RolePlay onLine RPoL Logo

, welcome to ADnD 2nd - The Adventurers' Lounge

11:02, 28th April 2024 (GMT+0)

Harkahnon Ruins 13 - The Demon.

Posted by DM HeathFor group 0
Harak Grayston
player, 100 posts
Fri 14 Jun 2013
at 17:22
  • msg #84

Re: Harkahnon Ruins 13 - The Demon

Harak follows as quickly as he can, hiding in the shadows.  He instructs Flint and Androlus to stay hidden and quiet in the library with the door closed until they come back.  <purple>"Stay here,"<purple> he says when he sees that taking them up the stairs could prove to be dangerous with the water demon just a couple rooms away.
Kahan Singh
player, 1517 posts
Fri 14 Jun 2013
at 18:10
  • msg #85

Re: Harkahnon Ruins 13 - The Demon

Kahan follows behind Borimer, shield and mace ready to defend should the water demon find them.
DM Heath
GM, 4768 posts
Fri 14 Jun 2013
at 18:18
  • msg #86

Re: Harkahnon Ruins 13 - The Demon

The group presses forward to meet Borimer, but Borimer's loud noises certainly succeeded in drawing the demon, which is sending tendrils and sloshing forward like a controlled tsunami through the far rooms toward you.

Malissin stays behind to protect Androlus and Flint. (OOC: he hasn't posted in awhile.)

By the time you all reach the top of the stairs, the demon-like creature has reached the overlook to the Time Ark room just to your north.  What slows it down is trying to meld its body to go around the balcony and railing in that room, else it would have caught up to you.

You go down the stairs to the first floor.  You catch a fleeting glance of the oncoming demon, its beak and brain and non-water substance seeming to glide through the hall.

By the time you realize your mistake, it is too late.  You have rounded the corner and opened a door to find another winch room (33e).  But it is a dead end, and Borimer has already called the creature's attention to you.

You quickly change the numbers to 83 on the winch, knowing that now the numbers are in place for all the crystal focus rooms.

But the creature is now likely to the stairs just around the corner and will be here soon.  (2 rounds until it gets to you.)


This message was last edited by the GM at 18:19, Fri 14 June 2013.
Kahan Singh
player, 1518 posts
Fri 14 Jun 2013
at 18:22
  • msg #87

Re: Harkahnon Ruins 13 - The Demon

Kahan starts casting.
Borimer
player, 2250 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Fri 14 Jun 2013
at 19:26
  • msg #88

Re: Harkahnon Ruins 13 - The Demon

DM Heath:
The slits demonstrate where cracks in the wall have provided a view between 2 and 18.  You cannot actually fit through the cracks and rubble there.  (This was created when the orbs exploded in the upstairs billeting room, and which you saw in the future when you entered but was a solid wall when you went through the Time Ark until you saw the orbs explode.)

can Borimer attempt a bend bars/lift gates to break through the slits/rubble area and into room 2? (no idea if it looks feasible or borimer-brilliant)
DM Heath
GM, 4769 posts
Fri 14 Jun 2013
at 20:44
  • msg #89

Re: Harkahnon Ruins 13 - The Demon

ROUND 1 (until the water demon gets to you)

Kahan begins casting while Borimer preps his amply muscled shoulders to try to knock down the wall into the library.

When Kahan's spell is complete, a rounded door appears in the stone between your room and the library.  Mal and Flint look over in surprise at seeing a hole suddenly appear there in the granite stone.

(Stone shape spell successful.  1 round until the water demon gets to the door to the west.)
Borimer
player, 2251 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Fri 14 Jun 2013
at 21:49
  • msg #90

Re: Harkahnon Ruins 13 - The Demon

"Excellent!"

The group flees from the water demon...

18, 2, 33a, 32a

Borimer shuts the door and strains against any attempt to enter the room.
DM Heath
GM, 4770 posts
Fri 14 Jun 2013
at 22:04
  • msg #91

Re: Harkahnon Ruins 13 - The Demon

OOC: Sorry, by door I meant a hole in the wall.  I'm not sure he can actually create a door, especially not that quickly, but he can reshape the stone to make a giant hole that you can all squeeze through. 

You move through the open hole in the stone wall and then everyone moves north out of the library and into the Time Ark room.  Borimer promptly shuts the door to the burnt out library.
Borimer
player, 2252 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Fri 14 Jun 2013
at 22:44
  • msg #92

Re: Harkahnon Ruins 13 - The Demon

"Great work! Now what do we do...?"

Borimer listens for answers, as well as any sound beyond the door.
DM Heath
GM, 4771 posts
Fri 14 Jun 2013
at 23:01
  • msg #93

Re: Harkahnon Ruins 13 - The Demon

Androlus says, "If the crystals are set to the right number and the Time Ark is set to the right number, the central chamber can activate the portal is the antimagic artifact known as Augmantium is placed in its slot.  The portal flows only one way and flows from the far world to this world unless the artifact is in place."
Borimer
player, 2253 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Sat 15 Jun 2013
at 00:17
  • msg #94

Re: Harkahnon Ruins 13 - The Demon

"Kahan, do you have that little dragon relic with you?"
Kahan Singh
player, 1519 posts
Sat 15 Jun 2013
at 04:43
  • msg #95

Re: Harkahnon Ruins 13 - The Demon

"Of course I do. I hate to leave it here, but if its necessary, I suppose we can part with it." the priest replies, moving towards the central chamber.
DM Heath
GM, 4772 posts
Mon 17 Jun 2013
at 20:22
  • msg #96

Re: Harkahnon Ruins 13 - The Demon

The dials are set as follows:

The transfinite repeater display shows the following:  792348918392
The Time Ark shows:  243-579-144

You have to go up the stairs to get to the center room.  As you do so, the water demon creature sees you from the southern stairs area.  Its tendrils are reaching far and wide, searching and probing.  Upon seeing your egress into the central chamber, it begins collecting its watery tentacles and moving toward you.  As you slam the door inside the central chamber, you see that it is passing the Time Ark balcony.

