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Harkahnon Ruins 12 - The Orcs.

Posted by DM HeathFor group 0
Harak Grayston
player, 83 posts
Mon 18 Mar 2013
at 21:56
  • msg #48

Re: Harkahnon Ruins 12 - The Orcs

Harak follows after Borimer, first slipping into the shadows to disappear from sight, and then focusing his attention on the spellcaster above.
DM Heath
GM, 4674 posts
Tue 19 Mar 2013
at 21:52
  • msg #49

Re: Harkahnon Ruins 12 - The Orcs

Waiting on Malissin and Flint to post their moves for Round 1 of combat with King Grung and his warriors.
Flint Whisper
player, 236 posts
Wed 20 Mar 2013
at 01:00
  • msg #50

Re: Harkahnon Ruins 12 - The Orcs

Flint will go after Borimer, staying as invisible and out of the way as possible, he wants to try to do something nasty to the orcs, but wants to be near them first and doesn't want to spend another spell on flying out there. So he will walk but not rush.
DM Heath
GM, 4675 posts
Wed 20 Mar 2013
at 17:21
  • msg #51

Re: Harkahnon Ruins 12 - The Orcs

Given how crowded it is, I have blown up the map below.  Please indicate which location you are going to, but given the tight quarters, you may not travel through the others to get to a particular individual, but must deal with them as they stand.  Unless wrestling or grappling, you may not occupy the same square as someone else, as each square is only 5 feet.

Grung is shown.  He wields his magic axe.  The orc wizard is shown, as well as the invisible stalker attacking the wizard.  Grung's 8 warriors surround the balcony, each carrying a bow, but each also has a melee weapon at his side.

I have included graph coordinates for you to state where your character will be (A1, B2, etc.).  Please indicate where your character will be at the end of round 1.


DM Heath
GM, 4676 posts
Wed 20 Mar 2013
at 17:24
  • msg #52

Re: Harkahnon Ruins 12 - The Orcs

At the moment, I have Borimer at about C5 (on stairs), Harak at C6 (on stairs), and Flint moving to C7.  Note that Harak has a monk ability similar to invisibility and Flint is actually invisible, so they can't see where the other is, and Borimer doesn't know either of them is behind him.
Borimer
player, 2189 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 80/80 Mvt 18"
Wed 20 Mar 2013
at 18:08
  • msg #53

Re: Harkahnon Ruins 12 - The Orcs

i dont see a C5...?

*is it next to the 22? if so, how much further can borimer move? he can't get through the invisible stalker, can he attack orc 8?
This message was last edited by the player at 18:11, Wed 20 Mar 2013.
Malissin
player, 127 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Wed 20 Mar 2013
at 18:47
  • msg #54

Re: Harkahnon Ruins 12 - The Orcs

Seeing the logjam on the stairs, Mal heads north to the stairs at Room #13 to sprint up and come at the orcs from the other side.

OOC: I'm guessing that will take 2-3 rounds for him to run but he won't worry about noise and hiding until he is right at the doorway. Then he'll quick hide in the shadows and begin the shanking...
Kahan Singh
player, 1491 posts
Wed 20 Mar 2013
at 19:19
  • msg #55

Re: Harkahnon Ruins 12 - The Orcs

Kahan is going to head north towards the teleportal room after finishing his spell.
DM Heath
GM, 4677 posts
Wed 20 Mar 2013
at 21:48
  • msg #56

Re: Harkahnon Ruins 12 - The Orcs

In reply to Borimer (msg # 53):

Yes, C5 is at the top of the stairs.  I didn't mark every square just the ones that will give you an idea of where the others are.  Yes, he can attack orc 8.
Borimer
player, 2190 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 80/80 Mvt 18"
Thu 21 Mar 2013
at 03:12
  • msg #57

Re: Harkahnon Ruins 12 - The Orcs

PM
DM Heath
GM, 4678 posts
Fri 22 Mar 2013
at 22:22
  • msg #58

Re: Harkahnon Ruins 12 - The Orcs

ROUND 1
Borimer moves into C4, attacking Orc8.  With several fast swipes, he hits the orc and knocks it dead to the balcony floor.

