and asked, the Lady there brought me to a Scrivener shop and there I found some unclaimed books, histories and a Captain's journal from some place I did not recognize."

The Captain remains standing while eating, placing the wine down so as to not spill.
Gwynt Starcaller
player, 19 posts
Wed 25 Jan 2023
at 06:23
  • msg #37

Gwynt Starcaller Travel Aarn to Sarkund

"Thank you" he said simply. Then after taking another small drink of the wine, Starcaller spoke up agian.

"I will follow the captain's wishes for today, while we leave port and wait until nightfall before visiting the deck. At which point we can reconvene, in the meantime, however I would suggest it best to keep out of too much trouble.

If you do hear anything though, of course, please let me know.

Captain Dedepio Pillarhand
Wed 25 Jan 2023
at 06:36
  • msg #38

Gwynt Starcaller Travel Aarn to Sarkund

"Of course"

The Captain puts down the plate, leaves the wine and steps out of the cabin and closes the door as he leaves.

There is plenty activity now, lots of thumping of feet and calls of names anmd duties.

The ship is underway.
Gwynt Starcaller
player, 20 posts
Thu 26 Jan 2023
at 05:54
  • msg #39

Gwynt Starcaller Travel Aarn to Sarkund

Hours passed and slowly day became night. When dusk was hitting the horizon, Starcaller decided to make his appearance on the deck. Demarr wanted to view the rest of the ship and really embrace the sensations of being at sea.

A step was followed by a sharp click of hard wood onto the deck. Starcaller held his staff and then moved onto deck. Standing outside the door of his cabin, he looked around and appraised the environment to take in all that he could see.

It was then that he made his way to the helm.
Ship's crew at work
Thu 26 Jan 2023
at 06:20
  • msg #40

Gwynt Starcaller Travel Aarn to Sarkund

With each step taking Demarr closer to the deck, the noise of work, heavy thumps of objects and wood on the deck became clearer.

Once on the main deck, ropes, pulleys and men wrapping chain around mast were all seen. It was heavy work, all were perspiring and moving under torchlight and lamplight.

Men abov e on the lowest spar moving with bare feet. Men on deck are heaving things form cargo holds; large pieces of notched and darkened timbers.

The First mate, shouting orders, sees Demarr and makes a short series of whistles, as he turns back to manage the work.

Demarr sees Pillarhand working alongside the crew, and working alongside a shorter, hunched over man who is calling out and giving orders.

The timbers and work do not impede Demarr as he turns and climbs the short stairway to the helm.

At the wheel is a sturdy, mariner with a missing tooth or two, who looks up at the sky, then the horizon and then up to the crow's nest. When he sees the one of the pair not the crew, he nods and continues his hands making adjustments to the wheel.
Gwynt Starcaller
player, 21 posts
Thu 26 Jan 2023
at 19:24
  • msg #41

Gwynt Starcaller Travel Aarn to Sarkund

"What is the expected course? What is our the next marker of our travel" Starcaller asked the helmsman
Helmsman
Thu 26 Jan 2023
at 22:09
  • msg #42

Gwynt Starcaller Travel Aarn to Sarkund

"The Captain has us headed West into the open waters, with a tack to the North. We get out far enough we lose sight of the land and other vessels, then we head South."

Delivered with a nuetral tone, and as simple a description as was possible.
Gwynt Starcaller
player, 22 posts
Sun 29 Jan 2023
at 07:54
  • msg #43

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded at the man's response and asked  "How far before we're likely to run into trouble".

While doing this, he looked out over the deck, and into the sea - there was a weird sense of isolation that he'd never had much chance to experience in his life to that point. Always in Aarn or his family's lands, with an entourage of courtiers and other such incidentals.

Here there was a crew, in sea, seemingly endless in scope and away from any semblance of civilisation. He realised, in this moment, why the captain's hand and word came heavily. Even the slightest doubt from the crew about whose authority was king here could cause chaos. Starcaller had a mind to keep an eye out to take some wisdom out of this situation.

He stood, listening and watching as the world turned dark.
Helmsman
Sun 29 Jan 2023
at 08:10
  • msg #44

Gwynt Starcaller Travel Aarn to Sarkund

"Tis the Sea of Storms we sail to, we soon come to the edge of the Aarn Still, trouble can come anywhere.  The only one to know sure.. is the Capt'n."

A hint of pride and a tone of caution.
Aarn Still
Sun 29 Jan 2023
at 08:14
  • msg #45

Gwynt Starcaller Travel Aarn to Sarkund

It takes more time, measured by tolling of the ship's bell, then the smooth glass like waters of the Free City of Aarn end and the Sea of Storms greets the newest vessel to come upon her with slaps of waves and the pitching and casting about of her waters of her new toy.

The sense that all control was lost is deep and abiding.
Gwynt Starcaller
player, 23 posts
Sun 29 Jan 2023
at 10:29
  • msg #46

Gwynt Starcaller Travel Aarn to Sarkund

The new weather felt ominous and the air became pregnant with something. If Demarr was reading this in a book, he was sure that it would suggest to something ominous. But, the world was just a little darker, and they moved around more on top of the water. Demarr had to be careful to make sure he could walk without making himself look foolish, so he took extra time. But he owuld stay out for longer
Work of Mariners
Sun 29 Jan 2023
at 11:17
  • msg #47

Gwynt Starcaller Travel Aarn to Sarkund

The work continues and soon it does not take a skilled engineer to know what is being built.

Large and complicated engines are being out together and long bronze harpoons are being assembled on the deck and put into racks. Wheels, chains, all manner of cords and ropes, and heavy oiled timbers, being fit together.

Captain Dedepio Pillarhand soon becomes sick and rushes to the side of the ship and sacrifices his last meal and likely a bit more to the sea in order to beg mercy.

Just that act begins a process in Demarr that seems inevitable.
Gwynt Starcaller
player, 24 posts
Thu 2 Feb 2023
at 04:25
  • msg #48

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller stood and watched contraptions being built, but he wasn't sure precisely what they were for. He had some suspicions, whaling being the obvious example that he'd heard of but he had only ever really known such things to be use hand-harpoons. "and by known, you mean have read..." he thought wryly.

"Tell me, what are their purpose? Whaling?" he said gesturing a hand to the helms man as he continued to watch intently.

"Or are they perhaps something for our expected troubles?"
Helmsman
Thu 2 Feb 2023
at 05:33
  • msg #49

Gwynt Starcaller Travel Aarn to Sarkund

"You speak 'trouble' more th'n any man here.

Aye, the Brunzicor are for feeding the crew. The largest fish are best eating, we sail into tempest-fin and bolder. When heated by.. (makes a sign with a free hand) the spears tickle and smoke the meat. Best meal you ever have, courtesy of the Water dragons and the depths.

Pray the mottled folk are calmed, and not Storm-set
."

As he watches, the engines begin to form up, hammered into place are the thick beams, bound are the ropes and chains to wheels and springs. Grooves checked, slides wet down with oils, Bronze rings hammered into place to receive bronze bolts that go into the deck itself. Then come long spears with bronze corkscrew heads.

In time eight engines are spread from prow to stern, with each are wide deep racks of bronze anchored into the engines. A rack holds eight heavy spears.

Starcaller does not see the final steps as his body succumbs to the sea.
This message was last edited by the GM at 07:57, Thu 02 Feb 2023.
Gwynt Starcaller
player, 25 posts
Fri 3 Feb 2023
at 17:38
  • msg #50

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller grinned at the man's suggestion that he spoke trouble. The irony was that trouble had been all he'd been spoken to about and all that was to be expected, but he stayed silent anyway and simply nodded.

The mage watched the constructs being built and after a short while moved down onto the deck to get a closer look, he wanted to see precisely how they worked and if he could help it, he would ask some questions about each parts, their names and other such things. Upon reaching the deck, he stopped to the foreman and spoke gently.

Interesting machines, these are. I'll admit I have never seen one in person before... he offered gently, pausing to encourage the man to speak.
First Mate
Fri 3 Feb 2023
at 19:19
  • msg #51

Gwynt Starcaller Travel Aarn to Sarkund

When Starcaller makes his approach and speaks to the crew member at his task, the First Mate comes over.

Addressing the passenger directly, "May I speak with you?"

He waves the crew member back to work, as a preface to taking his passenger to one side, just out of earshot.

"The Captain was clear, I am to give you all manner of obedience.

If you have questions concerning the ship, I be happy to speak on them .

If you have questions about the engines, I can send the Ship's carpenter to your cabin when his duties are done.

I thank you to not interfere, delay or inquire any of my crew without asking me first. Savvy
?"
This message was last edited by the GM at 19:21, Fri 03 Feb 2023.
Gwynt Starcaller
player, 26 posts
Sun 5 Feb 2023
at 07:43
  • msg #52

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller grinned, or perhaps smiled and looked at the man. Of course. In that case, send him this evening, if you would be so kind. Also, send Pillarhand in the morning also he said levelly. The mage then turned without another word and headed to the bow.

Demarr spent another half turn (30mins) or so walking along the deck and looking out at the sea. It was mostly flat, and there wasn't much happening other than the crew, all busy. But after what the Helmsman had said about the food, it became apparent that under the water was an entire other world. He could look down and be looking through a thousand other creatures, he had really no way to know yet.

Though he could learn the mind of animals. With the thought, a flicker of excitement sparked inside.




Returning to his room, Starcaller laid out some dishes and a bottle of brandy, or something stronger than the usual wine. A lubricant for social activities, in all situations. He then awaited the arrival of the carpenter.
Ship's Carpenter Brenitch
Sun 5 Feb 2023
at 08:09
  • msg #53

Gwynt Starcaller Travel Aarn to Sarkund

Many bells pass, when there is a knock at the door.

With permission a middle aged man, mariner deep tanned pate and skin, thin eyes, wearing what appear to be freshly washed shirt and trousers with a rope belt, heeled bucked shoes and a series of tattoos and rings in his ears, and hands.

"Ah.. beggin yor pard'n SIr, the First Mate sent me h're to see about quest'ions you m'ght h've, concerning thee enjines.

I be Ship's Carpenter Brenitch
"
Gwynt Starcaller
player, 27 posts
Sun 5 Feb 2023
at 09:45
  • msg #54

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller, gestured the man in and then to a seat. "Well met Brenitch. Please sit down" he said before walking over to the table and lifting a pre-poured cup to pass to the man.

"I'm afraid I'm not much for propriety, but because I wish something of you, I can only offer humble things in return. But it is the way I wish to live" he said and then handed the cup to the Carpenter.

Taking his own drink, Starcaller took a sip, leading the man to follow suit, and then reached for the plate of food. Once again, he offered the man his choice and nodded permission with the move.

"I am a curious sort, and while I have some superficial understanding of the machines built on deck, I'm ashamed to say I do not fully understand their workings and hoped you might be able to explain how they work. All the words that Starcaller had used, were purposeful. A little lilt in the tone here and there gave a cadence to his speech that indicated higher authority and the words he used were those of the educated and powerful. While he was endeavouring to make the man feel accepted, and highlighted his treatment as an equal the subtleties of Starcaller's speech would leave no question.

"how did you come to be a carpenter, on a beautiful ship like this no less?" he also asked, conversing with the man, and  encouraging his continued verbosity and giving opportunities for him to fall away from an ingrained usual acquiescence to authority.

All of the conversation began about the carpentry and machines but slowly evolved into chatter about the man's past and current status. How did he fit with the crew, one wondered? How did anyone get into such a life, the mage also asked. What were the good bits, what were the worst?

Starcaller would offer strategic top ups of brandy before moving onto some lighter stuff - every careful not to let the man get drunk, just tipped enough to speak more freely. He would also offer pastries when the man's answer had been particularly informative, or helpful.

It was all a careful orchestration of Starcaller's ultimate goal, which was to get a source of information from the ship both during the journey and perhaps even into the future. Eventually he would test waters with the captain, a phrase that caused him to smirk a little given the context; for now, a carpenter would be fine. The other goal was to start sowing seeds of his own powerbase.

While speaking, the mage connected their minds, and began to gently press a geas into the man. He, once again, was careful to set the parameters.

"The guest on the ship is wise, generous and formidable. He'll treat you well and he's a friend but careful not to displease him" how? It wasn't too important, only the fervour mattered. "This is also secret to all, so keep it under your hat, Savvy?" The gentle mantra to convey three things: firstly, that he was a man who could be confided in, wise, powerful but generous and genteel; secondly, a man whose ability while often hidden, is mighty and powerful beyond measure (OOC: purposely leaving the 'type' of power ommitted, swords master? master spy? one of the gods incarnate? weho knows); and finally that all this information should spoken with the notion that it is secret knowlede.



Cast mind control
no knowledge that he's being controlled,
just a geas/gentle suggestion

It's supposed to synergise with "CHarm" skill, if that matters at all. Charm will set him up to be 'compliant' and willing to do this anyway, priming him if you will, to make the chances of successful spell higher!

Ship's Carpenter Brenitch
Sun 5 Feb 2023
at 22:56
  • msg #55

Gwynt Starcaller Travel Aarn to Sarkund

Ship's Carpenter Brenitch takes the cup, in a mirrored response to words and the passenger's own. Caution over enthusiasm, a look of relish over relief.

A thick calloused hand reached and at first went for the nearest pastry. As the conversion continued he became bolder with the selection.

Ship's Carpenter Brenitch goes on to lay out the principles of the engines. the use of screws, use of long braided hair, hair of Men and Horse, that served to withstand the tautness of the screws as they pull back.  The relation between bronze chain, the slide and the throwing Brunzicor, long spiked harpoon like spears, the need to adjust many positions, to fire with accuracy. The Function of many different types of wood, Yew, Oak, Cedar, some needing to bend others to absorb force or resist water. The screws, pulleys, springs, counter-weights, all made to tolerances that could not be reproduced on board. Expansion, cold tightness, reset, re-balance, as well distance, elevation and tying of knots to treated hemp rope to the Brunzicor in order to restrict... movement of the target.

Of his own life, he was born on a ship, his father a mariner, his mother a wood worker. Raised in Tornath, found work in the shipyards as a boy collecting shavings and selling them for fire-starts. Worked his way up became apprenticed and then set to sea, and learned as a journeyman and then back to shipyards and worked until he earned his own commission.

Has three wives in different ports, has three sons and two daughters. He had served with the First Mate before, and when the Wave Splitter needed a new adze, he was asked to come aboard.

The crew is a good crew, the Captain runs a tight ship and his marinership is best he has ever seen. The crew all could be First Mates or better on any other ship. The drills ans duties the Captain runs means this crew rarely has to speak, they all know the duties and can read decks and rigging like the back of their hands.

Many times has the ship turned to run as it has to turn and fight.

With a warding hand sign, the Captain has many tricks up his sleeve and none may say what they are, except, we live another day and face beasts few others even know of in tales.

The crew morale is highest he has ever seen, pay is better, the loyalty is second to none. In keeps guarded moments, the crew all have secrets, none ask or answer questions and on leave or tasks aland, there is a menace and tendency to violence that seems.. unnatural. Trouble always finds the crew ashore and strange accidents befall crew on land.

Brenitch, all aboard call him Bren, has suffered a broken leg when avoiding a cat be just tripping, falling wrong-wise on a barrel.

When they arrive at the port of Sarkund, he plans to visit his wife Alacinna, his son Alcanis and daughter Finnac, whom he is going to spend the coin from this trip to pay for a new roof, new beds, linens and a few sets of clothes.

The engines are meant as defenses against the Sea dragons, and other monsters of the Deeps that the mottled folk user like Men use dogs to hunt. Making another sign, lowering his voice, we have the Captain, who knows how to make use of the Unseen craft.

After a little coaxing it appears the Brunzicor can burn with fire that is not quenched by water.
Gwynt Starcaller
player, 28 posts
Mon 6 Feb 2023
at 07:27
  • msg #56

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller listened intently, and at some point his intention of charming the man into subservience was diminished by the real admiration shown for the captain. It was a captivating leader that could keep sailors happy - even if their requirements weren't as grand. Further, as the man spoke, Starcaller's natural interest came into play, the machines were interesting, and he'd heard mention of the mottled folk a number of times now, something he couldn't leave alone.

He guessed folk living in the sea, but all truth told, the sea was a vastly alien place to the mage. Even as a boy he'd never really been exposed to it on his landlocked Duchy.

Through the mental connection, added to to the impetus, Starcaller could feel his own good will bleeding into the connection - a sincerity of sorts that he thought could only really help the spell's effect - but something that worried him for the future. A sorcerer could not have his own feelings and emotions bleed into the control of those he guided - but that was a problem for another time.

Tell me more of the sea dragons and mottled folk. How often have you seen them? What can they do? This is all very fascinating" he said, gently pouring a small top up to the wine.
Ship's Carpenter Brenitch
Mon 6 Feb 2023
at 08:17
  • msg #57

Gwynt Starcaller Travel Aarn to Sarkund

The carpenter takes what is offered and though he sips, his eyes seem to be taking longer on blinks to open again, his posture is now not as stiff and he relaxes into the overstuffed chair and his face appears to be more flushed.

"Aye, the Sea dragons strike mostly at dusk, they be hungriest then. Few are the times we see the Mottled folk during the open, clear skies of day. Once I saw one skimming just under the currents, riding a thin sea dragon flanked by Pilot fish, it saw me, looked and then dove to the deep. I still can see the trident it carried at its side, flashing in the sunlight.

The Capt'n says naught but evil lurks in the hearts of the Mottled folk, they strike when they h'nger or want to train their monsters to attacks ships. Arrows bounce off their hides, they move in and out of the water so faster catapults are too slow, spears stick in, Aye, but they do naught but raise anger and fury.

It was last spring, the Sun Flight, we found her adrift, no signal flags. We boarded her and the crew... the smell, what the gulls do not get, was all red skin, and swollen body and limbs, fingers and head skin open to the bone, the flesh soft and peeled away. Jelly slide marks going down into the below decks, bodies strewn like straw dolls.

I heard off Vestria way, there was a fat Cog, laden like a pregnant bearess, with two ship o th' Line, they was smashed to the ribs with giant claw marks, spiny and broken teeth of pincers, eye stalks cut off. Giant barnacles stuck to the floating flotsam.

We give offerings to Saaltus, Lord of Ships. Each time we have been set on, we have repulsed the Mottled folk.

With this trip, the Capt'n has promised he has more in store for the sea dwellers that will curse them even laying eyes on the Wave Splitter.

Many of us think the Cpt'n will call on the Deep Fathers, to shield us and make the contract of Acordi diepte
."

Worked up now and being on track the carpenter leans closer.

"Where the Capt'n knows of these things, rumor has it he.. encountered something in far off Vornakkia, there he sat with dark priests who talk to strange Gods and tell of many things hidden from Men for so very long.

The cost of answering questions was a task that took him up and around into the sea of Ice castles, there he fought and defeated Men that lay with crude ice apes
."

His mouth runs dry and he downs his topped off glass in but a few chugging gulps.
This message was last edited by the GM at 09:45, Mon 06 Feb 2023.
Gwynt Starcaller
player, 29 posts
Tue 7 Feb 2023
at 07:09
  • msg #58

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller acted engaged with the conversation, nodding and promptimg throughout the conversation, asking small questions here and there to encourage further chatter. The truth was, it did entice him and while he was not sure of the truth of it presently, he believed that the man believed himself.

Perhaps the captain had also spun a thread to enhance his own reputation, and that caused a smirk to appear on the mage's face. Unlikely that he was a sorcerer, and if one could endeavour such things without the augmentation of magic, then his own ambitions were perhaps not as skyward as he first thought.

"The deep fathers?" he asked quizzically.
This message was last edited by the GM at 07:17, Tue 07 Feb 2023.
Ship's Carpenter Brenitch
Tue 7 Feb 2023
at 09:35
  • msg #59

Gwynt Starcaller Travel Aarn to Sarkund

The Carpenter is losing his wakefulness, the fine brandy, served selection of tasty treats and a sweet confections.

"The Deep Fathers... yes, they watch long, they rule the Depths for longer than Men have existed, they know the secrets of when the World was made.

Few know how to reach them, or sing the songs. Eurinda conspired with Varidon to make the Leviathan Athika. They stand guard of the Vaults of Kalapradarshani. The Deep Fathers have few peers in the Seep, the battle all that seek dominion of the Cruxir Kingdoms.

These stories we learn from the Holy of the High Faith, those that pass on the stories from the dawn of the First Epoch
."

At this point the mariner begins to have years that roll down his cheeks, he tries to hold it back but the pride and yearning to be worthy are impossible to hide.

"The Captain has the truth of it. He has navigated us to this point, and he sees farther than we, we knows more than we, and will take us to the Endless Waters."

The emotion is a swell and the carpenter clearly now has expended all of his staying power and is drained.
Gwynt Starcaller
player, 30 posts
Tue 7 Feb 2023
at 10:05
  • msg #60

Gwynt Starcaller Travel Aarn to Sarkund

Thank you for your time, he said to the carpenter, and then rose to gently guide the man from his chambers. A lot of information had been passed to him and this was something entirely alien to what Starcaller had known.

<aqua>"You are pleasant company, and I hope we can share some stories again soon, but I fear night time is calling you and so I wish not to keep you. Go sleep my friend"
he said gently while guiding him from the room.

His mission was complete though, as the man stepped from the room, Starcaller let his mind detach and he had a second start as the cool night air hit his face.

Many new questions arose, though, and it seemed to be beyond the usual domain of court, Aarn  and other such things Demarr was used to. This was a whole new world, and he would indeed explore its depths.
Red Skies in Morning
Tue 7 Feb 2023
at 10:19
  • msg #61

Gwynt Starcaller Travel Aarn to Sarkund

The first day at Sea ends for the Sorcerer of Sarkund.

However the last hours of that day ends, the rocking of the ship in open waters, and the spirits imbibed morning will not


The door first knock is not heard. The second knock series wakes Starcaller.

Capt. Pillarhand voice calls softly.

The cabin is filled with multi colored light, filtering through fine cloths, silky screen and reflecting off glassware and while the shutters are bolted the winds come in and give a slight swirl motion of the light sheets and decorations.
Gwynt Starcaller
player, 31 posts
Tue 7 Feb 2023
at 19:52
  • msg #62

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller woke and then quickly rose from the bed "What is it?"? he asked simply, confused with the light show and his current situation. It took a second to remember he was sailing along the coast of the League in a sea faring vessel, but he did once he staggered to his cloak.

How lovely he thought wryly as the light filtered through the curtains and glass.

Any news or word of anything out of the ordinary?
Captain Dedepio Pillarhand
Tue 7 Feb 2023
at 20:23
  • msg #63

Gwynt Starcaller Travel Aarn to Sarkund

Through the closed door, a quiet but firm voice.

"The word is prepare. The crew are calm. The Weathervane tells storm in three days, strong winds, cold air from Vestria."
Gwynt Starcaller
player, 32 posts
Thu 9 Feb 2023
at 13:35
  • msg #64

Gwynt Starcaller Travel Aarn to Sarkund

The mage rose, dressed and then headed out onto deck. The sun was glorious and he looked about the ship, to see anything that would draw his attention.


Starcaller noted that on his return to the cabin, he would continue his sorcerous efforts and  gently moving people to be more compliant was tactic he had intended to utilise throughout the voyage. He could probe people to see what was outside the ship, and pull information from them that seemed pertinent. The carpenter had been almost zealous in his deference to the captain, and Starcaller wondered about the rest of the crew, but if he could sway them to feel something similar for him that would be very good. Allies are allies.




As the mage walked onto deck, the back of his mind turned over his scheming and strategy for enacting his desires.

Just a gentle swaying, nothing severe, just a small push to captivate the hearts and minds of those around him over a period of time until their fervour for him matched those close to the gods, or at least the captain.

Demarr wrinkled his nose at the plotting of Starcaller but acquiesed when he recalled a father's words to a young boy. "Man and woman, child and horse, they all want to be led. If you lead, they will follow. The only question is that of who is doing the leading. Is it the almighty gods themselves? One's on conscience, ambition, or simply a man with the answers to their question.

This is the secret of leadership, Demarr, be the one who is looked upon when questions arise."


Starcaller was following this advice, to some degree.
This message was last edited by the player at 08:44, Fri 10 Feb 2023.
Portent
GM, 33 posts
Fri 10 Feb 2023
at 09:04
  • msg #65

Gwynt Starcaller Travel Aarn to Sarkund

The Wave Splitter had lept faster overnight.  The sails were full and many more now caught the winds under the watchful eyes and hands of the crew.

The First Mate watched from the Helm, the Helmsman paid attention to the horizon, and the men above, on the spars and in the crow's nest.

The crew were washing down the decks, in the holds arranging supplies and moving ballast.

A few men were sitting on stairs or hatches and crafting rope from hemp, others were practicing at the now fully prepared engines, tending to oiling, and practicing loading  and recovery of the weapon. Then practicing aim by shooting practice bolts at barrels floating out at sea, launched ahead by a sling.

There was music of a sort, a rebec played and a fife was accompaniment, words were sung about all manner of mischief and misbehavior of a maid, her sister and a mariner.

The Captain was not on deck, nor the Carpenter, not Capt Pillarhand.

the Sky was a blazing blue, few scattered thin clouds far on the horizon. The air here was much heavier, laden with the open sea, far different than the Guild air or noises from Aarn.

Some mariners slept on the forecastle in hammocks.

Duties and tasks, all working or sleeping.
Gwynt Starcaller
player, 33 posts
Fri 10 Feb 2023
at 14:05
  • msg #66

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller walked to the helm and nodded at him before turning to the first mate.
"Good morning.

Glad to see we are underway. Any news?
he asked conversationally.
First Mate Osvali
Fri 10 Feb 2023
at 17:52
  • msg #67

Gwynt Starcaller Travel Aarn to Sarkund

"Aye, twas just thinking the very same.

The sea informs, if you have eyes to see, the sea carries messages, if you have ears to hear it it.
The Wave Splitter's pace is at the run.

Best find a hobby and spend your time at it. Journeys turn too lengthy at the asking of questions
."

The First Mate is direct and the answers are without wiles.
This message was last edited by the GM at 19:28, Fri 10 Feb 2023.
Gwynt Starcaller
player, 34 posts
Sat 11 Feb 2023
at 17:36
  • msg #68

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded, and then took in to the surrounding environment once again.

AFter he'd had his fill of the heavy sea air, he returned to his cabin to continue with his developing project; influence the crew to love him but now he had a second goal - which was to learn more about the deep fathers or the faith that the carpenter had shown that seemed to lie outside of his dogmatic practice.
Intangible currents
Sat 11 Feb 2023
at 18:35
  • msg #69

Gwynt Starcaller Travel Aarn to Sarkund

The hours pass by, the light in morning slowly turns and finds mew objects to reflect off of.

Demarr moves about while his Sorcery expands and locates the minds of various crew, given the criteria it needs, each mind has its own distinct texture, imprint.

Thus the cataloging begins as Demarr moves from one imprint to the next, leaving only impressions of trust and acceptance others should have of Starcaller. The Sorcerous magics make changes to impressions, creating trust where it did not exist.

Now Demarr knows there are 30 minds on board, plus himself and Capt. Pillarhand.
24 Mariners, Capt, 1st Mate, Cook, Carpenter, Surgeon and Weathervane.

The air turns colder and the seas rougher, the ship tacks and moves to capture as it is able.

Capt. Pillarhand comes to the door at midday to inquire of health, any need for a meal?
Gwynt Starcaller
player, 35 posts
Sat 11 Feb 2023
at 19:01
  • msg #70

Gwynt Starcaller Travel Aarn to Sarkund

Hello there, Dedepio

Everything is fine, I'll go walk around the ship soon and get some more fresh air but after that if you bring food enough for two, I'd like to talk more with you.

I should also ask more about your own health; have you found your sea legs yet? Perhaps a question to be answered later
he asked with a small chuckle, light in tone.

Before you go, I would ask, if it's no secret what your discussions with the captain were about he did think about qualifying his question further, but instead decided against it.

"Oh and I would ask another small favour of you"




By this time the boat was rocking, and he felt the tack come as the boat turned into the wind and then leaned onto its other side. But the journey was getting rough and the cold wind had hit them. Starcaller suspected the weather would get worse but for now everything was okay.
Captain Dedepio Pillarhan
Sat 11 Feb 2023
at 19:27
  • msg #71

Gwynt Starcaller Travel Aarn to Sarkund

Walking on deck is a challenge to the uninitiated. The balance is difficult to maintain, light spray form waves is all over the deck and the rocking motion is not predictable.

The walk is bracing and his clothes become familiar with a light handshake with the spray,

Back at his cabin Capt. Pillarhand arrives with two trays of prepared meal. Lightly spiced muffins, Stew with plenty of potatoes and root vegetables, a thick dark loaf of black bread, a chowder soup and a series of pickled items, including pickled eggs, a series of fried flat breads.

In a voice of mustered confidence, "I had thought it possible I had on the trip here, clearly I have.. yet to find the balance. Otherwise, my appetite comes and goes."

He sit in expectation of both eating and hearing of what will be asked of him.
Gwynt Starcaller
player, 36 posts
Sun 12 Feb 2023
at 07:54
  • msg #72

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller laughed out loud Well, it takes a while to come to some, it's just the way of it to my knowledge.  he said, then took a moment to pause while he wandered to the drinks area, to get something to accompany the food.

The thing I wished to ask is personal, and perhaps a little out of the ordinary and so I feel that discretion is of particular importance. he gave another moment's pause and then continued

You are a skilled swordsman and I am, simply put, not. I would ask that you spare some time to show me how to wield a weapon to a greater degree. Academic purposes, of course - but one should never cease to learn new things.

Starcaller glanced at the sword that Pillarhand had brougt him and recalled his youth. A spark lighted within him

Roll:

[Private to GM: 07:53, Today: Secret Roll: Gwynt Starcaller rolled 16 using 3d6 with rolls of 4,6,6.  persuasion .

The roll is bad but if i'm honest, I think it should probably still pass, given the context/situation? I would expect he'd have quite a bonus to his role for this circumstance. But I leave it within your judgment
]



Captain Dedepio Pillarhan
Sun 12 Feb 2023
at 08:17
  • msg #73

Gwynt Starcaller Travel Aarn to Sarkund

There is a notice of the passengers actions and words.

"I of course would lend you any lessons you care to take. The Lord Marshal was very clear...

I cannot say in the time we have it will beat any fruit. We sail for a 30 odd some days and make the port of Sarkund.  After I deliver you to the Lord Marshal, assuming he is pleased.. satisfied, I depart and return to my unit
. "

There is more he is not saying, and edits himself by taking a sip of offered wine.

"I am not an instructor of the blade, what I know is only lessons learned in the field.

I am not sure if discrete lessons can be had with in a few miles of the... castle
."
Gwynt Starcaller
player, 37 posts
Sun 12 Feb 2023
at 19:42
  • msg #74

Gwynt Starcaller Travel Aarn to Sarkund

Thirty days is better than no days, I would assume. I imagine that mastery of such things would take many years and require to be tempered in combat. I've done some learning, of course, but nothing that has really been tested. So for my part, I think lessons learned in execution would be the best.

He also supposed it would pass a considerable amount of time.

I would like to start immediately though. But before we do, what precisely were the Lord Marshal's instructions and your orders?
Captain Dedepio Pillarhan
Sun 12 Feb 2023
at 20:17
  • msg #75

Gwynt Starcaller Travel Aarn to Sarkund

The Capt. moved his eyes to one side of the cabin, then another to find things he found some connection with, then back at his charge.

"The Lord Marshall ordered me to the Wave Splitter, where I was to travel to Aarn. In Aarn I was to find the Gates of Obdurant Design, enter and escort a young man waiting back to the ship, without any harm being done to him. That if it took my life to secure that man, then I was to spend it so doing. Then return in all haste, while safeguarding that man.

My instructions were that I was not to ask any questions, except those required to maintain the Man's health and welfare. I was to perform any task put to me and that I was to show deference as if it were the Lord Marshal himself
."

Through out the recitation, the Capt. did not hesitate, yet there were points where it seemed he had questions that went without answers. One it was not hard to deduce was; Why me?

"One other thing, I met with a quiet man, he gave me a series of vials and a leather bound trunk whose contents I was to deliver and place here in your cabin in preparation.

I have kept the vials safe in the trunk where I could watch it. I have had less than full faith in this crew at the time I stepped aboard. All I know of the vials is what I was told, they contain a way to combat travel even in the most violent of seas
."
This message was last edited by the GM at 20:29, Sun 12 Feb 2023.
Gwynt Starcaller
player, 38 posts
Sun 12 Feb 2023
at 20:54
  • msg #76

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded and then went to the trunk and retrieved a vial, here, take this and drink the next time you feel the sea churning your insides.

I suspect these may have been for me, but so far I have been unhindered by sea sickness.

What I will say Dedepio, is that while we are here, just us two, you may speak freely. I also require that you not reveal any of our conversations to anyone else on the ship, a simple response of "chores and light conversation" will suffice.


The formality of the orders from the Lord Marshal and Pillarhand's recital evoked a similar timbre from Starcaller, and so his response was presented in the same way.

A wry smile then formed on the mage's face and he added But I will surely endeavour as much as you to have us both return to Sarkund without any loss of life, yours or mine.


He offered the vial and then looked directly at the man and asked a question.

"What did your meeting with the Captain entail?
Captain Dedepio Pillarhan
Sun 12 Feb 2023
at 21:10
  • msg #77

Gwynt Starcaller Travel Aarn to Sarkund

Pillarhand nodded in acceptance, taking the vial.

"Captain Igmar was intent on knowing what I was capable of, what I could do for the Wave Splitter while I was aboard. He needed to know if I could follow orders, to which I replied that I could, unless they interfered with my orders when I came aboard.

When we were joined by the First Mate, the Capt. turned to him and ordered him to murder.
We fought and I was hard pressed to begin, as time passed I got the better of him. The ship was at dock and had we been at sea in water rougher than a duck pond, I think I might have lost.

The Capt ended it, we shook, and I then was allowed free travel amongst the crew.

I find Captain Igmar to be terse and obsessive taskmaster.. yet fair
."
Gwynt Starcaller
player, 39 posts
Sun 12 Feb 2023
at 21:38
  • msg #78

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller cocked an eyebrow at Pillarhand's revelation and asked.

Ordered you both to fight, so he could assess your abilities? Presumably to determine whether you'd be an asset to the Wave Splitter in a tough situation.

The shock of Pillarhand's comment hit Demarr with a blow of surprise but he managed to hold it away from any expression. That one would order such things with strangers, unprepared was revealing of the Captain's no-nonsense attitude.

An initiation of sorts after this event, and with your assistance provided to the crew, do you feel more accepted by them? Or perhaps, less likely to be robbed? he asked.


After a short while, and Starcaller taking a drink he then added "Alright, lets begin with the fine art of the blade.
Captain Dedepio Pillarhan
Sun 12 Feb 2023
at 21:53
  • msg #79

Gwynt Starcaller Travel Aarn to Sarkund

"The Capt. ordered the First Mate to my murder, I fought to preserve my life." Stated as a matter of fact.

"I feel tolerance, not acceptance. Understand this is the first for my travel, never before have I been on a ship, let alone travel to a city that seemed strange and yet .. familiar.

I am no judge of crews or Captains with any other standard than that of a soldier. This crew strikes me  more clannish and secretive, friendly on occasion, but I see calculation in it
."

There is stress when he refers to Aarn.

The work of learning the blade begins. Lesson one. Judging distance. Capt. Pillarhand pulls a dagger from his boot, with his charge having the light sword, what follows are drills in stabbing things at different ranges.
This message was last edited by the GM at 21:55, Sun 12 Feb 2023.
Gwynt Starcaller
player, 40 posts
Sun 12 Feb 2023
at 22:01
  • msg #80

Gwynt Starcaller Travel Aarn to Sarkund

That the captain had ordered Pillarhand's murder set off something in Demarr's psyche that pressed the buttons of anger and so some of his efforts would be refocused to understand the captain. He let the comment go for the time being but resolved to solve a mystery.

Starcaller studied with the warrior attentively, with the same dedication he had always shown in learning. He was studious and soon enough he was tired and sweaty. Even with his years of study, he would judge his own physical prowess to be better than most, but still the drills and effort of the bladework taxed him. Such was life, he supposed.


What of Aarn, Dedepio? Why do you faulter at its mention?
Captain Dedepio Pillarhan
Mon 13 Feb 2023
at 03:49
  • msg #81

Gwynt Starcaller Travel Aarn to Sarkund

There was an... economy of words from the Capt. he spent about an hour correcting, setting up targets, surprise elements in the form of a coat rack tipping or pushing a wardrobe just enough to cause restricted movement, then came corrections, in form, stance and alertness.

At the finish, a sparring amount of praise, it was meant to fulfill his orders, not the work itself.

"eh?, _falter I..

I have never been further than a week's march from Sarkund, I came to Aarn on my first time at sea. I had heard stories as a child about the City of Fortunes, even then I dismissed them as fanciful, almost two thousands of miles West. I have more in common with a Toad than anyone in Aarn.

Yet,, I set foot on the dock, heard nothing but a strange language, odd people arguing, dressed more in colors I knew not than I had known. My orders were clear, and by the time I walked down the dock to put heel to stone, I knew where I was, I knew what store was at a corner, I knew that places to avoid, I knew not the most traveled ways, or the largest avenues, I knew the most direct route I had to take, the one that would take the shortest time, avoiding areas of danger.

It was like I had lived there for some part of my life, some secret map I had that lead me unerringly to the Gates of Obdurant Design. I do not know names of people, but I knew the buildings, the color and shape of pave stones, I knew features like trees, towers, signposts, older things about the city design.

Then when I entered and meet you, it all faded, slowly like walking backwards, those sights receded, returning was like being dropped in a pit maze and having a hood removed from my head. I knew everything so well, I did not mark it... to become lost and confused on how I had even arrived.

It bothers me still
."
This message was last edited by the GM at 05:29, Mon 13 Feb 2023.
Gwynt Starcaller
player, 41 posts
Mon 13 Feb 2023
at 07:47
  • msg #82

Gwynt Starcaller Travel Aarn to Sarkund

The tutelage was unorthodox, as far as he could tell, but Demarr felt an exhilaration at its seeming effectiveness. He had no delusions about being any kind of proficient warrior yet, but once he settled into the movements and became familiar with some of the principles, he felt that he was doing well. Of course, then Pillarhand would change the situation by throwing some unknown thing into the fray and once again Demarr would feel foolish for a short while.


Starcaller nodded knowingly and understood that the man was talking about the influence of his master's sorcery.

Well, that is expected. It may well be disconcerting for someone unexpecting of such things. But Aarn is where dreams are made manifest, it is where they are built. one's goals become more material in such places he said, not lying but also not revealing the full truth. Hopefully it would be enough to alleviate his concern, to some degree, without revealing the depths of the power that lay in Aarn.

Now that you have spent some time outside of Sarkund, and have seen more of the world, what have you conludeed thus far?
The Hind
Mon 13 Feb 2023
at 08:00
  • msg #83

Gwynt Starcaller Travel Aarn to Sarkund

Just a small.. not twitch, rather just a sensation, like a muscle being slightly stretched, Demarr can not account for this... until he traces that feeling to the ring.
Captain Dedepio Pillarhan
Mon 13 Feb 2023
at 08:07
  • msg #84

Gwynt Starcaller Travel Aarn to Sarkund

"That is like asking me to judge a fighter with a single thrust of his weapon.

I could say many things and anyone who nods and agrees, would be a fool.

I say, thank the Blue Gods I live in Sarkund, that King Gelasius is generous and rules with a crown that looks more like a cake pan than jeweled relic.

I say I can return to simple decent folk and report Sarkund is more beautiful than all other places I have seen in the Westerlands
."
Gwynt Starcaller
player, 42 posts
Mon 13 Feb 2023
at 08:31
  • msg #85

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller once again nodded, and then wiped his brow. He intently looked at the ring for a moment when he felt its sensation pull at him and it seemed to coincide with the exertion he'd already spent and so he felt it best to recover a little.

You are not wrong, judgement from a single instance is prone to error. But, that you feel Sarkund is better than everything you've seen so far makes me feel pleased with my the goals of my travels.

But for now, I think I'm taxed, lets eat and then continue the training later.





[Private to GM: I'm okay for some time to pass or a scene change, as i think for now most of what Starcaller will be doing will be quite repetitive.

- Reading
- Using his magic to push to his goals
- Same for the captain, jsut more tentatively
- Training
]
Weathervane truth
Mon 13 Feb 2023
at 09:17
  • msg #86

Gwynt Starcaller Travel Aarn to Sarkund

Three days for the crew to prepare for what the Weathervane calls, "A red beaut of a storm, that has wind like a knife's edge."

All manner of prayers go to Hornbrek, Kilbern, Saaltus and it seems to any Gods that would listen.

Capt. Pillarhand, unseen by any crew or the passenger, takes a vial re-gifted to him and makes a near miraculous recovery and regains an appetite and begins to resemble more his land vitality.

The Capt has everyone working and on decks, shifts are made of every hand, to include Pillarhand.

No time for training in those next four days of storm, which passes and not a single crew member lost or washed overboard. Then comes the celebration of survival for all hands, excepting the passenger. Cook makes blue cakes with white frosting, the Captain shares brandy for the meal.

A blue breasted Storm Hawk lands on the wheel and all the crew make a sign and smile and whisper about the ship being blessed by the Blue Gods.

Days of sail and rigging repair, repairs below deck and the removal of sea water from the holds.

[Private to Gwynt Starcaller: 10 days have passed, what questions does Demarr want answers to?]
Gwynt Starcaller
player, 43 posts
Mon 13 Feb 2023
at 19:13
  • msg #87

Gwynt Starcaller Travel Aarn to Sarkund

Nearly two weeks had passed and Starcaller had endeavoured to push his limits to sway the crew's mind to be predisposed to loving Starcaller, or at least think well of him. When he could take Pillarhand's time, he had opted to conduct more training, but this was really to converse with him and generally develop a better camaraderie with the man. At regular intervals, he had resolved to keep Pillarhand supplied with the vials - but decided to take one for himself also before passing more to the other man.

[Private to GM: Starcaller will drink a vial. Overconfidence overrule paranoia]




On the tenth day Starcaller strode out onto deck and approached the first mate. I am here to offer my assistance to the crew, yourseld and captain, for whatever that is worth. I'm not a sailor, and have little experience of such things but am willing to help and do my part whatever that may be.

I would have offered before now, except that I had business and work to attend that could not be delayed.


Starcaller had opted to work beside the men, and perform tasks of a sailor - at least this way he would gain a real understanding of sailing life, even if it was for a short time.





One night, Starcaller pushed into the mind of the Captain and created the real dreams. He had pushed to test the limits of his capability and the long voyage had pressed boredom into his mind and enticed him to be al ittle more forceful with his will. In the end, it would all be for a greater good that eventually everyone could see.

[Private to GM: Please understand that he would initially probe a couple of times to see if anything blocked him. If there was some magical/faith based protection he wouldn't do this, at risk of being caught.]




Was he awake? It was unclear, but he was standing at the helm of the Wavesplitter. The weather was rough, high winds and sea spray threw itself up to create a permenant haze that resembled fog.

The ship itself rocked in heavy water, and every few seconds a large body of salty ocean swathed across the deck. Barrels had come unstuck and rolled about crashing into the mast and other objects, some even firing off into the sea, never to be seen again. The rain was hard too, it shot like arrows from the sky, lashing hard and cold against any bared skin and soaking all clothes instantly. A quick glance to the side showed the backs of sea creatures breaking the surface, sometimes more exposed and sometimes only revealed in the shadow they left in the wave.

It was a storm, magnificent in its power.


At the bow, however, was a hunched figure, dressed in a heavy cloak, and looking out to the ocean infront of the WaveSplitter. He was unfazed by the rocking of the ship and the water's spray and waves seemed of little concern.

Most notable was an object in the man's hand, a three pronged fork [Private to GM: trident obviously], golden in colour and radiating in a way that cut through the haze left by the spray. It was a beacon in the storm and looking upon it filled the Captain with warmth.

"There are great things happening in the world. Some are known but many are unseen. The direction of this must be guided, and those who seek to direct it to their own ends are positioned.

Some of us have chosen those through which we can speak, and we have selected vessels through which we can act. There are those whose destiny is intertwined with the storm and those who can help guide such vessels.

I ask your help, child, to help guide the one whose fate is woven into upcoming events. Look for signs and support me through him but be careful of those who hear your utterances, or see your actions.

the voice said. It wasn't clear where the voice came from, it seemed to boom through the currents of air that swept around and lased at the Captain's clothing.

A final rock of the ship and then the whole world was underwater, for a moment, before the Captain was jolted awake.

[Private to GM: Okay, so this i swhat I want to do:

-  What are the captain's dogmatic principles? I do not know exactly what they are
-  Presumably Starcaller, who has  walked around a little bit, has noticed (even through pillarhand's reports) a general disposition change of all people onboard, or at least some of them (I appreciate that he may not have had the capacity to do this to 'every' crew member during his time aboard. But he has been quite studious about it)
-  What has been the state of the bird object during his time there? Regular checks
-  What does the vial do?

During 10 days, he will use mind control on the crew to generally increase their disposition towards him and gain familiarity with their minds.

For the Captain,

While asleep he will use Mental illusions:
- +20  (remeber illusion as totally real)
- +30  (character will no longer interact with real environment)

Now for the spell:

- it will portray the man as Saaltus, god of the sea
- the suggestive nature of the illusion is to state that "Saaltus, with potentially some other gods in the panthenon have chosen some vessels through which to enact their will.
- the implication (heavy implicaiton) is that Starcaller is that
- The Captain, to serve the sea god, has been requested to support Starcaller in his efforts - and through it the god.

I write this just so no misunderstanding.

I believe the captain will believe this to be a real 'divine inspiration' of sorts.

He will also use absolutely maximum power to make sure nothing blocks it.




]
This message was last edited by the player at 19:24, Mon 13 Feb 2023.
Changes
Thu 16 Feb 2023
at 09:22
  • msg #88

Gwynt Starcaller Travel Aarn to Sarkund

The changes in Pillarhand's general mood have been remarkably to the brighter side. Amazing what holding down food and not being cut down by the crew for being a helpless kitten, actually that would be an insult to helpless kittens.

When Demarr tries a vial, even given time to go to work, even though Pillarhand saw immediate change, Pillarhand feels none. Indeed through the storm it was rough going.


The First Mate, smiles and points crooked finger down to the holds.
"Aye, I have the right job for you, go below find the vinegar and a mop, start at the bow and mop the whole deck."



The Dream happens exactly as Starcaller designed it.


Telepathy dives deep into the Capt's mind for these answers
-  What are the captain's dogmatic principles? I do not know exactly what they are

The Captain follows a Scarlet, in that he worships Ziandwyrth.
Men must be tested, by other Men, then Nature, then by the Gods, in order to receive the rewards of Faith
TRhe only Men worthy to listen to, are those others follow
A need to talk to the Deep Fathers to learn the secrets of Pelagic Magic

- Given just the few crew members Starcaller has interacted with it seems they are all friendly with him.

- The bird has not moved or changed in any way.
Gwynt Starcaller
player, 44 posts
Thu 16 Feb 2023
at 15:34
  • msg #89

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller smiled while walking around deck and noted the general disposition of the crew had improved. He sauntered more than walked, and after offering to help to be given the task of cleaning, Demarr instantl regretted offering his services. But nevermind, in for a bit and in the whole way, or something to that effect.

I will he said before doing his part.

It wasn't long before he had the mop and bucket and was scrubbing the deck with the mop. It wasn't pleasant work, and not even particularly interesting, but it was better than sitting in a cabin all day, and at least he'd get a good view of the oceans around him. Plus, he'd feel at least a little bit moree part of the crew.

He did, expect, however that this was the lowliest of the work found on a ship - but soon after realised he couldn't really do anything else.

While doing his part on deck, Starcaller whistled to himself, a jaunty type of song with a nice rhythm that set his mop to move. Secretly, Demarr wanted to see if it would catch on.




While working, the mage considered his findings about the captain. He followed the red, the laughing god, the madman and one whose luck would shine upon some. It was interesting, but Starcaller felt that it did manifest in the way he had treated Pillarhand.

The attitude was a far cry from The Hind's way of thinking, and even his own master's general attitude to power. It was something that made Demarr dislike the man even more.
He did agree, however, that men needed to be tested.
This message was last edited by the player at 15:40, Thu 16 Feb 2023.
Gwynt Starcaller
player, 45 posts
Thu 16 Feb 2023
at 19:54
  • msg #90

Gwynt Starcaller Travel Aarn to Sarkund

After finishing his work, Demarr kicked himself - remembering the letters that had been offered upon his arrive. He cursed under his breath and made his way into the cabin to begin reading them from the beginning, to the current day.
This message was last edited by the player at 19:59, Thu 16 Feb 2023.
Portent
GM, 40 posts
Fri 17 Feb 2023
at 05:43
  • msg #91

Gwynt Starcaller Travel Aarn to Sarkund

Letter 1

Fine script, Dark Golden ink on stark white, cut edge thick paper fibers.

A letter welcoming 'The newest addition to my court'

A long description of ingredients and the process of making the pastries,
with comments about asking which were favored by the newest addition.

After that is a description of the Berat River, what it looks like, what grows
 on its shores, the winter floods, the fish: Dark-fin, Hood-fin,
Spear-spine, mirror Trout. The the preparation of each of these fish when you arrive.

The letter ends with only a illustration of a tall fluted bottle.

Letter 2

Fine script, Dark Golden ink on stark white, cut edge thick paper fibers.

A description of the lands of Sarkund. Farmlands, the Stalk Hills, the Woolen
Flats, the Thunder Breaks, Hogsskin Forest, the Cheldar Pass, the Bellows, the
 Oven Marches, the Sable Wood, the Tower Oaks, the Mossen Gorge, and
finally a little of the Ulimar Jungle.

Then comes the kinds of grains, berries, nuts, edible flowers, saps and
Gwynt Starcaller
player, 46 posts
Fri 17 Feb 2023
at 06:01
  • msg #92

Gwynt Starcaller Travel Aarn to Sarkund

Demarr sat in his chair, and had read through the first two letters, the first was an interesting one principally dealing with food and preparation. It was strange, but from everything he knew about the King of Sarkund he supposed it did make sense, in some weird way.

The second letter felt more useful, and provided descriptions of the lands around followed by... some herbologist indications about which things can be eaten.

It was bordering obsessive. But Demarr couldn't really turn away the knowledge. He began to commit the plants and animals to memory, and also what they were best used for.

He was well practiced at such things, and so he didn't think it would take too long.

But he also resolved to complete the letters before leaving the cabin again.

Starcaller set to work.



Letter 3
Fine script, Dark Golden ink on stark white, cut edge thick paper fibers.

An engaging tour if the Castle grounds, the Sunrise Garden, the Shade Garden,
the Waterfall Garden, the Garden of the High Faith, the Statue Garden, the
Seven Hedge Garden, the Ship Garden, the Hound Garden.

There are discussions on the covered walkways, the stones that are quarried
only from one quarry, how the changes from season to season affect each garden.

The description of the lanterns at night the lenses put in to magnify the
constellations. The testing of gardeners and training them to attend the
gardens.

Letter 4
Fine script, Dark Golden ink on stark white, cut edge thick paper fibers.

The description of his favorite pack of hounds. Their lodgings, their
trainers, the discipline, the lineage of various hounds, their
accomplishments as trackers and fierceness of spirit.

Then comes a description of the various trophies, the Elk, Bear, Moose,
various Deer, Wolves, carrion worms, Giant crabs, Wyverns, Jackelopes,
Giant beetles, Lizards and other beasts at the edge of the Ulimar Jungle.
This message was last edited by the GM at 07:38, Sat 18 Feb 2023.
Gwynt Starcaller
player, 47 posts
Sat 18 Feb 2023
at 07:59
  • msg #93

Gwynt Starcaller Travel Aarn to Sarkund

The accounting of all things Sarkund seemed odd to Demarr - but then he didn't really understand the workings of the Hind household at this level, or at least he'd never been exposed to it. So perhaps it was standard practice, of sorts. But, it wouldn't have been sent if there wasn't some expectation of learning it and so Starcaller continued to make mental notes, to aid easy recall.

He continued reading.




Letter 5
Fine script, Dark Golden ink on stark white, cut edge thick paper fibers.

Descriptions of various lands where trade and Sea Princes bring goods, foods, animals, objects of art, cloth, rare spices, metals, crafts of all kinds.

From Kingdoms of Mhorec, Tyrandium, Besruhan, Ingushel, the Free City of Tavrosel, the Sirrenic Empire, Velkara, Temirec, Sedrosa, Vashkor, cities of the Vornnalian Gulf. The trade, the coinage, the barter, the languages.

A short story of his kennel of dogs from far off lands he has squired.
Mentioning mistreatment of Dogs is forbidden and id caught mean imprisonment and harsh labor punishment.


Letter 6
Fine script, Dark Golden ink on stark white, cut edge thick paper fibers.

Descriptions of his Festivals, his confessions of following the High Faith , in the embodiment of Caligan. Stories of his Father, meeting dignitaries and negotiating deals that have passed to his son.

Fair and equitable deals make for lasting and lucrative trade and prosperity, that must be shared and paid forward. Then a list of guilds, of which the Guild of Glass is most prominent. After that Guilds of Metals, the Guild of Engineers, the Guild of Carpenters, the Guild of Jewelers, Guild of Moneychangers.
This message was last edited by the GM at 07:25, Sun 19 Feb 2023.
Gwynt Starcaller
player, 48 posts
Sun 19 Feb 2023
at 08:44
  • msg #94

Gwynt Starcaller Travel Aarn to Sarkund

Demarr leaned back in his chair and let out a breath, standing up and then walking ovver to pour himself a small drink. There had been a running theme throughout the letters so far.

Nothing, as of yet, had indicated what was expected of Starcaller, if anything, but it was a catalogue of information that would no doubt help him assimilate into the Sarkundy way of life.

At least one thing was apparent. The demeanour of the king was showing through here. Starting with foods and then moving onto trade. He had not seen a whisper of anything related to military endeavours or conflict, or even diplomatic endeavours. Short of his son being provided opportunity to negotiate with some dignitaries, little else had been said.

It painted a picture for Demarr of an independent, self satisfied state that pushed for a thriving economy and comfortable way of life.  To Demarr, for all of the King's supposed failings in his own self-satisfaction, there was some wisdom in that to keep the people happy.

Festivals, feasts and prosperity would keep any folk happy, and no doubt Demarr also.


Who has chosen for me to be here? I wonder Demarr asked himself softly.

During his break, he wandered over to the window where the small bird statue had been present. He looked down at it and spoke. "Do you perhaps take messages? by way of a test, he opened the window in front.

Relay the message: "Your new friend is eagerly looking forward to arrival, and making acquaintance with those with whom he shall be working." it was a careful message, not providing any details of the journey, the mode of transportation, or any names.

He then tapped the bird lightly twice on the head, for no particular reason.



Afterwards, he returned to the letters to finish the remaining. Wondering wryly whether he would get the latest prices on glassware.
Small bird statue
Mon 20 Feb 2023
at 06:46
  • msg #95

Gwynt Starcaller Travel Aarn to Sarkund

During his break, he wandered over to the window where the small bird statue had been present. He looked down at it and spoke. "Do you perhaps take messages? by way of a test, he opened the window in front.

Relay the message: "Your new friend is eagerly looking forward to arrival, and making acquaintance with those with whom he shall be working." it was a careful message, not providing any details of the journey, the mode of transportation, or any names.

He then tapped the bird lightly twice on the head, for no particular reason.




There was no reaction, to words, or touch. The little statue of a bird was the same as when Demarr spied on his examination of his cabin.

The stone that the tiny statue is carved from is cool to the touch, not being in the direct light of day. The hawk sculpted into the stone, depicts it's head tucked under the right winf, its eyes closed, as if resting or sleeping.
Gwynt Starcaller
player, 49 posts
Mon 20 Feb 2023
at 08:07
  • msg #96

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller chuckled at the bird's current state, but nodded affectionately, almost as if it was alive - despite that being a proposterous proposition) but it didn't matter.

Starcaller, poured himself another light drink and paced around the room for a moment before sitting to read the rest of the letters.



Letter 7
Fine script, Dark Golden ink on stark white, cut edge thick paper fibers.

A description follows of the trade goods on offer and taken in exchange for foreign goods. Raw timber, Glass-works, Wool, cheeses of cow, sheep, goat, various corals, pearls, Fish leathers, medicines, glues, quarried marble blocks for artists, paints, herbaceous plants, bales of homespun, rolls of patterned cloths, dyes, inks, barrels of grains, spring waters of effervesce, hemp, worked timbers from rare elevation Snow pines, mining tools, cold rolled bronze from the Dwarven folk, Antlers, musical instruments made of spruce the Bridal Wood.
Oils for cooking and wood sealing, soaps, ropes of Leomachi hair, Sailcloth, Bronze chain and anchors, various fine tools for drafting and use in crafts made of the finest bronze, pottery, red and dark Berat clay.

These and mentions of poets, musicians and actors who delight th e people with Historical reenactments from around the Westerlands and even from Mhorec and beyond, that perform during festivals and feats.

Letter 8
Fine script, Dark Golden ink on stark white, cut edge thick paper fibers.

An explanation of relations with the other Tornathian City States

Hanoreth, Great Ecclesiarch Dorandar has the constant call for aid. Every year we hear of threats, doom sayings of the looming darkness, the sightings of Necromancy, which never develop into any thing other than stories. My father, and I and likely my son have all heard the stories of the Haunted Lands.
The Histories tell us of terrible and tragic events, yet in all those tears, dozens of years, no monsters or Necromancers have sprung upon us. While the Great Ecclesiarch is a fellow ruler, I think his old age and infirmity are getting the better of him.  I look forward to a messenger any day now bearing the sad news of his passing and who shall replace him.


Tornath, the Captain's Council, 13 of the most cunning, skilled and ruthless mariners know to the Westerlands. Thank the High Faith they are on our side.
It is known that many marauding ships from the East meet their end only shortly after crossing our waters. We of Sarkund are thankful for their vigilance and addition to the cause of safe and beneficial  trade.
Capt. Saluadar Thaenios runs the Sea Pike and while he has six or seven ships under his command, he travels more than any other on the Captains Council, he has visited Sarkund the most and has threatened to steal my Lord Cook and his Captains every time he eats their preparations.


Sarreshar, Prince Rhodas, a sad story. The King and Queen were on a trip down the coast, the King keeping his promise that on their anniversary, he would show his Queen a part of the land she had not seen before. Accompanied by the Commander of his most trusted Cavalry unit, the par disappeared, an investigation revealed no trace of them. The Prince cannot bring himself to rise to the throne until their fate is known. Many believe them to still be alive, perhaps posing as commoners to see the true conditions of their Kingdom, though it has been two years.
I have met the Prince and he is a good man, a little green and thrust into rukership years before he should and without his father to guide him.


Tatha Gorel, Scauromdrax the Magnificent, is a riddle, wrapped in mystery, inside an enigma. I met him once, when traveling to Aarn. The size of it, he does not have wings, yet still, his eyes are larger than my head. I shook his hand or what might be called a clawed palm, it was warm and though firm, it was careful, as if handling a thing of glass. What an appetite. The feast we had, his plates and flatware made to compliment every course, carves live edge Oak, Silver, Gold, Crystal, Bronze, Marble, Jade. He is a lover of citrus and berries
The wines, brought from the cellar, vintages over three hundred years, the mellow warmth and notes of fruit and wood notes I had not thought possible.
Scauromdrax gifted me three bottles, one we will open when you settled.


Celbaria, Queen Eldoris is an uncommon thinker. The Queen has read more books than I had meals in my life. Her knowledge of the Westerlands and as diverse crafts as vintering to carpentry to Silver-smitthing to History to languages. Did you know Queen Eldoris can speak ten and four languages. I think I bested her in only flowers that grew at the Eastern facing summits of the Drakine Mountains, and it was only by one answer. A wonder what her daughter will have learned from her. Yet, still warm, wrote poetry to my Queen on our stay there and left on her pillow. More eager to teach than rule.


Navrostel, King Athanos is a quiet man. Say what you will about his obsession with horses, he keeps good council. The benefits he has due to his nearness to Aarn, is much like our harbors being first for merchants and  trade coming from the East. Of course we have a Navy to support, the burden of watching the sea lanes is great and recognized by few. Due to the Accords signed long ago, Navrostel has granted permission to have Calvary on any road where trade is conducted between all members of the League. I think the only reason we see any trade form Navrostel is to keep certain roads as trade routes so that Calvary can be where it wants.
This message was last edited by the GM at 08:36, Mon 20 Feb 2023.
Gwynt Starcaller
player, 50 posts
Mon 20 Feb 2023
at 09:14
  • msg #97

Gwynt Starcaller Travel Aarn to Sarkund

Ah, so here was something more substantial. More trade details followed by an account of all the other kingdoms in the area.

Starcaller read through and made a note to investigate some areas. Firstly, talk of necromancy, dismissed or no was always of interest and so the Mage would think it prudent to have some more information about this. He assumed that the easier route to take would be to simply ask the mages of the Court, but after all his mastar's warnings and instruction, Starcaller felt it would be a failure attempt that would only raise suspicion.

Admittedly, the man had only even taken the word of his master but as his mother used to tell Demarr: Everyone has an agenda. It would be foolish of Starcaller to believe his master also didn't have some overarching goals that involved the manipulation of people. Though, for what reason other to keep mages divided and the purity of each school would anyone wish for mages to keep apart, Starcaller didn't know.

Necromancy.

The missing king and queen was also interesting. Was it two lovers, under pressure, devide to disappear and live a simple life, or were they taken? Starcaller thought it might be interesting to try and find them.

Of other note to Starcaller was their view of Navrostel - a somewhat cynical view.

Finally, Starcaller felt a great pull and draw to meet the queen. He linked the description of her, and thought that it might help him further his own studies.



Letter 9
Fine script, Dark Golden ink on stark white, cut edge thick paper fibers.

A description of the troubles with the Ulimar Jungle, named after his Great
Father King Ulimar, who took an interest in all manner of creatures and
resources that could be found there. Giant flowering plants, that lured equally
large insects, sightings of creatures so large, their heads blotted out the sun.
Armored lizards and creatures that lived in rivers and could leap out of still water and drag a horse under without trouble. The Scaled folk seem very different from Drakine, yet, as eager to trap, skin and eat a man as a wolf or bear would.
The heat, sickness, constant attack, lack of food, ill waters, lack of any wealth or trade goods, no language and general savagery, means there can be no benefit to Sarkund. All labor camps and lumber men sent to cut down and burn back the jungle, all have died, returned diseased, mad, lost limbs or talk of jungle spirits that feed on blood.


Letter 10
Fine script, Dark Golden ink on stark white, cut edge thick paper fibers.

Speaks to the Royal family.

King Gelasius writes of his father, King Faendras a wise man who in his time, expanded trade and while miserly frugal with money, he did finance the shipyards and made Sarkund ships second to none. He sponsored many races and contests to find rare and unique prizes from lands far to the East, his greatest prize, bronze scales of a desert dragon.

The King writes of his grandfather King Eindrenis a man of faith, some say High Faith, to th e point where any who sought audience or even came into his presence spoke of aura of holiness, a calmness and surely one who saw more than even a King could see. His Queen had died after visiting Tornath, and he sought prayer and isolation form his grief. After three years, he emerged from retreat and began the work of Kings. He attracted Master craftsmen and made improvements to Sarkund, all its needs and Docks. He ordered felled great God's beard cedars.
At the end of his life he returned to his retreat, Berat Manor and then one day he walked out of the Manor, into the river and was swept away.

There is a description, more descriptive of his Great Father King Ulimar, explorer, adventurer, Wildsman, hunter, tracker. Beyond that he opened trade with the Dwarves, having climbed Mount Shatterhorn in the Ironheart mountains, there he was befriended by Dwarves after he slew a giant Snow Troll, they drank its blood and roasted giant snow ram meat over its bones. Since then Dwarves from Clan Mazrimorg, visit every 27 years.

The Queen Cylathea, a description of her features, grace, kindness interest in butterflies and birds. The Queen often visits the Glass Guilds workshops and other artists and homes of those wounded men of the military. The Queen has taken a special interest in the Medicant trade of Physickers and Barbers.
Nearest to her heart is the good works of those of the High Faith that follow Eurinda. Her special interest is in the making of candles, her design and skill has impressed the Guild Master of the Chandler's Guild.

Prince Hieronidus, the King's first son and heir to Sarkund, a studious, well read serious mind to the point of pestering cleverness. An accomplished rider, swordsman, scholar of politics. No King could be prouder of a son.
Prince Hieronidus has begged to be able to visit and study with the ruler of Tatha Gorel, I think rather I would have him visit Besruhan and study the trade and Mercantiles of the Sea of Mhorec.

Princess Rebecix is his only daughter, at an early age, the Queen had her sent to study in Hanoreth, under the Great Ecclesiarch. There she learned of the High Faith and returned to us as a follower of Faya. So strong is her faith, she asked for a temple to Faya be built in the stormwerks. The Princess has put off suitors and courting until she is sure the Temple is more than just a shambles of stone. That time is now. I have arranged a series of parties and suitors to visit in the late spring. The Queen is beside herself in preparation and planning.

Prince  Vinzeni, youngest son, accomplished rider, hunter. Has heard too many stories of his Great Father Ulimar, has wanted to visit the Jungle, which the Queen has forbidden. According to his Uncle, he keeps a cool head, but is to intent on finding a way to do as he sees right. His Uncle tells me he has a mind for Tactics and strategy. His experience with the 3rd and 5th Regiments of Heavy Cavalry has brought him a certain respect of the veterans.
This message was last edited by the GM at 10:10, Wed 22 Feb 2023.
Gwynt Starcaller
player, 54 posts
Wed 22 Feb 2023
at 19:05
  • msg #98

Gwynt Starcaller Travel Aarn to Sarkund

Demarr read the penultimate letter with a buzz from the ninth one. The jungle, dangerous but interesting. Perhaps it was a treasure of mysteries or other types of people and treasures unknown to Sarkund. Perhaps it wasn't, but it did spark a good half hour of fantasy while Demarr imagined the armoured lizards, and other such things.

Lightly he wondered if he could use magic to perhaps make some of the trees of the jungle edible, or produce some threads that might be useful for other forms of production. Such enhancements would really work to enhance Sarkund's position amongst the other city kingdoms.

Starcaller observed however that there was a balance between the kingdoms, in the same way as between courtiers. Any one pulling too far ahead of the others may well be seen as a threat, and dealt with directly; military versus intrigue.

Demarr frowned at the awful thought and then shrugged all thoughts of such things off, as the curse of power.


The tenth letter actually included some other details about the king's family. It sounded interesting. Interestingly, Demarr, considered that some of the descriptions of King Galasius's children could have been applied to his own family.

The daughter, seemingly of strong faith may well be immune to his own magics, or at least resistant, and so his endearment to her would require good old fashioned charm. But Demarr considered some ways he could help the queen and her daughter prepare for courting. Few people in the land were more able than Starcaller to understand the true motivations of people and their inclinations and proclivities. The thoughts led him onto another train of thought, he could ensure those around the court were non-hostile, or even totally subservient to the king.

Though the revelation of such powers was perhaps dangerous.

Demarr finally reflected on the youngest son. Vinzeni. Perhaps he was Demarr in another life. They did sound alike. Demarr grinned with a sageness that was unearned in 'aged wisdom'.





Overall the talk of greatest fleets and ships exhilerated Demarr. Despite the journey ostensibly being monotonous, the mage had truly enjoyed his time. Even working as a sailor had given him some meaning that was quite alien to the highborn sorcerer. With the crew having been grown to like him, he also felt a comderaderie, however small, that had been absent from his life.

It struck the young man as to how absent his master had been. Or at least in any manner that would be considered paternal or indeed invested in his future in a strong way.  Perhaps the master sorcerer was required to train a certain number of students every year - but how would they even know that Demarr was a sorcerer? He had thought about such questions a lot, wanting a real and true understanding of magic, not just the superficial mechanism to alter the world to one's will.

He knew there were schools, and each had their own strengths and weaknesses but fundamentally all mages could cast spells and craft magical energies to their own will. Most  seemed to simply settle into their strength and focus on that. It made Starcaller wonder more: was his master of making plants grow? Or firing lightning from his hands? The answer sat uncertain in the back of the mage's mind - he doubted it.

Stacaller would unravel the secrets of magic, and explore its real limitations.
Gwynt Starcaller
player, 55 posts
Wed 22 Feb 2023
at 19:26
  • msg #99

Gwynt Starcaller Travel Aarn to Sarkund

There was no letter remaining, but as it was this day's letter Stacaller opted to move back to the deck and see what else he could help with.

He stood up, stretched his legs and then walked out to the deck. A deep breath of fresh air filled his lungs and he looked out across the ship and looked for Pillarhand. He wanted another sword lesson. Upon noticing him, Starcaller walked to the man and asked a moment of his time.

Pillarhand, I would appreciate that you spend some more time with me today and continue the tutelage. I will help with the ship's work today, but afterwards will be fine. If you wish to leave earlier, then I will be available. he was purposely ambiguous about the nature of the tutoring so that any overhearing folk would not know what precisely was involved.

After that, Starcaller walked to the first-mate with a wide and easy smile Have you another task that I may be able to help with?
Gwynt Starcaller
player, 56 posts
Wed 22 Feb 2023
at 22:57
  • msg #100

Gwynt Starcaller Travel Aarn to Sarkund

While glancing out at the sea, and looking around the ship Demarr noted the lack of birds currently. Then a thought crossed his mind. The bird, the glassware, the paintings and canvases and perahsp indeed the golden robe and other accoutrements. Perhaps these had been provided by the queen, whose interests aligned with the objects in his room.

"The bird... might be for her" he said outloud, musing to himself. Perhaps indeded she had instructed the alchemist to provide magical things for him.

Once returning to his cabin, he would don the robe, investigate the bird, and then ddo his best to paint something interesting. Perhaps one of the sunset scenes he'd seen over the course of the journey.
First Mate Osvali
Thu 23 Feb 2023
at 07:37
  • msg #101

Gwynt Starcaller Travel Aarn to Sarkund

Pillarhand is working with ropes and handing them to mariners who actually know what tjhey are doing, when addressed he turns while still handing up new rope.

Pillarhand nods in non-verbal agreement.

"Tis the decks and vinegar again today swabbie. Apparently the sea has seen fit in the last day to continue to put salty waters on our decks and all of our brass  and fittings.

Show me your hands. Well they seem fit, start at the stern and move forward, when you finish, see to the polish and the brass. When that is done you may retire for the day.

Answer me this first, can you tie me a half Witched wave knot, then be about your work
."



Hands a little sore, salt scrubbed from the work, his fingers tremble on occasion.

There are paints, and brushes inside a secure padded wood case. Investigation of the tiny falcon
statue reveals nothing new, it is the same as last he saw it little tucked head.

There are three canvas' in the back of the wardrobe. The application of paint goes about as well as Demarr thought it would go.



Later Pillarhand knocks on the door, waits to be admitted. When he enters and greets the passenger, there is a certain period of time for conversation, before they start.

Once started lessons in distance, timing, stance, and position of the weapon. This time Pillarhand has brought belaying pins, one in each of his hands, for... correction.

The tight quarters of the cabin add to the tension of the lessons, should small sharper weapons be employed.
Gwynt Starcaller
player, 57 posts
Thu 23 Feb 2023
at 08:07
  • msg #102

Gwynt Starcaller Travel Aarn to Sarkund

Swabbie, the only time in his life he'd been called such. But he supposed it was the way of things on the sea.

At the request to tie a knot Starcaller did his best to tie something of a knot but probably only managed the most basic one. "Show me..." he said after his first attempt, but before he got to work.

The day was arduous, but he was doing something else worthwhile also. It was a menial job but it had to be done and gave another sense of appreciation for the life at sea and indeed the requirements of sailing. Perhaps not much, but it helped a little, at least.

He did all of the work diligently.




His painting efforts were not great. Ironically, for someone who had mastered (to some degree) the workings of the mind, he was fairly poor at transferring his mental image - clear as it was - to a canvas.

Reflection had Demarr frowning and thinking that the problem must come through the transition of thought down his arm. For all things that Demarr did not lack, creativity was perhaps somewhere near the top.

Being bad at his task, however, frustrated Demarr a little.

He picked up the bird from the window and put it on his desk looking at it thoughtfully.

He then took the medallion and placed it around his neck. AT this stage he had become much less paranoid.






The training with Pillarhand went well and the tutelage was rough, but actually quite enjoyable.

During the practices Starcaller asked

What do you think about returning to your company after this mission? it came out somewhat breathlessly.

Throughout the training and onto the end he asked additional questions.

Thoughts on the lord marshall?


He then also finally asked, after sitting down and pouring them both some drink, and pssing some of the foots over to Pillarhand

Would you consider tutoring me further once the mission is over, if I were to arrange a chance of your circumstances?


Day in the life
Thu 23 Feb 2023
at 09:11
  • msg #103

Gwynt Starcaller Travel Aarn to Sarkund

The First Mate takes the rope length and slowly turns it, makes a loop, pulls and shows the tail.

