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Harkahnon Ruins 13 - The Demon.

Posted by DM HeathFor group 0
Kahan Singh
player, 1513 posts
Sun 2 Jun 2013
at 02:29
  • msg #34

Re: Harkahnon Ruins 13 - The Demon

Kahan follows along behind the warriors, wondering to himself how best to find the water demon. "Perhaps we should go to the viewing room to see if we can find the demon." Kahan muses aloud.
DM Heath
GM, 4740 posts
Mon 3 Jun 2013
at 16:48
  • msg #35

Re: Harkahnon Ruins 13 - The Demon

FYI, the winch rooms are different rooms from the crystal focus rooms that they control.  So there's nothing to do in the rooms marked 32.  You need to adjust the winch in the rooms marked 33.  This is one reason that the observation room can come in helpful.

In other words, there is a two digit dial in the winch rooms and a transfinite repeater display (showing all 12 numbers) in the crystal focus rooms.  You will need to make sure you adjust the proper winches to the proper crystal focus rooms to get the number right.


Harak Grayston
player, 96 posts
Mon 3 Jun 2013
at 18:37
  • msg #36

Re: Harkahnon Ruins 13 - The Demon

Harak suggests going up to the room 33c winch on the third floor.  Borimer can guard the stairs going down.
Borimer
player, 2228 posts
Mon 3 Jun 2013
at 19:02
  • [deleted]
  • msg #37

Re: Harkahnon Ruins 13 - The Demon

This message was deleted by the player at 19:05, Mon 03 June 2013.
Borimer
player, 2230 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Mon 3 Jun 2013
at 22:33
  • msg #38

Re: Harkahnon Ruins 13 - The Demon

Borimer:
14, 13, spiral stairs up, 21, 32c

from 21: up the stairs to level 3 room 26, 28

Borimer closes the door and guards with Kahan while the others work the winch in room 33c.
This message was last edited by the player at 22:45, Mon 03 June 2013.
DM Heath
GM, 4743 posts
Mon 3 Jun 2013
at 22:43
  • msg #39

Re: Harkahnon Ruins 13 - The Demon

You make it to room 33c and adjust the winch to the number 48.

You hear something moving, with the occasional thump, down below on the second level, somewhere near the stairs.
This message was last edited by the GM at 22:39, Tue 04 June 2013.
Borimer
player, 2231 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Mon 3 Jun 2013
at 22:46
  • msg #40

Re: Harkahnon Ruins 13 - The Demon

Borimer listens and thinks for a moment.

"The water demon could be on the way to the room with the Ark. Maybe it can go throgh to Allevia as soon as we set the winches, before we even get to the room ourselves.  How far is the viewing crystal place? Maybe we should use it to look before setting the last winch on this floor?"
This message was last edited by the player at 22:47, Mon 03 June 2013.
DM Heath
GM, 4744 posts
Mon 3 Jun 2013
at 22:49
  • msg #41

Re: Harkahnon Ruins 13 - The Demon

Androlus, though blind, knows this place well.  "It is just through there," he says, pointing generally east.  "I was just thinking," he says, "if this demon is water-based, it is probably sensitive to concussion and reverberation.  As we run across the floor, we are probably drawing it to us through sound and vibration."

Androlus may have been tortured, but he still has a sharp brain.

(You are at 26. It is through the small gnome control room at 29 and in 30.)

This message was last edited by the GM at 22:50, Mon 03 June 2013.
Borimer
player, 2232 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Mon 3 Jun 2013
at 22:59
  • msg #42

Re: Harkahnon Ruins 13 - The Demon

Borimer grins at the blind wise man.

"Thanks mate."

He thinks again for a moment.

"Does anyone know how to work it...?"

borimer will lead whomever can use it (kahan?) to room 30 to begin scrying for the demon, starting at the ark room, unless borimer can use it himself; i dont actually remember :)
This message was last edited by the player at 23:01, Mon 03 June 2013.
DM Heath
GM, 4745 posts
Mon 3 Jun 2013
at 23:06
  • msg #43

Re: Harkahnon Ruins 13 - The Demon

This is just a reminder of the description of room 30 and your interactions with the device (note that the numbers may be different now, but the gems still give a look into the same rooms):


As to the Crystal Focus rooms, you can tell which gem goes to which rooms to some extent as follows (pushing gems left to right):

Crystal Focus Rooms:

Gem1:  Room 32a (You can tell this because it is pointing up from the ground)
 Gem2:  Room 32b (You can tell because it only has two doors in the room)
 Gem3:  (Unknown, probably unexplored.)
 Gem4:  Room 32d (You can tell by the three doors, as well as the carnage left from the battle with the undead)
 Gem5:  (Unknown, probably unexplored.)
 Gem6:  Room 32f (You can tell because it comes out of the ceiling)

Winch Rooms

Gem1:  Room 33a (You can tell because it has the short hallway to the secret door)
 Gem2:  Room 33b (you can tell by the single door opposite the winch)
 Gem3:  Room 33c (You can tell by the broken chest)
 Gem4:  Unknown, not explored
 Gem5:  Unknown, not explored
 Gem6:  Room 33f (You can tell because Flint was in there.)
 



