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COMMENT THREAD 2.

Posted by HeathFor group 0
Heath
GM, 3479 posts
Wed 29 Jun 2011
at 00:13
  • msg #1

COMMENT THREAD 2

This thread is for in-game comments that would be made in the main thread except that they might slow the flow down or make it difficult for some people to follow.  For example, the types of things that should be here are:

1) Questioning the all-powerful DM and risking the judgment of the gods to fall upon your character's heads:

In other words, if you think I goofed up, let me know.  I may not change the post, but I'll have it mind to avoid again.  Example:

In game post (DM):  "You get hit with dragon fear."
Post here (Player):  "You forgot my amulet."
DM: Oh, I'll fix it.  (edits game thread)

2) Clarifying any in game details:
Example 1:
Player:  Is he ahead or behind me?  What square is he in?  Can I reach the potion on the shelf from here?

Example 2:
DM:  Player, you forgot to tell me your ending position.  Let me know, or I'll have to take my best guess.

3) Other things that are relevant to the current situation in the game but just probably don't belong there.  Example:

Borimer, are you wearing your +5 Hula Skirt of hip movement?

4)  Celebrations or comments.  Example:

Woohoo, I just hit AC-10 with my heavy metal guitar of fretting.  Take that, Asmodeus!

* * *

WHAT NOT TO POST HERE:

Don't post here any IC dialogue that belongs in the flow of the game.

Don't post here your main move in the game (such as where the character is going and what he is doing).
Heath
GM, 3480 posts
Wed 29 Jun 2011
at 00:19
  • msg #2

Re: COMMENT THREAD 2

One thing I had thought about doing is opening a new "game" for this game.

The new game would be sort of like a wiki or website where the following would be posted:

Team gear/equipment
Adventure summaries
These comment threads

Anything else where mutual use/editing would be helpful.  I already cleared with the moderators that this is acceptable under the ToU.

The reason for this is that I would give all players a referee status on the other board.  That way, you can edit any thread, rather than just ones that you created.  You could also post pictures or things that you can't do here.

The result will be a wiki type of board.  If you take equipment, you can just edit the equipment thread and place it in your character thread.  And for those who don't want to use it, they could stay over here exclusively (and let Adaran or someone assist with the group stuff).

Also, I thought this might be good for editing the adventure summaries.  That way, if there's something in the summary that you think is important but wasn't included, you edit the summary to fit it into the right place.

This is just an idea so far.  Thought I'd take up your opinions on it.
Kahan Singh
player, 912 posts
Wed 29 Jun 2011
at 00:36
  • msg #3

Re: COMMENT THREAD 2

I had seen your post in the discussion forum, and after some thought, came up with another potential solution. In a now slightly defunct PBEM game I'm part of, we used a Google Documents spreadsheet to take care of characters and their henchmen, along with active spells that have long durations (like Barkskin for example). We also took care of HP, levels, AC, magical equipment, and the likes that could change often.

It simply requires a Google account, which are free, and someone who has slight understandings of how it works. I could likely figure it out if we wanted to go that route, and explain it to Heath if he wanted to be the owner of the document (which I'm pretty sure has no real bearing if everyone has edit rights).
Heath
GM, 3481 posts
Wed 29 Jun 2011
at 01:05
  • msg #4

Re: COMMENT THREAD 2

I had thought of something like that.  My concern is that I don't want people to have to go sign up for services just to participate.  Doing one more RTJ is one thing; going off site to sign up just to participate seemed a little too much to request.
Adaran Swiftshadow
player, 2545 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 29 Jun 2011
at 01:58
  • msg #5

Re: COMMENT THREAD 2

Heath, if Borimer and/or Adaran kill the first winged demon before one of them fires their second shot, can that second shot be directed at the other winged demon instead? For example, if Borimer's and Adaran's first shots take the first winged demon down to 9 HP, and Borimer's second shot finishes it off, can Adaran's second shot be aimed at the other winged demon?
Borimer
player, 1599 posts
Ac 2 (3 w/o shield)
Thac0 14
Wed 29 Jun 2011
at 03:00
  • msg #6

Re: COMMENT THREAD 2

i like the idea of a second site for a gathering spot of information on our characters and the adventure. the google spreadsheet would work too if i dont have to go and make an account :)
Kahan Singh
player, 913 posts
Wed 29 Jun 2011
at 03:13
  • msg #7

Re: COMMENT THREAD 2

Like I said, it was just a suggestion. I personally prefer using Excel to keep track of stuff, since making spreadsheets is easier then making charts here. Also, if you have a Gmail account, then you by default have a Google account. Of course, if you have neither, then, well... yeah, you'd have to make one.
Heath
GM, 3482 posts
Wed 29 Jun 2011
at 21:16
  • msg #8

Re: COMMENT THREAD 2

Adaran Swiftshadow:
Heath, if Borimer and/or Adaran kill the first winged demon before one of them fires their second shot, can that second shot be directed at the other winged demon instead? For example, if Borimer's and Adaran's first shots take the first winged demon down to 9 HP, and Borimer's second shot finishes it off, can Adaran's second shot be aimed at the other winged demon?

If it's specified in the move, then I recall a rule where you can change targets if the target is killed during the first attack.  I can't recall if there were restrictions to that rule or if it was limited to a NWP or warriors though...

For purposes of this round, I'll allow it.
Adaran Swiftshadow
player, 2546 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 29 Jun 2011
at 21:40
  • msg #9

Re: COMMENT THREAD 2

Cool. I don't know if Borimer and Adaran will kill the first winged demon in less than four shots, but it's certainly a possibility. If that happens, then I suppose either Borimer's or Adaran's second shot can be fired at the other winged demon, depending on who has faster initiative (i.e. if Adaran's initiative is faster, then he'd kill the first demon before Borimer fired his second shot and Borimer could aim his shot at the other winged demon; if Borimer's initiative is faster, then the reverse would happen).
Heath
GM, 3483 posts
Wed 29 Jun 2011
at 22:04
  • msg #10

Re: COMMENT THREAD 2

Borimer almost always gets first initiative because of his NWP.  I've slowed him a little with his lung problem, but he's still got a good initiative.
Adaran Swiftshadow
player, 2547 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 29 Jun 2011
at 22:48
  • msg #11

Re: COMMENT THREAD 2

Okay, so if Borimer kills the first winged demon before Adaran fires his second shot, Adaran will fire his second shot at the other winged demon.
Adaran Swiftshadow
player, 2548 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 30 Jun 2011
at 20:06
  • msg #12

Re: COMMENT THREAD 2

I take it that once the winged demon vanished in a puff of smoke, the 4 arrows stuck in it fell to the ground?
Heath
GM, 3487 posts
Thu 30 Jun 2011
at 21:18
  • msg #13

Re: COMMENT THREAD 2

Yes, they are recoverable.
Adaran Swiftshadow
player, 2550 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 30 Jun 2011
at 22:46
  • msg #14

Re: COMMENT THREAD 2

I'm not sure why Grizz is bothering with the soulfeeder in the first place, since it's attacking the dwarf. Adaran hasn't exactly "left him with a hostile demon". Just for the record. ;)
Heath
GM, 3489 posts
Thu 30 Jun 2011
at 23:25
  • msg #15

Re: COMMENT THREAD 2

But the dwarf is extending an olive branch to the party.  Also, if Grizz leaves the attack, he is subject to an attack of opportunity by the demon.

You're also viewing this from a metagaming perspective.  In reality, you don't know that the demon is only attacking the dwarf to Grizz's exclusion.  You just see the dwarf and Grizz engaging it, particularly since Adaran and Borimer have been focused on the flying demons and not particularly watching what is going on.
Adaran Swiftshadow
player, 2551 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 30 Jun 2011
at 23:44
  • msg #16

Re: COMMENT THREAD 2

I take issue with you saying I'm viewing things from a metagaming perspective. I'm not. The soulfeeder and the dwarf have been engaged in one-on-one combat for a number of rounds now. Grizz took it upon himself to attack the soulfeeder when he didn't have to, and anyone looking in that direction can plainly see that the soulfeeder has just been focusing on the dwarf all this time. So let's drop the "metagaming" label.

As for the dwarf's olive branch, he pointedly ignored Kahan's offer to team up against the demons just moments ago and his pal went ahead and sliced Grung's arm from behind, but I guess having their powerful mage ally dead makes them a little more inclined to appeal to our sense of mercy. ;) So Adaran's not too interested in saving the poor, severely outnumbered dwarf at this point. :)
This message was last edited by the player at 23:58, Thu 30 June 2011.
Kahan Singh
player, 914 posts
Fri 1 Jul 2011
at 02:20
  • msg #17

Re: COMMENT THREAD 2

Adaran Swiftshadow:
I'm not sure why Grizz is bothering with the soulfeeder in the first place, since it's attacking the dwarf. Adaran hasn't exactly "left him with a hostile demon". Just for the record. ;)


I would just like to ask that Adaran stop making these out of character comments about how people are playing their characters. Personally I find them just as offensive as he does when people say he's metagaming.
Kahan Singh
player, 916 posts
Fri 1 Jul 2011
at 02:25
  • msg #18

Re: COMMENT THREAD 2

Further, a magic using character of any type can use scroll spells higher than the level he can actually cast, with a 25% chance of failure per level above, minus 10% per point of wisdom over 12.  (This does not apply unless the person can actually cast spells: for example, a 7th level ranger cannot use any scrolls, but an 8th level ranger could.)


So, even though Raise Dead is two spell levels above my own, I can still cast it with a 0% chance of failure (not counting the resurrection success thing)? Since 2 levels is 50%, but I have 17 wisdom which is 5 above 12, thus evening out.
Adaran Swiftshadow
player, 2552 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 1 Jul 2011
at 19:38
  • msg #19

Re: COMMENT THREAD 2

Kahan Singh:
I would just like to ask that Adaran stop making these out of character comments about how people are playing their characters. Personally I find them just as offensive as he does when people say he's metagaming.

I only commented about it because Grizz's IC post included an OOC-ish narrative about Adaran's IC actions (without actually saying it OOC) that in my opinion misrepresents the situation and more or less points a finger at Adaran as abandoning his companion in a fight. I brought up the fact that Grizz didn't have to engage the soulfeeder in the first place and that the soulfeeder has been focused on attacking the enemy dwarf in order to establish that Adaran really isn't "leaving him with a hostile demon". I'm not criticizing the way the player is playing Grizz, just taking issue with the narrative about Adaran's actions. That was the basis and context for my out of character comment.

Further, when you say "stop making these out of character comments about how people are playing their characters", that makes it sound like I've been constantly making "these" sorts of comments about people's posts in a plural sense, which is not true, and once again misrepresents my posts. And lastly, I could point out examples of you yourself making out of character criticisms and less-than-friendly remarks about my IC posts (and more specifically about the way I roleplay Adaran) if I chose to. I won't because I see no reason to revisit those tangents now, but in context it makes your above statement extremely hypocritical. So I would ask that all of us simply refrain from OOC and narrative criticisms about each other from now on.
This message was last edited by the player at 19:40, Fri 01 July 2011.
Kahan Singh
player, 917 posts
Fri 1 Jul 2011
at 19:41
  • msg #20

Re: COMMENT THREAD 2

I, too, could point out at least a few more comments you've made, most of which I can remember were aimed at me, usually about healing or spell use. But I agree, it's best to just stop then let it escalate (like we usually do).
Heath
GM, 3490 posts
Sat 2 Jul 2011
at 01:14
  • msg #21

Re: COMMENT THREAD 2

To me, it simply looked like Adaran had forgotten there were still enemies around and engaging his friends, but if he says otherwise, that's fine.

Grizz's out of character comment was a friendly reminder from me -- yes, you may have guessed by now that I have taken over Grizz as an NPC, at least temporarily.  It wasn't meant as anything more.

The reason I say that is because if you read my "summary" post it may actually look like the battle is over, so I thought it might have been my fault.

And I didn't mean "metagaming" in a bad way.  Everyone metagames to some extent; it's all about perspective and seeing that you understand more about the situation than your character probably does.  For example, Grizz did not engage the soulfeeder to protect the dwarf, but to protect all of you from it once it defeats the dwarf, and to be ready to attack the dwarf if he wins.  Now he is locked in combat whether he wants to be or not.  Your characters would probably notice that.  But how they react is up to them...
Heath
GM, 3491 posts
Sat 2 Jul 2011
at 01:16
  • msg #22

Re: COMMENT THREAD 2

Kahan Singh:
So, even though Raise Dead is two spell levels above my own, I can still cast it with a 0% chance of failure (not counting the resurrection success thing)? Since 2 levels is 50%, but I have 17 wisdom which is 5 above 12, thus evening out.

Yes, that's right.  He can cast it from a scroll and a mage could scribe it into his spellbook, but he cannot use it outside the scroll (and a mage could not use it straight from his spellbook until he was at a level to use it properly).
Adaran Swiftshadow
player, 2553 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 5 Jul 2011
at 19:52
  • msg #23

Re: COMMENT THREAD 2

It's not that Adaran "forgot" there are still enemies around engaging his friends, it's that in his perspective, the two remaining enemies are too preoccupied fighting each other to attack his friends - for the time being. That may change now that Grizz is attacking the soulfeeder, but just as you pointed out that characters don't always perceive everything or understand what's going on as well as we do, Adaran didn't expect Grizz to engage the soulfeeder after he told him and Grung to let the dwarf handle it - and was in such a hurry to get moving that he didn't keep his eyes on Grizz to make sure he listened to him.
Adaran Swiftshadow
player, 2554 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 5 Jul 2011
at 22:14
  • msg #24

Re: COMMENT THREAD 2

Heath:
The dwarf says, "Tarimar claims you are orc-friends and that you bear their medallions."

Ironically, Borimer is now the only one with an orc medallion (hidden under his armor I imagine). The only other character who had one is Marcus, and he of course is dead in the portable hole. Draaz, Adaran, and Kahan joined the group after Borimer and Marcus had been awarded the medallions, and I don't think Grizz or Grung ever had one either.
Heath
GM, 3493 posts
Tue 5 Jul 2011
at 22:52
  • msg #25

Re: COMMENT THREAD 2

Guilty by association, I guess.

You weren't around, but in a previous adventure, they named their group, so I'm assuming anyone associated with the group gets the same assumptions placed against them regarding the medallions.
Adaran Swiftshadow
player, 2555 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 5 Jul 2011
at 23:12
  • msg #26

Re: COMMENT THREAD 2

Well, the "group" in question is really just Borimer at this point. ;) Prior to the rest of us coming in, "The Jesters" were Borimer, Marcus, and some other characters who are now either dead or no longer around. So I guess we're all guilty by association with Borimer. ;)
Heath
GM, 3495 posts
Tue 5 Jul 2011
at 23:15
  • msg #27

Re: COMMENT THREAD 2

If there's anything your characters wanted to do besides get the earthrocs ready to go ASAP, then you can have them do it.

My last post was to get to the next part without delay, assuming everyone is pitching in to get the earthrocs saddled and harnessed and Prump ready to go.  Other actions will cause a delay which I will figure into the following round.

I also assume all equipment, weapons, and Maellarean's things were also gathered in that time.
Borimer
player, 1603 posts
Ac 2 / 3 / 7
Thac0 14
Wed 6 Jul 2011
at 00:43
  • msg #28

Re: COMMENT THREAD 2

how did we finally decide on doing the healing spells?
Adaran Swiftshadow
player, 2556 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 6 Jul 2011
at 00:46
  • msg #29

Re: COMMENT THREAD 2

Same as before.
Borimer
player, 1604 posts
Ac 2 / 3 / 7
Thac0 14
Wed 6 Jul 2011
at 00:49
  • msg #30

Re: COMMENT THREAD 2

so 2 clw's would be (25% of 70 hp x 2) = 35 hit points of healing? would this take borimer to 47?
Adaran Swiftshadow
player, 2557 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 6 Jul 2011
at 00:54
  • msg #31

Re: COMMENT THREAD 2

44 actually. You're currently at 8, so the first CLW would bring you to 26 and the second would raise you to 44. Grung would be healed to 30/60.
Adaran Swiftshadow
player, 2558 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 6 Jul 2011
at 01:09
  • msg #32

Re: COMMENT THREAD 2

Character Statistics updated as of ROUND 6:

Hit Points
Borimer:   8/70 (speed halved and -3 to attacks and saving throws for 3 Turns)
Marcus:  -10/60 (dead, poisoned*, pre-drowning, 1/2 Constitution)
Draaz:   -10/20 (dead, Critical Failure on resurrection)
Adaran:   25/42
Kahan:    24/54
Grizz:    35/66
Grung:    15/60 (speed halved and -3 to attacks and saving throws for 3 Turns)


Ammunition
Borimer: 10 sheaf arrows, 3 sheaf arrows +1 (unclaimed)
Adaran:   5 sheaf arrows +1 (unclaimed), 10 flight arrows +1 (unclaimed)
Kahan:    6 sling bullets
Grizz:   Javelin +1 (unclaimed)
Grung:   Hand axe


Fired Shots
Borimer:  2 sheaf arrows (on beach), 4 sheaf arrows +1 (1 in winged demon, 3 lost in forest)
Marcus:   0
Draaz:    0
Adaran:   0
Kahan:    0
Grizz:    0
Grung:    0

This message was last edited by the player at 01:10, Wed 06 July 2011.
Borimer
player, 1605 posts
Ac 2 / 3 / 7
Thac0 14
Wed 6 Jul 2011
at 01:39
  • msg #33

Re: COMMENT THREAD 2

Adaran Swiftshadow:
44 actually. You're currently at 8, so the first CLW would bring you to 26 and the second would raise you to 44. Grung would be healed to 30/60.

k thx, 44/70 hp then with kahan's 2nd clw
Kahan Singh
player, 919 posts
Thu 7 Jul 2011
at 18:01
  • msg #34

Re: COMMENT THREAD 2

So I forget, we roll for new HP right?
Borimer
player, 1608 posts
Ac 2 / 3 / 7
Thac0 14
Thu 7 Jul 2011
at 18:11
  • msg #35

Re: COMMENT THREAD 2

i believe you get max hp
Borimer
player, 1609 posts
Ac 2 / 3 / 7
Thac0 14
Thu 7 Jul 2011
at 18:18
  • msg #36

Re: COMMENT THREAD 2

will we have time before the invasion to identify and divide our treasure? we will need it for the upcoming battle, and its something we could have done possibly the night before or in the morning
Heath
GM, 3499 posts
Thu 7 Jul 2011
at 18:28
  • msg #37

Re: COMMENT THREAD 2

Yes.  You will have one day in which to do all those things, including converse with the dwarves about the state of things.

And yes, you always take max hp when you level up.
Kahan Singh
player, 920 posts
Thu 7 Jul 2011
at 18:42
  • msg #38

Re: COMMENT THREAD 2

Cool, now I've got 63 HP and a 16 Thac0. I'm almost useful in combat! :D
Adaran Swiftshadow
player, 2560 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 8 Jul 2011
at 02:49
  • msg #39

Re: COMMENT THREAD 2

Kahan Singh:
I have to assume the weapons they would provide us will be mundane?

I believe when Heath says "free weapon access", he is probably referring to the dwarves lifting their restriction on weapons being taken into the compound, since everyone had best be prepared for an assault by the orcs.

Kahan Singh:
Kahan will attempt to find a priest who can help revive his friends without having to waste his scrolls, especially for Draaz, since he already failed an attempt at being brought back.

Actually, not only did he fail his resurrection survival roll, he got a Critical Miss, and the rules state that even a normal failure means nothing short of divine intervention can bring a character back to life. Not to mention elves supposedly can't be raised from death anyway since they allegedly have no souls... ;) But I think Heath may have (justifiably) overruled that particular rule since it's utterly absurd.

By the way guys, don't forget to add your +10% XP bonuses for 16+ Class Attributes (which I think all of us qualify for)! Heath doesn't include these bonuses in the XP totals he hands out so you need to remember to factor it in whenever you are awarded XP.
Kahan Singh
player, 922 posts
Fri 8 Jul 2011
at 03:13
  • msg #40

Re: COMMENT THREAD 2

I already did the experience thing (actually had to stop and remind myself though).

And Kahan wouldn't know what a 'critical miss' is on the resurrection roll so he has no idea it's not supposed to work again, he just doesn't want to use another spell off his scrolls if he can help it. I didn't forget about it, it's just called 'roleplaying'. :P
Adaran Swiftshadow
player, 2561 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 8 Jul 2011
at 19:20
  • msg #41

Re: COMMENT THREAD 2

Character Statistics updated as of the end of Temple of Ashmere:

Hit Points
Borimer:  70/70
Marcus:  -10/60 (dead, poisoned*, pre-drowning, 1/2 Constitution)
Draaz:   -10/20 (dead, Critical Failure on resurrection)
Adaran:   42/42
Kahan:    54/54
Grizz:    66/66
Grung:    60/60


Ammunition
Borimer: 10 sheaf arrows, 3 sheaf arrows +1 (unclaimed)
Adaran:   5 sheaf arrows +1 (unclaimed), 10 flight arrows +1 (unclaimed)
Kahan:    6 sling bullets
Grizz:   Javelin +1 (unclaimed)
Grung:   Hand axe


Fired Shots
Borimer:  0
Marcus:   0
Draaz:    0
Adaran:   0
Kahan:    0
Grizz:    0
Grung:    0



Anyone besides Kahan and me level up?
Kahan Singh
player, 923 posts
Fri 8 Jul 2011
at 19:40
  • msg #42

Re: COMMENT THREAD 2

By the way, my HP is now 63.
Adaran Swiftshadow
player, 2562 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 8 Jul 2011
at 20:29
  • msg #43

Re: COMMENT THREAD 2

I know, I haven't yet updated character statistics as of everyone leveling up, just as of completing the adventure. :)
Kahan Singh
player, 924 posts
Fri 8 Jul 2011
at 20:47
  • msg #44

Re: COMMENT THREAD 2

Well, technically, I would have leveled up before the end of it (since that's when we got exp, just Heath decided to give it to us later), but I see what you're getting at. So carry on.
Adaran Swiftshadow
player, 2563 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 8 Jul 2011
at 21:59
  • msg #45

Re: COMMENT THREAD 2

I'm planning to update everyone's new HP totals at the same time, the same as I do after each round of action/combat. I just need to know if anyone else leveled up before I update the stats to the present.
Grung
player, 191 posts
Sat 9 Jul 2011
at 00:52
  • msg #46

Re: COMMENT THREAD 2

Didn't level.  So no changes on my end.
Adaran Swiftshadow
player, 2564 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 9 Jul 2011
at 01:08
  • msg #47

Re: COMMENT THREAD 2

Okay. So now I just need to know about Borimer and Grizz.
Borimer
player, 1610 posts
Ac 2 / 3 / 7
Thac0 14
Sat 9 Jul 2011
at 13:33
  • msg #48

Re: COMMENT THREAD 2

good xps but no change yet for borimer
Heath
GM, 3502 posts
Mon 11 Jul 2011
at 19:41
  • msg #49

Re: COMMENT THREAD 2

Adaran Swiftshadow:
Kahan Singh:
I have to assume the weapons they would provide us will be mundane?

I believe when Heath says "free weapon access", he is probably referring to the dwarves lifting their restriction on weapons being taken into the compound, since everyone had best be prepared for an assault by the orcs.

Yes.  You may remember they would not allow weapons into the compound previously, and they held them for you before you could enter (leading into an unarmed combat situation later).  Now, however, you can freely carry and use your weapons within the compound due to the imminent threat from the orcs.
quote:
<quote Kahan Singh>Kahan will attempt to find a priest who can help revive his friends without having to waste his scrolls, especially for Draaz, since he already failed an attempt at being brought back.

Due to the complexities of resurrection and potential complications with angering the gods, the dwarves do not give any options regarding Draaz.  Their healing prowess is limited to helping the living.

quote:
Not to mention elves supposedly can't be raised from death anyway since they allegedly have no souls... ;) But I think Heath may have (justifiably) overruled that particular rule since it's utterly absurd.

Anyone who can wear shoes can have souls.  :)
quote:
By the way guys, don't forget to add your +10% XP bonuses for 16+ Class Attributes (which I think all of us qualify for)! Heath doesn't include these bonuses in the XP totals he hands out so you need to remember to factor it in whenever you are awarded XP.

Yes, this is true.
Borimer
player, 1611 posts
Ac 2 / 3 / 7
Thac0 14
Mon 11 Jul 2011
at 23:49
  • msg #50

Re: COMMENT THREAD 2

it would be a mistake to have borimer in the negotiations with krugoth (low charisma and bad manner + orc charm already known, etc). who has the high charisma? and is anyone else wondering if we should take the portable hole (and everything in it) and flee? :)
Heath
GM, 3506 posts
Tue 12 Jul 2011
at 00:03
  • msg #51

Re: COMMENT THREAD 2

The compound is currently under siege by the orcs, which is why the earthrocs are necessary.  So it is doubtful you could flee unless you stole the earthrocs.

For participation purposes, feel free to tell whoever is speaking to Krugoth what you would say if you could.  I don't want everyone to feel like they have to sit back and wait.

Also, basic communications will not require a roll, just things involve haggling, arguing, and things like that.
Adaran Swiftshadow
player, 2565 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 12 Jul 2011
at 01:42
  • msg #52

Re: COMMENT THREAD 2

Heath:
OOC: Part of this change is to make tumbling more compatible with Parrying.  Despite some previous conversations, I do not believe the two are totally compatible because Parrying is a purely combat proficiency, whereas tumbling is a regular skill modified for combat.

Parrying is not a proficiency, it's an option available to all characters at no cost, with far greater benefits - and far fewer restrictions - than Tumbling. This is why I think Tumbling needs a serious revamp. Currently there is literally zero reason for me to use Tumbling over basic parrying to improve my AC - parrying grants the same AC bonus (-4 to AC since I'm now level 8, and that will continue to improve by -1 every 2 levels, where as Tumbling's bonus is fixed at -4 to AC regardless of level) with none of the restrictions Tumbling imposes (light encumbrance or less, must have initiative, can only be performed for a number of rounds up to Constitution score, need ample space for acrobatics, etc).

Even with your house rule for Tumbling, basic non-proficient parrying is still far superior - it requires no NWP slots, improves automatically every 2 levels (which also means it will yield far better AC bonus than Tumbling because Rogues only get a new NWP slot every 4 levels, and thus are better off with basic parrying anyway), and never imposes any of the restrictions that Tumbling does. Since the basis for Parrying getting better with level is that the defender is gaining more and more combat experience, Tumbling (i.e. dodging attacks rather than deflecting them) should also get better with level - particularly for characters who are more likely to dodge than parry, like rogues and other melee-light classes. It makes no sense for an experienced acrobat to have better odds of defense with parrying blows like a warrior than he does with utilizing his acrobatic skills to avoid blows entirely. For someone like a rogue, dodging should be a far more viable means of defense than trying to parry like a warrior.
Kahan Singh
player, 925 posts
Tue 12 Jul 2011
at 01:47
  • msg #53

Re: COMMENT THREAD 2

You weren't complaining about how different the Tumbling NWP was when you were, say, level 5, when your Parrying bonus would have only been (as I understand it) 2. If you want to get your Tumbling NWP better, I think you should only be allowed to increase it with another NWP slot. My healing NWP won't get any better unless I spend more points, so why should your NWP's get better with levels?


Honestly, I'm not even sure why you bring this up now, but anyway, I was going to post something about how I'll be stepping up to the plate with Krugoth. If anyone wants to interject something, feel free to before I finish my tale, since I'm sure I'm forgetting something. I know there are things I left out on purpose, like all the little fights we got into, and how we actually managed to get inside, or how we solved all the puzzles... but I don't think that will be necessary to tell to the grizzled old Dwarf. ;)
Adaran Swiftshadow
player, 2566 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 12 Jul 2011
at 04:39
  • msg #54

Re: COMMENT THREAD 2

Kahan Singh:
You weren't complaining about how different the Tumbling NWP was when you were, say, level 5, when your Parrying bonus would have only been (as I understand it) 2.

Actually, you're wrong. I've always thought Tumbling should be level-dependent rather than a fixed bonus, and since your memory about this seems to be lacking, recall that I brought up this issue a long, long time ago - and you agreed with me! Now you apparently disagree with me, which I find ironic. I also find it offensive that you're insinuating I only care about changing rules when it benefits my character. Not only is that flat out wrong, but it's rude and also entirely irrespective of all the points I raised for why I think this rule needs to be changed. If I make a statement that "x rule should be changed because of y and z", don't come at me with snarky remarks saying "you only care about changing x rule because of a and b", and then avoid addressing y and z altogether. This follows with your typical obnoxious trend of criticizing things I suggest and making subjects about me and my supposed underlying motives while disregarding the actual points I raise in my arguments entirely. If you want to discuss this subject, fine. But stop with your little digs and jabs at me and have an actual civil, respectful, impersonal debate about it. Because I have had it with your nonstop snark towards me.

Kahan Singh:
If you want to get your Tumbling NWP better, I think you should only be allowed to increase it with another NWP slot. My healing NWP won't get any better unless I spend more points, so why should your NWP's get better with levels?

Well if you go by that logic, why should Parrying get better with levels? Why should THAC0 get better with levels? Why should anything get better with levels? Why not just have everything purchased with our extremely limited quantity of NWP's? The problem is that some things in D&D are experience-oriented (that is, they improve with the character's increasing experience), and other things are completely non-experience-oriented. Typically, the things which improve with level revolve specifically around two focal points in the game: combat and class abilities. So THAC0, HP, attacks per round, spell-casting, thieving skills, etc. reflect increasing experience while some NWP's relate to character level and some do not. This is an inconsistency which I think is illogical, but that's how the game was made.

Personally, I think proficiencies like Healing should improve with experience - assuming the healer uses it frequently enough. But D&D revolves around combat and I'm guessing that's why something like Parrying improves with level while Healing doesn't. In the end, it honestly doesn't make much sense and I think we need to recognize that fact. The game seems to assume that combat-oriented abilities are the main ones that should reflect experience, while non-combat skills (i.e. most NWP's) only improve if you spend extra slots on them - and even then, they only improve by a very small degree compared to combat abilities. You really don't get much bang for your buck there at all, especially when you consider how long you have to wait between gaining new NWP's and how few of them you can ever hope to acquire in total.

As an example, take Borimer's prowess with blind fighting. He's had that skill since (I believe) level 1, and has gained a ton of experience since then, so who's to say that he isn't now effectively a "level 7 blind-fighter"? That would make just as much sense as a "level 7 parrier" - yet the game doesn't treat these skills equally. Borimer is officially a "Fighter", but in actuality he's not just like every other cookie-cutter fighter, he has his own developed skills which are essentially part of his specialty and individual style. Yet, since those skills are not "Class skills" that are part of the basic Fighter kit, they do not improve with his experience the way his other abilities do.

Consider how awkward this inequity would be to explain to a person IC. To anyone in the setting (i.e. characters who have no concept of D&D mechanics and only see what's in front of them with their own eyes), it would be difficult to make sense out of the fact that it's far easier and quicker to improve combat skills than to improve skills relating to anything other than combat like healing, tumbling, or whatever. The game seems to operate on the assumption that everything that isn't directly tied to combat or the standard character classes is secondary, and therefore does not fluidly improve with experience.

For instance, as a "Thief", I can increase "Read Languages" every level if I so choose, but to increase my acrobatic skills I have to wait 4 levels. So the game has decided for me what skills are important to my role/occupation and what skills are secondary. To anyone not versed in D&D mumbo-jumbo, they'd see very little distinction between a "Class skill" like deciphering writings and a "normal skill" like performing acrobatics or playing the lute or cooking, or whatever. The reality is that there isn't actually any significant divide in classification of these skills - the game simply treats them that way in order to narrow the focus of each character's role and abilities for the betterment of the group. It may be somewhat justifiable given the game's intended context for adventurers of specific walks of life, but that doesn't mean it's actually realistic or logical.

Anyway, short answer - I agree, there's no reason tumbling should get better with level while healing doesn't. I think both should improve with experience. I happen to think any skill that a character uses regularly in the course of adventuring should hone and improve over time, just like we'd expect in real life. The game doesn't do that. But does that mean the game is right? That it shouldn't be changed? I operate on this rationale: if the game did something right, keep it; if it did something wrong, change it. I don't believe in either enforcing or resisting change for either liberalism's or conservatism's own sake; each idea should be handled on a case-by-case basis, and merit should win out over whether it's a preservation or a change. It's the merit of something that matters, not its source.

Kahan Singh:
Honestly, I'm not even sure why you bring this up now

I had been discussing it with Heath in private threads for quite some time. I'm bringing it up now because Heath just now posted the new rule for Tumbling. I thought that was obvious.
Kahan Singh
player, 927 posts
Tue 12 Jul 2011
at 04:51
  • msg #55

Re: COMMENT THREAD 2

I realized why you brought it up shortly after posting, since I always check the IC thread first, the OOC ones next, then the top Rules threads last. I simply forgot/didn't care enough to edit it out.

Honestly I can't remember you bringing it up before, but if I agreed, I'll take your word for it. So much shit has been going on in my life that it's likely I've forgotten about it. The fact I said something rude isn't entirely surprising either; I've been dealing with the loss of my mother for a month now and it's still taking a (not so surprising) toll on my emotions and my level of patience. At the age of 19 I wasn't expecting to have to walk past the ashes of one of my parents every day when I get up to have breakfast.

Anyway (sorry about the tangent), I'm always leery about changing the game. Borimer has said before he doesn't like doing it, since this is supposed to be 2nd edition AD&D. I don't mind some changes, but adding things to our NWP's out of the blue would be just as unrealistic as never adding them beforehand. "Look at how much better I can all of a sudden tumble to avoid being attacked! I was doing this just a day ago and now I'm suddenly twice as good as before!" Does that make any sense? I don't think so.
Adaran Swiftshadow
player, 2567 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 12 Jul 2011
at 06:22
  • msg #56

Re: COMMENT THREAD 2

Kahan Singh:
Honestly I can't remember you bringing it up before, but if I agreed, I'll take your word for it.

If you want, I'll go and find the post where you said you agreed. Just let me know (and yes, I'm aware that you're taking my word for it and not arguing the point - so I'm offering regardless).

As for what you have been going through, I am sincerely sorry. And this brings some perspective to things lately, which I appreciate.

Kahan Singh:
Anyway (sorry about the tangent), I'm always leery about changing the game. Borimer has said before he doesn't like doing it, since this is supposed to be 2nd edition AD&D. I don't mind some changes, but adding things to our NWP's out of the blue would be just as unrealistic as never adding them beforehand. "Look at how much better I can all of a sudden tumble to avoid being attacked! I was doing this just a day ago and now I'm suddenly twice as good as before!" Does that make any sense? I don't think so.

Well that's really an exaggeration. I'm not necessarily advocating that Tumbling should be twice as effective as Parrying (i.e. -1 AC per level vs -1 AC per two levels), but on the other extreme end of the spectrum, it doesn't make much sense that a paid-for proficiency is utterly inferior to a free ability, does it? At level 20, anyone can improve their AC by 10 with Parrying, where as Tumbling only improves it by 4. I'm only level 8 and already Tumbling has outlived its usefulness in combat compared to basic parrying. That's not right.

It wouldn't even be fair to make Tumbling grant an equal rate of AC improvement to Parrying, since once again, Tumbling is purchased and comes with a lot of restrictions while Parrying is free and comes with none of those restrictions. So ultimately, Tumbling needs to offer a higher advantage over Parrying to make up for its cost and restrictions or it simply doesn't make sense. That's just basic logic and I'm sure anyone could agree with that. Remember, both Tumbling and Parrying require the defender to forfeit attacks that round - so we're not talking about making someone more powerful in combat, this is strictly defensive. The best a person could achieve would be to effectively remove themselves from the melee, which is its own drawback too.

Anyhow, I think Tumbling should perhaps be about 50% more effective than Parrying (you are, after all, dodging out of the way of attacks rather than trying to deflect them with your weapon, which is more difficult and requires more combat skill - i.e. more experience/higher level to be as effective as dodging). So, say by level 20, Tumbling would offer as much as 15 better AC - if the character has been using it since level 1 - compared to the 10 better AC that Parrying offers at level 20. So each level would proceed as follows regarding AC improvement:

Level       Tumbling AC  Parrying AC
1           -1           -1
2           -1           -1
3           -2           -1
4           -3           -2
5           -4           -2
6           -4           -3
7           -5           -3
8           -6           -4
9           -7           -4
10          -7           -5
11          -8           -5
12          -9           -6
13          -10          -6
14          -10          -7
15          -11          -7
16          -12          -8
17          -13          -8
18          -13          -9
19          -14          -9
20          -15          -10


With this curve, my "jump" in dodging ability would only be by 2, which is hardly noticeable, and no more than a Priest's THAC0 increase at level-up (and technically, I wouldn't even be suddenly improving by 2 because I would supposedly have been better by 1 during level 7 anyway). We're talking about a factor of literally 10% on a d20. That is honestly not much of a leap, especially considering the fickle nature of dice rolls and unpredictable combinations of round-to-round modifiers. For all you know, I might have had that extra -2 to AC for months now, for all the evidence you could reliably derive IC.

In actuality, modifiers to d20 rolls don't start becoming very noticeable (particularly IC where characters only witness results, rather than dice rolls) until you get into bigger quantities like +/-5 or greater. Heath could easily throw in a -2 to dice rolls and no one would ever be the wiser. He could even conceivably factor in -4 to rolls and no one would realize it because they would just dismiss the results as the well-known fickle nature of dice. The daunting frequency of 1's and 20's in this game are more than ample proof of that bizarre circumstance. So I really don't think anyone would notice any change unless they specifically kept their eyes open for it after internalizing this OOC discussion about it. Basically, no one would notice IC without metagaming - and even then, they might still not see evidence of it (since an extra -2 to AC is hardly a guarantee against getting hit, as I think we all know too well).
Heath
GM, 3507 posts
Tue 12 Jul 2011
at 17:09
  • msg #57

Re: COMMENT THREAD 2

I have to disagree with some of the basic assumptions here.  Parrying is for melee combat.  If you are being shot at by arrows, tumbling will help you and parrying will not.

Tumbling also moves you out of harm's way.  Parrying means you can't move or do anything while defending.  Tumbling means you can escape and avoid an attack of opportunity.

And in any case, parrying is a specific combat maneuver based on level, which is based on some experience in combat.  Tumbling has a side effect bonus on combat but is not itself a combat maneuver.

Rules -- (in addition to attack, move, run, use an item, cover, load or change weapon, etc., you can choose to do the following):

Parry
"Parrying is a no-move action that is in effect for the entire combat round. If a character parries, he cannot move, attack, or cast spells."

Guard
"Guarding is a half-move action, or a no-move action if the character stands her ground. A guarding character strikes the moment an attacker moves into the guarding character's threatening squares, regardless of her actual initiative and action phase."

Cover
"A character with a cocked and loaded crossbow, or an arrow nocked and drawn in a bow, can announce that he is covering an opponent within his weapon's short range."

Withdraw
Withdrawing essentially moves away from combat (at half move) without turning from the opponent and thereby avoids an attack of opportunity.

(I did not include the complete rules on these.  They are in the Combat and Tactics Guide.)

* * *

So tumbling is a "withdrawal" for melee that gives an AC bonus or a move and AC bonus when avoiding long range fire.  It is nothing at all like "parrying" in its purpose or scope.  Adaran is correct that, in a melee situation where he is holding a weapon and doesn't want to move, he is better off with parrying now that he is a high level.  In other avoidance situations, tumbling is helpful where parrying is not.

Tumbling is probably mostly effective in other situations too.  It can be used as entertainment and to increase charisma effects on an audience.  It can also be used in some physical, non-combat situations (traps, etc.).
Adaran Swiftshadow
player, 2568 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 12 Jul 2011
at 18:57
  • msg #58

Re: COMMENT THREAD 2

I'm planning a rather lengthy IC post which will include some important info, so please bear with me. I can't post just yet, as I'm busy at work.
Adaran Swiftshadow
player, 2570 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 12 Jul 2011
at 19:23
  • msg #59

Re: COMMENT THREAD 2

Character Statistics updated as of the end of the adventure and XP awards:

Hit Points
Borimer:  70/70
Marcus:  -10/60 (dead, poisoned*, pre-drowning, 1/2 Constitution)
Draaz:   -10/20 (dead, Critical Failure on resurrection)
Adaran:   48/48
Kahan:    63/63
Grizz:    66/66
Grung:    60/60


This is assuming that Grizz didn't level.
Adaran Swiftshadow
player, 2572 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 13 Jul 2011
at 23:31
  • msg #60

Re: COMMENT THREAD 2

Several notes:

Heath:
"Let me propose a new deal since this did not turn out as we suspected.  I will ask you for all of the gold and all of the weapons, but I will let you each choose two weapons from those you recovered."  When he says this, he points to Borimer, Adaran, and Kahan, the only ones who were part of the original bargain, and purposefully excludes Grizz and Grung, with whom he never contracted.

Note that Marcus and Draaz, who were also part of the original bargain, died in pursuit of fulfilling the mission and were instrumental in our success. It isn't fair for Krugoth to (conveniently) wave all obligations regarding their rightful compensation just because they're now dead. He owes them, whether that means setting aside rewards for them to be given out upon their resurrection, or if that's not possible, redistributing their shares to the rest of us. Him benefitting from their deaths by not having to pay for their services - services they died carrying out - is utterly wrong (and dishonorable), in my opinion. Also, before you go thinking this is just some sneaky way for me to benefit from Marcus' and Draaz's deaths, I would actually prefer their shares to be either held for them or go to some sort of group fund to pay for the party's collective needs during the course of adventuring.

This note is just an OOC for the players, rather than directed at Heath, since Heath is just playing Krugoth in character. But I would think that Borimer and Kahan might well consider these things IC (especially Borimer, as Marcus and Draaz were his closest companions), which is why I bring them up OOC. If they don't, then Adaran might bring it up to them.

Heath:
"In addition to the weapons, you may keep that Augmantium cursed artifact and one more artifact of your choice."  (He uses "artifact" to mean any magical item and again only refers to the three of you in the original contract.)

Note that, as explained in the OOC thread, the only artifacts Krugoth truly has a rightful claim to are those found in the temple - not those we collected from battles with Tarimar's forces. Again, this is an OOC reference for the players to establish the facts, regardless of what Krugoth thinks he's entitled to. Everyone in the group would be well aware that not everything we found was obtained from the temple.

Heath:
He shrugs and says, "I'll also throw in something worth quite a lot:  this portable hole and any other magical sacks you found.  They can carry quite a burden easily and may alone be worth your share of the gold.

Krugoth doesn't (shouldn't) actually even know about the two Bags of Holding we obtained from Darwen and Maelarian, since we wouldn't have placed these in the Portable Hole (per Draaz's warning about putting extra-dimensional spaces within extra-dimensional spaces). If someone in the group chooses to mention to Krugoth that we found these, that's one thing, but currently he should have no knowledge of them. I'm thinking Borimer and/or Kahan might be carrying the Bags of Holding in their packs at the moment.

Heath:
But my clerics and mages need the scrolls.

Likewise, Krugoth shouldn't yet have any knowledge of the scrolls because these are currently in Kahan's possession in scroll cases, not in the Portable Hole. Again, I'm not saying that we are or should be concealing these items from Krugoth, just that they simply haven't yet been revealed IC in the course of events thus far.
Heath
GM, 3511 posts
Wed 13 Jul 2011
at 23:39
  • msg #61

Re: COMMENT THREAD 2

Here's the deal:

If there is something you want to conceal from Krugoth, let me know.  If we go into detail about every single item he does or does not know about, we will take a month instead of a few days in getting this bartering done.  In his mind, anything you received from the time of borrowing the earthrocs to returning them is part of his contributed effort and resources, but you will have to discuss that with him.

If you conceal things from him, I will have to make a roll to see if he has suspicions that you are lying or holding back.  If confirmed, his reaction will likely not be very good.

Your understanding is that he is primarily interested in anything that will help them win the war -- weapons, gold, and related magic.  He is less inclined to want to keep anything that is irrelevant to that goal.  Use this knowledge in your bartering as well.

As for the other things, you will have to see his reaction in character, which will be partially dependent on the rolls.  Relating to Marcus and Draaz, he (and the dwarves) have a different take on providing for those who die when the living still have needs.
Adaran Swiftshadow
player, 2573 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 14 Jul 2011
at 00:05
  • msg #62

Re: COMMENT THREAD 2

Heath:
If you conceal things from him, I will have to make a roll to see if he has suspicions that you are lying or holding back.

Two things - just because Krugoth isn't currently aware of something (like the scrolls in Kahan's scroll cases or the Bags of Holding, etc) does not by any means entail that someone is purposefully concealing them and actively ensuring he doesn't find out about them. Kahan, for instance, is probably not even thinking about the scrolls and magic bags right now, since he likely has more important concerns at the moment. Krugoth being unaware of certain items in our possession doesn't mean we're "concealing" them anymore than him being unaware of our battle with the purple worm would mean we're hiding that from him. He simply doesn't know about them yet, whether we intend to conceal them or not.

Secondly, why would he even get a roll to see if he has suspicions that we're holding back something? We don't get rolls like that when another character is keeping something to themselves - especially if that character isn't even conversing about the subject in the first place. He would need some sort of outward sign that something is being withheld or concealed, or omitted from the discussion to even have a chance of suspecting something. OOC, you know that we have found things which we haven't yet brought to Krugoth's attention, but IC, Krugoth hasn't got a clue what all we acquired. He shouldn't even get a roll to determine if we're hiding something without some reason to suspect that in the first place. He's not psychic after all.
Heath
GM, 3512 posts
Thu 14 Jul 2011
at 00:20
  • msg #63

Re: COMMENT THREAD 2

I'll have to disagree.  When a dwarf who is a merchant and trader by trade is engaging in a deal, he is actively looking for any signs of deceit, including eyeing your possessions, your facial expressions, etc.  He is skilled in this, which is why he is the chief of the clan.  Think of him like the main character in the show Lie to Me.  It would be different if this were not part of a deal and he did not already have suspicions, but he is trying to cash in on a deal and make sure he doesn't get shortchanged.

In short, it is in his nature to distrust strangers regarding a deal.  In fact, he may disbelieve you even if you tell the complete truth.

And yes, you would get a roll if you were specifically looking for deceit and had any kind of skill in it.
This message was last edited by the GM at 00:21, Thu 14 July 2011.
Adaran Swiftshadow
player, 2574 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 14 Jul 2011
at 01:18
  • msg #64

Re: COMMENT THREAD 2

Krugoth can be as suspicious as he wants, but that doesn't mean he has a chance to find out about things that aren't even the subject of the IC discussion right now. For instance, we found some valuable items on Aram's body in the caverns - but no one's talking about that right now, and I'm willing to bet no one was even thinking about it. I wasn't even thinking about it until this OOC discussion, and neither is Adaran. Adaran is still waiting for a reply to the two issues he raised, and is less focused on mentally running through the dozens upon dozens of items collected over the course of the adventure. So the only facial expressions he's realistically going to have right now are ones related to what he's currently thinking about. That's what I mean when I say Krugoth isn't psychic. Even the shrewdest merchant can't magically sense things that aren't even being thought about, much less discussed:

"You - you look like you're hiding something."
"Hiding something?"
"Yes. I can see it in your eyes."
"Hiding what?"
"You look like you know something you didn't tell me about."
"Hmm... Well, we ran into a purple worm in there that--"
"No, something else."
"Can you be more specific?"
"You found something, didn't you? Something you haven't revealed."
"Well, let's see... There was that magic chalk..."
"No, something valuable."
"Hmm... Oh wait, maybe Aram's necklace?"
"Aha! Hand it over."
"I completely forgot. Sorry."
"Now, what about the half-ogre's items?"
"How did you know about the half-ogre?"
"I saw it in your eyes."

