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12:32, 10th May 2024 (GMT+0)

COMMENT THREAD 2.

Posted by HeathFor group 0
DM Heath
GM, 4700 posts
Mon 22 Apr 2013
at 17:26
  • msg #793

Re: Current  HP/Max HP

Yes, though he's not technically retreating.  He's getting some distance.
Flint Whisper
player, 245 posts
Mon 29 Apr 2013
at 01:46
  • msg #794

Re: Current  HP/Max HP

Sorry borimer, I'm tottally out of high level spells. Also I'm far away from you
Borimer
player, 2208 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 18?/80 Mvt18"
Mon 29 Apr 2013
at 03:21
  • msg #795

Re: Current  HP/Max HP

no problem, ive been rolling so poorly that its got to be time for some better rolls soon :)
Kahan Singh
player, 1502 posts
Wed 1 May 2013
at 20:33
  • msg #796

Re: Current  HP/Max HP

Does Flint have any spells that could protect us from fire? That would be handy. Or another lightning bolt. :P
DM Heath
GM, 4705 posts
Wed 1 May 2013
at 21:38
  • msg #797

Re: Current  HP/Max HP

He doesn't have any in his spellbook, but he has a wand of frost, which will do double damage against this demon.
Flint Whisper
player, 246 posts
Wed 1 May 2013
at 23:52
  • msg #798

Re: Current  HP/Max HP

Still thinking on waht to use. The wand has only one charge left, so no rays, everybody take cover!!
Malissin
player, 134 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Fri 3 May 2013
at 20:37
  • msg #799

Re: Current  HP/Max HP

If Mal sneaks behind the demon can he see up through the 'elevator' to see what is approaching?
DM Heath
GM, 4707 posts
Fri 3 May 2013
at 20:46
  • msg #800

Re: Current  HP/Max HP

He can if he goes to the far side of the next room.
Kahan Singh
player, 1505 posts
Thu 9 May 2013
at 13:13
  • msg #801

Re: Current  HP/Max HP

I was kind of wondering why Heath had asked Flint what he was doing, considering he just killed him off.
DM Heath
GM, 4714 posts
Thu 9 May 2013
at 16:53
  • msg #802

Re: Current  HP/Max HP

Lapse in memory...I'm getting old.
Borimer
player, 2211 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 18?/80 Mvt18"
Thu 9 May 2013
at 17:37
  • msg #803

Re: Current  HP/Max HP

Flint Whisper:
Flint remains dead on the floor...

classic!
DM Heath
GM, 4715 posts
Thu 9 May 2013
at 17:51
  • msg #804

Re: Current  HP/Max HP

Yet his spirit lives on...
Flint Whisper
player, 250 posts
Fri 10 May 2013
at 03:33
  • msg #805

Re: Current  HP/Max HP

Booo, I'm the ghost of Flint...
Kahan Singh
player, 1507 posts
Fri 10 May 2013
at 13:49
  • msg #806

Re: Current  HP/Max HP

Kahan pulls out his holy symbol and attempts to turn Flint's ghost.
DM Heath
GM, 4718 posts
Fri 10 May 2013
at 16:44
  • msg #807

Re: Current  HP/Max HP

*palm to forehead*  Oh, brother...
Kahan Singh
player, 1509 posts
Fri 10 May 2013
at 17:10
  • msg #808

Re: Current  HP/Max HP

Sometimes I wonder why priests can't attempt to turn demons (or angels if they're evil priests). Shouldn't holy power banish lesser demons back to hell? :P
DM Heath
GM, 4719 posts
Fri 10 May 2013
at 18:35
  • msg #809

Re: Current  HP/Max HP

You'd think there'd be some sort of exorcism type of option.
Borimer
player, 2213 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 18?/80 Mvt18"
Fri 10 May 2013
at 19:23
  • msg #810

Re: Current  HP/Max HP

there are a couple i think:

the fourth level cleric spell abjure, by which a cleric can "send an extraplanar creature back to its own plane of existence.  The spell fails against entities of demi-god status or greater, but their servants or minions can be abjured."

in first edition ad&d, pg 75 and 76 the last type of undead to be affected is "special".  the special category is "evil creatures from lower planes such as minor demons, lesser devils, mezzodaemons, night hags, from 1-2 in number. (As a rule of thumb, any creature with armor class of -5 or better, or 66% or greater magic resistance will be unaffected.)"

level of cleric   roll on d20 needed to turn
8                        20
9-13                     19
14+                      13

typical weird 1st edition scaling for the rolls :)
This message was last edited by the player at 19:24, Fri 10 May 2013.
DM Heath
GM, 4720 posts
Fri 10 May 2013
at 21:10
  • msg #811

Re: Current  HP/Max HP

For those old folks like me, one of the things the 2nd Edition did was to (at least, at first) take out the "demon and devil" aspect of the game to appease those zealots who claimed the game was evil or somehow Satanic.  Then those things reappeared later in optional supplements.

