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, welcome to Century Station (Heroes Unlimited).

23:55, 26th May 2024 (GMT+0)

OOC (Agents of Arcus)

Posted by PatricusFor group 0
Patricus
GM, 185 posts
Sun 27 Aug 2023
at 15:07
  • msg #1

OOC

Welcome aboard. This is the Out Of Character thread. Start presenting yourself and your character.
Loose Cannon
5 HP - SDC 40, 1 post
Experiment
Sun 27 Aug 2023
at 19:25
  • msg #2

OOC

I am Loose Cannon, an experiment gone wrong, an anomaly that had to be terminated. I run away from my captors alongside Scarlett Wolf and have been living in the sewers of Century Station for some months now. We help to those in need when possible but we have to keep in the shadows as the company that created us, is still tracking Wolf and me to end that annoying loose end.
Scarlet Wolf
HP - SDC, 1 post
Experiment
Sun 27 Aug 2023
at 19:25
  • msg #3

OOC

Thank you thank you for letting me join your game. I've loved this companies games since I started roleplaying when I was 12 years old. Most people seem to not like to play this companies games online, so I was so glad to see someone was running one here.
Patricus
GM, 186 posts
Sun 27 Aug 2023
at 21:56
  • msg #4

OOC

I am a very flexible GM, use the materials you want and create the character you feel confortable with. You do not have to roll the random tables, you can pick whatever super abilities you are entitled to. Regarding how many super abilities and the type, keep it average and feel free to use whatever sourcebook you own.
We are starting at level 1. For attributes roll 4d6 dropping lowest. Allot the rolled numbers as you wish.
Select also your education and skills.
The gruop we are forming is something like Batman and the Outsiders from the 80's a mix between street level and some powerful assets.
We are a cohesive group but we do not have a quarter yet. We are an underground group not yet visible and some of the members are considered outlaws. Everyone has a life but we meet when trouble arise. We are totally new and not attached to any group or hero in Century Station.
This message was last edited by the GM at 21:58, Sun 27 Aug 2023.
Scarlet Wolf
HP - SDC, 2 posts
Experiment
Sun 27 Aug 2023
at 22:52
  • msg #5

OOC

Okay, I tried to use the Rifts setting in the die roller and most of the rolls suck. a 4, a 5 and two 6's. Like wtf? I should've went with what the GM said and did the 4d6 drop the lowest 1. :(
Character X
HP - SDC, 1 post
Experiment
Sun 27 Aug 2023
at 23:14
  • msg #6

OOC

I'll get to work on my character tonight.

Looking forward to the game.
Puck
HP - SDC, 1 post
Experiment
Sun 27 Aug 2023
at 23:31
  • msg #7

OOC

In reply to Scarlet Wolf (msg # 5):

Yeah, the dice roller tends to be a bit wonky.   It either gives you really bad results or really good.

I'm still thinking about the exact character build, but leaning toward magic user (either something like a wizard or a super who's powers are mystic in origin).
Alana
HP - SDC, 1 post
Experiment
Mon 28 Aug 2023
at 00:25
  • msg #8

OOC

I think I got through all the dice rolling I need to setup, so I should be good to go whenever we need to start.
Character X
HP - SDC, 2 posts
Experiment
Mon 28 Aug 2023
at 01:44
  • msg #9

OOC

Seriously considering a Body of Metal Tank. I have never played one in 36 years of loving this game.
Patricus
GM, 187 posts
Mon 28 Aug 2023
at 01:52
  • msg #10

OOC

It would be nice you create a short origin, if you are familiar to Century Station, you could include some of the city's lore in your origin. That would be awesome.
Patricus
GM, 188 posts
Mon 28 Aug 2023
at 02:28
  • msg #11

OOC

I recommend you to see the maps I have uploaded in the maps section. Those pictures will give you a general idea of Century Station.
Character X
HP - SDC, 3 posts
Experiment
Mon 28 Aug 2023
at 02:38
  • msg #12

Re: OOC

Patricus:
It would be nice you create a short origin, if you are familiar to Century Station, you could include some of the city's lore in your origin. That would be awesome.


Promise you I will do this.
Patricus
GM, 189 posts
Mon 28 Aug 2023
at 02:51
  • msg #13

Re: OOC



This message was last edited by the GM at 04:21, Mon 28 Aug 2023.
Character X
HP - SDC, 4 posts
Experiment
Mon 28 Aug 2023
at 02:56
  • msg #14

Re: OOC

Space Ghost is amazing!
Patricus
GM, 190 posts
Mon 28 Aug 2023
at 02:58
  • msg #15

Re: OOC

Trying to insert the image to be visible in the forum, but cannot find the correct code.
Patricus
GM, 191 posts
Mon 28 Aug 2023
at 03:06
  • msg #16

Re: OOC

I have the link but I need the opening and closing code to make the image visible. The image is in a cloud.
Character X
HP - SDC, 5 posts
Experiment
Mon 28 Aug 2023
at 04:13
  • msg #17

Re: OOC

OK, too sleepy to find my HU book at the moment.

I will get my character done tomorrow (I work in a game store so it won't be a problem).
Patricus
GM, 193 posts
Mon 28 Aug 2023
at 04:51
  • msg #18

Re: OOC

I did not expect this response from players. Thought HU was not that popular but I was wrong. This group is full and some people who requested joining could not. I created a second campaign for those who could not get into this one. It will be set on a regular American town, the fictional town of Valle Lindo in California. The population is roughly 500k inhabitants and our group is the only vigilante group in the city. They have good relations with the law and are beloved by the neighbors. About four people probably will join the second campaign but I would like having 2-3 more players to round the group. Do not want to advertise it because probably some other people again will be left out so if some of you participating in this game want to participate in the other campaign send a RTJ following the link below. First come, first served, sorry for that.

link to another game
This message was last edited by the GM at 04:53, Mon 28 Aug 2023.
Alana
HP - SDC, 2 posts
Experiment
Mon 28 Aug 2023
at 04:57
  • msg #19

Re: OOC

Keep in mind that RPOL tends to front load interest, but it falters easily and attrition will happen, it is almost always best to have one or two extra characters in any new game.
Patricus
GM, 194 posts
Mon 28 Aug 2023
at 05:01
  • msg #20

Re: OOC

Alana:
Keep in mind that RPOL tends to front load interest, but it falters easily and attrition will happen, it is almost always best to have one or two extra characters in any new game.


Yes, player attrition is expected, the group is 7 right now. Staying 3-4 is acceptable for me. I can handle two campaigns at the same time, have plenty Palladium material so I don't think will run out of ideas any time soon.
Puck
HP - SDC, 2 posts
Experiment
Mon 28 Aug 2023
at 07:15
  • msg #21

Re: OOC

In reply to Patricus (msg # 18):

Palladium is one of those systems that everyone wants to play but no one wants to GM.  Is everyone doing the human/alien/mutant origins in the HU book?  I was thinking that something like elf might make more sense as a magic user.
Edit: Yeah, I'm going to make an alien and see how that plays.
This message was last edited by the player at 07:57, Mon 28 Aug 2023.
Alana
HP - SDC, 3 posts
Experiment
Mon 28 Aug 2023
at 08:09
  • msg #22

Re: OOC

I branched out a bit to get some of the more interesting powers from the supplement books, but the OOC and core mechanics are all from the HU Book.

Having run multiple games in several Palladium systems over the years, and more in those settings with a different system I can understand why few are willing and able to translate that into a pure text environment.
Patricus
GM, 195 posts
Mon 28 Aug 2023
at 12:02
  • msg #23

Re: OOC

Puck:
In reply to Patricus (msg # 18):

Palladium is one of those systems that everyone wants to play but no one wants to GM.  Is everyone doing the human/alien/mutant origins in the HU book?  I was thinking that something like elf might make more sense as a magic user.
Edit: Yeah, I'm going to make an alien and see how that plays.


It is not particularly attractive to be an alien in Century Station nowadays, however having an alien in the group will square it nicely as "Justice Front" is not a recognized superhero group and still moving in the shadows.
Crusader
HP - SDC, 1 post
Experiment
Mon 28 Aug 2023
at 13:03
  • msg #24

Re: OOC

GM do you have Powers Unlimited 2?
Patricus
GM, 196 posts
Mon 28 Aug 2023
at 13:16
  • msg #25

Re: OOC

In reply to Crusader (msg # 24):

I have the complete three volumes series, unless there is a fourth one I am not aware of.
Crusader
HP - SDC, 2 posts
Experiment
Mon 28 Aug 2023
at 13:21
  • msg #26

Re: OOC

Would you allow an Empowered?
If yes, I read if you are blind you get either Radar or Sonar for free. Do you concur?
Patricus
GM, 197 posts
Mon 28 Aug 2023
at 13:37
  • msg #27

Re: OOC

In reply to Crusader (msg # 26):

Sure, why not? Are you thinking in a sort of Daredevil?
Crusader
HP - SDC, 3 posts
Experiment
Mon 28 Aug 2023
at 13:51
  • msg #28

Re: OOC

In reply to Patricus (msg # 27):

YUP!

My thought is: Radar + 2 major & 3 minor
Radar
Enhanced Hearing
Ex PP
EX PE
Natural Combatant
Either a souped-up version Nightstalking (adding the ability to short range teleport between shadows)
or
Alter Physical Structure Rubber.

I actually like the second one a bit better, but the first one fits the theme better.
Patricus
GM, 198 posts
Mon 28 Aug 2023
at 13:57
  • msg #29

Re: OOC

Crusader:
Alter Physical Structure Rubber.


This one looks interesting.
Crusader
HP - SDC, 4 posts
Experiment
Mon 28 Aug 2023
at 13:59
  • msg #30

Re: OOC

In reply to Patricus (msg # 29):

Thumbs up. Thanks now I can get started on the sheet.
Scarlet Wolf
HP - SDC, 3 posts
Experiment
Mon 28 Aug 2023
at 14:04
  • msg #31

OOC

Okay, my character no longer has the ability to hide her identity as she is now effectively the female Goro from Mortal Kombat. (I forget her name.) My character has an extra pair of arms and hands, giving her four arms and hands total.

So yeah, no longer able to find shirts that fit commercially either. They all require modification. Going to be an interesting character to play.
Patricus
GM, 199 posts
Mon 28 Aug 2023
at 14:16
  • msg #32

Re: OOC

Scarlet Wolf:
Okay, my character no longer has the ability to hide her identity as she is now effectively the female Goro from Mortal Kombat. (I forget her name.) My character has an extra pair of arms and hands, giving her four arms and hands total.

So yeah, no longer able to find shirts that fit commercially either. They all require modification. Going to be an interesting character to play.


https://1drv.ms/i/s!As3yY-2vjI...DZqWvlq012Q?e=AZFzY1

I think it is totally possible to hide four arms under a large coat. My character has a secondary permanent effect of triplet body hair. The Thing hides his body under a coat, a scarf and sunglasses successfully.
Patricus
GM, 200 posts
Mon 28 Aug 2023
at 15:21
  • msg #33

Re: OOC


https://1drv.ms/i/s!As3yY-2vjI..._9_a1D4mUnw?e=YqENCm

In my country RPGs were totally unknown in my childhood years but I discovered their exitence since my early teenage years, specifically D&D although thanks to some video game magazines I discovered there were other RPGs besides D&D.
Today I can buy whatever I want in the United States, thanks to credit cards, online shopping and courier services that bring my packages to my country from a P.O. Box in Miami but for those years and with no Internet I could only desire.
It was 1993, I was in my late teenage years, when I got some comics a relative sent from USA in which I saw the advertisement from the link and my head blew out. I always associated RPGs with fantasy but to the best of my recollection I did not know for those years that there were Superhero RPGs as well and as a fan of superhero comics I just could drool over that ad (do not remember how many times I read it or how long I was looking at but it was a lot).
It was amazing to know about Rifts and the other products, but it was Heroes Unlimited that got my full attention and desire. For those years there was no way to get the game so just forgot about something impossible.
Thirty years later I finally can read the book and play the game. As I told you, HU was probably the first superhero RPG I was aware of, so nostalgy is a big factor why I am organizing these games.
You are here because you played the game, I am here because a never could.

Wanted to share that, by the way English is not my primary language so expect mispelling and semantic mistakes.
Crusader
HP - SDC, 5 posts
Empowered
Mon 28 Aug 2023
at 15:39
  • msg #34

Re: OOC

Patricus
GM, 201 posts
Mon 28 Aug 2023
at 15:42
  • msg #35

Re: OOC

Crusader:


Great, I have been reading the book, it works as a reference book very well, the sections have been very well organizaed and it is easy to find what you are looking for.
Character X
HP - SDC, 6 posts
Experiment
Mon 28 Aug 2023
at 16:21
  • msg #36

Re: OOC

Patricus:
Wanted to share that, by the way English is not my primary language so expect mispelling and semantic mistakes.


I grew up in rural Appalachia (so some would argue English isn't my first language either) with similarly limited access to gaming materials. Now in my 50s I run a game store.


More on topic: I'll be finishing my character today. Not sure of all the details yet but he will be a "Altered Physical Structure: Metal" tank with the name "Alloy".
This message was last edited by the player at 17:40, Mon 28 Aug 2023.
Puck
HP - SDC, 3 posts
Experiment
Mon 28 Aug 2023
at 17:13
  • msg #37

Re: OOC

In reply to Patricus (msg # 23):

Yup, I read that about aliens.   It seemed easier than digging through the various sourcebooks to try and find something close.   I'm planning on using Kzinti* (singular Kzin) as they seem to it all the check-boxes.  I looked at a few others, but like this one the best.

I'm going to be an alien mystic, with a sciences specialization.   Oddly enough, there really aren't any mystic oriented skill groups.  I'm going to end up using my secondary skills for the various Lore skills from Rifts.

*https://larryniven.fandom.com/wiki/Kzin
Hatfield McCoy
HP - SDC, 1 post
Magic Power
Mon 28 Aug 2023
at 17:35
  • msg #38

Re: OOC

I've about got the character sheet set, threw a few curves at the description, etc. I'm attempting to run a Shifter (from Rifts) as a Mystic Study character. I'm not sure how well that will work.
To avoid confusion, I should mention that I tend to write this character's dialogue with a specific accent. I've been around the Ozarks enough to know what a hillbilly sounds like.

Patricus:


Also, I saw this, and think I can help. The "img" tag requires a link to an image file. Onedrive doesn't permit direct links to the files. Moving the image to another location allows it to work:
<img src="https://i.postimg.cc/Px72HMZF/Space-Ghost-TPB-unscanned.jpg">

Scarlet Wolf
HP - SDC, 4 posts
Experiment
Mon 28 Aug 2023
at 17:38
  • msg #39

Re: OOC

Okay, creating my character brought up a couple of questions for me.

#1. If you have Super Psionic powers, does that make you a Master Psychic? Need to know for I.S.P. generation.

#2. Are we allowed to world build at all? I got Private Industry for my sponsoring organization and was wondering if I could decide what that would mean?
Patricus
GM, 202 posts
Mon 28 Aug 2023
at 17:43
  • msg #40

Re: OOC

In reply to Hatfield McCoy (msg # 38):

Yes, you are right. I think I will stick to One Drive and you will have to see the images outside rpol. I am just not in the mood to create a new account into another storage site. Thank your for your help,
Alana
HP - SDC, 4 posts
Experiment
Mon 28 Aug 2023
at 17:57
  • msg #41

Re: OOC

My Century station PDF is 10 years old, along with a big pile of other stuff I picked up around then, and I don't think I have ever read past the introduction.

I was planning on having Alana fairly new to the whole super hero thing, and to the city itself, so I can learn it first through her eyes, but I will probably read some of the guided tour section as she has been in the city long enough to join whatever team we build.
Puck
HP - SDC, 4 posts
Alien Mystic
Male Kzinti
Mon 28 Aug 2023
at 18:03
  • msg #42

Re: OOC

In reply to Alana (msg # 41):

I'm leaning in the direction of "been here long enough to learn the language", myself.
Patricus
GM, 203 posts
Mon 28 Aug 2023
at 18:03
  • msg #43

Re: OOC

Scarlet Wolf:
Okay, creating my character brought up a couple of questions for me.

#1. If you have Super Psionic powers, does that make you a Master Psychic? Need to know for I.S.P. generation.

#2. Are we allowed to world build at all? I got Private Industry for my sponsoring organization and was wondering if I could decide what that would mean?


#1. I do not think so, since you are an experiment and your psychic powers are derivative of your condition. Was the same question I wonder when I created my experiment character and I assume a Master Psychic is a character whose build is Psionic.

#2. If you still want to keep the backstory of Loose Cannon and Scarlet Wolf running away from their creators I will tell you our character's creator is Triton Industries (p. 66 setting book), it is military company but alongside replicating alien technology, they also want to break into the field of cloning, specifically cloning super beings. Scarlet Wolf and Loose Cannon are defective attempts that have to be deleted. You can go with the sponsoring company idea but if you want to stick to the first story the sponsoring company idea have to be dropped.
Patricus
GM, 204 posts
Mon 28 Aug 2023
at 18:13
  • msg #44

Re: OOC

Character X:
Patricus:
Wanted to share that, by the way English is not my primary language so expect mispelling and semantic mistakes.


I grew up in rural Appalachia (so some would argue English isn't my first language either) with similarly limited access to gaming materials. Now in my 50s I run a game store.


More on topic: I'll be finishing my character today. Not sure of all the details yet but he will be a "Altered Physical Structure: Metal" tank with the name "Alloy".


You native American indian?
Character X
HP - SDC, 7 posts
Experiment
Mon 28 Aug 2023
at 18:21
  • msg #45

Re: OOC

Patricus:
You native American Indian?


Not enough to matter. What I am is Native Hillbilly.
Character X
HP - SDC, 8 posts
Experiment
Mon 28 Aug 2023
at 18:42
  • msg #46

Re: OOC

Reading through Century Station right now.

Thanks for the link.
Crusader
HP - SDC, 6 posts
Empowered
Mon 28 Aug 2023
at 19:08
  • msg #47

Re: OOC

@ GM - my character sheet is posted in proper place. Awaiting your input.
Patricus
GM, 205 posts
Mon 28 Aug 2023
at 19:09
  • msg #48

Re: OOC

Crusader:
@ GM - my character sheet is posted in proper place. Awaiting your input.


Just checked it. It goes well.
Alana
HP - SDC, 5 posts
Experiment
Mon 28 Aug 2023
at 19:19
  • msg #49

Re: OOC

I did some fiddling with my sheet as well, should be done and ready to roll out.

P.S. There aren't any group 0 maps visible, if you have more maps on other groups you will have to flag us as part of those groups to see them.
This message was last edited by the player at 19:20, Mon 28 Aug 2023.
Patricus
GM, 206 posts
Mon 28 Aug 2023
at 19:23
  • msg #50

Re: OOC

Alana:
I did some fiddling with my sheet as well, should be done and ready to roll out.

P.S. There aren't any group 0 maps visible, if you have more maps on other groups you will have to flag us as part of those groups to see them.


Did not know that, I will do it now, thank you.
Patricus
GM, 207 posts
Mon 28 Aug 2023
at 19:28
  • msg #51

Re: OOC

Alana:
I did some fiddling with my sheet as well, should be done and ready to roll out.

P.S. There aren't any group 0 maps visible, if you have more maps on other groups you will have to flag us as part of those groups to see them.


You should be able to see the maps by now. Let me know if not.
Alana
HP - SDC, 6 posts
Experiment
Mon 28 Aug 2023
at 19:30
  • msg #52

Re: OOC

Looks like group 1 through 7 have maps, the other groups may be overkill.
Puck
HP - SDC, 5 posts
Alien Mystic
Male Kzinti
Mon 28 Aug 2023
at 19:31
  • msg #53

Re: OOC

@ GM

My character sheet is likewise done, I think.  I forgot how long it takes to make a character.
Patricus
GM, 208 posts
Mon 28 Aug 2023
at 19:33
  • msg #54

Re: OOC

Alana:
Looks like group 1 through 7 have maps, the other groups may be overkill.


Just wanted to save time in case more pictures are required. Any negative repercussions at having that amount of groups?
Alana
HP - SDC, 7 posts
Experiment
Mon 28 Aug 2023
at 20:00
  • msg #55

Re: OOC

There is sometimes an advantage to having people in different groups, some GMs use it for personal IC threads, some do work behind the scenes on locations they switch into an active group later.

For most it is just a longer string of symbols on the cast list.
Alloy
HP - SDC, 9 posts
Experiment
Man of Steel
Mon 28 Aug 2023
at 20:33
  • msg #56

Re: OOC

Alloy is coming together well.

He will be an experiment as well but he gets along a lot better with his creators than some of the others. In fact they are a well meaning organization and he is still employed by them.
Puck
HP - SDC, 6 posts
Alien Mystic
Male Kzinti
Mon 28 Aug 2023
at 20:44
  • msg #57

Re: OOC

I ended up with the alien mystic route.   He can't really hide his non-human appearance, nor really does he want to.
Alloy
HP - SDC, 10 posts
Experiment
Man of Steel
Mon 28 Aug 2023
at 22:10
  • msg #58

Re: OOC

Alloy's charsheet is more or less done if you'd like to take a look at it Patricus.
Patricus
GM, 210 posts
Mon 28 Aug 2023
at 22:19
  • msg #59

Re: OOC

In reply to Alloy (msg # 58):

Approved.
Hatfield McCoy
HP - SDC, 2 posts
Magic Power
Tue 29 Aug 2023
at 02:04
  • msg #60

Re: OOC

Well, that was one of the longer character sheets I've created. But it's done and sent on its merry way.
Patricus
GM, 211 posts
Tue 29 Aug 2023
at 13:39
  • msg #61

Re: OOC

We have to decide who will be the team leader. Classic super teams always have a leader, either de facto or named. Who will be? Any ideas?
Puck
HP - SDC, 7 posts
Alien Mystic
Male Kzinti
Tue 29 Aug 2023
at 13:51
  • msg #62

Re: OOC

In reply to Patricus (msg # 61):

Not it!
Scarlet Wolf
HP - SDC, 6 posts
Experiment
Tue 29 Aug 2023
at 13:54
  • msg #63

Re: OOC

Not It!
Crusader
HP - SDC, 7 posts
Empowered
Tue 29 Aug 2023
at 13:57
  • msg #64

Re: OOC

In reply to Patricus (msg # 61):

If no one else wants it, I'll do it for the convenience of the game.
Alloy
HP - SDC, 11 posts
Experiment
Man of Steel
Tue 29 Aug 2023
at 14:05
  • msg #65

Re: OOC

Crusader:
In reply to Patricus (msg # 61):

If no one else wants it, I'll do it for the convenience of the game.


I'm happy to support this.
Scarlet Wolf
HP - SDC, 7 posts
Experiment
Tue 29 Aug 2023
at 14:07
  • msg #66

Re: OOC

In reply to Crusader (msg # 64):

You're hired, congratulations. Not sure if there's pay, but eh, it sounded good.
Loose Cannon
5 HP - SDC 40, 2 posts
Experiment
Tue 29 Aug 2023
at 14:14
  • msg #67

Re: OOC

Crusader:
In reply to Patricus (msg # 61):

If no one else wants it, I'll do it for the convenience of the game.


The leader of us!
Patricus
GM, 212 posts
Tue 29 Aug 2023
at 14:15
  • msg #68

Re: OOC

Scarlet Wolf:
In reply to Crusader (msg # 64):

You're hired, congratulations. Not sure if there's pay, but eh, it sounded good.


No payment, just love for justice.
Alloy
HP - SDC, 13 posts
Experiment
Man of Steel
Tue 29 Aug 2023
at 14:48
  • msg #69

Re: OOC

Hey Lex, I hope you noticed that guy is actually named "LOOSE CANNON".
Alloy
HP - SDC, 14 posts
Experiment
Man of Steel
Tue 29 Aug 2023
at 15:40
  • msg #70

Re: OOC

I have it in mind that Alloy can actually fly faster along the MagLev tracks but no real rules to support that.
Puck
HP - SDC, 9 posts
Alien Mystic
Male Kzinti
Tue 29 Aug 2023
at 16:36
  • msg #71

Re: OOC

In reply to Crusader (msg # 64):

I don't normally mind jumping into that role, however Puck is not the leader type.  So, thumbs up from me.
Alloy
HP - SDC, 15 posts
Experiment
Man of Steel
Tue 29 Aug 2023
at 17:02
  • msg #72

Re: OOC

By the way Patricus, where is Century Station located in your world?
Patricus
GM, 213 posts
Tue 29 Aug 2023
at 17:30
  • msg #73

Re: OOC

Alloy:
By the way Patricus, where is Century Station located in your world?


Somewhere in the north coast of Mendocino, California. Near the limits to Humboldt. Valle Lindo is less than 50 miles east from Century Station.
Alloy
HP - SDC, 16 posts
Experiment
Man of Steel
Tue 29 Aug 2023
at 17:43
  • msg #74

Re: OOC

Cool.

I'm enjoying reading through Century Station but I am less than thrilled with how he hands out Supernatural Strength like candy at Halloween.
Alana
HP - SDC, 9 posts
Experiment
Tue 29 Aug 2023
at 17:59
  • msg #75

Re: OOC

I tend to think of things like that as a visibility bias.  If you have 100 supers and 10 of them have some kind of 'super strength' then you really only see 10 supers, and a few other guys who spit lightning in some flashy way.
Scarlet Wolf
HP - SDC, 8 posts
Experiment
Tue 29 Aug 2023
at 18:01
  • msg #76

Re: OOC

wow 4 of the characters are from the experiment power category? I mean we're all different obviously, but I'd never seen that before in a HU game.
Patricus
GM, 214 posts
Tue 29 Aug 2023
at 18:05
  • msg #77

Re: OOC

Scarlet Wolf:
wow 4 of the characters are from the experiment power category? I mean we're all different obviously, but I'd never seen that before in a HU game.


Things that happen only in Century Station.
Alloy
HP - SDC, 17 posts
Experiment
Man of Steel
Tue 29 Aug 2023
at 18:07
  • msg #78

Re: OOC

Alana:
I tend to think of things like that as a visibility bias.  If you have 100 supers and 10 of them have some kind of 'super strength' then you really only see 10 supers, and a few other guys who spit lightning in some flashy way.


My issue is that very nearly every NPC in this book with any level of Super strength at all has Supernatural strength. There are even Cyborgs with supernatural strength which is a thing that cannot be done.

Alana:
wow 4 of the characters are from the experiment power category? I mean we're all different obviously, but I'd never seen that before in a HU game.


Yeah I almost went a different way when I noticed but I was so far into a really long process that I just rolled on.
Scarlet Wolf
HP - SDC, 9 posts
Experiment
Tue 29 Aug 2023
at 18:12
  • msg #79

Re: OOC

I believe Scarlet's sheet is done, except for equipment, but I'm playing it as Korashi would provide Scarlet with the equipment she needs. If not I could list some, but it's really my least favorite part of making characters.
Puck
HP - SDC, 10 posts
Alien Mystic
Male Kzinti
Tue 29 Aug 2023
at 18:13
  • msg #80

Re: OOC

Scarlet Wolf:
I believe Scarlet's sheet is done, except for equipment, but I'm playing it as Korashi would provide Scarlet with the equipment she needs. If not I could list some, but it's really my least favorite part of making characters.


Yeah, I bought armor because it made sense.   Skipped the rest as I wasn't sure what we might have as opposed to need.
Patricus
GM, 216 posts
Wed 30 Aug 2023
at 14:57
  • msg #81

Re: OOC

A bit of context for today's news: There are four types of superbings in the city: Cavaliers (sanctioned by the law and members of CHIMERA), Legionnaires (crimefighters outside the law who pursue their own methods to apply justice), Public Enemies (the super scum of the city) and Free Agents (neither good nor evil, that pursue their own interests, many of them end being muscle for hire).
This message was last edited by the GM at 14:58, Wed 30 Aug 2023.
Alana
HP - SDC, 10 posts
Experiment
Wed 30 Aug 2023
at 16:05
  • msg #82

Re: OOC

Are we presumed to already be Chimera by default?  Or do we need to do something about that now?
Patricus
GM, 217 posts
Wed 30 Aug 2023
at 16:29
  • msg #83

Re: OOC

Alana:
Are we presumed to already be Chimera by default?  Or do we need to do something about that now?


We are legionnaires right now. Things can change in the process but we start the campaign under those circumstances.
Crusader
HP - SDC, 9 posts
Empowered
Team Leader
Wed 30 Aug 2023
at 20:04
  • msg #84

Re: OOC

Are we posting?
Scarlet Wolf
HP - SDC, 10 posts
Experiment
Wed 30 Aug 2023
at 21:40
  • msg #85

Re: OOC

Posting where?
Crusader
HP - SDC, 10 posts
Empowered
Team Leader
Wed 30 Aug 2023
at 21:55
  • msg #86

Re: OOC

In #0 replying to news.
Patricus
GM, 218 posts
Wed 30 Aug 2023
at 22:57
  • msg #87

Re: OOC

Hello. We are waiting for the last player to post his character's background. After that we will round the zero issue with a flashback of the adventure that reunited us and then we will start with the actual campaign with issue #1 which follows the events described in the news.
Patricus
GM, 219 posts
Thu 31 Aug 2023
at 02:54
  • msg #88

Re: OOC

I have always tried to create my own personal character sheets and worked from scratch on this one. It is for an experiment power category and has been done in Word. Any input will be highly appreciated.

https://1drv.ms/w/s!As3yY-2vjI...LK2txuuvWNg?e=nOgeHr
Alloy
HP - SDC, 18 posts
Experiment
900sdc,146hps
Thu 31 Aug 2023
at 03:12
  • msg #89

Re: OOC

Patricus:
Hello. We are waiting for the last player to post his character's background. After that we will round the zero issue with a flashback of the adventure that reunited us and then we will start with the actual campaign with issue #1 which follows the events described in the news.


