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Harkahnon Ruins 4 - Levels.

Posted by DM HeathFor group 0
DM Heath
GM, 4294 posts
Tue 19 Jun 2012
at 22:22
  • msg #48

Re: Harkahnon Ruins 4 - Levels

FYI, the sloshing noises were from down the hole, which he did not investigate.
Borimer
player, 1976 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 60/70 Mvt 18"
Wed 20 Jun 2012
at 02:13
  • msg #49

Re: Harkahnon Ruins 4 - Levels

"I think i forgot to check something-"

Borimer grits his teeth and walks back into the water closet, and then tosses an iron spike into the hole.
Harak Grayston
player, 22 posts
Wed 20 Jun 2012
at 05:38
  • msg #50

Re: Harkahnon Ruins 4 - Levels

Harak also looks at the bed trying to discern if the broken wood was broken recently or long ago.  "Two of us should carry one of the vials each.  It wouldn't do to have the one person holding both of the turned to stone," he will suggest.
DM Heath
GM, 4295 posts
Wed 20 Jun 2012
at 18:11
  • msg #51

Re: Harkahnon Ruins 4 - Levels

Scratched on the broken wood on one of the beds as if by a dagger is the following:

->92


It appears as if the beds were recently broken.

Grizz takes the other blue vial.



Borimer throws a spike into the privy.  As he does so, a slimy, amorphous substance reaches out and grabs him, absorbing his arm.



Borimer suffers 5 acid damage on his right hand.  He also feels dizzy and confused.  (Saving throw missed, intelligence temporarily halved through psychic damage.)

This message was last edited by the GM at 18:12, Wed 20 June 2012.
Borimer
player, 1977 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 60/70 Mvt 18"
Wed 20 Jun 2012
at 19:07
  • msg #52

Re: Harkahnon Ruins 4 - Levels

Borimer shrugs off the acid touch of the creature but his mind reels from the psychic impact, his ebony blade cutting the air around him in confusion.
Grizz Henderson
player, 377 posts
AC=5; THAC0=13
Dmg=1d6+6/3d4+5
Wed 20 Jun 2012
at 19:47
  • msg #53

Re: Harkahnon Ruins 4 - Levels

"What the crap?" Grizz says with a twisted half-smile as he runs north to help Borimer, striking at the dung beast with his trident.
Harak Grayston
player, 23 posts
Wed 20 Jun 2012
at 20:17
  • msg #54

Re: Harkahnon Ruins 4 - Levels

Harak attempts to pull Borimer free while staying away from the stuff on his arm.
DM Heath
GM, 4296 posts
Wed 20 Jun 2012
at 23:53
  • msg #55

Re: Harkahnon Ruins 4 - Levels

Borimer hits the oozing creature that sticks out of the privy attacking him, slicing through it.  He slices again, and his sword gets stuck.  The acid eats away at him further.  (11 hp dmg.)

Grizz storms forward, stabbing into the ooze with his trident.  The trident hits the ooze, pulling out mucous-like membranes with its barbs.  The trident appears to be losing some of its glint.  (The trident loses 1 of its magical bonuses and is now only +1.)

Harak has also rushes forward and helps pull Borimer free of the creature.

The ooze-like creature strikes out, missing Borimer, strikes out again, hitting Grizz and covering his chest with its corrosive acid.  The bare-chested fisherman feels the acid eating through his chest hairs and skin.  (12 hp dmg.)  He also feels dizzy and strange.  (Intelligence temporarily halved by psychic damage.)
Borimer
player, 1978 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 44/70 Mvt 18"
Thu 21 Jun 2012
at 03:08
  • msg #56

Re: Harkahnon Ruins 4 - Levels

Borimer fumbles and yelps with pain when the creature's acid further scorches his flesh.  He answers with a flurry of blows aimed at bringing the thing down for good.
Harak Grayston
player, 24 posts
Thu 21 Jun 2012
at 16:46
  • msg #57

Re: Harkahnon Ruins 4 - Levels

Harak attacks the thing with his quarterstaff, trying to remain out of it's range (I know...not really possible).
Grizz Henderson
player, 378 posts
AC=5; THAC0=13
Dmg=1d6+6/3d4+5
Thu 21 Jun 2012
at 20:35
  • msg #58

Re: Harkahnon Ruins 4 - Levels

Grizz drops his trident at seeing it lose some of its glimmer and instead strikes with his javelin, pulling it swiftly from wher it is slung on his back.
DM Heath
GM, 4297 posts
Fri 22 Jun 2012
at 16:30
  • msg #59

Re: Harkahnon Ruins 4 - Levels

Harak and Borimer swing twice at the thing, and Grizz hits once with his javelin.  The onslaught reduces the creature to a pile of slush and ooze that falls to the floor and back into the privy.  Its death apparently neutralizes its acidic properties.

