RolePlay onLine RPoL Logo

, welcome to ADnD 2nd - The Adventurers' Lounge

03:46, 10th May 2024 (GMT+0)

Harkahnon Ruins 7 - The King.

Posted by DM HeathFor group 0
DM Heath
GM, 4431 posts
Tue 28 Aug 2012
at 17:40
  • msg #1

Harkahnon Ruins 7 - The King

OOC: I treated this as a wandering monster situation.  On my first roll, you got the encounter...

You get back to room 8 and begin preparing for a rest.  But you hardly even start talking about who will take what watch when the northern door to room 7 slams open, and the king stands there, crown on his decaying face.  His sceptre is in one hand, its end glowing.  The glowing eyes in the eye sockets are a raging fire of enmity.

"I SMELL ELF!" he screams into the room.  "I SMELL TREACHERY!"

Without fear, the now-undead king steps into room 7 and opens the door to room 8.  Kahan's fire trap goes off in the lich king's face.  (4 hp dmg. Save made.)

"A lich," Edmure says in astonishment.  He begins mumbling some ancient text and he shrinks in fear in the back of the room, his blind eyes searching.  "For by death is wrought greater change than hath been shown. Whereas in general the spirit that removed cometh back upon occasion, and is sometimes seen of those in flesh (appearing in the form of the body it bore) yet it hath happened that the veritable body without the spirit hath walked. And it is attested of those encountering who have lived to speak thereon that a lich so raised up hath no natural affection, nor remembrance thereof, but only hate. Also, it is known that some spirits which in life were benign become by death evil altogether."



You are now all trapped in room 8 with the lich king in the doorway.  You are not surprised because his voice in room 7 warned you.  You therefore had 1 round to make any preparations you wanted.

Please post: (1) what preparations you made in that round, and (2) what you will be doing during the next round.

This message was last edited by the GM at 20:34, Tue 28 Aug 2012.
Naj
player, 42 posts
Tue 28 Aug 2012
at 20:28
  • msg #2

Re: Harkahnon Ruins 7 - The King

When he hears the king's voice, Naj comes to attention, his two handed sword ready for battle.  "We are like fish in a barrel," he says, indicating the small room everyone waits in.
Flint Whisper
player, 139 posts
Tue 28 Aug 2012
at 20:29
  • msg #3

Re: Harkahnon Ruins 7 - The King

Flint quickly digs out the Wand of Frost and yells at everyone to "Stay back from the door"   He then (oddly enough) turns to face the back wall of room 8 and begins to cast a spell.
This message was last edited by the player at 21:35, Tue 28 Aug 2012.
Borimer
player, 2051 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Tue 28 Aug 2012
at 21:43
  • msg #4

Re: Harkahnon Ruins 7 - The King

Borimer waits for Flint's attack before rushing at the undead king and then catching his boot on some rubble. His first swing is a travesty due to the unfortunate footwork, but he steps in with a quick second that just may work...
Kahan Singh
player, 1358 posts
Tue 28 Aug 2012
at 22:48
  • msg #5

Re: Harkahnon Ruins 7 - The King

Hearing the king coming, Kahan beckons for everyone to step away from the eastern wall of room 8 while casting a spell. When the king gets there, Kahan reaches his hands into the wall and pulls it apart, creating a huge gaping hole in the wall, big enough for any of them to easily fit through. "Blind and elderly first! That would be you, Edmure." the priest states, pulling the older man through the wall as he rushes through room 7 towards room 9. Hopefully the king will be too distracted by Borimer to see the escaping.

If escaping meant preparing for a sneak attack from behind, that is.

Making the hole in the wall between where the numbers 8 and 6 are located.
This message was last edited by the player at 22:49, Tue 28 Aug 2012.
Flint Whisper
player, 140 posts
Tue 28 Aug 2012
at 23:01
  • msg #6

Re: Harkahnon Ruins 7 - The King

OOC: Great...I see very bad things happening here, LOL....Hopefully you won't get past room 6 before my spell goes off (and you step into the path of the wand in room 7).  (Crossing my fingers in the hope that Heath is a forgiving and beneficent DM)
This message was last edited by the player at 23:07, Tue 28 Aug 2012.
Kahan Singh
player, 1359 posts
Tue 28 Aug 2012
at 23:05
  • msg #7

Re: Harkahnon Ruins 7 - The King

OOC: Well, you said to stay back from the door, so I am. :P
Flint Whisper
player, 141 posts
Tue 28 Aug 2012
at 23:09
  • msg #8

Re: Harkahnon Ruins 7 - The King

OOC: Sorry, redited my msg when I reread yours Kahan.  You ARE escaping to room 6, correct (opening the wall between 8 and 6 I would assume so)?  And THEN going to 7?
This message was last edited by the player at 23:09, Tue 28 Aug 2012.
Kahan Singh
player, 1360 posts
Tue 28 Aug 2012
at 23:11
  • msg #9

Re: Harkahnon Ruins 7 - The King

OOC: Precisely.
Flint Whisper
player, 142 posts
Tue 28 Aug 2012
at 23:17
  • msg #10

Re: Harkahnon Ruins 7 - The King

OOC:  Great!  We just need a sliver of Luck then ;-)
DM Heath
GM, 4439 posts
Wed 29 Aug 2012
at 17:41
  • msg #11

Re: Harkahnon Ruins 7 - The King




As the king prepares to enter the room, Kahan has cast a spell creating a hole in the wall between room 8 and 6.  He ushers Edmure through, and the others can follow if they want in Round 1.

Meanwhile, Flint has cast a spell, and he steps through the south wall and disappears, reappearing behind the king (in room 7), where he holds up the wand of frost for use.

During all this, Borimer and Naj attack the king.

Borimer attacks first, but he slips, dropping his weapon and forfeiting any further attacks that round.  (He may quick-draw a handy weapon and attack during phase 2 of the next round, or spend the next round retrieving Chianta.)

