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Harkahnon Ruins 5a - Undead Attack.

Posted by DM HeathFor group 0
Harak Grayston
player, 41 posts
Wed 1 Aug 2012
at 04:30
  • msg #40

Re: Harkahnon Ruins - Undead Attack

Harak, after a quick apologetic glance at Malissin, lands a vicious strike on the creature.
DM Heath
GM, 4391 posts
Wed 1 Aug 2012
at 19:04
  • msg #41

Re: Harkahnon Ruins - Undead Attack

ROUND 2

EFFECTS:

Loud scream is continuing.  It affects everyone because it is so loud that you cannot speak or communicate with sound.

Borimer:  Stunned from fear.
Flint: No effects.
Harak: No effects.
Kahan: Stunned from fear through round 3.
Malissin: Deaf through round 3. Stunned from fear through round 3.
Naj: Deaf through round 4. Stunned from fear through round 5.


NPCs:
Chrisman: Deaf through round 4.  Stunned with fear through round 3.
Edmure:  Deaf through round 5. (No effect from gaze because he has no eyes.)

ACTIONS:

Flint Sidesteps to get in good position as he begins casting.  A lightning bolt flies from him, hitting both undead creatures and then flying into the far room through the open door.

The bonedrinker is hit for 25 hp dmg.  The bonedrinker is still connected/grappled to Grizz's body, and the lightning scorches Grizz's corpse, making it burnt and unable to be raised by the dead.  The bonedrinker shakes in the electricity's flow and falls dead to the ground.

The soul shrieker is hit for 36 dmg from the lightning.

Harak holds back for the lightning and then lands a strike on the soul shrieker.  (16 dmg, critical hit, creature's scream is interrupted, as is its attack this round, which is lost due to the monk's nimble hit.)'

As if on cue from the scream, the northern door opens just a fraction, and a silvery familiar ball rolls out and into the room.  You remember Esylia's exploding orbs all too well as it rolls toward the center of the room, followed immediately by the door slamming shut.
This message was last edited by the GM at 19:06, Wed 01 Aug 2012.
Harak Grayston
player, 42 posts
Wed 1 Aug 2012
at 19:18
  • msg #42

Re: Harkahnon Ruins - Undead Attack

Harak moves at his highest speed away from the ball and through a doorway if possible.
Kahan Singh
player, 1336 posts
Wed 1 Aug 2012
at 20:33
  • msg #43

Re: Harkahnon Ruins - Undead Attack

Kahan is too in shock to even notice the ball rolling in, blinking his eyes as he stares at the apparition in front of them.
Flint Whisper
player, 114 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:31
Wed 1 Aug 2012
at 21:29
  • msg #44

Re: Harkahnon Ruins - Undead Attack

Flint runs and attempts to kick the orb out the nearest open door, closing the door if he has time.
DM Heath
GM, 4393 posts
Wed 1 Aug 2012
at 22:57
  • msg #45

Re: Harkahnon Ruins - Undead Attack

So I guess Borimer is the only other person who can move in Round 3.
Borimer
player, 2024 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 70/70 Mvt 18"
Thu 2 Aug 2012
at 00:31
  • msg #46

Re: Harkahnon Ruins - Undead Attack

Borimer sees Flint kicking the silver ball and turns to charge the soul shrieker, swinging the ebony artifact in three quick slashes.
DM Heath
GM, 4395 posts
Fri 3 Aug 2012
at 17:21
  • msg #47

Re: Harkahnon Ruins - Undead Attack

OOC: I just did the AC conversion.  This deathshrieker is more powerful than I thought when I first included it, but I think you can handle it.  Its effective armor class is -8 ahd 135 hp.  Now I see why it strikes terror in your hearts.  Be creative.

ROUND 3

EFFECTS:
Fear and scream effects:
 
Borimer:  No effects. (Fear Stun is over.)
 Flint: No effects.
 Harak: No effects.
 Kahan: Stunned from fear through this round.
 Malissin: Deaf through this round. Stunned from fear through this round.
 Naj: Deaf through round 4. Stunned from fear through round 5.

NPCs:
 Chrisman: Deaf through round 4.  Stunned with fear through this round.
 Edmure:  Deaf through round 5. (No effect from gaze because he has no eyes.)

ENEMY:
AC=-8
HP=75/135
Special:
--Despair (terror stun upon sight)
--Scream of the dying (deafness)
--?
--?


ACTIONS:

Flint kicks the exploding ball.  It hits the bottom, semi-corporeal part of the flying deathshrieker, then rolls behind it to the stairs, where it explodes.  The deathshrieker, with partial cover, takes half damage.  (7 hp.)

Borimer rushes the deathshrieker, swinging three times with Chianta but missing.

