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11:02, 23rd May 2024 (GMT+0)

Day 15 - Departure from Bargewright.

Posted by DMFor group 0
Ehrendil Vakalyn
player, 301 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Fri 2 Feb 2024
at 06:35
  • msg #62

Re: Day 15 - Departure from Bargewright

"It pays to be short, Zeb!" Ehrendil takes a position two paces from the door, an arrow nocked, waiting for Zeb or Faith to open the door.
Faith
player, 109 posts
Fri 2 Feb 2024
at 11:13
  • msg #63

Re: Day 15 - Departure from Bargewright

The Tiefling smiled as she crept to the door and listened south. Once satisfied, she opened the door slowly.
DM
GM, 2146 posts
Dungeon
Master
Fri 2 Feb 2024
at 13:45
  • msg #64

Re: Day 15 - Departure from Bargewright

Muffled, non-directional sounds continue from the rest of the monastery, some seemingly from beyond the southern doors, though it is difficult to tell.
Faith
player, 110 posts
Sat 3 Feb 2024
at 09:43
  • msg #65

Re: Day 15 - Departure from Bargewright

With a look back, the tiefling held her finger to her lip as she looked at them, and opened the door a crack, making sure to be behind it as cover
Gorm Hareth
player, 264 posts
Sat 3 Feb 2024
at 12:08
  • msg #66

Re: Day 15 - Departure from Bargewright

Already sniffing at the southern door Gorm steps out of the way and nods when Faith approaches the door, then silently bears her teeth to indicate some kind of threat without making noise about it.
Ehrendil Vakalyn
player, 302 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sun 4 Feb 2024
at 05:44
  • msg #67

Re: Day 15 - Departure from Bargewright

Gorm:
then silently bears her teeth to indicate some kind of threat without making noise about it.

Seeing the bear's reaction, Ehrendil steps to the side, so he is able to look beyond the door that Faith is slowly opening. He raises his bow, the arrow taut against the string.
Zeb
player, 174 posts
HP 34/34
Sun 4 Feb 2024
at 15:54
  • msg #68

Re: Day 15 - Departure from Bargewright

Zeb nodded to Faith and stood beside Ehrendil with his own bow drawn.
Makari
player, 427 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 4 Feb 2024
at 16:41
  • msg #69

Re: Day 15 - Departure from Bargewright

Makari stopped moving, staying still so he didn't make any noise to alert anyone ahead of them beyond the door. There was apparently someone or something there. So he readied his staff, readying an eldritch blast should he see a foe to blast. And he waited.
DM
GM, 2148 posts
Dungeon
Master
Thu 8 Feb 2024
at 01:32
  • msg #70

Re: Day 15 - Departure from Bargewright

The doors slowly creak open until a few figures become visible, most clad in golden masks and brown robes that cover their bodies shoulder to floor. Then suddenly the stone doors are yanked open and flung wide, exposing a large gathering of figures in the wide hallway beyond.

Foremost among them, two hulking figures bear heavy-looking armor that looks to be literal stone with irregular outcroppings of rock and pebbles dotting the surface. But they flank a strikingly tall figure dressed in drab robes as the other monks, but wearing a bronze mask with no eye holes whatsoever.

The figure speaks in a loud voice as the doors are flung wide, her voice dripping with sarcasm and anger. "They have returned at last, these foul air-friends," she declaims, "though, some of them are not the ones I expected." She muses for a moment before pointing a long finger directly at Zeb. "Kill them all, but especially him, and bring me that trident!"


Map updated!

Ehrendil, Morg, Faith, and Gorm are up now (in that initiative order). Faith can additionally use her reaction to make an attack of opportunity against M3 or M4 prior to her turn.

Round 1 So Far:

Sacred Stone Monks
M1 moves and attacks Morg - MISS.
M2 moves and attacks Morg - HIT once for 6 bludgeoning.
M3 moves and attacks Zeb - HIT once for 3 bludgeoning.
M4 moves and attacks Zeb - HIT once for 3 bludgeoning.