Naj swings his two handed sword as Borimer fumbles, hitting the lich-like creature across the chest.  (14 hp dmg.)

Malissin goes through the hole in the wall following Kahan.

Harak stands in Room 8 near where the hole in the wall was created by Kahan.

The lich king swings twice, first at Borimer and then at Naj.  "Najomel!" it screams as its sceptre makes contact with Naj.  (9 hp dmg.  Save vs. death failed. Naj loses 1194 XP. Save vs. spells failed.  Naj ages 19 years.)

Before your eyes, Naj ages slightly, a streak of white showing up in his elven hair.  Luckily, the aging is not as noticeable on an elf as it might be on a human.

Flint lets the Wand of Frost loose, and a cone of cone spreads out across the back of the lich king.  (27 hp dmg.)

The lich king waves its sceptre and seems to almost disappear from view as it stands in the doorway.  (Effect is a duo-dimension spell, changing the lich into a two dimensional creature.)

The lich steps fully into room 8 to continue its assault, which is focused on Naj.

OOC: Not quite sure what Harak is doing, but I wanted to get this post out before I go on vacation.

OOC2:  FYI (and please don't look this up until after the battle, if you're so inclined), the "lich" here is loosely based on the Dark Lord lich variant in Dragon Magazine #210. However, I have to scale it down somewhat because the Dark Lord is too deadly--as in one hit and you're disintegrated "deadly".

ROUND 1:
Naj and Borimer's attacks above happen in round 1.

Flint has used the wand of frost.

As for the rest of you, please indicate your actions after following Kahan through the hole (or not), as to what you will do in round 1 while Naj, Borimer, and Flint are engaging the lich.

As the lich is in two dimensional form currently, attacking it may not have normal or expected results, for better or worse.
This message was last edited by the GM at 17:42, Wed 29 Aug 2012.
Flint Whisper
player, 146 posts
Wed 29 Aug 2012
at 17:50
  • msg #12

Re: Harkahnon Ruins 7 - The King

DM Heath:
Meanwhile, Flint has cast a spell, and he steps through the south wall and disappears, reappearing behind the king (in room 7), where he holds up the wand of frost for use.  Flint lets the Wand of Frost loose, and a cone of cone spreads out across the back of the lich king.  (27 hp dmg.)


OOC:  WOOT!  Yeah, that's right...who's your daddy NOW Lich? LMAO (Sorry couldn't resist)

DM Heath:
OOC2:  FYI (and please don't look this up until after the battle, if you're so inclined), the "lich" here is loosely based on the Dark Lord lich variant in Dragon Magazine #210. However, I have to scale it down somewhat because the Dark Lord is too deadly--as in one hit and you're disintegrated "deadly".


OOC2: That's just mean...tell me where to find the info and ask me not to look it up for three days?

DM Heath:
The lich king waves its sceptre and seems to almost disappear from view as it stands in the doorway.  (Effect is a duo-dimension spell, changing the lich into a two dimensional creature.)


OOC3: So, having only height and width (no depth) he can be seen (for example) from the sides, but not from the front or back (or vice versa), correct?  Or is it relative to the viewer?  I ask because Borimer and Naj are relatively 'in front' of the Lich, and I (in room 7 at the door to room 9) am somewhat more 45deg to his side/back and was wondering which of us can still see him (if any).
This message was last edited by the player at 19:47, Wed 29 Aug 2012.
Borimer
player, 2052 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Wed 29 Aug 2012
at 18:29
  • msg #13

Re: Harkahnon Ruins 7 - The King

Borimer curses in two languages while retriveing Chianta.
DM Heath
GM, 4441 posts
Wed 29 Aug 2012
at 20:06
  • msg #14

Re: Harkahnon Ruins 7 - The King

I'm going to take the duo-dimension spell as its written more than as it might seem to be in reality, but I will give more of a chance to hit when he is turned sideways. I don't think the spell is well written for monsters...or liches.

So he seems to practically disappear for all intents and purposes from Borimer and Naj's view, and the door to room 8, which opens into room 7, is now blocking Flint's view.  He essentially becomes nothing more than a straight line to a person of his choosing (which is even more effective than invisibility).

He currently appears like a straight line to Borimer and Naj, which will make him much harder to hit and require repositioning as part of the move.  He will counter accordingly.  Trying to reposition and hit him like this the same as hitting a -10 AC.  For others, you get a bonus, meaning it is the same as hitting a 0 AC.  (His normal AC is -3.)

So basically, at least one person has to be "bait."
Flint Whisper
player, 147 posts
Wed 29 Aug 2012
at 20:37
  • msg #15

Re: Harkahnon Ruins 7 - The King

Sheathing the wand of Frost, Flint moves to the NW Corner of room 7 (so he has a view directly into room 8).

OOC: If he gets a 'side' or full view of the Lich and none of the party are in the path of the spell, Flint would like to cast a Lightning Bolt.  I assume Borimer and Naj are basically standing on the '8' in room 8 though...?
This message was last edited by the player at 20:39, Wed 29 Aug 2012.
Kahan Singh
player, 1361 posts
Wed 29 Aug 2012
at 22:59
  • msg #16

Re: Harkahnon Ruins 7 - The King

Kahan thinks for a moment, moving next to Flint and casting a spell.
This message was last edited by the player at 00:02, Thu 30 Aug 2012.
Flint Whisper
player, 148 posts
Wed 29 Aug 2012
at 23:17
  • msg #17

Re: Harkahnon Ruins 7 - The King

Kahan Singh:
Motioning for Flint to move backwards


OOC: Backwards to where?  I have moved to the NW corner of Rm 7 looking South into room 8 (through the open door).  The Lich has moved into room 8 (I assume just inside) per Heath's post.  If you want to cast a spell into room 8 (at the Lich) I would suggest you move beside me so we don't interfere with each other's spells (I am waiting for a chance to cast too....just don't want to hit Borimer or Naj who are still inside room 8)
DM Heath
GM, 4442 posts
Wed 29 Aug 2012
at 23:49
  • msg #18

Re: Harkahnon Ruins 7 - The King

As a reminder, the king's "power" does not seem to emanate from his words like casting spells but from his sceptre and his will.