Nothing against Mr. McCoy but it is very important to maintain momentum here on RPOL.

He hasn't logged in for a couple of day and while there could be any number of good reasons why it is better to go ahead and move the story along at your pace than to create a habit of waiting.
Patricus
GM, 220 posts
Thu 31 Aug 2023
at 03:18
  • msg #90

Re: OOC

Alloy:
Patricus:
Hello. We are waiting for the last player to post his character's background. After that we will round the zero issue with a flashback of the adventure that reunited us and then we will start with the actual campaign with issue #1 which follows the events described in the news.


Nothing against Mr. McCoy but it is very important to maintain momentum here on RPOL.

He hasn't logged in for a couple of day and while there could be any number of good reasons why it is better to go ahead and move the story along at your pace than to create a habit of waiting.


You have a point.
Patricus
GM, 222 posts
Thu 31 Aug 2023
at 04:22
  • msg #91

Re: OOC

Century Station is an intimidating setting with a lot of information. I prefer we start short and then expand large. We will start our adventures in Fairfax (district 34 on map), a district of Diego Verde, a rural zone with about 200k inhabitants. It is a residencial, commercial and industrial zone that shares with the rest of Diego Verde's districts to be mostly country.
I picked Fairfax for being among all Diego Verde's districts, the only with a moderate crime rate (all other districts have a light crime rate) so the team will have more opportunities for adventuring without getting entirely to the most hot area of the city.
As we develop the campaign we will have opportunities to visit the hot spots of Century Station.
Patricus
GM, 224 posts
Thu 31 Aug 2023
at 04:34
  • msg #92

Re: OOC

Congrats to all for the amazing backstories. The campaign is moving now.
Alana
HP - SDC, 11 posts
Experiment
Thu 31 Aug 2023
at 04:39
  • msg #93

Re: OOC

For my own posts I tend to wait until 3/4 of the players in any given game or thread have posted since my own last post.  I can make exceptions if specific IC dialog requires a response, and obviously any kind of initiative messes with everything until the fight is over.

On that point as so much of Palladium's initiative process is just a flat dice roll and characters tend to have wildly different numbers of attacks I recommend we run combat by having all the players post as a group, then the NPCs actions come in as needed and the GM post the results along with the 'next round' setup.

In some situations we will need to fiddle with that but it tends to be a good start for managing game pacing during combat.
Patricus
GM, 225 posts
Thu 31 Aug 2023
at 04:43
  • msg #94

Re: OOC

Patricus:
I have always tried to create my own personal character sheets and worked from scratch on this one. It is for an experiment power category and has been done in Word. Any input will be highly appreciated.

https://1drv.ms/w/s!As3yY-2vjI...LK2txuuvWNg?e=nOgeHr

Missed the hit points, I do not know how could I.
Patricus
GM, 226 posts
Thu 31 Aug 2023
at 05:01
  • msg #95

Re: OOC

Alana:
For my own posts I tend to wait until 3/4 of the players in any given game or thread have posted since my own last post.  I can make exceptions if specific IC dialog requires a response, and obviously any kind of initiative messes with everything until the fight is over.

On that point as so much of Palladium's initiative process is just a flat dice roll and characters tend to have wildly different numbers of attacks I recommend we run combat by having all the players post as a group, then the NPCs actions come in as needed and the GM post the results along with the 'next round' setup.

In some situations we will need to fiddle with that but it tends to be a good start for managing game pacing during combat.


In my experience in RPOL I have preferred to divide the combat in three phases:
First act those who got better initiative than villains.
Second act the villains
Third act those who got less initiative than villains.
Only one initiative roll is made for all the combat and that initiative remains for the rest of the combat, despite the HU rule to roll initiative every round.
It is the first time I GM a Palladium game in this platform so there will be a learning curve ahead to determine the best strategy but with D&D 5e it worked well.
My recommendation to make things move faster is that players in phase 1 use all their attacks at once and GM resolves accordingly, then the villains attack with everything they have and finally players in phase 3 attack with everything they have and the round is resolved.
Tell me what you think.
Hatfield McCoy
HP - SDC, 4 posts
Magic Power
Thu 31 Aug 2023
at 06:00
  • msg #96

Re: OOC

My experience has been players don't want to commit to using all of their actions, worried that they'll want to change their second, third, or other actions based on someone else's first action. It might seem harsh, but to get the players to post all their actions at once you might need to invoke the 'unposted actions become GM property' rule to avoid this.
Alana
HP - SDC, 13 posts
Experiment
Thu 31 Aug 2023
at 06:15
  • msg #97

Re: OOC

I would just default any unused actions to 'dodge'.  Sometimes that is a good thing, but most of the time it isn't helpful.

Having a partial/surprise/early round for the people with good perception and or initiative rolls can work, but you will notice that after the first round phase 3 of any given round is the same as phase 1 of the next round, so those should post at the same time with cinematic interchangeability.

That is to say that narrative effects take place in the order posted within a phase so we don't have to go back and fix or adapt existing posts just because someone rolled 1 point higher to have their effect happen first.

P.S. On perception rolls Palladium is horribly disorganized on that sort of thing, you should either work out who has better senses in each category and always use that, or make random rolls on your end however you like.  Wasting a post cycle to ask for perception rolls never helps.
This message was last edited by the player at 06:17, Thu 31 Aug 2023.
Puck
HP - SDC, 11 posts
Alien Mystic
Male Kzinti
Thu 31 Aug 2023
at 09:37
  • msg #98

Re: OOC

Alana:
I would just default any unused actions to 'dodge'

I'd agree, except dodge requires an action...unless I'm misremembering something.



Puck happens to have Fly as the Eagle, which has a top speed of 50 mph.  Just about all of his magic is utilitarian in nature rather than damaging...and yes, he has portals.   :D
This message was last edited by the player at 10:25, Thu 31 Aug 2023.
Hatfield McCoy
HP - SDC, 5 posts
Magic Power
Thu 31 Aug 2023
at 12:12
  • msg #99

Re: OOC

Alana:
I would just default any unused actions to 'dodge'.  Sometimes that is a good thing, but most of the time it isn't helpful.

Having a partial/surprise/early round for the people with good perception and or initiative rolls can work, but you will notice that after the first round phase 3 of any given round is the same as phase 1 of the next round, so those should post at the same time with cinematic interchangeability.

That is to say that narrative effects take place in the order posted within a phase so we don't have to go back and fix or adapt existing posts just because someone rolled 1 point higher to have their effect happen first.

P.S. On perception rolls Palladium is horribly disorganized on that sort of thing, you should either work out who has better senses in each category and always use that, or make random rolls on your end however you like.  Wasting a post cycle to ask for perception rolls never helps.

This is what I meant. It's also what I've run in to. The only way combat resolves on RPOL without considerable time passing is to force the players to post all their actions at the beginning. Therefore, the GM gets to use any actions the players don't post as the GM wishes.
Players need to accept that they won't be executing perfect use of game mechanics to defeat their adversaries and RP the results of combat as best they can. The narrative has to be left to the GM.
Patricus
GM, 227 posts
Thu 31 Aug 2023
at 12:24
  • msg #100

Re: OOC

With all this said a propose next rules, you could give feedback to revise or improve:

Before a combat:
1. Everyone rolls initiative including villains.
2. The combat order per round is divided into three phases: in first phase post those who got better initiative than villains (a tie with villains always plays in benefit for the player), second phase GM resolves and moves villains, third phase is for those with less inititive than the villains to post, GM resolves and ends the round.
3. The process repeats every next round until the combat ends.
4. Players have 12 hours to post from the beginning of the phase they are placed at, if player fails to post in the 12 hours window since beginning of the phase GM will act in behalf of the player to best of the benefit for player and team.
5. If by chance a player that failed to post in the proper time and GM posts simultaneously, then GM will delete the post and the one by player will be considered the official one.
Patricus
GM, 228 posts
Thu 31 Aug 2023
at 14:44
  • msg #101

Re: OOC

It seems my ideas for issue zero was not well understood. The three months ago flashback was intended for all the members of the team to concur to a situation in which they meet each other and after that emergency they would create the Justice Front and start friendship.
I am not going to disregard the posts already done so a retcon will be made for issue zero and let's change the approach and the issue will show the first mission Justice Front worked together for the first time as a team.
This message was last edited by the GM at 14:44, Thu 31 Aug 2023.
Crusader
HP - SDC, 12 posts
Empowered
Team Leader
Thu 31 Aug 2023
at 15:04
  • msg #102

Re: OOC

In reply to Patricus (msg # 101):

Hey,
Im sorry I misunderstood. Thanks for understanding.
Alloy
HP - SDC, 19 posts
Experiment
900sdc,146hps
Thu 31 Aug 2023
at 17:38
  • msg #103

Re: OOC

Patricus:
With all this said a propose next rules, you could give feedback to revise or improve:

Before a combat:
1. Everyone rolls initiative including villains.
2. The combat order per round is divided into three phases: in first phase post those who got better initiative than villains (a tie with villains always plays in benefit for the player), second phase GM resolves and moves villains, third phase is for those with less inititive than the villains to post, GM resolves and ends the round.
3. The process repeats every next round until the combat ends.
4. Players have 12 hours to post from the beginning of the phase they are placed at, if player fails to post in the 12 hours window since beginning of the phase GM will act in behalf of the player to best of the benefit for player and team.
5. If by chance a player that failed to post in the proper time and GM posts simultaneously, then GM will delete the post and the one by player will be considered the official one.


This will work as well as anything if we all work toward it.
Alloy
HP - SDC, 20 posts
Experiment
900sdc,146hps
Thu 31 Aug 2023
at 17:39
  • msg #104

Re: OOC

Patricus:
It seems my ideas for issue zero was not well understood. The three months ago flashback was intended for all the members of the team to concur to a situation in which they meet each other and after that emergency they would create the Justice Front and start friendship.
I am not going to disregard the posts already done so a retcon will be made for issue zero and let's change the approach and the issue will show the first mission Justice Front worked together for the first time as a team.


I had not seen it yet but this sounds like fun anyway.
Alloy
HP - SDC, 23 posts
Experiment
900sdc,146hps
Thu 31 Aug 2023
at 19:58
  • msg #105

Re: OOC

Do we want to do one of these for this game as well?

----------------------------------------------------------
Justice Front Organization Statistics

A. Outfits:
B. Equipment:
C. Weapons:
D. Bionics & Robotics
E. Vehicles:
F. Communications:
G. Offices, Hideouts, and Distribution:
H. Military Power:
I. Super Powered Operatives:
J. Sponsorship:
K. Special Budget:
L. Administrative Control:
M. Internal Security:
N. External Infiltration:
O. Research and Information Gathering:
P. Agency Credentials:
Q. Agency Salary:

Total Organization Points: 000
-----------------------------------------------------------
Puck
HP - SDC, 12 posts
Alien Mystic
Male Kzinti
Thu 31 Aug 2023
at 20:51
  • msg #106

Re: OOC

Patricus:
With all this said a propose next rules, you could give feedback to revise or improve:

Before a combat:
1. Everyone rolls initiative including villains.
2. The combat order per round is divided into three phases: in first phase post those who got better initiative than villains (a tie with villains always plays in benefit for the player), second phase GM resolves and moves villains, third phase is for those with less inititive than the villains to post, GM resolves and ends the round.
3. The process repeats every next round until the combat ends.
4. Players have 12 hours to post from the beginning of the phase they are placed at, if player fails to post in the 12 hours window since beginning of the phase GM will act in behalf of the player to best of the benefit for player and team.
5. If by chance a player that failed to post in the proper time and GM posts simultaneously, then GM will delete the post and the one by player will be considered the official one.

I'm good with this.
Hatfield McCoy
HP - SDC, 7 posts
Magic Power
Thu 31 Aug 2023
at 21:12
  • msg #107

Re: OOC

In reply to Patricus (msg # 100):

This looks good. I'm probably going to paraphrase these rules for my own game.
Patricus
GM, 235 posts
Thu 31 Aug 2023
at 21:42
  • msg #108

Re: OOC

Hatfield McCoy:
In reply to Patricus (msg # 100):

This looks good. I'm probably going to paraphrase these rules for my own game.


What is your game?
Crusader
HP - SDC, 15 posts
Empowered
Team Leader
Thu 31 Aug 2023
at 22:07
  • msg #109

Re: OOC

Im good with rules
Hatfield McCoy
HP - SDC, 8 posts
Magic Power
Fri 1 Sep 2023
at 00:02
  • msg #110

Re: OOC

I won't plug my game in someone else's, but I will answer the GM's question:
Puck
HP - SDC, 14 posts
Alien Mystic
Male Kzinti
Fri 1 Sep 2023
at 00:19
  • msg #111

Re: OOC

In reply to Alloy (msg # 105):

I don't see this in either the HU corebook or the Campaign sourcebook.  Is this basically the same table that pops up in Rifts Mercenaries?
Hatfield McCoy
HP - SDC, 9 posts
Magic Power
Fri 1 Sep 2023
at 00:20
  • msg #112

Re: OOC

It's from organizations in Ninjas and Superspies. It's a great way to organize the various factions in a game.
Alloy
HP - SDC, 25 posts
Experiment
900sdc,146hps
Fri 1 Sep 2023
at 00:21
  • msg #113

Re: OOC

Puck:
In reply to Alloy (msg # 105):

I don't see this in either the HU corebook or the Campaign sourcebook.  Is this basically the same table that pops up in Rifts Mercenaries?


Affirmative.
Puck
HP - SDC, 15 posts
Alien Mystic
Male Kzinti
Fri 1 Sep 2023
at 06:40
  • msg #114

Re: OOC

In reply to Alloy (msg # 113):

*thumbs up*

As this isn't my normal genre of play, I do have a question.

What level of force do we usually use?  Is it more Justice League, where we beat the bad guys up but take them in alive; or more Invincible, where things ... happen.
Alana
HP - SDC, 14 posts
Experiment
Fri 1 Sep 2023
at 13:47
  • msg #115

Re: OOC

I was thinking something between invincible and the boys would be a good target.
Alloy
HP - SDC, 27 posts
Experiment
Man of Steel
Fri 1 Sep 2023
at 14:24
  • msg #116

Re: OOC

Alana:
I was thinking something between invincible and the boys would be a good target.


O.O

Really hope that was a joke and you're just trying to give the GM a heart attack.
Puck
HP - SDC, 17 posts
Alien Mystic
Male Kzinti
Fri 1 Sep 2023
at 14:54
  • msg #117

Re: OOC

In reply to Alloy (msg # 116):

It's a rather serious question.   As Puck is a mystic rather than a super, any punk kid with a gun is a viable threat.   So before he starts giving business to the undertaker; I'm wanting to make sure that's okay.
Crusader
HP - SDC, 17 posts
Empowered
Team Leader
Fri 1 Sep 2023
at 15:03
  • msg #118

Re: OOC

Normally in the genre killing is a very last resort.
Alloy
HP - SDC, 29 posts
Experiment
Man of Steel
Fri 1 Sep 2023
at 15:05
  • msg #119

Re: OOC

Puck:
In reply to Alloy (msg # 116):

It's a rather serious question.


Absolutely so.
Patricus
GM, 236 posts
Fri 1 Sep 2023
at 15:18
  • msg #120

Re: OOC

The team is already engaged to Proton and the guys inside the car so everyone rolls initiative. Do not need to post anything, I will see your initiative rolls in the dice roller you only have have to tag them "Initiative".
How may rounds will take to Crusader and Company to arrive to the combat scene?

DO NOT POST IN THE ADVENTURE THREAD, WAIT FOR THE COMBAT THREAD TO START MOVING.
Alana
HP - SDC, 16 posts
Experiment
Fri 1 Sep 2023
at 15:52
  • msg #121

Re: OOC

Really I can go either way on the violence thing.  If we want to play it clever first that works but if someone is threatening to blow up a city because we aren't allowed to kill them first do expect a more final result to that scene than normal.
Puck
HP - SDC, 18 posts
Alien Mystic
Male Kzinti
Fri 1 Sep 2023
at 16:12
  • msg #122

Re: OOC

In reply to Patricus (msg # 120):

I still would like to cast spells before combat starts, given that I can only cast twice (or once, depending) per turn.

Continuing the previous subject: At this stage, it's much easier for Puck to make corpses than prisoners; but by the same token, not everyone has the same expectations...so I'd like to get that off the table before it becomes a situation in game.
Patricus
GM, 237 posts
Fri 1 Sep 2023
at 16:40
  • msg #123

Re: OOC

The combat starting is not something coming from you but coming from Proton. He will not tolerate any intervention in the car's escape. In the moment Alana tried to stop the fleeing car you detonated Proton's wrath.
Crusader
HP - SDC, 18 posts
Empowered
Team Leader
Fri 1 Sep 2023
at 16:44
  • msg #124

Re: OOC

It's been a while since I read this book. Isn't Photon a complete moron?
Patricus
GM, 238 posts
Fri 1 Sep 2023
at 17:04
  • msg #125

Re: OOC

Crusader:
It's been a while since I read this book. Isn't Photon a complete moron?


Scientist turned criminal with IQ 20. I don't think so. Unless you talk about Photon and not Proton.
This message was last edited by the GM at 17:07, Fri 01 Sept 2023.
Alana
HP - SDC, 17 posts
Experiment
Fri 1 Sep 2023
at 17:13
  • msg #126

Re: OOC

I figured there would be some reaction, that is why I included a most likely response on my own part
Patricus
GM, 239 posts
Fri 1 Sep 2023
at 22:00
  • msg #127

Re: OOC

Do you think we should apply the 12 hours rule to the initiative roll too once a combat has been called?
Patricus
GM, 240 posts
Fri 1 Sep 2023
at 22:01
  • msg #128

Re: OOC

Wanted to tell you that I rest from 6 pm Friday until 7 pm Saturday, so that is a window of time I won't answer any message or make any post. Thanks for your understanding.
Patricus
GM, 241 posts
Sun 3 Sep 2023
at 00:56
  • msg #129

Re: OOC

Well, I do not have experience with the Paladium system so please shed some light about how do i have to proceed according to what the actions will be:

One of the thugs (the copilot) will break car's windshield with a sub-machinegun (one action? does require checking windshield's SDC?), will open fire over Alana (how many shots are counted per action? how is the roll done?).

Proton actions will depends on the outcome of situation and who attacks him.

I think I will divide combat like this:

Round 1 - Action 1
Phase 1
Phase 2
Phase 3

Round 1 - Action 2
Phase 1
Phase 2
Phase 3

The Round X - Action X scheme will continue until everyone has run out of action, this means that only the characters with actions remaining will keep posting. I do not know how till will behave, let's see how things go.

By the way, I rolled Initiative for those who did not until now.
I am not going to complicate things as this is my first combat with the system, so let's assume Crusader and company got to the place on the same moment the combat started and his car is riding a few meters from the fleeing car.

Alana
HP - SDC, 18 posts
Experiment
Sun 3 Sep 2023
at 01:11
  • msg #130

Re: OOC

The action by action initiative style is what we were talking about getting rid of earlier.

It is better to post all actions at the same time.

In your example there are several different firing modes for different kinds of machine guns but generally you can short burst fr a single action and that should do plenty of damage to break out of a normal car window.

Shooting me is another thing entirely first I have a natural Armor Rating of 13.  So any D20 roll of 1 through 12 fails to do damage at all.  For rolls higher than that add the available strike bonus then I get to roll to dodge that.
This message was last edited by the player at 16:42, Sun 03 Sept 2023.
Patricus
GM, 243 posts
Sun 3 Sep 2023
at 01:15
  • msg #131

Re: OOC

Alana:
The action by action initiative style is what we were talking about getting rid of earlier.


I thought as some said people could change mind in the middle of a combat after seeing previous actions outcome.

Well, I am stuck at this point. Do we then move all actions at once? I need some input from players for this.
Crusader
HP - SDC, 19 posts
Empowered
Team Leader
Sun 3 Sep 2023
at 01:22
  • msg #132

Re: OOC

IDC
Alloy
HP - SDC, 30 posts
Experiment
Man of Steel
Sun 3 Sep 2023
at 01:39
  • msg #133

Re: OOC

Patricus:
I thought as some said people could change mind in the middle of a combat after seeing previous actions outcome.

Well, I am stuck at this point. Do we then move all actions at once? I need some input from players for this.


I'm for trying your way to start. There are always folks around saying you cant run Paladium "rules as written" but in a decade on here I have never seen anyone actually try it.

All actions at once is too much of a change to the rules. I came here to play Heroes Unlimited not Heroes Abbreviated. Id like to get as close to the actual game as we can.

Most successful game I've played in had folks roll 3 attacks and 3 defenses and then the GM put the combat together from that.
Hatfield McCoy
HP - SDC, 11 posts
Magic Power
Sun 3 Sep 2023
at 01:59
  • msg #134

Re: OOC

Breaking out the windshield would take an action, but a windshield has 70 SDC so it would take a fair amount of force. The submachinegun is an automatic weapon so a long burst is one attack.
At one point in another game, I tried to give everyone a relative similar number of posts during a round by indicating how many actions each character should post at once. The number of posts per round was determined by the character (NPC or PC) with the fewest actions, and all other character had to cover a certain number of actions in each post.
# of postsactions per post for 34567 actions
31, 1, 11, 2 ,11, 2, 22, 2, 22, 2, 3
4------1, 1, 1, 11, 1, 2, 11, 2, 1, 21, 2, 2, 2
5------------1, 1, 1, 1, 11, 1, 2, 1, 11, 2, 1, 2, 1
6------------------1, 1, 1, 1, 1, 11, 1, 2, 1, 1, 1
7------------------------1, 1, 1, 1, 1, 1, 1

Slightly cumbersome, but it worked. My personal preference is to have the players post as many actions as they like. The GM uses as many of those actions as they can and allows the players to post as many of their remaining actions as they like. The cycle repeats till combat is done.
Puck
HP - SDC, 19 posts
Alien Mystic
Male Kzinti
Sun 3 Sep 2023
at 02:50
  • msg #135

Re: OOC

Alana:
The action by action initiative style is what we were talking about getting rid of earlier.


I was thinking that we could have a separate thread where we list our choice of default actions, that way things don't slow down once we get into combat.    Which adds my agreement about everyone posting their entire action set at once.
Puck
HP - SDC, 20 posts
Alien Mystic
Male Kzinti
Sun 3 Sep 2023
at 09:36
  • msg #136

Re: OOC

Alloy:
All actions at once is too much of a change to the rules. I came here to play Heroes Unlimited not Heroes Abbreviated. Id like to get as close to the actual game as we can.


You're either just going to have to accept either some compromises based on the medium we're using or accept that it'll take a least a week real time per combat turn.   The solution will be whatever the GM feels works best; and while we can toss out suggestions, it's ultimately up to him.

Corollary: I've been on rpol a very, very long time.   The longer things like combat drag out, the more likely (and faster) that the game is going to die.  I can sympathize with wanting to play as written; but even when I ran Palladium systems on table-top, I found it necessary to make some adjustments to how things worked.
Patricus
GM, 244 posts
Sun 3 Sep 2023
at 13:12
  • msg #137

Re: OOC

Alana:
I have a natural Armor Rating for 12.  So any D20 roll of 1 through 13 fails to do damage at all.


Sorry, don't get it. So even rolling your armor plus one, it is a fail.
Patricus
GM, 245 posts
Sun 3 Sep 2023
at 13:39
  • msg #138

Re: OOC

To this point you have noticed I am new to the system and although I am doing my homework (believe me I am reading as much as I can) I am in a learning curve that could take a while until I master the system as you probably do.
I do not think handling a bunch of actions and trying to configurate them in a logical order to get a nice fight scene (with all the load of rules that demand) will do any good to my efforts to learn the system.
I have the ideas for the story on my head but the system perhaps is not as smooth as others could be for the purpose of a play-by-post game. However you are here because you love Palladium System and want to play it.
I do not have any haste to advance in the game as I want to process the rules action after action, learning how to make the rolls and interpret them. This could be annoying for some but think of this as an investment, you are investing time in forming a new GM for the Palladium System something that (as far as I know) is everyday more difficult to find.

With this said, I will keep the format already posted in the combat thread and since the combat has already started those in phase one can already post their first action.
Crusader
HP - SDC, 20 posts
Empowered
Team Leader
Sun 3 Sep 2023
at 15:04
  • msg #139

Re: OOC

Patricus:
To this point you have noticed I am new to the system and although I am doing my homework (believe me I am reading as much as I can) I am in a learning curve that could take a while until I master the system as you probably do.
I do not think handling a bunch of actions and trying to configurate them in a logical order to get a nice fight scene (with all the load of rules that demand) will do any good to my efforts to learn the system.
I have the ideas for the story on my head but the system perhaps is not as smooth as others could be for the purpose of a play-by-post game. However you are here because you love Palladium System and want to play it.
I do not have any haste to advance in the game as I want to process the rules action after action, learning how to make the rolls and interpret them. This could be annoying for some but think of this as an investment, you are investing time in forming a new GM for the Palladium System something that (as far as I know) is everyday more difficult to find.

With this said, I will keep the format already posted in the combat thread and since the combat has already started those in phase one can already post their first action.


May I suggest you ignore Roll With Punches for now at least. That one rule doubles or triples the time it takes to play though a combat. Everyone rolling for half damage and 99 out of a hundred succeeding means what would be a brisk walk turns into slogging through mire. My two cents.
Hatfield McCoy
HP - SDC, 12 posts
Magic Power
Sun 3 Sep 2023
at 15:21
  • msg #140

Re: OOC

Crusader:
Patricus:
To this point you have noticed I am new to the system and although I am doing my homework (believe me I am reading as much as I can) I am in a learning curve that could take a while until I master the system as you probably do.
I do not think handling a bunch of actions and trying to configurate them in a logical order to get a nice fight scene (with all the load of rules that demand) will do any good to my efforts to learn the system.
I have the ideas for the story on my head but the system perhaps is not as smooth as others could be for the purpose of a play-by-post game. However you are here because you love Palladium System and want to play it.
I do not have any haste to advance in the game as I want to process the rules action after action, learning how to make the rolls and interpret them. This could be annoying for some but think of this as an investment, you are investing time in forming a new GM for the Palladium System something that (as far as I know) is everyday more difficult to find.

With this said, I will keep the format already posted in the combat thread and since the combat has already started those in phase one can already post their first action.


May I suggest you ignore Roll With Punches for now at least. That one rule doubles or triples the time it takes to play though a combat. Everyone rolling for half damage and 99 out of a hundred succeeding means what would be a brisk walk turns into slogging through mire. My two cents.


Technically, any modified roll of thirteen or less fails. Firing a submachinegun with a long burst the die roll is modified if the shooter has the weapon proficiency, it gets a plus one.

So, a proficient submachine gunner wouldn't do damage on a twelve or less.
It's also noteworthy that firing from more than sixty feet away, the attack is only successful on an eight or better.

Automatic parries and automatic dodges tend to slow things down if they're done in response to successful attacks. To alleviate this I would suggest having an automatic parry and automatic dodge roll done at the beginning of the round and using that roll for ALL automatic parries/dodges the character makes that round.
Alana
HP - SDC, 19 posts
Experiment
Sun 3 Sep 2023
at 16:44
  • msg #141

Re: OOC

Sorry about that I am on my phone all week, so typos are more common.  The AR is 13 so the roll needs to be 13 to hit instead of the normal minimum of 4.  Some very specific weapons can change that but they are so rare, and tend to do half damage, so it generally doesn't matter.
Patricus
GM, 246 posts
Sun 3 Sep 2023
at 17:10
  • msg #142

Re: OOC

10:09, Today: Crusader rolled 17 using 1d20+14.  Dagger Attack to tire.

10:14, Today: Crusader rolled 20 using 1d4+16.  Damage.

Ok I assume since the tire does not have any AR then I only have to deduct damage from tire's SDC? Am I right? Does anybody could tell me if there is a source to find the SDC of a tire. Page 70 of the PHB mentions some items SDC but in the car section does not mention tires :(
Patricus
GM, 247 posts
Sun 3 Sep 2023
at 17:11
  • msg #143

Re: OOC

In reply to Alana (msg # 141):

Got it.
Scarlet Wolf
HP - SDC, 14 posts
Experiment
HP 12 SDC 53
Sun 3 Sep 2023
at 17:34
  • msg #144

Re: OOC

From what it looks like on the Forums of the Megaverse, a normal tire would have 6-8 S.D.C., high performance tires would have 8 S.D.C. but I couldn't find it listed in any book I have access to.

I say 6-8 cause of this post here.

"High Performance Tires: These tires are designed to have better response and handling than normal tires. Cost: $500 per tire, Bonuses: +5% to Control Roll if all tires match. A.R.: 5, S.D.C.: 8.

Heavy Duty High Performance Tires: These tires are designed to have better response and handling, and withstand high speeds better than normal tires. Cost: $600 per tire, Bonuses: +4% to Control Roll if all tires match. A.R.: 5, S.D.C.: 10."
Hatfield McCoy
HP - SDC, 13 posts
Magic Power
Sun 3 Sep 2023
at 17:39
  • msg #145

Re: OOC

Since a motorcycle has 100 SDC, and is mostly tires, I would put a tire at about 30 SDC. However, somewhere (I can't find it right now) in one of the books it points out that losing part of an objects SDC changes the object and logic should prevail. In other words, if you shoot a bunch of holes in a door, you can see through it. So if someone slashes a tire on a moving vehicle the moving vehicle would have a blow out and should probably act as listed for a tire being shot out.
Heroes Unlimited Second Revised Edition, page 86:
06-08 Tire Shot Out: Speed reduced by a third, driver must make a Control Roll at -5 per each 10 mph (16 km) that the vehicle was traveling.

