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OOC Community Chat 4.

Posted by HeathFor group 0
Heath
GM, 2443 posts
Wed 3 Nov 2010
at 22:38
  • msg #1

OOC Community Chat 4

There were some long posts in the last CC thread about rules issues.  Here is a fresh one.

(You can keep asking the rules related questions in the other one for now, but this is so Draaz and the others can keep track of other OOC issues without having to go through all those posts.)
Borimer
player, 1262 posts
Armor Class 0
Thac0 15
Wed 3 Nov 2010
at 22:48
  • msg #2

Re: OOC Community Chat 4

now this above post ^^ makes more sense than it did when i read it in ooc 3 :-)
Heath
GM, 2446 posts
Wed 3 Nov 2010
at 23:12
  • msg #3

Re: OOC Community Chat 4

Yeah, I forgot to exit out of the thread first.  Oops!
Borimer
player, 1270 posts
Armor Class 0
Thac0 15
Mon 8 Nov 2010
at 20:28
  • msg #4

Re: OOC Community Chat 4

so do i post now in the way of the dead 4?
Heath
GM, 2477 posts
Mon 8 Nov 2010
at 20:35
  • msg #5

Re: OOC Community Chat 4

Yes, that's the thread for everyone now.
Grung
player, 1 post
Tue 9 Nov 2010
at 18:57
  • msg #6

Re: OOC Community Chat 4

Hello all.  New player here.  I have many years of playing 2nd edition under my belt and look forward to playing with you.
Borimer
player, 1273 posts
Armor Class 0
Thac0 15
Tue 9 Nov 2010
at 19:09
  • msg #7

Re: OOC Community Chat 4

welcome aboard
:-)
Heath
GM, 2481 posts
Tue 9 Nov 2010
at 19:29
  • msg #8

Re: OOC Community Chat 4

Bernard's player is long gone, so Grung is new to this world and group.
Adaran Swiftshadow
player, 1556 posts
THAC0: 18
AC: 4
Tue 9 Nov 2010
at 19:44
  • msg #9

Re: OOC Community Chat 4

Welcome!
Kahan Singh
player, 511 posts
Tue 9 Nov 2010
at 19:48
  • msg #10

Re: OOC Community Chat 4

Time for me to tell the biggest fighter in the group 'No, you can't have your shiny sword back, it's mine now.' I have a feeling this'll end well... ;)
Grung
player, 2 posts
Tue 9 Nov 2010
at 19:55
  • msg #11

Re: OOC Community Chat 4

Make that a notched and bloody battle axe in Grung's case.  :)
Adaran Swiftshadow
player, 1558 posts
THAC0: 18
AC: 4
Tue 9 Nov 2010
at 20:02
  • msg #12

Re: OOC Community Chat 4

Kahan Singh:
Time for me to tell the biggest fighter in the group 'No, you can't have your shiny sword back, it's mine now.' I have a feeling this'll end well... ;)

LOL yeah I was thinking the same thing.
Borimer
player, 1274 posts
Armor Class 0
Thac0 15
Tue 9 Nov 2010
at 20:27
  • msg #13

Re: OOC Community Chat 4

Kahan Singh:
Time for me to tell the biggest fighter in the group 'No, you can't have your shiny sword back, it's mine now.' I have a feeling this'll end well... ;)


im sure this is all for the best :-)
Grung
player, 3 posts
Tue 9 Nov 2010
at 20:47
  • msg #14

Re: OOC Community Chat 4

Anyone have any idea on the height/weight range for half orcs?
Adaran Swiftshadow
player, 1560 posts
THAC0: 18
AC: 4
Tue 9 Nov 2010
at 20:50
  • msg #15

Re: OOC Community Chat 4

What's the other half? Human?
Grung
player, 4 posts
Tue 9 Nov 2010
at 20:59
  • msg #16

Re: OOC Community Chat 4

Good point.  I never knew why there couldn't be other mixes of races.  Why couldn't you have a dwarf/orc hybrid?  Reminds me of the simpsons episode where bart is playing I think a character from Harry Potter and casts a spell that produces a puking frog that only says "I should not be!".  LOL.

I looked around and couldn't find half-orcs (human/orcs) height and weight for 2cd ed.  I can find it in 1st and 3.5 but they vary wildly.
Adaran Swiftshadow
player, 1561 posts
THAC0: 18
AC: 4
Tue 9 Nov 2010
at 21:06
  • msg #17

Re: OOC Community Chat 4

Hehe. What's the average of the figures given in 1st and 3.5?
Grung
player, 5 posts
Tue 9 Nov 2010
at 21:16
  • msg #18

Re: OOC Community Chat 4

1st is 5'2" +- 1" to 3", and between 102lbs to 152lbs.

I don't have my 3.5 books handy, but as I recall height was between 6' and 7'.  Weight was a lot higher too.
Heath
GM, 2484 posts
Tue 9 Nov 2010
at 21:26
  • msg #19

Re: OOC Community Chat 4

I think you use the figures for half-elves:
quote:
Half-Orc  Another example of a hybrid, half orcs are products of human and orc parents. Of a height similar to half elves, half orcs usually resemble their human parent enough to pass for a human in public. Their skin ranges from peach to olive to deep tan, and their hair can be blond, red, brown, black, gray, and shades in between. Half orcs can be members of the following classes: fighter, cleric, or thief. They can be multi classed in any two classes, but not three. Half orcs can be of any alignment.

Half Orc Standard
Racial Abilities (10)
Infravision, 60'
Languages*

* Common, orc, dwarf, goblin, hobgoblin, and ogre.

Half orc Penalties
In human societies, half orcs suffer a –2 reaction roll penalty.

If the player wishes to create his own customized half orc character, he can pick and choose from the list of orc abilities listed below. Abilities cost either 5 or 10 character points; refer to the descriptions below.

• Active sense of smell (5): The character’s sense of smell is sensitive enough to give a +1 bonus to surprise rolls.
• Acute taste (5): The character’s sense of taste is so sensitive he gains a +2 bonus to saving throws vs. imbibed poisons.
• Attack bonus (5): +1 attack bonus with one weapon of the player’s choice.
• Damage bonus (5): +1 damage bonus with one weapon of the player’s choice.
• Fitness bonus (10): +1 bonus to the character’s Fitness subability score, due to his hardy heritage. The character’s Fitness score may be up to 5 points higher than his Health subability score.
• Infravision (10): Infravision with a 60' range.
• Mining Detection Abilities (5): A character with this skill is familiar with mining, tunneling and stonework. By concentrating for one round the character can:
Detect any grade or slope in the passage they are passing through, 1 on 1d4.
Detect new construction in stonework., 1–2 on 1d6.
• Stamina bonus (10): +.1 bonus to the character’s Stamina subability score. The character’s Stamina score may be up to 5 points higher than his Muscle subability score.


Note that he will receive a -4 reaction roll from orcs on Tienna.  He is considered a half-breed sub-orc no better than, and perhaps worse than, the humans and demi-humans.
Heath
GM, 2485 posts
Tue 9 Nov 2010
at 21:29
  • msg #20

Re: OOC Community Chat 4

Of course, that conflicts slightly with the monster manual, stating that they strongly resemble orcs:

quote:
Half-orcs
Orcs will crossbreed with virtually every humanoid and demihuman species except elves, with whom they cannot. The mongrel offspring of orcs and these other species are known as half-orcs. Orc-goblins, orc-hobgoblins, and orc-humans are the most common. Half-orcs tend to favor the orcish strain heavily, and as such are basically orcs, although 10% of these offspring can pass as ugly humans. They are treated as humans with levels instead of Hit Dice. If multi-classed, they have these maximums: priest, 4th level; fighter, 10th level; thief, 8th level.
If half-orcs remain single-classed, these maximums increase to: priest, 7th level (Wisdom 15 required for 5th, Wisdom 16 for 6th, Wisdom 17 for 7th); fighter, 17th level (Strength 18/00 required for 11th, Strength 19 for 12th, Strength 20 for 14th, and Strength 21 for 17th); thief, 11th level (Dexterity 15 required for 9th, Dexterity 16 for 10th, and Dexterity 17 for 11th).
Half-orcs are distrusted by both human and orc cultures because they remind each of the other's racial stock. Half-orcs advance in orc culture by flaunting their superior ability and in human culture by associating with people who don't care about appearance. Most tend toward neutrality with slight lawful and evil tendencies, but lawful good half-orcs are not unknown. Some half-orcs have split from both cultures to form their own societies in remote areas. These half-orcs worship their own gods and (like most hermits) are extremely suspicious of strangers.

Heath
GM, 2486 posts
Tue 9 Nov 2010
at 21:30
  • msg #21

Re: OOC Community Chat 4

But I've always pictured them more as described in the 3rd edition (as being tall and large).  In fact, I think we should go with this:

quote:
Physical Description: Half-orcs stand between 6 and 7 feet tall
and usually weigh between 180 and 250 pounds. A half-orc’s grayish
pigmentation, sloping forehead, jutting jaw, prominent teeth, and
coarse body hair make his lineage plain for all to see.

Orcs like scars. They regard battle scars as tokens of pride and
ornamental scars as things of beauty. Any half-orc who has lived
among or near orcs has scars, whether they are marks of shame
indicating servitude and identifying the half-orc’s former owner, or
marks of pride recounting conquests and high status. Such a half-orc
living among humans may either display or hide his scars,
depending on his attitude toward them.

Heath
GM, 2487 posts
Tue 9 Nov 2010
at 21:37
  • msg #22

Re: OOC Community Chat 4

So the races should resemble generally this picture:


Grung
player, 6 posts
Tue 9 Nov 2010
at 21:46
  • msg #23

Re: OOC Community Chat 4

Okay.  More like an NFL linebacker.  Makes more sense.
Heath
GM, 2488 posts
Tue 9 Nov 2010
at 21:56
  • msg #24

Re: OOC Community Chat 4

Grung and Borimer will have to have an arm wrestling contest...  :)
Adaran Swiftshadow
player, 1563 posts
THAC0: 18
AC: 4
Tue 9 Nov 2010
at 22:33
  • msg #25

Re: OOC Community Chat 4

I'm still waiting to see what will develop between Borimer and Kahan... :D
Kahan Singh
player, 518 posts
Wed 10 Nov 2010
at 18:05
  • msg #26

Re: OOC Community Chat 4

Just so you guys know, I'm not mad. That's actually better then what I expected would happen. Kahan, however.... ;)
Adaran Swiftshadow
player, 1566 posts
THAC0: 18
AC: 4
Wed 10 Nov 2010
at 19:51
  • msg #27

Re: OOC Community Chat 4

LOL what did you think would happen? Adaran wouldn't injure Kahan over a sword that doesn't even belong to him. :)
Kahan Singh
player, 520 posts
Wed 10 Nov 2010
at 19:59
  • msg #28

Re: OOC Community Chat 4

I wasn't sure what Adaran was doing, actually. I figured I'd lose my hand. ;)
Adaran Swiftshadow
player, 1567 posts
THAC0: 18
AC: 4
Wed 10 Nov 2010
at 20:32
  • msg #29

Re: OOC Community Chat 4

Adaran actually was concerned for Kahan's safety, believe it or not. He knows Kahan wouldn't stand a chance against Borimer, which means the longer they fought, the more injured Kahan would get. It was either neutralize Kahan or neutralize Borimer. Adaran knows Borimer would fight hard to regain his sword if Kahan managed to wrest it from him - which means Kahan was the more logical target. It was either blind or sap one of them, and he decided it was best not to render anyone unconscious right now. :)
This message was last edited by the player at 20:48, Wed 10 Nov 2010.
Borimer
player, 1280 posts
Armor Class 0
Thac0 15
Wed 10 Nov 2010
at 20:49
  • msg #30

Re: OOC Community Chat 4

gah, cursed sword madness!  ;-)
Borimer
player, 1283 posts
Armor Class 0
Thac0 15
Wed 10 Nov 2010
at 21:47
  • msg #31

Re: OOC Community Chat 4

not sure if it matters, but perhaps kahan should give the scabbard back so that borimer will sheath the sword. it probably doesnt matter now that i think about it, but it cant hurt, right?  :-)
Kahan Singh
player, 523 posts
Wed 10 Nov 2010
at 21:51
  • msg #32

Re: OOC Community Chat 4

Kahan didn't actually pick up the scabbard, but Heath said it was there, so just assume it's back. ;)
Borimer
player, 1284 posts
Armor Class 0
Thac0 15
Wed 10 Nov 2010
at 21:53
  • msg #33

Re: OOC Community Chat 4

sounds good to me!
Adaran Swiftshadow
player, 1572 posts
THAC0: 18
AC: 4
Wed 10 Nov 2010
at 22:30
  • msg #34

Re: OOC Community Chat 4

The funny thing is, it was Adaran who originally gave the sword to Borimer when he first found it back in Ailamere's cave. I wonder how grateful he is now? ;)
Borimer
player, 1285 posts
Armor Class 0
Thac0 15
Wed 10 Nov 2010
at 23:07
  • msg #35

Re: OOC Community Chat 4

the sword tells me im very grateful. yes, chock full of gratefullness.
Heath
GM, 2496 posts
Wed 10 Nov 2010
at 23:57
  • msg #36

Re: OOC Community Chat 4

Adaran Swiftshadow:
The funny thing is, it was Adaran who originally gave the sword to Borimer when he first found it back in Ailamere's cave. I wonder how grateful he is now? ;)

Must have been still in the sheath...
Adaran Swiftshadow
player, 1573 posts
THAC0: 18
AC: 4
Thu 11 Nov 2010
at 01:29
  • msg #37

Re: OOC Community Chat 4

It was.
Adaran Swiftshadow
player, 1575 posts
THAC0: 18
AC: 4
Thu 11 Nov 2010
at 02:38
  • msg #38

Re: OOC Community Chat 4

Just to avoid any potential confusion, while Adaran may despise Draaz and be furious at the moment, I myself am actually enjoying the game and am not really mad at all about Adaran dying and all of that. It was an interesting adventure in the Ethereal Plane. :)
Kahan Singh
player, 526 posts
Thu 11 Nov 2010
at 17:49
  • msg #39

Re: OOC Community Chat 4

I'm unsure of how much Kahan knows about dragons, but here's what I figured out from the 3.5 site (I can't imagine they've changed dragons much since then):

The Bronze is likely pointing to the Silver (silver are ice/cold dragons)
The Brass is likely pointing to the Copper dragon (brass has sleep breath)
The Copper likely hunts the Brass (although I'm not sure, it could be Gold)

As far as the Gold and Silver go, the listings I've got aren't very definitive about locations.
Grung
player, 7 posts
Thu 11 Nov 2010
at 18:29
  • msg #40

Re: OOC Community Chat 4

I wish I was there for the dragon box.  I love these kind of puzzles.  I'm pretty sure I figured it out but I won't say anything.  :)
Adaran Swiftshadow
player, 1591 posts
THAC0: 18
AC: 4
Fri 12 Nov 2010
at 21:36
  • msg #41

Re: OOC Community Chat 4

I'd just like to point something out, since I believe this puzzle has now been solved and it's safe to share things that merely involve basic logic:

If you accept the following as true:

All dragons except Gold must be faced by at least one dragon (i.e. all except Gold are "prey" to something)
Bronze faces Silver (for the reason Kahan gave)
Brass faces Copper (for the reason Kahan gave)
Silver faces Copper (since Copper "dwells on lofty heights")
Gold faces Bronze (since Bronze, which lives in water, is the only dragon that never shares any of Gold's various land-based homes)

...then Copper must face Brass (and Copper is "a dragon not of Water")
This message was last edited by the player at 21:36, Fri 12 Nov 2010.
Kahan Singh
player, 537 posts
Fri 12 Nov 2010
at 22:16
  • msg #42

Re: OOC Community Chat 4

One question before we do decide; what directions are the dragons facing right now before we spin them?
Heath
GM, 2512 posts
Fri 12 Nov 2010
at 23:22
  • msg #43

Re: OOC Community Chat 4

That's unimportant (meaning I never thought about it or decided).
Heath
GM, 2519 posts
Sat 13 Nov 2010
at 00:34
  • msg #44

Re: OOC Community Chat 4

Believe it or not, you are getting to the climax of this adventure!  You are finally, finally almost there.  Did you ever think this day would come?

Housekeeping issues:

1- I'm assuming Borimer's sword is always sheathed unless told otherwise (please make sure it's clear, because it only speaks when unsheathed)

2- Who has possession of the portable hole?

3- Who has possession of the Ikishi Sceptre?

4- Azaron is always helping and assisting Zhou

5- What is the party marching order?
Kahan Singh
player, 538 posts
Sat 13 Nov 2010
at 00:37
  • msg #45

Re: OOC Community Chat 4

2: The hole is currently opened on the ground, so that everyone can root through it for the stuff we found in the room after the staircase.

3: The scepter? I thought we had to use that with the dagger?

5: Kahan will stay towards the back-middle, especially now that he can only use one hand. He'll usually be carrying his shield unless stated otherwise (unless I can tie the shield around his wrist or something to free up the other hand).
Heath
GM, 2521 posts
Sat 13 Nov 2010
at 00:41
  • msg #46

Re: OOC Community Chat 4

Since Marcus healed him, he can use both hands now.  However, he still has angered the gods and cannot heal for the rest of the day.

The dagger was used with the skeletal guardian, which still holds the dagger.

I believe the sceptre was last in Borimer's possession, but I could be wrong.
Adaran Swiftshadow
player, 1595 posts
THAC0: 18
AC: 4
Sat 13 Nov 2010
at 02:56
  • msg #47

Re: OOC Community Chat 4

Heath:
2- Who has possession of the portable hole?

Until just recently, Kahan was carrying it. Now Adaran is carrying it in his cloak.

Heath:
3- Who has possession of the Ikishi Sceptre?

This was last placed with Bernard's body in the coffin when he was resurrected on the conveyor. If no one else picked it up after that, then Adaran would have.

Heath:
5- What is the party marching order?

Adaran will stay back at the rear for the time being.
Kahan Singh
player, 541 posts
Sat 13 Nov 2010
at 03:21
  • msg #48

Re: OOC Community Chat 4

I think it's fair to say that, unless it's specifically important later on, that it would have stayed in the coffin as we all forgot about it. Skeleton attacks tend to do that to people. ;)
Borimer
player, 1291 posts
Armor Class 0
Thac0 15
Sat 13 Nov 2010
at 03:48
  • msg #49

Re: OOC Community Chat 4

i thought i had retrieved it from the coffin afterwards, but if not and its still in the coffin borimer will leave immediately to retrieve it
Adaran Swiftshadow
player, 1596 posts
THAC0: 18
AC: 4
Sat 13 Nov 2010
at 04:02
  • msg #50

Re: OOC Community Chat 4

There's no way Adaran is leaving that scepter behind, if someone else hasn't already retrieved it. When the opportunity comes, he'll reveal why it's still important.
Heath
GM, 2523 posts
Mon 15 Nov 2010
at 17:28
  • msg #51

Re: OOC Community Chat 4

I think Borimer would have retrieved the sceptre.  He originally possessed it.  So let's go with that.
Kahan Singh
player, 542 posts
Mon 15 Nov 2010
at 18:41
  • msg #52

Re: OOC Community Chat 4

In case you guys are interested, I made a list of all the possible combinations of letters from the dials. Would you prefer all of them, or the ones that seem like words?
Grizz Henderson
player, 209 posts
AC=5; THAC0=13
Dmg=1d6+6/3d4+5
Mon 15 Nov 2010
at 18:43
  • msg #53

Re: OOC Community Chat 4

Probably just words unless teh Allevian language is involved
Kahan Singh
player, 543 posts
Mon 15 Nov 2010
at 19:10
  • msg #54

Re: OOC Community Chat 4

I'll just post them all for posterity.


TSIASE  TSUOSE  TSENSE  TSAISE  TSOUSE  TSNESE
TSIAME  TSUOME  TSENME  TSAIME  TSOUME  TSNEME
TSIAHS  TSUOHS  TSENHS  TSAIHS  TSOUHS  TSNEHS
TSIAES  TSUOES  TSENES  TSAIES  TSOUES  TSNEES
TSIAEM  TSUOEM  TSENEM  TSAIEM  TSOUEM  TSNEEM
TSIASH  TSUOSH  TSENSH  TSAISH  TSOUSH  TSNESH


OPIASE  OPUOSE  OPENSE  OPAISE  OPOUSE  OPNESE
OPIAME  OPUOME  OPENME  OPAIME  OPOUME  OPNEME
OPIAHS  OPUOHS  OPENHS  OPAIHS  OPOUHS  OPNEHS
OPIAES  OPUOES  OPENES  OPAIES  OPOUES  OPNEES
OPIAEM  OPUOEM  OPENEM  OPAIEM  OPOUEM  OPNEEM
OPIASH  OPUOSH  OPENSH  OPAISH  OPOUSH  OPNESH


BRIASE  BRUOSE  BRENSE  BRAISE  BROUSE  BRNESE
BRIAME  BRUOME  BRENME  BRAIME  BROUME  BRNEME
BRIAHS  BRUOHS  BRENHS  BRAIHS  BROUHS  BRNEHS
BRIAES  BRUOES  BRENES  BRAIES  BROUES  BRNEES
BRIAEM  BRUOEM  BRENEM  BRAIEM  BROUEM  BRNEEM
BRIASH  BRUOSH  BRENSH  BRAISH  BROUSH  BRNESH


STIASE  STUOSE  STENSE  STAISE  STOUSE  STNESE
STIAME  STUOME  STENME  STAIME  STOUME  STNEME
STIAHS  STUOHS  STENHS  STAIHS  STOUHS  STNEHS
STIAES  STUOES  STENES  STAIES  STOUES  STNEES
STIAEM  STUOEM  STENEM  STAIEM  STOUEM  STNEEM
STIASH  STUOSH  STENSH  STAISH  STOUSH  STNESH


POIASE  POUOSE  POENSE  POAISE  POOUSE  PONESE
POIAME  POUOME  POENME  POAIME  POOUME  PONEME
POIAHS  POUOHS  POENHS  POAIHS  POOUHS  PONEHS
POIAES  POUOES  POENES  POAIES  POOUES  PONEES
POIAEM  POUOEM  POENEM  POAIEM  POOUEM  PONEEM
POIASH  POUOSH  POENSH  POAISH  POOUSH  PONESH


RPIASE  RPUOSE  RPENSE  RPAISE  RPOUSE  RPNESE
RPIAME  RPUOME  RPENME  RPAIME  RPOUME  RPNEME
RPIAHS  RPUOHS  RPENHS  RPAIHS  RPOUHS  RPNEHS
RPIAES  RPUOES  RPENES  RPAIES  RPOUES  RPNEES
RPIAEM  RPUOEM  RPENEM  RPAIEM  RPOUEM  RPNEEM
RPIASH  RPUOSH  RPENSH  RPAISH  RPOUSH  RPNESH

Heath
GM, 2525 posts
Mon 15 Nov 2010
at 19:17
  • msg #55

Re: OOC Community Chat 4

If you're going to do mass trial and error with the words, then you can do up to 5 words per round.
Heath
GM, 2526 posts
Mon 15 Nov 2010
at 19:19
  • msg #56

Re: OOC Community Chat 4

However, let me add that I'm not sure how this will work with turning the dials.

How does this word list work?  For example, how do you get "TSIASE" on the dial?
Kahan Singh
player, 544 posts
Mon 15 Nov 2010
at 19:21
  • msg #57

Re: OOC Community Chat 4

I was assuming that you go straight across, i.e., take both letters from the dials.


Right now, to me, it says, TSIA, then the 3rd dial is turned oblong so it would have to be fixed.
Heath
GM, 2527 posts
Mon 15 Nov 2010
at 19:29
  • msg #58

Re: OOC Community Chat 4

I will give you this:  Whatever the final outcome, the letters will be right side up without tampering.
Kahan Singh
player, 545 posts
Mon 15 Nov 2010
at 19:50
  • msg #59

Re: OOC Community Chat 4

Okay, let's try this again...



OPENME  OPAIME  OPOUME
OPENHS  OPAIHS  OPOUHS
OPENES  OPAIES  OPOUES

BRENME  BRAIME  BROUME
BRENES  BRAIES  BROUES
BRENSH  BRAISH  BROUSH


STENME  STAIME  STOUME
STENES  STAIES  STOUES
STENSH  STAISH  STOUSH

Adaran Swiftshadow
player, 1597 posts
THAC0: 18
AC: 4
Mon 15 Nov 2010
at 21:02
  • msg #60

Re: OOC Community Chat 4

Heath:
I think Borimer would have retrieved the sceptre.  He originally possessed it.  So let's go with that.

Actually, technically it was Draaz who originally carried both the scepter and the dagger.
Adaran Swiftshadow
player, 1600 posts
THAC0: 18
AC: 4
Mon 15 Nov 2010
at 21:56
  • msg #61

Re: OOC Community Chat 4

Kahan Singh:
"If you turn the knob, I'll push the dials in." Kahan replies to Adaran, getting ready to do so should the rogue agree.

Adaran is most likely going to agree IC, but I'll wait OOC to allow others a chance to have their say before I post again.
Borimer
player, 1293 posts
Armor Class 0
Thac0 15
Mon 15 Nov 2010
at 22:34
  • msg #62

Re: OOC Community Chat 4

im confused, did we open the doors and now we see the inner sanctum beyond the doors...?
Kahan Singh
player, 548 posts
Mon 15 Nov 2010
at 22:39
  • msg #63

Re: OOC Community Chat 4

I think this is just for when we inevitably do so.
Heath
GM, 2535 posts
Mon 15 Nov 2010
at 22:43
  • msg #64

Re: OOC Community Chat 4

Borimer:
im confused, did we open the doors and now we see the inner sanctum beyond the doors...?

Just a preview.  From here on out, it's going to take a degree of effort on my part, so I'm getting prepped...

I was going to hide it, but thought you may enjoy a look at it.  I designed this map myself, rather than take an existing one.
Heath
GM, 2537 posts
Mon 15 Nov 2010
at 22:58
  • msg #65

Re: OOC Community Chat 4

Time and again, people ask me how I pass out experience points:  Primarily, there is a base party score, and then I add or subtract on various areas, including:

1- Consistent posting, participation and roleplay (most important)
2- Imaginative thinking, creative problem solving or use of skills
3- Meeting objectives
4- Player and NPC interaction
5- Making my work as DM as easy as possible (giving me important details, THAC0, keeping track of character, etc.)

Typically, the range will be plus or minus up to 15 percent from the party base score, with a total range of top and bottom character of no more than 30%.

However, this could be different in cases where the party splits up for any extended period, such as happened when Grizz, Borimer, and Adaran died and had their own little side adventure.
This message was last edited by the GM at 23:00, Mon 15 Nov 2010.
Adaran Swiftshadow
player, 1602 posts
THAC0: 18
AC: 4
Tue 16 Nov 2010
at 02:23
  • msg #66

Re: OOC Community Chat 4

I just realized - Adaran has the scepter. Msg #3 in The Way of the Dead (has never been edited either, in case that's what you're thinking):

Adaran Swiftshadow:
Adaran takes the scepter from Borimer, but instead of taking out the Portable Hole, he shakes his head and produces one of his cloak's magic disappearing sacks, replying, "We might want it handier. Fetching it from the hole takes longer. Besides, if Tarimar captures us, he can snatch the hole from us - but he can't find this sack." Placing the scepter in the sack, he stashes it under his cloak and its mass immediately vanishes.

Studying the bone-symbols on the walls for a few moments, he turns to Azaron and says, "Can you have Zhou translate those symbols?"

Kahan Singh
player, 549 posts
Tue 16 Nov 2010
at 02:28
  • msg #67

Re: OOC Community Chat 4

Of course the sneaky rogue has the scepter. It might be valuable. ;)
Adaran Swiftshadow
player, 1603 posts
THAC0: 18
AC: 4
Tue 16 Nov 2010
at 02:47
  • msg #68

Re: OOC Community Chat 4

So says the pure-hearted priest who decided to hang on to the valuable dragon box, eh? ;)
Kahan Singh
player, 550 posts
Tue 16 Nov 2010
at 02:58
  • msg #69

Re: OOC Community Chat 4

There just HAS to be something important with it. :P
Adaran Swiftshadow
player, 1604 posts
THAC0: 18
AC: 4
Tue 16 Nov 2010
at 03:07
  • msg #70

Re: OOC Community Chat 4

I'm guessing the diamond-eyes maybe? :)
Adaran Swiftshadow
player, 1606 posts
THAC0: 18
AC: 4
Tue 16 Nov 2010
at 18:09
  • msg #71

Re: OOC Community Chat 4

Good thinking, Kahan. :) I was wondering when we would start discussing how best to lay traps for Tarimar.
Heath
GM, 2542 posts
Tue 16 Nov 2010
at 18:22
  • msg #72

Re: OOC Community Chat 4

Adaran Swiftshadow:
I'm guessing the diamond-eyes maybe? :)

Diamond eyes?

Now you've got me curious.  What is that?
Adaran Swiftshadow
player, 1607 posts
THAC0: 18
AC: 4
Tue 16 Nov 2010
at 18:57
  • msg #73

Re: OOC Community Chat 4

You said the eyes of the dragons on the box were diamonds.
Heath
GM, 2544 posts
Tue 16 Nov 2010
at 19:01
  • msg #74

Re: OOC Community Chat 4

Oh, those eyes.  I thought you were referencing the gem called the "Eye of the World" or something.
Adaran Swiftshadow
player, 1608 posts
THAC0: 18
AC: 4
Tue 16 Nov 2010
at 19:04
  • msg #75

Re: OOC Community Chat 4

Oh, those diamond eyes... :D
Adaran Swiftshadow
player, 1612 posts
THAC0: 17
AC: 4
Tue 16 Nov 2010
at 22:44
  • msg #76

Re: OOC Community Chat 4

I have a sneaking suspicion those legs belong to a certain half-orc... ;)
Kahan Singh
player, 555 posts
Wed 17 Nov 2010
at 04:40
  • msg #77

Re: OOC Community Chat 4

I hope we get 1000 xp soon. :D
Adaran Swiftshadow
player, 1617 posts
THAC0: 17
AC: 4
Wed 17 Nov 2010
at 04:42
  • msg #78

Re: OOC Community Chat 4

Is that all you need to level up?
Kahan Singh
player, 556 posts
Wed 17 Nov 2010
at 04:45
  • msg #79

Re: OOC Community Chat 4

Actually, 935, but yes.
Adaran Swiftshadow
player, 1618 posts
THAC0: 17
AC: 4
Wed 17 Nov 2010
at 05:14
  • msg #80

Re: OOC Community Chat 4

I guess you need even less if you factor in the 10% XP bonus you'll get for high Wisdom. :)

Incidentally, I've just updated all of Adaran's carried items in the Equipment thread. Not only have I included items that Adaran is carrying for the party (like the scepter, for instance), but I've also listed all the things other characters are carrying for the party (as well as things that Adaran has loaned to the others) under "Miscellaneous". Additionally, the full contents of the Portable Hole can be found there.

A few notes:

- Marcus still has a bottle of paralytic jelly that Adaran lent him, which he hasn't used yet.
- Marcus has 1 sheaf arrow coated with paralytic jelly in his quiver.
- Borimer and Marcus are each carrying 1 exploding fruit.
- Grizz is carrying the unidentified magic spear.
- Kahan is carrying the unidentified magic mace, vial of dark liquid, and ornate dragon box.
- Azaron currently has the silver dagger which is coated with paralytic jelly.
- There is still one large stone box in the Portable Hole that the group hasn't yet opened.
This message was last edited by the player at 05:37, Wed 17 Nov 2010.
Kahan Singh
player, 557 posts
Wed 17 Nov 2010
at 05:35
  • msg #81

Re: OOC Community Chat 4

That's right! I always forget about that bonus xp.
Heath
GM, 2553 posts
Wed 17 Nov 2010
at 17:19
  • msg #82

Re: OOC Community Chat 4

1) If anyone just went up a level, particularly spellcasters, you can get the full benefit of that level (with spells, etc.) as though you've rested.  The vast majority of experience was before you went through the conveyor the last time.

I do not automatically add the 10% XP bonus, so that's up to you to do.
This message was last edited by the GM at 17:20, Wed 17 Nov 2010.
Kahan Singh
player, 558 posts
Wed 17 Nov 2010
at 17:20
  • msg #83

Re: OOC Community Chat 4

Where did you put XP the last time, before this most recent one? I can guarantee I forgot it, since I didn't even think of it this time.
Heath
GM, 2554 posts
Wed 17 Nov 2010
at 17:27
  • msg #84

Re: OOC Community Chat 4

It's typically near the ending or beginning of a thread in a private line.

The last hand out of XP was at the end of the thread entitled "The Way of Redemption"
Kahan Singh
player, 559 posts
Wed 17 Nov 2010
at 17:37
  • msg #85

Re: OOC Community Chat 4

So yes, with the bonus xp, that would put me into 6th level.
Heath
GM, 2556 posts
Wed 17 Nov 2010
at 17:43
  • msg #86

Re: OOC Community Chat 4

If anyone else is really close to leveling, let me know.  I may pass out XP during the course of the coming battles and challenges, rather than wait until the end.
Adaran Swiftshadow
player, 1623 posts
THAC0: 17
AC: 4
Wed 17 Nov 2010
at 20:55
  • msg #87

Re: OOC Community Chat 4

Welcome, Peglar!
Borimer
player, 1303 posts
Armor Class 0
Thac0 15
Wed 17 Nov 2010
at 21:38
  • msg #88

Re: OOC Community Chat 4

hello and welcome peglar :-)
Peglar
player, 1 post
Wed 17 Nov 2010
at 21:39
  • msg #89

Re: OOC Community Chat 4

about time you had a dwarf around!
Adaran Swiftshadow
player, 1625 posts
THAC0: 17
AC: 4
Wed 17 Nov 2010
at 21:49
  • msg #90

Re: OOC Community Chat 4

And one that won't try to kill us, hopefully!
Adaran Swiftshadow
player, 1627 posts
THAC0: 17
AC: 4
Wed 17 Nov 2010
at 22:36
  • msg #91

Re: OOC Community Chat 4

Since it may likely become relevant very soon, here are some notes for everyone's reference:

Remaining Ammunition
Borimer: 6 flight arrows, 13 sheaf arrows
Marcus: 11 sheaf arrows (1 coated with paralytic jelly)
Draaz: 20 flight arrows
Adaran: 6 flight arrows (6 coated with oil & parral dust), 11 sheaf arrows (6 coated with paralytic jelly & grek oil)
Kahan: 6 sling bullets

Loaned Items
Borimer: 1 exploding fruit
Marcus: 1 exploding fruit, 1 small bottle of paralytic jelly
Adaran: 3 throwing daggers (3 coated with paralytic jelly), 1 exploding fruit, ornate scepter (unidentified)
Azaron: Silver dagger (coated with paralytic jelly), crowbar (enchanted with Continual Light)
Kahan: Jeweled mace (unidentified), vial of dark liquid (unidentified), ornate dragon box
Grizz: Spear (unidentified)
Borimer
player, 1305 posts
Armor Class 0
Thac0 15
Wed 17 Nov 2010
at 22:39
  • msg #92

Re: OOC Community Chat 4

is there any way we can make traps with the exploding fruit? then we dont have to spend a round throwing them
Adaran Swiftshadow
player, 1631 posts
THAC0: 17
AC: 4
Thu 18 Nov 2010
at 02:15
  • msg #93

Re: OOC Community Chat 4

Note that if anyone wants anything from the Portable Hole, it is currently open on the floor at the southwest corner of the room, next to the southernmost chest.
Heath
GM, 2571 posts
Thu 18 Nov 2010
at 17:40
  • msg #94

Re: OOC Community Chat 4

Borimer:
is there any way we can make traps with the exploding fruit? then we dont have to spend a round throwing them

I'm not sure if you're asking me or not.  If you can figure it out, you can do that.
Borimer
player, 1311 posts
Armor Class 0
Thac0 15
Thu 18 Nov 2010
at 18:50
  • msg #95

Re: OOC Community Chat 4

i was asking adaran, but we decided to throw them old school-style
Adaran Swiftshadow
player, 1632 posts
THAC0: 17
AC: 4
Thu 18 Nov 2010
at 19:31
  • msg #96

Re: OOC Community Chat 4

I didn't realize you were asking me. I could probably devise a way to make that work, but it'd take time that's probably put to better use toward other things. Besides, I'd kind of like to have the exploding fruits handy in case our enemies don't walk right into our traps.
Kahan Singh
player, 563 posts
Thu 18 Nov 2010
at 23:24
  • msg #97

Re: OOC Community Chat 4

Heh, I guess Adaran did see the post, whatever it was. ;)
Adaran Swiftshadow
player, 1640 posts
THAC0: 17
AC: 4
Thu 18 Nov 2010
at 23:25
  • msg #98

Re: OOC Community Chat 4

I saw it and it won't affect Adaran's actions in the slightest.
Grung
player, 15 posts
Fri 19 Nov 2010
at 00:53
  • msg #99

Re: OOC Community Chat 4

I'm not sure if I should do anything, but whoever is in charge of keeping track of the portable hole needs to add a dagger and silver facemask.  Taken from lava room skeleton E18.  Most likely magic since they show no decay.
Adaran Swiftshadow
player, 1644 posts
THAC0: 17
AC: 4
Fri 19 Nov 2010
at 00:53
  • msg #100

Re: OOC Community Chat 4

LOL right as I was about to update the Portable Hole's contents. :) Thanks.
Marcus
player, 420 posts
Paladin - Chevalier
Fri 19 Nov 2010
at 07:30
  • msg #101

Re: OOC Community Chat 4

Hi guys,
I'm sorry, but I will stop playing RPOL.
Although it's very fun to play (and it's
my only source of roleplaying at the moment),
I have some reasons why I want to stop playing.

Most important reason is that I don't have
a continuous stream of 'spare-time'. Sometimes
I have loads, other times I have none at all
(or have no internet-connection :( ). When I come
back after some idle time (like now), I have
to start by reading a lot of posts just to figure
out where we are.
I was a little bit affraid of this, when I started
to 'roleplay on a forum', but I misjudged a
bit :( I fells me worse then I expected.

Again I'm sorry, but I don't see this working for me
(and don't want to keep you guys from going
on with the game).

It was a very fun experience and perhaps I'll join
another adventure some time.

grtz
jo
Adaran Swiftshadow
player, 1646 posts
THAC0: 17
AC: 4
Fri 19 Nov 2010
at 16:09
  • msg #102

Re: OOC Community Chat 4

I'm sorry to see you go. You're a good player. Good luck with everything and hope to see you return sometime in the future. :)
Heath
GM, 2588 posts
Fri 19 Nov 2010
at 17:44
  • msg #103

Re: OOC Community Chat 4

It sure can be overwhelming to someone who doesn't keep up.  That's a constant worry I have.

Looks like we'll need another Marcus...

(will this make the 4th or 5th incarnation?)
Heath
GM, 2591 posts
Fri 19 Nov 2010
at 18:43
  • msg #104

Re: OOC Community Chat 4

I now have a new player for Marcus.  Please welcome him.
Adaran Swiftshadow
player, 1648 posts
THAC0: 17
AC: 4
Fri 19 Nov 2010
at 18:45
  • msg #105

Re: OOC Community Chat 4

Welcome Marcus IV! (or V?)
Heath
GM, 2592 posts
Fri 19 Nov 2010
at 18:46
  • msg #106

Re: OOC Community Chat 4

I think it's V if you count me (when I NPC'd him for a time).
Kahan Singh
player, 564 posts
Fri 19 Nov 2010
at 18:48
  • msg #107

Re: OOC Community Chat 4

Hopefully he'll stick around and we won't need another!

Welcome aboard! :D
Heath
GM, 2593 posts
Fri 19 Nov 2010
at 18:57
  • msg #108

Re: OOC Community Chat 4

NOTICE:

Okay, I will be on vacation from tomorrow until a week from Monday, then traveling on business until the following Thursday.

Assuming I have Internet access (which is not a given), I will continue to keep the game moving.  However, if there are some delays, that's the reason why.
Adaran Swiftshadow
player, 1650 posts
THAC0: 17
AC: 4
Fri 19 Nov 2010
at 19:27
  • msg #109

Re: OOC Community Chat 4

Just curious, since I don't think we'll ever find out IC - did the invisible caltrops Adaran spread over the narrow path in the lava lake cavern slow Tarimar's forces down at all?
Borimer
player, 1320 posts
Armor Class 0
Thac0 15
Fri 19 Nov 2010
at 19:34
  • msg #110

Re: OOC Community Chat 4

welcome newest marcus (again) ;-)
Heath
GM, 2594 posts
Fri 19 Nov 2010
at 19:47
  • msg #111

Re: OOC Community Chat 4

Adaran Swiftshadow:
Just curious, since I don't think we'll ever find out IC - did the invisible caltrops Adaran spread over the narrow path in the lava lake cavern slow Tarimar's forces down at all?

Yes, that's why they didn't make much progress when you were in the tomb area.
Adaran Swiftshadow
player, 1651 posts
THAC0: 17
AC: 4
Fri 19 Nov 2010
at 19:53
  • msg #112

Re: OOC Community Chat 4

Cool. :)
Kahan Singh
player, 567 posts
Fri 19 Nov 2010
at 20:42
  • msg #113

Re: OOC Community Chat 4

OH, per HOUR. I thought you said per ROUND. Whoops.
Kahan Singh
player, 569 posts
Fri 19 Nov 2010
at 21:06
  • msg #114

Re: OOC Community Chat 4

Would you be able to keep an updated map in the map thread rather then reposting it in the main thread?
Adaran Swiftshadow
player, 1654 posts
THAC0: 17
AC: 4
Fri 19 Nov 2010
at 21:09
  • msg #115

Re: OOC Community Chat 4

I was about to suggest the same thing.
Heath
GM, 2598 posts
Fri 19 Nov 2010
at 21:11
  • msg #116

Re: OOC Community Chat 4

What I'm thinking is posting one at the initial post of the main thread (which will have a new thread each hour unless insignificant), and then updating the map thread.

I am using a new map program and was tempted to just post it online as a link.  Then you can hit CTRL-[left click] to pop up the map in a new menu...or go to the map thread.

The problem is that the map is too large for me to screen shot it without making it small or doing it in sections, which is time consuming, even though making and editing the map now with icons is rather simple.

So I'm still working on it.
Adaran Swiftshadow
player, 1657 posts
THAC0: 17
AC: 4
Fri 19 Nov 2010
at 21:27
  • msg #117

Re: OOC Community Chat 4

Which arrow is Grizz experimenting with? His own? Adaran and Borimer have Bernard's 12 arrows.
Grizz Henderson
player, 218 posts
AC=5; THAC0=13
Dmg=1d6+6/3d4+5
Fri 19 Nov 2010
at 21:32
  • msg #118

Re: OOC Community Chat 4

His own.
Kahan Singh
player, 571 posts
Fri 19 Nov 2010
at 21:33
  • msg #119

Re: OOC Community Chat 4

So Grung knows, I believe Kahan is standing on the bridge right now, so it holds at least his weight. ;)
Grung
player, 18 posts
Fri 19 Nov 2010
at 21:34
  • msg #120

Re: OOC Community Chat 4

Okay, in that event I'll go over to other side and search more bodies.
Marcus
player, 422 posts
Paladin - Chevalier
Fri 19 Nov 2010
at 21:41
  • msg #121

Re: OOC Community Chat 4

Greetings, I am glad I can join you all. I have been reading threw the threads to try to catch up as fast as I can. If anyone has time, can you whisper your characters interactions, moods (how they get along) and or any information I should know taking Marcus over. Even though I am a different person, I hope to keep Marcus as true to whom he was as possible.
Grung
player, 19 posts
Fri 19 Nov 2010
at 21:42
  • msg #122

Re: OOC Community Chat 4

Scratch that.  Did someone have a detect traps running?  If so then they should go with me.
Borimer
player, 1321 posts
Armor Class 0
Thac0 15
Fri 19 Nov 2010
at 21:50
  • msg #123

Re: OOC Community Chat 4

Marcus:
Greetings, I am glad I can join you all. I have been reading threw the threads to try to catch up as fast as I can. If anyone has time, can you whisper your characters interactions, moods (how they get along) and or any information I should know taking Marcus over. Even though I am a different person, I hope to keep Marcus as true to whom he was as possible.


i have traveled with draaz, and then yourself, for the longest. others have joined in later adventures. the three of us get along just fine, and trust is at a high level.  and we pretend not to notice marcus's split personalities over the years ;-)

actually, technically i met grizz before anyone else had joined, but we didnt adventure together for any length of time, and he was gone until just recently. then draaz and marcus joined up, later kahan and then adaran, and it was we five until just recently with the returne of grizz and addition of bernard (now dead) and grung and peglar (did i forget anyone?)
Adaran Swiftshadow
player, 1658 posts
THAC0: 17
AC: 4
Fri 19 Nov 2010
at 21:59
  • msg #124

Re: OOC Community Chat 4

Borimer:
actually, technically i met grizz before anyone else had joined, but we didnt adventure together for any length of time, and he was gone until just recently. then draaz and marcus joined up, later kahan and then adaran, and it was we five until just recently with the returne of grizz and addition of bernard (now dead) and grung and peglar (did i forget anyone?)

Actually, a few corrections there - Marcus was with you the longest, followed by Draaz, then Adaran, then Kahan, and then the others. :)
Heath
GM, 2600 posts
Fri 19 Nov 2010
at 22:01
  • msg #125

Re: OOC Community Chat 4

Character interactions:

Draaz and Adaran really do not get along well.

Grizz gravitates toward the priest (Kahan), and similarly toward Marcus.  He believes goodness helps protect him against superstitions.

Borimer and Draaz get along quite well.

Grung and Peglar are brand new to the group and should be treated almost as strangers at this point.  Grung is a half-orc and therefore is more worthy of distrust based on racial stereotypes and the recent war won by the orcs.

Azaron is a powerful NPC wizard who guided the party here.  Zhou is one of the last translators of the ancient Allevian language, but to prevent him from translating, the duergar cut off his hands, cut out his eyes, and cut off his tongue.  He now communicates to Azaron through a type of sign language (like Helen Keller, except he writes it out with his stumps).
Borimer
player, 1323 posts
Armor Class 0
Thac0 15
Fri 19 Nov 2010
at 22:15
  • msg #126

Re: OOC Community Chat 4

Adaran Swiftshadow:
Borimer:
actually, technically i met grizz before anyone else had joined, but we didnt adventure together for any length of time, and he was gone until just recently. then draaz and marcus joined up, later kahan and then adaran, and it was we five until just recently with the returne of grizz and addition of bernard (now dead) and grung and peglar (did i forget anyone?)

Actually, a few corrections there - Marcus was with you the longest, followed by Draaz, then Adaran, then Kahan, and then the others. :)


ah, it has been a long while, i was close :-)
Heath
GM, 2605 posts
Fri 19 Nov 2010
at 22:17
  • msg #127

Re: OOC Community Chat 4

But which Marcus???  I don't think he really counts at this point.  :)
Borimer
player, 1325 posts
Armor Class 0
Thac0 15
Fri 19 Nov 2010
at 22:19
  • msg #128

Re: OOC Community Chat 4

yes, hes been a little schizophrenic over the years :-D
Heath
GM, 2606 posts
Fri 19 Nov 2010
at 22:21
  • msg #129

Re: OOC Community Chat 4

So that I don't rush things, please make some statement OOC when your character is ready for the hour to be up.  I'll wait for everyone unless it seems like they're done.
Grung
player, 21 posts
Fri 19 Nov 2010
at 22:27
  • msg #130

Re: OOC Community Chat 4

OOC:  Grung has put in for the mask if no else wants it.  Would be useful for him.

He will search the upper half of the map, specifically the bodies, only asking for help from someone who can detect traps first.  He doesn't want a block of granite to drop on him.  As well, once on the other side he will light 4 candles if need be to light up that half.  He will take a look at any chest or pedestals (for group clarity) but will not touch them.

Borimer
player, 1326 posts
Armor Class 0
Thac0 15
Fri 19 Nov 2010
at 22:34
  • msg #131

Re: OOC Community Chat 4

just to be clear:

there is no treasure being given out in a permanent fashion at all. all treasure division will be determined after the adventure. anything that is used by anyone at this time is only for this combat with tarimar and co.
Adaran Swiftshadow
player, 1661 posts
THAC0: 17
AC: 4
Fri 19 Nov 2010
at 22:37
  • msg #132

Re: OOC Community Chat 4

Agreed.
Heath
GM, 2607 posts
Fri 19 Nov 2010
at 22:43
  • msg #133

Re: OOC Community Chat 4

Grung:
He will search the upper half of the map, specifically the bodies, only asking for help from someone who can detect traps first.  He doesn't want a block of granite to drop on him.  As well, once on the other side he will light 4 candles if need be to light up that half.  He will take a look at any chest or pedestals (for group clarity) but will not touch them.</orange>

Best to put this in the main thread, not OOC.
Adaran Swiftshadow
player, 1665 posts
THAC0: 17
AC: 4
Fri 19 Nov 2010
at 23:35
  • msg #134

Re: OOC Community Chat 4

Heath:
Character interactions:

Draaz and Adaran really do not get along well.

Grizz gravitates toward the priest (Kahan), and similarly toward Marcus.  He believes goodness helps protect him against superstitions.

Borimer and Draaz get along quite well.

Borimer and Adaran also get along quite well.

Marcus and Adaran are on fairly neutral terms, their interactions have never been hostile. Marcus sometimes listens to Adaran's suggestions and other times disregards them. Adaran is grateful to Marcus for being one of only two characters who helped to bring him back from death.

Draaz and Adaran are pretty much furious enemies working together for common goals at this point. Their interactions began civil enough towards the beginning of the adventure (up to around the time of reaching the first dwarven village), and then deteriorated somewhat after meeting Kahan, then turned to a bit of bickering at the top of the mountain, and then very recently (within the past few hours of game-time) descended into blatant hatred, and then death-threats.

Azaron and Adaran tend to get along fairly well.

Kahan and Adaran are on somewhat neutral terms, sometimes pleasant, sometimes less pleasant - though Adaran is grateful to him for healing him on a few occasions and just recently helping to bring him back from death.