Harak slips in unnoticed under the shadows to D4 but bumps into the invisible stalker.  A spell from the spellcasting orc hits the invisible stalker and it *poofs* out of existence.  The spellcaster is very wounded but turns his attention to the sneaking figure of Harak near him.

Kahan uses the Rod to send a chain lightning spell up at Grung.  It hits Grung (21 hp dmg, saving throw made), then arcs around, hitting and killing the spellcaster, and then hitting Harak (16 hp dmg, saving throw made), and then hitting Borimer (9 hp dmg, saving throw made); it also continues around the ring of the balcony, hitting the next orc (Orc 7)(7 hp dmg, saving throw made), and the next one (Orc 6)(10 hp dmg, saving throw made), and the next one (Orc 5) (4 hp, saving throw made), and the next one  (Orc 4)(1 hp dmg, saving throw missed).  The arcing lightning then dissipates out.

Orcs 1 through 6 fire arrows at Borimer.  Malissin and Kahan are invisible and unseen as they move.  Orc 7 drops his bow and grabs his battle axe to engage Borimer.

Only 2 out of the volley of arrows injures Borimer.  The rest miss or bounce away harmlessly.  (11 hp dmg.)

As the invisible stalker and his wizard fall, Grung charges toward Harak and Borimer with his battle axe.

Flint is behind Harak and Borimer on the stairs where Borimer stood a moment ago.
This message was last edited by the GM at 22:23, Fri 22 Mar 2013.
Borimer
player, 2191 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 60?/80 Mvt18"
Sat 23 Mar 2013
at 04:45
  • msg #59

Re: Harkahnon Ruins 12 - The Orcs

Borimer turns to face Grung as arrows and lightning rip into his body.  He ignores it all to charge Grung while swinging the great ebony blade back and forth.
Malissin
player, 128 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Mon 25 Mar 2013
at 20:30
  • msg #60

Re: Harkahnon Ruins 12 - The Orcs

Mal looks at the demon and shakes his head not wanting to tangle with that thing. He bolts towards the other staircase instead.
Harak Grayston
player, 84 posts
Tue 26 Mar 2013
at 16:00
  • msg #61

Re: Harkahnon Ruins 12 - The Orcs

While Borimer turns against Grung, Harak turns to the orcs on the southern side to work his way around the balcony with his scimitar.
DM Heath
GM, 4679 posts
Tue 26 Mar 2013
at 20:51
  • msg #62

Re: Harkahnon Ruins 12 - The Orcs

In reply to Malissin (msg # 60):

Malissin and Flint will have to cross northwest across this room with the falling demon to get to the northern stairs.  I take it that's what he meant.

OOC: I am waiting on Flint and Kahan.  It will take a couple rounds for Kahan and Malissin to get upstairs, so Flint is the priority move next.
Kahan Singh
player, 1492 posts
Wed 27 Mar 2013
at 17:56
  • msg #63

Re: Harkahnon Ruins 12 - The Orcs

Perhaps if the demon didn't look so feral, Kahan might try to reason with it, but as it were, he really just wanted to move past it and never have to deal with it. He follows after Malissin, casting a spell on him as they go.
Flint Whisper
player, 237 posts
Fri 29 Mar 2013
at 00:39
  • msg #64

Re: Harkahnon Ruins 12 - The Orcs

Flint keeps following Borimer at a slow but stady pace, looking for an oportunity while keeping his distance, but still focussed on following Borimer.
DM Heath
GM, 4680 posts
Tue 2 Apr 2013
at 22:31
  • msg #65

Re: Harkahnon Ruins 12 - The Orcs

ROUND 3
Flint follows Borimer.

Borimer strikes out toward Grung, who returns the attack with his own axe.

Borimer hits Grung at the knee (critical hit). This results in a knockdown (1/2 move).  (30 hp dmg.)

Grung swings his mighty axe, hitting Borimer across the side.  (14 hp dmg.)

Harak swings but misses with his scimitar.  An axe returns in Harak's direction but misses.

Arrows fly from the remaining orcs around the balcony...

Borimer is hit with 3 arrows (14 dmg) and Harak is hit with 1 arrow (5 dmg).