On the other hand, slashing a tire on a moving vehicle from another moving vehicle should probably be a special attack (like a called shot).
Heroes Unlimited Second Revised Edition, page 78:
Called Shot: A "Called Shot" is required to shoot a specific target or a specific small and difficult target to strike.
For example: Attempting to shoot a weapon or object out of (disarm) somebody's hand, or to shoot and damage an item in somebody's hand or off a table, to shoot somebody in the arm, leg, head, etc., to shoot an antenna or item off a vehicle, as well as to make a sniper shot.
A "Called Shot" is always an aimed shot, but because it is a precision shot at a difficult target, all bonuses to strike are half. A natural twenty always hits and does double damage.

Crusader
HP - SDC, 22 posts
Empowered
Team Leader
Sun 3 Sep 2023
at 17:49
  • msg #146

Re: OOC

In reply to Hatfield McCoy (msg # 145):

I would normally agree called shot, unless someone can say stretch their arm into the tire well.

Wiggles Eyebrows*
Patricus
GM, 248 posts
Sun 3 Sep 2023
at 17:56
  • msg #147

Re: OOC

The control vehicle section starting on page 83 talks about "control rolls". Definitely a control roll must be made for the thug to prevent the car from losing track. But the thug's stats does not mention a skill associated to the word "car" or "vehicle". What is the criteria used to do the "control rolls"?
Patricus
GM, 249 posts
Sun 3 Sep 2023
at 17:59
  • msg #148

Re: OOC

Crusader:
In reply to Hatfield McCoy (msg # 145):

I would normally agree called shot, unless someone can say stretch their arm into the tire well.

Wiggles Eyebrows*


I think it is possible if you aimed to the most inner part of the tire, you use enough strength and let the knife go in the precise moment before it breaks your wrist.
Scarlet Wolf
HP - SDC, 15 posts
Experiment
HP 12 SDC 53
Sun 3 Sep 2023
at 18:01
  • msg #149

Re: OOC

He'd roll his Pilot: Automobile skill for the control roll.
Crusader
HP - SDC, 23 posts
Empowered
Team Leader
Sun 3 Sep 2023
at 18:13
  • msg #150

Re: OOC

In reply to Patricus (msg # 148):

Rubber bends, twists, and contorts. Your call boss.
Alana
HP - SDC, 20 posts
Experiment
Sun 3 Sep 2023
at 18:15
  • msg #151

Re: OOC

NPCs, if they have stats, are often intentional missing skills so you can add more for role specific use without worrying about taking others away.

In general if the narrative uses a skill you can just roll it at the base level+ the party level and it should make the game make more sense rather than less
Hatfield McCoy
HP - SDC, 14 posts
Magic Power
Sun 3 Sep 2023
at 18:55
  • msg #152

Re: OOC

All characters get Pilot: Automobile, Basic Mathematics, and native language (with literacy) regardless of education level, give the NPC the base roll (60% plus 2% for each level beyond the first).
The attack roll was high enough to strike whether or not it was a called shot, but that rule might have altered any attacks against other vehicles.
Possibilities:
The villainous Trishula is attempting to make his getaway, but Stuperduperdude is flying right behind him. Trishula says, "that goody two hooves thinks he's going to catch me? I'll give him something else to think about."
Trishula sticks his hand out of the vehicle's sun roof and blasts the tire off a bus sharing the road. Despite it requiring a called shot, Trishula blows out the tire. The nun driving the bus shrieks as she fails her control roll. "Oh no! I'll never get these blind orphans to Disabled Day at Shea Stadium to see the game!"

Patricus
GM, 250 posts
Sun 3 Sep 2023
at 19:01
  • msg #153

Re: OOC

Scarlet Wolf:
He'd roll his Pilot: Automobile skill for the control roll.

Got it, thanks.
Patricus
GM, 251 posts
Sun 3 Sep 2023
at 19:02
  • msg #154

Re: OOC

Crusader:
In reply to Patricus (msg # 148):

Rubber bends, twists, and contorts. Your call boss.


You can keep the knife, your rubber body avoids you breaking your wrist.
Patricus
GM, 252 posts
Sun 3 Sep 2023
at 19:05
  • msg #155

Re: OOC

Crusader
Alloy
Hatfield McCoy
Puck

Three more to go on first phase.
Patricus
GM, 253 posts
Sun 3 Sep 2023
at 22:10
  • msg #156

Re: OOC

I am thinking I am not moving anyone's character (it looks like additional work I do not want to do) but a character that fails to post in any action will be able to post in the next action his/her first and second action. If failed first and second then will be able to post his/her three actions in the third action of the combat. The last action of the combat will be one additional action that the villain with the highest number of actions and for that action everyone have to post their remaining actions or lose them.

Example:

Player A (3 actions), Player B (4 actions), Player C (7 actions).

The villain with the highest number of actions has 4 actions.

The combat round will be divided in 5 actions (one more action than the villain with the highest number of actions).

In this example, players will have 5 different cycles to act. If they are attentive to the game they will be able to take better decisions regarding the use of their actions as they can decide in what cycle they can act as long as they act in the phase they belong to.

In this example if action 5 (the last action) has arrived, players with higher actions e.g. Player C will have to consume all the remaining actions or lost them (provided he/she has been posting on action per action cycle) and players that did not post any action till then  will have their chance in the last action to post all their actions. For instance Player A did not post in any of the action cycles then he/she will have to post all his/her actions in the Action 5 cycle or lose them.

This system of posting will demand keeping strictly the 12 hour waiting window with no exceptions. If you lost one cycle could post in the next and so on until the round ends.

Characters that do not act in the combat round will remain "unmanned" and will be assumed they are shocked, hesitant or distracted.

Nuff said!
Patricus
GM, 255 posts
Mon 4 Sep 2023
at 01:12
  • msg #157

Re: OOC

The thug failed to keep control of the car. What would be a consequence of this?
Alloy
HP - SDC, 32 posts
Experiment
Man of Steel
Mon 4 Sep 2023
at 01:15
  • msg #158

Re: OOC

Blowout tire at high speed? Likely spinout or possibly even crash.
Patricus
GM, 256 posts
Mon 4 Sep 2023
at 01:21
  • msg #159

Re: OOC

Alloy:
Blowout tire at high speed? Likely spinout or possibly even crash.


20:19, Today: Patricus rolled 44 using 1d100.  Loss of control.

Stall! Forced to make sudden stop; the car stalls out. Getting it going again takes 2d6 melee rounds.

It seems the dice played in our favor.
Patricus
GM, 257 posts
Mon 4 Sep 2023
at 01:23
  • msg #160

Re: OOC

In reply to Patricus (msg # 159):

By the way I found this table on page 83 of the PHB.
Patricus
GM, 259 posts
Mon 4 Sep 2023
at 02:14
  • msg #161

Re: OOC

Could Control Radiation work even under the effect of Carpet of Adhesion?
This message had punctuation tweaked by the GM at 02:14, Mon 04 Sept 2023.
Alloy
HP - SDC, 33 posts
Experiment
Man of Steel
Mon 4 Sep 2023
at 02:22
  • msg #162

Re: OOC

Patricus:
Could Control Radiation work even under the effect of Carpet of Adhesion?


Seems like as long as it didn't require movement it would.


If he's in the Magic Net though he's helpless for a couple of rounds.
Patricus
GM, 260 posts
Mon 4 Sep 2023
at 02:45
  • msg #163

Re: OOC

Alloy:
Patricus:
Could Control Radiation work even under the effect of Carpet of Adhesion?


Seems like as long as it didn't require movement it would.


If he's in the Magic Net though he's helpless for a couple of rounds.


Proton could avoid the Magic Net via ST. It is only stuck to the Adhesion Carpet. It seems Proton could emanate radiation even stuck to the carpet but he will not do that since that would kill his partners and the girl inside the car. He could aim beams from his hands but they are stuck to the carpet.
This message was last edited by the GM at 02:46, Mon 04 Sept 2023.
Alloy
HP - SDC, 34 posts
Experiment
Man of Steel
Mon 4 Sep 2023
at 02:57
  • msg #164

Re: OOC

In reply to Patricus (msg # 163):

Well it seems like he is in a bad spot.

Couldn't have happened to a nicer guy.
Puck
HP - SDC, 22 posts
Alien Mystic
Male Kzinti
Mon 4 Sep 2023
at 03:44
  • msg #165

Re: OOC

In reply to Patricus (msg # 163):

Of course, the idea was to first get him into the Net; then pushing him down into the Carpet.   We should be done and long gone by the time he gets free.
Hatfield McCoy
HP - SDC, 16 posts
Magic Power
Mon 4 Sep 2023
at 04:48
  • msg #166

Re: OOC

So far, it's about as I predicted. Hatfield doesn't fight well, but he has other attributes that will prove useful in the future.
Patricus
GM, 263 posts
Mon 4 Sep 2023
at 15:59
  • msg #167

Re: OOC

quote:
10:48, Today: Loose Cannon rolled 20 using 1d20.  Mind Bolt attack.


Does Mind Bolt takes into consideration AR? Description does not tell. I rolled a natural 20 that means it is a critical. Regular damage would be 2d6, do I roll 4d6 or roll 2d6 and multiply the result by 2.
Alana
HP - SDC, 22 posts
Experiment
Mon 4 Sep 2023
at 16:20
  • msg #168

Re: OOC

I don't know mind bolt very well but most powers are very clear they do a form of non physical damage, but anything like projection of energy uses AR as normal.
Crusader
HP - SDC, 25 posts
Empowered
Team Leader
Mon 4 Sep 2023
at 17:09
  • msg #169

Re: OOC

Patricus:
quote:
10:48, Today: Loose Cannon rolled 20 using 1d20.  Mind Bolt attack.


Does Mind Bolt takes into consideration AR? Description does not tell. I rolled a natural 20 that means it is a critical. Regular damage would be 2d6, do I roll 4d6 or roll 2d6 and multiply the result by 2.

Mind Bolt is not stopped by AR. Double damage goes either way you want. My TT game uses the house rule (Max damage for base dice- 12 here and then roll the second set 2d6 here). The key to the crit roll thing is consistency, everyone uses the same rule every time.
Hatfield McCoy
HP - SDC, 18 posts
Magic Power
Mon 4 Sep 2023
at 17:26
  • msg #170

Re: OOC

I've always had Mind Bolt affected by AR, but I've also always had a natural twenty bypass AR.
The rules as written indicate that a natural twenty is a critical strike in hand to hand combat. The rules make no mention of this for other attacks. However, when the rules do describe 'critical strikes' they indicate the original damage is rolled and the result of the roll is doubled (or tripled if necessary).

Heroes Unlimited Revised Second Edition, page 65:
Critical strikes do double damage. Combined critical strikes, like a natural 20 and a jump attack, do triple damage. Add the damage bonus to the roll before doubling or tripling damage. A natural, unmodified 20 is always a critical strike. A normal human punch inflicts 1D4 damage; a normal kick 1D6.

Heroes Unlimited Revised Second Edition, page 78:
Critical Strike
A critical strike occurs when a player with a hand to hand combat skill makes an extremely high die roll to strike without the aid of bonus modifiers. An unmodified "natural" 20 is always a critical hit, regardless of hand to hand training.

Crusader
HP - SDC, 26 posts
Empowered
Team Leader
Mon 4 Sep 2023
at 17:42
  • msg #171

Re: OOC

In reply to Hatfield McCoy (msg # 170):

Indeed, HU and Palladium in general are heavily geared for hand to hand.

BTW/ Hatfield, nice play getting the crowd involved in giving you PPE.
Alana
HP - SDC, 23 posts
Experiment
Mon 4 Sep 2023
at 19:09
  • msg #172

Re: OOC

Hand to hand is the baseline.  Everything else is added to that unless it says not to.

Changes to critical hits should propagate into most attack types.
Patricus
GM, 264 posts
Mon 4 Sep 2023
at 19:17
  • msg #173

Re: OOC

Any rules for perception? To overheard a conversation.
Patricus
GM, 265 posts
Mon 4 Sep 2023
at 19:18
  • msg #174

Re: OOC

In reply to Patricus (msg # 173):

Well, the story is Proton will start mumbling into something that seems a telecomunicator.
Hatfield McCoy
HP - SDC, 19 posts
Magic Power
Mon 4 Sep 2023
at 21:02
  • msg #175

Re: OOC

There are various skills1, powers2, devices3, et al4 that give a chance to perceive things normally not noticed or heard, but a base chance to perceive is usually left to the GM as in if it's not something someone might've heard based on their location, no one hears it.
    Examples
  1. Lipreading
  2. Heightened Sense of Hearing
  3. a robot's Advanced Audio System
  4. Psionic Sensitive Powers, spells like Eyes of Thoth

Crusader
HP - SDC, 27 posts
Empowered
Team Leader
Mon 4 Sep 2023
at 21:35
  • msg #176

Re: OOC

In reply to Patricus (msg # 173):

I think there is a bonus based on IQ.

Otherwise Hatfield covered it, and Crusader has Enhanced Hearing.
Scarlet Wolf
HP - SDC, 16 posts
Experiment
HP 12 SDC 53
Tue 5 Sep 2023
at 00:43
  • msg #177

Re: OOC

Sorry everyone, it's been a busy day rl. I might not get a post up until tomorrow as I am exhausted.
Puck
HP - SDC, 24 posts
Alien Mystic
Male Kzinti
Tue 5 Sep 2023
at 00:48
  • msg #178

Re: OOC

Crusader:
In reply to Hatfield McCoy (msg # 170):

Indeed, HU and Palladium in general are heavily geared for hand to hand.


Yup.   You can usually punch/shoot something four to six times, but everything else is once or twice per turn.  Sometimes less.
Patricus
GM, 269 posts
Tue 5 Sep 2023
at 01:59
  • msg #179

Re: OOC

I'm really sorry Alana I had to delete your post as it was out the respective phase.

Perhaps after looking the outcome of Phase 2 could make you take new decisions regarding the combat.

Remember the phase ends when I post a message like this:

END OF PHASE 2
Patricus
GM, 271 posts
Tue 5 Sep 2023
at 03:03
  • msg #180

Re: OOC

In reply to Scarlet Wolf (msg # 177):

I hope you rest well.
Crusader
HP - SDC, 29 posts
Empowered
Team Leader
Tue 5 Sep 2023
at 14:44
  • msg #181

Re: OOC

Can Crusader alert Scarlet to placements of thugs and child in this turn?
Patricus
GM, 274 posts
Tue 5 Sep 2023
at 16:07
  • msg #182

Re: OOC

In reply to Crusader (msg # 181):

Logic tells me that you are unaware Scarlet is heading to the car's door to open it until your action has occurred, which was before the thugs and even before Scarlet's actions. So I say you can do it in your turn on next phase as a free action while yo do something else.
Crusader
HP - SDC, 30 posts
Empowered
Team Leader
Tue 5 Sep 2023
at 16:26
  • msg #183

Re: OOC

Got it. Thanks boss
Patricus
GM, 277 posts
Tue 5 Sep 2023
at 17:31
  • msg #184

Re: OOC

One of the things that sometimes turn problematic for GMs in rpol is the fact some players do not read previous posts to their actions creating certain disruption or acting in ways that are not necessary anymore.
Crusader you are hitting a man that is already down so wasting your damage rolls.
Loose Cannon had already knocked down the passenger thug, something I clearly stated in a previous post.
Only for this occassion I will adjudicate the full damage to the driver so he is now knocked out, but if you do not pay attention mistakes like this one will not be overlooked and will apply as normal.

"You over knocked out the already knocked thug"
Crusader
HP - SDC, 32 posts
Empowered
Team Leader
Tue 5 Sep 2023
at 17:51
  • msg #185

Re: OOC

Sorry I missed that boss.
Alloy
HP - SDC, 37 posts
Experiment
Man of Steel
Tue 5 Sep 2023
at 18:17
  • msg #186

Re: OOC

Crusader:
Sorry I missed that boss.


Let it be a lesson to evil doers every where; Crusader will stomp your ass out!
Patricus
GM, 278 posts
Tue 5 Sep 2023
at 18:37
  • msg #187

Re: OOC

Alloy:
Crusader:
Sorry I missed that boss.


Let it be a lesson to evil doers every where; Crusader will stomp your ass out!


LOL
Scarlet Wolf
HP - SDC, 18 posts
Experiment
HP 12 SDC 53
Tue 5 Sep 2023
at 21:31
  • msg #188

Re: OOC

So what enemies are left or are they all unconscious now?
Alloy
HP - SDC, 38 posts
Experiment
Man of Steel
Tue 5 Sep 2023
at 21:35
  • msg #189

Re: OOC

Scarlet Wolf:
So what enemies are left or are they all unconscious now?


Two guys in the backseat with the kidnap victim between them.
Scarlet Wolf
HP - SDC, 19 posts
Experiment
HP 12 SDC 53
Tue 5 Sep 2023
at 21:37
  • msg #190

Re: OOC

Thanks. Did I ever get the door open?
Patricus
GM, 281 posts
Tue 5 Sep 2023
at 23:31
  • msg #191

Re: OOC

Scarlet Wolf:
Thanks. Did I ever get the door open?


quote:
Door is closed and the crystal is black screened so the inner is not visible to normal sight.


Message #23 of the combat thread was devoted to describe the outcome of your action. You are no paying attention.
Hatfield McCoy
HP - SDC, 20 posts
Magic Power
Wed 6 Sep 2023
at 00:20
  • msg #192

Re: OOC

You know, if Alloy landed near Proton, he could get caught in the Carpet of Adhesion. That spell is no respecter of persons, just like real flypaper.
Patricus
GM, 282 posts
Wed 6 Sep 2023
at 00:25
  • msg #193

Re: OOC

In reply to Hatfield McCoy (msg # 192):

You have a point. I thought that probably Alloy was speaking metaphorically. He knows more the rules than I do.
This message was last edited by the GM at 00:26, Wed 06 Sept 2023.
Hatfield McCoy
HP - SDC, 22 posts
Magic Power
Wed 6 Sep 2023
at 01:38
  • msg #194

Re: OOC

Well, I guess Hatfield didn't get that thug (yes, a twelve is a save). He's still going to walk out and make a spectacle of himself waving at the thug like he's doing a Jedi Mind Trick.
Alloy
HP - SDC, 39 posts
Experiment
Man of Steel
Wed 6 Sep 2023
at 01:41
  • msg #195

Re: OOC

Hatfield McCoy:
You know, if Alloy landed near Proton, he could get caught in the Carpet of Adhesion. That spell is no respecter of persons, just like real flypaper.


It's an actual carpet that's only ten feet wide (and 20 feet long unless the caster changes the shape).

If it isn't summoned right under you there is absolutely no reason to touch it.
Alloy
HP - SDC, 40 posts
Experiment
Man of Steel
Wed 6 Sep 2023
at 01:42
  • msg #196

Re: OOC

Hatfield McCoy:
Well, I guess Hatfield didn't get that thug (yes, a twelve is a save). He's still going to walk out and make a spectacle of himself waving at the thug like he's doing a Jedi Mind Trick.


If I was that thug at this point I would pretend you got me until I was safely in custody.
Patricus
GM, 287 posts
Wed 6 Sep 2023
at 14:00
  • msg #197

Re: OOC

I have a question about death blow. Please help me to interprete this:

Whenever the words "death blow" are presented [should a comma be here?] without limitation, the character can use a death strike whenever he desires;

What does "presented" mean? Presented from the verb "to present" e.g. "Ok, I present you GM my wish to apply a death blow". Or it means "present" as it is present in some sort of special ability, power, skill, etc.

If it is something players can use whenever they want, why using regular blows when they can go directly to HP bypassing SDC to the cost of only one attack?
Patricus
GM, 288 posts
Wed 6 Sep 2023
at 14:01
  • msg #198

Re: OOC

Patricus:
I have a question about death blow. Please help me to interprete this:

Whenever the words "death blow" are presented [should a comma be here?] without limitation, the character can use a death strike whenever he desires;

What does "presented" mean? Presented from the verb "to present" e.g. "Ok, I present you GM my wish to apply a death blow". Or it means "present" as it is present in some sort of special ability, power, skill, etc.

If it is something players can use whenever they want, why using regular blows when they can go directly to HP bypassing SDC to the cost of only one attack?


Sorry, forgot the source, it is PHB p. 67.
Crusader
HP - SDC, 33 posts
Empowered
Team Leader
Wed 6 Sep 2023
at 14:29
  • msg #199

Re: OOC

Death Blow is usually a function of Hand to Hand skill. You have to call it before the strike (unless that has changed) and meet a roll requirement, which is usually the same as a crit. Failure to meet that point means the attack fails (again unless that has changed).
Alana
HP - SDC, 27 posts
Experiment
41/41 - 547/567
Wed 6 Sep 2023
at 14:35
  • msg #200

Re: OOC

The entry on page 67 is part of the glossary of terms, descriptions of how to use things.  It isn't a source of those things it doesn't grant you any new abilities.

In order to use death blow you would need to get it from somewhere else, generally a hand to hand combat style or some OCC ability or power.  Without knowing where the ability comes from you can't know exactly how it operates.
Patricus
GM, 289 posts
Wed 6 Sep 2023
at 14:47
  • msg #201

Re: OOC

Alana:
The entry on page 67 is part of the glossary of terms, descriptions of how to use things.  It isn't a source of those things it doesn't grant you any new abilities.

In order to use death blow you would need to get it from somewhere else, generally a hand to hand combat style or some OCC ability or power.  Without knowing where the ability comes from you can't know exactly how it operates.


What I suspected. Thanks guys.
Patricus
GM, 290 posts
Wed 6 Sep 2023
at 15:54
  • msg #202

Re: OOC

Alloy, you must wait until phase 3 ends so you can act. Remember you are placed on phase 1.
Alloy
HP - SDC, 42 posts
Experiment
Man of Steel
Wed 6 Sep 2023
at 15:58
  • msg #203

Re: OOC

Patricus:
Alloy, you must wait until phase 3 ends so you can act. Remember you are placed on phase 1.



Dang, sorry. Got excited again. I'll take it down.
Alloy
HP - SDC, 43 posts
Experiment
Man of Steel
Wed 6 Sep 2023
at 16:00
  • msg #204

Re: OOC

Patricus:
Alloy, you must wait until phase 3 ends so you can act. Remember you are placed on phase 1.


Editted it to remove anything he couldn't do as a defensive action.
Patricus
GM, 293 posts
Wed 6 Sep 2023
at 17:12
  • msg #205

Re: OOC

Alloy:
Patricus:
Alloy, you must wait until phase 3 ends so you can act. Remember you are placed on phase 1.


Editted it to remove anything he couldn't do as a defensive action.


You don't have to lose your action, you can act right now, I simply deleted you former post. In fact, I liked what you said to the thug and was thinking in a reaction.
Alloy
HP - SDC, 45 posts
Experiment
Man of Steel
Wed 6 Sep 2023
at 17:24
  • msg #206

Re: OOC

Good thing I saved the whole thing. :)
Crusader
HP - SDC, 35 posts
Empowered
Team Leader
Wed 6 Sep 2023
at 17:33
  • msg #207

Re: OOC

The Horror Factor applies to anyone who witnesses him pulling his stretched man gag.
Alloy
HP - SDC, 46 posts
Experiment
Man of Steel
Wed 6 Sep 2023
at 17:36
  • msg #208

Re: OOC

Boss, I think you're trying to one-up me (My HF is 13) and I was doing pretty good. :)
Crusader
HP - SDC, 36 posts
Empowered
Team Leader
Wed 6 Sep 2023
at 17:37
  • msg #209

Re: OOC

I go first in the order, right? If not I'll edit. You are absolutely scarier than Crusader is and honestly between the two of us the poor guy will likely pee himself or something.
Alloy
HP - SDC, 47 posts
Experiment
Man of Steel
Wed 6 Sep 2023
at 17:48
  • msg #210

Re: OOC

How about we compromise and you keep the cobra thing but leave me the words? I was quite proud of them.
Crusader
HP - SDC, 37 posts
Empowered
Team Leader
Wed 6 Sep 2023
at 17:56
  • msg #211

Re: OOC

You got it.
Patricus
GM, 294 posts
Wed 6 Sep 2023
at 17:57
  • msg #212

Re: OOC

Horror factor? Some kind of morale check? Sorry, never read about it, at least no a rule about it. Could you head me to the page?
Crusader
HP - SDC, 38 posts
Empowered
Team Leader
Wed 6 Sep 2023
at 18:04
  • msg #213

Re: OOC

Horror Factor is a power unto itself. HU2 p 234.
Alter PS Rubber is PU1 p 58 where you get a HF of 9.
Alloy
HP - SDC, 48 posts
Experiment
Man of Steel
Wed 6 Sep 2023
at 18:22
  • msg #214

Re: OOC

Crusader:
Horror Factor is a power unto itself. HU2 p 234.


Yeah that. Couldn't recall where it was at in the HU book.
Alloy
HP - SDC, 49 posts
Experiment
Man of Steel
Thu 7 Sep 2023
at 00:01
  • msg #215

Re: OOC

Given the opportunity Alloy will "Wing Cocoon" himself and the girl hostage.

Anything would then have to blast through his Mega Wings entire SDC (and AR 16) to hurt either of them.
Patricus
GM, 297 posts
Thu 7 Sep 2023
at 00:16
  • msg #216

Re: OOC

Crusader:
Horror Factor is a power unto itself. HU2 p 234.
Alter PS Rubber is PU1 p 58 where you get a HF of 9.


Thanks for the input.
Puck
HP - SDC, 26 posts
Alien Mystic
Male Kzinti
Thu 7 Sep 2023
at 00:19
  • msg #217

Re: OOC

Is there anyone other than us and the thugs around/in the car?
Patricus
GM, 298 posts
Thu 7 Sep 2023
at 00:20
  • msg #218

Re: OOC

Puck:
Is there anyone other than us and the thugs around/in the car?

No, there are some bystanders but they are to plenty distance.
Crusader
HP - SDC, 41 posts
Empowered
Team Leader
Thu 7 Sep 2023
at 11:48
  • msg #219

Re: OOC

Just so everyone is aware, Lex/Crusader is vehemently opposed to registering. He has lots of reasons, which he would be happy to share IC, but it boils down to "don't trust any form of government."
Hatfield McCoy
HP - SDC, 25 posts
Magic Power
Thu 7 Sep 2023
at 11:57
  • msg #220

Re: OOC

Hatfield isn't opposed to registering, but he's truly 'not from around here'.
Puck
HP - SDC, 29 posts
Alien Mystic
Male Kzinti
Thu 7 Sep 2023
at 12:14
  • msg #221

Re: OOC

Puck really doesn't care about registering one way or the other.
Crusader
HP - SDC, 42 posts
Empowered
Team Leader
Thu 7 Sep 2023
at 12:23
  • msg #222

Re: OOC

Puck doesn't want to be part of the team? This is a big red flag for me.
Puck
HP - SDC, 30 posts
Alien Mystic
Male Kzinti
Thu 7 Sep 2023
at 12:43
  • msg #223

Re: OOC

I ask questions, I don't get answers.   I raise concerns I have, I don't get answers.



So as I'm quickly discovering that I'm not a good fit for the game, I'm going to drop out.

Good luck.
This message was last edited by the player at 13:21, Thu 07 Sept 2023.
Patricus
GM, 303 posts
Thu 7 Sep 2023
at 13:50
  • msg #224

Re: OOC

Puck:
I ask questions, I don't get answers.   I raise concerns I have, I don't get answers.


You can check the whole OOC thread and Puck's only question was message 217 which was answered immediately in message 218.

Perhaps he did not like the way how I treated his innocuous spell:

quote:
As the car is already empty, Puck's spell aims at nothing.


But what else could I do? The combat was already over and he was there posting as if he had not read anything previous from his post.
Crusader
HP - SDC, 43 posts
Empowered
Team Leader
Thu 7 Sep 2023
at 14:45
  • msg #225

Re: OOC

In reply to Patricus (msg # 224):

You did fine boss. The player behind Puck seemed to be a bit childish. Adults know that when they are corrected, they accept the correction and attempt not to repeat the mistake.
Patricus
GM, 306 posts
Thu 7 Sep 2023
at 14:50
  • msg #226

Re: OOC

In reply to Crusader (msg # 225):

Probably a teenager, if not a kid.
Patricus
GM, 307 posts
Thu 7 Sep 2023
at 14:53
  • msg #227

Re: OOC

Well I hope you had read the epilogue for issue #0 that will have repercusions sometime in the campaign.

Now tell me something: how is your civilian identity? Loose Cannon puts a large coat on, with sunglasses, a scarf and a hat (same as Thing does). I ask this because that is the way the decide to go to the convention.
Crusader
HP - SDC, 45 posts
Empowered
Team Leader
Thu 7 Sep 2023
at 15:05
  • msg #228

Re: OOC

Alloy
HP - SDC, 52 posts
Experiment
Man of Steel
Thu 7 Sep 2023
at 17:03
  • msg #229

Re: OOC

1.Goodbye Puck. I'm sorry you feel that way and hope you have fun in all your other games.

Very much appreciate the goodbye message as opposed to ghosting (the preferred method of many on rpol) and leaving us potentially waiting for you to post.

2. GM you've done a fine job. We're all in the period of adjustment having just started playing together (although many, almost all, of us have been in games together before because we are fans of Palladium) and so there will be bumps. If someone isn't having fun they can go, no hard feelings. You want everyone to have fun but sometimes that's not achievable.

We know also that there is a language barrier and we are also getting used to how we all type English (though I reiterate in some way your English is better than mine and I'm a native speaker).

3. Hal (Alloy) is known in Century Station having been a sergeant on the CSPD prior to being contracted by Arcus (Advanced Research Corp: United States). Having lost his wife on the job makes him doubly recognizable to CSPD cops.

He is also a known, public employee of Arcus.