Kahan and Flint might know this as a lich's phylactery.
Kahan Singh
player, 1363 posts
Wed 29 Aug 2012
at 23:53
  • msg #19

Re: Harkahnon Ruins 7 - The King

I was not aware of how much knowledge Kahan would actually possess of Liches. Let me edit my turn then.
Flint Whisper
player, 150 posts
Wed 29 Aug 2012
at 23:55
  • msg #20

Re: Harkahnon Ruins 7 - The King

Flint comments to Kahan "If that Scepter is the King's phylactery, we need to destroy it in order to kill the Lich permanently...otherwise he'll keep coming back.  Just leave me clear to hit him with a lightning bolt" Flint moves ever so slightly to Kahan's side to keep a clear shot into room 8.
Kahan Singh
player, 1364 posts
Thu 30 Aug 2012
at 00:04
  • msg #21

Re: Harkahnon Ruins 7 - The King

"Borimer! Naj! Aim for the staff!" Kahan yells after his spell is finished.
Borimer
player, 2053 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Thu 30 Aug 2012
at 02:43
  • msg #22

Re: Harkahnon Ruins 7 - The King

Borimer backs towards the hole in the eastern wall while swinging his ebony blade at the lich king, but its two dimensional nature spoils the attacks.

*i'm assuming that hitting the scepter is the same -10 ac as the lich
This message was last edited by the player at 02:44, Thu 30 Aug 2012.
DM Heath
GM, 4443 posts
Tue 4 Sep 2012
at 17:49
  • msg #23

Re: Harkahnon Ruins 7 - The King

Trying to hit the sceptre is a called shot suffering a penalty to the roll, not a bonus to the armor class (but yes, it is also the same dimension as the main enemy as far as armor class is concerned).

The standard -4 penalty to called shots will apply.
This message was last edited by the GM at 19:32, Tue 04 Sept 2012.
Malissin
player, 5 posts
Tue 4 Sep 2012
at 21:47
  • msg #24

Re: Harkahnon Ruins 7 - The King

Malissin has kept quiet, slinking around and following behind Kahan, his guilt apparent on his face for bringing this lich over.  He will wait for the others to finish their attacks, but is ready to jump in when the spells die down and there is room.
Naj
player, 43 posts
Tue 4 Sep 2012
at 23:54
  • msg #25

Re: Harkahnon Ruins 7 - The King

Naj steps forward, raises his two handed sword and tries to slash the king anyway.  "I never meant it to come to this," he says.  "We were trying to defend and help you.  We fought next to you."
DM Heath
GM, 4445 posts
Tue 4 Sep 2012
at 23:56
  • msg #26

Re: Harkahnon Ruins 7 - The King

Kahan Singh:
I was not aware of how much knowledge Kahan would actually possess of Liches. Let me edit my turn then.

Sometimes I make sure your character has the knowledge so that you don't think I've cheated you out of an otherwise resourceful move.  Particularly when the rulebook is not so clear.  Think of the knowledge as me rewarding you/your character for an imaginative/resourceful way to play the round that just won't work.
This message was last edited by the GM at 23:57, Tue 04 Sept 2012.
DM Heath
GM, 4446 posts
Wed 5 Sep 2012
at 00:25
  • msg #27

Re: Harkahnon Ruins 7 - The King

ROUND 2
Flint begins moving into position.

Kahan begins casting.

Borimer is retrieving his sword.

Malissin stands behind Kahan.

Naj swings but misses.  He swings again and misses yet again.

The lich king strikes out...and misses Naj.  He swings again, and hits him with a clawed, skeletal hand.  (13 hp dmg.  Saving throw made, no aging for Naj.)  With a willful push of his sceptre, the lich king touches Naj...(saving throw missed)...  Naj and all his belongings suddenly disappear.

The king laughs.  "Now the elf will be imprisoned for all time."  He spins, scanning the area and seeing Malissin, the other elf in the party, and also his next target.

Kahan finishes the spell, and the crown on the king's head begins to glow with a red hot heat.  The king does not seem to be bothered by it this round, as his attention is on Malissin.

Flint lets loose a lightning bolt from the northwest corner of the room that travels directly south.  (Lightning bolts are 80 feet long and rebound, by the way.)  The lightning bolt travels from Flint's hands and hits the lich king.  (Saving throw made. 8 hp dmg.)  It then hits the south wall and rebounds north, hitting the lich king again.  (Saving throw made. 12 hp dmg.)  The lightning bolt then continues to go north and hits Flint.  (Saving throw made. 13 hp dmg.)  It then hits the north wall and rebounds back south, hitting Flint again.  (Critical miss on saving throw...rolled 60, which is no effect if no shield.  25 hp dmg.)  The lightning bolt then continues to travel south and hits the lich yet again.  (Saving throw missed.  24 hp dmg.)  It bounces off the wall but sizzles and dies before it can hit the lich a fourth time.

Total damage to lich king:  44 hp dmg.
Total damage to Flint: 38 hp dmg.  (Please check to see if Flint is still alive.  Dead is when he goes past -10 hp.  Until then, he can be bandaged to be brought to 0 hp, or healed.)

Flint collapses to the ground, a victim of his own lightning bolt.  On the other side of things, his attacks seemed to have weakened the lich king immensely.