Meanwhile, Kahan nand Mal run through the western door past the falling demon in the eternal teleportation pit.  A burst of fire escapes its mouth like a fireball from a dragon's breath.

Malissin dodges out of the way but Kahan is hit directly by the fire.  (14 hp dmg.)  The force of the fire escaping the demon's lizard-like mouth is that it is now quickly being propelled to the far side of the pit.  It will reach the far side at the end of the next round and be active.

Malissin and Kahan move past the fiery demon and climb the northern stairs.  (They can continue on the second level toward Grung next round.)
Borimer
player, 2192 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 32?/80 Mvt18"
Wed 3 Apr 2013
at 00:31
  • msg #66

Re: Harkahnon Ruins 12 - The Orcs

Borimer gets hit by the half-orc's axe before getting peppered with arrows, ruining his attacks and opening himself to Grung's faux revenge.
Harak Grayston
player, 85 posts
Wed 3 Apr 2013
at 16:38
  • msg #67

Re: Harkahnon Ruins 12 - The Orcs

Harak continues attacking the orcs on the southern side of the balcony with his scimitar.
Flint Whisper
player, 238 posts
Thu 4 Apr 2013
at 02:01
  • msg #68

Re: Harkahnon Ruins 12 - The Orcs

Being this close to Grunk, Flint decides to do something awfull for him. Dismissing the safety it granted invisibility, he takes a small piece of butter and begins casting a spell.

Cast Grease, targeting Grunk's Axe, hoping it slipps from his hands

Kahan Singh
player, 1493 posts
Thu 4 Apr 2013
at 18:38
  • msg #69

Re: Harkahnon Ruins 12 - The Orcs

Kahan continues forward, following as close on the heels of Mal as he can, putting out the singed hairs on his head and making a mental note to not use that room for future travel if at all possible.
DM Heath
GM, 4681 posts
Thu 4 Apr 2013
at 20:55
  • msg #70

Re: Harkahnon Ruins 12 - The Orcs

Kahan was also casting a spell while going toward the stairs.  Mal is now protected by an Aid spell.  (Thanks for reminding me, Kahan.)
DM Heath
GM, 4682 posts
Fri 5 Apr 2013
at 21:26
  • msg #71

Re: Harkahnon Ruins 12 - The Orcs

ROUND 4
Flint begins casting.

Mal and Kahan are running up the stairs.  (OOC: FYI there is a 1/3 chance the demon will land on the second floor after it momentum carries it from the eternal falling pit, which is the same floor/room Mal and Kahan have to pass back in front of before going after Grung.)

Borimer swings, missing Grung.  His sword hits the side of the balcony railing and is knocked from his hands (critical miss).

Grung swings but misses Borimer.  (Aid spell helped one of them be a miss.)

Harak continues sweeping his scimitar around the southern end of the orcs (orc 6).  (Critical hit.)  Harak severs the head of the orc with one fell sweep of the sword.

The remaining orcs fire arrows again.  This time, Flint is visible but they are already aiming at the other targets, so he is not targeted this round.

Two arrows hit.  One hits Harak in the leg, just grazing him.  (1 hp dmg).  Another hits Borimer for a far more substantial effect is it imbeds in his torso.  (6 dmg, critical hit.  Borimer is struck in the torso:  Armor damage, torso struck, 2/3 move, –2 penalty to attacks.)

Flint finishes his spell, and the axe hilt on Grung's axe becomes covered with a slippery grease.  Grung's battleaxe flies from his hands.  (Saving throw missed.)  Grung begins reaching for the two handaxes hanging around his back.

OOC: Mal and Kahan will arrive at the end of round 5 and can attack in round 6, assuming they are not waylaid next round by the lizard demon.
Flint Whisper
player, 239 posts
Fri 5 Apr 2013
at 21:59
  • msg #72

Re: Harkahnon Ruins 12 - The Orcs

"Ahh!" Flint panicks at the thought of becoming an arrow target, no time to doubt, he begins waving and chanting hoping to put a quick end to all of this. If he could survive for enough time he would get rid of the archers, or piss them off more...
This message was last edited by the player at 22:00, Fri 05 Apr 2013.
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