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Harkahnon Ruins 4 - Levels.

Posted by DM HeathFor group 0
Kahan Singh
player, 1300 posts
Wed 4 Jul 2012
at 17:52
  • msg #98

Re: Harkahnon Ruins 4 - Levels

"I just hope Syrissa doesn't object to your sentiment, friend." Kahan replies as he stands up. "So let me get this straight. We are currently about 1000 years in the past, trapped in a locked series of rooms with basically no idea how to get back to where we came from, or how to defeat the evil gorgon who is trying to blow us all to pieces. Sound about right?" he continues, smirking slightly. "This is probably the worst predicament we've been in for, oh, about a week. Tell me, Chrisman, do you know where Androlus is being kept?"
Borimer
player, 1994 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 39/70 Mvt 18"
Thu 5 Jul 2012
at 01:06
  • msg #99

Re: Harkahnon Ruins 4 - Levels

Not for the first time Borimer finds himself wondering if living dead knights with their demonic lapdogs could follow the group here and make their day even brighter.

"I'm going to check that other south door."

He moves to the southeast door (room 7) and listens again before opening it to see what's beyond.
DM Heath
GM, 4316 posts
Thu 5 Jul 2012
at 19:13
  • msg #100

Re: Harkahnon Ruins 4 - Levels

"Androlus was on the second floor somewhere.  I don't know directions because we've been fleeing non-stop.  I can try to take you to him, but it will be a dangerous trip and I am very weak.  I can't promise you anything, though, because it's been 10 days now, and I don't remember all that well."

"The snake woman kept him locked in a closet area inside a square room.  It was a secret door that we stumbled upon because Androlus heard us and called out for help."

OOC:  If you choose to have Androlus help you, he will move slowly and may need someone to support his weight much of the time.  Even with healing, he is dehydrated and starving.  This will not heal with a simple spell but will heal over time as he gets food and water.  He also walks with a limp that slows him down.

Chrisman:  Chrisman is a scholar and has some training in magical arts.  His spellbook was lost somewhere when he was fleeing, and he just used his last lightning charge on the wand, so he is of little practical help there.

OPTIONAL OBJECTIVE:  Keep Chrisman alive to lead you to Androlus.
OPTIONAL OBJECTIVE:  Find Androlus.
Borimer
player, 1995 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 39/70 Mvt 18"
Thu 5 Jul 2012
at 21:03
  • msg #101

Re: Harkahnon Ruins 4 - Levels

Borimer:
He moves to the southeast door (room 7) and listens again before opening it to see what's beyond.


what was the result of this action?
Borimer
player, 1996 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 39/70 Mvt 18"
Thu 5 Jul 2012
at 21:04
  • msg #102

Re: Harkahnon Ruins 4 - Levels

"I say we find a way to the second floor and get this Androlus to guide us. I don't want to spend any more time here than necessary, even if I can't grab those exploding spheres."
DM Heath
GM, 4318 posts
Thu 5 Jul 2012
at 22:42
  • msg #103

Re: Harkahnon Ruins 4 - Levels

The southeast door opens to reveal another small room.  (Room 6.)  There is a desk and wooden bench in the room.  There is also a small jeweled chest in the room.  It is open and empty.


Kahan Singh
player, 1301 posts
Fri 6 Jul 2012
at 00:31
  • msg #104

Re: Harkahnon Ruins 4 - Levels

Kahan makes sure Chrisman is as well fed as he so desires, giving him his food in exchange for the knowledge he's given. "Here, I'll let you use this so you aren't completely defenseless while we try to get out of here." the priest states, reaching into his haversack and producing a wand, handing it to Chrisman. "It is a Rod of Paralyzation and has four uses. Try not to hit us with them." he stated with a grin, obviously a jab at the wasted lightning bolt spell from earlier. While Chrisman eats and slowly regains his strength, Kahan follows Borimer, carefully rooting through the desk to see if there's anything of interest within, or elsewhere in the room (scratches on any wooden surfaces, notes hidden underneath furniture).
Flint Whisper
player, 107 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:31
Fri 6 Jul 2012
at 14:57
  • msg #105