Grizz and Adaran are also on somewhat neutral terms (usually), though Grizz dislikes Adaran's disregard for superstitions and Adaran sometimes takes issue with Grizz's impulsiveness (though not vocally).
This message was last edited by the player at 23:38, Fri 19 Nov 2010.
Heath
GM, 2609 posts
Fri 19 Nov 2010
at 23:42
  • msg #135

Re: OOC Community Chat 4

Borimer gets along with just about everyone.
Kahan Singh
player, 576 posts
Sat 20 Nov 2010
at 01:34
  • msg #136

Re: OOC Community Chat 4

I updated my equipment, did I miss anything? I'll leave the box out until I state whether we'll take it from here or use it later.
Kahan Singh
player, 578 posts
Sat 20 Nov 2010
at 02:35
  • msg #137

Re: OOC Community Chat 4

So the chests are at B,18, N,18, D,2, and L,2, correct? Do they all have dials on them?

As far as I can tell, D,2 is the 'Northwest' chest, B,18 is the 'Southwest', and I'm not sure which the Center West is.
Adaran Swiftshadow
player, 1672 posts
THAC0: 17
AC: 4
Sat 20 Nov 2010
at 03:47
  • msg #138

Re: OOC Community Chat 4

Kahan Singh:
So the chests are at B,18, N,18, D,2, and L,2, correct?

The closed chests are at D2, L2, B18, N18, B20, N20, B22, and N22.

Kahan Singh:
As far as I can tell, D,2 is the 'Northwest' chest, B,18 is the 'Southwest', and I'm not sure which the Center West is.

B18 is the 'Northwest' chest, B20 is the 'Center West' chest, and B22 is the 'Southwest' chest.
Kahan Singh
player, 579 posts
Sat 20 Nov 2010
at 03:55
  • msg #139

Re: OOC Community Chat 4

Oh, those are closed chests on the bottom too? I thought the wood ones were like benches or something from the map. ;)
Adaran Swiftshadow
player, 1676 posts
THAC0: 17
AC: 4
Sat 20 Nov 2010
at 05:50
  • msg #140

Re: OOC Community Chat 4

Kahan Singh:
I updated my equipment, did I miss anything? I'll leave the box out until I state whether we'll take it from here or use it later.

I revised your list:

Mace +1 (+2 vs. Undead)
Sling
6 sling bullets
Plate mail +1
Small shield
Rizian shield harness
Good cloth cloak
Signal whistle

Backpack containing:
- Rations, solid and liquid (4 days worth)
- Hooded lantern
- Lamp oil (4 flasks)
- Torch
- Flint and steel
- 50-foot rope (hemp)
- Luminous paste (1 jar)
- Medical kit
- Healing skill book
- Jeweled mace (unidentified, unclaimed)
- Priest scroll (Remove Curse x2, Raise Dead x1)
- Priest scroll (Cure Light Wounds x2, Cure Serious Wounds x2, Heal x1, Raise Dead x1) (unclaimed)
- Priest scroll (Dispel Magic x1, Flame Walk x2, Glyph of Warding x1, Prayer x1) (unclaimed)
- Scroll case with a scroll inside (unclaimed)
- Vial of dark liquid (unidentified, unclaimed)
- Dragon box, ornate (unclaimed)

Rations (14 days worth) (in cart)
Breads (14 days worth) (in cart)
Water (14 days worth) (in cart)
Ale (14 days worth) (in cart)


By the way, is your rope hemp or silk?
This message was last edited by the player at 21:59, Mon 29 Nov 2010.
Kahan Singh
player, 582 posts
Sat 20 Nov 2010
at 05:53
  • msg #141

Re: OOC Community Chat 4

I'm cheap, so only paid for hemp. ;)

And I really don't see anyone else getting any use from the priest scrolls, so I doubt they'll go to anyone else. :P
Adaran Swiftshadow
player, 1677 posts
THAC0: 17
AC: 4
Sat 20 Nov 2010
at 06:08
  • msg #142

Re: OOC Community Chat 4

Oh, I agree, I just listed them as "unclaimed" because technically no one has claimed anything we've found in the mountain/temple yet, per Borimer's suggestion about sorting everything out after the adventure is completed. The reason for that is so that things like priest scrolls, maces, mage scrolls, lockpicks, etc (i.e. things that are obviously intended for certain Classes/PCs in the party), are taken into account when considering what all each character can rightfully "claim" from the loot.

In other words, Kahan has already gained one magic mace and two priest scrolls in the mountain/temple, so that needs to be taken into account if and when he wishes to claim more items later. The same goes for Draaz gaining a mage scroll, Grizz gaining a magic spear, and Adaran gaining lockpicks - obviously no one else is going to have any use for those items, but they still count in the total gains for each character.
Kahan Singh
player, 583 posts
Sat 20 Nov 2010
at 06:15
  • msg #143

Re: OOC Community Chat 4

We also have to remember that we won't be getting much of anything from this adventure if the dwarves have their way. ;)
Grung
player, 23 posts
Sun 21 Nov 2010
at 03:33
  • msg #144

Re: OOC Community Chat 4

Borimer:
just to be clear:

there is no treasure being given out in a permanent fashion at all. all treasure division will be determined after the adventure. anything that is used by anyone at this time is only for this combat with tarimar and co.


No problem.  Makes sense really.  Enjoying the game so far.  :)
Adaran Swiftshadow
player, 1678 posts
THAC0: 17
AC: 4
Sun 21 Nov 2010
at 22:32
  • msg #145

Re: OOC Community Chat 4

Grung seems like a fun character. :)
Adaran Swiftshadow
player, 1679 posts
THAC0: 17
AC: 4
Sun 21 Nov 2010
at 22:46
  • msg #146

Re: OOC Community Chat 4

DM, I noticed you said this about the west-side chests:

Heath:
CHESTS ON WEST SIDE OF MAP:

Each chest has four dials (left to right), each dial has six words on it.

But you listed five dials for the center-west chest:

Heath:
CENTER WEST

Joint
Anoint
Point
Taunt
Land
Sand

Test
Arrest
Lest
Best
Nest
Pest

Noise
Arouse
Poise
Goose
Noose
Loose

Sect
Erect
Elect
Ticked
Licked
Nicked

First
Last
Best
Worst
Third
Second

Does this chest really have five dials?


Also, Kahan, I found that you had purchased these two items from the gypsies which weren't listed in your equipment:

2 iki jime
Utility belt
This message was last edited by the player at 00:17, Mon 22 Nov 2010.
Borimer
player, 1330 posts
Armor Class 0
Thac0 15
Mon 22 Nov 2010
at 21:18
  • msg #147

Re: OOC Community Chat 4

Grung:
Borimer:
just to be clear:

there is no treasure being given out in a permanent fashion at all. all treasure division will be determined after the adventure. anything that is used by anyone at this time is only for this combat with tarimar and co.


No problem.  Makes sense really.  Enjoying the game so far.  :)

glad your enjoying the game, its good to have another fightin hand with us :-)
Kahan Singh
player, 584 posts
Tue 23 Nov 2010
at 02:49
  • msg #148

Re: OOC Community Chat 4

What do the Iki Jime do again?
Adaran Swiftshadow
player, 1681 posts
THAC0: 17
AC: 4
Tue 23 Nov 2010
at 03:48
  • msg #149

Re: OOC Community Chat 4

From the Gypsies II thread:

Heath:
IKI JIME
An oriental awl, the Iki Jime is an improvised weapon. When climbing a surface inwhich the Iki Jimi can pierce, a character can stab it into the surface being scaled to give him an improvised hand/foothold. Using the Iki Jimi as an impromptu for this purpose gives the cimber a +2 situation bonus to the climb check being made.

COST: 10 gp
Dmg: S/M=1d4; L=1d6.
Weight=2 lbs.

Grung
player, 27 posts
Sat 27 Nov 2010
at 15:37
  • msg #150

Re: OOC Community Chat 4

What is odd about the ceiling and walls is the number of holes in them.  There is a 3 foot by 3 foot hole in the wall about every 10 feet spaced apart on the side walls.  Each 10 feet up on the wall, you see a slightly large hole (4 feet wide at 20 feet, 5 feet wide at 30 feet, 6 feet at 40 feet.  The dome starts just inside the pillars at about 50 feet off the ground, and the dome adds another 15 feet or so the ceiling--about 65 feet above where you stand. The holes are about 3 feet wide spaced sporadically in the curved dome area, like a pockmarked dome ceiling.)

Also, the walls are covered in writing from foot level to about 7 feet off the ground.  The writing completely enwraps the entire room except where the lava river is at.


As part of my search I will investigate the holes I can reach.  I think I might be able to peer into the 3' foot holes, but I will need a boost.  There are two empty chests in the northern part of the room.  Could I stack them and use them to stand on?  Would it give me enough of a boost?  Is there anything else that could be used?  I would need at least a 4' increase in height.

I was thinking that someone with climbing ability might want to climb up, but that might smear the codex writing which would be bad.
Adaran Swiftshadow
player, 1682 posts
THAC0: 17
AC: 4
Sun 28 Nov 2010
at 01:15
  • msg #151

Re: OOC Community Chat 4

I think the Codex writing is probably engraved into the stone. As for climbing, we have plenty of ropes and grappling hooks. If all you need is a boost, Borimer or Grizz or Marcus could probably manage.
Heath
GM, 2617 posts
Thu 2 Dec 2010
at 16:42
  • msg #152

Re: OOC Community Chat 4

I'm going to try to get caught up, but here's what's happened.  My blackberry refused to tether to my laptop during the holiday/vacation, so I had no internet.  Then I went off to a hazardous waste facility to interview witnesses, where cell phones are not allowed and of course there is no wireless access.  So I've been essentially without the net for the last two weeks.

That said, I have to go again today, and I may only have a few hours on Monday at the office before heading out Tues to Thurs next week, and then on to another place Fri to Sun next week.  I'm going to try to keep things moving, but if there are delays, that's the reason why.
Adaran Swiftshadow
player, 1686 posts
THAC0: 17
AC: 4
Thu 2 Dec 2010
at 20:34
  • msg #153

Re: OOC Community Chat 4

In case there's any confusion, I think this is what the DM meant to say:

Heath:
4- Adaran Draaz is going to look through the book.  Is that the book that Azaron took that's from the Allevian Annals about the history of the world?  (Azaron will freely give it back if anyone wants it.  He is more interested in the Xren Codex translation on the walls.)

Draaz Melon
player, 639 posts
Thu 2 Dec 2010
at 21:02
  • msg #154

Re: OOC Community Chat 4

That's the book I meant.
Heath
GM, 2619 posts
Mon 6 Dec 2010
at 18:39
  • msg #155

Re: OOC Community Chat 4

Yeah, I was thinking Azaron as a wizard and put in Adaran instead of Draaz...
Kahan Singh
player, 586 posts
Mon 6 Dec 2010
at 19:20
  • msg #156

Re: OOC Community Chat 4

Would a Summon Insects spell work here? Also, would they be able to fit through the crack in the door?
Heath
GM, 2621 posts
Mon 6 Dec 2010
at 19:30
  • msg #157

Re: OOC Community Chat 4

The underground description says you can summon 1d4 giant ants if they're nearby underground.  I'll go ahead and allow that one if Kahan casts it.  They would come from one of the holes in the wall.
Grung
player, 28 posts
Mon 6 Dec 2010
at 20:54
  • msg #158

Re: OOC Community Chat 4

Normally I'm pretty good at figuring out puzzles but the dials have me stumped.  Can someone explain how they work?  I'm curious.
Heath
GM, 2627 posts
Mon 6 Dec 2010
at 20:55
  • msg #159

Re: OOC Community Chat 4

Since he figured them out, I'll let Adaran explain.
Kahan Singh
player, 588 posts
Mon 6 Dec 2010
at 20:57
  • msg #160

Re: OOC Community Chat 4

Not that I have any particular problem with Adaran solving all the puzzles (as it makes my life a LOT easier), I just have to ask; what is Adaran's mental stat block like? I'm not complaining, nor stating he's metagaming, more just wondering if solving all these puzzles properly portrays his mental faculties.

Just to repeat; I'm not complaining, nor saying Adaran's player is bad or metagaming. I just want to make sure that my character's 17 wisdom isn't being trumped by a 10 or something like that. ;)

I'm mostly just curious. :)
Borimer
player, 1332 posts
Armor Class 0
Thac0 15
Mon 6 Dec 2010
at 21:01
  • msg #161

Re: OOC Community Chat 4

as for my vote on your spells, i would like to see a stoneshape to hamper their progress through the blocked door if its not too late
Adaran Swiftshadow
player, 1691 posts
THAC0: 17
AC: 4
Mon 6 Dec 2010
at 21:11
  • msg #162

Re: OOC Community Chat 4

Adaran has INT 14 and WIS 14, as well as the Observation proficiency.
Adaran Swiftshadow
player, 1694 posts
THAC0: 17
AC: 4
Mon 6 Dec 2010
at 21:37
  • msg #163

Re: OOC Community Chat 4

Grung:
Normally I'm pretty good at figuring out puzzles but the dials have me stumped.  Can someone explain how they work?  I'm curious.

I won't give it away completely, but I'll give you some hints...

PM

EDIT: A note regarding Adaran's mental faculties:

Player's Handbook re: "Intelligence":
This ability gives only a general indication of a character's mental acuity. A semi-intelligent character (Int 3 or 4) can speak (with difficulty) and is apt to react instinctively and impulsively. He is not hopeless as a player character (PC), but playing such a character correctly is not easy. A character with low Intelligence (Int 5-7) could also be called dull-witted or slow. A very intelligent person (Int 11 or 12) picks up new ideas quickly and learns easily. A highly intelligent character (Int 13 or 14) is one who can solve most problems without even trying very hard. One with exceptional intelligence (Int 15 or 16) is noticeably above the norm. A genius character is brilliant (Int 17 or 18). A character beyond genius is potentially more clever and more brilliant than can possibly be imagined.
         However, the true capabilities of a mind lie not in numbers--I.Q., Intelligence score, or whatever. Many intelligent, even brilliant, people in the real world fail to apply their minds creatively and usefully, thus falling far below their own potential. Don't rely too heavily on your character's Intelligence score; you must provide your character with the creativity and energy he supposedly possesses!

So Adaran, with an Intelligence of 14, rates as "A highly intelligent character (Int 13 or 14) is one who can solve most problems without even trying very hard." And I think that is how I've been playing him.
This message was last edited by the player at 22:13, Mon 06 Dec 2010.
Draaz Melon
player, 645 posts
Mon 13 Dec 2010
at 01:29
  • msg #164

Re: OOC Community Chat 4

Are we on a break or slowdown or something.  No problem if we are, but I missed it.  Anyway, I am in Vienna this week with somewhat limited access, but will definitely be able to check in at least once a day.
Adaran Swiftshadow
player, 1700 posts
THAC0: 17
AC: 4
Mon 13 Dec 2010
at 05:40
  • msg #165

Re: OOC Community Chat 4

I believe this is the situation (msg #152 in this thread, Thu 2 Dec 2010):

Heath:
I'm going to try to get caught up, but here's what's happened.  My blackberry refused to tether to my laptop during the holiday/vacation, so I had no internet.  Then I went off to a hazardous waste facility to interview witnesses, where cell phones are not allowed and of course there is no wireless access.  So I've been essentially without the net for the last two weeks.

That said, I have to go again today, and I may only have a few hours on Monday at the office before heading out Tues to Thurs next week, and then on to another place Fri to Sun next week.  I'm going to try to keep things moving, but if there are delays, that's the reason why.

This message was last edited by the player at 05:42, Mon 13 Dec 2010.
Heath
GM, 2630 posts
Mon 13 Dec 2010
at 19:55
  • msg #166

Re: OOC Community Chat 4

Okay, everyone, I'm finally back from my business travels today!  Sorry for the slowdown...that has probably been the worst one ever, but I haven't had internet access.

I'll try to get back up to speed today or tomorrow so we can push forward.
Adaran Swiftshadow
player, 1708 posts
THAC0: 17
AC: 4
Wed 15 Dec 2010
at 01:50
  • msg #167

Re: OOC Community Chat 4

Is Marcus's player still with us? He hasn't posted anything since Nov 19 (the day he came aboard).
This message was last edited by the player at 01:57, Wed 15 Dec 2010.
Heath
GM, 2639 posts
Wed 15 Dec 2010
at 18:27
  • msg #168

Re: OOC Community Chat 4

I don't know.  It says he's checked in since then.  It might be partly my fault for going out of town for 3 weeks.
Adaran Swiftshadow
player, 1717 posts
THAC0: 17
AC: 4
Fri 17 Dec 2010
at 01:36
  • msg #169

Re: OOC Community Chat 4

Heath:
OOC: I will assume from the general silence that you are all for the most part waiting out the hour until the "dogs" arrive.  I will advance us to the next hour tomorrow.

Draaz's player hasn't signed on in two days and Kahan's player hasn't signed on since yesterday. I think we should wait for their posts before moving forward. They may want to use this hour to do something important and will probably want to speak with Kahzir.
Draaz Melon
player, 646 posts
Fri 17 Dec 2010
at 12:52
  • msg #170

Re: OOC Community Chat 4

I'm on now.  Sorry...Vienna is a busy place to visit...
Adaran Swiftshadow
player, 1718 posts
THAC0: 17
AC: 4
Fri 17 Dec 2010
at 20:31
  • msg #171

Re: OOC Community Chat 4

Can we slow down a bit? I've got a lot to respond to and I'm getting overwhelmed. I feel like we're rushing too fast.
Heath
GM, 2659 posts
Fri 17 Dec 2010
at 20:33
  • msg #172

Re: OOC Community Chat 4

Feel free to post in the Hour 2 thread.  This way, those desiring battle can start their prep, communicate, etc.

I won't start the battle until everyone is ready.
Heath
GM, 2662 posts
Fri 17 Dec 2010
at 22:13
  • msg #173

Re: OOC Community Chat 4

Sorry about the wooden door issue.  That's what happens when I post the initial room description weeks ahead of time, and then refer to the imperfect map after that without checking again.
Heath
GM, 2675 posts
Tue 21 Dec 2010
at 17:53
  • msg #174

Re: OOC Community Chat 4

Okay everyone, we have a new player for Marcus.

Yes, again.  I think Marcus is beginning to feel unloved.

Anyway, welcome the new Marcus aboard the game.

At any time, feel free to make a post in the Map thread for the Inner Sanctum to give a short account of what's going on for any new players, including Marcus, Grung, and Peglar.

You can also use that thread to post important information that you don't want to get lost in the threads but to have available for easy reference.


Borimer
player, 1342 posts
Armor Class 0
Thac0 15
Tue 21 Dec 2010
at 20:04
  • msg #175

Re: OOC Community Chat 4

welcome aboard new marcus (again) :-)
Adaran Swiftshadow
player, 1736 posts
THAC0: 17
AC: 4
Tue 21 Dec 2010
at 20:25
  • msg #176

Re: OOC Community Chat 4

Welcome, Marcus VI! May your stay be as long as that of Marcus I. :)
This message was last edited by the player at 20:25, Tue 21 Dec 2010.
Adaran Swiftshadow
player, 1737 posts
THAC0: 17
AC: 4
Tue 21 Dec 2010
at 21:05
  • msg #177

Re: OOC Community Chat 4

DM, do we gain XP after each battle or only once this is all over?
Heath
GM, 2679 posts
Tue 21 Dec 2010
at 21:36
  • msg #178

Re: OOC Community Chat 4

Unless someone's really close right now, only after it's all over.
Grung
player, 33 posts
Wed 22 Dec 2010
at 02:55
  • msg #179

Re: OOC Community Chat 4

Do players roll their own attacks?  I ask because I don't see any rolls in the dice roller.  Should I maybe make my rolls secret?  Which I think the GM can still see.
Adaran Swiftshadow
player, 1740 posts
THAC0: 17
AC: 4
Wed 22 Dec 2010
at 03:08
  • msg #180

Re: OOC Community Chat 4

You can roll your own attacks or let the DM do it. If you roll your attack, paste the roll in a PM to Heath with your post and be sure to include what AC your attack hits (i.e. account for your THAC0 and other to-hit modifiers). Also, for this particular battle (and any others that take place in Hour 3), Grung gets +1 to hit with his weapons (as well as +1 to saving throws) due to the sword-altar's blessing, so be sure to factor that into your attack rolls.
Grung
player, 35 posts
Wed 22 Dec 2010
at 03:12
  • msg #181

Re: OOC Community Chat 4

I didn't roll this time.  I did include the extra +1 to hit.  Did the +1 also apply to thaco?  I seem to remember it did but I'm not sure.  I didn't include that in any event.  My thaco is 16, so it'd be 15 if it does.
Kahan Singh
player, 602 posts
Wed 22 Dec 2010
at 03:20
  • msg #182

Re: OOC Community Chat 4

So I was thinking... Do you think you could put markers on the enemies as to about how damaged they are? Say, one slash for 'Mild' i.e., 25% damage, another for 'Moderate', or 50%, then Severe, for 75%, with another slash? That would make deciding which to hit much easier I think.
Adaran Swiftshadow
player, 1741 posts
THAC0: 17
AC: 4
Wed 22 Dec 2010
at 03:53
  • msg #183

Re: OOC Community Chat 4

Grung:
I didn't roll this time.  I did include the extra +1 to hit.  Did the +1 also apply to thaco?  I seem to remember it did but I'm not sure.  I didn't include that in any event.  My thaco is 16, so it'd be 15 if it does.

The +1 to hit and the -1 to THAC0 are the same modifier. It's a factor of 1, regardless of whether it's applied to THAC0 or the attack roll.

If I understand everyone's actions correctly, it looks like the following attacks are taking place during the end of Round 1:

Grizz attacks DB1 (free attack)
Grung attacks DB1 (free attack)
Peglar attacks DB1 (free attack)
Borimer attacks DB2 (free attack)
Marcus attacks DB2 (free attack)
Kahan attacks DB2 (free attack)

And all this, of course, will be taking place after the exploding fruit's damage will have been dealt.
Kahan Singh
player, 603 posts
Wed 22 Dec 2010
at 15:41
  • msg #184

Re: OOC Community Chat 4

Actually, I took my free turn casting Protection from Evil. I didn't have my mace out (you can't cast spells with a mace and a shield in your hands) so unless I can get a 15' shield bash in... ;)
Marcus
player, 424 posts
Paladin - Chevalier
Wed 22 Dec 2010
at 15:54
  • msg #185

Re: OOC Community Chat 4

Just thought I would drop in and say hi.  Looks like I am running the Marcus.  I look for ward with rping with you guys.
Adaran Swiftshadow
player, 1743 posts
THAC0: 17
AC: 4
Wed 22 Dec 2010
at 19:44
  • msg #186

Re: OOC Community Chat 4

Kahan Singh:
Actually, I took my free turn casting Protection from Evil. I didn't have my mace out (you can't cast spells with a mace and a shield in your hands) so unless I can get a 15' shield bash in... ;)

I thought your spell was cast on your main turn?
Kahan Singh
player, 604 posts
Wed 22 Dec 2010
at 19:52
  • msg #187

Re: OOC Community Chat 4

That was the Animate Dead spell. Unless Heath wants to let me say I cast it before they burst through the door. ;)
Adaran Swiftshadow
player, 1744 posts
THAC0: 17
AC: 4
Wed 22 Dec 2010
at 20:48
  • msg #188

Re: OOC Community Chat 4

Oh. I thought you did cast it before they burst through.

EDIT:

Heath:
Six skeletons begin moving from the pile where Borimer and Grung stand.  They stand behind them, ready to attack.

OOC: Right now, there's not enough space to move them forward due to being blocked.  When the doors open, that would slam the skeletons to the side.  Borimer and Grung can stand aside to let the skeletons through if they want.  The skeletons are unaffected by the spikes on the floor.

Notice that he said there wasn't enough room to move the skeletons forward due to being blocked - i.e. the doors hadn't opened yet. So Kahan did cast that spell before the hounds burst through. That means your Protection From Evil spell was your main turn, and your attack was your free turn - an attack of opportunity, due to the displacer beasts leaping forward. :)
This message was last edited by the player at 20:57, Wed 22 Dec 2010.
Marcus
player, 426 posts
Paladin - Chevalier
Thu 23 Dec 2010
at 01:30
  • msg #189

Re: OOC Community Chat 4

Thanks for the heads up.  Draw back of just jumping in the middle of a game.
Adaran Swiftshadow
player, 1746 posts
THAC0: 17
AC: 4
Thu 23 Dec 2010
at 03:17
  • msg #190

Re: OOC Community Chat 4

No worries. :) For reference, in addition to his +3 Purifier sword and other melee weapons, Marcus also has a bow and 11 sheaf arrows (1 of which is coated with a potent paralytic poison), as well as a Magic Bag of Beans with 6 exploding beans left in it. Your equipment is listed in the Equipment List notice at the top of the game menu.
Heath
GM, 2683 posts
Thu 23 Dec 2010
at 17:41
  • msg #191

Re: OOC Community Chat 4

Grung:  You can choose to roll or just let me do it.  If you roll, please include your THAC0 in the results, as well as any modifiers you think apply.  You can also roll for damage if you want.  If so, do not add any critical hits you think may have happened.  I will do that.

You can roll publicly or mark it as a private roll.

I often will clear the die roller before a battle, as I have done here--sometimes even between rounds.  That's why you saw no rolls.

Kahan Singh:
So I was thinking... Do you think you could put markers on the enemies as to about how damaged they are? Say, one slash for 'Mild' i.e., 25% damage, another for 'Moderate', or 50%, then Severe, for 75%, with another slash? That would make deciding which to hit much easier I think.

There are damage markers.  I'll try to use them if it doesn't clutter the map.
Heath
GM, 2684 posts
Thu 23 Dec 2010
at 17:45
  • msg #192

Re: OOC Community Chat 4

Since he had just been casting, Kahan did not get a free attack (unless he wants to punch) because phase 2 of round 1 was him getting his weapons (i.e., you don't get a free attack on a round you are casting a spell).
Kahan Singh
player, 605 posts
Thu 23 Dec 2010
at 17:54
  • msg #193

Re: OOC Community Chat 4

That's what I was thinking; it wasn't so much a dispute of when I was casting, just that my weapon wasn't ready for the free attack. :)
Heath
GM, 2686 posts
Thu 23 Dec 2010
at 18:10
  • msg #194

Re: OOC Community Chat 4

Despite what the video games allow.  :)
Marcus
player, 427 posts
Paladin - Chevalier
Thu 23 Dec 2010
at 19:47
  • msg #195

Re: OOC Community Chat 4

What you have is what I want to do Heath.
Heath
GM, 2691 posts
Thu 23 Dec 2010
at 22:23
  • msg #196

Re: OOC Community Chat 4

A situation has come up that I didn't expect when I made the house rules for called shots.  I have updated that in the Rules thread with the following (bolded) language:

Called shots can also be used to fire missile weapons into a melee without nearly as much risk of hitting an ally. If the called shot misses, no one else is in danger of being hit by the missile, as follows:

if the shot would otherwise have hit your companion, first, check the distance between you and the companion hit.  For every foot you are away from your companion, you have that percentage of hitting the companion.

For example, A shoots at Monster but through a critical would have hit companion B.  Companion B is 20 feet away.  A rolls 15% on percentile and hits B.  If A had rolled 21% or higher, A would have missed B despite the critical hit.


This rule adjustment accounts for called shots where the person firing is a good distance away from his companions who are clumped around the target.

(It also limits any benefit to 99 feet distance.)
This message was last edited by the GM at 22:24, Thu 23 Dec 2010.
Marcus
player, 428 posts
Paladin - Chevalier
Thu 23 Dec 2010
at 23:10
  • msg #197

Re: OOC Community Chat 4

What are the dwarfs wearing on their heads?
Heath
GM, 2693 posts
Fri 24 Dec 2010
at 01:19
  • msg #198

Re: OOC Community Chat 4

D1 is wearing a helmet.  Other two have nothing.

Also, questions about the situation are best kept in the action thread.


Not sure how busy I'll be over the holidays.  Though I'll try pop in to keep it moving, don't worry if there are delays.

I'll be technically "out" until January 3.


HAPPY HOLIDAYS!
This message was last edited by the GM at 01:21, Fri 24 Dec 2010.
Borimer
player, 1345 posts
Armor Class 0
Thac0 15
Fri 24 Dec 2010
at 03:32
  • msg #199

Re: OOC Community Chat 4

happy holidays and best wishes to everybody :-)
Adaran Swiftshadow
player, 1748 posts
THAC0: 17
AC: 4
Fri 24 Dec 2010
at 04:00
  • msg #200

Re: OOC Community Chat 4

Happy Holidays, everyone!
Kahan Singh
player, 606 posts
Fri 24 Dec 2010
at 05:13
  • msg #201

Re: OOC Community Chat 4

Indeed, may we all ingest gratuitous amounts of chocolate and open up awesome presents. :D

And, ya know, spend time with family and enjoy company. All that junk. ;)
Marcus
player, 429 posts
Paladin - Chevalier
Fri 24 Dec 2010
at 21:50
  • msg #202

Re: OOC Community Chat 4

I will though my hat in the ring as well and wish every one happy holidays, and through in a happy new year as well. ;)

PS how does the character Marcus get along with Grung?
Adaran Swiftshadow
player, 1749 posts
THAC0: 17
AC: 4
Sat 25 Dec 2010
at 01:24
  • msg #203

Re: OOC Community Chat 4

Grung is brand new to the group, a half-orc, and was working for Tarimar until just recently, so he's distrusted by default.
This message was last edited by the player at 19:03, Tue 28 Dec 2010.
Adaran Swiftshadow
player, 1751 posts
THAC0: 17
AC: 4
Wed 29 Dec 2010
at 01:53
  • msg #204

Re: OOC Community Chat 4

I'm toying with the idea of sketching the characters in the group (or getting someone with more talent to do it). The characters' profile pictures are enough guidance for their faces I think. As for their outfits, here's what I have so far (things I'm unsure about are in red):


Borimer: Studded leather with winter wolf's pelt, helmet, riding boots, gloves, utility belt with 1 bottle and 2 oil flasks, longsword, composite longbow, quiver of arrows, Rhizian shield harness with body shield, traveling pack, bedroll, skillet.

Marcus: Chain mail (with coif, helmet, gloves, boots?), utility belt with 1 small bag, 2 oil flasks, and 2 iki jime, longsword, zamac short sword, macuahuitl, dagger, bow (composite longbow?), quiver of arrows, Rhizian shield harness with medium shield, backpack. Any clothes under his armor? Breeches, riding boots? What colors?

Draaz: Cloak (good cloth/fine fur? Hooded? What color?), belt, soft boots, 2 rings, wand, large belt pouch, scroll case, wineskin, short bow, quiver of arrows, haversack. What clothes does he wear under his cloak? Tunic, breeches, common robe? What colors?

Adaran: Good cloth cloak (black, hooded), leather armor, black outfit: tunic, scarf, belt, breeches, soft boots, gloves, leather bracers, 2 large belt pouches, small belt pouch, scroll case, cutlass, short sword, 2 daggers, knife, sap, 3 throwing daggers, wrist sheath with dagger, short bow, quiver of arrows.

Azaron: ?

Zhou: ?

Kahan: Good cloth cloak (white, hooded), plate mail (with hammer emblem), white riding boots, utility belt with 1 vial of dark liquid and 4 oil flasks, scroll case, 2 maces, 2 iki jime, sling, sling bullets, Rhizian shield harness with small shield (with hammer emblem), backpack.

Grizz: Bracers, trident, spear, javelin, quiver of arrows, composite longbow? Shield? Backpack? Anything else? What clothes does he wear? Tunic, breeches, belt, riding boots? What colors?

Grung: Dirty, stained plate mail, helmet, black riding boots, battle axe, hand axe, backpack.

Peglar: ?


Could everyone clear up the red details for me? Thanks! :)
This message was last edited by the player at 01:05, Fri 31 Dec 2010.
Kahan Singh
player, 607 posts
Wed 29 Dec 2010
at 02:00
  • msg #205

Re: OOC Community Chat 4

Yes hood, not up though, white cloak; no coif, no helm (matching his profile pic, save for the color of the cloak), yes boots, white leather; his shield has a hammer on it, as well as his armor, both colored as normal (brown wooden shaft, silver/metallic hammer head on top).

Anything else? :)
Adaran Swiftshadow
player, 1752 posts
THAC0: 17
AC: 4
Wed 29 Dec 2010
at 02:14
  • msg #206

Re: OOC Community Chat 4

LOL all this time I visualized his cloak as being red, due to your pic. White it is, then (does it have the hammer emblem too?). Does he wear a white surcoat or tabard with the hammer emblem over his armor, or is the hammer emblem just engraved into the chest-plate itself?
Grung
player, 36 posts
Wed 29 Dec 2010
at 03:17
  • msg #207

Re: OOC Community Chat 4

Adaran Swiftshadow:
Grung: Dirty, stained plate mail (with coif, helmet, boots?), battle axe, hand axe, backpack. Anything else? Shield? Riding boots? What color?

No coif.  Helmet yes.  No shield.  Black boots.  Not that I'm a fan of the movie, but Shrek probably is the closet thing I can think of that he would look like.  No green skin though.  Here's his physical description:
height: 6'2"
weight: 250lb
hair: black and gray.
skin: olive
Adaran Swiftshadow
player, 1753 posts
THAC0: 17
AC: 4
Wed 29 Dec 2010
at 04:42
  • msg #208

Re: OOC Community Chat 4

Thanks Grung! Did I miss anything?
Borimer
player, 1346 posts
Armor Class 0
Thac0 15
Wed 29 Dec 2010
at 18:33
  • msg #209

Re: OOC Community Chat 4

quote:
Borimer: Leather armor (studded leather? Full suit?) with winter wolf's pelt, helmet, gloves, utility belt with 1 bottle and 2 oil flasks, longsword, composite longbow, quiver of arrows, Rhizian shield harness with body shield, traveling pack, bedroll, skillet. Any clothes under his armor? Tunic, breeches, riding boots? What colors?


i hadn't thought about his clothes, but i imagine he has old leather breeches and a patched-up tunic of sorts. his boots would be high leather boots capable of traveling through the snow and ice.  he has long blonde hair and blue eyes, and perhaps some sort of tattooing appropriate to his tribe (whatever tribe that may be)

*edit*
his his height and such are in his description. his trusty skillet hangs from the outside of his pack :-)
This message was last edited by the player at 18:34, Wed 29 Dec 2010.
Adaran Swiftshadow
player, 1754 posts
THAC0: 17
AC: 4
Fri 31 Dec 2010
at 01:08
  • msg #210

Re: OOC Community Chat 4

Thanks Borimer. :)
Marcus
player, 430 posts
Paladin - Chevalier
Fri 31 Dec 2010
at 02:40
  • msg #211

Re: OOC Community Chat 4

Don't worry to much about the paladin I have a feeling I might be changing him out when this chapter is done.
Adaran Swiftshadow
player, 1755 posts
THAC0: 17
AC: 4
Fri 31 Dec 2010
at 03:11
  • msg #212

Re: OOC Community Chat 4

Really? Hmm... Marcus has been part of the group since before even Draaz came along (after Draaz came me, then Azaron and Zhou, then Kahan, then Grizz returned, and now Grung and Peglar just joined us), so I'm sure Heath intends on keeping the character around even if you decide to switch to your own PC after this adventure. That is, assuming he survives. I suppose it's always possible that he could perish. At any rate, I think he needs to be in the drawing with everyone else. :)
Heath
GM, 2694 posts
Fri 31 Dec 2010
at 19:59
  • msg #213

Re: OOC Community Chat 4

For those new here, my delays are really, really unusual.  I've just been traveling like crazy the last 6 weeks.  Anyway, starting about Tuesday, it should be back to normal.

I updated my last post in the game thread.  I had posted the results of the battle previously but put them as private until a couple final details were resolved, so now it's public.
Marcus
player, 431 posts
Paladin - Chevalier
Sat 1 Jan 2011
at 15:07
  • msg #214

Re: OOC Community Chat 4

what is th ac of the displacer beast?
Borimer
player, 1347 posts
Armor Class 0
Thac0 15
Sat 1 Jan 2011
at 20:15
  • msg #215

Re: OOC Community Chat 4

happy new year :-)
Marcus
player, 432 posts
Paladin - Chevalier
Sat 1 Jan 2011
at 21:48
  • msg #216

Re: OOC Community Chat 4

Happy New year to you as well Borimer, and every one else.  I hope it brings you great luck and prosperity.
Adaran Swiftshadow
player, 1757 posts
THAC0: 17
AC: 4
Sat 1 Jan 2011
at 23:18
  • msg #217

Re: OOC Community Chat 4

Marcus:
what is th ac of the displacer beast?

Heath:
NOTE: When attacking displacer beasts, in addition to attacking AC4, you also must subtract 2 from your actual to hit roll.

:)

Happy New Year everyone!
This message was last edited by the player at 23:18, Sat 01 Jan 2011.
Heath
GM, 2696 posts
Tue 4 Jan 2011
at 17:55
  • msg #218

Re: OOC Community Chat 4

Okay, I'm back in the saddle.  Things should be running smoothly and quickly again, and hopefully without me forgetting anything or messing up any rules.  :)

Marcus:
what is th ac of the displacer beast?

The AC is 4, but you also have to subtract 2 from whatever you roll (i.e., 1d20 - 2).
Kahan Singh
player, 610 posts
Tue 4 Jan 2011
at 20:09
  • msg #219

Re: OOC Community Chat 4

Phew... I was really hoping Kahzir wasn't going to blast us from behind. At least he hasn't done so yet. :)
Heath
GM, 2699 posts
Tue 4 Jan 2011
at 20:10
  • msg #220

Re: OOC Community Chat 4

You would probably understand his motivation is to convince Tarimar that he is dead to avoid Tarimar's wrath.  Being invisible would help in case Tarimar shows up.
Adaran Swiftshadow
player, 1758 posts
THAC0: 17
AC: 4
Tue 4 Jan 2011
at 20:56
  • msg #221

Re: OOC Community Chat 4

What's the bonus to hit a "reeling" opponent? Or is it the same thing as incapacitated, and therefore an automatic hit?
Heath
GM, 2700 posts
Tue 4 Jan 2011
at 21:00
  • msg #222

Re: OOC Community Chat 4

They don't get the benefit of non-natural armor (such as dexterity bonuses) and don't get to attack.  Not an automatic hit.
Adaran Swiftshadow
player, 1759 posts
THAC0: 17
AC: 4
Tue 4 Jan 2011
at 21:02
  • msg #223

Re: OOC Community Chat 4

Do they count as "stunned"?
Kahan Singh
player, 611 posts
Tue 4 Jan 2011
at 21:05
  • msg #224

Re: OOC Community Chat 4

No, because they're still moving. Just... puking. ;)
Adaran Swiftshadow
player, 1761 posts
THAC0: 17
AC: 4
Tue 4 Jan 2011
at 21:59
  • msg #225

Re: OOC Community Chat 4

If the displacer beasts' AC is normally 4 (aside from the -2 displacement effect), and DB1 loses its Dex bonus (which I'd imagine is somewhat substantial) due to the reeling, what is its current AC?
Heath
GM, 2703 posts
Tue 4 Jan 2011
at 22:19
  • msg #226

Re: OOC Community Chat 4

I don't think it has much dex bonus.  It has a natural defense of displacement.  I tried to get a clue from the 4th edition monster manual, but that didn't help either (particularly since they pretty much revamped its substantive effects).  I'm treating it like AC 6 (i.e., losing 2 defense), but the -2 displacement is still in effect, creating a net effect of AC 4.

In 4th edition, any attack against one has a 50% chance of failure.  I kind of like that better.

4th edition:
All melee and ranged attacks have a 50% chance to miss the
displacer beast. The eff ect ends when the displacer beast is hit by
an attack, but it recharges as soon as the displacer beast moves
2 or more squares on its turn. Critical hits ignore displacement.

This message was last edited by the GM at 22:22, Tue 04 Jan 2011.
Adaran Swiftshadow
player, 1762 posts
THAC0: 17
AC: 4
Tue 4 Jan 2011
at 22:38
  • msg #227

Re: OOC Community Chat 4

Heath:
I'm treating it like AC 6 (i.e., losing 2 defense), but the -2 displacement is still in effect, creating a net effect of AC 4.

Damn! My 1st shot just missed it by 1! Oh well, time for Round 4's shots...
Marcus
player, 434 posts
Paladin - Chevalier
Tue 4 Jan 2011
at 23:50
  • msg #228

Re: OOC Community Chat 4

Just a heads up gm.
Marcus
player, 435 posts
Paladin - Chevalier
Tue 4 Jan 2011
at 23:52
  • msg #229

Re: OOC Community Chat 4

On a side note, I miss one day to check my post and that is when everything happens.  I swear Murphy's Law is out to get me and use me as an example.
Heath
GM, 2704 posts
Wed 5 Jan 2011
at 00:09
  • msg #230

Re: OOC Community Chat 4

Don't worry.  This is more the normal pacing.  The last few weeks were very unusual due to my absence.  I suspect Marcus will be unpetrified from fear very soon too.
Heath
GM, 2706 posts
Wed 5 Jan 2011
at 00:56
  • msg #231

Re: OOC Community Chat 4

Marcus:
Just a heads up gm.

Sorry, I think I accidentally rolled for you not realizing you rolled for Marcus.
Heath
GM, 2708 posts
Wed 5 Jan 2011
at 02:07
  • msg #232

Re: OOC Community Chat 4

I will begin to mark time by the waves and delays in waves.

If there is anything your character wants to do between waves, or anything that should be done, let me know so I don't advance the hour too soon.
Adaran Swiftshadow
player, 1766 posts
THAC0: 17
AC: 4
Wed 5 Jan 2011
at 03:25
  • msg #233

Re: OOC Community Chat 4

Just in case Draaz and the others may have forgotten after all this time, there's a mystery to solve with the chest at N18:

Adaran Swiftshadow:
After thoroughly examining the chest's lock with his magnifying glass - ensuring that he doesn't make the same mistake twice - the rogue narrows his eyes in a perplexed and suspicious expression. "Something's not right about this one..." he says, almost to himself. Borimer, Marcus, Draaz, and Kahan have adventured with Adaran long enough to recognize the tense expression in his features and the uneasy look in his eyes - the signs that always seem to immediately precede great danger. "I've got a bad feeling about this. Draaz, do you detect anything magical about this chest?"

Grung
player, 41 posts
Wed 5 Jan 2011
at 22:46
  • msg #234

Re: OOC Community Chat 4

Who is a healer?  I could use a clw as I'm down 12 and we seem to have the time to cast a few spells.  (I assume we'd want to save any curative potions)
Heath
GM, 2713 posts
Wed 5 Jan 2011
at 22:53
  • msg #235

Re: OOC Community Chat 4

Normally, Kahan can, but he's being punished by the gods for 24 hours due to his issue with the cursed sword, and he cannot heal in that time.

Currently, Kahzir and Peglar can heal.
Borimer
player, 1352 posts
Armor Class 0
Thac0 15
Wed 5 Jan 2011
at 23:27
  • msg #236

Re: OOC Community Chat 4

as an aside, its very pretty sword, despite its penchant for ownership. honest :-)
Adaran Swiftshadow
player, 1771 posts
THAC0: 17
AC: 4
Thu 6 Jan 2011
at 02:21
  • msg #237

Re: OOC Community Chat 4

Am I correct that Grung has searched all of the bodies in the sanctum? If so, then the only (visible) secrets left in the chamber are the chest at N18 and the levers in the chests at D2 and L2.

In other words, it doesn't look as though we'll be finding the temple's stash of magical weaponry that Krugoth had hoped to supply his allies' armies with for the battle against the orcs - unless the last chest or levers are the key to finding them. If not, then we'll have completed our secondary objective (at least as much of it as was possible) for coming to the temple.

Also, it doesn't look like releasing Augmantium (and thereby ending the world) is something we want to do after all, so that voids our original objective for coming to the temple as well (we'll have to figure out what to do about Ailamere later...). This means our only remaining objective (other than escaping from the temple) will be to prevent Tarimar from obtaining the Eye of the World, which is supposedly in Azaron's possession.
Kahan Singh
player, 614 posts
Thu 6 Jan 2011
at 02:33
  • msg #238

Re: OOC Community Chat 4

Couldn't we just kill Ailamere? With help, of course. ;)

And yes, that lack of the 'stash of magical items' is quite worrisome. I say we start switching those levers until we find 'em.
Adaran Swiftshadow
player, 1773 posts
THAC0: 17
AC: 4
Thu 6 Jan 2011
at 02:44
  • msg #239

Re: OOC Community Chat 4

Of course, we still need to make sure that destroying the orcs isn't of such importance to Kahzir that's he's willing to end the world to accomplish it... ;)
This message was last edited by the player at 02:46, Thu 06 Jan 2011.
Kahan Singh
player, 615 posts
Thu 6 Jan 2011
at 02:53
  • msg #240

Re: OOC Community Chat 4

I think we both know that Kahzir isn't that dumb. :P
Adaran Swiftshadow
player, 1774 posts
THAC0: 17
AC: 4
Thu 6 Jan 2011
at 03:03
  • msg #241

Re: OOC Community Chat 4

Could have more to do with hatred than stupidity. :)

Heath:
He says, "My name is Kahzir.  I am a Master of the High Realm among the Shadow Regime.  I oppose the orcs and all that they stand for.  They entered my village and raided our mines.  They killed my mates and younglings.  I surved by skill and magic alone, and now I hunt them and all who aid them."

But yes, I was mostly just joking.
This message was last edited by the player at 03:06, Thu 06 Jan 2011.
Adaran Swiftshadow
player, 1781 posts
THAC0: 17
AC: 4
Fri 7 Jan 2011
at 00:18
  • msg #242

Re: OOC Community Chat 4

This particular puzzle might be one for Kahan's superior wisdom. ;)
Kahan Singh
player, 616 posts
Fri 7 Jan 2011
at 03:05
  • msg #243

Re: OOC Community Chat 4

Which puzzle? o.o
Adaran Swiftshadow
player, 1783 posts
THAC0: 17
AC: 4
Fri 7 Jan 2011
at 04:02
  • msg #244

Re: OOC Community Chat 4

Guessing the keyword to dispel the fire trap on the chest.
Kahan Singh
player, 617 posts
Fri 7 Jan 2011
at 04:12
  • msg #245

Re: OOC Community Chat 4

I'll take a look at it tomorrow. Mind finding a post number so I can check it out easier? :)
Adaran Swiftshadow
player, 1784 posts
THAC0: 17
AC: 4
Fri 7 Jan 2011
at 06:36
  • msg #246

Re: OOC Community Chat 4

msg #89 in the Wave 3 thread.
Heath
GM, 2761 posts
Wed 19 Jan 2011
at 22:36
  • msg #247

Re: OOC Community Chat 4

Borimer
player, 1362 posts
Armor Class 0
Thac0 15
Wed 19 Jan 2011
at 22:38
  • msg #248

Re: OOC Community Chat 4

i prefer instant death to insanity by bieber *shudder*
Adaran Swiftshadow
player, 1811 posts
THAC0: 17
AC: 4
Wed 19 Jan 2011
at 22:40
  • msg #249

Re: OOC Community Chat 4

Can I use that on the dragon? Let's see its natural immunities handle that. :)
Heath
GM, 2762 posts
Wed 19 Jan 2011
at 22:42
  • msg #250

Re: OOC Community Chat 4

I'm sure glad my daughter doesn't like his songs.
Adaran Swiftshadow
player, 1812 posts
THAC0: 17
AC: 4
Wed 19 Jan 2011
at 22:45
  • msg #251

Re: OOC Community Chat 4

What would it look like to witness a black dragon suffering from Essence of Justin Bieber, I wonder?
This message was last edited by the player at 22:46, Wed 19 Jan 2011.
Heath
GM, 2763 posts
Wed 19 Jan 2011
at 22:50
  • msg #252

Re: OOC Community Chat 4

Like watching Steven Tyler onstage?
Marcus
player, 446 posts
Paladin - Chevalier
hit points 32/60
Fri 21 Jan 2011
at 10:26
  • msg #253

Re: OOC Community Chat 4

Okay is combat over?  Also which was the lizard creature that got paralyzed?  The one I was attacking or the other one?
Grung
player, 48 posts
Fri 21 Jan 2011
at 14:32
  • msg #254

Re: OOC Community Chat 4

Can we post a current hp list?  I'm at 13/50.  I think we need to heal up for the next wave.  I suspect we haven't seen the last of the dragon.
Adaran Swiftshadow
player, 1818 posts
THAC0: 17
AC: 4
Fri 21 Jan 2011
at 17:27
  • msg #255

Re: OOC Community Chat 4

Marcus:
Okay is combat over?  Also which was the lizard creature that got paralyzed?  The one I was attacking or the other one?

The other one, Zezir2. Adaran temporarily paralyzed it with his poisoned arrows.

Grung:
Can we post a current hp list?

Update as of the end of WAVE 4:

Borimer:  60/60 HP
Marcus:   27/60 HP
Draaz:     9/20 HP
Adaran:   39/42 HP
Azaron: full/?? HP
Zhou:       6/6 HP
Kahan:    36/54 HP
Grizz:    43/66 HP
Grung:    13/50 HP
Peglar:   45/45 HP
Kahzir:   ??/?? HP

Adaran Swiftshadow
player, 1820 posts
THAC0: 17
AC: 4
Fri 21 Jan 2011
at 20:52
  • msg #256

Re: OOC Community Chat 4

By the way, Marcus was suffering from severe bleeding during at least Round 5, and possibly afterward unless someone bound his wounds immediately.
Heath
GM, 2778 posts
Fri 21 Jan 2011
at 21:02
  • msg #257

Re: OOC Community Chat 4

Since combat ended immediately thereafter, I will assume his wounds were tended to.
Adaran Swiftshadow
player, 1821 posts
THAC0: 17
AC: 4
Fri 21 Jan 2011
at 21:04
  • msg #258

Re: OOC Community Chat 4

Okay, that means he only kept bleeding during Round 5 (while he, Grizz, and Peglar finished off Zezir1).
Grung
player, 49 posts
Sat 22 Jan 2011
at 00:31
  • msg #259

Re: OOC Community Chat 4

Other than Peglar, who can heal?  As well do we have any healing potions?  Should we try any of the potions we've found?