That said he undergoes a total physical transformation that leaves him almost totally unrecognizable between superhuman and normal forms. Hell, he's actually FAR more attractive at 7ft tall than his normal self.

4. Alloy is strongly in favor of registration. Having been born in Georgia his issues with authority are similar to Crusader's but he has learned the hard way the price of a disorganized front (see what I did there).

He has decided to follow Crusader's lead but one too many conflicts with other White Hats over jurisdiction and he will certainly start to dissent.

His strong suggestion is join to avoid conflict with the law and then simply go off book if our sense of Justice requires it.
Hatfield McCoy
HP - SDC, 26 posts
Magic Power
Thu 7 Sep 2023
at 17:04
  • msg #230

Re: OOC

Hatfield McCoy isn't his real name and he never wore anything like a costume or mask. He's pretty much always in his civilian identity.
Patricus
GM, 308 posts
Thu 7 Sep 2023
at 17:23
  • msg #231

Re: OOC

Alloy:
GM you've done a fine job...your English is better than mine


Thank you for your generous comments.
Patricus
GM, 309 posts
Thu 7 Sep 2023
at 17:38
  • msg #232

Re: OOC


To this point I think we democratically have to decide the registration - no registration controversy.

My character Loose Cannon could never register because he is wanted by Genesys and once he goes to a public registry with a picture and all he knows GENESYS will find him. Perhaps he could be that member that helps the team "fom the shadows".
Alana
HP - SDC, 30 posts
Experiment
41/41 - 547/567
Thu 7 Sep 2023
at 18:51
  • msg #233

Re: OOC

I expect there is a way to register without an accurate picture.  Either nothing, an obvious avatar, or something forged and realistic.

Alana doesn't have a human identity connected to her at all, her humanoid robot from is unique and easily identified so her "civilian" disguise is something mundane and portable like a camera, suitcase, or backpack.  The exact details depending on the setting.

In this case an older style mechanical film camera seems appropriate.
Scarlet Wolf
HP - SDC, 20 posts
Experiment
HP 12 SDC 53
Thu 7 Sep 2023
at 19:03
  • msg #234

Re: OOC

Ya, for Scarlet it's a case of you can't serve two masters, so she will not be registering.
Crusader
HP - SDC, 46 posts
Empowered
Team Leader
Thu 7 Sep 2023
at 19:41
  • msg #235

Re: OOC

Crusader/Lex knows that there isn't a politician alive who wouldn't hesitate to cut their own mother's throat to get ahead, so our identities would be less than a bump on the road. Lex wants to just be a normal person when not out heroing.
Alloy
HP - SDC, 54 posts
Experiment
Man of Steel
Thu 7 Sep 2023
at 19:59
  • msg #236

Re: OOC

Scarlet Wolf:
Ya, for Scarlet it's a case of you can't serve two masters, so she will not be registering.


It would seem more likely to me that Korashi would want you to be legal.

Wouldn't an asset of theirs publicly breaking the law be a PR issue, at least, and a legal issue, at worst?


Also, Crusader, that a pretty anarchist position for a team lead. How can we hope to win if we don't believe there is anyone who can be trusted to be in charge?


Bot are meant as actual questions, opportunities to explain, so please don't read this as an attack.

These subjects HAVE to have come up on our camping retreat.
Crusader
HP - SDC, 47 posts
Empowered
Team Leader
Thu 7 Sep 2023
at 20:05
  • msg #237

Re: OOC

It isn't about winning, it is about fighting the good fight. If you guys register, that is fine, Crusader will be in shadows with LC
Patricus
GM, 310 posts
Thu 7 Sep 2023
at 20:26
  • msg #238

Re: OOC

I propose another option. What if Alloy becomes the leader and the public face of Justice Front, he registers and he takes the credit for all the cases we solve. But he always mention a team of "friends" that help him to fight the goog fight, "friends" that without whose help he could not solve all the cases he solve. It looks like an interesting concept to me.
Crusader
HP - SDC, 48 posts
Empowered
Team Leader
Thu 7 Sep 2023
at 20:27
  • msg #239

Re: OOC

In reply to Patricus (msg # 238):

That would be fine with me.
Alana
HP - SDC, 32 posts
Experiment
41/41 - 547/567
Thu 7 Sep 2023
at 20:43
  • msg #240

Re: OOC

If the registration system accepts single member 'teams' with 'adjunct' or 'temporary' help from others then Alana is all about ignoring the paperwork.

As for perspectives on organization she likes order and structure, but doesn't trust anyone elected by anything as silly as a popularity contest to be doing anything other than moving chaos around for their own benefit.
Patricus
GM, 311 posts
Thu 7 Sep 2023
at 20:56
  • msg #241

Re: OOC

Alana:
If the registration system accepts single member 'teams' with 'adjunct' or 'temporary' help from others then Alana is all about ignoring the paperwork.

As for perspectives on organization she likes order and structure, but doesn't trust anyone elected by anything as silly as a popularity contest to be doing anything other than moving chaos around for their own benefit.


Nobody has to know Ally has a team, they are just "friends", nothing official, in other words Justice Front does exist only in the shadows.
Alloy
HP - SDC, 55 posts
Experiment
65/65 705/705
Thu 7 Sep 2023
at 21:04
  • msg #242

Re: OOC

Crusader:
In reply to Patricus (msg # 238):

That would be fine with me.



We can do that or Alloy can simply go with the majority vote (which is clearly a No on registration).
Hatfield McCoy
HP - SDC, 28 posts
Magic Power
Thu 7 Sep 2023
at 21:06
  • msg #243

Re: OOC

As indicated previously, Hatfield is truly from another world. He could register and the authorities would still be unable to find any record of the man. That being said, his character is such that he doesn't care about registration one way or another.
Alana
HP - SDC, 33 posts
Experiment
41/41 - 547/567
Thu 7 Sep 2023
at 21:07
  • msg #244

Re: OOC

I think the point is that No is not a viable option for a hero team.  As we have previously indicated a preference for that hero style of play we need at least someone to register the name for use.
Crusader
HP - SDC, 50 posts
Empowered
Team Leader
Thu 7 Sep 2023
at 21:14
  • msg #245

Re: OOC

Alana:
I think the point is that No is not a viable option for a hero team.  As we have previously indicated a preference for that hero style of play we need at least someone to register the name for use.

Agreed. I vote for the GMs option.
Patricus
GM, 312 posts
Thu 7 Sep 2023
at 22:57
  • msg #246

Re: OOC

Alana:
I think the point is that No is not a viable option for a hero team.  As we have previously indicated a preference for that hero style of play we need at least someone to register the name for use.


Dozens of legionnaires in Century Station will remain like that and won't register. They will be the superheroes that have to flee the cops when they get but they still fight for the ideals of justice.
The sourcebook lists some legionnaires teams so Justice Front could be one of them. I am not pushing things to any direction or another just telling the whole landscape and make clear we do not need to be register to be superheroes.
Let's define this once to avoid bogging on this topic, the majority of the team seems to go for the NO registration route. Now it is up to Alloy to register and the rest of the team to assist him from the anonymity or Alloy does not register and we all remain legionnaires.
Alloy
HP - SDC, 56 posts
Experiment
65/65 705/705
Thu 7 Sep 2023
at 23:04
  • msg #247

Re: OOC

I feel like the sentiment is to go with the Alloy as a Faceman plan. I'm into it.
Patricus
GM, 313 posts
Thu 7 Sep 2023
at 23:13
  • msg #248

Re: OOC

Alloy:
I feel like the sentiment is to go with the Alloy as a Faceman plan. I'm into it.


Case closed. So be it.
Patricus
GM, 314 posts
Thu 7 Sep 2023
at 23:18
  • msg #249

Re: OOC


Wanted you to know I posted this on the IC thread, just in case you are interested.

link to a message in another game
Crusader
HP - SDC, 51 posts
Empowered
Team Leader
Thu 7 Sep 2023
at 23:37
  • msg #250

Re: OOC

Is it okay if Lex's blind man cane is a quarterstaff?
Alloy
HP - SDC, 57 posts
Experiment
65/65 705/705
Thu 7 Sep 2023
at 23:41
  • msg #251

Re: OOC

Crusader:
Is it okay if Lex's blind man cane is a quarterstaff?


Hell, I own a walking stick that a full on warhammer.
Patricus
GM, 315 posts
Fri 8 Sep 2023
at 12:19
  • msg #252

Re: OOC

Does any of the characters is comic fan? At every level, the geekest the best.
Patricus
GM, 316 posts
Fri 8 Sep 2023
at 12:20
  • msg #253

Re: OOC

I mean, a true fan, a collector, a comic geek.
Crusader
HP - SDC, 52 posts
Empowered
Team Leader
Fri 8 Sep 2023
at 12:28
  • msg #254

Re: OOC

In reply to Patricus (msg # 253):

Are any of our characters comic fans? Lex/Crusader is not. He has vague knowledge from what pieces of pop culture he allows into his life. He cannot see the contents of books, pictures, etc. Three dimensional objects are the limit of his radar.

I, the player, am a total comic geek!
Scarlet Wolf
HP - SDC, 22 posts
Experiment
HP 12 SDC 53
Fri 8 Sep 2023
at 12:39
  • msg #255

Re: OOC

Neither is Scarlet. She was raised in isolation mostly so was not allowed comics and other things of the type by her guadian.
Patricus
GM, 317 posts
Fri 8 Sep 2023
at 12:43
  • msg #256

Re: OOC

My character barely knows there are comic conventions, he read some comics as part of his education but never knew there was a whole culture around them.


It is ok if no one is a comic geek, I will have to do some changes to the adventure but we will be ok. The comic geek character looking for comics was a hook but there are others as well.
This message was last edited by the GM at 12:44, Fri 08 Sept 2023.
Hatfield McCoy
HP - SDC, 29 posts
Magic Power
Fri 8 Sep 2023
at 12:59
  • msg #257

Re: OOC

In reply to Patricus (msg # 252):

Hatfield would've been a comics fan as a boy, but on a different world. He chose to dress as Kerr Avon because apparently Blake's 7 transcends dimensions.
Patricus
GM, 318 posts
Fri 8 Sep 2023
at 13:18
  • msg #258

Re: OOC

Hatfield McCoy:
In reply to Patricus (msg # 252):

Hatfield would've been a comics fan as a boy, but on a different world. He chose to dress as Kerr Avon because apparently Blake's 7 transcends dimensions.


Do you have the knowledge to identify key issues and understand their value like Hulk 181, Batman 232 and such?
Crusader
HP - SDC, 53 posts
Empowered
Team Leader
Fri 8 Sep 2023
at 13:32
  • msg #259

Re: OOC

I believe Batman transcends Dimensions as well.
Patricus
GM, 319 posts
Fri 8 Sep 2023
at 13:36
  • msg #260

Re: OOC

Crusader:
I believe Batman transcends Dimensions as well.

Well in this universe the comic industry exists exactly as in ours (same companies, same universes). With the only exception that the superhero genre is considered a more "real life" genre, imagine the war or western genre in comics.
Alloy
HP - SDC, 58 posts
Experiment
65/65 705/705
Fri 8 Sep 2023
at 18:20
  • msg #261

Re: OOC

Hal definitely digs comics. He would recognize those classics (I, the player, worked in a comic shop for 20+ years) but he would consider them hopelessly mainstream.

Real fans read Nobel Comics(tm), Ape Entertainment, and other obscure indie companies.

That's why he's wearing a "Justice Machine the Movie" t-shirt despite the fact that the movie was a mega-bomb that lost millions of dollars (it may have made more if I hadn't made it up).
Patricus
GM, 320 posts
Fri 8 Sep 2023
at 18:41
  • msg #262

Re: OOC

Alloy:
Hal definitely digs comics. He would recognize those classics (I, the player, worked in a comic shop for 20+ years) but he would consider them hopelessly mainstream.

Real fans read Nobel Comics(tm), Ape Entertainment, and other obscure indie companies.

That's why he's wearing a "Justice Machine the Movie" t-shirt despite the fact that the movie was a mega-bomb that lost millions of dollars (it may have made more if I hadn't made it up).


Is there a way your affinity to obscure comics be something somehow known by the people that worked with you in your law enforcement years? Or something that a hacker with resources could know about you?
Alloy
HP - SDC, 59 posts
Experiment
65/65 705/705
Fri 8 Sep 2023
at 18:45
  • msg #263

Re: OOC

In reply to Patricus (msg # 262):

He wouldn't have made any effort to hide it so, yes definitely.
Patricus
GM, 321 posts
Fri 8 Sep 2023
at 19:53
  • msg #264

Re: OOC

Alloy:
In reply to Patricus (msg # 262):

He wouldn't have made any effort to hide it so, yes definitely.


Ok, I have the hook I needed.
Alloy
HP - SDC, 64 posts
Experiment
114/114 875+40/875
Sun 10 Sep 2023
at 22:33
  • msg #265

Re: OOC

Alana:
Once Crusader finds a place out of the way, where they aren't being looked at by anyone who might be to interested, Alana first shifts out of the camera form first into her robot form crouched in the hidden space, then she turns into an indoor Segway of the sort that is at least theoretically appropriate for someone to use at a convention like this.


Clever stuff right there!
Alloy
HP - SDC, 65 posts
Experiment
114/114 875+40/875
Sun 10 Sep 2023
at 22:47
  • msg #266

Re: OOC

Hey guys, is it really necessary for there to be a bunch of secret stuff going on?

I'm reading this like a comic book so if Alloy isn't supposed to know what's happening then tell me that and he won't know but I would really like to read about the cool stuff everyone is doing.
Crusader
HP - SDC, 58 posts
Empowered
Team Leader
Sun 10 Sep 2023
at 22:50
  • msg #267

Re: OOC

In reply to Alloy (msg # 266):

Nothing secret in my post.
Scarlet Wolf
HP - SDC, 25 posts
Experiment
HP 12 SDC 53
Sun 10 Sep 2023
at 23:01
  • msg #268

Re: OOC

What secret stuff? I don't know anything about that going on.
Alloy
HP - SDC, 66 posts
Experiment
114/114 875+40/875
Sun 10 Sep 2023
at 23:05
  • msg #269

Re: OOC

Secret may have been the wrong word.

I'm talking about PMing stuff that other players don't see directly to the GM.

What I'm saying is that I'd like to be able to read that stuff and then just rp that my character doesn't know about it.
Scarlet Wolf
HP - SDC, 26 posts
Experiment
HP 12 SDC 53
Sun 10 Sep 2023
at 23:14
  • msg #270

Re: OOC

Oh, you mean private lines. I get it now. Yeah, haven't used any of those either.
Hatfield McCoy
HP - SDC, 32 posts
Magic Power
Sun 10 Sep 2023
at 23:37
  • msg #271

Re: OOC

Alloy may mean me, I posted the write-up of the spell Hatfield is using. That way the GM doesn't have to look it up and it (I hoped) wouldn't intrude on anyone else's immersion. I'll just keep it open from now on.
Alana
HP - SDC, 36 posts
Experiment
41/41 - 547/567
Mon 11 Sep 2023
at 01:31
  • msg #272

Re: OOC

I tend to put my roll results in private lines to the GM (unless they need other players involvement) just to keep things focused on the IC events, but I also put a lot more effort into including more details in IC description of those actions than is commonly used.
Patricus
GM, 328 posts
Mon 11 Sep 2023
at 02:41
  • msg #273

Re: OOC

Hatfield McCoy:
That way the GM doesn't have to look it up.


Something I really appreciate.
Hatfield McCoy
HP - SDC, 35 posts
Magic Power
126 of 134 PPE remain
Mon 11 Sep 2023
at 11:46
  • msg #274

Re: OOC

I've got my next post prepared, but I'm holding it to give others a chance to post.
Crusader
HP - SDC, 59 posts
Empowered
Team Leader
Mon 11 Sep 2023
at 11:50
  • msg #275

Re: OOC

Is there a place for Alana and I to change?
Are there masks and gloves available?
Patricus
GM, 330 posts
Mon 11 Sep 2023
at 12:17
  • msg #276

Re: OOC

Crusader:
Is there a place for Alana and I to change?
Are there masks and gloves available?


Rest rooms are a bit far, but you some of the booths have tables that offer closed spaces as they have some long banners with the name of the store. If you don't mind crawling under the table... and sharing space with Loose Cannon who will go after you looking a place to change as well.
Patricus
GM, 333 posts
Mon 11 Sep 2023
at 16:00
  • msg #277

Re: OOC

Wait till I set the combat.
Crusader
HP - SDC, 63 posts
Empowered
Team Leader
Mon 11 Sep 2023
at 16:19
  • msg #278

Re: OOC

Crusader has no actual social life and thus spends his time learning what he can about Century Station.

11:18, Today: Crusader rolled 21 using 1d100.  /66% Intelligence (Body Shots?).

What does he know about the Body Shots?
Patricus
GM, 334 posts
Mon 11 Sep 2023
at 18:43
  • msg #279

Re: OOC

Crusader:
What does he know about the Body Shots?



BEHOLD THE BODY SHOTS:

https://1drv.ms/i/s!As3yY-2vjI...1MgmgdCubsw?e=rrdZUc
Alloy
HP - SDC, 67 posts
Experiment
114/114 875+40/875
Mon 11 Sep 2023
at 19:14
  • msg #280

Re: OOC

Nice.
Patricus
GM, 336 posts
Mon 11 Sep 2023
at 21:03
  • msg #281

Re: OOC

Please roll initiative. No attacks will count now until the combat starts.
Hatfield McCoy
HP - SDC, 36 posts
Magic Power
119 of 134 PPE remain
Mon 11 Sep 2023
at 21:35
  • msg #282

Re: OOC

Initiative or not, after we beat these guys Hatfield has dibs on the codpiece.
Oh, and I DO like the Kubrick callback, very nice.
Alloy
HP - SDC, 69 posts
Experiment
114/114 875+40/875
Mon 11 Sep 2023
at 21:48
  • msg #283

Re: OOC

Hatfield McCoy:
after we beat these guys Hatfield has dibs on the codpiece.


Dang it! Ya beat me to it! :)
Crusader
HP - SDC, 65 posts
Empowered
Team Leader
Mon 11 Sep 2023
at 21:53
  • msg #284

Re: OOC

17:52, Today: Crusader rolled 29 using 1d20+11.  Initiative
Alloy
HP - SDC, 70 posts
Experiment
114/114 875+40/875
Mon 11 Sep 2023
at 22:08
  • msg #285

Re: OOC

I've been meaning to ask, Oh GM-Sama, does this team have radios or similar?

I made sure the Knights have them (in the other game) but we haven't discussed it here.

Hal could certainly afford to buy one for himself.
Patricus
GM, 337 posts
Mon 11 Sep 2023
at 22:14
  • msg #286

Re: OOC

Alloy:
I've been meaning to ask, Oh GM-Sama, does this team have radios or similar?

I made sure the Knights have them (in the other game) but we haven't discussed it here.

Hal could certainly afford to buy one for himself.


The situation of the Mighty Knights is very different to this team. They are sanctioned and hence they have some budget. But if Hal wants to generously donate some equipment, that would be great. :D
Alloy
HP - SDC, 71 posts
Experiment
114/114 875+40/875
Mon 11 Sep 2023
at 22:24
  • msg #287

Re: OOC

$500-$1000 per unit (varies from different books. (N&SS says $500. HU:R says $700.) maybe the group could afford to buy them ourselves?
This message had punctuation tweaked by the player at 22:59, Mon 11 Sept 2023.
Loose Cannon
5 HP - SDC 40, 15 posts
Experiment
Mon 11 Sep 2023
at 22:28
  • msg #288

Re: OOC

Alloy:
$500-$1000 per unit (varies from different books. N&SS says $500. HU:R says $700.) maybe the group could afford to buy them ourselves?


Loose Cannon is a beggar. He hasn't seen 500 bucks together in his whole life. LOL
This message was last edited by the player at 22:29, Mon 11 Sept 2023.
Crusader
HP - SDC, 66 posts
Empowered
Team Leader
Mon 11 Sep 2023
at 22:57
  • msg #289

Re: OOC

Crusader can afford $1000 but that is all his savings.
Hatfield McCoy
HP - SDC, 37 posts
Magic Power
119 of 134 PPE remain
Tue 12 Sep 2023
at 01:52
  • msg #290

Re: OOC

Hatfield would probably be using a cheap smart phone from Walmart and communicating through the team's discord server.
Don't tell him it isn't working, he's not really a tech kind of guy.
Alloy
GM, 72 posts
Experiment
114/114 875+40/875
Tue 12 Sep 2023
at 02:35
  • msg #291

Re: OOC

Oof on that initiative.
Patricus
GM, 339 posts
Tue 12 Sep 2023
at 03:08
  • msg #292

Re: OOC

Alloy:
Oof on that initiative.


Now I congratulate myself did not decide characters postings all attacks at once. I only can say one of these punks have 10 attacks, so we need to take them down as soon as possible.
Crusader
HP - SDC, 67 posts
Empowered
Team Leader
Tue 12 Sep 2023
at 05:00
  • msg #293

Re: OOC

In reply to Patricus (msg # 292):

Which one?
Patricus
GM, 340 posts
Tue 12 Sep 2023
at 05:06
  • msg #294

Re: OOC

In reply to Crusader (msg # 293):

Isn't telling that metagaming?
Alana
HP - SDC, 38 posts
Experiment
41/41 - 547/567
Tue 12 Sep 2023
at 05:13
  • msg #295

Re: OOC

That depends on how much IC knowledge is appropriate for any lore type rolls.
Patricus
GM, 341 posts
Tue 12 Sep 2023
at 05:17
  • msg #296

Re: OOC

Alana:
That depends on how much IC knowledge is appropriate for any lore type rolls.


I gave Crusader all the information his roll was worth of.
Crusader
HP - SDC, 68 posts
Empowered
Team Leader
Tue 12 Sep 2023
at 06:28
  • msg #297

Re: OOC

Natural Combatant is an either or thing. You either get the hand to hand statblock in the power or an opponent's, whichever is better.

Basically, Crusader fights with the best HtH out of all opponents or the one given by the power + the bonuses provided by the rest of his powers.

Even if he doesn't know whose style he is using, he would get the better stat block. Im open to alternate interpretation, on GM fiat changing the power. Rules as Written, he should have the best HtH available + his other powers.
Alloy
GM, 73 posts
Empowered
114/114 875+40/875
Tue 12 Sep 2023
at 13:19
  • msg #298

Re: OOC

That power is an epic achievement of un-clarity even for Palladium.

As you say it is completely up to the GM to determine but I will make a couple of points here.

All of the "Mimics the opponents fighting style" stuff is in the description of the power (HU2 pg 284), not in the mechanics. In fact it says "the character will fight with a similar style (but not level of experience)" which would mean you wouldn't get anything that comes specifically from being higher level than you are.

I read it that you are intended to use the rules listed after point "1." (which are phenomenal) all the time but it will resemble the style your opponent is using (maybe giving access to combat maneuvers eg Claw Hand Strike if you fight an Eagle Claw guy)
Alana
HP - SDC, 39 posts
Experiment
41/41 - 547/567
Tue 12 Sep 2023
at 13:29
  • msg #299

Re: OOC

Given the depth of how crazy some of the hand to hand styles in books like ninja's and superspies can get I think there are plenty of good advantages to get from that power.

The majority of the advantages are listed in the power itself, the weapon proficiencies and hand to hand skills would add more bonuses on top of that, but only based on the character's own level.  It doesn't copy net bonus totals from anyone, or mimic other powers that grant their own bonus, just the skill itself.
Crusader
HP - SDC, 70 posts
Empowered
Team Leader
Tue 12 Sep 2023
at 14:15
  • msg #300

Re: OOC

Alana:
Given the depth of how crazy some of the hand to hand styles in books like ninja's and superspies can get I think there are plenty of good advantages to get from that power.

The majority of the advantages are listed in the power itself, the weapon proficiencies and hand to hand skills would add more bonuses on top of that, but only based on the character's own level.  It doesn't copy net bonus totals from anyone, or mimic other powers that grant their own bonus, just the skill itself.

That is how I understand it as well. If their style at his level is better than the one he has, he gets the bonuses of the mimicked style. Again I am more than happy to have Patricus alter it as long as it stays within the parameters given by the write up. The write up is extremely vague as Alloy stated.
Cyrus
GM, 3 posts
The Other Guy
Tue 12 Sep 2023
at 14:38
  • msg #301

Re: OOC

I am about to start up a second team/game in Century Station.

This group, The Street Wardens, will run parallel to, but separate from, the Justice Front and are more closely allied to the authorities behind Operation Overlord.

I wanted to extend an invitation to all of the current players before asking anyone from outside the game. This would require building a new character (or if you wanted you could just tell me what you want and I can build it).

I expect there will be occasional crossovers Brave and Bold style.
Crusader
HP - SDC, 71 posts
Empowered
Team Leader
Tue 12 Sep 2023
at 14:39
  • msg #302

Re: OOC

Give me some time to come up with a concept, Okay?
Patricus
GM, 342 posts
Tue 12 Sep 2023
at 14:43
  • msg #303

Re: OOC

Cyrus:
I expect there will be occasional crossovers Brave and Bold style.


I would love to see a team-up "comic" in this universe.
Cyrus
GM, 4 posts
The Other Guy
Tue 12 Sep 2023
at 14:53
  • msg #304

Re: OOC

Crusader:
Give me some time to come up with a concept, Okay?


Absolutely. I'm targeting to start next Monday but it is flexible.
Patricus
GM, 343 posts
Tue 12 Sep 2023
at 15:07
  • msg #305

Re: OOC (Justice Front)

Trying to resolve Crusader's action and stumble upon a doubt I am not being able to clarify.

When a dodge is attempted a natural 20 is always success?

Some of the guys from The Body Shots don't stand any chance to dodge Crusader's entanglement even rolling a natural 20. But if they do, would it mean they succeeded?
Crusader
HP - SDC, 72 posts
Empowered
Team Leader
Tue 12 Sep 2023
at 15:09
  • msg #306

Re: OOC (Justice Front)

In reply to Patricus (msg # 305):

I have seen it played both ways. I think it is fair to assume that a 20 is always a success, but I leave it to those who know this system better than I.
Alloy
NPC, 74 posts
Empowered
114/114 875+40/875
Tue 12 Sep 2023
at 15:23
  • msg #307

Re: OOC (Justice Front)

Patricus:
When a dodge is attempted a natural 20 is always success?


I honestly can't tell you if that is a rule but I can say I've been running it that way since the 80s. :)

I think it's mostly out of a sense of mercy.
Patricus
GM, 344 posts
Tue 12 Sep 2023
at 15:55
  • msg #308

Re: OOC (Justice Front)

Alloy:
I think it's mostly out of a sense of mercy.


And also that "strike of luck" we can have sometimes.
Patricus
GM, 346 posts
Tue 12 Sep 2023
at 16:14
  • msg #309

Re: OOC (Justice Front)

I need everyone to please write in the bio your current hit points, PPE or ISP points and SDC, your responsibility is to keep that information updated once you receive damage or spend points in powers. Please help me to carry the burden of the game doing that, thank you.
Patricus
GM, 347 posts
Tue 12 Sep 2023
at 16:18
  • msg #310

Re: OOC (Justice Front)

Now comes the hard part Crusader: to keep the hold. You have to roll again, add PP and relevant bonuses, the holded ones have to do the same. Whatever the result, everyone on the villains side have lost this action.
Alloy
NPC, 75 posts
Empowered
114/114 875+40/875
Tue 12 Sep 2023
at 16:20
  • msg #311

Re: OOC (Justice Front)

Absolutely excellent opening move!
Crusader
HP - SDC, 74 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Tue 12 Sep 2023
at 16:27
  • msg #312

Re: OOC (Justice Front)

In reply to Alloy (msg # 311):

Thanks. My favorite part of combat is coming up with creative things to do what I have, maybe something unexpected.
Hatfield McCoy
HP - SDC, 38 posts
Magic Power
119 of 134 PPE remain
Tue 12 Sep 2023
at 18:11
  • msg #313

Re: OOC (Justice Front)

In reply to Patricus (msg # 308):

I wish I had my books here. A natural twenty succeeds at a dodge even if the to hit roll is a natural twenty.
Patricus
GM, 348 posts
Tue 12 Sep 2023
at 19:14
  • msg #314

Re: OOC (Justice Front)

Crusader, when possible roll your holding so we can end phase 2.
Crusader
HP - SDC, 75 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Tue 12 Sep 2023
at 19:31
  • msg #315

Re: OOC (Justice Front)

Sorry sorry
I thought that was for next turn.

15:30, Today: Crusader rolled 24 using 1d20+17.  Entangle/Grapple
Patricus
GM, 349 posts
Tue 12 Sep 2023
at 19:44
  • msg #316

Re: OOC (Justice Front)

Crusader:
Sorry sorry
I thought that was for next turn.

15:30, Today: Crusader rolled 24 using 1d20+17.  Entangle/Grapple


Sorry, my bad, they cannot start trying to break the hold until next action. Ok this roll will be your next action as I assume you will try to keep the grappling.
Patricus
GM, 357 posts
Wed 13 Sep 2023
at 00:55
  • msg #317

Re: OOC (Justice Front)

Alloy
Hatfield McCoy

Still not acting in this phase. Your actions could be decisive to save the hostage come on guys.
Alloy
Justice Front, 76 posts
Empowered
114/114 875+40/875
Wed 13 Sep 2023
at 02:18
  • msg #318

Re: OOC (Justice Front)

Sorry, was at work.
Alloy
Justice Front, 77 posts
Empowered
114/114 875+40/875
Wed 13 Sep 2023
at 02:54
  • msg #319

Re: OOC (Justice Front)

Can Alloy reach Haymaker in this action?
Patricus
GM, 359 posts
Wed 13 Sep 2023
at 03:12
  • msg #320

Re: OOC (Justice Front)

Alloy:
Can Alloy reach Haymaker in this action?