Re: Harkahnon Ruins 4 - Levels

Flint having been lost in one of the other rooms, finally catches up with the others.  "So did I miss much?  I trying to make sense of all of these random numbers.  I'm sure there has to be some sort of book or catalog that may explain this in more detail."
Kahan Singh
player, 1302 posts
Fri 6 Jul 2012
at 16:58
  • msg #106

Re: Harkahnon Ruins 4 - Levels

"If only it were that simple. I think we may need Androlus's help to figure out how to get to Allevia, and once Chrisman feels up to it, we should head out post-haste." the priest stated, walking with Borimer and checking the southern door before opening it.
DM Heath
GM, 4321 posts
Fri 6 Jul 2012
at 17:33
  • msg #107

Re: Harkahnon Ruins 4 - Levels

OOC: Now that you know you have traveled back in time 1000 years, please don't think there is a story inconsistency if you find magic items because this is 1000 years prior to Augmantium wiping out all magic when you released it.  Also, those who followed Chrisman through the time travel part of the Ark did so before you got Augmantium.
Harak Grayston
player, 31 posts
Fri 6 Jul 2012
at 17:44
  • msg #108

Re: Harkahnon Ruins 4 - Levels

"I can heal him if we meditate for a couple of hours.  I can make his mind strong enough to sustain his body on its own.  We should then have the aid of a fully capable man, not the hobbled man before us.  We should secure a place from the beastly sister, though.  We can rest, if some of you need to."
Kahan Singh
player, 1303 posts
Fri 6 Jul 2012
at 18:02
  • msg #109

Re: Harkahnon Ruins 4 - Levels

"I think that is a wonderful idea. If I can get a good rest, I can be of much more use as my supply of healing spells is running low. I can use what I have before we rest, and keep the rest for later." Kahan agrees, nodding and looking at Borimer to see if he agreed, being the highest 'ranking' member of the group.
Harak Grayston
player, 32 posts
Fri 6 Jul 2012
at 18:11
  • msg #110

Re: Harkahnon Ruins 4 - Levels

I, too, can use what powers I have left after completing the ceremony with our trigger happy friend.  I could be in better shape, myself.
Borimer
player, 1997 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 39/70 Mvt 18"
Fri 6 Jul 2012
at 20:38
  • msg #111

Re: Harkahnon Ruins 4 - Levels

"I can watch over everyone while they rest. I suggest we hole up in one of the bedrooms we came across earlier, easiest to defend."

Borimer rubs his side where the lightning scorched him.

"Any last healing I can get before guard duty?"

[im thinking room 12 looks good]

This message was last edited by the player at 20:42, Fri 06 July 2012.
DM Heath
GM, 4322 posts
Fri 6 Jul 2012
at 20:46
  • msg #112

Re: Harkahnon Ruins 4 - Levels

Chrisman says, "I set a trap outside this room.  If she comes in and tries to take the note, it will warn us and possibly injure her."  He refers to the hand with the note on it in the bunkroom.
DM Heath
GM, 4323 posts
Fri 6 Jul 2012
at 20:50
  • msg #113

Re: Harkahnon Ruins 4 - Levels

Here's what you have uncovered of Level 1 so far:

You are currently around Room 8.  Room 7 is where the trap has been laid.



This message was last edited by the GM at 20:50, Fri 06 July 2012.
Kahan Singh
player, 1304 posts
Fri 6 Jul 2012
at 21:31
  • msg #114

Re: Harkahnon Ruins 4 - Levels

"Does that note have a clue on it, or did you put it there knowing Esylia would think it was a clue?" Kahan asks, having wondered what the note was but not wanting to touch it when he heard there was a trap involved. While he is waiting on an answer, he will cast another healing spell on Borimer and Grizz. Once everyone is settled in to rest, he will also cast a spell on the door, telling everyone that if they wish to open it, they must first speak a command word or be blasted by fire. "Borimer, why don't you and I go find Syrissa and tell her we will be resting? Perhaps she would like to take a break as well." he asks before heading out of the room.