At 13hp's I won't be much use for the next battle.  And Draaz at 9hp's could use a some healing as well.
Adaran Swiftshadow
player, 1825 posts
THAC0: 17
AC: 4
Sat 22 Jan 2011
at 01:13
  • msg #260

Re: OOC Community Chat 4

Kahzir can heal and Marcus can do his once-per-day Laying On of Hands ability for +12 HP to someone. Kahan can perform minor healing checks for 1d4 HP each. Other than that, we could all try staying on the northern platform and using ranged weapons for a change, instead of constantly endangering ourselves in melee. We've got this big river of lava separating the north side from the south side with only a narrow 5-foot bridge leading across. We should start using that to our advantage. Adaran will suggest this IC shortly.
This message was last edited by the player at 01:25, Sat 22 Jan 2011.
Kahan Singh
player, 631 posts
Sat 22 Jan 2011
at 01:54
  • msg #261

Re: OOC Community Chat 4

They only flaw I can see is that if we do fall back, that will open Azaron and Zhou up for conflict much more then it is now. Perhaps we should just have everyone but the few healed warriors stay back and use ranged weapons/spells?
Adaran Swiftshadow
player, 1826 posts
THAC0: 17
AC: 4
Sat 22 Jan 2011
at 02:05
  • msg #262

Re: OOC Community Chat 4

Or, an add-on to my suggestion - just before the next wave, have Azaron and Zhou pause their translations and fall back to the north side of the room until the battle is over. Battles don't typically last more than a few minutes each, so this shouldn't delay them significantly.
Kahan Singh
player, 632 posts
Sat 22 Jan 2011
at 02:23
  • msg #263

Re: OOC Community Chat 4

The thing is, though, they would likely have the jump on us, and if Azaron is on the near side of the room, and the steel wall disappears, then the enemies would have free entry into the room while Azaron had to grab Zhou and pull him across the bridge, which isn't something that should be rushed, obviously. Good idea, but might get muffled up in execution, and I'd rather not watch our only translators fall into lava. I doubt they'll fair as well as the Zezirs. ;)
Marcus
player, 447 posts
Paladin - Chevalier
hit points 32/60
Sat 22 Jan 2011
at 02:29
  • msg #264

Re: OOC Community Chat 4

Do we have to stay in this room?  I mean you guys did find another secret chamber.  Maybe the bad guys do not know about it and it will take them time to find it.  So we can at least gain a bit of time doing things that way, or do we have to stay in this room?
Adaran Swiftshadow
player, 1827 posts
THAC0: 17
AC: 4
Sat 22 Jan 2011
at 02:39
  • msg #265

Re: OOC Community Chat 4

The reason we need to stay in this room is so that Azaron and Zhou can finish translating the Xren Codex, which is written along the walls. That's actually for Azaron's benefit rather than ours, but it was part of our arrangement with him when we began this adventure.

Kahan, what makes you suspect that they would have the jump on us? Up until now, we've always had enough warning to prepare ourselves prior to each battle. Do you expect the next wave will be different?
Kahan Singh
player, 633 posts
Sat 22 Jan 2011
at 03:22
  • msg #266

Re: OOC Community Chat 4

Well let's look over the waves. The first was 'started' by the trap setting off and falling on some dwarves, the second, from them resetting the trap and then opening the door, then the displacers/yowler broke the door open, and this time the doors were unlatched and then pushed through by the dragon. So I suppose if we close/latch the doors again, we might get lucky and Tarimar won't just teleport monsters in. But remember, he might still do that, and quite frankly I'm surprised he hasn't yet.

And in case anyone's wondering, I'm not trying to be antagonistic, just realistic. :)
Borimer
player, 1368 posts
Armor Class 0
Thac0 15
Sat 22 Jan 2011
at 03:43
  • msg #267

Re: OOC Community Chat 4

borimer should probably still stay in melee. much more damage potential that way, and he can take a few hits to keep the dragon from attacking someone else. in theory. i think...
Adaran Swiftshadow
player, 1828 posts
THAC0: 17
AC: 4
Sat 22 Jan 2011
at 04:01
  • msg #268

Re: OOC Community Chat 4

Borimer:
borimer should probably still stay in melee. much more damage potential that way, and he can take a few hits to keep the dragon from attacking someone else. in theory. i think...

For some further perspective on that:

Heath:
Borimer: 1/60 HP, suffering from severe bleeding and a crushed hip.  He is burning from the fire.  Kahzir is binding his wounds, patting out the fire, and Grung is getting ready to pull him from the flames.  (Borimer must think he's invincible, even after dying once today already!)

:D
Kahan Singh
player, 634 posts
Sat 22 Jan 2011
at 04:20
  • msg #269

Re: OOC Community Chat 4

Worst comes to worst we could just suicide to go get him from the abyss again. ;)
Adaran Swiftshadow
player, 1829 posts
THAC0: 17
AC: 4
Sat 22 Jan 2011
at 04:26
  • msg #270

Re: OOC Community Chat 4

Is Kahan going to bind Marcus's wounds? And Grung's, Draaz's, and Grizz's, for that matter?
This message was last edited by the player at 04:29, Sat 22 Jan 2011.
Kahan Singh
player, 635 posts
Sat 22 Jan 2011
at 04:35
  • msg #271

Re: OOC Community Chat 4

Since his suggestion has been thoroughly ignored, I suppose he should. ;)
Adaran Swiftshadow
player, 1830 posts
THAC0: 17
AC: 4
Sat 22 Jan 2011
at 04:59
  • msg #272

Re: OOC Community Chat 4

HP totals updated in Character Statistics. As for your suggestion, it didn't sound bad to me, kind of reminded me of this...

http://www.youtube.com/watch?v=4X_CouLD95Y

;)
Borimer
player, 1369 posts
Armor Class 0
Thac0 15
Sat 22 Jan 2011
at 07:47
  • msg #273

Re: OOC Community Chat 4

Adaran Swiftshadow:
Borimer:
borimer should probably still stay in melee. much more damage potential that way, and he can take a few hits to keep the dragon from attacking someone else. in theory. i think...

For some further perspective on that:

Heath:
Borimer: 1/60 HP, suffering from severe bleeding and a crushed hip.  He is burning from the fire.  Kahzir is binding his wounds, patting out the fire, and Grung is getting ready to pull him from the flames.  (Borimer must think he's invincible, even after dying once today already!)

:D


heroism isnt pretty. or clean. or wise. just like borimer?
Adaran Swiftshadow
player, 1832 posts
THAC0: 17
AC: 4
Sat 22 Jan 2011
at 22:23
  • msg #274

Re: OOC Community Chat 4

Fair enough. :) Still, Borimer is pretty good with his bow. If he, Marcus, Grizz, Adaran, and Draaz all fired arrows simultaneously, that's a lot of damage from a distance - and from higher ground. And the narrow bridge would force enemies to approach in single file, with one misstep spelling a plunge into lava.
Marcus
player, 450 posts
Paladin - Chevalier
hit points 32/60
Sat 22 Jan 2011
at 22:57
  • msg #275

Re: OOC Community Chat 4

Unless, they were immune to fire, capable of jumping the gap, wall crawlers, able to fly or using ranged attack themselves.  Which in this case would make falling back and using the laval a really bad idea.  This way if they attack we get some free attacks on them... Still not sure how the lizards got by us with out any of us able to get a free attack in.
Draaz Melon
player, 665 posts
Sat 22 Jan 2011
at 23:30
  • msg #276

Re: OOC Community Chat 4

Draaz does much more damage when he is not firing arrows.  I'm not sure if there is a house rule in effect, but that wall should be extremely difficult to remove or pass through.  It isn't magical and can't be dispelled.  It is a thick iron wall.  We should have time to react to anything but a teleport.  Doesn't that leave the teleporter unable to attack right away?
Borimer
player, 1371 posts
Armor Class 0
Thac0 15
Sat 22 Jan 2011
at 23:30
  • msg #277

Re: OOC Community Chat 4

the wyrm will be immune to any of those defenses i think. the lizards were immune to the lava if i recall, leaving only the missle range and caltrops as viable defenses. since we don't know how the attack will happen, perhaps using arrows but with some of us within charging distance is better?
Adaran Swiftshadow
player, 1834 posts
THAC0: 17
AC: 4
Sun 23 Jan 2011
at 05:00
  • msg #278

Re: OOC Community Chat 4

That could work. I would say that at the very least, the four spell-casters should stay back at the north side with Adaran, and possibly Marcus (since he's still pretty low on HP and is decent with his bow), while Borimer, Grizz, and Grung stay up front.
Grung
player, 51 posts
Sun 23 Jan 2011
at 13:13
  • msg #279

Re: OOC Community Chat 4

Does anyone have illusion capability?  I was thinking we could cast an illusion of our main fighters in front like we've had them before, but actually keep them off to the sides behind the now open doors where they won't be seen.  This way we'll avoid hopefully their initial blast(s) once they take down the iron wall.  I suspect we'll be seeing fireballs for the next round.  Illusions and/or protection from fire would be a good idea imho as well.
Adaran Swiftshadow
player, 1835 posts
THAC0: 17
AC: 4
Sun 23 Jan 2011
at 20:23
  • msg #280

Re: OOC Community Chat 4

Draaz has the ability to cast Mirror Image, though I'm not sure if he has memorized it for the current day in-game. Perhaps rather than casting illusions of our fighters, Azaron could simply make himself and Zhou invisible while they go about translating, and that would allow the rest of us to stay at the north end.
Borimer
player, 1372 posts
Armor Class 0
Thac0 15
Mon 24 Jan 2011
at 04:56
  • msg #281

Re: OOC Community Chat 4

can wyrms detect invisible people? this may attract more attention to them than we want
Adaran Swiftshadow
player, 1837 posts
THAC0: 17
AC: 4
Mon 24 Jan 2011
at 05:06
  • msg #282

Re: OOC Community Chat 4

You seem to be basing a lot of decisions off of the belief that the black dragon will return for another fight. Not that that isn't possible, but it doesn't seem certain at all. Are you sure Tarimar is going to want to endanger his precious pet again when it nearly got slaughtered the first time?
Borimer
player, 1373 posts
Armor Class 0
Thac0 15
Mon 24 Jan 2011
at 15:22
  • msg #283

Re: OOC Community Chat 4

its a mighty big dragon, and tarimar would be foolish not to send it in again. he wants the eye of the world, and would (imo) sacrifice anything/anyone to get it. the dragon is his best weapon we've seen so far, and he knows we are wounded and have limited healing capabilities without extended rest. if the dragon is healed up i believe we are going to see it again
Marcus
player, 452 posts
Paladin - Chevalier
hit points 32/60
Mon 24 Jan 2011
at 17:11
  • msg #284

Re: OOC Community Chat 4

Guys, remember dragons are not just animals.  They can think and have a will of there own to.  The dragon himself might not think it is worth it.  Dragons do not get to live thousands of years by being stupid.  The dragon might not think it is worth it and just leave.  It probably can wait for another opportunity when it is stronger.
Adaran Swiftshadow
player, 1839 posts
THAC0: 17
AC: 4
Mon 24 Jan 2011
at 21:26
  • msg #285

Re: OOC Community Chat 4

I wonder what an armorer would pay for Red Zezir hide? Considering it's impervious to lava...
Marcus
player, 453 posts
Paladin - Chevalier
hit points 32/60
Mon 24 Jan 2011
at 22:41
  • msg #286

Re: OOC Community Chat 4

Interesting thought, you think your character can carry three of them?
Borimer
player, 1374 posts
Armor Class 0
Thac0 15
Mon 24 Jan 2011
at 23:04
  • msg #287

Re: OOC Community Chat 4

Marcus:
Guys, remember dragons are not just animals.  They can think and have a will of there own to.  The dragon himself might not think it is worth it.  Dragons do not get to live thousands of years by being stupid.  The dragon might not think it is worth it and just leave.  It probably can wait for another opportunity when it is stronger.

good point, but i was under the impression the dragon was tarimars 'pet', in other words, controlled by him...?
Adaran Swiftshadow
player, 1840 posts
THAC0: 17
AC: 4
Mon 24 Jan 2011
at 23:21
  • msg #288

Re: OOC Community Chat 4

Marcus:
Interesting thought, you think your character can carry three of them?

Adaran can't personally carry them, but we could certainly drop them into the Portable Hole. Maybe also take parts of the displacer beasts.
This message was last edited by the player at 23:21, Mon 24 Jan 2011.
Kahan Singh
player, 637 posts
Tue 25 Jan 2011
at 02:31
  • msg #289

Re: OOC Community Chat 4

I know I would love fire resistant armor. Sadly three of them likely won't make a whole suit.
Adaran Swiftshadow
player, 1841 posts
THAC0: 17
AC: 4
Tue 25 Jan 2011
at 04:41
  • msg #290

Re: OOC Community Chat 4

Really? Why not? I know they're each only 3 feet long but surely 3 of them would be enough for one full suit?
Marcus
player, 454 posts
Paladin - Chevalier
hit points 32/60
Tue 25 Jan 2011
at 15:37
  • msg #291

Re: OOC Community Chat 4

You can only make one suit of armor out of a dragon hide, and dragons are allot larger then 9 feet.  You might be able to make a shield though.
Heath
GM, 2783 posts
Wed 26 Jan 2011
at 00:38
  • msg #292

Re: OOC Community Chat 4

Sorry I've been out but I've had the flu.  Should be back to normal tomorrow.
Borimer
player, 1375 posts
Armor Class 0
Thac0 15
Wed 26 Jan 2011
at 04:54
  • msg #293

Re: OOC Community Chat 4

glad you're feeling better
Heath
GM, 2788 posts
Thu 27 Jan 2011
at 18:19
  • msg #294

Re: OOC Community Chat 4

I need a vote here.

I was thinking of doing a mass combat encounter when you help the dwarves fight off the orcs.  However, due to all the combat you've been facing, you may want to forgo that and just get on with going toward Ailamere.

The only real plus side beyond some experience would be that we could use the mass combat rules one time for fun.  Otherwise, we can skip it.  Let me know what you think.
Kahan Singh
player, 639 posts
Thu 27 Jan 2011
at 18:23
  • msg #295

Re: OOC Community Chat 4

I'm all for more combat, if only for experience points. What are these 'mass combat rules'?
Heath
GM, 2789 posts
Thu 27 Jan 2011
at 18:26
  • msg #296

Re: OOC Community Chat 4

Chapter 8 of the Combat and Tactics guide presents rules for seige warfare and mass combat.
Heath
GM, 2790 posts
Thu 27 Jan 2011
at 18:31
  • msg #297

Re: OOC Community Chat 4

What I was intending was to give you troops to command and an area to defend, and some siege weapons to use, and then let you go at it when the orcs attack.

However, we have so many players and there's no real plot benefit to doing the battle that I am concerned about the delay and alienating those who are not interested in using (or learning) those rules.

Also, I have not yet created the mass combat scenario, so it's no skin off me if we skip it.

If you want to use it later, there's another scenario in the adventure after the next one where it could also be used.
Grizz Henderson
player, 250 posts
AC=5; THAC0=13
Dmg=1d6+6/3d4+5
Thu 27 Jan 2011
at 19:32
  • msg #298

Re: OOC Community Chat 4

Grizz is up for anything.
Adaran Swiftshadow
player, 1846 posts
THAC0: 17
AC: 4
Thu 27 Jan 2011
at 21:36
  • msg #299

Re: OOC Community Chat 4

Heath:
I need a vote here.

I was thinking of doing a mass combat encounter when you help the dwarves fight off the orcs.  However, due to all the combat you've been facing, you may want to forgo that and just get on with going toward Ailamere.

The only real plus side beyond some experience would be that we could use the mass combat rules one time for fun.  Otherwise, we can skip it.  Let me know what you think.

I'm all for that as long as all of us don't actually have to lead masses of troops into battle. Adaran, for instance, is a fairly capable tactician when it comes to things like ambushes, surprise attacks, and infiltration/sabotage, but not a warrior or leader of any sort. I can maybe see him being put temporarily in charge of a covert operations squad or something, but not commanding platoons of soldiers in full-scale sieges. Borimer, Marcus, Grizz, and Grung might make good captains. I'm not sure what the spell-casters would do.
Draaz Melon
player, 667 posts
Thu 27 Jan 2011
at 21:43
  • msg #300

Re: OOC Community Chat 4

Whatever you wish to do is fine with me.  I wouldn't mine using the rules now or later.
Borimer
player, 1377 posts
Armor Class 0
Thac0 15
Fri 28 Jan 2011
at 00:06
  • msg #301

Re: OOC Community Chat 4

im good either way. combat is borimer's forte, so mass combat may be a fun encounter. fyi i am not familiar with those particular rules, nor do i have the book
Grung
player, 54 posts
Fri 28 Jan 2011
at 02:11
  • msg #302

Re: OOC Community Chat 4

I don't know the rules either, but it could be fun.  I'm good either way though.

Heath, In any event I would only want to do it if it's something you really wanted to run.  :)
Adaran Swiftshadow
player, 1856 posts
THAC0: 17
AC: 4
Fri 28 Jan 2011
at 21:16
  • msg #303

Re: OOC Community Chat 4

Have the weapons blessed on the sword altar stopped glowing yet? When they do, that marks 3 hours since we entered the inner sanctum and since Azaron and Zhou began translating the Xren Codex.
Heath
GM, 2799 posts
Fri 28 Jan 2011
at 21:19
  • msg #304

Re: OOC Community Chat 4

Yes, they have stopped glowing, though your characters don't know how long they would have glowed for.
Adaran Swiftshadow
player, 1857 posts
THAC0: 17
AC: 4
Fri 28 Jan 2011
at 21:20
  • msg #305

Re: OOC Community Chat 4

Kahan told everyone that the blessing would last for 3 hours.
Grung
player, 55 posts
Fri 28 Jan 2011
at 21:52
  • msg #306

Re: OOC Community Chat 4

Should we divvy up some of the newly found magic weapons for the next battle to find out what they are?  If so I can use Battle and Hand axe (same as throwing I think).  I figure I could try out one of each then drop them if they aren't as powerful as what I already have and switch back.
Adaran Swiftshadow
player, 1859 posts
THAC0: 17
AC: 4
Fri 28 Jan 2011
at 22:02
  • msg #307

Re: OOC Community Chat 4

That sounds fine to me. We did tell Krugoth that we'd get first pick of the magical weapons and it's not as if any of the rest of us are going to wield a battle axe or hand axe.
Heath
GM, 2800 posts
Fri 28 Jan 2011
at 22:04
  • msg #308

Re: OOC Community Chat 4

If you are to be honest with him, you will need to include all weapons found, not just the ones in that chamber.
Borimer
player, 1380 posts
Armor Class 0
Thac0 15
Fri 28 Jan 2011
at 22:35
  • msg #309

Re: OOC Community Chat 4

just for clarity since we have some new players again (um, i think we do anyway): im personally against dividing treasure until after the adventure ends except on a temporary basis (which is what i think grung means, please correct me if im wrong). if folks want to use some weapons for combat on a temporary basis then thats a good idea, but nothing should be permanent until after the adventure so that we can use the trusty method we used last time to allow the ultimate division to be fair to all
Marcus
player, 457 posts
Paladin - Chevalier
hit points 32/60
Sat 29 Jan 2011
at 00:40
  • msg #310

Re: OOC Community Chat 4

All I know is that my character is going to get reworked.  So any treasure is going to be lost on him.. Actually that give me an idea.  In the next wave GM why not let my character get killed.  It is an honorable death and will let the treasure be split up amongst the characters that is going to remain in the game.
Adaran Swiftshadow
player, 1861 posts
THAC0: 17
AC: 4
Sat 29 Jan 2011
at 01:07
  • msg #311

Re: OOC Community Chat 4

Well, it would save Heath the trouble of constantly finding new players for Marcus at least. ;)
Kahan Singh
player, 641 posts
Sat 29 Jan 2011
at 01:27
  • msg #312

Re: OOC Community Chat 4

I'm going to assume that Adaran isn't going to keep the weapons he picked up to himself, at least not all of them. I'm fine with him using them, but we DO owe Krugoth the weapons we promised (I can't complain about him using them since I'm using one myself). ;)
Adaran Swiftshadow
player, 1862 posts
THAC0: 17
AC: 4
Sat 29 Jan 2011
at 02:36
  • msg #313

Re: OOC Community Chat 4

Adaran hasn't technically claimed anything for himself in terms of actual ownership since we last divvied up loot, which was after the cave adventure on our way to the dwarven compound (where we first found Kahan). Since descending into the mountain, he has been making use of a few minor things we've found (Aram's leather armor, belt pouch, lock-picks, and throwing daggers), all of which are non-magical items that probably only he has a use for and will most likely claim for himself anyway when we do finally divvy up everything we've found.

My post in the Equipment List thread shows all items that he is currently carrying (at least those which other PC's would conceivably be aware of), which include his own possessions, claimed items, borrowed items, unclaimed items that he is carrying for the party, and unclaimed items that he is using or might use on a temporary basis.

EDIT: All claimed, borrowed, and unclaimed items are already noted as such, but for people's convenience I'll go through and highlight everything Adaran is carrying that doesn't belong to him.

EDIT: List updated. I've highlighted the items Adaran is carrying which aren't his own. Half of them are simply items which he's carrying for the party's active use (highlighted in yellow) and items temporarily borrowed from others (highlighted in blue), the rest are items which he's using or plans to use on a temporary basis (highlighted in purple).
This message was last edited by the player at 03:33, Sat 29 Jan 2011.
Grung
player, 56 posts
Sat 29 Jan 2011
at 14:12
  • msg #314

Re: OOC Community Chat 4

Borimer:
just for clarity since we have some new players again (um, i think we do anyway): im personally against dividing treasure until after the adventure ends except on a temporary basis (which is what i think grung means, please correct me if im wrong). if folks want to use some weapons for combat on a temporary basis then thats a good idea, but nothing should be permanent until after the adventure so that we can use the trusty method we used last time to allow the ultimate division to be fair to all

Correct.  I meant only to find out the strength of some of the weapons.  Not to keep them on a permanent basis.
Adaran Swiftshadow
player, 1863 posts
THAC0: 17
AC: 4
Sat 29 Jan 2011
at 19:48
  • msg #315

Re: OOC Community Chat 4

I think that would be a good idea for everyone. Grung can try out some axes, Borimer and Marcus can try some longswords and longbows, etc. I highly doubt any of these weapons will be cursed, due to all of them being special offerings of the faithful to Augmantium. There's far too many weapons to identify all of their magical properties, so it makes perfect sense to test them out and find out what they can do in battle.
Grung
player, 57 posts
Sat 29 Jan 2011
at 19:54
  • msg #316

Re: OOC Community Chat 4

Heath, how many Battle axes and hand axes are there?  I could carry multiple axes, draw a pair, attack then drop.  Then repeat as necessary.
Adaran Swiftshadow
player, 1864 posts
THAC0: 17
AC: 4
Sat 29 Jan 2011
at 20:41
  • msg #317

Re: OOC Community Chat 4

FYI, I'm just waiting on Grizz's post.
Borimer
player, 1381 posts
Armor Class 0
Thac0 15
Sat 29 Jan 2011
at 22:21
  • msg #318

Re: OOC Community Chat 4

my current longsword is a jealous type, so i cant currently use any other one to test it out unfortunately (yet)
Adaran Swiftshadow
player, 1865 posts
THAC0: 17
AC: 4
Sun 30 Jan 2011
at 00:39
  • msg #319

Re: OOC Community Chat 4

Hmm, unless we use this time to remove the curse on Borimer's sword...
Borimer
player, 1382 posts
Armor Class 0
Thac0 15
Sun 30 Jan 2011
at 20:11
  • msg #320

Re: OOC Community Chat 4

although the curse needs to be dealt with at some point in the near future, i want to avoid ruining the magic of the blade by removing the cursed aspect of it until i know i have a viable replacement (im not sure that removing the curse would even affect the swords +2 enchantment, but im trying to err on the side of caution until we are through with the adventure and borimer can make do with trying to find another weapon)
Kahan Singh
player, 642 posts
Sun 30 Jan 2011
at 20:23
  • msg #321

Re: OOC Community Chat 4

Until we can fasten Borimer to the ground with Adamantium chains, I won't be removing the curse from his sword. I already almost lost my hand once, don't need anything else amputated. ;)
Borimer
player, 1383 posts
Armor Class 0
Thac0 15
Sun 30 Jan 2011
at 20:28
  • msg #322

Re: OOC Community Chat 4

gah i know! sorry i had to roleplay that one, i certainly don't want borimer being a crass bully :-)
Adaran Swiftshadow
player, 1866 posts
THAC0: 17
AC: 4
Sun 30 Jan 2011
at 21:12
  • msg #323

Re: OOC Community Chat 4

Yeah, Adaran spoke to Borimer about that and Borimer agreed to be tied up prior to someone removing the curse on his sword.
Marcus
player, 458 posts
Paladin - Chevalier
hit points 32/60
Sun 30 Jan 2011
at 23:14
  • msg #324

Re: OOC Community Chat 4

I once ran a ranger with an evil intelligent weapon.  My character barely was able to keep the sword at bay.  If he took about 5 points of damage the sword would take control.  It was interesting to say the least.
Borimer
player, 1384 posts
Armor Class 0
Thac0 15
Mon 31 Jan 2011
at 03:10
  • msg #325

Re: OOC Community Chat 4

sounds like it would be, fortunately this blade hasn't forced my hand except to make it my preferred weapon (over all others)

Adaran Swiftshadow:
Yeah, Adaran spoke to Borimer about that and Borimer agreed to be tied up prior to someone removing the curse on his sword.


yep, i think its about the only way to remove the curse and not have borimer subsequently killed by his companions ;-)
Adaran Swiftshadow
player, 1867 posts
THAC0: 17
AC: 4
Mon 31 Jan 2011
at 07:39
  • msg #326

Re: OOC Community Chat 4

Well either that or Adaran could prick Borimer with one of his poisoned daggers to paralyze him for a few minutes. :)
Heath
GM, 2801 posts
Mon 31 Jan 2011
at 18:11
  • msg #327

Re: OOC Community Chat 4

Marcus:
All I know is that my character is going to get reworked.  So any treasure is going to be lost on him.. Actually that give me an idea.  In the next wave GM why not let my character get killed.  It is an honorable death and will let the treasure be split up amongst the characters that is going to remain in the game.

I have not decided about Marcus.  He's a paladin and doesn't need the treasure anyway due to his vow of poverty.

However, don't forget that Marcus is really the only one here with a strong tie to the King.  If he is dead, that may be one link in the story arc gone...

I've kind of grown attached to the guy and all his multiple personalities.  I won't outright have him killed, but I'm not going to play it easy on him either.  If he dies, he dies.
Adaran Swiftshadow
player, 1868 posts
THAC0: 17
AC: 4
Mon 31 Jan 2011
at 19:49
  • msg #328

Re: OOC Community Chat 4

I think one major problem with Marcus is that due to the fact that his original player is long gone, new players don't really feel that he is their character, and consequently seem to lose interest in him rather quickly. I think it's best if Marcus is relegated to NPC status.
Borimer
player, 1385 posts
Armor Class 0
Thac0 15
Tue 1 Feb 2011
at 01:15
  • msg #329

Re: OOC Community Chat 4

i feel the same way, i know its difficult for me to assume another character and make it my own, instead of creating my own character to begin with
Marcus
player, 459 posts
Paladin - Chevalier
hit points 32/60
Tue 1 Feb 2011
at 23:32
  • msg #330

Re: OOC Community Chat 4

Yeah, I hate to say this but I think Marcus is an ass.  I mean the fact that I helped Grung was out of character.  I never did like playing racist characters and from the way he was described to me he is very much racist.  Of course I am being a bit of a hypocrite given the fact I asked the GM if I could play a ranger.  Yet another character class that can be racist but at least it usually towards a single race.  Not to anything evil.
Heath
GM, 2815 posts
Tue 1 Feb 2011
at 23:58
  • msg #331

Re: OOC Community Chat 4

What's interesting is the idea of not being racist is rather a radical modern day way of thinking.  Go back a few hundred years and I bet everyone was racist against one race or another.

By the same token, I don't know if an "orc" is a race per se. It's rather a different species.  But I suppose the same sentiments would apply.

That said, I don't really care how he's played.  The real key is that he is very "pro human king" as a philosophical, religious and moral justice standpoint, and is against those who usurped the king's power.  In this case, the orcs did that.  There's no need to make him hostile toward all orcs, maybe just the military/political ones or whatever.  How he's played is really up to the player.

There's one scene when I NPC'd him and I made him very violently against the orcs as the "enemy," and that was particularly to give a startling clue to everyone that he is not a goody-too-shoes, but rather a warrior out to destroy the perceived "evil" enemy in order to rightly restore the king.  Up until then, everyone was saying they probably couldn't do A or B because Marcus wouldn't allow it.  This was my way of showing that the holier than thou archetype wasn't the type of character Marcus is.

I should remind you that almost everyone is against the orcs too.  They conquered the human territory, killed the king (supposedly), waged war on the humans and demihumans, and then relegated them to second class citizens, treating them as slaves and taking away their rights, decreeing them inferior to the orcs and giving the orcs the right to kill them for almost any reason (not unlike the slaves in the early American period).  They have treated the people more like Attila the Hun invaders than beneficent dictators.
Adaran Swiftshadow
player, 1881 posts
THAC0: 17
AC: 4
Wed 2 Feb 2011
at 04:23
  • msg #332

Re: OOC Community Chat 4

Is Grung the only one taking weapons from the Portable Hole? I know Draaz would have little use for a weapon and Peglar is down on the lower level deciphering the pillar's writings, but Marcus, Kahan, and Grizz could take some. And Borimer might not be able to use any melee weapons besides his enchanted sword, but he could take some of those bows and quivers if he wants.
Borimer
player, 1389 posts
Armor Class 0
Thac0 15
Wed 2 Feb 2011
at 04:38
  • msg #333

Re: OOC Community Chat 4

i can try one of the bows, but mine is composite bow that allows for my strength damage
Adaran Swiftshadow
player, 1882 posts
THAC0: 17
AC: 4
Wed 2 Feb 2011
at 04:57
  • msg #334

Re: OOC Community Chat 4

Good point. You could still take some of those arrows though.
This message was last edited by the player at 04:57, Wed 02 Feb 2011.
Borimer
player, 1392 posts
Armor Class 0
Thac0 15
Wed 2 Feb 2011
at 15:33
  • msg #335

Re: OOC Community Chat 4

good point as well :-)
ill take the arrows

*edit*
i edited my last post in "between wave 4 n 5" to include taking arrows, how many were there?
This message was last edited by the player at 15:34, Wed 02 Feb 2011.
Marcus
player, 461 posts
Paladin - Chevalier
hit points 32/60
Wed 2 Feb 2011
at 16:01
  • msg #336

Re: OOC Community Chat 4

I can see your point GM.  It was actually that description that kind of turned me off from the character.  At any rate if I can run Marcus what ever way I want.  I guess I could keep running him.  The group seems well rounded right now.  Also since Marcus is a key player at this point.  I guess I might as well keep running him.
Kahan Singh
player, 647 posts
Wed 2 Feb 2011
at 16:23
  • msg #337

Re: OOC Community Chat 4

Well the only thing we're really missing is some kind of nature-oriented person. Sure, there isn't much nature in this place, but otherwise, a druid or ranger could be handy. And I'm sure Heath wouldn't mind too much NPCing him once we get out of here. Whatever you wanna do to stay around. I don't think we need another player to leave poor ol' Marcus playerless. ;D
Adaran Swiftshadow
player, 1883 posts
THAC0: 17
AC: 4
Wed 2 Feb 2011
at 16:47
  • msg #338

Re: OOC Community Chat 4

Borimer:
good point as well :-)
ill take the arrows

*edit*
i edited my last post in "between wave 4 n 5" to include taking arrows, how many were there?

No idea, but I'm sure Borimer could take at least one quiver, which unless I'm mistaken would have 20 arrows. Marcus and Grizz could do the same if they want.
Heath
GM, 2819 posts
Wed 2 Feb 2011
at 17:38
  • msg #339

Re: OOC Community Chat 4

Don't continue with Marcus for my benefit.  I want everyone to be happy with their characters.
Adaran Swiftshadow
player, 1885 posts
THAC0: 17
AC: 4
Wed 2 Feb 2011
at 17:49
  • msg #340

Re: OOC Community Chat 4

Okay, so am I right in assuming that Grung and Borimer are the only ones who took weapons from the Portable Hole before Adaran folded it up and put it away?
Kahan Singh
player, 648 posts
Wed 2 Feb 2011
at 17:55
  • msg #341

Re: OOC Community Chat 4

Kahan still hasn't tested his mace out (not actually hitting anything, that is). So he'll wait to try something else.

Actually, were there any sling bullets in it? If there were (or a sling), he'd have taken that.
Marcus
player, 464 posts
Paladin - Chevalier
hit points 32/60
Wed 2 Feb 2011
at 18:12
  • msg #342

Re: OOC Community Chat 4

Well I have not played a druid in a while.  Might be willing to give it a go.  To top it off, I can always bring back one of characters to life.  As an animal maybe but they are allive. *G*
Heath
GM, 2822 posts
Wed 2 Feb 2011
at 18:20
  • msg #343

Re: OOC Community Chat 4

Adaran Swiftshadow:
Okay, so am I right in assuming that Grung and Borimer are the only ones who took weapons from the Portable Hole before Adaran folded it up and put it away?

Yes, as far as I'm concerned, unless someone does something different or wants to put anything else into the portable hole before the battle.
Adaran Swiftshadow
player, 1886 posts
THAC0: 17
AC: 4
Wed 2 Feb 2011
at 19:18
  • msg #344

Re: OOC Community Chat 4

Character Statistics updated.
Heath
GM, 2846 posts
Thu 3 Feb 2011
at 17:11
  • msg #345

Re: OOC Community Chat 4

Now you guys know why I am sticking with AD&D 2nd edition.  You guys would pounce all over me if I migrated to 3rd or 4th edition because of my unfamiliarity with the rules.

At least here I know the rules well enough that my mistakes are limited, and most my instincts are based on the rules I remember playing at some time in the past (such as the movement in combat rule).
Grung
player, 64 posts
Thu 3 Feb 2011
at 18:20
  • msg #346

Re: OOC Community Chat 4

PM
Heath
GM, 2851 posts
Thu 3 Feb 2011
at 18:31
  • msg #347

Re: OOC Community Chat 4

Grung makes a good point that I had not looked closely at.  Many of you probably have higher move rates than you might think.  Please check your Dexterity and Strength bonuses (as per the rule in the Rules Clarification thread I just posted) to add to your base movement.

So Grung, for example, who is unencumbered, gets:

12 base movement + 3 base movement (for strength bonus of 19) + 2 base movement (for dexterity bonus of 17) = 17 base movement.


So, in battle, Grung can move:

17 squares (vertical and horizontal counting as 1 square and diagonal counting as 1.5 squares), and he can get 1 attack in the round by moving no more than 8.5 squares in the combat round. (I do not let fighers get two their two attacks in a round if they are also moving, since the attack would occur after the movement, not at long distance.)
Kahan Singh
player, 654 posts
Thu 3 Feb 2011
at 18:49
  • msg #348

Re: OOC Community Chat 4

So mine is actually less than 12 then?
Heath
GM, 2853 posts
Thu 3 Feb 2011
at 18:53
  • msg #349

Re: OOC Community Chat 4

His base movement is 13 (Dex bonus=0, Str bonus=1), minus encumbrance level.

I didn't check his encumbrance level, but you should do that.  His plate mail will definitely bring it down.  That's the offset for being heavily armored.

So, yes, his end movement will be less than 12.
Adaran Swiftshadow
player, 1896 posts
THAC0: 17
AC: 4
Thu 3 Feb 2011
at 18:59
  • msg #350

Re: OOC Community Chat 4

If Kahan's Strength is 13, he doesn't get a bonus.
Kahan Singh
player, 656 posts
Thu 3 Feb 2011
at 19:11
  • msg #351

Re: OOC Community Chat 4

It is indeed 13. And honestly I have no idea how much my plate mail weighs; magical items weigh less then mundane and I've found nothing that shows how much the difference is.
Heath
GM, 2855 posts
Thu 3 Feb 2011
at 19:21
  • msg #352

Re: OOC Community Chat 4

My bad.  So his base move is 12, minus encumbrance.
Heath
GM, 2859 posts
Thu 3 Feb 2011
at 21:34
  • msg #353

Re: OOC Community Chat 4

I'm deciding whether to keep using the Maptool program for future adventures.  Have you guys liked it so far for this room or does it take too much away from the imagination?
Adaran Swiftshadow
player, 1900 posts
THAC0: 17
AC: 4
Thu 3 Feb 2011
at 21:43
  • msg #354

Re: OOC Community Chat 4

I like it. There are so many potential questions and confusions which the narrative leaves unclear that are clarified by looking at a picture. In AD&D, things like positions, distances, and dimensions really matter because the rules rely heavily on them. Other games allow for more flexibility and imagination in actions and combat, but the rigidity of AD&D's mechanics demands exact diagrams and specific measurements.
This message was last edited by the player at 21:50, Thu 03 Feb 2011.
Grung
player, 66 posts
Thu 3 Feb 2011
at 21:54
  • msg #355

Re: OOC Community Chat 4

I like your maps as well.  I say keep it.
Draaz Melon
player, 672 posts
Thu 3 Feb 2011
at 22:09
  • msg #356

Re: OOC Community Chat 4

I think you should keep it, though the only reason it is rigid is because you map it.
Borimer
player, 1397 posts
Armor Class 0
Thac0 15
Thu 3 Feb 2011
at 22:24
  • msg #357

Re: OOC Community Chat 4

the maps are good i think, very useful, especially in large combat situations with multiple opponents
Adaran Swiftshadow
player, 1902 posts
THAC0: 17
AC: 4
Fri 4 Feb 2011
at 00:34
  • msg #358

Re: OOC Community Chat 4

I hope people don't mind me occasionally answering questions on their behalf. I just find that I tend to post more frequently than most and often find myself in a position where I'm able to expedite the flow of action and/or OOC dialogues if I supply the answers, rather than wait for the times each day when other players or the DM typically get around to posting. I don't want to step on anyone's toes though, so please let me know if I'm overstepping my bounds.
Draaz Melon
player, 673 posts
Fri 4 Feb 2011
at 03:16
  • msg #359

Re: OOC Community Chat 4

The only thing bothering me is the pace of posting in general.  It is quickly outstripping my ability or desire to keep up with.  I'm just trying to hang on until this adventure is over.
Heath
GM, 2867 posts
Fri 4 Feb 2011
at 21:23
  • msg #360

Re: OOC Community Chat 4

Here's what I'm thinking about doing.  Let me know what you think.

Pretty soon here, Azaron will be giving you a mission of importance to fulfill.  I can see where the party can then break into two groups.

Group 1:  This group will investigate what Azaron wants done.  This group will be at a slower pace with less combat and a slower pace.  Probably a small group (3 or 4) is plenty.

Group 2:  This group will help the dwarves.  First, they will do the mass combat, and then they will return to Ailamere.  It will be a faster pace with more combat.

When those two things are complete, the two groups must reunite, for reasons you will understand later.

Hopefully, this will play to the desires of different types of players in the group.
Adaran Swiftshadow
player, 1903 posts
THAC0: 17
AC: 4
Fri 4 Feb 2011
at 21:43
  • msg #361

Re: OOC Community Chat 4

Would both groups acquire the same amount of XP?
Heath
GM, 2868 posts
Fri 4 Feb 2011
at 21:47
  • msg #362

Re: OOC Community Chat 4

No one ever acquires the same amount of XP.  :)

No, they wouldn't.  That's not how I work.
Borimer
player, 1399 posts
Armor Class 0
Thac0 15
Fri 4 Feb 2011
at 21:55
  • msg #363

Re: OOC Community Chat 4

i will go where the xps are :-)
Heath
GM, 2869 posts
Fri 4 Feb 2011
at 22:08
  • msg #364

Re: OOC Community Chat 4

It's impossible to tell, but I assume the faster paced game with all the battle would have the most XPs, but the other will probably have more story, puzzles, and roleplaying.  I certainly won't try to unbalance it; it simply depends on the pace the characters make for me.
Adaran Swiftshadow
player, 1904 posts
THAC0: 17
AC: 4
Fri 4 Feb 2011
at 22:10
  • msg #365

Re: OOC Community Chat 4

If that's the case, that isn't really fair to those who opt to go on the less-combat adventure (not saying that I'd be one of them). That's actually a pretty strong disincentive to join that group. I think there should be equal XP opportunities for both groups, otherwise the combat types end up getting favored over the non-combat types. In my opinion, there should be a fair balance between combat and non-combat in the game so that everyone can satisfy their Class's intended roles without being penalized in the XP department. Otherwise, people will be inclined to depend on combat for XP gains, creating a conflict of interests between PC's and players.
Heath
GM, 2870 posts
Fri 4 Feb 2011
at 22:15
  • msg #366

Re: OOC Community Chat 4

I didn't say there aren't equal opportunities.  There certainly are.  What I'm saying is that if you go on a slower paced game, the opportunities come more slowly, not due to the adventure, but due to the pace of the players.

If both sides progress at the same rate, then both sides would receive about equivalent XP.

It's more of an incentive for those who like puzzles, roleplaying, and the slower pace.  I know Draaz is one of them.
Adaran Swiftshadow
player, 1905 posts
THAC0: 17
AC: 4
Fri 4 Feb 2011
at 22:40
  • msg #367

Re: OOC Community Chat 4

Hehe, actually I prefer those sorts of things too, so Draaz may find himself having to tolerate Adaran's company once again. ;)
Heath
GM, 2872 posts
Fri 4 Feb 2011
at 22:58
  • msg #368

Re: OOC Community Chat 4

Well, you'd have to slow down, though, because it would only go as fast as the slowest poster, not 5 posts a day or anything.
Adaran Swiftshadow
player, 1906 posts
THAC0: 17
AC: 4
Fri 4 Feb 2011
at 23:08
  • msg #369

Re: OOC Community Chat 4

True, but on the other hand, the reduced number of posters would allow Draaz more ability to spend his time posting, rather than reading pages of others' posts - which could mean the pace wouldn't be too bad after all.
Kahan Singh
player, 660 posts
Sat 5 Feb 2011
at 00:49
  • msg #370

Re: OOC Community Chat 4

I don't think you can combine moving and charging like that, Adaran, unless there's something in the combat and tactics book that I've never seen (as I don't actually have that book, it's quite possible). Not to mention I'm pretty sure you have to attack at the end of a charge, if you're going to in the first place, otherwise it's just running.
Adaran Swiftshadow
player, 1908 posts
THAC0: 17
AC: 4
Sat 5 Feb 2011
at 00:57
  • msg #371

Re: OOC Community Chat 4

I guess I mis-worded it then. Adaran is just running.
Borimer
player, 1402 posts
Armor Class 0
Thac0 15
Sat 5 Feb 2011
at 01:25
  • msg #372

Re: OOC Community Chat 4

i had to edit a post yesterday when i realized i was charging a creature and didn't mean 'charge' in the rules, just running fast and furious-like
Draaz Melon
player, 674 posts
Sat 5 Feb 2011
at 01:29
  • msg #373

Re: OOC Community Chat 4

Interestingly enough, I like the combat better.  I tolerate the puzzles.  It really is just the massive number of posts that I need to read that's the issue.  I LOVE this game.  Tolerating Adaran isn't even an issue, really.  I just don't like having to read 30 posts a day (sometimes) spread over three threads.  It keeps me from being able to keep up at work.  If I pop on with only a few minutes to check in and there are a ton of posts to read, I just don't have the time until I get home.  I'm also very interested in the mass combat situation.

I certainly don't want to slow the game down.  We seem to only go a round or two a day, which is fine.  There are a ton of post in those rounds though.  The intermittent posts don't help me out though, they just bog me down.  If everyone posted one post and Heath adjudicated the round in one post, then I'd be able to keep up and post maybe two rounds per day (more on slow work days).

I was just going to park Draaz in the lounge for a bit, if I had to.  I don't want to do that though.
Adaran Swiftshadow
player, 1909 posts
THAC0: 17
AC: 4
Sat 5 Feb 2011
at 02:21
  • msg #374

Re: OOC Community Chat 4

Well that works out then. Maybe Adaran, Kahan, Azaron and Zhou can do the investigative mission, and everyone else can do the mass-combat. Or if Azaron and Zhou won't be accompanying us, maybe it can be Adaran, Kahan, and Grizz (since Grizz likes to stick close to Kahan). Or maybe Marcus's player can hand Marcus over to Heath for the mass-combat and join us with his own character. Just thinking out loud.
Kahan Singh
player, 661 posts
Sat 5 Feb 2011
at 03:12
  • msg #375

Re: OOC Community Chat 4

Honestly, I'd be torn trying to decide where I'd want to go. While I like puzzles, Adaran seems to solve them before I ever get a chance to get on (not that I'm complaining entirely, you like them just as much as I do which makes sense that you'd want to solve them first). But I also want to try out these mass combat rules, and since I'm the lowest leveled party member I believe, I'd also like the experience from a combat like that. Decisions, decisions....
Adaran Swiftshadow
player, 1910 posts
THAC0: 17
AC: 4
Sat 5 Feb 2011
at 04:26
  • msg #376

Re: OOC Community Chat 4

Well, Kahan solved the last puzzle before Adaran did. :) I think there are going to be plenty of scenarios like that, where a higher Wisdom score will yield key insights that won't occur to Adaran, regardless of who posts first. Remember the dragon box puzzle? Adaran couldn't have solved that without Kahan's knowledge of dragons. The same was true for when the two of them were stuck in that elevator and had to decipher the writings to figure out how to get out - Kahan's abilities were what made that possible, not Adaran's.

That's also one of the reasons I've left Adaran's Read Languages skill very low, so that Kahan (and other characters with knowledge of ancient languages) can find their skills useful and necessary to the progress of adventures, without Adaran being able to fill in for them. Adaran is observant and a good problem-solver but there are several things he can't do on his own. He is not a replacement for a wise priest or a knowledgeable wizard. Just something to bear in mind. :)
Draaz Melon
player, 676 posts
Sat 5 Feb 2011
at 06:06
  • msg #377

Re: OOC Community Chat 4

Plus, we have to live through this first.
Heath
GM, 2873 posts
Mon 7 Feb 2011
at 17:54
  • msg #378

Re: OOC Community Chat 4

It sounds like most of you are somewhat torn.  In that case, we'll just run it linear (i.e., without breaking up the party for two separate missions).

I may just create a thread for questions or posting, and then have a thread for my posts of what is happening in combat.  The only reason I hesitate to do that is that I don't want people relying just on that and not reading the dialogue or other details people put in their posts.
Draaz Melon
player, 677 posts
Mon 7 Feb 2011
at 19:01
  • msg #379

Re: OOC Community Chat 4

I'd just like a thread for our in character posts and your update and another for all the other questions/clarifications such that each round had one post from all the players and one post from you.  O can catch up on the other stuff when I have time each day or two.  That would greatly help.  Ten or fifteen posts for a round means I can't keep up at work most days.  So if everyone posted clarifications or rules questions in one place and all essential in character information after they were clear on everything for the round in one post, that would rock.  I know we had more threads before, an that, too, was a problem, but if there were clear guidelines as to what went where, and all character info were still on one place, I could end this run on sentence...err...it would work better for me.  I don't want to be a pain though.  I can sit out too.
Heath
GM, 2880 posts
Mon 7 Feb 2011
at 19:14
  • msg #380

Re: OOC Community Chat 4

That was my thought, except that sometimes people "try" to do things in character, and then it ends up with me telling them something doesn't seem right about it.  But I suppose I could move those to the Question thread.
Kahan Singh
player, 664 posts
Mon 7 Feb 2011
at 21:37
  • msg #381

Re: OOC Community Chat 4

Well I'm not sure what my move speed is, or I'd include my position. Basically I'm trying to move straight at the dragon, ushering my skellies out of the way.
Adaran Swiftshadow
player, 1914 posts
THAC0: 17
AC: 4
Mon 7 Feb 2011
at 21:42
  • msg #382

Re: OOC Community Chat 4

What's your encumbrance?
Kahan Singh
player, 665 posts
Mon 7 Feb 2011
at 21:47
  • msg #383

Re: OOC Community Chat 4

I was waiting for Heath to find out how much my magical plate mail weighed. I was under the assumption that magical items are lighter then mundane?
Adaran Swiftshadow
player, 1915 posts
THAC0: 17
AC: 4
Mon 7 Feb 2011
at 21:51
  • msg #384

Re: OOC Community Chat 4

How much does all of your other carried equipment weigh? Does Kahan wear his backpack and all his gear, or keep most of it in the Portable Hole?
Kahan Singh
player, 666 posts
Mon 7 Feb 2011
at 21:52
  • msg #385

Re: OOC Community Chat 4

He'd keep it with him in case him and Adaran (or whoever had the hole at the time) got split up. So everything, including both of his maces, would be on his person. I'd figure out the rest myself, but I still can't find my darned 2nd edition book...
Grung
player, 70 posts
Mon 7 Feb 2011
at 21:54
  • msg #386

Re: OOC Community Chat 4

If I remember correctly magic armor weighs 50% of normal weight.  But I'm entirely sure if this is right.
Heath
GM, 2884 posts
Mon 7 Feb 2011
at 21:58
  • msg #387

Re: OOC Community Chat 4

Here's the rule from Player's Handbook.  I'll also post it in the rules reminder thread:

Magical Armor and Encumbrance
One of the special properties of magical armor is its effect on encumbrance. Although magical armor appears to weigh as much as normal armor, the weight of magical armor applies only toward the weight limit of the character. It does not apply when determining the effects of encumbrance on movement and combat. In essence, the armor appears to weigh as much as normal armor but does not restrict or hamper the character.

Cwell the bard finds a suit of chain mail +1. Lifting it up, he finds it weighs 60 pounds. Cwell is already carrying 50 pounds of gear. Donning the chain mail, he is now carrying 110 lbs. of gear. Cwell's Strength is 12, which means that he can carry only 30 more pounds of equipment. However, when calculating the effect of all this weight on his movement, Cwell is considered to only be carrying 50 pounds of gear--the magical armor doesn't count. Furthermore, he does not suffer any combat penalties for the chain mail's weight.
Adaran Swiftshadow
player, 1916 posts
THAC0: 17
AC: 4
Mon 7 Feb 2011
at 21:58
  • msg #388

Re: OOC Community Chat 4

Does that go for magical weapons too, or just armor?
Heath
GM, 2886 posts
Mon 7 Feb 2011
at 22:05
  • msg #389

Re: OOC Community Chat 4

I don't want to extend it to weapons or other items for a couple of reasons.  First, it seems limited in the rules to armor.  Second, weapons and other items are not made to form to the body and are often swung around or fit into tight places and would have an effect on movement just by bulk, centripetal forces, etc.  I think it might also be unbalancing.