OOC: If only they had Darwin Awards for PCs... :)
This message was last edited by the GM at 00:27, Wed 05 Sept 2012.
Flint Whisper
player, 153 posts
Wed 5 Sep 2012
at 00:41
  • [deleted]
  • msg #28

Re: Harkahnon Ruins 7 - The King

This message was deleted by the player at 17:50, Wed 05 Sept 2012.
Borimer
player, 2054 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Wed 5 Sep 2012
at 02:44
  • msg #29

Re: Harkahnon Ruins 7 - The King

Borimer grabs Chianta and then rushes the lich king with a flurry of attacks.
Malissin
player, 6 posts
Wed 5 Sep 2012
at 20:30
  • msg #30

Re: Harkahnon Ruins 7 - The King

Malissin steps in front of Kahan, pulling a throwing dagger from his sleeve as quick as can be.  He throws the magic throwing dagger at the approaching lich while acting as a shield to protect Kahan behind him.
Kahan Singh
player, 1368 posts
Wed 5 Sep 2012
at 22:26
  • msg #31

Re: Harkahnon Ruins 7 - The King

"Malissan, try to lure the lich away. He will attempt to kill you first because you are an elf, like Naj." Kahan instructed, rushing over to heal Flint.

Using a CLW if it will stabilize him, if not, a binding kit.
DM Heath
GM, 4450 posts
Wed 5 Sep 2012
at 23:25
  • msg #32

Re: Harkahnon Ruins 7 - The King

ROUND 3

Kahan rushes over to Flint as Malissin distracts the lich king.

Borimer swings, hitting the lich king.

The lich king strikes out, hitting Malissin on out of two attacks with his clawed hand.  The touch chills Malissin.  (14 hp dmg.  Saving throw failed.  Malissin ages 25 years.)  The elf gets a streak of white in his hair, though his elf longevity saves him from being overly damaged by the aging effects of the touch.

The lich king swings his sceptre hand at the only other person standing nearby:  Edmure.  He hits Edmure, and the blind consort of Syrissa disintegrates into a pile of dust in front of your eyes.  Everything he held is disintegrated.  (Disintegration spell.)

Malissin's dagger flies out but misses the lich king.

Borimer strikes out again, and once again Chianta finds its mark.  The lich king flops to the ground, its body sizzling and then disappearing, leaving only his sceptre and his crown remaining with some tattered clothes.

Kahan casts cure light wounds, and Flint is revived back to consciousness.
Kahan Singh
player, 1369 posts
Wed 5 Sep 2012
at 23:43
  • msg #33

Re: Harkahnon Ruins 7 - The King

"We must destroy the staff, now!" Kahan insisted, picking up the Lich King's robes, wrapping them around his scepter and holding it out to Borimer. "Don't hold back. Chianta will hopefully possess a strong enough enchantment to destroy the phylactery, but it will be tougher than your average stick."
Flint Whisper
player, 156 posts
Thu 6 Sep 2012
at 01:31
  • msg #34

Re: Harkahnon Ruins 7 - The King



Flint gets up slowly and comments "Whoa....what a rush!"

He then turns to Kahan and says "Kahan, wait!  Do you think there is any hurry on destroying the sceptre?  Perhaps we should try to identify it first and make sure it's his phylactery and not something we need?  Isn't one of the missing items we seek (ARTIFACTS OF THE FIVE PILLARS) a sceptre?"

"Thank you by the way"
Kahan Singh
player, 1370 posts
Thu 6 Sep 2012
at 01:37
  • msg #35

Re: Harkahnon Ruins 7 - The King

"The sooner we destroy his phylactery, the sooner we can be rid of him. Do you have any ways of figuring out what his phylactery is, other than destroying all of his possessions?" the priest asked, looking over the scepter to see if it looked like one of the artifacts. He'd seen several of them, perhaps he could identify them from simply knowing what the others had in similarity. "He might not even have a phylactery, now that I think about it. Doesn't a lich have to intentionally imbue an item to become one? Perhaps the king wasn't technically a 'lich', just a body that was inhabited by an unholy spirit." he mumbled mostly to himself, pulling out his holy symbol and making a few motions in the air.
Flint Whisper
player, 157 posts
Thu 6 Sep 2012
at 02:06
  • msg #36

Re: Harkahnon Ruins 7 - The King

"Yes, exactly.  All the more reason for us to take a moment and figure out if it must be destroyed.  Let's at least try to identify the crown and scepter."

"I can't heal people like you my friend, so if you leave the scepter here" Flint motions to the ground "I'll see if I can identify these two objects while you check on Borimer, Naj and Malissin.  I promise not to to touch or activate them without both of us here."

Flint wearily casts some spells over the crown first and then the scepter...."I don't know if this will tell us much, but it's worth a try at least."
This message was last edited by the player at 06:33, Thu 06 Sept 2012.
Borimer
player, 2055 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Thu 6 Sep 2012
at 03:21
  • msg #37

Re: Harkahnon Ruins 7 - The King

Borimer readies himself to chop up the lich king the moment it moves back to life. He talks over his shoulder to no one in particular.

"Just say the word and I'll see about ending that scepter's usefulness."

*nice flint pic :)
This message was last edited by the player at 03:23, Thu 06 Sept 2012.
Malissin
player, 7 posts
Thu 6 Sep 2012
at 14:30
  • msg #38

Re: Harkahnon Ruins 7 - The King

Malissin gathers up his thrown daggers, being careful not to disturb anything else in the process.

"Wouldn't that be dangerous? If you destroy the physical item, where would the magical energy go. And besides, would it make sense for the lich king to carry his phylactery with him?"

Mallisin shields himself as far away from the staff as possible.

OOC: hi, I'm new. Quick recap: has this room been searched for traps and secrets already?
Kahan Singh
player, 1371 posts
Thu 6 Sep 2012
at 14:53
  • msg #39

Re: Harkahnon Ruins 7 - The King

"At this point, I'd rather deal with a bit of magical interference than a lich resurfacing. But as I said before, I am not even certain if he was, in fact, a 'lich', as we know it. Of course the only people I know who would have any actually useful information on the subject haven't been born yet, or already died in this past..." Kahan replies, shaking his head as he looks down at the pile of ash that used to be Edmure. "As much as I hate to admit it, we do still need to rest to regain our strength, especially now that our numbers are so thin." he adds.
DM Heath
GM, 4451 posts
Thu 6 Sep 2012
at 16:12
  • msg #40

Re: Harkahnon Ruins 7 - The King

Malissin does have a point that may have been overlooked regarding a "trap."

