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12:44, 24th May 2024 (GMT+0)

1372: The Year of Wild Magic: Day 244-254.

Posted by Big BossFor group 0
Amara
player, 1694 posts
Fri 17 May 2024
at 02:44
  • msg #593

Re: 1372: The Year of Wild Magic: Day 244-254

"Don't forget a lich of any kind - even a dracolich - has a phylactery. Likely that's in a lower level. We need to destroy that too - or the dracolich will come back and likely search us out for revenge," Amara reminded the others.
Myarra
player, 1895 posts
Who are we when the only
one watching is ourself?
Fri 17 May 2024
at 02:54
  • msg #594

Re: 1372: The Year of Wild Magic: Day 244-254

"Right, a phylactery," Myarra agrees, nodding her head a little sheepishly. "That's what I meant."
Nolan
player, 1408 posts
Fri 17 May 2024
at 12:00
  • msg #595

Re: 1372: The Year of Wild Magic: Day 244-254

The phylactery is probably in the area down the stairs where we can't scry. I know this has been mentioned before, but I think we should wear masks so nobody can identify us. As for the Dragon itself slashing and biting anyone in range, I can make up some scrolls of Stoneskin.
Amara
player, 1695 posts
Fri 17 May 2024
at 15:48
  • msg #596

Re: 1372: The Year of Wild Magic: Day 244-254

"Okay, good, so we are agreed on finding the phylactery so that it can be destroyed. That means we can't just kill, grab, and go - we're going to have to do some searching to find the phylactery." Amara pressed.
Myarra
player, 1896 posts
Who are we when the only
one watching is ourself?
Fri 17 May 2024
at 16:46
  • msg #597

Re: 1372: The Year of Wild Magic: Day 244-254

"I do not want to have to do this again," Myarra agrees. "We kill the dracolich and the cultists. That's first. We then free the slaves. The slavers can die or run away, I really don't care.

"But, no matter what, we absolutely can't leave until we destroy the thingy. The lich stays dead. Hopefully, we'll find it when we go downstairs to mop up the cultists, but I'm sure that's going to lead us into several more nasty surprises.

"The details are in whether or not we use the flooded tunnels, whether or not we use the crab, and whether or not Gunther will be running a simultaneous distraction."


She looks over at Nolan. "I'm really liking the sound of that stone skin thing. Is there anything that will protect us from a breath weapon? It's not often we get the time to fully prepare for a fight before we start.  And while masks would be nice, and I'm not saying no, several of us are rather distinctive in ways a mask won't help. A party of our composition isn't exactly common."
Amara
player, 1696 posts
Sat 18 May 2024
at 01:17
  • msg #598

Re: 1372: The Year of Wild Magic: Day 244-254

"And we can't put a mask on the ship. Well, we can, but it won't help," Amara agreed. "No magic to help against breath weapons. Sorry."
Sister Aliana Farwalker
player, 1827 posts
Cleric of Oghma.
Wants to learn everything
Sat 18 May 2024
at 02:00
  • msg #599

Re: 1372: The Year of Wild Magic: Day 244-254

In reply to Amara (msg # 598):

"I have magic that helps individuals against various sorts of energy temporarily, but nothing that will protect the ship, sorry "
Nolan
player, 1410 posts
Sat 18 May 2024
at 16:18
  • msg #600

Re: 1372: The Year of Wild Magic: Day 244-254

I wouldn't worry about the ship. It can move faster than any Dragon can fly and by the time we'll actually need it, the Dragon should be dead and it won't matter. We just need to think about the secret way inside the mine and how we want to get there to explore without being caught. I'm sure there are patrols of Cultists wandering around the trails of the forest there, but from what we gathered from the scrying, that old cave entrance was over grown and hidden from anyone wandering by. But, that will all change if work starts being done there.
Roenthelm
player, 698 posts
Sat 18 May 2024
at 23:33
  • msg #601

Re: 1372: The Year of Wild Magic: Day 244-254

"I don't know much on these matters about phylacteries, but what would happen if you destroyed that first?"
Twiggy Flinch
player, 1202 posts
Mon 20 May 2024
at 13:17
  • msg #602

Re: 1372: The Year of Wild Magic: Day 244-254

Twiggy sits and listens not having much to say but making a list of items he needs in his head.
Nolan
player, 1412 posts
Mon 20 May 2024
at 13:50
  • msg #603

Re: 1372: The Year of Wild Magic: Day 244-254

Destroying the phylactery first would just make the Dragon aware of our presence and bring us a whole lot of trouble. But, it's a coin toss anyways. If we killed the Dragon, we'd have to locate the phylactery and deal with all the guards guarding it while trying to escape. If we got the phylactery first, we'd have to deal with all the guards while we go after the Dragon next. That's probably why we can't scry in the area down the stairs. That's where the cultists are probably hiding the phylactery.
Amara
player, 1698 posts
Tue 21 May 2024
at 00:33
  • msg #604

Re: 1372: The Year of Wild Magic: Day 244-254

"So we can't leave the cultists alive because we can't let them escape with the phylactery. We need to kill every one - at least until we find it." Amara summarized. "A few of us - Twiggy and I and maybe a few others - could sneak in without the cultists seeing us - but even if I cast invisibility, I doubt most people would be quiet enough to avoid notice. Silence could be helpful, but as it would affect others too close to us, that will also tip them off. So I don't think we're going to catch the dracolich by surprise in any event."
Roenthelm
player, 701 posts
Tue 21 May 2024
at 16:12
  • msg #605

Re: 1372: The Year of Wild Magic: Day 244-254

"Well, I hope it doesn't come to that. I will defend myself to the best of my ability, but if Cultists are fleeing, we should let them go after we search them for this phylactery. I also think we should try and capture a Cultist and question them for information that would help us. I wouldn't mind is a Charm Person spell was cast for that purpose."
Amara
player, 1699 posts
Wed 22 May 2024
at 02:27
  • msg #606

Re: 1372: The Year of Wild Magic: Day 244-254

Amara frowned at Roenthelm. She understood he would rather find a way to avoid a fight - but that did not make sense in some situations like this. She worried that he might become a liability.