OOC: FYI, I originally thought of making this a "Dung Elemental," but I thought that might be too cheesy, so it is a modified type of Ooze from a monster manual with a couple of special attacks I took from a couple of oozes there.
This message was last edited by the GM at 16:34, Fri 22 June 2012.
Harak Grayston
player, 25 posts
Fri 22 Jun 2012
at 19:36
  • msg #60

Re: Harkahnon Ruins 4 - Levels

"This place is pretty crappy.  Let's continue looking for the way out."
Grizz Henderson
player, 379 posts
AC=5; THAC0=13
Dmg=1d6+6/3d4+5
Fri 22 Jun 2012
at 22:53
  • msg #61

Re: Harkahnon Ruins 4 - Levels

Grizz looks down into the privy, shining a light down there.
Borimer
player, 1979 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 44/70 Mvt 18"
Fri 22 Jun 2012
at 22:59
  • msg #62

Re: Harkahnon Ruins 4 - Levels

Borimer wipes off his blade and keeps watch as Grizz ponders the abyss.
DM Heath
GM, 4298 posts
Fri 22 Jun 2012
at 23:49
  • msg #63

Re: Harkahnon Ruins 4 - Levels

Grizz sees a disembodied arm down in the hole below, and it its hand is firmly gripping something.
Borimer
player, 1980 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 44/70 Mvt 18"
Sat 23 Jun 2012
at 01:03
  • msg #64

Re: Harkahnon Ruins 4 - Levels

"Looks like a job for a fisherman."

Borimer claps Grizz on the shoulder.
Grizz Henderson
player, 380 posts
AC=5; THAC0=13
Dmg=1d6+6/3d4+5
Mon 25 Jun 2012
at 18:55
  • msg #65

Re: Harkahnon Ruins 4 - Levels

Grizz shrugs and says, "I've done worse.  You guys go on and see what's ahead while I try to get it out.  This may take awhile, but at least I have fishing gear back here."
Borimer
player, 1981 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 44/70 Mvt 18"
Mon 25 Jun 2012
at 19:33
  • msg #66

Re: Harkahnon Ruins 4 - Levels

"No offense my friend, but this looks like one mean privy. I think it's best if we stay together in this place."

Borimer looks to see if anyone agrees and will stay with him to guard over Grizz while he fishes for gold.
DM Heath
GM, 4299 posts
Mon 25 Jun 2012
at 19:50
  • msg #67

Re: Harkahnon Ruins 4 - Levels

Grizz uses some fishing wire and hooks to get the dismembered hand up to the surface.  Clutched in the hand is a small note.

You can't help but notice that this hand is not all that decayed.  Its owner must have died within the last two weeks or so.

You pull out the note and open it up.  Unlike the hand, the cloth note is decaying and the writing on it very old.  After a few moments, you are able to decipher it.  The writing says:

528373567447
DEMONS

Harak Grayston
player, 26 posts
Mon 25 Jun 2012
at 22:07
  • msg #68

Re: Harkahnon Ruins 4 - Levels

"Perhaps that is not where we should be going.  At this rate, we can eliminate all the wrong choices before eterninty ends.  There must be a more efficient way to figure out where we are going than discovering where we should not go."
Grizz Henderson
player, 381 posts
AC=5; THAC0=13
Dmg=1d6+6/3d4+5
Tue 26 Jun 2012
at 00:43
  • msg #69

Re: Harkahnon Ruins 4 - Levels

Grizz will leave the latrine and try the northwest door.  "Not sure if that's the stinkiest thing I've ever caught or not," he says.  He also looks to see how old the, um, scat in the latrine might be.  2 weeks?  Older?  More fresh?
Harak Grayston
player, 27 posts
Tue 26 Jun 2012
at 03:53
  • msg #70

Re: Harkahnon Ruins 4 - Levels

"We should stick together," Harak says while motioning to Borimer and the others.  "Maybe seperated by the blast radius of those things that crazy gorgon is tossing at us," he says grimly.

OOC: I don't remember who is with us.  Do we have a good idea of the blast radius?
This message was last edited by the player at 03:56, Tue 26 June 2012.
DM Heath
GM, 4300 posts
Tue 26 Jun 2012
at 16:24
  • msg #71

Re: Harkahnon Ruins 4 - Levels

DM Heath:
Current Status:

Borimer is inspecting (listening and smelling) the door just north of #9.  Nearby are Harak, Flint, Kahan, and Grizz.  Naj is in room 13.

Your friendly medusa guide Syrissa is back in the room with the infinite teleportal with her blind husband Edmure.  The doors leading back there are all open so you can hear if anything is going on.

Her evil sister gorgon Esylia (who is twisted and serpentine) is somewhere on the level above you and has been lobbing grenade-like objects down the stairs and the teleportal level.

Room 12 has two broken beds.

The room north of room 12 has a sewage smell and strange but faint sloshy sounds coming from it.

You have two vials of fluid that will turn stone to flesh...just in case.  Presents from Syrissa.

You found a strange device in Room 33a that is a pulley/winch system connected to two numbers on the wall set to "35".  Pulling the winch will change the numbers.

You found a Crystal Focus Room in room 32a with an odometer like object with 12 numbers:  742138703546

You found a code of 12 numbers scratched into the bottom of a table: 486267825798.  Underneath that was scratched the word:  "DEAD"

To Harak: The status hasn't changed much since I posted the above, except that you fought the ooze monster in room 9 and found a new note with a new code and the word "DEMONS" on it.  You also found a partial code of some kind scratched into the wood of one of the destroyed beds in room 12.

Character positions are pretty much the same.
This message was last edited by the GM at 16:25, Tue 26 June 2012.
Borimer
player, 1982 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 44/70 Mvt 18"
Wed 27 Jun 2012
at 00:55
  • msg #72

Re: Harkahnon Ruins 4 - Levels

Borimer takes watch while Grizz tries the northwest doors.
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