Being suspicious is one thing, but there is really only so much you can read in a person's expressions. You can get the idea that they're being dishonest - if they're actually saying something or actively thinking about a hidden truth (shifty eyes, nervous fidgeting, etc) - or omitting something when answering a question, but it doesn't magically give you the power to sense anything and everything that you're presently unaware of. That requires a focused interrogation with pointed questioning, and again, needs some sort of discernable hint beforehand to give you an idea of what a person might be hiding from you. Merely distrusting someone is not enough of a lead to figure out what it is that they're hiding, or if they are in fact hiding anything at all.
Kahan Singh
player, 932 posts
Thu 14 Jul 2011
at 01:56
  • msg #65

Re: COMMENT THREAD 2

I'm quite happy with skipping having to explain and detail every single item we got and just basically hand Krugoth a list of the stuff we found. Kahan knows he likely will consider anything found on this quest to be up for agreement and to be divvied up. The absolute last thing he wants to do is hide anything from him. I see no reason to argue this point anymore, as valid as it might be. I'm alright with glossing over the logistics.

However, if there's a 'next time' something like this occurs, I would like to be asked if it's alright to do this sort of thing again.
Borimer
player, 1617 posts
Ac 2 / 3 / 7
Thac0 14
Thu 14 Jul 2011
at 09:52
  • msg #66

Re: COMMENT THREAD 2

i need a magic long sword and i need to get my armor re-charged with magic (im almost 8th level and im wearing normal studded leather armor with no magical items or weapons), but im fine with getting two re-charge spells and foregoing the six weapon if i can get these other two items listed above.

since more than one of us needs the sceptre, borimer will be trying to make sure we get it for our 'artifact' choice. alternatively we can just not mention it and keep it.

i realize normally this should probably be done IC, but i wish to save time with postings and thought in this circumstance it may be better to just lay it out OOC
Marcus
player, 575 posts
Paladin - Chevalier
hit points 7/60
Thu 14 Jul 2011
at 16:01
  • msg #67

Re: COMMENT THREAD 2

Umm am I in yet?
Heath
GM, 3514 posts
Thu 14 Jul 2011
at 16:26
  • msg #68

Re: COMMENT THREAD 2

Yes.  Sorry, thought you were following the main thread.  Arthur Glade is sitting at the table next to Naj and Nimith.
Adaran Swiftshadow
player, 2576 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 14 Jul 2011
at 17:34
  • msg #69

Re: COMMENT THREAD 2

Just OOC, for the record, I'm actually okay with altering our original deal and letting Krugoth get 100% of the temple's gold, as well as the temple's weapons (minus the six I'll be taking) - in exchange for his latest offer regarding restoring people's magic items and giving us the Portable Hole and 3 earthrocs. So that would be an acceptable bargain for me. I want Krugoth's forces to win the war against the orcs and don't want to short change his ability to supply his warriors and pay his allies. What is not acceptable to me is him getting all the other stuff we found - things that are neither gold, nor weapons, which have nothing to do with the war with the orcs (like, say, that magic priest incense and such things). Those are rightfully ours and should not be given to him. I say this so that Kahan knows where I (and Adaran) stand as far as what sort of final bargain I'm willing to make.
Heath
GM, 3516 posts
Thu 14 Jul 2011
at 17:37
  • msg #70

Re: COMMENT THREAD 2

Adaran Swiftshadow:
Krugoth can be as suspicious as he wants, but that doesn't mean he has a chance to find out about things that aren't even the subject of the IC discussion right now.

FYI, I am not talking about any past rolls.  I am giving you an indication of how things will play out if people try to deceive him and what the rolls might be like, and your characters will understand that he is suspicious by nature.

Anything you choose not to disclose to Krugoth will not be disclosed. I will not play him as knowing things you don't tell him (or, like here, will let you tell me you didn't disclose that to him).  The suspension of disbelief may be somewhat deferred, but this part of the adventure is not something I want overly extended.
Kahan Singh
player, 935 posts
Thu 14 Jul 2011
at 18:31
  • msg #71

Re: COMMENT THREAD 2

My latest post is still assuming he knows of all the items we found. Kahan wouldn't bother hiding anything from him, and likely would point out politely anything anyone 'forgot' to tell him in the first place.
Adaran Swiftshadow
player, 2578 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 14 Jul 2011
at 21:32
  • msg #72

Re: COMMENT THREAD 2

FYI, I did a count of all the magic items we have with us (both owned and unowned) that lost their magic:

Borimer: 9
Longsword +2
Studded Leather +2
Helm of Underwater Action
Ring of Invisibility, 15'
Ring of Time Control
Ring of Delusion
Ring of Meditation
Necklace of Rings and Keys
Gloves of Missile Snaring

Marcus: 3
Purifier +3 (corroded beyond repair)
Ring of Meditation
Magic Bag of Beans (6 beans remaining)

Draaz: 7
Cloak of Protection +3
Ring of Protection +1
Ring of Fireball (0/3 charges)
Ring of Meditation
Wand of Frost (0/7 charges)
Pearl of the Sirenes
Heward's Handy Haversack

Adaran: 2
Amulet of Protection
Cutlass +2

Kahan: 4
Mace +1 (+3 vs undead)
Mace of Disruption
Plate Mail +1
Ring of Meditation

Grizz: 3
Trident +?
Bracers of Defense +2
Ring of Meditation

Grung: 3
Battle Axe +?
Ring of Meditation
Cloak of Fire Resistance


As you can see, most of these items are unlikely to help us much in the battle with the orcs. So we're probably better off waiting until after the battle to get the non-combat magic items restored.
Grizz Henderson
player, 318 posts
AC=5; THAC0=13
Dmg=1d6+6/3d4+5
Thu 14 Jul 2011
at 22:27
  • msg #73

Re: COMMENT THREAD 2

Grizz would want his bracers of defense and his original trident restored.  He doesn't care about the rest.
Kahan Singh
player, 937 posts
Thu 14 Jul 2011
at 22:36
  • msg #74

Re: COMMENT THREAD 2

Wasn't Adaran's armor enchanted too? Or should I say, Aram's old armor? Although, I'm thinking he simply wasn't wearing any before we found Aram's corpse...
Adaran Swiftshadow
player, 2579 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 14 Jul 2011
at 23:03
  • msg #75

Re: COMMENT THREAD 2

No. Aram's armor is normal, everyday leather. Prior to finding that, Adaran wore no armor. As for the Bracers of Defense, those don't technically belong to Grizz yet, though he could of course make it known that he wishes to claim them. And they were +2, not +3.
This message was last edited by the player at 23:05, Thu 14 July 2011.
Kahan Singh
player, 939 posts
Fri 15 Jul 2011
at 00:45
  • msg #76

Re: COMMENT THREAD 2

Adaran Swiftshadow:
Kahan: 4
Mace +1 (+3 vs undead)
Mace of Disruption
Plate Mail +1
Ring of Meditation


Actually, my mace is only +2 vs Undead. When did we have a mace ID'ed as a Mace of Disruption? Was that the Jeweled Mace?
Adaran Swiftshadow
player, 2583 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 15 Jul 2011
at 01:06
  • msg #77

Re: COMMENT THREAD 2

Yes, and that mace is superior to your own mace in every way. Maybe you could trade in your mace for that mace and get that one restored?
Kahan Singh
player, 941 posts
Fri 15 Jul 2011
at 01:09
  • msg #78

Re: COMMENT THREAD 2

It's also prettier. ;)
Adaran Swiftshadow
player, 2584 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 15 Jul 2011
at 01:20
  • msg #79

Re: COMMENT THREAD 2

Grung:
Grung adds "I wouldn't mind a pair of the wrist bands of healing we had earlier in addition to me pa's axe.  Iffen it's not too much trouble."

What is Grung referring to?
Grung
player, 197 posts
Fri 15 Jul 2011
at 01:24
  • msg #80

Re: COMMENT THREAD 2

Sorry,  if I remember correctly we each had an item that helped with healing.  I thought it was wrist bands, but was it the rings of meditation?  In any event we didn't have them long.  I think we got them from Aram?
Borimer
player, 1619 posts
Ac 2 / 3 / 7
Thac0 14
Fri 15 Jul 2011
at 01:37
  • msg #81

Re: COMMENT THREAD 2

the ring of fireballs is actually borimer's ring that he loaned to draaz, so i would like to get that back.

question for heath: would the dwarf chieftain's restorative magics restore the fireball ring with 3 charges?
Adaran Swiftshadow
player, 2587 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 15 Jul 2011
at 01:45
  • msg #82

Re: COMMENT THREAD 2

Naturally, Borimer gets his ring back. The only question is if it's worth getting restored in place of something else, since it can only hold 3 charges anyway and that's not going to help us out a whole lot collectively. Something like the Ring of Invisibility that doesn't have finite charges would be more beneficial.

And Grung, yes, it's the Rings of Meditation you're thinking of - Azaron gave them to us and we all still have them, though everyone's except Adaran's lost its magic and Adaran's is inaccessible to him right now since it was stored in one of his magic sacks and those sacks were "closed" by the antimagic.
Adaran Swiftshadow
player, 2588 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 15 Jul 2011
at 01:58
  • msg #83

Re: COMMENT THREAD 2

Oh before I forget:

Krugoth:
Give me only the weapons you find and half the gold, and I will give you each 2000 gold in Orc Drakma and let you use our earthrocs.

Per our agreement, each of us is still owed the balance of our payment, which is 1,500 gold per person (2,000 minus the 500 advance Krugoth gave us previously). Also notice that Krugoth had said "give me only the weapons you find and half the gold". Funny how a dwarf's memory of a bargain can change over a few days' time, eh? ;)
This message was last edited by the player at 01:59, Fri 15 July 2011.
Heath
GM, 3519 posts
Fri 15 Jul 2011
at 16:37
  • msg #84

Re: COMMENT THREAD 2

Part of Krugoth's "renegotiation" is that he will take all the gold and not give gold in return, including the Orc Drakmas other than the 500 already advanced.  (You can attempt to negotiate that issue if you want.)

Your point is well taken, but from Krugoth's perspective, you did not complete your side of the bargain by letting so much get destroyed, so he thinks he is doing you a great favor by giving you anything.  In fact, if he truly believes you have started the Kuvla Tah, he will think you should count yourselves lucky to walk away with your lives.

* * *

Recharging a magical item is different from rejuvenating an item that lost its magic:

1- Rejuvenation means the item will get back its magic AND get back all its charges.

2- Recharging an item means the item still retained its magic and just gets back its charges.

So recharging an item is a much lesser magic than rejuvenation.  If you only need recharging, bring it up to Krugoth as part of the negotiations.  If you ever want to use the item again and it lost its magic at the Temple, now is the only chance in the near future to have that done.
Heath
GM, 3523 posts
Fri 15 Jul 2011
at 23:32
  • msg #85

Re: COMMENT THREAD 2

Not to metagame too much here, but in addition to allowing some non-combat negotiating and charisma skills to be used, one purpose of this negotiation with Krugoth is to simplify your arsenal of equipment into a smaller group of more potent items.  In other words, to give you a manageable equipment list but one that is better than you have now.

So if you have any ideas about doing that, Krugoth would listen.  We will pick up on Monday.  Try to have any final negotiating statements/ideas done by then, and we can move forward.  We are almost to our mass combat scenario, and then on to another adventure.
Adaran Swiftshadow
player, 2590 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 16 Jul 2011
at 00:46
  • msg #86

Re: COMMENT THREAD 2

Heath:
Part of Krugoth's "renegotiation" is that he will take all the gold and not give gold in return, including the Orc Drakmas other than the 500 already advanced.  (You can attempt to negotiate that issue if you want.)

Fantastic. This just gets better and better. So we started this thing with a quest to get to the temple, without any obligations to Krugoth whatsoever. Then, as a "favor", he asks that we bring him half the temple's gold and its weapons while we're on our quest, in exchange for 2,000 gold each and the use of their earthrocs. So we agree to that. Now that has changed to him taking all the gold, all but a few weapons, paying us zilch, and requiring us to risk our lives yet again aiding his war effort. Am I the only one that thinks we've all been immensely cheated here? Seriously, what have we actually gained when all is said and done? A few of our nullified magic items restored to what they were before this whole debacle, a couple new weapons, a handful of non-combat magic items, the Portable Hole, and 3 earthrocs.

Meanwhile, we've lost both Marcus and Draaz, many of our magic items are still null, we've spent considerable amounts of gold on resources which have been depleted during this adventure, and now on top of all that, we're also obligated to fight as soldiers against the orcs. In what way is this supposed to be a fair deal? Since when does a party in an agreement get to say, "This didn't work out the way I hoped it would, so I'm altering the deal"? Half the gold means half the gold - it doesn't mean half the gold as long as there's as much gold as I expected, and all the gold if half isn't as much as I need. Likewise, agreeing to pay 2,000 gold to each person for their services means 2,000 gold each - it doesn't mean 2,000 gold as long as I have enough gold and zero gold if you don't bring back as much as I hope you will.

What we have here is a case of getting screwed over by the fine print - without the fine print.

Heath:
Your point is well taken, but from Krugoth's perspective, you did not complete your side of the bargain by letting so much get destroyed, so he thinks he is doing you a great favor by giving you anything.  In fact, if he truly believes you have started the Kuvla Tah, he will think you should count yourselves lucky to walk away with your lives.

I think this is the part where we give Borimer the all-clear to break his scrawny little neck. ;)
Kahan Singh
player, 944 posts
Sat 16 Jul 2011
at 00:49
  • msg #87

Re: COMMENT THREAD 2

Arguing about it in the comment thread does you know good. If you want to bring it up, do what I said IC. Don't whine in the OOC thread (whether it's "whining" or "sharing your opinion", or what have you, it still doesn't belong here). Do something to fix it if it's such a big problem.
Adaran Swiftshadow
player, 2591 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 16 Jul 2011
at 00:54
  • msg #88

Re: COMMENT THREAD 2

I think you need to stop lecturing me on what to do and what not to do. If you disagree with me, fine. But don't give me flak for voicing my opinion. I'm not the only one that feels like venting from time to time.
Kahan Singh
player, 945 posts
Sat 16 Jul 2011
at 01:03
  • msg #89

Re: COMMENT THREAD 2

I never told you what to do; I was giving advice on how to fix the problem. I think you need to stop putting words in my mouth (or text box, as it were).
Adaran Swiftshadow
player, 2592 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 16 Jul 2011
at 06:02
  • msg #90

Re: COMMENT THREAD 2

Kahan Singh:
Don't whine in the OOC thread

If that's not telling me what to do/not to do, I don't know what is.
Kahan Singh
player, 947 posts
Sat 16 Jul 2011
at 15:10
  • msg #91

Re: COMMENT THREAD 2

It's not like you have to actually listen to me. I don't see why you're getting so upset, really. You've given me plenty of thinly veiled commands in this thread and most of them I've ignored.

But anyway, I think this discussion is pointless, and getting us nowhere. My sentiment still stands; if you want to do something about it, then bring it up to Krugoth, not to us, either here or to our group in character. Kahan will gladly let the gold go by the wayside if he thinks it will help the dwarves beat back the orcs. That is his top priority, not greed, not self-appreciation. Who knows, maybe when/if the dwarves win, we'll be able to get the rest of our money for doing the mission and/or helping them fight.
Adaran Swiftshadow
player, 2594 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 16 Jul 2011
at 17:49
  • msg #92

Re: COMMENT THREAD 2

Kahan Singh:
It's not like you have to actually listen to me. I don't see why you're getting so upset, really. You've given me plenty of thinly veiled commands in this thread and most of them I've ignored.

I get irritated because you never, ever stop with turning things into lectures and criticisms about me. I make a post about x topic and you start harassing me over something or other, whether my post was about rules changes, IC events, or whatever. I'm sick of it, and I want you to get off my back.
Kahan Singh
player, 948 posts
Sat 16 Jul 2011
at 17:56
  • msg #93

Re: COMMENT THREAD 2

Adaran Swiftshadow:
Kahan Singh:
It's not like you have to actually listen to me. I don't see why you're getting so upset, really. You've given me plenty of thinly veiled commands in this thread and most of them I've ignored.

I get irritated because you never, ever stop with turning things into lectures and criticisms about me. I make a post about x topic and you start harassing me over something or other, whether my post was about rules changes, IC events, or whatever. I'm sick of it, and I want you to get off my back.


Obviously, I get just as irritated because you never, ever stop making OOC comments about things in game. You make a post about x rule change or how x party member is doing something you don't agree with, and I make a reply about how I disagree and want you to stop. I'm am equally as sick of your postings of rules changes, comments on IC events, or whatever, and I want you to stop posting them.
Adaran Swiftshadow
player, 2595 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 16 Jul 2011
at 18:10
  • msg #94

Re: COMMENT THREAD 2

The difference is there is nothing wrong with proposing rules changes or discussing what's going on in the game - they're valid topics and belong in this thread - where as there is something wrong with you harassing me. I don't do that to you or anyone else. I want you to back off. If you want to discuss a topic that I'm discussing, that's one thing, but if you just want to hound me and give me flak, then keep it to yourself.
Adaran Swiftshadow
player, 2602 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 21 Jul 2011
at 01:39
  • msg #95

Re: COMMENT THREAD 2

Kahan Singh:
"Didn't Draaz copy the spell to his spellbook? Shouldn't he still have copies of it in there then?" Kahan asked curiously, getting the bag of holding out of his pack so it could be opened.

The Bag of Holding doesn't need opening. Maelarian was putting things in it and taking things out without problems, so I can only assume he already cast an Open Portable Hole spell on it before we encountered him.
Kahan Singh
player, 953 posts
Thu 21 Jul 2011
at 01:40
  • msg #96

Re: COMMENT THREAD 2

Did we open... Darwen's? I thought there was another one that needed it.

Did we open Draaz's Haversack as well?
Adaran Swiftshadow
player, 2604 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 21 Jul 2011
at 01:50
  • msg #97

Re: COMMENT THREAD 2

Draaz had a limited number of Open Portable Hole spells (3 copies), so the party agreed to him using one spell to reopen the Portable Hole, another to reopen Darwen's Bag of Holding, and he kept the third in his spellbook. So his haversack is still sealed.
Adaran Swiftshadow
player, 2605 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 21 Jul 2011
at 20:12
  • msg #98

Re: COMMENT THREAD 2

Let me just say that I find this current roleplaying opportunity refreshing, and am in no particular hurry to get on with more fighting and action right now (so no rush as far as I'm concerned, Heath). We have had scarce opportunities for the party to interact on a more social level, and now that a couple new players are joining us, I think it would be a welcome respite for all of us to get acquainted during the dwarven feast. :)
Heath
GM, 3530 posts
Thu 21 Jul 2011
at 20:33
  • msg #99

Re: COMMENT THREAD 2

That's what I was hoping.  There will be one more non-combat interaction before the battle.
Adaran Swiftshadow
player, 2606 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 21 Jul 2011
at 20:44
  • msg #100

Re: COMMENT THREAD 2

I'm a little unclear - has Flint unsealed Adaran's cloak yet or is he still waiting to cast the spell?
Flint Whisper
player, 6 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:26
Thu 21 Jul 2011
at 20:48
  • msg #101

Re: COMMENT THREAD 2

Flint cast the spell
Adaran Swiftshadow
player, 2608 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 22 Jul 2011
at 01:22
  • msg #102

Re: COMMENT THREAD 2

Character Statistics updated as of the current day:

Hit Points
Borimer:  70/70
Adaran:   48/48
Kahan:    63/63
Grizz:    66/66
Grung:    60/60
Naj:      ??/??
Nimith:   ??/??
Flint:    ??/??


Ammunition
Borimer: 10 sheaf arrows, 3 sheaf arrows +1 (unclaimed)
Adaran:   5 sheaf arrows +1 (unclaimed), 10 flight arrows +1 (unclaimed)
Kahan:    6 sling bullets
Grizz:   20 sheaf arrows
Grung:   Hand axe
Naj:
Nimith:
Flint:   


Fired Shots
Borimer:  0
Adaran:   0
Kahan:    0
Grizz:    0
Grung:    0
Naj:      0
Nimith:   0
Flint:    0



As indicated, I'm not sure what Naj's, Nimith's, and Flint's HP totals are. I also don't know if they have any ammunition (arrows, bolts, etc). Marcus had a longbow and a quiver of sheaf arrows, while Draaz had a short bow and a quiver of flight arrows, so I suppose those go to Naj and Nimith now, respectively. Marcus also had Dornhoth's (de-magicked) Bag of Beans with 6 beans remaining. His Purifier sword is de-magicked and corroded beyond repair by acid.
Flint Whisper
player, 9 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:26
Fri 22 Jul 2011
at 02:33
  • msg #103

Re: COMMENT THREAD 2

So what do the magic wand and magic chalk do?  Trying to get ready for the big orc battle.  So how many are we facing and what type of terrain will we be on.

OOC: Oh.  Flint is a dart flinger and has 28 HP.
This message was last edited by the player at 21:27, Fri 22 July 2011.
Adaran Swiftshadow
player, 2609 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 22 Jul 2011
at 12:17
  • msg #104

Re: COMMENT THREAD 2

The magic chalk is used for inscribing portal circles for teleportation spells. We haven't yet figured out what the three wands can do (Darwen had at least one wand and Maelarian had at least two). And there may well be other items contained in the two Bags of Holding (Darwen's and Maelarian's). No one has yet checked their contents. At the very least, I would expect we might find Darwen's and Maelarian's spellbooks, possibly some gold, perhaps some scrolls, and probably a number of miscellaneous traveling supplies.
Adaran Swiftshadow
player, 2616 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 27 Jul 2011
at 03:18
  • msg #105

Re: COMMENT THREAD 2

Heath, which (if any) of Pamaran's suspects were present in Krugoth's audience chamber when we originally arrived at the compound with Azaron and informed Krugoth of our quest to find the Temple of Ashmere? I'm fairly certain Naj, Flint, and Arthure weren't there (even as NPC's). Was Nimith there?
Heath
GM, 3532 posts
Wed 27 Jul 2011
at 17:11
  • msg #106

Re: COMMENT THREAD 2

None of them were actually present during that presentation, but it wasn't exactly a secret either.
Adaran Swiftshadow
player, 2617 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 27 Jul 2011
at 22:23
  • msg #107

Re: COMMENT THREAD 2

I'm still working on getting the party's equipment list sorted out, but in the interest of time, these are the items formerly owned by Marcus and Draaz which will be transferred to Naj's and Nimith's possession, respectively:

Marcus's Equipment:
Utility belt
Gold leaf-pattern ring (formerly Ring of Meditation)
Rhizian shield harness
Medium shield
2 iki jime
Longsword (claimed) (corroded beyond repair) (formerly Purifier +3)
Zamac short sword
Macuahuitl
Longbow
Quiver containing:
- 10 arrows, sheaf
Backpack containing:
- Rope, hemp, 50-foot coil
- Lantern (hooded)
- Lamp oil (2 flasks)
- 10 torches (bundled and wrapped to keep dry)
- Bag of beans (6 beans remaining) (claimed) (formerly Magic Bag of Beans)
- Luminous paste (2 jars)
- 2 medical kits
Ale (3 days worth)
Breads (3 days worth)
Rations (3 days worth)
Water (3 days worth)

IN CART AT DWARVEN COMPOUND
Longsword
Ale (7 days worth)
Breads (8 days worth)
Rations (13 days worth)
Water (14 days worth)

AT DWARVEN COMPOUND
Riding horse with riding saddle and saddle blanket


Draaz's Equipment:
Boots, soft
Belt
Cloak, good cloth
Ornate blue ring (claimed) (formerly Ring of Protection +1)
Belt pouch, large
Scroll case
Spellbook [all spells duplicated]
Wand (claimed) (formerly Wand of Frost, 0/7 charges)
Wineskin
Heward's Handy Haversack (sealed by Augmantium's antimagic)
Short bow
Quiver containing:
- 20 arrows, flight

BELT POUCH, LARGE (CONTENTS)
1 beautiful pearl (claimed) (formerly Pearl of the Sirenes)
Gold leaf-pattern ring (formerly Ring of Meditation)

HEWARD'S HANDY HAVERSACK (CONTENTS)
Rope, silk, 50-foot coil
10 candles
Flint and steel
Winter blanket
Tent, small
Ale (10 days worth)
Breads (11 days worth)
Rations (11 days worth)
Water (10 days worth)

Heath
GM, 3536 posts
Wed 27 Jul 2011
at 22:27
  • msg #108

Re: COMMENT THREAD 2

Nice work.
Adaran Swiftshadow
player, 2622 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 29 Jul 2011
at 05:40
  • msg #109

Re: COMMENT THREAD 2

Heath, what is the current date in terms of days remaining to return to Ailamere?
Adaran Swiftshadow
player, 2627 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Mon 1 Aug 2011
at 23:31
  • msg #110

Re: COMMENT THREAD 2

Heath:
Pamaran tells him that Borimer's group went to find Polyanthar and Grizz's group went to investigate Anlisade.

I think you may have it backwards... Is Pamaran giving Adaran misinformation or is that a DM mistake? :)
Heath
GM, 3559 posts
Mon 1 Aug 2011
at 23:32
  • msg #111

Re: COMMENT THREAD 2

You're right.  My mistake.  No -- no purposeful misinformation there.
Adaran Swiftshadow
player, 2634 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 3 Aug 2011
at 01:07
  • msg #112

Re: COMMENT THREAD 2

Heath, what is the current date in terms of days remaining to return to Ailamere?
Heath
GM, 3569 posts
Wed 3 Aug 2011
at 16:06
  • msg #113

Re: COMMENT THREAD 2

37 Days to reach Ailamere.  (I was going to post it at the beginning of battle, which will be 36 days.  A key here is understanding that with the earthrocs, making that date won't be nearly as difficult as without them.)
Borimer
player, 1643 posts
Ac 2 / 3 / 7
Thac0 14
Thu 4 Aug 2011
at 00:49
  • msg #114

Re: COMMENT THREAD 2

would it be less difficult for borimer to crouch and use a bow, or try to use a sword?
Adaran Swiftshadow
player, 2638 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 4 Aug 2011
at 01:51
  • msg #115

Re: COMMENT THREAD 2

Is Kahan wearing his armor and carrying his mace? I'm assuming that until he can get his armor restored, it's too cumbersome for him to wear?
Kahan Singh
player, 965 posts
Thu 4 Aug 2011
at 02:00
  • msg #116

Re: COMMENT THREAD 2

No, he can wear it even if it's disenchanted, it just slows him down which is why he took it off. He likely wouldn't have bothered putting it back on though. His shield and mace, however, are still with him.
Adaran Swiftshadow
player, 2639 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 4 Aug 2011
at 03:06
  • msg #117

Re: COMMENT THREAD 2

Okay, that's pretty much what I figured. Heath, what is the current time of day? Early evening?
Heath
GM, 3578 posts
Thu 4 Aug 2011
at 17:09
  • msg #118

Re: COMMENT THREAD 2

Borimer:  He would suffer penalties with a sword because he would be reduced mostly to thrusting.  I'm not sure he has the room to use a bow because it is very cramped, with dwarf sized ceilings not even clearing Borimer's head and only 3 feet in width.  I'll allow it, but it will also be with modifiers.  (-5 for sword, -6 for bow.)

Adaran:  It is mid-afternoon.
Grung
player, 203 posts
Fri 5 Aug 2011
at 00:18
  • msg #119

Re: COMMENT THREAD 2

Heath,

Have you thought on how to handle arm wrestling?  I was thinking since we start at 12 o'clock each win would move one "hour" in one direction or the other.  I was thinking you'd roll a dice, not sure what to use, and add str bonus (to hit? damage?)  Once the combatants reach either 9 or 3 o'clock the contest is over.

Con should be involved too but I'm not sure how.  Perhaps you wrestle for a number of turns equal to your con ability before applying some penalty?
Heath
GM, 3583 posts
Fri 5 Aug 2011
at 15:26
  • msg #120

Re: COMMENT THREAD 2

I had thought of just doing a strength contest, but I'm certainly open to more intriguing methods.
Borimer
player, 1647 posts
Ac 2 / 3 / 7 Mvt 18"
Thac0 14 Hit Points 70
Fri 5 Aug 2011
at 19:55
  • msg #121

Re: COMMENT THREAD 2

someone with a higher charisma should also speak on our behalf :)
Arthure Glade
player, 18 posts
Fri 5 Aug 2011
at 22:24
  • msg #122

Re: COMMENT THREAD 2

Ohhh great, a guy comes with his hands raised in motion of peace.  What is the others reaction.  "Lets shoot him."

You know this reminds me of a comic I once read about role players.  I think it was called, "Knights of the kitchen table".  At any rate one of the characters would say, "Why do we not just talk to the orcs."  All the other players would scoff at that player.  Now I know why.
Arthure Glade
player, 19 posts
Fri 5 Aug 2011
at 22:25
  • msg #123

Re: COMMENT THREAD 2

On a side note, dealing with the results on our characters.  If that is with passing our saving throws.  I hate to seen what would have happen to our characters if we failed them.
Heath
GM, 3586 posts
Fri 5 Aug 2011
at 22:54
  • msg #124

Re: COMMENT THREAD 2

Knights of the Dinner Table was a great comic.

The situation here, though, is that you broke through their locks, sneaked up behind them, and then claim peace as you move toward them past their valuables.  There is another reason Arthure's gesture didn't work, which will be clear soon.
Adaran Swiftshadow
player, 2642 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 5 Aug 2011
at 23:33
  • msg #125

Re: COMMENT THREAD 2

Locks? Sneaking?? Valuables??? Heath, I think there must be some mistake. You've put me in the wrong group! ;)
Heath
GM, 3587 posts
Fri 5 Aug 2011
at 23:45
  • msg #126

Re: COMMENT THREAD 2

I did not choose the groups...

That said, Borimer might have wished to go in the group with the arm wrestling competition...
Heath
GM, 3588 posts
Fri 5 Aug 2011
at 23:46
  • msg #127

Re: COMMENT THREAD 2

Arthure Glade:
On a side note, dealing with the results on our characters.  If that is with passing our saving throws.  I hate to seen what would have happen to our characters if we failed them.

It is 8d4 damage with a failed saving throw.  It is a type of harnessed sun energy turned into a lightning bolt-like strike.
Adaran Swiftshadow
player, 2643 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 6 Aug 2011
at 00:43
  • msg #128

Re: COMMENT THREAD 2

Heath:
I did not choose the groups...

I know, I was just joking. :) Hopefully there will be other opportunities to open locks, sneak around, and...uh...pass by valuables...
Grung
player, 204 posts
Sat 6 Aug 2011
at 00:51
  • msg #129

Re: COMMENT THREAD 2

Heath:
I had thought of just doing a strength contest, but I'm certainly open to more intriguing methods.

My idea is a str contest, but you need to win three more than your opponent to pin your opponent.
Adaran Swiftshadow
player, 2644 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sun 7 Aug 2011
at 19:48
  • msg #130

Re: COMMENT THREAD 2

Just FYI for Heath, I'm currently waiting on Kahan's post.
Heath
GM, 3589 posts
Mon 8 Aug 2011
at 20:24
  • msg #131

Re: COMMENT THREAD 2

Adaran Swiftshadow:
Heath:
I did not choose the groups...

I know, I was just joking. :) Hopefully there will be other opportunities to open locks, sneak around, and...uh...pass by valuables...

Funny you brought it up because I totally thought you were going to run off to join Borimer's group instead of talking to Pamaran.
Adaran Swiftshadow
player, 2645 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 9 Aug 2011
at 01:00
  • msg #132

Re: COMMENT THREAD 2

That was actually my original plan, but my interactions with Pamaran changed that slightly. ;)
Grung
player, 205 posts
Wed 10 Aug 2011
at 00:06
  • msg #133

Re: COMMENT THREAD 2

How do I roll the str check for the arm wrestling?
Adaran Swiftshadow
player, 2649 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 10 Aug 2011
at 00:51
  • msg #134

Re: COMMENT THREAD 2

With dice. ;) Sorry, couldn't resist.
This message was last edited by the player at 00:55, Wed 10 Aug 2011.
Heath
GM, 3604 posts
Wed 10 Aug 2011
at 01:23
  • msg #135

Re: COMMENT THREAD 2

Roll 1d20+6.  This accounts for the percentile of strength levels.

You can roll up to 3 times.  Please post in your post the order of the rolls.  I will roll for the NPC and we will compare successes.  Polyanthar's bodyguard is as about as strong as they get for a dwarf and gets 1d20+3 for each of his rolls.
Grung
player, 206 posts
Wed 10 Aug 2011
at 01:56
  • msg #136

Re: COMMENT THREAD 2

PM
Heath
GM, 3606 posts
Wed 10 Aug 2011
at 17:01
  • msg #137

Re: COMMENT THREAD 2

The bonus is +1 for each level of the strength scale to take into account the percentages (which is a flawed system, in my view, but that's what we have to work with).  So it is +6.

Here is how it works out for the roll bonuses:
17	 +0
18	 +0
18/01-50 +1
18/51-75 +2
18/76-90 +3
18/91-99 +4
18/00	 +5
19	 +6
His bodyguard has a strength of 18/85, so he gets a +3 to his rolls.
Grung
player, 210 posts
Wed 10 Aug 2011
at 19:32
  • msg #138

Re: COMMENT THREAD 2

Sorry, I'm getting my rules mixed up.  I was thinking in terms of 3.5 rules for the wrestling rolls.  :)
Heath
GM, 3615 posts
Wed 10 Aug 2011
at 19:42
  • msg #139

Re: COMMENT THREAD 2

That was my fault for being unclear.

The number was to be added to your strength score for what you have to roll below, not added to your roll.
Adaran Swiftshadow
player, 2652 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 10 Aug 2011
at 19:49
  • msg #140

Re: COMMENT THREAD 2

But that would mean Grung and the dwarf would actually both have equal odds, since a d20 only goes up to 20, right? Wouldn't it make more sense to apply the bonuses as negative modifiers to their rolls?
Heath
GM, 3616 posts
Wed 10 Aug 2011
at 21:30
  • msg #141

Re: COMMENT THREAD 2

Actually, the strength contest is by comparing how much they made the roll by, not the actual roll.  This means that Grung has an even greater chance (i.e., range) of success because the rolls cannot go above 20, so even a roll of 20 means he makes his roll by a greater percentage than the dwarf rolling a 20.  (Though that's a bad example because that's a critical failure in any case.)

The arm wrestling contest ended anyway.  Grung won through a critical failure of the dwarf and a critical success by Grung.
Arthure Glade
player, 23 posts
Wed 10 Aug 2011
at 21:36
  • msg #142

Re: COMMENT THREAD 2

So Grung broke the dwarf's arm?
Adaran Swiftshadow
player, 2654 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 10 Aug 2011
at 22:00
  • msg #143

Re: COMMENT THREAD 2

Wow. That's a powerful combo...
Heath
GM, 3619 posts
Wed 10 Aug 2011
at 22:56
  • msg #144

Re: COMMENT THREAD 2

Arthure Glade:
So Grung broke the dwarf's arm?

That would have been funny, but no.
Arthure Glade
player, 24 posts
Fri 12 Aug 2011
at 07:08
  • msg #145

Re: COMMENT THREAD 2

I do not have access to my ad&d book. could someone tell me if a 7th level druid has access to reincarnate?
Flint Whisper
player, 29 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:28
Fri 12 Aug 2011
at 12:58
  • msg #146

Re: COMMENT THREAD 2

Arthure Glade:
I do not have access to my ad&d book. could someone tell me if a 7th level druid has access to reincarnate?


Yep, Reincarnate is a 7th level Druid Spell
Arthure Glade
player, 25 posts
Fri 12 Aug 2011
at 14:05
  • msg #147

Re: COMMENT THREAD 2

AHh okay so it was in 3rd edition when they made it lower level.
Grung
player, 213 posts
Tue 16 Aug 2011
at 19:20
  • msg #148

Re: COMMENT THREAD 2

Heath:
Here is what the tattoo bearing Tarimar's symbol looks like, an axe crossing a chalice:




Does Naj, Grizz or myself recall seeing this tattoo on Polyanthar?
Heath
GM, 3638 posts
Tue 16 Aug 2011
at 20:54
  • msg #149

Re: COMMENT THREAD 2

See message 24 at link to a message in this game

That lists everything you saw.
Grung
player, 214 posts
Tue 16 Aug 2011
at 21:03
  • msg #150

Re: COMMENT THREAD 2

Yeah, I saw already that he had "dragons, horses, skulls, and serpents".  So I assume we did not see Tarimar's tattoo.
Heath
GM, 3643 posts
Tue 16 Aug 2011
at 22:33
  • msg #151

Re: COMMENT THREAD 2

That's your assumption, but I was hoping to keep that IC.
Kahan Singh
player, 976 posts
Wed 17 Aug 2011
at 15:53
  • msg #152

Re: COMMENT THREAD 2

Excuse my ignorance, but what do we know about this necklace Anlisade wants to give us? I would ask IC, but I have a feeling I'm supposed to already know IC.
Heath
GM, 3645 posts
Wed 17 Aug 2011
at 16:26
  • msg #153

Re: COMMENT THREAD 2

Actually, you don't know anything more than Pamaran has told you.
Adaran Swiftshadow
player, 2665 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 17 Aug 2011
at 19:08
  • msg #154

Re: COMMENT THREAD 2

Just FYI for Heath and those at Anlisade's place, Adaran has a couple important things to discuss with the group before heading back to Krugoth's palace, and some questions for Anlisade as well, so please don't move us ahead yet. Apologies to Grung and Naj for the delay, but these issues could affect a lot of what happens later (including any conversations at Krugoth's feast). I'll post as soon as I have a chance.
Heath
GM, 3654 posts
Wed 17 Aug 2011
at 19:38
  • msg #155

Re: COMMENT THREAD 2

Okay, I'll create a new private thread.
Adaran Swiftshadow
player, 2667 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 17 Aug 2011
at 20:08
  • msg #156

Re: COMMENT THREAD 2

It can stay public, no reason to keep the others from reading it - it's just taking place elsewhere from them is all.
Adaran Swiftshadow
player, 2671 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 18 Aug 2011
at 03:42
  • msg #157

Re: COMMENT THREAD 2

Flint Whisper:
"I have no tattoos.  Has the thought ever occurred to you that the accuser may be the one.  Seems that it would work well if he had everyone else questioning each others allegiance."

Flint will recount events of what occurred when the time is appropriate.

Just checking - is this Flint's way of indicating that he has no lie-detector type spells?
Flint Whisper
player, 36 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:28
Thu 18 Aug 2011
at 18:57
  • msg #158

Re: COMMENT THREAD 2

nope sorry, flint has no truth spell at his disposal
Kahan Singh
player, 983 posts
Fri 19 Aug 2011
at 21:08
  • msg #159

Re: COMMENT THREAD 2

Has Kahan had the chance to rest before where we are right now? Because I could save a use of Raise Dead if that's the case, seeing as how I now have one 'free' use of it.
Heath
GM, 3660 posts
Fri 19 Aug 2011
at 23:17
  • msg #160

Re: COMMENT THREAD 2

Yes, the party had a good night's rest.
Adaran Swiftshadow
player, 2677 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Mon 22 Aug 2011
at 19:06
  • msg #161

Re: COMMENT THREAD 2

Heath:
"Regret?" he snaps back at Flint.  "Who said anything about regret?

This might be nitpicking, but it was Kahan who asked about regrets, not Flint.
Heath
GM, 3666 posts
Mon 22 Aug 2011
at 19:23
  • msg #162

Re: COMMENT THREAD 2

Edited.  My mistake.
Adaran Swiftshadow
player, 2682 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 25 Aug 2011
at 19:47
  • msg #163

Re: COMMENT THREAD 2

What were the results of Flint's identification on the necklace?
Heath
GM, 3670 posts
Thu 25 Aug 2011
at 19:54
  • msg #164

Re: COMMENT THREAD 2

Is Flint casting detect magic or Identify?  Those are two different spells.
Heath
GM, 3671 posts
Thu 25 Aug 2011
at 19:57
  • msg #165

Re: COMMENT THREAD 2

The reason I ask is that detect magic is automatic and does not take up a spell (essentially, a level 0 spell in our house rules).

Identify is a totally different matter and takes 8 hours of preparation, as follows:
quote:
Identify
(Divination)

Range: 0 Components: V, S, M
Duration: 1 rd./level Casting Time: Special
Area of Effect: 1 item/level Saving Throw: None

When an identify spell is cast, magical items subsequently touched by the wizard can be identified. The eight hours immediately preceding the casting of the spell must be spent purifying the items and removing influences that would corrupt and blur their magical auras. If this period is interrupted, it must be begun again. When the spell is cast, each item must be handled in turn by the wizard. Any consequences of this handling fall fully upon the wizard and may end the spell, although the wizard is allowed any applicable saving throw.
The chance of learning a piece of information about an item is equal to 10% per level of the caster, to a maximum of 90%, rolled by the DM. Any roll of 96-00 indicates a false reading (91-95 reveals nothing). Only one function of a multifunction item is discovered per handling (i.e., a 5th-level wizard could attempt to determine the nature of five different items, five different functions of a single item, or any combination of the two). If any attempt at reading fails, the caster cannot learn any more about that item until he advances a level. Note that some items, such as special magical tomes, cannot be identified with this spell.
The item never reveals its exact attack or damage bonuses, although the fact that it has few or many bonuses can be determined. If it has charges, only a general indication of the number of charges remaining is learned: powerful (81% - 100% of the total possible charges), strong (61% - 80%), moderate (41% - 60%), weak (6% - 40%), or faint (five charges or less). The faint result takes precedence, so a fully charged ring of three wishes always appears to be only faintly charged.
After casting the spell and determining what can be learned from it, the wizard loses 8 points of Constitution. He must rest for one hour to recover each point of Constitution. If the 8-point loss drops the spellcaster below a Constitution of 1, he falls unconscious. Consciousness is not regained until full Constitution is restored, which takes 24 hours (one point per three hours for an unconscious character).
The material components of this spell are a pearl (of at least 100 gp value) and an owl feather steeped in wine; the infusion must be drunk prior to spellcasting. If a luckstone is powdered and added to the infusion, the divination becomes much more potent: Exact bonuses or charges can be determined, and the functions of a multifunctional item can be learned from a single reading. At the DM's option, certain properties of an artifact or relic might also be learned.

Flint Whisper
player, 42 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:28
Fri 26 Aug 2011
at 01:55
  • msg #166

Re: COMMENT THREAD 2

Detect Magic first,  wouldn't make much sense to cast an identify spel first
Heath
GM, 3673 posts
Fri 26 Aug 2011
at 17:33
  • msg #167

Re: COMMENT THREAD 2

It does radiate as magic.
Flint Whisper
player, 44 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:28
Fri 26 Aug 2011
at 21:32
  • msg #168

Re: COMMENT THREAD 2

Before Identifying the item, Flint will ask if someone could determine the alignment of the item.  (Meaning is it good, bad, or neutral)

Anyone up to the task?
Adaran Swiftshadow
player, 2687 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 26 Aug 2011
at 21:54
  • msg #169

Re: COMMENT THREAD 2

Items have alignments?
Adaran Swiftshadow
player, 2689 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 26 Aug 2011
at 22:15
  • msg #170

Re: COMMENT THREAD 2

Would a person (either PC or NPC) have to succeed in some sort of dice roll to lie convincingly? What I'm getting at is, I would think that one person attempting to discern whether another is lying would boil down to some sort of opposed roll rather than just one person rolling. Because there are two factors involved - how skilled one is at staying poker-faced and how skilled the other is at picking up on telltale clues. If only the observer has to succeed at dice rolls, then the liar basically always has the advantage, which I don't think would make sense.
Heath
GM, 3677 posts
Fri 26 Aug 2011
at 23:34
  • msg #171

Re: COMMENT THREAD 2

That makes sense, but I don't know if there's a rule about it.
Naj
player, 18 posts
Sat 27 Aug 2011
at 02:56
  • msg #172

Re: COMMENT THREAD 2

in 3/3.5 its bluff vs sense motive, or cha vs wis. --- if that helps in your judgement.
Borimer
player, 1669 posts
Ac 2 / 3 / 7 Mvt 18"
Thac0 14 Hit Points 70
Sat 27 Aug 2011
at 18:38
  • msg #173

Re: COMMENT THREAD 2

personally i like the cha vs wis, makes sense for a "bluff" situation
Adaran Swiftshadow
player, 2690 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sun 28 Aug 2011
at 21:38
  • msg #174

Re: COMMENT THREAD 2

I agree.

Heath:
He says to Krugoth, "It seems suspicious to me that this Nimith gnome has a convenient loss of memory, yet has the tattoo.

No one has actually told Pamaran that Nimith has the tattoo yet, so Pamaran should not know this.
This message was last edited by the player at 21:54, Sun 28 Aug 2011.
Heath
GM, 3679 posts
Mon 29 Aug 2011
at 17:04
  • msg #175

Re: COMMENT THREAD 2

I also agree.  Sounds reasonable if used.
quote:
Heath:
He says to Krugoth, "It seems suspicious to me that this Nimith gnome has a convenient loss of memory, yet has the tattoo.

No one has actually told Pamaran that Nimith has the tattoo yet, so Pamaran should not know this.

Thanks for again pointing out that I read too much into Kahan's post than was actually there.  :)

But for the sake of keeping things straight, since Kahan miserably failed his charisma check, the penalty is he let it "slip" that Nimith has the tattoo.
Adaran Swiftshadow
player, 2692 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Mon 29 Aug 2011
at 19:11
  • msg #176

Re: COMMENT THREAD 2

How do we roleplay this exactly? Should our characters behave as though Pamaran knowing of Nimith's tattoo is explainable due to Kahan's failure to convince him that Nimith isn't the traitor? Should we be surprised that Pamaran knows about his tattoo? Suspicious? Or should we play it as though Kahan literally told Pamaran about Nimith's tattoo?
Heath
GM, 3680 posts
Mon 29 Aug 2011
at 19:24
  • msg #177

Re: COMMENT THREAD 2

It's just an extra comment made by Kahan through the die roll rather than expressly -- literally.  I'll add in the comment if that makes you feel better.
Adaran Swiftshadow
player, 2693 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Mon 29 Aug 2011
at 19:30
  • msg #178

Re: COMMENT THREAD 2

That's not necessary. I just needed to clarify whether we should be suspicious of Pamaran knowing this or not.
Heath
GM, 3681 posts
Mon 29 Aug 2011
at 19:36
  • msg #179

Re: COMMENT THREAD 2

No, it was just an error.
Adaran Swiftshadow
player, 2694 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Mon 29 Aug 2011
at 19:41
  • msg #180

Re: COMMENT THREAD 2

Would any of us have any reason to think that acidic burns are normal injuries from battling orcs? Is there any standard/widely known orc weapon of war that utilizes acid?
Heath
GM, 3683 posts
Mon 29 Aug 2011
at 19:46
  • msg #181

Re: COMMENT THREAD 2

No.  I'm wondering myself where Kahan is going with this...
Kahan Singh
player, 993 posts
Mon 29 Aug 2011
at 23:02
  • msg #182

Re: COMMENT THREAD 2

I thought he might have been lying. Apparently I was wrong, at least somewhat. Did Pamaran object to me unwinding the bandages on his back?
Heath
GM, 3685 posts
Mon 29 Aug 2011
at 23:09
  • msg #183

Re: COMMENT THREAD 2

He did not object, and nothing seemed out of the ordinary on his back.
Kahan Singh
player, 994 posts
Tue 30 Aug 2011
at 01:08
  • msg #184

Re: COMMENT THREAD 2

Although, if all the skin on his back was burnt off... then the tattoo likely wouldn't be visible, correct?
Adaran Swiftshadow
player, 2699 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 30 Aug 2011
at 01:09
  • msg #185

Re: COMMENT THREAD 2

Note that Pamaran's head is also bandaged.
Heath
GM, 3687 posts
Tue 30 Aug 2011
at 16:53
  • msg #186

Re: COMMENT THREAD 2

There are no burns on his back, only on his arm.
Adaran Swiftshadow
player, 2703 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 31 Aug 2011
at 02:12
  • msg #187

Re: COMMENT THREAD 2

Kahan Singh:
"We need to have this identified as well, Krugoth. If Pamaran did give it to Anlisade like he says, it could be of great importance to Tarimar. Would you be able to have someone identify it? Flint already said he would... but I do not exactly trust him yet." he adds.