So that's why the 1st edition has that kind of stuff, and the 2nd edition is more...subtle.

But I remember back in the day...in the 80s...when we'd order pizza and use names like "Asmodeus" and "Orcus" for pick up while playing the game.
Borimer
player, 2214 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 18?/80 Mvt18"
Fri 10 May 2013
at 22:37
  • msg #812

Re: Current  HP/Max HP

lol yep me too

*i also remember in the very early 80's my first dm ever used a d4 for everything. then again, he had us melt down copper dragons for their copper.
This message was last edited by the player at 22:41, Fri 10 May 2013.
DM Heath
GM, 4723 posts
Tue 14 May 2013
at 17:01
  • msg #813

Re: Current  HP/Max HP

As we move forward past this campaign and prepare to add some new players, I realize I have been very remiss in keeping things up to date -- especially the inventory.  Adaran was handling it well before, but with his departure, I've let things slip.

When we begin the new adventure, I will go back to my original method, which is this:

1) There will be a thread for inventory.  I will have one or two posts for group items (unclaimed) or items in a holding place not on any character's person (like a wagon).

Each of you will have one post in that thread.  Any secret items will be put in a private message line to me.  Other items will be listed.  Each time you expend something (money, arrows, food, etc.), you will edit that post.

We will make sure we do not both remove inventory items by double checking the date stamp for editing of the specific post.

(I may also use this thread to preserve descriptions of unusual/unique items.)

2)There will be a thread for "unclaimed items."  As you find items that are not claimed, I will add them to the list.  To claim an item, you hit the "quote" button and add your name next to the item, preferrably with a unique color to easily see.  For example:

20 Arrows Kahan x10 Borimer x10
1 scimitar Harak
1 beholder's eyeball
1 bag of guano

Having nothing next to the eyeball or guano means it is unclaimed.  I will do a strikethrough or delete from the list items that remain unclaimed or are not put into a community container.
Borimer
player, 2216 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 18?/80 Mvt18"
Wed 15 May 2013
at 07:12
  • msg #814

Re: Current  HP/Max HP

does the cure serious wounds spell give borimer back +50% of his total hit points score to be added to his current base? i.e., [80/2] + 18 = 58 hit points for borimer after kahan's spell that he cast before this combat with the water demon?
Borimer
player, 2218 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Fri 17 May 2013
at 22:12
  • msg #815

Re: Current  HP/Max HP

i'm going to assume the answer to this ^^ question above is yes :)

as for the current situation, i dont know which codes to use, nor which gems to use, so borimer can fight the demon for time if anyone else can do these things.  if we choose to stay and fight, we can finish exploring and go a bit slower, but we then of course we have to find a way to kill the demon first.

borimer can try to fight (swim?) his way to the brain and kill it, but it would be good to get another healing spell first if possible, or a breathe water spell would be great (i doubt we have one). otherwise, we need fire or some better ideas :)
DM Heath
GM, 4728 posts
Mon 20 May 2013
at 16:51
  • msg #816

Re: Current  HP/Max HP

Borimer:
does the cure serious wounds spell give borimer back +50% of his total hit points score to be added to his current base? i.e., [80/2] + 18 = 58 hit points for borimer after kahan's spell that he cast before this combat with the water demon?

Let me check, but I'm pretty sure you got it right.  I think it was 25% for light wounds and 50% for serious wounds.
DM Heath
GM, 4730 posts
Mon 20 May 2013
at 22:39
  • msg #817

Re: Current  HP/Max HP

I added a link to house rules.  For some reason, the house rules for magic got pushed back in the threads and didn't seem to have a link.

Yes, it's 25% for CLW,50% for cure serious wounds, and 75% for cure critical wounds, subject to the rounding rules and minimum healing amounts in the link I just added to the house rules.
This message was last edited by the GM at 22:40, Mon 20 May 2013.
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