You take a moment to try to get your bearings as you walk into the disconcerting room, which looks something like this:



Then you hear the water demon's tentacle begin pounding on the door.

The room itself is flashing with light.  A central half circle gold-like arc seems to be generating a portal that you can step up to and go into the portal, but the light from the portal is flashing outward toward you.

Androlus is fearful at the pounding of the tentacled water demon at the door.  "At the base of the golden arc, there is a notch.  Augmantium must be placed in the notch for the portal to reverse direction.  We must hurry."

You do see a notch at the base of the arc, at about the center of the floor, directly under the long end of the arc.

The water demon is pounding against the door still.  Again and again.  With enough force, it may just break through the door.
This message was last edited by the GM at 20:24, Mon 17 June 2013.
Borimer
player, 2254 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Mon 17 Jun 2013
at 21:27
  • msg #97

Re: Harkahnon Ruins 13 - The Demon

Borimer struggles to keep his mind from being torn apart by the strange geometry of the chamber.  But by good fortune or less-than-spectacular parenting, Borimer's mind is quite small, and he requires few intellectual acrobatics to know when it's time to make a good exit.

"Let's drop that little relic where it goes and get outta here, eh?"
Harak Grayston
player, 101 posts
Mon 17 Jun 2013
at 22:39
  • msg #98

Re: Harkahnon Ruins 13 - The Demon

While the others are getting things set up, Harak goes to the top of the stairs by the door with his scimitar ready to slice through water tentacles should the water demon get through.  He stands silently and in stillness, blending into the stone wall area.
Kahan Singh
player, 1520 posts
Tue 18 Jun 2013
at 15:20
  • msg #99

Re: Harkahnon Ruins 13 - The Demon

"I'll place Augmantium. The rest of you hold that door shut and make sure it doesn't get in here. I only fear it may still follow us from this world to the next if there is no way of removing Augmantium before we leave." Kahan states, pulling the dragon box from his pack and rushing to the notch in the floor. If he doesn't have to, he won't open the box first until he's sure it's necessary.
DM Heath
GM, 4775 posts
Tue 18 Jun 2013
at 16:55
  • msg #100

Re: Harkahnon Ruins 13 - The Demon

As Kahan pulls out the box, you all recall the effect of the dragon when not in the box.  It will render all magical items within its radius as non-magical, stripping away their magic.  That was why Adaran was putting things in the portable hole.

The dragon is still currently in its protective box.
Kahan Singh
player, 1521 posts
Tue 18 Jun 2013
at 17:15
  • msg #101

Re: Harkahnon Ruins 13 - The Demon

I wanted to make sure Augmantium didn't have to be removed before stripping all our magic items off and locking them in an unopenable portable hole whilst being chased by a nigh-invincible water demon. That's all.
Borimer
player, 2255 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Tue 18 Jun 2013
at 18:03
  • msg #102

Re: Harkahnon Ruins 13 - The Demon

Borimer places his few remaining enchanted items into his bag of holding before going to the door and pushing against anything that tries to enter.
DM Heath
GM, 4778 posts
Tue 18 Jun 2013
at 18:54
  • msg #103

Re: Harkahnon Ruins 13 - The Demon

When Augmantium is taken from the box, something new happens.  A visible glow emanates from Augmantium (its anti-magic aura), and is sucked into the niche into which Augmantium is placed.  It seems to have no other effect on any magic items in the room.

Kahan places the gold dragon statuette Augmantium into its slot.

At that moment, everything changes.  The room seems, impossibly, to rotate as the central hub where the portal glows increases its radiance.

The room goes from position A to position B below with no seeming effect on your gravitational pull:

POSITION A:



POSITION B:



The glowing spherical portal increases its glow.  It is making a loud, ear numbing hum as it pulses.

"The time bridge!" Androlus yells in his blindness.  "I hear it!  We must enter."

He blindly gropes for the direction of the stairs and ladder leading up to the glowing portal.
This message was last edited by the GM at 18:55, Tue 18 June 2013.
Kahan Singh
player, 1523 posts
Tue 18 Jun 2013
at 19:31
  • msg #104

Re: Harkahnon Ruins 13 - The Demon

Kahan takes Androlus' hand and makes his way into the portal. "We must hurry. Androlus, is there any way to close the portal once we've gone through?"
Borimer
player, 2257 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Tue 18 Jun 2013
at 19:33
  • msg #105

Re: Harkahnon Ruins 13 - The Demon

Borimer braces himself against the door while he shouts over the noise.

"Everyone go through and then I'll follow!"
DM Heath
GM, 4781 posts
Tue 18 Jun 2013
at 23:39
  • msg #106

Re: Harkahnon Ruins 13 - The Demon

Everyone makes it through the portal.  Is Borimer following?  (And taking Flint on his shoulders, I presume.)
Borimer
player, 2260 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Wed 19 Jun 2013
at 01:26
  • msg #107

Re: Harkahnon Ruins 13 - The Demon

Borimer makes haste through the portal with Flint over his shoulder.
Malissin
player, 137 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Wed 19 Jun 2013
at 12:37
  • msg #108

Re: Harkahnon Ruins 13 - The Demon

Quite but ever the follow, Mal jumps through after the others.
Sign In