Just FYI, Anlisade didn't say that Pamaran gave him the necklace - he said he and his sons found it. Polyanthar's brooch is the one Pamaran said Polyanthar was claiming he got from him. I think I might have confused you earlier when Adaran went out on a limb and told Anlisade that Pamaran had claimed he lied about getting the necklace from him (which wasn't true), in order to see if that was in fact where Anlisade got it. However, it turns out that Pamaran might indeed have gambled away the brooch that Polyanthar acquired, since according to Anlisade, Pamaran has been known to gamble.
Kahan Singh
player, 997 posts
Wed 31 Aug 2011
at 02:18
  • msg #188

Re: COMMENT THREAD 2

Oh, well... whoops.
Adaran Swiftshadow
player, 2704 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 31 Aug 2011
at 02:46
  • msg #189

Re: COMMENT THREAD 2

Nothing says Kahan himself can't get confused about it though, so it's all good. :)
Grung
player, 217 posts
Thu 1 Sep 2011
at 23:59
  • msg #190

Re: COMMENT THREAD 2

I'm getting my battle axe (formerly +2) restored.  Are we getting more than one item restored?  I recall asking for the healing bands, but it's been a bit and mind is forgetful.  Kid's will do that to you.  :)  If we can a second item I would prefer to get a pair of bands.

I'd prefer to ask in game, but I figured I'd ask here, would it be a good idea for Grung to borrow Adaran's mask and pretend to be an orc in the battle ahead?  Would it provide any benefit?  I ask as I could probably pull off pretending to be orcish as I'm half-orc and should be able to pass an orcish smell test (they have sensitive noses).  I could then try to lay a trap of some sort or misdirect them somehow.  I'm not sure how the battle is going to unfold or if we use mass combat how that will work.  So it's unclear to me if this idea is worth pursuing.

Thoughts?
Adaran Swiftshadow
player, 2705 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 2 Sep 2011
at 01:51
  • msg #191

Re: COMMENT THREAD 2

As others pointed out back in the temple of Ashmere when Adaran had ideas about using the mask in this way, there are considerable risks involved with this tactic - in particular, the inability of allies (i.e. the rest of us) to distinguish between Grung and the enemy once he disguises himself to look like an orc. And in fact, this will be a much greater danger now than it would have been back in the temple, since among other advantages, in the temple we faced at most a handful of dwarves at a time and only had to worry about our own characters attacking the would-be undercover saboteur, where as in this coming battle we're going to be besieged by literally hordes of orcs, and Grung could very likely be attacked by friendly fire - if not by our characters, then by the scores of allied troops fending off the orcs' attack who would have no idea that one of those orcs is in fact an ally in disguise.

Also, Grung (being a fighter) is far more formidable as a warrior in the thick of battle than he would be as an undercover spy, since he lacks stealth-oriented skills that could very likely become necessary during such an infiltration. Looking convincing as a generic orc troop is only part of the challenge - he still would have to physically infiltrate the orcs' armies (i.e. get from our lines to theirs without being noticed), and could quite possibly find himself in situations where he's forced to interact with other orc soldiers, make up convincing cover stories on the fly, think on his feet, and succeed at various other challenges that require a decent amount of charisma, intelligence, and wisdom - which I believe are actually Grung's weakest qualities.

I am sure the mask will become useful at some point, but I don't think that point has arrived yet in the story.
Borimer
player, 1674 posts
Ac 2 / 3 / 7 Mvt 18"
Thac0 14 Hit Points 70
Sat 3 Sep 2011
at 00:07
  • msg #192

Re: COMMENT THREAD 2

its been a while, what did the deal for recharged items end up being? i think borimer was to receive 2 (or 3) items recharged, but i could be wrong and overly optimistic
Grung
player, 218 posts
Sat 3 Sep 2011
at 00:19
  • msg #193

Re: COMMENT THREAD 2

Borimer:
its been a while, what did the deal for recharged items end up being? i think borimer was to receive 2 (or 3) items recharged, but i could be wrong and overly optimistic

I asked the same question.  I'm pretty sure I'll be getting my battle axe +2 back but am unsure if I'm getting anything else.  I'd like to get the healing bands if I can.
Adaran Swiftshadow
player, 2707 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 3 Sep 2011
at 00:51
  • msg #194

Re: COMMENT THREAD 2

The deal was any combination of magic weapons and/or restorations totaling 12 - though the deal is officially between Krugoth and Borimer, Adaran, and Kahan. Krugoth does not consider Grizz or Grung to have any say in the matter.

Previously, we agreed as a group that Borimer would get his armor and sword restored (2 items), Adaran would get his cutlass restored and take a magic short bow (2 items), Kahan would get his armor restored and possibly trade in his mace for the jeweled mace and get that mace restored (2 items), Grizz would get his trident restored and we would also restore the Bracers of Defense +2 which he had been wearing (2 items), and Grung would get his battle axe restored (1 item).

That's 9 out of 12 items. Borimer, Adaran, and Kahan agreed that the remaining items should be ones that could conceivably benefit more than one person in the group. Adaran wants to take the magic arrows for the group's collective use. Kahan suggested getting Borimer's invisibility ring restored, since it could potentially benefit anyone (though it still belongs to Borimer), and Adaran agreed. So if we get Borimer's ring restored and take the magic arrows, that leaves one item/restoration.

Some potentially good canditates:

- restore Draaz's Wand of Frost (and let Flint use it)
- restore the Gloves of Missile Snaring
- restore the Cloak of Fire Resistance
- restore the Cloak of Protection +3
- restore Borimer's Ring of Delusion
- restore Bernard's +1 flight arrows (they became +1 when we freed Bernard's spirit)

Borimer's Ring of Fireball could be another candidate but it only stores 3 charges. He also has the Ring of Protection +1 but if we were to go that route, the Cloak of Protection +3 is probably a better idea. There are of course other items that lost their magic, but these came to mind as being the most useful.
Kahan Singh
player, 999 posts
Sat 3 Sep 2011
at 01:58
  • msg #195

Re: COMMENT THREAD 2

Did I ever go through that Bag of Holding we found?
Adaran Swiftshadow
player, 2708 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 3 Sep 2011
at 02:45
  • msg #196

Re: COMMENT THREAD 2

Ah good thinking. No, you never did. And in fact, there are two Bags of Holding we haven't rummaged through yet - Darwen's and Maelarian's. Darwen's contains Darwen's wand (and possibly other things) and Maelarian's contains at least two wands.
Adaran Swiftshadow
player, 2709 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 3 Sep 2011
at 02:56
  • msg #197

Re: COMMENT THREAD 2

A reminder to everyone - Ashe told us this:

Heath:
"Soon, you will want to speak to Syrissa.  I have writt--  I have read the Allevian Annals, and now I have read key portions of the Xren Codex.  There will be a great devastation upon the land, but if you speak to Syrissa and tell her I sent you, she can see you through and preserve you.  If my calculations are correct and the writings on these walls are accurate, and I believe they are, you have 60 days from today to do what she says or you will all die."

So Ashe said we had 60 days (now 59 days), and Krugoth's counselors say 30 days. Heath, was it supposed to be 30 days or are Ashe and Krugoth's counselors actually contradicting each other?
Borimer
player, 1675 posts
Ac 2 / 3 / 7 Mvt 18"
Thac0 14 Hit Points 70
Sat 3 Sep 2011
at 09:31
  • msg #198

Re: COMMENT THREAD 2

i think the wand of frost and the cloak of prot, or the want of frost and the ring of fireball would give us the most damage potential for the upcoming battle, but i'll go with whatever everyone decides (besides boriemr's leather armor and +2 longsowrd)
Heath
GM, 3695 posts
Tue 6 Sep 2011
at 17:37
  • msg #199

Re: COMMENT THREAD 2

Adaran Swiftshadow:
So Ashe said we had 60 days (now 59 days), and Krugoth's counselors say 30 days. Heath, was it supposed to be 30 days or are Ashe and Krugoth's counselors actually contradicting each other?

The truth is somewhere between 30 and 60 days.  Do you really think prophecies will be precise?  :)
Adaran Swiftshadow
player, 2712 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 6 Sep 2011
at 20:16
  • msg #200

Re: COMMENT THREAD 2

I was just making sure it wasn't an error. :)
Kahan Singh
player, 1002 posts
Wed 7 Sep 2011
at 03:46
  • msg #201

Re: COMMENT THREAD 2

Is Adaran correct in saying we still have the Eye of the World? I thought Ashe used it to open the altar so that we could access the box holding Augmantium? I don't see anywhere that it says we got it back afterwards.
Adaran Swiftshadow
player, 2716 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 7 Sep 2011
at 06:34
  • msg #202

Re: COMMENT THREAD 2

Adaran took it back (msg #4 in "Temple of Ashmere 30 - The Escape"):

Adaran Swiftshadow:
Taking the scroll case and vials of liquid, Adaran stashes the vials along with Darwen's bag in one of his cloak pockets, then secures the scroll case to his belt. Picking up his lantern from the floor, he dashes over to the bridge, moves across to the altar, and takes the Eye of the World from the pedestal, placing it in his cloak. He then removes the Temporal Key and the six miniature swords from the box's slots, and hurries across the bridge to the south side of the room. Reaching the stairs, he jumps down to the floor and moves toward Kahan and Grizz.

"Here." he says to Kahan, handing him the Temporal Key and the six miniature swords. Then, looking up at the walls and ceiling, he says, "I suggest we all split up and check each of those holes for a way out. As soon as one of us finds an exit, we should regroup and get the hell out of here."

This message was last edited by the player at 06:49, Wed 07 Sept 2011.
Adaran Swiftshadow
player, 2719 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 7 Sep 2011
at 20:04
  • msg #203

Re: COMMENT THREAD 2

Borimer and Kahan, we need to decide on the 3 remaining magic items we'll choose. Are we agreed on the magic arrows and Borimer's invisibility ring at least? Kahan, what's your vote for the third item? My vote would be the Wand of Frost for Flint. If you guys would rather restore the Cloak of Protection +3 than Borimer's ring (probably also for Flint) then I'm fine with that, although the invisibility ring could certainly come in handy for repeated backstabbing.
This message was last edited by the player at 20:11, Wed 07 Sept 2011.
Flint Whisper
player, 49 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:28
Thu 8 Sep 2011
at 02:43
  • msg #204

Re: COMMENT THREAD 2

if flint were to get a vote it would be for the frost wand.  Area of effect spell for battles  :D


Please tell me that they are having to charge up hill to us.
Borimer
player, 1679 posts
Ac 2 / 3 / 7 Mvt 18"
Thac0 14 Hit Points 70
Thu 8 Sep 2011
at 10:57
  • msg #205

Re: COMMENT THREAD 2

i'm fine with whichever items are chosen
Kahan Singh
player, 1005 posts
Thu 8 Sep 2011
at 15:38
  • msg #206

Re: COMMENT THREAD 2

I'll make my mind up once we find out what's in the bags of holding. If there's another AoE item in them, then we won't need the wand of frost recharged, and we could do something else instead.
Adaran Swiftshadow
player, 2721 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 8 Sep 2011
at 19:51
  • msg #207

Re: COMMENT THREAD 2

A good alternative would probably be restoring the Cloak of Protection +3 for Flint. I believe he's the most vulnerable person in the group (Borimer has his Studded Leather +2, Kahan has his Plate Mail +1, Grizz is wearing the Bracers of Defense +2, and Grung has the half-ogre's Splint Mail +1), and if Darwen's rod and Maelarian's 2 (or more) wands will suffice, then he really doesn't need the Wand of Frost for this battle.

That reminds me - we still haven't identified the half-ogre's magic bracers, fine fur leg linings, small vial of balm, and dagger. We should do that ASAP.
This message was last edited by the player at 19:58, Thu 08 Sept 2011.
Adaran Swiftshadow
player, 2722 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Mon 12 Sep 2011
at 20:54
  • msg #208

Re: COMMENT THREAD 2

Heath, I'm just waiting on Grizz's reply.
Heath
GM, 3709 posts
Mon 12 Sep 2011
at 21:15
  • msg #209

Re: COMMENT THREAD 2

If you're talking about the traps, Grizz can't answer that question until you have a map of the area.  Then he could set up traps in the areas of your choosing.
Adaran Swiftshadow
player, 2723 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Mon 12 Sep 2011
at 21:16
  • msg #210

Re: COMMENT THREAD 2

Okay, Adaran was merely asking if he could set up traps period. :)
Heath
GM, 3710 posts
Tue 13 Sep 2011
at 00:57
  • msg #211

Re: COMMENT THREAD 2

Yes, and he bought some traps at the market too.
Adaran Swiftshadow
player, 2731 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 20 Sep 2011
at 19:16
  • msg #212

Re: COMMENT THREAD 2

Heath:
Krugoth says, "Unfortunately, the orcs are on to that strategy.  They know we have the earthrocs and have started using giant canvases, tarps and other strategies to avoid assessment of reconaissance.  This led to a defeat of one of our northern clans.  The orcs will also mercilessly pelt the sky with arrows to take down an earthroc."

Is that really practical, trying to shoot an earthroc down with barrages of arrows from the ground? Surely that bird is over a thousand feet up in the air? With the arrows' flight arc, this seems highly implausible. Not to mention the huge delay between firing and the arrows closing in to their target would give both the earthroc and its rider so much advance warning that they'd evade the arrows' flight paths long, long before they even got anywhere near them. I mean, don't these birds fly miles above the ground?
Kahan Singh
player, 1007 posts
Tue 20 Sep 2011
at 19:32
  • msg #213

Re: COMMENT THREAD 2

Can you realistically figure out what's going on from miles above the ground? Assuming they aren't using a tarp to cover themselves to begin with... Not to mention the temperature of the air that high up would freeze you and the earthroc most likely, if you were 'miles' up, since every 1000 feet makes the air decrease roughly 6 degrees Celsius.

You're right though, arrows would most likely be a none-issue if you were high up. I'm pretty sure arrows wouldn't work at any higher than maybe 500' tops.
Adaran Swiftshadow
player, 2732 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 20 Sep 2011
at 19:56
  • msg #214

Re: COMMENT THREAD 2

Kahan Singh:
Can you realistically figure out what's going on from miles above the ground?

I'm pretty sure one could spot armies and war machines very clearly from that height. From experiences looking out of plane windows at the ground from thousands of feet up, I know that things like cars and crowds are easily distinguishable from that distance. And I wasn't even imagining the earthrocs flying several thousand feet up - more like half a mile or so. So when flying that low, things are going to be very distinguishable.

Kahan Singh:
Assuming they aren't using a tarp to cover themselves to begin with...

Yes, but you'd still see the tarp right? That alone would tell you where they are, and in what direction they're moving. You just wouldn't know how many are under the tarp.

Kahan Singh:
Not to mention the temperature of the air that high up would freeze you and the earthroc most likely, if you were 'miles' up, since every 1000 feet makes the air decrease roughly 6 degrees Celsius.

True, and I wasn't really thinking of trying to do this from several miles up - just saying that I was under the impression that earthrocs can fly that high if necessary, so 1,000 - 2,500 feet should be a piece of cake for them.

Kahan Singh:
You're right though, arrows would most likely be a none-issue if you were high up. I'm pretty sure arrows wouldn't work at any higher than maybe 500' tops.

Friends of mine who are skilled archers have told me that their maximum effective range is really about 30-40 yards at best. And of course, that's shooting horizontally, not straight up into the sky, which is probably a lot more difficult.

One other thing springs to mind... If an army of orcs are covered with a tarp that conceals them from anyone looking down from above, they cannot also fire arrows into the sky.
This message was last edited by the player at 20:04, Tue 20 Sept 2011.
Kahan Singh
player, 1008 posts
Tue 20 Sep 2011
at 20:06
  • msg #215

Re: COMMENT THREAD 2

I never said they'd be very accurate, but with thousands of inhumanly-strong orcs, who I can only imagine have specially made composite bows, I could imagine that they would get at least 400 feet of range. The average bow can shoot about 150 yards; not accurately, mind you, but that's 'functional' range as it were. Figuring in higher-than-human strength (I bet more than a few of those orcs have 19 strength), I could see getting much further than 35 yards. If you were spying on a single orc, then yes, the likelihood of getting shot at much more than 100 yards is incredibly unlikely unless you're there for hours.


About the tarp, I think it would be somewhat funny if it was a magic tarp that blended in with the surroundings... I wouldn't be surprised if Tarimar made something like that for them. ;)
Adaran Swiftshadow
player, 2733 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 20 Sep 2011
at 20:10
  • msg #216

Re: COMMENT THREAD 2

For the orcs?
This message was last edited by the player at 20:21, Tue 20 Sept 2011.
Kahan Singh
player, 1009 posts
Tue 20 Sep 2011
at 20:17
  • msg #217

Re: COMMENT THREAD 2

He might have simply because he wants the dwarves to die. What better way to kill your enemy, than to help theirs? The enemy of your enemy is your friend... even if he wants them dead, too. Frien-emy? ;)
Adaran Swiftshadow
player, 2734 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 20 Sep 2011
at 20:30
  • msg #218

Re: COMMENT THREAD 2

Adaran once suspected that Tarimar might have been working with the orcs, but now it seems likely that the orcs are Tarimar's sworn enemies. I suppose it's a remote possibility, but still I don't think it's likely.

I see your point with the orcs' inhuman strength and specially made composite bows, but even so, I think we agree those arrow barrages are not going to reach anything flying at 1,000+ feet. And that's assuming they're shooting through a semi-transparent tarp above their heads.
Heath
GM, 3717 posts
Tue 20 Sep 2011
at 20:56
  • msg #219

Re: COMMENT THREAD 2

Adaran Swiftshadow:
Is that really practical, trying to shoot an earthroc down with barrages of arrows from the ground? Surely that bird is over a thousand feet up in the air? With the arrows' flight arc, this seems highly implausible. Not to mention the huge delay between firing and the arrows closing in to their target would give both the earthroc and its rider so much advance warning that they'd evade the arrows' flight paths long, long before they even got anywhere near them. I mean, don't these birds fly miles above the ground?

Are you expecting the orcs to be smart?  :)  I had thought of this.  It was meant as a distraction to discourage them; no earthrocs had actually been shot down, but neither will they fly too close.
Heath
GM, 3718 posts
Tue 20 Sep 2011
at 21:01
  • msg #220

Re: COMMENT THREAD 2

Adaran Swiftshadow:
One other thing springs to mind... If an army of orcs are covered with a tarp that conceals them from anyone looking down from above, they cannot also fire arrows into the sky.

I think you're making this too complicated.  The orcs are essentially besieging the compound.  They're all around.  They are not hiding their numbers per se, but they are hiding exact counts and other things beneath tarps and canvases.  So they are not all hiding under the tarps.  They just have tarps spread around like tents that cover...things.  We're talking about an army of a size larger than 10,000 staked out in all directions.

And you have to remember that you are high up in the mountains in the cold northern region.  The dwarves do not know if there are spies in the mountains or other hazards, and it is really cold.  The earthrocs are very precious to the dwarves because of their utility.
Adaran Swiftshadow
player, 2735 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 20 Sep 2011
at 21:17
  • msg #221

Re: COMMENT THREAD 2

I see. I wasn't aware that the orcs already had us surrounded. That basically makes the whole thing moot, since the question now is not whether they'll attack from multiple sides, but how much of their forces will be split between east, north, and west. And that's something we apparently can't determine, due to the tarps. Unfortunately, this severely limits our ability to strategize. It basically just comes down to "set traps everywhere possible and defend all fronts as best we can", which isn't much of a strategy.
Heath
GM, 3719 posts
Tue 20 Sep 2011
at 23:56
  • msg #222

Re: COMMENT THREAD 2

Yes, that's the situation.

The strategy will in part depend on movement of your forces and how you place them (north or east).  You will also have to strategize about using the earthrocs and war machines, which are at more risk toward the north than east due to the mountainous slopes.
Adaran Swiftshadow
player, 2739 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 21 Sep 2011
at 02:08
  • msg #223

Re: COMMENT THREAD 2

Heath, are you going to be filling in for Arthure during this strategizing? I think his abilities could make a significant difference in our planning. I know that Borimer, Grizz and Grung are primarily fighters whose abilities are more geared toward direct combat than strategizing (with the exception of Grizz's trap-setting skills), but Adaran, Kahan, Flint, Naj and Arthure probably each have special abilities that they can contribute toward a strategic defense plan.
Heath
GM, 3721 posts
Wed 21 Sep 2011
at 17:11
  • msg #224

Re: COMMENT THREAD 2

I hadn't considered that.

The ultimate strategy plan is that I will be giving each of you a "group" of people to control, and Arthure is one of those.  I may remove him from the game and power down the opposition to account for that since it will just be more complicated for me.

Yeah, I think that's what I'll do.
Kahan Singh
player, 1011 posts
Wed 21 Sep 2011
at 17:15
  • msg #225

Re: COMMENT THREAD 2

What was he, again? A ranger?
Heath
GM, 3722 posts
Wed 21 Sep 2011
at 17:20
  • msg #226

Re: COMMENT THREAD 2

Yes, and I had been excited to finally get a ranger in the group too!
Kahan Singh
player, 1012 posts
Wed 21 Sep 2011
at 17:28
  • msg #227

Re: COMMENT THREAD 2

Well I could always make one if you're that bummed out? :P


I've never actually played a 2nd edition Ranger before, now that I think about it.
Heath
GM, 3723 posts
Wed 21 Sep 2011
at 17:36
  • msg #228

Re: COMMENT THREAD 2

I allow players to change characters if they want to, particularly because of the slow rate of play of these types of games, but I want you to have the character you want to have--and no one would argue that we don't need a cleric!  :)
Kahan Singh
player, 1013 posts
Wed 21 Sep 2011
at 17:42
  • msg #229

Re: COMMENT THREAD 2

Oh, I never said anything about giving up Kahan. I was more jokingly suggesting you let me play two people.
Adaran Swiftshadow
player, 2740 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 21 Sep 2011
at 20:00
  • msg #230

Re: COMMENT THREAD 2

Heath, what if you let Grizz fade into the background so to speak (since we already have Borimer and Grung as fighters, and a 3rd fighter as an NPC is somewhat redundant), and instead make Arthure a more important part of the group as an NPC, until such time as his player returns or someone else decides to play him? That way you won't be dividing your NPC-roleplaying attention any more than you are now, we'll have a unique and useful character type in the group, and if Arthure's player returns someday, his PC will already be with us ready to be taken back. Wouldn't that be better than keeping Grizz?
Borimer
player, 1687 posts
Ac 0 /1/ 5 Mvt 18"
Thac0 14 Hit Points 70
Wed 21 Sep 2011
at 21:11
  • msg #231

Re: COMMENT THREAD 2

we lost grizz?
Adaran Swiftshadow
player, 2742 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 21 Sep 2011
at 21:17
  • msg #232

Re: COMMENT THREAD 2

Grizz is and has been an NPC.
Borimer
player, 1689 posts
Ac 0 /1/ 5 Mvt 18"
Thac0 14 Hit Points 70
Wed 21 Sep 2011
at 23:25
  • msg #233

Re: COMMENT THREAD 2

lol how long?
Adaran Swiftshadow
player, 2743 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 21 Sep 2011
at 23:35
  • msg #234

Re: COMMENT THREAD 2

Since we first found him in the caverns. I thought you knew that lol.
Kahan Singh
player, 1015 posts
Wed 21 Sep 2011
at 23:53
  • msg #235

Re: COMMENT THREAD 2

Really? That's... wow. I can't believe I didn't notice that sooner. I knew Nimith was because one of his posts in our private thread was accidentally posted as Heath, but Grizz?
Heath
GM, 3724 posts
Thu 22 Sep 2011
at 00:20
  • msg #236

Re: COMMENT THREAD 2

Thanks for spoiling that, Adaran.  :)

For Kahan:
Grizz was played by...I think it was Doulos in ASWoT...but he left awhile back.  I liked the fisherman idea and decided to bring him back as an NPC to move the party along at slow points.  Fighters are very easy to NPC because you don't have to worry about spells and things.

There are typically 2 characters who are NPCs at any given time and whom I try to keep at least somewhat secret, even if that includes posting like I am a player.  Right now, there are 3, including Grizz, which is why I probably will not use Arthure as an NPC, especially because now everyone would know.
Adaran Swiftshadow
player, 2744 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 22 Sep 2011
at 00:46
  • msg #237

Re: COMMENT THREAD 2

Heath:
Thanks for spoiling that, Adaran.  :)

I sincerely apologize. I really thought everyone had become aware of Grizz being an NPC after you revealed it OOC a while back, but I guess at least a couple players didn't read that post:

Heath:
Grizz's out of character comment was a friendly reminder from me -- yes, you may have guessed by now that I have taken over Grizz as an NPC, at least temporarily.

Heath:
Right now, there are 3, including Grizz, which is why I probably will not use Arthure as an NPC, especially because now everyone would know.

But we also know about Grizz, so doesn't that make that a moot issue? Personally, I think Arthure would add more to the game at this stage than Grizz.
This message was last edited by the player at 00:49, Thu 22 Sept 2011.
Kahan Singh
player, 1016 posts
Thu 22 Sep 2011
at 02:15
  • msg #238

Re: COMMENT THREAD 2

Oh, I do remember reading that. I just assumed that it was, in fact, temporary, and that at some point, the player had taken him back over.
Adaran Swiftshadow
player, 2746 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 22 Sep 2011
at 03:25
  • msg #239

Re: COMMENT THREAD 2

I think over time my memory of Heath's wording got a little blurred and I forgot that he had said "temporarily", so I began thinking everyone knew Grizz was an NPC. In other words, I stopped separating my own knowledge from my perception of everyone else's knowledge because I started thinking everyone else knew what I did. Sorry guys.
Heath
GM, 3725 posts
Thu 22 Sep 2011
at 19:47
  • msg #240

Re: COMMENT THREAD 2

Kahan Singh:
Oh, I do remember reading that. I just assumed that it was, in fact, temporary, and that at some point, the player had taken him back over.

That was what I had intended everyone to think.  I might still see if someone else is interested.  He's a simple character to handle.
Heath
GM, 3726 posts
Thu 22 Sep 2011
at 19:49
  • msg #241

Re: COMMENT THREAD 2

Adaran Swiftshadow:
But we also know about Grizz, so doesn't that make that a moot issue? Personally, I think Arthure would add more to the game at this stage than Grizz.

Grizz was meant to die somewhere in the last battle or escape from the island, but I let the game flow naturally, and he survived.  So now I have come to think of different fitting ends for Grizz.  He may die in the upcoming battle...or not...but I'm not going to fudge the rolls for that.

Since his character is not afraid of jumping into danger (much like a kender), it would be in character for him to take chances.
Adaran Swiftshadow
player, 2749 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 22 Sep 2011
at 20:21
  • msg #242

Re: COMMENT THREAD 2

So does this mean Arthure might just as easily survive and stay with us as Grizz might perish? Or is Arthure out regardless?
Borimer
player, 1693 posts
Ac 0 /1/ 5 Mvt 18"
Thac0 14 Hit Points 70
Thu 22 Sep 2011
at 21:22
  • msg #243

Re: COMMENT THREAD 2

noooo, dont kill poor grizz! ;)
Heath
GM, 3727 posts
Thu 22 Sep 2011
at 23:29
  • msg #244

Re: COMMENT THREAD 2

Adaran Swiftshadow:
So does this mean Arthure might just as easily survive and stay with us as Grizz might perish? Or is Arthure out regardless?

I will probably do an ad for players to take over one or the other.  Whoever gets their character taken over lives.  :)

That's how Marcus survived for so long.
Adaran Swiftshadow
player, 2753 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 23 Sep 2011
at 00:52
  • msg #245

Re: COMMENT THREAD 2

That sounds like a good idea. :) That way you won't have to NPC either one, regardless of what happens.
Heath
GM, 3731 posts
Mon 26 Sep 2011
at 18:10
  • msg #246

Re: COMMENT THREAD 2

Because things are going crazy for me right now, can you please make a list of anything you are waiting on me for (answers, etc.)?  Besides the map to begin the last battle, of course.

But please be completely ready.  Once it gets started, it will be intense and in waves, like the battle in the temple, but not quite as bad.
Kahan Singh
player, 1028 posts
Mon 26 Sep 2011
at 18:18
  • msg #247

Re: COMMENT THREAD 2

Still waiting on the contents of the bags of holding. :)
Adaran Swiftshadow
player, 2766 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Mon 26 Sep 2011
at 19:47
  • msg #248

Re: COMMENT THREAD 2

We're also waiting on the results of Flint's identifications of magic items. I'm not sure how many he's able to identify, but we've got quite a few:

Half-ogre's dagger
Half-ogre's bracers
Half-ogre's fine fur leg linings
Half-ogre's balm
Anlisade's necklace
Polyanthar's brooch
Darwen's rod
Maelarian's 2 wands

...and possibly others, depending on what Kahan finds in the 2 Bags of Holding.
Adaran Swiftshadow
player, 2780 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 28 Sep 2011
at 20:24
  • msg #249

Re: COMMENT THREAD 2

Heath:
Have you all gotten your "recharges" on your magic items?  If not, make sure that is done before we move forward and record that in the item record and in your character sheet.

Adaran may have the final list?

There isn't a final list yet because no one has actually declared what all they're claiming yet. We all seem to be waiting on the identifications of the unidentified magic items before anyone is willing to assert final claim to anything.

Borimer and Kahan also have yet to state whether they agree to allow Grizz an equal share of the 12 restorations (i.e. each of the four of us getting 3), so that affects the results too.

We also don't know what's in the 2 Bags of Holding - we're waiting on you for that. We don't know how many magic rods/wands there are between Darwen's and Maelarian's belongings, nor what each can do. These factors could change everyone's decisions.

Basically the only things we have divvied up thus far are the pre-inner sanctum items (the stuff Borimer, Adaran, Kahan, and Grizz acquired together). Nothing else has been resolved or agreed upon.
Kahan Singh
player, 1034 posts
Wed 28 Sep 2011
at 20:27
  • msg #250

Re: COMMENT THREAD 2

I know I want my Mace and my plate mail restored... but that's all I know. I would be willing to give up a restoration for Grung's axe and Grizz's Bracers, if you all feel that would help even out the magic item claims, since I get no real benefit from half of my restorations (other than the thanks and perhaps slight boons from Grung and Grizz). ;)
Adaran Swiftshadow
player, 2781 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 28 Sep 2011
at 20:43
  • msg #251

Re: COMMENT THREAD 2

Kahan, I'm still waiting to hear whether you agree to Grizz getting an equal share of the 12 restorations.
Borimer
player, 1700 posts
Ac 0 /1/ 5 Mvt 18"
Thac0 14 Hit Points 70
Wed 28 Sep 2011
at 20:49
  • msg #252

Re: COMMENT THREAD 2

im fine with grizz getting a restoration from each of us. i don't know what i want to use for two of my three yet (only the sword seems to be a sure thing at this point)
Adaran Swiftshadow
player, 2782 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 28 Sep 2011
at 21:35
  • msg #253

Re: COMMENT THREAD 2

Aren't you restoring your Studded Leather +2?

Borimer and I agree to give Grizz an equal share of the 12 restorations (meaning the four of us would each get 3). Kahan, we just need your agreement to this. I assume this is fine with you since you said you'd be willing to give up one of your restorations for Grizz anyhow, but note that this would actually be Grizz's fair entitlement rather than something we're giving him in return for something from him.
Kahan Singh
player, 1035 posts
Wed 28 Sep 2011
at 22:23
  • msg #254

Re: COMMENT THREAD 2

As long as I still don't have to put up half of my restorations to make the magical item sharing more equal. I said before that I only need two; if I get less than two, then I will complain (only mildly so though; I'm only really losing a +1 bonus to my plate mail).
Adaran Swiftshadow
player, 2784 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 28 Sep 2011
at 22:52
  • msg #255

Re: COMMENT THREAD 2

The only reason you might need to give up some of your own restoration slots would be if you intend to claim more magic items for yourself than the rest of us are getting (for example, if you want to claim one or two of Darwen's and/or Maelarian's rods/wands in addition to your other claims). If you don't, then that becomes unnecessary because right now it's possible for us to divide the current list of magic items evenly. I think you totally misunderstood what I was proposing before.

Anyhow, we're all agreed on giving Grizz an equal share of the 12 restorations/temple's magic weapons now. So Borimer, Adaran, Kahan, and Grizz each get 3. Now we just need to identify the unidentified magic items and decide on each of our claims.
Heath
GM, 3735 posts
Fri 30 Sep 2011
at 18:07
  • msg #256

Re: COMMENT THREAD 2

See identifications below:
<green>
Half-ogre's dagger:  Dagger +1.
Half-ogre's bracers:  Bracers +1
Half-ogre's fine fur leg linings  Protect against cold/but twice the damage from fire
Half-ogre's balm balm of healing.  Place on wound and will heal that wound completely (or 3d4 dmg, at player's choice or if player doesn't remember the wound dmg amount).
Anlisade's necklace (being investigated still)
Polyanthar's brooch (being investigated still)
Darwen's rod (see below)
Maelarian's 2 wands (see below)

Battle Axe: +1
Splint Mail: +1
Boots: Boots of the north (I think you already identified these)

Bags of Holding (DARWEN):

Darwen's Rod:
-Rod of Absorption (cleric or mage) (see below)
Book about rod of absorption
3 days food
7 days water
Hammer (for mining and minerals)
10 platinum coins of some foreign place you've never seen before
3 agates
A round object wrapped in paper with the words "Eye of the Beholder" written on the paper
1 dagger (finely crafted but non-magical)

-Rod of Spellthrowing (Cleric) (See below)

Maelarean's Satchel (Bag of Holding):
-Wand of Paralyzation (see below) (4 charges left)
-Wand of invisibility, 10' radius (2 charges left)
-Wizard scroll with these spells:
1) Monster Summoning 3
2) Wall of force
3) Evard's black tentacles
4) Knock
5) Fireball
5 days water
3 days food
8 platinum coins from a strange land you don't recognize
2 purple gems (type unknown)
5 Binding kits (These are like first aid kits.  The heal 1d4 dmg (+1 with healing skill) and can stop up to serious bleeding.
1 50 foot silk rope
2 bear traps (clawed)


ROD OF ABSORPTION (original)

This is a 3 foot long rod with a scabbard-like loop for holding it on a belt.  A Rod of Spellthrowing is a powerful magical rod.

Regarding the Rod of Absorption, here is what Kahzir told you:
quote:
Kahzir takes a seat to rest his pained head.  "That rod is a special type of Rod of Absorption.  It has spells cast into it by mages or priests, and it can be used by either mages or priests, regardless of the spell put inside it.  It is activated by a series of maneuvers like a conductor conducting an orchestra.  Depending on the movements of the hand, one of the spells will be released.  Besides being purely a simple wrist action, this allows the caster to cast a spell himself, or take some other action, even while using the rod."  (I.e., this gives an extra attack for the user in the round.)  "Its ability feeds on the will of the user, such that other spells requiring gestures only require the spoken words and the will of the user."

He laughs.  "The key is knowing how to use it to release the spells.  Darwen has a book on him that details the movements for each spell.  However, once the spell is gone from the rod, it has to be put back in.  Otherwise, you'll just be shaking a stick and nothing will happen."  (The rod requires you to either memorize the hand action -- by substituting any level spell for the day (memorized or prayed for) to instead memorize the routine -- or by holding the book and following its diagrams.  The latter requires concentration and will negate the extra attack otherwise gained.


The book in Darwen's bag of holding describes each action.  The rod holds up to 10 spells.

OOC: You remember Darwen used it for:
Teleportation
Cure critical wounds
Walk on air
Improved invisibility
magic missiles

Therefore, it still has six spells in it.  The problem is that, if you want to put your own spells in it, you will negate the spells that Darwen put in if you don't use the empty slots.  You just don't know which 5 slots are empty and what spells Darwen has in the other 5!  They could be powerful...or not.


OOC: Darwen was a higher level cleric than Kahan, so likely he keeps powerful spells inside.  This gives you a choice of taking chances for fun or just putting all your own spells in there.  The battle will give a good shot at trying it out.

Wand of Paralyzation: This wand shoots forth a thin ray of bluish color to a maximum range of 60 feet. Any creature touched by the ray must roll successful saving throw vs. wand or be rendered rigidly immobile for 5d4 rounds. A save indicates the ray missed, and there is no effect. As soon as the ray touches one creature, it stops—the wand can attack only one target per round. The wand has an initiative modifier of +3 , and each use costs one charge. The wand may operate once per round. It may be recharged.
Adaran Swiftshadow
player, 2786 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 30 Sep 2011
at 19:58
  • msg #257

Re: COMMENT THREAD 2

What do Bracers +1 do?
Heath
GM, 3736 posts
Sat 1 Oct 2011
at 00:02
  • msg #258

Re: COMMENT THREAD 2

They lower your armor class by 1 point.

The general rule is that bracers are an "arm slot."  This means that only the magic of the bracers or a shield (or other arm slot item) may be used.  So if you use magic bracers and a magic shield, only the magic of the item you wield first will count, and the other item will be mundane.

This is why bracers are a good choice for those who cannot or choose not to use shields, like mages.
Grung
player, 227 posts
Sat 1 Oct 2011
at 00:16
  • msg #259

Re: COMMENT THREAD 2

Grung doesn't use a shield.  Would bracers +1 work with non magic plate mail?  With magic armor?  He could use either his plate mail or splint +1.
Adaran Swiftshadow
player, 2787 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sat 1 Oct 2011
at 21:32
  • msg #260

Re: COMMENT THREAD 2

I don't think magical bracers can be worn with anything that already covers your arms, whether it's magical or not. I assume that plate mail includes vambraces and gauntlets already. But of course, the half-ogre was wearing both the Splint mail +1 and the Bracers +1 so maybe the half-ogre's splint mail doesn't cover the arms? At any rate, this kind of item would seem to make better sense for someone who, as Heath said, cannot wear heavy armor or use a shield - like a Wizard or Rogue.

I'm not sure if Borimer's Studded leather +2 includes bracers or not, but Borimer uses a shield. I know that the leather armor Adaran is wearing is just a cuirass, and being a Rogue, he can't use a shield. Kahan's Plate mail +1 would certainly cover the arms, plus he uses a shield. Grizz never wears armor or uses a shield but he's wearing the Bracers of Defense +2, so he can't use them.

The overriding factor that would determine who can claim them, though, is the total number of magic items each person is entitled to. We need to divvy up the stuff in the temple's inner sanctum between Borimer, Adaran, Kahan, and Grizz before moving on to the things that Grung helped us acquire (which includes Peglar's items, the half-ogre's items, Darwen's items, the dwarven explorer's items, and Maelarian's items).


Heath, did the party retrieve Maelarian's dwarves' crossbows and poisoned bolts before escaping the island - and if so, are they magical?
This message was last edited by the player at 21:46, Sat 01 Oct 2011.
Kahan Singh
player, 1043 posts
Sun 2 Oct 2011
at 03:44
  • msg #261

Re: COMMENT THREAD 2

If the bracers can be used in place of a shield, I don't see why they wouldn't work if you were wearing (most) armor.
Adaran Swiftshadow
player, 2794 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Sun 2 Oct 2011
at 03:45
  • msg #262

Re: COMMENT THREAD 2

It would depend on whether the armor covers your arms or not.
Borimer
player, 1701 posts
Ac 0 /1/ 5 Mvt 18"
Thac0 14 Hit Points 70
Sun 2 Oct 2011
at 23:27
  • msg #263

Re: COMMENT THREAD 2

heath, are you allowing cloaks to be worn over armor?
Heath
GM, 3737 posts
Mon 3 Oct 2011
at 20:49
  • msg #264

Re: COMMENT THREAD 2

It may not make 100% sense, but the rule is that anything that takes an "arm slot" may only be used for 1 magical item.

This includes shields and bracers, but does not include other armor.  (If you find a rule that says otherwise, let me know, but this is how the 4th edition works and the videogames going back to Pool of Radiance (which is 2nd edition), if I remember correctly.)

* * *

Yes, if you want the stuff from Maelarean's dwarves, you can have them.  None are magical.
Heath
GM, 3738 posts
Mon 3 Oct 2011
at 20:50
  • msg #265

Re: COMMENT THREAD 2

Borimer:
heath, are you allowing cloaks to be worn over armor?

Yes, but I believe the rule is that you only get the magical benefit from the first item that is put on (which naturally is the armor in that case).
Heath
GM, 3739 posts
Mon 3 Oct 2011
at 20:58
  • msg #266

Re: COMMENT THREAD 2

HOUSE RULE:  Let me add that a relic/artifact would not be subject to these restrictions under normal conditions and can be added to any other magical bonus.  Some items also have specific exclusions listed in the rules.

Currently, you are aware that your group has 3 relics:  Augmantium the golden statuette dragon, the Sceptre Shi'iki, and the Dagger Ikishi.
This message was last edited by the GM at 22:39, Mon 03 Oct 2011.
Adaran Swiftshadow
player, 2798 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Mon 3 Oct 2011
at 21:41
  • msg #267

Re: COMMENT THREAD 2

Heath:
Currently, you are aware that your group has 3 relics:  Ailamere the golden statuette dragon, the Sceptre Shi'iki, and the Dagger Ikishi.

I think Heath means Augmantium, not Ailamere. Also, Heath, the ceremonial dagger we have is supposedly a fake, not the real Dagger Ikishi.
Borimer
player, 1702 posts
Ac 0 /1/ 5 Mvt 18"
Thac0 14 Hit Points 70
Mon 3 Oct 2011
at 22:30
  • msg #268

Re: COMMENT THREAD 2

Heath:
Borimer:
heath, are you allowing cloaks to be worn over armor?

Yes, but I believe the rule is that you only get the magical benefit from the first item that is put on (which naturally is the armor in that case).


what about other cloaks though? such as a cloak of fire resistance for example?
Heath
GM, 3740 posts
Mon 3 Oct 2011
at 22:43
  • msg #269

Re: COMMENT THREAD 2

I fixed it to Augmantium (I should have remembered that since I used "Au" the periodic symbol for gold)

The symbolic dagger was the one found in the main temple chamber and was a fake because it did not work in the ceremony there on the "being" that later became Borimer's sword.  The Ikishi Dagger is the one found inside the pillar after solving the Allevian riddle code.  (Unless I'm so backwards in my facts now that I'm completely messing it up...)

I suppose maybe one cloak can be used with armor.  I'm open to that.
Adaran Swiftshadow
player, 2799 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Mon 3 Oct 2011
at 23:09
  • msg #270

Re: COMMENT THREAD 2

Heath, the dagger we obtained from the pillar was used to open the door from the bone room to the corridor leading to the inner sanctum. We were never able to retrieve it.
Heath
GM, 3741 posts
Mon 3 Oct 2011
at 23:18
  • msg #271

Re: COMMENT THREAD 2

I had forgotten that...so I guess you don't have that artifact anymore.

I must say, you have an uncanny memory of all that happened.  Mine gets clouded with too much going on.
Adaran Swiftshadow
player, 2800 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Mon 3 Oct 2011
at 23:42
  • msg #272

Re: COMMENT THREAD 2

I actually have a partially photographic memory as it happens. It serves for both written material and visualized images/events (including those that took place only in the imagination). It does occasionally have its practical uses. ;)
Adaran Swiftshadow
player, 2802 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 4 Oct 2011
at 03:09
  • msg #273

Re: COMMENT THREAD 2

Heath:
-Rod of Absorption (cleric or mage) (see below)
-Rod of Spellthrowing (Cleric) (See below)
-Wand of Paralyzation (see below) (4 charges left)
-Wand of invisibility, 10' radius (2 charges left)

ROD OF ABSORPTION (original)

This is a 3 foot long rod with a scabbard-like loop for holding it on a belt.  A Rod of Spellthrowing is a powerful magical rod.

Regarding the Rod of Absorption, here is what Kahzir told you:
quote:
Kahzir takes a seat to rest his pained head.  "That rod is a special type of Rod of Absorption.  It has spells cast into it by mages or priests, and it can be used by either mages or priests, regardless of the spell put inside it.  It is activated by a series of maneuvers like a conductor conducting an orchestra.  Depending on the movements of the hand, one of the spells will be released.  Besides being purely a simple wrist action, this allows the caster to cast a spell himself, or take some other action, even while using the rod."  (I.e., this gives an extra attack for the user in the round.)  "Its ability feeds on the will of the user, such that other spells requiring gestures only require the spoken words and the will of the user."

He laughs.  "The key is knowing how to use it to release the spells.  Darwen has a book on him that details the movements for each spell.  However, once the spell is gone from the rod, it has to be put back in.  Otherwise, you'll just be shaking a stick and nothing will happen."  (The rod requires you to either memorize the hand action -- by substituting any level spell for the day (memorized or prayed for) to instead memorize the routine -- or by holding the book and following its diagrams.  The latter requires concentration and will negate the extra attack otherwise gained.


The book in Darwen's bag of holding describes each action.  The rod holds up to 10 spells.

OOC: You remember Darwen used it for:
Teleportation
Cure critical wounds
Walk on air
Improved invisibility
magic missiles

Therefore, it still has six spells in it.  The problem is that, if you want to put your own spells in it, you will negate the spells that Darwen put in if you don't use the empty slots.  You just don't know which 5 slots are empty and what spells Darwen has in the other 5!  They could be powerful...or not.


OOC: Darwen was a higher level cleric than Kahan, so likely he keeps powerful spells inside.  This gives you a choice of taking chances for fun or just putting all your own spells in there.  The battle will give a good shot at trying it out.

Wand of Paralyzation: This wand shoots forth a thin ray of bluish color to a maximum range of 60 feet. Any creature touched by the ray must roll successful saving throw vs. wand or be rendered rigidly immobile for 5d4 rounds. A save indicates the ray missed, and there is no effect. As soon as the ray touches one creature, it stops—the wand can attack only one target per round. The wand has an initiative modifier of +3 , and each use costs one charge. The wand may operate once per round. It may be recharged.

Okay, so we appear to have 2 wands of normal power (roughly on par with Draaz's Wand of Frost) and 2 rods of UBER power. Heath, you described what the Rod of Absorption can do, what about the Rod of Spellthrowing? And am I right in classifying these items as "major magical items" - powerful devices superior to the other sorts of magical items we've obtained? Would these even be considered above the level of our character-creation magic items like +2 weapons, Adaran's cloak, etc?
Heath
GM, 3742 posts
Tue 4 Oct 2011
at 16:55
  • msg #274

Re: COMMENT THREAD 2

Sorry, the rod of spellthrowing is an error.  You don't have that rod...yet.

These are normal magic items.  They are just of my own creation.
Adaran Swiftshadow
player, 2804 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 4 Oct 2011
at 19:25
  • msg #275

Re: COMMENT THREAD 2

Heath, is Draaz's Heward's Handy Haversack a major magic item, i.e. equivalent to 2 lesser magic items (like Adaran's cloak or Kahan's Mace +1 and Plate mail +1)? As I recall, it's superior to a Bag of Holding - am I right?
Kahan Singh
player, 1046 posts
Tue 4 Oct 2011
at 19:40
  • msg #276

Re: COMMENT THREAD 2

I'm pretty sure the only difference is that you can automatically find anything inside a Handy Haversack; and it might contain smaller Bags of Holding (in pockets and such).
Adaran Swiftshadow
player, 2805 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 4 Oct 2011
at 20:02
  • msg #277

Re: COMMENT THREAD 2

It would work in our favor if it's a major magic item, because that would bring the remaining magic items up to a total of 20, which is equally divisible by 5 (Borimer, Adaran, Kahan, Grizz, Grung).
Borimer
player, 1707 posts
Ac 0 /1/ 5 Mvt 18"
Thac0 14 Hit Points 70
Tue 4 Oct 2011
at 21:36
  • msg #278

Re: COMMENT THREAD 2

heath, is the cloak of fire resistance similar in ability to the ring of the same name?
Heath
GM, 3748 posts
Tue 4 Oct 2011
at 21:57
  • msg #279

Re: COMMENT THREAD 2

Borimer:
heath, is the cloak of fire resistance similar in ability to the ring of the same name?

Yes.