The deathshrieker reaches out to attack Borimer with its incorporeal touch...but misses.

Harak moves out of the room to the south to avoid the explosion of the ball.

[Malissin and Kahan can move again; Naj is still stunned next round.]
DM Heath
GM, 4397 posts
Fri 3 Aug 2012
at 18:15
  • msg #48

Re: Harkahnon Ruins - Undead Attack

Chrisman:

Coming out of his stunned terror at the abject horrific sight of this undead shrieker, Chrisman shakes his head, stands up as straight as he can despite his bad leg, wobbles as he walks over into position, and waves the wand of frost at the deathshrieker so it will emit a cone of frost that will miss Borimer and get the creature before anyone steps in front of him.  White crystalline motes spray forth from the wand in a cone with a 60- foot length and a terminal diameter of 20 feet.

Assuming Borimer moves to C1, Chrisman moves to C2 to avoid any collateral damage from the cone as it sprays into the far room.

"The initiative modifier is +2, and the effect lasts just one second. The temperature is -100 degrees F., and damage is 6d6, treating all 1s rolled as 2s(6d6, 12-36). The cost is two charges per use. Saving throw vs. wands is applicable.

This message was lightly edited by the GM at 18:15, Fri 03 Aug 2012.
Harak Grayston
player, 46 posts
Fri 3 Aug 2012
at 18:31
  • msg #49

Re: Harkahnon Ruins - Undead Attack

Harak, hearing the explosion, charges back into the room to attack the deathshrieker.
Kahan Singh
player, 1340 posts
Fri 3 Aug 2012
at 18:41
  • msg #50

Re: Harkahnon Ruins - Undead Attack

Kahan, being shaken out of his terror by the sound of the explosion, moves forward after the ice storm and attempts to flank the deathshrieker, bringing his anti-undead mace to bear upon the banshee of an apparition.
DM Heath
GM, 4398 posts
Fri 3 Aug 2012
at 18:56
  • msg #51

Re: Harkahnon Ruins - Undead Attack

OOC: For the mace of disruption, the deathshrieker will be treated as a lich for purposes of destruction (80% avoidance) but still gets 5d4 damage as an evil creature if hit (rather than 2d6 +4, which is ambiguous in the rules).
Borimer
player, 2025 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 70/70 Mvt 18"
Sat 4 Aug 2012
at 02:00
  • msg #52

Re: Harkahnon Ruins - Undead Attack

Borimer moves [to C1] out of Crisman's escape route and closes with the Deathshrieker again, Chianta only a blur around his body.
Flint Whisper
player, 115 posts
Human Peasant (Wiz)
Thaco:19 AC:7 HP:31
Mon 6 Aug 2012
at 17:11
  • msg #53

Re: Harkahnon Ruins - Undead Attack

Flint decides to stand back and fire some more magic missiles at the creature while the others move in close.
DM Heath
GM, 4399 posts
Mon 6 Aug 2012
at 17:31
  • msg #54

Re: Harkahnon Ruins - Undead Attack

ROUND 3
Borimer swings once, hitting the deathshrieker.  (16 dmg.)

Kahan, Flint, and Harak move into place.  Naj is still stunned.

Chrisman fires a cone of cold, which directly strikes the deathshrieker, making it glow blue for a moment.  (26 dmg.)

Flint fires magic missiles at the deathshrieker, hitting it. (9 hp dmg.)

The deathshrieker swings back at Borimer.  (Natural 20. Critical hit.) Borimer is stunned by the cold, ethereal hand swinging through him.  (Stun.  6 hp dmg.)  He also feels the energy drains of the creature's vile touch.  (Lose 2400 experience points; lose 3 Charisma (for 1 day).)

Borimer is stunned through Round 4.


Harak swings but is unable to connect.  Malissin likewise misses.

Kahan swings his mace of disruption, hitting the deathshrieker.  (14 hp dmg.)

The deathshrieker lets out a mind numbing wail as it is destroyed by the mace of disruption.  (Roll of 98, missing its save against destruction.)

But as it is destroyed, the deathshrieker does not leave you without one parting gift.  A shriek escapes its incorporeal body, a death rattle that sends a chill through your bones.

OOC:  The "death rattle" scream of a deathshrieker is supposed to lower your levels, but as usual, I treat this drain effect as an experience point drain instead.  It is charisma based for the save:



Borimer: Fail.  Lose 1817 xp.
Flint: Fail. Lose 1630 xp.
Harak: Sucess. No effect.
Kahan: Success. No effect.
Malissin: Fail. Lose 1520 xp.
Naj: Success. No effect.

DO NOT TAKE OUT ANY XP FROM YOUR CHARACTER.  I WILL SIMPLY SUBTRACT THESE AMOUNTS FROM THE XP GAINED WHEN I DOLE OUT XP, WHICH WILL BE SHORTLY.