This message was last edited by the GM at 01:32, Thu 08 Feb.
Gorm Hareth
player, 265 posts
Thu 8 Feb 2024
at 02:07
  • msg #71

Re: Day 15 - Departure from Bargewright

Despite knowing they were on their way it takes a few moments for the bear to react to the sudden influx of masked people, but not very long.  Slamming one big clawed paw into its torso she snaps her jaws on air as it flinches out of the way.
Ehrendil Vakalyn
player, 303 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Thu 8 Feb 2024
at 08:00
  • msg #72

Re: Day 15 - Departure from Bargewright

"Damn!" Ehrendil curses as the monks swarm into the room. Seeing his friend being targeted, the ranger dropped the arrow he had nocked and drew the toothed longsword that he had been wearing since they last entered the monastery.

Action:  Attack:  miss twice! So much for helping Zeb!
Move:    None


Not saying the dice roller is fixed, but identical results for attack and damage with two separate rolls!!! Come on!

Morg Danforge
player, 1213 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Thu 8 Feb 2024
at 10:23
  • msg #73

Re: Day 15 - Departure from Bargewright

Morg watches the monks running in, and shouts to Zeb how best to land a hit on such robed enemies.

Taking out a shark-toothed longsword swings 3 times at the monks.

Bonus action: maneuver: commander/comrade's strike: Zeb can use his reaction to make a free attack (including 4 extra damage and also sneak attack) on M3 or M4 (because Ehrendil is 5' from M3 and M4). On Zeb's turn he can again use sneak attack if he wants because it will be another turn.

Interaction: take out shark-toothed longsword, wielding it 2-handed.

Move: if M1 or M2 were downed before Morg's turn, or during his turn, he moves 15' or 20' to be next to M3 or M4.

Action: Extra attack (because commander/comrade's strike costs 1 of Morg's attacks): attack M1 (or M2-4 if any of the monks are already down) with shark-toothed longsword - critical fail.

Action surge: Action: attack M1 (or M2-4 if any of the monks are already down) with shark-toothed longsword - hits AC 21 for 20 slashing damage if unarmored or 11 slashing damage if armored.
Extra attack M1 (or M2-4 if any of the monks are already down) with shark-toothed longsword - hits AC 10 for 13 slashing damage if unarmored or 11 slashing damage if armored.

11:53, Today: Morg Danforge rolled 4 using 1d6 with rolls of 4.  Maneuver: Commander's strike extra damage for Zeb's reaction attack on M3 or M4 on Morg's turn.
12:03, Today: Morg Danforge rolled 9 using 1d20+8 with rolls of 1.  Attack M1 or Mx with shark-toothed longsword, 2-handed.
12:16, Today: Morg Danforge rolled 21 using 1d20+8 with rolls of 13.  Action surge attack M1 or Mx with shark-toothed longsword, 2-handed.
12:16, Today: Morg Danforge rolled 20 using 2d10+5 with rolls of 6,9.  Slashing damage to M1 or Mx from shark-toothed longsword.
12:18, Today: Morg Danforge rolled 10 using 1d20+8 with rolls of 2.  Extra attack M1 or Mx with shark-toothed longsword, 2-handed.
12:18, Today: Morg Danforge rolled 13 using 2d10+5 with rolls of 6,2.  Extra attack slashing damage to M1 or Mx from shark-toothed longsword.

Zeb
player, 175 posts
HP 34/34
Fri 9 Feb 2024
at 00:28
  • msg #74

Re: Day 15 - Departure from Bargewright

"Gah!" Zeb did his best to duck out of the way of the cultists' attacks and behind his taller friend. He disliked being the center of attention under the best of circumstances, and this was the wrong kind of attention! Inspired by Morg's command of the battlefield, he slashed with his knife as he ran, aiming for the joints in the cultists' armor.