I don't really classify things as major or not.  The value is up to you guys to figure out based on what it does.  I only did that for character creation purposes for game balance.
Adaran Swiftshadow
player, 2807 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 4 Oct 2011
at 22:05
  • msg #280

Re: COMMENT THREAD 2

Yes, that's what I mean - in character creation. Was Draaz's Heward's Handy Haversack his one and only magic item from character creation, equivalent to Adaran's cloak or Kahan's mace and plate mail?
This message was last edited by the player at 22:05, Tue 04 Oct 2011.
Heath
GM, 3750 posts
Tue 4 Oct 2011
at 22:26
  • msg #281

Re: COMMENT THREAD 2

The haversack was his item.  I was less generous then because the players were only level 3 in 2008 when he joined.
Adaran Swiftshadow
player, 2808 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 4 Oct 2011
at 23:48
  • msg #282

Re: COMMENT THREAD 2

So that's roughly on the same level as a Bag of Holding?
Grung
player, 228 posts
Wed 5 Oct 2011
at 14:44
  • msg #283

Re: COMMENT THREAD 2

I believe Borimer will be taking the Ogre splint mail +1 and spending 100gp to get sized for him.  Grung will put in for the Ogre's +1 Battle Axe and using it to barter for a restore on his +2 axe.  He will also put in for the Ogre's +1 bracers if they both work with his normal plate mail and no on else wants them.
Adaran Swiftshadow
player, 2816 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 5 Oct 2011
at 20:46
  • msg #284

Re: COMMENT THREAD 2

We appear to be close to settling things with the magic item claims. I need Borimer, Kahan, Heath (for Grizz), and Grung to confirm that I have it straight in the Unclaimed Items thread.
Heath
GM, 3764 posts
Thu 6 Oct 2011
at 21:18
  • msg #285

Re: COMMENT THREAD 2

I'm putting this as a question to all players.  Grung just brought to my attention a table that I have never seen before from the PhB.  Although I like it, I wonder if it is too complicated.  However, it may be useful here if groups of people are using the same type of armor.

Here it is:
Table 52:
Weapon Type vs. Armor Modifiers

Armor Type	Slash	Pierce	Bludgeon
Banded mail	+2	  0	+1
Brigandine	+1	+1	  0
Chain mail*	+2	  0	 -2
Field Plate	+3	+1	  0
Full Plate	+4	+3	  0
Leather armor**	  0	 -2	  0
Plate mail	+3	  0	  0
Ring mail	+1	+1	  0
Scale mail	  0	+1	  0
Splint mail	  0	+1	+2
Studded leather	+2	+1	  0
	* Includes bronze plate mail
	** Includes padded armor and hides
So essentially, armor has different protection depending on the type of attack.  I believe these are bonuses to AC, not additions to AC.

Let me know what you think about using it.  We could do it on a trial basis for this battle if you want.
Adaran Swiftshadow
player, 2832 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 6 Oct 2011
at 22:59
  • msg #286

Re: COMMENT THREAD 2

I think we should keep at as is for now. Maybe after the battle we could implement this.
Heath
GM, 3769 posts
Thu 6 Oct 2011
at 23:01
  • msg #287

Re: COMMENT THREAD 2

The dwarf fighters will primarily have field plate and ringmail.

Clerics will have splint mail.

Rogues will have leather armor.

Mages will have no armor.
Adaran Swiftshadow
player, 2833 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Thu 6 Oct 2011
at 23:21
  • msg #288

Re: COMMENT THREAD 2

What do we expect the orcs to be wearing?
Heath
GM, 3771 posts
Fri 7 Oct 2011
at 00:16
  • msg #289

Re: COMMENT THREAD 2

About the same thing, possibly more plate, including full plate.
Adaran Swiftshadow
player, 2836 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 7 Oct 2011
at 00:18
  • msg #290

Re: COMMENT THREAD 2

LOL so we're actually going to be the ones with the disadvantage if we use these rules - especially the Rogues.
Borimer
player, 1715 posts
Ac -2/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Fri 7 Oct 2011
at 08:11
  • msg #291

Re: COMMENT THREAD 2

Heath:
I'm putting this as a question to all players.  Grung just brought to my attention a table that I have never seen before from the PhB.  Although I like it, I wonder if it is too complicated.  However, it may be useful here if groups of people are using the same type of armor.

Here it is:
Table 52:
Weapon Type vs. Armor Modifiers

Armor Type	Slash	Pierce	Bludgeon
Banded mail	+2	  0	+1
Brigandine	+1	+1	  0
Chain mail*	+2	  0	 -2
Field Plate	+3	+1	  0
Full Plate	+4	+3	  0
Leather armor**	  0	 -2	  0
Plate mail	+3	  0	  0
Ring mail	+1	+1	  0
Scale mail	  0	+1	  0
Splint mail	  0	+1	+2
Studded leather	+2	+1	  0
	* Includes bronze plate mail
	** Includes padded armor and hides
So essentially, armor has different protection depending on the type of attack.  I believe these are bonuses to AC, not additions to AC.

Let me know what you think about using it.  We could do it on a trial basis for this battle if you want.


these are cool rules but take a while to get used to, it may be best to wait until after the battle for implementation
Borimer
player, 1716 posts
Ac -2/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Fri 7 Oct 2011
at 08:13
  • msg #292

Re: COMMENT THREAD 2

Adaran Swiftshadow:
LOL so we're actually going to be the ones with the disadvantage if we use these rules - especially the Rogues.


it may be that borimer will do much more damage 'alone' than leading a group. borimer's ac and thaco are pretty good, and with the new info on the possible armaments of the orcs it may be better for borimer to act alone during combat.  the orcs will need a natural 20 to hit him (except for those with levels, and thus better thaco's). we may need a backup plan that allows grung or someone else to take borimer's men and then he can cleave his way through the orcs to a leader (or whatever)
Heath
GM, 3775 posts
Fri 7 Oct 2011
at 16:41
  • msg #293

Re: COMMENT THREAD 2

You could control Borimer individually and Grizz with a group, if you want.
Grung
player, 234 posts
Fri 7 Oct 2011
at 17:26
  • msg #294

Re: COMMENT THREAD 2

Borimer:
Heath:
I'm putting this as a question to all players.  Grung just brought to my attention a table that I have never seen before from the PhB.  Although I like it, I wonder if it is too complicated.  However, it may be useful here if groups of people are using the same type of armor.

Here it is:
Table 52:
Weapon Type vs. Armor Modifiers

Armor Type	Slash	Pierce	Bludgeon
Banded mail	+2	  0	+1
Brigandine	+1	+1	  0
Chain mail*	+2	  0	 -2
Field Plate	+3	+1	  0
Full Plate	+4	+3	  0
Leather armor**	  0	 -2	  0
Plate mail	+3	  0	  0
Ring mail	+1	+1	  0
Scale mail	  0	+1	  0
Splint mail	  0	+1	+2
Studded leather	+2	+1	  0
	* Includes bronze plate mail
	** Includes padded armor and hides
So essentially, armor has different protection depending on the type of attack.  I believe these are bonuses to AC, not additions to AC.

Let me know what you think about using it.  We could do it on a trial basis for this battle if you want.


these are cool rules but take a while to get used to, it may be best to wait until after the battle for implementation

I'm kind of surprised you've never heard of this table.  I'd say most 2e games I've been in have used them.  It does make things a little more complicated, but not that much.  In particular it makes banded more desirable over splint.
Adaran Swiftshadow
player, 2839 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 7 Oct 2011
at 18:56
  • msg #295

Re: COMMENT THREAD 2

It also gives the orcs an even greater advantage over us than they already have. ;)
Heath
GM, 3776 posts
Fri 7 Oct 2011
at 20:06
  • msg #296

Re: COMMENT THREAD 2

Though your characters don't know this, only about half or so of your opponents will actually be orcs.  Advantage?  Well, depends on their level.
Grung
player, 235 posts
Fri 7 Oct 2011
at 20:53
  • msg #297

Re: COMMENT THREAD 2

Also depends on what armor you have.  For the most part it helps or provides no benefit.  Only leather vs pierce and chain vs bludgeoning have a -2 to AC.
Borimer
player, 1719 posts
Ac -2/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Fri 7 Oct 2011
at 21:36
  • msg #298

Re: COMMENT THREAD 2

im up for using it if everyone else want to as well, either way
Adaran Swiftshadow
player, 2843 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 7 Oct 2011
at 21:55
  • msg #299

Re: COMMENT THREAD 2

The thing is, our troops all have a THAC0 of 20 and will be wearing a variety of armors between ring mail and field plate. The orcs...will be wearing primarily plate, including full plate. The math works in their favor already, but if they get additional bonuses for their armor, we'll have to roll natural 20's just to hit them.
Heath
GM, 3782 posts
Fri 7 Oct 2011
at 21:57
  • msg #300

Re: COMMENT THREAD 2

Are we looking at rules or reality?  I'm all for not using them just for the difficulty, but perhaps in one-on-one combat, which may occur here and there during the battle.
Borimer
player, 1723 posts
Ac -2/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Fri 7 Oct 2011
at 22:04
  • msg #301

Re: COMMENT THREAD 2

i trust heath to kill treat us fairly in the combat
Adaran Swiftshadow
player, 2845 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Fri 7 Oct 2011
at 22:05
  • msg #302

Re: COMMENT THREAD 2

I definitely prefer reality over rules whenever possible. The problem I have is that in D&D's case, I feel the rules often stray far from reality. Technically, these rules are actually more realistic than the ones we've been using, but given the other mechanics of combat in D&D (THAC0, AC, etc) and the troops we've been given, the end result is a 5% chance to hit our opponents. I don't think that reflects a realistic scenario at all.
Adaran Swiftshadow
player, 2860 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Mon 10 Oct 2011
at 19:54
  • msg #303

Re: COMMENT THREAD 2

Heath:
ANLISADE:  12 dwarves:  Anlisade and his 11 sons are loyal to Kahan's commands, and secondarily to Borimer; they will be unwilling to listen to Arthure.

Should read as:

ANLISADE:  12 dwarves:  Anlisade and his 11 sons are loyal to Kahan's commands, and secondarily to Borimer; they will be unwilling to listen to Flint.

Heath:
POLYANTHAR: 10 dwarves: They follow Polyanthar, who in turn will answer to Flint, Grizz or Grung; but they will listen to anyone's commands.

Should read as:

POLYANTHAR: 10 dwarves: They follow Polyanthar, who in turn will answer to Naj, Grung or Grizz; but they will listen to anyone's commands.
Kahan Singh
player, 1064 posts
Tue 11 Oct 2011
at 02:21
  • msg #304

Re: COMMENT THREAD 2

Also, there aren't 10 dwarves listed under Polyanthar, just 5 I believe.
Adaran Swiftshadow
player, 2870 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Tue 11 Oct 2011
at 02:54
  • msg #305

Re: COMMENT THREAD 2

Good catch. Polyanthar's group is missing 4 dwarves. Level 1's I'm guessing?
Heath
GM, 3799 posts
Tue 11 Oct 2011
at 18:10
  • msg #306

Re: COMMENT THREAD 2

Yes, they are just 4 1st level warriors.
Adaran Swiftshadow
player, 2892 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 12 Oct 2011
at 23:05
  • msg #307

Re: COMMENT THREAD 2

Heath:
I feel we may be losing a couple players if we don't get this show on the road...

I actually haven't seen any posts from Naj in a month. It's been almost a week since Flint posted too, but I see that they've both logged on today. Are you guys still with us?

Heath:
OOC: Please tell me where the groups will be at on the grid.

Here's what I recommend to start off:

G1, H1, I1: Naj and 5 rogues setting traps here
L1, M1: Arthure and 4 rogues setting traps here
O5: Grizz, Adaran, and 2 rogues setting traps here
E6: 1 light cannon and 3 warriors (crew), 1 mage, 1 cleric
K6: 1 light cannon and 3 warriors (crew), 1 mage, 1 cleric
O10: Sun-ray and 3 of Anlisade's level 1 warriors (crew), 1 mage, 1 cleric
Heath
GM, 3813 posts
Wed 12 Oct 2011
at 23:12
  • msg #308

Re: COMMENT THREAD 2

Naj is still here.  I had private message conversations with him.  I may just NPC him for a short time while he's busy.
Adaran Swiftshadow
player, 2894 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 13 Oct 2011
at 03:09
  • msg #309

Re: COMMENT THREAD 2

Here's my suggestion for a division of the main gorge units (at least for the pre-battle until our scouts report back on enemies heading our way):



Northern elevated ledge
ee11: 5 archers, 1 mage, 1 cleric
ff11: 5 archers
gg11: 5 archers
hh11: 5 archers
ii11: 5 archers, 1 mage, 1 cleric

Northeast cave
cc9: 1 light cannon + crew (3 warriors)
dd9: 4 earthrocs (for transporting 4-8 people wherever needed), Borimer, Grung, Flint, Kahan, Anlisade's men (9), Polyanthar's men (10)

Northeast pit
hh13: 8 skeletons
hh14: 10 skeletons

East edge of gorge
kk16: 1 exploding barrel covered in oil
kk17: 1 exploding barrel covered in oil
kk18: 1 exploding barrel covered in oil

Northern bushes
R12: 1 trebuchet + crew (8 warriors)
U12: 1 heavy cannon + crew (6 warriors)

Southern bushes
Q18: 1 light catapult + crew (1 warrior)
V19: 1 light cannon + crew (3 warriors)
Y19: 1 light cannon + crew (3 warriors)

East of map
1 rogue (scouting on earthroc)
Kahan Singh
player, 1072 posts
Thu 13 Oct 2011
at 03:37
  • msg #310

Re: COMMENT THREAD 2

What about the 55 warriors? Or are most of them going to be guarding the eastern inlets? Personally I think we should split archers and warriors up, so the warriors can hold the line while archers shoot over them.
Adaran Swiftshadow
player, 2895 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 13 Oct 2011
at 03:49
  • msg #311

Re: COMMENT THREAD 2

49 of the 55 warriors are there. Only 6 are guarding the northern inlets right now. The archers are the warriors. I would think that each of them is capable of using both ranged and melee weapons. I simply called them archers because they should have their bows and crossbows ready to fire right now. That may change if orc forces penetrate our defenses far enough to engage in melee, but for now I think all our infantry should have ranged weapons ready.
Kahan Singh
player, 1074 posts
Thu 13 Oct 2011
at 03:52
  • msg #312

Re: COMMENT THREAD 2

I see now. I was thinking 'archers' were 'rogues', not warriors. My mistake.
Adaran Swiftshadow
player, 2897 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 13 Oct 2011
at 03:56
  • msg #313

Re: COMMENT THREAD 2

Lol I wish I had 49 rogues to work with! Mass Backstab. ;)
Kahan Singh
player, 1078 posts
Thu 13 Oct 2011
at 18:45
  • msg #314

Re: COMMENT THREAD 2

About the skeletons; would it be possible to animate any that were large enough to ride? I think riding a skeletal horse into battle would be awesome. :)
Heath
GM, 3819 posts
Thu 13 Oct 2011
at 19:53
  • msg #315

Re: COMMENT THREAD 2

I suppose you could have one...
Adaran Swiftshadow
player, 2905 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 13 Oct 2011
at 20:19
  • msg #316

Re: COMMENT THREAD 2

Heath:
Please indicate where each bombardment machine and each group of men is standing, including the number of men standing at each location.

Example:

C20: Bombardment machine and 3 warriors
D21: Adaran and 10 rogues

etc.

I will update the visual map with markers when that is all in.

Above, I had suggested this:

Adaran Swiftshadow:
Northern inlets
G1, H1, I1: Naj and 5 rogues setting traps here
L1, M1: Arthure and 4 rogues setting traps here
O5: Grizz, Adaran, and 2 rogues setting traps here
E6: 1 light cannon and 3 warriors (crew), 1 mage, 1 cleric
K6: 1 light cannon and 3 warriors (crew), 1 mage, 1 cleric
O10: Sun-ray and 3 of Anlisade's level 1 warriors (crew), 1 mage, 1 cleric
North/northeast of map: 3 rogues (scouting on earthrocs)

Main gorge - northern elevated ledge
ee11: 5 archers, 1 mage, 1 cleric
ff11: 5 archers
gg11: 5 archers
hh11: 5 archers
ii11: 5 archers, 1 mage, 1 cleric

Main gorge - northeast cave
cc9: 1 light cannon + crew (3 warriors)
dd9: 4 earthrocs (for transporting 4-8 people wherever needed), Borimer, Grung, Flint, Kahan, Anlisade's men (9), Polyanthar's men (10)

Main gorge - northeast pit
hh13: 8 skeletons
hh14: 10 skeletons

Main gorge - east edge of gorge
kk16: 1 exploding barrel covered in oil
kk17: 1 exploding barrel covered in oil
kk18: 1 exploding barrel covered in oil

Main gorge - northern bushes
R12: 1 trebuchet + crew (8 warriors)
U12: 1 heavy cannon + crew (6 warriors)

Main gorge - southern bushes
Q18: 1 light catapult + crew (1 warrior)
V19: 1 light cannon + crew (3 warriors)
Y19: 1 light cannon + crew (3 warriors)

Main gorge - east of map
1 rogue (scouting on earthroc)


Heath:
Grizz (who has set snares proficiency) goes out to set a snare.  This takes 2d4 hours and 2-3 people and is at proficiency -4 on a roll...

Wouldn't -4 be a bonus rather than a penalty, since it's a NWP and the goal is to roll equal to or below his ability score?

Heath:
Due to a missed roll, Grizz may only set one snare in time, and it is a mantrap.

Arthure and Naj also have the following proficiency:

Camouflage:  (By using this proficiency, the character can attempt to conceal himself, his companions, and inanimate objects by using natural or man-made materials.

Naj also has set snares.  Arthure does not.

Naj successfully sets two snares:

1 is a mantrap
1 is a large net trap (using Grizz's fishing net)

What about caltrops, bear-traps, etc? Didn't Krugoth provide us with any of these?
This message was last edited by the player at 20:31, Thu 13 Oct 2011.
Heath
GM, 3820 posts
Thu 13 Oct 2011
at 20:39
  • msg #317

Re: COMMENT THREAD 2

The -4 is a penalty because it is based on creating a large snare as opposed to a small snare, which does not have the penalty.  A mantrap has a -1 penalty.

Unless you bought them in the marketplace, you did not receive any additional traps.
Adaran Swiftshadow
player, 2907 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 13 Oct 2011
at 21:12
  • msg #318

Re: COMMENT THREAD 2

Well, there goes that option. I guess we're going to have to rely on the clerics' Entangle spells. Considering Krugoth provided us with 8 bombardment engines, I must say I'm surprised he couldn't spare any caltrops or bear-traps to defend the compound's backdoor. Wouldn't bombardment engines be in way more demand for defending the rest of the compound than caltrops and bear-traps?

Heath:
Kahan has used one spell for raise dead.

Couldn't Kahan have raised Anlisade's second dead son the evening before instead of on the day of the battle? I understand he wants to save the remaining Raise Dead spell on his scroll for an emergency, but I don't see why he couldn't raise Anlisade's son the previous day, since he hadn't used up any of his spells that day.
This message was last edited by the player at 01:13, Fri 14 Oct 2011.
Heath
GM, 3824 posts
Fri 14 Oct 2011
at 18:14
  • msg #319

Re: COMMENT THREAD 2

Krugoth is happy to take back the bombardment engines for other areas if you don't want them.  :)

You have them because I wanted to give you some toys to play with, not because it makes absolute sense to have them.
Kahan Singh
player, 1081 posts
Fri 14 Oct 2011
at 18:31
  • msg #320

Re: COMMENT THREAD 2

In reply to Adaran Swiftshadow (msg #318):

Kahan cast Raise Dead from memory the day before the battle, and will be doing so the morning of the battle as well. Please stop questioning what I did or didn't do. I can handle that just fine, thanks. :)
Heath
GM, 3827 posts
Fri 14 Oct 2011
at 18:32
  • msg #321

Re: COMMENT THREAD 2

That's right.  Kahan had to raise two sons from the dead, not one.
Adaran Swiftshadow
player, 2912 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 14 Oct 2011
at 21:24
  • msg #322

Re: COMMENT THREAD 2

I know. I had seemed to recall him raising the first with a spell from his scroll, and then planning to raise the second with one of his daily spells in the morning. That's the reason I questioned it. Not to take you to task over your decisions.
Adaran Swiftshadow
player, 2937 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Mon 24 Oct 2011
at 23:55
  • msg #323

Re: COMMENT THREAD 2

The full list of items is posted in the Equipment List thread, broken down into what each person owns and is carrying, along with where each item is presently stored. So far, Borimer, Grizz, Grung and Flint have confirmed their respective equipment lists. I've assumed for the time being that all of Marcus' and Draaz's remaining possessions are being stored in the Portable Hole, and that Adaran is carrying the Portable Hole in one of his cloak pockets - if anyone would prefer it be kept somewhere else (such as in the cave we're in), let me know. I don't know what Naj's and Arthure's equipment is, but Heath can handle that. The only person who hasn't confirmed where all his equipment is being stored yet is Kahan.
Heath
GM, 3853 posts
Tue 25 Oct 2011
at 00:12
  • msg #324

Re: COMMENT THREAD 2

For new players:

In addition to any personal carrying items (including bags of holding, backpacks, etc.) you may be carrying individually, open to everyone's use is the portable hole (for larger sized items) and a wagon being stored back at the compound (also available for everyone's use).

You will remember that there was a secret compartment in the wagon to hide valuables and keep them safe. (That's where the little imps were hiding when the gypsies had thought the cart was haunted.)  The portable hole is in Adaran's possession, which can be subject to pickpocketing or him losing or taking it (depending on how far you trust Adaran).

So feel free to rearrange your personal equipment to whatever holding source you desire.
Adaran Swiftshadow
player, 2938 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 25 Oct 2011
at 00:32
  • msg #325

Re: COMMENT THREAD 2

Let me reiterate for the record that Adaran has not requested to keep the Portable Hole with him. He is merely willing to do that if that is what the group would prefer. He is equally fine with someone else carrying it (either Borimer or Kahan) or keeping it hidden somewhere, provided he agrees that it's in a safe place. Adaran is just as concerned about safeguarding the Portable Hole as everyone else would (should) be.
Heath
GM, 3854 posts
Tue 25 Oct 2011
at 00:34
  • msg #326

Re: COMMENT THREAD 2

Yeah, I'd say the thing about trust no matter who was carrying it.  The new players may be more skeptical of any of you as strangers, which is why I had Arthure hold onto his possessions.
Adaran Swiftshadow
player, 2939 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 25 Oct 2011
at 00:37
  • msg #327

Re: COMMENT THREAD 2

I understand, I just figured now might be a good time to clarify that Adaran is fine with keeping the Portable Hole somewhere else if Borimer and Kahan would prefer that.
Heath
GM, 3856 posts
Tue 25 Oct 2011
at 00:41
  • msg #328

Re: COMMENT THREAD 2

For the record, I don't remember Adaran ever stealing anything or being dishonest; he just has a penchant for acquiring items.
Adaran Swiftshadow
player, 2940 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 25 Oct 2011
at 01:00
  • msg #329

Re: COMMENT THREAD 2

For the new players' info (and possibly older players as well), Adaran has described himself as an "Artifact Hunter" - someone who makes a living seeking ancient, long lost, legendary relics and antiquities, and selling them to private collectors. As such, he is less of a fighter and more of a pragmatic businessman with skills specialized for getting into and out of difficult to reach areas. The Temple of Ashmere adventure is a perfect example of the sort of thing Adaran spends his time doing to earn a living.
Heath
GM, 3857 posts
Tue 25 Oct 2011
at 17:08
  • msg #330

Re: COMMENT THREAD 2

To Kahan and Adaran's questions:
War dog is at Kahan's side.

2 uses for the incense (minus the one used the night before battle).  It can be used with multiple clerics in close proximity, so all clerics now get max effect from their spells (healing, damage, area of effect, and -1 to saving throws).
Borimer
player, 1758 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Tue 25 Oct 2011
at 21:54
  • msg #331

Re: COMMENT THREAD 2

to clarify movement on the map:

1. how many squares can borimer move with an 18" movement rate?

2. is the -1 to movement due to rain a (-1 square) to borimer's movement?

3. are the orcs, trolls, and duergar affected by the rain in their movements? are the kobolds not affected by it (they were running faster than the others)?

4. are any of them moving faster than borimer can move?
Adaran Swiftshadow
player, 2941 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 25 Oct 2011
at 22:28
  • msg #332

Re: COMMENT THREAD 2

I don't mean any offense, but I'm feeling very rushed here. There were a few things I had wanted Adaran to say and do before skipping forward to the next wave 10 minutes later. Also, Flint is the only one besides me who managed to get a post in before the next wave. I don't know how everyone else feels about it, but I think we need to slow down so that each person can take part.
Heath
GM, 3860 posts
Tue 25 Oct 2011
at 23:51
  • msg #333

Re: COMMENT THREAD 2

Borimer:
to clarify movement on the map:

1. how many squares can borimer move with an 18" movement rate?

2. is the -1 to movement due to rain a (-1 square) to borimer's movement?

3. are the orcs, trolls, and duergar affected by the rain in their movements? are the kobolds not affected by it (they were running faster than the others)?

4. are any of them moving faster than borimer can move?

If you are traveling alone, then every 3" movement corresponds to 1 square on the map.  If you are traveling with your group, the previous movement rules apply.

The -1 to movement is effectively a -3" to your movement rate.

I suppose you can double your movement rate if you want to sprint and not perform any action in a round.

Yes, they are also affected, but the kobolds still move 6 squares and the wolves move 7 squares in the rain.  The kobolds are sprinting.  They move 3 squares otherwise.  The dire wolves have the same movement rate of Borimer, double that when, like now, they are sprinting.

* * *

This wave 2 precedes the group that is coming in 10 minutes.  Therefore, this is a surprise group.  Wave 3 will be the one in 10 minutes.  This was meant to catch you offguard because your characters expect something different.

Your clue on that should have been because there are no flying monsters coming at you yet, but I could have been more clear.
Adaran Swiftshadow
player, 2943 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 26 Oct 2011
at 00:33
  • msg #334

Re: COMMENT THREAD 2

Okay. But what I meant with slowing down is that Borimer, Kahan, Grung, and the others didn't even get a post in between the end of wave 1 and the beginning of wave 2.
Kahan Singh
player, 1092 posts
Wed 26 Oct 2011
at 04:01
  • msg #335

Re: COMMENT THREAD 2

If there wasn't enough time to take another action in between the two waves, I have no problem with not getting a post in.

I was also under the impression there weren't supposed to be any more OOC comments. Did that change recently?
Adaran Swiftshadow
player, 2945 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 26 Oct 2011
at 04:32
  • msg #336

Re: COMMENT THREAD 2

I made the comment because I felt rushed and was asking Heath to slow things down a bit.
Kahan Singh
player, 1093 posts
Wed 26 Oct 2011
at 16:47
  • msg #337

Re: COMMENT THREAD 2

Adaran Swiftshadow:
I made the comment because I felt rushed and was asking Heath to slow things down a bit.

Private to Kahan Singh: I don't need to be scolded by you or "reminded" of rules that aren't yours to enforce. If I was out of line for posting OOC, Heath is more than capable of telling me that without your help. Worry about yourself instead of policing me.



It's things like this that made me ask Heath to change the rule so there wouldn't be any more OOC comments. :)
Heath
GM, 3861 posts
Wed 26 Oct 2011
at 18:29
  • msg #338

Re: COMMENT THREAD 2

These comments are best sent to me in a private message...without including other recipients.

I used to just tell players, "Oh, well, it's impossible for me to tell if you wanted to post and I don't want to delay the game, and I don't know when I'll always have a few minutes to post a response, so we just need to be forward looking."  That's also why I try to tell players to give me contingency plans, if they want--though I prefer just putting the situation out there for people to respond to.

REMEMBER: I don't like delaying more than one or two days without good reason (except on weekends), especially during a battle.  I posted the end of wave 1 on Monday and the beginning of wave 2 on Tuesday, allowing a day for any preparations to be made.

Also, please do not direct negative comments at each other.

My goal is really to have the game play out like a movie script, with characters posting as they go and a fast pace...and without distractions like too many OOC comments, especially if they're negative.  Rules or continuity questions can be directed to me in a PM.  Otherwise, try to go with the flow on things that don't perfectly jive or that jump too fast.  Don't worry--I don't make critical things happen without giving time for response.

Flint Whisper
player, 63 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:31
Thu 27 Oct 2011
at 01:19
  • msg #339

Re: COMMENT THREAD 2

Flint will do his best to keep up, would it be ok if I give you general guide lines on his actions.  I will pick up up the posting as well.
Borimer
player, 1760 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Thu 27 Oct 2011
at 19:46
  • msg #340

Re: COMMENT THREAD 2

would the mapping software allow you to switch the squares to hexes?
This message was last edited by the player at 19:46, Thu 27 Oct 2011.
Heath
GM, 3867 posts
Thu 27 Oct 2011
at 19:52
  • msg #341

Re: COMMENT THREAD 2

I'd have to check, but even if it did, that would make it hard to identify which "hex" we're talking about unless each hex were numbered individually.
Heath
GM, 3868 posts
Thu 27 Oct 2011
at 20:49
  • msg #342

Re: COMMENT THREAD 2

Flint Whisper:
Flint will do his best to keep up, would it be ok if I give you general guide lines on his actions.  I will pick up up the posting as well.

I don't mind a general guideline.  However, when I am posting by combat round, I typically just go to the last round and look at posts in the thread since then, so it would be helpful if you can at least post somewhere between rounds, even if it just means copying and pasting the "general guide" there.

If you don't do that, I can't guarantee that I will remember what you said, and once the round is posted, I rarely make changes, even for my error.  Those errors are just blamed on the chaos of battle or the whims of the gods.  :)
Adaran Swiftshadow
player, 2950 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 27 Oct 2011
at 21:47
  • msg #343

Re: COMMENT THREAD 2

What happened to the fire that was burning at the east edge of the gorge? If Wave 2 came immediately after Wave 1, wouldn't the fire still be burning?
Heath
GM, 3869 posts
Thu 27 Oct 2011
at 21:57
  • msg #344

Re: COMMENT THREAD 2

Since it was a wet marshy area, the fire died out.
Adaran Swiftshadow
player, 2952 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 28 Oct 2011
at 02:10
  • msg #345

Re: COMMENT THREAD 2

Posting this question publicly as well, as the answer might be relevant to everyone: what is the effect of incapacitating/killing a commander or leader of an enemy group on that group's actions? For instance, in Wave 1, Kahan's Heat Metal spell disrupted the orc commanders' orders which had an effect on their groups' actions. This past round, Adaran blinded (killed?) the orc commander. Does that afflict the orc commander's group in some ways, like penalties to attacks and defense due to being suddenly without a leader and without coordinated and cohesive orders/decisions, decreased morale, etc?

When one side suffers dramatic losses/incapacitations in a single round (like what just happened to the orcs' forces this past round with mass casualties and Kahan's Entangle spell), do they suffer penalties for lowered morale, and does the side with the upper hand gain bonuses for bolstered morale? I would imagine that the orcs' forces might be in a bit of "shell shock" right now, and that our side would probably be feeling pretty triumphant and emboldened after what just happened.
This message was last edited by the player at 02:11, Fri 28 Oct 2011.
Heath
GM, 3872 posts
Fri 28 Oct 2011
at 17:07
  • msg #346

Re: COMMENT THREAD 2

To avoid overcomplicating things, the primary effect is that they will just attack the closest targets rather than following directives of a further assault (such as attacking the cannons).
Adaran Swiftshadow
player, 2957 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Mon 31 Oct 2011
at 19:22
  • msg #347

Re: COMMENT THREAD 2

What kind of armor are the orcs, derro, and trolls wearing?
Heath
GM, 3876 posts
Mon 31 Oct 2011
at 19:49
  • msg #348

Re: COMMENT THREAD 2

Orcs are wearing as previously mentioned.

Trolls and derro have no armor per se.  They are as in the monster manual.
Adaran Swiftshadow
player, 2959 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Mon 31 Oct 2011
at 20:32
  • msg #349

Re: COMMENT THREAD 2

PM
Borimer
player, 1762 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Mon 31 Oct 2011
at 22:50
  • msg #350

Re: COMMENT THREAD 2

i had assumed borimer's men would keep firing on the derro as he has not changed their orders
Heath
GM, 3878 posts
Tue 1 Nov 2011
at 17:01
  • msg #351

Re: COMMENT THREAD 2

FYI regarding PLs and PMs.

PLs are acceptable in the main thread based on what you are doing, particularly if you are doing something secretly or need me to make sure not to forget it when posting the next move.  But otherwise, let's keep those in PMs.

In other words, when characters see a PM, they should immediately wonder if something secret is going on or raise their level of tension. 


As for derro, the Monster Manual describes them as extremely dextrous.  How this plays out in the game...we'll have to see.  In other words, your characters don't know details like that, and I want to do battles without giving away every little statistic to work into a battle strategy.

Please make sure you indicate what each group under your control is doing each round.  This is to ensure I don't make a mistake.  If I do, that means they've gone rogue for a round. :) 
Kahan Singh
player, 1097 posts
Tue 1 Nov 2011
at 17:18
  • msg #352

Re: COMMENT THREAD 2

You had mentioned before we could only issue commands to one group at a time, so I assumed that we would issue a command, and then the other groups under our control would do whatever they thought most prudent at the time (or follow advance/continual orders).
Heath
GM, 3880 posts
Tue 1 Nov 2011
at 18:35
  • msg #353

Re: COMMENT THREAD 2

Sorry, I didn't mean to imply that.  You can give commands to any groups you have that are within your communication range (count out up to 6 squares distance).  What I did was organize it so you each have at least 1 war machine that you can give a command to if you are close enough.

Those that are too far out will be independent.
Borimer
player, 1763 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Tue 1 Nov 2011
at 19:28
  • msg #354

Re: COMMENT THREAD 2

Heath:
Please make sure you indicate what each group under your control is doing each round.  This is to ensure I don't make a mistake.  If I do, that means they've gone rogue for a round. :) 

i've edited borimer's post to reflect this disturbing news :)
Adaran Swiftshadow
player, 2960 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 1 Nov 2011
at 19:47
  • msg #355

Re: COMMENT THREAD 2

To clarify something, when my character is invisible, I always post his actions privately regardless of whether it matters if other players know what he's doing. He could be twidling his thumbs or filing his nails for all I care and I'd still post it privately simply because it wouldn't be visible to others. Same goes for when he's hidden in shadows. That's just how I prefer to post, it's not based on distrusting other players with OOC knowledge or curbing metagaming tendencies, I just prefer to only post publicly what the hypothetical 'audience' would see (if this were a movie, for instance). Rest assured that if my character does something visible, I will post it publicly, whether it actually matters in the long run or not. Otherwise, it will be kept private.
Borimer
player, 1764 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Tue 1 Nov 2011
at 20:36
  • msg #356

Re: COMMENT THREAD 2

where is kahan this round (i dont know which is his token)?
Heath
GM, 3882 posts
Tue 1 Nov 2011
at 21:42
  • msg #357

Re: COMMENT THREAD 2

He is still in the invisible group--the shadowy guy where it says "you are here."  Only Borimer and Grung, and to a little extent Adaran, have left the invisibility area.
Adaran Swiftshadow
player, 2961 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 1 Nov 2011
at 22:40
  • msg #358

Re: COMMENT THREAD 2

Are the orc commander and the derro that Adaran shot with poisoned arrows dead per se, or just blinded (by the poison's effects)/down/out of commission for now?
This message was last edited by the player at 22:46, Tue 01 Nov 2011.
Heath
GM, 3884 posts
Tue 1 Nov 2011
at 23:05
  • msg #359

Re: COMMENT THREAD 2

They are dead.  Enough HD damage was done to outright kill them through a critical hit.
Adaran Swiftshadow
player, 2965 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 2 Nov 2011
at 04:38
  • msg #360

Re: COMMENT THREAD 2

Kahan Singh:
instructing Anlisade and his sons to shoot at the trolls in the south after moving with Flint.

Just so I'm clear - is Kahan instructing Anlisade's group to go with Flint and then shoot at the trolls per Adaran's plan, or did you mean he's instructing them to stay put and fire at the trolls from the cave after Kahan moves with Flint?
Kahan Singh
player, 1099 posts
Wed 2 Nov 2011
at 12:36
  • msg #361

Re: COMMENT THREAD 2

Kahan isn't moving; Anlisade and his men are.
Adaran Swiftshadow
player, 2967 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 3 Nov 2011
at 01:59
  • msg #362

Re: COMMENT THREAD 2

Player's Handbook:
Entangle
(Alteration)

Sphere: Plant
Range: 80 yds.   Components: V, S, M
Duration: 1 turn         Casting Time: 4
Area of Effect: 40-ft. cube      Saving Throw: ½

         By means of this spell, the caster is able to cause plants in the area of effect to entangle creatures within the area. The grasses, weeds, bushes, and even trees wrap, twist, and entwine about the creatures, holding them fast for the duration of the spell. Any creature entering the area is subject to this effect. A creature that rolls a successful saving throw vs. spell can escape the area, moving at only 10 feet per round until out of the area. Exceptionally large (gargantuan) or strong creatures may suffer little or no distress from this spell, at the DM's option, based on the strength of the entangling plants.
         The material component is the caster's holy symbol.

Note that "Entangle" has a duration of 1 turn, not 1 round. The dire wolves and kobolds would still be caught in Kahan's first entangle spell during Round 3.
Heath
GM, 3888 posts
Thu 3 Nov 2011
at 17:14
  • msg #363

Re: COMMENT THREAD 2

Where did Adaran get a copy of the Player's Handbook?  How did he get such an exact knowledge of how spells work?

I know everyone wants exact rules so they can exactly make things work out just right according to a book like chess pieces, but I hate discarding the randomness and chaos that is real life for rules that don't fit every context.  That's why roleplaying is more fun than miniatures.  When in doubt, the rules are wrong and the chaos of the universe and war are right.

In fact, in early incarnations of this campaign, I had random spell failures and effects so you could never really depend on spells, but it's too complicated to add here.  (In one case, a failed fireball turned out to be tons of rose petals showering the enemy.)  Just read the facts in the post and move forward.

If I missed someone's move, I will post a second phase, but I'm not going to redo an entire round.


Flint and Adaran's groups missed their saving throws.  I will roll saving throws every round for each group to see if they free themselves. If successful, they may move 1 square to full speed, depending on the roll.  This way, they are also not trapped for 10 minutes (hopefully).
Heath
GM, 3890 posts
Thu 3 Nov 2011
at 17:19
  • msg #364

Re: COMMENT THREAD 2

Just to give my processing:

When Kahan first posted he was using this spell, my thought was that there is not enough vegetation in this marshy gorge to make it successful.  However, I didn't want to thwart his efforts, so I allowed it as a limited version of the spell rather than an all or nothing failure.  But to be fair, I had to apply the same logic to the rest of the group.  The outcome would be different if it was done in the forest area or the bush areas.
Kahan Singh
player, 1100 posts
Thu 3 Nov 2011
at 17:40
  • msg #365

Re: COMMENT THREAD 2

Kahan had issued a command to the priests on the ledge that I think you missed. Other than that, I can't see any other mistakes you made this round.
Heath
GM, 3891 posts
Thu 3 Nov 2011
at 18:46
  • msg #366

Re: COMMENT THREAD 2

Sorry, I had forgotten to post the results though I had read and figured them.

The spell allows a saving throw on those with 13 or higher intelligence.  Derro are listed as 13 to genius level intelligence.  They made their saving throw, unfortunately.

However, since they each made an individual spell at an individual, maybe I will adjust to individual saving throws for that, instead of the group saving throw.  Let me think about it...
Adaran Swiftshadow
player, 2968 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 3 Nov 2011
at 19:49
  • msg #367

Re: COMMENT THREAD 2

Heath:
Where did Adaran get a copy of the Player's Handbook?  How did he get such an exact knowledge of how spells work?

I never said he did or played him in a way that implied he did. My comment about the Entangle spell was OOC, not IC. I never used that knowledge in my roleplaying, so I don't think your statement is relevant.
Borimer
player, 1768 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Thu 3 Nov 2011
at 20:55
  • msg #368

Re: COMMENT THREAD 2

Heath:
OOC: Boy, am I realizing how insane I was to take on a mass combat scenario, especially since I am trying to post moves while being interrupted and multitasking.

ah, the sweet 20/20 joy of hindsight
Adaran Swiftshadow
player, 2970 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 3 Nov 2011
at 21:21
  • msg #369

Re: COMMENT THREAD 2

I just had a crazy idea that might simplify the daunting ordeal of posting (and remembering) all the details of combat rounds. What if instead of trying to post all the things that happen in a given round at once in one big long synopsis, we just take it as it goes? I.e. you can post the results of Borimer's actions after his post, the results of Kahan's actions after his post, the results of Adaran's and Flint's actions after our posts, etc. No one would be forced to wait on anyone else until we're ready for the next round of posting, and the action would move quicker and more fluidly. What do you think?
Heath
GM, 3893 posts
Thu 3 Nov 2011
at 21:45
  • msg #370

Re: COMMENT THREAD 2

Or I could just have everyone have one group of people to control, plus one war machine, have a lightning bolt strike Augmantium's box so that the area is covered by an antimagic aura preventing complicated spells, and...well, you get the drift.

I was originally envisioning group tactics without so much the specialized skills of your players to complicate it, or splitting up into groups of 5 instead of 10.

We'll keep it going.  The more rounds I do, the better I'm getting, but the more tricky/nonlinear you get, the more I might make a mistake.  In the end, that's okay because this is just a story of our own contrivance with the inconvenience of dice being thrown around to keep us on our toes.
Borimer
player, 1771 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Wed 16 Nov 2011
at 14:36
  • msg #371

Re: COMMENT THREAD 2

Borimer:
"Fire at the trolls attacking the cannon!"


i didnt see this result in the round you just posted; did my archers fire their bows, or did they die, or...?
Heath
GM, 3898 posts
Wed 16 Nov 2011
at 18:09
  • msg #372

Re: COMMENT THREAD 2

Sorry, I was just posting primarily the hits.  There were a number of misses that round, including Borimer's archers.
Borimer
player, 1773 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Wed 16 Nov 2011
at 19:02
  • msg #373

Re: COMMENT THREAD 2

Heath:
Including archers?  How many total?


i thought borimer had five men who had melee and missile weapons, and were last using their missile weapons to fire at the trolls, is this incorrect? its been a while :)
Adaran Swiftshadow
player, 2974 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 16 Nov 2011
at 21:46
  • msg #374

Re: COMMENT THREAD 2

Heath:
I believe the numbers in the post above are accurate except that one of Polyanthar's men have died and 3 skeletons have fallen.  Adaran or anyone else can feel free to double check my math if they want.

Heath's math is accurate except for one detail (as far as I can tell): group 2 (which previously had 2 archers, 1 mage, and 1 cleric) should still have 1 archer, 1 mage, and 1 cleric because the cleric should have been able to save one of the 2 archers that were defeated by the cliffside derro (that would be the second archer that cleric has saved thus far). Borimer would be left with 1 archer in group 2, 5 archers in group 3, and the 3 troops manning his light cannon in the cave. He lost 9 men.

Adaran lost the 3 crewmen manning his light cannon. He's left with his 15 rogues (4 of whom are currently acting as scouts) and group 5 (5 archers).

Kahan lost 15 of his skeletons (leaving 3 remaining). His 5 clerics and the 1 crewman manning his light catapult are still intact. Anlisade's group has taken no losses (12 men including Anlisade).

Grung and Polyanthar's group lost 1 man (leaving 10 remaining, including Grung and Polyanthar).

Flint's groups haven't taken any losses. He still has his 5 mages, group 4 (5 archers), and the 3 crewmen manning his light cannon.

Naj, the heavy cannon's and the trebuchet's crews haven't taken any losses (6 crewmen on the heavy cannon, 8 manning the trebuchet).

We don't know about Grizz's or Arthure's groups at the moment.

Our Remaining Forces (102 strong; 8 PC's + 94 troops/allies)
Borimer: 9 warriors (3 of them manning his light cannon)
Adaran: 15 rogues, 5 warriors
Kahan: 5 clerics, Anlisade's group (12 men, 3 of them manning the sun-ray), 1 warrior (manning his light catapult), 3 skeletons, 1 war dog, 1 dire wolf
Grizz: 3 warriors (manning his light cannon)
Grung: Polyanthar's group (9 men), 6 warriors (manning his heavy cannon)
Naj: 8 warriors (manning his trebuchet)
Arthure: 3 warriors (manning his light cannon)
Flint: 5 mages, 8 warriors (3 of them manning his light cannon)
Heath
GM, 3902 posts
Wed 16 Nov 2011
at 21:51
  • msg #375

Re: COMMENT THREAD 2

Okay, so based on the remaining forces above, everyone should say where their remaining forces will be located.
Adaran Swiftshadow
player, 2975 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 16 Nov 2011
at 21:56
  • msg #376

Re: COMMENT THREAD 2

Grung:
Grung has Polyanthar and 8 of his men. this makes 10 including him.  he takes his men back to the heavy cannon at #16 and waits just south of it.

"we leave this cannon now,"he says after seeing the light cannon's men were killed.  "go protect bigun," and he points to the #16 cannon.

#16 is actually the trebuchet. The one east of that is the heavy cannon.

Heath, what about the 15 kobolds? Did anyone finish them off or are they still stuck in Kahan's Entangle spell?
This message was last edited by the player at 21:57, Wed 16 Nov 2011.
Borimer
player, 1774 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Thu 17 Nov 2011
at 00:10
  • msg #377

Re: COMMENT THREAD 2

my post is edited now
Heath
GM, 3904 posts
Thu 17 Nov 2011
at 18:08
  • msg #378

Re: COMMENT THREAD 2

Yes, there are the kobolds still stuck there that I forgot about.  You can finish them off if you like.  Otherwise, they will probably run away in fear after they have seen your awesome power manifested.
Kahan Singh
player, 1104 posts
Thu 17 Nov 2011
at 19:53
  • msg #379

Re: COMMENT THREAD 2

Just for clarification, I edited my post. I had the wrong direction noted, silly me.
Adaran Swiftshadow
player, 2977 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 17 Nov 2011
at 20:44
  • msg #380

Re: COMMENT THREAD 2

I'm still waiting on my scout's reply.
Adaran Swiftshadow
player, 2979 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 17 Nov 2011
at 21:51
  • msg #381

Re: COMMENT THREAD 2

Just to recap for clarity, Adaran has ordered 3 of his 5 archers to man the light cannon at J10, the remaining 2 archers to join Borimer's group in the cave and follow his orders, and Flint's 5 archers to also join Borimer's group and follow his orders. So Borimer would be leading 13 warriors (plus 2 clerics and 2 mages) and keeping his other 3 warriors at the light cannon in the cave.

Adaran also told his scout to relay an order to the light catapult at B10 to change its facing and aim north toward the 2 east-most inlets, and fire when given the order.
This message was last edited by the player at 22:13, Thu 17 Nov 2011.
Heath
GM, 3907 posts
Fri 18 Nov 2011
at 21:29
  • msg #382

Re: COMMENT THREAD 2

Including Borimer, that makes 18 people under his command, which will be split into two separate groups/icons.  Each group will have 1 cleric and 1 mage.  Borimer will be in one of the groups.

Borimer: With this in mind, please tell me which squares your two groups will be at and which one Borimer will be at.  Remember that they have to be within earshot for Borimer to continue to give them orders.
Adaran Swiftshadow
player, 2982 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 18 Nov 2011
at 21:54
  • msg #383

Re: COMMENT THREAD 2

When our troops "die" in battle, are they literally dead or just unconscious/on death's door? Given time and healing, could our casualties eventually be revived?
Borimer
player, 1776 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Fri 18 Nov 2011
at 23:05
  • msg #384

Re: COMMENT THREAD 2

Heath:
Including Borimer, that makes 18 people under his command, which will be split into two separate groups/icons.  Each group will have 1 cleric and 1 mage.  Borimer will be in one of the groups.

Borimer: With this in mind, please tell me which squares your two groups will be at and which one Borimer will be at.  Remember that they have to be within earshot for Borimer to continue to give them orders.


how many squares are considered 'hearing range'? (for now the groups are side by side, so it doesnt matter yet)

also, is it then 7 warriors/1 mage/1 cleric for each of the two groups of borimr's men?
This message was last edited by the player at 23:09, Fri 18 Nov 2011.
Heath
GM, 3908 posts
Mon 21 Nov 2011
at 18:13
  • msg #385

Re: COMMENT THREAD 2

If they die, they're dead.

I think I said 6 squares out is hearing range.