Casting Cure Serious Wounds on Borimer (which should bring him back to full if I'm not mistaken), then Cure Light Wounds on Grizz, before casting Fire Trap on the door (the command word is earthroc if it matters). Can we have that recap on HP now? I'll make sure to keep track of my own once I'm sure what it's at. Also before resting Kahan will do a healing check on anyone that hasn't already been healed.
DM Heath
GM, 4324 posts
Fri 6 Jul 2012
at 21:38
  • msg #115

Re: Harkahnon Ruins 4 - Levels

He says, "It had a number on it.  I set it there a day or two ago, and I've forgotten what the number is now."
Borimer
player, 1998 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 70/70 Mvt 18"
Fri 6 Jul 2012
at 21:57
  • msg #116

Re: Harkahnon Ruins 4 - Levels

"Good idea."

Bormer thanks the priest for the healing and then goes with him to speak with Syrissa.
Harak Grayston
player, 33 posts
Fri 6 Jul 2012
at 21:58
  • msg #117

Re: Harkahnon Ruins 4 - Levels

"We should stay here were he has been safe for over a week," Harak suggests.

He is down to 32/54 hp.   He can heal 12 hp on himself after doing the ceremony, but that would wipe him out as far as doing anything else for a while (other than fight).  He could use some healing that didn't cost so much, if there's any left.  He can watch all night.
Borimer
player, 1999 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 70/70 Mvt 18"
Fri 6 Jul 2012
at 22:26
  • msg #118

Re: Harkahnon Ruins 4 - Levels

Harak Grayston:
"We should stay here were he has been safe for over a week," Harak suggests.

He is down to 32/54 hp.   He can heal 12 hp on himself after doing the ceremony, but that would wipe him out as far as doing anything else for a while (other than fight).  He could use some healing that didn't cost so much, if there's any left.  He can watch all night.


Borimer nods before leaving to speak to Syrissa.

"Yes, I definitely agree, the spell will do us good. And the priest's."
DM Heath
GM, 4325 posts
Mon 9 Jul 2012
at 20:13
  • msg #119

Re: Harkahnon Ruins 4 - Levels

As you are discussing whether to rest to regain your faculties and strength, you hear a shout from back in the teleportal room.  Then you hear a scream.

As you run over there to investigate, you hear another of those explosions.

In the teleportal room itself, you see rubble flying down between the teleportal area, working its way up to terminal velocity as it falls nonstop.  Some of the rubble is also on the ground next to you.

Looking around, you see that it is the remains of Syrissa.

Naj is also standing there, as well as Edmure, and they relate what they saw (or heard):

Syrissa was yelling up a level at her sister, Esylia. Then Syrissa jumped into the teleportal, trying get across to Esylia.  But Esylia's gaze was stronger than Syrissa's, and Syrissa was turned to stone.  Her sister then lobbed the grenade-like objects at her, and the explosion blew up Syrissa's falling statue-ified body.

By the time Naj got there, he saw the remains of a large, serpentine tail exiting the door two levels below you...and one level above you.

"Now," Edmure says, "everyone Syrissa turned to stone has been revived."  Then the blind old man stops short, still in shock at his wife's death.
Kahan Singh
player, 1306 posts
Mon 9 Jul 2012
at 20:29
  • msg #120

Re: Harkahnon Ruins 4 - Levels

"Including the lich king. Fantastic." Kahan mutters under his breath, heaving a sigh and furrowing his brow in frustration. "And technically, it's everyone she will turn to stone, because we are currently 1000 years in the past. Semantics aside, we were planning on taking a rest before... this all happened. Would you care to join us?" he asks the older man, offering to lead him back to the bedroom area if he said yes.
DM Heath
GM, 4326 posts
Mon 9 Jul 2012
at 21:44
  • msg #121

Re: Harkahnon Ruins 4 - Levels

Still struck by his sudden loss, Edmure agrees to follow you back to rest.

OOC: Since Edmure is blind (and therefore impervious to the gaze), and now enraged at Esylia, he will help you in any way he can.  You might find a use for his imperviousness.
Borimer
player, 2000 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 70/70 Mvt 18"
Mon 9 Jul 2012
at 22:32
  • msg #122

Re: Harkahnon Ruins 4 - Levels

Borimer resumes watching over the others while they rest, Chianta's hilt never far from his hand.
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