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11:21, 19th March 2024 (GMT+0)

Version 1.7.52.

Posted by jase
jase
admin, 2653 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 22 Oct 2011
at 04:45
  • msg #1

Version 1.7.52

Major:
  • Added game systems!
  • Converted the (per game) player database to a single mySQL database.
  • Converted the (per game) character database to a single mySQL database.
  • Rewrote "gameinfo" in PHP.


Minor:
  • Increased the map size by a factor of ten to one megabyte (i.e. 1,024 kilobytes or 1,048,576 bytes) as the current 40MB worth of images seems nothing when compared to the 9.5GB of messages.
  • Added one additional game map per group per game, secured so only a user with a character in the appropriate group can see the image.  One megabyte limit per image.
  • Fixed places where the dice roller wouldn't record when "unique die" was selected.
  • Added Feng Shui system to the dice roller.
  • Added The Riddle of Steel system to the dice roller.
  • Added Ricochet system to the dice roller.
  • Added HackMaster Basic/Advanced Penetration and Backstab systems to the dice roller.
  • The dice roller now checks that the drop/keep amount entered is a digit (to indicate the number of dice to drop/keep).
  • Game systems and complicated manual dice rolls (with more than one set of die) can now always have fudged rolls (rather than randomly returning an error that the fudged amount is invalid).
  • The dice roller now maxes the fudged (fixed) roll to the maximum possible if the amount is higher than the die size (it does continue to try and warn if the fudged amount is too high or low).
  • The dice roller can now skew rolls as well as fixing them to a number.  Enter ±integer to artificially raise or lower the rolls by that (e.g. 1d20 skewed +1 will result in a roll between 2 and 20 (inclusive), all weighted evenly).
  • Fudged rolls can now have a roll in the middle of the sequence completely random (i.e. not rigged).  Done by putting in a "?" in the sequence (e.g. "20 ? 6").  Skewing a result by +0 or -0 in the sequence will have the same effect.
  • Fixed a dice roller bug that wouldn't insert a comma after the first roll result (if it was zero).
  • Fixed a dice roller bug that would continue to subtract dice rolls from the modifier.
  • Fixed a dice roller bug that prevented it from saving the default configuration for manual rolls.
  • Fixed several WoD dice roller mechanics and tweaked some feedback provided in the logs.
  • Fixed incorrect tally showing on the RPoL Miscellaneous Information page.
  • Fixed auto-linking of help pages with pluses in them.
  • Improved the "Info" link (available from character posts).
  • Changed the HTTP Headers to try and stop browsers presenting stale (old) pages upon the use of the back button.
  • Fixed Ad Filtering in "Wanted - Players" returning duplicate genres for each matching game.
  • Improved the error handling for game advertisements in "Wanted - Players".
  • Added filtering for mature, adult and sole ownership to "Wanted - Players" and main menu search.
  • Advertisements in "Wanted - Players" now show the mature, adult and sole ownership icons in the thread list.
  • Tweaked the feeds script to avoid some readers detecting an update to a game as a new entry.
  • Added last modified support for RDF and RSS feeds (Atom feeds already had it).
  • Fixed RSS (only) feeds having incorrect maximum cache value (was 60 times higher than it should have been).
  • Added game/forum category to the feeds to allow grouping by that attribute (for readers that support it).
  • Fixed a problem in the [reply] link where it would sometimes truncate the subject.
  • Stopped "typed" from being added after the user's name in quote boxes.
  • Fixed private note prefix text not being completely case insensitive.
  • Improved the genre searching.
  • Added "first", "last" and "new" (which is a guess) to the thread links.
  • Fixed the first table row entry (sometimes) being skipped for user tables in messages.
  • Game editors (previously called "game moderators") can no longer see private lines when editing messages.
  • Fixed some (more) game/site statistics.
  • Added more thread information (topic, poster, etc) to the browser's window/tab title.
  • GM posts using the "Other Name" entry will now not only use a matching NPC/character's details (bio etc), but will update the relevant post count and last post entry.
  • Added colspan, rowspan and (percentage) width keywords for table cells (th and td).  Tightened the security on the table parameters and sped up the parsing while I was at it.
  • Fixed a bug in the polls that would stop the title of a single poll (i.e. one with no sub-polls) from being displayed.
  • Added "m.rpol.net" and tweaked (improved?) detection of mobile browsers that don't report they are mobile browsers.  Fixed header/footer is turned off when any of these are used or found.
  • Added support for [dice=...] in character sheets and messages.  Allows links to be automatically generated to go to the dice roller and setup the options ready for a roll.  More information is available in the help (under Games \ RuBB Code).
  • Increased portrait selection/browse screen from 6x3 to 8x4 (32 portraits a page rather than 18).
  • Added formatting toolbar to character sheet, character description, and game introduction composition screens.
  • Added reminder/option to turn off the Players Wanted flag when a GM is adding a player or character.
  • Tried to standardised more of the GM management screens to have the text inside solid coloured boxes (rather than sitting on what could potentially be the background image).
  • Added automatic URL shortening for really long links.
  • PM'ing from and to the same character is now only checked (and stopped) for new threads, not for replies.
  • Enabling email notifications now requires an activation link to be sent to your email account - far too many users had incorrect addresses or did not allow RPoL to email them, resulting in a large portion of failure reports flooding the admin mailbox.
  • Removed rMail and PM links from own character posts.
  • Stopped email addresses in rMail subjects being hyperlinks to the email address (you think I'd have learnt from last time).
  • Added Private/Language Groups.  Groups with hidden members that can be used for private communication inside game messages.
  • The main menu now shows your GMT offset as well as the time (current as of when the page is loaded).
  • Added more text styling colours.
  • Changed the way the 'pre' button displays to avoid the undo buffer being cleared in Internet Explorer.
  • Changed portraits to default to on for new accounts.
  • Added the ability to locate and re-add any games you play (or lurk) in back to your sticky list.
  • Fixed colours not flowing to sub-elements (e.g. a table enclosed in <red>..</red> would not have red text).
  • Tables and colours within a spoiler will now be hidden.
  • "Return to this thread" (displayed in the summary when posting/editing a message) will now jump to the bottom of the thread or the edited message (providing it is on the last page).
  • The game post count on the main menu will jump to the private or public thread list if there are new posts for either.
  • "Mark all as Read" now doesn't require a refresh for the private thread list.
  • Improved the character name feedback/functionality when rMailing from a game.
  • Dice rolls aborted due to selection errors will maintain the "Reason for Roll" field.
  • Removed some very old non-CSS colour definitions.
  • The login box should no longer lose focus from the account name field.
  • Added a reminder notice for GMs, players and prospective players for the PM screen in adult games to provide statements of age before joining the game.
  • The first visit to a game upon being added will display a brief welcome message, making it more obvious that you've been accepted.



This a large change and has required a lot of behind-the-scenes changes to the way characters are managed and messages are posted.  The testers and myself have done the best we can to ensure there are as few bugs as possible, but it's not impossible that some things have been missed.  If you find any unusual behaviour with your game please report it within the thread in the General RPoL forum.

Thanks and enjoy the (new and improved) site!
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