Alloy
Justice Front, 78 posts
Empowered
114/114 875+40/875
Wed 13 Sep 2023
at 03:23
  • msg #321

Re: OOC (Justice Front)

Alloy:
Can Alloy reach Haymaker in this action?


And this?
Patricus
GM, 360 posts
Wed 13 Sep 2023
at 04:12
  • msg #322

Re: OOC (Justice Front)

Alloy:
Alloy:
Can Alloy reach Haymaker in this action?


And this?


You can reach her but remember she is using a person as a human shield for the effect of certain attacks.
Alloy
Justice Front, 79 posts
Empowered
114/114 875+40/875
Wed 13 Sep 2023
at 13:41
  • msg #323

Re: OOC (Justice Front)

Yes, the 200 mile an hour running power punch is officially canceled.

But a gentle touch on the arm may have some merit?
Patricus
GM, 361 posts
Wed 13 Sep 2023
at 13:58
  • msg #324

Re: OOC (Justice Front)

Alloy:
Yes, the 200 mile an hour running power punch is officially canceled.

But a gentle touch on the arm may have some merit?


To this point I believe any attack unless it is psychic as LC and SW did or furtive as Alana did (still waiting McCoy explanation but remember he was invisible), will have a penalty. Due to the hostage human shield. If you fail there will be a chance you hit the hostage but I could not tell if there is a rule for that to find a percentage.
Alloy
Justice Front, 81 posts
Empowered
114/114 875+40/875
Wed 13 Sep 2023
at 14:07
  • msg #325

Re: OOC (Justice Front)

Attempt posted. Dice were very kind.
Patricus
GM, 365 posts
Thu 14 Sep 2023
at 15:42
  • msg #326

Re: OOC (Justice Front)


Alloy I need you to tell me next:

What place in your house you have your JM #1 comic?
How many people live with you?

If you have a map of your house, you can handle it to me otherwise I will look for a map for your house.
Scarlet Wolf
HP - SDC, 31 posts
Experiment
HP 12 SDC 53 ISP 11
Thu 14 Sep 2023
at 15:50
  • msg #327

Re: OOC

This would be Scarlet Wolf's theme song here.

https://www.youtube.com/watch?v=wfEwx0JDyB8

What about the rest of you? Do they have a theme song?
Crusader
HP - SDC, 78 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Thu 14 Sep 2023
at 16:12
Alloy
Justice Front, 86 posts
Empowered
114/114 875+40/875
Thu 14 Sep 2023
at 17:18
  • msg #329

Re: OOC (Justice Front)

Patricus:
Alloy...What place in your house you have your JM #1 comic?


It will be placed, still sealed in it's plastic case, on the mantle in his living room so that he can see it when he is reading, watching t.v., and hosting guests.

Alloy has a terrific income ($300,000 per year) from his contract with Arcus and so he has a nice apartment in Diego Verde.

Patricus:
How many people live with you?


Loose Cannon has an open invitation to crash at Hal's apartment but no one else lives there.

He hasn't been back long enough to have a live in girlfriend or similar and all of his living relatives live in Blue Ridge, Georgia.

Patricus:
If you have a map of your house, you can handle it to me otherwise I will look for a map for your house.


I do not. It's a nice apartment, large enough that Hal doesn't feel uncomfortable in it.
Alloy
Justice Front, 87 posts
Empowered
114/114 875+40/875
Thu 14 Sep 2023
at 17:20
  • msg #330

Re: OOC

Scarlet Wolf:
This would be Scarlet Wolf's theme song here.

https://www.youtube.com/watch?v=wfEwx0JDyB8


I flippin' love that!
Alloy
Justice Front, 88 posts
Empowered
114/114 875+40/875
Thu 14 Sep 2023
at 17:22
  • msg #331

Re: OOC



A Top Ten all-time favorite song of mine. That jam puts me in a good mood every time I hear it.
Alana
HP - SDC, 42 posts
Experiment
41/41 - 567/567
Thu 14 Sep 2023
at 17:26
  • msg #332

Re: OOC

Alana doesn't sleep, or own objects, she spends most of her downtime traveling the world and if she needs cash for something she signs up as an Uber driver for a few hours.

If we have a base somewhere she is sometimes there using the internet to explore somewhere to far away to travel to quickly.
Alloy
Justice Front, 89 posts
Empowered
114/114 875+40/875
Thu 14 Sep 2023
at 17:27
  • msg #333

Re: OOC

Alloy's theme song (a little on the nose but I dig it);

https://www.youtube.com/watch?v=aWxBrI0g1kE
Loose Cannon
5 HP - SDC 40, 19 posts
Experiment
Thu 14 Sep 2023
at 18:32
  • msg #334

Re: OOC


Not good at music, so no music track for Loose Cannon. But I appreciate the love you show for your characters.
Alloy
Justice Front, 90 posts
Empowered
114/114 875+40/875
Thu 14 Sep 2023
at 18:59
  • msg #335

Re: OOC

Loose Cannon:
Not good at music, so no music track for Loose Cannon. But I appreciate the love you show for your characters.


A suggestion, instrumental from guitar genius Jeff Beck.

https://www.youtube.com/watch?v=B9fjZIzKEV0
Patricus
GM, 367 posts
Thu 14 Sep 2023
at 19:31
  • msg #336

Re: OOC

Alloy:
Loose Cannon:
Not good at music, so no music track for Loose Cannon. But I appreciate the love you show for your characters.


A suggestion, instrumental from guitar genius Jeff Beck.

https://www.youtube.com/watch?v=B9fjZIzKEV0


Too awesome for a superhero that lives in the sewers and earn a living as a beggar LOL.
Alloy
Justice Front, 91 posts
Empowered
114/114 875+40/875
Thu 14 Sep 2023
at 19:54
  • msg #337

Re: OOC

Chiaroscuro

You whupped a big word in us there!
Hatfield McCoy
HP - SDC, 42 posts
HP 22 / SDC 52 (88 WOLF)
134 PPE
Fri 15 Sep 2023
at 17:13
  • msg #338

Re: OOC

In reply to Scarlet Wolf (msg # 327):

Ok. The only possible theme song for Hatfield McCoy is:

https://youtu.be/PH_cCBpii_4
Crusader
HP - SDC, 79 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Fri 15 Sep 2023
at 17:16
  • msg #339

Re: OOC

I don't think there is any way for us to help Alloy, unless there is the possibility for serendipity. Is this Alloy's birthday?
Alloy
Justice Front, 93 posts
Empowered
114/114 875+40/875
Fri 15 Sep 2023
at 17:20
  • msg #340

Re: OOC

Crusader:
I don't think there is any way for us to help Alloy, unless there is the possibility for serendipity. Is this Alloy's birthday?


Lol
Crusader
HP - SDC, 80 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Fri 15 Sep 2023
at 17:21
  • msg #341

Re: OOC

We could show up with a cake and the gift or "friendship."
Hatfield McCoy
HP - SDC, 43 posts
HP 22 / SDC 52 (88 WOLF)
134 PPE
Fri 15 Sep 2023
at 17:33
  • msg #342

Re: OOC

Really? I thought it would be obvious.
They're only asking Hal because they want a reason to torture him. As soon as they've had their fun one of them will get Hal's phone and start checking his contacts and sending a pair out to each address to torture, etc. Hal's friends and family. Then Hal will give in and point out who his team is because the team members would have more of a chance at weathering the eventual attacks than Hal's non-powered associates.
Alloy
Justice Front, 94 posts
Empowered
114/114 875+40/875
Fri 15 Sep 2023
at 17:40
  • msg #343

Re: OOC

Hatfield McCoy:
Really? I thought it would be obvious.
They're only asking Hal because they want a reason to torture him. As soon as they've had their fun one of them will get Hal's phone and start checking his contacts and sending a pair out to each address to torture, etc. Hal's friends and family. Then Hal will give in and point out who his team is because the team members would have more of a chance at weathering the eventual attacks than Hal's non-powered associates.


Or similar.
Hatfield McCoy
HP - SDC, 44 posts
HP 22 / SDC 52 (88 WOLF)
134 PPE
Fri 15 Sep 2023
at 17:42
  • msg #345

Re: OOC

Would the GM want the rest of us to put in posts establishing our whereabouts and activities?
Yes, it's a leading question because I planned on Hatfield being out in the woods doing other things.
Patricus
GM, 369 posts
Fri 15 Sep 2023
at 17:48
  • msg #346

Re: OOC

Don't forget the team has a Whatsapp group. And probably the bad guys will check Hal's cell phone.
Crusader
HP - SDC, 82 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Fri 15 Sep 2023
at 17:53
  • msg #347

Re: OOC

Crusader:
Crusader:
And that is why I refused to let Crusader's identity become public.


Same trap, with slightly different mechanics, would have worked fine on Crusader (or nearly anyone else).

This villain team has 2-3 geniuses on it.

The comic was the trap. It identified Alloy not Hal.

Then they used it for three days to gather intel before executing the trap.

The item could have been anything of interest to any member of the team.

Anything they learn about his family and friends will be because they are in his home, have his cell phone, computer, etc.

On the plus side his family is a long way from Century Station so it's probably friends and former co-workers that are in danger.

I'm personally digging the story. Very easily could have happened in an 80s comic.

Not my post...I swear!
Alloy
Justice Front, 95 posts
Empowered
114/114 875+40/875
Fri 15 Sep 2023
at 17:55
  • msg #348

Re: OOC

Patricus:
Don't forget the team has a Whatsapp group.


I actually forgot about that.
Alloy
Justice Front, 96 posts
Empowered
114/114 875+40/875
Fri 15 Sep 2023
at 18:09
  • msg #349

Re: OOC

Woot! Found my copy of villains unlimited!
Patricus
GM, 370 posts
Fri 15 Sep 2023
at 18:46
  • msg #350

Re: OOC

Crusader:
Crusader:
Crusader:
And that is why I refused to let Crusader's identity become public.


Same trap, with slightly different mechanics, would have worked fine on Crusader (or nearly anyone else).

This villain team has 2-3 geniuses on it.

The comic was the trap. It identified Alloy not Hal.

Then they used it for three days to gather intel before executing the trap.

The item could have been anything of interest to any member of the team.

Anything they learn about his family and friends will be because they are in his home, have his cell phone, computer, etc.

On the plus side his family is a long way from Century Station so it's probably friends and former co-workers that are in danger.

I'm personally digging the story. Very easily could have happened in an 80s comic.

Not my post...I swear!

Alloy has GM access. Probably mistook the poster. LOL
This message was last edited by the GM at 18:47, Fri 15 Sept 2023.
Crusader
HP - SDC, 83 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Fri 15 Sep 2023
at 18:59
  • msg #351

Re: OOC

In reply to Patricus (msg # 350):

LOL. I figured. ;-)
Alloy
Justice Front, 97 posts
Empowered
114/114 875+40/875
Fri 15 Sep 2023
at 19:03
  • msg #352

Re: OOC

Re-posting without the disguise.

Same trap, with slightly different mechanics, would have worked fine on Crusader (or nearly anyone else).

This villain team has 2-3 geniuses on it.

The comic was the trap. It identified Alloy not Hal.

Then they used it for three days to gather intel before executing the trap.

The item could have been anything of interest to any member of the team.

Anything they learn about his family and friends will be because they are in his home, have his cell phone, computer, etc.

On the plus side his family is a long way from Century Station so it's probably friends and former co-workers that are in danger.

I'm personally digging the story. Very easily could have happened in an 80s comic.
Patricus
GM, 371 posts
Fri 15 Sep 2023
at 21:45
  • msg #353

Re: OOC


I will disappear until tomorrow night. Then I will develop the outcome of things in Alloy's house. See you tomorrow.
Scarlet Wolf
HP - SDC, 32 posts
Experiment
HP 12 SDC 53 ISP 11
Sun 17 Sep 2023
at 23:07
  • msg #354

Re: OOC

Well I've had enough thanks. I'm not about to sit here twiddling my thumbs watching you and Alloy post back and forth. So thanks for the game, it was a bit of fun but why don't you go ahead and remove me from the game, please.
Alloy
Justice Front, 99 posts
Empowered
114/114 875+40/875
Sun 17 Sep 2023
at 23:20
  • msg #355

Re: OOC

Scarlet Wolf:
Well I've had enough thanks. I'm not about to sit here twiddling my thumbs watching you and Alloy post back and forth. So thanks for the game, it was a bit of fun but why don't you go ahead and remove me from the game, please.


Really? Three posts that don't directly involve you is too many? Geez.

I'm sorry about that. Good luck in your future endeavors.
Scarlet Wolf
HP - SDC, 33 posts
Experiment
HP 12 SDC 53 ISP 11
Sun 17 Sep 2023
at 23:26
  • msg #356

Re: OOC

It's not the number of posts, it's the fact you two started this Friday, leaving us with nothing to do but read along. If you two want to post back and forth with each other, run a solo game. Y'all need to start acting like you remember you're running for a group of people, not just one.
Alloy
Justice Front, 100 posts
Empowered
114/114 875+40/875
Sun 17 Sep 2023
at 23:31
  • msg #357

Re: OOC

In reply to Scarlet Wolf (msg # 356):

I am a GM because I am starting a second game/group in Century Station tomorrow.

I do not run the Justice Front in any way at all.

If I did I'd have already expedited your request to be dropped from the game.
Patricus
GM, 375 posts
Mon 18 Sep 2023
at 00:32
  • msg #358

Re: OOC

Scarlet Wolf:
It's not the number of posts, it's the fact you two started this Friday, leaving us with nothing to do but read along. If you two want to post back and forth with each other, run a solo game. Y'all need to start acting like you remember you're running for a group of people, not just one.


If you have already read the adventure thread, it is the time for the whole team to get into action but I did not do this for you to stay I did it because that was the way I planned the adventure.
No worries jstabel you are out of my game and please do not bother in applying to any of my games in the future, you are not welcome anymore.
And by the way, I told all the players I would never post on Saturday as that is the day I rest. Understand I am not your personal GM, I have a life to leave. Do not bother in writing anything in response. I will delete it without reading. Bye, bye and have fun in another game.
Patricus
GM, 376 posts
Mon 18 Sep 2023
at 03:10
  • msg #359

Re: OOC


Let's welcome Lyndsey Rocker, the new team member. He is creating his character, soon we shall know it.
Alloy
Justice Front, 101 posts
Empowered
114/114 875+40/875
Mon 18 Sep 2023
at 03:22
  • msg #360

Re: OOC

Howdy Rocker!

Any idea what sort of superhero are you going to make?
Lyndsey Rocker
player, 1 post
Mon 18 Sep 2023
at 03:34
  • msg #361

Re: OOC

Hello, Shes going to be a mutant first pick, unless you have a bunch of those then i'll make something else for diversity.
Alloy
Justice Front, 102 posts
Empowered
114/114 875+40/875
Mon 18 Sep 2023
at 03:45
  • msg #362

Re: OOC

I don't think we have a mutant yet.

Alloy is Empowered and everyone else is, iirc, an Experiment.
Crusader
HP - SDC, 84 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Mon 18 Sep 2023
at 04:00
  • msg #363

Re: OOC

Crusader is Empowered.

Hatfield is a Mistical Studies.

Loose Cannon and Alana are Experiments.
Patricus
GM, 377 posts
Mon 18 Sep 2023
at 04:06
  • msg #364

Re: OOC


A mutant would bring variety to the group.
Lyndsey Rocker
player, 3 posts
AKA: wipeout
Beauty: 24
Mon 18 Sep 2023
at 18:35
  • msg #365

Re: OOC

greetings and welcome (after posting in the other thread by accident)

I'm Wipeout...

Hero form, an accidental encounter with wierd water, left her with white hair and a liquid body.




and since people are doing theme songs...

https://www.youtube.com/watch?...ab_channel=SeedyEyes
Alloy
Justice Front, 103 posts
Empowered
114/114 875+40/875
Mon 18 Sep 2023
at 18:43
  • msg #366

Re: OOC

Howdy!

No hugging, I don't want to rust. :)
Lyndsey Rocker
player, 4 posts
AKA: wipeout
Beauty: 24
Mon 18 Sep 2023
at 18:46
  • msg #367

Re: OOC

Its not like i'm salt water, or hydrogen peroxide or vinegar...  I'm sure with some brillo pads it will buff out..
Patricus
GM, 381 posts
Mon 18 Sep 2023
at 19:09
  • msg #368

Re: OOC

Lyndsey Rocker:
After posting in the other thread by accident.


Sorry, my bad. I shoul have been more especific regarding the group you belong now.
Patricus
GM, 382 posts
Mon 18 Sep 2023
at 19:28
  • msg #369

Re: OOC

Ok guys Lyndsey Rocker is the new member of the team. We cannot diverge from the storyline every time we have player attrition and a new member for the team.

We assume Lyndsey Rocker was always there and always was part of the team.
Alana
Justice Front, 45 posts
Experiment
41/41 - 567/567
Mon 18 Sep 2023
at 19:31
  • msg #370

Re: OOC

Depending on how fluid your form can be feel free to have been in the roadster's trunk, or glove box, or wherever, all along.
Lyndsey Rocker
Justice Front, 5 posts
AKA: wipeout
Beauty: 24
Mon 18 Sep 2023
at 20:00
  • msg #371

Re: OOC

I can do anything a large puddle water could do.  it doesnt say i can change my volume though say ~45L.
Alloy
Justice Front, 104 posts
Empowered
114/114 875+40/875
Mon 18 Sep 2023
at 20:09
  • msg #372

Re: OOC

Okay, kinda gross but hear me out, we can work out a form of the Fastball Special(tm) where Alloy actually spits Wipeout in some villains face (preferably someone/thing with fire powers)!
Lyndsey Rocker
Justice Front, 6 posts
AKA: wipeout
Beauty: 24
Mon 18 Sep 2023
at 20:53
  • msg #373

Re: OOC

ICK no... Fire hurts that whole steam thing....
Crusader
Justice Front, 86 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Mon 18 Sep 2023
at 20:59
  • msg #374

Re: OOC

In reply to Alloy (msg # 372):

I was thinking the same th8ng for Crusader
Lyndsey Rocker
Justice Front, 7 posts
AKA: wipeout
Beauty: 24
Mon 18 Sep 2023
at 21:01
  • msg #375

Re: OOC

The throwing me part is fine, worst case it just takes me a little while to re-form...
Night Skull
Justice Front, 1 post
Defector from decedence
Not sure about going home
Mon 18 Sep 2023
at 22:50
  • msg #376

Re: OOC

Alright, so I'm still in approval process, but I should make it. I'm going to have an interesting time in Century City.
Patricus
GM, 383 posts
Mon 18 Sep 2023
at 23:56
  • msg #377

Re: OOC

Night Skull:
Alright, so I'm still in approval process, but I should make it. I'm going to have an interesting time in Century City.


Welcome, you are now outside Alloy's house alongside the rest of the team. A member of our team that is held prisoner by a super villain gang. Modulus the leader of the villains have requested Justice Front to go to Hal's house otherwise they will blow out the whole block.
Loose Cannon
Justice Front, 23 posts
Experiment
Tue 19 Sep 2023
at 00:42
  • msg #378

Re: OOC


Alloy, has any of the members of the team visited you before? Perhaps that person could make an IQ roll maybe to identify the place of the house in which the video was taken.
Night Skull
Justice Front, 3 posts
Defector from decedence
Not sure about going home
Tue 19 Sep 2023
at 01:16
  • msg #379

Re: OOC

Okay, so I've apparently been part of the team for some time. That's fine. Simplifies things, although going with "the new guy" relatively speaking helps.

Also, Night Skull isn't talking to Modulus in completely good faith. Bear in mind, he is talking, and he's going to be sincere. He's just wanting to waste his time, and if he comes out for some fist punching, well... okay. That makes things straightforward, and we don't have to destroy the house to get to him.

As for "biggest pew pew", well, since Night Skull is a known quantity, his biggest pew pew would be racing Modulus for the right to blow the whole area up. A Sci-Fi MK19 is his biggest pew pew, and that's probably a bit much. That's the "crater" option he mentioned, and he regards that one as crossing a Godzilla Threshold.

I'll answer that in-character when others have had a shot to post.
Loose Cannon
Justice Front, 25 posts
Experiment
Tue 19 Sep 2023
at 04:09
  • msg #380

Re: OOC


quote:
Either inspired by Loose Cannon's question about powerful guns, or just the excuse to use one of her least common forms, Alana turns into an OTO Melara Mod 56.  In the form of a 105mm pack howitzer she is unable to move herself, but can adjust its aim by virtue of Alana's own robotic nature and seems to be designed for other vehicles to pull around.

The whole thing is half hidden behind a hill and parked cars but has a good line of fire down the road to any part of the property in which Alloy is being held. Waiting patiently for the signal to open fire.


Remember the last episode of Braking Bad? If Hal is prone, this could be the same scenario.
Alloy
Justice Front, 105 posts
Empowered
114/114 875+40/875
Tue 19 Sep 2023
at 04:24
  • msg #381

Re: OOC

Two things;

1. Any member of the team could have been ton Hal's home. We've been together for some time and he is a very social guy (in truth he also has anxiety issues being by himself for too long that observant members of the team may have picked up on).

Loose Cannon in particular has been invited there regularly and even invited to move in there on several occasions (due to his homelessness).

2. I'm sorry, I know this complicates things, but Hal has neighbors. Using artillery is going to be tricky without landing our merry band of outlaw heroes on the Public Enemies list.

Okay 3 things;

3. Seem likely Hal is prone because of the beatings.
Night Skull
Justice Front, 4 posts
Defector from decedence
Not sure about going home
Tue 19 Sep 2023
at 07:26
  • msg #382

Re: OOC

I had no intention of bombarding your house. What he's trying is classic hostage negotiations. Get the guy talking about himself, and thinking about himself... and meanwhile everyone else is trying to figure out how they can crawl into the house in the event that he stops being reasonable. Of course, if he just comes out, all the better.

Frankly, I'm surprised the option is being seriously floated. Probably because the assumption is that you will live through it. Unfortunately, the odds anyone around you will do the same is not so high, and even I am fairly fragile once you get past my armor.
Crusader
Justice Front, 89 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Tue 19 Sep 2023
at 09:17
  • msg #383

Re: OOC

In reply to Night Skull (msg # 382):

Alana is the bombadier
Night Skull
Justice Front, 5 posts
Defector from decedence
Not sure about going home
Tue 19 Sep 2023
at 09:34
  • msg #384

Re: OOC

Yeah, but I can do it, too. I'll be blunt - if my current character holds and I am not required to replace it, they are an ex-CSA Officer with a pretty good chunk of that Coalition Hello they picked up in the later books. As he is now, he could level several blocks before his ammo ran out.\

His actual weakness is banal: behind the gear, he's only human. Mildly augmented, mind you, but still only human. Get past the AR and he drops really fast.

His other issue is repair and resupply. He has to gauge every fight before going in, unless there is a Hardware person on the team, and even then, they have a barrier called "finite time."

Also, he wouldn't do the "blow up everything" tac without a very compelling reason. His alignment as it stands frowns on indiscriminate destruction and slaughter, and his days with the CSA were numbered even before he dropped into this world.
Alana
Justice Front, 47 posts
Experiment
41/41 - 567/567
Tue 19 Sep 2023
at 09:54
  • msg #385

Re: OOC

While it looks impressive the gun emplacement form doesn't come with explosive rounds, none of them do, so Alana is more like an over sized sniper than any kind of explosive expert, good for shooting at hard targets, but not much more.
Hatfield McCoy
Justice Front, 47 posts
HP 22 / SDC 52 (88 WOLF)
83 of 134 PPE
Tue 19 Sep 2023
at 10:10
  • msg #386

Re: OOC

In reply to Night Skull (msg # 384):

Not to mention how the mega-damage constructs (from Rifts) get squishier when translated into Heroes Unlimited SDC world. Even a Glitter Boy (one of the CSA's big guns) would probably translate into a giant-sized humanoid exoskeleton (Robotics) with a maximum AR of 15 and SDC of 1000 (and enough extras to blow the highest budget before it's half built).
One of the reasons Hatfield was designed as a "nature lover" who eschews advanced technology was so there was no need to translate the light MDC armor and energy rifle such characters are usually equipped with.
Patricus
GM, 387 posts
Tue 19 Sep 2023
at 13:05
  • msg #387

Re: OOC

Night Skull:
What he's trying is classic hostage negotiations.


I will give you some context: these guys are there to kill Alloy and Justice Front, this is not a normal hostage situation. Justice Front foiled one of their plans so they elaborated a plan to neutralize Alloy in his home to attract the rest of the team and kill them.
Night Skull
Justice Front, 6 posts
Defector from decedence
Not sure about going home
Tue 19 Sep 2023
at 19:00
  • msg #388

Re: OOC

I am aware of this. I am aware that the Sinistry are likely to blow the block if they actually can the moment they can get clear the moment they think we are all here. They might do that anyways if they can't stop their spurs from jingling and jangling. I know once they think they have their way, they're not going to release Alloy and the goal is to kill us all.

If I am engaging in a bad idea, just hit me as hard as you think I need to be hit. Consequences are part of the game.

That said, I'm in the middle of reconstructing the character, so this might get interesting.
Alloy
Justice Front, 106 posts
Empowered
114/114 875+40/875
Tue 19 Sep 2023
at 20:50
  • msg #389

Re: OOC

In fact it may be better to assume you aren't there until the character is done.
Alloy
Justice Front, 107 posts
Empowered
114/114 875+40/875
Tue 19 Sep 2023
at 20:52
  • msg #390

Re: OOC

Well I was trying to check the map to see if Hal could have seen the lamp move and to my surprise it is gone.

So if Hal can see the lamp move he is going to kick his coffee table over as a distraction.
Patricus
GM, 390 posts
Tue 19 Sep 2023
at 21:52
  • msg #391

Re: OOC

Alloy:
Well I was trying to check the map to see if Hal could have seen the lamp move and to my surprise it is gone.

So if Hal can see the lamp move he is going to kick his coffee table over as a distraction.


Sorry, I deleted the map because as I said before, it does not envision how I imagine Hal's apartment. Let's keep things theater of the mind for now.
Patricus
GM, 392 posts
Tue 19 Sep 2023
at 23:47
  • msg #392

Re: OOC

Ok this is the state of things right now:

Hatfield McCoy and Lyndsay are inside the house.

Alana is ready to snipe bullets when enemies appear on a window.

Skull, LC and Crusader are outside ready to get in.

The door is open now and you can get surprise since there are already two invisible heroes inside the house and near the targets.
Night Skull
Justice Front, 7 posts
Defector from decedence
Not sure about going home
Wed 20 Sep 2023
at 02:43
  • msg #393

Re: OOC

How about this?

While everyone else is breaking in and going for the main guy, where are those explosives they were talking about? I got any way of tracking those? Most such explosives would likely have a specific phone number that, if dialed, detonates the bomb.
Patricus
GM, 395 posts
Wed 20 Sep 2023
at 03:09
  • msg #394

Re: OOC

Night Skull:
How about this?

While everyone else is breaking in and going for the main guy, where are those explosives they were talking about? I got any way of tracking those? Most such explosives would likely have a specific phone number that, if dialed, detonates the bomb.


Probably untrackable since the bomb is alien technology very powerful but very smal as well, The bomb is inside a CGC comic-book. In a OOC level we all know where the source of hal's depowerement and the bomb are but the characters does not know it.
Night Skull
Justice Front, 8 posts
Defector from decedence
Not sure about going home
Wed 20 Sep 2023
at 03:17
  • msg #395

Re: OOC

Unfortunate, but oh well. Guess I'll have to bring up heat signatures. Alloy's house isn't likely to survive the physics of multiple superbeings starting a punch-up inside of it anyhow, so when parts of it start breaking on the inside, I'll break parts of it on the outside by shooting through the walls once I can ID all targets inside.

Nothing personal, Alloy.
Patricus
GM, 396 posts
Wed 20 Sep 2023
at 03:21
  • msg #396

Re: OOC


Ok guys I am going to work Hatfield's spell. Wait until I make all rolls and post the results. Whatever happens, I think we will not have another chance to attack in advantage again.
Night Skull
Justice Front, 10 posts
Defector from decedence
Not sure about going home
Wed 20 Sep 2023
at 03:58
  • msg #397

Re: OOC

Apologies, but I had not gone in, so... yeah.
Patricus
GM, 397 posts
Wed 20 Sep 2023
at 04:56
  • msg #398

Re: OOC

I am going to decide something that probably will not be well received but after reading carefully CARPET OF ADHESION, it is a no brainer to notice the spell is broken: so you succeed in the ST and could eventually remain longer in the carpet than someone who failed.

Look: 10 rounds if you fail and 2d6 rounds if you succeed. It does not make sense. This is probably one of the many mispellings the book is plagued of. I think the intention of the author was 1d6. But to honor the expectations you have on the spell I will give 3d2 of entanglement to those who succeed. But after this one from now on it will be 1d6.
This message was last edited by the GM at 04:59, Wed 20 Sept 2023.
Hatfield McCoy
Justice Front, 50 posts
HP 22 / SDC 52 (88 WOLF)
83 of 134 PPE
Wed 20 Sep 2023
at 05:34
  • msg #399

Re: OOC

It's a level thing. Once the practitioner gets to level two those failing the save are caught for twenty melee rounds. At level three it's thirty. The only way failing get you out faster than succeeding on the save is if it's a first level spellcaster and you roll above eighty percent of the possible outcomes.
Alana
Justice Front, 49 posts
Experiment
41/41 - 567/567
Wed 20 Sep 2023
at 05:54
  • msg #400

Re: OOC

Everything about carpet of adhesion has always been broken, fix it's duration however you like and it will still be very strong.
Patricus
GM, 399 posts
Wed 20 Sep 2023
at 12:32
  • msg #401

Re: OOC

Hatfield McCoy:
It's a level thing. Once the practitioner gets to level two those failing the save are caught for twenty melee rounds. At level three it's thirty. The only way failing get you out faster than succeeding on the save is if it's a first level spellcaster and you roll above eighty percent of the possible outcomes.