Reaction: Sneak Attack (from Morg) target M3 first, then M4
Action: Sneak Attack
Cunning: Disengage
Move: 25' to get beside or ideally behind Makari

Zeb rolled 18 using d4+9+3d6 with rolls of 1,1,4,3.  damage (sneak attack + Morg bonus).
Zeb rolled 16 using 1d20+8 with rolls of 8.  reaction sneak attack (from Morg).
Zeb rolled 17 using d4+5+3d6 with rolls of 2,4,2,4.  damage (sneak attack).
Zeb rolled 19 using 1d20+8 with rolls of 11.  attack.

This message was last edited by the player at 00:30, Fri 09 Feb.
Faith
player, 111 posts
Sun 11 Feb 2024
at 09:12
  • msg #75

Re: Day 15 - Departure from Bargewright

Faith opened the door and heard the utterance. With her back to the door, she heard them come and lunged with her rapier as they did. As she moved, she reached into a pouch with her other hand and brought it out, a smear of sticky molasses on her hand as she sung a tone, low and resounding holding her hand out sent a wave of magic towards the enemy



MoveNone
ActionCast slow on M1, M2 and M4
Wisdom Save DC 15 or targets are slowed.
Bonus ActionNone
ReactionAttack of Opportunity with Rapier
Faith rolled 14 using 1d20+6.  Attack - Rapier (Attack Of Opportunity). M3
Brankx rolled 6 using 1d20+4.  Damage - Rapier (Attack Of Opportunity).

This message was last edited by the player at 09:13, Sun 11 Feb.
DM
GM, 2151 posts
Dungeon
Master
Fri 16 Feb 2024
at 22:11
  • msg #76

Re: Day 15 - Departure from Bargewright

The robed monks quickly fall to the blows of their prey, their attacks weak and strangely slow, as if they were exhausted. Yet the heavily-armored guards quickly rush in after them, pressing the attack, with more monastery denizens on their heels.


Map updated!

Makari is up now, before we finish out Round 1 with the remaining enemies & start Round 2.

Round 1 So Far:

Sacred Stone Monks
M1 moves and attacks Morg - MISS.
M2 moves and attacks Morg - HIT once for 6 bludgeoning.
M3 moves and attacks Zeb - HIT once for 3 bludgeoning. Faith uses a reaction to attack M3 with a rapier - M3 parries.
M4 moves and attacks Zeb - HIT once for 3 bludgeoning.

Ehrendil attacks M3 twice - MISS.

Morg uses Comrade's Strike to allow Zeb to attack (using Zeb's reaction)to attacks M1 - HIT M3 for 18 piercing. M3 is dead.. Morg attacks M1 - MISS. Morg Action Surges and attacks M1 - HIT for 20 slashing. M1 is dead. He attacks M2 - MISS.

Faith casts Slow on M2 & M4 (M1 is down) - M2 succeeds, M4 FAILS and is slowed.

Gorm attacks M2 - HITS with claw for 11 slashing. M2 is dead.

Sacred Stone Guards
G1 moves and attacks Morg - MISS.
G2 moves and attacks Faith - HIT twice for 8 piercing.

Zeb attacks M4 with Reszur - HIT for 17 piercing. M4 is dead.

Makari
player, 431 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sat 17 Feb 2024
at 02:09
  • msg #77

Re: Day 15 - Departure from Bargewright

Makari watched as several of the enemies were quickly killed by his allies. He gave a nod of approval. He then targeted one of the heavily armored figures that came in to fill their places. He made a gesture twirled the staff and then pointed it at the person, "Eldritch Blast!" Two blasts fired out towards the figure.

Hit AC 25 for 8 force and AC 22 for 15 force.

19:04, Today: Secret Roll: Makari rolled 25,8,22,15 using d20+8,d10+5,d20+8,d10+5 with rolls of 17,3,14,10.  Eldritch Blast vs G2.

