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Harkahnon Ruins 8 - Codes.

Posted by DM HeathFor group 0
DM Heath
GM, 4541 posts
Wed 17 Oct 2012
at 18:33
  • msg #159

Re: Harkahnon Ruins 8 - Codes

So you don't have to flip back and forth, here are the updated maps again:
LEVEL ONE

The arrow by #18 references the area where the wall had collapsed in the future time before you traveled back.


LEVEL TWO




LEVEL THREE



Borimer
player, 2098 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 60/80 Mvt 18"
Thu 18 Oct 2012
at 00:42
  • msg #160

Re: Harkahnon Ruins 8 - Codes

Borimer clenches and unclenches his fist that grips Chianta's ivory hilt, no brilliant lights going off in his head to illuminate how to track the beast.
Harak Grayston
player, 64 posts
Thu 18 Oct 2012
at 17:49
  • msg #161

Re: Harkahnon Ruins 8 - Codes

Harak says, "We could have someone up here checking the rooms for her crossing, and if she crosses a room we can get to, then we chase her down from there.  We know now she's in the south side of the building, one floor down, so that gives us some idea unless she gets on the move again.  But these rooms don't all interconnect, so she'd be hard pressed to sneak around us." HIs voice trails off as he considers.
Flint Whisper
player, 211 posts
Thu 18 Oct 2012
at 20:38
  • msg #162

Re: Harkahnon Ruins 8 - Codes

After adjusting the winch in (room 33f) to read '66' Flint moves to rejoin the rest of the group (in room 30).  "Mal can you check if the Golem control room (room 29) is smoke free yet?  I'd like to try using the other Golem to perhaps trap or corner our enemy"
Malissin
player, 81 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 18 Oct 2012
at 21:31
  • msg #163

Re: Harkahnon Ruins 8 - Codes

"A golem can't be turned to stone, is that what you're thinking? I like it."

Mal will follow orders and check on the golem control room.
DM Heath
GM, 4543 posts
Thu 18 Oct 2012
at 21:48
  • msg #164

Re: Harkahnon Ruins 8 - Codes

Room 29 is free of smoke.

The control unit controls the statue in Room 2.  To control it will require a dexterity and wisdom check once per room (or per round if there is combat).  Failure will have varying consequences.

The statue is large and may not easily fit in many spots.  It cannot perform fine dexterity actions but with a successful additional check (as above) may perform larger gross motor tasks such as moving the winches.
Flint Whisper
player, 212 posts
Thu 18 Oct 2012
at 23:40
  • msg #165

Re: Harkahnon Ruins 8 - Codes

Malissin:
"A golem can't be turned to stone, is that what you're thinking? I like it."


Tapping the side of his nose Flint winks at Mal and says "Yeah, you got the idea.  Even if we just maneuver her into a room and block the door with our statuesque friend, we would at least know for sure where she is."

[OOC: I am out of town tomorrow and all weekend, so this will be my last post until Monday.  Sorry for any inconvenience.]
Kahan Singh
player, 1420 posts
Fri 19 Oct 2012
at 01:33
  • msg #166

Re: Harkahnon Ruins 8 - Codes

Kahan follows after Malissin, looking over the controls to see if there is an 'on' switch of some sort.

OOC: Does it seem that Wisdom would be more handy in working the golem than Dexterity? Also, would it be possible for two people to command the golem at the same time? If so, Kahan would gladly help Mal in working the golem, as the rogue likely has a much higher Dex score than 8, while Kahan's 17 Wis would come in handy.
Flint Whisper
player, 214 posts
Fri 19 Oct 2012
at 03:48
  • msg #167

Re: Harkahnon Ruins 8 - Codes

[OOC: Sneaking in one last post instead of packing.....no one tell my wife!!]

Flint follows along behind Kahan.  Once in the control room he points out the controls to Mal and Kahan. "From what I can remember, the control set on the Left is for the Golem we killed.  The set on the right is for a different Golem...probably the one downstairs on the first level we came in on.  If memory serves, the main dial here" Flint grabs the main dial "can be set to Off, Guard, and Manual." Flint turns the dial to Manual. "It was set to Off, but now is on Manual"

"These levers have movements listed such as right, left, back, forward," Flint waves his hand over the levers "while these buttons say things like climb, jump, hit left, hit right, kick, stomp, and so forth." Flint points out all the buttons.