(I was actually surprised that it was 0 effect for magical armor! Like Grung, I thought it was 50%.)
Adaran Swiftshadow
player, 1917 posts
THAC0: 17
AC: 4
Mon 7 Feb 2011
at 22:26
  • msg #390

Re: OOC Community Chat 4

Magic weapons are faster initiative though, right?
Heath
GM, 2887 posts
Mon 7 Feb 2011
at 22:29
  • msg #391

Re: OOC Community Chat 4

This is the rule for Magical Weapon Speeds:

Magical Weapon Speeds
Magical weapons are easier to wield in combat than ordinary ones. Maybe the weapon is lighter or better balanced than normal; maybe it just pulls the character into the proper position of its own volition. Whatever the cause, each bonus point conferred by a magical weapon reduces the speed factor of that weapon by 1. (A sword +3 reduces the weapon speed factor by 3, for example.) When a weapon has two bonuses, the lesser one is used. No weapon can have a speed factor of less than 0.
Kahan Singh
player, 667 posts
Tue 8 Feb 2011
at 00:58
  • msg #392

Re: OOC Community Chat 4

Well then, I'd say I only actually have about 40 pounds of equipment that would effect movement.
Adaran Swiftshadow
player, 1918 posts
THAC0: 17
AC: 4
Tue 8 Feb 2011
at 01:08
  • msg #393

Re: OOC Community Chat 4

Then you're Unencumbered and your Movement is 12 (18 if running/charging).
Marcus
player, 471 posts
Paladin - Chevalier
hit points 27/60
Tue 8 Feb 2011
at 04:11
  • msg #394

Re: OOC Community Chat 4

when does a wariour class start to get 3/2 attacks?
Borimer
player, 1404 posts
Armor Class 0
Thac0 15
Tue 8 Feb 2011
at 16:45
  • msg #395

Re: OOC Community Chat 4

i believe at 7th level attacks go to 3/2 for a paladin
Adaran Swiftshadow
player, 1920 posts
THAC0: 17
AC: 4
Tue 8 Feb 2011
at 21:36
  • msg #396

Re: OOC Community Chat 4

Just FYI for Draaz and the DM (in case it was forgotten), Draaz's Equipment post lists his Ring of Fireball as being used up, but it was recharged on the sword altar, so it has 3 charges.
Draaz Melon
player, 679 posts
Tue 8 Feb 2011
at 21:47
  • msg #397

Re: OOC Community Chat 4

Fascinating...that could prove useful.
Adaran Swiftshadow
player, 1926 posts
THAC0: 17
AC: 4
Wed 9 Feb 2011
at 03:39
  • msg #398

Re: OOC Community Chat 4

Borimer, to save you the time of checking, your +3 Strength bonus and +3 Dexterity bonus raise your Base Move to 18. That means your Movement in total darkness would ordinarily be 12 (2/3 of Base), but due to your Blind Fighting proficiency, you can move 15 in darkness (1/2 of 1/3 of 18 = -3 penalty instead of -6; 18 - 3 = 15).
This message was last edited by the player at 03:45, Wed 09 Feb 2011.
Borimer
player, 1408 posts
Armor Class 0
Thac0 15
Wed 9 Feb 2011
at 04:16
  • msg #399

Re: OOC Community Chat 4

great, thx for the info (saves me time i dont have atm) :-)
Grung
player, 73 posts
Wed 9 Feb 2011
at 14:06
  • msg #400

Re: OOC Community Chat 4

I'm holding off posting until I know for sure the darkness is not canceled out by Azaron's continual light.  If it's just normal darkness I'll cross the lava as I have infravision.  Grung's tough but not so tough as to be able to handle a dip in lava.  :)
Marcus
player, 472 posts
Paladin - Chevalier
hit points 27/60
Wed 9 Feb 2011
at 15:47
  • msg #401

Re: OOC Community Chat 4

Looks like I am going to be sitting back for a few rounds.  I think Marcus has the worst luck for saves. *G*
Heath
GM, 2901 posts
Wed 9 Feb 2011
at 18:15
  • msg #402

Re: OOC Community Chat 4

Grung:
I'm holding off posting until I know for sure the darkness is not canceled out by Azaron's continual light.  If it's just normal darkness I'll cross the lava as I have infravision.  Grung's tough but not so tough as to be able to handle a dip in lava.  :)

It is not canceled by the continual light, but is a special magical ability the dragon can produce innately (as opposed to a spell the dragon would have to cast).
Adaran Swiftshadow
player, 1927 posts
THAC0: 17
AC: 4
Wed 9 Feb 2011
at 19:18
  • msg #403

Re: OOC Community Chat 4

Is the crowbar's Continual Light spell dispelled by the dragon's darkness, or merely "muted" within its area of effect?
Heath
GM, 2903 posts
Wed 9 Feb 2011
at 19:21
  • msg #404

Re: OOC Community Chat 4

Only muted
Adaran Swiftshadow
player, 1928 posts
THAC0: 17
AC: 4
Wed 9 Feb 2011
at 19:26
  • msg #405

Re: OOC Community Chat 4

Are Kahzir and Darwen visible, since they're up by the ceiling? How high is the ceiling above the 1st level, and above the 2nd level?
Borimer
player, 1409 posts
Armor Class 0
Thac0 15
Wed 9 Feb 2011
at 21:12
  • msg #406

Re: OOC Community Chat 4

Heath:
To answer the questions:
Continual light:  It affects only normal darkness, not dispelling magically produced darkness.  However, a dispel magic spell would dispel the dragon's magical darkness (see also my post in OOC re this).


Player's Handbook pg. 140:
     A continual light brought into an area of magical darkness (or vice versa) is temporarily negated so that otherwise prevailing light conditions exist in the overlapping areas of effect. A direct casting of continual light against a similar or weaker magical darkness cancels both.


it seems that the dragon's darkness would temporarily negate the continual light, replacing the overlapping areas of effect with normal light conditions, ie we may be in darkness but its not magical.  have i misread this or are we playing with a house rule concerning light/dark magics?

*edit*
also, it would seem that the rules indicate that casting cont light would in fact dispell the darkness
This message was last edited by the player at 21:13, Wed 09 Feb 2011.
Kahan Singh
player, 669 posts
Wed 9 Feb 2011
at 21:28
  • msg #407

Re: OOC Community Chat 4

If I had my book I'd look it up, but I think it's been watching too much Anime while I'm at work and now it's a crazy good ninja...
Heath
GM, 2906 posts
Wed 9 Feb 2011
at 21:32
  • msg #408

Re: OOC Community Chat 4

I do have house rules about continual light.  One of them is posted in the rules thread.  As stated there, I think the continual light spell in the book is much, much too powerful and longlasting.  I toned it down accordingly, though I never addressed this particular issue.

I will allow that a continual light spell cast in the darkness will dispel it, but an already cast continual light spell does not dispel a newly cast darkness spell.  So let's stick with the muting of the light, at least in this case.

I did not review that rule previous to posting.  As always, you guys are one step ahead of me.

Let's just have someone cast continual light or dispel magic and then just worry about one round of darkness
This message was last edited by the GM at 21:32, Wed 09 Feb 2011.
Kahan Singh
player, 670 posts
Wed 9 Feb 2011
at 21:58
  • msg #409

Re: OOC Community Chat 4

That's what I was going to do. ;)
Heath
GM, 2911 posts
Wed 9 Feb 2011
at 22:25
  • msg #410

Re: OOC Community Chat 4

Keeping in mind, of course, that a black dragon can use the darkness ability 3 times per day...and has now used it twice.
Draaz Melon
player, 681 posts
Wed 9 Feb 2011
at 22:26
  • msg #411

Re: OOC Community Chat 4

Just to point out what I was saying before, that's 30 post in character for one round.  That's what I normally can't keep up with.
Heath
GM, 2912 posts
Wed 9 Feb 2011
at 22:27
  • msg #412

Re: OOC Community Chat 4

QUESTION:  I am thinking of doing a house rule.  Normally, on some actions like spells, a successful saving throw means you would get 1/2 damage.  I am thinking if a critical hit is rolled (20) for a saving throw, the person would completely escape the effects rather than the 1/2 damage.  Do you like that rule?  (If so, remember I would use it for enemies as well.)
Adaran Swiftshadow
player, 1934 posts
THAC0: 17
AC: 4
Wed 9 Feb 2011
at 22:41
  • msg #413

Re: OOC Community Chat 4

I think it should depend on the circumstance, not be arbitrary. There are cases when some damage would be unavoidable regardless of what a character does to mitigate it, and there would also be cases when a character could potentially avoid all damage entirely if they're smart about how they choose to avoid it. I don't think a person should have to roll a natural 20 in order to avoid all damage - the difficulty should depend on the situation.
Borimer
player, 1411 posts
Armor Class 0
Thac0 15
Wed 9 Feb 2011
at 22:44
  • msg #414

Re: OOC Community Chat 4

i tend to agree with adaran, it should depend on the spell. with that in mind, good luck picking through the spells to figure out which ones :-)
Heath
GM, 2915 posts
Wed 9 Feb 2011
at 22:46
  • msg #415

Re: OOC Community Chat 4

To a degree, yes it is circumstantial.  But on the other hand, this game is about rolling dice and percentages that "create" the circumstance to some extent.
Adaran Swiftshadow
player, 1936 posts
THAC0: 17
AC: 4
Wed 9 Feb 2011
at 22:52
  • msg #416

Re: OOC Community Chat 4

By circumstance, I meant the situation. In the one we have now, diving off the side of the stairs - if done fast enough - would result in 0 damage, logically.
Heath
GM, 2917 posts
Wed 9 Feb 2011
at 22:53
  • msg #417

Re: OOC Community Chat 4

Draaz Melon:
Just to point out what I was saying before, that's 30 post in character for one round.  That's what I normally can't keep up with.

I started a new comment thread for out of game comments.  That should hopefully help you.  Let's try it and see how that works for everyone.  I'm hoping it will also keep the flow of the game smooth.
Grung
player, 75 posts
Thu 10 Feb 2011
at 01:59
  • msg #418

Re: OOC Community Chat 4

Heath:
QUESTION:  I am thinking of doing a house rule.  Normally, on some actions like spells, a successful saving throw means you would get 1/2 damage.  I am thinking if a critical hit is rolled (20) for a saving throw, the person would completely escape the effects rather than the 1/2 damage.  Do you like that rule?  (If so, remember I would use it for enemies as well.)

I like it.
Kahan Singh
player, 672 posts
Thu 10 Feb 2011
at 02:31
  • msg #419

Re: OOC Community Chat 4

Honestly, Adaran, I wouldn't try to fight the 'Nat 20 discounts all damage', seeing as how many times Heath has rolled 20 for your skill checks. ;)

But in all seriousness, I think it should be a very rare thing, personally. For example, a Lightning Bolt could be completely avoided if you fall prone before it can hit you; in the middle of a fireball, however, would be nearly impossible unless you had Batman's fireproof cape. And even then you'd still likely fall on your butt and take some amount of damage just from concussive force.
Adaran Swiftshadow
player, 1938 posts
THAC0: 17
AC: 4
Thu 10 Feb 2011
at 03:41
  • msg #420

Re: OOC Community Chat 4

Like I said, it should depend on the spell and the situation - it shouldn't just be an arbitrary, "Well if you can roll a 20, you'll be fine!". I believe that how a character attempts to avoid the damage is more important and applicable than arbitrary rules that ignore the specific situation at hand.

Ironically, the examples Kahan used support my point quite well. A huge fireball might be impossible for a character to completely avoid, no matter the dice roll (what does physical reality care whether you rolled a 1 or a 20? It's a bloody fireball!), where as something like an energy bolt might by entirely avoidable if a character falls prone or dives out of the way in time. I don't think restricting this to a natural 20 is reasonable - again, that's an arbitrary rule that may become silly and illogical if all a character has to do to avoid damage is duck, or something. The difficulty of avoiding damage should hinge on the situation and the options available to the character.
Kahan Singh
player, 675 posts
Thu 10 Feb 2011
at 03:43
  • msg #421

Re: OOC Community Chat 4

Actually, I was trying to support your point. I just don't want it to become ridiculous (or make our lives harder if the enemies get lucky and start rolling 20's on all their saves). ;)
Draaz Melon
player, 682 posts
Thu 10 Feb 2011
at 04:01
  • msg #422

Re: OOC Community Chat 4

I think that it's a bad idea.  There are already plenty of spells that have no effect when you make the save.  Trying to apply logic to magic is illogical, as well.  If you dive to avoid a bolt, it's still going to hit a good part of you.  Plus, it's unbalanced in favor of low-level characters.  For example, a 0-level character has a two-in-twenty chance to make a save vs. a lightning bolt.  Fifty percent of the time he makes his save he would take no damage.  A 17th level warrior makes the same save 7 out of 10 times, but a made save by a 17th level warrior only results in no damage 1 time in 14.  Giving the same chance for a commoner to take no damage as a 17th level warrior makes no sense.  I don't believe it's balanced at all.

Additionally, what about breath weapons or rod, staff, and wand saves.  They sometimes have the same rules.  Are you going to allow a commoner to avoid all damage from a dragon's breath?  Do I get an instant kill or double damage for a 1?  That would be unbalancing too, I think.

I don't feel real strongly about it, but I don't like it.
Adaran Swiftshadow
player, 1939 posts
THAC0: 17
AC: 4
Thu 10 Feb 2011
at 04:16
  • msg #423

Re: OOC Community Chat 4

I highly doubt Heath is going to apply this rule to 0-level characters. As for such a person taking no damage 50% of the time he makes his save, that's still only 5% of the time, no different from how often characters of all levels make critical hits/failures. I don't really think the percentage of successful saves that equal 0 damage is important or meaningful - I think what's meaningful is the percentage of 0 damage saves, period. But that percentage would vary widely depending on the situation and what options are available to the character. And who says a damaging spell always has to hit a good part of you, no matter what you do to avoid it? If that were true, there would be no save because the damage would be automatic.
Draaz Melon
player, 684 posts
Thu 10 Feb 2011
at 04:21
  • msg #424

Re: OOC Community Chat 4

Yeah, and we can write a new game or play the old one.  I don't like the complexity it introduces.  At least the situational thing.  If you make your save against dragon's breath it means that you dodged quick enough to avoid half of it.  Count yourself lucky that you aren't considered prone and out of position next round.
Adaran Swiftshadow
player, 1941 posts
THAC0: 17
AC: 4
Thu 10 Feb 2011
at 04:33
  • msg #425

Re: OOC Community Chat 4

It's really not all that complex to say:

"How are you trying to evade?"
"I'll dive to the side."
"That's a DEX check with a -x penalty. I rolled, you made it. 0 damage."
Kahan Singh
player, 677 posts
Thu 10 Feb 2011
at 16:18
  • msg #426

Re: OOC Community Chat 4

But we're still editing a significant part of the game. There's a whole chapter on how saving throws work, and adding in another/different save is a pretty major change. Not to mention it really makes spellcasters much more useless. Why bother casting a fireball into a room when everyone could just hide behind chairs and gain a situational bonus against the save and have nobody take any damage from a usually extremely effective spell?

IF Heath still thinks it's a good idea, I feel the only way you should be able to gain a bonus is if you forfeit part of your turn. Normally get two ranged attacks a turn? You get to make one and the other is wasted because you're focusing on the mage who's looking right at you waving his hands like a mime. Attack 3/2 against that dragon with his mouth open? Nope, 1/1 now until you stop focusing on his mouth and the breath weapon that might be coming out. Move speed of 12? Not anymore; 6 until you stop trying to avoid those lightning bolts.
Heath
GM, 2920 posts
Thu 10 Feb 2011
at 17:46
  • msg #427

Re: OOC Community Chat 4

As for 0 level characters, the reason I wondered about this is because one of Kahan's skeletons rolled a 20 on the save.  If we say it took no damage, how would it evade?  The only place to go to hide is down into the lava.  That would have made for a funny scene...

Like Kahan, I am mainly concerned with being overly complex and editing out a major part of the game -- I prefer it more simple and narrative.  Personally, I've never been a fan of saving throws, but I accept them as part of the rules.

A critical miss (i.e., a 1 rolled on a saving throw) would likely be deemed to be double damage, as with other critical hits.

As for the lightning bolt analogy, I don't buy it.  Lightning does not go in a straight line (and neither does a stream of liquid acid either).  Lightning is attracted to the conductive bodies and would likely arc slightly to hit and pass through you.

I always think of spells like heat seeking missiles.  Unless you've got an active defense that will work against the spell (or forfeit your turn to evade it), you get full or 1/2 damage.

For now, I'm not planning to change the saving throw rule.
Adaran Swiftshadow
player, 1946 posts
THAC0: 17
AC: 4
Thu 10 Feb 2011
at 23:41
  • msg #428

Re: OOC Community Chat 4

Would the arrow that Adaran shot Darwen with after he went invisible reveal his location now, the way Grizz's spear reveals the Invisible Stalker's location?
Heath
GM, 2930 posts
Fri 11 Feb 2011
at 00:13
  • msg #429

Re: OOC Community Chat 4

No.  I probably shouldn't have done it with Grizz either, but improved invisibility spell is not quite the same as the innate invisibility of an invisible stalker.
Adaran Swiftshadow
player, 1947 posts
THAC0: 17
AC: 4
Fri 11 Feb 2011
at 01:08
  • msg #430

Re: OOC Community Chat 4

In Round 5, you said this:

Heath:
Darwen is uttering something while simultaneously doing another strange dancing, conductor-like maneuver with his baton-like rod.

Adaran lets an arrow fly.  It hits Darwen in the shoulder holding around Kahzir's neck.  (8 dmg, absorbed by the cloak)

Darwen finishes his baton routine and begins floating himself in the air, no longer dependent on holding onto Kahzir to remain suspended.

This raises two questions. First, if Darwen was "uttering something", wasn't he still silenced by Kahan's spell? And second, might getting hit with an arrow right in the middle of casting interrupt his concentration? I know you rolled to see if he'd lose his grip on Kahzir, and he succeeded, but I don't know if you made any roll to see if his spell was interrupted (assuming he could even utter the incantations while silenced).

It also strikes he that Darwen has been doing an awful lot of things simultaneously with seemingly no hindrances - maintaining a choke-hold on Kahzir with just one arm while also steering him strategically to use him as a dwarven shield, while moving him backwards, while casting spells with his magic rod, all within 6 second periods. Maybe I'm wrong but if, say, Kahan attempted to do all those things simultaneously each round, wouldn't you impose massive penalties to his actions?
Kahan Singh
player, 680 posts
Fri 11 Feb 2011
at 02:38
  • msg #431

Re: OOC Community Chat 4

I'm sure the rod helps, but yes, I did say I was focusing the silence spell on Darwen, so it would have stayed with him after he teleported.

Also, wouldn't Kahzir's cape help deflect the falling damage? ;)
Adaran Swiftshadow
player, 1948 posts
THAC0: 17
AC: 4
Fri 11 Feb 2011
at 04:46
  • msg #432

Re: OOC Community Chat 4

I was thinking that too. His cloak can absorb up to 50 damage - some of which was depleted earlier from the exploding fruit, I know, but I would think there'd still be more than enough left to absorb 36 damage.
Heath
GM, 2931 posts
Fri 11 Feb 2011
at 17:34
  • msg #433

Re: OOC Community Chat 4

This is actually all stuff that should probably be in the comment thread, but:

Yes, Kahzir had a cloak.  It protected him from physical damage but not from the stunning damage of falling (much like kevlar might protect you from a bullet but you still get a nasty bruise on your chest and feel the impact).  So he is merely knocked unconscious, not dead or overly injured.

The other things were already taken into account.  You will see why Darwen gets multiple actions later.  It is part of the magic of the rod, and I am expecting at some point Draaz or Kahan will be salivating to get their hands on that rod.  (They can feel free to ask Kahzir about it when he awakens, since he should have knowledge about it.)

Yes, the silence was centered on Darwen.  However, if you read the description of the spell:

If the saving throw is successful, the spell effect is centered about 1 foot behind the position of the subject creature at the instant of casting.

Darwen made his saving throw.
Kahan Singh
player, 681 posts
Fri 11 Feb 2011
at 17:36
  • msg #434

Re: OOC Community Chat 4

I never understood why silence has a saving throw, personally. ;)
Heath
GM, 2933 posts
Fri 11 Feb 2011
at 17:37
  • msg #435

Re: OOC Community Chat 4

It's only available against an "unwilling" target.  In other words, someone who is trying to resist...kind of like hypnotism.
Adaran Swiftshadow
player, 1954 posts
THAC0: 17
AC: 4
Sat 12 Feb 2011
at 00:38
  • msg #436

Re: OOC Community Chat 4

Might this be a good time to dole out XP? :) Adaran is a ways from leveling up, but others might be closer, and we've been through a great deal since the last XP awards.
Heath
GM, 2941 posts
Sat 12 Feb 2011
at 00:39
  • msg #437

Re: OOC Community Chat 4

Patience...

I considered it, but experience is is something that must often be mulled over in sleep and reflection.
Adaran Swiftshadow
player, 1955 posts
THAC0: 17
AC: 4
Sat 12 Feb 2011
at 01:27
  • msg #438

Re: OOC Community Chat 4

Just so everyone is aware OOC beforehand (in case it affects people's posting), and also for Heath's info, these are Adaran's plans at the moment:

- Get healed ASAP
- Collect the silver scepter, dagger, and 2 clerics' robes, and stash them in the Portable Hole
- Get the magic jars of unguent balm and incense blocks identified (if possible), in case they could prove useful
- Put the Portable Hole away once everyone is done accessing it - leaving it with Borimer this time
- Discuss options and plans with the party
- Scout back to the bone room to check if it's clear for the moment
- If the bone room is clear, report to the party and have everyone go down and ride up the conveyor again to get fully restored
- If time permits, begin investigating the holes in the sanctum's walls for an exit out of the mountain
Borimer
player, 1417 posts
Armor Class 0
Thac0 15
Sat 12 Feb 2011
at 02:10
  • msg #439

Re: OOC Community Chat 4

borimer needs some healing as well. if we can use the conveyer belt we should perhaps do that as soon as possible
Adaran Swiftshadow
player, 1956 posts
THAC0: 17
AC: 4
Sat 12 Feb 2011
at 04:36
  • msg #440

Re: OOC Community Chat 4

One thing we know for certain - Tarimar's portal (through which the dragon and other monsters have been coming) must be located in the 15 foot wide corridor itself, since A. a dragon could not fit through either the conveyor or the stairwell, and B. the chalk diagram for the portal would have to be drawn on a smooth, flat surface - which rules out the floor of bones past the corridor. So if Tarimar's portal is still open, it will be in the corridor itself. The only question is if there are guards posted in the bone room.
Grung
player, 81 posts
Wed 16 Feb 2011
at 13:58
  • msg #441

Re: OOC Community Chat 4

The skeletons at I21 and I22, are they friendly or foes?  Also how does a charge work?  I looked at rules clarifications and couldn't find it.  I'm not planning to do one now but I might later.
Borimer
player, 1427 posts
Armor Class 0
Thac0 15
Wed 16 Feb 2011
at 15:33
  • msg #442

Re: OOC Community Chat 4

Rules Clarifications:
Charge
Characters and monsters can charge to rapidly close for combat and make an attack. Charging is a full-move action, but a charging character may move 11/2 times his base movement when he charges. A knight with a movement of 6 can charge an enemy up to 9 spaces away.
Characters begin their charge on their base initiative, moving up to one-half the distance of the charge. In the following phase, they move the remainder of the distance. Unlike most attack forms, the charge attack is resolved the moment the attacker arrives. If the knight above has a base initiative of fast and an opponent is standing 7 squares away, the knight moves 5 spaces in the fast phase and 2 more in the average phase, at which point he attacks immediately.
Charging (which might more accurately be called the reckless attack) gives characters several advantages but also imposes some penalties. The charging character gains a +2 bonus on his attack roll. Some weapons, such as lances, are suited for charging and inflict double damage when used in a charge.
Because they are so intent on the attack, however, charging characters are at a disadvantage defensively. They lose all Dexterity bonuses to Armor Class and suffer a +1 penalty to AC in addition to that. Guarding characters with weapons longer than the charger's automatically strike first. In addition, characters can set spears (see Guard) against charges.


lots of good explainin in there :-)
Grung
player, 82 posts
Wed 16 Feb 2011
at 15:58
  • msg #443

Re: OOC Community Chat 4

Thanks Borimer.

How far down is it the lava from the edge of the stone wall?  Any chance I could try to save Kahzir?  By either simply reaching down or lowering myself down with a rope? I'm thinking of going to run by there and if I see his body floating on top I'll try to save him, else I'll charge and bull rush Tarimar.  Not sure yet...
Draaz Melon
player, 700 posts
Wed 16 Feb 2011
at 16:22
  • msg #444

Re: OOC Community Chat 4

Don't take this wrong, but these questions belong in the other thread.
Heath
GM, 2968 posts
Wed 16 Feb 2011
at 21:30
  • msg #445

Re: OOC Community Chat 4

For convenience, when appropriate I will try to address individuals in the Comment thread, particularly those like Draaz who may not be able to read them all.  In such cases, it will look like this:

Draaz:  Draaz knows...

Hopefully, this will help you find things pertaining specifically to your character easily.  Things pertaining to everyone will be left unaddressed.
Kahan Singh
player, 703 posts
Thu 17 Feb 2011
at 04:35
  • msg #446

Re: OOC Community Chat 4

Updated my post to add a little banter, just for good measure. :)
Adaran Swiftshadow
player, 2020 posts
THAC0: 17
AC: 4
Fri 18 Feb 2011
at 05:24
  • msg #447

Re: OOC Community Chat 4

Heath:
PRIMARY OBJECTIVES:

From AILAMERE'S QUEST

1) Find the Temple of Ashmere and report back to the dragon Ailamere within 3 months.  (The Xren Codex in the temple tells where to find Augmantium.)

2) Find the dragon Augmantium (which was pulled from a rift 1000 years ago into a mountain tunnel deep inside an ancient crater).

3) Free Augmantium and send him to Ailamere within the 3 months so Ailamere can leave this world, and all she has will become yours.

Maybe you answered this before, I don't recall. How did we go from 3 months remaining to:

Heath:
OOC: To move this forward, I'm assuming you are going to the library.  You can change your mind if you wish and return here later, as desired.

50 Days Remaining To Return To Ailamere

That's an entire month's time unaccounted for. And "3 months" was clearly not a typo, as it was stated numerous times (by Ailamere, Thernan, and you). Doesn't that mean we actually have 69 days remaining to return to Ailamere instead of just 39 days?
Heath
GM, 2990 posts
Fri 18 Feb 2011
at 18:35
  • msg #448

Re: OOC Community Chat 4

How long is a month on Allevia?  Doesn't it say somewhere that it is 20 days?

So that's 60 days, minus 10 for traveling from Ailamere and getting the initial information, meeting Azaron, etc., leaving you with 50 days at the time you went to the library.

EDIT: A 20 day month has primarily come into play on this world with lycanthropes, but I don't think this campaign has had them yet.
This message was last edited by the GM at 18:48, Fri 18 Feb 2011.
Adaran Swiftshadow
player, 2021 posts
THAC0: 17
AC: 4
Fri 18 Feb 2011
at 19:39
  • msg #449

Re: OOC Community Chat 4

Wow! I never realized months were 20 days in this game. Good to know. Was anyone else aware of this?
Borimer
player, 1437 posts
Armor Class 0
Thac0 15
Fri 18 Feb 2011
at 20:37
  • msg #450

Re: OOC Community Chat 4

yes i was, although i forgot until heath just mentioned it again
Heath
GM, 2991 posts
Fri 18 Feb 2011
at 21:17
  • msg #451

Re: OOC Community Chat 4

Also, there are only 10 months in a year, for a total of 200 days per year.
Adaran Swiftshadow
player, 2022 posts
THAC0: 17
AC: 4
Fri 18 Feb 2011
at 21:36
  • msg #452

Re: OOC Community Chat 4

Wow. This means Adaran is technically 38 years old lol.

The orcs took over 20 years ago right? Also, you did mean Tienna, not "Allevia", right?
This message was last edited by the player at 21:53, Fri 18 Feb 2011.
Heath
GM, 2992 posts
Fri 18 Feb 2011
at 23:36
  • msg #453

Re: OOC Community Chat 4

Yes, Tienna.

I don't think I've been real consistent about when the orcs took over.  In my mind, it was always a series of wars and battles over several years anyway.

When we started the adventures here, I think I said the orcs had taken control 12 years previous...but don't hold me to that.
Heath
GM, 3044 posts
Thu 24 Feb 2011
at 21:33
  • msg #454

Re: OOC Community Chat 4

I'm out for the rest of the day, so I've posted my last post until tomorrow.

Luckily, Borimer didn't throw Augmantium into the lava.  :)
Marcus
player, 491 posts
Paladin - Chevalier
hit points 27/60
Fri 25 Feb 2011
at 10:53
  • msg #455

Re: OOC Community Chat 4

The situation with Kahan reminded me of when I once ran a mage.  My mage was in his first real battle and it was against man sized spiders.  Him and his ranger companion manage to defeat all of them and my my mage was just coming down from his adrenalin.  Then the Ranger go the brilliant idea of sneaking up on my mage with a spider corpse.  Well it worked scared the crap out of my mage.  As the Ranger was laughing my mage punched the ranger.  Sure enough I rolled a natural 20 and down went the nasty ranger.
Draaz Melon
player, 717 posts
Tue 1 Mar 2011
at 06:59
  • msg #456

Re: OOC Community Chat 4

I'm busy on travel right now, so don't wait on me.  I will try to post daily though, or at least keep up.
Adaran Swiftshadow
player, 2110 posts
THAC0: 17
AC: 4
Wed 2 Mar 2011
at 05:59
  • msg #457

Re: OOC Community Chat 4

Kahan Singh:
Right now, after most of the games I was in either disbanded or have slowed down so much it's imminent for them to be ended, I'm only in two active games, much lower then my usual 6+ (at one time, I was in 12 active games, posting several times a day in each XD).

Moving this little chat where it belongs. :) Yeah, I'm only in two games right now too, and it just so happens that the other one's DM is putting the game on hold for the month of March. :) Coincidence eh?
Adaran Swiftshadow
player, 2111 posts
THAC0: 17
AC: 4
Wed 2 Mar 2011
at 19:13
  • msg #458

Re: OOC Community Chat 4

I've always been curious about something...

quote:
RULES LIST OF COMBAT MODIFIERS:

Combat Modifiers
Situation Modifier            Attack Roll
Attacker on higher ground          +1
Defender invisible                 -4
Defender off-balance               +2
Defender sleeping or held       Automatic*
Defender stunned or prone          +4
Defender surprised                 +1
Missile fire, long range           -5
Missile fire, medium range         -2
Rear attack                        +2

I know these are the official AD&D rules, but am I the only one that thinks a lot of these modifiers are way too small relative to the actual magnitude of the advantages and disadvantages that these circumstances would realistically impose in combat? For instance:

The advantage of surprise is only a pathetic +1! A 5% difference! What in the world...? Realistically, surprise is a huge advantage in a fight (arguably the greatest advantage, as many military tacticians and war historians will attest to), and will often tip the odds considerably in favor of the attacker(s). I would say attacking with surprise should grant no less than a 25% advantage (+5), and quite possibly more, depending on circumstances (I'd say as much as 40% or +8 in ideal situations). Defenders caught by surprise are typically unprepared, disoriented, confused, panic-stricken, and clumsy in their reactions and attempts to defend themselves during the initial moments of an ambush. This is the kind of advantage that wins entire wars, let alone small skirmishes (hence the all too prevalent and well known term "the advantage of surprise").

Attacking an invisible target imposes only a -4 penalty - that's only a difference of 20% on a d20. In my opinion, this penalty should be far greater. I'd say as much as a 40% disadvantage (-8) to hit a target you can't even see, much less find an opening in their defenses.

By the same token, an invisible attacker (or one who has successfully crept up behind a target without being detected) only gets a +4 bonus to his attack - again, only a 20% advantage! That is absolutely absurd. Realistically, if someone sneaked up behind you and you didn't notice they were there, nothing short of a miraculous blunder on their part (i.e. a Critical Miss, which actually does occur with amazing frequency in D&D, far more than it should) would prevent their attack from hitting you. We all know this. Granted, armor could potentially deflect the blow, but that's about the only thing that would actually save you besides your attacker clumsily tripping over his own shoelaces or something ridiculously improbable like that.

In my opinion, successfully sneaking up behind someone without being detected should result in an almost automatic hit. By "almost", I mean that things like armor would create a chance of the blow being deflected, and thereby "missing". So, sure, trying to backstab a guard who's decked out in full plate mail would still be a challenge, despite the fact that he hasn't a clue anyone is attacking him. But backstabbing someone who's wearing just leather or padded armor? Should be a piece of cake. And backstabbing someone with no armor at all? Child's play. So I would say the bonus should be +10 - i.e. enough of an advantage that even a level 1 attacker could only fail to hit an unarmored target he successfully sneaked up on if he rolled a 1.

If the unaware target is moving (i.e. walking around normally), rather than just standing there, then it should be +8 to hit (still a piece of cake, realistically). If the target is moving rather quickly or making occasional sudden turns or changes in direction, then it should be +6 to hit. If the target is actually engaged in melee combat with someone, then it should only be +4 to hit, simply because they're darting and dodging around so much that they become a somewhat challenging target to hit from behind.

Attacking a stunned or prone opponent only grants a +4 to hit (once again, only a 20% advantage). Far too low in my opinion. Your opponent is dazed and disoriented or on the ground at your feet - far handicapped from his normal defensive abilities. He's barely even cognizant of your incoming attack (or barely able to maneuver while on his back), much less able to defend himself with any real effectiveness. I would say attacking a stunned opponent should be considerably easy - as much as a 40% advantage or +8 to hit (ever watch boxing or other martial arts tournaments? A fighter almost always gets pummeled after being stunned). Attacking a prone defender should be slightly more challenging (after all, he could theoretically try to roll to the side or parry haphazardly with his weapon), but still pretty unlikely to miss - I'd say a 30% advantage or +6 to hit. His defensive capabilities are extremely limited while prone. It's just a very bad situation for a defender to be in.

Attacking an opponent who is off-balance only grants a measly +2 to hit! Just a 10% advantage against someone who's busy trying to keep his balance and avoid toppling over? Really? I think this should be no less than a 20-25% bonus (+4 or +5) - definitely a much greater advantage against an opponent than merely attacking his rear while he's aware of you (which grants +2).

I'll state my thoughts on the other modifiers later, but I wanted to discuss these five first, as in my opinion, they are the most severely undervalued in the list.
This message was last edited by the player at 21:53, Wed 02 Mar 2011.
Adaran Swiftshadow
player, 2119 posts
THAC0: 17
AC: 4
Fri 11 Mar 2011
at 04:03
  • msg #459

Re: OOC Community Chat 4

I was reading back through the previous adventure threads and I realized something. Some of you may be surprised to know that most characters in the current group (everyone except Borimer and Marcus actually) really haven't been together all that long. This is how long everyone has been adventuring together in-game:

Borimer: since "Murder in Oakbridge" (not sure how far back that is)
Marcus:  since "Bloodsucker Proxy" (not sure how far back that is)
Draaz:   5 weeks
Adaran:  3 weeks, 1 day
Kahan:   6 days
Grizz:   less than 2 days
Grung:   several hours


Another interesting note is that although Grizz was around at the very beginning of the game in its first adventure (well before even Borimer came along), he never actually adventured with anyone else present (Borimer included) until we encountered him in the mountain's tunnels in this adventure. So except for Borimer and Marcus, this group is actually relatively new to each other. :)
This message was last edited by the player at 19:17, Sun 20 Mar 2011.
Borimer
player, 1464 posts
Armor Class 0
Thac0 15
Fri 11 Mar 2011
at 15:49
  • msg #460

Re: OOC Community Chat 4

i had always thought draaz and borimer traveled together the longest with marcus joining us a little later, but i must have not remembered correctly. it was always interesting to me how much time seems to pass in an adventure, when in fact the game time moves much slower. this was true in tabletop, and seems more so with the rpol rate of play vs real time
Adaran Swiftshadow
player, 2120 posts
THAC0: 17
AC: 4
Fri 11 Mar 2011
at 17:22
  • msg #461

Re: OOC Community Chat 4

Yeah, both Draaz and Dornhoth joined Borimer, Marcus, and Falend at the same time - when you purchased the cart from the gypsies the day before you began the Rondelle's Dragonwatch adventure. Then you traveled for a total of 12 days before finding Ailamere's lair, which is when Adaran joined the group. 16 days later, we found Kahan. Less than 5 days later, we found Grizz. About half a day later, Grung joined us, and a few hours from then brings us to the present. :)
This message was last edited by the player at 19:24, Fri 11 Mar 2011.
Marcus
player, 498 posts
Paladin - Chevalier
hit points 27/60
Fri 11 Mar 2011
at 19:13
  • msg #462

Re: OOC Community Chat 4

This almost makes me feel guilty for retiring the Marcus character.  Though on the same note Borimier must be the highest level character in the group.
Adaran Swiftshadow
player, 2121 posts
THAC0: 17
AC: 4
Fri 11 Mar 2011
at 19:20
  • msg #463

Re: OOC Community Chat 4

Not the highest level, but definitely the character with the most experience.

Marcus, you may be interested to read some of your character's earlier adventures to see all that he's been through: link to a message in this game
This message was last edited by the player at 20:12, Fri 11 Mar 2011.
Heath
GM, 3065 posts
Mon 14 Mar 2011
at 18:34
  • msg #464

Re: OOC Community Chat 4

FYI, my Saturday posts were made from the John Wayne Airport, so I didn't have any stats or books to look at.
Draaz Melon
player, 722 posts
Mon 14 Mar 2011
at 19:21
  • msg #465

Re: OOC Community Chat 4

On of my favorite airports.
Heath
GM, 3066 posts
Mon 14 Mar 2011
at 22:47
  • msg #466

Re: OOC Community Chat 4

Mine too, actually...and I've been in a lot of airports.

Although due to the rich people, they have a noise ordinance so that the engines have to be shut down some after reaching 1000 feet, which can be disconcerting, but the very steep ascent there is quite fun.
Draaz Melon
player, 723 posts
Wed 16 Mar 2011
at 03:42
  • msg #467

Re: OOC Community Chat 4

Yeah.  I also love the 6:45 departure times when flights can't take off until 7.

By the way, more than out of town, I am moving across the country and changing jobs.  Quite busy for some time now.  Please forgive the lack of attention.
This message was last edited by the player at 03:51, Wed 16 Mar 2011.
Adaran Swiftshadow
player, 2162 posts
THAC0: 17
AC: 4
Mon 21 Mar 2011
at 01:00
  • msg #468

Re: OOC Community Chat 4

I just did quite a bit of reading of past adventures. :) Remarkably, even though Marcus was present for both "The Bloodsucker Proxy" and "Bump in the Night" in their entirety, he has only been adventuring with Borimer for 7 days longer than Draaz. So that means everyone has now been together as follows:

Borimer: since "Murder in Oakbridge" (not sure how far back that is)
Marcus:  6 weeks
Draaz:   5 weeks
Adaran:  3 weeks, 1 day
Kahan:   6 days
Grizz:   less than 2 days
Grung:   several hours


I wouldn't be surprised if Borimer has only been around for about 8 weeks or so either. :)
This message was last edited by the player at 01:00, Mon 21 Mar 2011.
Marcus
player, 510 posts
Paladin - Chevalier
hit points 27/60
Mon 21 Mar 2011
at 01:14
  • msg #469

Re: OOC Community Chat 4

It amazes me sometimes the time difference between in game and real life actually is.
Heath
GM, 3158 posts
Mon 4 Apr 2011
at 19:34
  • msg #470

Re: OOC Community Chat 4

I'm going to try to keep this moving, but just wanted you to know I'll be out of town until Thursday.
Adaran Swiftshadow
player, 2264 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 12 Apr 2011
at 23:39
  • msg #471

Re: OOC Community Chat 4

Krugoth:
"The temple is rumored to be full of ancient gold and weapons.  Take this for the journey," he says, handing over a folded cloth.  "Fill it full of the gold and weapons.  Give me only the weapons you find and half the gold, and I will give you each 2000 gold in Orc Drakma and let you use our earthrocs."

Krugoth sighs.  "Normally, I would not make such a beggar's request, but the war is nigh at hand.  We need weapons and wealth to hold out against the orcs."

Borimer:
"I see the importance of the gold you seek, and I believe it is for good cause. For my part I have no problem giving you the gold to deal with as you see fit. But I will take my fair pick of the weapons we find, as I will be at the forefront of any attack against the vile Orcs. I, too, will need the magic we find to aid in the fight against our common enemy. Surely you must see the wisdom in this, Lord Krugoth. We must share the magic."

Adaran Swiftshadow:
Adaran nods in agreement with Borimer and Kahan. "I agree. We'll have need of some of the items we find for our own purposes, since we're bound on a quest to save these lands from a dragon called Ailamere who's intent on expanding her territory unless we fulfill our bargain with her. We reserve the right to take first picks from whatever we find in the temple. The rest we'll give to you to supply your warriors."

Krugoth:
Krugoth nods.  "Agreed.  I am hopeful you will find far more than one magic weapon apiece, if the rumors about the treasures of the temple are true. That would certainly benefit us in this time of need."

Just to be clear - is our deal with Krugoth that we will give him half the temple's gold and all the temple's remaining magical weapons (after we take our picks of what we want)? Or does he want both the magical and non-magical weapons? I assume he only really cares about the magical weapons, since the dwarves have plenty of ordinary weapons already, right?
Heath
GM, 3184 posts
Tue 12 Apr 2011
at 23:46
  • msg #472

Re: OOC Community Chat 4

The idea was that you all come off with one magical weapon from the bunch, and he gets the rest.  If you really want mundane weapons, that's fine.  If you want to trade them in for some money, he'd probably use them as extras in the war.
Adaran Swiftshadow
player, 2265 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 13 Apr 2011
at 00:06
  • msg #473

Re: OOC Community Chat 4

Okay, so my understanding is that we get all the temple's mundane weapons (such as the jeweled mace and bejeweled dagger, which are probably both worth a lot) plus one magic weapon each from the temple's stash (a total of 7 magic weapons), and Krugoth gets the rest of the temple's magic weapons. Then we have the option of trading in the mundane weapons for some extra money. Is that right?
Heath
GM, 3185 posts
Wed 13 Apr 2011
at 00:12
  • msg #474

Re: OOC Community Chat 4

That's your understanding.  But don't assume he will consider all "treasures" mundane.  If it's worth a lot, remember he's a dwarf, so you may need to use Adaran's impressive charisma ;) or other special skills when the time comes.

Luckily, you won't have a paladin around then to keep you honest. :)
Adaran Swiftshadow
player, 2266 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 13 Apr 2011
at 00:20
  • msg #475

Re: OOC Community Chat 4

Actually, interestingly enough, Adaran has a certain honorable code when it comes to agreements and deals, so he has no intention of cheating. Not everything about Adaran fits the cookie-cutter archetypical thief. That's part of the reason I'm getting all this straightened out, so I can have a clear understanding of what our specific deal with Krugoth is. Adaran intends to honor the terms of the agreement - even if that means surrendering highly valuable treasures like the jeweled weapons.
Heath
GM, 3186 posts
Wed 13 Apr 2011
at 00:29
  • msg #476

Re: OOC Community Chat 4

I'm just saying Krugoth's final interpretation of the deal may not be what your interpretation is.  That's for an upcoming encounter, though.
Adaran Swiftshadow
player, 2267 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 13 Apr 2011
at 00:41
  • msg #477

Re: OOC Community Chat 4

Let me put it this way. What was our overall group's interpretation? Adaran doesn't want to end up arguing by himself with Krugoth over the details of the agreement if the rest of the group won't support him. So where does our group stand with this?
Heath
GM, 3188 posts
Wed 13 Apr 2011
at 00:45
  • msg #478

Re: OOC Community Chat 4

Actually, let me make a correction:

Krugoth's "intent" was that he would get all weapons, magical or not, but would let you each pick a fair share worth (which was never discussed).  His need was for non-magical weapons in order to fit his army as well.

He mentions "gold" but if you know dwarves, he will probably interpret that to mean "treasure."

OOC: Boy, after awhile, I forget myself what happened at the beginning.  :)
Marcus
player, 532 posts
Paladin - Chevalier
hit points 7/60
Wed 13 Apr 2011
at 00:51
  • msg #479

Re: OOC Community Chat 4

If Marcus survives he will side with Adaran, at least I think he would.  Your character seems like the honorable sort... well as honorable as a thief could be.  As for the healing, I forgot how simple it was back in 1st edition and second.  Well at least it isn't as bad as the old Marvel system.  Where the character just has to say, "Are you okay" and the guy who was on the verge of death is back to health.
Adaran Swiftshadow
player, 2268 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 13 Apr 2011
at 00:56
  • msg #480

Re: OOC Community Chat 4

Okay. So basically, the group (minus Grizz and Grung, I guess?) will need to work out with Krugoth what constitutes a "fair share" of the weapons once we return to the compound. My guess is that Draaz isn't going to care much about the issue since he practically never uses weapons in the first place, and Kahan already agreed to just take one magical weapon for himself, so that just leaves Borimer and Adaran to negotiate with Krugoth.

Borimer, what's your take on all this?

Marcus:
If Marcus survives he will side with Adaran, at least I think he would.  Your character seems like the honorable sort... well as honorable as a thief could be.

Hehe. I know we've grown pretty accustomed to everyone calling Adaran a thief (since that's his character class, something that's actually OOC knowledge), but IC, Adaran has yet to steal anything from anyone, or at least has yet to be caught doing it (he has stolen from plenty of orcs prior to joining the party, of course). Just a reminder to everyone, since as players we can look at Adaran as a Thief, but in character, he has described himself as an Artifact Hunter - someone who seeks out lost relics and sells them to collectors:

Adaran Swiftshadow:
The cloaked rogue nods to Oak as the dwarf introduces himself. "Adaran." he answers, extending a hand. "I'm an Artifact Hunter, and an associate of the Rogues Guild. I procure lost relics and sell to private collectors. I'd heard stories that the fabled Horn of Quintus was hidden somewhere in the dragon's lair, so I decided to check it out. Turns out it's just another myth. I'm heading back to Faulbane myself. If anyone knows where to find this Temple of Ashmere, it's the Guild."

People may suspect that Adaran is a thief, but he hasn't actually been caught doing anything incriminating, so I'd like to keep the OOC and IC knowledge separated about that.
This message was last edited by the player at 01:22, Wed 13 Apr 2011.
Borimer
player, 1505 posts
Armor Class 2
Thac0 14
Wed 13 Apr 2011
at 03:24
  • msg #481

Re: OOC Community Chat 4

Heath:
OOC: Boy, after awhile, I forget myself what happened at the beginning.  :)

me too :-)

Heath:
Krugoth's "intent" was that he would get all weapons, magical or not, but would let you each pick a fair share worth (which was never discussed).  His need was for non-magical weapons in order to fit his army as well.

He mentions "gold" but if you know dwarves, he will probably interpret that to mean "treasure."

this seems to be right. borimer made the point to krugoth that we would be taking some weapons for ourselves. besides the gold he pays us, i also thought we were getting half of the treasure, but i may be incorrectly remembering the proper division.
Adaran Swiftshadow
player, 2270 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 13 Apr 2011
at 04:46
  • msg #482

Re: OOC Community Chat 4

No, you're remembering right:

Krugoth:
"Give me only the weapons you find and half the gold, and I will give you each 2000 gold in Orc Drakma and let you use our earthrocs."

So Borimer, is your understanding that we will each get only one magical weapon from the temple's weapons, and give the rest (along with the temple's mundane weapons, which includes the jeweled mace and jeweled dagger, among other things) to Krugoth?
Marcus
player, 533 posts
Paladin - Chevalier
hit points 7/60
Wed 13 Apr 2011
at 13:55
  • msg #483

Re: OOC Community Chat 4

Sorry Adaran I didn't mean to hit a soar spot with that.  Since I just joined in I guess I wouldn't know much about what is known and not known.  Also you are right as of yet I have not seen your character attempt to pick a lock, or hide in the shadows.  So my character would have no idea what character class you are.  Even still, thief is still a very misleading term.  Just cause a character is a thief doesn't make them a crook.  They could be a scout.  Just as a person who is a fighter doesn't mean they are a knight, they could just as well be a thief as well.

I never liked the idea of character classes. They were on their way to fixing that problem in 3rd edition but they stopped short when they limited the skills characters could take based on their classes.  At any rate, sorry kind of went on a rant there.
This message was last edited by the player at 13:56, Wed 13 Apr 2011.
Adaran Swiftshadow
player, 2271 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 13 Apr 2011
at 17:25
  • msg #484

Re: OOC Community Chat 4

Marcus:
Sorry Adaran I didn't mean to hit a soar spot with that.

Oh, no no no. Not at all. :) Actually, Marcus has never called Adaran a thief IC and hasn't treated him like one, so you're fine. My post was meant more as a reminder to everyone, because some of the other PC's have grown accustomed to calling Adaran a thief, when in fact there's very little IC basis for labeling him as such. I just wanted to clarify for you and others that Adaran has never described himself as a thief or been caught stealing anything from anyone.

Marcus:
Since I just joined in I guess I wouldn't know much about what is known and not known.  Also you are right as of yet I have not seen your character attempt to pick a lock, or hide in the shadows.

Oh, he has. Adaran has opened a number of locks for the party, as well as hidden himself in shadows on plenty of occasions. However, those skills in and of themselves are not exclusive to thieves (unless we're talking about Character Classes OOC).

One might imagine that an Artifact Hunter would have to have some ability to pick locks and disarm traps from time to time when exploring old dungeons and long lost tombs for ancient relics. And being able to hide in shadows doesn't incriminate someone as a thief, it just means they rely more on stealth than confrontation. We automatically associate these skills with a Thief because as players we've grown accustomed to thinking in terms of D&D Character Classes (you can climb walls? Thief! You can move quietly? Thief!), rather than the broader spectrum of possible occupations people might have in the D&D setting.