DM
GM, 2153 posts
Dungeon
Master
Sat 17 Feb 2024
at 20:47
  • msg #78

Re: Day 15 - Departure from Bargewright

The guard nearly drops his cruelly spiked morningstar as Makari's magical blasts slam into his rocklike torso. Even so he steadies himself as the tall figure glides regally into the room, quickly attacking Morg with seemingly effortless martial attacks, her fists and feet flying as if in an intricate dance. The dwarven figure reels from her powerful blows.

She points again towards Zeb as two gargoyles fly through the door just over her shoulder. Though they fly quickly, those from the party that even glance at them notice they look suspiciously familiar, similar to the statues from the courtyard outside. As soon as the enter the room they immediately ascend to the top of the vaulted ceiling, at least 12 feet above the flagstones. They screech as they dive bomb Zeb from above.


Map updated! Morg must make a Morg must make a DC 13 Con save or be Stunned until the end of his next turn. Ehrendil, Morg (assuming he's not stunned), Faith, and Gorm are up now.

Round 1 Summary:

Sacred Stone Monks
M1 moves and attacks Morg - MISS.
M2 moves and attacks Morg - HIT once for 6 bludgeoning.
M3 moves and attacks Zeb - HIT once for 3 bludgeoning. Faith uses a reaction to attack M3 with a rapier - M3 parries.
M4 moves and attacks Zeb - HIT once for 3 bludgeoning.

Ehrendil attacks M3 or 4 twice - MISS.

Morg uses Comrade's Strike to allow Zeb to attack (using Zeb's reaction)to attacks M1 - HIT M3 for 18 piercing. M3 is dead.. Morg's attacks M1 - MISS. Morg Action Surges and attacks M1 - HIT for 20 slashing. M1 is dead. He attacks M2 - MISS.

Faith casts Slow on M2 & M4 (M1 is down) - M2 succeeds, M4 FAILS and is slowed.

Gorm attacks M2 - HITS with claw for 11 slashing. M2 is dead.

Sacred Stone Guards
G1 moves and attacks Morg - MISS.
G2 moves and attacks Faith - HIT twice for 8 piercing.

Makari casts Agonizing Blast at G2 - HIT twice for a total of 23 force.

Zeb attacks M4 with Reszur - HIT for 17 piercing. M4 is dead. Zeb moves back beside Makari.

Hellenrae moves forward and attacks Morg with Stunning Strike - HIT three times for 29 bludgeoning. Morg must make a DC 13 Con save or be Stunned until the end of his next turn .

Gargoyles
Garg1 flies into the room and attacks Zeb - HITS with bite for 3 piercing.
Garg2 flies into the room and attacks Zeb - HITS with bite for 7 piercing .


Round 2 Initiative Order:

WhoInitStatus
Ehrendil20 
Morg19 
Faith16 
Gorm13 
Sacred Stone Guards13 
Makari10 
Zeb8 
Hellenrae7 
Gargoyles6 
Moonclaw2 

This message was last edited by the GM at 21:18, Sat 17 Feb.
Ehrendil Vakalyn
player, 305 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sat 17 Feb 2024
at 23:07
  • msg #79

Re: Day 15 - Departure from Bargewright

Ehrendil's satisfaction at seeing the monks drop is short-lived as the gargoyles fly over his head to attack Zeb. The ranger slings his bow and grips the toothed longsword in both hands and moves to help his friend.

Interaction: sling bow
Move:   5 ft, directly south of gargoyle 1
Bonus:  Planar Warrior, mark gargoyle 1, next hit this turn, damage is converted to force AND add 1d8 force damage
Action: Attack/Extra Attack with toothed longsword, 2-handed
          Ehrendil Vakalyn rolled 22 for Toothed Longsword: attack; for 3 force damage.
                           If gargoyle is considered unarmoured: add 8 force damage.
                           Ehrendil Vakalyn rolled 4 for Planar Warrior force damage.
          Ehrendil Vakalyn rolled 15 for Toothed Longsword: attack for 7 slashing damage.
                           If gargoyle is considered unarmoured: add 10 slashing damage.