Here is a description of room 7 for the new guys:

quote:
This was apparently a bunk room or barracks of some sort, with several sets of bunks.  However, the bunks have been destroyed, as if in a battle or ransacking.

All around the floor, you see familiar pieces of statues that have been blown to bits, more work of Esylia making sure the victims of her gaze never see the light of day again.  The bunks also show signs of being hit by explosions from her strange grenade-like balls.

What is different here is that the pieces of the statues seem to have been arranged in a strange pattern of concentric circles.  In the center is the remains of a stone hand, open-palmed.  In that palm is resting a cloth note similar to the one you found in the privy.  It is folded so you cannot see the writing on it.
 


In Thread 4, msg 112, Chrisman told you that he put the statue pieces in the circles and set a magical trap on the cloth note in the palm at the center of the room to try to get Esylia with it.  He said it has another of the codes on it.  No one has yet set off the trap or discovered what the code is.
DM Heath
GM, 4455 posts
Fri 7 Sep 2012
at 01:01
  • msg #41

Re: Harkahnon Ruins 7 - The King

FYI, I'm not exactly sure what you guys are doing next (if you've decided), so let me know.  Destroy the phylactery?  Rest?  Pursue Esylia?
Flint Whisper
player, 161 posts
Fri 7 Sep 2012
at 01:53
  • msg #42

Re: Harkahnon Ruins 7 - The King

DM Heath:
FYI, I'm not exactly sure what you guys are doing next (if you've decided), so let me know.  Destroy the phylactery?  Rest?  Pursue Esylia?


OOC: I am still doing the following (hence I asked about results in the OOC thread)....however, since YOU are calling the scepter a phylactery I guess that removes any doubt about WHAT it is:

Flint Whisper:
"Yes, exactly.  All the more reason for us to take a moment and figure out if it must be destroyed.  Let's at least try to identify the crown and scepter."

"I can't heal people like you my friend, so if you leave the scepter here" Flint motions to the ground "I'll see if I can identify these two objects while you check on Borimer, Naj and Malissin.  I promise not to to touch or activate them without both of us here."

Flint wearily casts some spells over the crown first and then the scepter...."I don't know if this will tell us much, but it's worth a try at least."


OOC: Flint is carefully casting a Detect Magic on the two items to ascertain if they are both magical. Then, if we are going to rest (since this spell takes 8 hours) cast an Identify on the scepter.  Combined with Ancient History proficiency I am hoping we can learn SOMETHING about it....
This message was last edited by the player at 02:11, Fri 07 Sept 2012.
Kahan Singh
player, 1375 posts
Fri 7 Sep 2012
at 02:14
  • msg #43

Re: Harkahnon Ruins 7 - The King

Kahan also has an Ancient Lore proficiency, so he should be able to help Flint identify the scepter.

Non-magically of course.
Borimer
player, 2056 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Fri 7 Sep 2012
at 02:44
  • msg #44

Re: Harkahnon Ruins 7 - The King

Borimer continues his vigil over the lich king's corpse while his eyes methodically scan the exits, his hand never far from the ivory hilt of Chianta.
DM Heath
GM, 4456 posts
Fri 7 Sep 2012
at 16:44
  • msg #45

Re: Harkahnon Ruins 7 - The King

The two items are magical.  (OOC: I did not respond to the identify spell results since it takes awhile to get its results.)
Flint Whisper
player, 162 posts
Fri 7 Sep 2012
at 17:27
  • msg #46

Re: Harkahnon Ruins 7 - The King

Flint comments to everyone "The problem is that I don't sense that the King was a Lich in the traditional definition.  Somehow he was different and more powerful...I just don't know yet what that means with respect to his phylactery.  For those who don't know, a lich's soul is mystically tied to its phylactery, so destroying its body will not kill it. Rather, its soul returns to the phylactery, and its body will be recreated by the power keeping it immortal. Thus the only way to permanently destroy a lich is to destroy the phylactery as well. A phylactery is itself usually of magical nature, meaning its destruction is generally not an easy task."

After some waving of hands over the crown and the scepter, Flint announces "Well, they are both magical in nature....but it will take some time to determine anything more."  Turning to the group Flint adds "If we are going to rest, then we'd best do it somewhere safe...the process of identifying these two items will take time (more than 8 hours each)...which is ruined if interrupted."
Kahan Singh
player, 1377 posts
Fri 7 Sep 2012
at 19:55
  • msg #47

Re: Harkahnon Ruins 7 - The King

"The scepter is not an artifact. We've already found the artifact which is a scepter, and I feel stupid for not remembering such." he replies, shaking his head wearily. "I think this place is doing things to me. Too much stress and death." the priest mutters.
DM Heath
GM, 4457 posts
Fri 7 Sep 2012
at 20:06
  • msg #48

Re: Harkahnon Ruins 7 - The King

OOC:  For the sake of moving this along, the spellcasters will know that a dispel magic spell, followed by Chianta's blow (as an artifact) will probably destroy the phylactery.

Then if you want to rest, we can move to that next.
Borimer
player, 2058 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Fri 7 Sep 2012
at 22:31
  • msg #49

Re: Harkahnon Ruins 7 - The King

Borimer eyes the scepter with a look of destruction and unsheathes the ebony artifact.

"Just give the word..."
Flint Whisper
player, 164 posts
Sat 8 Sep 2012
at 00:58
  • msg #50

Re: Harkahnon Ruins 7 - The King

"Well, let's be done with it then"  Flint casts a (OOC: dispel magic) spell over the scepter and steps back out of the way for Borimer to do his 'thing'.