Marcus:
So my character would have no idea what character class you are.  Even still, thief is still a very misleading term.  Just cause a character is a thief doesn't make them a crook.  They could be a scout.  Just as a person who is a fighter doesn't mean they are a knight, they could just as well be a thief as well.

Exactly.

Marcus:
I never liked the idea of character classes. They were on their way to fixing that problem in 3rd edition but they stopped short when they limited the skills characters could take based on their classes.  At any rate, sorry kind of went on a rant there.

No worries. :)
Heath
GM, 3190 posts
Wed 13 Apr 2011
at 18:15
  • msg #485

Re: OOC Community Chat 4

Adaran "Indiana Jones" Swiftshadow, eh?  ;)
Adaran Swiftshadow
player, 2272 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 13 Apr 2011
at 18:21
  • msg #486

Re: OOC Community Chat 4

All I need is my whip and my hat and I'm all set. :)
Heath
GM, 3191 posts
Wed 13 Apr 2011
at 18:23
  • msg #487

Re: OOC Community Chat 4

This would be a good place for a giant rolling boulder...
Adaran Swiftshadow
player, 2273 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 13 Apr 2011
at 18:28
  • msg #488

Re: OOC Community Chat 4

You mean with the spiral ramp and all? :)
Heath
GM, 3192 posts
Wed 13 Apr 2011
at 18:35
  • msg #489

Re: OOC Community Chat 4

Exactly!
Adaran Swiftshadow
player, 2274 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 13 Apr 2011
at 19:25
  • msg #490

Re: OOC Community Chat 4

That reminds me. If the worms are 9 feet in diameter, why is the path 9 feet tall but only 5 feet wide?
Heath
GM, 3193 posts
Wed 13 Apr 2011
at 21:39
  • msg #491

Re: OOC Community Chat 4

Because almost half of the wall is cut out, so it is only a semi-circle -- it looks more like a C than an O.
Marcus
player, 534 posts
Paladin - Chevalier
hit points 7/60
Wed 13 Apr 2011
at 21:46
  • msg #492

Re: OOC Community Chat 4

Soooo what could have happen was a smaller worm that was 9 feet in diameter was going in circles downward.  Then a bigger one went strait down the middle cutting the others path in half.
Adaran Swiftshadow
player, 2275 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 13 Apr 2011
at 21:49
  • msg #493

Re: OOC Community Chat 4

Oh I see. So this used to be a spiral tunnel circling through solid rock, and then the builders carved out the middle of it to form this hollowed out cavern? Meaning that a 9-foot diamater worm wouldn't be able to travel along the spiral now that the cavern has been carved out, since half of its body would be slipping over the edge right?
Marcus
player, 535 posts
Paladin - Chevalier
hit points 7/60
Wed 13 Apr 2011
at 21:53
  • msg #494

Re: OOC Community Chat 4

I like your idea better Adaran.  The way you think means there isn't a larger worm around.
Heath
GM, 3194 posts
Wed 13 Apr 2011
at 21:54
  • msg #495

Re: OOC Community Chat 4

More like this is a giant natural cavern, and those carving out the tunnels needed a way to get from the bottom to the top, so they used the purple worm to carve out a spiraling ramp.

To be true to nature, the path should probably be curved (indicating the side-to-side motion of a worm like a winding snake), but the other paths don't seem to curve, so maybe they carve out straight...

Since the worm can't climb on thin air, it would have climbed by carving out this rut at the edge of the walls.
Adaran Swiftshadow
player, 2276 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 13 Apr 2011
at 22:11
  • msg #496

Re: OOC Community Chat 4

But I don't understand how a 9-foot diameter worm can climb up the wall with only half its body supported on the recessed surface of the "tunnel"? What was keeping it from slipping off the edge and plummeting down the cavern?
This message was last edited by the player at 22:18, Wed 13 Apr 2011.
Heath
GM, 3195 posts
Wed 13 Apr 2011
at 22:23
  • msg #497

Re: OOC Community Chat 4

When I was looking at it, I was realizing that the floor is curved, so the "9 foot diameter" does not equate to a square.  The usable, walkable path is only 5 feet of that, but if you want to include the heavily sloped part of the path, you could say it may be closer to 7 feet or so.

Also, the inside curved part of the path would not have been strong enough to survive over time and crumbled and collapsed. The walls and ceilings are not rock, but just a hard packed dirt.
Adaran Swiftshadow
player, 2285 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 15 Apr 2011
at 00:52
  • msg #498

Re: OOC Community Chat 4

Off-subject, I've always been curious - what were the items we saw in the spiked pit area where the giant spider's lair was?
Heath
GM, 3201 posts
Fri 15 Apr 2011
at 17:34
  • msg #499

Re: OOC Community Chat 4

I think I actually listed them somewhere, but I don't have that list anywhere else.  So you can find them in the threads somewhere.  There were a few things, but they were destroyed by the lava burst that created a sort of lava river over them.
Adaran Swiftshadow
player, 2286 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 15 Apr 2011
at 17:47
  • msg #500

Re: OOC Community Chat 4

All that was said (visibly) about them was that there was a glint from them, hinting that they might have been magic. They were belongings of previous adventurers who had perished in the spider-pit.
Heath
GM, 3202 posts
Fri 15 Apr 2011
at 17:54
  • msg #501

Re: OOC Community Chat 4

If that's the case, then I don't recall exactly.  There was magic there, but I typically keep a list of these things on the scratchpad and then delete them when they are no long relevant, since I keep hitting the scratchpad length limits.
Heath
GM, 3220 posts
Wed 20 Apr 2011
at 18:53
  • msg #502

Re: OOC Community Chat 4

FYI, I'm going on vacation until Monday, so only a few more hours to post today.
Adaran Swiftshadow
player, 2311 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 21 Apr 2011
at 01:59
  • msg #503

Re: OOC Community Chat 4

Regarding the effects of waterlogging in worn clothing and the drag against carried gear while swimming, I had some ideas:

1. Double the weight of one's clothing (not armor, unless it's a type that would absorb water).

2. Add 10% to the weight of light, slim armors like padding, leather, studded leather, etc.

3. Add 25% to the weight of medium armors like scale mail, chain mail, splint mail, etc.

4. Add 50% to the weight of heavy, bulky armors like plate mail, field plate, full plate, etc.

5. Add 10% to the weight of small items that conform to the swimmer's body like pouches (including all contents), scroll cases, daggers, etc.

6. Add 25% to the weight of any protruding items with small surface areas, i.e. medium weapons like maces, hand axes, short swords, short bows, etc.

7. Add 50% to the weight of any protruding items with medium surface areas, i.e. large weapons like polearms, battle axes, longswords, longbows, etc.

8. Double the weight of any protruding items with substantial surface areas like backpacks (including all contents), shields, quivers of arrows, etc.

9. Double the weight of any saturatable items like rope, bedrolls, blankets, sacks, etc.


I tested Marcus, Draaz, Adaran, Kahan, and Grizz as examples:

Marcus's Equipment:
WORN
Clothing (5 lbs)
Medium shield (10 lbs)

WEAPONS
Longsword (claimed) (4 lbs)
2 iki jime (4 lbs)

Total Weight: 23 lbs

Modified Swimming Weight: 41 lbs

Draaz's Equipment:
WORN
Clothing (5 lbs)
Belt pouch, large (1 lb)
Scroll case (0.5 lb)
Scroll case (unclaimed) (0.5 lb)
Spellbook [all spells duplicated] (5 lbs?)
Wand (claimed) (0.1 lb?)
Wineskin (1 lb)
Heward's Handy Haversack (2 lbs)

WEAPONS
Short bow (2 lbs)
Quiver (1 lb) containing:
- 20 arrows, flight (2 lbs)

Total Weight: 20.2 lbs

Modified Swimming Weight: 36 lbs

Adaran's Equipment:
WORN
Clothing (5 lbs)
Leather armor (unclaimed) (15 lbs)
2 pitons/spikes (10 inches each) (attached to carabiners on belt) (unclaimed) (1 lb)
Backpack (unclaimed) (2 lbs)

WEAPONS
Cutlass (claimed) (4 lbs)
Dagger, long (unclaimed) (1 lb)
Dagger, syringe (1 lb)
Short bow +1 (unclaimed) (2 lbs)
Quiver (1 lb) containing:
- 4 arrows +1, sheaf (unclaimed) (0.4 lb)
- 10 arrows +1, flight (unclaimed) (1 lb)

CLOAK POCKETS (CONTENTS)
Portable Hole (unclaimed) (0.1 lb)

BACKPACK (UNCLAIMED) (CONTENTS)
7 pitons/spikes (10 inches each) (unclaimed) (3.5 lbs)
Set of rappelling tools (including carabiners) (unclaimed) (1 lb)
Set of grappling hooks (unclaimed) (5 lbs)
Hand pickaxe with a hammer on one side (unclaimed) (1 lb)
Hand shovel, small (unclaimed) (1 lb)

Total Weight: 45 lbs

Modified Swimming Weight: 69.3 lbs

Kahan's Equipment:
WORN
Clothing (5 lbs)
Small shield (5 lbs)
2 scroll cases (unclaimed) (1 lb)
Bag of Holding (unclaimed) (0.1 lb)

WEAPONS
Mace, jeweled (unclaimed) (10 lbs)
2 iki jime (4 lbs)
Sling (0.1 lb)
6 sling bullets (3 lbs)

Total Weight: 28.2 lbs

Modified Swimming Weight: 42.2 lbs

Grizz's Equipment:
WORN
Clothing (5 lbs)

WEAPONS
Trident +1 (unclaimed) (5 lbs)
Javelin +1 (unclaimed) (2 lbs)

Total Weight: 12 lbs

Modified Swimming Weight: 20 lbs


Thoughts?
This message was last edited by the player at 20:08, Fri 22 Apr 2011.
Adaran Swiftshadow
player, 2314 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 22 Apr 2011
at 02:48
  • msg #504

Re: OOC Community Chat 4

What do you guys think of my above suggestion?
Marcus
player, 546 posts
Paladin - Chevalier
hit points 7/60
Fri 22 Apr 2011
at 02:54
  • msg #505

Re: OOC Community Chat 4

*Shrugs* For me it really doesn't matter.  I mean if it came right down to it.  My character would have removed most of the items that were bogging him down.  I mean it isn't like he is going to need the climbing gear any more.  Actually I am surprised that he didn't put them back in the bag of holding when he had the chance.  *Shrugs*  Ahh well hide sight is always 20/20.
Kahan Singh
player, 819 posts
Fri 22 Apr 2011
at 03:02
  • msg #506

Re: OOC Community Chat 4

As realistic as that may be, I think it's unnecessarily complicated, and there really isn't a need to further weigh people down when they're swimming. Just my two cents.
Adaran Swiftshadow
player, 2315 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 22 Apr 2011
at 03:04
  • msg #507

Re: OOC Community Chat 4

Well, in Marcus's case, the only things bogging him down are his clothing, shield, sword, and iki jime, so he's not encumbered at all (I calculated 41 lbs of swimming encumbrance using my proposed system).

Kahan, the reason I came up with this idea is because of the point Heath raised earlier:

Heath:
I am especially referring to the idea that clothes weigh you down, not in actual weight, but in resistance to the water, drag, and in soaking up the water.  I would be hard pressed to say that carrying the equipment, and making sure it is secure, and also being fully clothed, still allows one to swim as fast as an Olympic athlete.

This message was last edited by the player at 03:09, Fri 22 Apr 2011.
Borimer
player, 1517 posts
Armor Class 2
Thac0 14
Fri 22 Apr 2011
at 15:01
  • msg #508

Re: OOC Community Chat 4

i think its a well-thought out idea as yours usually are, but i tend to make quicker judgements/assumptions when im gm'ing a game to keep it from bogging me down with details.  i believe that realism definitely makes the game more fun, but only to a point, and being fantasy i'm usually willing go with simplicity
Marcus
player, 547 posts
Paladin - Chevalier
hit points 7/60
Fri 22 Apr 2011
at 15:32
  • msg #509

Re: OOC Community Chat 4

I think when it comes right down to it.  When gaming we should just stick with gaming mechanics.  I mean yeah they some times are unrealistic but if we get tied down by explaining every little thing the game will not be fun any more.

I understand why you are bring this up Adaran.  It seems the realism seems to lean more against some players then others.  Still there really isn't much we can do with out bogging the game down further.  Think about how long this adventure was suppose to be.  I believe in real life time it was only suppose to last a few months and it end up lasting close to two years.  Of course I could be wrong on this point.
Adaran Swiftshadow
player, 2317 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 22 Apr 2011
at 19:57
  • msg #510

Re: OOC Community Chat 4

Fair enough. Grung, any thoughts?
Grung
player, 144 posts
Sat 23 Apr 2011
at 00:19
  • msg #511

Re: OOC Community Chat 4

Adaran Swiftshadow:
Fair enough. Grung, any thoughts?

I think it may be over complicated.  What happens as you dry?  You'd have to take into account how much moisture is in the air to determine when you dry out.  Some things may dry faster than others too...
This message was last edited by the player at 00:21, Sat 23 Apr 2011.
Adaran Swiftshadow
player, 2319 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 23 Apr 2011
at 03:25
  • msg #512

Re: OOC Community Chat 4

Well my idea above was mostly just to account for resistance/drag against carried gear while moving in water (per Heath's point earlier). Once out of the water, the only hindering factors would be soaked clothing (+5 lbs encumbrance) and soaked items like rope, sacks, bedrolls, blankets, etc. So in Borimer's case, for example, he'd have +14 lbs of encumbrance after exiting the water (soaked clothing, rope, and sacks). Of course, 14 extra pounds is trivial for someone like Borimer but for those with low to average strength like Draaz and Adaran, it could slow them down a bit. As for drying, Heath could probably just make a ruling in each situation about how long the extra burden would last.
Heath
GM, 3227 posts
Tue 26 Apr 2011
at 21:16
  • msg #513

Re: OOC Community Chat 4

Marcus:
I think when it comes right down to it.  When gaming we should just stick with gaming mechanics.  I mean yeah they some times are unrealistic but if we get tied down by explaining every little thing the game will not be fun any more.

I understand why you are bring this up Adaran.  It seems the realism seems to lean more against some players then others.  Still there really isn't much we can do with out bogging the game down further.  Think about how long this adventure was suppose to be.  I believe in real life time it was only suppose to last a few months and it end up lasting close to two years.  Of course I could be wrong on this point.

You joined us long after we had this previous discussion.  But in the past, I have told players that as far as adding details to the rules, I try to stick with the level the player wants, and so it will appear from the outside to be inconsistently applied, but that is for simplicity and for the player because some player's don't want that level of complication in the game.

So far, Adaran is by far the most interested in detailed rules, and his ideas are very well thought out and interesting.  My ongoing issue and problem has been that D&D was always about simple rules to keep the storytelling and action rolling, and the details are there to add suspense and risk.  Games like GURPS try to focus more on detailed reality.

In any case, this is also a well thought out rule.  Not sure that I could muster the mindpower to apply it to every character in every situation.

To be honest, this won't really be applicable because I don't expect anyone to be swimming again in the near future.  If it comes into play, feel free to bring it up again.

I do like complicated rules in one aspect:  When they are provided to the characters prior to an action to give them options and the power to make decisions, or can positively raise the tension level.  For example, if you are being chased while swimming, I may like this kind of rule.  If there is no danger and the length of time doesn't really matter, I would not use it and would just assume your characters made proper arrangements to meet the regular rule guidelines.
Adaran Swiftshadow
player, 2329 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 27 Apr 2011
at 05:06
  • msg #514

Re: OOC Community Chat 4

I was reading back through the OOC thread and saw something I now find rather amusing:

Peglar:
about time you had a dwarf around!

Adaran Swiftshadow:
And one that won't try to kill us, hopefully!

;)
Borimer
player, 1521 posts
Armor Class 2
Thac0 14
Wed 27 Apr 2011
at 14:23
  • msg #515

Re: OOC Community Chat 4

damn dwarves! but he failed in his killin ;-)
Heath
GM, 3233 posts
Wed 27 Apr 2011
at 17:32
  • msg #516

Re: OOC Community Chat 4

Since it's all over now, I'll reveal to you that at that point in time I hadn't yet decided if Peglar would be the traitor.
Adaran Swiftshadow
player, 2336 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 27 Apr 2011
at 23:57
  • msg #517

Re: OOC Community Chat 4

I've been thinking, in order to make the house rule for healing spells fairer to those with low HP totals (i.e. Draaz), and promote better incentive to use healing spells on those characters, what if you revise the rule as follows:

Cure Lights Wounds: restore 25% of max HP or 1d8 HP (per the PHB) - whichever is greater.

Cure Serious Wounds: restore 50% of max HP or 2d8+1 HP (per the PHB) - whichever is greater.


So for example, if Kahan cast Cure Light Wounds on Draaz, Draaz would receive a minimum of +5 HP (25% of his max) and a maximum of +8 HP. If Kahan cast Cure Serious Wounds on him, Draaz would receive a minimum of +10 HP (50% of his max) and a maximum of +17 HP.

Another alternative would be to simply restore the highest possible HP to a given character when they receive a healing spell (just as your house rule grants max HP increases to PC's when they level up, rather than randomly generating their HP increases by rolling their Hit Dice) - i.e. Draaz would receive +8 HP from Cure Light Wounds until his max HP exceeds 32 (which won't happen until he reaches level 9). Once his max HP exceeds 32, he'd thereafter receive 25% of his max HP from Cure Light Wounds, just like everyone else.

Cure Serious Wounds would therefore restore +17 HP to him until his max HP exceeds 34 (which, again, won't happen until he reaches level 9). Once his max HP exceeds 34, he'd thereafter receive 50% of his max HP from Cure Serious Wounds, just like everyone else.

The reason I think this is needed is that your house rule for healing spells greatly enhances the benefit of healing to most characters - except in the case of PC's with low HP totals like Draaz. For them, your house rule actually decreases the benefit of healing; they're receiving less than they did in D&D's original rules, and that's not really fair - especially to characters who don't have a lot of HP to begin with and need to be able to regain as much as possible when they're injured.

Another important factor that really makes this change necessary is that with your house rule, healers (like Kahan, for example) may feel reluctant to "waste" their healing spells on PC's with low HP totals, since those PC's are getting far less return from the healing than PC's with greater HP totals would receive from the same spells. This can lead to healers saving up their healing spells for the higher HP characters, while leaving lower HP characters injured and vulnerable. Considering there is already a lot of incentive to heal the Warriors before healing other PC's, given the nature of combat in D&D, the house rule for healing places characters like Draaz in an extremely disadvantaged position.

Note that this change would in no way help or affect my own character, since his max HP is already greater than 34. I am suggesting this revision only because I think Draaz is getting the short end of the stick when it comes to healing, and that affects the whole group eventually down the line.
Heath
GM, 3239 posts
Thu 28 Apr 2011
at 00:02
  • msg #518

Re: OOC Community Chat 4

I tend to agree that at higher levels my house rule doesn't make as much sense.

I'm tempted to just say you get the maximum HP back per the rulebook rule (8 for a CLW, for example).  Does anyone see a downside to that, other than the fact that those with high HPs will now get fewer HP for a heal?
Adaran Swiftshadow
player, 2337 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 28 Apr 2011
at 00:14
  • msg #519

Re: OOC Community Chat 4

As I said above, what I think you should do is keep the rule as it is, except allow characters to regain a minimum of +8 HP for CLW and +17 HP for CSW. In actuality, your rule makes better sense at higher levels - where everyone's HP is above 32 - and worse sense at lower levels for PC's like Draaz.
Heath
GM, 3240 posts
Thu 28 Apr 2011
at 00:22
  • msg #520

Re: OOC Community Chat 4

But if it's constant, then the spell doesn't become overly powerful either.    Your rule actually benefits non-warriors more because they would get a minimum of the same percentage HP back as a warrior and a maximum of a much greater percentage back. It seems that a warrior should actually benefit more because their body is more fit and would respond more easily to healing.

My rule was meant to create an even percentage for everyone, thus being fairly based on overall constitution of the body rather than a random roll.

But you are correct that such a rule can create a subconscious metagaming aspect of getting the most bang for your buck.  That's why I'm leaning toward just the main rules, but maximizing the HPs healed.

Any other thoughts anyone?
Borimer
player, 1522 posts
Armor Class 2
Thac0 14
Thu 28 Apr 2011
at 00:56
  • msg #521

Re: OOC Community Chat 4

in my campaign i give maximum points for cure spells, as well as maximum hit points for levels.
Adaran Swiftshadow
player, 2339 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 28 Apr 2011
at 01:33
  • msg #522

Re: OOC Community Chat 4

Heath:
Your rule actually benefits non-warriors more because they would get a minimum of the same percentage HP back as a warrior and a maximum of a much greater percentage back.

I disagree that this entails benefiting the non-warriors more. I think you are highly overestimating the signifcance of percentage of HP versus the significance of actual HP.

Heath:
It seems that a warrior should actually benefit more because their body is more fit and would respond more easily to healing.

The warriors do benefit more - by far. Take Borimer, for example. His max HP is 70. Cure Light Wounds restores 18 HP to him, while Cure Serious Wounds restores 35 HP to him. Now take Draaz. Cure Light Wounds restores only 8 HP to him, while Cure Serious Wounds restores only 17 HP to him - less than half of the benefit Borimer receives.

I know you are comparing percentages rather than totals, but the point I'm making is that in actual gameplay, totals matter a whole lot more than percentages. Sure, technically speaking, low HP characters would be receiving a greater percentage of their max HP from healing than higher HP characters (at least, at lower levels) - but the reality is that 35 HP is still 35 HP, and 17 HP is still 17 HP.

The warriors are already far superior to wizards when it comes to HP and defense, by dint of D&D's highly scaled HP and AC system. Your existing house rule, therefore, already takes warriors' superior physiques into account by granting them literally many times greater return on healing than characters with less HP overall.

Saying that warriors should not only receive much higher HP totals from healing but also receive equal percentages of their max HP from healing makes the whole process even more unfairly skewed in favor of warriors than it already is. What's needed is to make the system fairer for wizards like Draaz, who right now aren't even getting the benefits of D&D's original healing rules, while the warriors have been enjoying far greater return from healing spells than they ever received from the original system.

Also, your above proposal would contradict your own point about inequality in terms of HP percentages, as well as contradict your point about warriors' superior healing abilities. That proposal would actually benefit non-warriors more than warriors, and would fail to meet the criteria you raised for what is fair and logical. My suggestion, by contrast, would fulfill that criteria far better and not pose a disadvantage to warriors in any way - and it would also make things fairer for low HP characters. So why not go with what I suggested? The existing system sits on one extreme end of the spectrum, while your proposal sits on the opposite extreme end of that spectrum. My suggestion falls in-between the two and, in my opinion at least, is much more fair and balanced.

Lastly, there's another point I feel I should raise which seems to have so far been overlooked. While healing and HP are scaled percentage-wise for each character, damage is not. Thus, even if Draaz were to receive 100% of his HP back (20), the damage he suffers from various sources is fixed, not scaled based on his total HP. Thus, Draaz could suffer 20 damage from a single, non-critical hit or missed saving throw and be on death's door, while someone like Borimer could practically shrug it off. The severity of damage is value-based and constant, not percentage-based and variable - 20 damage represents 20 damage, it is not scaled up or down based on a person's stamina. It deals the same point-value of damage to everyone equally - even though that may mean 30% HP for one person and 100% HP for another.

This goes further to show that in actual gameplay, totals of HP, damage, and healing are far more important and relevant than percentages of HP and healing. D&D's system is not centered around percentages, it's centered around actual totals. How much value does 40-85% healing actually have for someone if that 40-85% only equates to 8-17 HP? 8-17 HP is never worth more than 8-17 HP, no matter who possesses it - it will always be considered a small and feeble amount because damage in this game is not scaled to fit the victim receiving the damage. The value of 1 pt of damage is fixed. Therefore, the value of 1 pt of healing is also fixed. A level 2 wizard who has a max HP of 8 can hardly be said to be getting an unfair advantage over a level 7 warrior by receiving 100% HP from a Cure Light Wounds spell. The absurdity of the argument basically boils down to this:

Lvl 2 Wizard: Okay, so CLW raises me from 0 to 8 HP.
Lvl 7 Warrior: Wait a minute - that spell healed you completely!
Lvl 2 Wizard: I know. My max HP is only 8.
Lvl 7 Warrior: But that's not fair! CLW only heals me 25%! It healed you 100%!
Lvl 2 Wizard: But I've only got 8 HP.
Lvl 7 Warrior: Yeah, but you're getting way more benefit out of that spell than I do!
Lvl 2 Wizard: No I'm not. You get 18 HP from CLW. I only get 8.
Lvl 7 Warrior: Yes, but your percentage of healing is 4 times what mine is!
Lvl 2 Wizard: So what? I only have 8 HP. You have 70.
Lvl 7 Warrior: Everyone should get the same percentage of healing from CLW.
Lvl 2 Wizard: That would mean I'd only get 2 HP.
Lvl 7 Warrior: Right.
Lvl 2 Wizard: You think 2 HP is fair, when you get 18 HP? That's 9 times greater!
Lvl 7 Warrior: 2 HP is 25% of your max, so it's fair.
Lvl 2 Wizard: You mean to tell me that 2 HP has the same value to me as 18 HP to you?
Lvl 7 Warrior: Yes. I'm a warrior, you're a wizard. I need more HP than you.
Lvl 2 Wizard: But that's still just 2 HP! I'll be dead in one hit!
Lvl 7 Warrior: Well, don't get hit then.
Lvl 2 Wizard: And if I do get hit? Or breathed on?
Lvl 7 Warrior: Then that's tough luck, buddy.

Conclusion: percentages are irrelevant. It's the actual totals that matter - because damage is in totals, not percentages.
This message was last edited by the player at 05:45, Thu 28 Apr 2011.
Heath
GM, 3243 posts
Thu 28 Apr 2011
at 16:55
  • msg #523

Re: OOC Community Chat 4

I disagree with the totals argument you raise primarily because the increased HP really reflect the ability to absorb, take and rebound from damage (for PCs) and not increased mass per se.  Therefore, a fixed amount of damage does actual harm in a greater degree to a weaker character than a strong, well conditioned one.

A real world example is this:  You have a fat, unconditioned person and a well conditioned athlete running down the race track.

You roll the dice.  They both twist an ankle.  Two options are possible:

1) You make the injury relative and give them both close to equal hit points, or
2) You make the damage equal but give the athlete more hit points.

So in this case, under the D&D rules, the athlete twisting his ankle does far less damage than the out of shape fat guy "comparatively," even though the damage is the same for both.  And that makes sense because he is much less likely to sprain his ankle, pull tendons, or trip and fall on his face because he can take a fall and jump back up, etc.

So I see that's how the rules are made, though I've never liked the massive disparity in hit points.  It's a necessary evil because you can't make "relative damage" in this game system.  You couldn't begin to write that for a monster's attacks, so extra hit points make up for relative damage.

Take that to healing then:

The fat guy would probably not benefit as much as an athlete from treatment.  The athlete will heal better and get back into action faster because of his conditioned body.  The fat guy is going to take longer and needs more rehab.

That's just real world stuff, though, and the background for why I did the percentage healing rule.

I really think I will change the rule to maximum hit points for healing.  That's easier all around and "equal" to everyone.  And since it's magic, the real world analogy doesn't have to necessarily apply.
Marcus
player, 551 posts
Paladin - Chevalier
hit points 7/60
Thu 28 Apr 2011
at 16:59
  • msg #524

Re: OOC Community Chat 4

So if Marcus receive the healing he will still be at half con?  If so then he probably will not bother with the rowing and let some one else row the boat.  He also would refues the healing.  The people doing the rowing will need there health. Actually he will take the healing.  Just thought about it and figure it is a bad idea if he didn't and he will row the boat.  The lack of constitution doesn't effect his rowing strength.
This message was last edited by the player at 17:04, Thu 28 Apr 2011.
Adaran Swiftshadow
player, 2342 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 28 Apr 2011
at 20:27
  • msg #525

Re: OOC Community Chat 4

Heath:
I disagree with the totals argument you raise primarily because the increased HP really reflect the ability to absorb, take and rebound from damage (for PCs) and not increased mass per se.

The assumption you're making is that healing spells themselves are relative to the recipient's overall health, rather than guaranteeing a minimum degree of effect irrespective of the recipient. Cure Light Wounds, for example, is not intended to mean "Restore 25% of target's health - even if that's just 1 HP." 'Light Wounds' is a quantitative term, not a qualitative term. That's the factor you're not seeing.

It's not as if the gods are saying, "We hereby bestow a variable amount of healing to your wounds dependent on your overall health." The amount of healing actually being cast, i.e. the energy going in to the effect, is fixed, not variable - it's how well a person's body responds to X amount of healing that would vary depending on their bodily health.

Therefore, the minimum effect of a healing spell needs to be a fixed number - such as 8 for Cure Light Wounds and 17 for Cure Serious Wounds. The reason someone like Borimer would get 18 HP out of CLW and 35 HP out of CSW is because his body is able to accomplish a lot more reparations to his wounds with X amount of restorative energy going in than the average person's body could do with the same amount of healing energy.

Again, the key factor here is that the spell's energy is not variable, it's a fixed amount - CLW should heal at least 8 damage for anyone, regardless of how weak that person's overall constitution is, because '8 damage' is literally 8 damage, whether it's on Borimer or Draaz or whomever. That was my point earlier. Damage itself is not qualitative, it's quantitative. 8 = 8, not 8 = "miniscule" or "critical" depending on target. A healthier person can benefit more from CLW, but the absolute minimum effect should be +8 HP. Just as the absolute minimum effect of CSW should be +17 HP, regardless of what "serious" means to someone like Draaz versus what it means to someone like Borimer. In the spell description, it's pretty clear that terms like "light" and "serious" are not relative values, they're actual quantities of healing.

Heath:
I really think I will change the rule to maximum hit points for healing.  That's easier all around and "equal" to everyone.  And since it's magic, the real world analogy doesn't have to necessarily apply.

This doesn't make sense to me. Your argument up to this point has been that healthier people would get more benefit out of healing than more feeble people. That was your basis for debating my suggestion. Now you're going the opposite way, saying that everyone will get the same point-value of HP from healing spells, regardless of their max HP. This completely contradicts all of the points you just raised.

Your whole basis for disagreeing with my suggestion was that at lower levels, non-warriors would technically be receiving a greater percentage of their max HP from healing than warriors would, and that that made it unfair. Now you're proposing that very thing - and even worse, in fact, because non-warriors will be receiving a greater percentage of their max HP from healing than warriors at all levels.

I don't understand why you would first raise points in support of rejecting my suggestion, and then offer a different suggestion which completely contradicts those very points. If those points aren't that crucial, why not accept what I proposed? Conversely, if those points are crucial, why are you suggesting something that contradicts them?
Heath
GM, 3245 posts
Thu 28 Apr 2011
at 20:41
  • msg #526

Re: OOC Community Chat 4

We'll just have to agree to disagree on the quantitative issue.  My argument is that warriors get more hit points to offset their physical prowess, not because they have more body mass.  Therefore, hit points themselves are qualitative to adjust for the fact that damage is merely quantitative.

Healing as written in the books is quantitative, yes, and thus more like damage.  However, higher hit points is the rule offset (without further justification) for the need to make damage quantitative.  In reality, it is the damage that is qualitative, but that is too hard to incorporate in the rules, so hit points is the offest for that.

So my argument is that the writers of the rules did not take into effect the offset value of higher hit points for warriors and went with a simple rule.  A consistent rule would have taken that into effect.  It is that inconsistency in the rules that led to my house rule.

As to my own consistency, I have not changed my position.  Rather, if I change to maximum hit point return, it is not because I think it is the most realistic rule, but one that is easy to implement in a way that offsets metagaming issues and will at least "feel" equal and fair to everyone.  People like Draaz will not get passed over for healing spells.

Maybe what I haven't made clear is that I'm weighing the realism and consistency of the rules against players, metagaming, and simplicity of implementation of rules.  I am picking between one or the other.
Adaran Swiftshadow
player, 2343 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 28 Apr 2011
at 22:27
  • msg #527

Re: OOC Community Chat 4

Heath:
As to my own consistency, I have not changed my position.  Rather, if I change to maximum hit point return, it is not because I think it is the most realistic rule, but one that is easy to implement in a way that offsets metagaming issues and will at least "feel" equal and fair to everyone.  People like Draaz will not get passed over for healing spells.

Okay, so you're basically saying the ease of implementation, offset to metagaming, and equality and fairness to everyone outweighs the fudge on realism. Fair enough.

But - if that is in fact the case, then what was wrong with my suggestion? My idea is not hard to implement. It offsets the metagaming issue. And it solves the unfairness to Draaz - without reducing or affecting in any way the HP other characters receive from healing. So, in fact, it's fairer and more equal for everyone than what you're proposing. It fulfills the same criteria you noted as being the highest priorities - simplicity, offset to metagaming, and fairness - plus greater realism.

When it comes to fairness, your solution makes it fairer to Draaz, but at the expense of unfairness to everyone else. My solution, by contrast, makes it fairer to Draaz, and not at the expense of unfairness to everyone else. How is it that you can weigh these two options and perceive your idea as the better one?
Heath
GM, 3247 posts
Thu 28 Apr 2011
at 22:33
  • msg #528

Re: OOC Community Chat 4

I guess I didn't take it as your solution being easier to implement.  At some point, we just have to make the decision.

To be honest, your solution was actually more overall "fair," but didn't strike me as being as realistic due to the drastically different effects the spell has.  A level one character with 1 hp and CLW would be fully healed, while a level 7 warrior with 1 hp and CLW would still be far off from being healed, even getting the better deal on the rule.  That's why I think it has to be one or the other.

(That and because it is much easier to implement a rule that has only one element/step to it.)
This message was last edited by the GM at 22:34, Thu 28 Apr 2011.
Adaran Swiftshadow
player, 2344 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 28 Apr 2011
at 23:04
  • msg #529

Re: OOC Community Chat 4

Heath:
I guess I didn't take it as your solution being easier to implement.

What's so hard about keeping it the way it is now, with the exception of giving Draaz +8 HP from CLW and +17 HP from CSW? How is that complex or hard to implement?

Heath:
To be honest, your solution was actually more overall "fair," but didn't strike me as being as realistic due to the drastically different effects the spell has.  A level one character with 1 hp and CLW would be fully healed, while a level 7 warrior with 1 hp and CLW would still be far off from being healed, even getting the better deal on the rule.  That's why I think it has to be one or the other.

But your idea helps the level 7 warrior even less. Mine at least guarantees him a minimum of 25% of his max HP, where as yours gives him only 11% of his max HP, versus the 100% that the level 1 character gets - which is the exact criticism you had of my suggestion and your basis for rejecting it! LOL. :) So compare the two:

With your idea, Draaz gets 40% healing from CLW and 85% healing from CSW, while Borimer gets 11% healing from CLW and 24% healing from CSW.

With my idea, Draaz gets 40% healing from CLW and 85% healing from CSW, while Borimer gets 25% healing from CLW and 50% healing from CSW.

You can plainly see that my solution is fairer to everyone. Also, it may seem like Draaz has the advantage right now but he will receive diminishing returns because when he levels up, CLW will then give him 33% healing and CSW will give him 71% healing - while Borimer will continue to receive the same percentages he is now. By the time Draaz reaches level 9, he will be receiving the same percentages as everyone else - 25% for CLW, 50% for CSW.

The only change my solution introduces is that no character will ever receive less than 8 HP from CLW and 17 HP from CSW. So it guarantees that, while characters with higher HP will get more benefit out of healing than those with lower HP, everyone will at least receive the amount of healing they could have gotten from D&D's original rules.
Kahan Singh
player, 828 posts
Thu 28 Apr 2011
at 23:08
  • msg #530

Re: OOC Community Chat 4

I think Heath meant that he's the GM and discussing (or at this point, beating a dead horse with a stick) is going to do no good. I'm not sure why it even matters that much to you. Sure, I'd like it to stay the way it is, heck, I'd even like it to change to your idea. But if Heath doesn't want to do it, then let him do what he wants. :D
Adaran Swiftshadow
player, 2345 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 28 Apr 2011
at 23:10
  • msg #531

Re: OOC Community Chat 4

It matters to me because of the reason I stated before. The existing rules aren't fair to Draaz. My solution would fix that problem without affecting anyone else. And if you agree with my suggestion, why didn't you support me back when Heath was asking for other peoples' input?
Kahan Singh
player, 829 posts
Thu 28 Apr 2011
at 23:14
  • msg #532

Re: OOC Community Chat 4

I must have missed that after getting off of work last night.
Heath
GM, 3248 posts
Thu 28 Apr 2011
at 23:29
  • msg #533

Re: OOC Community Chat 4

The idea of how the magic healing works is the key issue:

1) Does it heal a portion of the person's total physique? or
2) Does it have a set healing amount regardless of hit points?  (For example, maybe the gods take more pity on the unconditioned mage and thus he gets a better percentage healing.)

I do like your suggestion, but I feel that implementing it will result in mistakes because house rules are hard to look up, easy to forget, and then you'll all be clamoring at me for messing up my own house rule.  (Experience is my guide here.)

So what I'm looking at is:

1) The current rule stays as is, or
2) You just get maximum hp for the spell.

Ease of use in the game is my primary goal, and both of these will fulfill that requirement.  So it's these two suggestions I'm getting input on.

As an aside, I would love to sit around and create rules and a game system.  I find that immensely enjoyable.  I have even been asked by Wizards of the Coast to stop by and play with their developers at any time (since I represented their Japan business for years)...but I don't really have the time to even take them up on that great offer.

So I try to stick with the rules, not clutter my brain too much, and focus on the story and intensity of the game rather than do something that could upset the balance of gameplay.  I know that is not always the most realistic or even desired method, but if I get too bogged down, it creates delays.

For example, every time I look at a complicated round to figure out, I often think it will take me time to work through it and I just will have to wait if I want to do it right (which is discouraging to me and you), whereas fastplay and simpler rules make it easy to make a post in 5 minutes or less, which is more of what my schedule allows.

And since I have all the 2nd edition rules on my flash drive, I can access those more easily than sifting through my own convoluted house rules.

Adaran Swiftshadow
player, 2346 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 28 Apr 2011
at 23:39
  • msg #534

Re: OOC Community Chat 4

Two other points:

Heath:
To be honest, your solution was actually more overall "fair," but didn't strike me as being as realistic due to the drastically different effects the spell has.

Wait a minute. You just said fairness trumps realism, and that since it's magic, reality can be fudged a bit. Now you're saying you don't like my idea because you don't think it's as realistic - even though your idea is even less realistic. How does that make any sense? You're applying realism as a criticism to my suggestion, where as yours is plainly less realistic but somehow not subject to the same criticism. Do you not recognize a bias here?

Secondly, your idea will require many, many more healing spells to heal everyone than Kahan can possibly dish out, even with all his healing scrolls. Just look at the state we're all in right now. And that's after a full, protracted adventure in which we've all been enjoying the benefits of 25% or 50% healing spells since the beginning. Imagine what kind of shape we'd all be in now if we'd been using your idea all this time? Most likely we'd all have died during the sanctum battles. And wasn't part of the idea of all this to place less burden on Kahan, so he can actually use some of his daily spells for things other than healing people? Imagine the burden on his spells now.

Heath:
I do like your suggestion, but I feel that implementing it will result in mistakes because house rules are hard to look up, easy to forget, and then you'll all be clamoring at me for messing up my own house rule.

LOL. I honestly can't imagine anyone forgetting after this debate. I can assure you that I'd remember the rule, and would be happy to remind you if ever necessary.
This message was last edited by the player at 23:43, Thu 28 Apr 2011.
Heath
GM, 3249 posts
Thu 28 Apr 2011
at 23:58
  • msg #535

Re: OOC Community Chat 4

The problem I have with your method is that it is fair on the upper end (percentage wise) to the person getting healed but not on the lower end (amount).  There's also a huge fairness issue that I describe below unrelated to the person getting healed.  It definitely gives an advantage to the party and individuals.

I wouldn't be against it much but for the difficulty in implementing it and remembering it every time it's needed.  It's also got some other concerns that I didn't write about because this discussion has gone on a long time.

For example, another concern I have is the tit for tat as to monsters/villains.  If they reverse the spell under my current rule, you get more damage.  If you reverse the spell, I don't think I can use that rule effectively and would have to go with the range of damage in the rulebook to avoid balance problems.  Otherwise, a 1st level CLW could be massively devastating in damage to a red dragon.  And I think that's why the rule as written is not a bad rule, and that the maximum amount of the rule in the book plays out overall better (even though realism as to personal fitness makes sense at the PC level by using percentages).

I'm also looking at CLW as a 1st level spell, and it's not supposed to be as powerful as perhaps I am making it in my house rule.  This also makes it so everyone will be begging for a CLW and Kahan will be nothing more than a healer, whereas if the max hp recovery is only 8, then he can use other spells because only 8 hp might not be worth saving for just CLW.

Those are the factors I'm looking at and finding that the higher your characters and enemies get, the more my house rule becomes unrealistic to the nature of a 1st level spell and unbalancing, not to mention unfair to Kahan, regardless of how fair it is to Draaz and/or Borimer or others.  So that fairness issue is weighed against the fairness to others.  And when I speak of "realism," I'm also including the realism of a 1st level spell not getting too powerful in and of itself.

I have to admit, I don't like that you are claiming some sort of bias.  You come in with these fanciful rules to change the balance of the game, and when I start to question whether it will upset the game and get concerned about implementation, you jump on me.  Changing rules is a big deal for me because the game has to be balanced to be fun.  Though I prefer realism, the game mechanics have to take preference and the realism part may need to be inferred or explained another way.

You're also talking about all the healing in the sanctum.  The truth is, I've given you guys plenty of healing material outside of Kahan's spells.  It's just that everyone keeps relying on the overextended power of my house rule for CLW instead of using more powerful healing (balms, potions, scrolls, etc.).  So CLW is the cure all every time someone gets hurt.  Just look at Kahan's last use of the spell; that proves my point...3 CLW and no use of other healing magic or scroll given to you, nor of higher level healing spells.  He probably wants to conserve higher level spells and since my CLW house rule is very generous at this level, why use a higher level spell?  You see my concern...?

I also have to add that this adventure is the exception to the rule.  I purposely let you go a long time without resting/healing because it is a long adventure and I wanted you all to feel the pressures of carefully deciding movements and battle.  Normally, you won't go long without rest and healing.  So let's not use this adventure as our guidepost.
This message was last edited by the GM at 23:59, Thu 28 Apr 2011.
Heath
GM, 3250 posts
Fri 29 Apr 2011
at 00:00
  • msg #536

Re: OOC Community Chat 4

Actually, I just noticed.  This discussion should really be in Comments, not Community Chat.  Oh well...
Adaran Swiftshadow
player, 2349 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 29 Apr 2011
at 04:05
  • msg #537

Re: OOC Community Chat 4

Does anyone else agree with me and Kahan? Borimer, Draaz, Marcus, Grung?
Borimer
player, 1525 posts
Armor Class 2
Thac0 14
Fri 29 Apr 2011
at 15:37
  • msg #538

Re: OOC Community Chat 4

i havent had time to read through your entire debate, but my initial impression is that the cure spells are already balanced enough.  hit points (as heath pointed out) are not purely physical points, and so curative spells are not strictly physical cure spells as well imo.  if there was something to be done about it, then allowing maximum healing or the percentage, whichever is greater, would be fair too.
Adaran Swiftshadow
player, 2351 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 29 Apr 2011
at 16:50
  • msg #539

Re: OOC Community Chat 4

Borimer:
if there was something to be done about it, then allowing maximum healing or the percentage, whichever is greater, would be fair too.

That was my suggestion.
Borimer
player, 1526 posts
Armor Class 2
Thac0 14
Fri 29 Apr 2011
at 17:00
  • msg #540

Re: OOC Community Chat 4

lol yes i know it was :-)
Heath
GM, 3254 posts
Fri 29 Apr 2011
at 17:31
  • msg #541

Re: OOC Community Chat 4

But it's really not fair, just to the PC's.  It's not fair on two levels:

1- Not fair to the monsters or reversal of the spell, and
2- Not fair to balance issues due to the fact that it is only a 1st level spell and will get too powerful at higher levels.
Borimer
player, 1528 posts
Armor Class 2
Thac0 14
Fri 29 Apr 2011
at 17:41
  • msg #542

Re: OOC Community Chat 4

good points, i would stick to maximums then, or cap the level at which percentages apply, or grant similar benefits to creatures/npcs. but maximums is my personal choice overall
Heath
GM, 3255 posts
Fri 29 Apr 2011
at 17:52
  • msg #543

Re: OOC Community Chat 4

We're going to try out Adaran's idea for the next adventure or two (the mass battle rules and the Syrissa adventure), which are far shorter ones than this one.  We'll see where it takes us.
Heath
GM, 3256 posts
Fri 29 Apr 2011
at 17:54
  • msg #544

Re: OOC Community Chat 4

I would also like to comment that Azaron gave you each a healing ring and told you to put them in the magical hole for safekeeping.  Unfortunately, his words were not necessarily heeded.  I can lead you to water, but I can't make you drink.  :)

quote:
"You have proven your worth, as I knew you would, even when you doubted yourselves.  These rings will heal you for each hour you spend in thoughtful meditation.  But for now, put these in your magical hole along with any other magic you hold dear."

OOC: RING OF MEDITATION:  Each ring heals up to 1d4 hp per hour spent in rest (including sleep), up to 10d4 per day.

OOC2: One goal of this kind of artifact is to help free up Kahan from not having to spend all his priest spells healing everyone, though I'm sure that'll still be needed.

This message was last edited by the GM at 17:55, Fri 29 Apr 2011.
Adaran Swiftshadow
player, 2354 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 29 Apr 2011
at 17:55
  • msg #545

Re: OOC Community Chat 4

Borimer:
or cap the level at which percentages apply

I do think there should be a cap at some point. The question is, should it be level-based, or point-based? How about no character can receive more than 25 HP from a CLW and 50 HP from a CSW, regardless of level? Or should it be lower, like max 16 HP from CLW and 34 HP from CSW?
Heath
GM, 3257 posts
Fri 29 Apr 2011
at 17:57
  • msg #546

Re: OOC Community Chat 4

If you're going to cap it, you should just maximize the amount in the book.  That's what I was planning on doing...  Anything else is really to give the spell more power than it was balanced for.  (Even that, honestly, is giving it maximimum power rather than rolling as the rules state, and thus making it much more powerful than the rules provided.)
Borimer
player, 1531 posts
Armor Class 2
Thac0 14
Fri 29 Apr 2011
at 18:08
  • msg #547

Re: OOC Community Chat 4

Heath:
I would also like to comment that Azaron gave you each a healing ring and told you to put them in the magical hole for safekeeping.  Unfortunately, his words were not necessarily heeded.  I can lead you to water, but I can't make you drink.  :)

quote:
"You have proven your worth, as I knew you would, even when you doubted yourselves.  These rings will heal you for each hour you spend in thoughtful meditation.  But for now, put these in your magical hole along with any other magic you hold dear."

OOC: RING OF MEDITATION:  Each ring heals up to 1d4 hp per hour spent in rest (including sleep), up to 10d4 per day.

OOC2: One goal of this kind of artifact is to help free up Kahan from not having to spend all his priest spells healing everyone, though I'm sure that'll still be needed.

we're thirsty now :)

Heath:
If you're going to cap it, you should just maximize the amount in the book.  That's what I was planning on doing...  Anything else is really to give the spell more power than it was balanced for.  (Even that, honestly, is giving it maximimum power rather than rolling as the rules state, and thus making it much more powerful than the rules provided.)

i agree, it shouldn't go further than the max
Kahan Singh
player, 832 posts
Fri 29 Apr 2011
at 18:17
  • msg #548

Re: OOC Community Chat 4

Adaran Swiftshadow:
Borimer:
or cap the level at which percentages apply

I do think there should be a cap at some point. The question is, should it be level-based, or point-based? How about no character can receive more than 25 HP from a CLW and 50 HP from a CSW, regardless of level? Or should it be lower, like max 16 HP from CLW and 34 HP from CSW?


As much as I would love for it to be higher, Heath's right; originally, CLW was meant to heal, on average, 5 HP. Curing even 8 HP every single time is far above average, saving (on average) 6 castings every 10 (10 at 8 = 80, 10 castings at 5 = 50, so you'd have to use 6 more spells to equal the same amount). So, even capping it at 16 is making it more then 3 times more effective on average then it was meant to be originally.


Now, I also hate (well, not 'hate', but dislike) using all my first, and soon, will be using my fourth level spell slots all for healing, so, as greedy as that may be, that is the main reason I want it to stay higher. :D
Heath
GM, 3259 posts
Fri 29 Apr 2011
at 18:38
  • msg #549

Re: OOC Community Chat 4

The other wildcard here is my house rule about spells.  Normally, priests pray for spells and so they know what they have the next day, so a priest who doesn't want to do all healing simply doesn't pray for those spells and says, "Sorry, folks, ran out."

My house rule is that they don't have to pray for them, thus opening the idea that they can use healing at any time or a different one so they are not stuck with a spell they might not want.  (Part of this rule is to facilitate slow game play online.)

So this ability also creates a slight unbalancing in allowing more healing spells than would be typical, and also puts the cleric in the tight spot of having to use up those slots because he can always heal as long as he has a spell of that level for the day, without any real excuse to "just say no."  The primary effect here is on alignment.  A lawful good cleric would probably always heal out of humanitarian reasons under my rules but couldn't necessarily do that under the regular ones.
Borimer
player, 1533 posts
Armor Class 2
Thac0 14
Fri 29 Apr 2011
at 18:51
  • msg #550

Re: OOC Community Chat 4

i have the same rule in my campaign, and i dont think it unbalances anything to the degree of having to change it. it really does open up the priest's other spells to be more useable when normally they are never memorized for adventuring purposes.

good clerics wont necessarily heal everyone all the time. beyond the normal reason of differing alignments (even if good, not lawful, etc), the priest may realize that the character can live while enabling the priest to utilize other spells to the benefit of the entire party (the needs of the many out weigh the needs of the one)
Kahan Singh
player, 833 posts
Fri 29 Apr 2011
at 18:56
  • msg #551

Re: OOC Community Chat 4

If I had the time and the ambition, I'd go back and check just how many CLW spells I've used from my own memory, most of which people have either asked for IC or mentioned they needed healing OOC. Not that there's anything wrong with desiring healing, but if you think it's not necessary to do it all the time, then don't complain if I run out from now on. ;)
Heath
GM, 3261 posts
Fri 29 Apr 2011
at 18:58
  • msg #552

Re: OOC Community Chat 4

That's true.  My viewpoint comes from the fact that when I am a player, I am almost always a priest or a paladin, so I understand the pressures to heal instead of really exploring the gamut of the class spells.