[Edit: Corrected damage rolls.]

This message was last edited by the player at 04:26, Mon 19 Feb.
Morg Danforge
player, 1216 posts
STUNNED dwarf, AC17 1insp
f6BM 0as 1sw 5/5sd8 0sd6
Sun 18 Feb 2024
at 17:16
  • msg #80

Re: Day 15 - Departure from Bargewright

The tall bronze-masked monk's punches and kicks stun Morg, who stands there with a not-so-bright look on his face.
19:02, Today: Morg Danforge rolled 10 using 1d20+5 with rolls of 5.  Constitution save vs DC 13 or be stunned by tall bronzeface. (Adv. if poison.).
(Stunned: no actions, bonus actions, reactions, or moving. Only faltering speech, auto fails Str and Dex saves, attack against have adv..)

Gorm Hareth
player, 266 posts
Sun 18 Feb 2024
at 20:18
  • msg #81

Re: Day 15 - Departure from Bargewright

Not to be distracted by the moving rocks Gorm steps forward to continue to engage the last of the monks, clawing it on her way.
Faith
player, 113 posts
Thu 22 Feb 2024
at 02:34
  • msg #82

Re: Day 15 - Departure from Bargewright

Faith held some satisfaction her son had managed to slow one of the enemies, and with the group she was now with, they would take advantage of it. With rapier in hand, she moved forward and flashed her rapier with speed. Even as she did, she saw Mor was attacked, and sun a low haunting song, one of dwarven nature to remind him of home.



MoveNone
ActionAttack with Rapier on M4
Faith rolled 14 using 1d20+6.  Attack - Rapier
Faith rolled 4 using 1d8+3.  Damage - Rapier 
Bonus ActionBardic Inspiration (1d8) for Morg
ReactionNones

DM
GM, 2155 posts
Dungeon
Master
Sat 24 Feb 2024
at 20:08
  • msg #83

Re: Day 15 - Departure from Bargewright

Ehrendil's sword blows scatter bits of obsidian sheared off of the gargoyle's body. A couple of broken teeth from the sword's blade also scatter across the floor.

Abruptly the western door slams open as two minotaurs bearing massive axes enter the room, followed by another brown-robed monk wearing a golden mask. His eyes stare hatred the intruders through the small holes in the mask.

Morg shakes off the lead monk's flurry of blows only to be assailed again by the rock-wearing guard and his misshapen morningstar. He staggers, facing down both the guard and the tall monk with the eyeless mask, as his weariness starts to show. "We will cut you down methodically, like a forest of treacherous trees," the tall monk says calmly, as if simply commenting on an obvious fact as she prepares another attack.


Map updated! Makari and Zeb are up now. I assumed Faith would attack G2 (since M4 was dead when she posted) but we can retcon that if needed before round end.

Round 2 So Far:

Sacred Stone Monks
M5 readies an action to follow the minotaurs into the fight.

Ehrendil moves toward Garg1 and marks it, then attacks with sharktooth longsword - HIT twice for 7 force and 7 slashing.

Morg becomes unstunned at the end of his turn.

Minotaurs enter the room, M5 follows.

Faith attacks G2 with rapier - MISS. She gives Morg Bardic Inspiration (d8).

Gorm attacks Hellenrae - HITS with claw for 13 slashing.

Sacred Stone Guards
G1 attacks Morg - HIT once for 5 piercing .
G2 attacks Faith - HIT once for 7 piercing .


This message was last edited by the GM at 21:43, Fri 01 Mar.
Makari
player, 433 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 25 Feb 2024
at 02:34
  • msg #84

Re: Day 15 - Departure from Bargewright

Makari saw that they were being caught between several different forces, and he himself had some winged creatures in his face. Well, technically, they were after Zeb, but still it limited his options a bit.