Final knowledge gained:

ENEMY:
Deathshrieker (Undead)
 AC=-8
 HP=135
 Special:
 --Despair (terror stun upon sight)
 --Scream of the dying (deafness)
 --Charisma/XP drain/stun +1d10 dmg (with attack)
 --Death Rattle (XP drain) when killed


As an afternote on this, had a spellcaster cast a "silence" spell, it has the dual effects of preventing the sound-based attacks from taking effect, and it causes 1d10 hp dmg per round that the deathshrieker is within the silence.
This message was last edited by the GM at 17:53, Mon 06 Aug 2012.
Borimer
player, 2026 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 70/70 Mvt 18"
Mon 6 Aug 2012
at 21:01
  • msg #55

Re: Harkahnon Ruins - Undead Attack

Borimer is still too stunned to talk or make actions, thus he stands with sword raised and shield ready.  Nothing happens.

He shakes it off and checks the doors before sheathing Chianta.

is it possible to restore lost xp's the same way lost levels are restored?
DM Heath
GM, 4400 posts
Mon 6 Aug 2012
at 21:08
  • msg #56

Re: Harkahnon Ruins - Undead Attack

OOC: What ways are you talking about?
Kahan Singh
player, 1341 posts
Mon 6 Aug 2012
at 21:14
  • msg #57

Re: Harkahnon Ruins - Undead Attack

Kahan quickly puts his mace away as soon as the deathshrieker was vanquished, leaning down to inspect the fallen warrior. Realizing his body was too badly decimated to be restored to life, he heaves a sad sigh and pulls the fisherman's eyelids closed before reaching into his shirt for his holy symbol. "May the gods grant you everlasting happiness in the afterlife, my friend." he states quietly after a short prayer. Getting up, he looks around the room to see if anyone was badly injured in the fight, asking if anyone required healing.
Borimer
player, 2027 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 70/70 Mvt 18"
Mon 6 Aug 2012
at 21:54
  • msg #58

Re: Harkahnon Ruins - Undead Attack

DM Heath:
OOC: What ways are you talking about?


restoration, limited wish and wish are the usual methods that i'm aware of.   the last two are worth too much to spend on the small amount of xps, but depending on the circumstances a restoration can be affordable (scroll, owed favor, etc).  i have borimer's previous xp losses marked down as well, and have wondered if he can get them back at some point.
DM Heath
GM, 4401 posts
Mon 6 Aug 2012
at 22:43
  • msg #59

Re: Harkahnon Ruins - Undead Attack

The problem with restoration, as I recall, is that it restores you to the level but only at the beginning of the experience level, so you would still have lost some amount of xp.  Wishes certainly would be fine, if you had some.

I'm willing to think something out, but in the end, it's part of the danger of the game that makes it real if you can't just fix everything the moment after battle.  I think Borimer more than makes up for any lost xp by being so proactive in the game. He typically gets the most xp awarded to him, along with Adaran (formerly) and Kahan.

Borimer
player, 2028 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 70/70 Mvt 18"
Mon 6 Aug 2012
at 22:45
  • msg #60

Re: Harkahnon Ruins - Undead Attack

i agree, i hadn't wanted something at this time, just had been wondering if it was possible. so far it's less than 10k xps total and not worth too much effort.
DM Heath
GM, 4402 posts
Mon 6 Aug 2012
at 22:51
  • msg #61

Re: Harkahnon Ruins - Undead Attack

I'd figure out some effect for a restoration spell; just not sure what it'd be yet.  Maybe half of the xp recovered or more likely, roll a percentage to see how much you get back.
Harak Grayston
player, 47 posts
Tue 7 Aug 2012
at 00:43
  • msg #62

Re: Harkahnon Ruins - Undead Attack

"We should deal with what is behind that door sooner rather than later," Harak suggests, indicating the door the grenade was rolled from.
Borimer
player, 2029 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 14 Hp 70/70 Mvt 18"
Tue 7 Aug 2012
at 02:46
  • msg #63

Re: Harkahnon Ruins - Undead Attack

"Let's kill this thing once and for all."

Borimer moves to the north door.  When everyone is ready he kicks it open, careful to keep his eyes averted from anything's gaze.
DM Heath
GM, 4403 posts
Tue 7 Aug 2012
at 17:24
  • msg #64

Re: Harkahnon Ruins - Undead Attack

Passing out XP:


These are not adjusted for xp bonus if you get such, but they are adjusted for xp drain from the deathshrieker.

Please edit your own character sheets with respect to XP, and list the last date that you edited xp when you do so.  This helps me keep track when compared with my records.
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