After his swabbie can duplicate the knot in three tries, he is allowed to go about his duties.

Starcaller begins to see his hands change, the vinegar, the mop, blisters are beginning to form.


The medallion is cool to the skin, skin which is turning red where exposed to the sun, his face, now in the cool cabin, radiates heat. The tiny statue is still as it was sitting on his desk.



Pillarhand answers with a certain amount of hesitation.

"It will be good to see and be with my fellows again. While life at sea does not agree with me. Again, my thanks for the potions, my life is in the infantry, being with good, honest simple folk, men I know have my back."

Then comes the question about the Lord Marshal.

"My thoughts are, he is the Lord Marshal, sees more than I do, I imagine he would want me back to duty as soon as possible."

With the last question, after taking some offered bits of meat and bread.

"I can't say I would be much good to you. I am not an instructor of fencing or swordplay.
My methods are not for the court or for displays in gardens or against young Nobles.

My place is on the roads, in the villages and hamlets protecting the simple folk.

I mean to say, it would be an honor, there are far better men for that job than me, and they would be.. comfortable around the castle
."

Pillarhand rushed the
se last words, and reached for something to drink.
This message was last edited by the GM at 19:43, Thu 23 Feb 2023.
Gwynt Starcaller
player, 58 posts
Thu 23 Feb 2023
at 13:10
  • msg #104

Gwynt Starcaller Travel Aarn to Sarkund

Blisters, everywhere on his hands. It wasn't the first time, in reality but it was irritating no less than the previous times he had them. As he recalled, and perhaps embarassingly, the last time he had blisters was a few years ago in the Sorcery library when he'd been burning the candle at both ends to learn as much as he could about previous sorcerers and some histories of magic. A dedicated student he thought wryly.

Calloused hands were working man's hands and despite it perhaps being out of vogue for one of the court and high society Demarr had always beleived that rough hands belonged to those who got things done, and so he felt a small sense of pride in the evolution of his own form.

He was also getting sunburned. Again, another sign of people who worked out doors. Sailors, soldiers, merchants, travellers and outoorsmen always had a golden hue of the sun from their skin - and usually contrasted apparently to those who spent more time in doors.

Starcaller took some time to look through the contents of the room for anything that might resemble salve or care for the skin - he also spent time looking at how the sun affected pillarhand, and wondered if some of the vials he'd been given helped with such things.

The medallion was nice against his skin, but currently he didn't know its purpose.





Starcaller grinned at Pillarhand's reaction and nodded I , court is not the most pleasant place, especially for straight folk who prefer direct and talk that is not wrapped in guile or meandering sub-meanings.

It is why I would prefer someone of your demeanour. My purpose for learning swordplay and fighting is not so that I can prance with other nobles in flashy displays, but to make sure that should the unlikely situation occur where my life, or those I am to protect, is challenged then I will have as many tools at my disposal.

he chuckled again I also understand your reticence to be around the castle. he said and then paused a moment to take a bite, giving Pillarhand opportunity to say something.



After a short while, Starcaller acted purposefully reticent, and then eventually made it look like he'd come to a conclusive decision.

I'll be frank Captain, it is no secret that I am new to Sarkund and it is no secret that there are false people in any court. It is therefore wise for all people to make allies and friends of those that can be trusted.

It seems to me that a man with no desire to be captured within the walls of court would be somewhat immune to such things. This is partly the reason I would prefer your instruction over a court sword instructor. Secrecy is also quite important to me.

he let the thought percolate a moment while pouring another drink. He worked the bottle with a casual and practiced effort and was reminded of his younger times where his tenacity and frankness had always paid off to win people over.

I wish to make friends of good people, at least so I can better understand Sarkund, its people and even aspects of its industries and organisations. Most importantly, I want to be able to ask people straight, and have straight answers back that are untainted by the honeyed tongues of court.

I would ask it of you - but would also respect a decision to avoid such things, so the final decision is yours to make. But before you do, answer me one question:

Did anyone request you to make any observations or collect information about me that was to be relayed to someone?


He paused a moment, and leaned back into his chair, casually observing the man and his response. It was slightly unfair for Starcaller to make such requests of a man that shunned all subterfuge and intrigue, but it was also true that those types of people would be capable of providing the best, untainted information and perhaps followed a code that was less malleable by opportunists of court.

Starcaller had let the implication that the relationship would be reciprocal; it was, after all, useful to have powerful allies. He did avoid being so vulgar as to express the notion explicitly, however.


[Private to GM: Made a roll: Persuasion (if that's the correct one). I think it may also be worth adding in an additional role for CHARM here, because ultimately Starcaller really is purposefully complimenting Pillarhand, as a "straight man" who isn't a court fop. "He gets stuff done" and that is commedable.


22:17, Today: Secret Roll: Gwynt Starcaller rolled 11 using 3d6 with rolls of 3,5,3.  EGO.

]
This message was last edited by the player at 22:18, Thu 23 Feb 2023.
Captain Dedepio Pillarhand
Thu 23 Feb 2023
at 22:24
  • msg #105

Gwynt Starcaller Travel Aarn to Sarkund

"No."

there is a moment where the Capt take a sip and eats some.

"You are asking a man you have barely met and talked to for an hour, to sever his ties and change his life into something completely unknown. I know nothing about you, and I am not a lap dog."
Gwynt Starcaller
player, 59 posts
Thu 23 Feb 2023
at 22:40
  • msg #106

Gwynt Starcaller Travel Aarn to Sarkund

A twitch of annoyance from Demare but Starcaller quickly took its place.

No. He said, pausing a moment. Perhaps you're right. Then we continue as planned.

Demarr continued some conversation with Pillarhand for a short while after their exchange, and seeking to ask about more innocuous things, about Sarkund and the duties he does have in his unit. Eventually, he dismissed Pillarhand.



Afterwards, Starcaller intended to learn what Pillarhand was hiding, and so he decided that after having some rest he would take the information he sought.

What are the parameters of your orders related to me? he formed a thought in mind that would pull answers he sought. While resting, the mage felt the thought coalesce into a solid thought that he would use to take the information.

A small gesture and word,  helped focus the mind for Starcaller to reach out... He had time, to sit and delve into the soldier's mind.


[Private to GM: Starcaller will use mindscan to find Pillarhand, and then ask the question from the post to get the information that Pillarhand is hiding. His target for the spell will be enough to ensure he's not detected, and guarantee success., Ego +20 (undetected) +20 (pull memories) Ego +20 to ensure, +10 to be safe of success. So aim for 70]
This message was last edited by the player at 22:48, Thu 23 Feb 2023.
Captain Dedepio Pillarhand
Thu 23 Feb 2023
at 23:13
  • msg #107

Gwynt Starcaller Travel Aarn to Sarkund

The Capt. accepts the passenger's answer and answers his other questions.

His answers about Sarkund all from a common man life, his duties concerning his unit is training, marching, checking on various outlying communities and solving problems with labor of his unit or any materials he has like carts, wheel, spare axles, spare mules.



With Telepathy the question: What are the parameters of your orders related to me?

The Lord Marshal ordered that

Do not reveal any of what you are ordered to do, speak only of the Lord Marshal.

the passenger is to be observed for reaction to and reported back on:

Seasickness, offered potion. Watch reaction to Potion
Hobbies or interests
Reaction to the officers of the ship.
Practices of the High Faith.
Reaction to all the comforts and provisions placed in his cabin
Foods/meals favored or disfavored.
Any references to his past or references to places, people he has known

Place these items in his cabin, this Falcon statue where it is not likely to be found.

Do not ask questions
Do as he requests.

Gwynt Starcaller
player, 60 posts
Fri 24 Feb 2023
at 08:29
  • msg #108

Gwynt Starcaller Travel Aarn to Sarkund

Demarr danced in the mind of Pillarhand, and frowned at the notion that he was indeed to be spied upon. Some of the questions were innocuous enough, but some set some alarm bells for the young mage. Indeed, as he wanderd through the plane of the mental, Demarr could hear his master's warning become more crystalline in its memory.

Food and meals. That was an innocuous question. But about his reaction to potions, officers and his background, now this was something else entirely. Genuine curiosity perhaps, but it felt more like leverage to Starcaller.


Starcaller, annoyed by his ostentatious welcome being marred with the efforts of some at court to already reveal things that shouldn't be revealed, pushed deeper into the man's mind, resolved to take any advantage he can.

"Who gave you the order?" was his first. Starcaller felt areas of the man's psyche form into tangible things he could extract, directed by his own presence.

"What are the charcteristics, physical, behavioural, and social of. The king, the queen, the lord marshal, and any people of high standing at court; including the person who gave the order.

And finally. What is your understanding of the reputation of these individuals, from direct experience or more secret hearsay
Captain Dedepio Pillarhand
Fri 24 Feb 2023
at 08:40
  • msg #109

Gwynt Starcaller Travel Aarn to Sarkund

"Who gave you the order?"

Queen Cylathea

"What are the charcteristics, physical, behavioural, and social of. The king, the queen, the lord marshal, and any people of high standing at court; including the person who gave the order."

They all have the best interests of the Kingdom at heart, thye seem smart, they seem to be be washed and clean and well fed.


What is your understanding of the reputation of these individuals, from direct experience or more secret hearsay

That as Nobles and Royals they bear the weight of the welfare and safety of all their subjects, that tough decisions have to be made, yet they share the products of farming, trade with all they can reach. The military having the longest reach.
Gwynt Starcaller
player, 61 posts
Fri 24 Feb 2023
at 08:43
  • msg #110

Gwynt Starcaller Travel Aarn to Sarkund

The final question Starcaller wanted the answer to was. What does the queen, the lord marshall, the king and their children look like


After he got the answer to this, Starcaller backed out of the mind of Pillarhand, satisfied with his new understanding. The Queen asked.

It did lead to more questions and Starcaller had to contemplate the answers. Was Pillarhand the queen's man, more than just a subject? Or was he just a loyal solder? the latter seemed more likely. The first seat mage had obviously provided the items for Starcaller, and the nature thereof was known to the queen but it was not clear whether the mage was also part of this information gathering.

Fundamentally, the truth was this: The Queen wanted information about the man, some of it was innocuous - perhaps she wanted to know the type of upbringing Starcaller had and perhaps some was leverage. But now that it was revealed it was indeed the Queen requesting the information Starcaller felt that it could well have been genuine curiosity.

Like it or not, Starcaller was bound by the request and wishes of the queen.

He sat up and chuckled at a thought he had.

[Private to GM: 08:50, Today: Secret Roll: Gwynt Starcaller rolled 7 using 3d6 with rolls of 3,2,2.  deduction.]
This message was last edited by the player at 08:57, Fri 24 Feb 2023.
Captain Dedepio Pillarhand
Fri 24 Feb 2023
at 08:46
  • msg #111

Gwynt Starcaller Travel Aarn to Sarkund

What does the queen, the lord marshall, the king and their children look like

A description of each is provided, the description is rather undetailed of the King, Lord Marshal  and the children.
Gwynt Starcaller
player, 62 posts
Fri 24 Feb 2023
at 17:40
  • msg #112

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller rested the remainder of the night, careful not to tax himself too much but now that he knew the nature of Pillarhand's mission, he realised he had perhaps been too eager to win people over. Mentally, he chastised hismelf for being somewhat foolish and young minded on the  phase of his life. Wisdom would come, Demarr was re-assured, but it had to be earned through experience and at not too high a cost.

It was true that the mage would need to assemble a group of people who would become loyal to him and it was only he in the whole land of Sarkund, perhaps, that could command loyalty beyond any doubt. At least the Mage Gwynt Starcaller could make a spy of any person, and that was to his advantge. All such considerations were also likely to be a part of the Court's mind right now.

"Who Is Gwynt Starcaller?" some of them would be asking undoubtedly.

It made him look at the ceiling of his cabin and recount everything he may have revealed over the past ten days.

He was not seasick, that revealed nothing other than that he could have been familiar with the seas - though Starcaller's attempts at helping the cruew had settled any debate about that. He was no sailor.

Hobbies and interests. Books and swords. An interest in Sarkund also. Meaning that they would know he wasn't from the area. Starcaller's lack of sword skill and request for tutelage also revealed his lack of ability and weakness, but at least reflected a genuine interest. It also suggested that Starcaller felt that he would need to defend himself at some point, and that perhaps his magic would not be sufficient to help. This would not do.

Reaction to officers: it certainly had not been acquiescent but there was a healthy respect for the Captain's sovereignty that Starcaller had shown. Could it reveal his high birth? Would it do a better job than his accent?

Regarding comfort and preferences about food and such. The mage had shown no fear of discomfort, nor had he displayed any proclivity for particular food or drink.

The thought caught Demarr off-guard, and he realised that he had never truly formed preferences for foods or drinks, nor had he ever shunned or coveted comfort. He ate what was given him, drank what he needed and simply suffered when needed to achieve his goals.

The final question was about Starcaller's origins. A family that could be leveraged against him, and something the mage would never allow. Despite warnings from the master, Demarr had made contact with his brother and kept their relationship a secret. Was the queen just curious, or did she want leverage? Either way, she would not know; queen or no.




As Starcaller recounted himself, and then tried to sleep, his mind was racing at the prospect of all that was revealed. He couldn't sleep until he had fixed a small problem.

He closed his eyes and reached out to the mind of Pillarhand and rectified

When you are asked by anybody (except Starcaller) about the nature of the tutelage with acquired sword, you will answer that it was purely curiosity (of Starcaller) to determine if there was any significant differences between the styles of Sarkund and Aarn; and that Starcaller's proficienty was quite good, albeit reluctantly displayed. The reasons for it was to gain familiarity with Pillarhand, and pass some time with engaged activity.


[Private to GM: I tried to be as precise as possible with the spell's instruction.

- tutoring did happen
- it was mostly general and light curiosity about stylistic differences
- Starcaller has good ability with a blade ( I really know that this is somehow going to bite me in the ass)
- The sword was bought for this purpose.


I really want to convey that the tutoring he asked, wasn't really for "learning how to use a blade" or that "starcaller was bad" but more something that would be used as a tool to befriend pillarhand and graciously give the soldier something he could do without worry etc.

This spell will be cast at  power (150) to deter any dispel attempts and remove a chance for breakinout.

]
This message was last edited by the player at 09:21, Sat 25 Feb 2023.
Gwynt Starcaller
player, 63 posts
Fri 24 Feb 2023
at 17:57
  • msg #113

Gwynt Starcaller Travel Aarn to Sarkund

The following day Starcaller woke, sleeping perhaps a little longer than normal to ensure he was rested enough to function.

He had resolved to complete a number of tasks over the next days, and would perform them diligently.







1) Read letter each day
2) He will paint a second painting, taking many days to perfect the image as much as possible.  (Extra time) and use everything he can of the equipment he's been provided (presumably good quality). This image will be of the bird represented in the statue.

3) He will use his magical sense, to discern all of the magical items in the room (all categories at least).

4) He will write a letter to the Lord Marsal, that he will hand to Pillarhand, thanking him for the escort back to Sarkund, indicating his attitude, behaviour and sense of duty were exemplary.  [Private to GM: I can write this out fully, if necessary]

5) Starcaller will write an account of his journey, thoughts feelings and observations of the journey from Aarn to Sarkund (updating at the end of each day). Written to offer it to the Queen, king or first seat mage should they request it. It will be a complete account, but not reveal his own activities. [Private to GM: I can write this too]

5) He will continue to offer himself for duty shifts when he has any extra time available.

He will also be careful not to overwork himself with magic.

Portent
GM, 62 posts
Sat 25 Feb 2023
at 07:43
  • msg #114

Gwynt Starcaller Travel Aarn to Sarkund

Letter 11
Fine script, grass green ink on stark white, rough edge, thin paper fibers.

From the Queen, opens speaking to the reader.

This letter should find you out at sea, eleven days from Aarn. I wonder how you
health is holding up, what you are doing when you are reading this letter.

What follows next is a description of Rooms and facilities that have been made
available.  The apartment has four rooms, Bedroom, Library, Sitting room and
Servant/kitchen. The rooms are described in lighting shades, angles and position
of lanterns and candelabrum placement. A new tower is being constructed, it
will be done in about two decades.

Description of furniture provided.

After that a discussion of what measurements will be needed for clothes you will
need. The library has been stock with new bound books for journals and writings,
any books you would like will be ordered.

The letter ends with a small picture of a falcon, statue, with a head looking forwards, raised, eyes open.



After the letter is read there is a small chirp sound from somewhere in the cabin.
Gwynt Starcaller
player, 64 posts
Sat 25 Feb 2023
at 10:32
  • msg #115

Gwynt Starcaller Travel Aarn to Sarkund

Demarr heard the chrip, and his eyes went wide, with some slight delight. He laughed out loud and inwardly chided Starcaller for his paranoia. He did wish it to be so innocuous, but somehow Starcaller held ground.

Starcaller rose, and headed to the place he heard the chirp, to look for the statue. He didn't know whether it would still be a statue, or have transferred into a real bird but he sought to bring it to the desk while he penned a response to the Queen. In the back of his mind, Demarr, imagined a Master Sorcerer having to chase around a bird in his own cabin, and chuckled.

Upon finding and relocating the bird, Starcaller sat to write a letter in response to the queen.

"

Queen Cylathea,

I am very pleased to read this letter, directly from you. It has indeed been eleven days and despite a cold spell with some rougher weather the journey has been uneventful. From conversations with the sailors and captain, I know there is some hope that our journey will not lead to any troubel and so I thank Saaltus and the skill of our captain for our good fortune thus far.

Similarly, all the provisions have been wonderful and once again I must thank you for providing me so well.

I must also express the happiness I feel in anticipation of arriving to Sarkund and making acquaintance with yourself, The King, and everyone. I also hope that my role will aid you and Sarkund itself.


He wrote, conveying graciousness and humility that one might expect. In reality, the sentiment was quite true; these were the signatures of polite society but with the sincerity Demarr hoped for a good life, where those around him (and himself) could live with optimism and a look towards the greater good rather than the guarded and cynical life that Starcaller expected.

Stacaller paused a moment and then considered the next section of his letter. He would give some information, and continue to convey his guileless attitude to her highness. It was better to omit information completely rather than refuse to provide it, and draw light upon any secrets that may be present. Admittedly, he had few, but it would be better to set early expectations that he did not talk about his work, his heritage or anything else sensitive.



Journeys at sea can be long and so in efforts to keep busy and be helpful I have taken opportunity to help the WindSplitter's crew with some of the needed tasks; I have little experience with such things, but do what I can to help. The rest of the time I do what I can to keep busy or prepare myself for arrival.

Some time was spent painting with the items you had provided; though, it is my belief that any artistry I was gifted was not meant for canvas. However, I endeavour to do better with each attempt.



He spoke about his activities, purposely leaving out the mention of swordsmanship to avoid over burdening her royal highness with all the activities he did poorly. Indeed, with the information Pillarhand would provide, and his own penned letter, it would perhaps sway the queen to believe that Starcaller was humble, unabashed by his lack of mastery and knowledge in some areas but capable in unexpected areas, and to an unknown degree. He felt it would help.


He noted the map and layout of the room, with items and areas and at the mention of a tower, he wondered if she was implying that the tower would be his own. Two decades, that implied the Queen expected his long stay - as might be obvious - and increased Demarr's optimism.

"Again, I thank your graciousness and hope that once settled, you will visit to discuss matters of kingdom, the future and my service.

Regarding library, I will admit that my appetite to learn is formidable, and so I would love to collect any books related to the following topics: Magic, Histories of Tornathian League, with special interest in Sarkund, Books related to ship building, sailing, trade. The local fauna and flora of Sarkund as well as the Ulimar jungles. If there are any documents or accounts of the Sarkund royal court, families and merchants and guilds of the area, that would be splendid. Of course, glassworks, chandlery would be most welcome, also.

Finally, I would ask for a book of the faith, but feel this would be best done in person.



Starcaller thought that the overarching sentiment of the letter was correct. Humble where required, assertive here and there, but ultimately genuinely expressive of Starcaller's desire to assimilate into Sarkund's way of life.

It was true that one might see requests for information about the kingdom as an admission of ignorance, but perhaps more astute people would see it as him being resolute in his preparation to do good work. At least, the mage believed his mannerisms, speech, vernacular and general lack of awareness of some customs of Sarkund would reveal his foreign-ness. Perhaps a necessary evil if he didn't want to spend an entire life pretending to be someone else.




He signed the letter, and then rolled it to make a seal, and offered it to the bird. Afterwards, he went about his plans to discover the precise nature of the magical items in his cabin.


[Private to GM: After writing the letter, he will use detect magic to discern the nature of the magic on the robe and medallion, and if it won't tax him too heavily, the bird and the vials.]
This message was last edited by the player at 08:04, Mon 27 Feb 2023.
Portent
GM, 64 posts
Mon 27 Feb 2023
at 08:17
  • msg #116

Gwynt Starcaller Travel Aarn to Sarkund

The tiny statue is retrieved and brought back to the desk and under fill light examined.

The tiny statue has changed, it remains a Falcon, however the position has changed, instead of its beak tucked under a wing and eyes closed as if asleep, now, the position of the falcon is up upright head, looking up, eyes open and wings ruffled and rotated up and spread into a quarter position.



Demarr:
detect magic to discern the nature of the magic on the robe and medallion, and if it won't tax him too heavily, the vials


       Robe, 4 Charges: Safe in Intense Cold + Armor 4 DEF 1/2 weight
  Medallion, 4 charges, last 1 day, Breath Water + Swimming +5m
Tiny statue, Transform, cosmetic, Trigger, letter seal broken + Images +2 PER, Normal Hearing
      Vials, 12 Charges, last 1 Day, Immune: Motion Sickness, Limit Does not work on target if Magic Roll other than Alchemy is possessed
 Ink bottle, Extra Space, holds 10kg.
Plates and covered glass dishes, Preservation + Immune: Cold

This message was last edited by the GM at 08:18, Mon 27 Feb 2023.
Gwynt Starcaller
player, 65 posts
Mon 27 Feb 2023
at 18:45
  • msg #117

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller smiled and then placed robe in preparation for wearing - while working it wouldn't be required, but if a cold spell occurred again, he would wear while outside.

Instead, he washed and prepared himself.

With the medallion and robe was was mostly safe from the elements. Though admittedly, he should have detected the magic before hand and perhaps used it for the cold spell. The mage held onto the stague for a moment and then tried to listen out to the words on deck, seeing if he was able to hear things more clearly.

After washing, the mage then began to pen a letter to the Lord Marshal, thanking him for Pillarhand's service. Upon completion he would back fill a journal log of his journey thus far. All details of his own activities would be omitted in favour of generic non-commital phrases, but his time with the others would be explained without obfuscation (except the details of how proficient his bladework was).

Alright little friend he said talking to the statue, Let us finish these letters and then we can go and help the crew with more work. It wasn't long until he finished writing his account of the trip, being detailed where it benefitted him, so that the queen would have a good account to read. All people were referred to indirectly, without names, as was the ship. Nor were any specific locations mentioned. Starcaller felt it prudent to protect those involved in the risky journey - and be clear with the queen that sensitive information was kept as such.

Before offering himself to the chores of the ship, Starcaller decided to visit the captain. Initially, he expected the man would call upon him - or had other things to do and so would prefer not to be disturbed, but after so many days at sea, Demarr thought it prudent to initiate an encounter and get to know the man more.

The reality was that the mage had not really anything specific to ask him. The captain was simply the king of the ship, and was the vessel for his own arrival in Sarkund. Demarr expected they had little in common - both in personality and life's expectations. Previous nights had also soured the old-salt's image, as well as the treatment of Pillarhand. Either way, it would be worth asking some questions.

He walked to the cabin, and rapped his knuckles on the door. "Captain, I wish to speak. he said evenly into the wood of the door.
"It is a very well crewed ship you run here. But why were you chosen? You specifically? What makes you better than the other men?

Have you been charged with such tasks previously? How were you first approached?
these were questions he wanted to ask. But he also wanted to ask about the journey.
Did you have any problems on your journey to Aarn?

Have you sailed east, past the jungle?
these were all questions he rolled into an overarching conversation, in as conversational manner as possible. Demarr did not want the captain feel as though he was being interrogated, but similarly, wanted information about the man and the journies he had taken.


Afterwards, the mage stepped out onto deck and looked for the first mate. "Ho! I am here to help some more. he said to the mate, expecting very much to be sent to clean the deck once again.
Captain Igmar
Tue 28 Feb 2023
at 09:54
  • msg #118

Gwynt Starcaller Travel Aarn to Sarkund

The door opens and the Captain is surrounded in a wreath of smoke wisps, in one hand he has a long pipe.

The cabin behind him is dark, there is a smell of a tobacco blend that Demarr has not smelled before, and there is a slight sibilant hissing.

The Captain look one way out the door than another, grabs his passenger and drags him into the room, slowly shutting the door.

He takes a few steps to one side, then take a twig and it lights, slowly as Demarr's eyes adjust, there is light, it comes from the flow of embers in a brazier. That twig the Captain lights, he puts the flame to his pipe, he then sits cross legged down onto the floor, on some kind of carpet, he gestures Demarr do the same.

"You are an honored guest on my ship. I allow you one question after that you make a knot as I require.. (tosses a length of rope)

I was chosen because the Wave Splitter was the fastest ship at anchor in Sarkund.

"Make me a half Witched wave knot."

With that knot made, "Aye, I have had such tasks as all in the ports of Tornathia know the Wave Splitter."

Takes a deep draw from the pipe.

"Tie me a full Rose anchor knot."

When the passenger is unable to make the knot, the Captain grunts and motions to th door, "Leave."
Gwynt Starcaller
player, 66 posts
Tue 28 Feb 2023
at 13:12
  • msg #119

Gwynt Starcaller Travel Aarn to Sarkund

The conversation started well but at the second knot Starcaller was promptly dismissed. Demarr felt a flush of heat rise up in him and the anger came quickly, indeed it was a long time since anyone had ever dared to speak to him that way or had reason to. What was most irritating, though is the undue expectation of Starcaller's ability to work the tasks of a sailor; Starcaller was not a sailor.

The man was too used to getting his own way, unchecked. While Demarr did not doubt the man's capability or aptitude for a sea-borne life, or indeed the mechanism of challenging people to be better he thought the request was unfair. Vindictively the sorcerer thought of parallel situations where the roles were reversed Then touching on petulance went on to the fantastic idea that he could show his own real capability by having every member of the crew tie the knot and bring it to the cabin. It was something, he suspected the man would be more appeased by, and a mechanism to earn respect of the severe Captain.

The fantasy played out in his head, and soon Starcaller realised it was Demarr's youth that had resulted in such petulance, considering the outcome of the situation he indeed would have gained the upper hand but fundamentally the captain's respect, or well-wishes were not important. A better dispositoin would be better, of course and indeed having a Captain as a contact would be something he woudld achieve in the immediacy of their trip and his arrival to Sarkund it mattered for nothing. If he arrived safely, it was done.


TRhe only Men worthy to listen to, are those others follow that was the sentiment, wasn't it? Men must be tested. There was a strong feeling of irony in this sentiment as Demarr looked upon the captain.

The mage had paused, regaining himself before replying. He evaluated the idea of threat, counter-testing, or indeed just reaffirming that he was no sailor but in the end just chose stoicism.

A face neutral. As you request and then he left.




When he arrived on deck, Demarr still hung onto the annoyance. Granted his "test" had been somewhat less violent than Pillarhands - and it was of course the captain who reigned supreme on his own ship - but he had failed. Failure was not a familiar feeling for Demarr.

He breifly considered returning to his room bit instead sought out the first mate. "I'm here to help... and would request that if you can spare a man after my work I want to know every knot you require for sailing. it irritated him to ask, almost like submission to the Captain's test but Demarr would not spite his own learning for the sake of such things.



AFter his ship, he would ask the sailor sent to his room (shouold it be done) to show him every knot until Starcaller could perform every one by name. He would then ask the sailor to provide a full account of all the tasks required of a sailor, precisely and completely.

All the gentleness and light charm that the man often employed was removed from the request  and in this endeavour Starcaller ruled.
This message was last edited by the player at 22:41, Tue 28 Feb 2023.
First Mate
Wed 1 Mar 2023
at 06:30
  • msg #120

Gwynt Starcaller Travel Aarn to Sarkund

The First Mate looks at the passenger, then looks at where he came from.

"I expect'd you short'r.

Next time, you see me before you pass mid ship. Not one foot beyond without you askin me permission.

Get down to the Carpenter shop, get the wire brushes, report to the anchor. After I hear the brushing and grease mop of the anchor done to satisfaction, you may mop the aft castle then retire.

It takes a land lubber years to learn the proper use of knot on a ship for all duties and conditions. I will instruct Ribertes to show you every knot needed.

Now unless you have more urgent need to waste my time, get to duty
."
This message was last edited by the GM at 06:31, Wed 01 Mar 2023.
Gwynt Starcaller
player, 67 posts
Thu 2 Mar 2023
at 08:28
  • msg #121

Gwynt Starcaller Travel Aarn to Sarkund

It wrinkled him a little, again. It seemed all mariners had a rough edge to them and perhaps it was indeed their life. But it was rare that anyone had spoken to Demarr in that fashion, and indeed it grated him.

Without a word, he left the man's presence and got on with the work.

"I' Expected'd you short'r implying the usual break from protocol would be met with a more severe reprimend. Interesting.

He got on with work though, the repeated motions of the work was actually quite nice in a way, simple, without complexity but meaningful. There were no immediately life threatening consequences of failure, and it did help to give him an appreciation for things he had not once considered in his life before a fortnight ago. Who'd have guessed the Anchor would be greased? But it did make sense.

The deck became more obvious once you sailed for a while. Despite all the water, salt got everywhere, it made things sticky and encrused into anything it could Keeping things spick and span was perhaps the right way to do things. Starcaller also considered the crew, the tasks kept people focuse dand prevented idle wandering.

"Perhaps I didn't fully appreciate Saaltus and his ways before he said to himself while scrubbing the anchor.

He had greeted the carpenter while picking up their brush, having at least established some kind of rapport on their first meeting, he assumed.



AFter his work, Starcaller would continue his daily objectives of writing a journal, ablutions and such. He was eager to read the next latter also.
Nuci
Thu 2 Mar 2023
at 23:11
  • msg #122

Gwynt Starcaller Travel Aarn to Sarkund

There is a knock at the door, one knock.

When allowed, a mariner steps in and closes the door behind him.
The man in middle aged, deeply tanned, scarred with two fingers on his left hand missing finger above the first knuckle. His hair is sun bleached, wild, what sticks out under his hair tie.

His voice is somewhere between a dog growl and exhalation of a tired horse.

"Sir, First Mate says I be here to teach knots, all knots in use aboard ships, meaning the Wave Splitter. He was very clear on my instructions."

When prompted Nuci begins, he produced two hemp rope lengths and begins to rattle off knot after knot.

If interupted or asked a question, "I was order to show you every knot in use. The First Mate said that no questions were to be answered, just after my fashion, I's was to give names and tei the knots, then return to my duties."
This message was last edited by the GM at 23:13, Thu 02 Mar 2023.
Gwynt Starcaller
player, 68 posts
Tue 7 Mar 2023
at 07:26
  • msg #123

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded. Rough mariners he thought. But still he acknowledged the man's orders.

Demarr followed the knot making as best he could, committing to memory the names of them. He didn't know how many there would be, surely not more than he would exepct: how many ways could you tie a knot, he thought to himself. They all do the same thing, or so he thought.

Once completed Starcaller said Show me again. and repeated the process until he could do them all, or until the man insisted on leaving. What slightly irritated Starcaller is that there was no indication as to what these were useful for.

I also think it was implied by the first mate that if showing the knots, you were to indicate what their use was...." he said, gently while mimicking the knot tying.




The whole process was quite unsettling for Demarr, he was not used to this kind of rough encounter with low-born people, nor was he used to being incapable at anything. The rough attitude of the mariners, seemed really to go against the majority of his experience as a youth where he was quite able to get the things he wanted without even uttering a single magical word.

In his indignance he would have the entire crew sit on deck with him for days and teach him everything there was about sailing until he could call himself such, if it didn't imperil the crew and ship and himself. But again these were Demarr's fantasies to relieve his own ego.

The situation as it was, this simply kept him occupied, allowed him to learn new things and understand the world just a little bit more. He didn't need to bully these men into acquiescence, and so he would take this as it came.



Once the session was over, Starcaller would read the next letter.
Nuci
Tue 7 Mar 2023
at 08:26
  • msg #124

Gwynt Starcaller Travel Aarn to Sarkund

"My specifics, I show'n all knots used aboard the Wave Splitter. First Mate said one time through, no more. I done it.

I'v had but simple words to meanin'. No more... to the explanation, by way of the First Mate.

May I take my leave
?"



The daylight still had some waning hours to it.
Gwynt Starcaller
player, 69 posts
Tue 7 Mar 2023
at 16:39
  • msg #125

Gwynt Starcaller Travel Aarn to Sarkund

You may leave, yes. Thank you for showing me he said jovially.

Starcaller then practiced again to see how much of the information he'd retained but decided that all the gaps could be filled with sorcery. A useful skill that could take years off his education.

After attempting the knots once again, the mage collected his mind to a pinpoint, and then felt its focus shift to that of a familiar mind. The first mate. He linked the mind and felt the familiar presence.

"What are all knots used in sailing, their tying and when would one use them?" his mind danced around the concept of the knots he'd just viewed from the sailor. The concepts were crystalised as individual questions he wanted to know.  What are all the knots you know, that are required for sailing? was the first How do you tie each knot? came the second, and finally When and why would you use each knot? as the knowledged danced through Starcaller's mind, his hands recreated the motions to mimcik what his mind's eye saw.

Afterwards, he was unable to resist the curiosity. What are your thoughts on the guest?

After he had further practiced, he would make for bed, after writing his journal entry and sleep.


[Private to GM: Telepathy: Questions posted in the post, will do this without knowledge of the spell-castee and to a sufficient degree to have perfect resolution of his knowledge of knots.]
This message was last edited by the player at 16:40, Tue 07 Mar 2023.
Sorcerous answers
Wed 8 Mar 2023
at 06:17
  • msg #126

Gwynt Starcaller Travel Aarn to Sarkund

While the knot maker had been clear in use of mariner knots, as Starcaller does his review, he begins to wander a bit from the path, soon his recall of specific knots and simple combinations begin to be mixed.

Sorcery is seems was not used in this endeavor and the knowledge while fresh, was fading. It seems that nothing could displace the need for years of practice, failure, retry and instruction, just as all things Starcaller had seen Demarr learn.

First Mate Osvali' mind was becoming more familiar to Starcaller, there was a texture, an almost tactile feel to the way his thoughts ebbed and flowed. The Sorcerous power that flowed over the ship made a recognition of the mind and, once made, brought into clarity the very levels of his thoughts from current to memory to depths beyond the conscious, to the place of symbols.

It was not as if the world could be seen passing, here in that part of memory Demarr looked at.
Demarr had been taught how to elude the triggers, the trips, of the mind seeking anything out of place or disturbed, having not itself ordered such activity. Then the paths of memory opened and memory held all the answers,it was a matter of fetching them by Sorcerous will.

 - What are all the knots you know, that are required for sailing?

The Sorcerous will reaches out and the mind orders the answer into a list of knots in their finished and complete state. It would seem that there are dozens of knots that are known and they compare to all the knots shown to Starcaller.

 - How do you tie each knot?

The language used is colorful, lots of references to animals, body parts, situations, storm terms. In turn, each knot anatomy is described.

 - When and why would you use each knot?

The mind organized the answer in a particular order. Weight of object, type of weather knot exposed to, injury sustained to body, type of rope as medium, time. Memories of each combination of need and the book of knots flipped through and selected. The book was last and so the pages were not ordered and flashed as they were flipped forwards and reverse-wards.

The matching of Demarr's memory as shown by the unknown and meandering unknown system used by Nuci with the clear order of the First Mate, near impossible to follow.

 - What are your thoughts on the guest?

He takes too many liberties with the crew and the Captain. He walks around and talks down to every crew member on this ship. He chaffs at being told the smallest of things and at orders to do the smallest of tasks. He is a land lubber without the faintest clue of life in the brine of Saaltus. He seems like a weight is on his shoulders to prove himself. Someone in Sarkund must have moved a mountain to snatch him up in Aarn to bring him to Sarkund. He is not a fighter, not a mariner, nor a merchant, not a tradesman, perhaps a clerk artist? He dos carry himself well, perhaps the girls of Sarkund will like him. He is not Aarnese, nor does he speak like Tatha Gorel or Sarreshar. I am ordered to do my duty, yet indulge the boy. I too once was a landwalker  before I was a deck walker, there was I time when I knew nothing of the Deep Fathers, Saaltus,  perhaps the Bounteous Lady has put him here in order he ripens.
May the High Faith protect him until he finds his true path, for it is not at sea, or at least not now.


More loop making, cross stitching, then soaking his hands in fresh water before sleep.
Gwynt Starcaller
player, 70 posts
Wed 8 Mar 2023
at 07:15
  • msg #127

Gwynt Starcaller Travel Aarn to Sarkund

The knot tying went worse than he wanted. The clarity was there, but still was bounded by the limits of his own memory. Even through the convoluted mechanisms the man had for remembering how to tie knots - which made sense in a way - it was hard to remember that many knots in such a short space of time. It was his own mind's failing, rather than that of the magic, he concluded.

The overall analysis of Starcaller was interesting, and painted entirely the wrong picture. He decided it was best to reconsider the way in which he interacted with people. The things that struck the mage was, the mate could potentially deduce where he wasn't from based on how he talked; that he is considered a fop, or boy of sorts and that he speaks down to the crew. Did he? It didn't seem to the mage that he spoke in any way that was demeaning or somesuch, but perhaps this was an inheritance from his life as a Hind.

The most striking observation was directly related to what he was not. A warrior, merchant, sailor or anything. To be defined by what you are not was somewhat gauling and it made the mage consider deeply what he was indeed.

After a short while of reflection and consideration Demarr realised that what he really was - was unprepared for this life.  A Sorcerer he may be but other than the magics of the world almost all of his life experience had been inside Aarn or the Hind estate - knowledge more than anything else, and even in that domain perhaps not generalist.  It was the far cry from the adventuring spirit he'd been born with.


What was it he was to do for the King and Queen, and their family? Well "serve" was the answer. But how to do that, he supposed he would not find out until he arrived and spoke with them directly. But realistically, what could he do to help? He wondered until sleep took him.




The next day, he opened the next letter.
Wake and read
Fri 10 Mar 2023
at 06:00
  • msg #128

Gwynt Starcaller Travel Aarn to Sarkund

Demarr wakes, the sun is coming through the windows and strikes all the colors of th e sheets and reflections of the glass wares and a little from the mirror.

The next letter waits

Letter 12
Fine script, grass green ink on stark white, rough edge, thin paper fibers.

This letter describes various birds. Names, coloring, feeding habits,
Then there is a bit on 'birds' from the Ulimar, describing a series of flightless birds, with feathers and of various sizes, many have not been named and seen only in glimpses inside the Ulimar.

There are passages describing large enclosed glass aviary that houses over 31 different types of birds.

At the cracking of the letter's deal, there is a small chirp, Demarr looks up, on his desk is
the falcon statue, whose position has changed again, the wings are outstretched to its maximum and the legs are bent to make the statue look as if it is about to leap to flight.
Gwynt Starcaller
player, 71 posts
Fri 10 Mar 2023
at 19:45
  • msg #129

Gwynt Starcaller Travel Aarn to Sarkund

The text had changed, and given the focus on birds Starcaller assumed it was the hand of someone else. Though who precisely it wasn't clear. The queen's interest in birds had already been made clear and so he thought her scribe could have made the letterings.

Another chirp caught his attention, and the sorcerer enjoyed the shift in its stature. Indeed, as it opened up - a staged process - he thought that it could perhaps be a messenger bird, but only once they were close enough to Sarkund for it to make sense. Until then, he would observe  the change with each coming day.

Demarr didn't feel like helping with the ship that day and so he reserved himself to continuing his painting efforts, reusing canvas where he could, in the hope he could create something at least half way reasonable. He used the bird as his muse, and spent the time focused on making the colours and shape as realistic as possible.

After a while he would continue to write the journal, as he had been doing for days, stowing them with the letters he'd written.




Without much in the way of reading material or directly prescribed goals Demarr found it difficult to sit in the cabin for so long, he considered how long he'd been at sea and suspected that his disjointedness from the crew meant that he had time to sit and feel the isolation. It was made more apparenty when he understood the crew's view of him. An altogether alien feeling. But he would persevere.

A smile cocked on the side of his mouth as he considered the idea of finding a mind in a library somewhere at the Hind estate, or indeed Aarn itself and then forcing the person to read books at his leisure. He would be able to read the book from a great distance. The idea  of remotely using somebody as a reading vessel amused the young mage considerably, and it was tantalising. However, it did lead his train of thought to something more directly useful.

Starcaller went to the desk in his room, and sat in it, closing his eyes and beginning to feel his mind expand, out it went into the the swirling and amorphous mass of blues and greens. Colours flashed and moved, concepts came into existence and then swirled out into nothing again like whisps of smoke on the plane where minds existed. Brights spots dotted everywhere, stronger in some places and weaker in others. Demarr knew that these were the consciousnesses of people and creatures. While he could feel the presence, no information about placement or the nature of the minds was apparent until he brought his mind closer, to zoom in on ones that seemed familiar.

The sorcerer continued to expand his own consciousness, untli the vastness of the world started to become dizzying, he knew what he wanted though and this ensured that his mind would not be lost to the aether.

where are you all... he asked himself when his mind had expanded to miles around the vessel on which he sailed, a beacon of light on the otherwise amorphous landscape.

His goal was clear, he wanted to identify nearby ships and find a mind within the area around the Wavessplitter that was closest and zoom into the captain or mate. He would link minds, and then use it to find their course. Then, he could pull their intentions from their mind.

Is anyone following us?E he would determine, and if it was concluded that they weren't he would probe their mind for information.

Starcaller felt the goal coaleace in his mind, and reigned supreme in his domain.


[Private to GM: For mind scan, i believe the spell modifier is -7

I would like the full effect of mind scan, so it's undetectable and I can determine precise location as well as cast any mental spells through the scan.
]
This message was last edited by the player at 06:48, Sat 11 Mar 2023.
the Sea of Storms
Sun 12 Mar 2023
at 08:01
  • msg #130

Gwynt Starcaller Travel Aarn to Sarkund

Demarr's mind expanded, looking to touch the various minds around him, which he did, knowing them to be the crew of the Wave Splitter. Then expansion as he pushed out farther over the Sea of Storms in all direction listening for the echoes of thought and find the origin of those echoes.

As opposed to when in the Guild of Twelve Staffs, the city of Aarn was crowded, filled with people and minds of nearly every race found on Arduna. Aarn was crowded and thoughts ranged from the drunken to the enraged, to the calm to the serene. Here there were vast open waters with no other minds then... there... there farther out.. minds.

Within his mindseeking three clusters of minds.  Demarr chooses the nearest.

A light tendril reached out, no more than a gossamer thread, yet it found its target and began its work. The thread like a wisp of fog, listened, it followed the thoughts it heard to weave a pattern ot then began to send back up the wisp to it's sorcerous origin.

The mind is that of Caot. Cemirillo di Sersui of the Sea Folly. His mind is moving ahead of Demarr's position and it is more Easterly, the distance is known, and to Demarr that breaks down as two days ahead.

The course is to Tatha Gorel. The intention to is trade the goods in the holds with the Guild of Leaf & Lyre for profit.
Gwynt Starcaller
player, 72 posts
Sun 12 Mar 2023
at 19:54
  • msg #131

Gwynt Starcaller Travel Aarn to Sarkund

Well it seemed that they were not being followed by anyone and, honestly, given the importance and seeming secrecy of the journey Starcaller thought it was going to be the case, but his master had instilled within him a degree of paranoia that Demarr would have never considered.

The direction of the ship, and destination however did give Starcaller some degree of understanding of their positioning however. If they were travelling the same way as the Wavesplitter but were aiming for Tatha Gorel, it meant that they themselves were unlikely to have passed it and so had not curved around the corner of the league, to head east, yet.

From Starcaller's recollection there were two major islands at the point where the ship was supposed to turn east, and Starcaller wanted to know a little more.

"What is your determination of the Islands of Trogen and Orinden; specifically, what and who live there. Are the waters dangerous? And your overall views he formed the question in his mind, and sent the pulse of consciousness through the link.
Seacraft and strange
Sun 12 Mar 2023
at 20:33
  • msg #132

Gwynt Starcaller Travel Aarn to Sarkund

- What is your determination of the Islands of Trogen and Orinden;
specifically, what and who live there.


<Maps may have a name for them, mariners call then the Dagger Sisters. One beautiful the other terrible. As likely to kiss you as kill you. A home for Men of desperate and low character.
A home for pirates, brigands and those that embrace the Red Gods. They make union with the
Deep folk, who eat Men as do foaming dogs eat.



- Are the waters dangerous? And your overall views

The waters there run swift the closer you are to land, as in a siege engine that catapults rock, so to do the waters  catapult a ship in, then out at speeds most cannot manage.

The waters there are controlled by the Deep Folk, and they... require payment. The most costly of all coin (flesh of Men)

The Dagger Sisters are to be given wide berth, in passing it is all hands to battle stations.
All blessing to Saaltus, but it is a home for cults of the Red Gods, all due respect, I sail into the blackest Typhoon and join the Deep Fathers before I let any from those Isles board.

Gwynt Starcaller
player, 73 posts
Mon 13 Mar 2023
at 07:44
  • msg #133

Gwynt Starcaller Travel Aarn to Sarkund

The dagger sisters, pirates. Starcaller assumed that over the next few days they might indeed pass the dagger sisters and perhaps be in the most dangerous waters yet so perhaps Starcaller might expect trouble.

It was interesting, the deep folk, red gods, pirates and brigands. These were all traits shared by the captain, to some degree or another. It made Starcaller wonder what precisely had been the man's upbringing, or life before his escorting of a mage to Sarkund.

Fast waters too, meaning that ships, captains, and crew had to be very capable to sail the waters. Perhaps such waters were natural - he couldn't tell - but the mage knew of the Captain's belief in their magics, controlling the waters

Demarr thought through the knowledge he'd gained and felt the adventurousness of his youth spark through and ignite a fire.  Eating of flesh, piracy and some interesting other points.

He had heard deep folk and deep fathers  referenced before but didn't justly know any details. And so Demarr formed the next questions, and sent out the magical pulse that would pull the information from the man's mind. As he felt it leave him, he could feel the intensity of his curiosity come through.

What do the deep folk look like?  Who/What are the deep fathers he asked mentally.




Once pulling the information from the captain Starcaller had disconnected his mind from the other captain, satisfied with the extra information. He rose from his chair, stretching his legs from sitting and then walked around his room a little.

Then, he revisited the painting, hoping he could improve a little, but ultimately using it to distract him for a little while before writing his journal entry, ready for the king and queen.

Later that day, he would ask the Captain of the wave splitter what he knew about the Deep Ones and the Dark fathers, and probe into his dealings with them in the past.
This message was last edited by the player at 12:36, Mon 13 Mar 2023.
Capt. Cemirillo di Sersui of the Se
Mon 13 Mar 2023
at 19:28
  • msg #134

Gwynt Starcaller Travel Aarn to Sarkund

- What do the deep folk look like? 

The Deep Folk are all ones that have heard the Saggwei Call and turned away from land and joined the Embraced. Their numbers are a Legion of legions, they prey on all and ask no quarter. They eat Man, woman, and take children to sacrifice to the Red Gods and to Altars of Gods Unknown.

Their dark magics change tides, unleash the Plated Ones and push storms to land to bring about their Drowned World.

Do not look them in the eyes.
Do not listen to the gnashing of dagger teeth.
Do not let them tattie blood, for that taste brings the Phreneticori.

Physically they are thick, wet, sharp webbed hooks and fins, the grasp of four men
and have a hate so strong for the weapons of land one can be pieced through and still
reach for the throat. They belch sputum to extinguish fire, they taunt so fear saps
strength, rather would you be taken by a pack of rabid dogs them by any of the Deep Folk



- Who/What are the deep fathers

The Deep Fathers are the Wisdom. They recall once being mortal and had loved the Sea so soon after creation that they joined all the Waters of the world. They found the Deep ones, they found the Mottled Folk and they set to the task of peace. The Deep Father's have a Design for the Waters beyond the comprehension of men, aye, all Mortals, only the Elven folk know even the slightest of pieces of that Design. And Elves no longer speak of it or anything to Men.

Blessed are those that the Deep Fathers preserve and save, they are respected those that the Deep Fathers send their messengers and guides to, for they have begun a path to join the great Design.

Captain Igmar
Mon 13 Mar 2023
at 21:35
  • msg #135

Gwynt Starcaller Travel Aarn to Sarkund

Later that day, he would ask the Captain of the wave splitter

- what he knew about the Deep Ones and the Dark fathers

Blessed are the Deep Fathers for they bring the Light of the High Faith to the Depths.
Tis sad beyond reckoning that most have turned their back on the Sea, which has more to it in one days travel than a month's travel on land.
How many will hear the Wisdom in their life, know it to be true?

By my Life I swear that what I hear I will do, regardless of the Deep Ones chorus.

The Deep Ones are that murderous, poisonous inky stain of Asvalak's blood given form.
How many secrets lie below the surface, with the Gate Aracelsus a lure to feed the Uncounted.

I have looked into that face of horror and seen not but hunger and hate.
I pity those who walk on Land as they are ignorant of the True Battle for the World.



- and probe into his dealings with them in the past.

What is described are a series of things seen

Words hardly cover the scene of a shoreline, narrow between rocks and trees, where large, tailed, giant eyed Deep Ones talk with Men and a Dwarf who walk without shoes into the waters to their knees and seem to converse.

A scene of pure white surrounded by waters, churning and almost boiling, the leaping onto the white of monstrous webbed and fanged creatures, that walk upright and slash with tails of bone daggers

A scene described as a beach of black sand, course, hot and a body of a giany taller than five Men, longer that the largest carack, deep color blue almost to black, eyes with the light of the High Faith, speaking through a long mouth ridged with rows of sharp teeth, a Deep Father come finally to rest on land after knowing how many drum beats were left in it heart, the size of an Oliphant.

There it told of what was coming, how the Design called for bold, fearless Men to gather the weapons they could to break the tide of Stikhosis.  That day was when the boy was no more and the Captain was born.

A scene in a temple, an old man, bent with age, having arms thicker 'round than a big man 's waist, looking shocked and shaking his head, then falling to his knees and deep in prayer.

A time at night, no moon, lanterns lit and swinging at every step, a giant fire blazing in a cauldron amidships, spears and glaives pointed outwards, an awful sound described as a thousand cats scratching wood, bubbling howls from watery throats  and then gouts of a sticky and acidic flem, teeth, jaws, fangs and claws ripping and eating mariners all around him.

Strange caves of white and a submerged temple where giant bones of the Deep Father rest, forming a path to a place that was covered by white walls and spikes of white, a place inhabited by giant white haired Men that had arms longer than there bodies who ate of the Deep Ones bones and flesh, whose that came form the Sea.

Gwynt Starcaller
player, 74 posts
Tue 14 Mar 2023
at 07:22
  • msg #136

Gwynt Starcaller Travel Aarn to Sarkund

As with most things, the answers gave birth to even more questions. Though through the mind's eye, the context and formulation of such things came through, it was certainly things far away from the experience of Starcaller.

What was the Sawggwei Call, what were the Embraced... Legions and savagery to Red gods and those unknown, it was quite a mystery. More importantly, and perhaps more aligned with Starcaller's area of particular expertise - as far as it could be called that at this early stage of his career - dark magics ere of interest. "Purely academic, of course" he thought to himself when considering the dark workings of foreign mages.

They sounded like hellish creatures spitting vitriol and awful things, with evil intent. Surely they were a people or




AFterwards, probing the mind of the Captain of the Wavesplitter, he gained some more understanding. The deep fathers were those of the high faith, or so it seemed. And perhaps the captain's severity made more sense once it was contextualised into his dogma. It was true that the mage didn't fully understand the man's definition of the deep fathers, only that they were perhaps a parallel for those that he himself sought solace in, from time to time. The high faith was indeed with others. Asvalak incarnate perhaps, or perhaps revering the warrior god; Starcaller did not know. Nor did he know about Aracelsus Gate.

As the images of Igmar's memory flowed into him, Starcaller reflected on the fight that the man saw, the one for the whole world. The scenes moved quick and showed glimpses of the man's life, perhaps or some things he had seen as a third party. They were somewhat disjointed, however, and once again STarcaller was left with many questions.

The thoughts were disturbing, as the scenes triggered his own emotions, some a desperate longing, and others caused Starcaller's heart to race in anticipation of battle. He felt fear. Pulling back from the Captain's mind, Starcaller disconnected his own mind and then sat in his chair again, looking up and taking some time to re-organise what he'd learned, and let his heart settle a little. It took a few moments before the sorcerer admonished himself. He was reading the history and thoughts of another man and in this case it was logical to believe the mage himself was not at risk from the memories of another man.

Starcaller made a note to investigate further into the Sisters and those that were called the deep ones.




Having written his journal and spent some time entertaining the canvas with a paint laden brush, the mage decided he'd spent enough time learning secrets of the deep, and resigned to passing the time however he could before washing and sleeping. At least he would have more information about Sarkund to consider in the morning.
Day 14
Wed 15 Mar 2023
at 05:47
  • msg #137

Gwynt Starcaller Travel Aarn to Sarkund

Morning was a half lighted, the sun was behind clouds and the ship was leaning to one side.

Demarr would go to his desk and find the next letter. Upon breaking the seal, the falcon statue would give a little chirp and lift to one leg as if to give flight.


Letter 13
Fine script, grass green ink on stark white, rough edge, thin paper fibers.

It has been decided that you shall be introduced into Cort as a new Apprentice Alchemist to our Court Alchemist. That you come from Aarn and that you have come to learn and serve Alchemist Thecemithes the Diamondinium.

This will be the fiction told to all in the Court, you will have such interaction with the Alchemist as to make the fiction plausible, yet, the Alchemist will not have any command over you, save that which is performative.

Over time we see your time consumed by Research and out of the Court's eye.

It will be advantageous to the Court that none shall know your true School until such time as it becomes unavailable to reveal, may that be many tens of years from now.

I do not know what you require as assistance, it was not made clear, when you arrive, we can arrange what you require.
Gwynt Starcaller
player, 75 posts
Fri 17 Mar 2023
at 06:46
  • msg #138

Gwynt Starcaller Travel Aarn to Sarkund

So, Demarr would be the apprentice of a master alchemist. An interesting plot to ensure that he was not found out to be a sorcerer. It was somewhat concerning that they would want him hiding away to perform research the whole time, away from court - arguably the most useful place he could be placed.

Perhaps it was a precedent that the alchemist set, to be secluded and allowed to get on with research of his own.

Starcaller wondered to what end, however, the research would be aimed how much control would he himself have over its direction, and how much would the royalty of SArkund interfere with his own goals? Ultimately, it was his goal to work well with the king and queen to help make Sarkund better.
Gwynt Starcaller
player, 76 posts
Sun 19 Mar 2023
at 09:20
  • msg #139

Gwynt Starcaller Travel Aarn to Sarkund

Being left to his own devices and having less responsibilities to the court, upon reflection, was indeed a good thing. It would mean that perhaps he would be omitted from events and could work on things outside of the public eye. But the position did not sit perfectly with Demarr who dislikeed, even the performative notion of being apprenticed, again.

Either way it didn't matter, the play was set, and the theatre was Sarkund and Starcaller would had been cast.

As per every day, after he'd read the letter, he did indeed write his journal entry, ensuring to keep the level of detail about the journey precise, but his own specific activities minimised and somewhat obscure. He also obscured the names, and talked in a general way so that nobody would be capable of discerning precise details of their position, or the name of the ship and crew members.

He did want to also make contact with his brother and learn any news of the Hind household, and catch up - but he would do this once he had settled in Sarkund. More importantly, it was necessary to make contact, more distinct contact with the Black Spear group as well oas the merchants he had indeed made contact prior to travelling to his new home. From here he would set up some of his own infrastructure that could achieve his own goals. Again, this would best be done once he had settled.

Starcaller added "Deep ones" and the "Deep Fathers" to his list of books that he would like in his library.

Afterwards, he went through his memory, to remember the knots he had learned - and then started recounting them all, writing down the name of all that he could remember and then attempt to make them.

After trying a number of times, Starcaller wandered out to the deck and appraoched the first mate. "Are there any things I can do to help with the the ship?" he asked, knowing the man's feelings about the Wavesplitter's guest and had to hold his tongue to acknowledge that he was indeed a land dweller and not a seasoned sailor, but Demarr felt high spirited and thought he would help whatever the man's feelings.

After the duties that he'd been assigned, his sorcerous presence would retire and await the next day.
First Mate
Mon 20 Mar 2023
at 07:16
  • msg #140

Gwynt Starcaller Travel Aarn to Sarkund

The First mate answers with a gesture and a curt, "Deck swab, spare sail wsh."

With that the buckets of fresh water and vinegar are put in a bucket, mop provided.

Then the spare sails have to be retrieved form the bottom hold, brought up to the top deck, unfolded, checked for seam damage and brushed with soft brush, then refolded and returned to the bootm hold, where a check for infestation is required if sign is found, pellets, then crew foes on a rat hunt.

No rat sign is found.

It is a new and tiring task.
Day 15
Mon 20 Mar 2023
at 07:25
  • msg #141

Gwynt Starcaller Travel Aarn to Sarkund

The sun is dim when Demarr wakes, the light is muted by thin bans of clouds.


Letter 14
Fine script, grass green ink on stark white, rough edge, thin paper fibers.

What is written is a list of important men and women who serve in positions for the Court of Sarkund.

              Seneschal: Thendus di Torsi, M, Court matters Internal & External
             Royal Page: Moravo Cruri, M, errand of the King and Queen
                Archoth: Bescidra, F, of the High Faith, Saaltus
           Lord Marshal: Perthi da Harcollo, M
           Lord Admiral: Cescua de Crondirossi, F
 Royal Master of Forges: Vumaco Sarfi Adenge, M
   Royal Banquet Master: Geribo de Bresvo, M, Matters of cuisine, food supply
        Royal Constable: Sorre da Gulduin, F, Security and sadty of Court
                Steward: Thovi da Uso, F
            Chamberlain: Recera Castellini, F, Manages domestic issues of Court
             Chancellor: Dalmito di Sandero, M, Judge of Legal matters
                 Herald: Temistocle Marcheti, M
        Keeper of Seals: Daundi Lustrora, F, Seals and Keys of the Court
Great officer of Tariff: Nidezigo Vavada, M, Tax collection of Trade
   Master of Ceremonies: Solange Pico, F, Court Entertainer
    Master of the Horse: Thulmer de Rirsuva, M
     Master of the Hunt: Sarges the Braid, M
 Grandmaster of Letters: Beldanati di Dostendaici, F, Royal Archivist
                Almoner: Alarch Virone, M, Royal donor to causes of the Poor
     Pursuivant of Arms: Taroca de Orrall, F, Heraldric Authority
        Lady-in-waiting: Violante de Civiello, F

When th e seal of the letter is broken there is a chirping sound and the statue of the falcon has changed it now is in take off, tail feathers just brushing the ground as it arches up.

Capt. Pillarhand knocks on th edoor some time later, when gtanted permssion he says, "The Captain requests you stay in your cabin until we pass beyond the Dagger Sisters."
This message was last edited by the GM at 07:26, Mon 20 Mar 2023.
Gwynt Starcaller
player, 77 posts
Mon 20 Mar 2023
at 08:00
  • msg #142

Gwynt Starcaller Travel Aarn to Sarkund

A day of hard work wasn't so bad, taxing on his hands and arms and legs and indeed every other part of him. Who would consider a sail to be simply so heavy Demarr wondered sardonically but  resigned himself to a good day's work.

The mage didn't spend much time dallying before heading off to bed and sleeping a dreamless sleep.


Demarr read the letters, through the names of the important people at court and was glad to have some information about the people he may indeed encounter. After re-reading the letter, Demarr looked at the bird that chirped again, this time it looked as if it was ready to take off and fly, he presumed to carry letters, but wanted to be sure.




Later, when Pillarhand knocked, Starcaller nodded and thanked him Thank you Captain. From what I understand of the Dagger Sisters, we will be crossing a dangerous area. So stay vigilant. and then he dismissed the man.


Starcaller had been asked to stay in his quarters for the next few days while they passed the dangerous place. It probably was the best place for him, but he also did want to see what they were like.  Instead, Demarr sought to pass the time painting, practicing a litle with the blade he had and writing updates to the journal.
Day 16
Wed 22 Mar 2023
at 07:12
  • msg #143

Gwynt Starcaller Travel Aarn to Sarkund

The work was taking a toil on Starcaller's hands, they now were less flexible, had calluses, some of whih were peeling skin off.  His skin was turning red and burning at night, despite baths, which helped more when the ship's medicant had supplied some scented oils be added.


The painting was difficult, it required more scraping and cleaning of the canvas, which took more time than the actual application of paint. It appeared that Demarr was not a natural at painting anything more detailed than broad seascapes with clouds ans a sunset.



The mornign was brightthe sun beamed through the glass like it was to the West, alas it was only a tac and reflection off water.

A meal was brought, Capt. Pillarhand checked in, seeking any requests.

Letter 15
Fine script, grass green ink on stark white, rough edge, thin paper fibers.

What is described is a list of kingdoms and their value to Sarkund , considering Trade, Diplomacy and Resources
 1. The Sirrenic Empire
 2. THurgandia
 3. Velkara
 4. Aarn
 5. Besruhan
 6. Mhendarian Palatinate
 7. Vestria
 8. Hargeshite Empire
 9. Free City of Tavrosel
10. Sedrosa
11. Varan
At the breaking of the Seal there is a chirp and the statue has changed to a curving soaring wingspan, where the very tip of the left wing touches the base, and the falcon appears to be turning to the left.

Practice was a tedious business, only so much movement could be allowed and without an opponent or an instructor it seemed limited what practice could be made.
Gwynt Starcaller
player, 78 posts
Wed 22 Mar 2023
at 08:53
  • msg #144

Gwynt Starcaller Travel Aarn to Sarkund

The skin issue of his hands was expected but lack of flexibility was interesting to Starcaller, it was entirely unexepcted - but he wanted ot know more detail. People had indicated that questions were not particularly welcome, but the mage had another way to ask such things. He reached out with some impetus to the first mate and mentally pulled the answers to the followng questions from the man's mind.

"Is reduction in flexibility normal for ship's work? Does the reduced movement and damage to the skin and hands recover? Does this happen to everyone on the ship? Why did you assign the tasks you did to the guest of the Wavesplitter? How do you make the hands better again? his thoughts coaelessed into the arrows of questions and fired into the man's mind.





When Pillarhand arrived, Starcaller greeted the man and thanked him for the meal How are you finding your time on the ship? I suspect we are half way back to Sarkund now, so you should be home and back on the land again, back to real soldiering he offered with a wry grin.  Also, what tasks have been you been helping the ship's crew with? Did you hear anything about the Dagger Sisters, or about the next few days of sailing?
Sorcery
Thu 23 Mar 2023
at 04:43
  • msg #145

Gwynt Starcaller Travel Aarn to Sarkund

Is reduction in flexibility normal for ship's work?

It is, only if the work is done by men not used to hard work before coming aboard

Does the reduced movement and damage to the skin and hands recover?

Yes, with proper care

Does this happen to everyone on the ship?

No, only those too young or too old

Why did you assign the tasks you did to the guest of the Wavesplitter?

To test his mettle, because the Capt said he was not to come to harm, and because I trust that it will teach a lesson of mariner-ship and give him an experience that he was given a fair shake to learn, though I be lighter on him than most.

How do you make the hands better again?

There are medicant jellies and salves, ice water and hot water pans, wrapping hands in prepared seaweed fronds


Pillarhand takes a moment, "I enjoy it, there is a lot to learn and I can say, it is not easy, not made easy, and I have had to realize it is much alike to my service in the infantry, just a little more harsh.

Aye Yes, we are now passing into the outer Western edge, from what I have overheard.

"I have taken an interest in the engines, the large spear throwers, the First Mate has me doing  very dirty menial job on this ship, from pasting jot tar on boards below water line, scrapping barnacles from the external hull bottom with the ship listing to one side to re-balancing the ship's ballast for better line in the water, to hammering in grommets and nails in the spars above.  The list of chores is endless.

A place I thank the Blue Gods I never had to know of before now, and for the rest of my long and fruitful life. Imagine every childhood story of Witches, those mad, touched by the Red Gods, things that no one will even have words for, ship sized serpents and there followers and those that thirst for blood of Men, the crew whispers of a protection the Capt has, that will cover this ship. Magic currents and waves that obey the will of those that live in the depths.

The crew is holding its breath as the Capt has said, we need to find the swiftest currents and he knows the safest way is getting closer than any would like. More crew are praying and the unease feels like a tightening pressure on the chest
."
Gwynt Starcaller
player, 79 posts
Sat 25 Mar 2023
at 08:04
  • msg #146

Gwynt Starcaller Travel Aarn to Sarkund

Before disconnecting the mental link that he had with the first mate, Demarr asked two more questions. Who on the ship tends to such injuries. Where would I find such things on the shop




Ah yes, all the chores. There are quite a lot but it helps the ship and keeps everyone busy. he paused.

yes, I can imagine the concern is real but I think that the captain is certainly familiar with the waters enough to guide us safely.

Though what of his this protection that the crew has mentioned? Do you know more about this?I I wonder what the crew would say about the origins of such thing.
he cocked a grin.
This message was last edited by the player at 08:18, Sat 25 Mar 2023.
Answers
Sat 25 Mar 2023
at 08:15
  • msg #147

Gwynt Starcaller Travel Aarn to Sarkund

of the First Mate
Who on the ship tends to such injuries?

No one on this ship would have such injuries... except the Passenger, such is his newness to actual work.

Where would I find such things on the shop

The ship's medicant or possibly the Ship's cook.



Captain Pillarhand answers with the honest answer, "The crew has not confided in me with such things, if they know, they have not said.  I believe it is just their confidence and past experiences he has seen them through.

If I am excused I want to try and get some food and rest until needed
."
This message was last updated by the GM at 08:15, Sat 25 Mar 2023.
Gwynt Starcaller
player, 80 posts
Sat 25 Mar 2023
at 08:28
  • msg #148

Gwynt Starcaller Travel Aarn to Sarkund

The mind was a wonderful thing, and here was his. You will send the most capable person with appropriate medicines to tend to the hands of the guest, to ensure that no lasting damage occurs and believe entirely that given his newness, and unseasoned hands that it is the correct and right thing to do. he thought out, enjoying the idea that the sensations in his hands and soreness would be gone or soothed as best as much as possible.

It did leave a slightly sour taste in his mouth. He had soft hands, noble hands that stood him aside from every man on the vessel. Perhaps this was the mark of noble birth but it certainly wasn't the measure of one's full capacity.

Having considered the letter that had been written, the subterfuge surrounding his own appointment to Sarkund, and indeed the consideration about what he could offer, there were many things. Not all of them apparent.





Demarr nodded at it Understandable, you are still new, but it's good that you hear such things. I expect that it takes time to earn that confidence, but this is something I think you'd know well, from your own career.

Of course, dismissed



With the request that he stay in quarters and other things done, the mage was resigned to occupying himself writing, and then continuing the cycle or rest, sleep,and reading letters.
The thought had crossed his mind to simply make everyone answer all of his questions, and treat him like their greatest friend but the sorcerer's master had trained into him the art of subtlety and while no doubt effective for the time being it felt a little heavy handed.
A wonderful thing
Sun 26 Mar 2023
at 03:08
  • msg #149

Gwynt Starcaller Travel Aarn to Sarkund

The complex thought structure went out and then joined with the patterns in thought already in the First Mate. Then the altered thought patterns began to sift upwards through sub systems of thought and impulse, until action was taken.



Pillarhand leaves, and Demarr turns to writing and taking his rest. Noticing that his hands were ... perhaps more susceptible to work than he would like.

A knock fell upon the door to the cabin and a voice called out, "I am sent by the First Mate."

The ship's medicant enters and finds a place to set a small bag down and motions to the passenger to show him the hands.  There is a small time for inspection and a  bit of flexing.

The bag then produced a thick oily substance, thicker than honey and smells of a camphor nature.
Cotton in small woven patches are dipped into a dark brown solution and applied, with a simultaneously spoken warning of slight pain. Then the jelly is applied then bandages are wrapped around the palms and wrist.

"Very good Sir. it is not an extreme case, the medicines will work over time, we will wash and wrap twice a day, once in the morning and once at night. be sure to clasp a fist , ipen and close on every two bells.

I suggest to avoid heavy cordage and course hemp ropes.

Any other ailments, rashes, fatigues
?"
Gwynt Starcaller
player, 81 posts
Sun 26 Mar 2023
at 21:25
  • msg #150

Gwynt Starcaller Travel Aarn to Sarkund

When the man arrived to see to Starcaller's hands, he was glad that was able to speak to someone and have someone help relieve his hands.

"Thank you very much" he said while the man tended his hands. Tell me, what are your thoughts of the life of a sailor, or those that choose a different life. I ask because we pass the Dagger Sisters soon, and I so hear tales of men sailing these waters who have seen strange, weird or even amazing things. What of you? he said it with a casual tone, making it seem like he was passing the  time with his questions, framed in conversation, but secretly, wondered what the extent of the crew's experience was. Did they suspect the Captain of his magics, had they seen something directly? Perhaps they'd seen the deep ones or some other things against the will of Saaltus.


After the man had tended his wounds and Starcaller had had ample time to speak and converse with the man he would return to his routine.

[Private to GM: He will use CHARM on the man to encourage him to answer questions, and generally give him a great disposition.
22:25, Today: Secret Roll: Gwynt Starcaller rolled 10 using 3d6 with rolls of 3,6,1.  charm.

]
Ship's medicant
Sun 26 Mar 2023
at 22:39
  • msg #151

Gwynt Starcaller Travel Aarn to Sarkund

"Life at sea is to learn that life is calm, even placid, followed by harrowing moments of terror and death from a thousand different sources.

For my part I have found the last crew I will serve with. The Capt'n has navigated the Wave Splitter  through all manner of waters, his seamanship is beyond compare. He knows the currents and winds from beyond Vornakkia to North of Vestria. I have seen him fight the Deep Ones, the frothing Ice men, beserkers of Vestria. If a man knows more about the Sea, he has not been born yet.

Being part of the mariner's life means to trust you crew, work harder than the man next to you and to take the sweet days of swift winds of sail firmly to help in the becalmed days or the seething days of storm where the seas fill the horizon and be higher than the crow's nest above.

The Dagger Sisters are known for the sharp stabbing knife points that surround the isles, the shape of the Isles form the shape of daggers, and what few know is the Capt'n has spent time on the Isles and has... divined the navigational dangers of those waters. Dark things live upon the Dagger Sisters, even Deep Ones, which we have faced on the darkest of nights.

The wounds left by those monsters are always dark with the infections of the poisons from what the Deep Ones eat.

Saaltus has blessed the Capt'n with Lore of the Seas. You would be wise to call Saaltus and make the most powerful sacrifice you can to the Lord of the Depths
."
Gwynt Starcaller
player, 82 posts
Tue 28 Mar 2023
at 06:34
  • msg #152

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded while listening. Seen them fighting? Starcaller made a noise that seemed impressed. Have you ever known them to leave the area of the Dagger Sisters? he asked while flexing his hand.

After the questions had been answered, Starcaller nodded and thanked the man again before allowing him to leave.

After that, would complete the exercies as suggested and go about his business again - only minimising the amount he would have to use his hands. Though it didn't take long for him to realise that there was little to do.  He continued as best as possible, never quite giving up the writing though.
Ship's medicant
Tue 28 Mar 2023
at 08:36
  • msg #153

Gwynt Starcaller Travel Aarn to Sarkund

quote:
Seen them fighting?


"Pray to Saaltus you never see that before you. The death, the sheer blood lust. Can you see others eaten, piece by piece, treated like cattle, there are men you have survived, hard men, who I know are broken and live in squalor because their failure, their inability to stop the gruesome bloody violence, not to themselves but the brother mariner that stands next to them.

I horror I wish you to never have
."


quote:
Have you ever known them to leave the area of the Dagger Sisters?


"There are plenty of stories I have heard, ships adrift, bloody and empty. The Deep Ones are unknowable except for their appetites. You now have heard the names that those on land are blissfully ignorant of. The weight of that, knowing what we know, ask for dreams and time to take away what you know, lose the burden after you step off the Wave Splitter."
Inky black
Tue 28 Mar 2023
at 09:01
  • msg #154

Gwynt Starcaller Travel Aarn to Sarkund

The writing goes in fits and starts then sleep calls. Demarr rolls into his clean sheets, dried in the sun and snapped in the wind and dried by the sun.   Threaded from virgin cotton and spun on wheels by virgin adolescent girls. Covered in warm feather stuffed blankets and pillows, with a touch of warmth from threads of gold and sliver that stitches the edges.