"We may want to keep the crown though...we do not know what properties that has...other than it contains some magic."
Kahan Singh
player, 1378 posts
Sat 8 Sep 2012
at 01:06
  • msg #51

Re: Harkahnon Ruins 7 - The King

"It was the King's crown, so it probably has some sort of defensive properties about it. I would like if you would identify it, along with this brooch if you can." Kahan responds, pulling out the Berillian Brooch so that they may finally figure out what it does.
Borimer
player, 2059 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Sat 8 Sep 2012
at 02:26
  • msg #52

Re: Harkahnon Ruins 7 - The King

The very moment Borimer hears Flint's agreement he takes it as group consensus and crashes Chianta down upon the lich king's fetish...

not sure if i roll to hit a phylactery:
20:17, Today: Borimer rolled 17 using 1d10+13. dmg 2.
20:17, Today: Borimer rolled 15 using 1d10+13. dmg 1.
20:16, Today: Borimer rolled 19 using 1d20+9. att 2 vs phylactery hits ac -5.
20:16, Today: Borimer rolled 16 using 1d20+9. att 1 vs phylactery  hits ac -2.


*this happens post-dispel magic ;)
This message was last edited by the player at 02:32, Sat 08 Sept 2012.
Flint Whisper
player, 167 posts
Sat 8 Sep 2012
at 03:32
  • msg #53

Re: Harkahnon Ruins 7 - The King

While Borimer is happily smashing the scepter, Flint comments to Kahan "Yes, OK.  I can only do one at a time though, and the process is lengthy and taxing.  How long do we plan on staying here?"
Kahan Singh
player, 1381 posts
Sat 8 Sep 2012
at 04:06
  • msg #54

Re: Harkahnon Ruins 7 - The King

"I think we should try to get out of here as soon as we are done resting. Before we do, though, I will heal you all to the best of my ability, which at this point in time is not very good." the priest admits.
Borimer
player, 2060 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Sat 8 Sep 2012
at 16:20
  • msg #55

Re: Harkahnon Ruins 7 - The King

"I'm good for now my friend, no need to use your strength curing these scratches."
Malissin
player, 15 posts
Mon 10 Sep 2012
at 14:50
  • msg #56

Re: Harkahnon Ruins 7 - The King

Malissin waves his hand.

"I too am not in need of healing. I will leave you to rest and recover while I secure these rooms."

OOC:

09:43, Today: Malissin rolled 62 using 1d100. check for traps room 8.
09:43, Today: Malissin rolled 88 using 1d100. check for traps room 7.

I've got a 65% on checking traps so that should be a failure in 7 but a success in 8

DM Heath
GM, 4460 posts
Mon 10 Sep 2012
at 18:18
  • msg #57

Re: Harkahnon Ruins 7 - The King

Borimer destroys the phylactery and it explodes in a brilliant flash of light as its pieces crumble, fade to a bluish glowing dust and then whirl away as if a tiny dust devil.  The king is dead, long live the king, is all that comes to mind.

Malissin begins prepping to search the rooms while the others sleep.

Kahan begins healing.  (Please state who and what results.)

Flint begins preparations for an identify spell.

OOC: Funny thing is that it's only been a couple hours game time since you rested last (except Malissin).  I guess your exertions have made you extra tired.  ;)
Borimer
player, 2061 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Mon 10 Sep 2012
at 18:41
  • msg #58

Re: Harkahnon Ruins 7 - The King

Borimer nods in satisfaction at the destruction of the scepter and then prepares for some much-needed rest.  Bravely he sleeps only after the priest is done tending to the other pary member's wounds, finally snoring in a gentle rhythm until Kahan kicks him to be quiet.
Flint Whisper
player, 171 posts
Mon 10 Sep 2012
at 20:06
  • msg #59

Re: Harkahnon Ruins 7 - The King

Flint says to no one in particular "I guess Naj and Edmure will go unmourned..." before starting the purification process in preparation for the ID spell. (Assuming option 2 for the unreserved/open slot house rule of 4hrs)


DM Heath:
OOC: Funny thing is that it's only been a couple hours game time since you rested last (except Malissin).  I guess your exertions have made you extra tired.  ;)


OOC: Yeah, LOL...waking up and getting hit by a truck (in the form of a Lich) can do that to you ;-)
Malissin
player, 18 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Mon 10 Sep 2012
at 20:09
  • msg #60

Re: Harkahnon Ruins 7 - The King

Malissin begins searching room 8 for traps (unsuccessfully) before proceeding to room 7.

OOC: Classic D&D: Enter a dungeon, hit a monster. Magic users burn up their spells forcing the group to rest. Resting group wakes up, encounters a random monster, burns up their spells and then rests again. Rinse and repeat until the dungeon is empty of wandering monsters of the DM says "screw it" and throws the encounter sheet out the window.


DM Heath
GM, 4464 posts
Tue 11 Sep 2012
at 15:52
  • msg #61

Re: Harkahnon Ruins 7 - The King

The only trap Malissin finds is the one in room 7 that Chrisman had warned you about.  It is a magical trap, so Malissin is not familiar with what it is or how to disarm it.

Of course, a dispel magic spell might be the first thing to try...

You encounter nothing during your rest, though at one point you hear again the screaming of a man as if being tortured from somewhere up the stairs and in a distant room.

OOC: If traveling, again please state the route you take by rooms, as I am tracking movements of Esylia as well as you, and things might not be the same after another 8 hours of rest.
Kahan Singh
player, 1385 posts
Tue 11 Sep 2012
at 16:10
  • msg #62

Re: Harkahnon Ruins 7 - The King

Before going to bed, Kahan will cast a Dispel Magic on the trap after Mallisin says he can't disarm it himself. He will then cast two CLW's on Flint and a CMW on Harak, as well as a Fire Trap and Glyph of Warding on the door into room 7. He'll make sure everyone knows the password to get past them both without setting them off.
DM Heath
GM, 4466 posts
Tue 11 Sep 2012
at 16:36
  • msg #63

Re: Harkahnon Ruins 7 - The King

Kahan casts the spells before he rests, and Malissin then begins searching for traps.  He finds no other traps in the room, and it appears the palm trap has been disarmed, so the scrap of folded cloth can be removed without concern.
Malissin
player, 21 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 11 Sep 2012
at 16:37
  • msg #64

Re: Harkahnon Ruins 7 - The King

Feeling unusually bold, Malissin will carefully approach the palm and remove the scrap of paper.
Flint Whisper
player, 172 posts
Tue 11 Sep 2012
at 16:41
  • msg #65

Re: Harkahnon Ruins 7 - The King

OOC: Two CLW's will take Flint to 17/31....Flint feels a LOT better thanks to Kahan!