As to the split of Borimer's men, that's what I had in mind, but he can change it if he wants to make one more magic heavy.
Adaran Swiftshadow
player, 2984 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 24 Nov 2011
at 00:33
  • msg #386

Re: COMMENT THREAD 2

Heath:
One of those cannons has already fired (Arthure's) and is currently reloading.  I guess I should have told you that heard the "boom" as you were running over.

Thanks, I've edited my post accordingly.
Heath
GM, 3911 posts
Thu 24 Nov 2011
at 00:37
  • msg #387

Re: COMMENT THREAD 2

That's why the rider is gone off the dragon creature.  It is also slightly injured.
Adaran Swiftshadow
player, 2985 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 24 Nov 2011
at 01:30
  • msg #388

Re: COMMENT THREAD 2

Some questions:

1. Did Grung heed Adaran's scout and order Polyanthar's men to help us defend the inlets, or did they stay back to defend the gorge with Naj's men?

2. Where is Grizz?

3. Are my other 3 scouts somewhere nearby or still out surveying the 3 inlets? I would imagine that at least 2 of them had returned since there are enemy forces coming down at least 2 of the 3 inlets (though one of those inlets is now blocked off by the collapsed wall).

4. Regarding Flint's invisibility spell, did he cast it on himself or on an object he's carrying? If he cast it on an object, I don't think it would be dispelled by his casting other spells (not that Adaran would know this of course, but Flint would).
Borimer
player, 1777 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Thu 24 Nov 2011
at 11:46
  • msg #389

Re: COMMENT THREAD 2

can we get a map of the current locations of everyone?
Kahan Singh
player, 1106 posts
Thu 24 Nov 2011
at 16:47
  • msg #390

Re: COMMENT THREAD 2

I'll get to posting once the above two comments are answered.
Heath
GM, 3912 posts
Mon 28 Nov 2011
at 22:15
  • msg #391

Re: COMMENT THREAD 2

Borimer:
can we get a map of the current locations of everyone?

I'll try to get the map program going again.  You are basically wherever you want to be on the southwest open area, but not too far west or south (i.e., no one has made it west enough to see what's coming down the western gorge).  You have not had time to go into the smaller gorges.

The center gorge is where these creatures are coming from.  They are about halfway down the gorge to the open area.
Heath
GM, 3913 posts
Mon 28 Nov 2011
at 22:19
  • msg #392

Re: COMMENT THREAD 2

Adaran Swiftshadow:
Some questions:

1. Did Grung heed Adaran's scout and order Polyanthar's men to help us defend the inlets, or did they stay back to defend the gorge with Naj's men?

He did not mention obeying Adaran, and given his previous ignoring of Adaran, I can't assume he did.
quote:
2. Where is Grizz?

He is not in sight, but is likely going to try to flank the enemy from the hilltop.
quote:
3. Are my other 3 scouts somewhere nearby or still out surveying the 3 inlets? I would imagine that at least 2 of them had returned since there are enemy forces coming down at least 2 of the 3 inlets (though one of those inlets is now blocked off by the collapsed wall).

You can decide this however you want.
quote:
4. Regarding Flint's invisibility spell, did he cast it on himself or on an object he's carrying? If he cast it on an object, I don't think it would be dispelled by his casting other spells (not that Adaran would know this of course, but Flint would).

Flint will have to answer this.
Borimer
player, 1779 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Tue 29 Nov 2011
at 17:39
  • msg #393

Re: COMMENT THREAD 2

is it possible for borimer to know the horned creature can turn others to stone with its gaze? he sees the statue of arthure and the blinders on the horned beast, along with whatever other common myth knowledge he may have (hearing of medusa's gaze, or even basilisks). if borimer does know, he will order his men to avert the gaze of the creature.
Heath
GM, 3915 posts
Tue 29 Nov 2011
at 18:50
  • msg #394

Re: COMMENT THREAD 2

I'm sure everyone will make that assumption, but if 2x his wisdom is less than 20, he should make a wisdom check. (That goes for everyone.)
Kahan Singh
player, 1107 posts
Tue 29 Nov 2011
at 18:58
  • msg #395

Re: COMMENT THREAD 2

If twice your wisdom is more than 30, do you know anything else? ;)
Kahan Singh
player, 1108 posts
Tue 29 Nov 2011
at 19:07
  • msg #396

Re: COMMENT THREAD 2

Also (I hate to double post), I'm more than a little confused about who all is left. Would it be possible to get an updated list with who's in charge of who? I know Borimer has most of the troops under his command now, from what I understand, aside from the two special groups of course.
Adaran Swiftshadow
player, 2986 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 29 Nov 2011
at 21:12
  • msg #397

Re: COMMENT THREAD 2

Our Remaining Forces (102 strong; 8 PC's + 94 troops/allies)
Borimer: 16 warriors (3 of them manning his light cannon)
Adaran: 15 rogues, 3 warriors (manning his light cannon)
Kahan: 5 clerics, Anlisade's group (12 men, 3 of them manning the sun-ray), 1 warrior (manning his light catapult), 3 skeletons, 1 war dog, 1 dire wolf
Grizz: 3 warriors (manning his light cannon)
Grung: Polyanthar's group (9 men), 6 warriors (manning his heavy cannon)
Naj: 8 warriors (manning his trebuchet)
Arthure: 3 warriors (manning his light cannon)
Flint: 5 mages, 3 warriors (manning his light cannon)
Borimer
player, 1780 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Tue 29 Nov 2011
at 22:11
  • msg #398

Re: COMMENT THREAD 2

15:09, Today: Borimer rolled 20 using 1d20. wis x 2 = 16 or less.

imagine that lol

does this mean borimer doesn't know to avert his gaze?
Heath
GM, 3916 posts
Tue 29 Nov 2011
at 22:17
  • msg #399

Re: COMMENT THREAD 2

LOL.  I guess Borimer doesn't know to avert his gaze, but of course someone else in the party could yell it out.


Further to Adaran's comments, feel free to split those groups up as needed and tell me who will be where.  You can have up to about 10 to 12 on a given square and still have them fight.  I recommended 10.
Borimer
player, 1781 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Tue 29 Nov 2011
at 23:02
  • msg #400

Re: COMMENT THREAD 2

Heath:
Including Borimer, that makes 18 people under his command, which will be split into two separate groups/icons.  Each group will have 1 cleric and 1 mage.  Borimer will be in one of the groups.

Borimer: With this in mind, please tell me which squares your two groups will be at and which one Borimer will be at.  Remember that they have to be within earshot for Borimer to continue to give them orders.


i'm working with this unless something has changed
Heath
GM, 3919 posts
Wed 30 Nov 2011
at 00:27
  • msg #401

Re: COMMENT THREAD 2

That's right.  I think Adaran left out a mage and cleric.  (As I recall, there had been two that otherwise would have died but survived due to the "cleric in the group" rule I established allowing for 1 HD to avoid death at the end of a round.)
Adaran Swiftshadow
player, 2988 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 30 Nov 2011
at 00:38
  • msg #402

Re: COMMENT THREAD 2

To clarify, Borimer has 2 mages and 2 clerics assisting him. I didn't include them with his men in my post showing which troops everyone controls, because the mages are still under Flint's command and the clerics are still under Kahan's command, even though they're currently grouped with Borimer's men.
Heath
GM, 3920 posts
Wed 30 Nov 2011
at 01:20
  • msg #403

Re: COMMENT THREAD 2

Let's change that then.  Who controls whom is merely an arbitrary decision.  If they are in a group you control, then control changes to you from whomever it was before.  (They will not be taking orders from Flint when they are far away in a group with Borimer.)

However, I must add that high charisma will trump any conflicting decisions here.
Adaran Swiftshadow
player, 2989 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 30 Nov 2011
at 02:34
  • msg #404

Re: COMMENT THREAD 2

I understand that logic, but Flint (along with Adaran, 11 rogues, and 1 mage) is currently in a square directly behind/adjacent to Borimer's 2 groups, so they're not far away at all. Just in case it becomes relevant.
Kahan Singh
player, 1110 posts
Wed 30 Nov 2011
at 03:26
  • msg #405

Re: COMMENT THREAD 2

Doesn't it take the Sun Ray a long time to be repositioned? I think it might be moot trying to get it to move in time to shoot the enemies in the central inlet.
Adaran Swiftshadow
player, 2990 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 30 Nov 2011
at 05:08
  • msg #406

Re: COMMENT THREAD 2

I agree, the sun-ray's crew probably can't get it set up in time to attack the enemies we're facing before this particular melee is over, but Adaran is thinking ahead about the potential of more enemies coming down that inlet a little later (not that he explained his concerns about that, but that's his reasoning). He thinks the sun-ray isn't useful anymore where it's currently positioned since it successfully sealed off the northeast inlet, so he thinks its crew should start repositioning it in a more strategic location as quickly as possible.
Adaran Swiftshadow
player, 2993 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 2 Dec 2011
at 20:41
  • msg #407

Re: COMMENT THREAD 2

I made a mistake in my last post and said my group was moving to M11 when I really meant K11 (contradicting my post, which said Adaran's group was moving ahead of Borimer's left flank). However, I think Heath knew what I meant because he had Adaran's rogues attack the ogre on the left side, which is what I had intended.

Anyhow, Adaran's group should currently be at K11.
Heath
GM, 3922 posts
Fri 2 Dec 2011
at 21:12
  • msg #408

Re: COMMENT THREAD 2

Yeah, I understood.
Adaran Swiftshadow
player, 2996 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 6 Dec 2011
at 00:56
  • msg #409

Re: COMMENT THREAD 2

Do Kahan, Adaran, and Flint see whether Grizz is preparing his men to fire their light cannon down at the west inlet? I would think Grizz would be doing this.
Heath
GM, 3926 posts
Tue 6 Dec 2011
at 02:13
  • msg #410

Re: COMMENT THREAD 2

Yes.  This is all OOC, but I already said as much to Kahan in a PM.

...although I suppose Adaran is close enough that he might see them by now since he moved to the west side of the center gorge.
Adaran Swiftshadow
player, 2999 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 8 Dec 2011
at 02:24
  • msg #411

Re: COMMENT THREAD 2

Heath:
Adaran's scout takes flight in the earthroc to climb above the darkness.

Waiting on my scout to shout out what's going on behind the Wall of Darkness.
Adaran Swiftshadow
player, 3002 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 8 Dec 2011
at 21:35
  • msg #412

Re: COMMENT THREAD 2

As of Round 3, our remaining forces are:

94 strong; 7 PC's + 87 troops/allies
Borimer: 10 warriors (1 turned to stone, 3 manning his light cannon), 2 clerics, 2 mages
Adaran: 15 rogues, 3 warriors manning his light cannon
Kahan: Anlisade's group (12 men, 3 of them manning the sun-ray), 1 warrior manning his light catapult, 3 skeletons, 1 war dog, 1 dire wolf
Grizz: 3 warriors manning his light cannon
Grung: Polyanthar's group (9 men), 2 clerics (1 with Polyanthar's group, 1 with his cannon crew), 6 warriors manning his heavy cannon
Naj: 8 warriors manning his trebuchet, 1 cleric
Arthure (turned to stone): 3 warriors manning his light cannon
Flint: 3 mages (1 with Flint, 1 with his cannon, 1 with Adaran's cannon), 3 warriors manning his light cannon

Current Groupings
Borimer now has only 6 living warriors with him, 2 clerics, and 2 mages
Adaran has 11 rogues, Flint, and 1 mage with him
Kahan has 9 of Anlisade's men (including Anlisade), 3 skeletons, and his war dog with him, plus the dire wolf he just sent east
Grizz has 3 warriors with him
Grung has Polyanthar's group (9 men) and 1 cleric with him
Naj has 8 warriors and 1 cleric with him
This message was last edited by the player at 21:36, Thu 08 Dec 2011.
Adaran Swiftshadow
player, 3003 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Sat 10 Dec 2011
at 04:30
  • msg #413

Re: COMMENT THREAD 2

Heath:
You hear Naj calling from the east just as you are nearing victory over this horde.

Just to clarify for those involved in the battle in the west inlet, far from nearing victory, if only 6 orcs and 21 skeletons were killed this past round, that still leaves 30 orcs and 6 skeletons to defeat. I'm not sure how we only managed to kill 6 orcs with the combined firepower of Grizz's cannon, Anlisade's warriors, 11 rogues, 2 critical hits from Adaran, and the Wand of Frost's spell, but if that's accurate then we've got a ways to go before we achieve victory over that horde.
Borimer
player, 1784 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Sun 11 Dec 2011
at 15:14
  • msg #414

Re: COMMENT THREAD 2

i tend to agree with adaran, im not sure how we are winning this wave yet, although i appreciate your optimism :)

could we get a map update before the next round?
Kahan Singh
player, 1116 posts
Sun 11 Dec 2011
at 20:45
  • msg #415

Re: COMMENT THREAD 2

Well, with the big hitter gone (the dracolisk) and both of the magi likely gone, we are pretty much done. 30 orcs and some skellies shouldn't be too much of a problem after how quickly we tore through the rest of the units. I think that's what he meant.
Heath
GM, 3933 posts
Mon 12 Dec 2011
at 19:36
  • msg #416

Re: COMMENT THREAD 2

Adaran Swiftshadow:
Just to clarify for those involved in the battle in the west inlet, far from nearing victory, if only 6 orcs and 21 skeletons were killed this past round, that still leaves 30 orcs and 6 skeletons to defeat. I'm not sure how we only managed to kill 6 orcs with the combined firepower of Grizz's cannon, Anlisade's warriors, 11 rogues, 2 critical hits from Adaran, and the Wand of Frost's spell, but if that's accurate then we've got a ways to go before we achieve victory over that horde.

As I mentioned in a private message to Adaran, there were 17 orcs and skeletons killed, not 6.  I distributed kills among the skeletons because the orcs are using the skeletons as human (pardon the strange pun) shields, so 2/3 of the kills went to skeletons and 1/3 to orcs.  In other words, your line of sight is blocked by a wall of skeletons.  You can arc your arrows up to go over but that would significantly reduce your chance of hitting.

This same logic is why the orcs hit so few of your men with their arrows.
Heath
GM, 3934 posts
Mon 12 Dec 2011
at 19:40
  • msg #417

Re: COMMENT THREAD 2

Okay, maybe you don't have victory per se, but I'm looking at the entangle spell locking them back in the gorge like fish in a barrel.  And I think someone was going to use a wand.

Adaran mentioned the wand of frost.  He didn't recall anyone posting that it was being used.
Adaran Swiftshadow
player, 3004 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Mon 12 Dec 2011
at 20:45
  • msg #418

Re: COMMENT THREAD 2

Adaran ordered the NPC mage in his group to use the Wand of Frost. Earlier, Flint had given the mage the wand and told him to use it on his signal. Since Flint had not posted last round, Adaran took it upon himself to order the mage to fire.
Heath
GM, 3935 posts
Mon 12 Dec 2011
at 20:54
  • msg #419

Re: COMMENT THREAD 2

Okay, I didn't get that.  I was waiting on Flint.  I'll have him use it the beginning of the next round.
Adaran Swiftshadow
player, 3005 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Mon 12 Dec 2011
at 21:04
  • msg #420

Re: COMMENT THREAD 2

For reference:

Flint Whisper (msg #39 in The Orc Battle - Wave 2):
Flint speaks to Adaran and the others, "I will hold off the casting of spells for as long as I can.  The longer we can remain a direct target the better."

Flint calls for the mage standing close to him, "Come here and take this wand, be ready to cast the spell at my command"


Adaran Swiftshadow (msg #27 in Orc Battle - Wave 3):
Still invisible with Flint and the rogues, Adaran shouts up at Arthure's cannon crew, "Gunners, aim that cannon at the west inlet and fire at the orcs!" Then addressing his group, he says, "Rogues, shoot down those archers! Flint, now might be a good time to have your mage use that wand!" Then he shouts up at his airborne scout, "Scout, what's the situation back there?"

[Private to Heath: (OOC: Arthure's light cannon to aim at the orcs and fire when ready. 11 rogues to fire at the 10 orc archers. If Flint doesn't respond by the time you're ready to post the round, Adaran will order the NPC mage in his group to use the Wand of Frost against the orcs and skeletons. Flint tends to agree with Adaran's judgment in combat, so I don't anticipate him arguing if his player doesn't post anything by tomorrow.)

Heath
GM, 3936 posts
Mon 12 Dec 2011
at 21:49
  • msg #421

Re: COMMENT THREAD 2

Okay, everyone, I got the map editor working on my new computer. Required installing Java.

I will post the updated map shortly.  I had to guess on where some people are standing, so feel free to post that you are at a different location.

Where is Adaran standing exactly?  Last I recall, he was at M11, but he can't see the skeletons and orcs from there due to the gorge wall, so he must have moved west and/or south.

Borimer and Grung are placed where the last stand of the ogre mage was at.  The solar ray blaster will now be included, facing west.

If you want to post an update of the forces and where they're at, that always helps.  I'm always rushed, and that creates errors in this complicated battle.
Adaran Swiftshadow
player, 3006 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Mon 12 Dec 2011
at 23:15
  • msg #422

Re: COMMENT THREAD 2

Adaran Swiftshadow (msg #19 in Orc Battle - Wave 3):
Hearing Kahan, Adaran quickly shouts at the nearby earthroc-mounted scout, "Scout, take flight and tell us what you see behind that darkness!" Then he vanishes back under Flint's invisibility spell with his men, grabbing hold of the mage's hand, and says, "Rogues, take position at the edge of the west inlet and prepare to ambush the orcs from behind when they close in on Anlisade's men!"

[Private to Flint Whisper; Heath: (OOC: Adaran/Flint's group is moving invisibly from K11 to I10, where they will prepare to mass-backstab any orcs that approach Anlisade's men just before the orcs get close enough to attack. They will attempt to slay them before they can make a melee attack on Anlisade's men.)

Adaran Swiftshadow (msg #409 in this thread):
[Private to Flint Whisper; Heath: Adaran sees that Kahan is casting a spell and remembers all too well what happened last time with the Entangle spell, so he is anticipating that Kahan might be casting that again - therefore, he is keeping his men well out of the way of the area ahead of Kahan until he sees the results of Kahan's spell.)

Per my first post, Adaran's group (which includes Flint and 1 mage) was originally moving to I10, but per my second post, they stopped just south of the west inlet (say, I11) in order to avoid potential hazards from Kahan's spell, which Adaran had anticipated might be another entangle spell when he saw Kahan casting.
This message was last edited by the player at 23:15, Mon 12 Dec 2011.
Adaran Swiftshadow
player, 3007 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Mon 12 Dec 2011
at 23:43
  • msg #423

Re: COMMENT THREAD 2

As of Round 4, our remaining forces are:

89 strong; 7 PC's + 82 troops/allies
Borimer: 8 warriors (4 with Borimer, 1 turned to stone, 3 manning Borimer's light cannon), 2 clerics, 2 mages
Adaran: 13 rogues (9 with Adaran, 2 scouting, 2 relaying communications), 3 warriors manning Adaran's light cannon
Kahan: Anlisade's group (12 men, 3 of them manning the sun-ray), 1 warrior manning Kahan's light catapult, 3 skeletons, 1 war dog, 1 dire wolf
Grizz: 3 warriors manning Grizz's light cannon
Grung: Polyanthar's group (9 men), 2 clerics (1 with Polyanthar's group, 1 with Grung's cannon crew), 6 warriors manning Grung's heavy cannon
Naj: 8 warriors manning Naj's trebuchet, 1 cleric
Arthure (turned to stone): 3 warriors manning Arthure's light cannon
Flint: 2 mages (1 with Flint's light cannon, 1 with Adaran's light cannon), 3 warriors manning Flint's light cannon

Current Groupings
Borimer now has only 4 living warriors with him, 2 clerics, and 2 mages
Adaran has 9 rogues and Flint with him
Kahan has 9 of Anlisade's men (including Anlisade), 3 skeletons, and his war dog with him, plus the dire wolf he just sent east
Grizz has 3 warriors with him
Grung has Polyanthar's group (9 men) and 1 cleric with him
Naj has 8 warriors and 1 cleric with him


Note that if only 1 casualty per group can be saved in any given round, regardless of how many clerics are in that group, then it makes no sense for Borimer to keep 2 clerics with him unless he intends to have at least one of them cast spells. Also note that Adaran had ordered the NPC mage in his group to use the Wand of Frost before that mage was killed by the orcs last round, so that attack should have occurred prior to the mage's death.
Adaran Swiftshadow
player, 3014 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 15 Dec 2011
at 21:46
  • msg #424

Re: COMMENT THREAD 2

Is there any chance of reviving Arthure and the warrior that was turned to stone, or are they effectively dead and it's unnecessary to keep track of them?
Kahan Singh
player, 1122 posts
Thu 15 Dec 2011
at 21:49
  • msg #425

Re: COMMENT THREAD 2

Well, Stone to Flesh is one of the spells that may or may not be in Darwen's rod, so... I'm not sure.
Adaran Swiftshadow
player, 3015 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 15 Dec 2011
at 21:56
  • msg #426

Re: COMMENT THREAD 2

Alright, I'll continue including them in our numbers then.
Heath
GM, 3947 posts
Thu 15 Dec 2011
at 22:23
  • msg #427

Re: COMMENT THREAD 2

FYI, I sent a message to Arthure's player to see if he wanted to join back up, so part of it is dependent on that.

I also decided to randomly decide which of the starred spells are in the rod.  That way there's no DM interference or meddling for the last 5 spells (out of 15 potential spells).
This message was last edited by the GM at 22:24, Thu 15 Dec 2011.
Adaran Swiftshadow
player, 3016 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 15 Dec 2011
at 22:49
  • msg #428

Re: COMMENT THREAD 2

Okay. Are we waiting on someone?
Heath
GM, 3949 posts
Fri 16 Dec 2011
at 23:36
  • msg #429

Re: COMMENT THREAD 2

You're waiting on me, I suspect.  I had a lot of work to finish up before going on vacation, which has held me up.  But we'll jump back in after Christmas.
Borimer
player, 1788 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Wed 28 Dec 2011
at 15:50
  • msg #430

Re: COMMENT THREAD 2

the icons are fuzzy on this version of the map (it may be the zoom effect or something), and i can't tell which token is which. can we get a key to refer to again?
Heath
GM, 3953 posts
Wed 28 Dec 2011
at 17:55
  • msg #431

Re: COMMENT THREAD 2

The icons themselves are unfortunately fuzzy, especially when superimposed.  Each represents 10 orcs, with the ballista on the far right.  I put in the arrows to simply show where they are located because they are a bit fuzzy.
Borimer
player, 1789 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Wed 28 Dec 2011
at 19:30
  • msg #432

Re: COMMENT THREAD 2

i'm sorry it's been a while :)

have borimer and his men moved from their previous position after killing the basilisk?
Heath
GM, 3955 posts
Wed 28 Dec 2011
at 21:15
  • msg #433

Re: COMMENT THREAD 2

They will be moving this round.  I wanted everyone to have time to react to the death of most of the forces coming down the northwestern gorge before locking in the next round.
Grung
player, 253 posts
Sat 31 Dec 2011
at 04:06
  • msg #434

Re: COMMENT THREAD 2

I just want to say I'm enjoying the game.  No matter what happens I won't take it personally and I hope no one else does either.  :)

Heath, I would suggest though to hold up the posting a bit to let Adaran catch up.  Maybe I missed it but is he on vacation?
Heath
GM, 3969 posts
Tue 3 Jan 2012
at 18:08
  • msg #435

Re: COMMENT THREAD 2

That's fine.  I think he is on vacation.  I was moving it forward because you mentioned this is when you have free time and Grung is an important player as this unfolds.
Grung
player, 254 posts
Tue 3 Jan 2012
at 19:03
  • msg #436

Re: COMMENT THREAD 2

Ok.  I just didn't want to leave him in the dust.
Kahan Singh
player, 1133 posts
Tue 3 Jan 2012
at 19:54
  • msg #437

Re: COMMENT THREAD 2

So Krugoth is standing at the top of the wall, correct? And how far have the soldiers we used to be commanding gotten to the wall before everything happened? Did they get inside the compound, or are they still out here with us? Not that I think they'd pick us over their king (unless they realized he was a traitor and sided with us, which is somewhat unlikely).
Heath
GM, 3975 posts
Tue 3 Jan 2012
at 19:58
  • msg #438

Re: COMMENT THREAD 2

They will certainly not pick you over Krugoth.  They are about halfway back or so.

Yes, Krugoth is standing at the western wall.  You can see the steps and landing on the map.
Adaran Swiftshadow
player, 3018 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 3 Jan 2012
at 20:46
  • msg #439

Re: COMMENT THREAD 2

Hey everyone, I'm back from holiday break. I've just recently moved and I don't have internet at my new place yet, so right now my only internet access is at my office, hence my not being able to log in until today (now that my office is back from break). I've got a lot of reading to do, so please give me a chance to catch up. I hope to be caught up by tomorrow. Thanks for bearing with me.
Heath
GM, 3977 posts
Tue 3 Jan 2012
at 20:48
  • msg #440

Re: COMMENT THREAD 2

No problem.  Nothing's really happened.  *snickering*  Except that the orc king showed up, Tarimar showed up, Krugoth's deceptions are made plain, and Augmantium is about to be put to use...  ;)
Heath
GM, 3978 posts
Tue 3 Jan 2012
at 20:53
  • msg #441

Re: COMMENT THREAD 2

In case you guys didn't notice, this is the big climax to the plotlines developed in the Temple of Ashmere, including Tarimar's involvement.  There will be some carryover into the next adventure, but it'll be like starting a new book in a series, not a new chapter in a book.
Adaran Swiftshadow
player, 3019 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 3 Jan 2012
at 22:53
  • msg #442

Re: COMMENT THREAD 2

Okay, I've finally caught up but I won't have enough time to post until later tonight after work (using my office's internet). I'm also, for the first time since I began playing in this game I think, faced with a fairly challenging decision regarding how I will roleplay Adaran, as this particular scenario pits a lot of his underlying motivations against each other in a rather drastic polarity (which is further complicated by his alignment as a True Neutral character). And that's a good thing. But I will need to carefully consider which driving motive will ultimately win out and where he will stand. I'll do my best to get a post out this evening.
Heath
GM, 3979 posts
Tue 3 Jan 2012
at 23:13
  • msg #443

Re: COMMENT THREAD 2

I was hoping to pit the moral ambiguities against you guys for roleplaying purposes here.

Please keep the following in the back of your mind, which your characters will understand after having the discussion with Rimm and Kruinn the night before:

Because you have unwittingly unleashed the Kuvlah Tah upon the world through Augmantium, the world will slowly be falling apart over the next 30 days until its ultimate destruction.  So regardless of your other motivations, if survival is a factor, getting off the planet and to Allevia is probably a huge motivation.

(You will remember that Azaron told you one thing to do; Tarimar also goes back and forth between the two worlds.)

OOC: As a metagaming aside here, I have been running this campaign on Tienna since about 1998 (about 13 years), first on PBeM, then Playbyweb, then three incarnations at RPoL (one continueing from PBeM, one high level campaign, and the current Inquest Crusaders).  As such, I have many ideas that I have not been able to incorporate due to the limitations of this world.  This is leading to a complete paradigm shift.

Your next adventure will be a race to get to Allevia, a fun, tight adventure I think you'll like, with a twist or two.

Then you will be on a new planet where new rules (figurative, not game rules) apply.  I think this will be a refreshing change for the old players and a great segue to introduce new players.  It will also be a way to test your skills in new and exciting ways.

Allevia has been under development for awhile, and I can't wait to get you there.  The tone of it will be more exploration and survival, with suspense, like exploring a dangerous, uncharted world, rather than running errands.

Borimer
player, 1795 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Wed 4 Jan 2012
at 00:27
  • msg #444

Re: COMMENT THREAD 2

sounds great, im in :)
Adaran Swiftshadow
player, 3020 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 4 Jan 2012
at 00:31
  • msg #445

Re: COMMENT THREAD 2

Survival, of course, is the most obvious driving motive, but that alone doesn't polarize Adaran on any of the six potential 'sides' in this conflict, so the real deciding factor becomes not whether survival trumps all other concerns, but which way to accomplish that survival is most desirable to him, for various reasons. ;)
Adaran Swiftshadow
player, 3022 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 4 Jan 2012
at 20:25
  • msg #446

Re: COMMENT THREAD 2

Just waiting on Flint's post. If Flint agrees to flee with Adaran, he'll take off on an earthroc with him (the 10 ft invisibility radius would actually be large enough to conceal both the earthroc and its riders). Adaran does have some things in mind besides escaping though.
This message was last edited by the player at 21:35, Wed 04 Jan 2012.
Heath
GM, 3983 posts
Thu 5 Jan 2012
at 17:05
  • msg #447

Re: COMMENT THREAD 2

I was actually surprised at Borimer's response to stay and fight.  I expected him to give the king the bird and fly off into the sunset.

(The reason the king is acting this way is because he has not been shown respect and obeisance.  Otherwise, he would have let you go.  But he will resist obstinacy very forcefully.  Such is the way of royalty, as your characters probably realize.)

OOC:  The original plotline I saw in my mind was this:

1) You defeat all the orcs and slay the king

2) You turn around to find Tarimar at the wall with Krugoth

3) You defeat Tarimar, Krugoth and the men who previously were helping you (whatever number that may be)--Polyanthar is a gangster and would realize he has gangster-like loyalty to you, not Krugoth, so he would either leave the battle or fight on your side, depending on the rolls; Anlisade never wanted to fight at all and would leave with his sons to the caves

4) The demons show up, and by then you are so weakened you will probably take the earthrocs and leave.

Obviously, none of this has happened, so I'm curious to see what you do...

Flint Whisper
player, 76 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:31
Thu 5 Jan 2012
at 19:44
  • msg #448

Re: COMMENT THREAD 2

In reply to Adaran Swiftshadow (msg #446):

Flint plans for now is to protect the earthrocs, and give limited aid to the orcs.

He realizes that most of the Dwarves are not the enemy but instead Tarimar and the others that have finally shown themselves.

Flint would be willing to offer Anlisade and his sons aid as he realizes that they are just caught up in the fray of everything.  Besides that sun blasting thingy was quite impressive to say the least.
This message was last edited by the player at 22:42, Thu 05 Jan 2012.
Adaran Swiftshadow
player, 3024 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 5 Jan 2012
at 22:39
  • msg #449

Re: COMMENT THREAD 2

I wonder if anyone is concerned about Adaran taking the Portable Hole and fleeing the scene... ;)
Borimer
player, 1799 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Fri 6 Jan 2012
at 16:24
  • msg #450

Re: COMMENT THREAD 2

so are we looking at the new orc king grung? ;)
Adaran Swiftshadow
player, 3028 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 6 Jan 2012
at 22:20
  • msg #451

Re: COMMENT THREAD 2

Heath:
OOC: Only the dwarves with you were on foot.  The rest of Krugoth's army is presumably back at the compound.  Granted, they won't know what happened for about 10 minutes or so, but you also don't know what Krugoth told them.  After what he did to the two counselors preaching doom and gloom, Nimith may have already been executed as Krugoth had warned he would do at dawn.

Well, Krugoth only imprisoned Nimith because we told him to, originally he was going to just let him stay with us. He just wanted to execute "someone" - didn't matter whether we decided that someone should be Pamaran or Nimith (although obviously he wouldn't really have executed Pamaran). It was we who told him just to imprison Pamaran rather than kill him, since Pamaran was a traitor, and we advised him to keep Nimith confined just in case Tarimar could control him remotely with sorcery, even though we (rightly) believed Nimith was in fact innocent. Granted, Krugoth's such a slimeball that he might have decided to execute Nimith anyway just for the hell of it rather than keep him confined, but we won't know either way unless we try to rescue him.
Heath
GM, 3989 posts
Fri 6 Jan 2012
at 22:29
  • msg #452

Re: COMMENT THREAD 2

That was pretty much my thinking.  Too bad you don't know where the dungeons are located...

Nimith has played his part, and I don't intend to revive him.  If you guys hadn't figured out he was an NPC, I might, but I fear a rescue scheme will just cause game delays to rescue an NPC who's pretty mad at you right now for having him locked up (if he's not dead), while you face an overwhelming army (now belonging to Pamaran, whom you also had locked up).  And none of this pushes the story forward.
Adaran Swiftshadow
player, 3029 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 6 Jan 2012
at 23:22
  • msg #453

Re: COMMENT THREAD 2

Fair enough. I thought a rescue attempt might have made for some good drama in the plot and it's what Adaran is inclined to do, but as a player I'm okay if the story doesn't go that way.
Borimer
player, 1801 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Mon 9 Jan 2012
at 23:09
  • msg #454

Re: COMMENT THREAD 2

what is the death knight doing now that it has killed the orc king?
Heath
GM, 3992 posts
Tue 10 Jan 2012
at 00:30
  • msg #455

Re: COMMENT THREAD 2

It is following with the demons in a lumbering march in the direction you are going.  You are putting distance between you.
Adaran Swiftshadow
player, 3031 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 12 Jan 2012
at 23:48
  • msg #456

Re: COMMENT THREAD 2

Heath:
Your group turns southwest to head to Ailamere's lair.  You remember the area, and how Ailamere had scoured it with her strange dry-freezing like breath.  You remember what a strange dragon she was.  (For those who don't recall, she was a prismatic dragon.  She was located near the lake under the "THE", and you had to swim under the water to get inside her cave.)


Many hours travel later--but not days, as the journey on foot would take--you approach the cliffside and lake where Ailamere made her lair.

Made her lair.

Made...

It is no longer there.  In its place is a giant round crater that has almost completely eliminated the lake and mountain, at least 500 feet in diameter.  The crumbling remains and muddy ground is the only testament to the fact that Ailamere was once there.  But no longer.

You can only surmise that it had something to do with Augmantium unleashing its anti-magic aura.

You also remember the strange monument you found buried in Ailamere's lair when you rescued Adaran, in a position that would have been about the center of the spherical crater.



You realize your need to appease Ailamere is no more.  She is gone, and so is her quest.

I find it amusing that "you" really just means Borimer, and to a somewhat lesser extent, Adaran. ;)
Heath
GM, 3999 posts
Thu 12 Jan 2012
at 23:57
  • msg #457

Re: COMMENT THREAD 2

LOL.  Yeah, I guess that's true.  Hadn't thought about that.  So Borimer's the only one that was around then...

That probably makes Ailamere's task even less pressing to the newcomers.  Why should they care anyway?

Someday, I should go back and do a summary of each of the adventures.
Adaran Swiftshadow
player, 3032 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 13 Jan 2012
at 00:36
  • msg #458

Re: COMMENT THREAD 2

Well, I don't know about Grung, Naj, and Flint, but certainly Kahan and Grizz would be concerned about Faulbane's and other nearby cities' destruction, and therefore would have had a stake in helping to appease Ailamere's demands, despite not having been present at the time the bargain was made.
Heath
GM, 4002 posts
Fri 13 Jan 2012
at 00:56
  • msg #459

Re: COMMENT THREAD 2

When I was running the Matrix campaign, I used a system of quests/missions and subquests that I really liked, including multiple areas to succeed or fail on, and private/secret quests.  It seemed to be liked by the players too, since they had a matrix (pardon the pun) of what they needed to (or could, if chosen) complete.  Because many of them are often optional, they add to XP but are not critical to success.

I will try to see if I can implement something like that here.  You can see how I started to at one point and then it became difficult when you were away from society for so long.

It should give more spark to the game.
This message was last edited by the GM at 00:57, Fri 13 Jan 2012.
Flint Whisper
player, 77 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:31
Fri 13 Jan 2012
at 04:34
  • msg #460

Re: COMMENT THREAD 2

yep Flint wouldn't have a dog in the hunt
Borimer
player, 1804 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Fri 13 Jan 2012
at 17:58
  • msg #461

Re: COMMENT THREAD 2

where do we find syrissa?
Heath
GM, 4003 posts
Fri 13 Jan 2012
at 18:13
  • msg #462

Re: COMMENT THREAD 2

Syrissa would be far to the southeast of Faulbane, in more of the civilized area of the kingdom.  You will all know how to find her.  She is famous.

I will give you more info on Tuesday.  I'm running short on time today.  I also still have to dole out your XP, which I need to configure due to all the complexities of the last adventure.

You may seek out those in Faulbane to learn more about Syrissa or any rumors if you desire.
Flint Whisper
player, 78 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:31
Fri 13 Jan 2012
at 19:57
  • msg #463

Re: COMMENT THREAD 2

Heath,

thanks for the objective thread.  It helps to give me a better idea of the group or individual goals are.
Adaran Swiftshadow
player, 3035 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 13 Jan 2012
at 20:59
  • msg #464

Re: COMMENT THREAD 2

Kahan Singh:
"Do you think we should explore this cave first? Aren't dragons supposed to have treasure hordes?" Kahan asks, looking into the cave curiously to see if he can see anything glittering.

As a reminder:

Heath:
Many hours travel later--but not days, as the journey on foot would take--you approach the cliffside and lake where Ailamere made her lair.

Made her lair.

Made...

It is no longer there.  In its place is a giant round crater that has almost completely eliminated the lake and mountain, at least 500 feet in diameter.  The crumbling remains and muddy ground is the only testament to the fact that Ailamere was once there.  But no longer.

You can only surmise that it had something to do with Augmantium unleashing its anti-magic aura.

You also remember the strange monument you found buried in Ailamere's lair when you rescued Adaran, in a position that would have been about the center of the spherical crater.

There is no more cave. The entire lair is gone - treasure, spaceship, cave, everything.
This message was last edited by the player at 21:02, Fri 13 Jan 2012.
Kahan Singh
player, 1143 posts
Fri 13 Jan 2012
at 21:01
  • msg #465

Re: COMMENT THREAD 2

Oh, I thought he was saying there was a big hole with a hole in it. Maybe I looked at the drawing wrong. Will edit my post.
Adaran Swiftshadow
player, 3036 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 13 Jan 2012
at 21:15
  • msg #466

Re: COMMENT THREAD 2

You mean this?



Heath just posted that to refresh Borimer's and my memory of the buried spacecr-- uh, monument that we had seen in Ailamere's lair when we were there last time, to hint that Ailamere took off in said vessel and returned to Allevia, leaving a giant crater in its wake.
This message was last edited by the player at 22:19, Fri 13 Jan 2012.
Heath
GM, 4006 posts
Fri 13 Jan 2012
at 22:09
  • msg #467

Re: COMMENT THREAD 2

Yeah, the "monument" is no longer there.  That was to refresh your memory and clue you in that it must have activated something that caused the giant crater.  And no, the dragon did not fly off in it. :)
Adaran Swiftshadow
player, 3037 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 13 Jan 2012
at 22:13
  • msg #468

Re: COMMENT THREAD 2

Aha, so the magic field was preventing the craft's automated self-destruct mechanism...
Kahan Singh
player, 1144 posts
Fri 13 Jan 2012
at 22:17
  • msg #469

Re: COMMENT THREAD 2

Heath:
Yeah, the "monument" is no longer there.  That was to refresh your memory and clue you in that it must have activated something that caused the giant crater.  And no, the dragon did not fly off in it. :)


"Your" memory, meaning Borimer's and Adaran's, of course. ;)
Adaran Swiftshadow
player, 3038 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 13 Jan 2012
at 22:18
  • msg #470

Re: COMMENT THREAD 2

Precisely. :)
Heath
GM, 4007 posts
Fri 13 Jan 2012
at 22:19
  • msg #471

Re: COMMENT THREAD 2

Yes...since I forget when people joined.  It's all part of the collective consciousness.

Self destruct?  Not exactly.  Transport/wormhole...maybe.
Heath
GM, 4008 posts
Fri 13 Jan 2012
at 22:21
  • msg #472

Re: COMMENT THREAD 2

Side note:  I remember reading a Conan short story about 30 years ago where Conan encounters something that turns up to be an alien rather than a fantasy creature.  I always liked that unexpected twist, so long as it didn't turn into a scifi story.
Adaran Swiftshadow
player, 3039 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 13 Jan 2012
at 22:23
  • msg #473

Re: COMMENT THREAD 2

Too bad no one in our group has any chance of conceiving of wormholes. So it will just remain a complete and utter mystery to them. :)
Kahan Singh
player, 1145 posts
Tue 17 Jan 2012
at 19:30
  • msg #474

Re: COMMENT THREAD 2

The bonus XP percentage is 10%, correct? I know I get it, I just don't want to calculate it wrong and have to go back and redo it.
Adaran Swiftshadow
player, 3040 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 17 Jan 2012
at 19:53
  • msg #475

Re: COMMENT THREAD 2

Correct.
Kahan Singh
player, 1147 posts
Tue 17 Jan 2012
at 20:00
  • msg #476

Re: COMMENT THREAD 2

Yeah, I should have just looked it up myself. I was being lazy. Also I finally put my updated equipment list into my sheet. Updated as far as our last PM update, plus a few minor tweaks (putting stuff from my backpack into my haversack for instance).

Heath, is there a weight limit on the things inside of there, or should I just not worry about it, within reason, of course?
Adaran Swiftshadow
player, 3041 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 17 Jan 2012
at 20:22
  • msg #477

Re: COMMENT THREAD 2

Heath:
This places the Crusader's Inn just south of you on the far side of Oakbridge (where you solved the murders and found the "pet" dinosaurs...or at least, Borimer and Grizz did).

Actually, interestingly enough, Borimer and Grizz didn't adventure together back then. Borimer's group helped solve the murders and Grizz's group found the "pet" dinosaurs. It was not until the Temple of Ashmere adventure that Grizz actually joined Borimer's group.

Heath:
The orc sentries give you free passage into the city since you bear the king's medallions.

Just a reminder, once again - only Borimer has one of these medallions (and possibly Grizz, if it was awarded in a private post). The rest of us don't have them, though I suppose it's possible for one of us to use Marcus' medallion (Marcus was the only other present PC who had one; neither Falend, nor Draaz or Dornhoth ever received one, and of course Adaran and Kahan were never given them).

Heath:
Of course, you can go to the Inn first to get a room and check on Pearl (who was the girl saved by Borimer, Grizz and company in the "Rathyl's Treasure" adventure).

Again, Borimer and Grizz weren't in the same group. ;)

Heath:
You probably have one complete day before you have to begin thinking about when the demons will arrive.

Didn't it take us about 10 days journey - with shortcuts - to reach the dwarven compound from Faulbane?
Heath
GM, 4014 posts
Tue 17 Jan 2012
at 22:53
  • msg #478

Re: COMMENT THREAD 2

Not sure if I mentioned this, but I made one error in the battle (well, probably more than one, but this one sticks out).  One of the ogre mages took the form of one of your dwarf soldiers during the battle when the wall of darkness was up.  Thus, you never found the last ogre mage's body (as it was not really under the boulder).  This is the dwarf who went with Grizz and then did not go back with the other dwarves.

But then I forgot about him.  He was supposed to try to ambush/kill whomever seemed to be the leader, but during that timing, discussions seemed to be going on with the King, so it did not seem right unless a battle broke out.
Heath
GM, 4016 posts
Tue 17 Jan 2012
at 23:01
  • msg #479

Re: COMMENT THREAD 2

In reply to Adaran Swiftshadow (msg #477):

Wow, I forgot some of that because I was running two adventures simultaneously.

Anyone who was there for the Oakbridge or earlier missions should have a medallion, even if it is not stated in a post.  It is given to anyone acting on behalf of the orc empire in an official police-state capacity.
This message was last edited by the GM at 23:01, Tue 17 Jan 2012.
Adaran Swiftshadow
player, 3046 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 17 Jan 2012
at 23:03
  • msg #480

Re: COMMENT THREAD 2

That means Borimer and Grizz. :)
Adaran Swiftshadow
player, 3051 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 18 Jan 2012
at 02:14
  • msg #481

Re: COMMENT THREAD 2

The Equipment thread has been updated as of the party's arrival in Faulbane. I've assumed that Naj has been consuming Marcus' rations, Grizz and Flint have been consuming Draaz's rations, and Grung's stored rations (in the Portable Hole) have been left alone.
Adaran Swiftshadow
player, 3055 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 18 Jan 2012
at 20:38
  • msg #482

Re: COMMENT THREAD 2

Heath, would the rogues guild let Adaran bring a companion along if he vouched for them, or is it members only?
Heath
GM, 4019 posts
Thu 19 Jan 2012
at 00:24
  • msg #483

Re: COMMENT THREAD 2

Interesting question...

From the standpoint of gameplay, I suppose they would let him bring his companions if he were 100% responsible for their actions.  If everyone goes along, this would avoid delays because there would not be players who are not "invited."

Or he could go on his own.  I'd like to avoid just 2 people going, though, because then it slows things down when I am waiting on more people to give input before progressing.

But if he really just wants to go with one other person, I'll think of something...important...for those who are left out.
Adaran Swiftshadow
player, 3060 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 19 Jan 2012
at 02:13
  • msg #484

Re: COMMENT THREAD 2

He'll probably go alone then. No sense putting all the guilders on high alert with the presence of outsiders and he's really only going to sell what he thinks Syrissa won't buy anyway, so he probably doesn't need the whole group along for that.
Adaran Swiftshadow
player, 3063 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 20 Jan 2012
at 21:56
  • msg #485

Re: COMMENT THREAD 2

Adaran Swiftshadow:
"Can this wait?" says Adaran, showing little interest in finding the innkeeper's chambermaid or his missing furniture. "We have business to discuss."

Just to clarify, Adaran's question is directed more toward Borimer than the innkeeper.
Borimer
player, 1810 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Fri 20 Jan 2012
at 23:43
  • msg #486

Re: COMMENT THREAD 2

Heath:
OOC: During the previous adventure, you learned that the bathtub and chest had portals that led to Allevia.  You believed they were connected to the wizard Ashe's experiments related to portal and space magical research.


as a character borimer is interested in pearl because he helped her in the past and considers her a friend. as a player i figured her disappearance is related to allevia, since she is gone along with the bathtub and chest, which is why i am interested in her disappearance
Borimer
player, 1818 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Thu 26 Jan 2012
at 12:10
  • msg #487

Re: COMMENT THREAD 2

i actually dont fully remember if we ever knew about adaran's agreement with silverpalm and i dont want to go back and look it up in the adventure thread. i seem to remember an issue in the past surrounding the scepters where this same point was raised, so im sticking with it unless someone knows differently :)
Adaran Swiftshadow
player, 3071 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 26 Jan 2012
at 21:09
  • msg #488

Re: COMMENT THREAD 2

Neither Adaran, nor Dornhoth, nor Borimer ever discussed their committments regarding the scepter until now. Granted, we all had our hands full with more pressing concerns than loot division during the adventure.
Adaran Swiftshadow
player, 3073 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 27 Jan 2012
at 00:01
  • msg #489

Re: COMMENT THREAD 2

DM:
A man with a moustache and beard about 30 years old seems to be looking over at you during this discussion, and then looking forward again, as if eavesdropping and trying unsuccessfully to be inconspicuous.

Adaran and Borimer have been speaking very quietly (except maybe for when Borimer laughed). Obviously this isn't something they'd discuss audibly enough for others to overhear.
DM
GM, 4029 posts
Fri 27 Jan 2012
at 20:30
  • msg #490

Re: COMMENT THREAD 2

Understood, but that doesn't change the fact.
Adaran Swiftshadow
player, 3075 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Sat 28 Jan 2012
at 01:20
  • msg #491

Re: COMMENT THREAD 2

Understood. I just wanted to make sure that was taken into account.
Borimer
player, 1823 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Tue 31 Jan 2012
at 03:36
  • msg #492

Re: COMMENT THREAD 2

Borimer:
"If he has to have something than give him the magic scepter. If the silver one is the real power than we have to keep it from 'em," Borimer whispers, and then adds as an afterhought "and from the demons chasing us.  And any renegade dwarves. Hell, we could even take both of the magic sticks to Allevia and...hide."

i had this on preview and left my house to run an errand, and when i came back i posted without realizing there was the post from heath. borimer's words would be before phulman arrived, or he would not say them. oops :)
Adaran Swiftshadow
player, 3080 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 31 Jan 2012
at 03:39
  • msg #493

Re: COMMENT THREAD 2

I left out any response from Adaran to that, so you can just remove it if you want.
DM
GM, 4033 posts
Tue 31 Jan 2012
at 22:41
  • msg #494

Re: COMMENT THREAD 2

We'll assume it was before.  My impression was that he whispered it out of Phulman's hearing anyway.
Borimer
player, 1824 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Tue 31 Jan 2012
at 22:44
  • msg #495

Re: COMMENT THREAD 2

k, ive undeleted the post :)
Adaran Swiftshadow
player, 3094 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 7 Feb 2012
at 01:40
  • msg #496

Re: COMMENT THREAD 2

Is Phulman purposefully disregarding Adaran's question?
DM
GM, 4057 posts
Tue 7 Feb 2012
at 01:53
  • msg #497

Re: COMMENT THREAD 2

It sounded rhetorical to me.  He already said it was symbolic.  He will probably not go into details unless you become members of the Regime and give it to him.
Adaran Swiftshadow
player, 3098 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 9 Feb 2012
at 00:12
  • msg #498

Re: COMMENT THREAD 2

DM:
OOC: Adaran might not know this, but Augury can only predict up to 30 minutes in the future.