Then a partial wakefulness as bells ring and hard feet run on decks and leap  and to a degree allowed by decks, a few shouts of encouragement.
Gwynt Starcaller
player, 83 posts
Tue 28 Mar 2023
at 09:22
  • msg #155

Gwynt Starcaller Travel Aarn to Sarkund

Demarr's time in Aarn had been relatively spartan, and at first he had missed the warmth and comfort of his chambers in the Hind houshold, at the time he hadn't appreciated how well provisioned he'd been in terms of comfort. The bed in which he slept, however, was a nostalgic return to that life of comfort and felt nice.

He rolled over in the bed and then heard the bell ring out, the footfall sounded different than usual and Starcaller's mind became alert and hard. He quickly dressed, and reached the door, opening it slightly to see if he could catch sight of anyone. "What is it?" he would ask if anyone passed him by.

He also kept out his ears and perception of the area around to see if any other sounds would give away the bell's meaning.
Portent
GM, 68 posts
Wed 29 Mar 2023
at 05:16
  • msg #156

Gwynt Starcaller Travel Aarn to Sarkund

There are no mariners rushing by the aft of the ship, at that level of the aft castle.

The bells syop, the feet keep pounding until slowly they stop in numbers and it is just two or three moving about and they are amidship not here on the aft.
Gwynt Starcaller
player, 84 posts
Wed 29 Mar 2023
at 05:26
  • msg #157

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller was unsure about what was going on, it sounded different than normal, and so not one to miss out, even in spite of the Captain's request, he headed out, taking his staff with him. In the worst case he could make the case that he wanted some fresh air, and the best case would get to see what was going on.

Grabbing his staff, the mage made his way up to the deck to see what was indeed going on. However, he was not to simply stride onto deck, but would try to get a look in before being noticed.
Gettign a look
Wed 29 Mar 2023
at 05:39
  • msg #158

Gwynt Starcaller Travel Aarn to Sarkund

Peering through the archway leading out to the aft deck proper, all lanterns had been extinguished, only the small red glass chain metal bullseye lantern were set and the, below the railings.

The wind was up and blowing Easterly, the sails while still hard to see, they sounded full and the ship was gaining speed.

The holds were closed and nets down on the starboard side, rope lines crossed the deck and they had grapnels attached and weights.

Strange standing irons were on deck and unlit candles of blue were stuffed in holders, four apiece.

Nearby men had cutlass' and pikes at the ready. Oddly the mariners were sharing hand signals, no one was speaking. A quick look back and up saw a figure at the wheel, and three mariners crouched close to the railings.
Gwynt Starcaller
player, 85 posts
Wed 29 Mar 2023
at 06:04
  • msg #159

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller instantly discerned that they were in dangerous waters, best to pass through at speed and without noise. He looked at the deck again and thought that there was little he could do to help and even his mere presence on deck would probably bring a higher chance of drawing attention. Instead he held his staff in both hands, ensuring not to hit any of the bulkheads and stepped off to the side, where he found somewhere to stand while they passed through the dangerous area.

He would have gone back to his room, except that he didn't want to risk making any sounds as he moved...

He softened himself, slowed his breathing and then sat, listening. All the stories he had been told of deep ones started coursing through his mind and the silence became thick with trepidation .
Trepidation
Wed 29 Mar 2023
at 06:26
  • msg #160

Gwynt Starcaller Travel Aarn to Sarkund

The ship gained speed, Demarr became aware of a red hooded lantern having its hood opened and closed in the spar above. Mariners up high in the high sails and across the spars.

Mariners did move, softly, there bare feet making little padding noises.

Then there was a... sound Demarr had no idea of its origin, wet, whistle like but with th esound of a bellows or a very long horse breath, after a long run, except it was much longer in duration..

Then through the ships hull, through its spine, through the beck boards and to Demarr's feet,  a long vibration, followed by an odd clicking and then a combination of sounds impossible to discern.

There was a ripple of sounds from the crew and then as quickly no sound.

Some time went by.

Then Demarr rook a breath.

Then an odd movement from the ship, like it colliding with something.

Then a thrashing of water and a fountain of blood, then three forms fell amidship.

The Red Goss are real, and their servants... bent over, scaled and webbed, with eyes large and teeth in rows, set themselves to murder.
This message was last edited by the GM at 06:44, Wed 29 Mar 2023.
Gwynt Starcaller
player, 86 posts
Wed 29 Mar 2023
at 07:05
  • msg #161

Gwynt Starcaller Travel Aarn to Sarkund

Quiet before the storm is how that saying went but now action was upon them and Demarr felt fear... This was real, and these were monstrosities of the Red. As his heart rate increased, and the sorcerer felt the panic start diffusing into his full being, he caught himself. Becoming aware of his mind's reaction allowed him to take more control and regain composure before he ran away like a coward.

I am glad to be here and do my part... he thought before stepping out on deck - albeit not enough to directly draw the attention of deep ones - to make sure he could  see everyone on deck and then he drew the magic into himself, and pushed it out to feel its tendrils open out to all members of the Wave splitter crew. It's mantra was to aid them.

You shall fear not the Deep Ones. Your blades will be true and your arm strong and  you fight along side your fellow man and that of Saaltus himself! Oppose the evil that the Deep Ones bring! Fight for your lives, fight for Saaltus and to the end! the power he was invoking was that to inspire and let the crew be unwaivering in their defence of the ship. It wasn't a concept that strictly lay within the paradigm of words, but more a feeling of the mind. A blend of love, joy, excitement and unwavering faith in themselves and their goals. He pushed, and pressed his mind against the crew to make their blades straight and push them to feel all of these things.

While building enough energy to suffuse each man with the sentiment, Starcaller held his staff to defend any incoming attack. Having looked around though there was a direct and very open path from him to the invaders. Pockets of men surrounded the creatures, but glancing around he wanted to make sure he had the best chance of casting his spell and surviving as possible, so while casting he moved to his left, towards the larger group of men, with the first mate, interposing the midden mast and some other obstacles between himself and the creatures.


[Private to GM: The absolute minimum requirement for the spell to go off successfully.

I believe it will be EGO+20, It doesn't matter if they know it was Starcaller or not, speed is of the essence here.

I made the roll for 4 levels of accumulation, which should cover everyone on the ship.

The only person Starcaller will omit from this spell is "the captain" - as he should test his own mettle :D

For th ebreak out roll, i think it'd be worth having a -5 penalty. So if we add a 5th roll in (at 10) that should do it
]
This message was last edited by the player at 08:04, Wed 29 Mar 2023.
After and recovery
Sun 2 Apr 2023
at 06:51
  • msg #162

Gwynt Starcaller Travel Aarn to Sarkund

The Captain and First Mate stay awake and talk to the wounded and then to each of the remaining uninjured, yet affected, crew. The wounded are taken below and put on cots in the holds, that have no cargo in them.

The Captain rallies the men with a speech and keeping them alert for more attacks. Slowly the men who were most affected by the attack are relieved and replaced. Only half of the ballista are manned. The discipline is set tight through out the night and when dawn comes, there seems to be no threat of sail or storm.

The Captain retires to his fore cabin and the First Mate keeps the ship running and then hands f that duty to the Navigator.
Gwynt Starcaller
player, 88 posts
Mon 3 Apr 2023
at 07:14
  • msg #163

Gwynt Starcaller Travel Aarn to Sarkund

The fight had been won, but at a cost, and the Captain made a speech to the people but it was met with quiet, more for the stealth of the Wavesplitter, but he suspected that the crew were not in good spirits after the casulties that had been incurred.

After helping as much as he could, moving bodies and clearing the deck, Starcaller decided to return to his cabin. He felt surprised at how much he'd been exerted, no doubt amplified by fear and the stress of the combat. He was glad they had been successful though, but not revelling enough for Starcaller's trained mind to start recalling the events more precisely. He took note of the size and shape of the deep ones, and noted that it had indeed been him to have made first inroads into victory. A smile crept, but it was short lived.

Before returning to his cabin, Starcaller visited Pillarhand to see if he was awake. The gesture was small, but perhaps it would help in his injured state.

"I can make the pain go away, if you wish it" he had a mind to say but then added "That is to say, I can make it so you do not feel it while healing... to ensure that he was not misunderstood.




While in his cabin Starcaller ate, and did what he could to prepare a bath to relax more and clean himself of blood of the Deep ones, and the Wavesplitter's crew.

"Thank you Deep Fathers" he said out loud. Without them, there could well have been more, and the banging on the ship may have been a lot worse. He dreaded to think.

After cleaning up and relaxing a little, Starcaller made a journay entry.

"... We fought off the terrors of the deep and while men lost their life to save the whole it was true to say that everyone fought bravely and with the spirit of Saaltus. Pillarhnad, my queen, it should be noted was at the forefront, within the maw of that terror and fought without fear or hesitation.... he recounted the events, perhaps added some dramatic emphasis to particular points to entice the reader. ... It was fortunate that I held my staff, for it was with  this that I put the beast to the floor... he added, without florid emphasis.

Later the day, he opened the next letter.
This message was lightly edited by the player at 07:14, Mon 03 Apr 2023.
Portent
GM, 70 posts
Wed 5 Apr 2023
at 08:22
  • msg #164

Gwynt Starcaller Travel Aarn to Sarkund

Demarr goes to help, he is actively shouldered aside and explicitly not allowed to move bodies, instead he can take a mop and clean the decks.

In his visit below deck, Demarr finds that Pillarhand is in a cot and is deeply asleep, there is a smnell from his body, the ship's medicant has wrapped Pillarhand's wounds and has removed most of his clothes, put heavy blankets on him. There are moans of pain and many wounded are shivering.




It is early in the morning, when there is a knock and the door opens, the Captain sweeps into the room, he strides to what ever wine and food is about while the passenger wakes and readies himself.

After that the Captain turns and tries to restrain himself.

"What did you do to my crew?"
Gwynt Starcaller
player, 89 posts
Wed 5 Apr 2023
at 12:07
  • msg #165

Gwynt Starcaller Travel Aarn to Sarkund

Demarr was slightly angry that his help was shunned, but ultimately let the crew deal with itself. He checked on Pillarhand, noted he was resting. There wasn't much else to do with regard to helping with treatment, so he did what he could to clean the decks and then headed back to his room.

When the captain burst in Starcaller got ready and mentioned out "The brandy is that bottle and then donned the robe before facing the Captain. The manner of the captain was unexpected.

"All I did was help in a way that I could. he was purposefully vague about what he had specifically done. Everything I did during the battle was to assist the crew repel the deep ones. I thought it would be better than sitting in my room while good men are killed. He shrugged while saying it as if to indicate it was the right thing to do.

Was I wrong to help?


[Private to GM: So, to be explcit - Starcaller is not being antagonistic, or confrontational exactly he's just matter of factly stating that he was helping - and indirectly addressing the elephant in the room that the captain seems annoyed by it.

He is purposely doing it this way and not "shrinking" before the man. if that makes sense.

13:09, Today: Secret Roll: Gwynt Starcaller rolled 15 using 3d6 with rolls of 5,4,6.  persuasion. // Not the best roll - but if it's required he failed to persuade that this was the correct way to behave.
]
This message was last edited by the player at 12:09, Wed 05 Apr 2023.
Captain Igmar
Thu 6 Apr 2023
at 06:49
  • msg #166

Gwynt Starcaller Travel Aarn to Sarkund

"And what help was that? Every man of my crew reports the same thing, a compulsion to comabt, ignoring their duty, abandoning their posts, they drew weapons instead of following my orders.

They all report t as if you were in their eat, and you were marked no where on my deck.

Then I am told you ran into combat, expressly in defiance of my direct orders. The Pillarhand is not recovered from his wounds to talk, and yet I know him, charged to tell you my order, I have no doubt he did so.

Like a craven child you shrink and offer only the whine of help in any way mitigates the crime of what you did.

I would strike you where you stand, but I cannot. I do not know what it is you are about, but you are possessed of more power than wisdom to use it.

It is as if you said you saved a crewman from burning after setting a ship on fire.

How long have you been on my ship? You should have come to me, told me your purpose, I could have allowed much, I would have listened.

Now I have to explain the strangeness, the sameness to my crew
."
This message was last edited by the GM at 06:51, Thu 06 Apr 2023.
Gwynt Starcaller
player, 90 posts
Thu 6 Apr 2023
at 07:15
  • msg #167

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller took the chastisement and then retorted Actually, Captain, the one time I did come to you I was dismissed before being able to voice anything more than a single question due to your severe nature.

We all know that I'm no sailor - and yet you still measure me as one. I am indeed a land lubber, but I've shown nothing short of absolute willingness to learn the mariner ways and at least contribute in any way I can.  At least take that gesture as it was intended, rather than with scorn and derision and ultimate dismissal.

Now you may wish to strike me, you may rage against the defiance of your order - and do not misunderstand: your ship; your rules - but I will not sit in a cabin like a frightened child while other men die to the monstrous creatures you call deep ones. I will fight for my life, and I will fight for those I feel need help. Like any man, I will use the strength I have, and the wits I possess. This is my given right by Saaltus and any blessings that the gods wish upon me.

And for whatever wisdom you believe I lack, Captain, I will still use it to its limit, and as much as I can - for I have nothing more I can use.

And for the record, my actions were governed by the flow of the situation. Men were falling, pillharnd included and I thought to add to the press of bodies against the creatures. Our favourable odds were diminishing, and so rather than, as I mentioned, standing light a frightened child while other men fought for their own lives and that of the crew I joined into the fray to help. The way I see it, Captain, is if we lose the crew, we lose the ship and the whole journey becomes worth nought anyway.

Finally, I will insist of one thing Captain. You will not call me craven again for that I am not.


The man's raging had hit all of Demarr's buttons and sent him into a wildness but Starcaller took control and replied with a level-headedness that belied his internal anger.
This message was last edited by the player at 07:28, Thu 06 Apr 2023.
Captain Igmar
Fri 7 Apr 2023
at 07:20
  • msg #168

Gwynt Starcaller Travel Aarn to Sarkund

"Do not take the name Saaltus in vain, unless you answer to him.

You think your life is yours.. it is not. A powerful force put you on my ship and expects that you will be delivered safe to Sarkund. There is no action you take aboard my ship that does not further that.

Except you willfully thought you knew better. Did you see the lines on the deck, did you see the men up the masts and on the spars? Do you think it was an accident that there were barrels of p=oil on the mid decks?

Aye, it is a lesson you need learn. All Men measure by others by the yardstick of their own making in life. You presume to much, you know nothing of a ship, how it works or how its crew functions, so any words you say are hollow flattery, yet, you spoke them to me when you came to my cabin like I could not see them for what they were.

When deals are struck and all are bent to the task of preserving your life, you shall not disobey, unless you think you know better. Aye, it was fear that took you, fear I, the master of this ship, Captain of the crew, would all perish unless you acted.

Act you did without any idea of what was laid out as a strategy. That brings us to what every mariner told me, every one repeated the same story. In doing so it is clear my plans which included an executed retreat so the ropes would capture only the Deep Ones did not, could not happen.

You know nothing of odds in battle, anything you contributed was at the end of a skirmish in which wound after wound was out upon the enemy you jumped up dilettante.

Which God do you answer to? Lie to me on this and I will gut you, toss the body overboard and claim the Deep Ones slayed you
."
Gwynt Starcaller
player, 91 posts
Fri 7 Apr 2023
at 08:32
  • msg #169

Gwynt Starcaller Travel Aarn to Sarkund

At the threat of being gutted and having his demise lied about Demarr began to gather power. A sailor he was not, nor truly a warrior but weak he was not.

quote:
You think your life is yours.. it is not. A powerful force put you on my ship and expects that you will be delivered safe to Sarkund.
Was he talking here about the king?

As Demarr's anger at the man's temper increased, Starcaller could feel his control losing and he felt his voice light up with the touch of anger.

Firstly. Captain. I shall call out the name of any one of the high faith whose answer I seek. Saaltus or other. Not a single person, your or the king will ever be able to stand in the way of that.

And to that end Igmar, my life is my own. Those powerful forces have indeed set to guide me to Sarkund but do not presume that I am some fucking commodity you have in your hold without quick or wit. Or that I am simply a package to be handed off to the next owner. No sir, that is not what this is. You are to ensure my safety to Sarkund, from the royal court, because my purpose there is important and what little wisdom and ability you feel I have is sought to help in that.

I do not presume to know your ship and its workings better, despite having tried. And yet the hollow..."
he added sarcastic emphasis to the word as the words came quickly tumbling out "... flattery that you disdain so much was pleasantaries and the respect offered to a seasoned Captain who was providing assistance to a travelling man like me.

You stand here and speak to me of wisdom? You, sir, as so laden with your own desire to win the war with the deep ones and so severe in your attitude that men are measured against men that I think in this case YOU presume too much. What fucking yardstick are you measuring me against? your lifetime of sailing? your understanding of fighting off the back of a ship against terrors from the deep?

And yet you offer me your derision, your fists and now you threaten my life? Well, Captain Igmar, if you must fail in every way you have promised and sworn to then try or been so incapable of handling your temper, or indeed crew in the face of strangeness of a battle's victory because of a "A child without wisdom" then what yardstick is that measured against?

I will not speak of my faith to you, not by threat or compulsion. Nor will I sit here and speak to these, threats and insults.
the flames of anger had left Starcaller's words by this point and then he said with renewed coolness.


But a single warning Captain. Do not threaten me again.



[Private to GM: The spell:

Simply "You will not harm directly or indirectly STarcaller (the guest)" I suspect this is EGO+20 (if he's committed to doing it, then it's against his will - but some partof him really doesn't want to hurt starcaller, ebcause it's in direct opposition of his orders/commission etc.)

Breakout -5

]
Gwynt Starcaller
player, 92 posts
Fri 7 Apr 2023
at 08:39
  • msg #170

Gwynt Starcaller Travel Aarn to Sarkund

OOC Assuming:
[Private to GM:
He will cast an area effect mind control spell, sneaking to deck if he has to - but will walk the deck as if going for a walk, or will do it when given another task. that will implore anybody in range to follow all commands, and requests of Starcaller (as per their intention and explicitly stated purpose).

He will use as much area effect "mind scan" as possible until he covers everyone on board except the faithful one, and the captain.

This will be done to:

EGO + 30
+30 for any breakout (-6)

]
Captain Igmar
Sat 8 Apr 2023
at 07:03
  • msg #171

Gwynt Starcaller Travel Aarn to Sarkund

The takes the full force of words spoken to him.

"You are slippery. More barbs than a canker crab.

Know this, you are hiding something and now I know you to be a threat to be ship.

You disobeyed  orders.

From this moment on you are confined to quarters. I will post a mariner outside your door and I will have these windows sealed.

I will look for answers. I will protect my crew. Pray to whichever of the Gods you like, I will know your secret
."

The Capt. stands there trying to judge his passenger's reaction.
This message was last edited by the GM at 07:19, Sat 08 Apr 2023.
Gwynt Starcaller
player, 93 posts
Sat 8 Apr 2023
at 07:41
  • msg #172

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller watched the man deflate somewhat, knowing that his warning had hit home. He was thankful that it had, it was not the way of things to have a man responsible for his passage throwing wild threats of beating or dismemberment on a furious whim.

He showed nothing though of the relief he felt. His face was stone.

For what assurance this may provide Captain Igmar, I have no desire to threaten or damage the ship and its crew. I wish to arrive in Sarkund.

But as you say. I will stay in the cabin, I will not endeavour to assist or learn your ways, from now on. Nor will I attempt to engage the crew or yourself. Do as you wish, but such dramatic measures will not be needed. - despite not being a seasoned mariner, I do enjoy the sea air.

he said, offering the man a final step up in the confrontation and allowing him to take a sense of his own - threatened - captaincy back.

Before the captain left, however, Demarr couldn't hold back one final comment, an olive branch of sorts. For everything that has happened Captain, you have brought to my attention the conflict and the threat of the deep ones, and some awareness of the deep fathers.

I would ask one question before you leave: What is the farthest point from the Dagger Sisters you have heard of encounters with them, in recent times?
he asked. The real drive for more knowledge had touched Demarr. Was it the right place to ask? No but his question had two purposes.





Afterwards, Demarr would cast the spells to ensure his own protection. He would reserve control over the crew, should the Captain feel it necessary to "feed Starcaller to the fishes".

Orders from the Staraller (the ship's guest) will supercede all others and they will be followed without hesitation or complaint. They would know not the source, nor would they even realise that they were being implored to such actions.

He would complete the spell and then begin reading the daily letters from the royal Court of Sarkund - and making his journal entry. In the journal entry he would describe the actions as they happened, ommitting any specifics about spells or the reactions of the crew, after the spell had been dismissed. His description of his confinement would be a result of his "Putting himself in undue danter" and disrupting the strategies of the crew as a result of their desire to ensure his safety.


[Private to GM: He will cast an area effect mind control spell, sneaking to deck if he has to - but will walk the deck as if going for a walk, or will do it when given another task. that will implore anybody in range to follow all commands, and requests of Starcaller (as per their intention and explicitly stated purpose).

He will use as much area effect "mind scan" as possible until he covers everyone on board except the faithful one, and the captain.

This will be done to:

EGO + 30
he will roll full effect. for any breakout (maximum breakout)
]
This message was last edited by the player at 07:41, Sat 08 Apr 2023.
Captain Igmar
Sun 9 Apr 2023
at 04:52
  • msg #173

Gwynt Starcaller Travel Aarn to Sarkund

The Capt. makes a turn to Demarr and.... answers.

"It be hard to tell. Every time you hear a ship's fate of disappeared, lost in storm, vanished in fog, it likely is the Deep Ones.

I have heard word from Vestria, the Ice Leopard fell when they made the turn into the Serpentine Sea. I knew that Capt
. "

The Capt then exits the cabin.
This message was last edited by the GM at 00:44, Mon 10 Apr 2023.
Gwynt Starcaller
player, 94 posts
Sun 9 Apr 2023
at 11:08
  • msg #174

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller listened to the response and nodded in acknowledgement. The Serpentine Sea was a big area of water, and it would likely threaten the whole of trade across the south of the League - Sarkund also. Perhaps a deeper investigation of the threat would be sanctioned by the King and Queen, that would make his position to delve more into the depths of the deep fathers and the conflict with the Deep Ones easier. Would it be a priority? Perhaps not, it depended on how Sarkund was economically affected - or what level of threat was really posed by the Deep Ones. Would they even be able to go inland? Unlikely.

He let Igmar leave without another word.

Afterwards, Demarr would cast the spells to ensure his own protection. He would reserve control over as much of the crew as he could manage that day , should the Captain feel it necessary to "feed Starcaller to the fishes". He would start with the first mate.

Orders from the Starcaller (the ship's guest) will supercede all others and they will be followed without hesitation or complaint. They would know not the source, nor would they even realise that they were being implored to such actions.

He would complete the spell and then begin reading the daily letters from the royal Court of Sarkund - and making his journal entry. In the journal entry he would describe the actions as they happened, ommitting any specifics about spells or the reactions of the crew, after the spell had been dismissed. His description of his confinement would be a result of his "Putting himself in undue danter" and disrupting the strategies of the crew as a result of their desire to ensure his safety.


As he wrote, Starcaller had the opportunity to reflect on the past events. It was unusual that he'd not naturally formed a rapport with the crew of the Wavesplitter or its captain. Usually, his natural candour and demeanour would win over any of those reluctant to be friends. However, he did also note that this situation was indeed different. Starcaller had control of the reins and was perhaps making such things more difficult. He did also appreciate that the life of a mariner might well breed resentment to a soft handed fop - as they saw it. He chuckled at the thought. Concluding that they were from different worlds. But most concerning was the reaction to his spell - it had bred almost the opposite reaction than he would have expected and so, in future he would be more careful - or at least try to be.

Recalling the lesson from his master about the subtle use of control to guide and change behaviours over time. It would be a more subtle use of his magic - harder to detect and harder to discern but it did require time.

"I use the gifts I was given to achieve what I think is right" the voice echoed in his mind - he was doing that. Magic to the crew was as foreign as was rigging the sails to he but both had to be done and both were a part of the world.

Thank you he said to the gods for what he had been given. Varidon was present in mind when he did, as Demarr presumed it was his gift to give.

It did lead to a bigger question, though: What was right? furthering Sarkund's ambition. Protecting the Hind's ambition and legacy? Fighting the Deep Ones. He didn't know of anything so grand that he could dedicate to, like Igmar. He was sure, though, that he would find some things.



[Private to GM: He will cast the mind control onto people until he feels the tugging sensation from the ring on his hand.]
Burial at sea
Fri 19 May 2023
at 08:34
  • msg #175

Gwynt Starcaller Travel Aarn to Sarkund

The Wave Splitter Diverted from a strictly Eastern course, to a East and Southerly course, twp days on this course before the ship came to a halt, the sails taken down, no anchor possible.

In those days Pillarhand has been in fever Demarr has not witnessed before. Strange black phlegm, icy cold sweats and muscle rigor that threatened to snap his own bones. The Ship's medicant has seen this before and knows a treatment.

Two more letters opened from the Queen, two more new positions of a falcon. The letters indicate How, when and through whom messages were to be sent from Gwynt Starcaller to the Court on any business concerning Sorcery and not his cover as a Alchemist journeyman.

That day when the ship came to rest, the First Mate comes into the cabin of the passenger.

"The Captain has allowed you to gather with crew on deck for to pay last respects.

Know this, I expect you to stay in the back, say nothing and be humble. If any crew should say or do anything to you, if there is trouble, speak to me on the morrow of it, I will sort it.

We will gather at midday bells
."

The First Mate waits for a response.
This message was last edited by the GM at 08:36, Fri 19 May 2023.
Gwynt Starcaller
player, 95 posts
Fri 19 May 2023
at 10:45
  • msg #176

Gwynt Starcaller Travel Aarn to Sarkund

Demarr had sat in his room the whole time, after his encounter with the captain. While he felt that he'd made his point very clear that he would not tolerate the kind of attitude from the captain that implied the mage's untimely demise at the whim of some other man, it was unwise to further taunt with any antagonistic behaviour.

Over the two days that had passed since the encounter Demarr had continued with his efforts to document the voyage, in a way so as to not provide excessive detail (that would compromise identities, position, names, etc), alluding to the secret knowledge that only he and the royals would potentially know. He had also summarily been vague about the after effects of his magic use onboard the ship.

Did he regret it? Not at all. One fights for their life, as is expected of any living creature.


A conclusion of the report from the Queen was that he'd been pushed into a role where he was to be supplicant to the alchemist, and have to live with subterfuge in every moment outside his own chambers. Similarly, the ways in which he was supposed to interact with the queen was also beginning to have constraints added. He didn't like it, and it felt restrictive but at least he would learn who were agents for the Queen. Starcaller made a mental note of each person she named.





AFter the first mate had conveyed the message, Starcaller nodded. I will pay my respects with the rest of the crew, and will make no fuss.

I wish to ask questions of you though, before you leave, Pillarhand's condition is unlike anything i've seen or encountered before. Have you ever seen it, and what was the outcome? Are any others suffering the like and will they be okay or recover?

Demarr felt surprisingly troubled by the state of some of the crew. While technically he was the charge of Pillarhand, Demarr thought that their predicament meant that he felt affinity more for the man than would b expected but the same was true for the crew also. Despite some of the separation and now potential hostility Demarr was not lacking respect for those that chose this life, especially with the difficulties that were associated.

Starcaller however, wrapped all interactions through a layer of purpose. This was instilled within him by his master. The trained sorcerer did not allow Demarr's concern to be worn so plainly on his face but instead kept the face stony throughout except for a flicker of softness and concern that showed for a moment.

<i>"Caution boy" Starcaller repeated in his mind, emulating his master. It is because of your ill-considered magic that the crew now holds you at arm's length once again. But where there was indifference or scorn previously, it now is charged with fear.<i> the mage considered. Starcaller would be more considering of his actions in future and careful.





For the strike of midday Starcaller considered wearing the robe that he'd been provided by the Queen but instead decided to wear planer clothes - those that he'd been seen in during the voyage so far. He did wear the medallion, also.

Starcaller would attend the last respects.

OOC:

[Private to GM: Also, I believe Starcaller did cast a spell upon the crew aimed at increasing their disposition to him to become more friendly. I think that probably woudl still be in effect (even despite the changes in teh character sheet) ]

First Mate
Sat 20 May 2023
at 05:19
  • msg #177

Gwynt Starcaller Travel Aarn to Sarkund

"The malady that afflicts... Dedepio is the Deepening also known as the Blood inking.

Aye, I have seen it more and more, it consumes.. it eats from the inside until a man becomes as a jellyfish. Others had it, by the Blessing of Saaltus, they passed before it could run its course.

Dedepio is strong enough that his wounds, the poison, did not kill him. The third brother, the Deepening now assaults. I can not say sure what will happen, I am not a medicant. Pray to whatever God you hold dear, every mariner deserves to fight, I fear Saaltus does not care as much for land walkers and may have better deeds to do
."
Gwynt Starcaller
player, 96 posts
Sat 20 May 2023
at 06:07
  • msg #178

Gwynt Starcaller Travel Aarn to Sarkund

Thank you, I will pray and hope for their recovery Starcaller offered before letting the Mate go.

With all of his tasks for the day still to do, Starcaller began to make his way through them, starting with the letter, as usual and then onto writing his account of the vessel.

He made note of The Deepening and its effect to his best knowledge.

As the midday bell approached, Starcaller prepared himself ready for the send off.
Horns herald the dead
Sun 21 May 2023
at 09:41
  • msg #179

Gwynt Starcaller Travel Aarn to Sarkund

The letter was full of information, names, how to contact, which paper tp use, which ink to write in, how to encode a missive.

His own writing flowed from his hand through quill pen to paper.

Preparations made, the bell toll estimated, the passenger exits his cabin and with a few strides is on the aft deck.

No one is at the helm, the sails are all furled, there are no mariners up the rigging, all were present on the main deck, including those rarely seen, the ship's medicant, the Weather-vane and the Ship's cook.

The bodies of the fallen were wrapped in sailcloth, ropes bound them, tied with knots of a strange kind, three men on each side of the row of bodies had trumpets under right arms.

The First Mate came to the main deck from the fore castle, as he moved the crew parted, the First mate went to the bodies and on each he pulled and tried to rend each knot, to no avail, each knot holding.

There were a number of reactions from those watching, all of relief of one kind or another.

The First Mate ordered, "Blessed are those who are taken into the embrace of the Sea Lord."

The the trumpets were swung to mouths and they all signaled one note, which grew long, then stopped.

The Captain came next to the main deck, he strode in fresh laundered cloths, shined boots and a heavy storm jacket. The Captain places a hand on each head of the fallen, saying words under his breath no one but those closest could hear.

He suddenly whirled to face the assembled, his voice projecting.

"Who here would now join these our Brothers to speak to Saaltus.


Aye, we go only when sent, not before. We fight, we go to one knee, we stand again.
Tell me how unmarked.. tell me what it means that your body might be hacked, stabbed, diseased, Shriven at the end.

It means naught. Your salt, mine, all that call the Sea home is returned to Saaltus to join our Father's salt, our Brother's salt, our Sister's salt, our child's salt, so we may remind the World, here are the bitter Men who needed not the soft life of green, but took what was needed, fought the Wretched and asked for only ever one thing, how can I better serve the Sea Lord.

These crew now pass to Saaltus and crew the Wereid Zeilschip. We pass them unto the Waters Eternal. We shall see you in due time
."

The trumpets are raised again and as each body is raised to slide off a plank and drop into the Sea, a slow melody is played.

When the last body is committed, the crew break up and men speak in low tones and shale heads, some nod and some clap the shoulders of others.
Gwynt Starcaller
player, 98 posts
Sun 21 May 2023
at 16:56
  • msg #180

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller watched the ceremony with stoicism. He stood out of the way, but not so far that he would be distinct from the group. After all, while he was not part of the crew, the death and blood that was risked for the ship was also his own to carry. Fortunately, it had not been he himself who'd had his life removed but it was a short lived joy. While watching the ceremony and listening to the Captain speak the mage reflected upon  the loss from the world, and to have life removed for the simple reason of sailing from Aarn to Sarkund seemed a horrible waste.

"We control ourselves, and influence others but it seems the deep ones are set on their goal to plunder the flesh of those sailing near the Dagger Sisters. The men fought in opposition of that so that others may fare a little better in Saaltus's domain. it was a wry consideration but there was value in the action, and it mattered to the people standing on the deck, and those of Sarkund.

It was a nice speech, and seemed to rouse the crew well enough but Starcaller considered that the Captain invoked wht name of Saaltus rather than the deity that he followed more closely. Perhaps this was just out of respect for the crew and the Lord of the Seas and Storms himself.

"I've never followed you in the past Saaltus, but you have been unknown to me. Here in your domain, I see and feel your power expressed. It brings joy and sorrow, like many things but while sorry for the losses of these men, I am glad that they shall become part of that which they loved. he said to Saaltus in his mind's eye.

The music continued, and then the crew moved into their groups to speak amongst themselves. Starcaller lingered for a few moments, walking to the ship's rail and taking some deep breaths. What had he written in his letter to the queen? It afforded some peace? The mage took some more breaths, looking out to the infinite vastness of Saaltus's realm and took the time to burn the image into his mind and then left for his cabin.






[Private to GM: <LORE>I have a question I'd want to ask here (I'v emarked it so i can find it in the posts again.

Here the captain is invoking the name of Saaltus, and ostensibly speaking of the sea lord, and the sacrifices that these sailors make in the name of Saaltus himself. Iknow that people following red gods and blue gods ususally don't align, but how much of a problem do they have with each other?

It occurs to me here that the Captain is publicly facing his crew talking about saaltus, even though he follows a red god. At first I didn't realise that this kind of information might be particularly sensitive, or secret but now perhaps it is something he'd rather hide from the rest of the crew - or would undermine his position/authority if the crew knew their captain followed a red?

I only ask because I think the "social dynamics" of how people treat others based on their worshipping habits is nuanced enough that I feel me the player doesn't have a high enough resolution to view it.

I'm sure Demarr would know in general about the way in which peopl eworship gods, or how "reds" are treated etc?

 
]
This message was lightly edited by the player at 16:56, Sun 21 May 2023.
Apart
Wed 24 May 2023
at 06:40
  • msg #181

Gwynt Starcaller Travel Aarn to Sarkund

The sea looks as it always does during the day, ripples and the pulse of the swells, a sense of open that Demarr has not really experienced since his early childhood.

The mariner crew laughed at jokes of the departed, at stories both humorous and silly, mistakes and triumphs.

Soon enough the First Mate  calls for men to the rigging, sail and their posts.

It seems to have been expected and there are no grumbles as duty once again spreads throughout the ship.

Not one of the crew has approached or spoken to the passenger.

Across the ship, at mid-deck, is the Weathervane. The older white haired man stands without leaning on the rail and is still, yet not unmoving. He speaks words to the wind and those words are carried about the ship, like ribbons those words flutter in and around the crew.

The Ship's Cook sends up biscuits to the crew on shift. Warm, buttery and smelling like spoce.

The Captain is no where to be seen.
Gwynt Starcaller
player, 100 posts
Wed 24 May 2023
at 06:58
  • msg #182

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller watched the rest of the crew laugh and joke and remember the fallen, and noted that none had approached him - something that was perhaps for the best, given the recent events. It was good to be remembered, even if by a few.

When coupled with the lapping of the waves against the hull, and the gentle breeze and saltiness in the air, the laugh of men and the Weathervane's words lingered on the air, it created an odd sense of detachment from the world. It was a feeling that Demarr was familiar with, but had seldom experienced. It reduced the world to the size of the ship.

He listened, purposefully turning his ears to hear the weathervane's words.

Not much time passed before Starcaller's duty of respects were paid but he did note the Captain's absence. Was he supposed to be here for the whole event? Demarr didn't know the etiquette of such things, but the captain himself always was standing at a distance. Demarr wondered where the man might be though.

Demarr headed back to his cabin with little else to do. His duty paid and none willing to share their stories and gone back to work. As he walked, the mage thought wryly perhaps this is what it's really like to live the life of a sorcerer... while druids may flower beautiful plants, or enchanters make items beyond imagination a spellcaster of the mind should forever be held at a distance. People fear those that can see into their soul and all hide dark secrets, even the most holy. he laughed to himself recalling the Master's teachings. Demarr though him jaded and cynical, but with his life's experience there was wisdom. Even if they do not know what I am, 2 weeks ago they had measure of a weak, useless greenlander and now that image has shattered. he cocked another grin at the self reflection.

Perhaps all things weren't so bad.
Words of an Olde tongue
Wed 24 May 2023
at 07:20
  • msg #183

Gwynt Starcaller Travel Aarn to Sarkund

The Sorcerer listens, it did not matter the way his head turned, what wind whisked by his ears, not the calls and duty orders of the mariners, the words were... not said in a way of song, it seemed to be more of a lecture.

The language was unknown to Demarr, but it was a human language, there was no strained or elongated songs, or clicks.

While the words were unknown, Demarr could see a reaction in the crew.

Voices quieted, less orders and calls made. There began an odd collaboration in duties and in tasks. From mopping, to sail rigging to passing of rope, to signals of tools and knots, more and more the crew began to just respond to the ship's needs, less skipping and imbalance due to a rogue wave or wind snap.

As he observed this with a Sorcerer's eye, the Captain came out of the below deck where the injured and diseased were and headed to his cabin in the fore castle.

The First Mate was standing back with the Helmsman.
Gwynt Starcaller
player, 101 posts
Wed 24 May 2023
at 07:26
  • msg #184

Gwynt Starcaller Travel Aarn to Sarkund

A curious eye and a touch of will moved STarcaller's mind as he cast a spell to detect what was happening. It felt like magic, but to his knowledge few spellweavers existed. He noted previously that this man was impervious to his own magic and perhaps this was some form of divinity that the weathervane was exhibiting.

His mind reached into the wind and he tentatively touched the flow of energy with his own will, seeking to understand the words, even if at a more base level.

He would learn what he could and then reflect upon it in his cabin.
Weathervane
Wed 24 May 2023
at 08:03
  • msg #185

Gwynt Starcaller Travel Aarn to Sarkund

Demarr reaches out with his sense of Magic, his time at the Guild he felt most magic, not all.

There was nothing. The Detect returned no interaction with any magic.


Demarr then moved to his cabin, the Weathervane still, unmoving.
Gwynt Starcaller
player, 102 posts
Wed 24 May 2023
at 17:11
  • msg #186

Gwynt Starcaller Travel Aarn to Sarkund

Nothing. Demarr felt nothing and so concluded it wasn't magic of the form he knew. Indeed, this man had been indomitable in earlier probing of the minds on the ship. This meant his faith was strong enough to have divine protection.

The chanting and effects were close enough to magic, however. Interesting that he had been viewed with suspicion and yet the man who blatantly produced magical effects through his own relationship with a god was revered as a very useful part of the crew. Similar though it was, it wasn't the same. Pious men were often favoured and trusted more, he was not a greenlander and nor did he speak into the minds of frightened men. But the point was moot, and Starcaller  didn't need to quibble about the differences in their value. He was a valuable asset, there was no denying, and Starcaller was interested in what it took to have such an efffect on a god that they would bestow some power.

His own faith had not been practiced with the rigour of a cleric, or priest of the high faith and truth be told Demarr had hardly ventured into any temple in his life thus far but The Lady of Art had captured his heart at a young age and never thought to relinquish it in all his years. Indeed sometimes he thought he could feel her divine presence pushing him to know more, truly embrace adventure and the knowledge seeking that came with it. Indeed, those things that he had studied he sought to learn with a depth beyond that of any common practitioner. That mostly meant his magic, for now. With his new life the possibilities were endless.

There was beauty in all things if you could look closely enough but it manifest most apparently in those places were man pushed the limits of what was possible. Could he learn to make such things that were wonderous? He was not an enchanter, so understood that creations of his own would have to be mundane - but he could use his own art to accomplish great things.

The mage walked back to his cabin and looked at the canvas again. He was not a painter, but a thought occurred to Demarr. He walked to the canvas and held out his hand to the streched membrane before focusing his mind to a sharp point and illuminating an image across it. In his mind's eye the picture was glorious, a beautiful bird like that of the sculpture on his desk, wheeling above a ship at sea in a perspective that was from eyes above.

Holding the image in place, he traced around the illusion, using it as a template from which to begin his painting and then continued until completion.

Looking up on his work, Demarr considered that music perhaps may be a better option..

"I am sorry, my Lady" he said aloud into the cabin and shrugged his failure at an artist's calling. Despite all efforts, it appeared he would nto be able to present queen or The Lady with any form of painting that resembled anything real. Demarr chuckled at his own ineptitude in the field but resolved to find something he could pursue that was neither magic, nor book learning.



[Private to GM: 17:59, Today: Secret Roll: Gwynt Starcaller rolled 5 using 3d6 with rolls of 1,2,2.  images.

18:05, Today: Secret Roll: Gwynt Starcaller rolled 16 using 3d6 with rolls of 6,5,5.  some default for PS:painting.


]
Touch and go
Thu 25 May 2023
at 03:33
  • msg #187

Gwynt Starcaller Travel Aarn to Sarkund

The ship swayed, one direction then another. it moved forward more and into the East.

If there was an answer to Demarr's comment, The Lady of the Arts whispered in such a way that could not be heard by him.

The ship had always made noise, feet jumping to deck, up stairs, mariners calling out order, calls in reply, swabbing of deck with pails of vinegar, rope being coiled, anchor chains moving.

Now there was just the creaking of wood of the ship, water rushing past the aft of the ship, no bird calls, no sounds except the sound of Demarr's heart, beating in his chest.
Gwynt Starcaller
player, 103 posts
Thu 25 May 2023
at 11:31
  • msg #188

Gwynt Starcaller Travel Aarn to Sarkund

The Lady does not give freely Demarr lamented and then opted for some comfort instead. He sat at the chair, and pecked a little at some of the ramaining food he had before commencing his writing again. The man knew that he was doing different things, but on long journeys with nothing other than the walls of his cabin to keep company, he had to find his own activities that would pass the time, or stagnate.

Having written all of his correspondance to the queen, instead Demarr went back to waht he knew well. Reading and study, but this was of a different kind. He would learn about the ship as intimately as one might know their lover and through this notion he focused his mind and let it wander about the ship.

First he would view the contraptions on deck, recreating their strucutre with pen and ink, taking in all information he could to comment on such things, and estimate their use in battle. Afterwards, he would then wander the ship, check on Pillarhand and then let his mind move into the captain's cabin.
Wave Splitter as model
Fri 26 May 2023
at 04:36
  • msg #189

Gwynt Starcaller Travel Aarn to Sarkund

The Far Sight begins, with no resistance it moves out on to the main deck at an angle it finds the first engine. The parts are numerous, they connect to other complex parts, which in turn have mechanisms, pulleys, counterweights. Wood and metal, the same as the giant spears that are kept next to the engines.

Next, dipping down through the deck, and then through the common hold where crew sleep in hammocks, is the medicant bay. Pillarhand is there asleep in a cot, sheets and a blanket on him and the signs of perspiration soaked through to the blanket, his head occasionally grimaces in pain. Next to his bed is a wooden bowl full of water and dry rags. Pillarhand's arms and legs are tied to the cot by leather straps. The skin is pale and his eyes are rheumy red, black circles and judging by his sunken face he has lost an enormous amount of weight.

The Far Sight moves on and it moves through each cabin and room and sweeps through the lower deck of ballast, seeing the ribs of the ship, then the mast as it is set, its base a center line for the whole ship, then into the lower bunkers, nothing in them except spare sail, spare lumber, spare iron and spare brass, spare tools, spare weapons.

Then the forecastle with its quarters and into the Captain's quarters. Inside it is dark and there are two low braziers, with coals in them at flameless red state. The light is low and with pillows on the floor with a rug there is a desk against one wall and a wardrobe in a corner.

On the desk are a number of pipes, pouches of tobacco, a large log book set spine out and a clasp across its mid. Turning the Far Sight it next sees a sword next to the door and daggers on hooks within reach of the door.

The Captain is resting his back on the door frame where it has hinges, his eyes are open but they move in erratic fashion as if looking at a swarm of fireflies, yet none can be seen by the Far Sight, his body is at rest and his chest rises and lowers slowly.
Gwynt Starcaller
player, 104 posts
Fri 26 May 2023
at 04:54
  • msg #190

Gwynt Starcaller Travel Aarn to Sarkund

The man looked mad, or like he is dreaming with eyes open. Demarr wondered what the man dreamt of, and why he was sat there in particular? A touch of mind on mind, just a light touch to see what his mind was focused on. Demarr did not need to delve deep to see what was at the forefront of the Captain's mind.

He touched the mind, quietly, not enough to cause ripples or distress, and used the tendrils of magic to lightly skim those things that were present and current in the man's thoughts. The captain would never know.

Demarr reflected as he worked his on mind into that of the captain that the god of choice was severe, relied on luck and chaos - very unpredictable traits and had honed a sense of right and wrong based on the personal  power of men that were with him. Men should be measured against men, it was a sentiment that stuck with the mage.
Lightest of passes
Fri 26 May 2023
at 05:29
  • msg #191

Gwynt Starcaller Travel Aarn to Sarkund

The mind of the Captain is no match for the Sorcerer's mind, however the chaos is tremendous.

It is then that the light pass ends as the sorcerous effect is forced out by the Captains will before it can transmit.
Gwynt Starcaller
player, 105 posts
Sat 27 May 2023
at 07:14
  • msg #192

Gwynt Starcaller Travel Aarn to Sarkund

It didn't work, but such was life. Starcaller knew why, he had not been precise enough when stablishing the connections. Some thought that magic was simply a case of waving one's hands about and incanting the right words - and perhaps for fire mages and such it was the case. But for mind-to-mind contact there was precision and delicacy required to establish the connection. To do such things surreptitiously was perhaps akin to picking a difficult lock. One had to have the mental dexterity and be gentle and precise to avoid breaking things or indeed alerting anyone to an alien presence.

No matter, he would attempt another time. Instead he simply watched the captain observing the environment and the man's state.
Watching
Sat 27 May 2023
at 08:10
  • msg #193

Gwynt Starcaller Travel Aarn to Sarkund

It is interesting, the Far Sight was as close or as distant as he likes, with no sound, there is no distractions from other senses.

For instance, ink stains on the fingers, old scars on hands, neck. Thick heavy calluses on feet, hands.  The Captain's eyes were a black and though they seemed to dart about looking for something, they seemed unfocused. The Captain face was beginning to perspire, then his eye lids twitched and blinked then stayed open.

Then as Demarr looked, the lips moved, the jaw moved slightly as if whispering. There is a metal chain, small around his neck and its length disappears under his shirt.

A few whips of white in his beard, earrings in his ears.

Pulling back, on occasion his hands twitch, then grasp and ungrasp.
Gwynt Starcaller
player, 106 posts
Sat 27 May 2023
at 08:22
  • msg #194

Gwynt Starcaller Travel Aarn to Sarkund

Curioser and curioser Demarr thought and he was very unsure what was happening with the man. He would have left it there, but some part of him wished to know, and the sorcerer couldn't bring himself to let go.

Instead the man focused his mind again, and pushed out his thoughts to the Captain whose appearance was bedraggled to say the least. A dream? A nightmare or just wrapped in madness?

He would push. Harder this time but he would do it again, until he had to rest.

[Private to GM:
23:42, Today: Secret Roll: Gwynt Starcaller rolled 7,6,-48 using 3d6,16-3d6,12d6 with rolls of 5,1,1,2,6,2,6,6,2,3, 3,6,4,5,5,4,1,3.  spellcast, OMCV, effect (45).

Raget Sorcery 17 -3 = 14
]
This message was last edited by the GM at 07:49, Mon 29 May 2023.
The mind in waking Dream
Mon 29 May 2023
at 07:54
  • msg #195

Gwynt Starcaller Travel Aarn to Sarkund

The Captains mind is awake, and the answer to Demarr's query is a bloody and violent one.

The Captain is in personal battle with a red tide on the docks of Sarkund with his vrew against a wave of Deep Ones at night with fire all around him.
Gwynt Starcaller
player, 108 posts
Mon 29 May 2023
at 08:06
  • msg #196

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller recoiled at the image. It was violent, bloody and filled with a picture best left to stories told before now.  The connection almost broke, but the mage held it tight before pushing back through the horror of the man's mind. If this were his dreams, then it wasn't surprising that his obsession had become the defeat of the Deep Ones. Some part of him felt a pang of pity for the Captain, suffering such things that were not real. But Starcaller did wonder if the scene was entirely a fabrication of perhaps portents of the future.

What is this scene? he pushed his mind to formulate the question that would probe the Captain's mind. He wasn't sure if the man's rational mind was able to formulate an adequate response, and as Igmar's mind was active and awake, and locked in battle Demarr did not wish to break the man's concentration should he be fighting for real. Indeed, he pulled the thoughts from deeper, so as to not distract.







[Private to GM: Pay 6 END for 1 round of no breakout bonus (will probably pay the next one too]
Losing th ebattle
Mon 29 May 2023
at 08:19
  • msg #197

Gwynt Starcaller Travel Aarn to Sarkund

quote:
What is this scene?


Punishment for failure. The Laughing God punishes me for not killing the Deep Ones
This message was last edited by the GM at 08:21, Mon 29 May 2023.
Gwynt Starcaller
player, 109 posts
Mon 29 May 2023
at 08:33
  • msg #198

Gwynt Starcaller Travel Aarn to Sarkund

Something terrible it was. As Demarr came to understand that this was power beyond his capacity a wave of guilt passed over him that lapped like the first wave in a series of those that made everything fit into place.

Perhaps the man wasn't mad, and his severity came from the torment that he suffered in the ostensible failure to rid the world of a few deep ones.

He, perhaps, knew that such a punishment was coming and therefore his reaction, angry and ill tempered had resulted from knowing this. Starcaller, however, led the rational side of Demarr's psyche I acted upon knowledge I had, in the way I thought best these were the words he'd spoken to the captain and they were still true.

Demarr pushed into the mind, further and attempted to find others that were present within the cabin. Could he feel the touch of another mind? It was too tempting to let pass.

A fool, Starcaller, considered, but it was something that the young mage could not retreat from. He reached into the room and searched.


[Private to GM: Demarr will mind scan the immediate area to find out what other minds are with the Captain

09:32, Today: Secret Roll: Gwynt Starcaller rolled 9 using 3d6 with rolls of 2,6,1.  mind seeking.
 -> he's looking for any mind that's with the Captain (Thjis could be a potential "powerful or unique mind"

6 END )

I think Tally so far is 24 END spent.

]
Two minds
Mon 29 May 2023
at 08:40
  • msg #199

Gwynt Starcaller Travel Aarn to Sarkund

There are two other minds present.

One mind is passive, watching.

One mind is active, violent
This message was last edited by the GM at 09:03, Mon 29 May 2023.
Gwynt Starcaller
player, 110 posts
Mon 29 May 2023
at 09:02
  • msg #200

Gwynt Starcaller Travel Aarn to Sarkund

Demarr reached out to the passive mind. The notcausing the trouble and suffering. What is this? he wondered. It was a strategic decision made by Starcaller, better to.

He connected and felt the mind coalesce within his own, the mind's presence. "Why are you here and observing this? he asked simply. While awaiting an answer, Demarr utilised the connection to discern as much information as was possible. Where was the mind located within Igmar's head? And what kind of being was it?
Portent
GM, 85 posts
Mon 29 May 2023
at 09:14
  • msg #201

Gwynt Starcaller Travel Aarn to Sarkund

It is stange, the Mind seek has two answers that are the same

In the Capt. the passive mind is in the water, below the surface.

In Demarr's world the mind is located beneath the ship, far , far down.

quote:
"Why are you here and observing this?"


"For clarity. The struggle is old and this one Calls and says he is Worthy."
This message was last edited by the GM at 09:14, Mon 29 May 2023.
Gwynt Starcaller
player, 111 posts
Mon 29 May 2023
at 09:26
  • msg #202

Gwynt Starcaller Travel Aarn to Sarkund

Demarr came to realise something, or at least he thought he did. You are one they call the Deep Father?

He wanted to say more to the entity whose mind he touched. He wanted to state how strongly he wished to help the Captain and the first thought that came to Demarr next was to join the struggle against the Deep ones, whose mind he presumed to be the hostile and violent one.

Demarr paused a moment, letting the response come. He attempted to detect any falsehood in the response but would further add. I will not request attention from your assessment for more than is necessary. I only to say that despite our differences Igmar has unwittingly made me aware of this conflic. Seeing the destruction and results that those creatures wish has resolved my desire to aid the cause, for what that is worth.

It was perhaps a naive and bold statement, borne of youth, to declare one's side early in a conflict. All that Demarr knew, though, was that Sarkund, his new home, would not burn while he could do something to prevent it. And the creatures which he had already fought were in conflict with any kind of coexistence.
This message was last edited by the player at 09:29, Mon 29 May 2023.
ANswer
Mon 29 May 2023
at 09:34
  • msg #203

Gwynt Starcaller Travel Aarn to Sarkund

Demarr:
You are one they call the Deep Father?


"A name we are called by few. Yes I am one."

Words in a language not recognized.

" - Why are you here and observing this?"
Gwynt Starcaller
player, 112 posts
Mon 29 May 2023
at 18:31
  • msg #204

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller mentally acknowledged the admission of this entity being the Deep Fathers. But was surprised by the question.

I fought the deep ones, and have been told of their malice and war against men. Igmar, to my knowledge - admittedly sparse - was single minded about their defeat and I wished to know more of the man. I saw this conflict and looked more deeply; I see the battle he fights and yet I fear to aid because, in his own measure, a man has to be tested and should my influence leave him less than worthy in your eyes I would have robbed him of it. But I would rather act

A final question formed in his mind.

How do you judge him? he asked.

It was a simple question, but like when he fought against the deep ones on the deck of the WaveSplitter, Demarr could not let his mind relinquish his view of the battle and found it almost beyond restraint to stand in the side lines while Igmar, as severe and contemptuous as he was, suffered at the hands of those deep ones. Now Demarr was almost certain that, with the Deep Father's admission, that the mind making Igmar suffer was that of a deep one.
This message was last edited by the player at 18:33, Mon 29 May 2023.
Portent
GM, 86 posts
Mon 29 May 2023
at 18:55
  • msg #205

Gwynt Starcaller Travel Aarn to Sarkund


Demarr:
How do you judge him?


"This one struggles. Reaches for weapons as dangerous to self as to enemy.

We find this one unbalanced, sharp, murderous. Yet dedicated, purposeful.
."

There is a pause, for an indistinguishable short time in Demarr's mind

"Who is this one to you?"
Gwynt Starcaller
player, 113 posts
Mon 29 May 2023
at 19:21
  • msg #206

Gwynt Starcaller Travel Aarn to Sarkund

Demarr thought, who was Captain Igmar to him? It was something he wished to think carefully about, but the mage suspected his thoughts would be open to the Deep Father and may well read all of his surface thought considerations of the man.

Did Starcaller like the man? Not particularly. Was he unbalanced? Possibly, perhaps unhinged but one thing that could indeed be said his dedication to the fight against the deep ones was strong and purposeful. One might consider obsessive and beyond the capacity to dissuade. He also dared where otheer men wouldn't and for it, some of those that follow him died at the hands of the deep ones. Indeed, Pillarhand was also fighting for his life for that cause.

But did Igmar truly need to sail within the reach of the deep ones? Alacrity was favoured by the Royals of Sarkund, but even they would understand a captain avoiding the Dagger Sisters and the possibility of being consumed by those terrors of the deep. Perhaps that was the obsession, manifest. Overwriting everything that seemed prudent for the opportunity to fight.

To me? I hold nothing but his contempt and that of those that follow him I am perhaps not the greatest person to speak on his behalf; I do not know all his quality or failings, but I will answer as well as I can with what I know.

To me he is a man who ostensibly fights, and is perhaps consumed, by a good cause; that is to say against the deep ones that would wish to harm, maim and destroy everything that is not their own. This is a threat to myself and many others and that which I hold dear.
 Unbalanced, perhaps. Sharp and severe, he is that. Dedicated and purposeful? I believe this to be true. If I were to wish to fight the deep ones, I would like to have a man like this fighting with me. He could lead men too.

If for nothing else. He has shown me the ruin that the Deep Ones would bring and the need for people to stand against it. And he suffers for it now... thinking he is punished by a god of the High Faith.

He may not be likeable and he and I have differences that perhaps are unsurmountable but I think that such endeavours do not balance on the edge of my approval. He will be a force against the Deep Ones, of that I do not doubt. 


With the formulated words, Demarr pressed his mind to offer all of the sentiments that he'd considered of the man - both good and bad.
Portent
GM, 87 posts
Mon 29 May 2023
at 19:31
  • msg #207

Gwynt Starcaller Travel Aarn to Sarkund

"Who is this one called Pillarhand that fights the enemy?"
Gwynt Starcaller
player, 114 posts
Mon 29 May 2023
at 19:52
  • msg #208

Gwynt Starcaller Travel Aarn to Sarkund

Demarr suspected correctly, the Deep Father could read his thoughts and Demarr in open communication answering freely felt no reason to defend against the probing.

Pillarhand is a man ordered to escort me to Sarkund - a new home for me. He is a good man. A captain of soldiers and with a sense of duty that also strikes me as admirable. He has taken up with the crew, despite being a pariah and has grudgingly earned their respect.

He fought the Deep Ones when we were attacked, with the crew, and took a near-fatal blow. I do not know if he will survive. He fights for duty, and perhaps what is honourable. He is held in esteem by those at home and will likely be so by Igmar's crew by the end of our journey.

As he has been charged to escort me, I feel responsible for his life and successful recovery. Though I have not the learning to accomplish it, so instead I do what I can, however I can.


This message was last edited by the player at 19:55, Mon 29 May 2023.
Deep Father
Wed 31 May 2023
at 05:44
  • msg #209

Gwynt Starcaller Travel Aarn to Sarkund

"We both are interested in these ones, who choose to fight the enemy.

This one has learned much of th eenemy, I cannot condemn his need to leatn more
."
Gwynt Starcaller
player, 115 posts
Wed 31 May 2023
at 05:46
  • msg #210

Gwynt Starcaller Travel Aarn to Sarkund

Demarr seemed  momentarily confused but asked anyway Who is the other that is here?
Deep Father
Wed 31 May 2023
at 06:34
  • msg #211

Gwynt Starcaller Travel Aarn to Sarkund

"That one is a powerful follower of his Red God."
Gwynt Starcaller
player, 116 posts
Wed 31 May 2023
at 07:13
  • msg #212

Gwynt Starcaller Travel Aarn to Sarkund

So it was true. A follower of his god, he was indeed being punished for failing to be victorious against the Deep Ones, or it would seem so at least.

I do not know why he would be punished by The Laughing God for failure to kill the Deep Ones that boarded our ship. Is there conflict between the followers of the Red and the Deep Ones also?
Deep Father
Wed 31 May 2023
at 07:21
  • msg #213

Gwynt Starcaller Travel Aarn to Sarkund

"Questions have answers, answers to those questions are unknown to us.

Many are the motives of the Red Gods, indeed they change and change again, much like the tide
."
Gwynt Starcaller
player, 117 posts
Wed 31 May 2023
at 07:37
  • msg #214

Gwynt Starcaller Travel Aarn to Sarkund

Not knowing the answer caused tangible pain to the mage. But he was faced with a conundrum. Igmar wilfully followed the Red God and was being punished in the name of of it. Demarr wondered whether the follower of the god was human at all, he suspected so. Perhaps a priest? But just a man.



Thank you for answering. I think those that choose to fight the enemy are are on the right path. For whatever it is worth, I will try to ensure they are able to in future.

May I seek you again?
he kept the formulation of his tone polite, but wanted to leave an open door for the future. Even before encountering this situation Demarr had wanted to have his own resources in Sarkund put to use to either purchase or build a new ship and this gave him extra impetus. There was much to learn that he didn't know, and what better place to start.

Focusing a trail of his mind back to Igmar, Demarr's thoughts quested. "Why would you be punished so for failing to kill deep ones? this wasn't communication like he had with the Deep Father, but it was an answer he sought from the Captain's mind.
May I seek you again
Wed 31 May 2023
at 07:57
  • msg #215

Gwynt Starcaller Travel Aarn to Sarkund

"You are one that has not been named. When we see you in contest with the enemy, we will intervene if Called  by one with a name."




Now in the Captain's mind, "I promised a sacrifice, it was not delivered."
Gwynt Starcaller
player, 118 posts
Wed 31 May 2023
at 08:53
  • msg #216

Gwynt Starcaller Travel Aarn to Sarkund

The mage acknowledge the Deep Father's comment and replied "All that know me today call me Starcaller he said simply. There was power to a name, and he did briefly consider giving his birth name, but ultimately decided against it. That had been a previous life, and a name he would never hold again.

"Do you have a name? Other than Deep Father?" he asked the alien presence.

A moment later he turned attentions back to The Captain.

Is the punishment fair? Do you wish for aid?
Captain Igmar
Thu 1 Jun 2023
at 05:00
  • msg #217

Gwynt Starcaller Travel Aarn to Sarkund

The connection to the Deep Father is no longer.

 - Is the punishment fair

If I get what is needed, it is fair

Next Phase
 - Do you wish for aid?

I took the bargain, I carry the weight
This message was last edited by the GM at 08:00, Thu 01 June 2023.
Gwynt Starcaller
player, 119 posts
Thu 1 Jun 2023
at 06:03
  • msg #218

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller thought to ask two more questionhis link to the Captain. What is neeeded? What was the sacrifice?. He passed the question to Igmar while awaiting a response from the Deep Father.
This message was last edited by the player at 06:04, Thu 01 June 2023.
Captain Igmar
Thu 1 Jun 2023
at 06:20
  • msg #219

Gwynt Starcaller Travel Aarn to Sarkund

 - What is needed?

"Power beyond mortals."



 - What was the sacrifice?.

"The sacrifice was to be a heart of a Deep One."
This message was last edited by the GM at 07:58, Thu 01 June 2023.
Gwynt Starcaller
player, 120 posts
Thu 1 Jun 2023
at 06:27
  • msg #220

Gwynt Starcaller Travel Aarn to Sarkund

Demarr felt revulsion. Perhaps he had assessed the captain incorrectly. Was he just another man seeking power? Or was this as part of his ostensible crusade against the Deep Ones. Either way, it confirmed his anger at Demarr - something he'd already concluded but reinforced with this statement.

"What is power beyond mortals for? What will you do with that power? he asked, wishing he perhaps would have thought to ask these before speaking to the Deep Father.

Sacrifice taken was indeed the work of a Red god, and doing it to seek power beyond what they had was something Demarr thought to be dangerous. If it would be wielded then it would be a boon to the Deep Fathers, but now DEmarr was more cautious.
Connection broken
Thu 1 Jun 2023
at 06:40
  • msg #221

Gwynt Starcaller Travel Aarn to Sarkund

As with his training all those years in Aarn, Demarr knows when a connection fails becaise the target's will finally escapes capture of the sorcery.
Gwynt Starcaller
player, 121 posts
Thu 1 Jun 2023
at 07:03
  • msg #222

Gwynt Starcaller Travel Aarn to Sarkund

Demarr sat back and stretched out in his chair. He could taste bile in the back of his throat from what he'd learned. The mindscape of a destructed Sarkund and then the sacrifice for more power. Maybe this was why he travelled so close to the Dagger Sisters.

It was true that an obsessive man like Igmar could be a good ally, used to fight a common enemy, but he understood the Deep Father's concern now about the man being unhinged more now. EAch question had given Demarr the opportunity to learn more and now it was washing over him like the waves of the sea. Petitioning the mad god for power beyond that of a mortal, this could be misused in many ways and Demarr truly wondered whether it would be put wholly to noble purpose. Given all he knew about the red gods' followers, he suspected not.

Would Igmar uwittingly bring Chaos to the world, if he gained the power. Once again Demarr wasn't sure, but Chaos was the realm of The Mad God.

Demarr at first had thought it would be the Deep Fathers who lent their support to Igmar, if deeming him worthy. Some solace was taken in the knowledge that the mage had gleaned from Igmar in the weeks passed.

Blessed are the Deep Fathers for they bring the Light of the High Faith to the Depths.
...

By my Life I swear that what I hear I will do, regardless of the Deep Ones chorus.
...
The Deep Ones are that murderous, poisonous inky stain of Asvalak's blood given form... I have looked into that face of horror and seen not but hunger and hate.



The mage recalled, there were no lies that could be told to Demarr that would hold and this was the truth of the Captain.




Demarr snapped out of his thoughts and was back in the cabin. The coolness of his skin had suggested he'd exerted himself a little while ago - when establishing the connections to the Deep Father and Igmar himself - and his throat was dry. Standing, he walked over to one of the bottles and poured himself a drink, taking it all as he threw his head back.

All he could do now was wait and see the outcome.

Demarr went to the table and began to write about the journey and the ceremony for the fallen. He omitted any knowledge gleaned from his sorcerous activities and out of respect for the Deep Fathers mentioned not his conversation. But now he knew that Igmar petitioned for power, and his hatred of the deep ones was strong.

If nothing, the mage felt his own resolution to help the fight of the Deep Ones harden. What were their goals? He did not know, but there was one thing for sure, he would not allow the scenes in Igmar's mind to become reality.
Gwynt Starcaller
player, 122 posts
Thu 1 Jun 2023
at 08:08
  • msg #223

Gwynt Starcaller Travel Aarn to Sarkund

Demarr walked to his cabin's door after recovering a little and opened it to the guard placed outside his room. At this point he was wearing his robe, medallion an accoutrements.

The conversation with the Deep Father had reminded him of the man laying below deck. He had viewed him recently, and knew his state, but he wanted the interest to be known publicly. He also wanted to speak to the medicant.

"I wish to see Captain Pillarhand and speak with the medicant about his condition. Would you ask the mate to grant me leave to do so?

Upon return, with an affirmation, Demarr would head to Pillarhand and look for the medicant.
Granted
Thu 1 Jun 2023
at 08:31
  • msg #224

Gwynt Starcaller Travel Aarn to Sarkund

Yje mariner who is at the door nods, then steps to the hallway and whistles aa signal.

Another crewman comes over, then the guard returns to the door.

After a brief time, a knock at the door and the guard informs the passenger that he has permission to visit the injured and speak to the Medicant.

Once there, the very first thing Demarr encounters is the smell. It is an acrid, bitter pungent smell of rotting flesh and likely the contents of stomachs and bowels that have been emptied onto the floor.

There is a small stove  and on it are small irons those ends are in the stove.

The medicant is off in a corner and mixing something.

Pillarhand is as Demarr saw him with Far Sight. Bed soaked in perspiration, his eyes cloes but crusted with sleep, arms and legs restrained, the bowl is still there, now empty of water, and he is shaking with fever, he is pale and his features are sunken, his breath stinks and is shallow.
Gwynt Starcaller
player, 123 posts
Thu 1 Jun 2023
at 11:51
  • msg #225

Gwynt Starcaller Travel Aarn to Sarkund

Demarr paused as he entered the area, hit like a blow to the face by the stench that seemed to stick to his lungs and nose with each breath. It was unpleasant to say the least. He avoided covering his face or nose and then stepped purposefully into the area of injury.

He looked upon Pillarhand with sadness in his eyes. Less so that he held real affection for the man, outside of the admiration he had for his devotion to duty and the royal but more aligned with the suffering. It took a moment to adjust, to the light and have his eyes stop watering at the awful stench but he did and stepped closer to Pillarhand, looking down upon him.

Starcaller made a full assessment of his status, taking particular note of all ailments that were visible.

"Is this usual? The man looks like he is dying. he asked without taking his eyes from Pillarhand.

In the back of his mind Demarr couldn't help think of the Deep Father's interest in this man and imagined how he might pose a deal to one of the Wise Lords of the Deep. Aid me in healing this man of the filth of the Deep Ones and I shall do everything to guide him to see the wisdom of fighting the Deep Ones and standing against their terror. he considered it but thought it could be hasty.

Demarr didn't want Pillarhand to die. While it would be a strong word to consider the man a friend. In view of the past decade of his life, the soldier could be considered the closest thing to a one he had. The Master was elusive at best, and the other sorcerers taking the man's word more to heart than Demarr had also (in his mind) become distant and distrusting. He had interactions and couplings with various other spellcasters, but those relationships were transient at best. Similarly, the crew never accepted him.

He played the part What more can be done to recover the man? Anything a all? Supplies, medicines? he asked.

He wondered at the medicant's skill level, but wouldn't question it. It was greater than his own, for sure, and there was nobody else on board who could match it. Equipment and components might be a factor but it crossed Starcaller's mind that Captain Igmar may well be convinced to divert the vessel to Sarreshar for a healer, or more components should they not be available.
Ship's medicant
Fri 2 Jun 2023
at 04:28
  • msg #226

Gwynt Starcaller Travel Aarn to Sarkund

Demarr:
"Is this usual? The man looks like he is dying?"


"He is dying. I have applied all I know and have available. Were we in Tatha Gorel, I could have access to better medicine. This is a highly unusual state.. most Men do not find themselves this far along, they die before reaching this last stage. Heard other medicants speak of this stage, I have never seen it, the wasting."


Demarr:
"What more can be done to recover the man? Anything a all? Supplies, medicines?


"It is a poor craftsman that blames his tools.. having said that, I am woefully unprepared for this. It does not matter what I may ask for, he is dead before we can move more than a day or two. We are many days from any city or ship.
This part is fatal in all cases and inflicts the most pain. I have not abandoned treatment, and for that.. I have not given the most powerful sedative, when I do let him drink the water of ten warte bloem you will know his time with the living is near its end
."
Gwynt Starcaller
player, 124 posts
Fri 2 Jun 2023
at 05:44
  • msg #227

Gwynt Starcaller Travel Aarn to Sarkund

A day or two for his life and more so to reach anywhere that could help him. It was not a good outlook for Pillarhand, but Demarr didn't know what the best outcome was.  Almost instinctively, Demarr instinctively cast a spell, thinking of the Captain, and wanter to know the stage of Pillarhand's mind.


"This is no good way to go, for a soldier

How frequently do men get tainted by the Deep Ones like this?"
he said.

[Private to GM: MindScan - the the room they're in

No other mind is present
]
This message was last edited by the GM at 05:53, Fri 02 June 2023.
Ship's medicant
Fri 2 Jun 2023
at 05:50
  • msg #228

Gwynt Starcaller Travel Aarn to Sarkund

"Every one that has taken damage to the torso."
Gwynt Starcaller
player, 125 posts
Fri 2 Jun 2023
at 06:11
  • msg #229

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded. The infection came into the body and like the one that ailed Pillarhand, he hated the Deep Ones for a moment. Bad enough that they wished death upon everything not their own, but worse that they reduced men to this.

The queen would likely not be happy about his demise, and he didn't doubt others would miss the man should he die.

"Stay strong Dedepio Pillarhand" was all he could say.

Starcaller nodded to the Medicant and then turned back to his cabin. It was an awful walk, but he headed back to his cabin to do what he usually did when having to think on things. He began  reading his previous missives and then write an update letter.

<small>"
The prognosis for Captain Delepio Pillarhand is not good as he enters a stage of infection known as The Wasting. Few, if any, are said to have survived this and with little access to a city's worth of medicines and people knowing the art of healing, I fear the worst.

I pray to Hospin to give some relief to the man, or have the Medicant's hands work the illness from him, but I also ask that relief of those whose cause he served in battling the Deep Ones.
"


After a short while, he put the quill down and considered what to do over the coming days.


[Private to GM: GM ove the next days, Starcaller will go back to his usual routine:

- open letters
- write his missives
- visit pillarhand 2-4 times per day
- generally keep himself occupied, practicing with the blade (and now staff)

- Demarr will request to visit the captain also.
]
This message was last edited by the player at 06:33, Fri 02 June 2023.
Recovery
Fri 2 Jun 2023
at 07:48
  • msg #230

Gwynt Starcaller Travel Aarn to Sarkund

The hours slowed to a crawl. Every task Demarr set himself seemed to take far less time than he thought, leaving that much more unoccupied hours to fill.

Writing was a task in omitting the most important thoughts and events.

Painting was an exercise in futility, paint did not obey his lines, brushes bled, colors were wrong, size and shape eluded him.

To see Pillarhand shrink, his skin turn blue on occasion, the medicant rushing to try something different. To see the frustration of the medicant as he just tried everything. Then on th e second day in the morning visit of Demarr, the medicant prepared the water of ten warte bloem.

It was then that Pillarhand's face and body relaxed. Pillarhand had not come back into the wakefulness that allowed speech. At best a few minutes between pain storms and sleep, he could blink and his sword hand could grasp.

The vigil was kept only by the passenger, all crew knew the fate of the land walker days ago.

Then in the hours before sunset on that second day, Pillarhand's breathing grew stronger, his eyes cleared, his skin flushed with more red than blue, and his hand was now no longer icy cold, just cold.

The medicant at first fought against what his own senses were telling him, then he was cautious and by nightfall he was sure, the man was the first ever to survive and on the mend.

The First Mate was summoned, he had questions. The medicant replied only that it was an act of Hospin, there was only an act of the God of Mercy.

The crew was informed and there was a day of hushed and quiet activity and murmurs of thanks to the Blue Gods and to Hospin.