Flint will finish his purification preparations and cast the ID spell prior to resting and trying to regain some more HP.
This message was last edited by the player at 16:44, Tue 11 Sept 2012.
DM Heath
GM, 4467 posts
Tue 11 Sep 2012
at 16:47
  • msg #66

Re: Harkahnon Ruins 7 - The King

Unfolding the cloth reveals the following message:


King Krusark,

243-579-144

-Ashe

Allevia:

623-789-990
Both Gems Required

7923




After the "7923," the note stops suddenly, as if the rest of the message were erased.  The part between "Ashe" and "Allevia," and down to the "7923" (the green text) all appears to be some sort of water stain area, as if water were spilled there in a wave across the cloth.
This message was lightly edited by the GM at 16:47, Tue 11 Sept 2012.
Malissin
player, 23 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 11 Sep 2012
at 20:07
  • msg #67

Re: Harkahnon Ruins 7 - The King

Malissin shows the scrap of cloth around to the rest of the party.

"Is this the code we're looking for?"


Malissin taps the "Allevia" part of the cloth and the 9 digit number underneath it.

"What do you think 'both gems needed' means? Besides the obvious..."
This message was last edited by the player at 20:10, Tue 11 Sept 2012.
DM Heath
GM, 4470 posts
Tue 11 Sep 2012
at 20:47
  • msg #68

Re: Harkahnon Ruins 7 - The King

Here is a crude visual representation of the writing on the cloth.  The dark swath represents some sort of liquid that seems to have spilled across it to reveal the more roughly written words.


Malissin
player, 26 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 11 Sep 2012
at 20:56
  • msg #69

Re: Harkahnon Ruins 7 - The King

Malissin will sniff the paper to try and detect what kind of liquid it is. Does it have a pungent aroma like urine? Citrusy smell like lemon? Sweat?
DM Heath
GM, 4471 posts
Tue 11 Sep 2012
at 21:03
  • msg #70

Re: Harkahnon Ruins 7 - The King

It smells a little bit like sour or fermented grape juice, though obviously faded with time.
Borimer
player, 2062 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Tue 11 Sep 2012
at 21:34
  • msg #71

Re: Harkahnon Ruins 7 - The King

Borimer keeps vigil with a hand on his sword pommel, eyes scanning the exits and staying alert for the snake woman.
DM Heath
GM, 4472 posts
Tue 11 Sep 2012
at 21:48
  • msg #72

Re: Harkahnon Ruins 7 - The King

Flint identifies the crown.  Surprisingly, it is a crown of opposite alignment.  Whoever wears it instantly acts permanently in the opposite alignment he currently has.  It is no wonder the king was acting with such evil wickedness after being so loved by his subjects.  This crown is a fake, and cursed to boot.

Other info on the crown of opposite alignment:

Only a wish can restore former alignment, and the affected individual will not make any attempt to return to the former alignment.

If magic is detected for, it radiates magic of an indeterminate sort. Once placed upon the head, however, its curse immediately takes effect, and the alignment of the wearer is radically altered—good to evil, neutral to some absolute commitment (LE, LG, CE, CG) as radically different from the former alignment as possible. Alteration in alignment is mental and, once effected, is desired by the individual changed by the magic.

Malissin
player, 27 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 11 Sep 2012
at 22:14
  • msg #73

Re: Harkahnon Ruins 7 - The King

OOC: Assuming Flint shares this information with the rest of the group...

"Would it be possible to get Elyssa to wear this? If she's as evil as she seems perhaps we can turn an enemy into an ally. If that were the case I could stick to the shadows during an engagement, approach from behind and plop it on her head."
DM Heath
GM, 4474 posts
Tue 11 Sep 2012
at 22:27
  • msg #74

Re: Harkahnon Ruins 7 - The King

OOC: Her name is "Esylia."  I have to wonder how it would work on someone who is certifiably insane...
Flint Whisper
player, 174 posts
Tue 11 Sep 2012
at 22:35
  • msg #75

Re: Harkahnon Ruins 7 - The King

"Well, I wonder if we could get or trick Esylia to put this on?"

Flint looks around to find a bit of old blanket or something to wrap the crown in commenting "Wouldn't want to see anyone put it on by mistake...".


OOC: BTW - I started posting this over 1/2 hour ago...but got distracted by work and now see that Mal has the same idea, LOL
This message was last edited by the player at 22:38, Tue 11 Sept 2012.
DM Heath
GM, 4476 posts
Tue 11 Sep 2012
at 23:11
  • msg #76

Re: Harkahnon Ruins 7 - The King

OOC: Now you just have to figure out how it will go over those snakes she calls hair.
DM Heath
GM, 4478 posts
Wed 12 Sep 2012
at 00:23
  • msg #77

Re: Harkahnon Ruins 7 - The King

FYI, the King's touch was a use of the "imprisonment" wizard spell:

When an imprisonment spell is cast and the victim is touched, the recipient is entombed in a state of suspended animation (see the 9th-level wizard spell temporal stasis) in a small sphere far beneath the surface of the earth. The victim remains there unless a reverse of the spell, with the creature's name and background, is cast.


