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Orc War Maps.

Posted by HeathFor group 0
Heath
GM, 3743 posts
Tue 4 Oct 2011
at 17:47
  • msg #1

Orc War Maps

Here are the maps for the mass battle at the compound.  First, the full map:


This message was last edited by the GM at 17:51, Tue 04 Oct 2011.
Heath
GM, 3744 posts
Tue 4 Oct 2011
at 17:49
  • msg #2

Re: Orc War Map

Next, a more close up of the west side.  There are stairs that lead up to a 20 foot high wall outside the compound. If you have to retreat, you will have to go through those stairs.

The south is impassable due to a vertical mountain.  The north has a series of smaller gorges, and the large entryway gorge is to the east.


Heath
GM, 3745 posts
Tue 4 Oct 2011
at 17:50
  • msg #3

Re: Orc War Map

Here is the eastern map, which is the main gorge that the majority of orcs you will be dealing with will be using.

This is the full battle map unless you retreat, so this is the area you can set up your traps and strategy in.


Heath
GM, 3746 posts
Tue 4 Oct 2011
at 17:58
  • msg #4

Re: Orc War Map

Here are the icons I was using in the past.  If you want them changed or if the new players want to describe the type of icon they want, please let me know.

I can't guarantee I have what you want, but I will try to get close if I can.



Your icon will represent you and your army (which may result in separate icons that are identical if you split up your people).
Flint Whisper
player, 57 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:31
Tue 4 Oct 2011
at 19:56
  • msg #5

Re: Orc War Map

a male peasant for Flint please
Borimer
player, 1704 posts
Ac 0 /1/ 5 Mvt 18"
Thac0 14 Hit Points 70
Tue 4 Oct 2011
at 21:23
  • msg #6

Re: Orc War Map

an armored warrior for borimer please :)
Kahan Singh
player, 1047 posts
Wed 5 Oct 2011
at 03:40
  • msg #7

Re: Orc War Map

Mine's fine. Could be a bit better, but I won't complain.
Adaran Swiftshadow
player, 2811 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 5 Oct 2011
at 08:50
  • msg #8

Re: Orc War Map

I'd just prefer the closest thing you have to a cloaked man/figure.
Borimer
player, 1708 posts
Ac -2/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Wed 5 Oct 2011
at 15:58
  • msg #9

Re: Orc War Map

could we get a map of where the dwarves are setting their defenses, how many troops we have, etc? i'm not seeing how we're supposed to tell you our strategy when i'm not too sure where we will be on the map, etc. :)
Heath
GM, 3751 posts
Wed 5 Oct 2011
at 16:46
  • msg #10

Re: Orc War Map

I'm finalizing that.  The balancing is what I'm working on.

This is YOUR area, so the dwarves will not be setting up at all here.  They will be in other areas of the compound, so it will be a great disappointment to them if you let the orcs get through you and up the wall on the west side.
Borimer
player, 1709 posts
Ac -2/-1/ 3 Mvt 18"
Thac0 14 Hit Points 70
Wed 5 Oct 2011
at 19:00
  • msg #11

Re: Orc War Map

a couple of quick questions :)

Heath:
This is YOUR area, so the dwarves will not be setting up at all here.  They will be in other areas of the compound, so it will be a great disappointment to them if you let the orcs get through you and up the wall on the west side.


1) are we guarding the stairs and wall that will allow access to the compound?
stairs on the west (left) side of the overview map

2) from what we have heard, it is most likely (but not guaranteed) that the orcs will attack from the gorge?
gorge along the south (bottom) of the map from the east (right) towards the stairs (west)

3) why is it that we do not think the orcs will attack from what look to be multiple gorges/canyons/? in the northwest part of the map? or to come from the the other gorge(?) in the north north/east part of the map?

4) about how high are the rock walls and such that surround the various gorges?

5) how high is the wall to the compound? are the stairs the only way in or out unless the wall is scaled?

6) are there no dwarves at all with us in our defense of this area (just the party vs orcs?)

7) what are the actual dimensions of the general area, i.e. how wide and deep is the gorge, etc?

8) is everything mostly rock, or are there flammable items such as flora and wood that can be chopped, oiled and placed  about?

9) are there any places of obvious concealment for a large amount of people (the party and/or dwarves) to aid in an ambush? to aid in adaran's skullduggery special skillset?
Heath
GM, 3752 posts
Wed 5 Oct 2011
at 20:15
  • msg #12

Re: Orc War Map

Yes, you are defending the stairs on the west side.  The open area is a good area to stage combat, as well as the gorge.

The main contingent of orcs will come through the gorge with their war machines.  You can also expect attacks from the north, but they are likely to be smaller, more guerilla-like tactics.

The rock walls are too high and treacherous to climb (300+feet), except  as follows:

You will notice two enclosed grassy areas to the north (like lakes).  The north and south walls of these areas is a rough, rocky hill about 20 feet high on the south, 30 on the north.

The lateral walls of these two areas are a steep climb that rise 50 feet (east side of left crevice) and 60 feet (central area walls).

The lone wall in the northern-east area (leading to the open meadow) is too steep to climb and is about 120 feet.

The area itself is marshy because of its water retention in the rainy season, so expect mud to slow you down in places.  You do not know exactly where the mud is at, but it is not in the clear area in front of the stairs.
<blue>
The compound wall is 20 feet high (see message 2).  The stairs are the only way in.  The wall is covered with mesh wire and was meant to keep out creatures and rogues, not for a war.  There is no way to use the wall as a defensive position.

NOTE: The wall is not the wall "into" the compound.  It is one of many walls around the area that keep the compound isolated.  Inside this wall is a long stretch of meadow and some side buildings and other other outlying buildings.  There are also a few caves.

The place is rock and grass, but the flora that is there is not very flammable because it is wet and marshy.

You will each be given a group of dwarves assigned to you.  You will control your group in a mass combat scenario.  There are no NPC dwarves (unless otherwise stated).

For areas of ambush, hiding behind the walls or in the greenish areas in the north can be done.  You can also see a long ledge on the norther part of the gorge.  That ledge could be used for concealment and attack from above.  It is 20 feet high.

Adaran and any with specialized skills can also find nooks and crannies in the small northern gorges.
Adaran Swiftshadow
player, 2814 posts
THAC0: 17 Melee/12 Ranged
AC: 4 (Dex, Leather)
Wed 5 Oct 2011
at 20:20
  • msg #13

Re: Orc War Map

I have some questions as well:

1. Is this whole map just showing the area outside the compound's east wall?

2. Am I right in identifying a northern niche/cave in the east gorge, a large pit, and numerous skeletons?

3. Where is the huge boulder that Krugoth mentioned which we were planning to booby-trap to collapse on the orcs?

4. What is the maximum area that we could potentially cover with all of the compound's traps combined?

5. What is the maximum area that Grizz could set traps within?

6. How many dwarves will each of us be commanding?
Heath
GM, 3753 posts
Wed 5 Oct 2011
at 20:20
  • msg #14

Re: Orc War Map

Size:

Contrary to what I initially said before completing the maps, let's look at it like this:

Each square is about 10 feet to a side.

You can have up to 5 people per square.  (Don't end on each other's squares please.)

You will have time to set up before you start.  I will give you your resources shortly.
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