Still.. the Captain had not emerged from his cabin since the slain mariners were committed to Saaltus.
This message was last edited by the GM at 07:53, Fri 02 June 2023.
Gwynt Starcaller
player, 126 posts
Fri 2 Jun 2023
at 08:33
  • msg #231

Gwynt Starcaller Travel Aarn to Sarkund

Demarr prepared for the worse, but didn't want to leave the man, condmned to death through blight, to be alone for his remaining time. There was little else he could do, but between him and the medicant there were people around to at least give the man attention as he deserved.

Starcaller, did what he could, and kept a somber disposition as befit the situation.

It was then that the change occurred and the man's wasting seemed to cease. He moved and his hand clutched at air. In the moment, Starcaller placed his hand to Pillarhand's, less an intimate gesture and more to indicate a presence beside him.

As the recovery happened Starcaller looked at the medicant and smiled and said allowed "Thank you" but it was clear that Starcaller was addressing a presence not physically in the room.

Inwardly, Demarr had perhaps underestimated the Deep Father's interest in Pillarhand, but gave his thanks nevertheless. He was not certain that it was the act of the presence he'd spoken with, and as such reseved some thanks for Hospit, as with the medicant - all ailments healed should acknowledge the glory of Hospit.

"Miracles, it seems do happen. Well done for taking care of the man" he said, purposely leading enough of a gap in his words to acknowledge the stunned healer's trust in the divine influence. In truth, he thought it was too.

"I will be back soon" he said to the Medicant, before moving back to his cabin.

Upon arriving it was then that he realised he had not seen or heard of the captain after entering his mind and decided to look upon the outcome of his punishment.

Demarr sat, closing his eyes and focusing on the Captain's cabin, he opened all eyes to the world and felt it come into view. Looking at the cabin through his magic, Starcaller assessed the room, and the state of the captain.


[Private to GM: Clairsentience to look at the room - and see waht the captain is up to/doing, etc.]
Sorcerous Sight
Sat 3 Jun 2023
at 06:29
  • msg #232

Gwynt Starcaller Travel Aarn to Sarkund

The sight is projected it appears, directed into the cabin at the door.

The Captain is not where Demarr last viewed him. Yet.. the inside of the door is no longer the same. Nor is the little bit of the floor, ceiling and walls of the cabin within view.

The sorcerous sight turns and takes in more of the cabin.

Demarr can see little, the low ember light is almost out, from neglect. The Captain is on his knees and his hands are moving in front of him on the floor and the wall of the cabin.

What can be seen of the change in the low light is incomprehensible to Demarr.

On all the surface of the floor, walls, ceiling, wardrobe, has been carved... lines, curves, contours in erratic and nonsensical ways.

By his progress it appears that the Captain has done nothing else. Discarded neat him are daggers with chipped, blunted or broken blades, in his hand is a blade as he works to scribe the last of the unmarked surface in the cabin.
Gwynt Starcaller
player, 127 posts
Sat 3 Jun 2023
at 06:54
  • msg #233

Gwynt Starcaller Travel Aarn to Sarkund

The man was ostensibly still locked into the madness. He hoped that the man had not been tormented for this long. It could perhaps break even the toughest mind. But as Demarr would learn of the mind's secrets he wanted to learn of what was written. Mentally, Demarr projected his mind to the captain and connected it, much as he had before. Lurking under the surface of thought and obscured from the man's own view.

He felt the spell take effect, and miss the first time, it was an intricate process weaving one's mind into someone elses seemlessly and the natural finesse that required years of repeated practice had not yet come to him. Starcaller touched the mind, felt an onslaught of imagery and thoughts, but without his magic having coalesced into a true connection it was indescribable and utterly useless.

The second attempt, Demarr smirked as it made connection and then moved into the Captain's mind like the slow growth of vines up a building's wall. It was subtle, as should be so, and he felt the images slow into something more coherant, but Demarr knew it wasn't a strong connection for now. But it was enough for a short period.

What are you writing Igmar? he asked through the connection while simultaneously pushing power into it to make his connection stronger.

At the same time his vision was moving around the walls and floor of the captain's cabin to look at the scars he'd etched into the wall.


[Private to GM: Will pay END to maintain connection without breakout bonus
- will look at the walls/carvings/etc through clairsentience also
]
Captain Igmar
Sat 3 Jun 2023
at 06:59
  • msg #234

Gwynt Starcaller Travel Aarn to Sarkund

What are you writing Igmar?

I do not know
Gwynt Starcaller
player, 128 posts
Sat 3 Jun 2023
at 07:17
  • msg #235

Gwynt Starcaller Travel Aarn to Sarkund

Demarr pushed into the man's mind and searched for more answers. What was the outcome of your punishment?

What is your purpose?
he asked, trying to frame the conscious thoughts of his own to a man that seemed stricken with madness.
Captain Igmar
Sat 3 Jun 2023
at 07:24
  • msg #236

Gwynt Starcaller Travel Aarn to Sarkund

What was the outcome of your punishment?

I must answer to the Geas


What is your purpose?

My purpose is to slay the Mother-of-All Deep Ones.
Gwynt Starcaller
player, 129 posts
Sat 3 Jun 2023
at 07:36
  • msg #237

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller frowned into his own cabin while the man continued to scribble and etch into the walls of his own cabin.

What are the next steps to achieve your goal? How will you slay her? he pulsed the questions out as quickly as he could, hoping to hold the tether to the man's mind. IT was an uncomfortable experience.

What is it about you that has changed since yesterday to your full awareness?"
Portent
GM, 90 posts
Sat 3 Jun 2023
at 08:03
  • msg #238

Gwynt Starcaller Travel Aarn to Sarkund

What are the next steps to achieve your goal?

Deliver the Passenger
Recruit more crew
Speak to the Lord Marshal for better weapons
Consult Rislojaur
Restock Repair ship
Buy Blade posion
Have Bear traps modified for Deep Ones
Prepare ship for long trip
Return to the Dagger Sisters
Kill Deep Ones
Complete Geas

How will you slay her?

With Blessings from the Deep Fathers or Ziandwyrth or steal weapons from Shar cults

What is it about you that has changed since yesterday to your full awareness?

I have failed Ziandwyrth, must become stronger

Gwynt Starcaller
player, 130 posts
Sat 3 Jun 2023
at 08:11
  • msg #239

Gwynt Starcaller Travel Aarn to Sarkund

He thoguht to ask some more things before severing the connection that was beginning to take its toll. But this time he decided to try something else.

It is good to make an ally of the passenger and summon him to show this. he pressed his own idea into the man's mind. He would ensure the message went through and so he would repeat it before severing his connection feeling his energy return.

[Private to GM: total END cost 34 (telepathy + clairsenteince)]


Demarr cut the connection, unsure about the time it would take for him to finish but knowing that the suggestion had indeed been planted. Until that point though, there was little else for him to do other than try to decipher letters as best he can. Demarr moved over to his desk and then looked upon a sectionof the wall in his mind's eye and began to copy it onto paper as best he could.

Had the man's mind been broken, was the geas still coming to him? Demarr didn't know, but this as delving in to the territory of greater things than he. It was wise to tread carefully. But one thing was true, the man suffered for the cause, and despite his odious personal views on life Starcaller thought it best to build a relationship that could bring them both in line against the Deep Ones.
This message was last edited by the player at 09:20, Sat 03 June 2023.
Praise be
Sun 4 Jun 2023
at 06:01
  • msg #240

Gwynt Starcaller Travel Aarn to Sarkund

The process was slow, Demarr trying as best to trace what he saw, not knowing if any detail mattered, what it might be, his hand drew arcs, and lines but he often had to go back because the arc he drew was to flat or to oval.

No call came to summon the passenger.

A meal was delivered as was a bottle of wine, which was a singular delivery, n wine had been with his meals to date. Not to mention generous portions and a smal amount of candied fruits.

The ship had been silent, then a voice lifted to song, then one by one more voices added.
At first what was song was low pitched and morose, about a son returning from war at sea, then a song more energetic, about a son returned and the first time he met his love after 3 years, then a bawdy and downright carnal song about the son his recapturing of his girls heart and body and his life of creating numerous sons and daughters.

After those verses were sung and rattled the ships ribs, there were joyous prayers to Saaltus, Hospin and the Skyfather.
This message was lightly edited by the GM at 06:01, Sun 04 June 2023.
Gwynt Starcaller
player, 131 posts
Sun 4 Jun 2023
at 06:21
  • msg #241

Gwynt Starcaller Travel Aarn to Sarkund

After a while, of etching down some of the symbols - there was no chance to get them all preciselty Demarr put the quill down. He needed a few to see if they had any meaning, but it was a task he could spend some other time.

Time had passed, and he indeed would have been summoned if the spell had worked.

 When the song started and he could hear the voices begin to lead a melody in chorus Starcaller was confused at the moroseness of it. It soon changed once the tone of the song came and he suspected perhaps Pillarhand had risen from his near death. Starcaller moved to leave his cabin so that he could welcome the man back to the land of the living and show his face in the celebration of the recovery of one of the men.


Once he'd managed to do this, he closed eyes and focused back to the room. Was the captain still scrawling like a madman?
Far SIght
Sun 4 Jun 2023
at 06:51
  • msg #242

Gwynt Starcaller Travel Aarn to Sarkund

The Guard is still posted outside the door.

When the passenger opens the door, there is no one near the door, nor are there any voices or feet on deck nearby.

The guard turns to look at the passenger.

Once back in the room, door closed.

Far Sight shows the Captain still carving.
This message was lightly edited by the GM at 06:51, Sun 04 June 2023.
Gwynt Starcaller
player, 132 posts
Sun 4 Jun 2023
at 07:12
  • msg #243

Gwynt Starcaller Travel Aarn to Sarkund

Demarr frowned at the guard to fully express his dissatisfaction but felt his patience was starting to wane with regard to the confinement. He, under orders of the captain was stuck here while the man having lost his mind was carving seeming nonsense all over the walls of his own cabin.

What would the mate say if he saw the captain in this state? What would the crew say? A suspicious passenger is one thing, but an absent captain is quite another. Demarr suspected that the mate would assume control of the vessel. He quickly moved his sight to the deck of the ship, where he could see where the singing had occurred, and then looked for Pillarhand before returning to the captain.

He connected to the mind again, and once again intricately weaved the connection to avoid any awareness of his comments. Through his telepathic connection Demarr spoke

"Now is time to stop... Stop the writings and continue the Geas as you would normally.
Sending
Sun 4 Jun 2023
at 07:35
  • msg #244

Gwynt Starcaller Travel Aarn to Sarkund

Pillarhand is currently where he was last seen, in the Medicant's hold, still in a cot, however he no longer is strapped to the cot, has a slices of roast meat and soup he is trying to eat, yet, his arms and hands shake with effort, his face is screwed with pain and his skin is has a sheen of sweat.

One mariner is near him and puts down a fresh cup of tea near him and shakes his leg then leaves.

The ship's main deck has most of the crew there and they seem to have gathered around the  Weathervane.

The Capt continues his carving.
Gwynt Starcaller
player, 133 posts
Sun 4 Jun 2023
at 08:03
  • msg #245

Gwynt Starcaller Travel Aarn to Sarkund

"When will you finish the writing? he asked through the mind link "And how will you finish if you keep writing? And what do you see?" this was the last questions he would ask, hoping to snap the man out of it. But he also wanted to see what the captain saw, and what it was he was writing. Understanding the landscope of the man's mind might unlock the secret to fixing it. He doubted the man was being tormented still.

The next would be more forceful but after he'd searched for other minds in the area.
Answers
Sun 4 Jun 2023
at 08:15
  • msg #246

Gwynt Starcaller Travel Aarn to Sarkund

"When will you finish the writing?

After it is done

"And how will you finish if you keep writing?

I finish when all is recvealed


what do you see?


I see a plan, no.. a design, no.. my life, no.. my enemy, no.. my weapon, no.. my death forming
Gwynt Starcaller
player, 134 posts
Sun 4 Jun 2023
at 08:27
  • msg #247

Gwynt Starcaller Travel Aarn to Sarkund

Demarr cast another spell while looking upon the cabin. Was there magic to his writings? He wondered.

Otherwise, perhaps it was worth awaiting the Captain finishing. Demarr resolved to continue checking on the captain over the next days, regularly, to determine how far the man's writings had to go. As long as they were on course to Sarkund, and the man wasn't wasting away, there was no harm in seeing the formulations that would be penned.

After finishing with his spells, Demarr went to visit Pillarhand, seeking permission from the mate, as usual.





"Welcome back to the world of the living... You escaped death by the narrowest margin Dedepio Pillarhand.

[Private to GM: Mind-scan the area.

The Mind Scan reveals the presence of no other minds in the Captain

Will far sight the ship once every few hours (while awake) but then spend a bunch of time in the cabin of the captain, copying the writings, as systematically as he's able.

]
This message was last edited by the GM at 08:44, Sun 04 June 2023.
Odd
Sun 4 Jun 2023
at 08:41
  • msg #248

Gwynt Starcaller Travel Aarn to Sarkund

The Captain is still carving

Oddly, the guard does not pass along the request, he simply walks the Passenger over to the Medicant's gold, to Pillarhand

There is a croak from the recovering man, then a sip of soup.

"That would seem true, I swore I would see you to Sarkund, the Blue Gods must have heard m."
Gwynt Starcaller
player, 135 posts
Sun 4 Jun 2023
at 09:21
  • msg #249

Gwynt Starcaller Travel Aarn to Sarkund

Demarr chuckled at Pillarhand's statement and nodded "It would indeed seem that your sense of duty and purpose can even out match death's pull. it was a light comment but still rang in resonance with the man's sentiment.

"You've lost a lot of weight and strength, make sure to take care over the next weeks to eat well and build yourself back to full strength. I've more than enough food available, so come by whenever you wish and eat and drink freely. You may also wish to wash the smell of death away.

Similarly, there's a blade in my cabin for you to use to regain strength. Perhaps I'll have some chance this time
he said with another light chuckle.

Before leaving, Demarr leaned in slghtly and lowered his voice. "For your medicant and Hospit give thanks, for they did you well, but save some of your prayer for the Deep Fathers too




Once moving from the medical area and back onto the deck, Starcaller looked to the first mate and spoke I wish to see the captain if asked his purpose Starcaller would indicate that the the details are reserved for the captain alone. "My purpose is my own and for that of Sarkund" the pretense he would give would be to document more about the Deep Ones, and the risks of the voyage for other sailors travelling to and from Sarkund. The WaveSplitter itself may be fast but many of the vessels that called home Sarkund were not, they were more merchant vessels, he thought. It was something he thought he may have read in anticipation of being assigned to Sarkund. Plus, he was also certain that Sarkund did not sport the greatest navy and would wish to avoid any unnecessary casualties.

Should the first mate press him further, Starcaller's response would be apparent even while the mild threat was veiled "Would you rather speak in place of the captain and assume  responsibility over the answers. I'm sure that those who take interest would welcome your view also... one way or another, he was going to visit the Captain.





Demarr continued his cycle of looking to the captain regularly, and would look for a shift in behaviour, under the same parameters as before. HE would continue his life cycle until something of significance happened, one one of his parameters were reached.




[Private to GM: OOC: he will attempt to persuade the Mate in a mundane fashion.

Rolled

]
Acceptance
Mon 5 Jun 2023
at 05:53
  • msg #250

Gwynt Starcaller Travel Aarn to Sarkund

Pillarhand tries to sit up, and fails, laying back on the rolled up blankets.

When his charge leans in to speak low, Pillarhand listens and nods, his sword hand comes up and squeezes his charge's shoulder in gratitude, applying the pressure of a small child.




It will be morning the next day when Demarr checks in the Capt's cabin and sees the Captain, still, slumped to one side in sleep, his face slack his hand still gripping th e blade he used for carving.
Gwynt Starcaller
player, 136 posts
Mon 5 Jun 2023
at 06:31
  • msg #251

Gwynt Starcaller Travel Aarn to Sarkund

Demarr gestured Pillarhand to wait still "Rest for now, when you're able to move better, and walk around and the medicant gives you leave. he offered gently.




The captain was another matter, he slept now and the mage was curious what to expect today. He still clutched his carving knife and so it seemed likely the man would continue carving. Was there a way to break it, would it burn out of its own? He didn't know, but it was easier to try in person and so, having thought on the idea he decided to.

He would await the captain's wakefulness, remotely viewing then cabin and then walk to his cabin door and instruct the guard he wished to speak tot he Mate.

Upon arriving, Starcaller looked to the first mate and spoke I wish to see the captain if asked his purpose Starcaller would indicate that the the details are reserved for the captain alone. "My purpose is my own and for that of Sarkund" the pretense he would give would be to document more about the Deep Ones, and the risks of the voyage for other sailors travelling to and from Sarkund. The WaveSplitter itself may be fast but many of the vessels that called home Sarkund were not, they were more merchant vessels, he thought. It was something he thought he may have read in anticipation of being assigned to Sarkund. Plus, he was also certain that Sarkund did not sport the greatest navy and would wish to avoid any unnecessary casualties.

Should the first mate press him further, Starcaller's response would be apparent even while the mild threat was veiled "Would you rather speak in place of the captain and assume  responsibility over the answers. I'm sure that those who take interest would welcome your view also... one way or another, he'd resolved to visit the Captain and try something.
First Mate
Mon 5 Jun 2023
at 06:40
  • msg #252

Gwynt Starcaller Travel Aarn to Sarkund

Passenger:
"I wish to see the Captain"


"No. Return to your Quarters. I will inform the Captain. ."
Gwynt Starcaller
player, 137 posts
Mon 5 Jun 2023
at 06:42
  • msg #253

Gwynt Starcaller Travel Aarn to Sarkund

Demarr returned to his cabin and resumed the cycle of activities he'd made to pass the time.
Day 21
Mon 5 Jun 2023
at 06:50
  • msg #254

Gwynt Starcaller Travel Aarn to Sarkund

The passes, the letter form the Queen has a myriad of information on the workings of the Court for Foreign Dignitaries, Merchant Princes, Nobles and Commoners. A list of duties and Court procedures that Demarr is sure he will never actually need to know as he is slated to be a non Court person for public ceremony.

Checking on the Capt: Sleeping

Painting

Checking on the Capt: Sleeping

Writing in journal

Checking on the Capt: Sleeping

Midday: Eating, Drinking

Checking on the Capt: Sleeping
Gwynt Starcaller
player, 138 posts
Mon 5 Jun 2023
at 06:55
  • msg #255

Gwynt Starcaller Travel Aarn to Sarkund

Later, Demarr had known that the mate had not informed the captain, it may have taken a loud voice to wake the man from the figurative dead. He reached out with his mind, tapping into the thoughts of the firstmate before asking

"What is the current status of the Captain"


[Private to GM: Telepathy, assume EGO 14 or less, and will be non-detected +20 so effect of (34)

08:02, Today: Secret Roll: Gwynt Starcaller rolled 12,47,5 using 3d6,12d6,16-3d6 with rolls of 3,4,5,5,6,3,2,5,5,4,3,3,6,2,3,5,2,4.  Telepahty, Effect (34), 16-3d6.


// spell took 3 attempts, worked on the 2nd attempt  // 18 END


]
This message was last edited by the player at 07:02, Mon 05 June 2023.
First Mate
Mon 5 Jun 2023
at 07:06
  • msg #256

Gwynt Starcaller Travel Aarn to Sarkund

What is the current status of the Captain

Unknown
Gwynt Starcaller
player, 139 posts
Mon 5 Jun 2023
at 07:09
  • msg #257

Gwynt Starcaller Travel Aarn to Sarkund

"I haven't seen the captain in a while.... I should go check on him" Demarr sent the telepathic suggestion to the mate.  Demarr would repeat the same thought another three times.


Aa Demarr formed the question, he felt the connection slip away and cursed under his breath. Taking a moment to recover his stamina before attempting again.

"Go and check to see the captain is well. You haven't seen him since the ceremony" he said, the force of his will forming into something more tangible and hard than a gentle whisper.

[Private to GM: MC: The man will think it natural, it's EGO+20 total, as I'm sure the mate is naturally inclined to check the captain he's not seen in quite a while.

Effect target 34.

08:28, Today: Secret Roll: Gwynt Starcaller rolled 13,43,11 using 3d6,12d6,16-3d6 with rolls of 2,6,5,2,6,3,4,4,2,3,3,3,2,6,5,1,1,3.  MC, Effect (34), 16-3d6. // 2nd Roll in case of breakout

08:28, Today: Secret Roll: Gwynt Starcaller rolled 9,38,7 using 3d6,12d6,16-3d6 with rolls of 3,1,5,5,1,2,2,6,5,2,5,3,1,4,2,6,2,1.  MC, Effect (34), 16-3d6. // FIRST roll


]
This message was last edited by the player at 07:29, Mon 05 June 2023.
Gwynt Starcaller
player, 140 posts
Mon 5 Jun 2023
at 16:43
  • msg #258

Gwynt Starcaller Travel Aarn to Sarkund

His connections slipped and Demarr grew frustrated. He'd never grown up to be secretive and so in his early studies he'd bulldozed his way through his training, considering stealth as a slightly secondary option. He was suffering for the oversight now, unable to do such things with a second thought. Rather than let it break him though, he just resolved to spend time developing his own ability until he could do what he wished, second nature.

In the meantime, he sat back into his own chair and just took a sip of the thick and sweet liquor that he had on the desk. He took a pull, and spend a short while recovering his strength before intiating the connection again.

"Go and check to see the captain is well. You haven't seen him since the ceremony" was the command he would issue.

He would repeat this until he knew the effect had taken place.


[Private to GM: MC: The man will think it natural, it's EGO+20 total, as I'm sure the mate is naturally inclined to check the captain he's not seen in quite a while.

Effect target 34.
17:43, Today: Secret Roll: Gwynt Starcaller rolled 13,45,7 using 3d6,12d6,16-3d6 with rolls of 2,5,6,4,5,5,3,4,2,5,3,1,4,5,4,2,4,3.  MC, Effect (34), 16-3d6. // Pass; -2 to breakout.

]
Resistance
Tue 6 Jun 2023
at 06:17
  • msg #259

Gwynt Starcaller Travel Aarn to Sarkund

The mind reaches out, his mind reaches into that of the First Mate.

The command is clear and is worded in a way that Demarr worked to leverage ....

.. there is resistance. Demarr had felt it almost immediately, the motivation was a bulwark, holding up against the command.

Successful Breakout
Gwynt Starcaller
player, 141 posts
Tue 6 Jun 2023
at 07:12
  • msg #260

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller looked puzzled. Resistance where there had been none before. He quickly moved to another member of the crew, casting the same spell, and connecting to them telepathically.

"Why were you singing and cheering nbefore

[Private to GM: Telepathy:   Ego+0, +20 (stealth) (32 target)
08:11, Today: Secret Roll: Gwynt Starcaller rolled 7,35,10 using 3d6,12d6,16-3d6 with rolls of 5,1,1,3,1,2,2,6,3,2,5,1,4,4,2,3,2,1.  Telepahty, Effect (32), 16-3d6.


]
Breakout
Tue 6 Jun 2023
at 07:19
  • msg #261

Gwynt Starcaller Travel Aarn to Sarkund

There is only the mind, the question is asked, there is no resistance, this time it is the various pathways that Demarr cannot connect.

Breakout success
Gwynt Starcaller
player, 142 posts
Tue 6 Jun 2023
at 07:34
  • msg #262

Gwynt Starcaller Travel Aarn to Sarkund

Demarr sat back in his chair and decided to enjoy another drink to slake his annoyance at himself.

He would return to his typical cycle, viewing the ship at intervals, and keeping a close eye on the captain's development. He was asleep for now and Demarr thought it best to let him sleep - at least for a while.
Portent
GM, 96 posts
Wed 7 Jun 2023
at 07:07
  • msg #263

Gwynt Starcaller Travel Aarn to Sarkund

The day moved incredibly slowly, each task agian seemed a repeat of every day.

The journal writing seemed rote, okain, bland.

Meals now were repetitive, lacked flavor, simple.

The letters....

This next letter was not from the Queen, instead it was in a new hand and new ink

Crown Prince Hieronidus letter begins

Letter 21
Fine script, black glossy ink on stark white, smooth silvered edge, thick woven  paper fibers.

A letter welcoming 'The Honored scholar of Aarn to the court of Sarkund'

What is written is a description of the mysteries of Sarkund

Mystery 1. Why have all attempts to send riders, messages, failed to return from the Wizard's Vale?

The Wizard known as Vukrod the Night Patterner has ruled in my father's time, before him Ghendon Wyvernrod and before him Wizard Ressi Razinbolt.

All were remote, distant in relations with Sarkund, always keeping us at arms length trade happening every third year, Always seeking rare art and items from distant lands. Apprentices and always powerful fighters and mercenaries that own life debts.

It has been two years, no missives, none received. Why?
This message was last edited by the GM at 02:46, Fri 09 June 2023.
Gwynt Starcaller
player, 143 posts
Fri 9 Jun 2023
at 06:42
  • msg #264

Gwynt Starcaller Travel Aarn to Sarkund

Demarr whistled a little bit and thought to himsel of a mystery of the Wizard's vale. He'd heard of it when studying maps of Tornathia, but didn't recollect any books or texts that revealed anything more about the place. Similarly, he couldn't recall a time when his master had mentioned the place, or its purpose. He did, howwever, spend a short while considering and recounting things he had read.

It was something of interest, of course, and the mage's first assumption was that being so close to the mountains it could have been attacked or overrun by any number of things. But this was a cynical view indeed. Starcaller wondered if this was an example of something he was expected to solve, or whether this was simply for his own awareness. Starcaller suspected the former.




The information was a small peak in the repetition of his daily activities but with little contact from other members of the crew, and little else to do the activities available to him had become somewhat grey-toned.

Starcaller considerd the mystery as an opportunity and wondered at the limits of his own magic. Was it possible to somehow see what was going on in the Vale - and perhaps give some light to the Crown Prince?
Exemplar
Fri 9 Jun 2023
at 07:43
  • msg #265

Gwynt Starcaller Travel Aarn to Sarkund

There had been some comment in disparate lessons, the one Demarr recalls with most clarity was a lesson on Myth-building and disinformation.

It seems the Vale has had a history invented and carefully inserted in old texts with a form of Scriptijuration. Inserting written stories and myths into old scrolls and journals of Kings, Bards or Heroes.

The whole Star fall legend was just a way to throw interested parties off the scent of some treasure and to be irresistible to Royals and adventurers to fleece them for favors and deeds in exchange for some rare baubles.

The real secret they hide there is this; it is one of the few places where various schools work together for the benefit of all. Much like the Guild in Aarn, except they have only half, five schools there not all, like the Guild of Twelve Staffs.

They do not really do deep research or collect tomes as we do, they do not seek to solve mysteries of Magic in the world. They of the Vale really pursue money and the air of value and self importance.

Not quite charlatans, they would be more like studious smiths.

Do they have some materials not found elsewhere? Yes ,Imagine their proximity to the Haunted Lands has something to do with that. Those of the Vale likely also use their money and influence to buy exotic materials from elsewhere or send expeditions to retrieve materials from other places and pawn them off as their own.

Ultimately, those of the Vale have been there maybe five or six hundred years and prefer to spin stories of their greatness, rather than working to be great.
This message was last edited by the GM at 07:46, Fri 09 June 2023.
Gwynt Starcaller
player, 144 posts
Sat 10 Jun 2023
at 07:00
  • msg #266

Gwynt Starcaller Travel Aarn to Sarkund

As he moved around his cabin, somewhat beginning to become stir-crazy and poured himself a nother drink Starcaller remembered something about the Vale and in the moment understood why he hadn't committed the memories to his recall. The pursuit of money and false grandeur was something that Demarr didn't consider to be as important as real sorcerous research. He wondered how vulnerable it left the Vale in practice. A dangerous reputation was one thing, but only to those that had heard the myth.

He wouldn't dismantle the façade however, and would at least help the Crown Prince as he could. Though still wondered what involvement he would be required to have.





After reading the letter, Starcaller continued his daily routine.
Actiivity
Sat 10 Jun 2023
at 09:13
  • msg #267

Gwynt Starcaller Travel Aarn to Sarkund

It is later in the afternoon, Demarr sends in his far seeing spell into the Captain's cabin.

The Captain is no longer on the floor.

Now he is awake and washing his body, above the waist, which had plenty of scars and terrible claw mark and some strange black marks, tattoos, on his arms and some on his chest.

A black metal necklace, of twisted metal, loops around his neck and at its low point an oddly shaped jagged piece of green gem in the middle of a inverted triangle of white metal that has tiny claws that hold the green gemstone.

The Captain is clipping his hair, washing with some kind of clay.

Turning the far seeing sees burning incense sticks, the low braziers , which have been refilled and are now lit. On the bed shoes which have been shined and polished. The wardrobe is open and had shirts and some light metal mesh, a chain mail undershirt and pants along with think wool lined coats. At the door, a sword, daggers and plenty of daggers. More turning sees a plate on the floor, a half eaten carcass of some cooked bird with fixings and a large, tall tankard that is half full of wine.

At the desk an open scroll.

Then the Capt looks up, at the door, his mouth opens and says some words.

When the Far seeing turns to the door, the weathervane steps into the cabin and closes the door behind him.
Gwynt Starcaller
player, 145 posts
Sun 11 Jun 2023
at 07:52
  • msg #268

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller wondered what the Captain wanted with the weather vane, but was unable to hear sounds through his spell and so had to watch the events unfold as if a play. He continued to do so, wondering how the captain would be after his spell of punishment and madness.

Starcaller made particular note of the Weathervane's reaction to the carvings in the captains' cabin, if any.
Pantomime
Sun 11 Jun 2023
at 09:34
  • msg #269

Gwynt Starcaller Travel Aarn to Sarkund

And so, the silent play begins

We start in the strangely carved cabin, small, sparse.

Dramatic players
a Capt who is donning the costume of command, both in his garb and his expected presence, trying to hide the pain and worry of recent events

An older man, who moves a body marked by age, bent by decades of labor and a lifetime of service on the sea and to his God, his face full of worry and eyes that have seen more than most.

Weathervane: His posture is straight and as opposed to the few times Demarr has seen the Weathervane on deck, he is not stooped on leaning against a railing or leaning against a mast, he stands like a hail man in the prime of his life.
He does not gesture with his hands as he speaks, his face is not marked by force, rather concern as he speaks, his hands at his side are open.

Captain: Does not turn away, he speaks and is animated, he gestures to the walls and the cabin as a whole, he punctuates his words with sharp gestures.

Weathervane: Words and gestures crash upon the Weathervane as weave do upon a rocky cliff, he is unmoved he reaches out a hand to clasp the Capt by a shoulder as to give succor. His head is tilted down, even as the Capt is taller, speaks without force, his face still showing concern.

Captain: Seems to calm, his animation becomes more subdued, he seems more calm, more gestures to carious points in his cabin.

This back and forth continues for some time, where the Capt moves to various points in the cabin and the Weathervane just turns and seems to watch more of the Capt then having any interest in what he is pointing to.

Captain: Goes his his desk and picks up the scroll there, he turns and expands it to show the Weathervane. His physical motions are slower and ge lays pout the scroll on the bed.

The Far seeing moves and looks down from above at the scroll. The scroll has writing in Ilurian, also other script that Demarr does not recognize. There are illustrations of strange design.

Weathervane: Nods and considers and looks the Capt in the eye and speaks with concern and a certain amount of a speculation, pointing at the scroll and then pointing to parts of the cabin.
A more accepting posture is adopted and the conversation seems to be serious yet friendly.

Captain: Opens a drawer in his desk removes a thick bladder and finds another tankard, he pours out a thick red liquid to fill the tankard and hands it to the other man, then tops of his own tankard and they both drink, speak more and turn the scroll more where more and more pictures of scenes depicting Deep Ones and strange men, thicker, longer arms, squat legs and spears  fight.

More conversation and it ends when the Weathervane finishes his tankard says some words and the Capt bows his head in acknowledgement and deference.

The Weathervane leaves the cabin and the Capt resumes his cleaning up, dressing, then putting away of scroll and tidying up the cabin, and then bending to one knee, head down, lips moving for a few words, slipping his hand under his shirt and heading out of the cabin.
This message was last edited by the GM at 01:11, Fri 16 June 2023.
Gwynt Starcaller
player, 146 posts
Tue 13 Jun 2023
at 21:02
  • msg #270

Gwynt Starcaller Travel Aarn to Sarkund

Illurian and other text, and pictures. Demarr sought to commit everything he saw to memory so that he could recall and potentially translate at some point in the future. He took particular note of the drawings and images he saw on the scroll and copied them into his notes, as best he could.

The conversation had been multi-phased and the demeanours of each of the actors within the theatre of his mind seemed to play odd roles. Starcaller couldn't make out what was said, nor could he infer with any certainty what had transpired. Was it reassurance the weathervane gave? Was the concern a part of the visions that Igmar had seen or the decimation of Sarkund? Did the Captan's madness become revealed to the weathervane, or suspected at least. Starcaller could not be certain.

He wondered if the captain would continue to ignore him and for now, the liberties Starcaller had been able to take in visiting Pillarhand were potentially at an end now that his recovery was assured, and the Captain had once again visited the deck.

Starcaller was careful to tuck away his doodlings and consider his next actions for the time being. Before settling back into his chair Demarr opened the door to the guard.
"How may days from land are we?" he asked simply.
Guard
Wed 14 Jun 2023
at 06:19
  • msg #271

Gwynt Starcaller Travel Aarn to Sarkund

Passenger:
"How may days from land are we?"


The guard turned and took a moment to decide what his response should be, it took more than a couple of eye blinks.

"Weeks away"
This message was last edited by the GM at 06:25, Wed 14 June 2023.
Gwynt Starcaller
player, 147 posts
Thu 15 Jun 2023
at 06:39
  • msg #272

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded, and then returned to his cabin routine.
Reduced
Fri 16 Jun 2023
at 01:29
  • msg #273

Gwynt Starcaller Travel Aarn to Sarkund

The monotony continues, the only visitor is the Cook. The painting is now beyond hid patience.  The canvas' are now just blotted and painted over so many times that it is interfering with Demarr's ability to find images to paint.

Writing and tracing the Capt.'s cabin carvings are frustrating and the crew is busy with ship duties, even the First Mate has taken to the rigging and sails to make up lost days. The ship seems now to be running its fastest.

When checking on the Capt with Far Sight, the Capt is now out and about on the main deck and speaking to the navigator.

Of Pillarhand he seems still unable to sit up, and when eating soup, his hands still shake and his coughs still bring up phlegm, his eyes are sunken and he is pale.
This message was lightly edited by the GM at 02:38, Fri 16 June 2023.
Gwynt Starcaller
player, 148 posts
Fri 16 Jun 2023
at 07:35
  • msg #274

Gwynt Starcaller Travel Aarn to Sarkund

It happened, but Demarr was also still concerned with Pillarhand's recovery and so divided he would help. The passenger collected some of the richer foods and breads he had and put them onto a playte before opening the door "I'm going to go see Dedepio... expecting, as usual, for the guard to let him through.

He'd given up on painting for the time being, having ruined the canvases to the point that any work with them was basically impossible. Meagre skill, and that was being generous - but it did keep him occupied.

Upon his way, should Starcaller pass the captain he would utter gently "Welcome back, Captain" in passing, while he made his way to Pillarhand's sickbay. He didn't know if circumstances would change, but for now it was good to at least be out of his cabin.
Pillarhand
Sat 17 Jun 2023
at 06:59
  • msg #275

Gwynt Starcaller Travel Aarn to Sarkund

The guard Holds a hand out, asks the passenger to return to his room, shut the door,  and walks over to summon a crew member, who then walks way, shortly he returns.

There is a quick one time knock and the guard opens the door and indicates permission granted.

The Captain is not near where Demarr passes to get to the medicant hold.

Pillarhand is awake and he seems lucid. his clothes are not soaked in perspiration, he seems clean and the bucket next to his bed is empty.

Pillarhand sees the passenger and smiles weakly, trying to sit up.

"The Medicant tells me you visited. My thanks for that."

The medicant looks up from his mortar and pestal when the passenger comes in, then back down to his work.
Gwynt Starcaller
player, 149 posts
Sat 17 Jun 2023
at 08:32
  • msg #276

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller made his way to Pillarhand without incident, a pity that he could not instigate a development in his and Igmar's relationship, he was still not quite sure how to bridge that gap, and so had to think further. He reflected on the short talk that it was something all Sailors were aware of superrficially. Deep Ones were dangerous - but how much did they know of the Captain's involvement in the fight, or his punishment for failing to execute the goals gainst this enemy?

Similarly, how aware were the crew of the involvement of both proxies for The Mad God and even the Deep Fathers themsevles. Demarr suspect that the depth of this conflict, and the real implications thereof were limited only to he and the Captain. Even the Weathervane's invovlement seemed to be one of concern more than understanding.

Was this even his fight? In theory, Starcaller could have lived the rest of his natural life never knowing about this threat, but if the visions Igmar saw were anything close to prohetic of portents of the future ahead, then it was unlikely. Was also this The Grand Struggle of humanity for the near future or was it simply another conflict manifest? Demarr's reasons for wanting to be part of this were perhaps a little selfish in nature. He wanted grandiose goals and achievements, sure, and it was an adventure - something which he always was drawn to like a moth to flame. But there was more to it. His new home could be at threat, The League itself could be at threat. All such considerations, patriotism, vanity, glory, money and even piety felt secondary to his desire to do what he felt was right. And acting in the interest of good folk against such evil felt like it was right.

So perhaps it wasn't the right way to think: "is this my fight?" but more something that one chose. Will was given to them by the gods, and exercising it in such a context was the empowerment of that gift. "You choose it, not it chooses you" was the concluding thought.




Reaching Pillarhand was a relief from his own cycle of thoughts. Instinctively the passenger had taken a deep breath of fresh salted air before entering the sickbay but did enter with a smile.

Seeing the captain try to raise himself, Demarr held out a hand gesturing restraint Be still man, don't exert yourself for me, we can talk with you sitting or laying his tone was light and with a faux exasperation to add some levity that belied the frightful state the man was still in.

I'm glad to see that the medicant is taking care of you. You look better than even a short while ago. Though, being honest, you're not yet returned to your former self. I bought some things that may aid recovery, mostly food and I have drink available.

How are you at easting; can you manage these?
he asked, showing the plate of food he'd brought.
Pillarhand
Sat 17 Jun 2023
at 08:54
  • msg #277

Gwynt Starcaller Travel Aarn to Sarkund

The man stopped struggling and gestured at thge table stand next to him.

"Lay it there, I have just eaten and have little appetite left. I will drink and eat later, no doubt it is better fare than.. (looks around, then whispers) what I had ordered for me.

Well, you just missed my drilling and climbing the rigging. Come earlier and we can run the decks
."

His voice had none of the energy he had when they boarded.
Gwynt Starcaller
player, 150 posts
Sat 17 Jun 2023
at 09:37
  • msg #278

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller laid the plate to the table and then added "Appetite or no, make sure you do eat. Or recovery will be very slow indeed he said, then took a moment.

"We are some weeks from Sarkund at the moment, but I think that gives enough time to recover some of your strength before getting back. he offered some optimism before directing a question to the medicant.

"Is there any literature or books available that you know of that would allow me to understand the condition a little more? I appreciate it's unlikely, but some books that may allow me to assist, would potentially provde useful he realised as he said it that he was being somewhat disjointed in the tasks he was doing on the ship, but a semi-uselessness coupled with the laboured time in his cabin meant he was eager to do anything else. Even if it meant studying, learning would be preferable to scraping paint from a canvas.

He'd tried to learn by doing and soliciting help from the crew, but with the crew's suspicion, mate's standoffishness and the captain's outright hostility Starcaller had decided he was finished attemting empathy or acting to ingratiate himself to the crew.
Medicant
Sat 17 Jun 2023
at 09:53
  • msg #279

Gwynt Starcaller Travel Aarn to Sarkund

"Books?

No book can tell you how to assess an ailment. The nature of combination of symptoms. The vellum is better used to staunch blood flow.

What you need is to find a Master medicant and study, then maybe after a few years you will start on a path to understand the kind of skills that can be applied to someone like that.
"

With the last he gestures to Pillarhand.
This message was last edited by the GM at 10:09, Sat 17 June 2023.
Gwynt Starcaller
player, 151 posts
Sun 18 Jun 2023
at 19:03
  • msg #280

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller cocked an eyebrow at the man, but opted not to say anything further on the matter. "Anyway, it is good you are here Medicant, to continue aiding Dedepio's recovery he said insinuating he wanted the man to continue to make efforts to have him recover.

Is there anything you need? I will continue to visit regularly, and will help how I may. So if there's something needed, please ask. after that, Demarr pulled a chair to sit by the captain soldier and then chatted to him about the happenings of the ship during the period he was incapaciated.

Afterwards, Starcaller headed to the cook (assuming it would be possible to visit him on his journey towards the cabin) and asked Would you please ensure that Pillarhand's food is high quality. Let him take mine and i'll take his, while he recovers he asked.

[Private to GM: Rolled.]
Cook
Sun 18 Jun 2023
at 20:51
  • msg #281

Gwynt Starcaller Travel Aarn to Sarkund

the Passenger:
Afterwards, Starcaller headed to the cook (assuming it would be possible to visit him on his journey towards the cabin) and asked Would you please ensure that Pillarhand's food is high quality. Let him take mine and i'll take his, while he recovers he asked.


The cook is busy and he speaks as he chops and prepares.

"Aye, I could do that, waste the food. I know what I send in, I know what comes back. I know the medicant takes the buns and butter, after that, I account for almost no difference.

You still want the change, it means some crew eats better
."
Gwynt Starcaller
player, 152 posts
Mon 19 Jun 2023
at 05:28
  • msg #282

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded I understa\nd what you're saying. Pillarhand isn't crew though and I've said, i'm willing to replace his usual with mine. But I'll see what I can do about getting him to eat he offerd, before continuing.

The next visit he had to Pillarhand he would ensure the man ate while he was there.
Cook
Mon 19 Jun 2023
at 05:36
  • msg #283

Gwynt Starcaller Travel Aarn to Sarkund

"What do you understand?

I could set the King's meal in front of him, the result would be the same. I do not send him slop.

That man beat something no one else has, ever. He is not a member of this crew and yet he through in. Saaltus blessed him.

By the medicant I asked, he should be on the mend. I di not take kindly to my best being left to spoil
."
Gwynt Starcaller
player, 153 posts
Mon 19 Jun 2023
at 05:43
  • msg #284

Gwynt Starcaller Travel Aarn to Sarkund

Only on the mend if he eats what you cook. As you say, Cook, he has beat something that nobody else has ever beaten. he said before taking his leave.


There was one thing he could at least do, he thought. Instead of remote viewing the Captain over the next few days, Starcaller thought he could better use his skill to make Pillarhand eat his meals.

[Private to GM: What this means is when food is served, starcaller can MC Pillarhand into eating his food.

It will always be secret - but occur regularlly over the next days. And he'll cast this until he gets it, or something interferes (he has all day, after all)
]
Gwynt Starcaller
player, 154 posts
Mon 19 Jun 2023
at 06:20
  • msg #285

Gwynt Starcaller Travel Aarn to Sarkund

In addition to the spells he was using to get Pillarhand to eat his food, coerced as they were. Starcaller visited the man regularly, and then sought to get him up and moving. He would lightly suggest get back to training swordplay and indicate that the man had not finished his tuition.

Come on, Dedepio, get up and moving about, now that you're eating, you can't just lay in a hammock the whole day and sleep. You've been given a second chance at life, it's poor form to waste it. he would say, with levity. Should the man become resistant, Starcaller's tone would become less jovial and then more authoritative.

During this time, Starcaller would ask the first mate to speak with the Captain. He still had mind that the burden of the deep ones was not his own to bear and would like to indicate this to Igmar. From Starcaller's perspective, it was something that should be investigated and resisted for fear of dire consequences. The thoughts within Igmar may have been prophetic, but in even the most reasonable case Deep Ones posed a threat to anyone sailing past the dagger sisters. SArkund, he was sure, would consider an endeavour to reduce that threat to be worthy.

All assumptions based on incomplete knowledge, but what else was he to do? Perhaps he could stribble over his cabin, practice his carving skills, he thought wryly.
Objects at rest, tend to rest
Mon 19 Jun 2023
at 07:07
  • msg #286

Gwynt Starcaller Travel Aarn to Sarkund

"I would, may leg is swollen. I can not really bend at the knee.
Find me a cane and I can walk a bit.

Second chance? At what, I have decided I am going back to the farm. Fresh air, open pastures.

Just give me some more days to heal. I'll be up and then we can walk into Sarkund together
."

Pillarhand tries to smile, Demarr knows this all to be fake, Dedepio is hiding something..
also, is a terrible liar.
Gwynt Starcaller
player, 155 posts
Mon 19 Jun 2023
at 07:27
  • msg #287

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller glanced at the medicant, judging his distance before leaning in slightly closer to  Pillarhand and saying.

A second chance at life, of course. If you go back to farming then that's as good a choice as any. But whichever path you choose a cane isn't going to help.

I may not be a master at swordplay, and I think everyone on the Wavesplitter will tell you just how good I am a sailor but there is one thing to be said. I can see through falsehoods like the sun shines through Sarkund glass.
he gave a moment for Pillarhand to process what he'd said. It was a gentle comment without accusation, but was allowing him opportunity to explain why he was holding back so.

Dedepio, you've gone through a lot, I know... but he left the words hanging in the air prompting the man to confide, or reveal the falsehoods. He gestured open hands with a slight shrug as if to suggest that Pillarhand could choose the path himself. But realistically, he didn't.

Throughout it, Starcaller's demeanour had never been forceful and he'd coloured all his attentions on Pillarhand as if he felt responsibility for the man's wellbeing it had a fraternal nature to it, even if subtle.

He felt the spell coalesce and push into Dedepio's mind and began to form the question he wanted answering: "What are you hiding and why are you resistant to aid your own recovery?"

[Private to GM:
Telepathy

EGO + 20 (stealth), target effect: 34

08:25, Today: Secret Roll: Gwynt Starcaller rolled 10,42,11 using 3d6,12d6,16-3d6 with rolls of 2,2,6,6,6,2,1,6,3,4,4,3,1,4,2,1,2,2.  MC, Effect (34), 16-3d6 .
]

"What are you hiding and why are you resistant to aid your own recovery?"

Surface thoughts do not contain the hidden motives Pillarhand has.

Those answers reside in Deep hidden thoughts, EGO +10
This message was last edited by the GM at 07:46, Mon 19 June 2023.
Gwynt Starcaller
player, 156 posts
Mon 19 Jun 2023
at 08:18
  • msg #288

Gwynt Starcaller Travel Aarn to Sarkund

While awaiting the man's response Starcaller continued to use magic to delve into the man's mind.

[Private to GM:

4x attempts - can be done while he's talking potentially. Chances are he'll make the damn breakout roll.

24 END

 09:17, Today: Secret Roll: Gwynt Starcaller rolled 12,45,4 using 3d6,12d6,16-3d6 with rolls of 4,6,2,2,5,1,6,5,4,6,5,6,1,2,2,1,6,5.  effect (44 target) no detection, +10 for deep thoughts).
]

What are you hiding

Dedepio Pillarhand sees himself as having used all his martial skill, all of his training, his strength and speed, all elements that made him a leader of his unit; all useless, he was beaten like he was a conscripted levy.

He can not face his men, he has no answer except that now, his body is so badly broken , he will never be as he was. If he could not beat them as his most prepared, then how could he expect any to follow him when he was broken.

That and he knew true fear now. He had been kidding himself, he never really had been afraid before , because as it turns out, he never really faced a real challenge. Men Armed men, thieves, cowards.

He had been tested by the Deep Ones and failed. Better t not expose his men to any of that , better to go back to being a farmer, where there is no danger.

This message was last edited by the GM at 08:37, Mon 19 June 2023.
Gwynt Starcaller
player, 157 posts
Mon 19 Jun 2023
at 09:21
  • msg #289

Gwynt Starcaller Travel Aarn to Sarkund

It had made sense the moment Starcaller viewed the man's thoughts. He'd been defeated and then  been damaged, perhaps in a permeant way. Fighting like a conscripted levy. The thoughts were of defeat and such a destruction of someone's will, self belief and lifelong dedication was difficult to see.

But something hardened in Starcaller, and he made it clearly visible on his face. He acted as if he'd just spent the last moments considering the words Pillarhand had said, seen the lie and then reacted.

Starcaller spoke in the space he'd left for Pillarhand, reiterating his early sentiment. You've gone through something no man known to this crew has ever survived. And your recovery, to the minds of many, is nothing short of divine. If that does not give you good reason to get up and about again then Pillarhand you're a fool. Take hold of your life with both hands and be stronger and wiser for it. he paused another moment, it was a purposeful pause to perhaps give some dramatic effect, and a moment for Pillarhand to adjust to being chastised.

Pick whatever you will to fulfil your own dreams and goals when this is done and you're dismissedL but I advise that you do it all with a forward step, not laying in your own filth being tended by those around you. he paused again.

I will not have you meet The Lady... </aqua> he said referencing the Queen of Sarkund ... a mere shadow of captain Pillarhand that was trusted with an important mission such as this. A leader of men, trusted of the Crown.

I will not allow you to wallow. So by the gods man, you will get up and start aiding your own recovery or I will have you marching up and down the deck until you were sorry you were born with feet.

That, Captain, is an order.


The whole change of tone in the conversation, like the wind suddenly gusting and throwing a ship in a different direction, was orchestrated. But perhaps molly coddling the man was not the way. He was a soldier, after all. Demarr recollected one of the women in the kitchen telling him about Tough Love he didn't quite understand it at the time but now it made sense. Sometimes you have to be hard on people to get them to do things in their own interest. This was one of those cases. Starcaller also wished to make it abundantly clear that the change of wind had been evoked by Pillarhand's lying

He turned emphatically and began to stride out of the room You have three days to attend me in my quarters to resume my lessons. he said imperatively before striding out of the room. He had left to avoid any heated response and given the man opportunity to think on what had been said. The man was dutiful, to say the least, and while it may garner resentment, it was for his own well-being.  He considered even that the medicant overhearing such callous treatment might also empathise with his situation.

Let them hate Me. It is for their own good. Starcaller reiterated, resolved to stop taking a gentler approach with hard men.
This message was last edited by the player at 09:25, Mon 19 June 2023.
Pillarhand
Tue 20 Jun 2023
at 06:14
  • msg #290

Gwynt Starcaller Travel Aarn to Sarkund

Pillarhand lay unmoving. Perhaps his hand moved, maybe a foot moved or stretched.

Thde words the passenger threw at hi landed all baout, seemingly to only a dull reaction.

Eyelids closed then opened at strange times, seemingly to his own thoughts, not from th eimpact of words spoken at him.

Yet, there was a glimmer, a certain passage struck a cord and then, then did the eyes focus and the dull seemed to retreat.

Demarr could see it, 'trusted of the Crown' that had impact.

There was no fire, no inferno, only a tiny brand with a lick of flame on it.

Demarr know, as he turned after his last lash of words, the Medicant had heard it all, and a report would be made to the First Mate.

As for the three days, would that they already be here.
Gwynt Starcaller
player, 158 posts
Tue 20 Jun 2023
at 06:28
  • msg #291

Gwynt Starcaller Travel Aarn to Sarkund

The medicant would talk of it, but what was done was done. He did it for Pillarhand's own sake. Secretly he'd hoped that the medicant could interpret it as: "A man in service to the crown is trusted to protect it", but perhaps that was not the case.

The mage hoped his words had worked as intended, to light the fire back in Pillarhand and give him some externally sourced drive, in the meantime until he could find his own again. As he walked, Demarr reflected that he felt bad. It's easy to laude the men that fight and die for a cause, and one might suggest that Pillarhand had fallen to the Deep One in pursuit of duty, but it was not the way he should fall. Not to a plague of the body and then the will soon after.

Demarr took a deep breath as he walked, and touched the deck. With the Medicant's little tattle tales he was sure that the journey was going to become more interesting, more so than he wished perhaps.

The passenger stepped on the deck to make his way back to his cabin, feeling his annoyance at the whole situation brewing. He could feel it like a cloud in the distance brewing ready bring the rain and storm.

The next few days would pass, and Starcaller would continue his observations of the ship, crew with particulr focus on Pillarhand. If his words had not hit, he would add fuel to the fire himself.
Observations
Wed 21 Jun 2023
at 08:31
  • msg #292

Gwynt Starcaller Travel Aarn to Sarkund

Watching the crew, duties and movements across the ship, The Captain now reasserting his commnad.

Now practice with the siege weapons, a sling was set up to throw barrels ahead, to either side and have the crews load, aim and direct bolts, and hits scored were rewared with a dinner with the Captain and wine rations.

While not a mariner, it seemed to Demarr that the sails had a lot of attention paid to them and men were on the look out now for other ships.

At one point, given the activity, on the horizon were three ships in formation, they flew flags marked by three ships on light blue, sailing East.

Of Pillarhand some changes. Of course the food and the control from Demarr to eat. Pillarhand does sit up and rubs his leg, on the left side, and stands on wobbly legs, when he tries to walk there are grimaces of pain.

The Medicant supplies a crutch of wood to tuck under his arm. Walking is slow, unsteady, and ends after one circuit around the medicant hold.

After which is a brief conversation between medicant and patient, then the medicant leaves and has a conversation with the First Mate. Immediately after the First Mate goes to the Captain and they have a talk and move to a place on deck, away from any other member of the crew.

The talk is not animated, mostly the First Mate speaking and the Capt. nodding, then dismissal.
Gwynt Starcaller
player, 159 posts
Wed 21 Jun 2023
at 09:14
  • msg #293

Gwynt Starcaller Travel Aarn to Sarkund

Ah, and so the Captain was preparing for the fight ahead. The target practice with siege weapons would be effective against other ships and he didn't doubt larger creatures of the deep. Perhaps deep ones in the water or on land, but it would be blade upon claw for the real fight. Starcaller wondered however what might be capable of fighting off larger creatures "under" the ship.

He wasn't certain, but it had seemed that when they were attacked, creatures attacked the hull of the vessel and with little more than blade or outward pointing scorpions. The battlfield in water was three dimensional after all.

While considering it, Starcaller moved to the door and spoke to the guard Would you please request audience with Captain Igmar. he didn't await the response, and closed the door after, his mind averted to the scene of Pillarhand making progress.

The mage was heartened to see that his words had affected Pillarhand enough to start moving and aid his road to recovery. All he had to do was await Pillarhand's presence from the summons now, and then guide him back to the track. He made note of Pillarhand's momentary lapse of faith and embelished significantly the grit shown by the man's determination to rise and be healthy again.

<i>... and so it is that Captain Dedepio Pillarhand seems to have a spirit made out of true steel. His determined efforts to thwart death itself, no less a miracle than the divine hand that kept him from the abyss, is commendable to say the least.

Upon reaching Sarkund, one of my first wishes is to request the master blacksmith a commission to make Pillarhand a blade of steel engraved with a falling star as a constant reminder of the steel he showed in the face of adversary and his duty to the crown and to my own personal protection...
the rest of the letter spoke of more menial things around the ship.

Demarr considered the planned reward, and wondered if it was too much. He was a soldier escorting a new courtier to Sarkund. He'd fought alongside other men, but Starcaller hoped it would remind the man of the greater side of his character and secure him an ally in the process.
Knock knock
Thu 22 Jun 2023
at 04:49
  • msg #294

Gwynt Starcaller Travel Aarn to Sarkund

There is a knock at the door, the guard.

"The First Mate has heard the request. The Capt'n will be informed."
Gwynt Starcaller
player, 160 posts
Thu 22 Jun 2023
at 06:11
  • msg #295

Gwynt Starcaller Travel Aarn to Sarkund

Satisfied that at least the captain would determine or not if he wanted to speak to Starcaller, there was not much else to do than fall back into the routine of observing, and writing.

By matter of interest, on his next spell casting, Starcaller decided to look under the ship and into the water.
Observation
Thu 22 Jun 2023
at 07:10
  • msg #296

Gwynt Starcaller Travel Aarn to Sarkund

It is when the day is quarter past its noon and a quarter move to night when Demarr turns his sorcery to look under the ship. Where he finds barnacles, the keel, rudder and...

a shell, a series of shells that are attached to the under hull.

In the water nothing but a school of fish an occasional shark, deeper down.
Beyond that there is swirling deep blue darkness.

Day ends, night begins.

The crew now changes and instead of three watches there are four. Now half pony kegs of ol are put on lines and dragged when tossed into the sea. Drills are run and men throw cargo nets over the sides and begin to tie in hooks and grapnels.

Anvils, or at least a wooden stand in for a anvil, tied to lines and thrown from yardarms to try and ht targets on deck. Heavy anchor chains are brought up on deck and are measured out and then certain links are but.

The First Mate is at the center of the activity, always with a sharp eye out for problems and praise for those who do well enough.. should progress be made.

The Captain in in his cabin, the low brazier on, the slow smoke curls rising and spreading out in the interior.  Igmar has stripped down, just leggings, no shirt or boots, his eyes are glassy and he turns and moves like a man not .. in full control of his body. His eyes and head jerk around as if to follow something flitting about.

Pillarhand is sleeping even before night fell. The Medicant is near and writing in a journal.

The meal that is delivered to the passenger is passable only because Demarr can use good strong wine to compensate, otherwise it has all the appeal of prisoner rations.

The canvas' are beginning to just be threadbare form all the scraping, and the paints seem duller and thicker, having lost pigment and that smooth oil application.
Day 23
Thu 22 Jun 2023
at 07:56
  • msg #297

Gwynt Starcaller Travel Aarn to Sarkund

The next letter

Letter 22
Fine script, black glossy ink on stark white, smooth silvered edge, thick woven  paper fibers.

The Great Ecclesiarch Dorandar of Hanoreth has sent many a missive about dark stirrings in the Haunted Lands. I have heard the King speak of the wisdom and forthrightness of the Great Ecclesiarch and his management of the wealth of that City State.
Having the singular relationship with the Dwarves of the Ironheart Mountains.
If I were to admit jealousy of any ruler it would be the pone that rules Hanoreth. The Leagues only real access to Iron, precious metals, jewels, a rich fertile land whee horses can run, allies that have heavy Infantry that are legendary, with weapons and armor produced by a Craft unmatched in all the world. No enemies in all the League, whose people are humble, honest, pious and generous to a fault.

Yet now the Great Ecclesiarch is in his ninth decade of life, an age past any Man is prepared to continue ruling. Diplomats report that Hanoreth has posted warning to its citizens that lanterns must be burned in every room at might, that no shadow as sharp as a line may exist, especially when the moon is darkest, under that condition, the whole city is to be illuminated.

The Great Ecclesiarch has decreed that during th e time when no moon is in the sky all oils for lamps and lanterns is to be free and that the Great Ecclesiarch will pay for the citizens, any bills are to be sent to the Mayor to be paid.

There are crews of stonemasons and artists who are carving symbols int the stones of city walls and City cobblestones. It is said now that there is no time  in Hanoreth that at least one in ten citizens are not praying for the protection of the City. Think of that! The common good served by all. It is inspiring, if true.

Crown Prince Hieronidus
Gwynt Starcaller
player, 161 posts
Thu 22 Jun 2023
at 12:51
  • msg #298

Gwynt Starcaller Travel Aarn to Sarkund

The crew were obviously preparing for something, and it seemed odd if their primary goal was to deliver the passenger and Pillarhand to Sarkund. Did they expect more trouble? Was Igmar skipping the first step?

Either way being completely unaware of what was happening, was also beginning to be frustrating. How would his master somehow include himself into this? Would he even bother or care?

DEmarr attempted something. He filled a glass with some milder drink that tasted nice and then went to the door holding it.

I notice there's a lot more activity of late. Is this common for these waters? he kept the tone conversational and decided to try his luck like he did when he was younger. He left a pause for the man to fill in, and wondered if he'd rise to it. If the man responded positively, he'd nonchanantly offer a drink (OOC: not enough to get him drunk)
Guard
Fri 23 Jun 2023
at 02:40
  • msg #299

Gwynt Starcaller Travel Aarn to Sarkund

"Drills are as common as ordered. The waters play no part."
Gwynt Starcaller
player, 162 posts
Sun 25 Jun 2023
at 10:38
  • msg #300

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller looked at the man. "indeed, but it does seemed to have been stepped up don't you think? he said and shook his head before closing the door.

Starcaller had little else to do, other than watch the goings on of the ship and await for some things to change.
Stew
Mon 26 Jun 2023
at 23:53
  • msg #301

Gwynt Starcaller Travel Aarn to Sarkund

It was the same. Writing my give Demarr some solace, but the routine was ever smaller circle of activities.

Far sight was gibing Demarr his voyeuristic satisfaction and diversion from his small cabin.

The crew went about duties, rope making, sail rigging, sail folding and unfolding, some bailing of water, the cook baking and making meals for the crew, the ship's carpenter setting about with a saw and carving tools making pins, the First Mate yelling and issuing orders, then taking over a task and showing a crew member the proper way to complete the duty, the Captain moving about deck talking to carious men, going to the siege weapons and working with crews to improve accuracy or speed or loading, more drills, the weathervane comes to deck and helps the carpenter with his work on ship's defenses, all the while lookouts make gestures.

It is late at night when a knock at the passenger's door, the guard opens the door heedless to any spoken objection or affirmation.

"Capt'n will see you, go to the Wheel."
Gwynt Starcaller
player, 163 posts
Sat 1 Jul 2023
at 06:07
  • msg #302

Gwynt Starcaller Travel Aarn to Sarkund

Demarr broke the toil and stepped out of the door to head to the helm of the ship. He walked slowly and took time to breath in the fresh air, but soon reached the wheel of the ship.

As he approached, Starcaller spoke softly into the wind, facing the captain, "Good evening Captain, it's quite nice to get out into the air. he said, and then stood next to the man facing forward and watching the Wavesplitter cut through the water.

He spoke casually and said The crew have a vigour and impetus about them that I've not seen before. It makes me wonder whether you're preparing for another battle... he spoke conversationally as a prelude to his intended conversation about the plans for the Deep Ones, still unsure how to broach it properly, without simply being dismissed by the man.
Captain Igmar
Sat 1 Jul 2023
at 07:01
  • msg #303

Gwynt Starcaller Travel Aarn to Sarkund

In as reserved a tone as Demarr has ever heard taken by the Captain, in a nod to the passenger that acknowledges his presence.

"Aye, give a good crew a clear purpose, they jump to."

The Capt. listens to the casual words, then responds with words tinged with annoyance.

"Cut to it, you did not ask for this to tell me about my own crew."
Gwynt Starcaller
player, 164 posts
Sat 1 Jul 2023
at 07:23
  • msg #304

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller chuckled, if he was honest, he did prefer the direct approach. Alright. Direct and forthcoming without guile.

What would happen should the creatures that attacked this ship were to become more active in the waters around the League? Or indeed Sarkund? What would be the scene, picture if it you will, should an attack take place on a village, town or even city. How would men be prepared for that?

Have attacks increased? You said yourself the creatures venture far and wide.


I'll admit not to know the heart of these creatures to their core, but I do believe I've seen an evil that intends to consume and break man. Call it taking care of Sarkund's interest, or attempting to find purpose for a bored "child" or whatever you wish but I'm going to take efforts to stop them.

And - stating without guile - I think you are do too.

So, it occurs to me that one Captain and one crew, however well motivated and trained, could use support.


During the talking, Starcaller was careful to be precise with his words, to frame things correctly so that they couldn't be misconstrued but spoke the truth. Had it really been guileless? Not really, but explaining how he know that the man had been tormented by a Devout of The Mad God, and measued by the Deep Father - or indeed how Starcaller knew the reason they were standing at the wheel and not in his cabin, was not a conversation for just now.

He kept watching the water, breathing the salt air and feeling the roll of the waves under him. It was a nice feeling, while he waited for Igmar's response.
Captain Igmar
Sat 1 Jul 2023
at 07:50
  • msg #305

Gwynt Starcaller Travel Aarn to Sarkund

After a moment, a rough hand pulled through his black hair.

"You know very well what would happen, so in that.. is guile.

Words you speak, half measure. 'Support' is a word used by the passive.

Swear it, now,  _to the God that it would mean most
."
This message was lightly edited by the GM at 07:50, Sat 01 July 2023.
Gwynt Starcaller
player, 165 posts
Sat 1 Jul 2023
at 08:14
  • msg #306

Gwynt Starcaller Travel Aarn to Sarkund

Demarr frowned into the darkness a moment. I don't have singularity in this, I have other duties also - this is the way of my life.

Support is the passive
he said punctuating the declaration. It's because I don't yet know the limits of what I can bring to bear in this. I know what I can do, but for now I don't know where that ends. he left another pause, considering a moment. An oath in the face of a god was not something to be made lightly. He did want to avoid a situation where contention for his loyalties and time would not come into direct conflict.


He paused a moment, considering his next words very carefully as if debating whether to even speak them.

I know we are not aligned in who we petition for guidance from the divine but in this goal we are.

I spoke to the Deep Fathers of winning against the Deep Ones. He knows my commitment. Indeed, for Pillarhand's recovery I committed to the cause
speaking of the short prayer he'd made about Pillarhand's recovery and how the second chance for life would not be squandered.

But I swear by the gods and Deep Fathers that I will lay dead, before the Deep Ones have even the allowing even chance of victory over us. My power is not infinite but in this I'll do what I'm able. he made an inward commitment to The Lady that the artistry and beauty of mankind would not be lost to evil, to Saaltus for power within his domain and to the Deep Fathers, he sent his mind into the world to indicate his sincerity in helping the cause.
Captain Igmar
Sat 1 Jul 2023
at 08:44
  • msg #307

Gwynt Starcaller Travel Aarn to Sarkund

The Captain turns to the passenger, in a fleeting unguarded moment, a quizzical look sets upon him befoe passing and the hard mariner Captain returns.

"Plenty of stories for you to pass along to land walkers, women and boys will stare in disbelief.

If the seas are with us, we have ten maybe less days to sail to Sarkund.

I release you from confinement to your cabin, until we are one day out or pass near to any ship
."
Gwynt Starcaller
player, 166 posts
Sat 1 Jul 2023
at 09:07
  • msg #308

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller caught the look, though didn't pretend to know the internal thoughts of the man. It would be possible to pull that information, but it seemed a poor gesture, and bad omen to taint the conversation with such things.

Starcaller nodded and spoke Thank you Captain. I  need to make sure that Pillarhand's recovery is complete.

I have also committed learn to be a sailor, if it's feasible I'd rather start that in the next tenday. If not, then no ill will, but I'll learn elsewhere. Working against the deep ones is much harder if you can't tie a knot.

He paused a moment and gave the captain a chance to think and answer.

He then made comment to the disbelief in landwalkers, this came from Starcaller, channelling his master.
They don't need to believe. he said, again looking to the sea and imagining how it would feel to be decked upon his own vessel. Demarr's sense of adventure piqued again.
Captain Igmar
Sat 1 Jul 2023
at 09:19
  • msg #309

Gwynt Starcaller Travel Aarn to Sarkund

"I will have the Weathervane instruct you. Make yourself ready at sunrise."

After the passenger's last comment, "They need not."

The Captain leaves the wheel nd walks down, speaks to the First Mate.

After the Captain leaves, a helmsman comes up and takes the wheel.
Gwynt Starcaller
player, 167 posts
Sat 1 Jul 2023
at 09:32
  • msg #310

Gwynt Starcaller Travel Aarn to Sarkund

"Thank you Captain"

Demarr then spent a little while longer on deck, taking more time to enjoy the fresh air and openness of the deck. It was great relief to be out of his cabin,

With that bridge built, Demarr's attention would then be split between Pillarhand and learning  seacraft.

After a short while, Demarr returned to his cabin, he continued his usual vieing routine to check on Pillarhand's progress and just see the state of the ship. But feeling that his learning experience would be rigorous over the next few days, he decided to sleep early.
Day 24
Mon 10 Jul 2023
at 06:55
  • msg #311

Gwynt Starcaller Travel Aarn to Sarkund

Demarr returned, his routine followed and then his bed, turning in early to rise early.

The next day finds Demarr rising and another letter ready to open

Letter 23
Fine script, black glossy ink on stark white, smooth silvered edge, thick woven  paper fibers.

The Ulimar Jungle is a mystery, inside a puzzle wrapped in violence and terror.
Some strange descendants of the Drakine live in this hostile, unknowable place.
All efforts to penetrate this dark, malevolent land have failed in disease, curses and death by silence. To my knowledge there is nothing valuable there except what is claimed promise by Alchemy. The weapons are simple stone and wood , dogs we send in are swallowed near whole by armored lizards, birds sent in..never return. The men, trained hunters and scouts refuse orders to enter and claim the Red God of madness rules there.
What the common man has not been told, the jungle is expanding into the Cheldar Pass, and must be beaten back for the good trade that needs be for Sarkund

Crown Prince Hieronidus

Then to the deck where the Weatheervane is already instructing the younger lads of th eship.
When Demarr presents himself, he is giving instruction in knots, half knots, loop knots, full knots, their use, application in which weather.

The Weathervane is patient, calm instructor, who never raises his voice nor uses any words of mockery, derision or insult...

unless it is for humorous, low-key, effect.

The Weathervane  sends the boys to duties far ans wide around the ship, and during this time Demarr is brought about the entire ship, mariner's in every position, including the chef and Medicant and asked for demonstrations of knots and their use, even the ship's carpenter displays knowledge well beyond Demarr's. Often Demarr ca see the Weathervane  assessing him out of one eye, and then assigning him duties were physical exertion is lesser.

The Weathervane , boys and Demarr all eat at a table set up for crew, with crew all about them.
The food is shockingly plain or salty.

In his duties Demarr has seen Pillarhand out and about on deck, the crew has near reverence for the soldier, and at the sign of any trouble they pitch in immediately to help, and almost every time he is touched they praise the Blue Gods or Saaltus.

When Demarr is about his duties or stops to speak with Pillarhand, the First Mate offers no correction, the Weathervane  simply has other things he is doing and often himself speaks quietly to crew.
This message was lightly edited by the GM at 06:55, Mon 10 July 2023.
Gwynt Starcaller
player, 168 posts
Sun 2 Jul 2023
at 18:37
  • msg #312

Gwynt Starcaller Travel Aarn to Sarkund

Demarr conducted himself as best he could with the learning, enjoying the Weathervane's easy manner and less hostile approach to interactions with the passenger. He did note that his treatment was gentler, and was perhaps sure it was so that he remained in tact and without injury for the course.

Throughout the time he was studying the mariner life, Demarr would make conversation, light to see what he could learn about the man and how indeed he'd come to fill such a position. It was conversational and directed at convincing the man to reveal more about himself, his life on the ship and ultimately his relationship with the Captain. Starcaller hoped that some extra information could be gleaned that would give him an opportunity to learn more and make more use of the knowledge he already had. Indeed, STarcaller encouraged the man to talk about subjects that were naturally of interest to the Vane, in the hope to have him open more freely.

The food was awful, and a farcry from what Demarr was used to, but he made no complaint. He'd opted to live like a sailor and had already sacrificed some of the niceties of his position in favour of helping Pillarhand's faster recovery. He was glad to see the man had began to move around and was heartened at the receptiveness of the crew to him.

How long did it take you to become a mariner? he asked while practicing the task at hand.

After his duties, Starcaller considered the information from the Crown Prince a little more, the Jungle seemed to be a wild place, but could feasibly have things that would benefit Sarkund. He'd be interested to hear some of the stories told by those that had visited. He contemplated this later, and spent the remainder of the night in his rote tasks, while awaiting Pillarhand
Weathervane
Mon 3 Jul 2023
at 07:19
  • msg #313

Gwynt Starcaller Travel Aarn to Sarkund

Each question asked of the Weathervane, when the subject of mundane things or activities is answered with consideration and a fair bit of life lessons learned and common wisdom.

On all other subjects concerning his duties the ship's crew, ship's history, the Weathervane turns the subject into an opportunity to speak on the nature of  loyalty and duty.

the Passenger:
How long did it take you to become a mariner?


"The way such things are figured, when my Captain told me I was. In the way land walkers figure, that came to, well, 10 years. My time was divided between the Galemaiden and the Sea, others may have become a mariner sooner."
Gwynt Starcaller
player, 169 posts
Mon 3 Jul 2023
at 19:33
  • msg #314

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded with the words that the Vane spoke, listening carefully. He'd always been pious, and it had taken him near a decade to become a full sailor, even if it was slower than usual. He was sure he could achieve it in less time, if he focused and committed to memory everything that had been spoken.

Touching the edge of curiosity Demarr asked, while out of ear shot of the others. "Why are you easier on me? the question was without judgement or any kind of resentment, but just revealed the passenger's wish to know about his treatment and the perception others had of him. It was slightly conceited but the reality was, that he'd be more of a liability if he could only half do the tasks of the others.




Starcaller continued his evenings after work to wait for Pillarhand to come.
Weathervane
Mon 3 Jul 2023
at 19:52
  • msg #315

Gwynt Starcaller Travel Aarn to Sarkund

With a look of patience.

"Why is the Sea filled with waves and storms in one place, and becalmed in another?

You are not a street urchin in need of discipline, thrown aboard a ship as punishment by land walkers, nor are you from a trade, labor or farm. You speak like a man educated and use to having his way.