BTW, am I waiting for someone to post?  If not, I'll post the next round.  I think we are waiting on those in the other canoe (not Borimer's) to decide how to handle the shallows.  Since it's Friday, I want to get a move out today.
Borimer
player, 1534 posts
Armor Class 2
Thac0 14
Fri 29 Apr 2011
at 19:00
  • msg #553

Re: OOC Community Chat 4

Kahan Singh:
If I had the time and the ambition, I'd go back and check just how many CLW spells I've used from my own memory, most of which people have either asked for IC or mentioned they needed healing OOC. Not that there's anything wrong with desiring healing, but if you think it's not necessary to do it all the time, then don't complain if I run out from now on. ;)

face it, you're our healing pez dispenser. i'll still expect healing whenever i need it ;)
Adaran Swiftshadow
player, 2356 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 29 Apr 2011
at 19:59
  • msg #554

Re: OOC Community Chat 4

Maybe we can all just agree to Kahan only casting CLW on people when they're at 50% of their max HP or lower, and only casting CSW on people when they're at 25% of their max HP or lower?
Marcus
player, 553 posts
Paladin - Chevalier
hit points 7/60
Fri 29 Apr 2011
at 22:34
  • msg #555

Re: OOC Community Chat 4

Okay before I freak about how little chance our characters have of making it out of this alive.  At best how many rounds do we have left in the boats to make it to shore.  Since getting out of the boat would be a death sentence to Grizz.
Heath
GM, 3264 posts
Fri 29 Apr 2011
at 23:13
  • msg #556

Re: OOC Community Chat 4

If you push through, you will reach shore at the end of the next round.  If there are any problems, it will take longer.  If you are more careful, it will take longer.

You probably now see why I was suggesting healing awhile back...
Marcus
player, 554 posts
Paladin - Chevalier
hit points 7/60
Fri 29 Apr 2011
at 23:34
  • msg #557

Re: OOC Community Chat 4

Even if our characters were at full health our characters would have had a better then average chance of dieing.  Also at the health state we were at, we didn't have enough scrolls to make much of a difference.  At least that is my opinion.
Borimer
player, 1535 posts
Armor Class 2
Thac0 14
Sat 30 Apr 2011
at 00:10
  • msg #558

Re: OOC Community Chat 4

Adaran Swiftshadow:
Maybe we can all just agree to Kahan only casting CLW on people when they're at 50% of their max HP or lower, and only casting CSW on people when they're at 25% of their max HP or lower?

sounds good to me, with exceptions if necessary
Heath
GM, 3267 posts
Sat 30 Apr 2011
at 00:26
  • msg #559

Re: OOC Community Chat 4

I would say that's a little too much metagaming, but I'll leave it up to you guys.

Marcus, you guys have tons of healing spells at your disposal, plus a balm and other items.  Everyone could get fully healed probably two or three times over if it was all utilized.
Marcus
player, 556 posts
Paladin - Chevalier
hit points 7/60
Sat 30 Apr 2011
at 01:09
  • msg #560

Re: OOC Community Chat 4

okay i guess i am going to be shutting up now while i pull my size 12 foot out of my size 100 mouth.
Borimer
player, 1537 posts
Armor Class 2
Thac0 14
Sat 30 Apr 2011
at 01:11
  • msg #561

Re: OOC Community Chat 4

Heath:
I would say that's a little too much metagaming, but I'll leave it up to you guys.

Marcus, you guys have tons of healing spells at your disposal, plus a balm and other items.  Everyone could get fully healed probably two or three times over if it was all utilized.


you may be right, so lets not do this afterall. i don't like to metagame, just didn't catch it when i first posted
Adaran Swiftshadow
player, 2358 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 30 Apr 2011
at 04:30
  • msg #562

Re: OOC Community Chat 4

Heath:
I would say that's a little too much metagaming, but I'll leave it up to you guys.

It was just an idea. If people want to continue pestering Kahan for healing whenever they feel they need it, that's fine with me.

Heath:
Marcus, you guys have tons of healing spells at your disposal, plus a balm and other items.  Everyone could get fully healed probably two or three times over if it was all utilized.

That is a high exaggeration. We have the following healing spells at our disposal:

4 Cure Light Wounds
2 Cure Critical Wounds
2 Heal

The group's current HP status is:

Borimer:  36/70
Marcus:   16/60 (poisoned*, pre-drowning, 1/2 Constitution)
Draaz:    13/20
Adaran:   25/42
Kahan:    26/54
Grizz:     8/66
Grung:    28/60 (pre-drowning, 1/2 Constitution)


If Kahan were to cast 2 CLW on Borimer, 1 CCW on Marcus, 1 CCW on Grizz, and 2 CLW on Grung (leaving 2 Heal spells), the group's status would then be:

Borimer:  70/70
Marcus:   60/60 (poisoned*, pre-drowning, 1/2 Constitution)
Draaz:    13/20
Adaran:   25/42
Kahan:    26/54
Grizz:    58/66
Grung:    58/60 (pre-drowning, 1/2 Constitution)


We have a total of 2 5-dose jars and 1 1-dose jar of Keoghtom's Ointment in Kahan's backpack (which is currently in the Portable Hole). That amounts to 11 doses total. Each dose heals 1d4+8 HP. With average rolls (i.e. +10 HP per dose), if Kahan applied 1 dose to Draaz, 2 doses to Adaran, 3 doses to himself, and 1 dose to Grizz (leaving 4 doses remaining), and performed a successful Healing check on Grung with a 1d4 roll of 2 or better, the results would be:

Borimer:  70/70
Marcus:   60/60 (poisoned*, pre-drowning, 1/2 Constitution)
Draaz:    20/20
Adaran:   42/42
Kahan:    54/54
Grizz:    66/66
Grung:    60/60 (pre-drowning, 1/2 Constitution)


So at this point, everyone would be fully healed. Our remaining healing assets would consist of 2 Heal spells, 4 doses of Keoghtom's Ointment, and 1 unidentified balm. The 2 Heal spells would be able to get 2 of us (let's say Borimer and Grizz, since they have the highest HP) back to full health a second time. The 4 remaining doses of Keoghtom's Ointment (again, with average rolls providing +10 HP per dose) would provide an average total of +40 HP for our disposal. That's enough to get Adaran back to full health a second time with a successful Healing check (i.e. 1 HP + 1-4 HP + 40 HP = at least 42 HP).

The remaining healing aid at this point would be the unidentified balm. 3 out of 7 PC's in the party would have been restored to full health twice, while the remaining 4 PC's would have been restored to full health once. This is in contrast to your assertion:

Heath:
Everyone could get fully healed probably two or three times over if it was all utilized.

In order for this statement to be true, the unidentified healing balm would have to provide a minimum of the following (assuming each character starts at 1 HP + 4 HP from a max Healing roll by Kahan - i.e. 5 HP):

+55 HP for Marcus
+15 HP for Draaz
+49 HP for Kahan
+55 HP for Grung

That's a total of +174 HP. If the balm can provide that much healing between 4 characters, then the first part of your statement would be true: "Everyone could get fully healed probably two...times over if it was all utilized." In order for the second part of your statement, "or three times over", to be true, that balm would have to provide a minimum of the following (again, assuming each character starts at 1 HP + 4 HP from a max Healing roll by Kahan - i.e. 5 HP):

+65 HP for Borimer
+110 HP for Marcus
+30 HP for Draaz
+37 HP for Adaran
+98 HP for Kahan
+61 HP for Grizz
+110 HP for Grung

That's a total of +511 HP. If the balm can provide that much healing between 4 characters twice and 3 characters once (i.e. the equivalent of being divided between 11 different people), then the whole of your statement would be true: "Everyone could get fully healed probably...three times over if it was all utilized."

Otherwise, your statement is an exaggeration. Even if the balm can heal one character back to full from 5 HP (i.e. the equivalent of a Heal spell), your statement exaggerates the actual facts by 21-48% (the first part of your statement would be 11/14ths or 79% true, i.e. a 21% exaggeration; the second part of your statement would be 11/21sts or 52% true, i.e. a 48% exaggeration). Averaged out (i.e. stating that everyone could get fully healed probably 2.5 times over), your statement exaggerates by 37% (7 PC's x 2.5 = 17.5 presumed restorations; 11 actual restorations divided by 17.5 presumed restorations = a 37% exaggeration).

The reason I felt it necessary to go into all the detailed math and specifics is because it's the only way to actually prove a statement like that is a big exaggeration. Any less specifics offered would leave room for someone to claim it's merely my opinion that the DM exaggerated. I don't make claims like that lightly, or without checking my facts first. My intuition told me right off the bat that the DM's statement seemed way off from the actual truth - and after actually doing the math, I can see my hunch was right.

Another reason I felt this was necessary to point out is that if people start believing what the DM said (including the DM himself) to be factual or at least very close to factual, it will very likely result in grossly miscalculated decisions on both the players' parts and what the DM determines the party can survive damage-wise. In other words, I saw a need to bring into focus the exact amount of healing we actually have at our disposal, so that people don't base their decisions on the belief that we can all afford to take lots of damage, and will still survive with plenty of healing to spare. That miscalculation could easily lead to multiple character deaths, when people discover too late that the "tons of healing" at their disposal they were counting on isn't actually tons after all.
Heath
GM, 3268 posts
Mon 2 May 2011
at 17:24
  • msg #563

Re: OOC Community Chat 4

I stand by my statement.
Marcus
player, 558 posts
Paladin - Chevalier
hit points 7/60
Tue 3 May 2011
at 17:42
  • msg #564

Re: OOC Community Chat 4

I am sorry I will not be able to post for the next few days.  My wife is in the hospital and I need to be close to her.  I just wanted to give every one a heads up and let you know I will be back to post.  Just not right away.
Adaran Swiftshadow
player, 2366 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 3 May 2011
at 17:53
  • msg #565

Re: OOC Community Chat 4

Thanks for letting us know. Best of luck with everything.
Borimer
player, 1540 posts
Armor Class 2
Thac0 14
Tue 3 May 2011
at 18:04
  • msg #566

Re: OOC Community Chat 4

sorry to hear it, best wishes to you and your wife.
Grung
player, 149 posts
Tue 3 May 2011
at 18:18
  • msg #567

Re: OOC Community Chat 4

Hopefully it's not serious and she get's better soon.
Heath
GM, 3279 posts
Tue 3 May 2011
at 19:03
  • msg #568

Re: OOC Community Chat 4

Yeah, don't worry about it.  Hope all is well.

As for Marcus, he is on his way out anyway, so don't worry about him.  You can just get prepped to bring in your new character at the dwarven compound.


I guess this is a good time for me to tell you all some news.  Don't get mad but...I'm going out of town again until Friday night.  Though I will try to post from the hotel, as always, the stupid hotels don't tend to have good internet reception.
Heath
GM, 3283 posts
Mon 9 May 2011
at 18:24
  • msg #569

Re: OOC Community Chat 4

Crazy week for me!  Sorry for the delays.  I'll try to post the next round today.
Marcus
player, 563 posts
Paladin - Chevalier
hit points 7/60
Fri 13 May 2011
at 13:18
  • msg #570

Re: OOC Community Chat 4

You know, I heard a funny story once.  A group I was in had a GM that took the Monsters Manual and made them fight every monster in alphabetical order.  The group didn't know that the GM was doing that till the very end.  The final epic battle was against a zombie.
Borimer
player, 1551 posts
Armor Class 2
Thac0 14
Fri 13 May 2011
at 13:30
  • msg #571

Re: OOC Community Chat 4

lol thats classic
Heath
GM, 3323 posts
Fri 13 May 2011
at 20:30
  • msg #572

Re: OOC Community Chat 4

I think there was something like that in the Knights of the Round Table comics.
Marcus
player, 567 posts
Paladin - Chevalier
hit points 7/60
Tue 17 May 2011
at 12:31
  • msg #573

Re: OOC Community Chat 4

I think you are right.  I loved that comic strip.  At any rate could one of you PM me when it is close for my new character to get introduced?  I would appreciate it thanks.
Heath
GM, 3343 posts
Tue 17 May 2011
at 16:51
  • msg #574

Re: OOC Community Chat 4

Yeah, I want this chase part to go quickly.  It's supposed to be a fun finale to the adventure.

For those who are new, please keep in mind that the Comment thread is optional.  You can voice your opinion and comments about the game or about the rules there, but anything you really need to know will be in the actual game threads, or here if it's related to absences or future adventures.
Marcus
player, 568 posts
Paladin - Chevalier
hit points 7/60
Tue 17 May 2011
at 23:32
  • msg #575

Re: OOC Community Chat 4

I love how some party members are leaving the others behind.  I mean no offense it just hilarious.  It like, "Crap deamons... and a DEATH KNIGHT. Hell I am out of here."  A minuet later.  "I swear I am forgetting something or someone."  Shrugs and keeps running for dear life.
Heath
GM, 3361 posts
Tue 17 May 2011
at 23:45
  • msg #576

Re: OOC Community Chat 4

One of the problems with creating structured rules is that it tempts people to play to the rules rather than the roleplaying situation.  Instead of saying your character is loyal and would stay with the straggler or is deathly afraid of undead and would take off running scared, the temptation is to carefully look at the rules and work out the best benefit for the character...to play the system.

It's a natural and fun game playing tactic, but to me sometimes the more "realistic" the rules get, the less realistic the actions get.
Adaran Swiftshadow
player, 2443 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 18 May 2011
at 00:05
  • msg #577

Re: OOC Community Chat 4

So far, I think everyone is acting in character...except perhaps Grizz, who typically tries to stay as close to Kahan as possible.
Heath
GM, 3362 posts
Wed 18 May 2011
at 00:14
  • msg #578

Re: OOC Community Chat 4

Except that Grizz has an extreme fear of the wrath of gods, demons and devils, and is very superstitious.  I should even roll against his phobia to see if he runs in fear per a fear spell.
Marcus
player, 569 posts
Paladin - Chevalier
hit points 7/60
Wed 18 May 2011
at 00:25
  • msg #579

Re: OOC Community Chat 4

Ahh I think that should be left up to the player myself.  Since I doubt he got any benefits from having that phobia in game.

Of course I could be wrong on that.  I mean you did use some of the optional rules so he might have gotten a few extra points to spend here and there.
Adaran Swiftshadow
player, 2444 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 18 May 2011
at 00:36
  • msg #580

Re: OOC Community Chat 4

LOL so that's his gratitude toward the priest through whom he hopes to gain the gods' favor. Leaving him behind to deal with the onslaught of the demons, while he runs for his own life. ;)
Kahan Singh
player, 878 posts
Wed 18 May 2011
at 00:41
  • msg #581

Re: OOC Community Chat 4

Well, as far as I'm concerned, nobody is staying behind to help the priest, who's the only reason most of us are still alive. So you're all showing a whole bunch of 'gratitude'. ;D
Marcus
player, 571 posts
Paladin - Chevalier
hit points 7/60
Wed 18 May 2011
at 01:03
  • msg #582

Re: OOC Community Chat 4

How long is 10 rounds?  I think it is 1 minuet but I am not sure.

If it is the case, some of the characters just cleared 1 mile in about a minuet and are not even winded.  Not the word "some characters" not "all".
Adaran Swiftshadow
player, 2445 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 18 May 2011
at 01:11
  • msg #583

Re: OOC Community Chat 4

Kahan Singh:
Well, as far as I'm concerned, nobody is staying behind to help the priest, who's the only reason most of us are still alive. So you're all showing a whole bunch of 'gratitude'. ;D

Can't argue with that, the whole group (Adaran included) seems to be currently operating on the Get-The-Hell-Out-Of-Dodge basis. I believe that's the technical term for it.
Heath
GM, 3364 posts
Wed 18 May 2011
at 19:12
  • msg #584

Re: OOC Community Chat 4

Marcus:
How long is 10 rounds?  I think it is 1 minuet but I am not sure.

If it is the case, some of the characters just cleared 1 mile in about a minuet and are not even winded.  Not the word "some characters" not "all".

A combat round is 6 seconds.

A normal round is 1 minute.  10 rounds is 10 minutes or 1 turn.

These are approximations, though.  The actual definition is the amount of time it takes to do a round of actions.  It's not like you have stopwatches to time yourselves.  :)
Adaran Swiftshadow
player, 2458 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 20 May 2011
at 21:34
  • msg #585

Re: OOC Community Chat 4

Are we waiting on Borimer?
Heath
GM, 3376 posts
Mon 23 May 2011
at 20:02
  • msg #586

Re: OOC Community Chat 4

I also went out of town.  We are now running into the problem of me creating overly complicated rules that take me time to figure out for each Turn post, and not having a lot of time to go through them as thoroughly as I'd like.  But I'll do my best.
Heath
GM, 3382 posts
Mon 23 May 2011
at 23:13
  • msg #587

Re: OOC Community Chat 4

So here we are 20 minutes into your run:

Adaran is almost a mile and a half ahead of Kahan and Grung, and almost a mile ahead of Borimer and Grizz.  Borimer and Grizz are just over a half mile ahead of Kahan and Grung.

A mile is 1760 yards.
Adaran Swiftshadow
player, 2470 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 28 May 2011
at 00:17
  • msg #588

Re: OOC Community Chat 4

I was thinking, maybe if a person gets a Critical Miss on a resurrection roll, Divine Intervention can still bring them back - but only with a Critical Success? That would seem fair to me.
Heath
GM, 3391 posts
Tue 31 May 2011
at 16:25
  • msg #589

Re: OOC Community Chat 4

Divine intervention would only apply if the player really wants it to and we agree on how to do it.
Grung
player, 170 posts
Thu 2 Jun 2011
at 00:00
  • msg #590

Re: OOC Community Chat 4

Yay!  Tornadoes are currently passing through in massachusetts where I live.  We don't get tornadoes here.  At least not in the 30 years I've lived here.  There's currently a storm threatening to pass near me but it looks like I'll miss the worst of it.
Adaran Swiftshadow
player, 2484 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 2 Jun 2011
at 00:18
  • msg #591

Re: OOC Community Chat 4

Beats mega earthquakes, tsunamis, and volcano erruptions eh? ;)
Heath
GM, 3408 posts
Thu 2 Jun 2011
at 18:23
  • msg #592

Re: OOC Community Chat 4

Grung:
Yay!  Tornadoes are currently passing through in massachusetts where I live.  We don't get tornadoes here.  At least not in the 30 years I've lived here.  There's currently a storm threatening to pass near me but it looks like I'll miss the worst of it.

I also had a tornado near my house here in Northern California yesterday.  We also DO NOT GET TORNADOES!
Borimer
player, 1566 posts
Armor Class 2
Thac0 14
Thu 2 Jun 2011
at 18:33
  • msg #593

Re: OOC Community Chat 4

tornadoes everywhere!
Kahan Singh
player, 884 posts
Fri 3 Jun 2011
at 02:15
  • msg #594

Re: OOC Community Chat 4

I haven't gotten any in western PA, although there was a tornado warning about two weeks ago. Got some pretty high-speed winds and a massive thunderstorm, but that was it.
Heath
GM, 3427 posts
Fri 10 Jun 2011
at 17:15
  • msg #595

Re: OOC Community Chat 4

Sorry for the delay.  I had to go out of town to LA to interview some witnesses.
Borimer
player, 1576 posts
Armor Class 2
Thac0 14
Fri 10 Jun 2011
at 19:02
  • msg #596

Re: OOC Community Chat 4

sounds like law and order ;)
Heath
GM, 3428 posts
Fri 10 Jun 2011
at 19:25
  • msg #597

Re: OOC Community Chat 4

Witnesses on TV (even the dumb ones) are generally much smarter than real life witnesses, at least as far as answering questions directly and relevantly ... helps to have a script, I guess.
Marcus
player, 572 posts
Paladin - Chevalier
hit points 7/60
Tue 14 Jun 2011
at 12:36
  • msg #598

Re: OOC Community Chat 4

Wow creatures just love picking on you guys.  I mean wave after wave of obstacles keeping getting in your way. *G*
Borimer
player, 1578 posts
Armor Class 2
Thac0 14
Tue 14 Jun 2011
at 12:54
  • msg #599

Re: OOC Community Chat 4

yep we really have a knack for making friends :)
Kahan Singh
player, 892 posts
Tue 14 Jun 2011
at 14:35
  • msg #600

Re: OOC Community Chat 4

Yeah, it's really starting to get annoying. >.<
Borimer
player, 1581 posts
Ac 2 (3 w/o shield)
Thac0 14
Thu 16 Jun 2011
at 20:28
  • msg #601

Re: OOC Community Chat 4

Heath:
OOC: This is what the Summary would be like, as mentioned in the Comment thread.

Temple of Ashmere 32 - It Came From Beneath the Earth


im sorry i dont recall, were we still going to get these summaries after the temple? it may not matter at this point for this part of the adventure, but overall i like the idea of being able to see at a glance what we've done.  more details are in the objectives and key info thread, but the general events are quickly accessible in the summary.
Heath
GM, 3436 posts
Sat 18 Jun 2011
at 20:29
  • msg #602

Re: OOC Community Chat 4

Yes, and actually I was just thinking this week about updating it.  I've been in LA taking depositions all week, which is about 16 hours a day work, and been traveling so much over the last couple months that I just haven't had time, but yes, I will keep updating.

As the thread also states, players can update that thread too if they want to remember specifics.
Marcus
player, 573 posts
Paladin - Chevalier
hit points 7/60
Wed 22 Jun 2011
at 13:18
  • msg #603

Re: OOC Community Chat 4

I am guessing that I am not the only one who will be having a new character when the next adventure begins. *G*
Borimer
player, 1591 posts
Ac 2 (3 w/o shield)
Thac0 14
Wed 22 Jun 2011
at 15:59
  • msg #604

Re: OOC Community Chat 4

borimer will find a way to live...forever and ever...
;)
Kahan Singh
player, 899 posts
Wed 22 Jun 2011
at 16:59
  • msg #605

Re: OOC Community Chat 4

I wouldn't mind making someone who wasn't the party's healing wench. ;)
Heath
GM, 3457 posts
Wed 22 Jun 2011
at 17:15
  • msg #606

Re: OOC Community Chat 4

FYI, I'm on vacation tomorrow through Sunday.  I might post again today if everyone gets a move in.  Otherwise, we'll see what happens on Monday.
Borimer
player, 1592 posts
Ac 2 (3 w/o shield)
Thac0 14
Wed 22 Jun 2011
at 17:18
  • msg #607

Re: OOC Community Chat 4

who else could i attack besides the mage currently?
Heath
GM, 3458 posts
Wed 22 Jun 2011
at 17:22
  • msg #608

Re: OOC Community Chat 4

With a sword, you can attack either of the two dwarves, the mage, the remaining soulfeeders (or an earthroc!).  With a ranged weapon, you can attack the two flying demons.  Remember that the demons require +1 or better weapons to hit.

Luckily, Tarimar outfitted his men well...
Kahan Singh
player, 900 posts
Wed 22 Jun 2011
at 17:39
  • msg #609

Re: OOC Community Chat 4

If the earthrocs die, how are we supposed to get back to the dwarven compound? I can revive Prump as long as he wasn't poisoned (and doesn't fail his resurrection save), which would help with the whole 'directions' thing, since none of us know where in the heck we are... but I'm pretty sure Raise Dead doesn't work on animals.
Adaran Swiftshadow
player, 2518 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 22 Jun 2011
at 17:47
  • msg #610

Re: OOC Community Chat 4

Kahan Singh:
I wouldn't mind making someone who wasn't the party's healing wench. ;)

You've got a lot of unused non-healing spells on those scrolls too, you know. ;)
Kahan Singh
player, 901 posts
Wed 22 Jun 2011
at 17:56
  • msg #611

Re: OOC Community Chat 4

I meant more 'in general'.

Also, most of those spells aren't very handy in combat. Glyph of Warding? Flame Walk? Shillelagh might be handy against those demons, if it would work on my mace (which is questionable).

Goodberry? Literally can't use it right now. Produce Flame? It's not particularly dark. Feign Death? Not gonna happen. I can't use the two mage spells (not that I want to particularly). The Remove Curses are essentially useless right now, since Borimer's blade lost it's enchantment anyway.

The only thing I can come up with is that the Dispel Magic could be handy on that Wall of Force though...
Adaran Swiftshadow
player, 2519 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 22 Jun 2011
at 18:01
  • msg #612

Re: OOC Community Chat 4

What about Prayer?
Grung
player, 181 posts
Wed 22 Jun 2011
at 18:19
  • msg #613

Re: OOC Community Chat 4

Could I pick up my battle axe and move in one round?
Kahan Singh
player, 903 posts
Wed 22 Jun 2011
at 18:47
  • msg #614

Re: OOC Community Chat 4

Oh yeah, Prayer doesn't require constant concentration. I was thinking Prayer was Chant. That would be kinda useful too.
Heath
GM, 3459 posts
Wed 22 Jun 2011
at 19:33
  • msg #615

Re: OOC Community Chat 4

Grung:
Could I pick up my battle axe and move in one round?

Not when we are using combat rounds.  If you have 2 attacks per round, you could probably do that instead of a combat attack, but because he is presently weakened by the smoke inhalation, changing or picking up a weapon and prepping himself for fighting with it takes the entire 6 seconds.
Heath
GM, 3460 posts
Wed 22 Jun 2011
at 19:36
  • msg #616

Re: OOC Community Chat 4

Kahan Singh:
If the earthrocs die, how are we supposed to get back to the dwarven compound? I can revive Prump as long as he wasn't poisoned (and doesn't fail his resurrection save), which would help with the whole 'directions' thing, since none of us know where in the heck we are... but I'm pretty sure Raise Dead doesn't work on animals.

If there are insufficient earthrocs, you may need to ride double on one, which causes a modifier.

My presumption was you would probably revive Prump.  Otherwise, you will have modifiers to try to find the dwarven compound, which could create more problems for you, particularly since the whole sky is blotted out with the eruption and you can't see stars or ride particularly high.

And yes, I'll answer the question not asked.  If you want to review the rules for mounted combat while flying...whether you need them depends on the outcome here.
Heath
GM, 3465 posts
Wed 22 Jun 2011
at 23:23
  • msg #617

Re: OOC Community Chat 4

Here's Adaran if he makes this backstab:



Just joking!  Couldn't resist.  This picture always makes me laugh, don't know why.  ;)
Adaran Swiftshadow
player, 2527 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 22 Jun 2011
at 23:33
  • msg #618

Re: OOC Community Chat 4

I think that kid needs to be backstabbed. Heath, is it too late to switch targets?
Heath
GM, 3466 posts
Thu 23 Jun 2011
at 00:26
  • msg #619

Re: OOC Community Chat 4

No, go ahead.
Adaran Swiftshadow
player, 2530 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 23 Jun 2011
at 00:51
  • msg #620

Re: OOC Community Chat 4

Actually, maybe that's the dwarf after he's been injected with the seizure-inducing poison in Adaran's dagger. ;)
This message was last edited by the player at 00:52, Thu 23 June 2011.
Borimer
player, 1594 posts
Ac 2 (3 w/o shield)
Thac0 14
Thu 23 Jun 2011
at 02:09
  • msg #621

Re: OOC Community Chat 4

lol let adaran backstab em, that kid is too chipper and must be up to no good
Marcus
player, 574 posts
Paladin - Chevalier
hit points 7/60
Thu 23 Jun 2011
at 14:29
  • msg #622

Re: OOC Community Chat 4

That is a kid?  I thought it was a goblin that ate a Dwarf.
Adaran Swiftshadow
player, 2532 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 23 Jun 2011
at 20:25
  • msg #623

Re: OOC Community Chat 4

That's a dwarf after being injected with this:

Heath:
DISEASED WATER

A new innovation in the thieving world is the vial of diseased water. This tainted water is very useful to the rogue or assassin who is constantly in need of effective poisons. The effects of the disease kick in immediately. Therefore, a Shakes version of the water will immediately send a creature who failed their Fortitude save into a seizure. Diseased water is usually used in conjunction with the syringe dagger in order to inject the water into victims.

;)
Grung
player, 192 posts
Wed 13 Jul 2011
at 00:34
  • msg #624

Re: OOC Community Chat 4

Are we going to split the treasure from the moment I arrived in the Augmantium room soon?
Kahan Singh
player, 929 posts
Wed 13 Jul 2011
at 00:37
  • msg #625

Re: OOC Community Chat 4

It depends on how much Krugoth will let us have. ;)
Borimer
player, 1613 posts
Ac 2 / 3 / 7
Thac0 14
Wed 13 Jul 2011
at 00:46
  • msg #626

Re: OOC Community Chat 4

or how much we take :)
Kahan Singh
player, 930 posts
Wed 13 Jul 2011
at 00:50
  • msg #627

Re: OOC Community Chat 4

It might be a bad idea to piss off a compound full of dwarves. Personally I've had enough of fighting tiny bearded men for a few weeks. ;)
Adaran Swiftshadow
player, 2571 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 13 Jul 2011
at 01:25
  • msg #628

Re: OOC Community Chat 4

The official agreement with Krugoth was that we get half the temple's gold and each get at least one magical weapon (I say "at least" because we never established exactly what constitutes each person's "fair share"). The rest of the temple's gold and weapons go to Krugoth to supply his forces. Note that this wouldn't include things we found before or after entering the temple (like Aram's items, items taken from Tarimar's dwarves, the dwarven explorer's equipment, or Maelarian's items), nor items that never belonged to the temple in the first place (like those collected from Bernard, Peglar, Darwen, and Tarimar's warriors). The agreement pertains to the temple's gold and weapons - which includes the gold found in the first treasure chamber, the jeweled mace, the two daggers found in the inner sanctum, the gold and weapons collected from the Augmantium Shoja chamber, and the gold taken from the six chests in the inner sanctum.

Personally, I wouldn't mind giving Krugoth some of the mundane weapons and equipment (possibly even some of the magical items we don't really need, like some of the half-ogre's things), as well as some of our own items that we no longer have need of, in exchange for some extra gold/gems. I'm also considering offering to Krugoth to take less than my share of the gold in exchange for one or two additional minor magical weapons (by "minor", I mean small arms like daggers which are unlikely to significantly aid the dwarves in battle). Also, since we are likely to be involved in this battle ourselves, I think it would be fair for us to have some fallback magic weapons of our own. It could only help Krugoth's side after all. These are things Adaran would most likely have discussed with Borimer and Kahan prior to meeting with Krugoth, so that Kahan can speak for the group and express their collective desires.
This message was last edited by the player at 01:26, Wed 13 July 2011.
Borimer
player, 1614 posts
Ac 2 / 3 / 7
Thac0 14
Wed 13 Jul 2011
at 02:13
  • msg #629

Re: OOC Community Chat 4

that sounds good to me
Adaran Swiftshadow
player, 2581 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 15 Jul 2011
at 00:37
  • msg #630

Re: OOC Community Chat 4

Kahan, remember way back when we were talking about later D&D editions? You had mentioned a Rogue ability called Evasion that lets a character avoid all damage on a successful saving throw or only take 1/2 damage on a failed save. Can you post the actual details of that skill? Heath and I are discussing it in PM's because I'm considering taking an equivalent of that as a NWP.
Kahan Singh
player, 938 posts
Fri 15 Jul 2011
at 00:42
  • msg #631

Re: OOC Community Chat 4

Here's the Rogue listing in the SRD for 3.5, it details all abilities they gather as they advance levels: http://www.d20srd.org/srd/classes/rogue.htm

Here is the details for Evasion specifically:
SRD:
Evasion (Ex, meaning Extraordinary ability)

At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex (or Dexterity) saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue (meaning bound or prone) does not gain the benefit of evasion.


Improved Evasion is the one that guarantees only half damage, detailed here:

SRD:
Improved Evasion (Ex)

This ability works like evasion, except that while the rogue still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.


Mind you, that ability is from a list (at the bottom) of abilities that are only able to be selected at levels 13, 16, and 19.
Adaran Swiftshadow
player, 2582 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 15 Jul 2011
at 01:03
  • msg #632

Re: OOC Community Chat 4

Thanks. :) So Rogues get normal Evasion automatically at 2nd level?
This message was last edited by the player at 01:07, Fri 15 July 2011.
Kahan Singh
player, 940 posts
Fri 15 Jul 2011
at 01:05
  • msg #633

Re: OOC Community Chat 4

Yes. Anything listed in the spreadsheet on the right is automatic.
Grung
player, 196 posts
Fri 15 Jul 2011
at 01:22
  • msg #634

Re: OOC Community Chat 4

I don't need the Ogre's magic splint as I have plate mail.  As I recall he had other things too, but I wasn't interested in them either.
Adaran Swiftshadow
player, 2586 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 15 Jul 2011
at 01:40
  • msg #635

Re: OOC Community Chat 4

He had magic bracers, a magic dagger, and some sort of healing balm - none of which have yet been identified.
Nimith
player, 3 posts
Fri 15 Jul 2011
at 22:27
  • msg #636

Re: OOC Community Chat 4

Nimith reporting for duty.  He's a spellcasting gnome here to take over the mage vacancy left by the death of your former wizard.
Borimer
player, 1620 posts
Ac 2 / 3 / 7
Thac0 14
Fri 15 Jul 2011
at 23:38
  • msg #637

Re: OOC Community Chat 4

welcome :)
Adaran Swiftshadow
player, 2589 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 15 Jul 2011
at 23:44
  • msg #638

Re: OOC Community Chat 4

Welcome. I just wish you hadn't chosen Peglar's picture... ;)
Arthure Glade
player, 1 post
Sat 16 Jul 2011
at 01:24
  • msg #639

Re: OOC Community Chat 4

I am sorry if I have not posted in the last few days.  My wife and I just had a child and he is having a few complications.  I am still unable to post much at this time but I just wanted to let everyone know why I have not posted yet.

(This is the person who played Marcus)
Borimer
player, 1621 posts
Ac 2 / 3 / 7
Thac0 14
Sat 16 Jul 2011
at 01:30
  • msg #640

Re: OOC Community Chat 4

good luck with your new child
Grung
player, 198 posts
Sat 16 Jul 2011
at 01:51
  • msg #641

Re: OOC Community Chat 4

Welcome back Marcus/Arthure.  I have two boys myself and with each my wife and I had difficulties at first.  If you want any advice that I might be able to provide, or even just some emotional support, pm or rmail me anytime.
Adaran Swiftshadow
player, 2593 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 16 Jul 2011
at 06:04
  • msg #642

Re: OOC Community Chat 4

Thanks for letting us know, and best of luck.
Heath
GM, 3525 posts
Mon 18 Jul 2011
at 17:43
  • msg #643

Re: OOC Community Chat 4

Arthure Glade:
I am sorry if I have not posted in the last few days.  My wife and I just had a child and he is having a few complications.  I am still unable to post much at this time but I just wanted to let everyone know why I have not posted yet.

(This is the person who played Marcus)

No problems.  This is for fun and should not be your priority.  Have fun with the baby.  I have 4, and with one getting ready to go off to college, I feel old...

There's no urgency for Arthure to jump in right now anyway, probably not until the battle begins.
Heath
GM, 3526 posts
Mon 18 Jul 2011
at 17:54
  • msg #644

Re: OOC Community Chat 4

Although Krugoth has left the room to move the plot forward, if you need to contact him (negotiations, etc.), you can still do so by going to his office.

And Adaran can always speak up and see if he can make his charisma check...  ;)

This is one of the situations where high charisma is rewarded.  There are few such opportunities in this game, so when they do pop up, I try to make them count.
Adaran Swiftshadow
player, 2596 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Mon 18 Jul 2011
at 20:03
  • msg #645

Re: OOC Community Chat 4

I'm glad you did. Otherwise, Kahan's decent Charisma would have been useless to him and the rest of the party. :)
Heath
GM, 3527 posts
Mon 18 Jul 2011
at 23:39
  • msg #646

Re: OOC Community Chat 4

Can we get a post-negotiation clean up of the inventory?  Don't delete the items Krugoth is taking.  Just put them in a separate list and add the things to your inventory he gave you, including the 3 earthrocs.

By the way, Kahan can have his dog back now if wants too.
Kahan Singh
player, 949 posts
Tue 19 Jul 2011
at 01:27
  • msg #647

Re: OOC Community Chat 4

Yay! Because he's been a useful cost so far in this adventure. ;)
Adaran Swiftshadow
player, 2597 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 19 Jul 2011
at 19:00
  • msg #648

Re: OOC Community Chat 4

Heath:
Can we get a post-negotiation clean up of the inventory?  Don't delete the items Krugoth is taking.  Just put them in a separate list and add the things to your inventory he gave you, including the 3 earthrocs.

Working on it, but this will take some time - much more so than my typical equipment list updates.
Flint Whisper
player, 3 posts
Common Peasant Appearance
Human Wizard Thaco:19
Thu 21 Jul 2011
at 00:25
  • msg #649

Re: OOC Community Chat 4

Hello fellow players,  Looking forward to gaming with the group.
Kahan Singh
player, 951 posts
Thu 21 Jul 2011
at 00:26
  • msg #650

Re: OOC Community Chat 4

So we're getting three new people? Well, two new people, one new character.
Adaran Swiftshadow
player, 2601 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 21 Jul 2011
at 01:35
  • msg #651

Re: OOC Community Chat 4

Welcome!
Borimer
player, 1624 posts
Ac 2 / 3 / 7
Thac0 14
Thu 21 Jul 2011
at 01:51
  • msg #652

Re: OOC Community Chat 4

howdy :)
Arthure Glade
player, 8 posts
Fri 29 Jul 2011
at 21:53
  • msg #653

Re: OOC Community Chat 4

Sorry for taking so long to say this, but welcome new players.  I look forward to rping with you all.

On another subject, I doubt there is any way Borimer could look innocent.
Borimer
player, 1632 posts
Ac 2 / 3 / 7
Thac0 14
Sat 30 Jul 2011
at 00:13
  • msg #654

Re: OOC Community Chat 4

even with a smile? *halo*
Adaran Swiftshadow
player, 2623 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 30 Jul 2011
at 03:00
  • msg #655

Re: OOC Community Chat 4

Waiting on Kahan's post in our thread...
Kahan Singh
player, 960 posts
Sat 30 Jul 2011
at 03:20
  • msg #656

Re: OOC Community Chat 4

And I'm holding out for another keyboard. Might have one tomorrow hopefully. (this is from my phone)
Adaran Swiftshadow
player, 2636 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 3 Aug 2011
at 23:34
  • msg #657

Re: OOC Community Chat 4

Kahan, did you get that keyboard?
Kahan Singh
player, 964 posts
Thu 4 Aug 2011
at 00:22
  • msg #658

Re: OOC Community Chat 4

Yes, I did, even if it is smaller then my last and wireless (since my dogs were chewing the cable, so I decided to remedy that problem permanently), and I am having just a hint of trouble getting used to it. Still, it's much better then my cellphone for posting. ;)
Heath
GM, 3668 posts
Thu 25 Aug 2011
at 17:56
  • msg #659

Re: OOC Community Chat 4

I got called out of town for a couple days, but I'm back now.
Kahan Singh
player, 992 posts
Sat 27 Aug 2011
at 01:43
  • msg #660

Re: OOC Community Chat 4

Terribly sorry for not posting sooner, but of course everything started getting busy once I went to work.
Heath
GM, 3707 posts
Mon 12 Sep 2011
at 19:30
  • msg #661

Re: OOC Community Chat 4

Sorry for the delays, guys.  I've been in bed with the flu.
Borimer
player, 1681 posts
Ac 0 /1/ 5 Mvt 18"
Thac0 14 Hit Points 70
Mon 12 Sep 2011
at 21:55
  • msg #662

Re: OOC Community Chat 4

good youre feeling better
Arthure Glade
player, 35 posts
Tue 13 Sep 2011
at 21:33
  • msg #663

Re: OOC Community Chat 4

Hi guys,  I hate to say this but I am going to have to drop the game.  I am just finding that I do not have the time to spend on posting that I need.  I wish you guys all the best.
Heath
GM, 3711 posts
Tue 13 Sep 2011
at 21:45
  • msg #664

Re: OOC Community Chat 4

Let me know if you change your mind before something drastic happens to Arthure.  It was good having you around.

For those who don't remember, Arthure's player was also the last one to play Marcus, so he's been here awhile.
Arthure Glade
player, 36 posts
Tue 13 Sep 2011
at 22:09
  • msg #665

Re: OOC Community Chat 4

Thanks, I will keep that in mind.  If things start to change I will try and come back.  As they are now I barely have time to check my e-mails... speaking of which.  At any rate in case I do not come back.  It has been fun rping with you guys.
Borimer
player, 1683 posts
Ac 0 /1/ 5 Mvt 18"
Thac0 14 Hit Points 70
Tue 13 Sep 2011
at 23:04
  • msg #666

Re: OOC Community Chat 4

it was fun hangin on rpol with you too :)
Adaran Swiftshadow
player, 2726 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 13 Sep 2011
at 23:05
  • msg #667

Re: OOC Community Chat 4

Sad to see you go, man. Take care and hope you'll rejoin us someday. :)
Kahan Singh
player, 1006 posts
Wed 14 Sep 2011
at 02:25
  • msg #668

Re: OOC Community Chat 4

So there's another supposed-to-be-Marcus gone. I guess he only got rid of... 4 players? Indirectly, for the last one, of course.
Adaran Swiftshadow
player, 2727 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 14 Sep 2011
at 02:44
  • msg #669

Re: OOC Community Chat 4

I haven't seen a response from Naj. Naj, are you with us?
Naj
player, 19 posts
Wed 14 Sep 2011
at 04:03
  • msg #670

Re: OOC Community Chat 4

I am.
Borimer
player, 1684 posts
Ac 0 /1/ 5 Mvt 18"
Thac0 14 Hit Points 70
Thu 15 Sep 2011
at 14:15
  • msg #671

Re: OOC Community Chat 4

Hi this is Borimer's woman. He hurt his shoulder and cannot type and is on alot of pain meds so, he will know more tomm. after he see's the ortho. He wanted me to end with a smiley face as do I :).
This message was last edited by the player at 15:46, Thu 15 Sept 2011.
Heath
GM, 3712 posts
Thu 15 Sep 2011
at 16:55
  • msg #672

Re: OOC Community Chat 4

BORIMER:  Hope you get better.  I hate injured shoulders, especially because I do weightlifting and it messes up my scheduling and weight distribution.  I've torn a rotator cuff more than once.  But the good thing is that it passes.

EVERYONE ELSE:

Just FYI, especially for you new players, there is kind of a lull right now, and it is my fault, mainly due to real life.  In addition to my constant traveling and more than full time job, I am involved in personal litigation related to my son's disability that is sucking away a lot of free time.

But as in the past, the game will certainly proceed and will likely renew its relentless push forward at a quick and fun pace.

I don't like to start things unprepared, but I may do the following to keep forward momentum:

1- Post a very basic generic map rather than the nice one I was doing with the map generator (which would resemble the temple maps I did previously).

2- Start with basic rules for mass combat and introduce more as the waves of enemies progress.  (For example, you may get your large balista weapons or something during a lull between rounds rather than all at the beginning.)
Adaran Swiftshadow
player, 2728 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 15 Sep 2011
at 19:30
  • msg #673

Re: OOC Community Chat 4

Borimer, sorry to hear about your shoulder and hope you recover soon.

Heath, for my part, I'd say take your time and do the map justice. We can just roleplay in the meantime. We're probably not going to get many social opportunities like this one after the game gets moving again, so we might as well make the most of it while it lasts. Sometimes it's good to slow down and appreciate where you are rather than always push forward toward the next ordeal. :) And with Borimer out of commission for a while, it makes sense to hold off on launching into the action just yet.
Grung
player, 220 posts
Thu 15 Sep 2011
at 19:31
  • msg #674

Re: OOC Community Chat 4

Many years ago I partially tore my left shoulder and almost my right twice trying to rehab the left back to full capacity.  After many subsequent years of battling shoulder problems I finally found a massage therapist that was talented enough to break up the scar tissue.  I then went back to rehabbing and got my left to 95% in the span of one year.  After a couple more years of rehab it's 100%.  At my worst I couldn't lift my left arm, in arc from my side, past my shoulder.  Now I have full range and no pain.

Borimer I would immediately start seeing a massage therapist.  With luck you might be able to get any injury to heal w/o scar tissue.  If it heals w/scar tissue it's a lot more painful and difficult to get it broken up.  Believe me I know.  If you try to rehab a scarred shoulder you won't get much success and you'll possibly hurt your other one in the process.  You must break up the scar tissue first, or even better prevent it from forming.

The therapist I went to worked on (patriot) football players and had very strong hands.  Deep tissue is hard work and strength is needed.  As well she knew multiple techniques and every time I saw her it seemed she did something different.  Many therapists only know one technique.  I have found that using the same technique over and over has diminishing results.

You may have only a strain and it should heal fine on it's own.  If it's a tear you will likely have fluid buildup in the shoulder joint.

Whatever you do don't do surgery.  Try my suggestion first.  With surgery you will fix the problem, but you will create scarring in the process and you'll still need massage therapy!
Borimer
player, 1685 posts
Ac 0 /1/ 5 Mvt 18"
Thac0 14 Hit Points 70
Mon 19 Sep 2011
at 21:38
  • msg #675

Re: OOC Community Chat 4

thanks for the insights :)
[ i have calcium deposits floating around in my shoulder, probably happened with weights or chop chop training (or even two days of medieval war II during some days off, who knows for sure ;) ]
one injection and many anti iflammatories later, its looking like another 7-10 days of pills and then hopefully surgery is unnecessary. i agree that massage and other alternative forms of therapy are far mor desirable than surgery, thats what im aiming for.
i'll keep checking in and look forward to rejoining soon.
(its quite distressing borimer will might miss the big fight)
Heath
GM, 3715 posts
Mon 19 Sep 2011
at 23:42
  • msg #676

Re: OOC Community Chat 4

Given that my situation got suddenly and intensely busy, Borimer will not miss the big fight, maybe just some strategizing.
Heath
GM, 3749 posts
Tue 4 Oct 2011
at 21:59
  • msg #677

Re: OOC Community Chat 4

To Naj and Flint:

You came at an interesting time.  Normally, we do not have delays like this in the action.  It is just based on resolving the previous adventure's and such (which was the longest one we've ever done), and also for personal delays.

But I hope you are both with us as we prepare to jump into action again.
Heath
GM, 3791 posts
Mon 10 Oct 2011
at 17:36
  • msg #678

Re: OOC Community Chat 4

Here I was trying to simplify mass combat, and it looks like it's going to be very complicated.  Feel free to hold people in reserve and send them on the battlefield later on.  My preference had been that we use one icon for each of your forces, but it seems like you want to split them, and that's okay.  Just more work for me.

Let me know when you are all ready, and please don't leave the newcomers (Flint and Naj) out.  This can be overwhelming for them with giant and lengthy posts.
Adaran Swiftshadow
player, 2910 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 14 Oct 2011
at 01:26
  • msg #679

Re: OOC Community Chat 4

Flint, Grung, you guys still with us?
Flint Whisper
player, 59 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:31
Fri 14 Oct 2011
at 04:25
  • msg #680

Re: OOC Community Chat 4

I'm still around,  was a bit caught up at work at the moment.  I'll have something posted up this weekend.  As far as the planning, looks like you guys have done this before, so I will go with what you have presented.  looks good to me for now.
Grung
player, 237 posts
Fri 14 Oct 2011
at 12:37
  • msg #681

Re: OOC Community Chat 4

I'm still here, but I can't keep up with the all the posts to be honest.
Kahan Singh
player, 1079 posts
Fri 14 Oct 2011
at 17:19
  • msg #682

Re: OOC Community Chat 4

Trust me, neither can I. ;)

All you really have to worry about (if you don't feel like helping plan) is the main thread, which says something about the battle begins I believe. If you have any ideas where to put troops, just throw it up in the Comments section and we'll (and by 'we' I mean of course 'Adaran') will put it in the right thread and/or just reply to it right there with our plan.
Heath
GM, 3823 posts
Fri 14 Oct 2011
at 18:12
  • msg #683

Re: OOC Community Chat 4

Don't worry, I can't keep up with them all either.  That's why I say just post them in the main thread when you're all ready.
Adaran Swiftshadow
player, 2911 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 14 Oct 2011
at 21:18
  • msg #684

Re: OOC Community Chat 4

Kahan Singh:
If you have any ideas where to put troops, just throw it up in the Comments section and we'll (and by 'we' I mean of course 'Adaran') will put it in the right thread and/or just reply to it right there with our plan.

I will? Have I been nominated as the group's representative or something?
Kahan Singh
player, 1082 posts
Sat 15 Oct 2011
at 03:09
  • msg #685

Re: OOC Community Chat 4

Well, you seem to be right on top of everything, so I thought I'd suggest it as a possibility.
Adaran Swiftshadow
player, 2914 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Sat 15 Oct 2011
at 22:09
  • msg #686

Re: OOC Community Chat 4

Generally, I think it's inappropriate to speak for someone else and state that they will do something if they haven't said it themselves. 'We' should not mean just me, it should actually mean all of us.
Kahan Singh
player, 1084 posts
Sat 15 Oct 2011
at 22:53
  • msg #687

Re: OOC Community Chat 4

I was trying to make it a light-hearted comment/joke, but I guess it wasn't received as thus. Sorry if I offended you accidentally.
Heath
GM, 3831 posts
Mon 17 Oct 2011
at 16:54
  • msg #688

Re: OOC Community Chat 4

Please, guys, keep in mind that this is all for fun.  I really don't like the bickering because it can detract from the game.  I have a very flexible attitude with regard to specifics, facts, and how the characters are played.  So if you have 20 arrows or 30 arrows or one spell we can't remember it it was cast, I'm not going to quibble.  The rules are guidelines and the inventories and facts are just paths to the goal line.