Adaran knows next to nothing about priest spells, so yeah, he's unaware. I've just been playing him based on what he has witnessed and ascertained about Kahan's clerical abilities thus far. :)
Borimer
player, 1836 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Mon 13 Feb 2012
at 17:47
  • msg #499

Re: COMMENT THREAD 2

hi folks, i've had to move and am only now online at a friends house. the internet will be hooked up this weekend at my new place and then im back. i dont have time to catch up at the moment, i hope borimer is still alive :)
DM
GM, 4068 posts
Wed 15 Feb 2012
at 19:41
  • msg #500

Re: COMMENT THREAD 2

NO problem. I've had the flu anyway this week.
Adaran Swiftshadow
player, 3107 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 17 Feb 2012
at 00:40
  • msg #501

Re: COMMENT THREAD 2

DM:
The door suddenly opens, and in steps Silverpalm, with two henchmen behind him.  "A little birdie told me my name was being called," he says with a smile.  He nods to Adaran.  "Glad to see you are back safely."

LOL. Something tells me the DM is getting impatient to get things moving... ;)
DM
GM, 4072 posts
Fri 17 Feb 2012
at 17:53
  • msg #502

Re: COMMENT THREAD 2

This was supposed to be a quick thing, and I don't want those not involved to get bored.  So, yes, you're right...the encounter was going to take place down in the inn, but why wait?
Adaran Swiftshadow
player, 3109 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 17 Feb 2012
at 22:10
  • msg #503

Re: COMMENT THREAD 2

Understandable. :)
Kahan Singh
player, 1166 posts
Sat 18 Feb 2012
at 09:21
  • msg #504

Re: COMMENT THREAD 2

Quite frankly, I can't really think of anything Kahan would have to say to Silverpalm or in regards to the current situation. I feel more than a little aloof dealing with all these special interest groups that I have basicaly no idea about, let alone the very vague understanding that Kahan possesses.
Borimer
player, 1837 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Sun 19 Feb 2012
at 16:30
  • msg #505

Re: COMMENT THREAD 2

back online, i'll catch up on the adventure and post tomorrow
Adaran Swiftshadow
player, 3114 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 21 Feb 2012
at 20:06
  • msg #506

Re: COMMENT THREAD 2

DM:
Phulman says, "As I told you, the Shadow Regime does not accept any artifacts, good or evil."

Just to clarify, Adaran's statement was intended primarily for Silverpalm, secondarily for Phulman.
Adaran Swiftshadow
player, 3116 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 21 Feb 2012
at 21:17
  • msg #507

Re: COMMENT THREAD 2

Heath:
About the 5 pillars:

quote:
Kruinn says, "There is an old tale of the Ancient Ones seeking out the signs of the Five Pillars of the Gods.  Five pillars of power are said to exist, and to each is afforded an incarnation of that power set in an item -- an artifact, if you will.  In all, there are ten such artifacts, one reflecting the light and one reflecting the dark."

Rimm says, "The Five Pillars of the Gods are as follows:

The first is power over life and death.
The second is strength and magic greater than mortal flesh.
The third is power over time and space.
The fourth is cunning and wisdom of the gods.
The fifth is persuasion and power over will.

It is said that there are always two living who seek total domination over one of the pillars, one for good and one for evil.  We had believed Tarimar to be the dark one seeking domination over the third pillar."

Kruinn says, "But it is said that one of the Ancient Ones will seek domination over all the five pillars.  This man would essentially be a god -- immortal, strong and powerful, capable of moving through space and time, infinitely wise, and able to bend the will of others.  We had hoped to never see such a time.  But if this is the Kuvlah Tah and Tarimar is an Ancient One, he may just be the one in the prophecy."

Rimm interrupts, "The thing is -- the prophecy does not say if this one will be good or evil.  A good god is not to be feared, but an evil one..."  He trails off.

quote:
Kruinn says, "The pillar is just an aspect.  The "Incarnation" or "Sign" of each Pillar is instilled in a physical object.  The dark aspect of the pillar is usually called the "Incarnation" and the light aspect is usually called the "Sign."  Ashe would have been searching for the Incarnation, I suspect.  He already had the Sign of the Pillar, which some call the 'Eye of the World.'  Tarimar has sought him out for many years searching for that.  It is an artifact of great power in the right...or wrong...hands."

Rimm says, "There is an ancient saying:  The Eye of the World is the Doom of the World.  In fact, Ashe must have used it to unleash Augmantium and the Kuvlah Tah."

Kruinn raises an eyebrow.  "Perhaps Adaran is right.  Perhaps he is the Ancient One."

Rimm says, "But what happened to the Eye of the World?"  He looks around at all of you for an answer.

quote:
Kruinn nods gravely at Adaran's admission.  "Ashe was a wise wizard, but perhaps he believes Augmantium would also take away the magic of the Eye.  I am not convinced of that.  If he knew so much about the Eye, why was he so keen on obtaining information about it from the Xren Codex?  Perhaps in this case Tarimar knew more than Ashe.  Perhaps not.  If the gods infused the Signs or Incarnations with power, then the artifact must retain its power unless the gods themselves disburse it."

"In any case," Rimm adds, "Tarimar will certainly hunt you down for the Eye."

Kruinn scratches at his white beard.  "Perhaps Ashe thought the Eye was useless because the world was coming to an end and it would be destroyed."

"If we are to die within the month," Rimm says, "it matters not.  The afterlife will bring us answers."

"We take our knowledge with us to the afterlife," Kruinn says curtly to Rimm, obviously frustrated by his fatalistic view.

Krugoth suggests, "Why don't you let Kruinn take a look at the Eye, and those other items you got from Anlisade and Polyanthar?  Kruinn might be able to tell if they are artifacts or what they are."

Kruinn says, "Possibly.  I would certainly be interested to try.  But it is a long process and will take all night.  Still," he says, contemplating, "if I can determine how they work, perhaps they can help us fight the orcs or give us other answers to the Kuvlah Tah problem."

"And I will continue searching our tomes," Rimm says.  "There must be some way to reverse or stop the Kuvlah Tah."

Did we ever get the Eye of the World back from Rimm and Kruinn? I seem to recall that we did, but I could be misremembering.

EDIT: Just checked and it seems we never got it back. That means the Eye of the World is now in Pamaran's possession. Not good.
This message was last edited by the player at 21:36, Tue 21 Feb 2012.
DM
GM, 4080 posts
Tue 21 Feb 2012
at 22:14
  • msg #508

Re: COMMENT THREAD 2

It may not have been posted, but I assumed you did get it back.  So we can say it is in your possession.
Borimer
player, 1838 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Tue 21 Feb 2012
at 23:18
  • msg #509

Re: COMMENT THREAD 2

my internet is spotty at best until friday when i have cable installed. borimer will follow adaran's lead until i can post.
Adaran Swiftshadow
player, 3117 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 22 Feb 2012
at 00:25
  • msg #510

Re: COMMENT THREAD 2

Okay, so we have the scepter Shi'iki, the fake ceremonial dagger (not the dagger Ikishi, that was left in the skeleton guardian's hands in the temple), the Eye of the World, the Eye of Tarsek (currently in the silver scepter), the Ethereal Key, and the Temporal Key, while Pamaran has the two artifact necklaces. So it looks like we have the 1st Pillar's Sign (the scepter Shi'iki) but not its Incarnation (the dagger Ikishi), and both the Sign and Incarnation of the 3rd Pillar (the Eye of the World and the Eye of Tarsek, respectively). So that's 6 out of 10 artifacts accounted for. And the two Keys and the Sword of Chianta might be three others. Would Adaran have any reason to suspect those are among the 10 artifacts?
This message was last edited by the player at 00:28, Wed 22 Feb 2012.
DM
GM, 4081 posts
Wed 22 Feb 2012
at 01:41
  • msg #511

Re: COMMENT THREAD 2

You wouldn't know that.
Adaran Swiftshadow
player, 3118 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 22 Feb 2012
at 02:12
  • msg #512

Re: COMMENT THREAD 2

Okay. I take it he's never heard of the Sword of Chianta either?
DM
GM, 4083 posts
Wed 22 Feb 2012
at 23:41
  • msg #513

Re: COMMENT THREAD 2

No, probably because I still haven't invented it yet. :)
Adaran Swiftshadow
player, 3121 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 23 Feb 2012
at 20:41
  • msg #514

Re: COMMENT THREAD 2

Heath:
OOC: Funny, but this is one time when Adaran's low charisma actually can be used to benefit himself.  :)

LOL. Well technically, Adaran's Charisma is just "average", same as Borimer's, but point taken. However, I don't really see Adaran benefitting from this.
DM
GM, 4086 posts
Fri 24 Feb 2012
at 01:58
  • msg #515

Re: COMMENT THREAD 2

Well, his failed charisma rolls mean that Phulman doesn't like him, which means that Phulman is about to leave.  This means that Borimer would not get his optional quest fulfilled, but Adaran would then have a chance to fulfill his own optional quest.
Adaran Swiftshadow
player, 3124 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 24 Feb 2012
at 03:08
  • msg #516

Re: COMMENT THREAD 2

Actually, if Phulman leaves, I don't think Adaran has a chance to fulfill his deal with Silverpalm. I would say in fact that Phulman leaving would be a considerable loss for Adaran, as he'd like to gain the Shadow Regime's protection as much as Borimer would.
Borimer
player, 1839 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Fri 24 Feb 2012
at 17:36
  • msg #517

Re: COMMENT THREAD 2

my cable is getting turned on within ~3 hours, and then i have to catchup on the last few posts before borimer can say anything that makes sense :)
Borimer
player, 1842 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Fri 24 Feb 2012
at 19:41
  • msg #518

Re: COMMENT THREAD 2

since silverpalm and co. were able to grab phulman by the arm without initiative im assuming borimer can still attack if they try any more mischief...
Adaran Swiftshadow
player, 3125 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Fri 24 Feb 2012
at 19:52
  • msg #519

Re: COMMENT THREAD 2

Kahan Singh:
"So what did Silverpalm do for us that we owe him, anyway? I don't think you ever told us

I feel as though you haven't read several of my posts.

msg #10 in the current IC thread:

Adaran Swiftshadow:
There's one item Dornhoth and I promised to Silverpalm in exchange for that coin that got us into the library archives. The silver scepter - the non-magical one.

msg #23:

Adaran Swiftshadow:
"As I said, Dornhoth and I promised Silverpalm the silver scepter in return for helping us get into the library archives." He looks at Kahan and Grizz and explains, "That's where we obtained the fragments of the Xren Codex that led us to the temple."

msg #34:

Adaran Swiftshadow:
I realize the prospect of being made a Baron benefits you greatly, but Silverpalm has already helped all of us - without his aid, we'd never have gotten into that archive and discovered the temple's location in the first place, and we wouldn't have found either scepter, not to mention all the other treasure we acquired. We owe him.

msg #38:

Adaran Swiftshadow:
You know full well we had to get inside the library archives to find those fragments of the Xren Codex which led us to the temple. I didn't hear you or anyone else offer any plans of your own on how to accomplish that - you all depended on Dornhoth and me to get us in. There was no way we could have fought our way in there and had enough time to sort through all those books before a horde of orcs would have captured us. We did what was necessary to find the temple. We wouldn't have the scepter right now if it hadn't been for Silverpalm's help - and mine. Whether you made the deal yourself or not is irrelevant. It was the only way for us to succeed.

This message was last edited by the player at 01:58, Tue 13 Mar 2012.
Adaran Swiftshadow
player, 3131 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 28 Feb 2012
at 20:05
  • msg #520

Re: COMMENT THREAD 2

What's our room situation? Are we all sharing one room or do we each need to pay for our own?
DM
GM, 4092 posts
Tue 28 Feb 2012
at 20:47
  • msg #521

Re: COMMENT THREAD 2

UP to you.  Don't worry about prices or anything.  That's not part of the story, so we don't need to stress over it.
DM
GM, 4093 posts
Tue 28 Feb 2012
at 20:51
  • msg #522

Re: COMMENT THREAD 2

In reply to Adaran Swiftshadow (msg #519):

Keep in mind that Kahan joined the group after you left the archives and were on your way north, so he has no connection with Silverpalm and wasn't part of the group when all that happened (even though he has heard Adaran's explanations).
Adaran Swiftshadow
player, 3133 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 28 Feb 2012
at 20:59
  • msg #523

Re: COMMENT THREAD 2

I understand and I've been keeping that in mind. Adaran's rationalization for involving Kahan is that everyone in our party who took part in the temple adventure essentially benefitted from Silverpalm's help because we wouldn't have even found the temple in the first place if it hadn't been for Silverpalm's aid. So basically, Silverpalm had a claim to a portion of the treasure long before we even found and rescued Kahan from that cave. It's pretty much the same basis as having preexisting committments to give Augmantium to Ailamere prior to Kahan and Grizz joining our party.
This message was last edited by the player at 21:08, Tue 28 Feb 2012.
Adaran Swiftshadow
player, 3134 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 29 Feb 2012
at 01:00
  • msg #524

Re: COMMENT THREAD 2

DM:
OOC:  The next thing on the list of things that will happen is when you go see Rajim at noon the following day.  If you want to do anything in particular before then, please let me know.  Otherwise, I will advance you to that meeting in Oakbridge.  (Some of you may remember the "Murder in Oakbridge" adventure; it is an area where non-orcs tend to hang out and live.)

Adaran plans to visit Silverpalm at the Thieves Guild on the current evening and give him something from our treasure (not sure what yet, but I have some possibilities in mind) to compensate him for bribing the Faulbane Library guards for us. While he's there, he also intends to dig up some info on Syrissa, sell and buy some items for himself, and speak with Silverpalm about Tarimar and Pamaran.
DM
GM, 4096 posts
Wed 29 Feb 2012
at 17:34
  • msg #525

Re: COMMENT THREAD 2

As to Silverpalm:  He won't be able to locate him, but he can leave a note if he likes.

Items: Let me know what you want to buy.  Remember that weapons are on short supply, as are unusual items.

Info on Syrissa: Where is he doing this?  The thieves' guild?
Adaran Swiftshadow
player, 3136 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 29 Feb 2012
at 21:22
  • msg #526

Re: COMMENT THREAD 2

DM:
As to Silverpalm:  He won't be able to locate him, but he can leave a note if he likes.

Okay, he'll leave a message with someone in the guild that he has something to give to Silverpalm and would like to meet with him to discuss it in person.

DM:
Items: Let me know what you want to buy.  Remember that weapons are on short supply, as are unusual items.

Okay. He won't be buying anything too extraordinary, just some very standard equipment (some clothing articles, an extra belt pouch, arrows, etc) and perhaps a couple minor specialized items from the Thieves Guild. I'll list what he wants to buy when I get the chance.

DM:
Info on Syrissa: Where is he doing this?  The thieves' guild?

Yes.
Adaran Swiftshadow
player, 3138 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 1 Mar 2012
at 20:51
  • msg #527

Re: COMMENT THREAD 2

Forgot to mention, while at the Thieves Guild, Adaran will also leave a tip with the stewards there that Pamaran has recently acquired a vast fortune in gold and magic weapons taken from the Temple of Ashmere - enough to make the guild considerably richer if they were to stage a successful heist.
Borimer
player, 1849 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Thu 1 Mar 2012
at 21:02
  • msg #528

Re: COMMENT THREAD 2

^^ lol :)
Adaran Swiftshadow
player, 3139 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 1 Mar 2012
at 21:58
  • msg #529

Re: COMMENT THREAD 2

Not always a bad thing having friends in lowly and disreputable places, is it? ;)
DM
GM, 4099 posts
Thu 1 Mar 2012
at 22:46
  • msg #530

Re: COMMENT THREAD 2

Except then you'd have to recover artifacts from a skilled thieves' guild instead of a dwarf trying to hold onto power with a weakened clan.
Adaran Swiftshadow
player, 3140 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 1 Mar 2012
at 23:01
  • msg #531

Re: COMMENT THREAD 2

Worth it! ;)
Adaran Swiftshadow
player, 3148 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 6 Mar 2012
at 22:09
  • msg #532

Re: COMMENT THREAD 2

DM:
PM

Yes. This is from The Complete Thief's Handbook:

The Complete Thief's Handbook:
Marbles

The use of these is an old chestnut, but perennially popular with thieves, not least because of their effectiveness. A small bag of marbles (a general term for small spheres of glass, metal, etc.) unleashed over a stone floor to roll around forces any pursuers to slow to half normal movement rate or be forced to make a Dexterity test. If this test is failed the pursuer slips up and has to spend a full round getting up again. Because marbles roll around a lot, a small bag (30 or so) will cover a 10' x 30' (or equivalent) area. Small stones and pebbles can only be substituted for marbles if they have been polished, filed, etc., so that they are almost perfectly round—a time-consuming business.

DM
GM, 4111 posts
Tue 6 Mar 2012
at 22:21
  • msg #533

Re: COMMENT THREAD 2

Did I mention the stairs are carpeted?  Just joking!
Adaran Swiftshadow
player, 3149 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 6 Mar 2012
at 22:22
  • msg #534

Re: COMMENT THREAD 2

LOL. They'd probably still work on carpet. ;)
DM
GM, 4112 posts
Tue 6 Mar 2012
at 23:00
  • msg #535

Re: COMMENT THREAD 2

They'd hurt when you step on them.
Adaran Swiftshadow
player, 3150 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Tue 6 Mar 2012
at 23:16
  • msg #536

Re: COMMENT THREAD 2

How fast are the three men descending the stairs?
DM
GM, 4113 posts
Tue 6 Mar 2012
at 23:27
  • msg #537

Re: COMMENT THREAD 2

They're just walking down cautiously, blades in hand. Not running or anything.
Adaran Swiftshadow
player, 3151 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 7 Mar 2012
at 00:29
  • msg #538

Re: COMMENT THREAD 2

Okay, in that case Adaran would probably have time to throw the marbles right at their feet rather than try to intercept their path with them.
DM
GM, 4114 posts
Wed 7 Mar 2012
at 00:33
  • msg #539

Re: COMMENT THREAD 2

He could throw them on the landing while they are crossing.  That makes the most sense to me.
Adaran Swiftshadow
player, 3152 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 7 Mar 2012
at 01:21
  • msg #540

Re: COMMENT THREAD 2

That's what I'm thinking as well.
Adaran Swiftshadow
player, 3153 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Wed 7 Mar 2012
at 23:05
  • msg #541

Re: COMMENT THREAD 2

What kind of armor are each of our opponents wearing?
Grung
player, 274 posts
Thu 8 Mar 2012
at 01:38
  • msg #542

Re: COMMENT THREAD 2

Adaran Swiftshadow:
What kind of armor are each of our opponents wearing?

Did we ever decide one way or the other to use weapon armor adjustments from the phb?
Adaran Swiftshadow
player, 3154 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 8 Mar 2012
at 01:58
  • msg #543

Re: COMMENT THREAD 2

Heath decided against it for the mass combat, but there hasn't been any discussion about it since then. We could take a vote? I wouldn't mind using the rules, since they're a bit more realistic, but I know realism isn't every D&D player's cup of tea. ;)
Grung
player, 275 posts
Thu 8 Mar 2012
at 02:47
  • msg #544

Re: COMMENT THREAD 2

I vote yes since I'm used to using them.  They really aren't complicated and it balances things out a bit.  Although it will make for a bit more overhead, more so for Health.
Adaran Swiftshadow
player, 3155 posts
THAC0: 15 Melee/13 Ranged
AC: 1 (Dex, Stud Lthr +2)
Thu 8 Mar 2012
at 03:06
  • msg #545

Re: COMMENT THREAD 2

It might help Heath out if everyone listed their different AC's versus Slashing, Piercing, and Bludgeoning damage in their Bio lines, like so:

Adaran Swiftshadow
 player, 3154 posts
 THAC0: 15 Melee/13 Ranged
 AC (SL+2): -1 S/0 P/1 B

The above would indicate that Adaran is wearing Studded Leather +2 (SL+2), and that his AC is -1 versus Slashing damage, 0 versus Piercing damage, and 1 versus Bludgeoning damage. This would mean Heath wouldn't need to do any extra math, he could just refer to whichever AC of the character is applicable for a given attack.
Borimer
player, 1854 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Thu 8 Mar 2012
at 09:44
  • msg #546

Re: COMMENT THREAD 2

i dont mind either way, whichever works best for everyone is fine with me
DM
GM, 4115 posts
Thu 8 Mar 2012
at 18:25
  • msg #547

Re: COMMENT THREAD 2

If you want to use it, post it in your bio line.  If you don't do that, I'll just use your normal AC for everything.  I can't promise to remember 100% of the time to use that, but I will try.
Grung
player, 276 posts
AC 3: -3 S/0 P/0 B
Thu 8 Mar 2012
at 19:24
  • msg #548

Re: COMMENT THREAD 2

I changed my bio since with my plate mail it only helps me.  It was a big part of the reason I was reluctant to go to the magic Ogre +1 splint.  Same AC but the mods are worse.  Better weight distribution though, but in Grung's case he doesn't care.
This message was last edited by the player at 19:26, Thu 08 Mar 2012.
Adaran Swiftshadow
player, 3156 posts
THAC0: 15 Melee/13 Ranged
AC (StdL+2): -1 S/0 P/1 B
Thu 8 Mar 2012
at 20:12
  • msg #549

Re: COMMENT THREAD 2

I've changed my bio. Heath, what kind of armor are each of our opponents wearing?
Borimer
player, 1855 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Thu 8 Mar 2012
at 20:45
  • msg #550

Re: COMMENT THREAD 2

Grung:
I changed my bio since with my plate mail it only helps me.  It was a big part of the reason I was reluctant to go to the magic Ogre +1 splint.  Same AC but the mods are worse.  Better weight distribution though, but in Grung's case he doesn't care.


then i suppose borimer will keep his splint mail the way it is...one armor class fits all ;)
Adaran Swiftshadow
player, 3157 posts
THAC0: 15 Melee/13 Ranged
AC (StdL+2): -1 S/0 P/1 B
Thu 8 Mar 2012
at 20:58
  • msg #551

Re: COMMENT THREAD 2

Actually, Borimer, going with the optional rules could only help you, since Splint Mail gives a +1 bonus versus Piercing damage (i.e. +1 to the attacker's THAC0, which is the same thing as -1 to your AC) and +2 versus Bludgeoning damage (i.e. -2 to your AC). But up to you. ;)
Borimer
player, 1857 posts
Ac -3/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Thu 8 Mar 2012
at 23:53
  • msg #552

Re: COMMENT THREAD 2

then i take it back, borimer is all about the new rules :)
Adaran Swiftshadow
player, 3158 posts
THAC0: 15 Melee/13 Ranged
AC (StdL+2): -1 S/0 P/1 B
Fri 9 Mar 2012
at 00:38
  • msg #553

Re: COMMENT THREAD 2

Then your bio should say:

AC: -3 S/-4 P/-5 B

Splint Mail +1 reduces your AC to 3, your Shield +1 reduces it further to 1, and your -4 Defense Adjustment from Dexterity reduces it further to a base AC of -3. So you get -3 AC vs Slashing, -4 AC vs Piercing, and -5 AC vs Bludgeoning. Borimer just doesn't care too much anymore about getting stabbed and clubbed. ;)
Adaran Swiftshadow
player, 3159 posts
THAC0: 15 Melee/13 Ranged
AC (StdL+2): -1 S/0 P/1 B
Fri 9 Mar 2012
at 23:27
  • msg #554

Re: COMMENT THREAD 2

This question may have been lost in the midst of our armor discussion - Heath, what kind of armor are each of our opponents wearing?
Borimer
player, 1858 posts
Ac -3 S / -4 P / -5 B
Thac0 14 HP 70 Mvt 18"
Fri 9 Mar 2012
at 23:42
  • msg #555

Re: COMMENT THREAD 2

<--new bio line
DM
GM, 4117 posts
Mon 12 Mar 2012
at 17:12
  • msg #556

Re: COMMENT THREAD 2

Adaran Swiftshadow:
This question may have been lost in the midst of our armor discussion - Heath, what kind of armor are each of our opponents wearing?

Leather and studded leather.
Adaran Swiftshadow
player, 3160 posts
THAC0: 15 Melee/13 Ranged
AC (StdL+2): -1 S/0 P/1 B
Mon 12 Mar 2012
at 19:36
  • msg #557

Re: COMMENT THREAD 2

Which combatants are wearing which?
DM
GM, 4118 posts
Mon 12 Mar 2012
at 19:48
  • msg #558

Re: COMMENT THREAD 2

Like many thieves, they wear them under their clothes/robes to conceal them, so you don't really know for sure.
Adaran Swiftshadow
player, 3163 posts
THAC0: 15 Melee/13 Ranged
AC (StdL+2): -1 S/0 P/1 B
Tue 13 Mar 2012
at 20:26
  • msg #559

Re: COMMENT THREAD 2

If I wield 2 throwing daggers, can I attack separate opponents? Also, which man fell down the stairs? The one with the hand axe, or one of the ones with poisoned daggers?
This message was last edited by the player at 20:34, Tue 13 Mar 2012.
DM
GM, 4120 posts
Tue 13 Mar 2012
at 20:39
  • msg #560

Re: COMMENT THREAD 2

A dagger guy fell down.

The rule to the throwing would be the same as the rule that applies to Borimer.  He may only concentrate on one opponent per round, unless that opponent is dispatched or rendered otherwise harmless during the round.
Adaran Swiftshadow
player, 3164 posts
THAC0: 15 Melee/13 Ranged
AC (StdL+2): -1 S/0 P/1 B
Tue 13 Mar 2012
at 20:44
  • msg #561

Re: COMMENT THREAD 2

So, for example, if I were to throw a poisoned throwing dagger at one guy, and the poison paralyzes him, I can then throw the other dagger at someone else?
DM
GM, 4121 posts
Tue 13 Mar 2012
at 20:55
  • msg #562

Re: COMMENT THREAD 2

If it happens immediately, yes.  The problem I have with poisons is that in real life they are not immediate.  A paralyzing poison in reality would take at least a full round to take effect, so you wouldn't know immediately if it worked or not--at least, not within one combat round (which is somewhere between 6 seconds and 1 minute in my games).
Adaran Swiftshadow
player, 3165 posts
THAC0: 15 Melee/13 Ranged
AC (StdL+2): -1 S/0 P/1 B
Tue 13 Mar 2012
at 21:23
  • msg #563

Re: COMMENT THREAD 2

This particular poison is from a gelatinous cube, which paralyzes instantly.
Adaran Swiftshadow
player, 3167 posts
THAC0: 15 Melee/13 Ranged
AC (StdL+2): -1 S/0 P/1 B
Tue 13 Mar 2012
at 21:38
  • msg #564

Re: COMMENT THREAD 2

Forgot to ask, do the thugs on the stairs receive penalties to dodge due to all the marbles underfoot?
DM
GM, 4122 posts
Tue 13 Mar 2012
at 23:20
  • msg #565

Re: COMMENT THREAD 2

No.  They were prevented from fighting but will step past the marbles to engage in the fight.  So Adaran bought everyone an extra round, which helped Grizz, at least.
Adaran Swiftshadow
player, 3168 posts
THAC0: 17 Melee/14 Ranged
AC (StdL+2): -1 S/0 P/1 B
Tue 13 Mar 2012
at 23:26
  • msg #566

Re: COMMENT THREAD 2

Something else I'm wondering - the "rate of fire" for throwing daggers is 2 per round, just like shooting a bow; however, when wielding throwing daggers in both hands, wouldn't a person effectively be able to throw 2 pairs of daggers?
Kahan Singh
player, 1177 posts
Wed 14 Mar 2012
at 06:16
  • msg #567

Re: COMMENT THREAD 2

Not without some sort of penalty, I would imagine, otherwise ambidextrous rogues would never bother firing a bow, save for long range encounters.
Adaran Swiftshadow
player, 3169 posts
THAC0: 17 Melee/14 Ranged
AC (StdL+2): -1 S/0 P/1 B
Wed 14 Mar 2012
at 08:17
  • msg #568

Re: COMMENT THREAD 2

Well there's a limit to how many throwing daggers a person could carry, and they do less damage than arrows. Plus there's the dual wielding penalties. I mean, really, it's all the same drawbacks as one would encounter in real life, which is probably why archery is far more prominent than knife throwing.
This message was last edited by the player at 08:28, Wed 14 Mar 2012.
Adaran Swiftshadow
player, 3171 posts
THAC0: 17 Melee/14 Ranged
AC (StdL+2): -1 S/0 P/1 B
Wed 14 Mar 2012
at 21:06
  • msg #569

Re: COMMENT THREAD 2

Character Statistics thread has been updated.
DM
GM, 4123 posts
Thu 15 Mar 2012
at 19:41
  • msg #570

Re: COMMENT THREAD 2

I don't see him throwing more than 2 daggers in a round, absent some expert specialty.  He's got to rearm himself when his hand is empty, and he only has two hands.  If he throws two daggers from one hand at the same time, there will be a substantial penalty.
Adaran Swiftshadow
player, 3172 posts
THAC0: 17 Melee/14 Ranged
AC (StdL+2): -1 S/0 P/1 B
Thu 15 Mar 2012
at 19:56
  • msg #571

Re: COMMENT THREAD 2

I didn't mean throwing multiple daggers from one hand simultaneously. I meant that the rate of fire is 2 per round, just like a bow, which means that under normal circumstances, a person can throw one dagger in Phase 1, and a second dagger in Phase 2. But if a Warrior or Rogue is using both hands to throw daggers (under the rules for wielding two weapons instead of using a shield), wouldn't that mean both hands are throwing at a rate of twice per round? It's the same thing as drawing and firing an arrow, and then drawing and firing another arrow in the same round - except that that requires two hands (one to hold the bow and the other to draw and fire arrows), where as throwing daggers only requires one hand, so if both hands are doing it, I don't see why they both can't throw at a rate of 2/1.
Kahan Singh
player, 1178 posts
Thu 15 Mar 2012
at 20:13
  • msg #572

Re: COMMENT THREAD 2

Your logic is assuming that both hands aren't required to throw a dagger twice per round. Is Adaran drawing a dagger with the same hand he's throwing with? Probably not, which is why he can throw two per round.
DM
GM, 4124 posts
Thu 15 Mar 2012
at 21:19
  • msg #573

Re: COMMENT THREAD 2

Throwing a dagger requires concentration.  If you are suggesting that he is throwing one dagger while simultaneously retrieving another dagger to throw, this would involve penalties since his concentration is divided.  But throwing one dagger while holding another in his hand already doesn't divide his concentration, so the most he can throw without penalty is two daggers.
Adaran Swiftshadow
player, 3173 posts
THAC0: 17 Melee/14 Ranged
AC (StdL+2): -1 S/0 P/1 B
Thu 15 Mar 2012
at 21:32
  • msg #574

Re: COMMENT THREAD 2

What I don't understand is the part about him having to draw the next dagger during his throwing the first one. That's not how it works when drawing arrows from a quiver; the archer first draws an arrow, then nocks it, then draws back the string, then aims, then fires, and then repeats the process for the next shot. Why would it be different for throwing daggers? The thrower would first draw a pair of daggers in each hand, then aim with each hand, then throw with each hand, and then repeat the process. What you're essentially saying is that he would have to draw with one hand while the other aims and throws, hence dividing his concentration between two separate types of activities - but he doesn't have to do that. He could draw with both hands at the same time and throw with both hands at the same time, instead of drawing and throwing simultaneously. And the penalties for wielding two weapons accounts for that.
Borimer
player, 1860 posts
Ac -3 S / -4 P / -5 B
Thac0 14 HP 70 Mvt 18"
Thu 15 Mar 2012
at 21:53
  • msg #575

Re: COMMENT THREAD 2

just as an observation: when throwing objects, using both arms simultaneously would limit much of the power of the throw. try throwing two butterknives at the same time and you will see that not only is it difficult to aim, there is not much power in the throw.

to successfully throw two daggers there must be a space between each arm's movement forward to induce the proper mechanics for the body to utilize both arms with both aim and power. its the same for punching, if you punch with both hands at once you will not have the same force as punching in an alternate fashion; this allows the shoulders and hips to flucutate (often oppposite of each other) to induce speed and power.
Adaran Swiftshadow
player, 3174 posts
THAC0: 17 Melee/14 Ranged
AC (StdL+2): -1 S/0 P/1 B
Thu 15 Mar 2012
at 22:02
  • msg #576

Re: COMMENT THREAD 2

Player's Handbook:
Attacking with Two Weapons

A tricky fighting style available only to warriors and rogues is that of fighting with two weapons simultaneously. The character chooses not to use a shield in favor of another weapon, granting him a greater number of attacks, with a penalty to his attack rolls (rangers are exempt from the attack roll penalty).
         When using a second weapon in his off-hand, a character is limited in his weapon choice. His principal weapon can be whatever he chooses, provided it can be wielded with one hand. The second weapon must be smaller in size and weight than the character's main weapon (though a dagger can always be used as a second weapon, even if the primary weapon is also a dagger). A fighter can use a long sword and a short sword, or a long sword and a dagger, but he cannot use two long swords. Nor can the character use a shield, unless it is kept strapped onto his back.
         When attacking, all characters but rangers suffer penalties to their attack rolls. Attacks made with the main weapon suffer a -2 penalty, and attacks made with the second weapon suffer a -4 penalty. The character's Reaction Adjustment (based on his Dexterity, see Table 2) modifies this penalty. A low Dexterity score will worsen the character's chance to hit with each attack. A high Dexterity can negate this particular penalty, although it cannot result in a positive modifier on the attack rolls for either weapon (i.e., the Reaction Adjustment can, at best, raise the attack roll penalties to 0).
         The use of two weapons enables the character to make one additional attack each combat round, with the second weapon. The character gains only one additional attack each round, regardless of the number of attacks he may normally be allowed. Thus, a warrior able to attack 3/2 (once in the first round and twice in the second) can attack 5/2 (twice in the first round and three times in the second).

I guess this answers my question. According to this, Adaran would be able to make one additional attack each round using his off-hand, with penalties to both attacks when wielding two weapons. So he could throw one dagger in Phase 1 normally, and then throw a pair of daggers in Phase 2 with penalties for using two weapons simultaneously (modified by his Reaction Adjustment per the rules).
Kahan Singh
player, 1179 posts
Thu 15 Mar 2012
at 22:46
  • msg #577

Re: COMMENT THREAD 2

I have to agree with Borimer. Its simply not possible to throw two things from separate hands without a serious discrepancy in quality; one that a likely non-existant penalty (due to Adaran's high dex) accounts for.
Borimer
player, 1861 posts
Ac -3 S / -4 P / -5 B
Thac0 14 HP 70 Mvt 18"
Thu 15 Mar 2012
at 23:30
  • msg #578

Re: COMMENT THREAD 2

Adaran Swiftshadow:
Player's Handbook:
Attacking with Two Weapons

A tricky fighting style available only to warriors and rogues is that of fighting with two weapons simultaneously. The character chooses not to use a shield in favor of another weapon, granting him a greater number of attacks, with a penalty to his attack rolls (rangers are exempt from the attack roll penalty).
         When using a second weapon in his off-hand, a character is limited in his weapon choice. His principal weapon can be whatever he chooses, provided it can be wielded with one hand. The second weapon must be smaller in size and weight than the character's main weapon (though a dagger can always be used as a second weapon, even if the primary weapon is also a dagger). A fighter can use a long sword and a short sword, or a long sword and a dagger, but he cannot use two long swords. Nor can the character use a shield, unless it is kept strapped onto his back.
         When attacking, all characters but rangers suffer penalties to their attack rolls. Attacks made with the main weapon suffer a -2 penalty, and attacks made with the second weapon suffer a -4 penalty. The character's Reaction Adjustment (based on his Dexterity, see Table 2) modifies this penalty. A low Dexterity score will worsen the character's chance to hit with each attack. A high Dexterity can negate this particular penalty, although it cannot result in a positive modifier on the attack rolls for either weapon (i.e., the Reaction Adjustment can, at best, raise the attack roll penalties to 0).
         The use of two weapons enables the character to make one additional attack each combat round, with the second weapon. The character gains only one additional attack each round, regardless of the number of attacks he may normally be allowed. Thus, a warrior able to attack 3/2 (once in the first round and twice in the second) can attack 5/2 (twice in the first round and three times in the second).

I guess this answers my question. According to this, Adaran would be able to make one additional attack each round using his off-hand, with penalties to both attacks when wielding two weapons. So he could throw one dagger in Phase 1 normally, and then throw a pair of daggers in Phase 2 with penalties for using two weapons simultaneously (modified by his Reaction Adjustment per the rules).


i think this would mean adaran would throw 3 daggers/round: two with the main hand and one extra with the second, unless the ability is limited to melee weapons
DM
GM, 4125 posts
Thu 15 Mar 2012
at 23:31
  • msg #579

Re: COMMENT THREAD 2

Borimer is saying what I was trying to express.  I think you'd have a double offhand penalty by throwing from both hands at once, and a reduction in damage.

I still don't see how you'd throw three knives in a round.  I can see two, for sure.

The rule you quote applies only to melee weapons, I believe.  So I don't think fighers can ever fire 4 arrows in a round.  Correct me if I'm wrong on that.  The idea is that you can plant an attack with melee based on skill maneuvering the weapon around rather than simple speed in stabbing or moving.  But ranged weapons are different.
Borimer
player, 1862 posts
Ac -3 S / -4 P / -5 B
Thac0 14 HP 70 Mvt 18"
Fri 16 Mar 2012
at 00:20
  • msg #580

Re: COMMENT THREAD 2

although i tend to agree with heath about the ability being limited to melee weapons, to play devils advocate the bow is not the same as the dagger in terms of how its used.  the bow takes two hands to operate, so in effect there is no free hand to gain an extra attack. this isn't necessarily true of a dagger, thus an extra attack could be gained.
Adaran Swiftshadow
player, 3175 posts
THAC0: 17 Melee/14 Ranged
AC (StdL+2): -1 S/0 P/1 B
Fri 16 Mar 2012
at 01:45
  • msg #581

Re: COMMENT THREAD 2

Borimer stated exactly the point I was making. The reason a person doesn't get an extra shot with a bow is because their off-hand is being used to hold the bow. But a knife/dagger/dart thrower only needs one hand to use throwing weapons, while the other could be holding a shield or doing something else. If that person opts to use two weapons instead of using a shield or doing something else with their off-hand, I don't see why they shouldn't be entitled to gain 1 extra attack each round per the rules.

I certainly understand the logic behind greater difficulty in achieving accuracy when throwing with both hands (even if the attacker throws one dagger and then quickly follows with the other), due to the extra demands on his hand-eye coordination, but that's exactly what the Two Weapon penalties already account for. It's -2 to the main hand and -4 to the off-hand, mitigated by Reaction Adjustment. And even Adaran, who is extraordinarily dextrous for a human, will still suffer a -1 to his off-hand after factoring in his Reaction Adjustment.
DM
GM, 4126 posts
Fri 16 Mar 2012
at 19:38
  • msg #582

Re: COMMENT THREAD 2

But my point is that, even when you get the extra attack, you get one extra throw of the dagger, not 2.  So you could throw 3 daggers, not 4.  The "extra" attack is one throw, not an extra round of throws.

But don't get me wrong.  As I mentioned above, a specialist might be able to get away with something like this, but in the normal course, I don't think so.

So if Adaran retired as a rogue to become a fighter, and then became a specialist, then we'd be having a different conversation.

Borimer, for example, is a specialist fighter.  Grizz is not.
Adaran Swiftshadow
player, 3176 posts
THAC0: 17 Melee/14 Ranged
AC (StdL+2): -1 S/0 P/1 B
Fri 16 Mar 2012
at 19:55
  • msg #583

Re: COMMENT THREAD 2

DM:
But my point is that, even when you get the extra attack, you get one extra throw of the dagger, not 2.  So you could throw 3 daggers, not 4.  The "extra" attack is one throw, not an extra round of throws.

No, I get that. You and I are now saying exactly the same thing.
Adaran Swiftshadow
player, 3177 posts
Saves: +4 dodge, Evasion
AC (StdL+2): -1 S/0 P/1 B
Wed 21 Mar 2012
at 23:58
  • msg #584

Re: COMMENT THREAD 2

Changed Adaran's Bio to note special modifiers that affect his Saving Throws, since the DM usually rolls saves himself and could forget.
Borimer
player, 1863 posts
Ac -3 S / -4 P / -5 B
Thac0 14 HP 70 Mvt 18"
Thu 22 Mar 2012
at 02:23
  • msg #585

Re: COMMENT THREAD 2

heath, do you use dex modifiers for certain spells, ie lightning bolt, web, etc.?
Adaran Swiftshadow
player, 3178 posts
Saves: +4 dodge, Evasion
AC (StdL+2): -1 S/0 P/1 B
Thu 22 Mar 2012
at 03:40
  • msg #586

Re: COMMENT THREAD 2

FYI, this is what the PHB says on the subject (under Dexterity):

Player's Handbook:
Defensive Adjustment applies to a character's saving throws (see Glossary) against attacks that can be dodged--lightning bolts, boulders, etc.

Since Saving Throws require one to roll equal to or higher than the target number to succeed, Defensive Adjustment from Dexterity would actually reduce the Saving Throw target number (or just act inversely as a positive modifier to the Saving Throw roll, i.e. -4 Defensive Adjustment would be the same as +4 on the Saving Throw roll).
Borimer
player, 1864 posts
Ac -3 S / -4 P / -5 B
Thac0 14 HP 70 Mvt 18"
Thu 22 Mar 2012
at 14:35
  • msg #587

Re: COMMENT THREAD 2

ah good, i thought i had read that somewhere but didnt have the books handy. it makes sense.
Adaran Swiftshadow
player, 3179 posts
Saves: +4 dodge, Evasion
AC (StdL+2): -1 S/0 P/1 B
Thu 22 Mar 2012
at 20:09
  • msg #588

Re: COMMENT THREAD 2

Yeah. In Adaran's case, he has a NWP called Evasion (patterned after the 2nd level Rogue ability of the same name in AD&D 3.5 ed), which allows him to substitute a DEX check for a Saving Throw against things that can be dodged, and take no damage on a success (as opposed to half damage).
Borimer
player, 1865 posts
Ac -3s-4p-5b/Save +3dodge
Thac0 14 HP 70 Mvt 18"
Fri 23 Mar 2012
at 02:25
  • msg #589

Re: COMMENT THREAD 2

ok, i have borimer's only saving throw modifier in the bio now

*edit*
does magic armor confer a bonus to saving throws as well? (i still am without the books atm)
This message was last edited by the player at 02:26, Fri 23 Mar 2012.
Adaran Swiftshadow
player, 3180 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 23 Mar 2012
at 04:46
  • msg #590

Re: COMMENT THREAD 2

That's a good question, I have no idea. My hunch is that magical armor doesn't affect Saving Throws (otherwise, wouldn't AC be a factor in the first place?), but I could be wrong. Dexterity would logically be a factor, since you can attempt to dive out of the way of certain hazards, but I think armor would have to be capable of absorbing or deflecting a spell's damage in order for it to be a factor in Saving Throws. A warrior decked out in magical full plate mail is probably still going to get crushed by a boulder or electrocuted by a lightning bolt, for example.

EDIT: By the way, Borimer, shouldn't your dodge bonus be +4? Saving Throws use your Defensive Adjustment, not your Reaction Adjustment.
This message was last edited by the player at 04:49, Fri 23 Mar 2012.
Borimer
player, 1866 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 HP 70 Mvt 18"
Fri 23 Mar 2012
at 13:55
  • msg #591

Re: COMMENT THREAD 2

oops thx, i thought it was off of the reaction adjustment for some reason. i think the rule on armor class saving throw adjustments is in 1st edition, i'll have to check the ad&d dmg when i get a chance.
DM
GM, 4128 posts
Fri 23 Mar 2012
at 16:22
  • msg #592

Re: COMMENT THREAD 2

Armor doesn't affect the saving throw, only magic that would affect your dexterity or something similar.

FYI, the delays are my fault.  Swamped at work this week.
Kahan Singh
player, 1180 posts
Fri 23 Mar 2012
at 21:48
  • msg #593

Re: COMMENT THREAD 2

Yeah, I figured. Not that I'm complaining, since I'm officially getting to post from my computer as of right now.
DM
GM, 4129 posts
Fri 23 Mar 2012
at 22:56
  • msg #594

Re: COMMENT THREAD 2

If people would just stop suing each other, I might have more free time.  :)
Kahan Singh
player, 1181 posts
Fri 23 Mar 2012
at 23:00
  • msg #595

Re: COMMENT THREAD 2

Maybe I could sue the people who are making you work so that nobody would make you work anymore.

That might hurt your career, however, unless you won a LOT of money from my case.
DM
GM, 4130 posts
Fri 23 Mar 2012
at 23:04
  • msg #596

Re: COMMENT THREAD 2

That also wouldn't work since I'm a defense lawyer. ;)
Kahan Singh
player, 1182 posts
Fri 23 Mar 2012
at 23:05
  • msg #597

Re: COMMENT THREAD 2

It could work. I would lose money, but that's beside the point.
Grung
player, 277 posts
AC -3: -3 S/0 P/0 B
Sun 25 Mar 2012
at 01:08
  • msg #598

Re: COMMENT THREAD 2

As I recall rings of protection help savings throws while wearing armor.  I'm pretty sure they will help AC too with normal armor, but only on saves with magic armor.
Adaran Swiftshadow
player, 3181 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Sun 25 Mar 2012
at 07:46
  • msg #599

Re: COMMENT THREAD 2

That makes sense. A ring of protection is not actually armor but increased luck, so it's logical that it would improve both chances to evade attacks and Saving Throws.
DM
GM, 4131 posts
Mon 26 Mar 2012
at 16:26
  • msg #600

Re: COMMENT THREAD 2

That might be right.
DM
GM, 4133 posts
Mon 26 Mar 2012
at 23:38
  • msg #601

Re: COMMENT THREAD 2

I'm not sure Kahan can do charm person twice, but I let him do it this time around.
Adaran Swiftshadow
player, 3182 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Tue 27 Mar 2012
at 01:05
  • msg #602

Re: COMMENT THREAD 2

DM:
The elf has taken some steps back out of Borimer's reach, and he lets two arrows fly.  One of them hits Borimer in the side. (8 hp dmg.)  Borimer begins to feel a sting there as well.  (3 additional poison damage this round.)

Wait a minute... That elf made a Critical Miss last round and fell down. He was supposed to be spending Round 2 getting back on his feet:

DM:
The elf swings but trips, missing entirely.  (Critical miss, can't attack next round.)