I am easier on you because this is not really your life, more a diversion so you may claim some experience with common men
."

He looks the passenger in the eye, waiting.
Gwynt Starcaller
player, 170 posts
Mon 3 Jul 2023
at 20:28
  • msg #316

Gwynt Starcaller Travel Aarn to Sarkund

Demarr shrugged. Maybe it's not my life he admitted I really don't think I could dedicate my whole existence to living at sea but now that I have experienced it, I feel there is a need for me to spend time with it.

But it's a poor view to suggest I do it to claim experience with common man
he said with a touch of false hurtness in his voice, though it was said with a grin. He avoided responding in any way to the Vane's assessment of his origins. I try to learn for many reasons. Because it's useful? Sure. Because I can feel like I'm useful? No doubt. To alleviate boredom of the cabin? Perhaps. But more than all other things, I do it because to be better one must become more than you are, see more than you've seen and understand more than you did. That's the real art and beauty to life. he paused a moment, considering how pretentious his words had potentially seemed. But his words were truth, and it felt right to be so with a wizened pious man. He had known from the youngest age that he loved knowing more about everything and simply getting better. It had manifest in his studiousness throughout life and always added a touch of sweetness to be more competent. More practically, however, if the Deep Ones were to be beaten, his would need a more intimate knowledge of the sea, how to sail, and other nautical skills.

He shrugged again. Still, I am here to learn. So i would ask you teach me without holding back. I truly want to know how to sail. he offered.
Weathervane
Tue 4 Jul 2023
at 07:40
  • msg #317

Gwynt Starcaller Travel Aarn to Sarkund

"Are you so ready to accept a rough hand that when a firm one is offered you think some injustice has been done?

Bring two ropes here and cut them in half, we will discus weight of hemp, cordage and slip knots
."

Lessons continue, duties are ordered and skills tested, punishment handed out for failure.
Gwynt Starcaller
player, 171 posts
Wed 5 Jul 2023
at 07:19
  • msg #318

Gwynt Starcaller Travel Aarn to Sarkund

Demarr conceded the point and then continued as he had originally. His attention was focused and he learned studiously.

Into his routine therefore was the development of his seamanship.
Day 25
Mon 10 Jul 2023
at 06:56
  • msg #319

Gwynt Starcaller Travel Aarn to Sarkund

The day is filled with opportunities to learn and to fail.

Pillarhand spirit seemed higher due to crew reacting in a way that bordered on reverence.

A meal that would do nothing more than stick to his ribs and give Demarr gas that was most unpleasant, and the whole of the crew was similarly afflicted.

Then back to his cabin, where he looked around and realized he knew every part of the cabin and nothing was new, except the oil in his lanterns had decreased when he went to light them.

Then sleep, which descended on Demarr quickly.

Demarr awoke with a start as something rattled and tapped on his windows, a bird of some sort.

A letter was ready for him to open.

Letter 24
Fine script, black glossy ink on stark white, smooth silvered edge, thick woven  paper fibers.

I now turn to trade, strange tides and pirates. We all know that Tornath and it's Captain's Council seize opportunities where they can, for the good of all the League. Of late there are reports that ships traveling to the West have been found empty, no sign of crew, holds broken, the ship an empty husk.

Mariners talking about strange tides, tides running contrary to where they should be, waters full of dead fish, bloated, boiled alive. Trade lanes that advantage speed from winds, now becalmed in spots where never before.

Red tides running down the coast of Neldacar. A strange mist covered tower appears and then vanishes. Attacks by Sea beasts so huge they make caravels look like child's toys.

Rumors from Far West that attacks by creatures called Deep Ones attack ships and infect crew that then turn, become rabid, strong and betray and then eat their crews.

Crown Prince Hieronidus
This message was last updated by the GM at 06:56, Mon 10 July 2023.
Gwynt Starcaller
player, 172 posts
Fri 7 Jul 2023
at 06:19
  • msg #320

Gwynt Starcaller Travel Aarn to Sarkund

Demarr let the bird in and then left it to do its own thing and began to read the letter. At the mention of this his interest was piqued and he cocked a wry grin in knowing that this was already a concern for the Sarkund court. His grin quickly died however when he read further, hearing about the extent of influence the deep ones were seeming to have.

"Is this all them? Is it a concerted effort? he wondered allowed. But then he paled as he read  the final words while imagining Pillarhand stalking the ship and eating the fellow sailors.

Is this how they're made? Is this why they steal people and consume them? he asked himself

Perhaps the problem was bigger than anyone suspected. He had to think on this and ask some questions.


Demarr went about his jobs as usual but was recounting the words in the letter more often than not.
Day 26
Mon 10 Jul 2023
at 06:56
  • msg #321

Gwynt Starcaller Travel Aarn to Sarkund

The Weathervane continues his lessons, calm, and by example competent in every aspect of being a mariner. Half the lessons are just how to communicate with the crew, calls, whistles, bells, whom to give way for, and who should give way. Insistence that boots be removed, and when they begin to ache, the feet are wrapped.

Crew off duty do fish off the side of the Wave Splitter, and when huge blue fins are caught, all crew pitch in to pull it in, onto the deck, kill it, gut it, clean it, take it to the cook.

Blue fin are enormous, eight to ten foot long and weigh more than five men.

Pillarhand is now limping about with one crutch, that knee is still giving him problems and he still rubs the bandages. Pillarhand seems in good spirits, yet he laugh seems forced. Pillarhand now moves to a cabin that the crew have donated to him, out of respect to his recovery, that also forces him to move more and to move to report to the medicant, he still moves slow.

The Weathervane speaks to the crew in every position and now to Demarr's eye, sails are adjusted, course is altered soon after those briefs talks.

The Captain is seen more, speaking to the Weathervane, First Mate, Navigator, Medicant and ship's carpenter. Drills are run, practice with the engines becomes more and more the standard.

A call will come out from the Crow's Nest,  two ships, moving East to West, fast, flying colors of Tornath. Not on intercept they pass many hours to the North.
This message was lightly edited by the GM at 06:56, Mon 10 July 2023.
Gwynt Starcaller
player, 173 posts
Sat 8 Jul 2023
at 08:58
  • msg #322

Gwynt Starcaller Travel Aarn to Sarkund

Demarr fell into the pattern, seeing everything come together as part of the crew. Fishing, adjusting the sails and generally working as part of a crew - however ineffective he was at it for the time.

IT was good to see that Pillarhand had indeed improved so much and when coupled with the respect and reverence he had from the men, it was good. Being given the cabin was surely something that would help his recovery and spirits.

When the call of the two vessels came, Demarr glanced off the edge towards the ship. But understood the implication more. At least they weren't particularly far from Sarkund now.

Later that night he thought he would see what he could glean from the mind of one of the other captains.
Amato Chiametto
Sun 9 Jul 2023
at 01:22
  • msg #323

Gwynt Starcaller Travel Aarn to Sarkund

Captain Amato Chiametto, elevated to Captain by the Master of his ship, the Vulgar Raven,  Commodore Reginaldo Prospero Pucciare.

Captain Chiametto is currently worried about how he is going to navigate the Dagger Sisters on his way to Aarn. His trade goods and cargo mean a good deal of profit, not to mention favors.

Captain Chiametto has a weapon, Mjeanim, a Black priest of Vornakkia, who worships a power that moves in the night.

Moving in pairs is safer in these days, the Blood Grin, a ship of murderous cutthriats posing as mmariners.
Gwynt Starcaller
player, 174 posts
Mon 10 Jul 2023
at 07:07
  • msg #324

Gwynt Starcaller Travel Aarn to Sarkund

Demarr glanced towards where the other ships where, some idea of their actual location and then commented to himself "Very unpleasant people... on that ship, I expect" he said remembering he was in public. A black priest that worshipped the darkness. It made the sorcerer physically shudder at the thought of dark things.

"Maybe they're worried about the Dagger Sisters too, eh They bring filth to hold away darkness" he said considering that each way they focused, they'd still get dirty.

He did exepct that other sailors would know of the trehat of the Dagger sisters, but it reinforced the fact that they were indeed a bigger problem than he'd known before stepping onto the Wavesplitter.  Indeed a threat borne of those islands could eventually threaten any ship crossing the area and cut off Aarn by sea.

The mage considered visiting Pillarhand's cabin, but felt it was unecessary the man already had been improving and had been busy about the place in his recovery there was not much more to say that could encourage. Allow the man to feel the positive effects of his battle Starcaller thought. He did consider what Pillarhand's report would be to the queen, he suspected it might be severe or perhaps unflattering at least.

As Sarkund approached, Demarr started to feel its presence become more a threat. Here, as of yet, there were no friends yet and he would have to develop himself carefully. The Royals, of course wanted him there but he wondered how easy it would be to make friends or allies. If he'd learned anything so far on the trip, it was that different castes of folk were quite different to the types of people he'd interacted with to date and required a different approach.
Gwynt Starcaller
player, 175 posts
Mon 10 Jul 2023
at 09:21
  • msg #325

Gwynt Starcaller Travel Aarn to Sarkund

Later in the night, Starcaller viewed the Captain's cabin to still see if he was awake but then (assuming he was) made his way to the cabin to knock.

His intention upon entry was to ask about the upcoming conflict. "So, while I'm not learning about the sea, I'd like you to tell me about the enemy. Fire is a way to stop them. But there are things I don't yet know - are all their attacks infectious?
He was to ask a series of questions about the Deep Ones, and perhaps their allies.

"But what do we need to deal with this. A lone ship is not enough to battle. You seek more, I'm sure - but preparation is good to have. It seems Tornathian ships already sail in pairs to avoid the problems of the Deep Ones. he said, leaving some of the questions hanging.
The Captain
Wed 12 Jul 2023
at 05:11
  • msg #326

Gwynt Starcaller Travel Aarn to Sarkund

The Captain opens his door, not allowing the Passenger entry.

There is a faint whiff of incense and a expanding warm air current.

"You do not go anywhere on my ship without my sufferance. This cabin is beyond midships.

Do not say a word. From now on you ask permission from the First Mate anytime you need speak to me.

You break any of my orders from now, I will slap you in irons and you will walk my deck for sunrise to midday
."
Gwynt Starcaller
player, 176 posts
Wed 12 Jul 2023
at 07:45
  • msg #327

Gwynt Starcaller Travel Aarn to Sarkund

Demarr sighed and simply turned and walked back to his cabin without speaking. He then felt a real need to be rid of the ship and he considered all the frustrations and indignities that he'd had and concluded that was enough. He did not need the Wavesplitter or Igmar and he was fed up of trying to garner support for worthwhile things.

Indeed, even Pillarhand had proven to ignore him.

Indignant at his own failings and finding himself finally succumbing to the annoyance of the trip Demarr hoped that this was an aberrant event in his life and resolved to end it with as minimal fuss as possible.

He committed to his routine with reinvigorated fervour. Repeating the same processes, learning to sail - because his goal would not change. Writing and reading letters. From this point on he made no effort to engage with other members of the crew, or Pillarhand beyond what was necessary to function within the training. He kept his demeanour friendly and jovial, and took to each task with a smile but otherwise decided to keep to himself.
Day 27
Thu 13 Jul 2023
at 08:15
  • msg #328

Gwynt Starcaller Travel Aarn to Sarkund

Returning to his cabin, Demarr seeks solace in his bed

Thee is no joy, just monotonous rote tasks.

Instruction by the Weathervane, meals with crew in cramped, swill stank mess.

About his lessons, Demarr can see Pillarhand now more able, yet favoring a leg, and still unsteady.

Pillarhand will walk to the Passenger, "My recovery is not yet complete enough, Maybe a few more days."
Gwynt Starcaller
player, 177 posts
Thu 13 Jul 2023
at 14:33
  • msg #329

Gwynt Starcaller Travel Aarn to Sarkund

Demarr was annoyed at the crew and once again had returned to the situation where he felt alienated and ultimately alone. Coupled with the monotony of the day and his slow progress at anything the severe attitude of the captain riled him as did the general disposition of the rest of the crew.

Starcaller thought about it, and had perhaps just set the expectations wrong. So he continued what he was intending to do, but otherwise would make little effort to engage further than was necessary. It occurred to the mage that his position after weeks on board was less established than at the beginning of the journey and so the conclusion was that he had been doing the wrong thing, furthering that fall was not something that he felt was wise. He didn't necessarily feel any kind of threat, just that the effort was simply not worth the reward.

In the evening Starcaller re-read all the letters, so that he could commit all the information to memory and ensure that he wouldn't forget. Instead, when alone the mage decided to push the boundaries of his mind and collect information from each of the nearest ships. It was something to pass the time, and practice his own art.

When Pillarhand spoke to Demarr, he acknowledge the man. Glad to see you up and about. he offered but acknowledged a relatively terse response. "Indeed, a few more." the reality was that a few more days and they would be in Sarkund.

Demarr continued his rote
Misery
Fri 14 Jul 2023
at 09:05
  • msg #330

Gwynt Starcaller Travel Aarn to Sarkund

That pressure, that awful pressure to do something not done every day since boarding the Wave Splitter. The cabin now seems more like a cell than the day previous, the crew jailors, silent, watching jailers.

Pillarhand does not offer any conversation, not any question about how the Passenger is passing his time.

The First Mate seems more like a raptor, perched, waiting and watching for some infraction to glide down and peck an eye out of his skill. The Captain moves about the ship and does not look at the passenger at all.

The Weathervane asks his newest student if he knows the language of the clouds, and when that answer is as he suspects, he begins lessons on identifying clouds and their movement, what winf speed is and how it can be reaad from the surface of the seas.



Letter 25
Fine script, black glossy ink on stark white, smooth silvered edge, thick woven  paper fibers.

There have been reports of unrest in the Sarkund. Rumors of bad grains, diseased stores that have gone rotten, increased numbers of dying dogs in the streets. Omens of ill tidings and diseased fish pulled from the bounty of the sea.
reports of two headed goats being born, cows that give only sour milk. Sheep going bald, cotton that is being eaten by strange insects, children that are becoming blistered of skin. These are all scattered and distant reports all over Sarkund lands. There seems no rhyme or reason to them, when they appear or how long they last.

Crown Prince Hieronidus
Gwynt Starcaller
player, 178 posts
Sat 15 Jul 2023
at 06:52
  • msg #331

Gwynt Starcaller Travel Aarn to Sarkund

The letter again, gave Demarr the window into the outside world back in Sarkund. Unrest in the land and things going bad. He wondered precisely what could cause this or if it was just a series of events that people were connecting to have some common cause.

He assumed that all of the maladies could be caused by magic, but struggled to understand what would cause a mage to do such things. He didn't know much, but was sure one of the schools focused on animals and plants. It was all speculation, and Demarr revelled in the mental gymnastics he could explore to keep occupied.

The passenger did enjoy the sea. But being cooped up and restricted on the vessel was not the best way to do that. He felt under the heel of the captain, which irked him considerably, and the First Mate seemingly was there to find anything wrong. He reflected and considered that almost every action he'd taken aboard the ship had resulted in a negative reaction. Even including fighting off the Deep Ones, and putting one down! He banged the desk in annoyance but then quickly felt silly. The frustration was real, but the anger had been surpressed through his Sorcerer training and hadn't been explosively released in many a year.

Two slow breaths, one for him and one for His Lady. The final was reserved for the art, for a tumultuous mind could not be master of others.


Intead he tried something else.

"Come to me .... " he reached out and searched his mind towards the dagger sisters. Using his mental ability to detect and find any human mind that was available. He would do this, and then establish a link and learn details.

"What are you doing here?"
"What are you goals?"


He sat back in his chair and reached out as far as he had to when speaking to his brother. It was a distance, but that mattered not on the mental planecape.
Barren
Sun 16 Jul 2023
at 04:49
  • msg #332

Gwynt Starcaller Travel Aarn to Sarkund

The Mind seeking bore no fruit, the exercise yielded only a vague sense that the Dagger Sisters  was populated by minds both awake and asleep.

Now it was back to the ship, travel, distraction and trying to maintain an equilibrium of emotion, so his thoughts were less clouded.

No friends, no allies, no neutral ground, no appreciation,. Time wasting one day after another, slop for food, no recognition, odds of 30+ to 1.
Gwynt Starcaller
player, 179 posts
Sun 16 Jul 2023
at 07:57
  • msg #333

Gwynt Starcaller Travel Aarn to Sarkund

Demarr cursed, but perhaps the dagger sisters was a little beyond is ability for now. Though the admission of his li its sent a little spike through his core.

There was little else that Demarr could think of doing. The only thing that let him avoid going stir crazy was indeed the opportunity to learn to sail. The cloud reading had been interesting, something he'd never really thought too much about and similarly being able to see the wind in the water was another thing which almost seemed like magic, sometimes.

Having cooled somewhat, Deamrr asked the weather vane at his next session. "Have you encountered deep ones before this voyage? Can you tell me what you know of them too?
Weathervane
Sun 16 Jul 2023
at 08:26
  • msg #334

Gwynt Starcaller Travel Aarn to Sarkund

"Aye, I have encountered them before, and I have spoken to, heard tales of and drawn the last breath from many a mariner, who knew more than I about the Deep Ones.

Who has told you of the Deep Ones? What did you learn of them
?"

It seemed now to Demarr that the winds calmed and the calls of the crew were more distant, sounds of work on the ship became as near silent whispers.

Only the voice of the Weathervane and his own voice could he hear.
Gwynt Starcaller
player, 180 posts
Sun 16 Jul 2023
at 08:42
  • msg #335

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller imagined that the question was aimed at gaining more information than it was genuine curiosity. But he decided to at least explore the conversation a little further and give some information.

It seems that few people here on the Wavesplitter would talk to me of the colour sky, let a lone the Deep Ones. he said and added as mall chuckle to bely the real bitterness.


But I have caught some small glimpses here and there from the Captain. Most of what I know has come from my own observations and things I may have come across in the past that make more sense now. Nothing solid, all a little bit like smoke.


Well, of course there is the obvious. That it takes many men to stand against even one of them. They eat people and kidnap them. They do not like fire. They seem to play on the mind of all mariners sailing between Sarreshar and Tatha Gorel.


the calmness of the man was welcoming, in the face of the seas and the rough mariners but Starcaller had decided it unwise to speak of his direct communication with the deep fathers, or indeed his letters from the Crown Prince. Similarly, he was not willing to discuss anything related to his magic, and how he'd taken some of the knowledge from the minds of other people.

He did consider the subduing of the environment around him and wondered if it was some other form of magic, but he couldn't tell. Perhaps it was just a perfect day where thebuffeting of the wind had cut off sounds from the rest of the ship.

He left the words hanging, giving the man space to reply before he could then continue to talk.
Weathervane
Mon 17 Jul 2023
at 05:54
  • msg #336

Gwynt Starcaller Travel Aarn to Sarkund

The Weathervane takes a rope and flicks it with a snap as it lays down on the deck between the,

"How well do you know the Seas?"

At one far end of the rope is a knot, that is far East, Vornakkia, this is the Gulf of Belkara, these are Tornathia, Sarkund to Tatha Gorel, this is Aarn, this is the Palatinate, this is Vestria and beyond. The entire length of Arduna.

The Deep ones do not play boy, they murder and eat
."

His voice does not gain pitch or emotion, it is said in steady calm.

"You stepped aboard this ship under the protection of the one Captain who knows more and does more to protect the League than all but a handful. If you think him harsh, his crew harsh it is because he drives them to do the unthinkable and drives them into dangers that would crush and drive many to madness.

Your interference and haughty presence, ignorance is a shame you must work hard to excise, perhaps in decades ahead you will come to apologize to the Captain.

You want to play games? Find men who are rudderless and walk from nowhere to no place.
Igmar is not one of those men
."
Gwynt Starcaller
player, 181 posts
Mon 17 Jul 2023
at 06:28
  • msg #337

Gwynt Starcaller Travel Aarn to Sarkund

Demarr flared again, but kept control of his annoyance.

Ignorance is shame, haughtiness. Look at me. I am doing everything I can to learn. I've spent my life in pursuit of that goal more than anything else. I simply haven't spent decades sailing on a ship.

Interference? What interference? Are you speaking of the battle with the deep ones? Am I better to sit in my cabin while more expendable men die to fight them?
he said with deep sarcasm. I could await my fate in the security of four wooden walls while carnage and chaos and evil is done around me. Perhaps that is the correct way to avoid my haughty interference?

He paused a moment, his face stone and then asked, calmly.

What games do you think I play?

And let me ask you Weathervane. Your truth, as passenger on this ship. What should I be doing?




(edit)

Despite that, Demarr still followed the knots, and the information about the seas.
This message was last edited by the player at 06:45, Mon 17 July 2023.
Weathervane
Tue 18 Jul 2023
at 08:04
  • msg #338

Gwynt Starcaller Travel Aarn to Sarkund

The eyes had not looked away, and the voice and face of the Weathervane are unmoved.

"You think storming serves you? It does not with me.

You think men like this crew see anything but a young noble, caught in a place he can not exert his influence, trapped between being served and yet have no influence over that service.

I you any mariner on this ship cares how hard you try? They need men who do. You can not cry about how hard you try, every man here was once what you are now, brought into the presence of others who would pitch you overboard before you can put any of their brothers in danger by not doing the right thing at the right time. It is a hard thing to learn.

By not having anything to do yourself, having something to contribute, you have shown how empty you are and thus you set to learning something that takes many years and then stride about and abuse the tolerance of the Captain and think yourself familiar and an equal, not knowing that is almost an insult to a man like Igmar.

I am not foolish enough to know the answer to that question. You have secrets, I care not to know them.

Were I.. you, I would spend more time taking the measure of men around you before speaking.

A warning to you.. should any accusations be made against the Captain, should any action be taken against the Captain because of what has happened on this ship, you will not have the crew or the First Mate to worry about, it will be me
."
Gwynt Starcaller
player, 182 posts
Tue 18 Jul 2023
at 08:36
  • msg #339

Gwynt Starcaller Travel Aarn to Sarkund

Storming serves. Starcaller chided himself and then adopted the calm watered service he'd had to in the presence of his master, for many years previous.

Starcaller gave the man's words some consideration and took some long moments to process the whole of what he said. They were harsh words, and really scorned the mage for his lack of sailing. In a grander scale could one really, whose upbringing was land locked, followed by years of the blooming of aristry be blamed for not knowing how to tie knots, or see which way the wind would blow a day ahead? Not really.

They had just walked different paths, and he was being measured in their domain, found to be lacking and given nothing. There was a small solace in the revelation that every one of them had gone through this.

The parts that stung the most, however, was the suggestion that he was a lesser person than Igmar. Starcaller supposed, that at least the man suffered for the cause he believed in an it was indeed a noble trait. However undermining the madness of Red Gods might be.

The threat wrinkled him, of course, but Starcaller kept the waters calm.

Alright. he said acknowledging that which had been said.

He then resumed the questioning about the things they had been learning, to put a bed to the conversation and get back to work What are the signs of an incoming storm?
Weathervane
Sat 22 Jul 2023
at 08:02
  • msg #340

Gwynt Starcaller Travel Aarn to Sarkund

The lesson continues, on an even tone.

Pillarhand is limping around the deck, a little less so, it seems to Demarr's eyes.

Crew about the deck get out of the way and smile, tell off color jokes and then go about their duties.

The ship is moving fast under strong winds.

Then a meal, some singing from off duty mariners, then excitement when pilot fish are sighted on  the bow, and the sign of a good omen is declared by the First Mate.

Then darkness falls.
Gwynt Starcaller
player, 183 posts
Sat 22 Jul 2023
at 09:16
  • msg #341

Gwynt Starcaller Travel Aarn to Sarkund

Still harbouring some frustration at the situation he was in, Demarr put it to the back of his mind while learning freom the Weathervane. The levelness of the man was a boon to his teaching style and he'd found himself settled into the motions of taking information, processing it and then recalling or actioning the skill. He wasn't good yet, but there was indeed a lot to learn.

While this happened, the passneger caught the joyousness of the crew. It was nice to feel such things, even if not part of it. And while the laughing, and joking was a stab to Demarr's gregariousness, it was better than misery. That was especially true for Pillarhand.

When the training of the day was completed and food had been had. The mage retired to the room, there was little else. Once in the room he, went to his usual rote. Reading and writing, washing and then reevaluated a lot of the items in his room.

He took a purposeful look at the paintings that were present, taking some extra time to appreciate their work, their content and the artistry that went into it. He had perhaps taken for granted the way such things were created, but in lieu of his recent failed efforts there was some new appreciation.

Later that night he then considered how he would approach the position of alchemists's apprentice. In his room, he looked into the mirror, and then began to practice a series of poses of body and face. Speaking, trying to adopt something between Aarnish and the more rough accent of those of the crew. He spent some hours focusing on this, before moving to his own gait.

He also began to cast a spell that he would use to change his appearance. Determining how effective he would be to maintain it.




Later that night. Starcaller reached out to Pillarhand's mind. He expected reaching the depth that he wanted would be difficult, but already resolved to spend as much time as he could in order to get the information he needed.

What will you tell the queen about Starcaller? he wanted to know what would be reported.


[Private to GM: Spell:

- Far sight
- Telepathy( Secret +20, Ego+10, expected Ego, 12-13 ==  43 )
-> I guess this is at least a 46% chance?

roll:
10:16, Today: Secret Roll: Gwynt Starcaller rolled 10,44,9 using 3d6,12d6,16-3d6 with rolls of 5,1,4,1,1,6,3,6,2,2,4,6,3,4,6,1,3,3.  Skill (11)  ; effect (43), OMCV (16-3d6).
// success (But no penalty to breakout)




]
Portent
GM, 104 posts
Mon 24 Jul 2023
at 05:52
  • msg #342

Gwynt Starcaller Travel Aarn to Sarkund

Demarr of Pillarhand:
What will you tell the queen about Starcaller?


From somewhere deep inside Pillarhand a wave, of his obedience and duty to the crown,  a surge comes forward and breaks the magic, though Pillarhand, concious, is unaware of what is being asked.

Gwynt Starcaller
player, 184 posts
Mon 24 Jul 2023
at 13:41
  • msg #343

Gwynt Starcaller Travel Aarn to Sarkund

Interesting. Starcaller wouldn't have expected such resistance. But perhaps this was a manifestation of the faith he had in Sarkund, and his duty. A rare trait indeed, but if it was the same as others that were faithful to their Gods, then Pillarhand was off limits.  It mage the mage wonder just how many people might be resistant to magic in such a way. Knowing something of man's conviction he felt it was indeed rare.

To test some theory, Starcaller made another connection and attempted to gain the same information; Maybe it was just specific information in relation to his duty to the queen.  Then he would do it again for Igmar and the first mate. The specific questions didn't matter (except for Pillarhand) but the mechanism would have to be.

It did worry Starcaller, that out of the whole crew, one was immune to his probing, one had become immune and he suspected that as Igmar's devotion  to the cause - or his fall into madness continued - he would eventually become something beyond the mage's capacity. How could it be that on his first journey beyond Aarn he'd come to be in the presence of such dedicated people. Perhaps it was fate, his own intertwining with theirs as a piece being moved into place by a greater force or power.

Was he so fatalistic? Demarr struggled to believe that the gods would intervene in such a way and even if it were true would Saaltus be so hateful of the deep ones? Would the Mad God? He thought not. The deep fathers, however embroiled in the conflict they were, perhaps held less influence than those in the High Faith. These were all questions that Demarr couldn't answer, but instead punished his mind with the considerations and "what ifs".
Answers
Wed 26 Jul 2023
at 07:26
  • msg #344

Gwynt Starcaller Travel Aarn to Sarkund

Demarr to Pillarhand:
To test some theory, Starcaller made another connection and attempted to gain the same information; Maybe it was just specific information in relation to his duty to the queen.


Demarr of Pillarhand:
What will you tell the queen about Starcaller?


My report to the Queen is not a simple one. If all continues as I have seen since our meeting in Aarn, I have seen changes... he is not the same person that he was, or more to the point, the man I started to learn about.

The Passenger has become more withdrawn.. more quiet and seems to have some issue of acceptance by the crew and the officers.

The passenger seems to have no course of his own as yo how to spend his days aboard ship.

He showed bravery in confrontations at sea, I have grown close to the crew, none of them are aware of the passenger more than just a man with the Captain's protection.

The more we travel the more.. scattered he has become. From painting, to writing, to learning basic mariner-craft, he seems as though his spirit has been beaten down. To me he has been of great support, after my injuries, the passenger has been most invested in my recovery and has  traded his meals for my own, for which I am profoundly grateful.

This message was last updated by the GM at 07:26, Wed 26 July 2023.
Mechanism
Wed 26 Jul 2023
at 07:33
  • msg #345

Gwynt Starcaller Travel Aarn to Sarkund

Then he would do it again for Igmar and the first mate. The specific questions didn't matter (except for Pillarhand) but the mechanism would have to be.

Thpough th equestions seemed a cautious one, From whom did Igmar learn his sea-craft from, the Captain's mind, while fragile before this, the stability and iron will have returned.
First Mate
Wed 26 Jul 2023
at 07:38
  • msg #346

Gwynt Starcaller Travel Aarn to Sarkund

The question of the First Mate was also seeming far from a guarded place, Who is the person he trusts most in Sarkund, that question did generate a wave of loyalty and the answer was closed to Demarr's probe.
Gwynt Starcaller
player, 185 posts
Wed 26 Jul 2023
at 17:43
  • msg #347

Gwynt Starcaller Travel Aarn to Sarkund

An interesting reflection and true from the outsider's view. He had become withdrawn. The reality had not changed, however, and when truly vising his own mind he was indeed clutching at things to do. Almost all of his learning was useless on board the Wavesplitter and he probably didn't like to admit it. But he had indeed been trying to fulfil the gap he had left.

Overall it didn't paint a great picture for his role, but nevertheless it was heartening to learn about the view Pillarhand had about his role in the battle and subsequent actions.

Having added in some new tasks to his daily rota of work, Starcaller practiced his acting and ability to create various manifestations from magic. An apple, a knife. Through considering how magic worked more deeply, he took note of how he might be able to manipulate his sorcerous energies to effect beyond the mind, that manifest.

He continued to read the letters as they came but otherwise prepared for a new attempted tactic on the morning. He would start by taking the Weathervane's advice and pay particular attention to those with whom he interacted, speak infrequently but ad rem. He would be back to being the student. The study was something he had been doing already but Starcaller kept in his meind the following words:

By not having anything to do yourself, having something to contribute, you have shown how empty...

... Were I.. you, I would spend more time taking the measure of men around you before speaking.


He wanted to keep everything small and focus on the minimal interactions he'd had lately, taking care to view the nature of people he would speak with, and assess what they'd best respond to. His first target, of course, was the Weathervane. The man had a particular characterm, he supposed being calm as the surface of a pond would make it easier to determine the chaos around them. He was indeed stern, severe but fair, and stoic at best. It reminded Demarr of the stories of the quiet masters self assured, backed by the divine and stadfast in his knowledge and ability. Starcaller suspected that this man was one who would simply acknowledge the progress and diligence without complain - and so attempted to frame the next few days as such - not a far cry from what he'd already been doing, but his questions would be more directed to task.

Similarly, when eating with the other men Starcaller would join conversation, mostly on the periphery but answering any question honestly (except for such things that he must keep secret).

Overall, Starcaller reflected again that the rapport Pillarhand had developed, and the crew, had come over time through common strife. They were all level, they all suffered for the same cause and they all did it together. Competence and common strife seemed to the be the mechanism for this - but it was no doubt aided by acting in a way that did not seem "noble and above the others", he thought wryly.

His first efforts would be to take the WEatherVane's words and assess the men he regularly interacted with.




[Private to GM: Okay, so the goal of the next day etc. Is to continue to study, studiously but be somewhat more stoic in his approach. Not in any way resist the guidance, and actually perhaps act a little more humbly to align himself a bit better with what the Weathervane said.

Realistically, much of the utility behaviour might not change, but his demeanour might. I will try to draw heavily on the Skill: "charm" and give any support i can from "presence attack" to add to it.  (Striking appearnce might not have much of an effect here though). I think being careful not to cause/add any more negative modifiers, and slowly utilising charm to its full effect, will help re-establish Starcaller, even if not completely.

His absolute goal is to learn everything he can though. Lore, history, sailing skill and will try to do so while keeping within the paramters set out above.

I know this is a lot of "meta roleplay" - but since it'll be happening throughout the day it's hard to give any specific roleplay. But can zoom in on a conversation or two, if needed.

Acting may be a synergistic skill here, so might persuasion or even conversation. I also wonder if it'd be possible to support the charm role through mind control. Just very light touch mind control on anyone he's talking with to sway them to be more favourable to what he's saying?

Charm rolled

 
]
This message was last edited by the player at 07:34, Sun 30 July 2023.
Day 28
Mon 31 Jul 2023
at 08:59
  • msg #348

Gwynt Starcaller Travel Aarn to Sarkund

While concepts and formulations of Sorcery, what might be, what could be flit through his mind, no sorcerous progress could be made with out subjects to practice on, in a place where mistakes could be contained, where unforeseen events could be retrained and where advancement of the craft could be written down and refined.

Of the Weathervane and his interactions with the crew, this is something Demarr had been as schooled in and prepared for in all his years at the Guild of Twelve staffs. The Weathervane knew everyone and their duties and their strengths. He played to each and calmly, smoothly in an avuncular way, asked without asking, told without telling, managed without ordering.

A master class in power, and the Wave Splitter responded to all the changes, seemingly catching more wind as sails were tightened or brought about to a different angle. The Weathervane seemed the opposite of the Captain, he did not drive others, as the Captain did, did not punish, rather he answered, spoke of the Gale Mistress, gave solace in prayer and lifted troubled spirits.

Yet that distance, the observing, not talking, when it came to meals in the mess, there was a coolness of the crew to Demarr, a wall that while Demarr wanted the wall to be tore down, it did not appear he had time left aboard to accomplish that feat.

Demarr can see the whipcord discipline, that failure was not only punished, but the constant drills and exercises made this crew proud to the point of near zealotry.

Pillarhand was still limping, however seemed of greater cheer. It seemed Pillarhand was now thanking the crew in his land-walker way and telling crew of his travels and of his sorrow to going back to land where there there was no movement by wind, where miles would pass while asleep.

Pillarhand did come to the Passenger and confess he was not yet able to provide any lessons as his recovery was still a problem.



Letter 26
Fine script, black glossy ink on stark white, smooth silvered edge, thick woven  paper fibers.

I have been a witness to my King's communication with other Tornathian league courts. I seen the requests for aid, for trade and military assistance. There is something happening to the League, I cannot put my finger on what it is, and that worries me. It is not a game I have long played, yet, I feel there is some force that is tugging us apart. My thoughts, as non organized as they may be, any parts I try to fit together to form a picture in stained glass, have not reached the ears of my King. I have in my own way, begun looking for pieces that might begin to reveal a greater mosaic.
I have tried to make overtures to the Captain's Council, and have met with five of those Captain's, they each have taken much the same stance as my father, yet they ask for more ships from Sarkund shipyards, fast, light ships that are to be armed more heavily with engines and can quarter more mariners, concerned less with trade goods in large weights, odd for Tornath, a trade city.
My Queen has ties to Sarreshar there and beyond the support of the Prince, he has asked for Infantry units to help secure his city and to hunt bandits in the farmlands.
My Sister has ties to Hanoreth and though the Princess has attended audiences with the Great Ecclesiarch, she swears that he is rational and that events of unusual misfortune plague his City-State.
My younger brother the Prince has taken to study what ny King has directed him to, the study of foreign  states and their courts, they both seem consumed with those and pay little if any attention to inter League court politics.
That said, I may be making something that is little more that shapes in a glickering campfire shadow dance.

Crown Prince Hieronidus
Gwynt Starcaller
player, 186 posts
Tue 1 Aug 2023
at 08:12
  • msg #349

Gwynt Starcaller Travel Aarn to Sarkund

Observation revealed a lot, and it was something that Starcaller had set expectations incorrectly, or indeed misjudged the whole situation. The Weathervane commanded power that was beyond what IGmar had done and was a very interesting dynamic. He would spend the net days trying to identify precisely what allowed the man to exert that influence. There were a number of things. He had indeed seen such things in the past, and perhaps exerted an unrefined amount of that amongst his peers in the past but it was something that he could potentially harness - or at least take some lessons from regarding true leadership. Starcaller wondered whether it had to be so. The hard, aloof captain dedicated in his goals, supported by a more ostensibly gentler man who guided. All very interesting.

It touched on the second dynamic which was indeed pride and commitment to success. Failure was punished, everyone knew that and everyone had probably endured their share of it. With consequences potentially dire, it made sense to a degree. In some ways this may have been like militaries, just guised in a different form. His father and brother always spoke of the discipline that fighting men needed - especially when Demarr lost his temper in a losing practice.

As Pillarhand approached Starcaller smiled and then acknowledged the words. "Indeed, I am surprised about how fast you are recovering Dedepio, the body takes time, but you I think have much strength. he said gently. He then added "I would ask that you come only when you feel you're entirely ready. letting the subtext shine through - dissolving any expectation of such trainings in future.

Starcaller added to the conversation an additional question, and touched upon its edge a tone of curiosity and genuine interest "Could I ask, have you thought more about life after we land in Sarkund? it was a light question, aimed at being conversational more than inquisitive.




Overall, the letters from the court had become more concerning. He wondered just how much of the things were connected and what portion of them had been effected by the emergence of the Deep Ones as a threat. Was it all connected? Making such deductions with incomplete information was maddening and ultimately exercising some degree of clairvoyance that was as inaccurate as a man guessing the depth of the sea.

If accounts from the Crown Prince were correct, then it seemed that there were some larger movements within the League that were being felt individually, and perhaps inter-connected. Disappearances, an increase of military might both on land and at sea, plagues? What could it all mean, Starcaller thought. Was he chasing threads of from six different tapestries? Unknown.

In the evening, Starcaller collected all the messages that had indicated intrigue that sat just beyond basic understanding and reasoning. and sheathed them all together. He wrapped a piece of paper around the group of them to indicate they were connected, and then arranged the remainder of letters to be outside of that. On the wrapped piece of paper, "for further study".

Demarr chuckled, on his voyage it turns out there had been a lot of things for further study. Painting, swordplay, sailing, meanderings of fate, deep ones and other somesuch. He expected that it was a manifestation of his feeling of uselessness and alienation with the crew but in the moment they had all seemed important. And reflecting back upon them, he still felt they were, thought perhaps he'd refined the idea. Painting was never a strong thing, but the artistry belied some mastery of skill and that's what he truly craved in such endeavours. All of it was the same: to watch the crew make the Wavesplitter sing in tune with the wind, or indeed watching a master bladesman work a steel edge was nothing short of spectacular. All such endeavours lay precisely in devotion to The Lady and in return she blessed such dedication with an impact on the world strongly felt by others.

Starcaller's art was magic but with the teachings from his master, and everything he knew of such things meant that it was not to be shared and could not be expressed in a way to inspire the same awe. One must stay in the shadows and be subtle in their ways. There was a balance, however, and he had to find it. This was his path to mastery.
Pillarhand
Wed 2 Aug 2023
at 07:13
  • msg #350

Gwynt Starcaller Travel Aarn to Sarkund

the Passenger:
"Could I ask, have you thought more about life after we land in Sarkund?"


Pillarhand face looks down and seems to search the deck boards for an answer. That takes more than a few breaths.

"I have spent a good deal thinking about what I might do.

It appears the decision has been made for me. My leg, despite the medicants best efforts, seems to not be healing as well as every other part of me.

For an Infantry man two working legs are not just required, they are critical.

I briefly considered serving at sea, but I think I would not last long under this Captain.

I am not a man with any interest in politics, I am not given to speaking much or in any flowery way.

It seems the only path for me is to return home and farm with my family. I have no skill in any trade, I am too old to be an apprentice.

I like the country life  and no one will.. I know no one in Sarkund who will miss me
."

Without any conscious thought, his hand moves to his leg and absently rubs his thigh and knee.
This message was last edited by the GM at 07:53, Thu 03 Aug 2023.
Gwynt Starcaller
player, 187 posts
Wed 2 Aug 2023
at 21:51
  • msg #351

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded at the man's words. Well it's better to make the decision having thought about it over some time. If that's your choice too, and what you want then I think nobody will stand in your way.
he offered conversationally.

It was indeed perhaps something he'd thought more about while not locked in the misery of a near death experience. Starcaller was sure that he'd be able to find Pillarhand useful things to do, that were meaningful, but if mind was set to a particular goal, and he liked the idea of settling on a farm, then that was all there was to it.

Men chose the life, for most cases.

Starcaller considered what he knew of magic, and things he had read about healing. He was indeed sure that others could heal wounds, magically or with divine power imbued upon them, but was unsure what the conditions were. He thought a moment to consider what options he'd heard of; from memory, mages were unable to heal the body.




After he'd done all his standard routine. Demarr spent the night using his spell to be a better crow. He puhed his clairsentience to the maximum height going as high away fromthe ship as he could before he felt the tether of his control begin to fail, then he looked around the horizon, seeing how many vessels he could see.


[Private to GM: Roll for Arcane and Occult - what options are there to heal more severe injuries, that would otherwise not heal correctly?

22:42, Today: Secret Roll: Gwynt Starcaller rolled 12 using 3d6 with rolls of 6,3,3.  Arcane + Occult (13).

Very powerful Alchemists can make potions that can Heal Magical damage, Damage that is caused by Magical spells, that is its limit. Specialized Wizards can Dispel Curses. Conjuration is where the line becomes opaque, it is a matter that may be highly guarded, or complete disinformation for Conjurers to hold over other schools, the ability to summon creatures that could Heal physical, non magical wounds.

]
This message was last edited by the GM at 02:59, Thu 03 Aug 2023.
Day 29
Thu 3 Aug 2023
at 08:40
  • msg #352

Gwynt Starcaller Travel Aarn to Sarkund

Pillarhand gives a weak smile and looks away, then limps over to exercise and speak to crew, his last days of freedom clearly on his mind before becoming just a farmer.

Using his sorcerous eye, from far atop the mast, Demarr looks out and sees a few ships all headed, although they are North and East  of the Wave Splitter, are aimed at Sarkund, still unable to be seen from Sea.

Then the routine, then sleep and rising and reading of a letter,



Letter 27
Fine script, black glossy ink on stark white, smooth silvered edge, thick woven  paper fibers.

I tell you now, I have had contact from my most trusted agent, my Night Panther.
My agent has long been engaged by me to search for certain historical records that could lead to recovery of certain Enchanted items from the First Epoch.

It appears he has found records that have put him on a path to recover of these items, at least, he has high indications. I have increased my funding and sent him more resources. I tell you this above all others, because I wish you to review what he had found and sent back to preserve his work, should he be revealed.

I have one other agent, far afield who also is conducting research into a specific ship wreck and it location and construction. So removed from me, so deep is his hidden nature, I am hoping that you will have a way to contact him with sorcery.

Should we recover even a small fraction of what I think is possible, it will make Sarkund the center of power in the League... not even the Great Wyrm of Tatha Gorel could oppose us.

Crown Prince Hieronidus
Gwynt Starcaller
player, 188 posts
Thu 3 Aug 2023
at 15:43
  • msg #353

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller read the letter, and it became clear that his role at court was not to handle intrigue at court. He wondered, curiously,  what purpose he would be directly afforded. Would he be given an option at all? Or just called upon to flex his magical muscles to enact what was required of him. Secrecy indicated intrigue, but he was not yet sure. Though it was true to say that so far, many of the writings of the Crown Prince had piqued the mage's interest and once again he found himself wondering just how connected everything was.

A power turn in favour of Sarkund, artefacts from the first epoch, and an unknown ship wreck. Something made him believe that neither his Master or Aarn would want magical items in the possession of non-mages. Even if it was for Sarkund, he wondered what their reaction would be should they know about it. Starcaller also doubted that such rogue items might already be in the possession of courts already. The first epoch, though, was something else entirely.

Agents, gave him another pause for thought. Starcaller wondered if the look he'd seen on Pillarhand's face was resignment to a life he'd come to accept, or if indeed it was something he felt he would enjoy. Soldiers needed to march, it was true, but he doubted that everything was beyond the man's skill. He wondered if a gentle push to stay in Sarkund was possible, or there was some work he could do that wouldn't leave him resigned to a life he hadn't chose but simply been forced into.

He wondered if he could offer Pillarhand anything to stay working for the court, and helping Sarkund more indirectly. An agent perhaps, though honestly he didn't know the level of aptitude he would have. He would try something, later that night, while the man was sleeping:

Before you leave or resign to farming, ask Starcaller if he still wants training; if you do there might be a possibility to serve Sarkund in other ways instead of farming - should you wish it. It was a seed he could plant in the sleeping man, shaping it to be his own idea and salvation from a life he might not want. There was perhaps a way to serve the man who'd given so much for his homeland in a way that could benefit everybody. He pictured the idea of Pillarhand serving ships, as an agent, or perhaps working in ways similar to the agents described by the Crown Prince. First, he would have to evaluate the man more closely.

Before planting the inclination, he wanted to be clear.

"What matters more than duty to the crown?

Do you truly want to farm? If not for the army, what would you favour doing most?
Would you find satisfaction sailing under a different captain? What does your heart and mind desire more than all?
he would pose.


During the day however, Starcaller would resume his rigorous training.



[Private to GM: All the MC/Telepathy will be done at night, while Pillarhand is asleep. Before making a final decision to MC pillarhand into acting, itd like to wait for the responses to the questions from Telepahty.]
Captain Dedepio Pillarhand
Thu 3 Aug 2023
at 19:41
  • msg #354

Gwynt Starcaller Travel Aarn to Sarkund

Demarr Phase :
"What matters more than duty to the crown?


Nothing, possibly my faith in Kilbern, the High Church


Demarr Turn :
Do you truly want to farm?


I would rather march with my brothers in arms and use my battle skills for the protection of Sarkund

Demarr Turn :
If not for the army, what would you favour doing most?


The idea of providing all the equipment a soldier needs, before he needs it, proper sandals for marching, working armor, shields that are proper weight and size, good strong spears, good camp material. Calvary always have better resources than foot soldiers.

Or Brew meester


Denarr Turn:
Would you find satisfaction sailing under a different captain?


I doubt a limping man would be of any benefit to a crew, I have seen enough action at sea.

Demarr Minute:
What does your heart and mind desire more than all?


Breakout of Telepathy achieved
Gwynt Starcaller
player, 189 posts
Thu 3 Aug 2023
at 21:33
  • msg #355

Gwynt Starcaller Travel Aarn to Sarkund

They were interesting, the man was duty born and Kilbern faithful. After leaving the impetus through his control spell, Starcaller considered the possibilities. He could potentially spare resources to set up a brewery, or indeed potentially position Pillarhand as quartermaster, of sorts, possibly. It would depend upon his influence.

A plan began to formulate. Could his plan to have a ship created, be a sufficient guise for merchanting? Could he possibly manoeuvre the soldier into a fulfilling position that would give him insight or a source of information. He was sure that Pillarhand would jump at a chance to serve the crown, and ideally do so while utilising those skills he was great at - or something that lay along the lines of his desire. The plotting continued but Starcaller held back, it was all speculative and very much dependent upon what he would have available upon landing in Sarkund.


If there was one thing taught to him by his travel so far, it was that his assumptions and casual attitude was perhaps not always the best course of action. In a situation where long term standing mattered considerably, he would have to be very careful in his machinations, and indeed interactions in the coming future. He wondered again what the courtiers and royal household would be like, and how they would receive him. Would they look into his past? Probably.

He would plant the seed into Pillarhand's mind each day that would pass until they landed.

Before you leave or resign to farming, ask Starcaller if he still wants training; if you do there would be a possibility to aid Sarkund and its royal court. Teaching may not just be confined to sword form, but how to serve best.
Land Ho!
Fri 4 Aug 2023
at 06:18
  • msg #356

Gwynt Starcaller Travel Aarn to Sarkund

The day is more lessons form the Weathervane, the Captain moves about the ship and attention jumps to a higher level, more combat tactics.

A cry comes from the Crow's nest, land has been spotted.  The Weathervane comments that there are two more days before reaching Sarkund.

Demarr reaches out and places his light touch into Pillarhand's mind.

Pillarhand is trying to not use his cane as much and has to sit more often, his hands more oftn seek a rail or place to steady himself.

The meals are filled with mariners telling of what they will do once they reach land, to the ladies of Sarkund, the damage they will do to bars and taverns, armed with stories that will guarantee rounds of drinks for at least a week.

Then the routine of his cabin Demarr does as he has mostly done for the many days of his passage.

Then comes sleep, the morning and the next letter.


Letter 28
Fine script, black glossy ink on stark white, smooth silvered edge, thick woven  paper fibers.

My concerns for Sarkund extend to the Haunted Lands. Though they are not within my King's domain, laying above the lands of Hanoreth, however I am concerned that the claims of the Great Ecclesiarch Dorandar are true, in part.
Should they be true it seems to me the source would be from the Haunted Lands.
We have nothing that Hanoreth does not have in ample supply, which is a worry for me.
It represents a hole in our defense and should Hanoreth fall, Sarkund would be next. Now is the time to prepare and if possible lend aid to Hanoreth to keep it whole and learn how deep the threat runs.
Consider what may be hidden there and that Drakine claim those lands, beyond the old threat of Kor-Loth, could there be a greater claw behind it, slashing at the League from Khorrin or even Vendrigal.
It is the most distant threat in my mind, yet, it is the one the least is known about it.

We will have a talk about Necromancy, defenses against it that are known to you, and what can be done.


Crown Prince Hieronidus
Gwynt Starcaller
player, 190 posts
Sat 5 Aug 2023
at 11:28
  • msg #357

Gwynt Starcaller Travel Aarn to Sarkund

The day went on, lessons and such, but Starcaller had continued to plant the seed of an idea into Pillarhand's mind, wrapping it in the notion that it'd be a great way to fulfil his duty and still serve Sarkund, even if indirectly. He wondered how it would turn out though.

Otherwise, the work was arduous and Starcaller felt himself once again going through his mental techniques to commit learned things to memory. Knots can go this way, this cloud means that, and so on. It was when the call for land came that a buzz seemed to ripple through the crew, and the passenger would be lying to say he didn't feel a spike of excitement. A new place, new opporunities, but more than that just some freedom once again to roam as he wanted.
The sailing trip was revealing and cathartic, and gave him a great sense of his place in the vastness of the world, but in uncomfortable surroundings with distant people it was more akin to prison life, he admitted.

Though ill feelings or no, he couldn't help but feel drawn to the ship and the life and he was sure indeed that his life in future would involve the sea, somehow at least. A second thought poured into the first and he gave a wry smile at the conflict with the Deep Ones, the sea might be the only theatre of battle.

Later, the bawdy comments and assertions of their plans for landfall caused Demarr to grin. Drink and be merry, whore and gamble before moving back into the oceanic world, and severe lifestyle.

"What will you do? I hear the taverns and festive spirit in Sarkund is rivalled by none" he asked the WeatherVane? It was conversational more than anything.
WeatherVane
Mon 7 Aug 2023
at 07:39
  • msg #358

Gwynt Starcaller Travel Aarn to Sarkund

"I will find a place of calm, to pray and to serve the Galemaiden. No easy choices await me in Sarkund.

This coming winter is one of challenge and storm unlike any seen in my years.

Some advice, should you take to the Seas this winter, prepare for ice that can freeze sail and line like the top of a lake in moments
."



The day, duties and meal come and go,  There is a knock at the passenger's door, it is Pillarhand, who limps in only when allowed.

"I have been thinking more on the question of my years ahead.

Do you still want my instruction in swordcraft? What are your intentions... what do you want in Sarkund
?"
Gwynt Starcaller
player, 191 posts
Mon 7 Aug 2023
at 20:02
  • msg #359

Gwynt Starcaller Travel Aarn to Sarkund

Demarr touched his chin and looked into infinity for a moment. I hadn't thought of that. Winter's frost can freeze parts of the ship and make it ineffective. Is this true for the entire southern coast of The League?

But you mention storm; unlike any you've seen? You can predict such things?
he asked with genuine curiosity and then asked again What will cause such a storm and what will the challenges be? his interest was piqued and Demarr wondered if it was anything to do with the turning wheel that was conflict.





Later in the night a knock was heard "Enter" he said simply. Noting Pillarhand's presence, Starcaller moved to the desk where the drinks were and poured a glass for Pillarhand, he also poured himself one. A gentle offering in thanks for coming and he held it out for Pillarhand

"Sit, here take this" he said, gesturing to one of the chairs. After the man took the drink, Demarr took some of the wine, letting it dance on the palette and savouring the taste. He then looked at the man and took his own seat.

I would like more instruction, yes. I think it's something I lack anything more than the basics, and I feel this puts me at a disadvantage.

What do I want?
Starcaller paused a moment, looking into his glass and considered a moment, he opted for truth.

Sarkund, as you know is not my birth home but it will be, and the expectation is that I will be here for a long time. Truthfully, the prospect is exciting but also somewhat worrying.

I am here under the auspices of a new duty, one that I'm certainly willing to fulfil. But I wish to be capable and an asset to Sarkund and so I want to fill my shortfalls.
he paused again and Starcaller wondered how the admission of weakness would come across, he hoped that the desire to fulfil one's duty, coupled with a sense of wanting would resonate with his own situation: It was true, though.

He cocked a slight grin to add some levity after the admission There is a captivating element to swordplay and I think I can become better. Better to serve Sarkund, yes, of course. But I just want to be better. another simple statement that was intending to show now ulterior motive. Starcaller purposely didn't mention the battle with the Deep Ones.
</aqua>

When Pillarhand had asked "what do you want in Sarkund?", Starcaller had cocked an eyebrow. "With your word, to the crown and your god not to share the information beyond us here, I will tell you my role.

Upon affirmation Starcaller gently cast a spell to reinforce the man's affirmation to ensure the man wouldn't wilfully break his word. He would then reveal his position to have been decided as apprentice to, alchemist of the royal court.

My position will be known to court, but outside of that, I know not who else.



[Private to GM: Spell:

Mind Control: (+20, will think natural; -10 correlates with his sense of duty; 14 target; inclination to follow his word anyway, no contradicting evidence) (24)

20:58, Today: Secret Roll: Gwynt Starcaller rolled 9,40,4 using 3d6,12d6,16-3d6 with rolls of 6,2,1,3,4,2,3,4,4,5,5,2,1,3,4,5,3,4.  MC, Effect (24), 16-3d6.

(assuming no breakout, appeasr to be successful)

]
I am a Weathervane
Mon 7 Aug 2023
at 23:57
  • msg #360

Gwynt Starcaller Travel Aarn to Sarkund

"What I know is because of answers to my praters to the Galemaiden.
That I know what to expect, what I can tell others, serves all of the children of the Gods.

I am not told of how far it reaches, however, given the power of what I can see, it would extend at least as far as Aarn.

I ask, if I am not told answers, it means I am to find the answer
."

The tone is even, maybe a bit distant.




Through his speaking Deamrr can see that Pillarhand is paying attention, when the passenger's asks for his word, "You have my word."

The sorcerous control reaches out, but breaks again against what is ironclad loyalty.
Gwynt Starcaller
player, 192 posts
Wed 16 Aug 2023
at 10:26
  • msg #361

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded at the Weathervane and thanked him Thank you for the warning, it was a simple statement, but one that was well received.

He considered offering the man company should he be in need of some company, but Starcaller determined that the piety of the man would leave him nothing more than the prayer to the GaleMaiden, and the man's routine had been already set for many years.





The man's devotion to duty was quite impressive, but Starcaller trusted the man's word.

"I am appointed as apprentice to the royal Alchemist; this will be my role upon arrival. So, I speak true when suggesting that my service is to Sarkund. My wish is, of course to do well in the tasks I am given, and help to make Sarkund stronger and better in the ways that I can. he spoke the truth of the matter. His appointment was as apprentice to the royal court.

While true, I expect to have available time to pursue things of my own choice one of those things would be swordsmanship.
Pillarhand
Thu 17 Aug 2023
at 06:41
  • msg #362

Gwynt Starcaller Travel Aarn to Sarkund

Pillarhand was not skilled at concealing thoughts. His eyes widened. He looked around and made sure no one was near.

In a lower voice, "You will deal in Magic?" The words almost hissed out of his teeth.

"You don't need me. You need someone who can teach, I am bot a trainer, I... was a soldier. Old men taught me what to expect, I learned by doing and training. In armor, shield, weapon, th e marching. What could I do, even with... my injuries, I do not think I would serve  you better than a man brought in who knows how to teach.

It takes years, to learn, to spar, to set to tasks with real danger.  Some men freeze, some do not have the instinct to push the blade in, to finish an enemy. Without dedication, you may learn enough only to get into trouble and then die
."

The unsaid fact, he was a soldier not a duelist or a blade dancer.
Gwynt Starcaller
player, 193 posts
Fri 18 Aug 2023
at 20:31
  • msg #363

Gwynt Starcaller Travel Aarn to Sarkund

The reaction from Pillarhand was surprising to Starcaller and he hadn't expected such a negative reaction. Though when considering the general reaction of the wider population of the league it was perhaps an oversight on his part.

The mage simply shrugged and then added "Well it's your decision I'd prefer to get instruction from someone of character, experience and one who truly wishes to help Sarkund. But if you feel you're unsuited or don't wish to do it, then I won't make you. he said simply, taking another sip of his drink and then leaning forward to refill Pillarhand's.

I've always been taught that, whether it's chosen for you or you choose to do it that any task put before you should be done whole heartedly and without any reticence. Even if there's more than one thing simultaneously, it's in the full devotion to such things that the true art of such things blossoms.

He shrugged again. <aqua>"If the Royal courts of the League find it necessary to utilise Alchemy, then I'm not one to question such things.

Pillarhand
Sat 19 Aug 2023
at 06:28
  • msg #364

Gwynt Starcaller Travel Aarn to Sarkund

"Be careful of who you accuse of dealing in magic.  There are places, even in the streets of Sarkund, where saying the Court deals in magic will gain you a dagger sheathed in your liver.

If I am to spar against you, my injury will limit your progress.

The day can only be divided so much. Tell me now, how many hours of the day will you have to learning my craft?

If you are expected to serve any Royal position, that is sunrise to sunset, and where will I be, ushered in and out? Of a place in the Castle, me, a lowly ex Captain
?"

The man seems to be thinking it through and does not see how it would be allowed.
Gwynt Starcaller
player, 194 posts
Sat 19 Aug 2023
at 23:59
  • msg #365

Gwynt Starcaller Travel Aarn to Sarkund

In response to the warning, Starcaller nodded. Noted, best not to have anyone end up with knives in their back, eh? he said with a wry grin. If indeed such things were handled in such ways then the mage would heed Pillarhand well. Another misstep.

"If you spar me now, I fear you'll still put me to shame. You may be injured, but you're not at the end of your path. It's a bridge to cross when we arrive there, I suppose. As for logistics, I don't know yet, to be truthful. It was never planned before meeting you and I've yet to see the extent of my duties.

Starcaller was caught off guard again, He hadn't thought that far ahead. From everything he knew, and had been told by his master the mage was under impressions that his needs would be seen to, and that court mages were generally treated well and given much to service the court.


Also Dedepio, I don't know the extent of the resources to which I have access, but I'm of the mind that where there's will, things can be made to work. There's a lot about how Sarkund is run that I don't know yet, admittedly. I may have hours free daily, or some short amount of time. Or be sent on tasks that take me away from weeks.

Outside of the training, you can make of your life in the city as you wish and it wouldn't necessarily be you coming to the castle. My will coming to be, you would be paid as a private instructor and otherwise free to do with your time as you wish.

If there are no explicit reasons to prevent this, and please forgive me for saying so, I feel it's perhaps a more fulfilling way to live for someone such as yourself.


He paused a moment and looked into his drink considering the next words carefully.

There aren't any guarantees; as in life there are no great certainties. You may be promoted in the army and given a less... energetic role. You may decide that with your injury you're destined to become a farmer. You may think the offer too tenuous or the task below you, or unsuitable. Or you can help me become someone who will not be useless in situations you've lived through: giving me an understanding of soldiering, tactics, and swordplay - and perhaps help educate me on Sarkund.

Whether it's simply a fad interest of some egocentric noble boy or destiny itself, I have the desire and I suspect that when arriving to Court I'll also have the means. It might give us both opportunity to be better, and help Sarkund's future.?


He'd opted for truth the statements he made to Pillarhand. It was true that the offer was... half-baked. The reasons for him wanting Pillarhand was many. The man was loyal and dutiful, he was capable, he knew the land and the people and he was a man who without such a thing was resigned to a life that he ostensibly did not want. Being given opportunity to express is his duty, albeit in a different way, might appeal to the soldier. Having someone such as that would also help Starcaller too.
Pillarhand
Sun 20 Aug 2023
at 07:12
  • msg #366

Gwynt Starcaller Travel Aarn to Sarkund

As the soldier listens, he absently rubs a knee with his hand.

"Then the last is the most difficult. I am not a particularly.. I am blunt, mostly.

I am not a crew hand to you, I am not a actor on a stage you pitch a coin to for performance.

If I am to teach, then I will ask for you t do hard things, things you will fail at. I will ask you to do them over and over and you will fail, over and over. You will have bruises, you will be battered, you will taste dirt and mud.. and those will be pleasant compared to what I will make you eat.

When I train you it will be fair and it will take more of your life than you can know.

If there is to be contract between us, name the terms, name the length you will allow it before it ends
."
Gwynt Starcaller
player, 195 posts
Mon 21 Aug 2023
at 16:38
  • msg #367

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded again Blunt people are the best to counter the usual workings of court. I don't need to have any kind of smoke blown up my rear, to put it crassly. Especially for something where false grandeur is likely to get one killed.  I've seen the boisterous showboating of people like that before. All for show with a lack of substance. he said and cocked a wry grin again as he put the pieces together of the irony of how he might be perceived by the crew, and possibly Pillarhand.

If all you wish is to be a paid contracted instructor, and nothing else. Then I'll take from that what I can. But I don't think you need to fear becoming any kind of actor or performative character.

he offered with a cocked smile that alluded to his previous assertion of bluntness.


I do think there are more opportunities that would present themselves though.
he said, keeping in mind some of the times he might have to travel, or investigate things. He assumed that while an extensive amount of time would be required for his own research, that some of the more obscure events of late would need to be looked into. Similarly, his own desire to involve within the conflict with the DeepOnes could use somebody like Pillarhand. But in the end, if he didn't want to give more, Starcalller would not force it.

"One caveat is that I'll learn within the limits of what I can achieve. I may not be able to spend incredible amounts of time per day without eschewing my other duties. So as long as I'm able and it doesn't interfere with the other things that I must do to serve Sarkund, then I'll do it.

I don't want a light hand, or an easy ride. I will be able to give terms, however, once I know the extent of my duties. I wish not to over promise and under deliver. When we land in Sarkund I will learn my means, and from this point we can decide what is best for us all.

he said, before taking another drink.
Pillarhand
Tue 22 Aug 2023
at 07:22
  • msg #368

Gwynt Starcaller Travel Aarn to Sarkund

"Then we can leave it there, we agree to set terms after you learn of your duties and what the station requires.

The idea of court is not one I embrace, what I have heard... however if I can be of service it is my duty
."
Gwynt Starcaller
player, 196 posts
Wed 23 Aug 2023
at 11:25
  • msg #369

Gwynt Starcaller Travel Aarn to Sarkund

The mage nodded Aye, agree to the terms then" he said and then swilled his drink a little before taking another sip.

I don't know what Sarkund's court will be like. I'm sure everything will be fine though. he said with an added hint of sarcasm.
Penultimate day at sea
Thu 24 Aug 2023
at 08:25
  • msg #370

Gwynt Starcaller Travel Aarn to Sarkund

Pillarhand, "Few likely do, though now it appears there ranks have added one more."

There is an excitement from the crew, the First Mate tamps down on that excitement with duties, of which the primary one is breaking down and then stowing all the engines that ring the main deck.

The last of the food stocks are now opened and the Ship's Cook is now making double batches of muffins, scones, baked goods of all kinds, and if there are extra stow-aways that have been baked in, well, it just adds a little crunch and some may even be story worthy.

Only the very last of the meats are left and that is, thank the Blue Gods, is turned into a brown stew with limp and part chewed vegetables.

Demarr eats in the mess and Pillarhand now is at a table, though he seems to not eat much. The crew now has had the last of the wine released to them by the Captain and there is much singing and limericks about the battle, the Deep Ones and the Brave Pillarhand, the son of the Sea.

Demarr returns to his cabin and continues another round of his chores.

The next morning there are yells and responding calls and taunts from other ship's, it seems one like to see the Wave Splitter making for dock faster than all others.



Letter 29
Fine script, black glossy ink on stark white, smooth silvered edge, thick woven  paper fibers.

Now to the worries I have that I have not revealed to any but one and now, you. The Unseen art. In all of these letters, I am woefully understudied in that which normal senses cannot detect. The dependence we have on your kind, your kind that has access to one part in twelve.
What I know, I can prepare for.
What I understand, I can battle.
What I have mastered, I can defeat.
I also know stories of Rulers who are so driven to protect against everything, they see threats everywhere. That does not serve my State or my League.
Alchemist Thecemithes the Diamondinium has served the King and the Court for 30years, his loyalty has been proved time and time again, yet, such is the dedication to the King, he spends all of his time in research and not in teaching. I am hoping we may have long discussions about what I do not know.

Crown Prince Hieronidus
Gwynt Starcaller
player, 197 posts
Fri 25 Aug 2023
at 07:18
  • msg #371

Gwynt Starcaller Travel Aarn to Sarkund

"One more indeed" he said in response to Pillarhand.




The excitement was viscerally felt by the crew and Starcaller could feel the twinkle of excitement in his own blood. Landfall, not just a chance to be back in the real world. But it was more than that, a new chapter in his own life. But it was indeed the real world. There were pleasant things, duties, knives and whispers in that world and Starcaller wondered what would come of it.

The mage did what he could to join in with the celebrations, but it was all a false mask that overlaid the excitement and thoughts of what would happen when he hit the land.




Demarr rose early the following morning greeted to the calls. They were being brought to the front of the queue, was this for him? He supposed it was. The importance he'd been shown since the beginning of this trip, with the constant updates in some ways seemed normal - as was the case with his child hood - but in some ways it was unusual. He'd spent the past decade without such things... and here it seemed a little out of place. His position was not cemented, his role not yet precisely defined.

One thing that did note particularly in the young mage's brain was the wrinkling of the Crown Prince to the alchemist's reclusiveness. It could be a good thing, that someone like himself had been appointed to another position. He was neither reclusive, nor wishing to spend all his days locked away in a tower researching magic. IT perhaps aligned well with his current desires.

As the ship approached dock, Starcaller bent his will to move through space and then began to scan the docks. He looked for anything or anyone significant that may be awaiting his approach. He'd start with the dock that the Wavesplitter was heading for, and slowly move out. It would give him some ideas about the manner in which they presented, or indeed their intentions.


[Private to GM: Clairsentience for the dock]
This message was last edited by the player at 07:28, Fri 25 Aug 2023.
the waiting
Fri 25 Aug 2023
at 07:56
  • msg #372

Gwynt Starcaller Travel Aarn to Sarkund

To his eye, Demarr sees nothing that stands out. Everything seems bustling and with so many ships waiting and so many at dock, the planks and the running boards teem with activity, abustling of people that could rival even Aarn, if there were ten times as many commoners.

Pillarhand knocks on the door and has come to say only that the Captain has ordered the pair to say in their cabins until nightfall. The Wave Splitter will be at anchor in the harbor while other ships that have higher order in the queue unload.

So it is that the Wave splitter comes in closer and weighs anchor out in a harbor position amongst more an d more gathering ships.
Gwynt Starcaller
player, 198 posts
Fri 25 Aug 2023
at 10:01
  • msg #373

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded to Pillarhand. Secrecy, already, eh. Has it been indicated where I should be taken? And was this from the lady herself? he asked gently.

A lot of secrecy was surrounding his arrival, in part it was nice to be afforded such importance but the reality of such things sank in.

I don't suppose you know who might consider our arrival bad news? he asked directly, wondering if Pillarhand had some inkling about whether there would likely be trouble.

It would be prudent to assume that anybody wishing to know such things, would likely do so. If you expect that trouble may be afoot then please let me know now, so that a plan can be made.
Pillarhand
Sat 26 Aug 2023
at 00:45
  • msg #374

Gwynt Starcaller Travel Aarn to Sarkund

"This is what surrounded my entire selection and orders.

As a matter of involvement, I can say I am not knowledgeable enough in court politics to know, as a matter of the practical, I will not rely on anyone knowing whose will they are acting against to protect us.

I have no reason to expect trouble. Just know, I will be dead before any can reach you
."

The tone and words went from flat explanation to admitted ignorance, to gravely serious.

"The Captain knows more of this than I do. We will hear more when it is time.

Deep breaths, it does no one any good to have a mind fogged by suspicions
."
Gwynt Starcaller
player, 199 posts
Sat 26 Aug 2023
at 08:22
  • msg #375

Gwynt Starcaller Travel Aarn to Sarkund

Starcaller nodded. Alright he said simply, acknowledging the extent of Pillarhand's knowledge and involvement. The captain would know more, and so it was.

There's a lot of caution already for us arriving, so we'll stay on the hopeful side.

He hadn't quite known how to respond to the Captain's assertion of his own death prior to the mage's but it felt wrong to address or diminish in any sense. The man's duty was infallible, it seemed.

In the mean time he would collect all his belongings, and put them away in the trunk. Except for the pages he'd written. Looking around the room for anything he could carry the items inside of, easily. Similarly, the letters that had been sent would be revise and committed to memory before placed with the other papers. Demarr considered burning the letters before stepping off the ship, but to avoid being clouded by suspicion - and so that he would indeed have opportunity to reference in his future study, he opted to keep them.
Night
Sat 26 Aug 2023
at 08:56
  • msg #376

Gwynt Starcaller Travel Aarn to Sarkund

The day passes with no more messages from the Captain, the pair can only imagine from calls, whistles, bells, horns, and stomping the deck boards, what is going on with crew and the ship.

More merriment that work. Then the crackdown by the First Mate, then the steady build bacj up by crew.

Then night and night watch.
Gwynt Starcaller
player, 200 posts
Sat 26 Aug 2023
at 12:06
  • msg #377

Gwynt Starcaller Travel Aarn to Sarkund

The mage asked Pillarhand "Do you have a pack or satchel I can put some of these things in? Also, what is the ruling on wearing swords in the city streets?

Night had fallen upon them and it was getting close to moving.
Hours
Sun 27 Aug 2023
at 06:53
  • msg #378

Orders

Pillarhand shakes his head, "All I have is a mariner's ruck, it has all of my clothes for the journey and back.

I believe the Medicant has a pack, I recall seeing one around his hold.

You can wear weapons that cannot be seen, so nothing strapped to the waist that is obvious, or expect to be stopped by the Constables
."

A knock on the door, the First Mate opens the door.

"Sleep, the Captain says that there is too much activity on the docks. You move in the early morning on a rowed boat, there will be mist to cover you, be ready I will get you before the sun breaks into the world."
This message was last updated by the GM at 06:53, Sun 27 Aug 2023.
Gwynt Starcaller
player, 201 posts
Sun 27 Aug 2023
at 09:35
  • msg #379

Orders

Starcaller nodded at Pillarhand, and opted to avoid any interest from the constables. No Sword then, for now. he said acknowledging it.

As the first mate arrived, Starcaller asked, "

Alright, thank you.


Also, would it be possible to requisition a bag or pack from the ship? I'd go and ask the medicant directly, I think he has one, but of course I am to stay in my cabin until we move to land.


In the evening, the mage would offer another small drink to Pillarhand before resting.
Fetching things
Mon 28 Aug 2023
at 07:55
  • msg #380

Orders

"I will have a ruck brought to you." The door closes

A mariner brings a ruck, long, heavy canvas, empty, with a shoulder sling strap.

The night is quiet.

In the morning, one last letter is ready. A quiet knock and the pair are ushered to the deck, down a rope ladder to a waiting row boat with one mariner in it.

There is a thick fog swirling in slow, large curls.

The First Mate is looking down and when the boat pushes away from the Wave Splitter, he makes a sign with his hands and spits, quietly into the water.

The oars are dipped in silently and the mariner pulls to glide the boat in the fog.
Almost no sounds are at play over the water and those that are, clicks here and there, bounce through the fog.

Other ships loom up in the fog at near oars distance, the rower simply adjusts and moves away.

In what feels like hours, the light of day seems stronger, the mariner retracts the oars, puts them in the boat and motions for arms on the port side, as the boat drifts in, Pillarhand's arm stops the drift when he touches a stone landing that has stairs leading up.

Solid stone.



Letter 30
Fine script, black glossy ink on stark white, smooth silvered edge, thick woven  paper fibers.

We have found and have begun to restore a Dwarven mine in Mount Weyrstone.
If discovered by the Dwarves, there may be diplomatic concerns.
my scholars tel me it is hundreds of tears ago abandoned, yet that is barely a half a lifetime for Dwarves. Some equipment is left, and some has been transported back from the Mountain, it is difficult because there are Ogres and other creatures that stalk that mountain.
This is, in part, why the King has brought you to Sarkund. His pet project.
You will hear of it soon enough, I will not speak out of turn. Just know I am warning you to tread carefully and at all times listen and reply in an affirmative way. The King has much pride tied up in this endeavor.