My game strategy is for everyone to just have fun.  I'm actually pretty tempted to scratch the mass battle because I'm not sure everyone will enjoy it all that much.  My goal was for everyone to have a group of men and one battle engine under their direct control, not hand strategy planning over to someone else or for there to be a detailed strategy discussion.

I am not planning for this fight to last terribly long at all because it lacks significant roleplay.  I think you each should just take over a specific number of men, tell me where they're at (or hold them in reserve), and control one battle engine each.
Heath
GM, 3858 posts
Tue 25 Oct 2011
at 17:09
  • msg #689

Re: OOC Community Chat 4

FYI, since the new version of RPoL was released, my private messages do not always work properly, so if I post something here related to that, that's the reason.
Heath
GM, 3894 posts
Tue 8 Nov 2011
at 17:53
  • msg #690

Re: OOC Community Chat 4

Hey, guys.  I'm not ignoring you.  I've just been out with the flu.
Borimer
player, 1769 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Tue 8 Nov 2011
at 23:41
  • msg #691

Re: OOC Community Chat 4

no worries here, try to get better soon though so borimer can get busy with the killin :)
Heath
GM, 3895 posts
Mon 14 Nov 2011
at 19:11
  • msg #692

Re: OOC Community Chat 4

My work computer locked up right after came back from being sick.  It had my map editor loaded on it.  I have a new laptop now but have not loaded the map editor.  This is causing a slight delay.
Adaran Swiftshadow
player, 2971 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Mon 14 Nov 2011
at 20:46
  • msg #693

Re: OOC Community Chat 4

Understood. I'm sure we can be patient for a while longer.
Heath
GM, 3948 posts
Fri 16 Dec 2011
at 23:34
  • msg #694

Re: OOC Community Chat 4

Hey guys.  I'm going on vacation for the next week.  We will pick up again after Christmas.  Happy holidays to all.   It's slow for posting during the holidays anyway with everyone on vacation and break.

But I'm anxious to see how you take down this horde and army.  This is the last wave.  Also remember the flying creatures overhead.
Borimer
player, 1786 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Sat 17 Dec 2011
at 14:41
  • msg #695

Re: OOC Community Chat 4

happy holidays, cheers!
:)
Adaran Swiftshadow
player, 3017 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 23 Dec 2011
at 20:39
  • msg #696

Re: OOC Community Chat 4

Happy Holidays everyone!
Flint Whisper
player, 72 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:31
Sun 25 Dec 2011
at 18:12
  • msg #697

Re: OOC Community Chat 4

Merry christmas to all
Kahan Singh
player, 1123 posts
Sun 25 Dec 2011
at 22:20
  • msg #698

Re: OOC Community Chat 4

Thank the holiday that this day is a very slow day for Rpol. I don't know if I could deal with this color scheme for very long.
Heath
GM, 3950 posts
Tue 27 Dec 2011
at 19:18
  • msg #699

Re: OOC Community Chat 4

Okay, I'm back everyone.  Survived Disneyland...again...barely.  The new Star Tours is pretty good if you're a Star Wars fan. I did it 3 times, and each was different.
Borimer
player, 1787 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Wed 28 Dec 2011
at 15:47
  • msg #700

Re: OOC Community Chat 4

my girlfriend and i were talking about that yesterday, i'd love to check it out this upcoming year
Kahan Singh
player, 1124 posts
Wed 28 Dec 2011
at 18:26
  • msg #701

Re: OOC Community Chat 4

Disneyland is the one in Cali, right? Of course they would be the one to get the Star Wars thing, seeing as how they're only about 3000 miles away from where I live. :P
Heath
GM, 3954 posts
Wed 28 Dec 2011
at 18:27
  • msg #702

Re: OOC Community Chat 4

Actually, Disneyworld in Florida also remodeled to make it the new Star Tours.  Tokyo is remodeling for 2013 opening.
Kahan Singh
player, 1125 posts
Wed 28 Dec 2011
at 18:33
  • msg #703

Re: OOC Community Chat 4

If you've ever got an extra plane ticket to Tokyo, be sure to tell me. ;)
Heath
GM, 3956 posts
Wed 28 Dec 2011
at 21:16
  • msg #704

Re: OOC Community Chat 4

I used to fly back and forth all the time, but not recently.
DM
GM, 4046 posts
Thu 2 Feb 2012
at 19:43
  • msg #705

Re: OOC Community Chat 4

I will be adding private groups for Language.  These are private lines where you state what is said, and those who speak the language will understand, but those who do not speak it will not understand but will know something was said in that language.

Can you please tell me your known languages, and I will add you to the appropriate groups?  This should be an interesting nuance.
DM
GM, 4047 posts
Thu 2 Feb 2012
at 19:45
  • msg #706

Re: OOC Community Chat 4

This is what it will be like if you speak the language:

[Language unknown:  "Sheto laec stce eaunceted?"]

Here is what it will be like if you do not speak the language:

[Language unknown:  "Ion man hou ouricarea?"]

I think I did that right, but it's my first time.  You should be able to read the top one and not the bottom.
This message was last edited by the GM at 19:47, Thu 02 Feb 2012.
Adaran Swiftshadow
player, 3087 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 2 Feb 2012
at 20:02
  • msg #707

Re: OOC Community Chat 4

Adaran only speaks Common.
Grung
player, 266 posts
Thu 2 Feb 2012
at 20:02
  • msg #708

Re: OOC Community Chat 4

Grung speaks broken Common and Orcish.
DM
GM, 4048 posts
Thu 2 Feb 2012
at 21:51
  • msg #709

Re: OOC Community Chat 4

To speak in a language so only those in the language can hear, type:
[Language unknown:  "artomefor"]

For example:

[Language unknown: "Si er Proalland"]

will display "I like Keebler" only to those who speak Elvish and
gibberish to everyone else.  It is the same concept as a private line.

So far, I have included:

Orcish
Elvish
Allevian

I will add as many languages as we need, and group you accordingly.
Kahan Singh
player, 1159 posts
Thu 2 Feb 2012
at 23:47
  • msg #710

Re: OOC Community Chat 4

Kahan speaks Common, Orcish, and a smattering of Ancient Allevian (if deciphering scripts counts as 'speaking').
Adaran Swiftshadow
player, 3088 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 3 Feb 2012
at 00:20
  • msg #711

Re: OOC Community Chat 4

That reminds me, I forgot to mention Adaran has a very rudimentary understanding of written languages of all sorts, including Ancient Allevian. So if deciphering scripts counts for Kahan, the same would apply to Adaran.
DM
GM, 4049 posts
Fri 3 Feb 2012
at 00:37
  • msg #712

Re: OOC Community Chat 4

The coding is only for spoken words so that it automatically translates to gibberish or language when characters speak to each other.  So writing doesn't count this time around.
Borimer
player, 1830 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Fri 3 Feb 2012
at 01:27
  • msg #713

Re: OOC Community Chat 4

[Language Allevian borimer speaks allevian]

and borimer speaks common

*edit*
doesn't look like i did it correctly...?
This message was last edited by the player at 01:31, Fri 03 Feb 2012.
Kahan Singh
player, 1160 posts
Fri 3 Feb 2012
at 01:29
  • msg #714

Re: OOC Community Chat 4

[Language unknown: At ver eau unat tioandoer essyinany und ll isngst, and k ntipa iebeai.]

Try it some time. ;)
Borimer
player, 1831 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Fri 3 Feb 2012
at 01:32
  • msg #715

Re: OOC Community Chat 4



i see it now :)
Borimer
player, 1832 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Fri 3 Feb 2012
at 01:33
  • msg #716

Re: OOC Community Chat 4

[Language unknown: mi onsla n din ndeioutha ivwamiat ratderwas not]

*public text*
DM
GM, 4050 posts
Fri 3 Feb 2012
at 17:59
  • msg #717

Re: OOC Community Chat 4

I will be changing it once you all see how it works.  I just gave you all Allevian for the moment.
Kahan Singh
player, 1172 posts
Thu 1 Mar 2012
at 12:07
  • msg #718

Re: OOC Community Chat 4

I apologize for my slow posting. My computers are both currently not functioning, and until our free government money comes in, I'll be posting from my phone, which is a frustrating endeavor, on a good day.
Grung
player, 272 posts
Thu 1 Mar 2012
at 14:03
  • msg #719

Re: OOC Community Chat 4

Testing languages:

[Language unknown: Seticaove Insapoiv]
Adaran Swiftshadow
player, 3161 posts
THAC0: 15 Melee/13 Ranged
AC (StdL+2): -1 S/0 P/1 B
Tue 13 Mar 2012
at 01:12
  • msg #720

Re: OOC Community Chat 4

I'm guessing that since Kahan is having technical issues and Flint hasn't yet posted, we're waiting until one of those two factors is amended before moving forward?
Kahan Singh
player, 1174 posts
Tue 13 Mar 2012
at 03:10
  • msg #721

Re: OOC Community Chat 4

Didn't my post go through? I would have sworn I posted this turn, unless I missed an update.
Adaran Swiftshadow
player, 3162 posts
THAC0: 15 Melee/13 Ranged
AC (StdL+2): -1 S/0 P/1 B
Tue 13 Mar 2012
at 05:08
  • msg #722

Re: OOC Community Chat 4

Your post did go through, I was referring to your technical difficulties, having to post through your phone.
Kahan Singh
player, 1175 posts
Tue 13 Mar 2012
at 05:19
  • msg #723

Re: OOC Community Chat 4

Well, it might be awhile before its fixed, so we probably don't want to wait on my account.
DM Heath
GM, 4208 posts
Thu 3 May 2012
at 21:50
  • msg #724

Re: OOC Community Chat 4

Grung's player told me to say good-bye to everyone.  He may still lurk occasionally.
Kahan Singh
player, 1256 posts
Fri 4 May 2012
at 01:09
  • msg #725

Re: OOC Community Chat 4

The cause of your leaving is regrettable, but may you find satisfaction in knowing I wish you would have stayed. Perhaps we can play in another game some time.
Adaran Swiftshadow
player, 3276 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 4 May 2012
at 01:14
  • msg #726

Re: OOC Community Chat 4

Did Grung's player ever state what his cause for leaving actually was? I think there are some presumptions going around here.
Kahan Singh
player, 1259 posts
Fri 4 May 2012
at 01:22
  • msg #727

Re: OOC Community Chat 4

Let's just say I have some inside knowledge about the situation, and leave it at that.
Adaran Swiftshadow
player, 3278 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 4 May 2012
at 01:27
  • msg #728

Re: OOC Community Chat 4

If that's the case, then I think it's inappropriate for you to bring that inside knowledge outside.

Scratch that. All in favor of me leaving this game, please let it be known now.
This message was last edited by the player at 01:29, Fri 04 May 2012.
Kahan Singh
player, 1260 posts
Fri 4 May 2012
at 01:49
  • msg #729

Re: OOC Community Chat 4

Personally, I am. You have repeatedly managed to aggravate me to the point that I barely wanted to open up the OOC threads to see what you said, never mind bother to play in the same game with you. I was about to legitimately quit a couple times, but Heath convinced me to stay, saying that he would talk to you or do something so that you wouldn't be able to cause problems anymore.

You caused Draaz, Marcus, and now Grung to quit, and quite frankly, one player should not be the reason 3 players left. Almost 4 players, if you count myself.


That's the last I'll say on the matter. If the others think you should stay, then so be it.
Adaran Swiftshadow
player, 3279 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 4 May 2012
at 01:55
  • msg #730

Re: OOC Community Chat 4

Heath, is that true? Did Draaz, Marcus, and Grung leave because of me?
Kahan Singh
player, 1261 posts
Fri 4 May 2012
at 02:01
  • msg #731

Re: OOC Community Chat 4

Just so you can see, Heath sent me this in a PM a few days ago:

Heath:
Just a heads up to you.  Adaran has now driven away Grung's player, Draaz's player, and I think Marcus' player.  And I'm aware of your concerns too.

Adaran Swiftshadow
player, 3280 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 4 May 2012
at 02:07
  • msg #732

Re: OOC Community Chat 4

Then I'd like to apologize for that. I will leave the game, and I ask that Heath please contact each of those players both to extend my apology and invite them back to the game in light of my leaving. Heath can dispose of Adaran as he sees fit, and I will make no complaints.
Adaran Swiftshadow
player, 3281 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 4 May 2012
at 19:11
  • msg #733

Re: OOC Community Chat 4

I've spoken to Heath and I'm leaving the game, effective today. I apologize to the players whom I've driven away and sincerely hope they'll return to the game in light of my leaving. I also apologize to any other players I may have aggravated who may not have brought it to my attention, as well as to Heath for my having caused those disruptions and frustrations in his game. I wish you all the best, and I mean that earnestly. I've enjoyed this game a lot and hope that my leaving will help repair the damage I've caused. Goodbye and have fun, everyone.
Borimer
player, 1925 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 60/70 Mvt 18"
Fri 4 May 2012
at 19:31
  • msg #734

Re: OOC Community Chat 4

take care and best wishes, maybe see you ingame on rpol again :)
Harak Grayston
player, 6 posts
Mon 7 May 2012
at 21:34
  • msg #735

Re: OOC Community Chat 4

Well on that note, and completely by coincidence, it is I, formerly Draaz, returning to the game.  I have been exceedingly busy relocating again across country and into a new job.  Everything here rocks and I love my job.  Now, in spite of being back in school as well, I finally have the time to get back into this game.

So hello again.

And for the record, Adarain did drive me crazy and was a good portion of me being gone for this long, but I was very busy too.  I probably wouldn't have told you who I was if he hadn't left, but all that is in the past, so...moving on.  I'm glad to be back in this awesome game.
This message was last edited by the player at 21:37, Mon 07 May 2012.
Borimer
player, 1928 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 60/70 Mvt 18"
Mon 7 May 2012
at 22:52
  • msg #736

Re: OOC Community Chat 4

welcome back, glad you're new environment is working out so well :)
DM Heath
GM, 4214 posts
Mon 7 May 2012
at 23:11
  • msg #737

Re: OOC Community Chat 4

I told him (Harak/Draaz) I wouldn't say anything in case he wanted to keep it a secret.
Kahan Singh
player, 1264 posts
Tue 8 May 2012
at 00:34
  • msg #738

Re: OOC Community Chat 4

I was beginning to wonder if Harak was an NPC or not. Nice to see you came back Draaz - er - Harak.
DM Heath
GM, 4285 posts
Mon 18 Jun 2012
at 18:35
  • msg #739

Re: OOC Community Chat 4

Sorry for delays.  I've been on vacation.
DM Heath
GM, 4308 posts
Fri 29 Jun 2012
at 20:08
  • msg #740

Re: OOC Community Chat 4

Once you guys *knock on wood* get to Allevia, I'm trying to decide whether to start the game as a fresh new game on RPoL or to continue it here.

Reasons for a new game (same characters):

1) It is a new world with a new background

2) It would be less daunting for new players to join.  (I feel people may feel they have to catch up on a million posts or something now, even though they don't.)

3) It creates a fresh slate.

Reasons for not creating a new game:

1) This game will ultimately be deleted by the system

2) This shows the history and development of characters and background

3) The high post count shows that we are a reliable game

What are your opinions?
Borimer
player, 1988 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 44/70 Mvt 18"
Fri 29 Jun 2012
at 20:21
  • msg #741

Re: OOC Community Chat 4

keep this game while getting the other one running, and then eventually you can let this one be deleted. i want a medal for longevity. i want to have seniority to lord it over the other characters as well. a dragon would be nice for borimer to ride upon, and a few dozen princesses for a harem doesn't hurt either.
Harak Grayston
player, 30 posts
Sat 30 Jun 2012
at 05:12
  • msg #742

Re: OOC Community Chat 4

It doesn't matter to me either way.  I kinda like the high post count though.  If you did start over, the highest post count on my board would be the game I run.  Hmmm...yeah...delete away :P
DM Heath
GM, 4309 posts
Mon 2 Jul 2012
at 18:22
  • msg #743

Re: OOC Community Chat 4

I think I might just keep this and let the older threads get pushed back.  Still thinking on it though.
Borimer
player, 1989 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 44/70 Mvt 18"
Mon 2 Jul 2012
at 20:15
  • msg #744

Re: OOC Community Chat 4

i suppose it would be kinda cool to keep this site, i wouldn't mind that at all
Kahan Singh
player, 1297 posts
Tue 3 Jul 2012
at 18:20
  • msg #745

Re: OOC Community Chat 4

Sorry about not being around recently. Had some trouble with our internet company charging us three times the correct amount for the service we signed up for about a year ago. Now it's all fixed (and paid), so I'll be back for awhile unless they decide to screw me over again. :)
Borimer
player, 1991 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 21/70 Mvt 18"
Wed 4 Jul 2012
at 04:47
  • msg #746

Re: OOC Community Chat 4

corporate internet overlords trying to bleed ya dry, glad you worked it out


*
Kahan Singh:
Using CLW's on Borimer and Grizz. Can we have a recap of everyone's HP too please?

mine can be found on borimer's bio page every time i post [good idea from adaran i eventually agreed with :)].  currently he is (after the clw) 39/70, and thx he needed that :)
This message was last edited by the player at 04:55, Wed 04 July 2012.
Kahan Singh
player, 1299 posts
Wed 4 Jul 2012
at 17:47
  • msg #747

Re: OOC Community Chat 4

No problem. If Borimer ever needs healing, feel free to mention something IC. Sometimes (especially with long puzzly rooms) Kahan forgets about being a walking health potion. :P
Kahan Singh
player, 1305 posts
Fri 6 Jul 2012
at 22:05
  • msg #748

Re: OOC Community Chat 4

Harak, Kahan will be doing a healing check which will add a few HP, then he can use a CLW on him after he wakes up and prays (or prays, I can't remember if he has to sleep and pray or just pray). Healing the fighters is usually his main concern, especially considering they take the most damage.
Harak Grayston
player, 34 posts
Fri 6 Jul 2012
at 22:18
  • msg #749

Re: OOC Community Chat 4

Yeah, but the monk is a fighter...kind of.  He's not as bad off as Borimer, but he does have fewer HP in general.
Kahan Singh
player, 1307 posts
Mon 9 Jul 2012
at 21:53
  • msg #750

Re: OOC Community Chat 4

The only problem with Edmure is his age and related frailness. Sure, we could have him go upstairs to find Esylia and tell us where she is, but the odds of him being able to survive or outrun one of those explosives are probably low.
DM Heath
GM, 4327 posts
Mon 9 Jul 2012
at 22:01
  • msg #751

Re: OOC Community Chat 4

I'm just giving you something to keep in mind for later.  Esylia doesn't know he's blind, so he's a potential tool/bait.  Don't ask me how--it's not like I planned it out or anything, but otherwise he seems pretty useless.
Borimer
player, 2001 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 70/70 Mvt 18"
Mon 9 Jul 2012
at 22:33
  • msg #752

Re: OOC Community Chat 4

lets use him as bait, its a good idea because otherwise he is rather useless :)
Kahan Singh
player, 1308 posts
Mon 9 Jul 2012
at 22:47
  • msg #753

Re: OOC Community Chat 4

In reply to DM Heath (msg # 751):

Kinda like a wizard without a spellbook? ;)
DM Heath
GM, 4328 posts
Tue 10 Jul 2012
at 16:55
  • msg #754

Re: OOC Community Chat 4

Wouldn't want to make it too easy on you, eh? ;)
Kahan Singh
player, 1309 posts
Tue 10 Jul 2012
at 17:11
  • msg #755

Re: OOC Community Chat 4

Don't we still have Draaz's spellbook? Does Kahan think it would be possible for Chrisman to use it, provided Flint still has it (which I'm pretty sure he does)?
DM Heath
GM, 4330 posts
Tue 10 Jul 2012
at 17:15
  • msg #756

Re: OOC Community Chat 4

Yes, it might be possible, but Chrisman is a "specialist wizard."  So his school of magic is enchantment/charm, and he may not be able to cast some spells, particularly those from the opposing school of magic.
Kahan Singh
player, 1310 posts
Tue 10 Jul 2012
at 17:23
  • msg #757

Re: OOC Community Chat 4

Which is, of course, my second favorite school of magic. Stupid enchanters not being able to lob fireballs. And of course he wasted his last lightning bolt.

I also feel really smart for remembering that evocation was the opposite of enchantment without having to look it up. I checked just in case I was wrong, but I wasn't. Also as a note, I haven't played a wizard in forever, especially not in this system.

EDIT: How many people does Kahan need to roll healing checks for? I had forgotten until you posted the new day thread that I mentioned I was going to heal everyone before sleeping. Remember that Grizz and Borimer don't count due to their magical healing.
This message was last edited by the player at 17:24, Tue 10 July 2012.
DM Heath
GM, 4331 posts
Tue 10 Jul 2012
at 17:25
  • msg #758

Re: OOC Community Chat 4

Good memory.  The opposing schools are evocation/invocation and necromancy.
Kahan Singh
player, 1311 posts
Tue 10 Jul 2012
at 17:32
  • msg #759

Re: OOC Community Chat 4

I think you missed my edit. Apparently I didn't get it in quick enough.
DM Heath
GM, 4333 posts
Tue 10 Jul 2012
at 17:38
  • msg #760

Re: OOC Community Chat 4

Who was injured?

Grizz and Borimer were hit hardest.

Harak and Kahan were hit by the lightning.

Chrisman has previous injuries.

(Everyone safely escaped the exploding orb, so the only damage was done by the privy slime monster and the lightning.)
Kahan Singh
player, 1312 posts
Tue 10 Jul 2012
at 17:52
  • msg #761

Re: OOC Community Chat 4

Did we ever get healed up the whole way from the bar fight?
DM Heath
GM, 4334 posts
Tue 10 Jul 2012
at 18:45
  • msg #762

Re: OOC Community Chat 4

Yes.  I think so.  I don't like to start new adventures without everyone being fully healed.  Too confusing.  If nothing else, Syrissa gave you a healing tea when you were at her place.
Kahan Singh
player, 1313 posts
Tue 10 Jul 2012
at 18:48
  • msg #763

Re: OOC Community Chat 4

So just the two checks then, if I'm remembering correctly in that you said Kahan can heal himself with a healing check.
DM Heath
GM, 4335 posts
Tue 10 Jul 2012
at 19:04
  • msg #764

Re: OOC Community Chat 4

Yes.
DM Heath
GM, 4374 posts
Mon 23 Jul 2012
at 22:01
  • msg #765

Re: OOC Community Chat 4

You may see me adding/changing the notices.  I am working on simplifying them so they are easily accessible to new (and old) players and do not have too much of the non-essential stuff.  I will ultimately probably just have 3 Notices total.

If there's anything in particular you want in a notice, let me know.
Kahan Singh
player, 1329 posts
Tue 24 Jul 2012
at 21:22
  • msg #766

Re: OOC Community Chat 4

How many people are you looking to add?
DM Heath
GM, 4376 posts
Tue 24 Jul 2012
at 21:48
  • msg #767

Re: OOC Community Chat 4

We have 2 people in the queue to join, which may or may not happen depending on them.

I'm also looking at future players joining.  This game is becoming so long and old that it is probably unwieldy for new characters.
DM Heath
GM, 4386 posts
Fri 27 Jul 2012
at 19:28
  • msg #768

Re: OOC Community Chat 4

FYI, my flash drive just crashed on me, and it has all my stuff for this adventure.  I have a back up but it's a couple weeks out of date, meaning I have to recreate this latest map.
DM Heath
GM, 4387 posts
Mon 30 Jul 2012
at 20:19
  • msg #769

Re: OOC Community Chat 4

In case you didn't notice, we may be getting some new players, including one or two that might take over an NPC or two, so if the posting for the older PC/NPCs gets a little strange or inconsistent, don't worry about it.
Kahan Singh
player, 1333 posts
Wed 1 Aug 2012
at 01:49
  • msg #770

Re: OOC Community Chat 4

So what kind of fear effect is this? The 'running and screaming' fear, or the 'mind-numbing, unable to act' fear?
DM Heath
GM, 4390 posts
Wed 1 Aug 2012
at 16:49
  • msg #771

Re: OOC Community Chat 4

The monster manual describes it as equivalent to "stunned" for 1d4 rounds, so I think it's a paralyzing fear.
Kahan Singh
player, 1334 posts
Wed 1 Aug 2012
at 20:10
  • msg #772

Re: OOC Community Chat 4

I'm assuming we still can't move even though the shriek has stopped?
DM Heath
GM, 4392 posts
Wed 1 Aug 2012
at 20:20
  • msg #773

Re: OOC Community Chat 4

That's right.  The terror stun is based on sight; the deafness was caused by the scream.

No one willing to throw himself on a grenade for the group, eh?  ;)
Kahan Singh
player, 1335 posts
Wed 1 Aug 2012
at 20:33
  • msg #774

Re: OOC Community Chat 4

Apparently Harak isn't, nor is he willing to try to move it while we're stunned. :P
Harak Grayston
player, 43 posts
Wed 1 Aug 2012
at 20:42
  • msg #775

Re: OOC Community Chat 4

Harak doesn't have the hp to take one of those.  He's down quite a bit and doesn't get much healing.
Kahan Singh
player, 1337 posts
Wed 1 Aug 2012
at 21:10
  • msg #776

Re: OOC Community Chat 4

Well, if he asked for some healing, he would have gotten some.
DM Heath
GM, 4394 posts
Wed 1 Aug 2012
at 22:59
  • msg #777

Re: OOC Community Chat 4

Although in Harak's defense, he's been with the party for only a day or two (game time) and may not feel comfortable asking for services or sacrificing himself for these people he hardly knows.
Harak Grayston
player, 44 posts
Thu 2 Aug 2012
at 01:57
  • msg #778

Re: OOC Community Chat 4

He did ask for healing.  He was told it was being saved for front line fighters.  But yeah, he really doesn't know anyone well enough to throw himself on a grenade and everything he was loyal to was just destroyed (by the party, at that).  He's doing all he can fighting on the front line and just had to make a split second decision.  After posting, I thought that he should try to do something, but I didn't go back and change it because it is literally a split second decision.  I'm not even sure he would have know that the others were paralyzed at this point, as he's had his face buried in a bone claw up to this point.  Fog of war or whatever, but you throw a grenade at this guy and he's going to get out of the way as quick as he can.  He may feel guilty about it later, but it was the first thing that he thought to do, so he did it.  I'm sure he'll be more loyal after a week or so.
This message was last edited by the player at 01:59, Thu 02 Aug 2012.
Kahan Singh
player, 1338 posts
Thu 2 Aug 2012
at 15:04
  • msg #779

Re: OOC Community Chat 4

What did we destroy?
Harak Grayston
player, 45 posts
Thu 2 Aug 2012
at 16:04
  • msg #780

Re: OOC Community Chat 4

The world, remember.  I was just poking fun with that one though.
Kahan Singh
player, 1339 posts
Thu 2 Aug 2012
at 16:06
  • msg #781

Re: OOC Community Chat 4

Oh yeah, that. :P
Flint Whisper
player, 122 posts
Thu 16 Aug 2012
at 18:56
  • msg #782

Re: OOC Community Chat 4

Greetings and salutations to all......

Just thought I'd let everyone know (with Heath's permission ofc) that the PC "Flint" is under NEW MANAGEMENT ;-)

I hope to be more 'present' than the last person who ran the PC (going over the last few months of threads they seemed to be more 'away' than not).  Anyway, please bear with me during this "transitional time" while I try desperately to get up to speed and make Flint more useful to the group.
Kahan Singh
player, 1351 posts
Thu 16 Aug 2012
at 19:03
  • msg #783

Re: OOC Community Chat 4

If you've got any questions about what has happened, feel free to ask. We've gone through a lot, and it is going to take a while to catch up.
Flint Whisper
player, 123 posts
Thu 16 Aug 2012
at 20:36
  • msg #784

Re: OOC Community Chat 4

Thanks very much.  I realize this is an old game, and I'm just stepping in.  It's taken a couple days, but I think I've got a decent handle on the current situation.  Most of what I seem to have 'problems' with are the RPoL forums themselves, but given some time posting and figuring out the misc options I will hope to have that down pretty soon as well.

On a personal side-note, I tend to do most of my posting on the weekdays, as I try to leave my weekends free for IRL stuff.   I make a conscious effort to stay offline if only to retain some semblance of sanity....sometimes it works, and sometimes it doesn't.

Anyway...back to breaking this PC and bending him to my will
(in the background can be heard the sounds of whips, chains, the roar of a hot furnace, and someone's (Flint's?) tortured moaning 'Please...no more....')
Kahan Singh
player, 1352 posts
Thu 16 Aug 2012
at 20:38
  • msg #785

Re: OOC Community Chat 4

Well, Heath never posts on the weekends (at least, not story posts), so you can have your weekends to yourself. :P
Borimer
player, 2041 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Thu 16 Aug 2012
at 21:30
  • msg #786

Re: OOC Community Chat 4

welcome new and improved flint :)
DM Heath
GM, 4429 posts
Mon 27 Aug 2012
at 19:34
  • msg #787

Re: OOC Community Chat 4

Just to give you all advance notice, I will be on vacation Thursday through Monday, so I won't be posting then.
Flint Whisper
player, 138 posts
Mon 27 Aug 2012
at 19:44
  • msg #788

Re: OOC Community Chat 4

Who signed off on that? Certainly not me! ;-)
DM Heath
GM, 4430 posts
Mon 27 Aug 2012
at 19:50
  • msg #789

Re: OOC Community Chat 4

You can blame a rich little rat with big ears.  ;)
Borimer
player, 2049 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Mon 27 Aug 2012
at 21:07
  • msg #790

Re: OOC Community Chat 4

*curse that walt disney devilry!*
Flint Whisper
player, 143 posts
Wed 29 Aug 2012
at 16:22
  • msg #791

Re: OOC Community Chat 4

I don't know why, but I find it strangely disconcerting when the DM updates rules for a critical fumble table during a battle.  ;-)
DM Heath
GM, 4437 posts
Wed 29 Aug 2012
at 16:24
  • msg #792

Re: OOC Community Chat 4

Borimer just rolled a critical fumble, which I am working into the narrative.  I just like people to know where my "decisions" come from.
Flint Whisper
player, 144 posts
Wed 29 Aug 2012
at 16:29
  • msg #793

Re: OOC Community Chat 4

Yeah, I knew it would be something bad.....'hoisted with his own petard' comes to mind.

Speaking of rolling dice....how do you work those into a post (out of interest)?  Is that something only the DM can do, or is it done outside the post and then copy pasted into the post?
DM Heath
GM, 4438 posts
Wed 29 Aug 2012
at 17:30
  • msg #794

Re: OOC Community Chat 4

Rolling of dice is usually indicated by three dots "..." or indicated in a parenthetical, but may not always be shown (such as for secret rolls).  As a DM, I much prefer to roll dice to decide what happens than make an arbitrary decision, even if the potential results after the die roll (stats, etc.) are something I have to make up on the spot.

Then I don't feel like I am too much more than a referee, and you can always know that your characters have danger involved...and can, in fact, die.  I think that makes the game more exciting.

Players can roll the dice themselves if they want or let me roll.  If you roll the dice, put the dice effects into a private line, indicating what armor class you hit, the damage, etc., including any bonuses.  Be as specific as you can.  Do not indicate effects in the public post (hit or miss), unless you want to do so vaguely like Borimer did, because you do not typically know of any extra modifiers that might affect the rolls.
This message was last edited by the GM at 17:31, Wed 29 Aug 2012.
Flint Whisper
player, 145 posts
Wed 29 Aug 2012
at 17:42
  • msg #795

Re: OOC Community Chat 4

Right...sorry, my question was less about 'policy' than about the actual means of inserting a roll.  IE - There is no button that will roll dice and automatically insert the results to a post (or PM), correct?  The DM (or player) rolls the dice outside the post (or PM) and then copy/paste's the results.

As far as policy goes....I always just figured if you want me to roll something, you'd tell me.  Although I do have to admit to loving damage rolls...especially when it's lots of dice ;-)
DM Heath
GM, 4440 posts
Wed 29 Aug 2012
at 17:45
  • msg #796

Re: OOC Community Chat 4

My last paragraph should answer your question.  I was just giving a broad answer in the beginning for the newcomers.  I want players to know that I try to be fair.
Kahan Singh
player, 1362 posts
Wed 29 Aug 2012
at 23:21
  • msg #797

Re: OOC Community Chat 4

Let's keep our OOC chatter in here, eh? :P


Anyway, I was thinking you were behind the lich, not in the corner of the room, so ignore my motioning. I'm already standing next to you, so perhaps it could be more of a 'stay behind me' instead of 'get behind me' motion. You'll see why in a moment. :)
Flint Whisper
player, 149 posts
Wed 29 Aug 2012
at 23:49
  • msg #798

Re: OOC Community Chat 4

Got it....we are both in the NW corner of 7 me slightly behind but to the side enough to get a clear shot (wouldn't want to cast a bolt of lightning THROUGH you...that could be bad)....which, technically, puts us both 'behind' the lich, LOL.

Of course we can't 'see' him until he turns a bit...which is why I hope Borimer and Naj back towards to hole (to room 6) in the eastern wall of 8....which will give us a nice clear shot.
Flint Whisper
player, 151 posts
Thu 30 Aug 2012
at 00:05
  • msg #799

Re: OOC Community Chat 4

Have a nice long Weekend Heath (and everyone else).  I am guessing we'll pick up again on Tuesday.
Kahan Singh
player, 1365 posts
Thu 30 Aug 2012
at 00:08
  • msg #800

Re: OOC Community Chat 4

We usually don't do much on the weekends anyway, so we're really just missing Friday and probably parts of Monday updates. Although I agree with the sentiment. Next time you should buy us tickets to Disney World (which I think is the one in Cali... I never can remember).
Flint Whisper
player, 152 posts
Thu 30 Aug 2012
at 00:40
  • msg #801

Re: OOC Community Chat 4

Land is in Cali, World is in Fla
Kahan Singh
player, 1366 posts
Thu 30 Aug 2012
at 00:40
  • msg #802

Re: OOC Community Chat 4

So he's going to Disney Land.

At least, that's what his hint points towards.
Kahan Singh
player, 1367 posts
Wed 5 Sep 2012
at 03:50
  • msg #803

Re: OOC Community Chat 4

I'm waiting until Heath answers publicly about Flint's PMs. Don't want to waste a CMW if Flint is fine.
Flint Whisper
player, 154 posts
Wed 5 Sep 2012
at 15:25
  • msg #804

Re: OOC Community Chat 4

Thanks Kahan, but I'm not trying to get the results changed (I've found that arguing for a results change with a DM is a losing proposition....ie - you can win a battle, but the war will be lost).  Please go ahead with your turn as the last thing I want to do is slow down the game.


For anyone who is interested, here is the issue:

After many years of playing AD&D where 10x10 grids were the norm (back in my day), I had believed that the 'grid' that room 7 and 8 were on was 10x10.  Note that none of the maps show any scale and I don't remember hearing anything about room sizes in any of the other posts.



Looking at the pic, that would mean that it is 60' from the NW corner of 7 (where Flint is) to the southern wall of 8....so even with a bounce I had thought that 'worst case scenario' would be that the lightning bolt would end somewhere in room 8.  That's specifically why I selected a Lightning Bolt (trying to take care not to hit Naj or Borimer in room 8) instead of a Magic Missile attack.

After reading and rereading the results, I now believe that the grid for this map is actually 5x5.  That would mean that a bolt would definitely bounce in the way Heath indicated.  However, any reasonable person would see that the PC would never have fired an 80' bolt in a 30' space (that would definitely have qualified for the 'Darwin' comment).

Again, I am not asking for a change in the results though, and Flint will wind up at -7 HP...technically alive enough to be revived.  Plus, I am hoping that Flint managed to take a big chunk out of the Lich's HP so you guys can hopefully kill it quickly.
DM Heath
GM, 4447 posts
Wed 5 Sep 2012
at 16:27
  • msg #805

Re: OOC Community Chat 4

I appreciate that he had a misunderstanding, but those weren't 15 foot long beds. :)

I also take into account that a wizard doesn't exactly have a measuring tape, time to calculate distances, or even an exact understanding of the distance his lightning bolt will travel.  Hence, it seems a reasonable (and comic) result.
This message was last edited by the GM at 16:28, Wed 05 Sept 2012.
DM Heath
GM, 4448 posts
Wed 5 Sep 2012
at 16:33
  • msg #806

Re: OOC Community Chat 4

As I noted to Flint in the PM, I thought he was doing this as a self-sacrificing effort to hit the lich 3 or 4 times.  In other words, I thought it was intentional.

In any case, Flint is currently at -7 hit points, so he can still be bandaged and saved.
Flint Whisper
player, 155 posts
Wed 5 Sep 2012
at 16:55
  • msg #807

Re: OOC Community Chat 4

DM Heath:
As I noted to Flint in the PM, I thought he was doing this as a self-sacrificing effort to hit the lich 3 or 4 times.  In other words, I thought it was intentional.

In any case, Flint is currently at -7 hit points, so he can still be bandaged and saved.


Yes, no problem.  We're on the same page now.  We will move forward hoping that SOMEONE revives Flint after his massive sacrifice for the party ;-)
DM Heath
GM, 4449 posts
Wed 5 Sep 2012
at 16:57
  • msg #808

Re: OOC Community Chat 4

Yeah, that's right, his self-sacrifice for the party.  wink-wink
Kahan Singh
player, 1372 posts
Thu 6 Sep 2012
at 14:55
  • msg #809

Re: OOC Community Chat 4

Malissin, we've actually got a handy-dandy OOC thread already, so if you have any questions, please ask them here. No, the room hasn't been searched for traps, but we've already been in there twice, so I don't think there are any. Actually, we haven't found any traps that were put there by any means we could find out (there was one that happened after we opened a door because something was latched to the back of the door). I think we've found one secret passageway, and that was in another room.
This message was last edited by the player at 14:55, Thu 06 Sept 2012.
Malissin
player, 8 posts
Thu 6 Sep 2012
at 17:01
  • msg #810

Re: OOC Community Chat 4

What is the significance of these codes?
DM Heath
GM, 4452 posts
Thu 6 Sep 2012
at 17:27
  • msg #811

Re: OOC Community Chat 4

That is part of the puzzle you need to figure out, but they have the same number of digits as in the transfinite repeater displays, so there is an obvious connection there.

For example, the one for "Dead" was 486267825798.  At some point, the transfinite repeater was changed to this number by someone, and after resting for 8 hours and going to the center room (where the door had been magically locked), the party encountered undead creatures.

The transfinite repeater display was changing again (in room 32b).
Malissin
player, 9 posts
Thu 6 Sep 2012
at 18:23
  • msg #812

Re: OOC Community Chat 4

Do you mind if I speculate puzzle solving here in the OOC?
Flint Whisper
player, 158 posts
Thu 6 Sep 2012
at 19:17
  • msg #813

Re: OOC Community Chat 4

Heath: Any result on the Crown and Scepter?

Everyone else:  We may want to deal with the remains of the Lich (and possible problems posed by the scepter) before we go opening more pandora's boxes (with traps in the room, etc)....but that's just my two septims ;-)
Malissin
player, 13 posts
Fri 7 Sep 2012
at 14:27
  • msg #814

Re: OOC Community Chat 4

If we are planning on resting does anyone object to me spending my watch searching for traps in room 7 and 8?
Borimer
player, 2057 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Fri 7 Sep 2012
at 16:13
  • msg #815

Re: OOC Community Chat 4

as long as you're still watching :)
Flint Whisper
player, 163 posts
Fri 7 Sep 2012
at 17:29
  • msg #816

Re: OOC Community Chat 4

And don't trip anything....
Kahan Singh
player, 1376 posts
Fri 7 Sep 2012
at 19:52
  • msg #817

Re: OOC Community Chat 4

That sounds fine. Just be careful; if you find a trap, don't try to disarm it until we are awake.
Flint Whisper
player, 165 posts
Sat 8 Sep 2012
at 01:32
  • msg #818

Re: OOC Community Chat 4

Kahan Singh:
"It was the King's crown, so it probably has some sort of defensive properties about it. I would like if you would identify it, along with this brooch if you can." Kahan responds, pulling out the Berillian Brooch so that they may finally figure out what it does.


???Am I misunderstanding?  I thought the Phylactery was the scepter....are you saying it was the Crown?  Or are you just guessing as to the type of magic contained in the crown (ie - it's a crown of Defense or something)?
This message was last edited by the player at 01:35, Sat 08 Sept 2012.
Kahan Singh
player, 1379 posts
Sat 8 Sep 2012
at 01:59
  • msg #819

Re: OOC Community Chat 4

No, Kahan is just talking about the crown as a separate object, not that it is a phylactery. He just wants it ID'd so he knows what it does.
Flint Whisper
player, 166 posts
Sat 8 Sep 2012
at 03:26
  • msg #820

Re: OOC Community Chat 4

OK, will do the crown and then rest.  Identification spell is apparently pretty taxing on the PC.....
Kahan Singh
player, 1380 posts
Sat 8 Sep 2012
at 03:34
  • msg #821

Re: OOC Community Chat 4

I was pretty sure Identify would only work on one item at a time, but Kahan doesn't know much about Arcane magics. :P
Malissin
player, 14 posts
Sat 8 Sep 2012
at 04:09
  • msg #822

Re: OOC Community Chat 4

Heath, I will search the two rooms while they sleep. Let me know if you would like me to roll or if you want to take care if things.
Flint Whisper
player, 168 posts
Sat 8 Sep 2012
at 05:16
  • msg #823

Re: OOC Community Chat 4

After reading and rereading the description of the Identify spell, I'm thinking we may be better off performing the Identify on any objects we find once we reach a more 'secure' resting spot (ie - someplace we can spend a few days resting and resupplying) unless anyone thinks one of these items is of major importance?

To put it quickly (for anyone who doesn't want to read the full description), a wizard has to spend 8 hours purifying the items to be ID'd and environment (no other magical items are allowed within some distance [I think it was 10'] of the objects to be identified or it ruins the spell).  Then he can attempt the identify by touching and handling the object(s).  The good news there is I didn't see any mention that only one item needs to be done at a time....but since they can't be close together (due to contaminating the environment), the items would have to be in two 'seperate' and 'sterile' environments.  Afterwards the wizard has to rest at least 8 hours.  That means we would need at least 16 hours, and a 'sterile' room for each item to be identified.

Identify spell description for those who are interested:

When an identify spell is cast, magical items subsequently touched by the wizard can be identified. The eight hours immediately preceding the casting of the spell must be spent purifying the items and removing influences that would corrupt and blur their magical auras. If this period is interrupted, it must be begun again. When the spell is cast, each item must be handled in turn by the wizard. Any consequences of this handling fall fully upon the wizard and may end the spell, although the wizard is allowed any applicable saving throw.

The chance of learning a piece of information about an item is equal to 10% per level of the caster, to a maximum of 90%, rolled by the DM. Any roll of 96-00 indicates a false reading (91-95 reveals nothing). Only one function of a multifunction item is discovered per handling (i.e., a 5thlevel wizard could attempt to determine the nature of five different items, five different functions of a single item, or any combination of the two). If any attempt at reading fails, the caster cannot learn any more about that item until he advances a level. Note that some items, such as special magical tomes, cannot be identified with this spell.

The item never reveals its exact attack or damage bonuses, although the fact that it has few or many bonuses can be determined. If it has charges, only a general indication of the number of charges remaining is learned: powerful (81% - 100% of the total possible charges), strong (61% - 80%), moderate (41% - 60%), weak (6% - 40%), or faint (five charges or less). The faint result takes precedence, so a fully charged ring of three wishes always appears to be only faintly charged.

After casting the spell and determining what can be learned from it, the wizard loses 8 points of Constitution. He must rest for one hour to recover each point of Constitution. If the 8-point loss drops the spellcaster below a Constitution of 1, he falls unconscious. Consciousness is not regained until full Constitution is restored, which takes 24 hours (one point per three hours for an
unconscious character).
This message was last edited by the player at 05:17, Sat 08 Sept 2012.
DM Heath
GM, 4459 posts
Mon 10 Sep 2012
at 18:13
  • msg #824

Re: OOC Community Chat 4

Please see above.  I have modified the identify spell into a house rule for the purposes of a PBP site being more user friendly.  The identify spell above is applicable under the new rule only when there are multiple objects being identified at once.

Also, specific bonuses + or - are typically given to you because I don't want the administrative nightmare that otherwise occurs.
Malissin
player, 16 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Mon 10 Sep 2012
at 18:36
  • msg #825

Re: OOC Community Chat 4

Does the door between room 7 and 8 swing "in" or "out"

Does it swing "out" towards 8 or "in" towards 7.
DM Heath
GM, 4461 posts
Mon 10 Sep 2012
at 18:47
  • msg #826

Re: OOC Community Chat 4

It swings out to 7.  Room 8 is rather small.
Malissin
player, 17 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Mon 10 Sep 2012
at 19:19
  • msg #827

Re: OOC Community Chat 4

So much for spiking the door closed :(
DM Heath
GM, 4462 posts
Mon 10 Sep 2012
at 19:39
  • msg #828

Re: OOC Community Chat 4

Kahan usually sets a trap on the door while you all rest.
Malissin
player, 19 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Mon 10 Sep 2012
at 20:09
  • msg #829

Re: OOC Community Chat 4

I can't recall. Is it possible to move silently AND check for traps?
DM Heath
GM, 4463 posts
Tue 11 Sep 2012
at 15:47
  • msg #830

Re: OOC Community Chat 4

I don't know, rule-wise, but it would definitely take longer.
Malissin
player, 20 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 11 Sep 2012
at 16:28
  • msg #831

Re: OOC Community Chat 4

We're resting for what...4-8 hours? I know Malissin has to sleep...oh wait, 2nd ed elf :D

edit: Does the Dispel take care of the trap, to the best of my knowledge or should I check again? I'm assuming that if I know what to look for the first time I can tell if anything altered or not.
This message was last edited by the player at 16:29, Tue 11 Sept 2012.
DM Heath
GM, 4465 posts
Tue 11 Sep 2012
at 16:33
  • msg #832

Re: OOC Community Chat 4

Just do a check traps roll.  If he succeeds, he can tell; if not, he can't.  This assumes someone actually casts a dispel magic spell.

EDIT: Helps if I read the main thread first.  This should probably have been put there.  The OOC thread is more for things that are not game or rules related.  The Comment thread is for rules questions, unless you want to post them in the main thread.
This message was last edited by the GM at 16:35, Tue 11 Sept 2012.
Malissin
player, 24 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 11 Sep 2012
at 20:41
  • msg #833

Re: OOC Community Chat 4

From my observations, from the visible map, rooms 3, 4 and 5 are unexplored. I believe 33b is as well but that could be a mistake. On the second floor, there is one door in 21 and two doors in 22 that were unexplored.

Any thoughts on where we want to go?

Also any idea on the timeline we have to escape before the world blows up?
DM Heath
GM, 4469 posts
Tue 11 Sep 2012
at 20:46
  • msg #834

Re: OOC Community Chat 4

About a thousand years. :)
Malissin
player, 25 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 11 Sep 2012
at 20:54
  • msg #835

Re: OOC Community Chat 4

Oh yeah...because we went back in time. But we can't just leave and screw up history because of the magical barrier over the entryway (Room #1)

I think I'm finally starting to get onboard! Now I just wish I had equipment :D


Who plays a character with 20 dex and DOESN'T have a negative AC...come on!

We need to find some elves so I can steal the mithril right off their backs :D
Flint Whisper
player, 173 posts
Tue 11 Sep 2012
at 21:00
  • msg #836

Re: OOC Community Chat 4

Malissin:
Any thoughts on where we want to go?


For my money, I'd say go south from Rm 21 (we that should take us through 32a and 32c and another room (like 21) which I'll just call 24.  That route would take us naturally to 22 and then 23 (where we can open doors and look down hallways)....

I was going to say we have 1k years to doomsday, but Heath beat me to it as he is on TOP of things....well, except for results from my ID spell ;-)

Malissin:
Now I just wish I had equipment :D


I hear ya on that....the original person who built Flint felt no need to work out any equipment.  Can't WAIT for that first town or someplace I can get decently equipped!
This message was last edited by the player at 21:08, Tue 11 Sept 2012.
Malissin
player, 28 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 11 Sep 2012
at 22:17
  • msg #837

Re: OOC Community Chat 4

FYI: Holy crap this game is so cool and immense. Thanks a billion Heath for letting me join.

Now I just need a big bag of gold and possibly an artifact or two (eh? eh?) to round out my D&D experience.


You know...I hear Vecna left quite a few body parts lying around :D
DM Heath
GM, 4473 posts
Tue 11 Sep 2012
at 22:26
  • msg #838

Re: OOC Community Chat 4

Funny you should say that.  This is the second incarnation of this campaign, and in the first one, the person who was the blind NPC with no hands or eyes (who I used as Zhou in the Temple of Ashmere adventure in this campaign) was "helped" by the party by being given a magical eye and hand to restore his sight and one hand.  (The derro had cut off his hands, tongue and eyes to prevent him from translating the Xren Codex but needed him alive.)  Well, you can guess what the "hand" and "eye" were.
Malissin
player, 29 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 11 Sep 2012
at 22:28
  • msg #839

Re: OOC Community Chat 4

Awwwwwesome. So how evil did he turn?
DM Heath
GM, 4475 posts
Tue 11 Sep 2012
at 22:30
  • msg #840

Re: OOC Community Chat 4

Unfortunately, that's about when the game fell apart.  The party all got turned to stone by the medusa, which ended the campaign.  (Sound familiar?)
DM Heath
GM, 4477 posts
Tue 11 Sep 2012
at 23:59
  • msg #841

Re: OOC Community Chat 4

For the newcomers:

Although there are established sects, organizations, and what have you, I leave the world open for cooperative development.  Therefore, if your characters have specific deities, background points, or other things that you think will enhance the story, I encourage their use.  If they could create a problem, of course, just run them by me first.  I consider this game to be a cooperative exercise in world and story building through your characters experiencing my set pieces, not a novel generated by me and experienced by you.

So don't feel you have to hold back or that there is any one right answer -- though there are only right answers to some of the riddles.  But other than the riddles...and puzzles, don't let me forget the puzzles.  Other than the riddles and the puzzles, there are no one right answers.
Malissin
player, 33 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 13 Sep 2012
at 21:33
  • msg #842

Re: OOC Community Chat 4

How do I check for hidden doors. My rulebook is missing in an attic somewhere and it's not a skill.