[OOC: I have a 17 Dex, but a low Wis....would be nice if we had someone with both.  Anyway, have a great weekend folks.]
This message was last edited by the player at 05:45, Fri 19 Oct 2012.
Borimer
player, 2099 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 60/80 Mvt 18"
Fri 19 Oct 2012
at 04:37
  • msg #168

Re: Harkahnon Ruins 8 - Codes

Borimer eyes the controls while envisioning the golem stomping the medusa.

"If it helps, it may be me and Mal that are the quickest."

[have fun flint; borimer has a 19 dex]
Malissin
player, 82 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Fri 19 Oct 2012
at 15:36
  • msg #169

Re: Harkahnon Ruins 8 - Codes

"Oh, I'm definitely the quickest, but it requires planning which is the problem. You see the time delay? I flick the switch, but he doesn't move until a little while later. You need to plan ahead, punch where the opponent will be instead of where they're at. I'm...ok at that kind of thing. Definitely not up to Kahan's strategic thinking but if we can't both work on it then I can try and run it."

Mal will take the controls and try and follow Kahan's directions to see if the two of them can get the golem working smoothly.

OOC: 20 Dex, 11 wis. If anyone has a better wis score then that it might be worthwhile to defer. Having a 20 might mean I auto-pass the dex check but if I'm always failing wis it might not matter. I'd rather have someone with, say 15 & 14, two average scores rather then a really high and really low.

@Heath: I hope you don't mind the fluff I threw in, it just seems to me the reason why you'd need Dex and Wis. Fast hands to flick acorss the control panel and react, but you need to think ahead and factor in the time delay which is where wisdom and strategic thinking comes into play. If that's wrong I'll edit it out.

DM Heath
GM, 4544 posts
Fri 19 Oct 2012
at 16:49
  • msg #170

Re: Harkahnon Ruins 8 - Codes

The Dex/Wis combo is a package deal.  The reason for Dex is probably obvious, but the reason for Wisdom is that you are not used to the handling of the buttons and controls.  Theoretically, with practice the Wis requirement would go down.  But don't worry, a few fails here or there aren't going to make the thing self destruct.

There are a number of buttons and some joystick-like levers.  I won't go into detail what they all are.  If you just say what you want it to do, there might be a button or way to make it do it (with the skills checks), so long as it is not fine motor.  So attack, bend over, sweep right hand, sweep left, sweep leg, head butt, lift object, rotate wrist, etc.
Malissin
player, 83 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Fri 19 Oct 2012
at 16:55
  • msg #171

Re: Harkahnon Ruins 8 - Codes

Mal will attempt to move the golem from Room 2 -> Room 15. Assuming that's successful he'll continue with it to Room 16.
DM Heath
GM, 4545 posts
Fri 19 Oct 2012
at 17:23
  • msg #172

Re: Harkahnon Ruins 8 - Codes

The statue begins to move.  At first, it lurches into a pillar (missed one roll), then Mal gets it moving and it ends up in room 16 without a problem.  It is squeaky and very heavy, so its movements aren't exactly stealthy.
Malissin
player, 84 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Fri 19 Oct 2012
at 18:32
  • msg #173

Re: Harkahnon Ruins 8 - Codes

"Does...what's her face...know about this room? It was locked when we got here, right? And medusa hasn't shown any real propensity for locks.

Does she know about my skill with locks, do you think? I guess what I'm driving at is that in her mind, these rooms are still locked. If we lock them then we'll be safe while we plan out our attack. We won't be able to monitor her though..."