He would help Zeb in a moment. But first, he wanted to try and stem the tide a bit, as it were. He turned towards the minotaurs and the other figure. He gestured with his staff and pointed at them, casting a spell of thunderous force, "Shatter!"

Action: Cast Shatter on Minotaurs and M5, 26 thunder damage, Con save 16 for half.
I wanted to cast Shillelagh as well but I always get that wrong and can only do it when I cast Eldritch Blast, lol.

19:26, Today: Secret Roll: Makari rolled 26 using 4d8 with rolls of 5,8,8,5.  Shatter on Minotaurs and M5.

Zeb
player, 178 posts
HP 28/34
Wed 28 Feb 2024
at 00:02
  • msg #86

Re: Day 15 - Departure from Bargewright

"That's what we need!" the gnome exclaimed, jumping in excitement as Makari's fireball exploded upon the minotaurs. He added his own bow to the mix, aiming at the more wounded of the two.



Cunning: Careful Aim
Action: Attack
Move: None
Bonus: None

Hits AC 24 for 19 damage.

Zeb rolled 19 using 4d6+4, dropping the lowest dice only with rolls of 6,1,6,3.  damage.
Zeb rolled 24 using 2d20+7, dropping the lowest dice only with rolls of 9,17.  attack (Careful Aim).

DM
GM, 2161 posts
Dungeon
Master
Fri 1 Mar 2024
at 22:16
  • msg #87

Re: Day 15 - Departure from Bargewright

A sharp and deafening crack sounds just behind the minotaurs as they enter. Both beast-like creatures stagger backwards before rounding on Makari as the apparent source of the magic. Unnoticed behind them, the monk collapses to the stone, holding his hands over his ears.

Hellenrae continues her assault on the dwarf, advancing on Morg with a combination of kicks and punches. After Morg collapses to the floor, she silently turns her eyeless gaze to Gorm.

The flying stone gargoyles continue to harry Zeb, grasping with claws and flapping their wings wildly as they lunge forward to snap at his head.


Map updated! Ehrendil & Morg are up now. Assuming Morg isn't healed before his turn, he'll need to start making death saves.

To speed things along, anyone else is also welcome to post & we can recon any changes needed when your turn comes up. You can assume Hellenrae & G1 will attack Gorm, the minotaurs will advance on Makari, and the others will continue to attack their chosen targets.


Round 2 Summary:

Sacred Stone Monks
M5 readies an action to follow the minotaurs into the fight.

Ehrendil moves toward Garg1 and marks it, then attacks with sharktooth longsword - HIT twice for 7 force and 7 slashing.

Morg becomes unstunned at the end of his turn.

Minotaurs enter the room. M5 follows.

Faith attacks G2 with rapier - MISS. She gives Morg Bardic Inspiration (d8).

Gorm attacks Hellenrae - HITS with claw for 13 slashing.

Sacred Stone Guards
G1 attacks Morg - HIT once for 5 piercing .
G2 attacks Faith - HIT once for 7 piercing .

Makari casts Shatter affecting the minotaurs and the monk - Mi1 and M5 FAIL the save and take 26 thunder, Mi2 succeeds and takes 13 thunder. M5 is dead.

Zeb attacks Mi1 with bow/arrow & Steady Aim - HIT for 19 piercing.

Hellenrae attacks Morg with unarmed strikes - HIT twice for 15 bludgeoning. Morg is unconscious.

Gargoyles
Garg1 attacks Zeb - HIT with bite for 4 piercing .
Garg2 attacks Zeb - MISS.


Round 3 Initiative Order:

WhoInitStatus
Ehrendil20 
Morg19Unconscious; Bardic Inspiration (d8)
Minotaurs19 
Faith16 
Gorm13 
Sacred Stone Guards13 
Makari10 
Zeb8 
Hellenrae7 
Gargoyles6 
Moonclaw2 

This message was last edited by the GM at 18:28, Mon 18 Mar.
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