Crown Prince Hieronidus
Gwynt Starcaller
player, 202 posts
Mon 28 Aug 2023
at 08:48
  • msg #381

Orders

The mage thanked the mate for the ruck, and then stowed away all items into it. The pages he'd written and even the sword. With him, he carried his staff, wore the medallion and the robe and then covered all that with his more ordinary clothes.

"I'd like to thank the Captain before we set out. But if he's occupied, then please relay my thanks." Starcaller offered. While they made their way to the row boat. He was quiet and soft spoken in this moment, as the environment seemed to dictate such prudence with anything resembling noise.

Stepping onto the row boat, Starcaller was surprised that the Captain had not yet said anything to him before departure. It made the mage why and so while departing, the sorcerer pushed out the tendrils of magic, to allow his sight to move into unknown spaces. He swept the deck quickly and then moved into the Captain's cabin in an effort to see what was occurring. He didn't want to spend too much time without concentrating on the up and coming events, though.

They all pushed off into the row boat surrounded by fog and with the silence the whole situation was curiously eerie. It was almost as if the small group had entered their own land and were leagues away from any form of other civilisation. Starcaller looked around, and focused on trying to hear something beyond the general lapping of oars into the water. The mage said nothing, but simply waited the minor eternity to reach land. There wasn't much else to do, except occasionally adjust his clothing or re-grip his staff.

Then they stopped, it was a stone staircase: he'd held his arm out but it was Pillarhand's that touched the earth first. Starcaller gestured for the man to step off, so that he could follow and then did so.

The light was growing stronger, and would soon burn away the mists revealing a new day in a new land. Demarr's insides juddered a little with excitement, or anxiety as he moved to follow The soldier. He would gesture to let Pillarhand lead, as he knew the way, but otherwise would follow in step. Once on the stones, however, Starcaller gestured to Pillarhand.

Instead he swung his farsight onto the land infront of them. Rising above the mist in order to get better vantage on the area. He would sweep the area ahead of them for any persons that may be laying in wait. He knew the mist would be an obstacle, and so instead would also keep moving his vision through the mist to ensure as much coverage as possible.


[Private to GM: Cast Farsight
- while on the boat, look to the captain's cabin

The Farsight is activated, it does not move it simply appears in the location of the cabin.
It sees in its front 120' and sees that the Captain is in his bed and he is curled into a ball and is tossing and turning, then curling into a ball again. He is sweating and his mouth is foaming, his eyes are wide open, yet, he seems to look nowhere oe focus on anything.
The Farsight sees that the Captain has bound his hands and his feet with leather bonds.


after touching land, he will recast (more time critical i assume)
and then start sweeping the area around them to give them a wide vantage of the area.
He will look to roofs, alley ways, doorways, streets and look specifically for loitering people or groups.

There's an assumption that there will be "some" footfall from regular people. So he'll do quick assessments of people who seem to be "on their way", but nothing more than that.

He's just being vigilant as possible.

This will be maintained as they move.

13:16, Today: Secret Roll: Gwynt Starcaller rolled 9 using 3d6 with rolls of 4,2,3.  FArsight.
13:16, Today: Secret Roll: Gwynt Starcaller rolled 10 using 3d6 with rolls of 6,3,1.  perception.

Farsight is not Mobile it can appear anywhere in its Range.

6e1, 182 pg. Using Clairsentience
He designates a perception point from which his Clairsentience works. He can change this
perception point from use to use, and can put it anywhere within the range of his Clairsentience
(but he cannot move it once it’s established unless he buys the Mobile Perception Point Adder; see below). This lets him see (or hear, smell, and so on) in any direction from the perception point just as if he were standing there himself. A perception point is not perceivable by other characters unless some Limitation indicates that it is.

This does mean since Demarr takes Zero Phase to activate the spell, all that is required is a Magic roll, just recall that he needs to see where to place the clair point, if he can't see a good guess, like up 50 feet above fog, does work, or 5 fett past that door, or inside that roof.

Indirect:
Characters don’t have to purchase this Advantage for Clairsentience; it is inherently
“Indirect” in its ability to see around corners, through walls, and so forth.


Fog does block Clairsentience.


]
This message was last edited by the GM at 07:55, Tue 29 Aug 2023.
Fog drift
Tue 29 Aug 2023
at 08:20
  • msg #382

Sarkund

The First Mate nods and says that he will pass on your thanks.

On land as they move, Pillarhand asks, "Stay close, we can not afford to be separated."

Pillarhand moves at a limp, carries his ruck, Demarr followed carrying his ruck and his staff.
Putting his Farsight above, not much is there to see, tops of chimneys, smoke from chimneys, birds, church towers, the Castle Sarkund in the far distance.

Everything else is a fading blanket of fog.

The pair move and move out of the way of others on the dirt street, Demarr knows the sounds of sails and bells is behind them, he is a little lost.

After some time, Pillarhand stops, he goes to a door and knocks in a certain way.

Then there is a return knock. Pillarhand turns to Demarr and lifts a finger to his lips, a universal sign of silence.
This message was lightly edited by the GM at 08:20, Tue 29 Aug 2023.
Gwynt Starcaller
player, 203 posts
Tue 29 Aug 2023
at 08:27
  • msg #383

Sarkund

Walking through the fog was like a maze without walls, the view of it was impenetrable and the quietness of the streets felt claustrophobic to say the least.

While walking, the mage was careful to not let his staff click on the floor, and he took light steps without altering his gait too much, so that their presence would be obscured from casual hearing. But he remained silent.

Minutes passed like hours and he wryly considered his past weeks being locked on a ship - and existing in a cabin had suddenly become an existence blanketed in an intangible fog, making his environment even smaller. Starcaller was a mused at the irony.

When Pillarhand brought them to a door, and knocked - it was almost instinct to re-cast the farsight spell to view the other side of the door. He cast and awaited his visual information to come back.

[Private to GM: Farsight - onto other side of the door.

09:27, Today: Secret Roll: Gwynt Starcaller rolled 6 using 3d6 with rolls of 1,1,4.  farsight.

The Farsight reveals the inside of a large warehouse, mostly empty, large wooden supports are spaced every 15 ft and there are three of them, then the sides of the barn itself.  Hanging on the wood supports are tools, crowbars, hammers, rope.

The floor has warped and twisted wooden boards, that are grey and appear to have splinters and cracked areas. Scattered about are knocked over crates, crate lids, barrels, and barrel lids.

On the far side maybe 60 feet away is a wall with a door and large double doors. In front of those double doors is a large wagon with a cabin instead of a cargo well.

There is a figure walking towards the far door, his walk is steady as he walks away from the Farsight, common cloth clothes, suspenders, it appears as a man.

Hanging from the rafters of the pitched roof are various block and tackle and metal chains.

]
This message was last edited by the GM at 23:12, Tue 29 Aug 2023.
Gwynt Starcaller
player, 204 posts
Wed 30 Aug 2023
at 07:23
  • msg #384

Sarkund

Demarr looked at the insides of the building, a warehouse of sorts. The things inside it were somewhat interesting but as far as he could tell, it was indeed deserted. It was prudent though, to at least look. It had been unused for a while though, that he could see.

He would have said something to Pillarhand, but the man had asked for silence, and so the mage said nothing, other than to keep an eye peering through his far sight, and the remainder of his consciousness on his own surroundings, he placed his back against the wall adjacent to the door and awaited the soldier's next move.
Moving
Wed 30 Aug 2023
at 07:54
  • msg #385

Sarkund

A short pause, listening

Then it happened..

Pillarhand went to his ruck and he drew his sword out of it, using his body as cover, facing the door. He indicated with his left hand that the Passenger should stay behind him.

He pushed the door open and took three rapid step in, two forward one to his right side, spinning to face the side of the warehouse they just entered, he crouched while doing it, looking steady^.

Try as he may to be quiet, the floorboards squeaked and groaned at his weight.

He sees now what Demarr has already seen.

Pillarhand puts his finger to his lips and moves about the near emptiness.

Then he relaxes, "Well, it is one thing to be told the plan, another to see it play out."

Demarr can now see the rather large planks that were bars on the inside of the door, are leaning against the wall to one side, as he walks in, hidden from the Farsight because of angle.

Pillarhand moves to place back the two planks into the metal braces inside the door.

"Now we can talk." said in a normal tone of voice.
Gwynt Starcaller
player, 205 posts
Wed 30 Aug 2023
at 19:27
  • msg #386

Sarkund

Demarr moved in, being silent until Pillarhand was relaxed enough to speak.

This place looks like it's been out of use for quite a while, with the warped floors. Makes one wonder how much of the dock area is empty like this. he cocked a wry grin and then  looked around the room a little more.

As for the plan, what will we do here? The person who knocked has left. Demarr wanted to cast his spell to detect magic, but figured Pillarhand wouldn't react well to it at the moment.

Instead he looked around the large room more extensively. His farsight had given him a static view of the environment, and while it had been enough, it didn't give him a great deal of opportunit to see things closely. So Demarr walked around the room, inspecting the objects that were there, but otherwise looking for anything that seemed out of place. Was there something that didn't sit right in the environs?

Do these floor boards come up? he asked casually, without taking his eyes off the area he was scanning.
This message was last edited by the player at 19:37, Wed 30 Aug 2023.
Searching
Thu 31 Aug 2023
at 07:10
  • msg #387

Sarkund

the Passenger:
"..makes one wonder how much of the dock area is empty like this."


To this, Pillarhand replies, "I think that is the point, I wonder if the trip was meant to teach one lesson.."  the words trail off in a musing tone.

"The plan was that we were never to meet. That wagon has something to do with the plan."

Twp planks are slid into place in the metal braces on the inside of the door.

Demarr traverses the warehouse, his every step creates a squeak, groan or yawn from the floorboards as he moved to the crates, barrels and the wooden supports that had tools, neatly aligned by pegs. In fact the only thing not in disarray were the tools hung on the various sides of the wood supports. All else was messy, strewn about.

Above the block and tackle hung from hooks and pegs, chains in loose loops or draped over other support brace arches.

"It appears they barely stay on or flat." The answer is off hand.
This message was last edited by the GM at 08:33, Thu 31 Aug 2023.
Gwynt Starcaller
player, 206 posts
Thu 31 Aug 2023
at 08:55
  • msg #388

Sarkund

Starcaller nodded at the musing, as he inspected some of the tools, and then following the same tome asked Pillarhand another question:

"What do you suppose it means to be in such a place, chaotic and disordered and then draw a comparison to these..." he said as he lifted off one of the tools from the wall. He wondered what they might mean, but wasn't sure he wanted the entire answer.

After a short pause he then asked.

"We were to never meet? That perhaps be obscured while I was in the back of the wagon?
What was the original plan and why, and when, did it change?
he asked with genuine curiosity.
Pillarhand
Thu 31 Aug 2023
at 09:20
  • msg #389

Sarkund

"Tools, someone used this place to do  work, storage, and they like tools in some order.

"The plan was to arrive here, at that door, knock, receive a reply knock, give a chance for that person to leave after unbarring the door. After that I do not know.

I was not told about the wagon
."

He walks to the tools and looks at them, drawn by the question
Gwynt Starcaller
player, 207 posts
Thu 31 Aug 2023
at 09:31
  • msg #390

Sarkund

It was all very cloak and dagger, spycraft it felt like. "... so no indication about how long to wait here? he asked casually, feeling he already likely knew the answer.

Instead, while he was looking around, Starcaller began to cast  farsight to look upon the vuilding from the outside, the roof, and all of the environs around the place hoping to find some indication of activity or attention pointed at it.

"I can't help feel that there is a great deal of effort going towards ensuring our arrival is both secret and well protected. the tone was casual again, but reflecting upon the situation, it was not the mage's expectation to undergo such rigorous efforts to mask his arrival. Alacrity for the vessel, and the Wave splitter, was understandable. But it added some degree of concern to the Sorcerer that this was even needed; it made him consider that there was opposition to the crown, within court, who might wish to avoid a new mage.

"When do we get in that? he asked, gesturing to the wagon.
This message was last edited by the player at 09:53, Thu 31 Aug 2023.
Pillarhand
Fri 1 Sep 2023
at 04:08
  • msg #391

Sarkund

The quick and short answer is a shrug, "We are beyond what I was told."

The Farsight looks down from above, its position fixed down on the roof at a corner and those buildings near , with alleys running between, the fog is burning away, still, it makes fuzzy most details. Then again, the second corner, then another corner, than the last corner.

It is early, the sun rising in the East touches the every tops of roofs and the taller masts of ship in the port docks.  The roof, as all he can see, are tiled, long orange-reddish turned over cupped forms. Many are broken and cracked, yet hold together, a few layers. there are a series on long narrow openings to allow the flow of air, these slits only big enough to allow a small bird or maybe a rat or mouse.

All the streets are packed earth and there are dogs walking about, a few people moving small carts or wheelbarrows of materials. Children run about, they call out, play games and generally scatter or gather at random, rather like a flock of birds in flight.

Pillarhand turns and moves over to the wagon, "No idea."
Gwynt Starcaller
player, 208 posts
Fri 1 Sep 2023
at 06:39
  • msg #392

Sarkund

Starcaller frowned and then asked

"Do you know the end dstination? Is there a particular place or person? My guess is that if we were to present directly to her, then there would be no issue.

I'll be honest Dedepio, I don't like standing in here awaiting the world to turn my fate into view...
he paused a moment to guage the man's reactio but then eventually just made the comment anyway.

... we can make our own way there if nothing else happens or the next step does not reveal itself. he offered with a shrug.

He mused the plan The guards and access would indeed be a problem but the bird statue would confirm it be him, the medallion and the robe further. Similarly, the alchemist was always an appropriate second option - but he didn't want a knife in his back for bringing magic into the minds of most.  The need for such secrecy implied that not everyone in court was to be trusted.

The backup plan was mused but then Starcaller shrugged and added <aqau>"If nothing happens, within the nexr hour or so, we should go ourselves</aqua> he said before moving over to the wangon, and opening the cabin..
This message was last edited by the player at 06:49, Fri 01 Sept 2023.
Cabin
Fri 1 Sep 2023
at 08:07
  • msg #393

Sarkund

"I do not, however, only one destination seems likely.

Be calm, the value you have, means much is being bent to the purpose of seeing you delivered safely.

All of this
..." the man spreads his arms wide, to encompass more than the warehouse or even Sarkund, "seem like it is directed for you to present yourself directly?"

After listening to more of the passenger, the man just joins in opening the cabin in the back of the wagon.

Inside is a traveling set of equipment, a lantern, two fold down beds, a fold down table drawers, pots, dried sausages and a myriad of knives, forks, spoons, woven rope gourds for holding water and oil, a strong scent of mints and roses. Woven throw blankets, and cigars in a drawn of cedar.  Wine bottle near the door with delightful glass tiles on the ceiling.
Gwynt Starcaller
player, 209 posts
Fri 1 Sep 2023
at 08:24
  • msg #394

Sarkund

Starcaller conceded the point. This whole endeavour has been surprise after surprise, if I'm being honest. But one learns fastest this way, I suppose.</aqau> he said with a chuckle.

When opening the cabin Demarr felt his insides turn. And he felt some kind of realisation that his life wasn't going to be that of comfort, provision and lording his own time and energies to projects he wished. The admission that the alchemist was all but a recluse who locked himself away in research was perhaps the first clue. His suspicion aroused he leaned into the cabin and looked for the specific source of mint and roses.

<aqua>I don't think we'll be headed to the castle
he said wryly. But I think I know where our destination is. The floral scent made the mage instantly think of the queen, it felt like a touch she would have added - a signature of sorts. He felt the cigars and wine were less her style, from what he'd read in the letters and so it likely had a touch of the king's hand also. More practical items were perhaps that of the crown prince.

Of course, Starcaller was only speculating, but the touch of the royals and destination had perhaps been revealed in the latest letter.

Was he and Pillarhand going to an old Dwarven mine? He wasn't sure, but it would be an interesting thing. It made the man wonder what his master and the royals of Sarkund had spoken about, and how Demarr's desires had perhaps played into his selection.

All speculation.

The mage then walked over to the tools in the warehouse and started to take them. He once again looked at them and catalogued the items.

before reaching out to take them and put what he could in his ruck.

Almost a
Fri 1 Sep 2023
at 09:04
  • msg #395

Sarkund

Pillarhand was trying to wring the best from it, "Not the worst, smallest or cramped place I have spent time in, at least there is no dung.

With the two of us in here, not much else could fit
."

The man befan to look around inside and make comments and try to make space by jamming more things into other spaces.

It was as he was walking, and the groans of the floor boards marked his passage, Demarr looked at the tools, rope, pegs they hung from, looking up at the block and tackle, the hanging chains, the empty, scattered crates and barrels, the order, disorder, bothered him.
Gwynt Starcaller
player, 210 posts
Fri 1 Sep 2023
at 09:10
  • msg #396

Sarkund

Looking at the wall and feeling the ill sense, Demarr looked to Pillarhand who was occupied with the cart and then began to cast, was there anything magical about this place, he wondered.  It was something he had only done a few times with this spell, but would serve him well here. He would cast without having to use his voice, maintinaing the quiet and not alerting Pillarhand to his power.

Instead used his staff and arms to carve a pattern in his mind's eye, that helped to focus and ignighted his additional senses. He felt the aether flood into his senses and the magesight come alive. Then he looked around the room.

While looking around through magesight, Starcaller tried to make sense of the scatterings. There was order, but perhaps the disorder wasn't quite as chaotic as it appeared. If there was a rhyme of sorts to it, there could be a hidden message, or at least a tale of previous happenings.





[Private to GM: 10:08, Today: Secret Roll: Gwynt Starcaller rolled 12 using 3d6 with rolls of 3,6,3.  Cast -3 penalty for no gestures.

Detect Magic  MR -1 , 1 END
        Detect Magic A Large Class Of Things 13- (Unusual Group)
             Sorcery Magic                                  (-2)
             Requires A Roll, Skill: Sorcery                (-1/2)
             Gestures                                       (-1/4)
             Incantations                                   (-1/4)
             Extra Time: Full Phase, Only to Activate,      (-1/4)
10:10, Today: Secret Roll: Gwynt Starcaller rolled 8 using 3d6 with rolls of 1,4,3.  deduction (if approproaite).

]
This message was last edited by the GM at 07:43, Sat 02 Sept 2023.
Detect
Sat 2 Sep 2023
at 07:58
  • msg #397

Sarkund

The magic is pulled and willed into a pattern that is like putting paper over water that has been used like ink, once the paper contacts the water, the pattern is revealed.

And Demarr knows how to read the pattern.

The scattering coalesces and Demarr sees two patterns, of the same shape.

The shape is that of footprints, more correctly boot prints.
One pattern of them is haphazard they move about the warehouse and are chaotic.
Seconf pattern is like that of a carpet were the path most often taken, sat to a couch or desk is more worn.

Here in this warehouse that pattern is seen going from door on the North side to the door on the South side, traveled far more often that individual steps blend into a solid mass, but that movement is zig zag and erratic, thought it is far more traveled, leading to a wood support on the East side, when it is not in direct line between the doors.
Gwynt Starcaller
player, 211 posts
Sat 2 Sep 2023
at 08:36
  • msg #398

Sarkund

Starcaller took stock of the patterns and non-patterns of footprints, perhaps echoes of some magical boots that had walked and tried to make sense of them. A lot of movement had  occurred in this room and there had been a lot of it. Boots, why would they be magical? Well, that answer seemed obvious given the creaky floor boards - silence.

He looked at the lesser travelled path towards the woodern support: Most footfalll had been between the door they had entered, and now where the wagon was. Looking to the east side, the mage walked over, tracing the steps that had been taken there and letting them lead him directly to where the support met the wall. What would be here to garner such interest? he wondered as he traced each step. Upon eaching the pillar, he would inspect it and the area. Could it move? Was there anything hidden out of sight behind? He touched and manipulated it to see if anything was hidden.

At this stage, there was nothing he could do about the magical effects of his spell, but while Pillarhand was occupied, he'd do his best not to alert the man to anything that would draw the attention. Now he did know that Starcaller had some involvement in magic, but his reaction had been negative, and so it was no use further antagonising that.
Ytacing
Sat 2 Sep 2023
at 08:45
  • msg #399

Sarkund

Demarr discovers two facts.

First, all the boot  prints are the same size

Second in the pattern that is repeated between the doors, every step, there are no squeaks or sounds of ground boards, meaning..
Gwynt Starcaller
player, 212 posts
Sat 2 Sep 2023
at 15:15
  • msg #400

Sarkund

The mage crouched and looked at the floor and started inspecting the wood outside the footprints and then those that were around it. Did the wood change or the grain? did it become straighter, and less gnarled? Or was this just a known way for someone to walk? He moved along the path he'd walked, tracing the footsteps back to where they met with the other heavier footfall.

Upon inspection, he then made his way to the wagon, using the footfalls as his guide - also making mental note of where each one was. What if he traversed them all.
Crouch
Sun 3 Sep 2023
at 08:27
  • msg #401

Sarkund

Demarr is not a skilled woodworker, nor has he any skill in what are called the mechanism trade.

The skills used here are foreign to Demarr's life experience to date, yet...

To his mind, his examination does reveal, the steps taken do not creak, groan, or make noise, yet they appear to be as old boards, the path appears as all other boards, yet does not make sound, Demarr concludes this is on purpose, for what... may be unknowable.

The boards are not changed because where the boot prints are, they all appear the same.

There is only one swt of Boot prints that lead to the wagon, barely visible to the Detect.
Gwynt Starcaller
player, 213 posts
Sun 3 Sep 2023
at 08:34
  • msg #402

Sarkund

Starcaller released the spell, after mentally noting the path way of footprints and then called to Pillarhand.

"There are paths here inside that make no noise when walking. There has been a lot done here to ensure silence" he said understanding the irony of speaking in such a place.

He gestured to the areas he'd been seeing with his magesight. "Here and here there's a lot of footfall, but towards the wagon it's reduced to a single tread. he said.

At this stage, the only conclusion Starcaller could make is that preparation for this event had taken considerable effort to ensure that nobody else knew. It may have been an old-used place, or set up specifically in anticipation of his own arrival. Inwardly, his gut found it hard to believe that such importance had been placed on his own arrival, viserally it felt too big for him.

The people that walked here were well supplied and equipped. he offered as well, alluding to the magical boots, but not explicitly referencing magic.

<aqau>I don't suppose you found any boots or footwear in the cabin?</aqua> he asked.
Pillarhand
Sun 3 Sep 2023
at 08:45
  • msg #403

Sarkund

"I look about in there, not everywhere.

Are you a tracker? I see no signs of boots.

No noise? Walk it, where does it lead
?"

Pillarhand was curious, a by product of not knowing what to do.
Gwynt Starcaller
player, 214 posts
Sun 3 Sep 2023
at 08:55
  • msg #404

Sarkund

Starcaller moved to the door they came through and then began to trace the whole length of foorfall he'd seen with mage sight. Listen... as if to exemplify the point that parts of the floor that were soundless.

"Most of the footfall goes between the two doors..." he said gesturing again while continuing to  tranverse the whole path of footsteps.

"There's some that go to that support pillar over there.

And one set goes to the wagon.

I don't know what it means other than that people have walked here with various frequency. Perhaps supplying the building to fill the wagon?
he shrugged while walking the silent path.

To answer the question, I can track to some degree, though perhaps not conventionally. he offered, purposely being indirect again to avoid offending the captain's sensibilities Though I'll admit, out in the wilderness I'd be as bewildered as anyone from the city he added with a chuckle.

I'm almost sure we're to use this wagon to travel north.
Pillarhand
Sun 3 Sep 2023
at 09:05
  • msg #405

Sarkund

Pillarhand watches and looks surprised as the Passenger walks on some unseen, to him,path and mostly, is silent. A few steps Demarr does not recall exactly, but with a step back and then forward it is clear there is a path that is silent.

"Why that pillar?

And how do you know we are going North?"

He walks over to the support and makes noise as he steps.
Gwynt Starcaller
player, 215 posts
Sun 3 Sep 2023
at 09:15
  • msg #406

Sarkund

Starcaller shrugged "I can't tell. The pillar is a mystery to me. If any of the novels i'd read were an indication, I'd have guessed some secret lever... but in reality the only thing I can guess is that something was hung or stored there, or perhaps something into the roof, but I can't see that clearly.

<aqua>I think the steps have to be precise... with the footsteps.
he said, as he began to search the cabin.

North is the only way to go from Sarkund. Do you know a place called Weyrstone? he asked, adding a nonchalent touch to his tone.

Starcaller recast  mage sight, while leaning into the cabin, once again omitting any vocal components.


[Private to GM: 10:15, Today: Secret Roll: Gwynt Starcaller rolled 9 using 3d6 with rolls of 4,3,2.  magesight.

There are so many nooks and crannies, it appears it wull take some time to do a thorpugh search
Maybe 15 minutes


]
This message was last edited by the player at 09:34, Sun 03 Sept 2023.
Pillarhand
Sun 3 Sep 2023
at 09:31
  • msg #407

Sarkund

"Wearstone.. is that in the Bellows?

Well there is West and East over the river

Well, I don't see anything. No ladder, maybe drag some crates over and make a step up
?"

The ex mariner looks around and begins to move towards the carts.
Gwynt Starcaller
player, 216 posts
Sun 3 Sep 2023
at 09:41
  • msg #408

Sarkund

I'll help move a crate over there in a a moment, let me just look at what's in the cabin here. he said, giving himself some time to search as much as he could.

I don't know where Weyrstone is, I assumed north in the Ironheart mountains, but it could be east or west.
Pillarhand
Sun 3 Sep 2023
at 09:59
  • msg #409

Sarkund

"Then I do not know it."

The ex mariner now is moving crates over to the support, Demarr can track his movements by the groaning of the floorboards.

One trip, two, then three.

The like a large child's game the crates are stacked into a stepped stair formation, maybe 12 feet off the ground with 3 steps of crates.

Then the awkward efforts of balancing  a climb up.

[Private to Gwynt Starcaller:
Demarr finishes his search, no boots, no trace of contact.
]
This message was last edited by the GM at 10:00, Sun 03 Sept 2023.
Gwynt Starcaller
player, 217 posts
Sun 3 Sep 2023
at 19:45
  • msg #410

Sarkund

Starcaller finished his search and then jogged over to the crates that Pillarhand had stacked up. "Let me climb up to see what's up there..." he said, not wanting to let the soldier risk falling with his injury. He helped the man finish staggering the crates into steps.

... please hold this. Starcaller offered the staff to Pillarhand, over-emphasising the delicacy with which he transferred it to the man. It was all part of a long term ploy to make any suspicion surrounding the source of his power to be unequivocally coupled to the staff.

After passing the object to the man, he then jumped up onto the crates and stepped up  onto the highest one he could and used the vantage to get a better look into the dark rafters of the building.


[Private to GM: 20:45, Today: Secret Roll: Gwynt Starcaller rolled 13 using 3d6 with rolls of 5,5,3.  perception.]
Climbing
Mon 4 Sep 2023
at 07:32
  • msg #411

Sarkund

As Demarr approaches the stack, he sees that the crates are already stacked, and that the man was readying to climb, which he relents and lets the Passenger climb.

When the staff is leaned in his direction, it is treated as if on fire, Pillarhand avoids touching it and all but vices out of the way. The Staff hits the floor.

The injured man looks at the Passenger like he was trying to injure him.
Gwynt Starcaller
player, 218 posts
Mon 4 Sep 2023
at 07:42
  • msg #412

Sarkund

Starcaller sighed, and then leaned to pickup the staff. Until the ship, this was the only possession I had that really had any value to me... indirectly addressing that the man had let it carelessly  fall to the floor.

Once retrieved, though he looked at Pillarhand again, he paused a moment to really assess the reaction before being a little more cautious with his words.

"Touching this will not cause you any harm... he offered.


We should talk about this, when there is more time. But for now, you can either hold the staff, or risk falling off the crates. Your choice. he said. It was a utilitarian solution for a utilitarian man.

It made the mage wonder why Pillarhand specifically had been chosen to escort him. The mage would find it doubtful that The Queen or her agents would not have a good profile of Dedepio's personality and character traits and he would assume that his aversion to magic would be well known and even documented.  Perhaps it was a test, or just some fundamental irony that such a man be sent to escort him.

I should be the one to climb up there though... he pushed gently.
Pillarhand
Mon 4 Sep 2023
at 07:48
  • msg #413

Sarkund

"I'm not touching that thing.

Climb or not
."

There is no implied threat or doubt in his voice.
Gwynt Starcaller
player, 219 posts
Mon 4 Sep 2023
at 10:20
  • msg #414

Sarkund

Starcaller frowned, and then walked to the crates and carefully leaned the staff against them and the pillar, so it wouldn't fall.

"When we get some time, I want to know what your aversion is and for you to explain" he said, planting the seed of consideration into the man's mind. It couoldn't be that Pillarhand be so ridden with animosity to magic that he'd be unable to function.

"Irrespective of your views, I don't want you to risk falling off the crates and injuring yourself further" and with that he jumped up the crates and climbed to the top of them to get a better view of the roof.

As he looked, his mind was distracted somewhat at the consideration and the very visceral hatred of magic. This, feeling was indeed commonplace amongst the people of the league. Indeed his master had said that it was treated with mild aversion at best, by the general population.  Yet somehow magic users were amongst the most coveted people in all kingdoms, appointed to royal courts and given anything for which they could want. I imagine that's why they are kings and not farmers he thought with a hint of bitterness.

Would any in his own family be so viscerally against his gifts?
Closer
Tue 5 Sep 2023
at 07:49
  • msg #415

Sarkund

The crates allowed a closer and more detailed view of the support.

Tucked up in a bag selected for the purpose of it color, was nestled into the crook of the support and a curved buttress with a notch in its inside .

Clever enough to be purposeful. Pillarhand had no way to see it, as Demarr himself had missed it, from the floor.

To retrieve the bag would require a risky balance and would not be concealable, or the entire crate construction would have to be rebuilt in order to be within easy reach.

The bag was wrapped over itself, may have a drawstring, Demarr did not see one, and it seemed about the size of a small puppy, curled up.
Gwynt Starcaller
player, 220 posts
Tue 5 Sep 2023
at 09:26
  • msg #416

Sarkund

He was the only one who would have seen this, and it was hidden. This indicated to Starcaller that its contents were to be hidden from everyone except him. There was no real way for anyone else to know about this item, without having discerned the pattern of footprints; even the non-sounding floor boards could have been incidental.

I can't quite see, could you pass me up one of those crates?" he said pointing to a crate that he could then use to stack on top of the one he was standing to give himself a better vantage.

"I thought I saw a lamp in the wagon too, it might help..." he said.

The deception was a small one and Starcaller felt his inner self grating against the use of such deceit with Pillarhand but the truth was it was the most prodent course of action. If the item was meant for his eyes only, then that's what it was for. Indeed Pillarhand had expressed that he was not supposed to be here at this stage. Similarly, if it was a magical item, then revealing it so obviously to someone fearful of magic was also unwise.. At least this is the justification the mage made to himself.

He would use his own judgement to show Pillarhand the object - but was leaning on simply being honest. If they were going to have another journey together, then the task of hiding things became undesirable to say the least. Trust was earned.

Upon being passed the crate, he would position it to make it easier to reach, or at least more stable and then look at the item in its place, unwrapping it slightly - all this while Pillarhand hopefully would go and fetch a light source. After that he would put it into his ruck and consider further options.
Balance
Tue 5 Sep 2023
at 19:56
  • msg #417

Sarkund

Demarr balances, leans  and with ne hand as counter balance, snatches the bag, noting immediately its light weight and material, likely a soft cloth or vellum.
Gwynt Starcaller
player, 221 posts
Tue 5 Sep 2023
at 20:08
  • msg #418

Sarkund

Demarr had grabbed the item and before taking a look at it checked to see if Pillarhand had seen it be retrieved. If he had, he would have a look at the item, and give up any attempt at obfuscation, otherwise he would pullit under his cloak.
Pillarhand
Tue 5 Sep 2023
at 20:16
  • msg #419

Sarkund

Is not looking at Demarr, he appears to be looking at the South door.

The bag Demarr quickly tucks into his robe and though there is no picket it is trapped in a armpit for now.
Gwynt Starcaller
player, 222 posts
Wed 6 Sep 2023
at 06:05
  • msg #420

Sarkund

Starcaller leaned down to begin his descent. He would take opportunity to make his way back to the floor while Pillarhand was looking the other way.

When the mage reached the ground he said There's a recess up there at the top to hide things in. It's not visible from the floor. Quite clever actually and then made his way to the cabin. Almost instinctively he traversed the path that was silent.

Is there anything nearby to pull these wagons? he asked.

This was all very much like one of the novels he'd read in a library as a child, though admittedly hecouldn't remember whether it was at Aarn or the Hind estate. It made him feel like the protagonist of his own book. The mage smiled wryly at the thought.
Pulling
Wed 6 Sep 2023
at 07:39
  • msg #421

Sarkund

Pillarhand shrugs, "I have not heard nor saw any beasts when we...."

There was a distinct knock at the door, mirrored the knock that Pillarhand used when at the South door, the knock came from the North door.

Pillarhand turned to the Passenger to make sure he was aware, then motioned him to move to and climb in the wagon cabin.

He then moved to the North door and waited for the Passenger to enter.

Then he gave his same knock of recognition and moved to unbar the door from the inside.
He then rushed as quietly as possible, not possible, and climbed into the cabin at the back of the wagon.
Gwynt Starcaller
player, 223 posts
Wed 6 Sep 2023
at 08:20
  • msg #422

Sarkund

The knock startled Starcaller, and he glanced at Pillarhand who had motioned him to move to the wagon, which he did, with alacrity - at a fast job; he was careful to use the path of no sound though. It was his intention to do three things once he got inside. He took his staff with him.

The first was to look at the object under his arm, and then stow it in his ruck. The following was to identify who had made the knock. Starcaller quickly unwrapped the object, to quickly assess it before putting it in his ruck under his travelling cloak.

Then he reached out quickly with a spell. feeling the tendrils of magic push out just wider than the  warehouse knowing that the man who knocked on the door would be. He felt his mind coalesce in the aether and pushed forcefully out, and then felt it disassemble before him. He cursed under a breath and then began to recast the spell, this time with a little more care.
The effect was almost instantly apparent as he felt a connection happen. He then pushed his own mind into the man's and pressed for information.

"Who ordered you here?


[Private to GM: 09:17, Today: Secret Roll: Gwynt Starcaller rolled 46,6 using 12d6,16-3d6 with rolls of 6,4,6,1,1,5,4,1,6,4,2,6,1,4,5.  Mind_scan( effect: ego+10, +20(undetect)(44);  OMCV.

09:12, Today: Secret Roll: Gwynt Starcaller rolled 10 using 3d6 with rolls of 3,2,5.  mind scan .

09:11, Today: Secret Roll: Gwynt Starcaller rolled 15 using 3d6 with rolls of 4,6,5.  mind scan .

09:19, Today: Secret Roll: Gwynt Starcaller rolled 9,42,3 using 3d6,12d6,16-3d6 with rolls of 3,1,5,6,2,2,5,6,2,2,2,6,3,3,3,6,5,2.  Telepathy; Effect (ego+10; +20 undetect) (44); 16-3d6.

]
This message was last edited by the player at 08:20, Wed 06 Sept 2023.
Reach
Wed 6 Sep 2023
at 08:34
  • msg #423

Sarkund

With hands that had little time, the bag opened and there were two curled sandy colored vellum sheets with simple twine around them. Those went into the ruck.

Next Demarr reached out, the Sorcery shaped and will looked for targets, there was a ripple, then the Sorcery conformed and allowed the access to the mind outside the door.

Next the Sorcery sank into the mind, twisting and extending deeper, there was a simple mind, a mind of a common man, yet from inside some force of will expelled the touch of Sorcery.
Gwynt Starcaller
player, 224 posts
Wed 6 Sep 2023
at 19:01
  • msg #424

Sarkund

The mage cursed again, having been pushed out of yet another mind - and in that moment cursed at how little he seemed to have progressed over the past decade. Journeyman, but not master. It irked him considerably.

In lieu of being unable to affect the mind of the man, he considered using mage sight, but ultimately felt that the information he gained would simply not be enough. Maybe a disguised and hooded man - but the timing was interesting to say the least.

Starcaller quickly retrieved the vellum wraps from his ruck and then unravelled them both to see what the items were. He used the time that Pillarhand was at the door and acted quickly to see what  he could. While unwrapping the items, he cast another spell for mage sight, working quickly to ensure maximum time for appraisal. Waving his staff and gesturing as normal was difficult in the wagon, but he opted to omit his vocalisations to minimise the chances of Pillarhand overhearing.

A new sensation rushed into his being and he simply watched the eddies of magic flow around, somewhere in the aether - indistinguishable but certainly present in the world.
[Private to GM:
20:00, Today: Secret Roll: Gwynt Starcaller rolled 9 using 3d6 with rolls of 2,1,6.  magesight (-3 no sound).
]
Sight
Thu 7 Sep 2023
at 06:18
  • msg #425

Sarkund

The Vellum are untied and both held and pushed out.

The first vellum roll reveals the following when uncurled, a series of lines in odd patterns that loosely spread and form some kind of irregular shape when the lines end. The vellum automatically re-curl into a somewhat tight roll.

The second vellum is a letter in a language that Demarr does not recognize.

There is no presence of magic on the vellum rolls.
Gwynt Starcaller
player, 225 posts
Thu 7 Sep 2023
at 06:50
  • msg #426

Sarkund

A look of confusion, and then a shrug. Starcaller put the vellum back at the top of the pack. And then leaned out of the wagon to look at Pillarhand.

While having time now, he decided to see if he could see anything interesting from outside. Until Pillarhand was done, he could just look. He cast far sight to see the man outside the door to determine if anything else about the situation could be contextualised.


[Private to GM: 07:49, Today: Secret Roll: Gwynt Starcaller rolled 10 using 3d6 with rolls of 4,2,4.  farsight.]

This message was last edited by the GM at 07:16, Thu 07 Sept 2023.
Sounds
Thu 7 Sep 2023
at 07:23
  • msg #427

Sarkund

Pillarhand jumps into the cabin and closes the door, putting a finger to his lips.

There is silence for a short period, then the sounds of voices talking in low voices, what sounds like a man and a woman.

More sounds.. then the sound of horses, then more noises, then a jostling of the wagon and this the cabin in back.
Gwynt Starcaller
player, 226 posts
Thu 7 Sep 2023
at 07:31
  • msg #428

Sarkund

Well, they were moving again and in the silence, the passenger sat back onto one of the seats and leaned back. Leaning the staff against the wall and then closing his eyes to focus entirely on his surroundings. What could he hear? Two voices, for sure one male and one female.  Horses were there too, pulling the wagon along.

He tried to hear what was said through the cabin walls, and then attempted to determine which way they would be travelling.
City noise
Thu 7 Sep 2023
at 07:42
  • msg #429

Sarkund

The wagon pulls forward, then stops, sounds, then starts forward again.

There are shouts, calls, hawkers, bells, all the business of people talking, conversations, sounds of rolling, sounds of sacks being thrown around, smells, of kitchens, bumps, turns, stops and starts, shouts, it all seems in good cheer, some heated.

It seems like hours, eventually the wagon stops and then begins to move backwards, then comes t a stop. More sounds and then the voices, one man, one woman, move from th efront off in one direction.
Gwynt Starcaller
player, 227 posts
Thu 7 Sep 2023
at 07:52
  • msg #430

Sarkund

Silence was something the mage was used to after the long journey. He considered attempting to communicate to Pillarhand, but frankly didn't have much to say beyond what they already knew, so instead he just tried to piece sounds and feelings together in some mental map of the path they'd taken. It was, of course, an impossible task but gave him something to think about while the journey extended.

It gave him time to reflect on everything that had happened over the past weeks. While nothing was conclusive, he was glad to have at least some ideas in mind of things he could do or help with. Currently there were so many possibilities and potential options for exploration. He certainly needed to enhance his magical capacity, train himself physically, and forward plan the conflict with the deep ones. This was all on top of the mysteries and things that could or should be done in the name of Sarkund. The mind boggled at the possibilities, and instead he just resumed listening to the sounds a city, a wagon and considered the future.

Then they stopped. Well, we're here - wherever that is the mage whispered under his breath before moving to open the wagon.

He opened the door and quickly assessed the environment before stepping out.
Not your Duty
Thu 7 Sep 2023
at 08:02
  • msg #431

Sarkund

Pillarhand reaches out and in a move with just a bit too much power in it, and pulls back the Passenger and puts him back in his seat.

"This is my duty.  Your safety. Let me see."

Swiveling to move to the door, he moves out.
Gwynt Starcaller
player, 228 posts
Thu 7 Sep 2023
at 08:04
  • msg #432

Sarkund

Demarr fell back into the seat, and there was a quick flash of anger for a moment until his awareness came back and then he simply nodded.

After Pillarhand went out, he would follow, being sure to take his staff with him.
Men of a certain ken
Thu 7 Sep 2023
at 08:16
  • msg #433

Sarkund

Pillarhand opens the door, steps out and the Demarr follows with his staff.

They step down into a small barn. Three men are walking towards them.
The one closest to them, they are all armed and lightly armored, "Speak the words."

Pillarhand is caught off guard.. he does not respond at once.

The lead man puts a hand on his sword hilt in preparation.

Unbidden from Demarr's mouth, "The Pursued are now the Found and Beg relief."

The man releases his hand and summons one of his men, Black masks are pulled out and put on th ehead of both Pillarhand and the Passenger.
Gwynt Starcaller
player, 229 posts
Thu 7 Sep 2023
at 08:36
  • msg #434

Sarkund

The initial aggressiveness was met with relative calm from the mage, indeed Pillarhand reacted more appropriately. However, the words he spoke to the men came as a suprise. The words were clear, sounded resolute and cryptic. The whole action stank of his master's influence, and he couldn't help but give out a small chuckle.

Was he jaded or simply just dramatic? Probably both.

Then the men came to put a hood over his head. And that he didn't like. Is there really a need for the hoods? he asked, alraedy really knowing the answer. Either way, he had a plan about how to circumvent this eventually, but perhaps not while there were three members directly looking at him.
The look
Thu 7 Sep 2023
at 08:43
  • msg #435

Sarkund

The men putting the hoods on.. continue, the man in charge says nothing just cocked his head to indicate it was non-negotiable.

Once the hoods are on, a voice does speak, from the front, could only be the lead man.

"They will be removed shortly. You are right to be cautious, all will be made clear.
You are safe, I swear it by all the Blue Gods
."
This message was last edited by the GM at 08:44, Thu 07 Sept 2023.
Gwynt Starcaller
player, 230 posts
Thu 7 Sep 2023
at 08:59
  • msg #436

Sarkund

Starcalled acknowledged the promise and responded Alright then... the blue gods he acknowledged the promise. Not lightly would people invoke the blue gods.

He allowed the hood to be placed and then allowed himself to be led.
Meeting
Thu 7 Sep 2023
at 20:19
  • msg #437

Sarkund

The hoods placed, the men escort the pair, there are sounds, stone on stone, there are stairs,
the sounds in a narrow space, a turn, another turn, the sound pf water dripping into water, more walking where the boot heels click and echo down different sized areas.

Up some winding stairs of stone, the stone of stone on stone, a wide area then up a wide set of stairs, the sound of opening doors, three, then carpets.

A man's exclamation, "Ah!. To see in person after all these days.". and there are a brief series of small claps of hands.

The hoods are removed, the men step back three steps.

Before the pair is a large high back chair it is wide, it does not contain the enormous belly nor the jovial nature of the man sitting in it, well dressed in simple cut clothes, a medallion around his neck and a few rings on his fingers, he is bearded and short haired, a lustrous brown, his eyes smile a warm brown, accented by a lifetime of smiling and laughing.

He stands by pushing up with his arms and rushes to embrace Demarr.

"We are going to do great things my boy, Greatness known to all in the League."

The voice is not booming, but it does carry with the sound of excitement.
This message was last edited by the GM at 20:29, Thu 07 Sept 2023.
Gwynt Starcaller
player, 231 posts
Fri 8 Sep 2023
at 06:42
  • msg #438

Sarkund

He was led, stone and stone and stairs and then carpet. Perhaps not an old dwarven mine then.
His mind was slowly starting to wonder, automatically attempting to piece together the direction he and Pillarhand had walked when they stopped.

The voice came next, it seemed to be full of exuberance and caught him startled for a brief moement. It was such a stark contrast to the previous decade of his life that for a moment he wondered whether he might even be back in his family's home. That thought was quickly dismissed.

As the hood removed, he heard the claps. Excitement.

The man was fat, and it was apparent but he had an easy smile and jovial nature and was both groomed and well featured otherwise. Some jewellery but notable a simpler set of clothes suggested to Starcaller that he was perhaps not too pompous as far as nobility went.

For a second time in as many moments his train of thought was interrupted as the man stood and embraced him. Demarr couldn't help but smile, but still the training of his mind kept him vigilent, as he returned the hug and nodded.

I am excited with the anticipation also; great things indeed! he said through a wide and genuine smile. He was cautious about using an honorific incorrectly and so omitted one entirely, feeling that given his arrival in a blackened hood indicated a less than formal situation. But Starcaller did allow some of his own mix of anxiety and excitement of the situation leak out into the words to match the man's emphatic tone. Large enough to show his genuine feelings, small enough to not overstep or outdo.

The smile would stay.

I am quite eager to begin a life here to do great things for the League and Sarkund itself. While, there is also a lot for me to still learn, but as I said. I'm quite excited" he was talking less formally, on purpose but still tentative about comfortably speaking freely.

I must thank Pillarhand here for a relatively safe journey - eventful as it was. again he omitted the title of Captain, as it was inappropriate in the situation. He diverted some attention and praise to the Captain for multiple reasons. Firstly, to give him time to take in the room fully. Secondly, to do what he could to reward the man who had given so dutifully.


[Private to GM: Looking around:
the person talking
He is unarmed, unless hidden, at the embrace he smells like incense

Pillarhand's reaction
He immediately kneels, bows his head

The other people in the room
They stand and look more at Demarr than anything else

a wide appraisal Then the room  itself, Carpet?
It is a room in a High Church dedicated to the High Faith, religious icons and paintings etc.


Wall paintings/bed/desk/windows etc?
then a more fine appraisal as he started scanning details of the room. Are there glass bottles, are there foods, anything oddly placed that might be magical? Any vellum wraps etc.
]
This message was last edited by the player at 07:13, Fri 08 Sept 2023.
What will be
Fri 8 Sep 2023
at 07:16
  • msg #439

Sarkund

The embrace lasts just short of a long friendship, the large man steps back and then turns to sut back down in the chair a red faced.

"So many years have passed, waiting for this very moment. The planning, the preparations.

We have time to talk of your passage aboard the ship, a month at sea, some decades since I had the chance.

You look exactly as expected.  Captain Pillarhand, I commend you on your duty and am pleased.
A Great day this is, I am in a mood that has been not felt since my marriage.

Sarkund is elated.

Rise Captain
. "

Looking at the Passenger "Now tell me, who is standing before Sarkund, speak whatever I must know now, for there is much too do and the day is running out."
Gwynt Starcaller
player, 232 posts
Fri 8 Sep 2023
at 07:42
  • msg #440

Sarkund

Starcaller nodded and suppressed a cocked eyebrow. My name is Starcaller.  While, the voyage wasn't entirely uneventful, I feel none of these are perhaps useful enough to warrant taking the rest of your evening for now. he said it and deterred any discussion on the Deep Ones. He'd purposely not mentioned anything written in letters from other people also, as it was apparent that the king was not privy to the details of other people's letters.

He left the air hanging open there. There was a lot to tell perhaps about the deep ones, but it wasn't prudent to speak of such things without having at least investigated further. No conclusions complete could be drawn yet.

He'd alluded to the change in the sea-environs and had totally omitted Pillarhand's divine  recovery entirely.

He'd considered offering a full written report of the voyage, but suspected it would set the relationship off along the wrong direction.

[10 blank lines suppressed]

[Private to GM: 08:25, Today: Secret Roll: Gwynt Starcaller rolled 8 using 3d6 with rolls of 1,3,4.  Acting . -> has no idea of th ename.

08:33, Today: Secret Roll: Gwynt Starcaller rolled 11 using 3d6 with rolls of 4,3,4.  healing.


]
King Gelasius
Fri 8 Sep 2023
at 07:50
  • msg #441

Sarkund

"Then we can move on.  Your words are high praise

How would you like to reward the Captain for his servic
e?"
Gwynt Starcaller
player, 233 posts
Fri 8 Sep 2023
at 08:04
  • msg #442

Sarkund

Starcaller smiled at the man and his acknowledgement, but again for the third time was caught entirely off guard by the King. He considered it a moment thinking how he might be able to position the man to work with him more extensivelt, but recalled the trepidations and statements that he was indeed a plain soldier.

Instead, Starcaller glanced towards Pillarhand, and paused a moment giving the air of consideration despite having already thought of the best reward.

I would ask that Captain Pillarhand be attended by Sarkund's most proficient healers so that his injuries sustained on this mission be fixed. His second thought, after assigning duty was a steel weapon - a symbol of his stalwart duty... No.


Ultimately, he had concluded that there perhaps could be no better reward for a man resigned to a shadow life after sustaining an injury to incapacitate his ability to serve. It was clear to anyone that Pillarhand's strongest sense in life was his duty to Sarkund and rather than see such a thing be squandered or indeed accept the suffering of never measuring up.

The mage nodded again to indicate that was the extent of the request.
King Gelasius
Fri 8 Sep 2023
at 08:14
  • msg #443

Sarkund

"Captain you are to report to the Medicant Royal and are relieved of duty until such time as your injury is healed. My hope is your stay under that care is as brief as possible."

He raised a hand, the guards came forward and took Pillarhand out of the room.

The lead guard stayed inside the room as the others escorted the man out, he remaining was out of earshot.

"Now Starcaller, the need for action is not upon us, planning is.

You now must explain to me, in simple terms what your sorcery can do and I will see it in use
."

The wide man leans forward in his chair.
Gwynt Starcaller
player, 234 posts
Fri 8 Sep 2023
at 08:54
  • msg #444

Sarkund

Starcaller nodded, and noted the lead guard still remaining. He also tightened and loosened his grip on the staff he held.

Well, I shall not bore you with the intricacies of Sorcery, I'm sure you know its overall purpose. Save to say subtlety is the most key component of my craft; and time. While I work personally with alacrity, magic is complex and its greatest power is adaptability over time.

For me specifically, however, the art work best with people - in simple terms at least.

he said as much as he could without giving specifics of his spellcraft or going into details, it was true though that it worked best with people. He also understood that his staff made him anything but subtle, but it was a detail he purposely left out.

He'd added pauses at times during his response, indicating that he was taking his time to think about how to best describe it in simple terms. He had purposely not revealed the extent or limit of his power, however, but given emphasis to three things.

First, its adaptability - for the most part magic could be used to achieve almost any goal, or at least make it easier to a significant degree. Second, the adaptability would take considerable time investment. Finally, that sorcery was specialised in working with people.
This message was last edited by the player at 08:56, Fri 08 Sept 2023.
Patient
Sat 9 Sep 2023
at 05:47
  • msg #445

Sarkund

King Gelasius Looks at Starcaller and considers.

"Adaptability is what I am interested in. Yet I need to know what spells you do have.

Explain them to me, to understand what effect they have on people. To then adapt as I need
."

The tone is curious and excited, cautiously patient.
Gwynt Starcaller
player, 235 posts
Sat 9 Sep 2023
at 07:31
  • msg #446

Sarkund

Starcaller responded Adaptability is a great thing, that takes time. Consider a network of people that can work to bring people surreptitiously through a city, or collect information, and so on. The vision is there, but to build such a network that is reliable, then there is time required.

Over time, the mind becomes revealed to me. I can hear the thoughts of those that I have attuned to. As time progresses, this can become stronger. The ways of sorcery are quite ephemeral and if I might say so and it is quite unlike other schools. The workings of the mind, are as you may expect, a little more complex than simply creating fire out of the air.

Through attunement it is possible to control the mind also. The attunement itself is not always predictable and relies on numerous factors. The will, the flow of magic.
he conceptualised the art of magic with attunement, partially to explain how the mind-to-mind connection works, but also to give him time to be free in how he completes tasks.


Because of this, the spells are not perhaps  the same as those you would have traditionally exposed to. I could, for example know when one speak lies, or ensure one might speak truth. The effects, though, I choose.

His overarching goal was to speak and give options, without fully revealing a list of the spells he knew. Starcaller also tried to persuade the man that Sorcery was not like other schools where there was a small ritual, and then a singular effect. It was true to an extent, but creativity was a bigger part of his own school. In doing so, the mage hoped he'd persuaded the king to accept his explanation.

Perhaps I could give a demonstration?. Upon affirmation from the King, Starcallre would turn and then look at the guard, looking back to the man and then back to the king. He then swooped his staff, and moved his arms in an intricate pattern. He emphasised the motions a little bit, but otherwise cast the spell. He felt it succeed, and then the spellform wrapped around his body to assume the visage of another man. He looked down at the paunch of a larger belly, and could even feel the whisps of darker lanky hair. He had assumed the identity of a guard, albeit a slightly out of shape one.


Copy the attire of the guardsman, in look and feel, but change his appearance to be more middle aged, with longer black hair, and dark brown eyes. He would also become fatter and slightly less in shape. The effect is to create the visage of an average looking guard that is older and slightly overweight.

His voice will be deepened also - and he'll give off a faint smell of stale beer




[Private to GM: Summary:

- Attuunement needed (time)
- Can read minds
- Can control minds

Persuasion:
08:32, Today: Secret Roll: Gwynt Starcaller rolled 7 using 3d6 with rolls of 2,2,3.  persuasion.

09:25, Today: Secret Roll: Gwynt Starcaller rolled 14 using 3d6 with rolls of 5,3,6.  images(14); .


]
This message was last edited by the player at 08:32, Sat 09 Sept 2023.
King Gelasius
Sun 10 Sep 2023
at 07:15
  • msg #447

Sarkund

The King sees the change come over Starcaller and claps his hands.

Then he gets up slowly, takes a few steps towards the Sorcerer. Reaches a hand out, feels the 'clothes' and smells, and makes a gesture for Starcaller to say something.

"Uncanny, the similarities, close.. yet not a duplicate. Are you capable od a duplication or must that take close examination?

Beer and the voice, well done.

Now tell me can you compel Saricos to tel the Truth
?"
Gwynt Starcaller
player, 238 posts
Sun 10 Sep 2023
at 07:53
  • msg #448

Sarkund

Starcaller responded as the guard No, your highness we have not seen anything unusual he attempted to put on a more local wilt to his voice, but it was deeper overall and had the gruff sound that one might associate with frequent barmen. It was just an example expression.

"The limits are, of course, with my own knowledge. As you might expect, I've not had much time to look at the precise threading of any uniforms.

He then released the spell and let the guard visage flicker out of existence. He was once again standing before the King, with dark hair and pale blue eyes. He cocked a slight grin.

At the question, he nodded and then turned to Saricos. He glanced to the guard and shrugged. I am afraid, you're unlikely to enjoy this.

He pointed the staff at the man and then spoke some unknown words in the form of an incantation until the spell effect had started to form in his mind. He felt the mind latch into the guard's and was satisfied that his magic spellform had worked. However, Starcaller continued to speak incantations and maneuver his staff in a pointed way, to give the impression of a longer casting.

(OOC: assuming he didnt breakout)
Come here. he ordered. Upon reaching the mage, Starcaller held out his hand and spoke again. Hand me your dagger. a brief moment for everyone to realise the uncharacteristic behaviour before speaking once againYou will speak only the truth to the king"

After a moment's pause for dramatic effect, the mage nodded King Gelasius, acknowledging that he may ask any questions he wished. While this was a dangerous situation, Starcaller felt it was better for the King to ask, rather than he himself. The brief thought occurred toying with the idea that the closest and trusted guard of the King was a spy; a moment later he dismissed the idea.

Realistically, he didn't like the obvious display of his power, but if there was anyone in the kingdom who could claim right to the knowledge, it was probably the man to whom he was in service. A king no less.



[Private to GM: 08:43, Today: Secret Roll: Gwynt Starcaller rolled 13,45,8 using 3d6,12d6,17-3d6 with rolls of 2,6,5,4,5,1,3,5,6,4,4,5,1,3,4,5,3,1.  MC(13); Effect(EGO+15) ; 17 - 3d6.

45 MC Effect, -5 V Psychological Barrier +10level, Somthng he is against doing, leaving extra of -3 to Breakout, -2 from Sorcerer

END cost - he will maintain END purchase, to avoid having him break out.
]
This message was last edited by the GM at 08:10, Sun 10 Sept 2023.
King Gelasius
Sun 10 Sep 2023
at 08:51
  • msg #449

Sarkund

The King looks over at his trusted and trained guard, to see him hand over a dagger, within arms reach of his King.

"This is quite the experience.  How do I know what to ask?"

A short time is taken.

"Tell me, last week, when you left me ready in the Royal Chambers, where did you go?"

"My King, I left and went to the rooms of Lady Vungieta"
The guard turns a little red, then looks at his boots.

"Ah! This is delightful. Now, do you have doubts about the men who guard me?"

"Leuzi has been summoned on occasion to Lord Rambanas Vucubris estate, I have made inquiries, quietly, and no one can tell me why."

"When we must try and divine the reason. So fun this game.

What is the most unpleasant duty I have given you
?"

"My King, I have lied to you. I find the custard cream pies, with the soured toasted seeds, to be distasteful.. quite awful."

"No, you love those, we eat them when I retire... Oh.

That was the worst? I count myself lucky then. Return to the door
."

The King turns back and walks a few steps to his chair and sits.

"That is what I needed, a.. more respect for magic.
What next
?" As he looks intently at Starcaller.
Gwynt Starcaller
player, 239 posts
Sun 10 Sep 2023
at 09:18
  • msg #450

Sarkund

Starcaller paused a moment to allow the guard to stand for moments longer before then offering the dagger back to the guard. While doing this he cast a second spell, it fizzled in his mind, and then a second time failed to make contact with the man. He cursed under breath and realised he had to work on casting spells in the moment a little more.

Then he released the mind control Thank you he offered gently to the guard. He realised he'd likely done the man an injustice by revealing his secrets and potentially humiliating him before the king - seemingly for amusement no less. A demonstration was indeed necessary in the circumstnaces, though. The control and spells and false images would serve as a good warning, however, to those in witness. A lot could be done with the ability to mimick others, or to control or even read the minds and the final warning would have to come shortly.

The mage stepped a little off to the side. As if looking around the room.

Perhaps, your highness, it would be prudent to speak more to your interests? There are  many things about magic which perhaps are boring. But there are many things about Sarkund that perhaps need attention. I expect you have a number of projects, or considerations that might warrant a new set of eyes. Or indeed that I may be able to assist with.

I still have yet to learn, and with time I should no doubt come to understand how Sarkund can grow and become even more prosperous, but I'd be keen to know those things that you consider most important.


While speaking this, having given himself a moment to recover. He cast once again the spell to telepathically communicate with the guard. His nose wrinkled when it failed again, but he quickly returned to composure and instead assumed calm. In the end, he determined that it was best not to cast again after releasing the controlling bond.



[Private to GM: 10:16, Today: Secret Roll: Gwynt Starcaller rolled 13 using 3d6 with rolls of 6,6,1.  persuasion(13).]





[Private to GM: 10:03, Today: Secret Roll: Gwynt Starcaller rolled 6,39,0 using 3d6,12d6,17-3d6 with rolls of 3,1,2,3,3,1,2,4,1,5,5,5,5,2,3,6,5,6.  Telepathy (11); EGO+5; 17-3d6.

10:03, Today: Secret Roll: Gwynt Starcaller rolled 12,40,12 using 3d6,12d6,17-3d6 with rolls of 6,3,3,6,2,6,4,3,2,1,5,1,6,2,2,2,2,1.  Telepathy (11); EGO+5; 17-3d6.

// Failed first 3 rolls
]
King Gelasius
Mon 11 Sep 2023
at 05:36
  • msg #451

Sarkund

The King motioned the Sorcerer closer to him, whispering to Starclaller.

"I do and I will tell you now.  First, I am now your King, all of Sarkund is manifest in me, all of its wealth, people, resources and knowledge.

Do you have any loyalties above me
?"
Gwynt Starcaller
player, 240 posts
Mon 11 Sep 2023
at 06:05
  • msg #452

Sarkund

Starcaller stood and then replied quickly. I would lie if I said yes. The word of the blue gods directly or through my own heart may command me higher.

However, I speak truth when saying that to become part of Sarkund, I accept the rule of your sovereignty and I will serve the crown and the land as if it were part of me. And to that end, there can be none higher in that goal.

he said simply. While he did not strictly and explicitly say there was none higher, he plainly stated that to assimilate into the land of Sarkund one must accept the rule of the King. He alluded to the fact that it was in his own interest to help Sarkund however he could if his life was going to be a good one.

The slight uncomfortable feeling hit Demarr at this point, like his life had somehow been signed away into indentured servitude. It took a moment to realise that almost all subjects in a kingdom were in the same situation with perhaps worse conditions. <blue>Ah, the price of living</aqua> he inwardly thought.
King Gelasius
Mon 11 Sep 2023
at 06:47
  • msg #453

Sarkund

"That is the best answer, also the only answer I accept.

I command you Starcaller to make your Sorceries... useable adapted to dogs.
You, Starcaller, are to know their minds and Speak to them and Control them.

Now, your rooms have been prepared. After much discussion with my Queen, you will be slipped into the mix of Alchemist journeymen. Their rooms are being expanded and they will know you have been brought in to work on my dogs.
The rooms are in a part of the Castle that many know not to enter, so We expect you to mix in, yet, afford to be stand offish. We will arrange a meeting in a few days with the Royal Alchemist.
Your uniform will be that of a Senior Journeyman Alchemist.

You will be taken to the Castle and then to your rooms.  We will likely not meet again for many days if not weeks, my Royal Page may deliver messages form me, any messages you have should be prepared in advance when he visits
."

The King leans forward, "Great things!" Claps a large hand on Starcaller's shopulder and shakes him to instill a little excitement.
Gwynt Starcaller
player, 241 posts
Mon 11 Sep 2023
at 06:59
  • msg #454

Sarkund

Starcaller cocked an eye at the mention of dogs and then was shook by the man's back slap. He chuckled a little in response but then asked. Might I ask why your focus is on dogs?

Perhaps it may help me direct my study to expedite the adaptations.
He tapped the staff, and raised the free hand to his chin, as if considering the problem.

I'll admit, I've never attempted to know the mind of a dog
King Gelasius
Mon 11 Sep 2023
at 07:07
  • msg #455

Sarkund

"It may.

We have had troubles in the Mountains North of Sarkund, Wolves and larger.

I have set my Alchemist, these long years to.. alchemically alter my loyal and trained dogs.. the Scholars have named them Canis, my Alchemist now has changed them to Canis Superior.

A.. limitation which has developed from increase in their size, speed and strength, is that they are not as obedient and often break from commands to pursue more violent instincts.

Your task is too bring them under control
."
Gwynt Starcaller
player, 242 posts
Mon 11 Sep 2023
at 07:14
  • msg #456

Sarkund

Starcaller nodded and repeated Canis Superior he gave out a breath of exasperation, it was an impressive feat and one which he'd not heard of previously. There was much to know about magic and indeed he'd only touched the barest surface, it seemed.

I will endeavour to do your will. I would only ask that in efforts to ensure I am able to work correctly I be given access to the dogs. I will need to form my own library to assist in research. Understanding the animal, would no doubt help me to unravel the mysteries of its mind. he'd framed it to imply that he could be faster with his research if resources were made available. The dogs he was genuinely interested in, but the library was something he wanted to build for his own purposes as well. Royal support was the greatest thing he could acquire in order to achieve these gials.

The prospects were very interesting and Demarr could feel excitement.
King Gelasius
Mon 11 Sep 2023
at 07:23
  • msg #457

Sarkund

"If you prefer, I can have you taken to the North Lodge and have any supplies you need taken with you.

If that is your process, I will aid it as much as possible
."
Gwynt Starcaller
player, 243 posts
Mon 11 Sep 2023
at 07:31
  • msg #458

Sarkund

Starcaller paused a moment I think flexibility in the approach is the best optione. I would opt to stay here initially for two main reasons, your highness. Firstly, so that I may speak with the Alchemist Royal about his changes to the animal, and further study. Secondly, it m will allow me to speak to members of the castle and court, and fully solidify the guise of being the alchemist's journeyman.

After studying those, however, it would be remiss for me not to access the dogs in person. And I don't doubt that I'll need to spend time with them.

In pursuit of your command, I feel I can be autonomous - and move between locations as required by this adpataion.  I would not like, however, to miss the opportunity to learn more about Sarkund and its area while I had the chance.


He said. Once again, Starcaller set up the wording so that it would afford him more freedom and autonomy in how he pursued the objective. It was truth that he needed to learn some of the workings of court and make his face familiar to those around court. If the dogs were kennelled at the lodge, though, he had no doubt that he would make that trip sooner or later. Let him start building his library first, though.

Starcaller smiled at the prospects.
King Gelasius
Mon 11 Sep 2023
at 07:40
  • msg #459

Sarkund

"So be it.

Any supplies you need, prepare a list.

May Caligan bless our efforts so Sarkund may prosper.

We are at the time were my private contemplation is at its end.

I am pleased to have met you and we had this part of the day to talk.
Expect my Page this evening
."
Gwynt Starcaller
player, 244 posts
Mon 11 Sep 2023
at 07:47
  • msg #460

Sarkund

Starcaller nodded his head and replied "Likewise. It has been a pleasure to meet you and I will expect the page later. he turned to look at the door, and then spoke to Sarico.

"Hood or no hood#" he cocked a grin a the comment, but otherwise made his way to leave, having been appropriately dismissed.

"I'll admit, I don't know the way. he added with a warm grin.
Saricos
Mon 11 Sep 2023
at 08:04
  • msg #461

Sarkund

Without saying a word, the hood comes up, is displayed, then put over Starcaller's head

His elbow is taken and then he is lead out and then down stairs, around, down more stairs, through narrow places and then back to the wagon.

Once there, the hood comes off Starcaller and he is given a guard uniform and armor to put on.

No sign of Pillarhand.
Gwynt Starcaller
player, 245 posts
Mon 11 Sep 2023
at 08:15
  • msg #462

Sarkund

When the hood was removed and he was given a guard uniform the spellcaster raised an eyebrow? Guard uniform? I'd appreciate if we could swing by the medicant's area so I can speak to Pillarhand?
Wrong one to ask
Mon 11 Sep 2023
at 08:18
  • msg #463

Sarkund

Saricos says with indifference.

"My orders are to deliver you to your rooms in the Castle.
That is my only concern.

Change now please
."
Gwynt Starcaller
player, 246 posts
Mon 11 Sep 2023
at 08:35
  • msg #464

Sarkund

Starcaller frowned and then nodded acceptance. Well alright. he began to change into the guard outfit and then followed the man's direction to his quarters without further comment.
Four guards known of the King
Mon 11 Sep 2023
at 08:49
  • msg #465

Sarkund

With no effort except a lesson in march in unison, four guards move about the city, in short order they enter the Outer Gate, the outer bailey, the inner Gate, the inner bailey, then the North wing, then the four floor.

At each step Saricos was recognized and passed on, if anyone noticed a staff being carried, they made no mention.

The closer they came to the castle the more checks and stations that Saricos had to answer.
Each was passed without incident.

Then finally an ornate door with heavy yew wood, large iron hinges and a cut out door at ete level.

Inside were four rooms. An ante room, a bedroom, two other large empty rooms, one of which had a large solid window of clear glass with shutters on the outside and on the inside.

The bedroom had a three wardrobes, three cabinets, a large four poster bed, three large chests, a table, two chairs and a tall glass hutch for displays, which is empty.

The bed is covered in fie linens, thick bed coverings and seven large pillows.

A rug of thick wool is on most of the floor.

Saricos asks if there is anything else he can do before leaving.
This message was last edited by the GM at 08:50, Mon 11 Sept 2023.
Gwynt Starcaller
player, 247 posts
Mon 11 Sep 2023
at 17:20
  • msg #466

Sarkund

He fell in with Sarico and walked along the path that was set out before him. The mage reflected on how most of his time in Sarkund so far had been walking around places he didn't know and so had come to realise that paying attention was perhaps alittle more important than not. He attempted to track where they went, mostly based on the land marks. Gates, bailey, more gates more baileys and then a bunch more stairs and corridors. The castle was grand, and his path may or may not be remembered in future.

During the journey, he was distinctly aware that he  was the only one holding a staff, and so he tried to walk as non-chalently as possible with it, holding it as if it may have been confiscated from someone but otherwise paying it no mind.

By the time they hit the fourth floor his legs were burning and he didn't enjoy the idea of walking these every day. Perhaps though after weeks at sea, in a small cabin, burning in the legs was precisely what he needed.

Upon entering the room, he saw how luxurious it was, even if empty of any personalised furnishings. His first action was to walk to a wardrobe and remove the robe, leaving him in his more plain clothes. He hooked the garment into one of the wardrobe and then turned to Saricos.

"I hope you'll forgive the rather vulgar display earlier. It was a necessary thing, I'm afraid. I also hope that your, liaisons and admissions about pastries do not cause any particular trouble for you.

As recompense, if your investigations need a second eye to look over the information, then I will make some time available. Perhaps I can assist, for whatever that offer is worth to you. I would ask your conclusions or suspicious though. Of course, I don't expect any kind of trust yet, but the offer is there should it be required. "
the conversation tone was casual but pointed in that they were to evoke a response from the man that he could read. Was he angry at it? Was the offer to help appreciated? He wondered the reaction almost more than the answer.

After a moment, he asked another question.

How long before I can leave these chambers When will my presence be known enough for me to roam more freely? Similarly, in my effort to help the King with his goals, I am likely to need supplies; books, writing equipment; a good bottle of wine... he listed them off, adding the wine in with a cocked grin as if to lighten the mood somewhat.

If free to roam, I would also head to the kitchens to get some food, should it be still available. testing the boundaries.

Again, the reactions mattered. How would he acquire resources? All questions to be answered.
Saricos
Tue 12 Sep 2023
at 01:05
  • msg #467

Sarkund

Rather stone faced the soldier really only reacts but trying to have no reaction to the words of cause and necessary things.

About the investigation, "Thank you for the offer."

To the last direct question, "I have no orders concerning your movements.
Your guide is you own conscious.

For all manner of menial tasks, I will inform the Chamberlain that Pages should now be assigned to this section of the hall. It will take a short candle for them to arrive, they will knock when on duty
."

Without any other questions, the soldiers leave the now discarded uniform, the exterior door closes behind them.
Gwynt Starcaller
player, 248 posts
Tue 12 Sep 2023
at 05:40
  • msg #468

Sarkund

And so here he was, left in his chambers. Likely to be his rooms for the foreseeable future. However, since they had originally made shore on the row boat, a whole day had passed.

The first thing was to check the room. Starcaller walked around the four chambered room and took stock of what was there. He'd already stowed his robe. He wandered around and opted to have his main working quarters in the windowed room. In that moment he went to the window and looked out, to see what view he had of Sarkund or its surrounding lands.

The mage wanted to visit various parts of the castle, but instead decided it prudent to wait until the Chamberlain arrived, so that he wouldn't miss an opportunity to have his rooms fixed up.

[10 blank lines suppressed]

[Private to GM: King implied it's late in the day - so assume travel took most of the day time and that it's night.]
Window
Tue 12 Sep 2023
at 06:42
  • msg #469

Sarkund

The view looked North, below the window a few balconies, offset to either side, both floors below his. On the ground were the late day shadows of garden trees, flower beds and narrow stone path urns and pots, as spring was slowly coming back into the world most was bare and empty.

Beyond that were small houses, butted up against the castle wall beyond that were fields, mostly barren and far, far off was a bit of blue river.

In one of the wardrobes was a uniform, a series of soft slippers, shirts and other small clothing, socks, trousers, vests.

Places for many pieces, just no paces. Plenty of empty room. Echoes from his footfalls.

After some time, there is a discrete knock at the door.

When opened there is a young boy there in a uniform Demarr had noticed on many boys and girls that were walking about the castle, Pages.

"Master, I was told that required a Page." He stands straight.
Gwynt Starcaller
player, 249 posts
Tue 12 Sep 2023
at 07:06
  • msg #470

Sarkund

Starcaller answered the door and looked at the young page. "Good evening" he offered the uniformed lad into the ante room.

Perhaps you can help me with a few things. I hear the pages here are second to none, and quite fantastic at their job! his tone was pleasant and jovial and complimentary.

He wandered around the ante chamber as if to emphasise its emptiness. Would that I might be able to get some supper and drink for the evening. But before you go, can you recommend the best way to get some desks? And where one might go to find books he cocked a grin at the last comment, but otherwise reeled off a number of requests that he thought might help him furnish his room.