We will see after you hit level 3. For now it remains 1d6.
Lyndsey Rocker
Justice Front, 13 posts
AKA: wipeout
Beauty: 24
Wed 20 Sep 2023
at 13:05
  • msg #402

Re: OOC

lots of spells are 'broken' in this game.

some are situationally broken depending on your current game.
Cyrus
GM, 13 posts
The Other Guy
Wed 20 Sep 2023
at 16:23
  • msg #403

Re: OOC

Carpet of Adhesion has always been very powerful.

Reducing the duration is not a bad idea.

Also bear in mind the function of the spell.

It has to be cast on something that a carpet can be on.

The Floor, the wall, or even the ceiling.

After that it only affects those who actually touch it.

Yes it gets them if they are already standing or leaning where it appears but if they are flying or hovering they have no reason to touch it.

The only other option is to cast it directly on a single individual which won't restrain that person until they actually touch something (or someone touches them with comedic effect)

I admit this situation is custom made for CoA to shine (except that it's going to catch Alloy too).
Night Skull
Justice Front, 11 posts
Defector from decedence
Not sure about going home
Wed 20 Sep 2023
at 17:51
  • msg #404

Re: OOC

I have to concur with the balance of magic, although its lousy ranges and how hard it punches your action economy usually makes up for its power. This might be the Rifts experience talking, but there's a handful of decent battle spells and the rest are generally not worth it.

Spells have been all over the place since the days of Palladium Fantasy 1E. See "Charm" for an example.
Patricus
GM, 400 posts
Wed 20 Sep 2023
at 17:53
  • msg #405

Re: OOC

It seems it is only Night skull who lacks the initiative roll.
Night Skull
Justice Front, 12 posts
Defector from decedence
Not sure about going home
Wed 20 Sep 2023
at 18:00
  • msg #406

Re: OOC

Decided to be safe. If Gun turns out to be the best superpower for the situation, my initiative will jump. Right now, I don't know if my current load out is proper.
Hatfield McCoy
Justice Front, 51 posts
HP 22 / SDC 52 (88 WOLF)
83 of 134 PPE
Wed 20 Sep 2023
at 21:32
  • msg #407

Re: OOC

In reply to Night Skull (msg # 404):

This is true. To be honest, after Hafield tosses out a Carpet of Adhesion his next most useful action is to be ready to counter any dimensional manipulation that might go on.
Night Skull
Justice Front, 13 posts
Defector from decedence
Not sure about going home
Wed 20 Sep 2023
at 22:48
  • msg #408

Re: OOC

That's because mages aren't generally good in a fight, barring a few alpha strike spells which stand out precisely because of how good they are. Most of what they bring is utility. Nearly all of those are time/action inefficient and are awful when they are pressured.

Oh, for some reason, Hardware Weapon Heroes have a Horror Factor. Mine is apparently 8 for most, and 9 for normal civilians. He probably has a reputation as a destructive savior.
Hatfield McCoy
Justice Front, 52 posts
HP 22 / SDC 52 (88 WOLF)
83 of 134 PPE
Thu 21 Sep 2023
at 01:00
  • msg #409

Re: OOC

In reply to Night Skull (msg # 408):

This is true. Of course, if all we wanted to do was beat up bad guys we could be playing something like Champions, or one of those Mutants and ... games.
Patricus
GM, 402 posts
Thu 21 Sep 2023
at 01:57
  • msg #410

Re: OOC


Crusader, I am processing your action. If successful it could alter the decisions of the rest of those in phase one, I would suggest to wait until I finish so you can act. It won't take long.
Night Skull
Justice Front, 14 posts
Defector from decedence
Not sure about going home
Thu 21 Sep 2023
at 01:58
  • msg #411

Re: OOC

According to Combat as of this post, I am Night School now, here to educate all of the villains of Century City. With my mighty ruler, the power of sonic chalkboarding techniques, and the ability to speak at length about any topic to a captive audience, I shall clean the city up. No crook left behind.
Crusader
Justice Front, 92 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Thu 21 Sep 2023
at 02:01
  • msg #412

Re: OOC

In reply to Night Skull (msg # 411):

Lmfao
Patricus
GM, 403 posts
Thu 21 Sep 2023
at 02:01
  • msg #413

Re: OOC

Night Skull:
According to Combat as of this post, I am Night School now, here to educate all of the villains of Century City. With my mighty ruler, the power of sonic chalkboarding techniques, and the ability to speak at length about any topic to a captive audience, I shall clean the city up. No crook left behind.


Sorry man, I make a living as educator and definitely I am used to write more times school than skull.
Night Skull
Justice Front, 15 posts
Defector from decedence
Not sure about going home
Thu 21 Sep 2023
at 02:05
  • msg #414

Re: OOC

It's gravy. Hopefully, it was funny.
Patricus
GM, 406 posts
Thu 21 Sep 2023
at 03:11
  • msg #415

Re: OOC


Can someone give me a hand? What page can I found rules about Horror Factor?
Night Skull
Justice Front, 18 posts
Defector from decedence
Not sure about going home
Thu 21 Sep 2023
at 03:15
  • msg #416

Re: OOC

pg 234 of Revised Heroes Unlimited 2E. That's the most recent iteration relevant to your game I can find.
Crusader
Justice Front, 93 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Thu 21 Sep 2023
at 05:36
  • msg #417

Re: OOC

Patricus:
Can someone give me a hand? What page can I found rules about Horror Factor?


Crusader's Horror Factor is 9 when he is doing one of his rubber man tricks.
Patricus
GM, 409 posts
Thu 21 Sep 2023
at 13:17
  • msg #418

Re: OOC

Thanks for the directions.
Patricus
GM, 410 posts
Thu 21 Sep 2023
at 14:58
  • msg #419

Re: OOC


As the Horror Factor rule is optional, I have decided not to include it in the campaign.
Crusader
Justice Front, 94 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Thu 21 Sep 2023
at 15:01
  • msg #420

Re: OOC

Works for me.
Crusader
Justice Front, 95 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Thu 21 Sep 2023
at 16:37
  • msg #421

Re: OOC

Do I continue to make Entangle checks v. new dodge rolls or do the new dodge rolls work against my original entangle?
Patricus
GM, 415 posts
Thu 21 Sep 2023
at 17:52
  • msg #422

Re: OOC

Crusader:
Do I continue to make Entangle checks v. new dodge rolls or do the new dodge rolls work against my original entangle?


First we have to resolve whether the random blast hit you. Later we have to process the attack and damage.
Crusader
Justice Front, 96 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Thu 21 Sep 2023
at 18:19
  • msg #423

Re: OOC

Ah okay I am with you.
Night Skull
Justice Front, 19 posts
Defector from decedence
Not sure about going home
Thu 21 Sep 2023
at 19:50
  • msg #424

Re: OOC

Ah, sad days on the Horror Factor, but I get it. Maybe it can have other uses? An intimidation/awe option of (HF * 5) = % would be a fairly handy thing to have without causing stunlocks for days and requiring a billion rolls at the start of each combat. And if you wanted it to have a monkey's paw effect - like mine seems to default to - you could roll it whether it is helpful or not.

Sometimes you don't want the person you are talking to to have a 40-45% chance of going "Oh, crap! It's him!"

It can also be used as a measuring stick for morale. An indication of "This is the part where you run away" or something for the other side, with resistance indicating someone who is very hardened, and either just isn't as likely to start running, or they are retreating if things go south, which is not the same.

I'm mostly looking for alternatives that don't make it useless, but make it less annoying for you.

Or it could just be dropped, I guess. Sad days, as stated earlier.
Patricus
GM, 416 posts
Thu 21 Sep 2023
at 21:58
  • msg #425

Re: OOC

In reply to Night Skull (msg # 424):


Looks like you passed your high school vacations devoring Palladium Books and playing with them.
Lyndsey Rocker
Justice Front, 18 posts
AKA: wipeout
Beauty: 24
Thu 21 Sep 2023
at 22:00
  • msg #426

Re: OOC

In reply to Night Skull (msg # 424):

Unless it says you allies are unaffected, you might be making everyone in the party roll also...
Crusader
Justice Front, 98 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Thu 21 Sep 2023
at 22:49
  • msg #427

Re: OOC

Patricus, just for information. While in rubber form:

 Immune to Punches, kicks, knives, swords, clubs, orsimilar physical damage do NO damage, unless attackeremployees Supernatural Strength, which only does 10%
Alana
Justice Front, 51 posts
Experiment
41/41 - 567/567
Thu 21 Sep 2023
at 23:46
  • msg #428

Re: OOC

With so little description of the setting and NPC actions it is difficult to determine which ones are visible through the hole in the wall, would it be possible to include a list of outside or exposed targets?
Patricus
GM, 423 posts
Thu 21 Sep 2023
at 23:48
  • msg #429

Re: OOC

Crusader:
Patricus, just for information. While in rubber form:

 Immune to Punches, kicks, knives, swords, clubs, orsimilar physical damage do NO damage, unless attackeremployees Supernatural Strength, which only does 10%


Ok, no damage then. The villains' attacks were of no use. They did not know it as GM did not.
Crusader
Justice Front, 99 posts
HP 30/30 SDC 160/160
Rubber Form 400/373
Thu 21 Sep 2023
at 23:54
  • msg #430

Re: OOC

My powers are listed on my sheet. Plus I know people forget. As a player I have to remind you, because none of us are perfect. No big deal. Game on!
Patricus
GM, 424 posts
Thu 21 Sep 2023
at 23:56
  • msg #431

Re: OOC

Alana:
With so little description of the setting and NPC actions it is difficult to determine which ones are visible through the hole in the wall, would it be possible to include a list of outside or exposed targets?


Message 80 combat thread:
quote:
If no one is hit, the blast destroys a part of the wall, exposing crusader and the two he is entangling.


Message 86 combat thread:

quote:
the blast destroyed part of the front wall, exposing the two entangled by Crusader.


Message 70 combat thread:

quote:
21:13, Today: Patricus rolled 18 using 1d20+4.  Lady Hive dodge to Crusader entangle.ENTANGLED!!!
21:26, Today: Patricus rolled 19 using 1d20+3.  Phaze dodge to Crusader entangle.ENTANGLED!!!


My personal experience in play by post tells me that reading in a rush or not reading at all is a conduct that does not allow players to enjoy a game at full.
Alana
Justice Front, 52 posts
Experiment
41/41 - 567/567
Thu 21 Sep 2023
at 23:58
  • msg #432

Re: OOC

I found all that, but I would normally expect to see it show up as part of the summary, also Phaze teleported out, so that leaves only lady hive as a valid target to resolve my pending action so I figured I would check if there was some other decision I needed to make as to why it didn't already happen?
Patricus
GM, 425 posts
Thu 21 Sep 2023
at 23:58
  • msg #433

Re: OOC

Crusader:
My powers are listed on my sheet. Plus I know people forget. As a player I have to remind you, because none of us are perfect. No big deal. Game on!


You can be pretty sure, this particular thing is something I will not forget (crossed fingers).

But I need to know what damages you. Because all your enemies will sooner or later discover physical damage is not the approach.
Patricus
GM, 426 posts
Fri 22 Sep 2023
at 00:00
  • msg #434

Re: OOC

Alana:
I found all that, but I would normally expect to see it show up as part of the summary, also Phaze teleported out, so that leaves only lady hive as a valid target to resolve my pending action so I figured I would check if there was some other decision I needed to make as to why it didn't already happen?


Sorry, I do not understand what your complain is about. I have tried to describe the situation in the best of my possibilites to give your enough information to make decisions.
Crusader
Justice Front, 100 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Fri 22 Sep 2023
at 00:02
  • msg #435

Re: OOC

Immune to Punches, kicks, knives, swords, clubs, or
 similar physical damage do NO damage, unless attacker
 employees Supernatural Strength, which only does 10%;
 Immune to electricity, does NO damage;
 Immune to cold, does NO damage;
 All other do full damage, except Fire, Heat, Magic Fire and Plasma, which ignores AR and does full damage;
 Bullets that are Armor Piercing, Explosive, Grenades, and light explosives do normal damage if beating AR;
 Powerful Explosives, Hurricanes, and Earthquakes pass through AR and do full damage
Patricus
GM, 427 posts
Fri 22 Sep 2023
at 00:03
  • msg #436

Re: OOC

Alana:
also Phaze teleported out


1) The fact he teleported out does not change the things I informed you he was exposed.

2) You have another target to shoot. So shoot it if you want.
Crusader
Justice Front, 101 posts
HP 30/30 SDC 160/160
Rubber Form 400/380
Fri 22 Sep 2023
at 00:04
  • msg #437

Re: OOC

I think the sound would hurt him, not the branches. Ive taken that damage to rubber form SDC.
Patricus
GM, 428 posts
Fri 22 Sep 2023
at 00:06
  • msg #438

Re: OOC

Crusader:
Immune to Punches, kicks, knives, swords, clubs, or
 similar physical damage do NO damage, unless attacker
 employees Supernatural Strength, which only does 10%;
 Immune to electricity, does NO damage;
 Immune to cold, does NO damage;
 All other do full damage, except Fire, Heat, Magic Fire and Plasma, which ignores AR and does full damage;
 Bullets that are Armor Piercing, Explosive, Grenades, and light explosives do normal damage if beating AR;
 Powerful Explosives, Hurricanes, and Earthquakes pass through AR and do full damage


Friend this is long list to memorize. If you don't mind I will declare the attack and you will help me determining whether there was damage or not.
Night Skull
Justice Front, 21 posts
Defector from decedence
Not sure about going home
Fri 22 Sep 2023
at 00:46
  • msg #439

Re: OOC

I have read a few Palladium books, yes.

Lyndsey Rocker:
In reply to Night Skull (msg # 424):

Unless it says you allies are unaffected, you might be making everyone in the party roll also...


Horror Factor was intended for a Palladium line known as Nightbane, which is basically Urban Dark Fantasy aka the White Wolf Experience But Using d20 Mechanics. You weren't supposed to be hardened to the shadows literally coming to life and dismembering people, but here we are in a superhero game, where that sort of thing is just another Tuesday. It can come from multiple sources, with the default being an irrational supernatural force, hence why you never really get used to it.

Mine is reputation, whether I deserve the rep or not. This is fairly mundane. Most of you would not care what my rep was, aside from how it affects us in the field, because you might actually know who I am behind the skull.

Most of the stuff coming from superpowers is usually "surprise". Kind of like the GM learning Stretch Armstrong is immune to half the attacks thrown at them. This is a justified moment to have your baddies go "Oh crap."

Now, if they know this sort of stuff is normal, they're probably not going to care as much unless our GM decides they have internalized fear of the character, meaning either bonuses to the roll or no roll at all.

There's a lot of adjudication which is not RAW, admittedly, but players tend to make a case for it and I understand why. But! Horror Factor as written isn't a thing this game, so it is more of a guideline at most rather than a crunchy rule. Any fear response is more reflected through future actions rather than a Condition per se.


To Alana: Not gonna lie, in the absence of a map, I've kind of been operating on Feng Shui rules myself, where the environment is whatever I think is rational and maybe something the GM has not eliminated as a possibility that works in my favor. So right now, I'm shooting them through the doorway apparently, and I'm just assuming I have line of sight on all of them. Several holes have been blown in the walls around me, thanks to Photon, so I'll probably be shooting through them shortly.

You likely have a clean shot at anyone you designate as a priority threat now, and if you can perceive them through the walls somehow, its a suburban house. Those walls are not cover, they are concealment.
Crusader
Justice Front, 102 posts
HP 30/30 SDC 160/140
Rubber Form 400/380
Fri 22 Sep 2023
at 00:50
  • msg #440

Re: OOC

In reply to Patricus (msg # 438):

Perfectly acceptable.
Patricus
GM, 429 posts
Fri 22 Sep 2023
at 01:23
  • msg #441

Re: OOC

Night Skull:
Nightbane, which is basically Urban Dark Fantasy


The question with Palladium Books is not "what themes they did" but "what they did not do".
Night Skull
Justice Front, 23 posts
Defector from decedence
Not sure about going home
Fri 22 Sep 2023
at 20:49
  • msg #442

Re: OOC

Well, just read through Century Station for the first time, interesting stuff. More nuanced than I am used to from this game line - I'm blaming Coffin for that. Also shows its turn of the century age in a few areas, being written in 2000.

There's a few areas where I think KS is picking up the pen and writing his thoughts or ideas, but most of this book is Coffin. There's too much research and thought put into particular topics, and this city's trajectory is rather clear to me if the players do not or cannot act in a way that allows the course to change. But it defaults to giving the players a chance to make their mark.

Because left to its own devices, Operation Overlord is a failure in the making, a logical but not particularly intelligent move. Zendaya's approval and Overlord's approval ratings are identical, which tells me all I need to know. He starts out strong with 76%, but the moment he actually drops that Sword of Damocles, that rating is going to plummet as the reality of what it means crashes down.

He'll likely lose the reelection, for all the right reasons. I have to emphasize that I think he's actually well written, started out in a bad position, did the best he could with the cards he was given, seems to be as smart and savvy as written for his alignment, honors his alignment barring his mild addiction to personal control, and has zero chance of victory if left to his own devices. His failure is logical, stemming from the choices he made... again, if the entropy of the city continues in an unimpeded direction.

I also think it is interesting that Zendaya is probably wrong about what the federal government will do if it takes control of the city. He thinks they'll bury it in bureaucracy and suffocate his city trying to do things "the right way." I think that is an extremely optimistic outcome that does not match with the ultimatum they gave him, some of the subtle precedent set in the setting, or the prior history of the USA that I know. Which is fine - otherwise smart people can miscalculate or misjudge and still be smart (see every master-grade supervillain, ever).
Lyndsey Rocker
Justice Front, 20 posts
AKA: wipeout
Beauty: 24
Sat 23 Sep 2023
at 01:58
  • msg #443

Re: OOC

For reference i have a similar limited invulnerability in water form.


Basically physical attacks do nothing
energy/magic/psionic/fire do normal damage
lasers are 1/2
cold just inflicts pain as it partially freezes me.

Explosives could make me take time to re-form but do 'no damage'.
Patricus
GM, 440 posts
Sun 24 Sep 2023
at 01:08
  • msg #444

Re: OOC


What would happen should Green Man command the two trees near the department to remove him from the magical carpet. Would it help? What mechanics would be used?
Cyrus
GM, 17 posts
The Other Guy
Sun 24 Sep 2023
at 01:19
  • msg #445

Re: OOC

I see three options;

1. Nothing. He still stuck.

2. The help could shorten the time he is stuck.

3. The adhesive is actually sticking everyone to the floor which is attached to very little as the building crumbles so they would perhaps lift the entire floor, and everyone glued to it.
Patricus
GM, 443 posts
Sun 24 Sep 2023
at 01:27
  • msg #446

Re: OOC

Cyrus:
I see three options;

1. Nothing. He still stuck.

2. The help could shorten the time he is stuck.

3. The adhesive is actually sticking everyone to the floor which is attached to very little as the building crumbles so they would perhaps lift the entire floor, and everyone glued to it.


Good suggestions, thank you.
Patricus
GM, 444 posts
Sun 24 Sep 2023
at 01:29
  • msg #447

Re: OOC


As you see I have now written POTENTIAL damage. Please if it is not too much to ask, write in the combat thread the outcome (were you hit or not, you receive the damage or not).
Hatfield McCoy
Justice Front, 55 posts
HP 22 / SDC 52 (88 WOLF)
76 of 134 PPE
Sun 24 Sep 2023
at 01:29
  • msg #448

Re: OOC

It's not an adhesive. It's magic, and the write-up doesn't say anything about being helped. So, according to the cardinal rule of all rpg's, the GM gets to make it up as we go along.
That's how I handle any occasion when being the GM.
Lyndsey Rocker
Justice Front, 21 posts
AKA: wipeout
Beauty: 24
Sun 24 Sep 2023
at 01:40
  • msg #449

Re: OOC

"Sonic Blast, result x10. Automatic (potential) damage."

Well googling says ...

"A sound wave is a form of mechanical energy." along with "sound is a form of energy" and also... "In physics, sound is produced in the form of a pressure wave"  none of those are much help.

My best guess... as it is both physical and energy is 1/2 damage? as i would take 0 damage from physical, and full from 'energy'.
Patricus
GM, 449 posts
Sun 24 Sep 2023
at 01:44
  • msg #450

Re: OOC

Lyndsey Rocker:
"Sonic Blast, result x10. Automatic (potential) damage."

Well googling says ...

"A sound wave is a form of mechanical energy." along with "sound is a form of energy" and also... "In physics, sound is produced in the form of a pressure wave"  none of those are much help.

My best guess... as it is both physical and energy is 1/2 damage? as i would take 0 damage from physical, and full from 'energy'.


So be it.
Cyrus
GM, 19 posts
The Other Guy
Sun 24 Sep 2023
at 01:44
  • msg #451

Re: OOC

It is a magic adhesive (Hell it's literally called Carpet of Adhesion and has the word "adhere" in it's description).

It is not the velcro of god.

In fact the spell never even says that it stops people from moving (other than whatever part is touching the carpet which must remain stuck to the carpet).

It says the carpet will adhere to anyone who touches it and that they will be stuck for a certain amount of time.

It also says that it has to be attached to a wall or floor or similar.

It does NOT say that the spell sticks to the universe and cannot be moved.

There is literally nothing in the description that indicates that what it's stuck to can't be moved or destroyed (however it does say you can't get the carpet, or thin sheet, off of you for a certain time).

Anything beyond the above is wishful thinking without GM confirmation.

HM:
"So, according to the cardinal rule of all rpg's, the GM gets to make it up as we go along. That's how I handle any occasion when being the GM."


This part is exactly how this sort of situation is meant to be handled.

KS even claims that Pladium games are so shaky partly to make this necessary.
Night Skull
Justice Front, 24 posts
Defector from decedence
Not sure about going home
Sun 24 Sep 2023
at 05:00
  • msg #452

Re: OOC

Well, I am a player, so take that as you will for adjudication rulings.

What I see is an indestructible adhesive clinging to a non-indestructible environment. So, if you destroy enough of the surface you are standing on, what happens?

Well, the carpet is still binding the material it was cast on together, but the SDC of that material has dropped to zero. So it becomes mobile, although you are still carrying that substance on you. In other words, the Kull the Conqueror situation - "Those ropes are strong." "Yeah, but your ship isn't."

How they move with the pieces attached to their feet now... that's the stuff of GM ruling. And hilarity, with their new improvised snow shoes.

I think when we interpreted "they can't move", most of us assumed they were incapable of "place to place" rather than "paralysis." This is certainly why I've been shooting all foes confirmed to have range.

Anyways, that's what I see.
Lyndsey Rocker
Justice Front, 24 posts
AKA: wipeout
Beauty: 24
Sun 24 Sep 2023
at 13:59
  • msg #453

Re: OOC

If that was the case then it wouldn't work on dirt at all as only the first layer of dirt would be stuck and they could walk away.

*reads spell*

Yes it creates its own "base" as described.  as it creates that carpet of "fly paper"

At least that is how i read it.
Hatfield McCoy
Justice Front, 57 posts
HP 22 / SDC 52 (88 WOLF)
76 of 134 PPE
Sun 24 Sep 2023
at 15:01
  • msg #454

Re: OOC

I don't think the Carpet of Adhesion spell changes the surface that it's cast on, I think it creates a new surface on top of the one it's cast on, similar to putting a carpet on a floor. Personally, I think of it as creating a solid sheet of magic flypaper. That the carpet of adhesion makes the surface it is cast on temporarily indestructible is a secondary effect.
Consider the carpet of adhesion cast on a wall about to be struck by a vampire smashing through walls to get to the mage. Even the supernatural strength of the vampire doesn't prevent the spell from holding them, and if they contacted the carpet of adhesion before they contacted the wall they didn't get to strike the wall before they were stuck in the carpet.
There is NO reason the carpet of adhesion doesn't stick the surface it is placed on to its victims, but breaking up that surface doesn't break up the carpet of adhesion and shouldn't allow the victim to escape sooner.

Additionally, Scream Queen, Proton, Alloy, Modulus and Green Man are also ensnared in a magic net (sorry, Hal) and cannot defend or attack.
This message was last edited by the player at 15:08, Sun 24 Sept 2023.
Patricus
GM, 457 posts
Sun 24 Sep 2023
at 16:46
  • msg #455

Re: OOC

Hatfield McCoy:
I don't think the Carpet of Adhesion spell changes the surface that it's cast on, I think it creates a new surface on top of the one it's cast on, similar to putting a carpet on a floor. Personally, I think of it as creating a solid sheet of magic flypaper. That the carpet of adhesion makes the surface it is cast on temporarily indestructible is a secondary effect.
Consider the carpet of adhesion cast on a wall about to be struck by a vampire smashing through walls to get to the mage. Even the supernatural strength of the vampire doesn't prevent the spell from holding them, and if they contacted the carpet of adhesion before they contacted the wall they didn't get to strike the wall before they were stuck in the carpet.
There is NO reason the carpet of adhesion doesn't stick the surface it is placed on to its victims, but breaking up that surface doesn't break up the carpet of adhesion and shouldn't allow the victim to escape sooner.

Additionally, Scream Queen, Proton, Alloy, Modulus and Green Man are also ensnared in a magic net (sorry, Hal) and cannot defend or attack.


Is it possible you dispel the net so Hal can be taken out from the carpet by Crusader?

I envision the carper as a giant flypaper with magical adhesion in both sides. First the carpet grabas everything that is in the area of effect and then glues to the nearest surface available.
Patricus
GM, 458 posts
Sun 24 Sep 2023
at 16:53
  • msg #456

Re: OOC


I really sorry, I need to be more careful at tracking combat. I totally forgot about the magic net so please anyone who has been attacked in the last phase remove damage.
Alloy
Justice Front, 113 posts
Empowered
114/114 875+40/875
Sun 24 Sep 2023
at 17:10
  • msg #457

Re: OOC

Yeah, Hal is amazing but he isn't Magic.

In fact at Lvl 1 I don't think anyone, magic or not, can get out before the duration is up (2 rds/30 seconds) unless HM turns the net off.
Patricus
GM, 459 posts
Sun 24 Sep 2023
at 17:41
  • msg #458

Re: OOC


Ok I think this new format must be pasted at any post made by GM. Please tell me whether this information is correct to this point of the combat.

Alana HP 41/41 - SDC 567/567
Alloy HP 114/114 - SDC 875+40/875
Crusader HP30/30 - SDC 160/140
Hatfield McCoy HP 22/22 - SDC 52/52 (88 WOLF) - PPE 76/134
Loose Cannon HP 35/35 - SDC 125/125 - ISP 128/128
Lyndsey Rocker HP 20/20 - SDC 113/113
Night Skull HP 22/22 - SDC 200/200

Carpet of Adhesion:
Alloy, Proton.
1/6 Rounds.
Modulus, Green Man, Scream Queen.
1/10 Rounds.

Magic Net:
Alloy, Modulus, Green Man, Scream Queen, Proton
1/2 Rounds.
Night Skull
Justice Front, 26 posts
Defector from decedence
Not sure about going home
Sun 24 Sep 2023
at 17:48
  • msg #459

Re: OOC

The Carpet of Adhesion is effectively insolvent. Your floor, however, is made of materials with finite values, and depending on how this particular casting is wired could turn into a Katamari Scenario. The Magic Net is pretty much all that is going to make this extraction possible, and when it ends, we probably have a lot of reasons we will not want to stick around.

Technically 220 SDC for me, but 200 has an AR.
Lyndsey Rocker
Justice Front, 25 posts
AKA: wipeout
Beauty: 24
Sun 24 Sep 2023
at 17:52
  • msg #460

Re: OOC

I have taken 15 sdc making me 98/113

Suffocation from the ice power
generically -2 strike/parry/dodge

Dizziness within 2 minutes
within 4 minutes unconscious
5 minutes+ coma/death

obviously these numbers could be much sooner depending on the actions of the person.

I would also assume that i need to spend several attacks to maintain, or potentially the whole melee with no other action.
Patricus
GM, 461 posts
Sun 24 Sep 2023
at 17:58
  • msg #461

Re: OOC

Lyndsey Rocker:
I have taken 15 sdc making me 98/113

Suffocation from the ice power
generically -2 strike/parry/dodge

Dizziness within 2 minutes
within 4 minutes unconscious
5 minutes+ coma/death

obviously these numbers could be much sooner depending on the actions of the person.

I would also assume that i need to spend several attacks to maintain, or potentially the whole melee with no other action.


Did you receive damage after or before Magic Net was cast?
Lyndsey Rocker
Justice Front, 26 posts
AKA: wipeout
Beauty: 24
Sun 24 Sep 2023
at 18:08
  • msg #462

Re: OOC

dont know, you said i got hit by her scream, so i just assumed i took that damage.
Alloy
Justice Front, 114 posts
Empowered
114/114 875+40/875
Sun 24 Sep 2023
at 18:20
  • msg #463

Re: OOC

Patricus:
Ok I think this new format must be pasted at any post made by GM. Please tell me whether this information is correct to this point of the combat.

Alana HP 41/41 - SDC 567/567
Alloy HP 114/114 - SDC 875+40/875
Crusader HP30/30 - SDC 160/140
Hatfield McCoy HP 22/22 - SDC 52/52 (88 WOLF) - PPE 76/134
Loose Cannon HP 35/35 - SDC 125/125 - ISP 128/128
Lyndsey Rocker HP 20/20 - SDC 113/113
Night Skull HP 22/22 - SDC 200/200

Carpet of Adhesion:
Alloy, Proton.
1/6 Rounds.
Modulus, Green Man, Scream Queen.
1/10 Rounds.