If you hadn't killed him, his next ability was a reverse gravity type of spell.  Disintegration is what was used on Edmure.
This message was last edited by the GM at 00:24, Wed 12 Sept 2012.
Kahan Singh
player, 1386 posts
Wed 12 Sep 2012
at 01:17
  • msg #78

Re: Harkahnon Ruins 7 - The King

"Putting the crown on Esylia is a good idea, but it would be very difficult. I'm not sure if it would work or not, however, so the risk might not be worth the trouble." Kahan replied, offering to take the crown and keep it in the party's portable hole for safe keeping. "It might be better to keep it out of Esylia's hands instead of attempting to get her to wear it. She might be able to do the same thing to us with it should she figure out what it is."
Flint Whisper
player, 175 posts
Wed 12 Sep 2012
at 16:08
  • msg #79

Re: Harkahnon Ruins 7 - The King

Chuckling a bit Flint hands the crown which has been wrapped in odd bits of cloth from around the room to Kahan.  He comments "Yes, I know.  That would have been too easy."

Gathering his stuff and surveying the shrinking group, Flint Says "Well, lets see if we can try to not lose any more party members this time, shall we?  Have we decided where we want to go yet?  Return to where we left off?"
Harak Grayston
player, 55 posts
Wed 12 Sep 2012
at 17:40
  • msg #80

Re: Harkahnon Ruins 7 - The King

Harak had been standing back during the fight, afraid that his hand-to-hand fighting style as a monk would not serve well against a lich.  He apologizes to everyone for his absent-mindedness, assures them it will not continue, and assists as needed with other preparations.

"I'm all for figuring out this code and getting out of here, with or without Esylia dead," he says as he engages in stretching and limbering exercises to prepare for the day after the night's rest.
Harak Grayston
player, 56 posts
Wed 12 Sep 2012
at 17:41
  • msg #81

Re: Harkahnon Ruins 7 - The King

Harak also thanks Kahan for the healing spell.
Malissin
player, 30 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Wed 12 Sep 2012
at 19:04
  • msg #82

Re: Harkahnon Ruins 7 - The King

Malissin continues studying the note in his hands.

"Does anyone have any wine? I wonder if there is more to this message..."
DM Heath
GM, 4480 posts
Wed 12 Sep 2012
at 21:47
  • msg #83

Re: Harkahnon Ruins 7 - The King

I don't think anyone has wine.

You hear an unearthly scream coming from somewhere in the temple, unlike anything you have ever heard before.
Flint Whisper
player, 176 posts
Wed 12 Sep 2012
at 22:25
  • msg #84

Re: Harkahnon Ruins 7 - The King

"We might want to get moving if we want to have any chance of finding Androlus (?) alive..."

"And Harak, I don't think we don't have much choice with regards to Esylia.  We need to use the Ark, and according to THAT note" Flint points to the note Mal seems to be fondling "we need the missing crystals to make it work...and I'll give you one guess who has them or knows where they are."

With that said Flint starts heading quietly out of the room (OOC: room 21 via 7 -> 9 -> 13 ^ 21)
This message was last edited by the player at 22:30, Wed 12 Sept 2012.
Malissin
player, 31 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Wed 12 Sep 2012
at 23:08
  • msg #85

Re: Harkahnon Ruins 7 - The King

Malissin will follow Flint as he seems to know what he's doing and where he's going. Once they get to the stairs, Malissin will drift into the shadows and start hiding and move silently.

OOC: Did Flint hand Mal the crown?
Borimer
player, 2063 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Thu 13 Sep 2012
at 00:31
  • msg #86

Re: Harkahnon Ruins 7 - The King

Borimer follows after the courageous Flint who leads the way into the heart of darkness.  The warrior is happy with his companion's choice to take the front position, and understands the decision. It's where all the action happens.

:)
DM Heath
GM, 4481 posts
Thu 13 Sep 2012
at 00:36
  • msg #87

Re: Harkahnon Ruins 7 - The King

The party makes it without incident to room 21.  The only thing different is that all the doors have been closed again in room 21.
Borimer
player, 2064 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Thu 13 Sep 2012
at 00:45
  • msg #88

Re: Harkahnon Ruins 7 - The King

DM Heath:
For your reference, here are the latest updates to the map of the areas you have explored.  Blackened areas are areas you have not yet explored.

LEVEL ONE

The arrow by #18 references the area where the wall had collapsed in the future time before you traveled back.


LEVEL TWO




LEVEL THREE


NOT YET EXPLORED

Flint Whisper
player, 177 posts
Thu 13 Sep 2012
at 01:45
  • msg #89

Re: Harkahnon Ruins 7 - The King

Malissin:
OOC: Did Flint hand Mal the crown?


OOC: No, I gave it to Kahan to put into "storage" (the portable hole) about two posts back

Borimer:
Borimer follows after the courageous Flint who leads the way into the heart of darkness.  The warrior is happy with his companion's choice to take the front position, and understands the decision. It's where all the action happens.


OOC: LMAO...I was just getting tired of asking "are we going yet?"


"Malissin, can you check that southern door for traps?  Be careful as we have a history of encountering 'grenade like' objects or traps.....I think Elysia is trying to deter us from following her"
Kahan Singh
player, 1387 posts
Thu 13 Sep 2012
at 02:11
  • msg #90

Re: Harkahnon Ruins 7 - The King

After putting the crown into the portable hole, Kahan follows after the others, holding his mace close to him as they wander through the rooms, leery of any surprises they  might encounter. "I think Esylia is playing with us. If she wanted us dead, she would simply come and kill us. She is enjoying the hunt, thinking we are lesser beings who pose no real threat to her. We should either do something that will prove we are a force to be reckoned with, or perhaps there is some way we could use her arrogance against her." Kahan stated as he watched the elf check for traps, careful to stay out of the way of any impending explosions.
Borimer
player, 2065 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 74/80 Mvt 18"
Thu 13 Sep 2012
at 02:33
  • msg #91

Re: Harkahnon Ruins 7 - The King

"Draw her into an ambush? She may attack if she thinks one of us is alone."

Borimer sizes up each of his comrades as potential bait for this fatal trap.
Malissin
player, 32 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 13 Sep 2012
at 11:25
  • msg #92

Re: Harkahnon Ruins 7 - The King

Malissin begins his search of the southern door.
Sign In