His plan was to have the ante chamber as a light lounge whereby he could recieve guests, take his dinner and would potentially have some drinks available. It was to be geared for socialising.

His chambers, had mostly been fitted with what he needed. Some uniforms, some clothes which he would use for now.

The windowed room, however was to be his main study and he wanted a large desk and a full desk along one wall, and even a bookshelf.

Starcaller simply asked the page about how to acquire such items, rathre than making the request to have them brought to the rooms. He was careful to ask about glassware also.

Let me further ask, if you would humour me. Are pages in the castle here assigned specifically to individuals, or is it a team that provides assistance to a number of others?
Page, undlustered
Tue 12 Sep 2023
at 07:15
  • msg #471

Sarkund

"Master, all requests can be made in writing to the Chamberlain. In that request, material, measurements, style, color, any detail you may conceive will be built for you and delivered.

You will not find books Master, any book will be made for you in any fashion, material, page count and binding you may wish.

The Chamberlain may assign a Page to any person in the Castle. The practice is that any Page will attend to any request made by any guest, given he is not currently serving a duty to another guest.

In this way, all Pages serve all guests
."

His words are clear and this answer may have been rehearsed many years ago.
This message was last edited by the GM at 07:19, Tue 12 Sept 2023.
Gwynt Starcaller
player, 250 posts
Tue 12 Sep 2023
at 07:19
  • msg #472

Sarkund

Starcaller nodded and then added "Would be that I also request some ink, quill and writing material then. he smiled again and considered a movement how the team of pages would serve the chamberlain, who in turn would serve each guest.

Alright, some food, drink and writing material and then I believe I shall be fine for the evening. Thank you...

What is your name?
he asked, adding a personal touch.

With this over, he opted to wait for the materials to return, before considering where he might wander to acquaint himself with the castle.
Page
Tue 12 Sep 2023
at 07:32
  • msg #473

Sarkund

"Master I am Essero Peimortone."

With that the lad leaves with all due proper etiquette.

In what seems all too short a time, there is a knock at the door, it is a different Page, he brings in a tall glass decanter of wine and four very different fluted wine glasses, followed quickly by another Page who brings in three platters of roasted meats, breads, and other dishes, placing them on the ante room table, or as directed.

They leave.

After some time the first Page returns, he carries a box, four feet long and about two feet wide. It has shiny bright brass catches.

As directed the box is laid down and opened by the Page. Inside are various different types of feather quills, metal quills, inks, various hues, and various loose leaf pages of parchment, vellum and thin pages of some material so delicate it cannot be considered useful, wax bars, sand and a light talcum powder.

The Page steps back.
This message was last edited by the GM at 08:22, Tue 12 Sept 2023.
Gwynt Starcaller
player, 251 posts
Tue 12 Sep 2023
at 08:21
  • msg #474

Sarkund

"Pleased to make your acquaintance Essero" he bowed as would be proper etiquette of a gentleman of court, affording the page courtesy as expected. The delivery of food was quite overwhelming, and was much more than he'd originally anticipated. He quickly poured himself some wine, hoping it wasn't particularly strong and then ate some of the food to settle a growling stomach.

He ate, and enjoyed and then used the time to again walk around the chambers and decided that he probably needed to protect the room. The paranoia of his master's words echoed within him. He also knew that to advance his sorcerous power, there would be a need for subjects. Demarr was somewhat repulsed by the idea of performing research testing on living people but was overcome with the pragmatic acknowledgement that there was no other way to do it. At least none he knew of.

He would have to ward the room and figure out a way to get people in and out of his chambers without people knowing. Or perhaps he could find somewhere in the city.

AFter eating another page came with writing materials, and Starcaller was impressed. Well, isn't that a wonderful thing he said blowing out air at the writing materials.

"Thank you very much" he then added, dismissing the page.


Afterwards, he would write a list of things he wanted, addressing a letter to the chamberlain and then don his Alchemist uniform before making his way out and into the wider castle. He wanted to visit the gardens.
Guard
Tue 12 Sep 2023
at 08:30
  • msg #475

Sarkund

Standing to one side of the door, when Demarr exits is a guard one of th ethree that left his room earlier.

He looks at Demarr and prepares.
Gwynt Starcaller
player, 252 posts
Tue 12 Sep 2023
at 08:33
  • msg #476

Sarkund

Starcaller looked at the man and asked Why are you guarding my room?.
Guard
Tue 12 Sep 2023
at 08:36
  • msg #477

Sarkund

"Orders."
Gwynt Starcaller
player, 253 posts
Tue 12 Sep 2023
at 08:42
  • msg #478

Sarkund

Starcaller showed his upward palms. IS that all you can give me? Is there a reason why? he said, and then turned and headed down the hall. He would make his way to the garens, or at least attempt to find the place.

During this time, though he decided he would find out. He walked, while casting. And, establishing the subtle telepathic link would ask the following questions.

Who gave the order to guard me?
Saricos

What is the purpose for guarding me?
Saricos did not give me a purpose

What was the specific command given?
If this amn leaves his room, follow him at five paces until he returns to his room.

What is the underlying feeling about the new alchemist's apprentice?

I have no idea what others feel about it

He walked, without looking around too much, to give the impression that he indeed knew where he was headed, and to reduce the chances of casual conversation. He was just making his face a little more known, perhaps, while finding his bearings within the edifice.

[Private to GM: Telepathy: Unknown to the telepatee, access deep memories and thoughts.]
This message was last edited by the player at 08:53, Tue 12 Sept 2023.
Gwynt Starcaller
player, 254 posts
Tue 12 Sep 2023
at 08:54
  • msg #479

Sarkund

He walked and then walked a little more. Which way to the gardens? he asked the man following his step.


The guard will simply indicate is a way that is a small motion and may not be noticed by any other than Demarr.

"Is there an Avery or house for butterflies on the ground? I'd quite like to see them


There is a clear answer of no, though nonverbal.

As per the man's directions, he would lead them both to the area. If indeed the queen was particularly interested.

He then let the spell go.
This message was last edited by the GM at 08:58, Tue 12 Sept 2023.
Gardens
Tue 12 Sep 2023
at 08:54
  • msg #480

Sarkund

Finding a garden entrance is not difficult.

Going down to the ground floor, and while it takes time and a few backtracks, Demarr finds his way to the mostly barren, maybe a little budding garden.  It is cool and there is little wind here.

It is dark now, there are no torches or lanterns, though a Page would inquire if he sees Demarr headed to the garden.

It appears unoccupied
Gwynt Starcaller
player, 255 posts
Tue 12 Sep 2023
at 17:35
  • msg #481

Sarkund

The mage wandered the gardens as it grew dark and then just decided to wander a little off th ebeaten path.

"Tell me, what is the best smithy in the city? he said strolling around, attempting to encourage more conversation from the guard.
Guard
Tue 12 Sep 2023
at 19:05
  • msg #482

Sarkund

The guard stays 5 paces back.

There is no answer from the guard.
Gwynt Starcaller
player, 256 posts
Tue 12 Sep 2023
at 19:15
  • msg #483

Sarkund

The mage frowned at the lack of response.Not much for babysitting guests, eh he said and teased.

It didn't take long before he realised there wasn't much from the gardens, and then returned into the castle. Have you ever heard of deep ones? he asked genially as he wandered taking corners on a whim. Would that I walk the wall and look at Sarkund at night... he offered.

Upon being guided towards the walls, he would do a circuit of them, look at Sarkund at night, and then eventually make his way back to his chambers to settle for the night.

Upon entering his chambers he would offer the guard some food, and or a drink as thanks before dismissing him.
Restricted
Wed 13 Sep 2023
at 06:25
  • msg #484

Sarkund

The guard does not guide nor halt the guest as he turns and tries entry to the walls.

It takes Demarr little time to discover that the walls and the castle do not intersect.
When Demarr finds an ascending staircase up the wall it is guarded and he is denied the stairway, politely, yet, firmly.

Upon return to his rooms, the Guard stands outside and does not enter, nor does he accept any offer made, he then assumes his post outside the door.
Gwynt Starcaller
player, 257 posts
Wed 13 Sep 2023
at 08:15
  • msg #485

Sarkund

A solid guard, did his duty and nothing more. He supposed that to guard a royal castle, the team that protected the royals had to be beyond meagre corruptions, such as food and drink. He smile wryly at the thought, and considered that Sarico seemed to run a tight ship.


"What is your name? he asked wondering if this particular guard was the one mentioned in the King's reception chamber - the one whose loyalty was perhaps slightly questionable. Leuzi. Probably not, but worth asking, he supposed.

"I am Ocirti Vunzezalio"

Access to the castle wall was slightly frustrating, but understandable. Probably not for casual strolling by some member of the court.  So instead he just enjoyed the air before making his way back to his room. In the case where he might get lost, he'd nod towards the guard and enquire "My chambers? keeping chatter to a minimum to align with the man's terseness.

He entered the rooms. They certainly didn't feel like a sanctuary or his as of yet, and they were still fairly barebones. When the guard refused his offer, the mage shrugged and closed the door. Upon doing so the mage walked into his bed chambers and reached into the aether and pulled at it, vocalising an incantation and gesturing with his hands to focus the spellform that would concentrate and direct magical energies around him. He activated mage sight.

And then fully began inspect the full measure of his chambers. Once he'd completed a sweep of this, he would then cast farsight and use it to view the perimeter of his room for any kind of hidden passages and then onto extending his mage sight as far as possible in order to try and ascertain his bearings in relation to rooms and corridors around him.




After he'd done such things, Starcaller wanted to write to the chamberlain.


[Private to GM: Magesight:

He will inspect all the rooms, all the wardrobes, chests - anything that's in the room. The only things he knows of that are magical are the bird statue, robe and medallion.

Magesight: Finds only one magical aura present.
The location is the keystone above the door that is the exterior door from the ante room to the hallway. It is a complicated spell-weave, it is of the Alchemy School.


Once that has been completed. He'll systematically mage sight all the external walls at a range of 1.5m, 10m, 20m.

This would likely take a while, so he'll take his time.

Two discoveries
1. There is a hidden stone at the top of the roof of the window room. That stone is only a finger thickness and it conceals a narrow tunnel about as round as a clenched fist. That tunnel leads in a maze like fashion to a whole series of tunnels of the same size that have spread all about the stone and extend through the top floor even into an area that looks black to the Farsight, and when entered there is only black.
Demarr posits that area is warded against Farsight.

2. Outside of his window, below it in a corner of exterior stone is a family of Hawks, the nest has three fledglings in it currently.


]
This message was last edited by the GM at 09:11, Wed 13 Sept 2023.
Familiar
Wed 13 Sep 2023
at 08:17
  • msg #486

Sarkund

A familiar voice comes from the other room, the male voice familiar after twelve years of study.

"Your first day, first night of your service to a Court. Congratulations.
Join me for a drink
?"

As Demarr turns and sees he merges into a place that his Master is already in and seated,
offering a chair at his side.


Gwynt Starcaller
player, 258 posts
Wed 13 Sep 2023
at 08:25
  • msg #487

Sarkund

Demarr turned and the shock on his face was apparent, it was quickly controlled by Starcaller who returned to the stoic visage, but raised one side of his mouth with a cocked smile.

Master, it seems like only yesterday he spoke formally but with the familiar twinge, once again turning to irony as the closest thing to friendly he felt he could achieve with his decade long master.

He then sat at the table and leaned down to pour a drink. It was a mental palace and grand, like the imagination could be.

Starcaller nodded his thanks at the praise, and congratulations.

You're well I hope? he asked, prompting further conversation.
This message was last edited by the player at 08:35, Wed 13 Sept 2023.
Master Adritchon
Wed 13 Sep 2023
at 08:39
  • msg #488

Sarkund

"I am well enough. There are matters of ill health in Aarn at the moment, that is not unusual as the season changes from winter to spring.

That wine is a fine memory, from a tasting many years ago from a vintner who wanted me to bind memories of his into the wine. I found the wine to be just the other side of sweet and full notes of fruit.

How was your travel and how do you find the... King? or was it the Queen
?"
Gwynt Starcaller
player, 259 posts
Wed 13 Sep 2023
at 09:37
  • msg #489

Sarkund

In reply to Master Adritchon (msg # 488):

The wine was delicious, even if a memory. Starcaller reflected that it was the memory of things that kept them alive and real and that it was a vastly more potent force than people gave credit for.

It's quite lovely. I can see why it's been preserved. The vintar has a good idea by including memories. It seems a good and lucrative way to ensure a wine becomes the finest in the land he said, collecting the information for later. Did his master work with tradesmen in such a way to increase his own holdings and resources? He wondered.

"Regarding your health, if there is anything I can do to help. PLease simply ask, and I will do whatever I can. he offered with true sincerity. The man, while stern and stoic had essentially delivered Demarr into a new world and rebirthed him as something greater - and he was owed a lot.


I'd be lying if I said the travel was easy. I feel I had a rude awakening to different lifestyles and different kinds of people than I am used to. It didn't go particuarly well or easy - but there were certainly things I learned that were of interest.

Firstly, despite difficulties with the crew -  that taught me some lessons - I found sailing to be quite liberating. It was enjoyable from the surface.

I also learned of things called the Deep Ones, the Deep Fathers and a greater conflict that seems to be in motion. I think in this conflict the stakes are great and the players are significant but without some time to further study some of this is speculative.

Starcaller cocked his head at the questioning about the king or queen but answered anyway.

I met with the king. He was jovial and clearly used to a life of excess and luxury. He is perhaps more concerned with frivolities or things that satisfy his interest while ostensibly being the dutiful ruler of Sarkund.

I wonder though, it's hard to draw conclusions just yet. My feeling says that his interests matter most.


Master Adritchon
Wed 13 Sep 2023
at 20:06
  • msg #490

Sarkund

"This is your first Court, your first King, and your first day.

I thought it likely that you would meet the first day, it is a credit to him that you did, it will not always be so.

Jovial and excess are good, it means you will have time for study and advancement. If that proves true, then you were the correct choice for the position.

There may be many conflicts you become aware of, many may bring to you, this is why it is important you choose one and make it known, to those who need to know, so you cannot be suspected of having divided interests. What resources you build now, always plan for your next move, not for the errors of your last move.

Soon you will start research on your own, I will be interested to hear in what direction that takes you
."

More sips of wine, and now the sounds of wind chimes? No...
The sound of string instrument of some kind, a light higher noted melody.

The smell of sea water on a warm day.
Gwynt Starcaller
player, 260 posts
Wed 13 Sep 2023
at 20:23
  • msg #491

Sarkund

Starcaller listened to the advice and nodded, acknowledging the choice of court being the right one. Relieved to some degree that there was thoughtful consideration in selectin the correct one.

He also recognised the advice he was given about the courtly affairs and conflicts.

I had hoped that the man's nature would leave me time free to study and grow and learn. It's perhaps a good idea to spend the time free working on magics rather than chasing any adventure that presents itself.

If this is just the first, as you say, then it pays to make use of the time.

When choosing a side in conflicts, initial reason would suggest that the king would be the best. But I suppose this would also have to be assessed at the time. But my planning is forward. The king wishes to have his dogs tamed by magic, some alchemically altered ones. I have set the expectation that such things take time, and perhaps afforded myself some opportunity to collect resources.

Being at sea has given me a lot of time to consider what research I should and must conduct. I have also found that in certain regards my mastery of sorcery is woefully inadequate and so I wish to remedy this as soon as possible. As I explore the mindscape more and more, it is revealed to me that there are depths that as of yet I cannot fathom.

But as I choose the directions to take, I will show you my plans.

A first consideration would be to create a spell that assists memory, so that I can recall those things seen before with crystal clarity. I worry that notes, letter sand books I gain access to will be free viewing to anyone with access to my chambers. Perfect recall would give me a library to hand from augmenting my own mind with sorcerous power.

A second consideration would be related to warding. Can I make a place safe, or a sanctuary. I ask with genuine curiosity, Master, do you know of sorceries that have achieved this previously? My thoughts in this reward were if it were capable to transform the surface thoughts of a person seeking to enter the warded area, to something else. Then the ward would be capable of deterring through distraction.
he paused a moment considering the notio a little more, but not wanting to fully explore the intricacies of this particular spellcraft.

He had heard potentially of some mages being able to create barriest and invisible woalls through magic, to protect areas - so why not for sorcery?


One question also, if you would humour me, first court; first king. What is the most common reason to change court and king? he cocked his eyebrow and gave a lopsided grin, feeling he might already know the grim answer.

He took the wine freely while speaking, tasting ans savouring. A faint touch of salt smell and music in the air. It was truly amazing what the mind could achieve.
This message was last edited by the player at 20:29, Wed 13 Sept 2023.
Master Adritchon
Wed 13 Sep 2023
at 21:24
  • msg #492

Sarkund

"We have time here. Any discussion here is an eye blink for the world as others know it.

You do not have to play the eager and supplicant student with me. The ease at which I know you play with demeanor and expression, it will not serve you here, with me.

A far better question, rather than one of confirmation of the known, would be to ask what are ways are rare and unknown to any except the most experienced.

Sorcery wards,as you point out in motivation, changing it, controlling it.

There are much about magic you should not know, in order that you rail against problems and find answers in that railing. To be helpful, there is no warding against everything, only here in the Guild of Twelve Staffs, do I consider our Warding to be near complete.  Even we have an empty seat, even our wards have an absence.

I will, having just spoken motivation, now tell you there are dangers to the path of exacting memories and 'crystal clarity.' I have seen that path researched and taken. It leads to misery and to living a twinned life, where one twin eventually overcomes the one who needs to forget.

I have not known a jovial King, my council is that any King always measures results with rewards.

I see my lessons were not lost on you. Time, misdirection, reason, caution deploying these tools early and building a way for others to see there are 'unbreakable' rules, that they assemble of their own perception, these will serve you more and more as the years pass
."

Winds picked up a little, the air growing cooler as the smell of dust and copper, flapping of cloth and lye dance on currents.

The light dims through the glass dome above as if a cloud had blown over and then away, restoring a full warming light.
Gwynt Starcaller
player, 261 posts
Wed 13 Sep 2023
at 22:02
  • msg #493

Sarkund

"Understood" it was good that time here passed at a different rate to the real world. Such conversations might be more available in real time without causing unnecessary danger.

He chuckled a little at the comment about him being a supplicating student and his capacity for demeanour and expression. A bad habit, I suppose he said with humour.

Aye, the wards would simply to be to keep away minds aligned to the idea of coming into my chambers, for now - while I'm out, I don't want the eager members of this court roaming about freely amongst my possessions. I imagine it would indeed be difficult to foresee everything even more so should one try to ward it.

To memory, I would imagine that remembering every moment of every waking second of one's life would be vastly unpleasant; to me it seems one of the greatest protection mechanisms a mind has against the inevitable horrors of a life lived. I do occasionally find myself stretching to recall things with precision.

I will see to it then that the King values my presence and has results enough to keep him satisfied and freely giving of reward.
he once again acknowledged the assertion that he'd learned and that time, misdirection caution were tools to be used to create an environment in which he could thrive.

Tell me, how rare is it for a sorceror to control or read the mind of an animal? he asked, wondering if there was even a precedent to use his magic on animals.
Master Adritchon
Thu 14 Sep 2023
at 06:23
  • msg #494

Sarkund

The preamble to the question was overlooked.

"It is a series of spells that seem simple, however those spells are fraught with the danger Sorcerers must guard against more than any other.

Animal minds are simple, the basic drives are not dissimilar to Men. The problem is what Sorcery has to do to the mind to sift through the nonsense, the incredible impulses of the animal.

Often the sorcery translates impulse, the type, how strong it is, the various related factors and by proportion, impresses that into the mind of the Sorcerer. This can lead to imbalance and madness as the Sorcerer now acts as the animal.

It is not rare, often times Courts have members that are fond of animals and wish to have mastery over them in order to make them less chaotic, random, behaved, like a child.

Many have thought it a easy matter, did not fully complete the research necessary to halt the side effects I just explained. Often times it is difficult to bring them back.

Those that are diligent in research earn outsized rewards from their courts
."

The wind calms into swirls, small blossoms ride in, loft in by warmer air currents, the scent of
sweet blooms migrates into the space.

Through his chair Demarr feels a faint pulse, slow, constant drum beat, not in the cadence of steps of march, more like...
Gwynt Starcaller
player, 262 posts
Thu 14 Sep 2023
at 07:12
  • msg #495

Sarkund

It is understandable that too much familiarity with a foreign mind can affect one's own resolve. This perhaps more so for more alien minds.

This is the first request of Gelasius anyway. It will be something I need to learn about in the coming weeks or months.

he paused a moment watching the change in environment. Leaves and blooms floating in the air with new scents and then the unfamiliar pulse in his chair.

He looked down and had a moment of puzzlement and then simply accepted it. The mind palace was unlikely to cause harm and he inwardly chuckled at his own sense of paranoira - ironically instilled within him by the man he was now speaking with.

I do have a question, as mentioned, I did have some encounters with Deep Ones and those that are called Deep Fathers. All of the understanding I could glean from my voyage indicated that there was a change of tide, so to speak, and that the conflict between groups was expanding. Or at the very least there were designs on affecting mainland areas.

Have you heard anything to this end?

This message was last edited by the GM at 07:14, Thu 14 Sept 2023.
Master Adritchon
Thu 14 Sep 2023
at 07:31
  • msg #496

Sarkund

"What I have heard is immaterial.

There is always a concern of one group or another about some threat, known or hinted at.

You have to apply your skills and Sorcery to learn enough to decide for yourself.
If you bring something to me I do not know, then I will share what I know with you.

I know what can be learned from mariners that traffic through Aarn.
Rumors, stories, tales, suspicions. If that is all you know, it is known
."

The blossoms whirl and dance and then gloat slowly to the floor.

Outside a light rain falls, the sounds of drops hitting glass above, the smells of a fist flush rain hitting dried ground and trees, grasses, flowers.

That pulse is lost t the pitter-patter of rain.

The humidity soon rises, and the light shifts, now a more angled position not, directly above.

The glass wine decanter is still at its full measure despite more being poured from it.
Gwynt Starcaller
player, 263 posts
Thu 14 Sep 2023
at 08:45
  • msg #497

Sarkund

In reply to Master Adritchon (msg # 496):

"Alright. I suppose everyone does make out their own worries to be of greater import but I'll keep an eye out for any developments along this path. he said.

He glanced around the palatial environment in all its glory Would be that such things could manifest as easily in the physical world he said with a tough of longing. He knew to wish for the false was akin to the risk of falling to alien minds and ways of thinking - but he then realised that this indeed was his true sanctuary. Chambers or no, nothing would ever match the glory of what a sorcerer could create in his mind's eye.

It did give him an idea, though.

If he could create his own environment such as this, then almost everything in his Chambers could be part of the overall deception and controlling of appearances.


With all that said, I feel that the future is bright.
This message was last edited by the player at 08:46, Thu 14 Sept 2023.
Master Adritchon
Thu 14 Sep 2023
at 09:32
  • msg #498

Sarkund

"It is not beyond you, what we Sorcerers are uniquely qualified to do, we, our School, finds truth. We may have to sift through lies, deceit, charm; if there is truth, we will find it.

Not the truth to a farm girl, about her lover and her best friend, no. Truth on a scale that tips kingdoms, that sets the large gears of politics and warfare to tick just one more move.

Why is the future bright?

The idea of some conflict on the sea, between forces few even are aware of? That you will not have the defense you seek for months to come if not years because the research for that will be postponed do to the requirements of Court?

Because you have not met the student, now Master all these years later, who has entrenched his interests in Court for decades before you joined?

Because the very first conflict you have awareness of, you decided is worthy?

Maybe I have failed as a teacher, you seem impulsive. The most dangerous time you will know is no, at the beginning, when a simple dagger will see all your aspirations run red over your bed sheets.

I think a year shall do, one year from now. It will be the spring, new youth coming into the world.

You are in a unique position, there on the edge of the league. So many nations there to trade and exchange ideas and stories.  Sarkund is placed where the Inner Sea of Mhorec, those nations,
Far off Vornakkia.

What plans do you have that are not tied to Sorcery
?"

The light began to heat puddles on stone into steam, and air flowed from somewhere cool in the place to the outside  like a bellows was pushing it. The smells of exotic perfumes, strange incense, a mix of honey and pepper now drawn over and around Demarr.

A fanit sound of harmonious copper brushing, clapping in some dance of ecstasy.
Gwynt Starcaller
player, 264 posts
Thu 14 Sep 2023
at 18:17
  • msg #499

Sarkund

It wasn't beyond him, but it would require more than a decent share of confirmation before he could commit to that. His Master had taught him well. It was true, however, that the persona of Starcaller was frequently at odds with Demarr's core traits.

The scale of the stage was humbling. Were it true that sorcerers worked on a stage so large that they could guide the rise and fall of kingdoms? It made him think that he would hold to a higher morality than the common man, even someone as virtuous as Pillarhand.

"Impulsive, maybe - but this is a deep trait from my childhood. Your teachings have tempered that, and given rise to rationality and reason he wasn't being sycophantic, but he also did not want the Mage to even consider failure.

A year? he asked.


He then considered the question, what would I do outside of sorcery. "Truth be told, Master, I had not given great consideration about how I could spend other parts of my life. Sorcery is my greatest tool and I do wish to develop it. However, it is just a tool - and such things matter not if the wielder is misguided or weak.

As you say, it is a unique position. There's value in seeing some of these things. The Jungles, the mountains - Dwarves maybe? Elves? Perhaps even Mhorec and other places. I think what would benefit me greatest now is simply living in the real world and experiencing life as more than simply a child or student.

I have spent time reading the library's books of lives well lived. I want to see things and know things that people do not. I asked one of the soldiers to train me with a blade so that I not be caught flat footed.

he offered.
Master Adritchon
Fri 15 Sep 2023
at 03:39
  • msg #500

Sarkund

"You seem well placed to walk any road the Arduna has to offer.

I am here, at your beginning. You thought it was when  you were born? When you left the Guild?
All that was prologue to serving your first Court.

If you are alike to any other student, you will be studying , researching, learning the Court.
Winter comes.. you will have little opportunity to do elsewise. Which brings us to spring of the next year for a conversation.

I will be eager to learn of your progress, your choices.

This soldier, who will train you, you trust him
?"

The cooler inside air slows to a still. The humidity is now absent.

A series of drum beats happen at a slow tempo, one every 15 seconds.
Gwynt Starcaller
player, 265 posts
Fri 15 Sep 2023
at 05:50
  • msg #501

Sarkund

Starcaller considered. Winter would only leave time to learn court and cement himself into the place, build his resources and study what he could.

The soldier holds his duty above all else. He serves the crown and SArkund. As long as I'm in service to the same as him, he'll be an ally.

I believe he would reveal the conversations we had if requested by the king.

Master Adritchon
Fri 15 Sep 2023
at 06:52
  • msg #502

Sarkund

"That is clearly a good ally.

In this talk I wanted to remind you that the Guild of Twelve Staffs stands with you.
You are a member in good standing and we support your position in the Court of Sarkund.

You need to know that the Master Alchemist who is relied upon for the Court, is also a Master from this Guild. As your service is junior to his, you owe him a certain deference.

Alchemist Thecemithes the Diamondinium may not understand your Sorcery, he is not your antagonist.

The Diamondinium has served that Court for many decades, he may be the current longest serving Master to a Court in the League. He has many friends in Aarn and here in this Guild.

He likely will serve only about 8 more years. After that he will be recalled to the Guild and teach until the end of his days.

I have said this and I have said nothing.

You know my mind better than any other. If you have trouble for which any solution seems dire and would result in your death, you may reach out to my mind and contact me.

This conversation has only strengthen that familiarity.

Have you any questions for me
?"

Birds, small bright colored finches and hummingbirds enter through doors and arches, they flit and talk to each other in quite tweets and chirps.

The smell of sweet honeys, thick syrupy pungent flowers fill the sitting area.

The bottle of wine has vanished in its place, a treat from the first festival of Spring that is passed out in Aarn by merchants and street vendors to children nd the young at heart.
This message was last edited by the GM at 06:59, Fri 15 Sept 2023.
Gwynt Starcaller
player, 266 posts
Fri 15 Sep 2023
at 07:14
  • msg #503

Sarkund

Pillarhand was indeed a good ally, strong principles and most importantly predictability of behaviour. He wouldn't knowingly compromise the crowdn and as long as he thought that Starcaller's presence was indeed in support and to the benefit of Sarkund, then the man would always be an ally.

Understood, it is good to have the support of The Twelve. Likewise I shall support him also, should it be required. We are from different schools, but it is true we both also represent the interests of The Guild. With such a long standing presence in Sarkund, I feel there would indeed be a wealth of knowledge and experience there also. Even if he does not understand or necessarily approve of some parts of Sorcery, there are other ways to build a relationship.

But, all of this will seem incidental.

he said. Indicating his grander plans to support guild efforts, and follow the sentiment offered by his master - even if he'd do it more surreptitiously.

<blue>8 years? I see. No words have been spoke and so no words can (or will) be repeated.
he affirmed his silence.


We have spoke of much, and your council is well received. For now there are no more questions.

He smiled and took the treat, tasting and savouring it.
This message was last edited by the player at 07:33, Fri 15 Sept 2023.
Melding back into..
Fri 15 Sep 2023
at 07:23
  • msg #504

Sarkund

The taste of the candy was more layered to Demarr's taste, it had that tinge of being savored as a reward, it spoke of gratitude and of thankfulness. It had nothing to do with Demarr, it was all in the memory.

The room was a bit cooler at that moment. Very quiet, and Demarr was not seated by in mid strode which he completed as he then halted himself by reflex.
Gwynt Starcaller
player, 267 posts
Fri 15 Sep 2023
at 07:39
  • msg #505

Sarkund

The environment changed and he came to a complete stop, or felt as such. The meeting was over, and it had indeed been valuable. Even simply the offer to contact his master should the situation be dire was worth it all. Guidance after the apprentiship.  It was perhaps the greatest benefit a school of sorcerers would have over the other magical schools. It set his mind wandering a little about how surreptitious and instant communication might work within the other schools, but it was fleeting at least.

"Thank you" he said, indicating everything while he stood awaiting.

His next plans were to establish more regular contact with Pillarhand, to learn skills outside of magic - while conducting his research.

The way he envisaged progression is that if he could be quick to adapt magic to dogs, then he could hold the card up his sleeve until the King's patience began to wane and then use the intermediate time to follow his own pursuits. He certainly did not want to set the rate of his work to be too fast, or seem to easy. The longer the king could wait and the large the effort it seemed, then the better for everyone involved.
Gwynt Starcaller
player, 268 posts
Fri 15 Sep 2023
at 08:46
  • msg #506

Sarkund

The world was back as it was and he was standing back in his chambers. It took a moment to recall what his next actions were supposed to be. The mind palace of his master had seemingly passed over hours, but in reality moments may have passed in the real world. The speed of thought was indeed fast.


Looking at the box of writing equipment, Starcaller recalled his letter to the chamberlain and then began to write requests for such things. He wanted furnishings. A table and chairs in the ante chamber as well as a rug to make it a little more receptive.  In his office, he would need a desk, a number of vials and some book cases - and enough writing equipment to conduct his research. That was all for now.

He wrote the letter to be as polite and gentle in the request as possible, being careful to add such suffixes as "... if it is not too inconvenient" rather than being authoritative.  He also added a heavy brown cloak, unadorned - and a staff holder.

After this, he would go to bed being sure to place some items inside his bed chamber's door. He would take one or two of the glasses. He would then sleep until morning.



Letter to Chamberlain
Starcaller recalled his letter to the chamberlain and then began to write requests for such things. He wanted furnishings. A table and chairs in the ante chamber as well as a rug to make it a little more receptive.  In his office, he would need a desk, a number of vials and some book cases - and enough writing equipment to conduct his research. That was all for now.

He wrote the letter to be as polite and gentle in the request as possible, being careful to add such suffixes as "... if it is not too inconvenient" rather than being authoritative.  He also added a heavy brown cloak, unadorned - and a staff holder.



[Private to GM: Items requested:

Table
Chairs
Rug (ante chamber)
A desk, and book shelves and chairs for the office
A bath tub to be put in the bed chamber

a series of glass ware containers.
A heavy brown cloak,
and something that could hold a walking stick or staff.
]
This message was last edited by the player at 06:19, Sat 16 Sept 2023.
Gwynt Starcaller
player, 269 posts
Sat 16 Sep 2023
at 06:20
  • msg #507

Sarkund

Having discovered the hole through which 6he could be spied upon Starcaller at first considered moving his office to the other room, but instead opted to keep the office as planned. He would be capable of showing that he was doing things that the King wanted to be done. He could look like he was reading or writing, or working while in fact being completely away.

The items ordered, he was satisfied, and would use the morning to head into Sarkund proper.
Waking
Sat 16 Sep 2023
at 07:30
  • msg #508

10th of Greenpeek, 4th day of Week, Fireday, Morning

The night passes with no incident, the castle is quiet, though thick stone walls does make quiet simple.

In the morning there is a polite knock. When the door is opened it is a well dressed Page

"Good morning to you Master. The Chamberlain is sending a Master Carpenter and Cabinet maker to see to your needs and to provide exactly what you require. They have samples and will be taking measurements.

They will be arriving in a short while, unless you want me to delay them
?"
Gwynt Starcaller
player, 270 posts
Sat 16 Sep 2023
at 08:41
  • msg #509

10th of Greenpeek, 4th day of Week, Fireday, Morning

The man welcomed the page into the room and replied easily. How very kind, it would be wonderful to speak with them about furnishing the chambrers. I'll speak with them this morning.

Tell me, when is the next celebration in Sarkund?
he asked.

Recalling his master's teaching Starcaller reached out with his mind, and decided to use it to his advantage. Upon venturing into the mind, he would begin training them all. Using his control spells.

He turned to pour a drink to mask the spellcasting, but otherwise connected to the page.

The spell connected and he felt the tendrils of his mind form shape around the boy's. He would command a give away for things he wanted to know.

"If you're lying to me, you must raise your eyebrows while speaking to me. it was an initial attempt.
If there is any gossip or hearsay about myself then you will roll your weight between each leg while speaking to me. it was a way to know if anyone had any plots or ideas about the mage. A trick he had learned from his master. It would take time before he could train this behaviour into his regular mannerisms while speaking with the mage, but time he likely had.


He then looked back and decided to test the emote, to see how effective they might be. "What do you think of wine? he raised the glass to inspect it, and made the question seem offhanded and philosophical rather than directed. It was a disarming maneuver - giving the impression of rhetoric, that was mostly directed to oneself, but in such circumstances would still warrant an answer. He turned as he asked the question, to see the response and took a sip.

After the response had come he further elaborated I've always been partial to beer or brandy. Do you venture out much into the city? he continued, conversational in tone.

Starcaller watched the actions surreptitiously as he continued the conversation. Back in Tatha Gorel I used to sneak sips of the brandy from the bar. Probably where I got the taste he added with a chuckle and then.


Tell me of the most notable things or events likely concerning the castle and members of court likely  happen occurring today, frame it as if you are informing me of interesting alternatives to visiting the city as a matter of interest. he commanded mentally, making the reason for telling the ongoing of the castle plausible for offering advice to a new member of court.

That was all he needed for now. This routine would likely have to be propagated throughout the people he would regularly interact with.

[Private to GM: 09:30, Today: Secret Roll: Gwynt Starcaller rolled 5,38,7 using 3d6,12d6,17-3d6 with rolls of 2,2,1,3,2,4,3,6,4,3,4,4,2,2,1,4,1,5.  MC(13); Effect(EGO+25) ; 17 - 3d6.

Ego + 15 -> will do anything
Ego + 10 will think everything that happened is natural.

Also worth noting that the MC will believ epretty much anything he hears
]
This message was last edited by the player at 08:56, Sat 16 Sept 2023.
The journey of a lifetime starts wi
Sun 17 Sep 2023
at 06:39
  • msg #510

10th of Greenpeek, 4th day of Week, Fireday, Morning

"This coming Freeday us the Ship Bowsprit Carve, on the 12th day.

Then the Dance of 12 ropes is on the following Starday, the 17th.

Next is the Axe Climb Bonfire, obviously on Fireday, 22nd day of Greenpeak
"

The spell took effect and the command was delivered.

"Master on wine, it is a subject many speak on, I know very little, except to say that I dins reds more to my taste and I have tried a red of Crown Hill from Tatha Gorel, it is my favorite."

Again a command is given.

"Master my family does live in the city.  I visit when I can."

The next compulsion is inserted into the Page.

"That does seem to follow, I know a Page who picked up the taste for goat's milk, still drinks it to this day when he celebrates.

I would avoid the main castle today, there will be envoys from Ingushel and Tavrosel, the Free City. On the same day and nearly the same hour. The Seneschal will be be hearing claims of trade interference and the levy of fines or exclusion of goods
."
Gwynt Starcaller
player, 271 posts
Sun 17 Sep 2023
at 06:59
  • msg #511

10th of Greenpeek, 4th day of Week, Fireday, Morning

Goats milk? Ha! he laughed and nodded It is indeed strange how such things come to be

If I could ask just a small favour. Would you keep an eye out around for any people or places that drink Tatha's wine?.

Oh and could you tell me the way to the Medicant Roayl?

The mage gave thanks for the update and then dismissed him. As the page left Starcaller looked to the front of the door to see if the guard was still present.

After this, with his plans to go to the city delayed, he waited the carpenter.
Departures and arrivals
Sun 17 Sep 2023
at 07:20
  • msg #512

10th of Greenpeek, 4th day of Week, Fireday, Morning

The Page is forthcoming with direction to the Medicant Royal, third floor of the East wing of the castle, and on that floor are any number of Pages who would point it out.

The Page suppresses a quirk at the request, however, nods in assent.

Soon enough a Page directs the Carpenter to the door of the new Alchemist.

The carpenter is a middle aged Lady, who is introduced by the Page as  "Lady Furlia Ryathemio, Master Carpenter of the Guild of Scrolling Maples"

With her is a large case and inside a set of miniature chairs, wardrobes, cabinets, which she promptly unpacks and spreads out in a practiced way. Then carious tools are laid out and the Lady consults a page and brings out samples of wood and various sets of base boards, moldings and corner pieces.

Not the chit chat type, however, given the request, it is clear the Master Carpenter is ready to provide her skills and trade to the occupant.

[Private to Gwynt Starcaller:
To be clear the second Page did not know how to introduce Demarr
]
Gwynt Starcaller
player, 272 posts
Sun 17 Sep 2023
at 08:34
  • msg #513

10th of Greenpeek, 4th day of Week, Fireday, Morning

The page left and soon after another arrived, Starcaller opened the door and allowed entrance. Greetings, please come inside he kept polite, and allowed the carpenter's introduction before adding his small response quickly after.

I am Journeyman Gwynt Starcaller, in service to  Master Thecemithes the Diamondinium. It iss a great pleasure to have someone of your esteem and craftsmanship here. I have heard great things about the Guild he said, emphatically moving through the pleasantries that were expected of court. The lady was all business and little in the way of small talk, but it cost nothing to show proper respect.

"These look great... he said pointing to some of the more plainly decorated models. I'll have to admit though, these woods look like the ones that would be quite wonderful. He pointed to samples of maple and rosewood.

Once again he revealed the things he wanted. Desks in the office, tables and chairs in the ante room. A walking stick holding construction in his bed chambers and office. As he spoke, however, he would add some things to the list.

Book shelves in the office, lining the walls. But with one station off to the side, that was more like a work top. "... if it would be possible to have a work top along one wall, with a series of small drawers lining the wall behind it. Each drawer could be roughly this size... he went on to describe a set of drawers aimed to keep and store reagents.

Similarly, he described another gap in the bookshelves for a series of racks aimed to hold glass bottles and vials.

If all this would be possible, it would be fantastic.

I'll admit however, that I'm unsure what the remaining quarter of my chambers should use, other than storage. Are there typical requests for this room from the others in the castle?
he asked, overtoning his request with a sound of real curiosity.
This message was last edited by the GM at 08:49, Sun 17 Sept 2023.
Master Carpenter Furlia Ryathemio
Sun 17 Sep 2023
at 09:28
  • msg #514

10th of Greenpeek, 4th day of Week, Fireday, Morning

The Carpenter listens and makes references to wood choice and type of models selected.

"Journeyman Starcaller just a few choices I can not make. I have made a series of such drawers and sorting stations for other Journeyman and Masters.

I need to know of the lining of the boxes, metals, glass, stone or wood, oiled or plain.

Uniformly the small size, no larger? None... secured by locks?

You prefer all the hardware in the classic Bronze
?"

After those answers and the next question.
"I have seen many uses from shrines to galleries to sewing and tailoring to, in your profession, a room for the disposal of unwanted works by fire, acid or.. other means."
Gwynt Starcaller
player, 273 posts
Mon 18 Sep 2023
at 18:35
  • msg #515

10th of Greenpeek, 4th day of Week, Fireday, Morning

The questions came and soon Starcaller was surprised by the sheer amount of options that he had not considered. He attempted to answer his best.

I think a selection of each option would be perfect. Linings need to come in all forms to hold different materials and of course, as you may expect the contents of each drawer would be of different size and shapes.

I would ask, if it's possible to mimick Master Thecemithes's configuration as closely as possible, if it's known to you. But would suggest that I would prefer them to be locking and with bronze hardware.

If his configuration is not known then I would say a quarter of the space for larger drawers and smaller drawers for the remainder, with a lining of bronze, glass and oiled wood would be best.

Shelves in the fourth quarter would be best, I think. Lining two of the walls.

Master Carpenter Furlia Ryathemio
Tue 19 Sep 2023
at 05:22
  • msg #516

10th of Greenpeek, 4th day of Week, Fireday, Morning

In a diligent way the details, proportions and details are marked.

"It is possible and I believe preferred by the Master that his design is in fact mimicked.

Very good, I have everything I need. We of course give preference to the Crown, the pieces will be ready for installation of the 10th of this month. I will return with a crew of five journeyman, you should expect it will require from dawn to mid afternoon to complete.

I will also leave with you at that time, oils for polish and cloths to rub in until th ewood is fully set,

Is there anything else I can provide
?"

The miniatures are packed up and samples stored in the case brought in.
Gwynt Starcaller
player, 274 posts
Tue 19 Sep 2023
at 06:29
  • msg #517

10th of Greenpeek, 4th day of Week, Fireday, Morning

A question came and Starcaller met it with a shake of his head At the moment, I have nothing else required. Thank you for everything, and I look forward to enjoying the fruits of your craft" he said diplomatically.

After the lady had exited his room, Starcaller planned to head to the medicant royal's to enquire about Pillarhand before considering an excursion to the city proper. The reality was, he needed to find people who could help to advance his research and establish his position more strongly within Sarkund. This would happen over time with the nobles and members of court - he didn't want to seem too eager lest he ruin the notion that he was following the reclusive way, similar to the Master Alchemist. With the commoners of Sarkund, however, he could indeed meet people that might help.

Before heading out of his room, he glanced around and noted that he had no coin to speak of. This would also have to be remedied.
Medicant Royal
Tue 19 Sep 2023
at 07:34
  • msg #518

10th of Greenpeek, 4th day of Week, Fireday, Morning

Halls, stairs, leaving his wing of the castle, noting guards as he left, crossing over to the East side to the Southern tower, more stairs, and to the floor indicated, with a few judicious turns the Office of the Medicant Royal revealed itself.

Upon entering there was a small room, smelling of a heavy floral scent and a woman at a desk, who looked up as the door opened from a book.

"Yes Journeyman, how may I assist you?"

She stood as speaking.
Gwynt Starcaller
player, 275 posts
Wed 20 Sep 2023
at 17:03
  • msg #519

10th of Greenpeek, 4th day of Week, Fireday, Morning

Good day, I was hoping I might speak to Captain Pillarhand. I believe he was sent here in order to aid his recovery from injuries. he offered simply.
Convalesce
Wed 20 Sep 2023
at 20:40
  • msg #520

10th of Greenpeek, 4th day of Week, Fireday, Morning

The assistant leads the Journeyman through two other rooms to a smallish enclosed room where there are three beds.

Pillarhand is on one bed and is under heavy cloth blankets. The assistant goes over and shakes Pillarhand and he does not awake.

"The medicine seems to make him sleep. Perhaps tomorrow?"
Gwynt Starcaller
player, 276 posts
Wed 20 Sep 2023
at 21:04
  • msg #521

10th of Greenpeek, 4th day of Week, Fireday, Morning

What is the outcome of treatment, will he be as normal? And how long would this take? he asked almost at a whisper.

I was there when he took the wound and during his recovery, and would like to see it through to completion.

Would it be too much to ask how he has been treated?
he again asked.
Portent
GM, 114 posts
Wed 20 Sep 2023
at 21:11
  • msg #522

10th of Greenpeek, 4th day of Week, Fireday, Morning

The assistant looks at the Journeyman  and smiles that warm concerned smile and puts a hand on his shoulder to show support.

"I am only an apprentice Medicant, those answers are not known to me.

If you like I will ask the Medicant Royal to send a Page when he can speak to you about the treatment
."
Gwynt Starcaller
player, 277 posts
Fri 22 Sep 2023
at 07:07
  • msg #523

10th of Greenpeek, 4th day of Week, Fireday, Morning

AH how generous, thank you. he gave a small nod of appreciation and then turned to leave the hospit.

He turned and walked into the castle proper and then considered the research that he would need to do and mentally began preparing a note. What precisely would he need for his research?
Gwynt Starcaller
player, 278 posts
Fri 22 Sep 2023
at 08:19
  • msg #524

10th of Greenpeek, 4th day of Week, Fireday, Morning

After leaving the Medicant Starcaller was acutely aware that his day was unburdened with work or expectation and so until he was summoned by one of the royals he was indeed free to do as he wanted.

To commence research though he would need his space and to acquire subjects on whose mind he could work. However, while work was happening though, this was unwise and so instead he would make some efforts to meet people and establish himself. He considered the options before him as he made his way to the stables and then kennels.

"Good morning, that's a fine stable you have. he would say to anyone looking the part of stable, he wanted to initiate the conversation and get talking with people.

"Are they named?
Stavle boy
Fri 22 Sep 2023
at 09:09
  • msg #525

10th of Greenpeek, 4th day of Week, Fireday, Morning

The boy looks up from his current task of a pitchfork and mucking out a stall.

"Yes. The brown Bey is Madam Morningstar, the white Stallion is Bear breaker, the Painted one is Owlfeather.

Are you looking for the Stable master? He will return shortly
."

The smell of manure is strong and also the fresh hay and cedar shavings.
Gwynt Starcaller
player, 279 posts
Fri 22 Sep 2023
at 09:41
  • msg #526

10th of Greenpeek, 4th day of Week, Fireday, Morning

Starcaller smiled warmly and then commented What a fine bunch they are. Amazing. he paused a moment to add the dramatic effect - perhaps the act was slightly overdone for the stableboy but it didn't hurt to give compliments freely, or at least almost freely.

You and your master do a wonderful job here. The horses look healthy and strong and so well kept. he paused a moment and purposely looked somewhat abashed. I'll admit though, I know little about how to keep and breed strong horses in a castle.

Do each of them belong to a single master? I would imagine it's so hard to choose a horse when there's a stable like this. Would it be wrong to assume that they have different strengths that someone would particularly need? How does the rider know what they need?
he said, looking at the horses as if to inspect with a slight visage of awe.

His intentions were somewhat ulterior, he wanted to surreptitiously have the boy tell him who owns each horse, and was guiding the conversation in a way that he might explain attributes of the rider versus the horse and let such information go. He was sure he could pull the information from the boy using magic, but wasn't always right to use an artist's paintbrush to  oil a ship. There was art in conversation too almost as if the lowest form of sorcery was indeed just simply conversation. What he could read from the mind of the boy was, admittedly, filtered through speech but it was simply a lower resolution form of his own art and Starcaller knew that he had to keep it sharp also.


[Private to GM: 10:40, Today: Secret Roll: Gwynt Starcaller rolled 10 using 3d6 with rolls of 2,2,6.  charm.(13)

// forgot the number in the dice roller - skill level is 13.
]
Stableboy
Fri 22 Sep 2023
at 19:58
  • msg #527

10th of Greenpeek, 4th day of Week, Fireday, Morning

In a good natured  way, looking to take a break from his chore, the Boy begins in a disorganized way, the horses, their owners and quirks each horse has and how each horse has likes and dislikes.

Noting that each rider, the experience of which has to match the horse, means beginning riders would not ride the stronger horse breeds.

At some point the Stable Master returns and waits for the boy to come to a natural pausw in his answer. He then waves the boy back to his duty.

"Journeyman, I am Quinon, the Stable Master.

If there are questions or something you need, how may be of service
?"
Gwynt Starcaller
player, 280 posts
Sun 24 Sep 2023
at 07:17
  • msg #528

10th of Greenpeek, 4th day of Week, Fireday, Morning

Ah, I wanted to simply come to the stables to see the horses here; I wanted to get one for myself, you see.

But I  had to stop and admire the stable kept.
he said  with a shrug.
Stable Master Quinon
Sun 24 Sep 2023
at 07:29
  • msg #529

10th of Greenpeek, 4th day of Week, Fireday, Morning

"Then come learn a bit of the breeds and their nature."

If allowed the Stable Master waxes about the breeds of horse, their natures and what training both horse and its owner need to understand each other. Along with questions about the needs of his guest, in a horse, speed, stamina, fighting, draft, work.
Quinon is watchful for signs of flagging or constant interest in his words.

To end his one sided conversation, "All these horses, as yours would be, are kept here for various members of Court and visitors. I know many noble families who breed and raise horses to be purchased by interested riders."
Gwynt Starcaller
player, 281 posts
Sun 24 Sep 2023
at 08:12
  • msg #530

10th of Greenpeek, 4th day of Week, Fireday, Morning

Starcaller was engaged with the man and on a deeper level appreciated how much consideration and depth went into the selection of horses. It was also comforting to know that the man's love for stabling and breeding of horses was so strong.

He let the man speak freely on it, while actively listening and walking around to inspect the particular horses and breeds he was talking about.

"I never knew there was so much to consider he spoke a semi-truth at a natural pause and then continued to listen intently.

Are there other places where one from court might keep horses? I can't see why anyone would - but do any of the court keep more than their own horse?

He was attempting to guide the conversation to connect the dots between owner and horse.

Well, when it comes time for me to find a horse, I would ask for your advice, if you'd be willing


[Private to GM: 09:12, Today: Secret Roll: Gwynt Starcaller rolled 10 using 3d6 with rolls of 3,4,3.  conversation.

// Target 13
]
This message was last edited by the player at 08:13, Sun 24 Sept 2023.
Stable Master Quinon
Sun 24 Sep 2023
at 08:48
  • msg #531

10th of Greenpeek, 4th day of Week, Fireday, Morning

The answers come rolling off and he is happy to see his audience of one is not bored to distraction.

There are many horses here, over three dozen, and yes, there are many Nobles who have residences with private stables, or they are stabled on manors out in the countryside.

The Stable Master will put names to riders of horses,  however Demarr has never heard their names before.

With the praise and promise of coming to him for advice the man smiles and nods saying he is at your service.
Gwynt Starcaller
player, 282 posts
Mon 25 Sep 2023
at 19:22
  • msg #532

10th of Greenpeek, 4th day of Week, Fireday, Morning

Starcaller nodded and he was attenting Well I look forward to selecting a horse and taking your advice on a horse for me he said emphatically I will hope to get one that's great he said, engaging the man further after having collected some names. He then raised an eyebrow quizzically and asked I don't recognise any of these names, are there others' horses here too? My dear master, or the king? he touched his voice with genuine curiosity.
This message was last edited by the player at 07:22, Tue 26 Sept 2023.
Stable Master Quinon
Tue 26 Sep 2023
at 07:33
  • msg #533

10th of Greenpeek, 4th day of Week, Fireday, Morning

"Your Master is not a rider, he has a carriage to take him places, though rarely used those horses are kept elsewhere.

As the the King.. there is no horse I know of that could bear the King to match his regalness.

I have 43 horses here, I am sure you know some of their riders
."

His voice changes pitch when he speaks about the King, he stands straighter.
Gwynt Starcaller
player, 283 posts
Tue 26 Sep 2023
at 07:58
  • msg #534

10th of Greenpeek, 4th day of Week, Fireday, Morning

Starcaller nodded, understanding the subtext "Well understandable he offered with a slight sheepish grin at bringing up a topic that the man would have to tread so delicately upon. He let it go however and then moved topic.

"When it comes time, would you be able to show me all forty three? With personalities and temperaments and various qualities I feel it's something I should give great consideration.

In the meantime, of course, Master Quinon, if you have need of anything I can help with, please do request.
he offered. He left any specifics open to the imagination of the stable master but opened the line of potential communication.




As he moved to leave, Starcaller was gracious and afforded the master all due respect before stepping out. He offered a similar nod to the stable boy.


With his head moving in a maelstrom, considering how to act next, Demarr wondered about how he could aptly establish himself within court. This would no doubt take weeks at the least, but planting seeds around the castle was a good way to begin. He would also need to establish his own sources of money.

His plan first was to endear himself to the castle population, and establish a network of friends.

But for now, it was time to visit the Alchemist. Even though the king had noted that a meeting would be set up in a few days, Starcaller thought it prudent that their first meeting be unrehearsed, and unknown to any other.

Starcaller made his way towards the Alchemist, whose chambers were in the same wing as his own. An easy gait as he considered what he first might say to the other mage, and even speculated at the disposition of the man. He walked along giving his greetings to those he passed and would stop should any wish to engage conversation.

Once back to the correct wing, Starcaller cast a spell to give his magic eye a range incapable through physical attributes alone, he utilsed its positioning to give him full view of the corridors in front of him, on his way in a direction he presumed the alchemist's chambers would be.

The mage assessed the density of people, hoping it was low enough that his spells could pave his own way. Guards or pages, he sought the first and then reached out with his mind.
Learning spaces
Tue 26 Sep 2023
at 08:15
  • msg #535

10th of Greenpeek, 4th day of Week, Fireday, Morning

The Stable Master is happy to see he was understood by the Journeyman. Compelled to ask a follow yup question. "Are you an experienced rider?"

It was something to note. Once up on the top floor of his wing, Demarr noted that guards were posted at the doors at the stairs, which they open upon recognition, there were no guards posted on that floor, only Pages, and there are many, at each corridor intersection, turn, every few doors in the hallway, walking to or from various assignments.

This sight did move about and he observed each Page's position, around corners and at a distance with clarity his own eyes could not provide.

In this part of the castle the density of people is near to zero, all are Pages.
Gwynt Starcaller
player, 284 posts
Tue 26 Sep 2023
at 09:19
  • msg #536

10th of Greenpeek, 4th day of Week, Fireday, Morning

I haven't had much chance to ride of late, but have done in the past. I'm sure that my experience pales in comparison to you, or anyone that spends their lives on horseback he offered diplomatically, giving a wide scope for a range of experience for the man to figure out. He was sure it would become apparent eventually, but for now when ears were most sensitive to the arrival of a new alchemist he would continue to speak of different things to different people, or simply be appropriately vague.




Walking through this part of the castle was odd when juxtaposed to the rest of the hustle and bustle. Perhaps it was best though that indeed things were quiet. As a result he considered it perhaps superfluous to requirement to be casting distractions on mere pages. Instead he would stop any he came across. Instead he cast a spell to mentally access the mind of a page he saw, asking the question:

Which is the master alchemists' champers?

(OOC: in case he runs into someone)
Have you just delivered to Master Thecemithes? he would ask, leaving open for the page to fill in the gaps of what he'd actually been doing, assessing the boy's disposition.


He made his way to the door, and then knocked a light dancing pattern of 5 knocks.
Page read
Tue 26 Sep 2023
at 20:14
  • msg #537

10th of Greenpeek, 4th day of Week, Fireday, Morning

The answer is immediate. The double doors that immediately appear, the paths to arrive at those doors from anywhere on the floor are all known to the Sorcerer in a second.

An older man wearing robes, an exact copy of what Demarr is currently wearing, opens the door with a quizzical look on his face. Words of a question forming in his mind that then is halted when he does not recognize the face.
Gwynt Starcaller
player, 285 posts
Tue 26 Sep 2023
at 20:26
  • msg #538

10th of Greenpeek, 4th day of Week, Fireday, Morning

"Master Thecemithes" he said, offering a nod of respect.

The man immediately shakes his head, "I am Senior Journeyman Symbol Truebanner.

You should not be here
."








"I am Gwynt Starcaller and have travelled from Aarn. he looked around as offering a visage wondering whether the room was safe for free speaking but then continued. He also then considered that this might be the man's sanctuary.

He offered a warm smile and awaited an invitation in before speaking anything of consequence.

"Would it be convenient for us to talk now? he offered gently.
This message was last edited by the GM at 20:39, Tue 26 Sept 2023.
Gwynt Starcaller
player, 286 posts
Tue 26 Sep 2023
at 20:56
  • msg #539

10th of Greenpeek, 4th day of Week, Fireday, Morning

Ah Journeyman Symbol Truebanner, how pleased I am to meet you. I am, of course, here to speak with our master alchemist. he quickly pivoted in response to the interruption.

Casting an appraising eye the mage took stock of the man in front of him for a moment before continuing.

In the grand scheme of thing Truebanner, I think you're right, it was perhaps simply luck that I managed to survive the journey... he said obtusely with a touch of levity that was light and dismissing of the seriousness of the man's tone.

However, I'm sure that were you in my situation that you would indeed come and introduce yourself formally and with alacrity. he said with open palms

If the master is occupied or unfit for guests, then of course I can return later. But please do let him know I stopped by... he said with a shrug, before turning to leave. He purposely left the sentence hanging, allowing the other mage to fill the gap, acknowledging that it was indeed he who had turned the man away. Even this, however, was laced with friendliness and a joviality that omitted any malice.

Inwardly, Starcaller had no idea that there was senior journeyman present in Sarkund. It was unusual that no one had mentioned this. The king had omitted it, even his own Master had not mentioned. It was for this reason that he could only assume that they either didn't know, or there was some grand plot giving reason to his ignorance.

The mage had defaulted into behaviour to ingratiate himself to the man, and luckily had been interrupted before he could say anything in the way of introductions. Unfortunately, the uniform gave away his position, but that was something that would simply have to be overcome.

[Private to GM: 21:51, Today: Secret Roll: Gwynt Starcaller rolled 11 using 3d6 with rolls of 5,3,3.  charm (13).]
Moment by moment
Tue 26 Sep 2023
at 21:13
  • msg #540

10th of Greenpeek, 4th day of Week, Fireday, Morning

It takes a moment for the older man to hear the words and what was unsaid.

He then looks away, down and to one side, breaking direct eye contact.

[Private to Gwynt Starcaller:
Demarr knows this is a common misunderstood defense against Sorcery. Yes, in the earliest stages, while learning, direct eye contact is required, that rumor / limit is thought to be a defense, true Sorcerers know that for higher level Sorcery, direct eye contact is not needed.
]

In response to those last words, "Do not come here uninvited again"

There is a tinge of fear in the man's voice.
Gwynt Starcaller
player, 287 posts
Tue 26 Sep 2023
at 21:37
  • msg #541

10th of Greenpeek, 4th day of Week, Fireday, Morning

Another surprisem, but at least it answered one question. The man knew Starcaller was a sorcerer, his defence was hearsay. Looking upon the journeyman Starcaller had to force suppression of a smile at the sorverer's mythos being spun throughout even other mages. For now at least, the man knew fear and indeed thought he may have subverted efforts to control.

Upon breaking eye contact and insisting that the sorcerer not return uninvited, he rocked back onto his heels and took a step back, once again offering the palms of his hands and then with a shrug.

As you say, it was the final act before turning and wandering off back down the corridor. He strode with a casual demeanour, stepping nonchalently away from the Alchemist's room. The tone and step was purposeful. He wanted the journeyman to fully realise that it was he who had refused Starcaller's visit, not the master. The seed of fear was already present, and through his actions Starcaller would let it sprout and grow.

Starcaller didn't want an antagonistic existence with the Alchemists, either of them, but knew distrust of his own school, playing upon their fears and stoking the fires of uncertainty made them more predictable and less bold, both of which would serve his purpose well, he thought.

As he walked away, Starcaller cast another spell. His mage sight but aimed it at what he estimated to be the outside of the Alchemists's chambers. He searched for hidden passages, and another spyhole. The assumption, he thought to himself, was that the alchemist's room would be sufficiently warded to prevent his casual scrying, but if there was a physical hole that had not been identified by the mages, then he may well be able to use that to look into the chambers. Once out of sight of the other mage, Starcaller slowed his walk to give him more time to farsight anything around the rooms.
Farsight and Alchemy
Wed 27 Sep 2023
at 07:14
  • msg #542

10th of Greenpeek, 4th day of Week, Fireday, Morning

Indeed it is true, the rooms all in this section of the floor appear only as black empty closet space, no detail can be seem.

That block is certainly now woven into all the blocks of stone in, around under and over the quarters of the various alchemists, except for Demarr's room.

On a whim, the turrets just adjacent to this part of the castle, they to are blocked from the sight.

There are sections here and there, where the tunnels run, like to Demarr's room, to common areas, halls, that are not blocked, and everywhere in the common areas, Demarr sees no secret doors, yet the tunnels, about the size of a clenched fist, do extend into areas blacked out by warding magics.

Demarr reviews what he has learned generally about Alchemy. Alchemy uses magic to infuse and in some cases alter objects in the world, and living creatures, augmenting them to greater heights.
Men that can run faster than horses, or herbs that can restrict  the blood flow from wounds, or a paste that can harden a man's skin to become more warty and bone-y, giving troll like defenses and troll like strength.

There are no greater naturalists than Alchemists. You may think Druids are better naturalists, except Druids are hesitant to alter nature, they look to bring nature back from devastation, working in harmony with that exists.
Gwynt Starcaller
player, 288 posts
Wed 27 Sep 2023
at 08:14
  • msg #543

10th of Greenpeek, 4th day of Week, Fireday, Morning

Warded, as suspected. If Alchemy was anything like he had learned of, in the past, then it makes sense that that particular school would be good at warding castle walls. He suspected that they might even be better at building strong castles than elemental earth mages.

It didn't matter, it was all expected. He did want to comment on the stone above his room, but for now he might just learn of its properties before anything else. For now, he would just accept the knowledge he'd got that the journeyman alchemist was antagonistic.
Gwynt Starcaller
player, 289 posts
Wed 27 Sep 2023
at 18:11
  • msg #544

10th of Greenpeek, 4th day of Week, Fireday, Morning

As he walked, back to his chambers, to change outfit the mage considered how he might get subjects. He silently berated himself for not asking his Master about how he had found willing, or indeed unwilling people to push the limit of the art but it was something he would indeed need to do quickly.

He considered the idea that time on a ship at sea would be sufficient time, but he would still need to set up an environment. He was sure, however that the comings and goings of non castle members would soon be observed. Whores could have worked, but over the long period, he was sure this would damage either his own reputation or be used against him in some way. Realistically, as the thought evolved, he went back to his old idea. A place in Sarkund proper that he could set up a workshop, away from prying eyes of the castle. Even this, however, was not the greatest option.

He considered a moment longer and then entered his chambers, making note of people walking around the corridors. He had in mind to question a page when they next arrived to his chambers.

While waiting Starcaller would write some letters to the Queen and Crown prince indicating his arrival, and how well received the letters were and that he was eager to finally meet them in person.

When a page arrived, he would ask "Do you know anywhere nearby where people to go play cards or dice?
Page
Thu 28 Sep 2023
at 06:27
  • msg #545

10th of Greenpeek, 4th day of Week, Fireday, Morning

"The Halls, when not in use for serving meals, do often have guests who meet there for various activities, I am unaware of dice games being played."
Gwynt Starcaller
player, 290 posts
Thu 28 Sep 2023
at 07:13
  • msg #546

10th of Greenpeek, 4th day of Week, Fireday, Morning

What about taverns, are there any you've hard someone speak of that might be of interest? he asked.
Page
Thu 28 Sep 2023
at 07:24
  • msg #547

10th of Greenpeek, 4th day of Week, Fireday, Morning

"I have heard a few names mentioned, they lie... in the rougher section of Sarkund.

The Dire Spar, The Screaming Wench, The Bronze Hook, The Mad Crabber and the Cursed Whisper
."
Gwynt Starcaller
player, 291 posts
Thu 28 Sep 2023
at 07:31
  • msg #548

10th of Greenpeek, 4th day of Week, Fireday, Morning

The mage cocked an eyebrow at the page and then asked Now who from here would visit those types of places, I wonder? he asked rhetorically, but left just enough  room for the page to fill in the gaps.
Page
Thu 28 Sep 2023
at 07:35
  • msg #549

10th of Greenpeek, 4th day of Week, Fireday, Morning

"I could not say it was anyone of quality. May be some foreigners, for what purpose I could not say."
Gwynt Starcaller
player, 292 posts
Thu 28 Sep 2023
at 07:44
  • msg #550

10th of Greenpeek, 4th day of Week, Fireday, Morning

The man nodded for the boy to leave and offered thanks. But connected to the boy's mind as he left.


Are there kennels within the castle? Where are they?

Mo. There are the Royal kennels in the Royal Garden, North of the castle.

Are you spying for anyone?
he framed the questions in his mind before

No




Moving into his chambers, the mage took stock of everything, considering how best to proceed.





[Private to GM: 08:43, Today: Secret Roll: Gwynt Starcaller rolled 8,48,9 using 3d6,12d6,17-3d6 with rolls of 2,2,4,1,3,6,2,5,2,6,6,6,3,3,5,2,4,2.  Telepathy (11); EGO+15(deep, undetected); 17-3d6.]
This message was last edited by the GM at 07:53, Thu 28 Sept 2023.
Gwynt Starcaller
player, 293 posts
Thu 28 Sep 2023
at 16:41
  • msg #551

10th of Greenpeek, 4th day of Week, Fireday, Morning

Demarr decided to write another letter to the chamberlain.

Chamberlain,

Thank you for requesting that Lady Furlia Ryathemioe attend my chambers and provide her, quite frankly, amazing craftsmanship experience to my aid. It was most well received.

There are some more items that I do perhaps require in order to perform my duty to his Royal Highness, some of these may well require my absence - as they can only be found outside of the city. Some others may require the procurement of other items, such as glassware, a horse or indeed the services of other skilled folk.

Naturally, I wish to burden yourself and our good king as little as possible and so would request your advice to best tackle these difficulties or a lifestyle in service to Sarkund, without simply listing items that I need.

I look forward to your response with abated breath.

Starcaller


It was a simple letter, one written with proper dereference to both the king and the chamberlain's position. He had alluded to the possibility of accessing money rather than simply listing items he wanted but not expressed the need explicitly; it felt too vulgar at the tip of his pen.

His own independence meant that the request felt sour in his moth, but Starcaller's only real alternative currently was to rob people. While not entirely a terrible idea, common robbery would not provide him sufficient means to acquire things he wanted.

Before summoning a page, he considered the words a little more carefully.

Other nobles would likely have their own enterprise or land to tax which would generate the money. With Sarkund being the farthest eastern port of the league, he did not doubt that many of them might have their own vessels. He considered what he needed and what he wanted. It was the first morning though, and he had time for now.


[Private to GM: Can i make a common sense roll to see if  making such a request is stupid?

17:40, Today: Secret Roll: Gwynt Starcaller rolled 9 using 3d6 with rolls of 2,5,2.  Int?

]
Gwynt Starcaller
player, 294 posts
Fri 29 Sep 2023
at 14:06
  • msg #552

10th of Greenpeek, 4th day of Week, Fireday, Morning

Eventually, Starcaller beckoned a page and handed him the letter "Please if you would be so kind as to deliver this to the chamberlain.

With that Starcaller changed out of his official clothes and into something more simple. He selected some of the clothes from the wardrobe - those less ostentatious - and then took his cloak also. After re-dressing, he set off to head for the city proper. He would head to the better part of town and go looking for some of the better taverns.
This message was last edited by the player at 08:18, Sat 30 Sept 2023.
City walking
Sun 1 Oct 2023
at 07:01
  • msg #553

10th of Greenpeek, 4th day of Week, Fireday, Morning

Prepared as he was, Demarr moved out of his room, down to the castle ground floor, out into the inner bailey, to the Inner gate.

There he was stopped immediately by guards.

"Stop and be recognized. Give your name and business." These words were said in a forceful tone, however, not loudly and not in a way where others would be drawn immediately.

The Guards actions were immediately recognized by two other guards and they moved to support him.

The day is mostly sunny with a few clouds in the distance and a light breeze.
Gwynt Starcaller
player, 295 posts
Sun 1 Oct 2023
at 08:34
  • msg #554

10th of Greenpeek, 4th day of Week, Fireday, Morning

Starcaller stopped when the guards stopped him. Nothing if not diligent.

I am Starcaller, Senior Journeyman of Master Thecemithes. And by business in town is to appropriate some items.
he said casually, wondering what the response would be.

If the guards were this diligent for him exiting the castle, he felt it would be worse coming in.

He should have expected as much, recalling his childhood, the young Demarr probably was never left alone while outside of his home's keep.
Identification
Sun 1 Oct 2023
at 09:09
  • msg #555

10th of Greenpeek, 4th day of Week, Fireday, Morning

"I apologize Senior Journeyman.

It will only take as long as I can have some one summoned to confirm your identity, then you may be on your way. I will arrange an escort for the Outer Gate
."

A guard moves to the castle.

Some time later that same guard returns, he speaks to the Gate Captain.

"All cleared up, your fellow Journeyman has accounted for you and says your business is in good order."

With that he assigns a guard to escort Starcaller to the Inner gate where the matter is explained and the guards told to identify him upon his return.
Actual city
Sun 1 Oct 2023
at 09:47
  • msg #556

10th of Greenpeek, 5th day of Week, Starday, Mid Morning

Now the city lat truly before him.

There are streets here with decorative stones in the streets, Manor houses and high powered residences with walls and gates, some without either.

Mire trees and trimmed bushes here, and as he walks Demarr is reminded of his childhood, of walks with his mother when visiting residences of other Noble families.

Here in Sarkund the city is larger, by a goodly amount than what Demarr recalls of his home, however it is still dwarfed by Aarn, it walls alone, let alone the buildings and Temples.

More winding down roads, and gaining a sense of direction, the docks are far btonf these beautiful residences. Where Demarr notes, almost all have fruit beating trees, from apples, t pears, to lemons to cherries and more.

then the came to more common homes. Sarkund has some of the new favored three story buildings with apartments on top and shops  or markets at the street.

Many are the people out and about, soon the sounds of a proper city begin to assault Demarr's ears. Wagons, carts, oxen, donkeys, even dogs pull two wheeled carts. Small children run about playing with odds and ends, mariners are all about, smells form kitchens, scents from establishments and from vendors that take cooked meats, and baked pies onto carts to the docks to be sold to workers, mariners, whomever.

Barrels are delivered to taverns, following them seems a good strategy.

The streets closer to the docks are more compacted and less stone, more muddy slots.

Along the way Demarr can spot what seem to be uniformed burly men carrying short wooden clubs, where ever they walk they nod or quickly exchange greeting with people on the street or selling wares.

So it is that Demarr comes to see a few signs for taverns, none of which have writing, only very explicit carved signs meant to convey the idea of a name.  Buckets, daggers, all manner of creatures, women, the expression is quiet  varied.
Gwynt Starcaller
player, 296 posts
Sun 1 Oct 2023
at 10:14
  • msg #557

10th of Greenpeek, 5th day of Week, Starday, Mid Morning

Demarr breathed deeply of the salted free air, away from the intricacies of castle life. It was here that he could pretend for a few moments that all the problems he faced weren't real and his life was free. It was a nice thought but one he didn't really believe, or upon deeper consideration want. Adventure was one thing, and it tugged at him and mystery was another but it all was for nought if he couldn't overcome the obstacle faced by attending court.

His Master had suggested he use this time wisely and so he would. His magic was powerful in some ways but he felt lacking in others. Indeed some of the ideas he'd had for how to develop the magic had become apparent on his journey and indeed some of his more mundane attributes perhaps would need development also.



Sarkund itself was bustling, smaller than Aarn but somehow feeling more vibrant. That there were fruits on the trees said that many people didn't go hungry, and with children playing so freely suggested to the newest member of court that worldly woes, at least for now, were in a far away place. As he moved dockwards the streets became less.. jovial and filled with people who had more directed action on their minds.

While walking, Starcaller made a note to look out for two things. First of all was the Wavesplitter, he presumed it was still in dock, and the second was for anyone giving him more than a passing glance, or indeed following him. While he was new to the area, and perhaps not the most street-wizened person, he knew to look out for such things.

He didn't want to spend too much time in the dockyards but had just meandered through to get an idea. On his return castle-ward he wanted to stop inside some shops, he wondered if there were any bookshops or smiths or indeed glass blowers he could look for; he needed more personal additions to his chambers.

For now, though he wanted to at least meet some people and so he picked one of the taverns and headed to it. He picked one that didn't have a violent implication and headed into it. Did such places have job boards?
This message was last edited by the player at 10:21, Sun 01 Oct 2023.
Passing through
Mon 2 Oct 2023
at 07:08
  • msg #558

10th of Greenpeek, 5th day of Week, Starday, Mid Morning

Demarr did walk through the streets, turning on occasion to look at wares or stalls. Then continuing. People would bump into him inadvertently and Demarr would use that to turn around and say words, also looking for anyone following him.