Magic Net:
Alloy, Modulus, Green Man, Scream Queen, Proton
1/2 Rounds.


Non-powered Alloy (aka Just Hal Thanks) is HP 30/30 - SDC 125/125

Minus the damage he has taken from a couple of beatings (I imagine quite a lot).
Crusader
Justice Front, 105 posts
HP 30/30 SDC 160/140
Rubber Form 400/380
Mon 25 Sep 2023
at 14:14
  • msg #464

Re: OOC

Patricus -
When transformed, Crusader's body becomes rubber. He gets a natural AR, meaning anything at or below does no damage. Anything above harms the SDC of the rubber form 400/380.

I carried over the damage from scream Queen's sonic attack to his SDC in normal form because of his enhanced hearing. I considered it a way of reflecting his weakened status to Sonic attacks.

His current should be HP 30/30 SDC 160/140 Rubber SDC 400/380.
Night Skull
Justice Front, 28 posts
Defector from decedence
Not sure about going home
Mon 25 Sep 2023
at 14:29
  • msg #465

Re: OOC

Oh, hey, Crusader - Loose Cannon tore up the floor on their turn, allowing you to pull Alloy free. You aren't trying to free Alloy, they are out and in your hands.

Huzzah!

So now it is a matter of where you take them. Just a suggestion for maybe editing your post, from the Good Hands people in your party.

Edit: I wish I could recommend a retreat path to the Jeep, although you being rubbery offers multiple mobility options beyond mundane ones, so I have faith. Also, it seems my smoke did not yet drive off the bugs. Shame, but oh well - that one was kind of a long shot anyways.
This message was last edited by the player at 14:31, Mon 25 Sept 2023.
Crusader
Justice Front, 107 posts
HP 30/30 SDC 160/140
Rubber Form 400/380
Mon 25 Sep 2023
at 14:48
  • msg #466

Re: OOC

In reply to Night Skull (msg # 465):

Thanks
Patricus
GM, 467 posts
Mon 25 Sep 2023
at 14:52
  • msg #467

Re: OOC

Crusader:
Patricus -
When transformed, Crusader's body becomes rubber. He gets a natural AR, meaning anything at or below does no damage. Anything above harms the SDC of the rubber form 400/380.

I carried over the damage from scream Queen's sonic attack to his SDC in normal form because of his enhanced hearing. I considered it a way of reflecting his weakened status to Sonic attacks.

His current should be HP 30/30 SDC 160/140 Rubber SDC 400/380.

Alana HP 41/41 - SDC 567/567
Alloy HP 30/30 (As Hal) 114/114 (as Alloy) - SDC 125 (as Hal) 875+40/875 (as Alloy)
Crusader HP30/30 - SDC 140/160 - Rubber SDC 380/400
Hatfield McCoy HP 22/22 - SDC 52/52 (88 WOLF) - PPE 76/134
Loose Cannon HP 35/35 - SDC 125/125 - ISP 128/128
Lyndsey Rocker HP 20/20 - SDC 113/113
Night Skull HP 22/22 - SDC 200/200

Carpet of Adhesion:
Alloy, Proton.
1/6 Rounds.
Modulus, Green Man, Scream Queen.
1/10 Rounds.

Magic Net:
Alloy, Modulus, Green Man, Scream Queen, Proton
1/2 Rounds.
Patricus
GM, 468 posts
Mon 25 Sep 2023
at 14:58
  • msg #468

Re: OOC


I did not feel well by "killing" Scarlet Wolf (to the new Scarlet Wolf was a player that dropped the game). I have to recognize that the way how the player left made me to decide to give that tragic end to his character. But that is not the tone of this game.

I need to warn you that this is a four color superhero game, no one dies, not even the villains, when they lose all their SDC and HP they are simply "defeated".

I have to think that player dropping will be something we will have to handle with for the rest of the campaign and I simply cannot be killing any character whose player drops.

Take this as an exception, but from now on, the dropping character it is simply assumed never was there.
Crusader
Justice Front, 108 posts
HP 30/30 SDC 160/140
Rubber Form 400/380
Mon 25 Sep 2023
at 15:01
  • msg #469

Re: OOC

In reply to Patricus (msg # 468):

Ouch. Death or removal from existence. Maybe they just decide to Leave Century Station for less autocratic shores?
Night Skull
Justice Front, 29 posts
Defector from decedence
Not sure about going home
Mon 25 Sep 2023
at 15:12
  • msg #470

Re: OOC

There is an alternative, if you are game for it. When a player leaves your game, they leave behind a character. This is an NPC with most of the hard work already done for you.

Depending on how they left the game, use the new character as you will. Maybe they disappear into Century Station - it is a big place, after all. Maybe a player tries to call them in and can't, so they decide to go after them. Awesome - they just made your adventure for you, and you didn't even have to apply a prod to motivate the players. Or maybe they are the incitement for the adventure you have in mind.
Patricus
GM, 469 posts
Mon 25 Sep 2023
at 15:22
  • msg #471

Re: OOC

Night Skull:
There is an alternative, if you are game for it. When a player leaves your game, they leave behind a character. This is an NPC with most of the hard work already done for you.

Depending on how they left the game, use the new character as you will. Maybe they disappear into Century Station - it is a big place, after all. Maybe a player tries to call them in and can't, so they decide to go after them. Awesome - they just made your adventure for you, and you didn't even have to apply a prod to motivate the players. Or maybe they are the incitement for the adventure you have in mind.


I see that like more work and having a character in reserve for a new player is not practical as almost always new players want to creae their own characters.
Night Skull
Justice Front, 30 posts
Defector from decedence
Not sure about going home
Mon 25 Sep 2023
at 15:28
  • msg #472

Re: OOC

For a new player? Nah. I was thinking for your use. A GM can always use more bodies to populate their world, create incident, and otherwise spark controlled chaos.

For example, if say, I were to leave this game, you could retcon Night Skull out of existence... or you could use the character as a vehicle. Maybe you, with your new NPC, drive Night Skull to pick a fight with your villain of the week. Maybe you decide he needs to cause a problem for the players to solve in his drive to fight the bad guys. Maybe he contacts the remaining players asking for help with something you want the players pointed at.

Stuff like that. Turn them into an NPC, and use them like an NPC.
Crusader
Justice Front, 109 posts
HP 30/30 SDC 160/140
Rubber Form 400/380
Mon 25 Sep 2023
at 15:43
  • msg #473

Re: OOC

In reply to Night Skull (msg # 472):

Or he is secretly a villain waiting for our guard to let down and then...pounce!
Night Skull
Justice Front, 31 posts
Defector from decedence
Not sure about going home
Mon 25 Sep 2023
at 15:50
  • msg #474

Re: OOC

I mean, yeah. If I'm gone, I'm not in a position to argue with that, and that would be the logical Coalition Soldier nonsense. "Secretly Aberrant aligned" is a RIFTS cliche when dealing with the lone CSA operative.

...I'm Scrupulous, just so we are clear. I had to go back for a few things after the reinvention of the character - he's a Cadet rather than a Second Lieutenant due to unfinished training, and the Academy was not kind to him. Coalition officer training rewards obedience and radical egoism, in that order. It does not reward questions or selflessness, unless the latter is part of an order.
Patricus
GM, 470 posts
Mon 25 Sep 2023
at 16:20
  • msg #475

Re: OOC


Gonna think about it.
Cyrus
GM, 20 posts
The Other Guy
Mon 25 Sep 2023
at 17:02
  • msg #476

Re: OOC

Night Skull:
There is an alternative, if you are game for it. When a player leaves your game, they leave behind a character. This is an NPC with most of the hard work already done for you.

Depending on how they left the game, use the new character as you will. Maybe they disappear into Century Station - it is a big place, after all. Maybe a player tries to call them in and can't, so they decide to go after them. Awesome - they just made your adventure for you, and you didn't even have to apply a prod to motivate the players. Or maybe they are the incitement for the adventure you have in mind.



This is smart and exactly what I would do.
Hatfield McCoy
Justice Front, 59 posts
HP 22 / SDC 52 (88 WOLF)
76 of 134 PPE
Mon 25 Sep 2023
at 20:24
  • msg #477

Re: OOC

In the game I'm running, there are currently eighteen NPC's that were formerly players. I attempt to avoid death of characters unless one of the PC's actively seeks to cause it. In that case the NPC dies and the PC has to explain their actions to the authorities. Although I've had a few scenes of outright warfare where lethal intent was the order of the day, the PC's did pretty good with RP on that.
Patricus
GM, 473 posts
Tue 26 Sep 2023
at 00:56
  • msg #478

Re: OOC


Was reading the Invisibility: Simple entry and does not reveal any mechanic when the caster is attacked. Any penalty? Is there any part of the book that talks about that?
Night Skull
Justice Front, 32 posts
Defector from decedence
Not sure about going home
Tue 26 Sep 2023
at 01:00
  • msg #479

Re: OOC

Likely standard blindness penalties akin to what I am experiencing with the bug swarm or the smoke screen (whichever or both are still on me). -5 strike and -9 parry/dodge relative to the invisible person.
Hatfield McCoy
Justice Front, 60 posts
HP 22 / SDC 52 (88 WOLF)
76 of 134 PPE
Tue 26 Sep 2023
at 05:02
  • msg #480

Re: OOC

The spell is written up almost exactly like the Major power "Invisibility", and that power indicates
Heroes Unlimited Revised Second Edition, page 277:
Opponents who cannot see their invisible antagonist are -6 to strike, parry or dodge him (the penalties are not as extreme as being blind, because even slight sounds and air movement will give an adversary in close combat some idea where he is). Opponents with Extraordinary Sense of Smell or Hearing are only -3 to strike, parry and dodge an invisible assailant. Opponents with heat or infrared sensors or vision suffer no penalties and see the character to counter and strike back.

Patricus
GM, 474 posts
Tue 26 Sep 2023
at 05:18
  • msg #481

Re: OOC

Proton does not have any special vision other than the augmented vision product of being a mega-villain. So the penalty applies, let's go to the action.
Patricus
GM, 480 posts
Tue 26 Sep 2023
at 13:35
  • msg #482

Re: OOC


Wanted to share with you this roll I made in another of my games, the roll was with advantage.

08:28, Today: Patricus rolled 3,3 using 1d20+2,1d20+2 ((1,1)).
Alloy
Justice Front, 116 posts
Empowered
114/114 875+40/875
Tue 26 Sep 2023
at 14:27
  • msg #483

Re: OOC

HM:
The four-legged friend of the heroes employs all of his legs in leaving. Like most wolves, Hatfield in this form runs at just over 56 kph (35 mph). Out the door goes the wolf, mumbling past the comic book in his mouth, "I'm gonna bury this, be right back."


This is awesome and made me laugh.
Patricus
GM, 482 posts
Tue 26 Sep 2023
at 14:34
  • msg #484

Re: OOC


It is action 5 so only those who have 5 actions or more per round can continue with the combat. If you don't you can only stand and parry.
Crusader
Justice Front, 111 posts
HP 30/30 SDC 160/140
Rubber Form 400/380
Tue 26 Sep 2023
at 15:38
  • msg #485

Re: OOC

wrong thread
This message was last edited by the player at 15:39, Tue 26 Sept 2023.
Patricus
GM, 484 posts
Tue 26 Sep 2023
at 17:42
  • msg #486

Re: OOC

quote:
Crusader called out, "Regroup, they have reinforcements coming in quickly!"

Crusader has 2 attacks left. He has a ten foot reach with his arms. He will get close enough to reach those who can't move still and yank them back to him so they can retreat.


Do we assume you dropped Lady Hive?
Alana
Justice Front, 58 posts
Experiment
41/41 - 567/567
Tue 26 Sep 2023
at 18:16
  • msg #487

Re: OOC

I have a 6th attack that is likely to be targeted at Lady Hive, if that drops her or not is between you and her SDC.
Night Skull
Justice Front, 34 posts
Defector from decedence
Not sure about going home
Tue 26 Sep 2023
at 22:02
  • msg #488

Re: OOC

So, Night Skull is planning most of what he intends to do as soon as his body allows him to. Whether he does this or not is another story.

1) Retreat and drop smoke.
2) Get in Jeep.
3) Start Jeep.
4) Leave scene.
5) Hope I do not crash due to developing circumstances and likely blindness.

Some of these have a higher chance of being successful than others, and success in some of these carries far higher weight than others do.
Hatfield McCoy
Justice Front, 62 posts
HP 22 / SDC 52 (88 WOLF)
76 of 134 PPE
Wed 27 Sep 2023
at 03:26
  • msg #489

Re: OOC

Could someone please tell me that Alloy isn't running after the wolf trying to get the suppressor away from Alloy so Alloy can alloy up?
Sigh.
Ok. I guess he wants to be able to retrieve his copy of Justice Machine #1.
Night Skull
Justice Front, 35 posts
Defector from decedence
Not sure about going home
Wed 27 Sep 2023
at 05:04
  • msg #490

Re: OOC

I don't think so, unless Alloy is about to correct me and inform us to the contrary.
Alloy
Justice Front, 118 posts
Empowered
114/114 875+40/875
Wed 27 Sep 2023
at 14:21
  • msg #491

Re: OOC

Hatfield McCoy:
Could someone please tell me that Alloy isn't running after the wolf trying to get the suppressor away from Alloy so Alloy can alloy up?


Geez, I genuinely hope not.

Alloy is being led/dragged out in what I hope is the opposite direction from where HM is taking the comic.

He'll mourn the loss of the (almost certainly counterfeit) comicbook later.
Hatfield McCoy
Justice Front, 63 posts
HP 22 / SDC 52 (88 WOLF)
76 of 134 PPE
Wed 27 Sep 2023
at 20:18
  • msg #492

Re: OOC

Ok. But it could've been funny.
Night Skull
Justice Front, 36 posts
Defector from decedence
Not sure about going home
Wed 27 Sep 2023
at 22:03
  • msg #493

Re: OOC

That would have been funny.

"Man, I'm sorry the house you live in was completely destroyed. One of us might be able to let you crash at their place until you get on your fe-"

"Yeah, whatever. How is the comic book? That was vintage and no longer in print."

"It didn't make it."

"That comic was to me as a dog is to John Wick - justification for vengeance, no matter how extreme. Like one who brings potato salad to a barbecue, so too is the soul of Modulus beyond saving. It is twisted and wretched, lost to the darkness. He must be stopped at any cost."
This message was last edited by the player at 22:05, Wed 27 Sept 2023.
Alloy
Justice Front, 119 posts
Empowered
114/114 875+40/875
Wed 27 Sep 2023
at 22:13
  • msg #494

Re: OOC

Night Skull:
That would have been funny.

"Man, I'm sorry the house you live in was completely destroyed. One of us might be able to let you crash at their place until you get on your fe-"

"Yeah, whatever. How is the comic book? That was vintage and no longer in print."

"It didn't make it."

"That comic was to me as a dog is to John Wick - justification for vengeance, no matter how extreme. Like one who brings potato salad to a barbecue, so too is the soul of Modulus beyond saving. It is twisted and wretched, lost to the darkness. He must be stopped at any cost."



Don't think some version of this conversation isn't going to happen. It will, oh it will!
Hatfield McCoy
Justice Front, 65 posts
HP 22 / SDC 52 (88 WOLF)
76 of 134 PPE
Thu 28 Sep 2023
at 00:24
  • msg #495

Re: OOC

We haven't done the part yet where Hatfield runs up to Alloy, transforming back into human shape when he does so, and hands him the soggy Justice Machine #1. With a smile, he says, "here's your comic, good as new 'cept for a toothmark or two."
Night Skull
Justice Front, 37 posts
Defector from decedence
Not sure about going home
Thu 28 Sep 2023
at 00:31
  • msg #496

Re: OOC

Oh, hey - legit question: with the incapacitation of Lady Hive, are the bugs off of Night Skull? That would make driving out of here slightly less hazardous for him.

---------------------------------

Also, if he ever invites someone to look for the keys to his Jeep, he is trolling them. There is a switch on it. You turn it to the halfway point first, and when the battery indicator light goes off after a few seconds, you finish pulling the switch. That starts it up.

If you are unfamiliar with the operation of such a vehicle, it is not particularly intuitive. That is intentional. The lessons one learns from hanging out with military folk.
Alloy
Justice Front, 120 posts
Empowered
114/114 875+40/875
Thu 28 Sep 2023
at 00:33
  • msg #497

Re: OOC

I have extensive experience with such vehicles.
Patricus
GM, 492 posts
Thu 28 Sep 2023
at 00:34
  • msg #498

Re: OOC

Night Skull:
Oh, hey - legit question: with the incapacitation of Lady Hive, are the bugs off of Night Skull? That would make driving out of here slightly less hazardous for him.

---------------------------------

Also, if he ever invites someone to look for the keys to his Jeep, he is trolling them. There is a switch on it. You turn it to the halfway point first, and when the battery indicator light goes off after a few seconds, you finish pulling the switch. That starts it up.

If you are unfamiliar with the operation of such a vehicle, it is not particularly intuitive. That is intentional. The lessons one learns from hanging out with military folk.


Forgot to say that but yes, the insects disperse since no one is commanding them to hamper you.
Lyndsey Rocker
Justice Front, 31 posts
AKA: wipeout
Beauty: 24
Thu 28 Sep 2023
at 12:19
  • msg #499

Re: OOC

Other than we have left the building with alloy, i don't know where i am at the moment?

Am i where the bomb is?
Patricus
GM, 501 posts
Thu 28 Sep 2023
at 12:37
  • msg #500

Re: OOC

Lyndsey Rocker:
Other than we have left the building with alloy, i don't know where i am at the moment?

Am i where the bomb is?


Message 108:

Hatfield stops in a solitaire street. The jeep arrives some minutes later to the place and the team reunites again. Hatfield with a smile on his face, hands the comic to his friend. That is the moment in which a beeping starts to be heard and a pattern of red lights starts glittering in a way they disappear progressively.

The eternal problem with PBP. A game mode where reading is essential and players do not read.
This message was last edited by the GM at 12:38, Thu 28 Sept 2023.
Night Skull
Justice Front, 41 posts
Defector from decedence
Not sure about going home
Thu 28 Sep 2023
at 12:38
  • msg #501

Re: OOC

Yes. You were with Crusader, who pulled Hatfield and yourself towards the Jeep, which after Alana floored Lady Hive allowed the bugs to get off my helmet visor and let me drive out of the danger zone. The comic, however, turned out to be more than a power suppressor of some kind - apparently, it doubled as an explosive.

So, you are present. If you think you can contain whatever this is going to be, I welcome the help. My idea is literally a long shot.
Patricus
GM, 502 posts
Thu 28 Sep 2023
at 12:46
  • msg #502

Re: OOC

Night Skull:
Yes. You were with Crusader, who pulled Hatfield and yourself towards the Jeep, which after Alana floored Lady Hive allowed the bugs to get off my helmet visor and let me drive out of the danger zone. The comic, however, turned out to be more than a power suppressor of some kind - apparently, it doubled as an explosive.

So, you are present. If you think you can contain whatever this is going to be, I welcome the help. My idea is literally a long shot.


What Night Skull explained and described in message 168 of the combat thread:

Crusader, as stated earlier, will attempt to pull out Lyndsey and Hatfield.
Crusader
Justice Front, 116 posts
HP 30/30 SDC 160/140
Rubber Form 400/380
Thu 28 Sep 2023
at 12:58
  • msg #503

Re: OOC

In reply to Night Skull (msg # 501):

Crusader can smother the explosion with his rubber body. Worst case he dies, but only he dies. I doubt that would happen, but I could be wrong. I'd honestly rather try that than risk a mid-air explosion.
Hatfield McCoy
Justice Front, 67 posts
HP 22 / SDC 52 (88 WOLF)
26 of 134 PPE
Thu 28 Sep 2023
at 13:00
  • msg #504

Re: OOC

Those patterns make it look like a dead heat between opening the rift and the bomb blowing. It should be interesting.
Lyndsey Rocker
Justice Front, 32 posts
AKA: wipeout
Beauty: 24
Thu 28 Sep 2023
at 13:22
  • msg #505

Re: OOC

well sometimes a case of reading it but what my brain thinks i read and what it actually said not the same thing.
Night Skull
Justice Front, 42 posts
Defector from decedence
Not sure about going home
Thu 28 Sep 2023
at 13:29
  • msg #506

Re: OOC

Well, as long as you wish to have a public dispute with me instead of taking it to the private channel I set aside in advance, specifically for these types of conversations:

My age is none of your business, any more than my residence, gender preference, economic status, or real name is any of your business. I'm eleventy-six. That's my age. Memorize it, because that's the age of everyone on RPOL unless you are running a game with an age wall on it due to its content.

That's my personal view on sharing information on the Internet.

That said, you don't need to edit out my last post. Crusader is willing to try and absorb the blast, and Night Skull is willing to give him that shot, if at minimum for the rather obvious reason no one is throwing it into the air. He needed someone else to help him out: you know, like a team player.

And if there was the concern something might come out of that hole Hatfield was opening, you know - that's kind of a thing that can happen in the setting they are both from. Dimensional magic in particular is dangerous, and it is being employed because the current situation is dangerous. I offered an alternative, one that is not being taken anyways.

That's my in-character logic, correct or not.

However, if you would rather I be an NPC then a PC because you would rather write a novel with characters than run an RPG with actual players, you have the power to make it so. Do what you must.
Hatfield McCoy
Justice Front, 68 posts
HP 22 / SDC 52 (88 WOLF)
26 of 134 PPE
Thu 28 Sep 2023
at 14:39
  • msg #507

Re: OOC

Hatfield managed to hit the correct continent/ocean/et al.
Patricus
GM, 505 posts
Thu 28 Sep 2023
at 14:45
  • msg #508

Re: OOC

In reply to Night Skull (msg # 506):

Redsun Rising aka Night skull, you are out of my game and remember my name in rpol: Patricio so you never ever apply to any of my games. Do not bother in write any response message because I will delete it unread.
Patricus
GM, 507 posts
Thu 28 Sep 2023
at 14:56
  • msg #509

Re: OOC


Night Skull was never here and was never part of the team. End of the story.
Alloy
Justice Front, 121 posts
Empowered
114/114 875+40/875
Thu 28 Sep 2023
at 17:48
  • msg #510

Re: OOC

Sorry guys, wasn't feeling well and went to bed early last night. Missed the whole thing.

I'm going to put it down to Hal having been severely beaten by the Sinistry.
Patricus
GM, 510 posts
Fri 29 Sep 2023
at 04:49
  • msg #511

Re: OOC

You earned it guys:

LEVEL UP


Everyone is now level 2. Enjoy.

Well, we'll take a break, I need some time for reading and planning the storyline for issue 2, I have the plot but I need details. I think we well resume things for about Tuesday next week.
Crusader
Justice Front, 119 posts
HP 30/30 SDC 160/140
Rubber Form 400/380
Fri 29 Sep 2023
at 06:05
  • msg #512

Re: OOC

In reply to Patricus (msg # 511):

Dun dun duuuuuuun *with musical accompanyment*
LoL!!!

Thanks for the level up boss.
Lyndsey Rocker
Justice Front, 35 posts
AKA: wipeout
Beauty: 24
Fri 29 Sep 2023
at 12:28
  • msg #513

Re: OOC

WHAT is this thing called leveling up in palladium?

i dont ever remember it actually happening ever... *goes to read rules*
Alloy
Justice Front, 123 posts
Empowered
114/114 875+40/875
Fri 29 Sep 2023
at 17:52
  • msg #514

Re: OOC

Lyndsey Rocker:
WHAT is this thing called leveling up in palladium?

i dont ever remember it actually happening ever... *goes to read rules*


Same same me!


Also... HOLY SH** HAL"S WIFE MIGHT BE ALIVE!
Hatfield McCoy
Justice Front, 70 posts
HP 22 / SDC 52 (88 WOLF)
26 of 134 PPE
Fri 29 Sep 2023
at 17:53
  • msg #515

Re: OOC

If the GM keeps meticulous track of events in his game and awards xp based on the suggestions in the books, it can be slow. In my games I tend to throw liberal amounts of xp on the players and merely ask that they rp as much as possible any leveling up they do. Some of the characters in my rpol game are up to level six, some even higher.
Cyrus
GM, 38 posts
The Other Guy
Fri 29 Sep 2023
at 18:35
  • msg #516

Re: OOC

In reply to Hatfield McCoy (msg # 515):

I tend to use what D&D calls "Milestone Advancement" (and have been using it in some games since about 1985).

So I tend to level people up after (or right before) significant events and achievements.


That said Alloy is leveled up and ready to go!
Patricus
GM, 512 posts
Tue 3 Oct 2023
at 12:46
  • msg #517

Re: OOC


Anyone in the team with resources or knowledge to make a latex mask for Loose Cannon so he cannot be recognized? It is crucial for the next storyline not to be recognized by Maximillian Valentine otherwise he will not be able to accompany the team.
Alana
Justice Front, 62 posts
Experiment
47/47 - 567/567
Tue 3 Oct 2023
at 12:55
  • msg #518

Re: OOC

She doesn't have the skills to design an overly accurate mask, but Alana can become a 3D printer if we find the materials for the mask and print it.
Alloy
Justice Front, 124 posts
Empowered
114/114 875+40/875
Tue 3 Oct 2023
at 12:58
  • msg #519

Re: OOC

In reply to Patricus (msg # 517):

I would think Century Station would have lots of people making a living making gear for superheroes.

Also another easy thing LC can do to conceal his identity is shave.
Loose Cannon
Justice Front, 36 posts
SDC 125/125
ISP 128/128
Tue 3 Oct 2023
at 13:52
  • msg #520

Re: OOC

In reply to Alloy (msg # 519):

Yes, that is a pert of the process I had thought about but I doubt just shaving deceives Valentine. I think I can just use a Lucha Libre mask, that's it. We are superheroes anyways.
Patricus
GM, 515 posts
Thu 5 Oct 2023
at 05:40
  • msg #521

Re: OOC


From this Sunday until next Saturday I will be in a personal project that will need my time so games will slow down.
Lyndsey Rocker
Justice Front, 38 posts
AKA: wipeout
Beauty: 24
Fri 6 Oct 2023
at 20:19
  • msg #522

Re: OOC

I might be spotty next few days this medical issue isn’t giving up easy
Patricus
GM, 518 posts
Mon 9 Oct 2023
at 20:11
  • msg #523

Re: OOC


Hello my dear friends. This is an announce for you to know that from now on Alloy will be the GM. I have been talking to him about this and he accepted to be in charge of the campaign.

This campaign could have not rest in better hands so I think everything will be great.

If you wonder the reasons I leave; I realized the Palladim System is crunchier than I am willing to run nowadays. I will focus on my fantasy games which are developed with a lighter system. If someone from here is playing in the Valle Lindo campaign, we will finish the current storyline and then the game will fold, unless someone wants to continue with it.

Thanks for all the time you shared with me, see you on the fantasy games. Happy gaming.
Cyrus
GM, 61 posts
The Other Guy
Mon 9 Oct 2023
at 20:18
  • msg #524

Re: OOC

Howdy. Cyrus/Alloy here.

We will have a sort of Town Hall meeting over the next day or so about how the game will continue before we move on.
Grey Guardian
Street Wardens, 43 posts
HP 128 SDC 227 PPE 60
Hernando Escobar
Mon 9 Oct 2023
at 20:56
  • msg #525

Re: OOC

Cool. Im just glad to get to keep playing here.
Lyndsey Rocker
Justice Front, 39 posts
AKA: wipeout
Beauty: 24
Mon 9 Oct 2023
at 21:42
  • msg #526

Re: OOC

Well sorry to see you go, enjoy your games.
Cyrus
GM, 62 posts
The Other Guy
Tue 10 Oct 2023
at 15:19
  • msg #527

Re: OOC

Alright stuff to discuss,

Obviously my GM style will be very different from Patricio's.

For one thing I am much more opinionated regarding characters and spells and such. Some of you will be getting changes based on this.

I'd like to get an idea who is staying and who is going to drop?

I will be reorganizing the game so that everyone is on the same team or rather employees of the same organization.

We will, hopefully, be joined by some refugees from the Valle Lindo group once that game wraps up.

The organization, Doctor Roller's ARC:US (Pronounced "Arcus") will be officially recognized but some of the operatives will be off-book.

You will all be able to choose what your status is. Doc is a billionaire with an IQ of 30 so there is no barrier to official status that he cannot surmount. At the same time he can manage to keep someone off record regardless of how public they may be (barring being outted by their own actions of course).

I'm sure I'll think of some other stuff.

Any questions? (I love questions because I have some memory issues and every question you ask me creates a note I can refer back to later)
Cyrus
GM, 63 posts
The Other Guy
Tue 10 Oct 2023
at 15:24
  • msg #528

Re: OOC

Memo: Despite the fact that I myself am a Methodist I will be lifting the ban on mentioning Demons and Devils (etc.) and extradimensional creatures that pass themselves off as such.

There is simply too much cool material involving that type of thing in the Paladium Universe for me to delete it all.
Cryokinetic
Street Wardens, 27 posts
HP-41, SDC-218, AR-14
Current damage=0
Tue 10 Oct 2023
at 15:24
  • msg #529

Re: OOC

In reply to Patricus (msg # 523):

Your game is in good hands.

:)
Grey Guardian
Street Wardens, 44 posts
HP 128 SDC 227 PPE 60
Hernando Escobar
Tue 10 Oct 2023
at 16:28
  • msg #530

Re: OOC

First Im staying.
I honestly dont know about playing 2 characters. My choice would be for Grey Guardian. I don't have any questions currently.
Cyrus
GM, 64 posts
The Other Guy
Tue 10 Oct 2023
at 16:36
  • msg #531

Re: OOC

Grey Guardian:
First Im staying.
I honestly dont know about playing 2 characters. My choice would be for Grey Guardian. I don't have any questions currently.