Kahan Singh
player, 1421 posts
Sat 20 Oct 2012
at 02:39
  • msg #174

Re: Harkahnon Ruins 8 - Codes

"If we lock the east door, she can only get here from one way. The teleportal room." Kahan states, pointing to the room with the hole.
DM Heath
GM, 4546 posts
Mon 22 Oct 2012
at 16:27
  • msg #175

Re: Harkahnon Ruins 8 - Codes

OOC: I think you mean the west door.
Flint Whisper
player, 215 posts
Tue 23 Oct 2012
at 16:46
  • msg #176

Re: Harkahnon Ruins 8 - Codes

"I would suggest the following plan..."  Flint quickly sketches out a plan on the floor and explains "If we can place the Golem here and then spike this door closed, that would only leave her one way to come in....and she MUST return here sooner or later to use the ark.  WHEN she enters, attack with the Golem which will make her face away from the door to this room," Flint indicates room 29 "and us.  Then we can have a small window of time to attack her without worrying about her gaze (since she should be facing the Golem).  I would suggest Borimer or someone hide behind the ark so they can roll the remaining grenade(s) around it and follow up with a quick attack."

Looking up from the plan, Flint looks everyone in the eye and adds "I realize that the main danger here is that we will be trapped since she will be blocking our only exit....but we will have to confront her sooner or later...this will at least give us a decent chance."


DM Heath
GM, 4547 posts
Tue 23 Oct 2012
at 16:57
  • msg #177

Re: Harkahnon Ruins 8 - Codes

OOC: I interject here only to avoid a waiting game.  You will recall that the time ark numbers were moving the previous night.  That was when I expected you to track her down, hopefully before she completed using it.  Instead, the party decided to take an 8 hour rest, allowing her to complete her programming and use the ark.  That is why you now see gruesome creatures in the center room (venue ark).  She now is playing a waiting game with you and will not change or use the ark again until you have dealt with the creatures in the center room.

You can deal with that information however you like.  If you rest there, I will still do a wandering monster check (1 in 20 per hour chance).
This message was last edited by the GM at 18:40, Tue 23 Oct 2012.
Kahan Singh
player, 1422 posts
Tue 23 Oct 2012
at 19:04
  • msg #178

Re: Harkahnon Ruins 8 - Codes

"What do you all think of this idea? We let the demons out of the room, and close ourselves back in this room while we let them do the hard work of finding and, hopefully killing, Esylia, all while we sit here and watch. If the demons split up, we should have no problem dispatching them." Kahan muses aloud, looking around at the others to gauge their reactions.
DM Heath
GM, 4549 posts
Tue 23 Oct 2012
at 19:25
  • msg #179

Re: Harkahnon Ruins 8 - Codes

You hear screaming again from somewhere below.  Apparently she is torturing Androlus some more.
Malissin
player, 86 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Tue 23 Oct 2012
at 20:23
  • msg #180

Re: Harkahnon Ruins 8 - Codes

"That works assuming her position isn't as defensible as ours. What about that man she is torturing? Are there any other innocent people still alive here?"
Flint Whisper
player, 216 posts
Tue 23 Oct 2012
at 20:33
  • msg #181

Re: Harkahnon Ruins 8 - Codes

OOC:  She used the Venue Ark before or after Flint changed the numbers in the winch room?

I ask only to see if changing the Venue would modify her plans....since we have control of two of the winches on this level and the venue control itself we could (in theory) change the venue ark...if not to something adventageous to us, at least to something more 'neutral' than a room full of demons. Setting loose a room full of demons would result in us having to fight them after (or worse yet, during) any fight with Esylia.

DM Heath
GM, 4550 posts
Tue 23 Oct 2012
at 21:40
  • msg #182

Re: Harkahnon Ruins 8 - Codes

She used the ark long before Flint changed anything.  It was the previous night, so about 9 or 10 hours prior.  You can probably safely assume she will not unleash something else in the venue ark because it would just be a fight between the demons and whatever else she sets loose.

So what Flint is doing by changing numbers is pinpointing the party's location for her (at least as to which winches are being used).  You can assume she will use that knowledge to her advantage.
Flint Whisper
player, 217 posts
Wed 24 Oct 2012
at 01:40
  • msg #183

Re: Harkahnon Ruins 8 - Codes

OOC:  I think she has a pretty good idea where we are considering she stoned Borimer (ie - she didn't need my help) ;-)

Getting a sense from the group that his plan may not be to everyone's liking, Flint says "Well, I am open to suggestion as to what we should do if we feel my plan isn't going to work...."
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