Also, what about the other poisoned dagger Adaran threw?
This message was last edited by the player at 01:15, Tue 27 Mar 2012.
Borimer
player, 1867 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 67/70 Mvt 18"
Tue 27 Mar 2012
at 03:34
  • msg #603

Re: COMMENT THREAD 2

if the elf is on the ground, does borimer do automatic max damage on an attack against him (defender is prone)?
Adaran Swiftshadow
player, 3183 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Tue 27 Mar 2012
at 08:31
  • msg #604

Re: COMMENT THREAD 2

I think Borimer would have had to attack him in Round 2 to gain that advantage. This next round, he will most likely be back on his feet again.
Kahan Singh
player, 1184 posts
Tue 27 Mar 2012
at 11:07
  • msg #605

Re: COMMENT THREAD 2

In reply to DM (msg #601):

Wait, I can't do Charm Person more than once in an encounter? Why not? I could understand not doing it against the same person, but these are separate targets.
Borimer
player, 1868 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 67/70 Mvt 18"
Tue 27 Mar 2012
at 15:04
  • msg #606

Re: COMMENT THREAD 2

Adaran Swiftshadow:
I think Borimer would have had to attack him in Round 2 to gain that advantage. This next round, he will most likely be back on his feet again.

ah yes, i think you're right
*edit*
heath: so either way the elf wouldnt be shooting borimer on round 2, correct?  also, im assuming borimer has felt no effects from the round 1 poison yet?
This message was last edited by the player at 15:08, Tue 27 Mar 2012.
DM
GM, 4134 posts
Tue 27 Mar 2012
at 16:46
  • msg #607

Re: COMMENT THREAD 2

Kahan Singh:
In reply to DM (msg #601):

Wait, I can't do Charm Person more than once in an encounter? Why not? I could understand not doing it against the same person, but these are separate targets.

Well, in the typical rules, you have to set aside your spells for the day ahead of time, so if you set aside multiple charm person spells, it would be okay.  I was just thinking out loud, which is why I might be wrong.

I made a typo first round.  The ogre man was supposed to be the one "swinging" and missing while Kahan was casting a spell, then he was charmed.  (The elf was carrying a bow and wasn't swinging.)  My bad.  Hmm...how to deal with it?

The elf trips after this round, giving you the benefits for round 3.  See edit.

(Sorry, these things happen when I'm rushed.)
Adaran Swiftshadow
player, 3184 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Tue 27 Mar 2012
at 19:16
  • msg #608

Re: COMMENT THREAD 2

DM:
Silverpalm has taken the severed hand and the sceptre and is coughing in the midst of the cloud.

The scepter was sitting on the center table. I thought Silverpalm was back at the bar at the far end of the room, holding Rajim in a headlock? Then he ordered one of his henchmen to get the scepter, but Flint cast that Stinking Cloud and caught them all in it. Shouldn't the scepter still be sitting on the table then?

Also, what about the other poisoned dagger Adaran threw? Did the thug resist the poison? Which one was paralyzed, the one with the poisoned dagger or the one with the hand axe?
DM
GM, 4136 posts
Tue 27 Mar 2012
at 21:01
  • msg #610

Re: COMMENT THREAD 2

Adaran Swiftshadow:
The scepter was sitting on the center table. I thought Silverpalm was back at the bar at the far end of the room, holding Rajim in a headlock? Then he ordered one of his henchmen to get the scepter, but Flint cast that Stinking Cloud and caught them all in it. Shouldn't the scepter still be sitting on the table then?

You're right.  Again, I shouldn't have rushed the post out.  I edited the post so the sceptre is back on the table.
Adaran Swiftshadow
player, 3185 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Tue 27 Mar 2012
at 21:07
  • msg #611

Re: COMMENT THREAD 2

DM:
You asked me to tell you what happened with the first dagger, so I'm waiting on you to tell me what he does with the second dagger.

I had posted this at the end of the round:

Adaran Swiftshadow:
Switching his dagger to his right hand, Adaran throws it at the thug with the axe from behind, vanishing from sight moments later.

Since Adaran's first dagger successfully incapacitated the thug with the poisoned dagger, his second attack targeted the thug with the hand axe (the one who attacked Grizz). I know the axe thug was able to land his attack on Grizz before Adaran's second dagger hit him, but I'm waiting to see if he got paralyzed after that.
Kahan Singh
player, 1185 posts
Tue 27 Mar 2012
at 21:53
  • msg #612

Re: COMMENT THREAD 2

DM:
Kahan Singh:
In reply to DM (msg #601):

Wait, I can't do Charm Person more than once in an encounter? Why not? I could understand not doing it against the same person, but these are separate targets.

Well, in the typical rules, you have to set aside your spells for the day ahead of time, so if you set aside multiple charm person spells, it would be okay.  I was just thinking out loud, which is why I might be wrong.


You've never made me set aside spells before, claiming that I should be able to use my divine connection to spontaneously decide what I'm casting. Only once did I ever making a spell list, and that was for my first days in this campaign, before you told me not to bother.
Adaran Swiftshadow
player, 3186 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Tue 27 Mar 2012
at 22:05
  • msg #613

Re: COMMENT THREAD 2

I thought Priests don't have to memorize their spells beforehand, only Wizards?
DM
GM, 4137 posts
Tue 27 Mar 2012
at 23:48
  • msg #614

Re: COMMENT THREAD 2

Kahan Singh:
You've never made me set aside spells before, claiming that I should be able to use my divine connection to spontaneously decide what I'm casting. Only once did I ever making a spell list, and that was for my first days in this campaign, before you told me not to bother.

You're right. I don't require a spell list.  I was just talking about the normal rules.  In the normal rules, mages memorize certain spells every night and priests pray for certain spells every night.

But you're right that I did away with that for purposes of RPOL taking so long to get through a day.  I'm just thinking out loud, so don't take my rambling as saying anyone is doing anything wrong.

This is the normal rule:

Like the wizard, the priest's level determines how many spells he retains. He must select these spells in advance, demonstrating his wisdom and far-sightedness by choosing those spells he thinks will be most useful in the trials that lurk ahead.
Unlike the wizard, the priest needs no spell book and does not roll to see if he learns spells. Priest spells are obtained in an entirely different manner. To obtain his spells, a priest must be faithful to the cause of his deity. If the priest feels confident in this (and most do), he can pray for his spells. Through prayer, the priest humbly and politely requests those spells he wishes to memorize. Under normal circumstances, these spells are then granted.

Adaran Swiftshadow
player, 3187 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Tue 27 Mar 2012
at 23:55
  • msg #615

Re: COMMENT THREAD 2

Heath, just waiting on your reply to my above post before posting for this round.
Borimer
player, 1869 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 56/70 Mvt 18"
Wed 28 Mar 2012
at 02:03
  • msg #616

Re: COMMENT THREAD 2

DM:
ROUND 2
The elf has taken some steps back out of Borimer's reach, and he lets two arrows fly.  One of them hits Borimer in the side. (8 hp dmg.)  Borimer begins to feel a sting there as well.  (3 additional poison damage this round.)


DM:
The elf trips after this round, giving you the benefits for round 3.  See edit.


so was borimer hit by an arrow and the elf is standing with a bow, or is the elf trying to get up from the ground (meaning borimer was Not hit and can attack the elf while s/he is prone on round 3)?
Adaran Swiftshadow
player, 3188 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Wed 28 Mar 2012
at 02:06
  • msg #617

Re: COMMENT THREAD 2

What Heath is declaring is that the elf first shot Borimer in Round 2, then tripped and fell, and will be prone and unable to attack in the current round.
Kahan Singh
player, 1186 posts
Wed 28 Mar 2012
at 02:07
  • msg #618

Re: COMMENT THREAD 2

I would like to kindly remind that if Borimer points out that he thinks he's being poisoned, Kahan can and will try to slow the effects... ;)
Adaran Swiftshadow
player, 3189 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Wed 28 Mar 2012
at 02:22
  • msg #619

Re: COMMENT THREAD 2

Kahan also has healing salves that can cure poison, don't forget those.
Borimer
player, 1871 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 56/70 Mvt 18"
Wed 28 Mar 2012
at 02:34
  • msg #620

Re: COMMENT THREAD 2

borimer has just cried poison :)
Adaran Swiftshadow
player, 3190 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Wed 28 Mar 2012
at 19:13
  • msg #621

Re: COMMENT THREAD 2

I know you guys are just waiting on me at this point, I'll post as soon as I get Heath's answer.
DM
GM, 4139 posts
Thu 29 Mar 2012
at 18:04
  • msg #622

Re: COMMENT THREAD 2

I've been sort of torn with how to deal with the "charm" spell in this case.  The rules state:

quote:
The spell does not enable the caster to control the charmed creature as if it were an automaton, but any word or action of the caster is viewed in the most favorable way. Thus, a charmed creature would not obey a suicide command, but might believe the caster if assured that the only chance to save the caster's life is for the creature to hold back an onrushing red dragon for "just a minute or two" and if the charmed creature's view of the situation suggests that this course of action still allows a reasonable chance of survival.
The subject's attitudes and priorities are changed with respect to the caster, but basic personality and alignment are not. A request that a victim make itself defenseless, give up a valued item, or even use a charge from a valued item (especially against former associates or allies) might allow an immediate saving throw to see if the charm is thrown off. Likewise, a charmed creature does not necessarily reveal everything it knows or draw maps of entire areas. Any request may be refused, if such refusal is in character and does not directly harm the caster. The victim's regard for the caster does not necessarily extend to the caster's friends or allies. The victim does not react well to the charmer's allies making suggestions such as, "Ask him this question. . .," nor does the charmed creature put up with verbal or physical abuse from the charmer's associates, if this is out of character.

This indicates they would probably be resistant to capturing or killing their boss (Silverpalm), but would give defense to any attacking Kahan or try to make sure others think Kahan is his friend.  So what I will do is simply give them a saving throw check for each command that might seem to be a difficult command for them, and see if it breaks the spell.

Even if it does, you've bought time with them not fighting you.
DM
GM, 4140 posts
Thu 29 Mar 2012
at 18:05
  • msg #623

Re: COMMENT THREAD 2

Adaran Swiftshadow:
I know you guys are just waiting on me at this point, I'll post as soon as I get Heath's answer.

He missed the second throw; I posted it on the game thread.
Adaran Swiftshadow
player, 3191 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Thu 29 Mar 2012
at 19:05
  • msg #624

Re: COMMENT THREAD 2

Did the dagger stick in the wall or deflect off his armor and fall on the floor? I would think the latter, since the attack roll was good enough to hit a moving target (i.e. scored AC 4 or better).
DM
GM, 4141 posts
Thu 29 Mar 2012
at 19:10
  • msg #625

Re: COMMENT THREAD 2

Actually, when I posted, I was going backwards through the posts, so his second dagger counted as his first, and his first counted as his second, which is probably in Adaran's favor.  (i.e., the AC7 dagger missed and the AC4 dagger hit) Sorry, I wasn't really clear on the details of the hit/miss in the attack post because I was posting quickly to get something out.

But yes, the dagger is on the ground.
Adaran Swiftshadow
player, 3193 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Thu 29 Mar 2012
at 21:57
  • msg #626

Re: COMMENT THREAD 2

Heath, since Adaran was able to run the axe thug through in two vital areas, slaying him, could he elect not to inject the syringe dagger's poison, since he would probably be able to tell that it would be a lethal strike and the cutlass struck first?
This message was last edited by the player at 21:58, Thu 29 Mar 2012.
DM Heath
GM, 4143 posts
Thu 29 Mar 2012
at 22:57
  • msg #627

Re: COMMENT THREAD 2

No, I don't think he would know that he killed him until it was already done.
Adaran Swiftshadow
player, 3194 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Thu 29 Mar 2012
at 23:03
  • msg #628

Re: COMMENT THREAD 2

Did the thug who Adaran paralyzed in Round 2 drop his poisoned dagger or is he still holding it, despite being immobile?
DM Heath
GM, 4144 posts
Fri 30 Mar 2012
at 17:30
  • msg #629

Re: COMMENT THREAD 2

He is holding it.
Adaran Swiftshadow
player, 3196 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 30 Mar 2012
at 18:46
  • msg #630

Re: COMMENT THREAD 2

DM:
OOC: Due to the concentrated area of the stinking cloud, up to 3 people can stand just outside it and attack the bodyguard.  Right now, Kahan and the ogre-like man are there, and the other bodyguard is fighting him within the cloud.

I thought Stinking Cloud prevented people caught in it from being able to attack?

Player's Handbook:
Stinking Cloud
(Evocation)

Range: 30 yds.                     Components: V, S, M
Duration: 1 rd./level             Casting Time: 2
Area of Effect: 20-ft. cube      Saving Throw: Special

When a stinking cloud is cast, the wizard creates a billowing mass of nauseous vapors up to 30 yards away from his position. Any creature caught within the cloud must roll a successful saving throw vs. poison or be reeling and unable to attack because of nausea for 1d4+1 rounds after leaving the cloud. Those who make successful saving throws can leave the cloud without suffering any ill effects, although those remaining in the cloud must continue to save each round. These poisonous effects can be slowed or neutralized by appropriate magic. The cloud duration is halved in a moderate breeze (8-18 m.p.h.) and is dispersed in one round by a stronger breeze.

The material component of the spell is a rotten egg or several skunk cabbage leaves.

This message was last edited by the player at 18:49, Fri 30 Mar 2012.
DM Heath
GM, 4146 posts
Fri 30 Mar 2012
at 19:12
  • msg #631

Re: COMMENT THREAD 2

It depends on if they make their saving throw.  If they make their saving throw, they get a -4 to attack.  (That last bit's a house rule, I suppose.)  They still get to move even if they make their saving throw because the effect is a "nauseating" effect.

The effect lasts for 1d4+1 rounds after they leave the cloud.
Borimer
player, 1873 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 56/70 Mvt 18"
Sun 1 Apr 2012
at 15:36
  • msg #632

Re: COMMENT THREAD 2

Flint Whisper:
In a final attempt to hold/ delay SilverPaw, Flint will cast Evard's Black Tentacles in his wake to try an detail / capture him


i hope you realize borimer is currently running after silverpalm :)
Adaran Swiftshadow
player, 3197 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Sun 1 Apr 2012
at 19:30
  • msg #633

Re: COMMENT THREAD 2

Not to mention Silverpalm is trying to get out the back door, which he'll likely be able to manage well before Flint's spell gets cast.
Adaran Swiftshadow
player, 3201 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Sat 7 Apr 2012
at 00:31
  • msg #634

Re: COMMENT THREAD 2

DM Heath:
OOC: I'm surprised no one seems to care about what's happening to Rajim.  Flint's spell is slowly killing him and everyone's walking around the tentacles like he isn't there...

Adaran is aware of what's happening to Rajim but he expects the others who are already over there to take care of it.
Borimer
player, 1877 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 53/70 Mvt 18"
Sat 7 Apr 2012
at 02:59
  • msg #635

Re: COMMENT THREAD 2

can't flint dispel his own magic this round?
Kahan Singh
player, 1190 posts
Sat 7 Apr 2012
at 05:55
  • msg #636

Re: COMMENT THREAD 2

Kahan assumed that when he mentioned saving Rajim's hand, that Borimer or someone else would have grabbed him. Also, don't forget that our priestly buddy and his cohorts are already outside, so let's not lock him out, eh? ;)
Adaran Swiftshadow
player, 3202 posts
Mon 9 Apr 2012
at 18:51
  • [deleted]
  • msg #637

Re: COMMENT THREAD 2

This message was deleted by the player at 09:12, Tue 10 Apr 2012.
Borimer
player, 1879 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 53/70 Mvt 18"
Mon 9 Apr 2012
at 22:17
  • msg #638

Re: COMMENT THREAD 2

yep, that sounds bout right :)

*forgot to mention, borimer is happy to try and free rajim from the tentacles if we are not fleeing

**heath: is borimer was invisible and tries to free rajim, would it constitute an attack and ruin the invisibility?
This message was last edited by the player at 22:19, Mon 09 Apr 2012.
Kahan Singh
player, 1192 posts
Tue 10 Apr 2012
at 00:40
  • [deleted]
  • msg #639

Re: COMMENT THREAD 2

This message was deleted by the player at 16:31, Tue 10 Apr 2012.
Adaran Swiftshadow
player, 3203 posts
Tue 10 Apr 2012
at 00:58
  • [deleted]
  • msg #640

Re: COMMENT THREAD 2

This message was deleted by the player at 09:13, Tue 10 Apr 2012.
Adaran Swiftshadow
player, 3205 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Tue 10 Apr 2012
at 02:52
  • msg #641

Re: COMMENT THREAD 2

Heath, did Adaran find any more poisoned arrows in the elf's quiver, or any more poisons or other useful items on him?
Kahan Singh
player, 1193 posts
Tue 10 Apr 2012
at 03:31
  • [deleted]
  • msg #642

Re: COMMENT THREAD 2

This message was deleted by the player at 16:31, Tue 10 Apr 2012.
Adaran Swiftshadow
player, 3206 posts
Tue 10 Apr 2012
at 03:51
  • [deleted]
  • msg #643

Re: COMMENT THREAD 2

This message was deleted by the player at 09:14, Tue 10 Apr 2012.
Kahan Singh
player, 1194 posts
Tue 10 Apr 2012
at 03:56
  • [deleted]
  • msg #644

Re: COMMENT THREAD 2

This message was deleted by the player at 16:31, Tue 10 Apr 2012.
Adaran Swiftshadow
player, 3207 posts
Tue 10 Apr 2012
at 04:32
  • [deleted]
  • msg #645

Re: COMMENT THREAD 2

This message was deleted by the player at 09:14, Tue 10 Apr 2012.
Kahan Singh
player, 1195 posts
Tue 10 Apr 2012
at 04:40
  • [deleted]
  • msg #646

Re: COMMENT THREAD 2

This message was deleted by the player at 16:31, Tue 10 Apr 2012.
Adaran Swiftshadow
player, 3208 posts
Tue 10 Apr 2012
at 09:11
  • [deleted]
  • msg #647

Re: COMMENT THREAD 2

This message was deleted by the player at 19:08, Tue 10 Apr 2012.
Adaran Swiftshadow
player, 3210 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Tue 10 Apr 2012
at 20:49
  • msg #648

Re: COMMENT THREAD 2

Character Statistics updated as of the end of combat:

Hit Points
Borimer: 51/70 (poisoned)
Adaran:  48/48
Kahan:   63/63
Grizz:   58/66 (poisoned)
Flint:   28/28

Kahan Singh
player, 1199 posts
Wed 11 Apr 2012
at 03:10
  • msg #649

Re: COMMENT THREAD 2

I did state in my post that I would be using a usage of the Keoghtom's Ointment (that's what I meant when I said 'balm') on Borimer, whether it was overlooked or skipped I'm not sure.
Borimer
player, 1882 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 51/70 Mvt 18"
Wed 11 Apr 2012
at 03:30
  • msg #650

Re: COMMENT THREAD 2

how much does the balm heal?
Kahan Singh
player, 1200 posts
Wed 11 Apr 2012
at 03:32
  • msg #651

Re: COMMENT THREAD 2

1d4+8, but it also heals poison, which was my main concern.
Borimer
player, 1883 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 51/70 Mvt 18"
Wed 11 Apr 2012
at 03:43
  • msg #652

Re: COMMENT THREAD 2

excellent, just let me know what the d4 turns out to be (or heath, if he rolls it) and i'll update borimer's hp total before heading out to the impending ambush escape
Adaran Swiftshadow
player, 3211 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Wed 11 Apr 2012
at 03:59
  • msg #653

Re: COMMENT THREAD 2

DM Heath:
Keoghtom's Ointment: This sovereign salve is useful for drawing poison, curing disease, or healing wounds. A jar of the unguent is small—perhaps three inches in diameter and one inch deep—but contains five applications. Placed upon a poisoned wound (or swallowed), it detoxifies any poison or disease. Rubbed on the body, the ointment heals 1d4+8 points of damage. Generally, 1d3 jars will be found.

Presently, we (specifically Kahan) have 2 full jars of this and 1 jar with 1 dose remaining (which Kahan is using up to cure Borimer's poison). In order for this to detoxify poison, Borimer will need to swallow it, which means it won't heal his wounds so there's no need to roll a d4. Grizz was also poisoned, but he hasn't said anything about it to anyone yet. The reason I didn't remove Borimer's (poisoned) status is because I believe there is still some poison damage which he suffered in Round 3 and afterward that Heath didn't note down (as well as poison damage for Grizz in Round 4 and afterward). I mentioned this to him in a PM.
This message had punctuation tweaked by the player at 03:59, Wed 11 Apr 2012.
Kahan Singh
player, 1201 posts
Wed 11 Apr 2012
at 04:01
  • msg #654

Re: COMMENT THREAD 2

DM Heath:
Keoghtom's Ointment: This sovereign salve is useful for drawing poison, curing disease, or healing wounds. A jar of the unguent is small—perhaps three inches in diameter and one inch deep—but contains five applications. Placed upon a poisoned wound (or swallowed), it detoxifies any poison or disease. Rubbed on the body, the ointment heals 1d4+8 points of damage. Generally, 1d3 jars will be found.


If he wants to swallow some, I've got another jar, but it should work with just applying it to the wounds, according to your own quote. ;)
Adaran Swiftshadow
player, 3212 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Wed 11 Apr 2012
at 04:04
  • msg #655

Re: COMMENT THREAD 2

I just saw that. My mistake. Please stop with those obnoxious winks, it tends to rub it in (get it?)...
This message was last edited by the player at 04:08, Wed 11 Apr 2012.
Kahan Singh
player, 1202 posts
Wed 11 Apr 2012
at 04:38
  • msg #656

Re: COMMENT THREAD 2

To me, putting an emote at the end of a message shows that I'm just messing around and not trying to be a jerk, but if it annoys you, I'll try to remember to stop. I text people on my phone a lot so I get so accustomed to doing it, sometimes it leaks into my gaming posts as well.
Borimer
player, 1885 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 51/70 Mvt 18"
Mon 16 Apr 2012
at 19:53
  • msg #657

Re: COMMENT THREAD 2

sorry i dont remember now, is the teleportation tub still in the previously haunted room in the inn?
DM Heath
GM, 4157 posts
Mon 16 Apr 2012
at 20:01
  • msg #658

Re: COMMENT THREAD 2

The innkeeper told you the following at message 15, but you never investigated the room personally:

"It's Pearl," he says.  "I know you've had your eye out for the girl and that is why I was looking out for her too and made her a chambermaid.  But about two weeks ago, she just up and disappeared.  Normally, I might think she'd run off with some squire, her being almost of age and all, but it happened at the same time as the theft.  That room you investigated before--that haunted room--one night, everything in there was just gone.  Gone."  He snaps his fingers.  "Like that.  And Pearl too.  I fear something has happened to her.  The orcs took her father's estate, so she cannot have anything worth a ransom, and she has no family now either.  Perhaps she was sold into slavery. But why strip the room down?  Why take the chest and wardrobe, and even that old bathtub?"
Adaran Swiftshadow
player, 3213 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Tue 17 Apr 2012
at 18:19
  • msg #659

Re: COMMENT THREAD 2

I take it Adaran made it to the earthrocs as well?
DM Heath
GM, 4161 posts
Tue 17 Apr 2012
at 18:35
  • msg #660

Re: COMMENT THREAD 2

Yes, I'm trying to get everyone back together to start the next adventure.
Kahan Singh
player, 1205 posts
Tue 17 Apr 2012
at 18:41
  • msg #661

Re: COMMENT THREAD 2

Did the two charmed thugs come with us?
DM Heath
GM, 4162 posts
Tue 17 Apr 2012
at 19:12
  • msg #662

Re: COMMENT THREAD 2

Good question.  I don't so.  They have just seen their friends and master killed and have been asked to do things they wouldn't normally.  Now, they have a choice between joining you against their own guild, which a charm spell would not overcome.

Let's say they provided a distraction.  They would have volunteered this to make sure Kahan is okay, but likely would not have left the safety of the city or done anything that would go against their guild.
Grung
player, 278 posts
AC -3: -3 S/0 P/0 B
Tue 17 Apr 2012
at 19:16
  • msg #663

Re: COMMENT THREAD 2

Hey everybody!  I'm still here.  I'm working on getting back up to speed, but I'll post soon.
Kahan Singh
player, 1206 posts
Tue 17 Apr 2012
at 20:07
  • msg #664

Re: COMMENT THREAD 2

Makes sense. That's why I asked, instead of assuming they simply would have just come.
DM Heath
GM, 4163 posts
Tue 17 Apr 2012
at 20:56
  • msg #665

Re: COMMENT THREAD 2

Yeah, charm person spells are really hard to make rulings on because the actual effect is supposed to be just that they are suddenly your friend, not that they are obedient.  I pushed that to the limit in this case.
Borimer
player, 1888 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 51/70 Mvt 18"
Tue 17 Apr 2012
at 21:35
  • msg #666

Re: COMMENT THREAD 2

i tend to agree, i believe suggestion is the spell that coerces them against their will or natural tendencies to act
Kahan Singh
player, 1208 posts
Tue 17 Apr 2012
at 21:37
  • msg #667

Re: COMMENT THREAD 2

I think it should depend on the roll. If they fail the charm resist by 10 or more, they should be completely under the spell. Anything that's close to the resist roll should be much less likely to do what they normally wouldn't.
Borimer
player, 1889 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 51/70 Mvt 18"
Tue 17 Apr 2012
at 21:45
  • msg #668

Re: COMMENT THREAD 2

heath: is this correct for the current group that is gathered at the earthrocs?

borimer
kahan
grizz
grung
harak
naj

adaran disappeared and may or may not be in the vicinity
This message was last edited by the player at 21:45, Tue 17 Apr 2012.
DM Heath
GM, 4165 posts
Tue 17 Apr 2012
at 22:09
  • msg #669

Re: COMMENT THREAD 2

Kahan Singh:
I think it should depend on the roll. If they fail the charm resist by 10 or more, they should be completely under the spell. Anything that's close to the resist roll should be much less likely to do what they normally wouldn't.

I was thinking of doing some sort of "advanced charm" spell at a higher level.  One thing that is more philosophical in nature is whether a good aligned person should be taking away the free will of others.

Borimer:  Adaran and Flint are also present.
Kahan Singh
player, 1210 posts
Tue 17 Apr 2012
at 22:13
  • msg #670

Re: COMMENT THREAD 2

Adaran is already there and visible? Well I guess I'll go edit my post.
DM Heath
GM, 4167 posts
Tue 17 Apr 2012
at 22:17
  • msg #671

Re: COMMENT THREAD 2

Don't need to.  Read my post.
Adaran Swiftshadow
player, 3216 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Wed 18 Apr 2012
at 16:35
  • msg #672

Re: COMMENT THREAD 2

Just in case it becomes relevant, a reminder that Adaran is currently the one carrying the Scepter Shi'iki.
Adaran Swiftshadow
player, 3217 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Thu 19 Apr 2012
at 01:15
  • msg #673

Re: COMMENT THREAD 2

A reminder of what Adaran previously told the party (at that time, consisting of Borimer, Kahan, Grizz and Flint) about Syrissa:

Adaran Swiftshadow:
"I managed to gather quite a bit of info on Syrissa." says Adaran quietly as the group makes their way to Oakbridge. "A lot of it's hearsay, of course, but several rumors seem to coincide nonetheless. She's a collector of art in many forms, reputedly very wealthy, and used to make many public appearances with the upper class aristocracy before the orc regime took power. She hasn't left her mansion since the human king disappeared. Some say she once helped the king overcome some rebels, though no one knows how. She's said to know secrets that go back hundreds of years, and rumor has it that she'll trade useful information in exchange for precious works of art and antiquities. She's also said to be extraordinarily clever, smarter than most men. Some even claim she's a demon, cursed by the gods, but that's likely just superstition due to her disfigurement."

Borimer:
"Do we have any works of art or antiquities to trade her?"

Adaran Swiftshadow:
"Plenty." replies Adaran with a faint smirk. "They say she covets things of beauty because of her own disfigurement. She's reputed to have had a tragic accident as a child - her face was badly burned and she keeps it covered at all times out of shame. They also say she has a soft spot for ugly people and things, likely for the same reason."

Adaran Swiftshadow
player, 3225 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 20 Apr 2012
at 01:58
  • msg #674

Re: COMMENT THREAD 2

For some reason I'm reminded of Monty Python right about now...
Borimer
player, 1898 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 51/70 Mvt 18"
Fri 20 Apr 2012
at 02:26
  • msg #675

Re: COMMENT THREAD 2

it may be time to use the holy hand grenade...
Adaran Swiftshadow
player, 3226 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 20 Apr 2012
at 03:37
  • msg #676

Re: COMMENT THREAD 2

Seriously, compare these two scenes:

Monty Python and the Holy Grail:
(a horn blows)

"HELLO!"

"'Allo! 'Oo is it?"

"It is I, King Arthur, and these are my knights of the Round Table. Whose castle is this?"

"This is the castle of my master, Guy de Lombard."

"Go and tell your master that we have been charged by God with a sacred quest. If he will give us food and shelter for the night, he can join us in our quest for the Holy Grail."

"Well, I'll ask 'im, but I don't think 'e'll be very keen-- 'e's already got one, you see."

"What?"

"He says they've already got one!"

"Are you sure he's got one?"

"Oh yes, it's ver' naahs."

Current scene:
(Kahan rings the bell, sounds of barking and howling come from the area of the chateau. Minutes pass, then an old man approaches carrying a walking stick, tapping it on each side of the cobblestones as he approaches. He is obviously blind, short and old, with a bald head and a wrinkled face.)

Old man: (walks up to the gate) "Who's there?"

Adaran: "We've come to speak with Syrissa. The wizard Ashe sent us."

Old man: "Ashe?  Never heard of him."

Adaran: "He also goes by the name Azaron."

Old man: "Never heard of him either."

Adaran: (exchanges a look with the others) "What about 'Asheron'?"

Old man: "Never heard of 'im.  You never answered my question.  Who are you?  Milady does not entertain visitors and is well guarded."

Adaran: "We're members of the Shadow Regime. If you tell her Ashe sent us, she'll know who he is."

Old man: "Shadow Regime?  Never heard of it.  Sounds sinister to me.  You got some business being here disturbing milady?"

Adaran: "The Shadow Regime is the underground rebellion against the orcs. We're here because we need answers on how to stop the Kuvla Tah...which you've probably never heard of either. It means the end of the world. Tienna's going to be destroyed in less than three months, and Syrissa is the only one who can tell us how to stop it."

Kahan: "Look, sir, we mean you or your lady Syrissa no harm. An old wizard told us to come and speak with her. If you could, please mention to her the name Ashe, or Azaron, and she will understand we are here to help, not to harm."

Now just picture all this with English accents and tell me this doesn't belong in a Monty Python skit somewhere.
This message was last edited by the player at 04:00, Fri 20 Apr 2012.
DM Heath
GM, 4180 posts
Fri 20 Apr 2012
at 19:05
  • msg #677

Re: COMMENT THREAD 2

LOL. Totally, by accident, I assure you.  And no, her guards are not vicious white rabbits.
Adaran Swiftshadow
player, 3227 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 20 Apr 2012
at 19:38
  • msg #678

Re: COMMENT THREAD 2

Is the gatekeeper going to ask us to tell him the air speed of an unladen swallow before we may enter?
Kahan Singh
player, 1218 posts
Fri 20 Apr 2012
at 19:40
  • msg #679

Re: COMMENT THREAD 2

An African or a European swallow?
Flint Whisper
player, 90 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:31
Fri 20 Apr 2012
at 19:42
  • msg #680

Re: COMMENT THREAD 2

I don't know
Harak Grayston
player, 4 posts
Fri 20 Apr 2012
at 20:47
  • msg #681

Re: COMMENT THREAD 2

Flint Whisper:
Flint sigh's at the old man behind the door.  He quietly incants a spell while the others carry on the conversation with the old man.
"Door I command you to open."


There's no door.
Adaran Swiftshadow
player, 3228 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 20 Apr 2012
at 21:07
  • msg #682

Re: COMMENT THREAD 2

Or spoon.
Borimer
player, 1900 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 51/70 Mvt 18"
Fri 20 Apr 2012
at 21:11
  • msg #683

Re: COMMENT THREAD 2

did borimer ever receive a second jar of the healing balm (1d4+8 hp) after the first one that cured the poison?
Kahan Singh
player, 1219 posts
Fri 20 Apr 2012
at 21:14
  • msg #684

Re: COMMENT THREAD 2

If Borimer needed more, Kahan would have used CLW's until he was healed.
Borimer
player, 1901 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 51/70 Mvt 18"
Fri 20 Apr 2012
at 21:53
  • msg #685

Re: COMMENT THREAD 2

cool borimer is at 51/70 currently
Adaran Swiftshadow
player, 3229 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 20 Apr 2012
at 22:16
  • msg #686

Re: COMMENT THREAD 2

Character Statistics updated:

Hit Points
Borimer: 60/70
Adaran:  48/48
Kahan:   63/63
Grizz:   52/66 (poisoned)
Grung:   60/60
Naj:     ??/??
Flint:   28/28


This is after Kahan used some of the magic ointment to cure Borimer's poisoning (healing him for 9 pts in the process). There were actually several rounds in which Heath left out additional poison damage for Borimer, which is why I held off on doing the update. But seeing as how we've moved on to Syrissa's chateau now, I figure it's moot (Heath's call of course).
Borimer
player, 1902 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 60/70 Mvt 18"
Fri 20 Apr 2012
at 22:24
  • msg #687

Re: COMMENT THREAD 2

thx, borimer is fine then at 60/70
DM Heath
GM, 4182 posts
Mon 23 Apr 2012
at 15:59
  • msg #688

Re: COMMENT THREAD 2

Grizz shrugged off further poisoning.
Kahan Singh
player, 1221 posts
Tue 24 Apr 2012
at 01:08
  • msg #689

Re: COMMENT THREAD 2

I may just be forgetful, but what is Esylia? Allevia is the planet we're on right now... correct?
Adaran Swiftshadow
player, 3233 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Tue 24 Apr 2012
at 01:13
  • msg #690

Re: COMMENT THREAD 2

The planet we're on right now is Tienna. Allevia is Tienna's sister planet (where all the magic is).
Kahan Singh
player, 1222 posts
Tue 24 Apr 2012
at 01:16
  • msg #691

Re: COMMENT THREAD 2

I knew that... but I guess I'm not the only one who hasn't heard of Esylia. Would Kahan have known about it?
Adaran Swiftshadow
player, 3235 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Tue 24 Apr 2012
at 01:21
  • msg #692

Re: COMMENT THREAD 2

I don't recall Heath ever mentioning it before in this whole game and I generally have a pretty good memory for details like that. I'm curious to know if Adaran would know about it as well, but I've assumed for the moment that he doesn't since I, as a player, don't.
DM Heath
GM, 4186 posts
Tue 24 Apr 2012
at 17:11
  • msg #693

Re: COMMENT THREAD 2

You're not going crazy.  None of you has heard of Esylia.
Adaran Swiftshadow
player, 3237 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Tue 24 Apr 2012
at 19:08
  • msg #694

Re: COMMENT THREAD 2

Being an artifact hunter, has Adaran ever heard of the Crossroads Ark?
DM Heath
GM, 4190 posts
Tue 24 Apr 2012
at 19:18
  • msg #695

Re: COMMENT THREAD 2

No. It is not an artifact per se.
Adaran Swiftshadow
player, 3243 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Wed 25 Apr 2012
at 22:53
  • msg #696

Re: COMMENT THREAD 2

For others' reference, this is what Adaran is talking about:

Grung:
"True justice is rare and revenge only begets more revenge.  Da King is not me father.  My only connection to him is by blood.  I have no love fer him and desire revenge meself for what he done, but it won't undo the harm he did.  Sumptimes you got to let go."

Borimer
player, 1912 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 60/70 Mvt 18"
Thu 26 Apr 2012
at 09:39
  • msg #697

Re: COMMENT THREAD 2

kahan:  i must be missing something.  i've seen you post that we dont need augmantium but i thought we needed it to save the world, in which case i dont see why you want us to let grung have it?  :)

i dont mind as a player what grung does but you seem to be thinking something different, as though we are making an arbitrary decision to mess with grung. far from it.  he didnt answer a pm i sent him and heath (heath answered it) and so i only have his IC posts to judge from, but i havent read anything from grung or heath that leads me to believe we are supposed to give the items to one player instead of saving the world.

none of that takes into account the fact that borimer has had as a stated goal for almost the entire five and half years of playing that the orcs must be driven out.  now he's supposed to give an orc the means to raise his dead orc king/father? i'm not seeing it, what i have missed?
Kahan Singh
player, 1235 posts
Thu 26 Apr 2012
at 09:45
  • msg #698

Re: COMMENT THREAD 2

When did I post that we don't need Augmantium? If I did, I didn't mean to.

As far as giving Grung the scepter, the main reason I have behind it IC is that Grung is a good fighter and stalwart companion, one that I don't want to lose, especially not with how thin our ranks are currently after the Temple. If we let Grung use the scepter for a slight amount of time, we won't have to worry about losing him. Not to mention Kahan feels bad that the only reason the orc king is dead is because we were too, well, chicken to fight the demons that killed him, the demons that were (are) coming after us, and he wants to repent. Call him a sissy priest who likes to make and keep friends, but that's the reasoning behind his thought process.
Borimer
player, 1913 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 60/70 Mvt 18"
Thu 26 Apr 2012
at 13:59
  • msg #699

Re: COMMENT THREAD 2

lol youre one tough healin/killin machine, no sissy priest at all ;)

as for the augmantium relic i misread your post, you were referrin to the scepter and not the augmantium, but coming a post or so after grung's about augmantium led my tired brain to see it wrong.  thought i may have missed something :)
DM Heath
GM, 4194 posts
Thu 26 Apr 2012
at 21:00
  • msg #700

Re: COMMENT THREAD 2

For those who are wondering what the heck this Crossroads Ark is, it was inspired by the wheel in the show Lost that "moves" the island and another artifact that I won't get into because it will be too much of a clue.

As for Grung, his player went off on a short solo adventure after the orc battle.  This idea about reviving the king was totally his idea.  I just went with it.  I was probably as surprised as you.

To revive the king, he needs the Shi'iki sceptre, which you have.
To make the Crossroads Ark work, you need Augmantium, which he has.
Adaran Swiftshadow
player, 3255 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 27 Apr 2012
at 18:41
  • msg #701

Re: COMMENT THREAD 2

I just want to make sure I'm visualizing this the way everyone else is. This is how I'm imagining things:


                    G
                    K G
                    B
                    A

G = Grung
K = Kahan
G = Grizz
B = Borimer
A = Adaran


I'm not sure exactly where Flint, Naj, and Harak are in relation to the rest of us, so I didn't place them, but I imagine they're pretty close to the rest of us. First Borimer stepped in front of Adaran, then Kahan stepped between Borimer and Grung, and then Grizz stood next to Kahan. So I think that leaves us with something like the above placement. Is that how everyone else is seeing this?
Borimer
player, 1918 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 60/70 Mvt 18"
Fri 27 Apr 2012
at 19:27
  • msg #702

Re: COMMENT THREAD 2

looks good to me
Kahan Singh
player, 1241 posts
Fri 27 Apr 2012
at 19:28
  • msg #703

Re: COMMENT THREAD 2

Well, if Grung attacked Adaran, he would have had to move.
Adaran Swiftshadow
player, 3256 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 27 Apr 2012
at 19:59
  • msg #704

Re: COMMENT THREAD 2

Exactly, which is why I wanted to verify that this was everyone's placement before he attempted to attack Adaran.
This message was last edited by the player at 20:36, Fri 27 Apr 2012.
Kahan Singh
player, 1242 posts
Fri 27 Apr 2012
at 20:28
  • msg #705

Re: COMMENT THREAD 2

Ah, I wasn't sure exactly when this placement was taking place. Looks good to me then, as well. Or, close enough to good that an ASCII map can get.
Adaran Swiftshadow
player, 3257 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Fri 27 Apr 2012
at 20:38
  • msg #706

Re: COMMENT THREAD 2

Okay. This means that in order to reach Adaran, Grung would need to get around both Kahan and Borimer. If he attempts to move past Borimer, Borimer would also get an Attack of Opportunity on him. Adaran would already be invisible by the time Grung reaches the spot where he last saw him (assuming he even gets past Borimer that is). If Grung doesn't actually land an attack on Adaran, Adaran is a lot less likely to retalliate.
DM Heath
GM, 4196 posts
Mon 30 Apr 2012
at 22:09
  • msg #707

Re: COMMENT THREAD 2

I don't believe the placement of everyone is quite so linear, particularly in a round room, but I will assume that Grung has to at least sidestep a little to get to Adaran (or push through, which he could do to Kahan but probably not to Borimer).  In any case, I had imagined you all standing in a more semicircular pattern.

Most of this is probably moot anyway, since Grung happened to roll a natural 20.
Adaran Swiftshadow
player, 3258 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Mon 30 Apr 2012
at 22:51
  • msg #708

Re: COMMENT THREAD 2

This is just a question, but if Adaran turned invisible and moved, how would Grung know where to strike? I understand his attack roll was a natural 20, but wouldn't there also need to be some sort of random roll to see if he was aiming in the proper direction? Also, regardless of the attack roll, Grung would have to get past Borimer before he could even make his attack, so shouldn't the success or failure of that attempt affect whether he can even attack Adaran in the first place?
This message was last edited by the player at 22:53, Mon 30 Apr 2012.
DM Heath
GM, 4198 posts
Mon 30 Apr 2012
at 23:18
  • msg #711

Re: COMMENT THREAD 2

A natural 20 is a hit in almost all cases.  Period.  How it's described for dramatic effect is inconsequential.

I also disagree with the configuration of people that was posted, as though everyone is standing in one long line protecting Adaran.  They may be somewhat nearby and even protective, but a giant of a half-orc like Grung can surely get through them unless they tackle or subdue him.

I forgot to post that Grung's second attack missed Adaran.  :)
DM Heath
GM, 4199 posts
Mon 30 Apr 2012
at 23:19
  • msg #712

Re: COMMENT THREAD 2

I deleted a couple messages to avoid a flame war.  Let's keep it civil.
DM Heath
GM, 4200 posts
Mon 30 Apr 2012
at 23:23
  • msg #713

Re: COMMENT THREAD 2

What's interesting about a fight between Borimer and Grung is that Grung has a 19 strength and Borimer has an 18/00 strength, and Borimer has a 19 dexterity, and Grung has a 17 dexterity.  A pretty close match in those terms...

Grung is 6 foot 2 inches, and Borimer is 6 foot 7 inches tall.  Both weight about the same, meaning that Borimer is thinner and more lithe, and Grung is a solid piece of meat.
Borimer
player, 1920 posts
Ac -3s-4p-5b/Save +4dodge
Thac0 14 Hp 60/70 Mvt 18"
Tue 1 May 2012
at 05:43
  • msg #714

Re: COMMENT THREAD 2

yep, the body stats make sense to me. in terms of potential orcs should be generally stronger than humans, while humans are quicker.  thus, most half orcs would be large bags solid pieces of meat
This message was last edited by the player at 05:44, Tue 01 May 2012.
Adaran Swiftshadow
player, 3262 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Wed 2 May 2012
at 00:04
  • msg #715

Re: COMMENT THREAD 2

How much do binding kits heal again? Cure Lights Wounds will heal 12 HP on Adaran.
DM Heath
GM, 4201 posts
Wed 2 May 2012
at 00:14
  • msg #716

Re: COMMENT THREAD 2

I actually forgot...  It may be listed in one of the special rules.  Anyone remember?
Adaran Swiftshadow
player, 3263 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Wed 2 May 2012
at 00:23
  • msg #717

Re: COMMENT THREAD 2

Found it - I had included your notes with it when I added it to the equipment Kahan is carrying for the group:

quote:
5 binding kits (group item - each heals 1d4 dmg (+1 with Healing skill) and can stop up to serious bleeding)

I take it this would be in addition to healing from an actual Healing check?
DM Heath
GM, 4203 posts
Wed 2 May 2012
at 00:29
  • msg #718

Re: COMMENT THREAD 2

Yes, that's correct.
Adaran Swiftshadow
player, 3265 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Wed 2 May 2012
at 00:54
  • msg #719

Re: COMMENT THREAD 2

Okay. I'll update Adaran's HP once you tell me the corresponding rolls.
Kahan Singh
player, 1247 posts
Wed 2 May 2012
at 01:01
  • msg #720

Re: COMMENT THREAD 2

Unless Heath already told you in a PM, here's my roll for the binding kit.

21:00, Today: Kahan Singh rolled 3 using 1d4+1. Binding kit healing.
21:02, Today: Kahan Singh rolled 2 using 1d4+1. Healing roll.  (I'm pretty sure that's the correct amount for a simple healing check. Could be d3, but it doesn't really matter because I rolled a 1 anyway.)
This message was last edited by the player at 01:03, Wed 02 May 2012.
Adaran Swiftshadow
player, 3270 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Wed 2 May 2012
at 19:52
  • msg #721

Re: COMMENT THREAD 2

It takes a while to open the magic box with all those dragon-head dials right?
This message was last edited by the player at 20:01, Wed 02 May 2012.
Kahan Singh
player, 1252 posts
Wed 2 May 2012
at 20:11
  • msg #722

Re: COMMENT THREAD 2

I thought it was just a flap to be quite honest. The dragon head dials were only needed to open it the first time.
Adaran Swiftshadow
player, 3272 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Wed 2 May 2012
at 20:16
  • msg #723

Re: COMMENT THREAD 2

I also recall Heath saying that the anti-magic comes out in a cone, which means it would likely de-magick those standing next to Adaran as well, not just Adaran. By the way, if Grung's foot is broken, he won't be moving very fast (he's currently at 1/2 movement).
This message was last edited by the player at 20:19, Wed 02 May 2012.
DM Heath
GM, 4204 posts
Wed 2 May 2012
at 20:29
  • msg #724

Re: COMMENT THREAD 2

Grung has been planning this while the healing was going on.

FYI, it appears Grung's player will be leaving us soon, so this may actually be his attempt to escape the group or die trying.

For those of you who have wondered, Grung is NOT an NPC.
Adaran Swiftshadow
player, 3273 posts
Saves: Alertness, Evasion
AC (StdL+2): -1 S/0 P/1 B
Wed 2 May 2012
at 21:07
  • msg #725

Re: COMMENT THREAD 2

PM
Borimer
player, 1947 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 60/70 Mvt 18"
Wed 23 May 2012
at 01:20
  • msg #726

Re: COMMENT THREAD 2

is ancient allevian different than allevian? we were given a choice a long time ago and borimer chose to speak allevian.
DM Heath
GM, 4250 posts
Wed 23 May 2012
at 18:03
  • msg #727

Re: COMMENT THREAD 2

Yes, they are different.  Allevian uses the common script, but Ancient Allevian uses ancient runes and similar symbols (like kanji).

The Allevian Annals are written primarily in Allevian and the common tongue.

The Xren Codex, in its original form, was written in Ancient Allevian.
Borimer
player, 1952 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 60/70 Mvt 18"
Wed 23 May 2012
at 21:55
  • msg #728

Re: COMMENT THREAD 2

DM Heath:
Naj finds that the statue rotates, revealing a secret passage behind it.

OOC: Just FYI, if you want to cast a knock spell on the door and go south, you can.  I just didn't want you all on the wrong path for the next week or so.  :)


i'd rather take the secret passage, rpol takes too long for extended exploration (learn-by-error) :)
Borimer
player, 1967 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 60/70 Mvt 18"
Thu 7 Jun 2012
at 21:02
  • msg #729

Re: COMMENT THREAD 2

DM Heath:
Grizz looks at the table.  On the underside, someone has carved crude numbers in the wood with a knife or dagger that read:

"486267825798"

Underneath that is scratched the word:  "DEAD"

The door to the west is unlocked.  There is no sound beyond it.

Harak listens at the stairs and hears something.  It makes a soft "plink, plink, plink" of some ball or round item that is rolling down the stairs, hitting one stair, and then the next as it starts to pick up momentum and come down toward the room where you are at.


do we each know all the results of the above? can borimer react to the sound at the stairs, or remark on the numbers under the table, or is he at the west doors listening and unaware of the other results posted?
DM Heath
GM, 4280 posts
Thu 7 Jun 2012
at 23:52
  • msg #730

Re: COMMENT THREAD 2

You can all hear the sound.  It's not real faint. (Harak also received a private message.)

I'm assuming Grizz shares the scratched numbers with everyone.
DM Heath
GM, 4355 posts
Thu 19 Jul 2012
at 22:33
  • msg #731

Re: COMMENT THREAD 2

I was thinking of a potential new rule.  Characters who have a wisdom over a certain amount (say, 15) could be helped by others.

For example, let's say Borimer has a wisdom/intelligence under 10.  However, his player is pretty smart and figures out a riddle that his character wouldn't probably get.  Borimer's player could send a PM to the high wisdom player with his answer, or give hints that way.  This gives stupid characters with smart players more ability to participate.