I'll keep both of them on the roster but only the ones you want to play will get assignments (Same will go for everyone else as well).

Alloy and Janissary will be fading back, for example, though they will still be available when needed.
Alana
Justice Front, 65 posts
Experiment
47/47 - 567/567
Tue 10 Oct 2023
at 17:07
  • msg #532

Re: OOC

I should be good to go with no alteration, any changes to the IC setup should be done IC, but Alana is open enough to whatever category people think she should use, or none.
Lyndsey Rocker
Justice Front, 40 posts
AKA: wipeout
Beauty: 24
Tue 10 Oct 2023
at 17:34
  • msg #533

Re: OOC

I am fine with some story edits.
Hatfield McCoy
Justice Front, 73 posts
HP 26 / SDC 52 (88 WOLF)
140 PPE
Tue 10 Oct 2023
at 19:34
  • msg #534

Re: OOC

Hatfield was created with minimal departure from RAW, which means he may need extensive mechanics edits. I've no qualms about that as my focus was on story and personality with  this character.
However, both characters I've created have their good points so if Agent Force would be the better choice as primary I wouldn't whine about it.
Cyrus
GM, 66 posts
The Other Guy
Thu 12 Oct 2023
at 02:11
  • msg #535

Re: OOC

Okay, awesome, everyone is staying on in one form or another.

I'll start things back up in the next day or so.

The current story, involving GenSys and Dr. Valentine, will be cut short in my next post and we will begin ramping toward the Agents of Arcus re-launch.

We will shortly be joined by a few characters, and hopefully some players, from the other game as well.
Cyrus
GM, 69 posts
The Other Guy
Fri 13 Oct 2023
at 18:51
  • msg #536

Re: OOC

Going to a small convention this weekend.

Relaunch will start in earnest on Monday (possibly Sunday night).
Escorpion
Knights, 1 post
Fri 13 Oct 2023
at 20:51
  • msg #537

Re: OOC

Hullo.  New guy here.
Wipeout
Justice Front, 41 posts
AKA: wipeout
Beauty: 24
Sat 14 Oct 2023
at 13:00
  • msg #538

Re: OOC

In reply to Cyrus (msg # 536):

Have fun storming the castle
Cyrus
GM, 70 posts
The Other Guy
Mon 16 Oct 2023
at 18:33
  • msg #539

Re: OOC

Alright I've thought it over and I'm just going to throw out the "Hal's Wife" storyline and start a new one (well a few new ones).

I don't have much interest in running a story that revolves around my own character (Alloy) while all of you watch.

What I need is suggestions from the Justice Front team as to how you all can be recruited by ARC:US.

Any ideas?
Cryokinetic
Street Wardens, 28 posts
HP-41, SDC-218, AR-14
Current damage=0
Mon 16 Oct 2023
at 18:39
  • msg #540

Re: OOC

In reply to Cyrus (msg # 539):

Well, given how everyone has a phone with a camera-it would just be a matter of time before we all ended up on the internet. An skilled investigator could then triangulate our normal patrol patterns, and leave a sign or something with an email we could contact.
Cyrus
GM, 71 posts
The Other Guy
Mon 16 Oct 2023
at 18:43
  • msg #541

Re: OOC

As for those of you coming over from the Mighty Knights you already work for Arcus and already know Dr Roller.

The Street Wardens will find that DCI Stone works for ARC:US and that the operation in Guardians old house is about to get a whole lot bigger.

For the first couple of stories there will be significant construction going on.
Cyrus
GM, 72 posts
The Other Guy
Mon 16 Oct 2023
at 18:44
  • msg #542

Re: OOC

Cryokinetic:
Well, given how everyone has a phone with a camera-it would just be a matter of time before we all ended up on the internet. An skilled investigator could then triangulate our normal patrol patterns, and leave a sign or something with an email we could contact.


Definitely something Doc could do.
Agent Force
Knights, 1 post
Mon 16 Oct 2023
at 20:13
  • msg #543

Re: OOC

Agent Force would be actively searching for somewhere to work. He is driven to do what he can to make the world a better place. As a consequence he would make himself easy to find.
Cyrus
GM, 73 posts
The Other Guy
Mon 16 Oct 2023
at 20:16
  • msg #544

Re: OOC

Agent Force:
Agent Force would be actively searching for somewhere to work. He is driven to do what he can to make the world a better place. As a consequence he would make himself easy to find.


AF is already employed by Arcus. He'll just be relocating to Century Station.
Alana
Justice Front, 66 posts
Experiment
47/47 - 567/567
Mon 16 Oct 2023
at 21:34
  • msg #545

Re: OOC

Alana isn't really a hard sell, they just have to try.  She doesn't use money to buy things or pay bills she doesn't have, but there are still a lot of annoying things in the world that want more paperwork than is easy for her to manage.  They could easily recruit her by offering to expand the area of the world she is legally allowed to travel to and explore, certified diplomatic plates for her various vehicle forms wouldn't hurt.
Wipeout
Justice Front, 42 posts
AKA: wipeout
Beauty: 24
Tue 17 Oct 2023
at 02:29
  • msg #546

Re: OOC

make a job offer, everyone needs a job.
Crusader
Reserve, 122 posts
HP 30/30 SDC 160/160
Rubber Form 400/400
Tue 17 Oct 2023
at 02:38
  • msg #547

Re: OOC

I would just as soon you removed Crusader.
Cyrus
GM, 76 posts
The Other Guy
Tue 17 Oct 2023
at 03:09
  • msg #548

Re: OOC

Crusader:
I would just as soon you removed Crusader.


I have no problem with that as he and the soon to be renamed Dyna-man are very similar.
Cyrus
GM, 77 posts
The Other Guy
Tue 17 Oct 2023
at 03:12
  • msg #549

Re: OOC

Alana:
Alana isn't really a hard sell, they just have to try.  She doesn't use money to buy things or pay bills she doesn't have, but there are still a lot of annoying things in the world that want more paperwork than is easy for her to manage.  They could easily recruit her by offering to expand the area of the world she is legally allowed to travel to and explore, certified diplomatic plates for her various vehicle forms wouldn't hurt.


Once that is made clear all of those things will be made available.
Cyrus
GM, 78 posts
The Other Guy
Tue 17 Oct 2023
at 03:13
  • msg #550

Re: OOC

Wipeout:
make a job offer, everyone needs a job.


Agents of Arcus make $300000+ per year depending on rank (Senior Agents make slightly more).
Cyrus
GM, 79 posts
The Other Guy
Tue 17 Oct 2023
at 03:16
  • msg #551

Re: OOC

Barring catastrophe we will begin the first stories tomorrow.

This will build on the events of Street Wardens #0 if any of you want to read up on that.
Escorpion
Knights, 2 posts
SDC:133/133;HP:36/36
Human Mutant
Tue 17 Oct 2023
at 03:52
  • msg #552

Re: OOC

Escorpion has spent a few years living on the streets amongst the homeless.  Not sure if he is going to be used to somewhere nice to live, and having a paying job, any time soon.
Dr. Roller
ARC:US, 18 posts
Tue 17 Oct 2023
at 14:39
  • msg #553

Re: OOC

Escorpion:
Escorpion has spent a few years living on the streets amongst the homeless.  Not sure if he is going to be used to somewhere nice to live, and having a paying job, any time soon.


You do know he was being paid the same $300k in Valle Lindo right?

His ability to move among the most unfortunate will definitely be of use in Century Station
if he chooses to use it.
Cyrus
GM, 97 posts
The Other Guy
Tue 17 Oct 2023
at 23:29
  • msg #554

Re: OOC

Ok, not quite catastrophe but I'll be starting things tomorrow morning around 10-11 Eastern Time.

We've added a couple of new players and I'm really trying to expand on the information available regarding the setting and game in general.
Behemoth
Street Wardens, 42 posts
SDC 315/315 - HP 75/75
Wed 18 Oct 2023
at 00:55
  • msg #555

Re: OOC

Howdy, folks! I’ll be playing Behemoth! (The Super Hero formerly known as Dyna-Man.)
Escorpion
Knights, 3 posts
SDC:133/133;HP:36/36
Human Mutant
Wed 18 Oct 2023
at 01:30
  • msg #556

Re: OOC

Dr. Roller:
Escorpion:
Escorpion has spent a few years living on the streets amongst the homeless.  Not sure if he is going to be used to somewhere nice to live, and having a paying job, any time soon.


You do know he was being paid the same $300k in Valle Lindo right?

His ability to move among the most unfortunate will definitely be of use in Century Station
if he chooses to use it.

And what did he do with it?  Go buy food and water (and some beer) for homeless people.
Grey Guardian
Street Wardens, 45 posts
HP 128 SDC 227 PPE 60
Hernando Escobar
Wed 18 Oct 2023
at 01:47
  • msg #557

Re: OOC

In reply to Escorpion (msg # 556):

That seems cool.
Escorpion
Knights, 4 posts
SDC:133/133;HP:36/36
Human Mutant
Wed 18 Oct 2023
at 02:10
  • msg #558

Re: OOC

Problem is, he scares them.  Especially in the dark....
Grey Guardian
Street Wardens, 46 posts
HP 128 SDC 227 PPE 60
Hernando Escobar
Wed 18 Oct 2023
at 02:13
  • msg #559

Re: OOC

In reply to Escorpion (msg # 558):

Hernando would be open to aiding him in either civilian or heroic guises.
This message was last edited by the player at 02:18, Wed 18 Oct 2023.
Cyrus
GM, 99 posts
The Other Guy
Wed 18 Oct 2023
at 02:15
  • msg #560

Re: OOC

Grey Guardian:
In reply to Escorpion (msg # 558):

Hernando would be open to aising him in either civilian or heroic guises.


A typo of some sort has been detected.
Grey Guardian
Street Wardens, 47 posts
HP 128 SDC 227 PPE 60
Hernando Escobar
Wed 18 Oct 2023
at 02:18
  • msg #561

Re: OOC

Lol
Shows what phone posting will get you
Escorpion
Knights, 5 posts
SDC:133/133;HP:36/36
Human Mutant
Wed 18 Oct 2023
at 02:32
  • msg #562

Re: OOC

I post exclusively from my phone....
Cyrus
GM, 101 posts
The Other Guy
Wed 18 Oct 2023
at 02:58
  • msg #563

Re: OOC

Okay I created an Origins and Backstories thread that will be pinned at the top.

I know Patricio wasn't big on this sort of thing but in my opinion it's bread and butter to a superhero game (HU or otherwise).

I would appreciate it if everyone would post an origin story/backstory there for everyone to read.

There will be some sort of in game reward for doing this.

If you have already done this it is perfectly acceptable to simply repurpose the old one and move it to the new thread.

(See the Origin of Alloy for an example)

Also any sort of story hooks (enemies, complications, etc.) that are included will earn bonus brownie points.
Grey Guardian
Street Wardens, 48 posts
HP 128 SDC 227 PPE 60
Hernando Escobar
Wed 18 Oct 2023
at 05:55
  • msg #564

Re: OOC

In reply to Cyrus (msg # 563):
Cyrus
GM, 102 posts
The Other Guy
Wed 18 Oct 2023
at 14:55
  • msg #565

Re: OOC

In reply to Grey Guardian (msg # 564):
Cyrus
GM, 103 posts
The Other Guy
Wed 18 Oct 2023
at 15:15
  • msg #566

Re: OOC

Agents of Arcus #0 is open!

Please post your character arriving and then proceeding to the assembly area (basically a boardroom).

Feel free to speak to Doc or DI Stone and especially feel free to speak to each other.

Assume that the three previous teams (Knights, Justice Front, & Street Wardens) know each other very well but have not (or rarely) met the other two teams.

The exception is Doc whom everyone will have met at some point.
Cyrus
GM, 109 posts
The Other Guy
Wed 18 Oct 2023
at 16:21
  • msg #567

Re: OOC

Some really, really cool stuff posted in Origins so far.
Wipeout
Agent, 43 posts
AKA: wipeout
Beauty: 24
Wed 18 Oct 2023
at 23:57
  • msg #568

Re: OOC

Yea i am still thinking about origin beyond my bare bones one. Prob no posting tomorrow depending on how i fell after the test.
Cyrus
GM, 121 posts
The Other Guy
Thu 19 Oct 2023
at 00:03
  • msg #569

Re: OOC

My goal is actually to stay steady but somewhat slower than we were before.
Cyrus
GM, 124 posts
The Other Guy
Thu 19 Oct 2023
at 17:58
  • msg #570

Re: OOC

I would like for everyone to take this short survey please.

Cut and paste your results to your Solo Thread.

Divide 100 points between these 5 categories according to your interest (Higher = more interest, lower = less):

Action/Combat:
Investigation:
Political Intrigue:
Personal Drama:
Published Material:
Escorpion
Agent, 9 posts
SDC:133/133;HP:36/36
Human Mutant
Thu 19 Oct 2023
at 19:02
  • msg #571

Re: OOC

Sorry, I was in the middle of editting my introductory post when another post was made.
Cyrus
GM, 128 posts
The Other Guy
Thu 19 Oct 2023
at 19:17
  • msg #572

Re: OOC

Escorpion:
Sorry, I was in the middle of editing my introductory post when another post was made.


Folks posting promptly is a good problem to have.
Behemoth
Agent, 44 posts
SDC 315/315 - HP 75/75
Thu 19 Oct 2023
at 19:25
  • msg #573

Re: OOC

Hey everybody!

These are the sketches I did for Behemoth to post in the origins thread. I'm not a professional artist by any means, but I do enjoy drawing super heroes for fun. If you want me to sketch your character PM me and I'll be happy to!




Cryokinetic
Agent, 32 posts
HP-41, SDC-218, AR-14
Current damage=0
Thu 19 Oct 2023
at 19:39
  • msg #574

Re: OOC

In reply to Behemoth (msg # 573):

Very cool!

Not as cool as me of course, but no one is.

hehehe

Very Hellboy-inspired I see! Nice!
This message was last edited by the player at 20:25, Thu 19 Oct 2023.
Behemoth
Agent, 46 posts
SDC 315/315 - HP 75/75
AKA Casper Tant
Thu 19 Oct 2023
at 20:24
  • msg #575

Re: OOC

In reply to Cryokinetic (msg # 574):

Not on purpose, but I do love Hellboy, so it may have been subconcious.lol

The character sheet had antenna when I inherited it. The sheet also has that He's exceptionally broad with thick lumpy skin, which is where I got the idea for the expanding bands when he stretches.

And then he's red cause if he was blue I'd look like the Tick.
Cryokinetic
Agent, 34 posts
HP-41, SDC-218, AR-14
Current damage=0
Thu 19 Oct 2023
at 20:26
  • msg #576

Re: OOC

In reply to Behemoth (msg # 575):

I understand.

I am not based on any ice-based character at all!

Nope, totally original in every way!

Hang on, I am getting a call from Marvel's and DC's lawyers right now...

:P
This message was last edited by the player at 20:26, Thu 19 Oct 2023.
Blackhawk
Agent, 5 posts
Fri 20 Oct 2023
at 14:00
  • msg #577

Re: OOC

'Kong Fu'. Dang it, another martial art to learn.
Cyrus
GM, 131 posts
The Other Guy
Sat 21 Oct 2023
at 17:03
  • msg #578

Re: OOC

Team One will be in Justice Front #2.

Team Two will be in Street Wardens #1

Don't worry the Knights will return!

I'll make the initial post in both threads later today. Please don't post until after I do that.

Until then feel free to keep posting in the Agents of Arcus #0 thread.
Behemoth
Agent, 48 posts
SDC 315/315 - HP 75/75
AKA Casper Tant
Sat 21 Oct 2023
at 21:15
  • msg #579

Re: OOC

Oh yeah, everybody says everything is ok. Then I find out I’m fired from the Street Wardens.
This message was last edited by the player at 03:57, Sun 22 Oct 2023.
Cyrus
GM, 134 posts
The Other Guy
Sat 21 Oct 2023
at 21:23
  • msg #580

Re: OOC

Behemoth:
Oh yeah, everybody says everything is ok. Then I find out I’m fired from the Street Wardens.


Lol, this is one of those Golden Age comic things where the comics will maintain their names despite things in the story having changed dramatically.
Cyrus
GM, 135 posts
The Other Guy
Sat 21 Oct 2023
at 21:58
  • msg #581

Re: OOC

Oh, and both teams threads are now open.
Cyrus
GM, 137 posts
The Other Guy
Tue 24 Oct 2023
at 18:51
  • msg #582

Re: OOC

It occurs to me that it has never been stated IC exactly WHEN this is all happening.

The current in game date, as of the first official day of Arcus operations in Century Station is 10/22/2023.

Yes, this will add significantly to the available technology in the world compared to the book but I'm confident we can make it work.
Cryokinetic
Agent, 37 posts
HP-41, SDC-218, AR-14
Current damage=0
Wed 25 Oct 2023
at 15:09
  • msg #583

Re: OOC

Why do I get the feeling Detective Stone and GG are deliberately ignoring Cryo just because of how annoying he is.

:P

hehehe
Cyrus
GM, 141 posts
The Other Guy
Wed 25 Oct 2023
at 15:21
  • msg #584

Re: OOC

Cryokinetic:
Why do I get the feeling Detective Stone and GG are deliberately ignoring Cryo just because of how annoying he is.


DI Stone is definitely the straight man (sic) in any comedy act.
Cyrus
GM, 155 posts
The Other Guy
Mon 30 Oct 2023
at 17:45
  • msg #585

Re: OOC

Just got back from a relatively minor surgery on my face.

I'll update later this evening but I'm going to take a nap now.
Cyrus
GM, 166 posts
The Other Guy
Fri 10 Nov 2023
at 17:37
  • msg #586

Re: OOC

Everyone go ahead and post what you plan to do next. I'll put everything in the proper order in my summary.

Gotta get things moving again.
Cyrus
GM, 172 posts
The Other Guy
Wed 15 Nov 2023
at 15:45
  • msg #587

Re: OOC

During combat please include the number of attacks(actions) you have remaining at the bottom of each of your posts.
Cyrus
GM, 179 posts
The Other Guy
Thu 23 Nov 2023
at 13:28
  • msg #588

Re: OOC

Happy Thanksgiving!
Albedo
Senior Agent, 19 posts
Experiment (GenNext)
Homo Sapiens Astra
Wed 29 Nov 2023
at 19:27
  • msg #589

Re: OOC

Mea culpa, on missing that Force had pinned Proton down.  I've edited Albedo's post reflect that.  Now she is just hovering and glowing the middle of the warehouse and threatening the gunmen with violence... :D  Hopefully, her intimidation roll still holds, but I guess there might be no bonus for mistreating their boss in front of them...
Cyrus
GM, 186 posts
The Other Guy
Wed 29 Nov 2023
at 20:16
  • msg #590

Re: OOC

No worries.

Kind of thing where if we were at a table he could have just let him up so you could do "The Cool Thing" but it's tough in a PbP format.

In any case it was too much for the radiation poisoned gun thugs and they called it quits.
Grey Guardian
Senior Agent, 87 posts
HP 128 SDC 227 PPE 60
Hernando Escobar
Mon 4 Dec 2023
at 18:46
  • msg #591

Re: OOC

Don't forget us boss.
Cyrus
GM, 191 posts
The Other Guy
Mon 4 Dec 2023
at 18:52
  • msg #592

Re: OOC

Grey Guardian:
Don't forget us boss.


Didn't. I thought I was waiting for a response but it turned out I had missed your last post somehow.

(Ironically I was updating when you posted this)
Cyrus
GM, 198 posts
The Other Guy
Tue 5 Dec 2023
at 20:46
  • msg #593

Re: OOC

<quote Cryokinetic>OOC-can I just recreate the patterns as I saw them back in the warehouse? That way I don't have to do so there.</quote.>

Cryo is a journalist so he can definitely approximate them based on what he saw. he will know them if he sees them again in any case.
Cyrus
GM, 199 posts
The Other Guy
Thu 7 Dec 2023
at 22:00
  • msg #594

Re: OOC

Updates for both games coming soon. Been busy with medical bs (my own and others).
Control
GM, 215 posts
El Jefe De Game
Sat 23 Dec 2023
at 20:06
  • msg #595

Re: OOC

Just want to say Merry Christmas and Happy Holidays to all of you!

Don't look for to many updates through the Holidays but we will pick up the momentum in the New Year.

Thanks for playing.
Escorpion
Agent, 40 posts
SDC:133/100;HP:36/36
Human Mutant
Sun 24 Dec 2023
at 05:40
  • msg #596

Re: OOC

Season's Beatings Greetings.
Albedo
Senior Agent, 27 posts
Experiment (GenNext)
Homo Sapiens Astra
Mon 25 Dec 2023
at 08:31
  • msg #597

Re: OOC

Merry Christmas to those that celebrate it, and Happy Holidays to everyone!  Best wishes from my family to yours!  Stay safe.  Eat plenty (of pie and ice cream)!
Control
GM, 216 posts
El Jefe De Game
Mon 25 Dec 2023
at 15:23
  • msg #598

Re: OOC

I pray that all of you are safe and happy today!
Control
GM, 217 posts
El Jefe De Game
Thu 4 Jan 2024
at 18:08
  • msg #599

Re: OOC

Okay so the new RPOL is messing with my eyes a bit.

We will still be going forward and I hope all of you are still with me.

Both storylines will get updates next Tuesday 1/9/2024.
Cryokinetic
Agent, 69 posts
HP-41, SDC-218, AR-14
Current damage=0
Thu 4 Jan 2024
at 18:33
  • msg #600

Re: OOC

Looking forward to it!

:)
Grey Guardian
Senior Agent, 97 posts
HP 128 SDC 227 PPE 60
Hernando Escobar
Thu 4 Jan 2024
at 18:54
  • msg #601

Re: OOC

It does seem odd visually.
Control
GM, 221 posts
El Jefe De Game
Tue 16 Jan 2024
at 18:00
  • msg #602

Re: OOC

Alright that ends the current issues and we'll pick up the next issues on Thursday for both comics.

Teams will be reshuffled somewhat due to changing mission goals.

If anyone really really wants to be involved in one story or the other (say you really want to hunt the Missing Nuke rather than the Queen of the Bruja) let me know and I'll put you in that one. Albedo and Guardian unfortunately have little choice in the matter (although you can, as team leaders, request certain personnel be made available).
Control
GM, 222 posts
El Jefe De Game
Sun 21 Jan 2024
at 05:05
  • msg #603

Re: OOC

Alright, I've not gone missing or anything. Just hit a snag writing the next part.

I've pushed the start of the next issues back to Tuesday the 24th.
Albedo
Senior Agent, 31 posts
Experiment (GenNext)
Homo Sapiens Astra
Mon 22 Jan 2024
at 17:14
  • msg #604

Re: OOC

Control:
... I've pushed the start of the next issues back to Tuesday the 24th.

Hmm... I thought that this coming Tuesday was January, 23rd ... Wowie, I just realized that the next January 24th that falls on a Tuesday is not until 2034!  The next month with the 24th on Tuesday, is this coming September (not as spectacular, since it is not as far out).

More seriously, good to know you are okay, @Control.  And take all the time you need, you have the much larger and hard job of GMing with all of the heavy lifting.

And thank you for running this game, I can only speak for myself, but it is greatly appreciated.  The game is a lot of fun and GMing can be a lot of work (and often thankless - but, I can solve that latter one, by saying 'Thank You!').
Control
GM, 223 posts
El Jefe De Game
Mon 22 Jan 2024
at 17:17
  • msg #605

Re: OOC

You counted correctly.

The new Issues will start tomorrow, Jan 23rd.
Cryokinetic
Agent, 71 posts
HP-41, SDC-218, AR-14
Current damage=0
Tue 6 Feb 2024
at 15:50
  • msg #606

Re: OOC

Is there someplace I should be posting?
Control
GM, 229 posts
El Jefe De Game
Tue 6 Feb 2024
at 16:06
  • msg #607

Re: OOC

Was just about to say something about that Cryo.

I have started the next issues (finally. really sorry about the hold up) and once everyone posts themselves into the scene we'll be off continuing the stories.

There HAVE been some changes in the teams to reflect more applicable skillsets so take note of which one you are now on.

I'll give this a couple of days for everyone to notice that the game is on and then we will move on with whoever we have.

Post as much as you want while we are in these opening scenes!
Control
GM, 233 posts
El Jefe De Game
Tue 2 Apr 2024
at 14:43
  • msg #608

Re: OOC

Okay, I have failed here in a very real way. Got sick (4th round of covid) and dropped the ball.

Then couldn't think of what to say for several days and so I just watched the time since Id been here grow.

That led to me doing that thing that I hate most of all on RPOL; ghosting you guys.

For these crimes I apologize.
Grey Guardian
Senior Agent, 109 posts
HP 128 SDC 227 PPE 60
Hernando Escobar
Tue 2 Apr 2024
at 14:45
  • msg #609

Re: OOC

Accepted.
Cryokinetic
Agent, 78 posts
HP-41, SDC-218, AR-14
Current damage=0
Tue 2 Apr 2024
at 14:49
  • msg #610

Re: OOC

In reply to Control (msg # 608):

Real life, especially covid, comes 1st.
Albedo
Senior Agent, 36 posts
Experiment (GenNext)
Homo Sapiens Astra
Tue 2 Apr 2024
at 14:55
  • msg #611

Re: OOC

Glad to you know you okay, @Control.  Sorry to hear about your RL woes (Covid sucks); hopefully, you are on the mend.  There is nothing to apologize for, RL comes first (as Cryo said).  Come back to us when you can (and you are inspired to do so).
Control
GM, 234 posts
El Jefe De Game
Tue 2 Apr 2024
at 17:49
  • msg #612

Re: OOC

I don't know that I deserve players as loyal as the three of you but the fact that you are all still here banishes the thought of shutting this game down.

So once again let me ask, who is still in?
Albedo
Senior Agent, 37 posts
Experiment (GenNext)
Homo Sapiens Astra
Tue 2 Apr 2024
at 18:00
  • msg #613

Re: OOC

Control:
So once again let me ask, who is still in?

*raises hand*  Oh! Oh! Pick me, pick me!
Grey Guardian
Senior Agent, 110 posts
HP 128 SDC 227 PPE 60
Hernando Escobar
Tue 2 Apr 2024
at 18:03
  • msg #614

Re: OOC

Yup still here.
Cryokinetic
Agent, 79 posts
HP-41, SDC-218, AR-14
Current damage=0
Tue 2 Apr 2024
at 18:34
  • msg #615

Re: OOC

Don't worry about me, I'm just...chilling out here.

:P
Blackhawk
Agent, 41 posts
Wed 3 Apr 2024
at 01:50
  • msg #616

Re: OOC

In reply to Control (msg # 612):

Still here
Alana
Agent, 90 posts
Experiment
47/47 - 567/567
Wed 3 Apr 2024
at 02:45
  • msg #617

Re: OOC

I am still in, you have to try a bit harder than that to shake me.
Agent Force
Agent, 37 posts
HP 52/52 SDC 170/170
Experiment
Thu 4 Apr 2024
at 02:05
  • msg #618

Re: OOC

Where would I go? I'm still here.
Control
GM, 235 posts
El Jefe De Game
Thu 4 Apr 2024
at 17:36
  • msg #619

Re: OOC

Alright so we clearly have some RPOL veterans mixed in here.

Let me ask two things;

1. Is anyone interested in helping out with the job of GMing? This was originally meant to be a game where I ran one group and played in the other. This isn't mandatory but it would help. Game goes on either way but at a different speed. :)

2. Does anyone want to offer some advice on how to keep them more interested? For example handing over planning to the PCs seems to have been a non-starter for both groups.
Grey Guardian
Senior Agent, 111 posts
HP 128 SDC 227 PPE 60
Hernando Escobar
Thu 4 Apr 2024
at 17:39
  • msg #620

Re: OOC

I am uncomfortable being the "star" of an entire arch. a scene or two is fine, but everyone should get their time in the spotlight. I should have brought this up sooner, but I really didn't know how to do this without seeming ungrateful.

I have too much on my plate to commit to co-gm right now. Sorry.
Escorpion
Agent, 52 posts
SDC:133/100;HP:36/36
Human Mutant
Wed 10 Apr 2024
at 22:48
  • msg #621

Re: OOC

I'm sorry.  I've been moving, and I keep forgetting to post in my games.  That being said, I am sorry, but I also cannot co-GM at this time.
This message was last edited by the player at 07:29, Tue 16 Apr.
Escorpion
Agent, 54 posts
SDC:133/100;HP:36/36
Human Mutant
Sat 4 May 2024
at 01:43
  • msg #622

Re: OOC

I JUST BECAME A GRANDFATHER!
Grey Guardian
Senior Agent, 112 posts
HP 128 SDC 227 PPE 60
Hernando Escobar
Sat 4 May 2024
at 02:08
  • msg #623

Re: OOC

Congrats
Albedo
Senior Agent, 38 posts
Experiment (GenNext)
Homo Sapiens Astra
Sat 4 May 2024
at 02:23
  • msg #624

Re: OOC

Congratulations, @Escorpion!  Mamma and baby are doing fine, I hope!  Have fun, spoil them rotten; they grow up so fast.
Cryokinetic
Agent, 80 posts
HP-41, SDC-218, AR-14
Current damage=0
Sat 4 May 2024
at 12:10
  • msg #625

Re: OOC

Congratz!
Agent Force
Agent, 39 posts
HP 52/52 SDC 170/170
Experiment
Sun 5 May 2024
at 03:13
  • msg #626

Re: OOC

A hearty congratulations, my first grandbaby was only sixteen months ago so he's not very good at rolling the dice.
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