Is it an NWP? Is it automatic (i.e. Heath rolls for me)
DM Heath
GM, 4483 posts
Thu 13 Sep 2012
at 21:53
  • msg #843

Re: OOC Community Chat 4

From the Rules:

Secret doors (those constructed so as to be hard to notice) and concealed doors (those hidden from sight by screens, curtains, or the like) are difficult to hide from elves. Merely passing within 10 feet of a concealed door gives an elven character a one-in-six chance (roll a 1 on 1d6) to notice it. If actively searching for such doors, elven characters have a  one-in-three chance (roll a 1 or 2 on 1d6) to find a secret door and a one-in-two chance (roll a 1, 2, or 3 on 1d6) to discover a concealed portal.

As I recall (but maybe this is from 1st edition), humans have a 1 in 6 chance if searching, or a NWP may apply to increase that.

You may always roll if you want to do an active check, or I will roll for you if you don't want to or forget to roll.
(This does not apply to secret things where you wouldn't know if you succeed or fail.)
This message was last edited by the GM at 21:55, Thu 13 Sept 2012.
DM Heath
GM, 4484 posts
Thu 13 Sep 2012
at 21:54
  • msg #844

Re: OOC Community Chat 4

Strike that.  If you are looking for secret things, I need to be the one who rolls because your character wouldn't know if he succeeded or failed.  So just let me know.
Malissin
player, 34 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 13 Sep 2012
at 21:56
  • msg #845

Re: OOC Community Chat 4

I wish to search for secret doors.
DM Heath
GM, 4485 posts
Thu 13 Sep 2012
at 22:07
  • msg #846

Re: OOC Community Chat 4

No problem.  FYI, these rules discussions should be in the Comment thread.  They probably don't need to be here.  The reason I say that is just so that later when I search for "what did I say about X?", then I know where to look, which is typically the comment thread first.  This way, players can also do an easy search in just one type of thread.  It's a time saver.
Malissin
player, 39 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Fri 14 Sep 2012
at 20:33
  • msg #847

Re: OOC Community Chat 4

Sorry. I forget.

Also just barely squeeked by on that lock pick attempt. Can't wait to see what's inside!
Flint Whisper
player, 184 posts
Tue 18 Sep 2012
at 18:08
  • msg #848

Re: OOC Community Chat 4

What the heck spell did you cast Kahan?

If we get three questions I would suggest:

1) Can you tell us how to operate the Arc to take us to Allevia?
     1a)If tricky DM answer is just "yes" and no details, then ask the followup question "How do we have to set and activate the Arc to go to Allevia?"

2) Can he tell us how the crystal focus room/devices work?
     2a) Same as 1a..."How do we have to set the focus devices/rooms to achieve what we want?"


I'd leave Q3 open in case we run into an issue of 'clarity' on Q1 or Q2......

Just my two cents though....what does everyone else think?
Malissin
player, 45 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 18 Sep 2012
at 19:27
  • msg #849

Re: OOC Community Chat 4

Assuming that wasn't rhetorical probably speak with dead.
Malissin
player, 46 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Wed 19 Sep 2012
at 01:13
  • msg #850

Re: OOC Community Chat 4

Where is the most valuable weapon or armor stored in the complex?
What is the timecode for the land of elven maidens clad in nothing but honey?



Mildly NSFW:
http://goblinscomic.com/tempts-fate-4/
Flint Whisper
player, 185 posts
Wed 19 Sep 2012
at 01:25
  • msg #851

Re: OOC Community Chat 4

Malissin:
What is the timecode for the land of elven maidens clad in nothing but honey?


Yeah, as with the comic, my luck would be that they are all really pissed off....at least you'd have to ask for sexy nympho elven maidens.....then at least you'd die happy.

LOL
Malissin
player, 47 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Wed 19 Sep 2012
at 01:46
  • msg #852

Re: OOC Community Chat 4

You'd be pissed off too if you wore nothing but honey all day long...


edit:

Rather NSFW hilarious cartoon

http://www.youtube.com/watch?v=SOuNeX9kmWw
This message was last edited by the player at 01:50, Wed 19 Sept 2012.
Malissin
player, 48 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Wed 19 Sep 2012
at 22:50
  • msg #853

Re: OOC Community Chat 4

Have we found the venus ark yet?
DM Heath
GM, 4500 posts
Wed 19 Sep 2012
at 23:14
  • msg #854

Re: OOC Community Chat 4

It is the "Venue" Ark, and this is the first time that term has ever been used, so your character has never heard of it before.
Flint Whisper
player, 187 posts
Thu 20 Sep 2012
at 00:05
  • msg #855

Re: OOC Community Chat 4

Continued from in-game thread since this is all OOC....

DM Heath:
OOC: I'm not sure what more you were trying to get out of him with your first question.



Oh, I wasn't looking for 'more' info, so that answer was good Heath, sorry.  Guess all I was really looking for was confirmation of the method of using the 'Venue' Ark.  We already used the 'Time' Ark.....so now we just need to find the 'Venue' Arc and it's controls (or are they one and the same?).

At a guess, I'd say it's the room in the middle of 32 a, b, c, and d where all the focus crystals seem to point to.

Should I ask if the venue and Time arc are controlled through the same device?  Or should I ask where the Venue Ark controls are (not the crystals...I know we need to find those...I mean the control console)?

Barring any other player input, My next question would be "We know where the Time Ark is, but where is the control room for the Venue Ark?"
This message was last edited by the player at 00:07, Thu 20 Sept 2012.
Borimer
player, 2071 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Thu 20 Sep 2012
at 01:25
  • msg #856

Re: OOC Community Chat 4

i think that is a good next question (where is the control room for the venue ark?)

*and we have three questions total...?
This message was last edited by the player at 01:26, Thu 20 Sept 2012.
Malissin
player, 49 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 20 Sep 2012
at 15:08
  • msg #857

Re: OOC Community Chat 4

Do we have a map he can point to?

If so then I would agree. If he just points "west" then it's not very helpful...
Flint Whisper
player, 188 posts
Thu 20 Sep 2012
at 16:44
  • msg #858

Re: OOC Community Chat 4

That's a good point Mal.  Since it may very well be in an area we haven't mapped perhaps I should ask "Can you direct us to the control room for the 'Venue' Ark?"

That having been said, Heath so far has been a bit more forgiving (with regards to the wording of questions) than some DM's I remember playing with, so I don't know if we need to 100% nitpick the wording.
Malissin
player, 50 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 20 Sep 2012
at 19:21
  • msg #859

Re: OOC Community Chat 4

NOOOOO FLINT!!!! You forgot about our deal, remember?

Interesting bit of knowledge knowing about the library. Also if we jump around enough could we bump into the order? Or into ourselves?

Can we pull a Bill & Ted and when we encounter the boss can future versions of ourselves appear and say we travelled back after winning the fight to give us a hand? Spawning a clone of the boss because when SHE wins, she'll travel back...

Prompting us to say "but we let you think you won so and future you is actually the LG version of you after we crown you!"

And then the future version slams the crown of opposite alignment down on the head of the current one.

Game. Set. Match. Heath cries :D
Flint Whisper
player, 190 posts
Thu 20 Sep 2012
at 20:03
  • msg #860

Re: OOC Community Chat 4

Malissin:
NOOOOO FLINT!!!! You forgot about our deal, remember?


Flint waves his hand in front of Mal's eyes and intones "This is not the <a href="http://en.wikipedia.org/wiki/Eroge">eroge</a> you are looking for..."

(edit - I guess only Heath can imbed links...but you get the idea)
This message was last edited by the player at 20:05, Thu 20 Sept 2012.
Malissin
player, 51 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 20 Sep 2012
at 20:12
  • msg #861

Re: OOC Community Chat 4

This game needs a 100% increase in the amount of fanservice

Wait...0 x2  = 0....crap
Malissin
player, 52 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Fri 21 Sep 2012
at 20:56
  • msg #862

Re: OOC Community Chat 4

LOL

They can slay dragons, they can topple Colossi, but put them in a 10x10 room with something flammable and they'll die of asyphixation and smoke inhalation :D
Kahan Singh
player, 1399 posts
Fri 21 Sep 2012
at 20:58
  • msg #863

Re: OOC Community Chat 4

Actually, it wasn't "dragons". It was "the same dragon twice". :P
Flint Whisper
player, 198 posts
Thu 4 Oct 2012
at 16:40
  • msg #864

Re: OOC Community Chat 4

Heath, can you please confirm if we actually ever entered room 33b or did someone just glimpse into it (somewhere between threads 4 and 5)?  I can't find any record of the setting in that room.

The other rooms we have seen have the following settings....noted at the time we saw them...some may have changed in the mean time:


Crossroads Ark - 243 579 144


Winch Room 33a - 35

Winch Room 33b - ??

Winch Room 33c - 73


Crystal Focus Room 32a - 742138703546

Crystal Focus Room 32b - 487167825798

Crystal Focus Room 32c - 528373567447

Crystal Focus Room 32d - 486267825798

Crystal Focus Room 32e - never entered...assumed to be on lvl 2

Crystal Focus Room 32f - assumed to be upper crystal focus room on current level (3)
DM Heath
GM, 4523 posts
Fri 5 Oct 2012
at 17:09
  • msg #865

Re: OOC Community Chat 4

Actually, I don't think anyone even peeked into 33b.  I think I accidentally disclosed it on a later map.  At the time, the group was chasing Esylia west.  In any case, no, you don't see what the numbers there are.
Kahan Singh
player, 1412 posts
Fri 5 Oct 2012
at 17:40
  • msg #866

Re: OOC Community Chat 4

Borimer, what does that put your HP at?
Malissin
player, 69 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Fri 5 Oct 2012
at 19:40
  • msg #867

Re: OOC Community Chat 4

@Heath: What do you use to make your maps? They're so well done :D
Flint Whisper
player, 199 posts
Fri 5 Oct 2012
at 19:58
  • msg #868

Re: OOC Community Chat 4

Malissin:
@Heath: What do you use to make your maps? They're so well done :D


Unless I miss the mark, It's called 'scan to pdf', LOL
Borimer
player, 2087 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Fri 5 Oct 2012
at 19:58
  • msg #869

Re: OOC Community Chat 4

Kahan Singh:
Borimer, what does that put your HP at?

60/80 is the current hp total
This message was last edited by the player at 20:01, Fri 05 Oct 2012.
DM Heath
GM, 4525 posts
Fri 5 Oct 2012
at 20:09
  • msg #870

Re: OOC Community Chat 4

In reply to Malissin (msg # 867):

For this adventure, I am stealing a map from a Dungeon Magazine adventure.  I have greatly altered the underlying adventure but am keeping some of its main points.  In that adventure, the device was called "The Anvil of Time."  I already have it in pdf, so I just have to hit "print screen" and modify it to the size and degree of my liking.

But for most adventures, like the one in the Temple of Ashmere below (as well as the huge outdoor battle at the orc compound, I use Maptools, which is great, especially if you download a lot of art to put into it.

Temple of Ashmere (Maptools)


Orc Compound (Maptools)

This message was last edited by the GM at 20:10, Fri 05 Oct 2012.
Malissin
player, 70 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Fri 5 Oct 2012
at 20:30
  • msg #871

Re: OOC Community Chat 4

I too use maptools. Did you download a lot of custom tiles and textures?

I just recently found out that I can load in just about any picture I want to convert to an object or token, which is pretty cool. Maptools is awesome :D
DM Heath
GM, 4527 posts
Fri 5 Oct 2012
at 20:57
  • msg #872

Re: OOC Community Chat 4

I downloaded a number of textures, including all the monster pictures and character pictures from the various D&D books as icons.  The temple map above is all done through downloaded textures and items available directly from MapTools' contributors.

The second map below was where I imported my own background (the gorge), and then I resized it to fit with the graphing markers and put in the icons (characters and things) into the squares.  The snap to fit feature is really good for that, and the ability to layer as background, tile, etc. makes it so much easier than typical graphics interfaces...for map purposes, at least.

For the gorge map, I then took each "round" as a printscreen picture from Maptools and put it in MS Paint, where I then could copy and paste the bottom part indicating the positions of various enemies.
This message was last edited by the GM at 20:59, Fri 05 Oct 2012.
Kahan Singh
player, 1413 posts
Sat 6 Oct 2012
at 03:59
  • msg #873

Re: OOC Community Chat 4

If you want to spend the money, you should try using Flash. It has really easy to use layers that you can choose to lock, fade, or even completely ignore if you so choose, with almost limitless possibilities. Everyone thinks it's only for games or animations, but in school we learned how to make pictures with it too, usually easier than Photoshop (unless you were using real pictures as opposed to drawings).
Flint Whisper
player, 204 posts
Thu 11 Oct 2012
at 16:38
  • msg #874

Re: OOC Community Chat 4

Latest settings:

Crossroads Ark (Room 16)- 243 579 144

Venue Ark (Room 30)- 528373567447


Winch Room 33a - 35

Winch Room 33b - ??

Winch Room 33c - 73


Crystal Focus Room 32a - 742138703546

Crystal Focus Room 32b - 487167825798

Crystal Focus Room 32c - 528373567447

Crystal Focus Room 32d - 486267825798

Crystal Focus Room 32e - never entered...assumed to be on lvl 2

Crystal Focus Room 32f - 528373567447
Kahan Singh
player, 1416 posts
Thu 11 Oct 2012
at 17:00
  • msg #875

Re: OOC Community Chat 4

Heath, would it be possible for you to update the Harkahnon Ruins - Clues, Maps and Objectives thread, at least with updated maps? :D
DM Heath
GM, 4533 posts
Thu 11 Oct 2012
at 17:55
  • msg #876

Re: OOC Community Chat 4

The maps are now updated.

Anything else you want to add?

Flint has the observed numbers and locations listed above.  Once you revisit some of the rooms with the transfinite repeaters, you will understand a little more.

None of you guys have yet tried to use the elevator system with the infinite teleportal room (the rooms with the holes in the ceiling and floor that teleport infinitely).  That is obviously one way that Esylia travels quickly to get out of sight.  You may recall that when she did this once, you had thought she went to the west door.
Malissin
player, 74 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 11 Oct 2012
at 17:57
  • msg #877

Re: OOC Community Chat 4

So many numbers :(
DM Heath
GM, 4534 posts
Thu 11 Oct 2012
at 18:15
  • msg #878

Re: OOC Community Chat 4

Not really so many as it may seem...
Malissin
player, 75 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 11 Oct 2012
at 18:19
  • msg #879

Re: OOC Community Chat 4

Hmmm...you have a point:


Crystal Focus Room 32a - 742138703546

Crystal Focus Room 32b - 487167825798

Crystal Focus Room 32c - 528373567447

Crystal Focus Room 32d - 486267825798

Crystal Focus Room 32e - never entered...assumed to be on lvl 2

Crystal Focus Room 32f - 528373567447
Flint Whisper
player, 206 posts
Thu 11 Oct 2012
at 19:33
  • msg #880

Re: OOC Community Chat 4

Yeah, note that 32c, f, and the venue ark room (30) are all the same.

At a guess 32b and d are different only due to elapsed time...?

32a is pretty drastically different though.
Malissin
player, 76 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 11 Oct 2012
at 20:31
  • msg #881

Re: OOC Community Chat 4

but what does it all mean!? :D
DM Heath
GM, 4536 posts
Thu 11 Oct 2012
at 23:40
  • msg #882

Re: OOC Community Chat 4

The problem you guys are facing is not what the numbers mean, but instead the time that has elapsed.  The creatures in the Venue Ark are a clue, as is Esylia running to and fro setting "traps".
Flint Whisper
player, 209 posts
Fri 12 Oct 2012
at 23:01
  • msg #883

Re: OOC Community Chat 4

Crossroads Ark (Room 16)- 243 579 144

Venue Ark (Room 30)- 528373567447


Winch Room 33a - 35 <- If My guess is correct this should currently read 52...the discepancy being the 'when/date/etc' we read it initially

Winch Room 33b - ?? <- Again, if my guess is correct this should currently read 83

Winch Room 33c - 73

Winch Room 33d - ?? <- Hopefully this should currently read 56

Winch Room 33e - ?? <- Hopefully this should currently read 74

Winch Room 33f - 47

Crystal Focus Room 32a - 742138703546

Crystal Focus Room 32b - 487167825798

Crystal Focus Room 32c - 528373567447

Crystal Focus Room 32d - 486267825798

Crystal Focus Room 32e - never entered...assumed to be on lvl 2

Crystal Focus Room 32f - 528373567447
This message was last edited by the player at 23:16, Fri 12 Oct 2012.
Malissin
player, 79 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Mon 15 Oct 2012
at 20:28
  • msg #884

Re: OOC Community Chat 4

FYI, I, the player, think that we should bag & tag the b****.

I've decided to make Mal a bit of a pacifist, as well as some other defining character traits. I apologize that I have to be rather blunt about them but I don't know if I have the time to slow play it.
Borimer
player, 2095 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 60/80 Mvt 18"
Wed 17 Oct 2012
at 05:19
  • msg #885

Re: OOC Community Chat 4

pacifists are fun characters :)
DM Heath
GM, 4542 posts
Wed 17 Oct 2012
at 18:38
  • msg #886

Re: OOC Community Chat 4

I hope you are enjoying this adventure.  It ended up much longer than I originally planned.

Originally, I had a very short adventure planned with a fight with Esylia, get past a couple traps down into the cave to find the device (and deal with the king lich issue), and then journeying to Allevia, but after rediscovering the adventure I am taking the maps from, I decided this type of a setup would be more fun in the long run and have a better feeling like you really accomplish something when you get off Tienna for good.  It also added a polished map and some good ideas for how to use the Time Ark (which in that adventure is the Anvil of Time), plus the elevator room, which you have yet to figure out.

Originally, I also thought of perhaps having Syrissa's reunion with her sister make them both turn on you for a more difficult fight, but that just didn't seem to be in character for her.  Rather, I am playing Esylia as a very smart and cunning predator who has had centuries to develop her battle strategies.
This message was last edited by the GM at 18:39, Wed 17 Oct 2012.
Borimer
player, 2097 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 60/80 Mvt 18"
Thu 18 Oct 2012
at 00:30
  • msg #887

Re: OOC Community Chat 4

i've been really enjoying it so far, nothing quite beats solving ancient riddles with a greater medusa chucking grenades :)
Malissin
player, 80 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 18 Oct 2012
at 15:02
  • msg #888

Re: OOC Community Chat 4

I have to agree. This would have been a shame to run in a short run.

A grand exodus deserves a grand exit. I've barely been a part of it but I'm really enjoying it. There's a sense of grandness and danger, a tease at puzzles to entice the mind but there is always "one more question" to keep you opening up the doors.
Flint Whisper
player, 213 posts
Thu 18 Oct 2012
at 23:43
  • msg #889

Re: OOC Community Chat 4

For my two cents, it's been great so far.  Running this long (instead of short) has given me a chance to catch up with the system again and get to know you (my fellow players) a bit.
Malissin
player, 85 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 23 Oct 2012
at 18:29
  • msg #890

Re: OOC Community Chat 4

Forgive me for being slow on the uptake here, this is a lot to take in for a fantasy game :D


While we were resting, Snakeface went around and programmed the ark to some horrible demonic dimension so now the ark room flooded with nasty critters.

A) Are they now free to roam the dungeon? Is that your wandering monster check?
B) This means the venue ark is a 2-way street, it opens a portal so we can enter and stuff on the otherside can come here.
C) Won't she have to deal with the same monsters?  When you say waiting game does that mean she's hiding somewhere as well?


What I'm thinking is that if she backed herself up into a closet we could just move the golem to blockade the door and make our escape, possibly using the grenades in a timed or trap fashion to destroy the controls for the ark behind us. We'd have to find her first...anyone have tracking? :D
DM Heath
GM, 4548 posts
Tue 23 Oct 2012
at 18:37
  • msg #891

Re: OOC Community Chat 4

Your questions are good ones, but your characters have not traveled back down to the central room to find out answers yet.  You do notice, however, that the door to the central room is once again closed.  (You recall that it was closed and locked with a wizard lock previously, and that the dimensions of the central room were very confusing.)

So they are not wandering the dungeon now, but rather locked in the venue ark so that someone will have to deal with them (or set them loose from the room) before operating the time ark.  She obviously does not want you leaving and taking the code to Allevia with you.

But your observations are correct that she is desperate.  To unleash them and take a chance was an act of desperation by a madwoman who has a lot of confidence in her stone-turning capabilities.
This message was last edited by the GM at 18:38, Tue 23 Oct 2012.
Malissin
player, 89 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 25 Oct 2012
at 19:15
  • msg #892

Re: OOC Community Chat 4

FYI Malissin did leave the controls open if Flint or someone else wants to try and manipulate the golem into postion. I personally wouldn't recommend it just because of its unreliability in combat, but then again if you're worried about being turned to stone then it will allow you to participate without putting yourself at risk.
DM Heath
GM, 4559 posts
Tue 30 Oct 2012
at 19:48
  • msg #893

Re: OOC Community Chat 4

I will be going on vacation for the next week and probably won't be posting much, if at all.
Borimer
player, 2105 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 60/80 Mvt 18"
Tue 30 Oct 2012
at 23:43
  • msg #894

Re: OOC Community Chat 4

have a fun and safe trip :)
Malissin
player, 96 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Fri 9 Nov 2012
at 01:10
  • msg #895

Re: OOC Community Chat 4

So, the blind leading the blind leading the blind?
Borimer
player, 2109 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 60/80 Mvt 18"
Fri 9 Nov 2012
at 21:57
  • msg #896

Re: OOC Community Chat 4

Dice Roller:
11:38, Tue 23 Oct: DM Heath rolled 3 using 1d20.
10:21, Fri 19 Oct: DM Heath rolled 4 using 1d20.
10:21, Fri 19 Oct: DM Heath rolled 1 using 1d20.
10:21, Fri 19 Oct: DM Heath rolled 2 using 1d20.
10:21, Fri 19 Oct: DM Heath rolled 2 using 1d20.
10:21, Fri 19 Oct: DM Heath rolled 2 using 1d20.
10:21, Fri 19 Oct: DM Heath rolled 18 using 1d20.


is it wrong for these to make me so happy...?
Malissin
player, 99 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Mon 12 Nov 2012
at 22:08
  • msg #897

Re: OOC Community Chat 4

Uh-oh... I smell a devious trap...


Have you guys used the elevator before?
DM Heath
GM, 4566 posts
Mon 12 Nov 2012
at 22:34
  • msg #898

Re: OOC Community Chat 4

They have not even tried it or figured out how it works yet.
Malissin
player, 100 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 13 Nov 2012
at 18:17
  • msg #899

Re: OOC Community Chat 4

So, what's the gameplan?

Should we charge down and try and get her while she's still wounded? Can't give her a chance to heal up.
Malissin
player, 101 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 13 Nov 2012
at 21:47
  • msg #900

Re: OOC Community Chat 4

Ok, I've got a brilliant idea. Mal takes a running leap and attempts to tackle Borimer in mid-air to drive him out of the ring.

Yeah...nothing could possibly go wrong with that :D
Borimer
player, 2113 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 70/80 Mvt 18"
Wed 14 Nov 2012
at 03:50
  • msg #901

Re: OOC Community Chat 4

yep i feel real good about it, perhaps everyone should jump in and take a termimal velocity spin :)
DM Heath
GM, 4578 posts
Mon 26 Nov 2012
at 17:08
  • msg #902

Re: OOC Community Chat 4

Hope you all had a happy Thanksgiving.
Flint Whisper
player, 223 posts
Mon 26 Nov 2012
at 19:16
  • msg #903

Re: OOC Community Chat 4

Yes, quite good if busy thanks!  And yours?
Borimer
player, 2117 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 70/80 Mvt 18"
Mon 26 Nov 2012
at 19:17
  • msg #904

Re: OOC Community Chat 4

very good thx, hope everyone had a good long weekend
DM Heath
GM, 4579 posts
Mon 26 Nov 2012
at 19:53
  • msg #905

Re: OOC Community Chat 4

Well, to answer your question, my wife delegated to me the cooking responsibilities because her foot is sore after surgery, and my kids got sick over the weekend.  So I give "thanks" that it's over. :)
Malissin
player, 107 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Wed 12 Dec 2012
at 00:18
  • msg #906

Re: OOC Community Chat 4

@Harak - Love to help but no scrolls or potions for me :(

Also for some reason I thought you were an NPC :(
DM Heath
GM, 4592 posts
Wed 12 Dec 2012
at 00:26
  • msg #907

Re: OOC Community Chat 4

Harak is one of those that was not an NPC but was occasionally NPCd while his player took a hiatus.  So sometimes he is...and sometimes he isn't.

Also, I think Kahan still has another stone to flesh potion.
This message was last edited by the GM at 00:26, Wed 12 Dec 2012.
Borimer
player, 2125 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 54/80 Mvt 18"
Wed 12 Dec 2012
at 02:55
  • msg #908

Re: OOC Community Chat 4

yes, there should be one more stone to flesh potion left (borimer has the other one used on him previously)
Kahan Singh
player, 1448 posts
Wed 12 Dec 2012
at 03:15
  • msg #909

Re: OOC Community Chat 4

I gave it to Flint actually, if I do recall correctly.
Malissin
player, 108 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 13 Dec 2012
at 06:52
  • msg #910

Re: OOC Community Chat 4

I deserved this:


00:52, Today: Malissin rolled 1 using 1d20. snicker snack goes my vorpal blade!


I turn this over to Heath. Do your worst, my good DM. I make a vorpal comment and then roll a nat 1...if that's not karma I don't know what is :D
Kahan Singh
player, 1449 posts
Thu 13 Dec 2012
at 17:24
  • msg #911

Re: OOC Community Chat 4

Well that's no good. We just used our last Stone to Flesh vial on Harak, and he mentioned before that a fumble meant an automatic staring contest with a Gorgon.
Malissin
player, 109 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 18 Dec 2012
at 00:25
  • msg #912

Re: OOC Community Chat 4

Ah poop. Oh well, you can always drag me through the portal with you :D
Borimer
player, 2128 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 46/80 Mvt 18"
Tue 18 Dec 2012
at 02:57
  • msg #913

Re: OOC Community Chat 4

oh we're dragging you along with us, whether unconscious, turned to stone, corpsified... :)
Malissin
player, 110 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 18 Dec 2012
at 05:05
  • msg #914

Re: OOC Community Chat 4

Corpsified, wouldn't that be Flint's line based on avatar selection? :D
Malissin
player, 111 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Wed 19 Dec 2012
at 01:31
  • msg #915

Re: OOC Community Chat 4

I'd totally be celebrating this victory if I wasn't so stoned right now


:D
Kahan Singh
player, 1456 posts
Fri 21 Dec 2012
at 02:54
  • msg #916

Re: OOC Community Chat 4

Less than 5k away from another level.
Borimer
player, 2132 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 66/80 Mvt 18"
Fri 21 Dec 2012
at 10:52
  • msg #917

Re: OOC Community Chat 4

less than 220,000 until 9th!
Kahan Singh
player, 1457 posts
Fri 21 Dec 2012
at 16:03
  • msg #918

Re: OOC Community Chat 4

Less than 230,000 until 9th! :P
DM Heath
GM, 4601 posts
Fri 21 Dec 2012
at 17:09
  • msg #919

Re: OOC Community Chat 4

I'm glad you guys let me know because I like to make the end of adventure XP for completion meaningfully high.
Malissin
player, 113 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Sat 22 Dec 2012
at 16:22
  • msg #920

Re: OOC Community Chat 4

I won't have time this weekend to check, maybe I can check on monday...
Malissin
player, 115 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Mon 24 Dec 2012
at 15:51
  • msg #921

Re: OOC Community Chat 4

Would being turned to stone also cure the poison?
Kahan Singh
player, 1460 posts
Mon 24 Dec 2012
at 15:56
  • msg #922

Re: OOC Community Chat 4

I forgot Mal even got bitten. If he's still feeling the effects, make sure to say something so I can heal him.
Malissin
player, 116 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Wed 2 Jan 2013
at 16:57
  • msg #923

Re: OOC Community Chat 4

He will if he's still afflicted.

What happened was Round X he was bitten, then Round X+1 or X+2 he was turned to stone so not a lot of time for the poison to really start bothering him.

However, how does being stoned impact the poison? Maybe it was diluted/defused, maybe it's active again?

/shrug.

GM's call I'm fine either way.
DM Heath
GM, 4602 posts
Thu 3 Jan 2013
at 00:32
  • msg #924

Re: OOC Community Chat 4

Hey, guys, sorry I've not  been about.  In addition to the holidays, I got called away on an urgent business trip and then caught the flu, which I'm still fighting.  I have another trip this week, so I'll probably be back up and running about next Wednesday.
Borimer
player, 2134 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 66/80 Mvt 18"
Thu 3 Jan 2013
at 02:04
  • msg #925

Re: OOC Community Chat 4

hope you get feeling better :)
DM Heath
GM, 4603 posts
Thu 3 Jan 2013
at 17:32
  • msg #926

Re: OOC Community Chat 4

I need a cure light wounds.  :)
Kahan Singh
player, 1461 posts
Thu 3 Jan 2013
at 18:57
  • msg #927

Re: OOC Community Chat 4

Sorry, all out for the day. :P
Borimer
player, 2143 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 66/80 Mvt 18"
Mon 14 Jan 2013
at 23:46
  • msg #928

Re: OOC Community Chat 4

i was just slammed with unplanned events all day :)
borimer is too steadfast (and thick headed perhaps) to be in a rut
DM Heath
GM, 4644 posts
Mon 11 Feb 2013
at 23:06
  • msg #929

Re: OOC Community Chat 4

FYI, we have a new player taking over Flint.
Flint Whisper
player, 226 posts
Mon 11 Feb 2013
at 23:16
  • msg #930

Re: OOC Community Chat 4

Hi guys, new Flint here, about to post for the first time. I'd like to keep as most true to the character as possible, so please tell me if I d something the previous Flint wouldn't
DM Heath
GM, 4645 posts
Tue 12 Feb 2013
at 00:04
  • msg #931

Re: OOC Community Chat 4

You did something the previous Flint wouldn't:  you posted!  :)
Borimer
player, 2168 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 68/80 Mvt 18"
Tue 12 Feb 2013
at 04:04
  • msg #932

Re: OOC Community Chat 4

hi new flint :)
Kahan Singh
player, 1477 posts
Tue 12 Feb 2013
at 21:09
  • msg #933

Re: OOC Community Chat 4

I honestly can't remember when the last time Kahan was injured. I'm pretty sure he's at or close to full.
DM Heath
GM, 4646 posts
Tue 12 Feb 2013
at 21:41
  • msg #934

Re: OOC Community Chat 4

He can also do his healing check proficiency (1 before resting and 1 when they wake up, as I recall).  If I remember the rule correctly, it is limited to 1 use per person per day, including himself.  (It's in the house rules, not the written rules.)
Kahan Singh
player, 1478 posts
Tue 12 Feb 2013
at 23:52
  • msg #935

Re: OOC Community Chat 4

Yes, he shall do that as well. If I had known Androlus was simply a level 0 human, I would have just healing checked him instead of casting a spell.
DM Heath
GM, 4647 posts
Wed 13 Feb 2013
at 00:32
  • msg #936

Re: OOC Community Chat 4

I wonder if he would be able to tell, since a "level" is a metagaming concept.  Interesting thought...
Kahan Singh
player, 1481 posts
Thu 21 Feb 2013
at 14:20
  • msg #937

Re: OOC Community Chat 4

Actually, I can't understand what the orcs are saying in Orcish. Are you sure you got the groups right, Heath?
DM Heath
GM, 4655 posts
Thu 21 Feb 2013
at 16:45
  • msg #938

Re: OOC Community Chat 4

Thanks for letting me know.  Let me try again and let me know.  You are checked in the Orcish box so you should be reading the text.
DM Heath
GM, 4656 posts
Thu 21 Feb 2013
at 16:47
  • msg #939

Re: OOC Community Chat 4

Can you read it now?  I realized I had not capitalized "Orcish" and maybe it's case sensitive.
I also found your list of languages in the OOC thread, but they had not been put into your character sheet, and they do include Orcish.
Kahan Singh
player, 1489 posts
Thu 14 Mar 2013
at 12:24
  • msg #940

Re: OOC Community Chat 4

Sorry about the lack of posting lately. Just moved into a new apartment and don't have any internet set up, so I have to use my phone to post when I can get decent enough service.
Grung
player, 290 posts
AC -3: -3 S/0 P/0 B
Mon 8 Apr 2013
at 23:40
  • msg #941

Re: OOC Community Chat 4

GRUNG SMASH!  LONG LIVE GRUNG!

Grung's original player here.  Yep the guy who made the half orc warrior that is currently making the parties lives as difficult as possible.  I will be rejoining the game in some fashion once I settle on a character and there's a break in the action so I can jump in.  I think it's awesome you are still using a character I made and he's impacting the game.  That's really awesome.

Other than old pals Borimer and Kahan, are there any players left that were around when I was?

Last I was here Grung helped the party defeat Tarimar in the mountain before it exploded and released the demons.  He then helped them defeat Tarimar for a final time in a giant battle between the orcs and dwarves.  He then learned his father was the Orc king but he was killed almost immediately and then Grung himself was turned to stone.

At least this is what I can remember.  If anyone feels like writing up a high level overview from that point that would be great.
Flint Whisper
player, 241 posts
Tue 9 Apr 2013
at 01:09
  • msg #942

Re: OOC Community Chat 4

Come on Grung, this is the time for you to see the light!!
DM Heath
GM, 4687 posts
Tue 9 Apr 2013
at 17:01
  • msg #943

Re: OOC Community Chat 4

Grung was turned back to flesh by his orc entourage, which he didn't know had been secretly following him and the party from a distance, including the counselor and cleric, who are not among the party right now.
Kahan Singh
player, 1495 posts
Tue 9 Apr 2013
at 18:11
  • msg #944

Re: OOC Community Chat 4

I figured he got turned back when Syrissa died.
DM Heath
GM, 4688 posts
Tue 9 Apr 2013
at 19:10
  • msg #945

Re: OOC Community Chat 4

Maybe he did.  That was just a plot advancement point and I can't remember exactly how it was devised.  I mainly wanted to bring closure to all the loose ends before this adventure ends, and the point with that one was that his entourage was following so we could get closure with the Orc king situation and Grung.

So far, you have seen or will see closure to the following in this adventure:

1) Grung/Orc King
2) The Human King (remember the lich?)
3) The end of the world (Kuvlah Tah)
4) The demons chasing after you (pending)
5) The mission goals presented by Marcus and Naj (Marcus had the parchment and protected the human king; Naj had a vendetta because the humans abandoned the elves at the battle with the orcs.)
6) The issues presented with this adventure (the Time Ark, Syrissa, Esylia, etc.)
7) The identity of certain artifacts
8) The fate of Augmantium (pending)

Are there any other loose ends we did not tie up yet?

You will notice that Tarimar is conspicuously absent as a loose end.  He is actually based out of Allevia and will not be destroyed when the world ends.  Tarimar and the Five Pillars (Artifacts) will be a continuing quest after the world ends.
Kahan Singh
player, 1508 posts
Fri 10 May 2013
at 13:52
  • msg #946

Re: OOC Community Chat 4

I would like to point out that I edited my turn.
Borimer
player, 2219 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Mon 20 May 2013
at 18:08
  • msg #947

Re: OOC Community Chat 4

real factoid with no real relevance from the history channel: one professional fires a longbow and the other professional loads and fires a crossbow. the ratio was 7:1 in favor of firing arrows, and thus england took out france circa 1500 or so.  and now we have our irrelevant factoid of the month.
Leogold
player, 1 post
Tue 18 Jun 2013
at 18:02
  • msg #948

Re: OOC Community Chat 4

Hello All. I am assuming this is where Heath wants us to post if we are new here. Greetings.
Kahan Singh
player, 1522 posts
Tue 18 Jun 2013
at 18:41
  • msg #949

Re: OOC Community Chat 4

Howdy. Race and profession, if you don't mind me asking?
DM Heath
GM, 4777 posts
Tue 18 Jun 2013
at 18:44
  • msg #950

Re: OOC Community Chat 4

Here will be the newcomers:

Shae Shadowglen:  a female half-elf druid.
Leogold: a male warrior rogue halfling.
Tahldar: a male grey elf mage.
Shapfren: a male elven minstrel.

Note that two of these are the old Grung and Flint players, and two are new to the game.
Tahldar of Tyrannia
player, 1 post
Tue 18 Jun 2013
at 19:02
  • msg #951

Re: OOC Community Chat 4

Tahldar here.  Race:  The most superior one!  Profession:  Being haughty and looking down his nose on all others.

:)
Kahan Singh
player, 1524 posts
Tue 18 Jun 2013
at 19:33
  • msg #952

Re: OOC Community Chat 4

Yay! A druid! Now I won't have to be the team's walking healing potion anymore.
Borimer
player, 2258 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Tue 18 Jun 2013
at 19:36
  • msg #953

Re: OOC Community Chat 4

howdy leogold and tahldar! are were either of you grung or flint?
This message was last edited by the player at 19:37, Tue 18 June 2013.
Leogold Silvershaper
player, 2 posts
Tue 18 Jun 2013
at 19:41
  • msg #954

Re: OOC Community Chat 4

nope I am a Nooob. Old school gammer, 45, new to RPoL and PbP, but been getting my feet wet in a couple of games. Happy to have a home for an old schooler like myself.
Tahldar of Tyrannia
player, 2 posts
Tue 18 Jun 2013
at 19:46
  • msg #955

Re: OOC Community Chat 4

I was Grung yes.  And I'm an old school gamer too.  I'm in my mid forties and an old hand at 2cd ed dnd.
Borimer
player, 2259 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Tue 18 Jun 2013
at 23:02
  • msg #956

Re: OOC Community Chat 4

excellent! many of us in our 40's!  and welcome back grung/tahldar :)
DM Heath
GM, 4780 posts
Tue 18 Jun 2013
at 23:19
  • msg #957

Re: OOC Community Chat 4

Borimer:
excellent! many of us in our 40's!  and welcome back grung/tahldar :)

I (unfortunately) am also in that group.  How did my 30s go by so fast?
Kahan Singh
player, 1525 posts
Tue 18 Jun 2013
at 23:34
  • msg #958

Re: OOC Community Chat 4

Not to make you guys feel old but I'm only 21. :P
Shapfren Diditlew
player, 1 post
Wed 19 Jun 2013
at 03:08
  • msg #959

Re: OOC Community Chat 4

DM Heath:
Here will be the newcomers:

Shae Shadowglen:  a female half-elf druid.
Leogold: a male warrior rogue halfling.
Tahldar: a male grey elf mage.
Shapfren: a male elven minstrel.

Note that two of these are the old Grung and Flint players, and two are new to the game.

don't listen to the rumours! that is a lie! cake is a lie! everything is a lie!

(ok, now back to normal)
Malissin
player, 138 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Wed 19 Jun 2013
at 12:39
  • msg #960

Re: OOC Community Chat 4

My apologies for the lack of posting. I recently started up a Battletech game that ended up requiring multiple hours a day to update (that is just tracking the paper work alone, not actually posting or doing anything fun).

I've dropped some old games I'm running and cut out the battle tech so my ability to play has greatly increased. In addition the prospect of a new game will help me out because jumping into what turns out to be the final encounter of a game was rather difficult to get my head around. I tried to contribute but this was a somewhat complicated game to jump into.

IN ANY EVENT it was a lot of fun and I look forward to developing Mal further with you guys :)
DM Heath
GM, 4782 posts
Wed 19 Jun 2013
at 17:07
  • msg #961

Re: OOC Community Chat 4

In reply to Shapfren Diditlew (msg # 959):

My bad.  Shapfren is actually female.

For new players, I will likely give you a couple of nuggets of background that will somehow tie in to everything else, just for fun.
Shapfren Diditlew
player, 4 posts
Fri 21 Jun 2013
at 19:42
  • msg #962

Re: OOC Community Chat 4

DM Heath:
Borimer and Kahan turn into the room with the overlooking balcony and find themselves face to face with four strangers.

There is a female half-elf, a male halfling, and two male elves.  They seem just as surprised by you as you are of them.

Below, the giant water demon appears to be heading toward the west (throne room) for some reason.


Ejem, you did it again.
Leogold Silvershaper
player, 6 posts
Fri 21 Jun 2013
at 19:46
  • msg #963

Re: OOC Community Chat 4

Jeez how did he miss her tatas? <teasin> LOL
Borimer
player, 2266 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Fri 21 Jun 2013
at 19:48
  • msg #964

Re: OOC Community Chat 4

oops, I posted no time to talk at the same time tahldar was speaking, sorry :)
DM Heath
GM, 4793 posts
Fri 21 Jun 2013
at 19:50
  • msg #965

Re: OOC Community Chat 4

In reply to Shapfren Diditlew (msg # 962):

Oops, that's just a copy and paste error this time.  One of these days, we'll get her gender figured out.
Tahldar of Tyrannia
player, 6 posts
Fri 21 Jun 2013
at 19:50
  • msg #966

Re: OOC Community Chat 4

Meh, still works as we're on the same page.
Shapfren Diditlew
player, 6 posts
Fri 21 Jun 2013
at 20:01
  • msg #967

Re: OOC Community Chat 4

Ok quickly dedited my last post. I'm starting to think my character will end up being forced into being one of the boys http://tvtropes.org/pmwiki/pmw...hp/Main/OneOfTheBoys
DM Heath
GM, 4795 posts
Fri 21 Jun 2013
at 20:49
  • msg #968

Re: OOC Community Chat 4

For new players, Allevian is an ancient language that you may choose as one of your languages if you want (though not necessary and not really common in the land).  You can understand Allevian and likely a lot of spoken Ancient Allevian with that language, and you can read Allevian, but Ancient Allevian used a different script, of which only a handful of people can actually read.
Tahldar of Tyrannia
player, 7 posts
Fri 21 Jun 2013
at 20:52
  • msg #969

Re: OOC Community Chat 4

Tahldar understands Allevian.  Will that allow him to understand more of what the demons said?
DM Heath
GM, 4796 posts
Fri 21 Jun 2013
at 21:07
  • msg #970

Re: OOC Community Chat 4

I just corrected that in the private group thread.  You should be able to understand one of the lines, but not the other now.
Shapfren Diditlew
player, 7 posts
Fri 21 Jun 2013
at 21:24
  • msg #971

Re: OOC Community Chat 4

I don't remmeber picking languages, perhpas I'm seeing things I shouldn't?
DM Heath
GM, 4797 posts
Fri 21 Jun 2013
at 21:58
  • msg #972

Re: OOC Community Chat 4

It's part of the character creation process.  1 language means 1 spoken language (typically, Common).  2 languages means you can choose your spoken language plus reading and writing in that language.  3 or more languages means you understand additional languages (typically, with 3 languages, you pick your racial language as the third one, and with 4 or more, you pick more non-traditional ones, which could include Allevian, other racial languages, or whatever).

It's based on your intelligence.  Here's the chart (from Player's Handbook):

Intelligence

Ability	# of	Spell	Chance to	Max. # of	Illusion
Score	Lang.	Level	Learn Spell	Spells/Level	Immunity
  1	  0*		--		  --		--		--
  2	  1		--		  --		--		--
  3	  1		--		  --		--		--
  4	  1		--		  --		--		--
  5	  1		--		  --		--		--
  6	  1		--		  --		--		--
  7	  1		--		  --		--		--
  8	  1		--		  --		--		--
  9	  2	4th		 35%		 6		--
10	  2	5th		 40%		 7		--
11	  2	5th		 45%		 7		--
12	  3	6th		 50%		 7		--
13	  3	6th		 55%		 9		--
14	  4	7th		 60%		 9		--
15	  4	7th		 65%		11		--
16	  5	8th		 70%		11		--
17	  6	8th		 75%		14		--
18	  7	9th		 85%		18 		--
19	  8	9th		 95%		All	1st-level
20	  9	9th		 96%		All	2nd-level
21	10	9th		 97%		All	3rd-level
22	11	9th		 98%		All	4th-level
23	12	9th		 99%		All	5th-level
24	15	9th		100%		All	6th-level
25	20	9th		100%		All	7th-level
DM Heath
GM, 4798 posts
Fri 21 Jun 2013
at 21:59
  • msg #973

Re: OOC Community Chat 4

In reply to Shapfren Diditlew (msg # 971):

Wait, are you saying you can see the English translation of what is said?  Because it should be scrambled for Shapfren.
Shapfren Diditlew
player, 8 posts
Fri 21 Jun 2013
at 22:11
  • msg #974

Re: OOC Community Chat 4

I think I'm being posessed by a ghost, it makes me understand weird languages, like the woman in silent hill 4
DM Heath
GM, 4799 posts
Fri 21 Jun 2013
at 23:58
  • msg #975

Re: OOC Community Chat 4

I figured it out. It's because your previously played character here understood Allevian and I never removed him from your control.  Now Shapfren should hear the jumbled mess.

FYI, I thought it would be a good idea to end Friday with a bang.  Say hello to your old friends, Borimer, Kahan, and Harak.  :)
Shapfren Diditlew
player, 9 posts
Sat 22 Jun 2013
at 00:02
  • msg #976

Re: OOC Community Chat 4

actually my name is an anagram for "Dead Flint Whisper"
DM Heath
GM, 4801 posts
Mon 24 Jun 2013
at 16:25
  • msg #977

Re: OOC Community Chat 4

Funny. I would never have gotten that.
DM Heath
GM, 4804 posts
Thu 27 Jun 2013
at 22:27
  • msg #978

Re: OOC Community Chat 4

Important for new players:

Please designate in your character sheets that your primary weapon is a +2 magical weapon.  (This substitutes for a previous benefit I gave new players regarding magic items...before Augmantium took away all magic from items in Tienna.  I wasn't planning to give this benefit, but I feel I need to given the enemies you are facing.)
Kahan Singh
player, 1531 posts
Sat 29 Jun 2013
at 01:12
  • msg #979

Re: OOC Community Chat 4

Did my spell go off or does it take longer than a round to cast?
DM Heath
GM, 4807 posts
Mon 1 Jul 2013
at 16:32
  • msg #980

Re: OOC Community Chat 4

It will go off, but I was building in the time for him to find and pick up a rock, cast the spell, and then throw the rock, which will go into the next round.

I meant to type that at the end actually, but I was interrupted before I proofread the entire post.
This message was last edited by the GM at 16:32, Mon 01 July 2013.
Tahldar of Tyrannia
player, 11 posts
Mon 1 Jul 2013
at 19:33
  • msg #981

Re: OOC Community Chat 4

Am I out of silence being up on the balcony?
DM Heath
GM, 4809 posts
Mon 1 Jul 2013
at 21:54
  • msg #982

Re: OOC Community Chat 4

Yes.  There is a 15 foot distance between floors, as noted in the description of the endless teleportal room, so we'll stick with that.
DM Heath
GM, 4817 posts
Wed 3 Jul 2013
at 23:17
  • msg #983

Re: OOC Community Chat 4

FYI, due to the holidays, I may not post again until Monday.  You are all still conscious, though most of you are getting low on hit points.  The death knight is also low, though the other demons may be returning soon...
Borimer
player, 2276 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 30/80 Mvt18"
Thu 4 Jul 2013
at 00:27
  • msg #984

Re: OOC Community Chat 4

ya thx for that, happy fourth to you too ;p
Malissin
player, 139 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 16 Jul 2013
at 08:29
  • msg #985

Re: OOC Community Chat 4

Just dropping by to say that I still exist and intend to play.
DM Heath
GM, 4832 posts
Tue 16 Jul 2013
at 16:23
  • msg #986

Re: OOC Community Chat 4

No problem.  The new campaign opener will be my next post.
Leogold Silvershaper
player, 20 posts
Wed 17 Jul 2013
at 13:11
  • msg #987

Re: OOC Community Chat 4

Hey looking to see what WP skills are out there in our group. I have a new slot open and want to find the available weapons I could *learn* from the group. THanks.
Borimer
player, 2287 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 11/80 Mvt18"
Wed 17 Jul 2013
at 14:05
  • msg #988

Re: OOC Community Chat 4

Borimer uses the long sword and the long bow if you want either of those
Shapfren Diditlew
player, 23 posts
Wed 17 Jul 2013
at 15:12
  • msg #989

Re: OOC Community Chat 4

my newest wp slot was longsword, before it was dagger, shortbow(need one of those) and shortsword
Leogold Silvershaper
player, 21 posts
Wed 17 Jul 2013
at 15:15
  • msg #990

Re: OOC Community Chat 4

Yeah my current wp slots are dagger, short sword, blow gun, and short bow. I have a new slot and have to find something to spend it on. For his stature I don't think a long bow would work or long sword. I do thank everyone for their quick responses to my question. I say this is a great group of players, and a very inventive GM.
Tahldar of Tyrannia
player, 22 posts
Wed 17 Jul 2013
at 15:27
  • msg #991

Re: OOC Community Chat 4

How about one of the specialization WP styles like two weapon or single weapon?  They are in the fighters handbook.  If you don't have it PM me and I'll email it to you.  You could either go with a short sword/dagger combo, or go with short sword, keep your other hand free and still get +1 to AC.  Grung went with two slots in single weapon style and got +2 to AC (the max allowed).  I found that having a free hand came in 'handy' several times in his adventuring career.
Leogold Silvershaper
player, 22 posts
Wed 17 Jul 2013
at 15:42
  • msg #992

Re: OOC Community Chat 4

Well the problem with that is I am already specialized in dagger. I am also multi-class warrior/rogue. I can't have more than one weapon specialization. Though I am not sure if that counts on weapon styles. DM Call on that.

Edit: I do have the books. :)
This message was last edited by the player at 15:42, Wed 17 July 2013.
Tahldar of Tyrannia
player, 23 posts
Wed 17 Jul 2013
at 16:05
  • msg #993

Re: OOC Community Chat 4

They are styles and don't count for weapon specialization.  You can take them multiple times too and the benefits stack, though there are limits on each one as to how many times you can take each individual one.  You could theoretically have two weapon and single weapon and switch back and forth as you see fit.  There is also two handed and weapon/shield style, but I personally don't like them.
DM Heath
GM, 4838 posts
Wed 17 Jul 2013
at 17:01
  • msg #994

Re: OOC Community Chat 4

I need to close this thread because we are almost at the 1000 post limit.  Please feel free to continue the discussion on the new OOC thread.
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