The other thing to do is just let them post what they think OOC for everyone, and it can be adopted by a person with a high enough wisdom.
Borimer
player, 2017 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 70/70 Mvt 18"
Thu 19 Jul 2012
at 22:45
  • msg #732

Re: COMMENT THREAD 2

i think the hint part may be more fun, but then rpol takes a while and maybe its best to post it ooc. that being said, unfortunately borimer the player doesn't have any wise things to add ooc at this time :)
Kahan Singh
player, 1325 posts
Fri 20 Jul 2012
at 00:39
  • msg #733

Re: COMMENT THREAD 2

That was probably the best part about having Adaran around. He had a different way of thinking than I do, so was, at times, a lot better equipped at solving certain puzzles.

This, however, isn't really a puzzle, so much as a tactical situation, where the decisions we make aren't set in stone, but are still very important if we don't want to be set in stone. ;)
DM Heath
GM, 4356 posts
Fri 20 Jul 2012
at 19:22
  • msg #734

Re: COMMENT THREAD 2

This situation wasn't what I was talking about, actually.  Sorry if that confused you.  A totally different game inspired me to think about proposing that here for future use.
Kahan Singh
player, 1326 posts
Fri 20 Jul 2012
at 19:48
  • msg #735

Re: COMMENT THREAD 2

I was kind of wondering myself where that came from, since we aren't exactly in a 'puzzle' scenario right now.
DM Heath
GM, 4377 posts
Wed 25 Jul 2012
at 16:53
  • msg #736

DRAAZ's Spellbook

Here are the contents of Draaz's spellbook (now being held by Flint):

Spellbook:

Level 1:
Read Magic
Detect Magic
Charm Person*
Friends
Sleep
Armor
Comprehend Languages
Burning Hands
Change Self
Shocking Grasp
Identify
Color Spray*
Find Familiar
Feather Fall
Grease*
Magic Missile*
Spider Climb
Hold Portal
Enlarge
Jump
Protection From Evil

Level 2:
Forget
Invisibility*
Rope Trick
Detect Invisibility
Stinking Cloud
Strength
Flaming Sphere
Mirror Image
Knock
Web*
Tasha's Uncontrollable Hideous Laughter
Darkness 15' Radius

Level 3:
Lightning Bolt*
Dispell Magic
Haste


*Normally Memorized

Copied in spellbook to cast like scroll one time without loosing:
Level 1:
Read Magic
Detect Magic
Charm Person*
Friends
Sleep
Armor
Comprehend Languages
Burning Hands
Change Self
Shocking Grasp
Identify
Color Spray*
Find Familiar
Feather Fall
Grease*
Magic Missile*
Spider Climb
Hold Portal
Enlarge
Jump
Protection From Evil

Level 2:
Forget
Invisibility
Rope Trick
Detect Invisibility
Stinking Cloud
Strength
Flaming Sphere
Mirror Image
Knock
Web*
Tasha's Uncontrollable Hideous Laughter
Darkness 15' Radius

Level 3:

Dispel Magic
Harak Grayston
player, 39 posts
Thu 26 Jul 2012
at 21:24
  • msg #737

Re: DRAAZ's Spellbook

I miss him.
DM Heath
GM, 4382 posts
Thu 26 Jul 2012
at 23:21
  • msg #738

Re: DRAAZ's Spellbook

Feeling schizophrenic?
DM Heath
GM, 4453 posts
Thu 6 Sep 2012
at 18:52
  • msg #739

Re: DRAAZ's Spellbook

The best place to have discussions about solving the puzzles in a pseudo-OOC context is probably this thread.
Malissin
player, 10 posts
Thu 6 Sep 2012
at 20:00
  • msg #740

Re: DRAAZ's Spellbook

So code wise:
"Dead" was 486267825798


Are there other codes that were recovered? I'm fine doing a bit of digging but this site is massive and I need direction as I don't have the time for a couple weeks to sit down and really thoroughly read everything.


In the meantime my idle speculation:


D-E-A-D = 486-267-825-798
           18- 15- 15- 24  (addition)
            2- 5 --3 - 1   (differences)
            6- 5 - 9 - 2   (absolute differences)
            6- 1 - 5 - 6   (add first then subtract)


Something of note:
486 flipped over becomes (kind of) 987 which is a combination of the other letters. Could be coincidence.

The addition then subtraction seems like it might work. We need more manners to test it out but it's the only way I can think of for the first 3 number combo to match the last even though it uses different numbers. Would be clever as it lets the same letters use a wide range of numbers.

If we can confirm it then it's just a matter of cracking the code:
D = 6, E = 1 , A = 2 etc.

I thought it might be letter frequency, as in oxford Dictionary, E=1, A=2 but T=6.

This could all be a red herring but it's a fun exercise and if we want to play around with things....

In theory:
 16 - 5 - 9 - 12 = GOLD
  9 - 5 - 5 - 6 = LOOT

Just translate into a X + Y - Z =  formula and we've got gold, loot, beer...any four letter word.





Flint Whisper
player, 159 posts
Thu 6 Sep 2012
at 20:06
  • msg #741

Re: DRAAZ's Spellbook

Try the thread "Harkahnon Ruins - Clues, Maps and Objectives" for additional stuff found.  I think the only other one is:

528373567447
DEMONS


Also, the room 32D had the number 486267825798 on the transfinite repeater display (the 12 digit odomoter-like device).  The one in the original room on the previous day had the numbers:  742138703546.

Room 32B had the numbers:  487167825798.  (I.e., it is the same as 32d except the "71" in the middle.)  As we watched, the third and fourth numbers (71) are gradually going up (to 72, then 73, etc.).
This message was last edited by the player at 20:31, Thu 06 Sept 2012.
Kahan Singh
player, 1373 posts
Thu 6 Sep 2012
at 20:27
  • msg #742

Re: DRAAZ's Spellbook

I'm pretty sure the numbers correspond with different times and places, actually. When we started this adventure, there was a display that showed the numbers on our note from Azaron (the resident super-powerful ancient wizard guy), which sent us back in time to where we are now, and I am pretty sure the numbers were the same when we got here (and they started to move soon after; Heath, feel free to correct me). I'm not sure how the numbers coincide with the time or place specifically, but those are my thoughts on the matter.
DM Heath
GM, 4454 posts
Thu 6 Sep 2012
at 20:27
  • msg #743

Re: DRAAZ's Spellbook

Don't worry -- there's no complicated puzzle in the code numbers themselves.  The puzzle is in working the machine and staying one step ahead of Esylia while trying to find which code is the right one.  Nothing is overly taxing on the brain...this time around.
Malissin
player, 11 posts
Thu 6 Sep 2012
at 21:06
  • msg #744

Re: DRAAZ's Spellbook

Ahhhhh. I'll keep idly speculating but hopefully as I read up on previous threads they become less and less dangerous to act on.

Like, for example, setting a trap by setting the dial to DEMONS and luring our resident baddie into the center stage :D

NOTE: Messing with demons is a TERRIBLE idea. Just absolutely terrible. Unless you have CoP: Black (i.e. Protection from Evil 10-foot radius :D)
Flint Whisper
player, 160 posts
Thu 6 Sep 2012
at 21:15
  • msg #745

Re: DRAAZ's Spellbook

Malissin:
CoP: Black


That's no good if you're playing against a red deck :-P
Kahan Singh
player, 1374 posts
Thu 6 Sep 2012
at 21:15
  • msg #746

Re: DRAAZ's Spellbook

It's 15' radius, and it is not very useful when dealing with demons who have weapons or spells. Yes, they can't hit us with claws or bites, but they can still stab us.

And luring an enemy which thinks we are in no way, shape, or form dangerous is rather difficult.
Malissin
player, 12 posts
Thu 6 Sep 2012
at 21:22
  • msg #747

Re: DRAAZ's Spellbook

Flint Whisper:
Malissin:
CoP: Black


That's no good if you're playing against a red deck :-P



BLUE ELEMENTAL BLAST FTW :D
Kahan Singh
player, 1382 posts
Sat 8 Sep 2012
at 16:25
  • msg #748

Re: DRAAZ's Spellbook

Could you all post your current/max HP for me please? I'm pretty sure I haven't taken damage in a while so I think I might be at full.
Flint Whisper
player, 169 posts
Sat 8 Sep 2012
at 16:54
  • msg #749

Current  HP/Max HP

Well, I was at -7 before you cast CLW on me (which I never saw any post about how much that healed me...but since Heath said it revived me I would guess the max of 8), so I think I am currently around:

1/31
Kahan Singh
player, 1383 posts
Sat 8 Sep 2012
at 17:03
  • msg #750

Re: Current  HP/Max HP

The way we do healing spells is CLW cures you of 25% of your max HP, CLM does 50%, and CSW does 75%. Heal is 100%, healing all injuries. Sorry, I forgot you're new. :P
Flint Whisper
player, 170 posts
Sat 8 Sep 2012
at 18:54
  • msg #751

Re: Current  HP/Max HP

Well it's still about 8hp (25% of 31 is roughly 8).....so I'm at 1/31 (unless we are using some kind of 'new' math, LOL)
Kahan Singh
player, 1384 posts
Sat 8 Sep 2012
at 21:05
  • msg #752

Re: Current  HP/Max HP

Oh, your math is right, I was just explaining the lack of a roll. :P
Malissin
player, 22 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 11 Sep 2012
at 17:51
  • msg #753

Re: Current  HP/Max HP

So, once the party has awoken I'll share the news about the cloth but in the meantime anyone have random speculation OOC about what it means?
DM Heath
GM, 4468 posts
Tue 11 Sep 2012
at 20:04
  • msg #754

Re: Current  HP/Max HP

Everyone's awake.  There were no "wandering monsters," meaning that Esylia did not approach you during the rest.  Hence the torturing you heard...
Malissin
player, 40 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Fri 14 Sep 2012
at 20:34
  • msg #755

Re: Current  HP/Max HP

I keep seeing references to "grenades"

Are these a sort of futuristic weapon, some alchemical bomb, or a spell or some such that people are just calling "grenades"
Borimer
player, 2069 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Fri 14 Sep 2012
at 21:49
  • msg #756

Re: Current  HP/Max HP

they seem to be some sort of alchemical and/or spell-related explosives each in globe (metal?) that explodes upon impact.

*in an earlier adventuer a powerful dragon was encountered near a metal building of strange shape and design that seemed to be similar to a spaceship, another possible sign of modern or future technology
This message was last edited by the player at 21:52, Fri 14 Sept 2012.
Kahan Singh
player, 1392 posts
Sat 15 Sep 2012
at 00:02
  • msg #757

Re: Current  HP/Max HP

We actually have one if Malissin would like to look at it. For some reason, it failed to explode, so Kahan kept it for future study.
Malissin
player, 42 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Mon 17 Sep 2012
at 12:09
  • msg #758

Re: Current  HP/Max HP

Heath, did Mal pick the lock? If so he would like to open the door.
DM Heath
GM, 4491 posts
Mon 17 Sep 2012
at 16:51
  • msg #759

Re: Current  HP/Max HP

I usually don't post on the weekends. Hence, the delay.
Borimer
player, 2138 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 66/80 Mvt 18"
Tue 8 Jan 2013
at 21:51
  • msg #760

Re: Current  HP/Max HP

im not sure how to proceed here. mal's idea sounds good, and involves more fighting (borimer's specialty).  we should try to rescue androlus too, kahan's right
Borimer
player, 2139 posts
Wed 9 Jan 2013
at 02:46
  • [deleted]
  • msg #761

Re: Current  HP/Max HP

This message was deleted by the player at 02:48, Wed 09 Jan 2013.
Borimer
player, 2147 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 66/80 Mvt 18"
Tue 22 Jan 2013
at 22:29
  • msg #762

Re: Current  HP/Max HP

Heath:
You still have the potential issue of dealing with whatever Esylia set loose in the center room, changing the dials of the Time and Venue Arks, placing the gems in where they belong, and maybe even finding Androlus somewhere in the building.


im not sure how to work the time and venue arks, does anyone know...?
Malissin
player, 120 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 24 Jan 2013
at 20:40
  • msg #763

Re: Current  HP/Max HP

Please correct me where I'm wrong but this is what I understand:

You need two pieces of information to use the time ark: Where and When.

We have a code for various times (namely 'Present') and we've found the code for the Where but we need to identify which control panel is Where, which is When, set them to the right numbers, clear out the central chamber of demons, activate the ark and then enter...
Borimer
player, 2150 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 66/80 Mvt 18"
Fri 25 Jan 2013
at 06:32
  • msg #764

Re: Current  HP/Max HP

how did we view the demons in the chamber the last time? its been a while and i dont remember
DM Heath
GM, 4618 posts
Fri 25 Jan 2013
at 17:13
  • msg #765

Re: Current  HP/Max HP

It was in Room 30.  It is a sort of master control center where one person can call out to the people in the winch rooms to get the numbers straight.

Here was the description of room 30:


ROOM 30

Standing in the middle of this room is what appears to be a duplicate of the crystal
 globe device in area 16. Quick inspection, however, reveals a number of important differences. This device has no mountings for crystals.  Instead, it has twelve clear gems mounted in recesses on the golden ring, six on either side of a set of twelve wheels mounted side by side with numbers painted on them (like an
 odometer).

Each of the twelve gems is inset more like a button than a removable or stationary piece but appears to be removable.  A band of wire is mounted over the wheels, apparently indicating the number beneath, just like the transfinite repeater displays in the crystal focus rooms.

The current number showing on the device is:  528373567447.

The image inside the globe is of a 50-foot-cubic area with a strange device in its center. Doors and stairs exit the area at bizarre angles and directions. You realize you are looking into the room you caught a brief glimpse of that the undead creatures attacked you through.  (Area 34.)

This time, however, there are other creatures milling about in there.  Their features are not distinct due to the nature of the cloudy globe, but you guess that they are various types of demons or imps.  One of them moans, and you can hear the sound of the moan as if being called through a long pipe.


This message was last edited by the GM at 17:15, Fri 25 Jan 2013.
DM Heath
GM, 4619 posts
Fri 25 Jan 2013
at 17:19
  • msg #766

Re: Current  HP/Max HP

Here is one metagaming thing that I can now disclose since Esylia is dead.  When you saw her running around the complex, she was running to the winch rooms to change the numbers.  She knew how to open the portal for the demons and the undead and let them in to fight you (or prevent you from leaving).  So that was the purpose of her furtive movements that I was tracking.

One possible misstep that you took along the way is taking a long rest after defeating the king-lich.  My original thoughts were that you would chase her down then or soon thereafter before she could let the demons in, or that it would be a race of sorts.  But your long rest gave her plenty of time.
DM Heath
GM, 4622 posts
Mon 28 Jan 2013
at 18:22
  • msg #767

Re: Current  HP/Max HP

As a reminder:

2 of the needed 3 green gems from Room 16 were missing.  You found one of them on Esylia's dead body.  You are still missing one green gem.  You have not yet explored the entire complex.

Two potential options I see are:

1) Fight the demons in the center room now.  (Remember that Flint will need to cast Knock on the door because Esylia magically seals it every time she allows new monsters in there.)

2) Explore first to find the other gem.  (I think you also still need to find one
of the winch rooms.)

You can also talk to Androlus some more.  He is weak but grateful.
Kahan Singh
player, 1472 posts
Thu 7 Feb 2013
at 01:45
  • msg #768

Re: Current  HP/Max HP

Room 25 was the torture room.
DM Heath
GM, 4638 posts
Fri 8 Feb 2013
at 00:02
  • msg #769

Re: Current  HP/Max HP

I think we have lost Flint's player. He did not respond to a PM and has not posted since about Christmas-time.  I have sent out feelers to players who want to join the game to see if anyone wants to take over his character.
Kahan Singh
player, 1473 posts
Fri 8 Feb 2013
at 13:13
  • msg #770

Re: Current  HP/Max HP

I still keep forgetting about him because he's so rarely actually being played by someone anymore.
Borimer
player, 2166 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 66/80 Mvt 18"
Fri 8 Feb 2013
at 15:27
  • msg #771

Re: Current  HP/Max HP

yes, flint is a quasi ghost figure that flits in and out of our lives :)
Kahan Singh
player, 1475 posts
Fri 8 Feb 2013
at 15:50
  • msg #772

Re: Current  HP/Max HP

If Heath wants I could just take him over. I may not be around a whole lot right now but at least I'm not just going to abandon this game.
DM Heath
GM, 4639 posts
Fri 8 Feb 2013
at 22:38
  • msg #773

Re: Current  HP/Max HP

I have 4 people currently with RTJ requests out there.  I feel bad that there are people wanting to play while a couple of current players have apparently left.  So I'll see if any of them want to jump in as Flint first.
Kahan Singh
player, 1476 posts
Sat 9 Feb 2013
at 15:02
  • msg #774

Re: Current  HP/Max HP

That's fine. I simply stated the fact in case nobody else wanted to play.
DM Heath
GM, 4642 posts
Mon 11 Feb 2013
at 17:03
  • msg #775

Re: Current  HP/Max HP

And I'll keep that option in my back pocket.  I wish I could assign more than one player to a character sometimes.  Haven't heard back yet, so if I don't hear anything soon, I may just let you take Flint for a short ride, particularly for combat.
Borimer
player, 2181 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 80/80 Mvt 18"
Wed 6 Mar 2013
at 02:26
  • msg #776

Re: Current  HP/Max HP

i may not understand correctly where the hound things are coming from. i thought the orcs let them in to attack us, and that we had also heard sounds (possibly the demons) behind the west wall, but had not seen them yet. are the hound things actually 'demons' that may or may not attack orcs, or are the hounds with the orcs? (who let the dogs in...?)
Flint Whisper
player, 233 posts
Wed 6 Mar 2013
at 13:42
  • msg #777

Re: Current  HP/Max HP

Do they come from our behinds?

Will post as soon as I find a propper spell. Weighting my options

Also did my flaming sphere got summoned? I think I'm going to guide it then
This message was last edited by the player at 13:43, Wed 06 Mar 2013.
DM Heath
GM, 4665 posts
Wed 6 Mar 2013
at 17:27
  • msg #778

Re: Current  HP/Max HP

Sorry, I was not clear.  The hound demons are the sounds you were hearing from the west.  They have no eyes and were attracted by Grung's yelling, so they ran from room #1, through room #2 (west of you), into your room #15 (the throne room), and continued through the eastern door to attack Grung and his group in room #16 (the Time Ark room).  The clue I was trying to give you is that they have no sight but instead rely on sound and sonar.

But no, they are not attacking you at the moment.  That might change if you make any sound.  They are part of the demons Esylia let through the portal, not related to Grung's group at all.


Borimer
player, 2193 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 32?/80 Mvt18"
Thu 4 Apr 2013
at 04:01
  • msg #779

Re: Current  HP/Max HP

Flint Whisper:
Being this close to Grunk, Flint decides to do something awfull for him. Dismissing the safety it granted invisibility, he takes a small piece of butter and begins casting a spell.

Cast Grease, targeting Grunk's Axe, hoping it slipps from his hands


thx m8! i think my last natural 1 followed by a 2 may have given our friend grung a slight advantage so far...;)
Borimer
player, 2200 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 18?/80 Mvt18"
Mon 15 Apr 2013
at 10:39
  • msg #780

Re: Current  HP/Max HP

me and mal with the timely natural 1's. yep, we're lookin good :)
Kahan Singh
player, 1497 posts
Mon 15 Apr 2013
at 12:06
  • msg #781

Re: Current  HP/Max HP

Heath will probably roll a twenty for my dex check if he lets me have one for my untrained tumble check. :P
DM Heath
GM, 4694 posts
Tue 16 Apr 2013
at 19:39
  • msg #782

Re: Current  HP/Max HP

FYI, been a little slow -- I blame tax season -- but things are going on behind the scenes.  I am recruiting a few people to join the group.  Once we get you moving past this temple/end of the world adventure, I would like to have a full complement of players so that we don't have too much worry about dropouts.  I think it will prove to be an exciting and refreshing change.
Kahan Singh
player, 1498 posts
Fri 19 Apr 2013
at 02:06
  • msg #783

Re: Current  HP/Max HP

Is there going to be new magic rules on Allevia?
DM Heath
GM, 4695 posts
Fri 19 Apr 2013
at 17:08
  • msg #784

Re: Current  HP/Max HP

Probably nothing major, but I have been toying with the idea.  I don't want to disrupt everyone's understanding or expectation of the rules, but I do have problems with the magic system as it stands in the play by post format.  If you have ideas/suggestions/opinions on it, let me know.
Grung
player, 291 posts
AC -3: -3 S/0 P/0 B
Fri 19 Apr 2013
at 17:26
  • msg #785

Re: Current  HP/Max HP

Is Allevia a more magical world?
DM Heath
GM, 4696 posts
Fri 19 Apr 2013
at 19:00
  • msg #786

Re: Current  HP/Max HP

Yes, it is the source of magic and dragons, counterbalanced by the dearth of magic in Tienna where you currently are.

However, this does not mean it will be a fantastical, cheaply magical world where magic is everywhere.  Magic is still a force that must be properly harnessed before it will work, so mages are still rare.

It is still a low magic world compared to many campaigns, but the longlasting effects of magic will have made many things that are not seen anywhere else -- strange creatures and settings, mostly.  Think of it like being exposed to low levels of radiation over centuries and the mutations it may cause.

And it will have what you might compare to magical geysers and ley lines with nodes where magic is more intense than in other places -- similar to Tienna, but not as scarce.

In Tienna, you know of only one such "node" where the ley lines cross, and that is in the Valley of Mist where Azaron had built a tower long ago.  Few venture into the Valley of Mist because of the strange creatures there.
Borimer
player, 2201 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 18?/80 Mvt18"
Fri 19 Apr 2013
at 20:24
  • msg #787

Re: Current  HP/Max HP

i prefer campaigns with magic and magic users as uncommon or rare myself, then again i usually roll 3d6 to keep stats low too (remember when 13 was above average?). ah, the old days :)
DM Heath
GM, 4697 posts
Fri 19 Apr 2013
at 21:13
  • msg #788

Re: Current  HP/Max HP

I prefer low magic too.  Sometimes it can be too much of a cheat to get around solid roleplaying and problem solving, or too fantastical and Alice and Wonderland-ish.  That's why I don't want to say it will be a high magic world; it will just be a very unique world where magic works a slow toll over generations -- like evolution.  And where there are more magical oriented creatures (like dragons), with a sense that almost anything can happen.

I have also been trying to decide whether to allow the gods to play a part in the new campaign to a limited extent, especially as you become more powerful.
Borimer
player, 2202 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 18?/80 Mvt18"
Fri 19 Apr 2013
at 21:46
  • msg #789

Re: Current  HP/Max HP

i think using the gods at higher levels is pretty cool. the problem from my experience comes from deus ex machina moments where the gods finish a problem, solve something, etc. and there is no actual interplay between gods and men.   i suppose the real issue is balancing out gods with their god-powers and the players who need to interact with but not be controlled by the gods, even though they have powerul, but still mortal, powers.  so far, ive not found a good way to do this, and i would love to get ideas from you as we explore allevia. ;)
DM Heath
GM, 4699 posts
Fri 19 Apr 2013
at 22:18
  • msg #790

Re: Current  HP/Max HP

The gods in my games would never do a deus ex machina.  They simply don't think highly enough of mortals to help them in that way.  They become involved more with directing mortals or preventing them from doing something that will have greater effects.  In your case, the destruction of the world that got put into motion at the extinct volcano (Temple of Ashmere) is the type of thing that would get their attention and make them show themselves.

But they would have very strict codes of non-involvement like the gods in "Immortals."
Borimer
player, 2203 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 18?/80 Mvt18"
Sat 20 Apr 2013
at 00:40
  • msg #791

Re: Current  HP/Max HP

that sounds pretty cool, i wouldn't mind seeing our group start to interact with higher entities like gods (assuming we survive the death knight/demon horde chasing us first, or course) :)
Flint Whisper
player, 243 posts
Sun 21 Apr 2013
at 19:00
  • msg #792

Re: Current  HP/Max HP

I have an inquiry.

Can flint see Grung retreating?
DM Heath
GM, 4700 posts
Mon 22 Apr 2013
at 17:26
  • msg #793

Re: Current  HP/Max HP

Yes, though he's not technically retreating.  He's getting some distance.
Flint Whisper
player, 245 posts
Mon 29 Apr 2013
at 01:46
  • msg #794

Re: Current  HP/Max HP

Sorry borimer, I'm tottally out of high level spells. Also I'm far away from you
Borimer
player, 2208 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 18?/80 Mvt18"
Mon 29 Apr 2013
at 03:21
  • msg #795

Re: Current  HP/Max HP

no problem, ive been rolling so poorly that its got to be time for some better rolls soon :)
Kahan Singh
player, 1502 posts
Wed 1 May 2013
at 20:33
  • msg #796

Re: Current  HP/Max HP

Does Flint have any spells that could protect us from fire? That would be handy. Or another lightning bolt. :P
DM Heath
GM, 4705 posts
Wed 1 May 2013
at 21:38
  • msg #797

Re: Current  HP/Max HP

He doesn't have any in his spellbook, but he has a wand of frost, which will do double damage against this demon.
Flint Whisper
player, 246 posts
Wed 1 May 2013
at 23:52
  • msg #798

Re: Current  HP/Max HP

Still thinking on waht to use. The wand has only one charge left, so no rays, everybody take cover!!
Malissin
player, 134 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Fri 3 May 2013
at 20:37
  • msg #799

Re: Current  HP/Max HP

If Mal sneaks behind the demon can he see up through the 'elevator' to see what is approaching?
DM Heath
GM, 4707 posts
Fri 3 May 2013
at 20:46
  • msg #800

Re: Current  HP/Max HP

He can if he goes to the far side of the next room.
Kahan Singh
player, 1505 posts
Thu 9 May 2013
at 13:13
  • msg #801

Re: Current  HP/Max HP

I was kind of wondering why Heath had asked Flint what he was doing, considering he just killed him off.
DM Heath
GM, 4714 posts
Thu 9 May 2013
at 16:53
  • msg #802

Re: Current  HP/Max HP

Lapse in memory...I'm getting old.
Borimer
player, 2211 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 18?/80 Mvt18"
Thu 9 May 2013
at 17:37
  • msg #803

Re: Current  HP/Max HP

Flint Whisper:
Flint remains dead on the floor...

classic!
DM Heath
GM, 4715 posts
Thu 9 May 2013
at 17:51
  • msg #804

Re: Current  HP/Max HP

Yet his spirit lives on...
Flint Whisper
player, 250 posts
Fri 10 May 2013
at 03:33
  • msg #805

Re: Current  HP/Max HP

Booo, I'm the ghost of Flint...
Kahan Singh
player, 1507 posts
Fri 10 May 2013
at 13:49
  • msg #806

Re: Current  HP/Max HP

Kahan pulls out his holy symbol and attempts to turn Flint's ghost.
DM Heath
GM, 4718 posts
Fri 10 May 2013
at 16:44
  • msg #807

Re: Current  HP/Max HP

*palm to forehead*  Oh, brother...
Kahan Singh
player, 1509 posts
Fri 10 May 2013
at 17:10
  • msg #808

Re: Current  HP/Max HP

Sometimes I wonder why priests can't attempt to turn demons (or angels if they're evil priests). Shouldn't holy power banish lesser demons back to hell? :P
DM Heath
GM, 4719 posts
Fri 10 May 2013
at 18:35
  • msg #809

Re: Current  HP/Max HP

You'd think there'd be some sort of exorcism type of option.
Borimer
player, 2213 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 18?/80 Mvt18"
Fri 10 May 2013
at 19:23
  • msg #810

Re: Current  HP/Max HP

there are a couple i think:

the fourth level cleric spell abjure, by which a cleric can "send an extraplanar creature back to its own plane of existence.  The spell fails against entities of demi-god status or greater, but their servants or minions can be abjured."

in first edition ad&d, pg 75 and 76 the last type of undead to be affected is "special".  the special category is "evil creatures from lower planes such as minor demons, lesser devils, mezzodaemons, night hags, from 1-2 in number. (As a rule of thumb, any creature with armor class of -5 or better, or 66% or greater magic resistance will be unaffected.)"

level of cleric   roll on d20 needed to turn
8                        20
9-13                     19
14+                      13

typical weird 1st edition scaling for the rolls :)
This message was last edited by the player at 19:24, Fri 10 May 2013.
DM Heath
GM, 4720 posts
Fri 10 May 2013
at 21:10
  • msg #811

Re: Current  HP/Max HP

For those old folks like me, one of the things the 2nd Edition did was to (at least, at first) take out the "demon and devil" aspect of the game to appease those zealots who claimed the game was evil or somehow Satanic.  Then those things reappeared later in optional supplements.

So that's why the 1st edition has that kind of stuff, and the 2nd edition is more...subtle.

But I remember back in the day...in the 80s...when we'd order pizza and use names like "Asmodeus" and "Orcus" for pick up while playing the game.
Borimer
player, 2214 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 18?/80 Mvt18"
Fri 10 May 2013
at 22:37
  • msg #812

Re: Current  HP/Max HP

lol yep me too

*i also remember in the very early 80's my first dm ever used a d4 for everything. then again, he had us melt down copper dragons for their copper.
This message was last edited by the player at 22:41, Fri 10 May 2013.
DM Heath
GM, 4723 posts
Tue 14 May 2013
at 17:01
  • msg #813

Re: Current  HP/Max HP

As we move forward past this campaign and prepare to add some new players, I realize I have been very remiss in keeping things up to date -- especially the inventory.  Adaran was handling it well before, but with his departure, I've let things slip.

When we begin the new adventure, I will go back to my original method, which is this:

1) There will be a thread for inventory.  I will have one or two posts for group items (unclaimed) or items in a holding place not on any character's person (like a wagon).

Each of you will have one post in that thread.  Any secret items will be put in a private message line to me.  Other items will be listed.  Each time you expend something (money, arrows, food, etc.), you will edit that post.

We will make sure we do not both remove inventory items by double checking the date stamp for editing of the specific post.

(I may also use this thread to preserve descriptions of unusual/unique items.)

2)There will be a thread for "unclaimed items."  As you find items that are not claimed, I will add them to the list.  To claim an item, you hit the "quote" button and add your name next to the item, preferrably with a unique color to easily see.  For example:

20 Arrows Kahan x10 Borimer x10
1 scimitar Harak
1 beholder's eyeball
1 bag of guano

Having nothing next to the eyeball or guano means it is unclaimed.  I will do a strikethrough or delete from the list items that remain unclaimed or are not put into a community container.
Borimer
player, 2216 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 18?/80 Mvt18"
Wed 15 May 2013
at 07:12
  • msg #814

Re: Current  HP/Max HP

does the cure serious wounds spell give borimer back +50% of his total hit points score to be added to his current base? i.e., [80/2] + 18 = 58 hit points for borimer after kahan's spell that he cast before this combat with the water demon?
Borimer
player, 2218 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Fri 17 May 2013
at 22:12
  • msg #815

Re: Current  HP/Max HP

i'm going to assume the answer to this ^^ question above is yes :)

as for the current situation, i dont know which codes to use, nor which gems to use, so borimer can fight the demon for time if anyone else can do these things.  if we choose to stay and fight, we can finish exploring and go a bit slower, but we then of course we have to find a way to kill the demon first.

borimer can try to fight (swim?) his way to the brain and kill it, but it would be good to get another healing spell first if possible, or a breathe water spell would be great (i doubt we have one). otherwise, we need fire or some better ideas :)
DM Heath
GM, 4728 posts
Mon 20 May 2013
at 16:51
  • msg #816

Re: Current  HP/Max HP

Borimer:
does the cure serious wounds spell give borimer back +50% of his total hit points score to be added to his current base? i.e., [80/2] + 18 = 58 hit points for borimer after kahan's spell that he cast before this combat with the water demon?

Let me check, but I'm pretty sure you got it right.  I think it was 25% for light wounds and 50% for serious wounds.
DM Heath
GM, 4730 posts
Mon 20 May 2013
at 22:39
  • msg #817

Re: Current  HP/Max HP

I added a link to house rules.  For some reason, the house rules for magic got pushed back in the threads and didn't seem to have a link.

Yes, it's 25% for CLW,50% for cure serious wounds, and 75% for cure critical wounds, subject to the rounding rules and minimum healing amounts in the link I just added to the house rules.
This message was last edited by the GM at 22:40, Mon 20 May 2013.
Borimer
player, 2224 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Thu 30 May 2013
at 00:43
  • msg #818

Re: Current  HP/Max HP

Harak Grayston:
OOC: so if i got this right, we know the winches are the #33 rooms, A through G, with 33a being the first two digits, 33b being the next two, etc.. Since we're at 33a, let's set the first winch to the 79 number and see what happens.

but looking at the map, i only see that we've investigated room 33a, 33b, 33c and 33f. that means we have to find 33d, 33e, and 33g still.

i think all of them except 33a require us to go through the bottomless pit room.  but the geometry of the maps indicate there may be a winch room somewhere in the unexplored area south of 15, so maybe we can go there next?

i agree with the number scheme and plugging in the numbers. are you also saying we need to find two more winch rooms 33(d and e) before we can activate the ark?
DM Heath
GM, 4737 posts
Thu 30 May 2013
at 17:06
  • msg #819

Re: Current  HP/Max HP

Harak is right.  To activate the 12 digit code, each winch rooms (in six separate rooms)controls two of the digits.  So 33a lets you adjust the first two digits anywhere betwee 00 and 99, and 33b controls the second two digits from 00 to 99, etc.

So unless the corresponding digits already match what you want in their respective winch rooms, you have to visit each room to change the code.

You may remember seeing these change when you were traveling earlier.  This was Esylia changing the digits to open the gate to the demons.  My "clue" was that you could pinpoint her location based on which of the digits were moving, but you guys decided to take an 8 hour rest instead.  Had you attacked Esylia back then instead of resting, the demons would not be there.  (You could have also viewed her through the viewer in room 30, but you had not explored that far yet.  My original expectation was that you would use the statue/robot controls in room 29 to attack her with the statue while viewing from room 30.)

Luckily, though, you got her before she went around plugging in every code she knows.  You may have noticed that she was using one code at a time, changing it each time you defeated the monsters that came through the portal opened by that particular code.  First was the undead, now the demons.
Borimer
player, 2226 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Fri 31 May 2013
at 22:48
  • msg #820

Re: Current  HP/Max HP

harak and i posted at the same time, great minds and all that :)
Malissin
player, 136 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Mon 3 Jun 2013
at 18:30
  • msg #821

Re: Current  HP/Max HP

FYI, I'm still here, just a bit busy atm. I'm struggling to remember this stuff and Mal doesn't have very much info IC so I'm following along even if I'm not actively posting.
Borimer
player, 2229 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Mon 3 Jun 2013
at 19:06
  • msg #822

Re: Current  HP/Max HP

do the stairs in 21 continue up to the third floor?
DM Heath
GM, 4741 posts
Mon 3 Jun 2013
at 19:20
  • msg #823

Re: Current  HP/Max HP

Yes. Here is the map for Level 3.  All three levels can be seen together in the Maps and clues thread.



Note that you have not explored the area east of 32f.
This message was last edited by the GM at 19:20, Mon 03 June 2013.
DM Heath
GM, 4742 posts
Mon 3 Jun 2013
at 19:24
  • msg #824

Re: Current  HP/Max HP

If you look at room 34, you will see that it is in the direct center of the building.  It is a square room (where the portal opens and the strange architecture existed) -- the Venue Ark room.

Think of that like a six sided die.  The six crystal focus columns each point into the center of one side of the six sided die (from below and above on the first and third floors, and from each side on the second floor).  The winch rooms move these crystals into the numerical positions, and when all six are in place (12 numbers), the focus of the crystals makes the Venue Ark work.
Borimer
player, 2235 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Tue 4 Jun 2013
at 23:21
  • msg #825

Re: Current  HP/Max HP

is the banging coming from the door leading into 29 from the stairs, or from 29 into our current room 30?
This message was last edited by the player at 23:22, Tue 04 June 2013.
DM Heath
GM, 4748 posts
Wed 5 Jun 2013
at 16:12
  • msg #826

Re: Current  HP/Max HP

It's the door between 26 and 29.
Borimer
player, 2236 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Wed 5 Jun 2013
at 18:27
  • msg #827

Re: Current  HP/Max HP

Borimer speaks to Kahan.

"We better check it out."

He goes and opens the first door (leading into 29 from 26) and then goes to within 10 of the second door (where the banging noise originates) to wait and see what occurs next with the would-be intruder.
DM Heath
GM, 4749 posts
Wed 5 Jun 2013
at 18:51
  • msg #828

Re: Current  HP/Max HP

He sees trickles of water going under the door, and then the banging stops.
Borimer
player, 2267 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Sat 22 Jun 2013
at 17:14
  • msg #829

Re: Current  HP/Max HP

a few questions:  is the water demon in room 15 and (up until now) exploring 2? if so, does this mean the west door in 16 is open, and we see the water demon in the room beyond?
what is the route of the tentacles returning to the ark room now that the death knight and co. has gotten its attention? are they retracting back to 15, or taking another route?
DM Heath
GM, 4800 posts
Mon 24 Jun 2013
at 16:24
  • msg #830

Re: Current  HP/Max HP

The large water demon is just west of the throne room in room 2.  It had tentacles out exploring room 2, but now it is sending tentacles out to explore the new invaders -- i.e., toward the Time Ark room (16) through the throne room (15).

The doors through which the water demon has moved have been broken open by the water demon as it moves, so I guess "open" is the right term.

You are not clear what kind of reaction the demon from the water plane will have to the demon from the plane of the dead (that just arrived).
Borimer
player, 2274 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 30/80 Mvt18"
Mon 1 Jul 2013
at 20:39
  • msg #831

Re: Current  HP/Max HP

Heath:
(Bladed weapons do only 1/4 damage (including strength bonuses) but get full damage for magic


does this mean its 1/4 dmg + full strength bonus? or is the death knight also partially immune to strength bonus, i.e. 1/4 dmg + 1/4 strength bonus?
DM Heath
GM, 4810 posts
Mon 1 Jul 2013
at 22:07
  • msg #832

Re: Current  HP/Max HP

I believe it includes 1/4 strength bonus, because the immunity is related to slashing and stabbing something whose internal and external body parts do not have any relative weak points (like vital organs), nor do they bleed when cut, regardless of how deep the cut is.

Also, a death knight has 75% magic resistance, though damage done to it will be full damage.
Shapfren Diditlew
player, 13 posts
Wed 3 Jul 2013
at 01:00
  • msg #833

Re: Current  HP/Max HP

Good to know. But I don't think I'd be changing my actions. Shapfren has no reason to know or suspect of the silence zone yet, and no reason to suspect magic resistence either. (but is going to aim a little far away in order to try not to cause too much friendly fire)
Kahan Singh
player, 1533 posts
Wed 3 Jul 2013
at 03:32
  • msg #834

Re: Current  HP/Max HP

She'd probably realize it as soon as it happened if she was caught in it. The fact that combat noises simply stopped and that she couldn't hear herself talking would be a couple good hints. :P
Shapfren Diditlew
player, 14 posts
Wed 3 Jul 2013
at 14:07
  • msg #835

Re: Current  HP/Max HP

In reply to Kahan Singh (msg # 834):

she isn't inside the zone, the strongest noise she can hear is her own mandoline and she can also hear the demons fighting and the ghostly sound she created. Only ij Kahan told her she'd notice.
Borimer
player, 2277 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 30/80 Mvt18"
Thu 4 Jul 2013
at 00:33
  • msg #836

Re: Current  HP/Max HP

DM Heath:
Kahan runs to grab Borimer and Shae, but they are beyond his reach and cannot hear him.  Borimer has moved ahead.  (OOC: Borimer indicated moving to E5 after Kahan said he would grab him, so I had to assume he ignores or resists Kahan, and neither can talk to the other at this point.)

actually, my post is number #50, where I quote my post in #43 to show where his movement would be, but then kahan's post is #51, unless im missing something, which happens  :)
Shapfren Diditlew
player, 15 posts
Thu 4 Jul 2013
at 00:43
  • msg #837

Re: Current  HP/Max HP

Guys I'm very sorry!!, on the other hand I didn't know we could cast on a silenced zone.
Tahldar of Tyrannia
player, 14 posts
Thu 4 Jul 2013
at 00:47
  • msg #838

Re: Current  HP/Max HP

Your fireball didn't hurt us Shapfren, it was the death knights.  20d6 is pretty powerful!
DM Heath
GM, 4818 posts
Mon 8 Jul 2013
at 16:27
  • msg #839

Re: Current  HP/Max HP

Shapfren Diditlew:
Guys I'm very sorry!!, on the other hand I didn't know we could cast on a silenced zone.

You can cast from outside a silence zone and have the effect occur inside the silence zone (so long as the effect is not related to sound itself).

The rules state that a death knight can cast a fireball of 20d6 damage once per day, and it was casting it regardless of what everyone else did.  Just coincidence that Shapfren also cast fireball.

The death knight's spells are one of its more powerful features (like the fireball and the power word-kill that it cast on Harak).  That's why Kahan cast silence -- he knew from previous experience that this would at least delay its deadly spells.
Tahldar of Tyrannia
player, 15 posts
Mon 8 Jul 2013
at 22:55
  • msg #840

Re: Current  HP/Max HP

I didn't realize there were two arks.  If I touch the Venue ark I could leave to Allevia, and at the right time now that the time ark is correctly set, yes?
DM Heath
GM, 4821 posts
Mon 8 Jul 2013
at 23:29
  • msg #841

Re: Current  HP/Max HP

Yes.  In fact, I thought the whole group was going to try to do that rather than engage the greater demon...not that it wouldn't perhaps follow unless it was delayed long enough for you to get through and for it to be stuck.
Tahldar of Tyrannia
player, 16 posts
Tue 9 Jul 2013
at 00:08
  • msg #842

Re: Current  HP/Max HP

I'd love to stay and fight, but that wouldn't be fair now that I know the outcome of the last round.  I'll zap out on the venue ark.
DM Heath
GM, 4822 posts
Tue 9 Jul 2013
at 00:15
  • msg #843

Re: Current  HP/Max HP

Given that he's already on the second floor, he could just walk about 20-30 feet over and through the door.  :)
Tahldar of Tyrannia
player, 17 posts
Tue 9 Jul 2013
at 01:22
  • msg #844

Re: Current  HP/Max HP

Oh, okay I'll do that and save the spell.
Leogold Silvershaper
player, 14 posts
Tue 9 Jul 2013
at 12:31
  • msg #845

Re: Current  HP/Max HP

Does the *new group* know of the portal to leave? Was that why we were coming here? I only ask because as hurt as my character is, he would be unlikely to engage the demon in battle and would attempt to make his way to the exit that everyone would be heading toward anyways and wait outside the portal to the last minute to see if the others made it.
DM Heath
GM, 4823 posts
Tue 9 Jul 2013
at 16:42
  • msg #846

Re: Current  HP/Max HP

The new group came explicitly for the reason of escaping the destruction of the world through the Ark.  The real question is whether they would know the layout of the ruins for purposes of knowing where to go.

For purposes of this adventure, let's assume they had an advance map and layout and knew basically where to go, just like Leo knew how to adjust the dials on the Time Ark.  Or, in another way of thinking, perhaps they had time to explore the abandoned ruins in the future while the destruction of the world was taking place before they finally touched the Time Ark.

Either way, they know the layout, if not all the details of how it all works.
Kahan Singh
player, 1536 posts
Thu 11 Jul 2013
at 19:24
  • msg #847

Re: Current  HP/Max HP

Can I have an updated HP total for everyone? Really should have told those new guys that this was a high intensity (and high damage) campaign. :P
Shapfren Diditlew
player, 17 posts
Thu 11 Jul 2013
at 19:34
  • msg #848

Re: Current  HP/Max HP

I could always roll a new toon... But I'm focussing on survival right now.

6 hp left
Leogold Silvershaper
player, 15 posts
Thu 11 Jul 2013
at 19:36
  • msg #849

Re: Current  HP/Max HP

I have like 8 left, and is why I am keeping away from the damage right now. LOL I am ready to run for the exit with everyone else, though it might be more of a crispy hobble.
Borimer
player, 2281 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 11/80 Mvt18"
Thu 11 Jul 2013
at 21:03
  • msg #850

Re: Current  HP/Max HP

11 hp and still fightin :)
Tahldar of Tyrannia
player, 18 posts
Fri 12 Jul 2013
at 00:02
  • msg #851

Re: Current  HP/Max HP

HP = 9 out of 42 currently.
Kahan Singh
player, 1539 posts
Fri 12 Jul 2013
at 17:20
  • msg #852

Re: Current  HP/Max HP

How much HP do I have left Heath? I haven't been keeping track.
DM Heath
GM, 4829 posts
Fri 12 Jul 2013
at 17:22
  • msg #853

Re: Current  HP/Max HP

Kahan currently has 31/63 hit points.
Leogold Silvershaper
player, 17 posts
Fri 12 Jul 2013
at 17:37
  • msg #854

Re: Current  HP/Max HP

I am sooooo happy for critical fails by demons next to time arks. LOL :) woooohoooo we live another day.
Kahan Singh
player, 1540 posts
Fri 12 Jul 2013
at 17:40
  • msg #855

Re: Current  HP/Max HP

It was only fair, considering Harak and Borimer's hand both got sent back in time. Or forward... we may never know.
Tahldar of Tyrannia
player, 19 posts
Fri 12 Jul 2013
at 20:19
  • msg #856

Re: Current  HP/Max HP

Borimer, I think you meant to say venue ark.
Borimer
player, 2283 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 11/80 Mvt18"
Fri 12 Jul 2013
at 20:49
  • msg #857

Re: Current  HP/Max HP

oops, thx :)
DM Heath
GM, 4831 posts
Fri 12 Jul 2013
at 21:25
  • msg #858

Re: Current  HP/Max HP

Yeah, otherwise, he'd end up in the same time and place as the demon!  At least he knows all the codes, so he could technically reprogram the machine from there (then?).
Tahldar of Tyrannia
player, 20 posts
Tue 16 Jul 2013
at 23:15
  • msg #859

Re: Current  HP/Max HP

Does the XP doled out include +10% if you qualify?
DM Heath
GM, 4836 posts
Wed 17 Jul 2013
at 00:20
  • msg #860

Re: Current  HP/Max HP

No, you add that yourself separately.
DM Heath
GM, 4837 posts
Wed 17 Jul 2013
at 00:22
  • msg #861

Re: Current  HP/Max HP

My recommendation is to do something like this in your character sheet:

SAMPLE:
60,000
+10,000
+1000 (bonus)
+20,000
+2000 (bonus)
=93,000 XP total


This way, you keep track of each step where you are given XP and we will all know where it came from and if you ever forgot to include it.
Leogold Silvershaper
player, 19 posts
Wed 17 Jul 2013
at 13:02
  • msg #862

Re: Current  HP/Max HP

Question, did we all see the healing of the mud or should we actually wait until that player lets us know of the healing? I would LOVE to use it, but don't want to use OOC knowledge to do so. Thanks.
DM Heath
GM, 4840 posts
Wed 17 Jul 2013
at 17:03
  • msg #863

Re: Current  HP/Max HP

I'm sure you all noticed it or she informed you as it was happening.  Feel free to try it out.
Shapfren Diditlew
player, 26 posts
Thu 18 Jul 2013
at 01:40
  • msg #864

Re: Current  HP/Max HP

One thing!!, we haven't introduced to each other yet!!. There was no time!!
Borimer
player, 2291 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 80/80 Mvt18"
Thu 18 Jul 2013
at 02:01
  • msg #865

Re: Current  HP/Max HP

oops your right! well, we can perhaps assume the introductions were made while we all reclined in the mud together :)
Shapfren Diditlew
player, 27 posts
Thu 18 Jul 2013
at 02:10
  • msg #866

Re: Current  HP/Max HP

there doesn't seem to be another choice. Though I would have loved to roleplay that.
DM Heath
GM, 4843 posts
Thu 18 Jul 2013
at 16:35
  • msg #867

Re: Current  HP/Max HP

That had been my intention.  In fact, I do not plan to advance the game beyond this cavern until at least Monday or so to let you all get to know each other and introduce yourselves.
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