It appeared with his few attempts, no one was following.
Nor did it seem that any one took an interest in him.

At the docks and Demarr would have to cross many of them, did spot the Wave Splitter anchored out beyond the docks.

Unlike Aarn, none of the Taverns or drinking holes he passed had any postings.

Into one place Demarr stepped the door was kept open by an old man in a chair, smoking a pipe.

inside was dark yet not as pitch as one might think a center red coal stone circle gave a reddish light and there were reflection light coming from various mirrors on the ceiling.

Square tables with benches, some few scattered chairs, mostly occupied by men talking in low tones, a few round tables with semi circle cut benches. Thick wooden beams and the smell of cedar shavings and a rather acrid smell from.. somewhere.

A middle aged woman moved towards Demarr and placed a tankard in front of him, non too careful about what spilled out, in front of him. She turned and then picked up empty  tankards and delivered them to what must be a long bar, when a fat man with a beard and thick forearms moved back and forth with his business.
Gwynt Starcaller
player, 297 posts
Wed 4 Oct 2023
at 07:42
  • msg #559

10th of Greenpeek, 5th day of Week, Starday, Mid Morning

The mage looked around, there were a few patrons here and there, but he looked more for anything like a board, if there was something like that at all. Instead, he looked for any other patron that was alone.

When the tankard was placed infront of him Starcaller almost pulled a face of dismay, but instead reached over and tentatively sipped at it.

His aim was to find a lone patron, and bring him over to his own table and then ask about the area. Questions about Sarkund's lower class, or how perhaps to find people that might be looking for intermittent work and how to find them. He also wanted to know about how people got into trouble, drugs, debt and all other such things.

He considered a moment, it felt like a blunt way of conducting the initial setup himself but he needed to start somewhere. And who better to trust its genesis to, than himself.

The casting itself would mostly be disguised by the table and his cloak, a movement of the arm as if pushing the cloak into place, with his hand moving under the table.

We know each other and have a long history.

He then rose from his table and made his way to the man with his beer, sitting at the table with him and pushing the sour beer towards the man.

"It's been a while, and you owe me money, old friend he said with energy and jovialness as if seeing an old friend for the first time in a while.


[Private to GM: EGO +25
+15 to do anything, and believe anything
+10 will remember as natural.

There's a slight breeze that occurs when he casts and on the wind carries a  scent of the ocean.


Will spend END for the first cuple of increments after to ensure the man doesn't break out quickly.

This will target a person on his own, if there is one.

08:41, Today: Secret Roll: Gwynt Starcaller rolled 10,42,6 using 3d6,12d6,17-3d6 with rolls of 4,4,2,6,1,1,5,4,6,5,3,2,1,2,6,6,4,1.  MC(13); EGO+25 ; 17-3d6.

Edited

 
]
This message was last edited by the player at 07:28, Sun 08 Oct 2023.
Old friend
Mon 9 Oct 2023
at 05:20
  • msg #560

10th of Greenpeek, 5th day of Week, Starday, Mid Morning

The man looks up from his drink.

"You know I always pay my debts. Sit, what have you worked on since we last talked?"

He gestures and makes, makes a sign for two more.
Gwynt Starcaller
player, 298 posts
Mon 9 Oct 2023
at 19:08
  • msg #561

10th of Greenpeek, 5th day of Week, Starday, Mid Morning

The failed spell puzzled Starcaller, but as his spell had slipped away he felt it could only be an annoyance. Quickly recasting, and using the table once again to mask his actions, the mage felt a familiar scent on the air as he looked around, seemingly puzzled by the draft that had suddenly befallen them. He used the moment to also glance around the room to see if anyone else had moved.

It slipped away again, but he lingered in the action to re-cast, the second time he felt the mental tendrils lock into the man and hold steady. The force of his connection seemed strong, fuelled by his own anger at the first failure.

Mind control was an odd thing, his spells were not yet good enough to ensure regular success, but once they had latched into a person they were generally quite powerful in their effect. Control, over someone else came as a mental sensation of connectedness and almost manifest in his thoughts like something between smoke and water. There was colour to it, but this was inconsistent and changed with the shape of his own emotion, coloured by that of the others around him. The sensation was quite unlike anything else, and he held a great suspicion that it was different for each sorcerer.  When controling a mind, it was like ripples were sent through the aether that sought to move the other mind in a controlled way. In the way that  buoy would be affected by the ripples of a person jumping into the water nearby.

It was Starcallers deepest goal to become a boulder of enormous magnitude, whose ripples would push far and wide.

The connection maintained, Starcaller responded.

"I am your greatest friend and you owe me"

He nodded to the man and then the waitress.

"I've been travelling, but I'm here to collect some of the debt you owe.

Tell me what work do you do now?
he asked directly, leaning in to make it seem like they were simply old compatriots having a friendly chat.





[Private to GM:
Effect:

 Ego +15 (will do anything he wants, and believe anything he says)
 Ego +5 (will not remember)

will pay endurance to avoid stacking penalties

19:57, Today: Secret Roll: Gwynt Starcaller rolled 11,44,7 using 3d6,12d6,17-3d6 with rolls of 3,4,4,3,5,1,5,6,1,1,6,2,4,5,5,3,3,4.  mc (13); Effect EG0+20; 17 - 3d6. // second roll: success

19:56, Today: Secret Roll: Gwynt Starcaller rolled 14,37,11 using 3d6,12d6,17-3d6 with rolls of 5,6,3,3,4,1,4,6,2,3,1,5,3,3,2,2,3,1.  mc (13); Effect EG0+20; 17 - 3d6. // first roll: fail
]]
This message was last edited by the player at 08:45, Tue 10 Oct 2023.
Your greatest friend
Tue 10 Oct 2023
at 09:00
  • msg #562

10th of Greenpeek, 5th day of Week, Starday, Mid Morning

"It's been a tough patch and some good times.

I worked the docks and carried goods to and form ships. I was a keg roller for Ale houses. I had a good set of ratter pups, city paid well for awhile. Collected night soil, that did not last long. Been a week I reckon where I move heavy cloth rolls for weavers
."

He drinks and pulls four copper Demarchs and moves them over.

"This is what I can spare, more maybe in a week."
Gwynt Starcaller
player, 299 posts
Tue 10 Oct 2023
at 09:17
  • msg #563

10th of Greenpeek, 5th day of Week, Starday, Mid Morning

Starcaller looked at the paltry number of coins and then realised, he should have headed to the richer part of town. It was a way to get money, but despite his intended target to be the down trodden, he wasn't quite yet capable of robbing a man blind of four copper. Perhaps his efforts should be redirect elsewhere.

He pushed the coins back and then said

Keep them - just cover the drinks, and give me information instead. Do you know where there might be some better work? Or have you heard where people might be making decent coin anywhere. I'm sure you hear a lot around the ale houses and docks.



He paused a moment to listen to the response, and then considered his next actions with a touch of woe.

He was purposely keeping his speech conversational, so anyone overhearing or listening in would assume the cadence of their interaction to be normal.

I've also perhaps come across some opportunities, do you know where to find some people in need of work. It'll be somewhat long term, but might involve travelling or being away from home for a while.

My friend has also asked about hiring people who really know the streets of Sarkund - something about understanding the real city. Homeless, taskers, whores, you know - your sort.

What's the best part of town to find people like this?


he asked.

After the response he would further ask.

"What is your name, and where do you live? With whom do you live? more directly, but somewhat quieter.
Your greatest friend
Tue 10 Oct 2023
at 20:58
  • msg #564

10th of Greenpeek, 5th day of Week, Starday, Mid Morning

"Better work? There is always horing on th emore.. dangerous ships, as crew, with an idea that ou don't have to be a mariner, just food with a blade.

Warehouses and Teamsters always need people to push heacy things or lift'em into carts.

Farmers always hire during harvest, it pays if you can fill baskets fast enough, harvest ends and that's it.

If'n you can stand the smell of fish, you can always work throwing fish in the morning form boat to dock.

Butcher's always have work, but lose concentration and you lose fingers.

Shipyards always need men to build scaffolds or bting pieces to the ship bones.

If you work well with others, construction, building things can be good, until the rains come.

Makin good con, sure, if you have no pride and like being yelled at, always could be a servant to some social climber
."

He gulps down his drink and raises a hand to signal two more.

"Plenty of places where you can find strong backs, travel? Depends on how much you pay.

Don't lump me in with the flesh peddlers
"  There is a flair of anger. "Red gods take you for speaking that."

The serving lady comes over brings the drinks, takes the mugs

"No part better than others, 'course the Constables keep that sort of thing of the streets, the houses down by the docks, always a few mariners who get lonely at sea."

More drink.

"My name has n't changed, still Fibabrio Dhizcatta.  I live aback of the weaver Hafira's place, Orodrun and Dovric stay there.. for now."
Gwynt Starcaller
player, 300 posts
Tue 10 Oct 2023
at 21:08
  • msg #565

10th of Greenpeek, 5th day of Week, Starday, Mid Morning

Starcaller, took in the information and then nodded at the information and then stood up.

"STay here while I leave. Pay the woman for the ale and then after a short while, join me outside. he said, standing and moving to leave the tavern. The flare of anger annoyed him, but he did appreciate the information, however coerced.

Starcaller walked outside, again casting a glance around to take in his surroundings and then went out to the street to await the man.

He raised his hood after exiting to obscure his vision, and then went to lean to the side of one of the buildings.
Your greatest friend
Wed 11 Oct 2023
at 02:28
  • msg #566

10th of Greenpeek, 5th day of Week, Starday, Mid Morning

After a sgort while th eman exits the tavern and thenwalks over to his friend waiting outside.
Gwynt Starcaller
player, 301 posts
Wed 11 Oct 2023
at 06:57
  • msg #567

10th of Greenpeek, 5th day of Week, Starday, Mid Morning

With the hood up, Starcaller leads the man to a quieter place of the street, he was on the, a little away from the bustle but cotinued to speak as they were walking, albeit quiet.

"Come with me" was his instruction.

Upon finding a more sheltered place, Starcallr made sure that his face was sufficiently obscured  and he was off at an angle, so the man couldn't see directly in. He gestured for the man to stand in position, so it was obvious that his attention was on the hooded man.

Then he released the spell.

"...So Fibabrio, if you do want work... I can find some, pay is good. Might take you off to some other places for a while, but they give extra for that. he said as if simply filling in his own part of a larger conversation. It was intended to prompt the man and pique his interest, after the initial confusion of not knowing how he got to this place.

An expressed confusion would be met with a wry chuckle and question, "How much did you drink?
Fibabrio
Wed 11 Oct 2023
at 07:16
  • msg #568

10th of Greenpeek, 5th day of Week, Starday, Mid Morning

"Just ... well I, they all blur together sometimes.

Good. Well,how soon will you know if it is available, and how much? When you know, you know where to find me. Janiac knows me, when I come in, leave word with her, I'll get it
."

He awkwardly stands, not knowing if they are done or there is more.
Gwynt Starcaller
player, 302 posts
Wed 11 Oct 2023
at 07:46
  • msg #569

10th of Greenpeek, 5th day of Week, Starday, Mid Morning

The big spacious hood nodded and he said It may be a week, possibly two; maybe less. But not long. It's worth the wait though, from what I hear. Not as much as caravan guards, but not  too far off, and a lot less getting shot at. he added, making it sound enticing but not too good to be true.

ALright, look after yourself Fibabrio and keep an ear out, I'll be back soon with more. he ended the conversation and then nodded at the man before turning out into the street and heading off down the road, back to the richer quarter of town. He wanted to shop around and was looking for book stores, the smithy. Before committing petty robbery of richer members of Sarkund, he would see what the chamberlain would say.

While walking, and scanning his surroundings as he did so, Starcaller considered what had just happened.

The man was poor and truly didn't have much going for him and while Demarr pitied the unfortunate mind, His detached persona of Starcaller had guided him through, keeping the darker thoughts detached and allowing him to flow through the currents of life with a more objective perspective on the unfolding events.

What had he really done thought, Demarr thought? Maybe made a heavy drinker pay a little bit more arranged to give him paid work? But the undertone was there, the knowledge that his Master had given him about how sorcerous power was grown and extended.
Well, some of it will be enjoyable, no doubt he thought. It will not all be bad... but it was a thought that was perhaps a small white lie told to his younger self, like a parent shielding a child from the reality of bad situations.

While walking, he danced with the balance, and future aspirations of his art and considered the cost; admittedly, whenever directly considering some of the worse actions he would have to take - now that it was manifest in the face of his first "supporter" - he let his mind move over it onto the next point.
Learning Sarkund
Wed 11 Oct 2023
at 08:10
  • msg #570

10th of Greenpeek, 5th day of Week, Starday, Late Morning

As he walked the street in full light of day, people seemed all to have smiles, most were busy, some were sitting and standing talking with each other, children ran about like a poor imitation of mad wet hens.

There are sounds to industry and the beating of  bronze or other metals has a repetition. Drawn to that Demarr finds a smithy. Many men working with ash and burn scarred aprons, beating metal with hammers or other tools like tongs and mallets.  Steam on occasion or the squelching sound of hot metal in water.

Horse shoes, metal rims for wagon wheels, all manner of heavy tools, saws, giant two man saws, and parts for various uses, along with chains, so much chain. Of bookstores as in Aarn, Demarr sees none.

More travel through the city and at one point he can see he has moved into a much poorer district, and moves away, knowing nothing he is looking for lays in that direction.
Heading back 'up' in general, tp the castle, Demarr finds himself in various parts of Sarkund, some that seemed a maze of same buildings and rigged fences with doors. Dogs and children, perhaps a elderly matron watcher points Demarr in the correct direction.

With more of a survey than he would have liked for Sarkund, the city made little sense to him, he found himself in streets with business' and large glass windows displaying goods, wares.

Here he found a clean, warm tavern with open doors and while there was no signage, it appeared to be well lit and a quiet reserved rumble of voices within.
Gwynt Starcaller
player, 303 posts
Wed 11 Oct 2023
at 17:01
  • msg #571

10th of Greenpeek, 5th day of Week, Starday, Late Morning

Heading to the sound of metal on metal, Starcaller trundled his way to the sound of the smithy. By this point he'd dropped the hood and was walking amiably through the streets, enjoying the sensation of being around happier people.

Instead he headed to the twang of metal and entered the building.

"Greetings, I was wondering if you'd be able to help me with commissioning some work... he said, pausing a moment while taking time to inspect the smith. He looked around for something that may have already been made and was for sale, without a commission also.

Or perhaps shhow me some range of blades you have
Vast array
Wed 11 Oct 2023
at 18:18
  • msg #572

10th of Greenpeek, 5th day of Week, Starday, Late Morning

There are a range of items that hang from hooks, nearest the hammering area.

Heavy cleavers, large de-boning knives, fish-scalers, fine thin blades for organ work, bone saws, fillet blades, the types and variations, most beyond Demarr's ken, are on display.

Plenty of livestock, tannery and butcher's tools here, from meat hooks to hide removal, to hobbles, to tongue forceps, to rib spreaders to other more exotic tools.

Eventually a man comes over with a glowing red hot tool and plunges it into a pool.

"Blade or else-wise?"
Gwynt Starcaller
player, 304 posts
Thu 12 Oct 2023
at 07:12
  • msg #573

10th of Greenpeek, 5th day of Week, Starday, Late Morning

He looked around, and then made light conversation while looking at some of the knives that were around. Starcaller hadn't realised that there were quite so many different types.

<aqau>"Where does you get your metal from? ... Just Bronze?</aqua> he would ask as meandering to select  something more akin to a dagger. Good for sticking and with a long enough blade that it might deter some enthusiastic people. Also, short enough to now be too cumbersome while wearing it out in Sarkund.

This one. How much will it be? I'll be able to return in a day or two with the coin we agree upon.

He awaited the man's first number but had decided on an experiment in subtlety.
His goal was simply, could he haggle the man down? Without magic, and then with varying degrees of magic.

At first he would haggle like any other man, and then he would add in a slight touch of his own mind control the mind of the smith into a more favourable attitude, friendly, and hoping to curry favour, to see how far he could push the haggling before the man's resolve held firm.
Metalsmith
Thu 12 Oct 2023
at 07:32
  • msg #574

10th of Greenpeek, 5th day of Week, Starday, Late Morning

"My metal is from the Dwarven halls of Hordarsaw, mined by Dwarven virgin girls, whose fathers watch over there every move and take the ore and smelt it in the pits of pure fire, so those ingots can be carried down the mountain and traded with me, Madjaero Gift handed.

That blade there, some of my finest work, I ask only the decent price, 4 silver Demarchs.
You won't find a better blade in this city
."
Gwynt Starcaller
player, 305 posts
Thu 12 Oct 2023
at 07:42
  • msg #575

10th of Greenpeek, 5th day of Week, Starday, Late Morning

Starcaller let out a loud chuckle and then looked more closely on the knife. Perhaps the markup is because of the labour costs of finding dwarven virgins, eh? And I don't doubt I can find a better blade in this shop.

No more than two.
he offered, feeling it's weight.

His attempt to haggle would be added with a light pressure of his mind. He felt a slight breeze flow through laced with the saltiness of the ocean.


[Private to GM:
[Private to GM: 08:41, Today: Secret Roll: Gwynt Starcaller rolled 7 using 3d6 with rolls of 2,4,1.  persuasion(13).

10:09, Today: Secret Roll: Gwynt Starcaller rolled 10,49,5 using 3d6,12d6,17-3d6 with rolls of 4,4,2,6,6,2,1,2,5,3,6,4,5,4,5,3,5,4.  MC(13); Ego + 10 .  17-3d6.

Ego + 5 - "normally wouldn't mind doing" - i.e. normally,. i expect he does haggle and therefore has a certain expectationsfor it

Ego + 10 - will feel natural.



]
This message was last edited by the player at 09:11, Thu 12 Oct 2023.
Metalsmith
Thu 12 Oct 2023
at 20:35
  • msg #576

10th of Greenpeek, 5th day of Week, Starday, Late Morning

"For 2, I can let you take this blade."

He picks up a slightly slimmer knife, whose handle is wrapped in leather.

"I understand what it is to need a thing and not have enough coin.  This will do for the coin you have.. will have."
Gwynt Starcaller
player, 306 posts
Fri 13 Oct 2023
at 06:40
  • msg #577

10th of Greenpeek, 5th day of Week, Starday, Late Morning

Starcaller nodded and thanked the man, and then with a final look around, satisfied the experiment had been of value, he left the smithy.

His intended next step before returning to the castle was to recreate the situation he'd had with the man from the previous tavern, except in this richer area. Admittedly, with richer people he expected somewhat more vigilance and considered that some people from the castle might recognise him there.

However, having experimented with his magic, and potentially secured himself a person that could help with research, Starcaller was eager to get back to the castle, and see if the chamberlain had responded to his letter. From there, he would begin to build relationships with others, and learn more about the place.


[Private to GM: 07:47, Today: Secret Roll: Gwynt Starcaller rolled 11,44,11 using 3d6,12d6,17-3d6 with rolls of 3,5,3,2,6,1,6,3,3,2,4,6,4,4,3,1,4,1.  mc (13); Effect EG0+20; 17 - 3d6.

]
This message was last edited by the player at 06:48, Fri 13 Oct 2023.
Memories
Fri 13 Oct 2023
at 07:26
  • msg #578

10th of Greenpeek, 5th day of Week, Starday, Late Morning

As the figure steps in the smells of roasted meat, pan sauced with spices, fragrant stews and baked fruit pies, the tables all have cloth coverings, linen kerchiefs in bronze rings and a set of fired clay plates, finished in white. There were no waiters, however, the servers are positioned to approach at a signal.

The place is filled with well dressed people, to Demarr's eye they are not nobles, rather just wealthy merchants, perhaps guild officers. At least one constable in uniform is sat with three other gentleman.  There are Ladies, all sitting together at various tables.

There are a few lone gentlemen who are eating, one scribbling in a notebook, one flipping through pages of a bound book, one who is eating thoughtfully and fiddling with some odd bit piece i his hands.

There are rugs on the floor and paintings of both portraits and landscapes on the walls, most prominent is the largest painting of a large, not as large as life, man Demarr has recently met.
Gwynt Starcaller
player, 307 posts
Fri 13 Oct 2023
at 17:25
  • msg #579

10th of Greenpeek, 5th day of Week, Starday, Late Morning

Starcaller strolled over to the man, reading the book, having felt his mind's connection. He sat at the table and offered a jovial greeting.

"Greetings. What book are you reading today? he once again kept the cadence of his tone to be friendly for the benefit of any people catching the wind of their conversation.

He started the conversation, specifically picking this man so he could figure out where the book came from and what it might contain. It was good information.

"Greetings old friend. he started the conversation much like before, old ruse.
"What is it you're reading? I've been looking for some books of my own, and haven't managed to come across any I found to be worthwhile... where did you get this?
Old friend
Fri 13 Oct 2023
at 20:14
  • msg #580

10th of Greenpeek, 5th day of Week, Starday, Late Morning

The man looks up from his book and gestures for his old friend to sit with him, while motioning for a server.

"Would you care for a plate or something to drink?"

After the server is dismissed, he turns to the conversation and closes his book, putting a satin blue ribbon at his last page.

"I am reading a history of Tavrosel, the free city of Mhorcia. It is quite interesting, the early days in the First Age, slavery, revolt, death, taxes, war, diplomacy. Including, the strain of <hushed voice> paying and use of mages to keep the city 'free.'

The Count. He promised me a good read and it is. The author signs only by Sozor Inktreiziger.
He says if I like it, there are others
."
Gwynt Starcaller
player, 308 posts
Fri 13 Oct 2023
at 20:26
  • msg #581

10th of Greenpeek, 5th day of Week, Starday, Late Morning

Starcaller nodded, and thanked the man, asking for a wine.

Tell me your evaluation of the events in Tavrosel. I would know your insight into how it compares to modern Sarkund.

The first age, is a long time gone, but I suspect people's virtue, vices and desires are much the same.

I'll admit, friend, that I'm here to collect the debt you owe too, albeit only a small amount - I'll let you free of the rest. So if you would pass me some coins, about half, and then tell me about your appraisal of Tavrosel I shall consider it paid. I am, of course, glad I could have been of service.
he said conversationally with a light and friendly tone. He felt doing the man out of all his somatic wealth while sat here enjoying the finer things was perhaps too far. A small token to prove the point and then he would enquire more.

While speaking, Starcaller cast his eyes to the sides, to make sure nobody was deeply listing in. Once again he'd adopted a conversational cadence to his words, and left them wrapped in plausibility so that a casual observer may not notice anything out of the ordinary.

His interest was piqued though, Stacaller wanted a library of his own and so perhaps this was a way to learn both about the count, the man in front and an avenue of pursuit for work.
This message was last edited by the player at 20:28, Fri 13 Oct 2023.
Old friend
Fri 13 Oct 2023
at 20:52
  • msg #582

10th of Greenpeek, 5th day of Week, Starday, Late Morning

"Broadly, we are much the same. A City State, with ties to many lands and peoples through trade and in a confederation with others who do not really appreciate us or contribute much.

There is a large martial piece, which we do not have.. currently and of course, mages. It seems Tavrosel became wealthy enough through trade to afford the highest skilled mercenaries and mages that, and it is not made clear so far, that contributed to readiness.
The people are industrious and those that entered the city brought all manner of languages and customs that had to be.. accepted yet eventually yield to the strong desire for independence.
I am just starting the political and diplomatic chapters, I think though there might be lessons for us here
."

He reaches into his jacket, the inside pocket and brings out a slim metal case, he uses a thumb to unlatch the case, which opens up to show double lines of green velvet, with countersunk depressions in each side, with all silver Demarchs. By pressing the backs of the side of the case he collects  silver Demarchs puts them on the table and slides them over to Demarr.
This message was last edited by the GM at 20:53, Fri 13 Oct 2023.
Gwynt Starcaller
player, 309 posts
Fri 13 Oct 2023
at 21:06
  • msg #583

10th of Greenpeek, 5th day of Week, Starday, Late Morning

The mage nodded along with the man, interested in his insights. It would have been a rather pleasant conversation, if the man would have remembered it at all.

He took a sip of the wine and then asked.

So, surely... he pushed lightly ... you envisage yourself position to achieve successes borne out of the histories tell me how you would do it here? Speak your name to me quietly and your role in Sarkund, so that I better understand your vision. he said before taking another tasting sip of the wine. much better than the ale before he thought as the distasteful memory intruded.

The conversation was leading on an additional path and so Starcaller could enjoy the considerations of the man in front, while still taking the information he wanted.

After the man had finished, Starcaller would rise and offer thanks It was nice to speak with you he said lightly before then leaving intent on heading back to the castle.
Old friend
Fri 13 Oct 2023
at 21:22
  • msg #584

10th of Greenpeek, 5th day of Week, Starday, Late Morning

"Through the Guild of course. The more contracts we can sign for access to mines and ore, we can forward deploy our Guild members to see to quality and quantity, remove those who are not as knowledgeable and have more meat of the bone. Those contracts mean Sarkund can increase our production, in turn we offer that to the rest of the League and the Westerlands. Yes, the Dwarves are a huge source of metals and crafting, Metals are not gems, much heavier and slower to transport. Hanoreth for all of its connections to the Stone folk, they still have to bring the metal down the river.
And if Sarkund becomes a Free City.. you can see where that leads.

Vusteamo Ronivyengeny, I am Vice Minister of Acquisitions for the Metalen Guild.
"
This message was last edited by the GM at 21:25, Fri 13 Oct 2023.
Gwynt Starcaller
player, 310 posts
Sat 14 Oct 2023
at 09:11
  • msg #585

10th of Greenpeek, 5th day of Week, Starday, Late Morning

Considering the observation by the man, it was quite one dimensional, but had some permit perhaps. Someone so deeply involved in the guild of metal would indeed have some ideas.

What prevents more contracts being signed? he asked, lowering himself a moment, just unable to remove himself for the conversation until he'd heard the last part.

Afterwards, he stood again and nodded his leave, exiting the building and heading in the direction, he assumed, was the castle.
Old friend
Sun 15 Oct 2023
at 02:39
  • msg #586

10th of Greenpeek, 5th day of Week, Starday, Late Morning

"Because of the League Treaty.

We all stand together, in turn, tat means all States and Nations we trade with must consider the League as a whole and thus balance trade and consideration, so that when dealing with any other of the League, favor is not shown.

Obviously as a single Nation, no other considerations must be made
."
Gwynt Starcaller
player, 311 posts
Sun 15 Oct 2023
at 06:59
  • msg #587

10th of Greenpeek, 5th day of Week, Starday, Late Morning

I see he said before taking his leave and departing the room. He aimed back towards the castle and considered the man's statements. Cessation from the league, he was quite sure that many people wouldn't hold that view and wondered how much of the court - or Sarkund in general, thought that way.
Castle home for now
Sun 15 Oct 2023
at 07:26
  • msg #588

10th of Greenpeek, 5th day of Week, Starday, Late Morning

The time caught Demarr in deep thought, he took some extra turns and was rewarded with more beautiful homes of the wealthier class.

Soon enough the Outer gate, which halted him, then let him pass, onto the Inner Gate, then up stairs to where he needed to go.

When he returns to his room, Demarr will find a sealed letter from the Office of the Chamberlain

Senior Journeyman Starcaller

The procedure you have inquired about is as follows
A list of all objects or services is to be submitted
to the Office of the Chamberlain. Upon receiving this
list, the purchase, delivery or acquisition of listed
items will be approved and provided in a timely manner.

Coin for services and indulgences are to be accounted
by Master Alchemist Thecemithes.

Office of the Chamberlain

This message was last edited by the GM at 07:52, Sun 15 Oct 2023.
Gwynt Starcaller
player, 313 posts
Sun 15 Oct 2023
at 18:02
  • msg #589

10th of Greenpeek, 5th day of Week, Starday, Late Morning

The letter caused some frustration for the mage, no coins but anything else he could wish for, as long as he held the favour of the king and chamberlain. He supposed it was designed to keep mages on a short leash, wrapped in a prison made of silk, and cushions. It did, however, present a problem for the mage. He would need money, and short of petty theft he wasn't entirely sure how, he wasn't a merchant and didn't quite know how to inject himself into a position where he'd be able to gather coin and resources of his own. It was something he needed to do, however.

His plan, for now was to simply befriend some people of particular power and influence, and then ingratiate himself in such a way to get access to opportunities of investment. While doing this, he considered the goal of building a network of people who could leverage pressure and information. This was a long term project, however.

For now, he had two pressing urgencies, the first was to protect his sanctum, so that he could effectively experiment. The second was to work on modifying his control spell to affect canines, and be more permnant. So many goals, and so little time in which to do it.

Starcaller sat at his table with a wry smile. The task seemed large and almost insurmountable, but one step taken at a time could achieve a lot.

The mage reached into his cloak and pulled out the coins he'd taken from Vusteamo Ronivyengeny and counted them. How many did he have?

12  Silver Demarchs

After counting, he pulled out a quill and then began to write again. The word approved stuck at him and twisted like a thorn and the journeyman realised he was annoyed.

"Chamberlain,

I am most thankful for your assistance in provisioning me
with items. I would like the following, if it would please
you and our King.

Firstly, I would like some cloaks added to my wardrobe, each
with internal pockets for holding reagents and other compounds
of alchemy. If possible, the cloaks should be of varying degrees
of quality, as I expect to have to venture into the surrounding
lands to collect objects required for my work.

he paused the letter there, considering what to write next.
This message was last edited by the GM at 19:27, Mon 16 Oct 2023.
Gwynt Starcaller
player, 314 posts
Tue 17 Oct 2023
at 17:49
  • msg #590

10th of Greenpeek, 5th day of Week, Starday, Late Morning

He left the letter on the desk, and then picked himself up and headed back out of his chambers. He needed to collect enough in the way of coinage and personnel, and then access to the royal dogs. All this needed to be done surreptitiously, and so he walked, deciding to spend the remainder of the day walking the castle grounds and learning what precisely was on the grounds.

He knew of the stable, but were there other facilities? He had to determine what were his options.
Boundaries
Tue 17 Oct 2023
at 18:09
  • msg #591

10th of Greenpeek, 5th day of Week, Starday, Late Morning

Walk Demarr did. He learned of the Towers, the wings of the Castle, the formal Halls, the high court itself in the throne room, though he was not allowed admittance. Demarr learned of the grounds, the Aviary which housed all the Queen's birds, raptors and songbirds. Demarr is not allowed inside, as with all, he must walk the outside and admire all the birds through the giant glass panels.

There are the Royal gardens, walled and manned by guards, no entry is allowed. Given the noise and occasional bark, Demarr can surmise there are kennels inside that garden.

There are large stacks where the Smiths make weapons which Demarr can pass by, here the weapons and armor are made for the armed forces of Sarkund, located in the North Western corner of the inner bailey. He visits the inner bailey stables and sees the common blacksmith and leather working craftsmen at work as well as horses in the inner bailey being exercised.

Then passing through the inner gate to the outer bailey and passing the long stables of the outer bailey seeing the outer gate that leads to the city and then familiarizing himself with many of the administrative buildings that held stores, armories and offices of Court.

Demarr also sees more of the guards, the walls and various bastions for defense of the walls, which is not allowed to walk.

https://i.imgur.com/mCOJ8qG.png
This message was last edited by the GM at 21:38, Sat 28 Oct 2023.
Gwynt Starcaller
player, 315 posts
Wed 18 Oct 2023
at 07:33
  • msg #592

10th of Greenpeek, 5th day of Week, Starday, Late Morning

Walking the inner bailey, the mage took time to visit the aviery, even if he wasn't allowed inside. He would walk as much of the perimeter as he could and look through the glass to the different kinds of birds. It was a time for contemplation, ostensibly, but in reality he wanted to simply see birds he'd never known existed previously. It was a calling from his younger mind, that of Demarr but an indulgence he would not refuse.

He took the moments, using the time to look at the number of guards preventing admission to the gardens. While out of sight of any other people, Starcaller decided he would look inside the kennels, at the state of the dogs and then indeed the area leading to the castle proper. A plan had formulated.

After scanning the garden Starcaller made his way back to the guard and while walking he reached to the man and connected.

As the mage approached he smiled warmly to the guard and remarked with enthusiasm. Oh I would like to see the dogs! I've heard so many good things.

Who tends the kennels?






[Private to GM: 08:30, Today: Secret Roll: Gwynt Starcaller rolled 7,37,2 using 3d6,12d6,17-3d6 with rolls of 1,4,2,1,1,3,2,5,3,2,6,4,4,3,3,5,4,6.  mc (13); Effect EG0+20; 17 - 3d6.

"ego + 10, to do stuff he woould oppose doing and will think it was natural.

// not sure if that's a pass, if he needs a second csating:

08:34, Today: Secret Roll: Gwynt Starcaller rolled 12,41,9 using 3d6,12d6,17-3d6 with rolls of 1,6,5,1,3,3,2,2,1,5,5,6,6,3,4,1,1,6.  mc (13); Effect EG0+20; 17 - 3d6.

]
This message was last edited by the player at 07:34, Wed 18 Oct 2023.
Royal Garden and Kennels
Wed 18 Oct 2023
at 07:43
  • msg #593

10th of Greenpeek, 5th day of Week, Starday, Late Morning

"Dame Cavaria Greenstrike is Master of the Kennels."
Gwynt Starcaller
player, 316 posts
Wed 18 Oct 2023
at 07:48
  • msg #594

10th of Greenpeek, 5th day of Week, Starday, Late Morning

Ah that's wonderful. Would you let me inside? I'd love to see them he said enthusiastically.


He cocked a grin and then moved to enter the gardens. "They are, of course, tethered or locked in the kennels, I assume?
Guard
Wed 18 Oct 2023
at 07:52
  • msg #595

10th of Greenpeek, 5th day of Week, Starday, Late Morning

The guard steps t one side and admits the Senior Journeyman.

"They are not, unless ordered by the Master of the Kennels or Master Thecemithes."
Gwynt Starcaller
player, 317 posts
Wed 18 Oct 2023
at 08:00
  • msg #596

10th of Greenpeek, 5th day of Week, Starday, Late Morning

Starcaller nodded and halted his entry.
"How many dogs are in there? he asked quizzically. Realistically, he didn't think he'd be able to hold off even a single one, but a pack would be beyond hope in his opinion.

Have you ever been in there while they're out? he asked, rethinking his forward steps.
Guard
Wed 18 Oct 2023
at 08:02
  • msg #597

10th of Greenpeek, 5th day of Week, Starday, Late Morning

"I believe their number is 12, with three being in cages

Yes, they know me, I have been in the gardens many times
."
Gwynt Starcaller
player, 318 posts
Wed 18 Oct 2023
at 08:06
  • msg #598

10th of Greenpeek, 5th day of Week, Starday, Late Morning

Glorious, then come with me and show the dogs to me, and you can call them to heel if need be. he said and then gestured for the man to guide him into the kennel.

While the guard was leading him into the kennels, Starcaller asked "Do you know why three are in the cages?
Guard
Wed 18 Oct 2023
at 08:14
  • msg #599

10th of Greenpeek, 5th day of Week, Starday, Late Morning

"I do not know.  They are caged by order of Master Thecemithes."

The gardens are beautiful and there are low lights that come form lanterns, lanterns with glass designs.

Soon there are two dogs that pad from the hedges out on to the path. They are large, powerful built, with shaggy winter coats.  They walk slowly over to the guard and Demarr and sniff.

The only reaction is that the turn and walk ahead of the pair and as other dogs come over, they make greetings as fogs do and the others begin to crowd around, smelling and snuffling the two bipeds.
Gwynt Starcaller
player, 319 posts
Wed 18 Oct 2023
at 14:27
  • msg #600

10th of Greenpeek, 5th day of Week, Starday, Late Morning

Demarr allowed the dogs to sniff him and the guard, happy that they had not had an aggressive reaction. He slowly reached his hand out, careful not to initiate a touch, but allowing the dogs closest to him to come into contact with his hand and be petted.

How often are the dogs visited by others? And who brings their food? implying people outside of  the two he had named. He said, walking through the kennel garden with the guard.

Once he felt the dogs were comfortable he headed to the area where other dogs were caged and then further instructed the man.

<aqua>"Move away from me, and if the dogs become aggressive, come back.</aqu> he said, testing the waters as to whether he could exist with them without aggression. If the result was positive he would dismiss the guard.

<aqua>"Return to guarding"". He would however maintain the MC connection until he started feeling tired, and then return to the gate to leave the gardens.
Initiation
Thu 19 Oct 2023
at 06:15
  • msg #601

10th of Greenpeek, 5th day of Week, Starday, Late Morning

"I do not know the schedule, There are servers form the royal kitchen that bring the feedings.
I would say they are visited once or twice a day
."

The guard moves away from the cages.

Inside the cages, one dog per cage and there are five cages away from each other,  are two dogs that are laying on their side and panting in fast rapid pants, there are bowls for water inside the cages and giant leg bones that are cracked and chewed on.

These fogs are twice the size of the dogs outside the cage and there is something about their eyes, they are yellow in color, not as a sickly yellow, a strong clear yellow color. There coat is much lighter, more white, and the teeth, fangs really, are much thicker and pronounced.

When Demarr approaches they try and sit and there is but one thump of the tail, before they lay back down in exhaustion. There is an odd feeling of warmth coming from each dog.

The others, outside the cage, do not stay with Demarr, they sit and watch maybe five paces away.
Gwynt Starcaller
player, 320 posts
Thu 19 Oct 2023
at 07:37
  • msg #602

10th of Greenpeek, 5th day of Week, Starday, Late Morning

Demarr didn't like the state the larger dogs were in and it made him angry that the alchemist was experimenting so readily on them. A moment later he understood the irony of that thought process and eventually just put his discomfort to the back of his mind.

He opened his palm and aimed it at the dogs, feeling the heat and wondering if it was from their bodies. That was unusual, but what was going on, he couldn't' say. His familiarity with animals somewhat limited.

Instead he stood for a moment. He didn't need these dogs specifically, he presumed he might be able to work with any. Just like people.

"Right, lets go, I have seen enoguh. Tell me, do you ever venture down into Sarkund proper, and get up to no good? he said conversationally as he led the guard back to the entrance.

"I have permission to enter this area freely, and when I want" he said telling the lie that would be assumed truth by the guard. That would secure his entry back into the place, as long as it was the same guard.

"Oh, and thanks for saying you'll acquire two swords for me. It was very kind of you to offer to bring them to my chambers later.... he said with equal friendliness.

As the men walked out of the gardens, Demarr moved a few paces away and released his spell. He set off at a brisk pace to his own chambers, fully devoted to creating a sanctum that would be impenetrable to all but him.




Arriving at his chambers, Starcaller started to write on the half-finished letter to the chamberlain again.

...

Aside from tools of the profession, I do wish to request some of those things that could be considered comforts. Some of them remind me of home, or fond memories; I am sure that this is a small vice we all do enjoy from time to time.

I would like to have brandy and wine delivered regularly, to quench one's thirst. Some painting equipment, easels and colours and brushes, with knowledge of the artistic guild's details, and the name of someone that may be able to help me with future endeavours.

Similarly, I am very fond of both birds and small dogs and would appreciate a cage for the former and a small cushioned bed to be created for the former. If I could also be so bold as to implore your suggestion as to where might be the best place in Sarkund to acquire such pets, as well as the appropriate accoutrements for such creatures.

I have been most inspired by the royal aviery.

Yours,

Senior Journeyman Starcaller

Recognition in a mirror
Thu 19 Oct 2023
at 07:52
  • msg #603

10th of Greenpeek, 5th day of Week, Starday, Evening

When Demarr turned and began to speak, he realized .. the guard was no where near.

In a brief search Demarr quickly moved to see the guard moving to the point that was farthest from him at the cages.

The closer he moved to the guard, the guard moved away. Eventually corned in an area that he can approach and give his next command, the guard followed Demarr.

The dogs outside the cages followed both Demarr and the guard in what seemed a happy fashion.

"I often go to Sarkund and I visit family and friends."



A Page is summoned and the letter taken to be delivered
Gwynt Starcaller
player, 321 posts
Thu 19 Oct 2023
at 08:35
  • msg #604

10th of Greenpeek, 5th day of Week, Starday, Evening

He was sure to pet the dogs, as they allowed before leaving the dog garden area.

Once the page had left, Starcaller began to work on his room, to create a sanctum that was well protected and safe from anyone else.

He took some paper and began to write some shapes, that were familiar to him and his school of magic. Each of these things was altered by the measurements of his chambers. He knew the effects he wanted.

Firstly, he wanted any person trying to cross the threshold to be mentally approved by Starcaller. This would mean that only those allowed to enter his chambers would be capable of talking past. <blue>You will not enter without my permission</aqua> was an easy enough imperative to execute.

Secondly, he wanted his base to reveal any secrets, spying or ill will towards Starcaller. A person entering his chambers that has ill will, of any form towards would be implored to announce it to Demarr privately, should there be more than one.

Finally full mental and illusory control over any person within would be appropriate.

He considered, drawing some lines that made sense to him, and wondered how difficult it would be to create such a space for his entire chambers. Then further determined that if a reduction in effort was required, he'd surely be able to reduce this to individual chambers.

Mental Control over the entire space, or the ante chamber, except the spare. Illusions in the spare quarter and blocks on each door.

He also wondered about a null magic area, to prevent magial effects from being permeant.
This message was last edited by the player at 08:36, Thu 19 Oct 2023.
Planning
Thu 19 Oct 2023
at 09:34
  • msg #605

11th of Greenpeek, 5th day of Week, Starday, Morning

All though the evening measurements, calculations, runes of all sorts that Demarr had studied for years, all working to weave into the stone walls and area of his rooms.

That night was long, then blissful sleep in a bed with more down then then flocks of geese.

Looking at his work, Demarr had a staggering  amount of work ahead of him to achieve even a quarter of what he wanted.

A meal was brought to break the fast, then later that morning, a letter stamped with the symbol of the Office of the Chamberlain.

Senior Journeyman Starcaller

We have received your letter and all of
your requests will be attended to.

A name of an artist we can recommend is
Finchizonoco Ginzocce. He resides at the
residence of Count Rongidido Auricecci.

At this time we have no recommendations
for where to acquire the animals you describe.

The Office of the Chamberlain

Gwynt Starcaller
player, 322 posts
Sat 21 Oct 2023
at 08:07
  • msg #606

11th of Greenpeek, 5th day of Week, Starday, Morning

Starcaller headed out for the morning. His second day active, he had tested the waters somewhat but now was about to head down to Sarkund again and begin to make money. His plan was to spend the morning visiting a series of stores across the city and use his art to collect more money.

He once again wore a hooded cloak and rather plain clothes, but wore the hood down as he casually walked along the road.

He aimed to target shops with single store owners that were empty. From here he would find th e mind within and take control, then use that control to take him to their money. But he did not want to break shop owners, and so he wasn't intending to take all their money, but a fraction of it.

Starcaller considered his actions while headed towards the docks along a meandering path. His step two three motion gave him a purposeful appearance as he took a meandering path to the less prestigious areas of SArkund, but his eyes were taking short surreptitious glances to places that might be a good target. He was careful to be purposeful in his walking, and avoid looking like he was scoping places to target.
Gwynt Starcaller
player, 323 posts
Sun 22 Oct 2023
at 10:07
  • msg #607

11th of Greenpeek, 5th day of Week, Starday, Morning

After walking a while, a shop captured his attention and so Starcaller put his plan into action.  He found a side street nearby and wandered into it, to give himself some privacy as he cast a series of spells.

The first, his art giving the ability to project his consciousness to other locations, he coaelesed his will into tangible mental force and then felt it pullaway from his body into the target area of the shop. He wanted to assess the area and make sure it was empty, except for the person that worked there. A moment later, he could see into the shop to determine its occupancy.

His plan was simple. He would take control of the person  working in the shop, ensuring the person would remember nothing, and then have him close the shop and take him to the money. He would take some of the coins and then exit before releasing the spell. Upon which the man would likely never know there was coins missing until he looked at his storage.

Of course, a criminal he may be - in this situation, but he was not a monster. He didn't wish to bankrupt any people. At least that was Demarr's justification, his trained side, the one called Starcaller knew that it would be unwise to have a series of of shops suddenly go out of business in a short period of time. Questions would be asked.

Am I a criminal? he asked himself. It was a weirdly foreign concept and somewhat uncomfortable. The mage had never considered that he might be tagged with the moniker of criminal and it didn't sit well in his mind.

No worse than what anyone else has done. People do what they need. Needs must, after all. he considered. A slightly affirming sentiment was that this was needed to benefit Sarkund. But was that true? No probably not. It was surely to benefit him and his art, the benefit to the king and the land was simply a beneficial side effect. But so long as those were aligned, and such underhanded actions were not lighted under observation, then the benefits would indeed outweigh the negatives.

When I am more established, I could reimburse those that have fallen to the greater good he considered again.

A moment later it struck him that the shop owners were getting away with light consequences of the development of his art. Those that were less fortunate, would be subjected to much worse conditions. That manifestation of his psyche caused a cold shiver to go down his spine.

[Private to GM: 10:58, Today: Secret Roll: Gwynt Starcaller rolled 12 using 3d6 with rolls of 4,4,4.  farsight(15) ; 2 END.

   ______   Turn 1          -END
Seg  4      farsight(15)      2
Seg  8
Seg 12
PS  12      Recovery
]
This message was last edited by the GM at 03:51, Mon 23 Oct 2023.
Sarkund and it's subjects
Mon 23 Oct 2023
at 06:50
  • msg #608

11th of Greenpeek, 5th day of Week, Starday, Morning

Aarn, a large city, filled with art, trade and many peoples, from all over the continent.
Demarr, in the twelve years in Aarn, went outside the Guild compound maybe three times a year, under supervision and for specific tasks or events.

Here in Sarkund, Demarr notices many similarities to Aarn. Where people lived, the coin they had, determined how close people both lived to each other and how socially they were connected.

In the area that Demarr had decided to exercise his craft, people were at windows, talking to neighbors, children were running up and down stairs, men leaned against walls and spoke about families or plans. Dogs are chasing rats and then taking them to their owners for reward, elders sitting in chairs and watching children, cooking, baking in the communal stoves.

Finding a place where, in this area, a buying and selling is done by one person is nearly impossible. Watching for pickpockets, runners who just take something and run, let alone some wandering Constable, whose presence was both keeping the peace and a welcome distraction for conversation about the neighborhoods.

Finding all these factors, looking for an opening, it literally meant Demarr had to bvalance how much risk he wanted to take, there was no possibility of zero risk.  Finding opportunities rook time, and this is not something Demarr had any experience in.

Later than hos plans allowed, Demarr found a shop that, currently had no customers, it appeared to his side ways look, there was one person in the shop, it was a dye and ink shop.

The Farsight revealed a shop with only one person and a small dog laying on a  colorful mat.
That one person was sitting at  a table and grinding various materials in rough stone pots with a stone club of some kind. Dressed in simple homespun cloth and a smock of leather that was stained by various colors.
Gwynt Starcaller
player, 324 posts
Mon 23 Oct 2023
at 07:34
  • msg #609

11th of Greenpeek, 5th day of Week, Starday, Morning

The dog was a minor problem, but it may not be a significant enough problem to warrant finding another place. Indeed, it had been difficult to find a quiet enough place to make the first attempt.

Seeing the man, he assumed there wouldn't be a great deal of wealth available in a such a shop. He then sought to push his magic to connect with the man. From here he would allow his art to seep into the man's mind and recover information he needed.

How much money do you hold in your shop?

4 Silver Demarchs

Who has access to the money

Only myself

What would be the most likely outcome if you lost half of it

I would have to sell inferior product fast

Are there any other people in the shop?


I am alone in the shop

While establishing the connection to the man's mind, he would observe the reaction of the dog - not knowing how much distance was required before they would react to magic. In the quiet place he was standing, the movements he had to make for the spellcasting would be obscured enough, when combined with his cloak.

After the answers were given, he would release his telepathic connection, and keep the link to the man's mind. Spend a moment or two recovering before taking full control. At which point he would enter.


[Private to GM: 08:24, Today: Secret Roll: Gwynt Starcaller rolled 10,54,6 using 3d6,12d6,15-3d6 with rolls of 3,2,5,3,5,5,6,2,6,5,6,6,2,4,4,3,5,3.  MindScan(11); EGO + 15; OMCV.

EGO: Undetected (+10); can cast any spells through it (+5)

- 6 ENDURANCE

// Note that the OMCV total s hould hav ebeen 17, not 15 (so edited the roll of 4-> 6


08:32, Today: Secret Roll: Gwynt Starcaller rolled 11,46,14 using 3d6,12d6,17-3d6 with rolls of 4,6,1,6,3,3,5,2,6,5,2,5,5,1,3,1,1,1.  Telepathy (11); EGO+15; 17-3d6.

EGO: Deep hidden thoughts (+5); can't be detected (+10)

- 6 ENDURANCE


]
This message was last edited by the GM at 07:42, Mon 23 Oct 2023.
Gwynt Starcaller
player, 325 posts
Thu 26 Oct 2023
at 17:32
  • msg #610

11th of Greenpeek, 5th day of Week, Starday, Morning

For such a paltry sum Starcaller felt it was a mistake to take money from the dyemaker. Instead he considered a different plan and with that thought pivoted and headed straight for the dock.

He would head down to the dock and then find his way to the dock master to ask about free warehouses. Upon finding the man he would instantlyuse his art to make the  man forget, and guide his will before engaging so that the meeting would not be recalled.

Once the spell was established, he would walk up to the man.

"Greetings, I am here to ask about warehouse space on behalf of my employer."


[Private to GM: 18:31, Today: Secret Roll: Gwynt Starcaller rolled 17,42,9 using 3d6,12d6,17-3d6 with rolls of 6,5,6,2,4,4,2,5,2,2,2,5,5,5,4,1,1,6.  mc (13); Effect EG0+20; 17 - 3d6.]
Docks of Sarkund
Fri 27 Oct 2023
at 03:32
  • msg #611

11th of Greenpeek, 5th day of Week, Starday, Morning

With judicious and frequent use of his Sorcery Demarr tracks down the office of Harbor Master.

The office of the Harbor Master is full of people. Mariners, laborers, Captains, many more.
There are assistants, Deputies, navigators, scribes, accountants and of course, toughs, who keep an eye out for trouble and a hand on a heavy truncheon.

The amount of day that will pass before Demarr can reach the front desk is unknowable. The press of people and business in this office is quite the experience, some winds from the salt laden port blow in sporadic tiffs.
Gwynt Starcaller
player, 326 posts
Sat 28 Oct 2023
at 14:46
  • msg #612

11th of Greenpeek, 5th day of Week, Starday, Morning

Well, he had to course correct again. The press of the harbourmaster was too high and with way too many people mulling about the place. The mage cocked a glance at the truncheons and also gave a slight shiver. IT reminded him that he needed to ensure Pillarhand would be around regularly to conduct his training. Or he could perhaps find something else.

He walked along the dock looking for inspiration to making money. There was something, he was sure - and with his art there were shortcuts he could take. He could steal, he could convince anyone of his mastery of something or even simply do something to find work. There were, of course, constraints, but less than most people but it was something he'd never had to do in the past. He'd never worked in his life, everything had been provided to some degree or another and as such he'd not cultivated such a skill.

How can I establish such things? he wondered while wandering down the front of the docklands.

Anything too ostentatious would perhaps warrant further investigation, and he did not want such scrutiny.

AS he passed the different buildings he took a catalogue note of each one. Taverns, brothels, places of various businesses and used each one as a prompt to consider his next move.

While taking catalogue of the shops Starcaller kept his eyes open for the movement of street people who worked outside the law. Precisely what that looked like, he wasn't sure - and if honest wasn't even completely sure he would be able to spot it in such an environment. He had studied behaviours of such gangs, and other organisations if he could spot somebody then he might have access to something.


[Private to GM: 15:41, Today: Secret Roll: Gwynt Starcaller rolled 9 using 3d6 with rolls of 4,4,1.  criminology.  // target 13

]
Docks of Sarkund
Sun 29 Oct 2023
at 07:08
  • msg #613

11th of Greenpeek, 5th day of Week, Starday, Morning

The docks and those places that make the docks a source of work are on full display on this morning in early Spring.

The people move about, some run, in boisterous activity. Languages from foreign lands call out, shout out, mixed with the now familiar accent of Sarkund Tornathian. Brothels are never really closed, those that sought comfort, drink and entertainment are emerging and moving on.

Plenty of Constables are scattered about, but with the crush of stevedores, fisherman, agents of trade, mariners, and all manner of guildsmen, tradesman, couriers, not to mention wild children, dogs, eats, mules, oxen carts, wagons and two wheeled sleds, it could not also seem as festive as it was. Flags, banners, smells of baking, roasting, frying are an assault on the senses.

For all this, Demarr sees nothing that appears criminal. Fights, yes. Arguments, wholehearted, yes. Yells and slaps from various disappointed whores, yes.
Gwynt Starcaller
player, 328 posts
Sun 29 Oct 2023
at 08:17
  • msg #614

11th of Greenpeek, 5th day of Week, Starday, Morning

He wandered and looked around, lots of things going on but then thought to try somthing, he strolled closer to some tradesman negotiating with someone, presumably for a ship and then listened in a moment.

When this is done, the conversation that is going on, shifts and the pair talking.. move to a distance they think allows privacy, or more correctly out of eavesdropping range.

While doing this Starcaller reached out to read the mind of the mariner, and formulated a series of concepts and ideas that needed answering

What are you trading for?

We are trading for transport of goods that were stolen

What price are you asking?

10 gold Demarchs per pound.

What price will you go as low as?

Depends on the conversation, if delivery is soon, as low as 7 Demarchs.

What price are you currently at?

10 Demarchs

What's the name of your ship and captain?


Ship is the Gray Wind, the Captain is Capt. Bronzefist

He didn't know even if they were negotiating price such things, but he was quick with his art, letting the questioning ideas formulate before he'd even felt the aetheric tendirls connect to the mariner's mind.



[Private to GM: 08:16, Today: Secret Roll: Gwynt Starcaller rolled 7,38,9 using 3d6,12d6,17-3d6 with rolls of 5,1,1,4,6,2,2,6,2,3,2,3,3,1,4,2,2,4.  Telepathy (11); EGO+20; 17-3d6.
Eg0 +10 - undetected
ego + 10 - can read memories, etc.

6 END - will pay endurance to avoid bonus to breakout
]
This message was last edited by the GM at 04:13, Mon 30 Oct 2023.
Gwynt Starcaller
player, 329 posts
Tue 31 Oct 2023
at 06:18
  • msg #615

11th of Greenpeek, 5th day of Week, Starday, Morning

Starcaller resisted the urge to raise his eye but continued his mental questioning

What goods were stolen?

I was told various trade goods from the Sea of Mhorec and other distant lands.


From who were they stolen?

I do not care

What would be the consequences, to your estimation, of having stolen goods, or for the merchant to be dealing with them and you


None, if he does his job and we do ours, none is the wiser, we get the Demarchs

he asked.
This message was last edited by the GM at 08:52, Tue 31 Oct 2023.
Gwynt Starcaller
player, 330 posts
Tue 31 Oct 2023
at 10:01
  • msg #616

11th of Greenpeek, 5th day of Week, Starday, Morning

Starcaller would have stroked the coming stubble on his chin if it didn't give away his thoughtfulness in such a crowded area, instead he re-focused his mind and asked further questions.

"How will payment be made?

A messenger will be sent with Demarchs to the First Officer

He felt his mind coalesce into visions of his intentions and then pulse through the mindful connection and then a final two questions before he released his mental grasp of the sailor.

When will the payment be made?

A couple of days from the deal being struck

Where will the payment be made


Onboard the Grey Wind

he asked again in quick succession through the connection of his mind. Once the answers were recalled and passed back to the mage, Starcaller released the telepathic link and smiled.

He awaited a moment, recovering slightly  while looking out at the sea and all of the ships. The vessels were quite beautiful and Demarr remembered standing on the foredeck of the Wavesplitter, enjoying the feeling of being at sea. It pulled at a wistful string inside him and had his mind wander a moment to consider waht a life lived differently might have brought.

A moment later, he then sharpened his mind and punctured into the other trader. A grin on his face as he punctured the other's and then embraced it with his own. He felt his mind slip away and then reformed it into a psychic blade and pushed harder. Show me your thoughts he thought as he pressed into the man. It slipped again and Starcaller considered that his eagerness perhaps was causing the spell to fluctuate in its power, annoying but something to be considerate of in future. If failing again, he would pause a few moments, collect himself and then recast.


Who are you

I am a man that takes from others what they do not need and arranges
for others to profit from what they are given, so I may prosper


At that point, whether pride or focus, a swell drowns out Demarr
and his mind no longer can maintain a connection

Breakout

How often have you purchased stolen goods?

What do you do with the goods?

Where do you live?

How do you get the money to pay for these things?


He pose the questions in quick succession, and then let them permeate into the man's psyche.



[Private to GM: 09:58, Today: Secret Roll: Gwynt Starcaller rolled 8,35,8 using 3d6,12d6,17-3d6 with rolls of 2,3,3,5,6,6,1,1,1,4,5,2,1,2,1,3,1,5.  Telepathy (11); EGO+5; 17-3d6.

09:58, Today: Secret Roll: Gwynt Starcaller rolled 13,46,5 using 3d6,12d6,17-3d6 with rolls of 2,6,5,6,5,4,4,3,3,1,4,6,3,2,5,5,3,4.  Telepathy (11); EGO+20; 17-3d6.

09:57, Today: Secret Roll: Gwynt Starcaller rolled 13,59,9 using 3d6,12d6,17-3d6 with rolls of 3,5,5,6,4,6,4,1,5,6,6,5,4,6,6,4,1,3.  Telepathy (11); EGO+20; 17-3d6.

// fail fail success
// Ego +10 memories and thoughts
// eg0 +10 no detection

18 ENDurance
]
This message was last edited by the GM at 21:22, Tue 31 Oct 2023.
Gwynt Starcaller
player, 331 posts
Wed 1 Nov 2023
at 07:32
  • msg #617

11th of Greenpeek, 5th day of Week, Starday, Morning

Starcaller felt his grip slip away and then refocused his mind and, then moved his arms as he turned and began to walk away. His purpose this time was to find the man's mind, and be capable of finding it, and keeping his connection over time.

Then he continued to meander around the dock, awaiting the man finishing his negotiations, at which point he would follow and join the man on the next leg of his adventure. He backed off a little, and meandered around the area, sure to be as surreptitious as possible.



[Private to GM: 07:30, Today: Secret Roll: Gwynt Starcaller rolled 11,48,8 using 3d6,12d6,17-3d6 with rolls of 3,4,4,4,5,1,6,1,6,4,5,3,6,2,5,5,3,1.  MindScan(11); EGO + 15; 17-3d6.

Ego + 10 undetected
Ego + 5 Can use mind effects through the scan
]
The mind at work
Wed 1 Nov 2023
at 08:04
  • msg #618

11th of Greenpeek, 5th day of Week, Starday, Morning

Soon enough the direction of the tradesman changes. That is enough to alert Demarr and while the exact distance is not known the direction is.

Demarr moves as he thinks best, however there are many people in groups, in trade, or conversation, all along these docks.

The tradesman moves and Demarr can on occasion see the man through the crowds, knowing where to look, mostly. Much of the time Demarr can not see his target, though his mind is a clear marker.

The man stops at a a few stalls, then into a tavern.
Gwynt Starcaller
player, 332 posts
Wed 1 Nov 2023
at 08:31
  • msg #619

11th of Greenpeek, 5th day of Week, Starday, Morning

Starcaller, looked for the man he'd followed until he disappeared into a tavern. As he approached the door, a reflected  moment on a good use of his skill, he could track anyone through the city after establishing a mind-scan. Up until now, his reasons for using this would be to connect to minds at a distance, but as obvious as it was. It was easy to keep the connection active, and entirely know the place of such a person for as long as he maintained the spell.

Once arriving at the wooden tavern door stopped using his magical reserves to maintain the connection. Pausing, the mage loitered by the door collecting himself a moment longer, so that the exertion from his pursuit could be recovered. He took a moment to take in the city street and bask in the smells and sounds and light awareness of minds around him. Bustling cities were good for one such as he.

While waiting, Demarr concentrated, tracking where the man had walkedafter entering the building and then used the moment to gather himself. A moment's consideration had Starcaller opt for a different strategy, one that was more subtle and somewhat less forceful - it would be a learning experience.  His first instinct was the use of the spell that let him bend man to his own will. Instead, however, he opted to take what he wanted from the man's mind and place his own thoughts there.

The familiar smell and light breeze formed as Starcaller he pressed his mind into the man to overlay one upon the other. He reached into the aether and formed his mind into a spear and pushed it.

Not enacted



Then he entered the tavern Upon entry the mage scanned the room, looked for the man that had entered and then moved to sit at the table as him. He first looked to see if anyone else was to meet him.

What is your name?

his mind asked as he sat and then spoke aloud.

Fine day isn't it...



[Private to GM:
19:25, Today: Secret Roll: Gwynt Starcaller rolled 9,41,8 using 3d6,12d6,17-3d6 with rolls of 4,4,1,2,4,3,4,1,6,3,2,3,6,3,4,1,6,2.  Telepahty, Effect (20), 17-3d6.

Ego + 10 - undetected
Ego + 10 - Memory
Pay END: 6.



 
]
This message was last edited by the GM at 06:56, Thu 02 Nov 2023.
Following
Thu 2 Nov 2023
at 06:55
  • msg #620

11th of Greenpeek, 5th day of Week, Starday, Morning

This was a busy tavern, Demarr had to take steps away from the door, in order to not be knocked about. There was no knowing the exact steps of his target in the Tavern. crowded as it was , so many minds, it appeared the merchant moved about and through the tavern, stopping here and there.

Demarr entered and looked about for his merchant, it was not readily apparent where.., there, in a group off to one side, all standing and holding drinks or smoking.

The Merchant was surrounded by five men, all talking while looking about.

In the tavern were mariners and all sorts, except for constables, there appeared to be none present. In lieu of constables there where large men, serious looking, who where at the bar or working as labor, moving heavy barrels or wooden, open top crates.

Plenty of women moving about the Tavern, talking and taking orders and pocketing copper Demarchs. The air was thick with smoke and Demarr's eyes were watery. Voices were occasionally raised in jovial laughter or in ire, in which case, large men moved in to make... corrective action.

Behind the bar, the bar keep and two teen boys, perhaps his sons, were pouring drinks and taking coins, keeping the bar from too much spillage and exchanging coin for various tobaccos or bottles. When Demarr thought them too busy, he would see them whistle and signal their large men to places where trouble might be brewing. Tables were at a premium, those that had them looked a might more dangerous than the average patron, those tables were the center of most of the serving girls attention.

Indeed many were cuffed and sent out th edoor to the street.
Gwynt Starcaller
player, 333 posts
Thu 2 Nov 2023
at 07:30
  • msg #621

11th of Greenpeek, 5th day of Week, Starday, Morning

Starcaller probed through his mental connection.

What is your name?

My name is Shasail Rabiruba

he sent out the mental probe followed by some other short questions, while he moved his way through the crowd. He was careful not to allow anyone to brush against him, as best he could.

Keeping one eye on the merchant, Starcaller headed to the bar and made to order two ales. While doing so he kept a smile, and some sense of purpose about his movements, that would avoid having him pinned as loitering

what, with details, are you speaking about?

We are speaking about deals and places where we know certain trade
goods are located, what might be valuable, the security of those places.


Who are the men you're talking with??


The men are agents of the Silvered Seal
This message was last edited by the GM at 07:58, Thu 02 Nov 2023.
Gwynt Starcaller
player, 334 posts
Thu 2 Nov 2023
at 08:44
  • msg #622

11th of Greenpeek, 5th day of Week, Starday, Morning

Starcaller, ordered two ales and then again mentally probed again.

Who are the Silvered Seal?

A Cult of thieves in service of Freedom and fighting tryanny


Are you a member?

I am

Tell me the best place so far, with details


There is a warehouse with paid watchmen, we can bribe one and get in to take
a look to see what is there. Should be able to be in and out in a short time.


He then asked, interleaving his mental pursuit with the actions of a man simply looking to get a drink. He stood at the bar, and considered a moment wondering how many others of the silvered seal might be present in the tavern.
This message was last edited by the GM at 08:53, Thu 02 Nov 2023.
Gwynt Starcaller
player, 335 posts
Thu 2 Nov 2023
at 08:58
  • msg #623

11th of Greenpeek, 5th day of Week, Starday, Morning

A quick question to the bar keep "You have any rooms here?" he said trying to take some of the highborn edge out of his verbiage.

"All taken."

"As a cult, do you follow a non-mundane entity?.

We follow Caligan

Who is your leader?

Jholuel


How many Silvered Seal members are in this room?


Five.

The questions were formed quickly and pressed into the man's mind. Starcaller took a sip of the ale, and then licked his lips lightly.
This message was last edited by the GM at 09:10, Thu 02 Nov 2023.
Gwynt Starcaller
player, 336 posts
Thu 2 Nov 2023
at 09:23
  • msg #624

11th of Greenpeek, 5th day of Week, Starday, Morning

Starcaller smiled and then took another drink, walking over to the group and then interposed himself into the edge of the group and offered the second ale to Shasail.

"Drink with me to prosperity... he said lifting his cup and then taking a quick slug of ale.

He then made a pointed look at the other five in the group. "Or perhaps to freedom..." he added. His tone, was once again bouncy, conversational and dripping with joviality. He acted without a care but let his words catch the attention.

But, I would like to talk with you... he emphasised the directionality of his intentions to Shasail only and then thought to add something, but just let the words hang so he could gauge the response.


[Private to GM: 10:23, Today: Secret Roll: Gwynt Starcaller rolled 5 using 3d6 with rolls of 1,3,1.  charm (13). // to speak in such a friendly disarming manner to the group that the reaction will not be instantly hostile.

10:22, Today: Secret Roll: Gwynt Starcaller rolled 10 using 3d6 with rolls of 2,6,2.  persuasion (13) // to persuade Shasail to talk with him alone.

]
Guarded shock
Thu 2 Nov 2023
at 18:04
  • msg #625

11th of Greenpeek, 5th day of Week, Starday, Morning

The interruption rolls through the group like a bolt of lightning, immediately defensive and guarded, the reaction is one of suspicion and all conversation immediately halts.

Then the mask of civility and tavern banter shows itself. Some smile, some look at the others gathered, One starts to say something.. until another gives a look that stops the mouth.

"Sorry friend, you have me confused with someone you know.  Drink to prosperity, go and have another, on me."

He moves to put his hand inside his belt and puts a coin in the hand of the drunk who interrupted.

At this, Demarr notes two other men move their hands out of sight.

The man Demarr is speaking to is going to turn Demarr away and towards the bar.

The stares from the others are icy.
Gwynt Starcaller
player, 337 posts
Thu 2 Nov 2023
at 18:30
  • msg #626

11th of Greenpeek, 5th day of Week, Starday, Morning

Are there any passwords used to communicate between your members? he mentally asked, noting the icy response.

Both passwords and signals by Lantern Cant

Futher noting the hands go out of sight, Demarr continued.

Now, lets not things go that way... he said pointedly looking at the men whose hands had disappeared.

"... I'm not drunk, but I want to talk to you Shasail. So spare me a moment or three and then go back to your friends. he said, and steps a half step back so that the man couldn't guide him away.

Once again, he paused awaiting a response from the others. His manner was still light and disarming, but somewhat less bouncy and with a touch of seriousness.

While speaking, Starcaller placed the thought into the mind of the Silver Seal member and let it simply percolate around the man's own thoughts There's no need for violence. This is unusual
This message was last edited by the GM at 18:42, Thu 02 Nov 2023.
Shasail
Thu 2 Nov 2023
at 18:50
  • msg #627

11th of Greenpeek, 5th day of Week, Starday, Morning

The escalation is near immediate upon heating a name spoken. Two men started top move and Shasail held up a hand, then dropped it, the men begin to hand their drinks to others in there group.

"You seem intent on speaking to me, anything you have to say, you can say here and now."

Three of th emen are now looking around in the crowd.
Gwynt Starcaller
player, 338 posts
Thu 2 Nov 2023
at 19:08
  • msg #628

11th of Greenpeek, 5th day of Week, Starday, Morning

Starcaller cocked his eyebrow at the response. He almost considered it fortunate that they were all here, standing close with eyes like daggers, as well as daggers like daggers, no doubt.

"Well, if you're sure?

I am in need of, lets say, a regular income - unfettered by those who seek to take it all away while or control my capacity to do with it what I wish.
he said casually, glancing around the group pointedly, and addressing them as a group. He was indeed choosing his words carefully, making sure to sprinkle enough triggering words that might appeal to the sentiments of the group.

He pushed a thought into the mind of Shasail This sounds very interesting .

A moment later, after pausing for effect, he continued.

... of course, you and... your group can help me with this. And through helping me, I'm able and willing to help you. he paused again. Noting the simplicity of his offer.

I think you'll find that my desire to seek the favour of Caligan is strong and my goals align with yours for now. again a message into the mind of Shasail "I am intrigued by this...

Again, he paused giving the man chance to respond before continuing.
This message was last edited by the player at 19:09, Thu 02 Nov 2023.
Shasail
Thu 2 Nov 2023
at 19:25
  • msg #629

11th of Greenpeek, 5th day of Week, Starday, Morning

"Alright, it sounds like an offer. What is the exchange, what do you need from me us, and what can you do for us?"

The tone is neutral and serious, his eyes look directly at the man with the offer, no where else.

Drinks are placed down on tables or given to the serving girl to take away.

Looks are exchanged, one man steps away into the crowd.
Gwynt Starcaller
player, 339 posts
Thu 2 Nov 2023
at 19:50
  • msg #630

11th of Greenpeek, 5th day of Week, Starday, Morning

"Where did the man that stepped away from the group go?

Likely he is checking for others that are with the Offer Man.

Starcaller looked directly at Shasail, all humour gone from his eyes, and in a deadpan tone. "I want part of all your future endeavours, and a cut. Including the one today, that you'll be collecting in a few days from the Grey Wind. he said. Starcaller knew he was drip feeding information to the man that he shouldn't know. But without suspecting anything of his art, one would likely assume that eavesdropping, or some other source of information would be the mechanism through which he gathered information.

He made a pointed note of looking at the man that had left the group. I hope you're going to get another drink... he said. Keeping an eye on the man as best he could while addressing Shasail.

"Are you planning to kill me? he mentally asked.</blue>

Yes, the planning has started

As soon as he was finished talking, he cast to control the mind of Shasail and gave a single instruction through his telepathic connection.

INSTRUCT YOUR MEN TO STAND DOWN. He spoke the words through the telepathic connection as a mental imperative and then let the spell hang once the action was completed, the slight breeze felt nice.

I will help with your future endeavours to mutually lucrative ends. I have a way with people that usually lets me get what I want he left the message crytpic and cocked a wry grin. He was playing fast and loose with his hand, and the proof of his way with people was being proven in the moment. But he was also hoping that his revelations of the knowledge he'd gained, so easily might also prove useful.

It's a fair deal, offered for mutual benefit. But if the terms are undesirable, then counter offer.

Starcaller thought it unlikely that he'd be stabbed in the middle of the bustling tavern. It was a sure fire way to attract a lot of unwanted attention. Outside, however was a different story.





[Private to GM: 19:39, Today: Secret Roll: Gwynt Starcaller rolled 8,45,10 using 3d6,12d6,17-3d6 with rolls of 1,5,2,5,3,1,4,2,3,1,6,5,5,5,5,1,2,4.  MC(13); Effect(EGO+15) ; 17 - 3d6.

EGO + 5 ( will think natural)
EGO + 10 (will perform actions normally he's against doing )


// Will pay ENDURNACE once, to ensure the command goes through. and then let it fizzle of its own accord (without paying more END)


// Will maintain Telepathy
]
This message was last edited by the player at 20:20, Thu 02 Nov 2023.
Shasail
Thu 2 Nov 2023
at 20:33
  • msg #631

11th of Greenpeek, 5th day of Week, Starday, Morning

"I don't know you. I don't know if you can do anything you say.
You say you take a share. How much of a share and for what assistance
?"

Another man leaves the group and walks into the crowd.
Gwynt Starcaller
player, 340 posts
Thu 2 Nov 2023
at 21:18
  • msg #632

11th of Greenpeek, 5th day of Week, Starday, Morning

A fair share. One for each man, one for the group, and the other for me. And if I can't then presumably I end up bloody. he said, feeling his energy levels recover.

What would you need to convince you it's a good idea

A demonstration would only allow a chance of escape, no one here to vouch for him, nothing at this point would convince me.

he mentally probed into the psycho of the man before then initiating a message.

He does know me though and presumably he has enough ability to identify us.
This message was last edited by the GM at 21:33, Thu 02 Nov 2023.
Shasail
Thu 2 Nov 2023
at 21:39
  • msg #633

11th of Greenpeek, 5th day of Week, Starday, Morning

"Too steep.  If I knew you, that would be a starting point.

With vague promises, you get a half share until we see what you are worth
."

Shasail is still looking directly at the Offer man, and seems intent on where the eyes are moving. His hand moves to his jacket..
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