"Charm person isn't likely to be enough - that makes someone friendly, but people in a battle or who already see you as an enemy aren't likely to be charmed at all. Suggestion might work. But there is a good chance only a few will know where it is. And letting any escape may let the phylactery escape with it - and therefore the dracolich to rise again and kill many more.

Don't you believe, Roenthelm, that killing one to save many is worthwhile?"

Nolan
player, 1414 posts
Wed 22 May 2024
at 12:04
  • msg #607

Re: 1372: The Year of Wild Magic: Day 244-254

He is a worshipper of Ilmater. I remember long ago in Scornubel when they were hanging a man for murder. One of their priests of Ilmater protested the whole time and eventually took the murderer's spot instead of him. The priest died and the murderer went free.
Myarra
player, 1899 posts
Who are we when the only
one watching is ourself?
Wed 22 May 2024
at 19:15
  • msg #608

Re: 1372: The Year of Wild Magic: Day 244-254

"I fully agree with Amara.

If we have not found the phylactery then we can not let any of the cultists flee. We do not need to kill them necessarily, but they can not be allowed to leave until they've been fully searched. If they have the phylactery then they will use it to make a new dracolich which will result in large numbers of deaths, the same as we've already seen here.

Remember that these are devout killers who delight in death and suffering. They're not just opportunists who will kill if it gets them riches. These are people wholly dedicated, specifically, to the murder of innocents."

Vernon the Ghost
NPC, 340 posts
Wed 22 May 2024
at 23:41
  • msg #609

Re: 1372: The Year of Wild Magic: Day 244-254

"I agree with Myarra and Amara. The Cultists can't go free unless they've been searched first. Stripped naked would give some justice to the people imprisoned, though." Vernon said to Byron, who told the party "Perhaps Gunther and his men can guard the front entrance to prevent anyone from leaving?"
Amara
player, 1700 posts
Thu 23 May 2024
at 01:49
  • msg #610

Re: 1372: The Year of Wild Magic: Day 244-254

Aamra is disgusted at Nolan's words. She doesn't doubt him. Nor does she relish killing (even though she had been taught that she should while growing up and, perhaps even for a while, did). But she certainly isn't against it when it needs to be done. But how can someone reason with that level of insanity?

Amara repeats Vernon's words for those who can't hear him. "I'm not sure they'd be powerful enough to stop cultists?" She said, looking at Nolan.
Nolan
player, 1415 posts
Thu 23 May 2024
at 12:03
  • msg #611

Re: 1372: The Year of Wild Magic: Day 244-254

I honestly don't know Gunther's capabilities. But, I have a feeling that if this phylactery is in the mines, it'll be down stairs where we can't scry. So, we should make a decision. Go find the phylactery first, or go after the Dragon first?
Sister Aliana Farwalker
player, 1828 posts
Cleric of Oghma.
Wants to learn everything
Thu 23 May 2024
at 12:48
  • msg #612

Re: 1372: The Year of Wild Magic: Day 244-254

Aliana pursed her lips in concern
"This is indeed a difficult decision.  Fighting the dracolich would be difficult, but it's at least something we can prepare for in advance, at least for the most part.   Going into the unscryed area to find the phylactery might be a good shortcut for destroying the dracolich, but it's a huge unknown in terms of what's there"
Amara
player, 1701 posts
Thu 23 May 2024
at 15:55
  • msg #613

Re: 1372: The Year of Wild Magic: Day 244-254

"Or we split forces. I won't be any good at helping with the dracolich or any other undead," Amara said, just to point out there was another option. She didn't actually think it was all that good of an idea.
Vernon the Ghost
NPC, 341 posts
Thu 23 May 2024
at 23:24
  • msg #614

Re: 1372: The Year of Wild Magic: Day 244-254

"What about the Cultists that are with the Dragon? They will run in front to prevent Byron and Myarra from getting anywhere near it. Can your spells affect them?" Vernon asked Amara
Amara
player, 1702 posts
Fri 24 May 2024
at 02:12
  • msg #615

Re: 1372: The Year of Wild Magic: Day 244-254

"Anyone has a chance to shrug them off, but yes, my spells will usually affect people," Amara responded.
Twiggy Flinch
player, 1204 posts
Fri 24 May 2024
at 11:12
  • msg #616

Re: 1372: The Year of Wild Magic: Day 244-254

"From what you have scried are any cultist wizards strong enough to cast teleportation spells? I am sure they have a plan in place to take the phylactery to another area if the dracolich is destroyed.

We only get once to have the advantage of suprise so we have to decide if it is better to destroy the dracolich for good or free as many people as possible, it doesn't seem like we can do both with our current resources. Unless we want to send a couple of us down to see what we are dealing with below.

Amara
player, 1703 posts
Fri 24 May 2024
at 11:42
  • msg #617

Re: 1372: The Year of Wild Magic: Day 244-254

"It is certainly possible that some are that powerful, but I didn't see any specific confirmation of that. But when things are well in-control, one doesn't need to cast complicated spells often. And I wasn't watching a specific individual - rather primarily trying to map the area and then take notice of the people there. Some were certainly magic users - arcane or divine - but how powerful is unknown." Amara responded.
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