While the others gives Ionaya some distance for her gruesome vengeance, the sorceress pours out acid from her alchemical flasks onto the exposed, discolored skin of the tragically fallen Gerrol Sonder. The corpse snaps, sizzles, and hisses as the heat of the dissolving flesh boils away the frozen condensation and blood and soon the partially dissolved, partially cooked flesh sloughs away, leaving the rust-colored skin replaced by the color of fresh, concentrated acid burns(
Not googling that for a reference.)
With the grim business finished, and once everyone recovers from the horrible sight, the party presses on into the caves. Taking the nearby intersection of tunnels south, the caves quickly open up into a cavern so large that the light Kelaria's floating torch can't reach the opposite end--though the echoes assure her he blackness does end. The ceiling of this vast chamber rises nearly thirty feet overhead. A five-foot-wide ledge runs along the western wall, sloping down to the cave floor ten feet below. Four ramshackle huts made of what appear to be strips of metal, hides, and some sort of fibrous plant matter sit in the cave, while to the south yawns a dark pit. Four skulks inhabit this small cave settlement--lithe, bald humanoids with little more clothing than the straps to carry their gear, their exposed skin constantly shifting to match the red-brown rock and grey metal of their surrounding.
The nearest skulk, their female leader Sef, greets the party as they arrive,
"You kept us waiting." Despite the terseness and possible accusation in the statement, it's not hard to sense the fear and relief behind it. She looks to Kelaria, the stranger to her who is visibly carrying the bulk of rope she had asked for, and gestures to the group to follow her as she slides down the ledge between the junk huts below and towards the southern pit, where the skulks have gathered the spoils they mean to trade.
This message was last edited by the GM at 02:39, Mon 08 Apr.