ROOM 30

Standing in the middle of this room is what appears to be a duplicate of the crystal
 globe device in area 16. Quick inspection, however, reveals a number of important differences. This device has no mountings for crystals.  Instead, it has twelve clear gems mounted in recesses on the golden ring, six on either side of a set of twelve wheels mounted side by side with numbers painted on them (like an
 odometer).

Each of the twelve gems is inset more like a button than a removable or stationary piece but appears to be removable.  A band of wire is mounted over the wheels, apparently indicating the number beneath, just like the transfinite repeater displays in the crystal focus rooms.

The current number showing on the device is:  528373567447.

The image inside the globe is of a 50-foot-cubic area with a strange device in its center. Doors and stairs exit the area at bizarre angles and directions. You realize you are looking into the room you caught a brief glimpse of that the undead creatures attacked you through.  (Area 34.)

This time, however, there are other creatures milling about in there.  Their features are not distinct due to the nature of the cloudy globe, but you guess that they are various types of demons or imps.  One of them moans, and you can hear the sound of the moan as if being called through a long pipe.
 

Harak goes to the globe device and inspects it.  The gems do not move or rotate in any way.  They are inset in a roughly octagon shape.  However, they can be easily removed, just like the gems in the lower Time Ark.

As Harak goes to remove the leftmost gem, he finds that it sinks in a little like a button.  The scene in the globe flashes for a moment to one of the winch rooms (rooms 33).  Then Harak removes the gem and the globe goes dark.  When he removes the gem, the numbers in the transfinite repeater immediately go to:  000000000000.


Harak replaces the gem, and the numbers slowly rotate back to the number 528373567447.  The globe again shows the demons in the central room.

Harak pushes on the second gemstone, and as he pushes it, the globe shows him another of the winch rooms.

Opening the door to the north (after finding no traps) shows that it is indeed another winch room (33f).  The two numbers showing on the wall are 47.


Flint begins turning the winch, and the last set of numbers begins changing in both the winch room and the globe room (30).

Meanwhile, Harak touches the gems.  The six gems on the left, when pressed, turn the picture in the globe to various winch rooms.  The one closest to the wheels/numbers (6th gem) shows the room with Flint in it, showing Flint turning the winch.  The sounds of Flint straining as he turns the winch can also be heard through the globe.

The right side gems, when pushed, show you the various crystal focus rooms.

When Harak pushes the fourth gem of the crystal focus rooms, you see a sight that makes you freeze in place.  A serpentine tail, and a head full of snakes on a woman's body are moving across the room from one door to another.  She seems large, at least 7 feet tall, plus the stabilizing tail behind her.

This message was last edited by the GM at 23:07, Mon 03 June 2013.
Borimer
player, 2233 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Mon 3 Jun 2013
at 23:20
  • msg #44

Re: Harkahnon Ruins 13 - The Demon

Borimer leaves the others to sprint over to room 30. He quickly scans for the water demon by systematically pushing the gemstone buttons, beginning with the winch rooms.

"It may be changing the numbers itself..."  Borimer mutters to himself.

starting with gem 1 (33a) and on down the list, then the same way with the crystal focus rooms
This message was last edited by the player at 23:26, Mon 03 June 2013.
DM Heath
GM, 4746 posts
Tue 4 Jun 2013
at 18:36
  • msg #45

Re: Harkahnon Ruins 13 - The Demon

You see part of the water demon in room 32d and part of it in room 32e.  It is very large, with long watery tentacles that can stretch 50 or 60 feet.  It is moving its tentacles around as if probing.
Borimer
player, 2234 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Tue 4 Jun 2013
at 22:00
  • msg #46

Re: Harkahnon Ruins 13 - The Demon

Borimer hurries back to the room where he left Kahan, and resumes guarding while the others finish.

"We must make haste, it's searching for us on the second floor even now..."

When they finish Borimer will lead them to 33f, himself and Kahan staying in the viewing room to guard against intrusion.
This message was last edited by the player at 22:02, Tue 04 June 2013.
DM Heath
GM, 4747 posts
Tue 4 Jun 2013
at 22:41
  • msg #47

Re: Harkahnon Ruins 13 - The Demon

You make it to the room and adjust the winch to 92.  From the vantage of the observation room, you can tell which numbers are being changed and which crystal focus room the winch goes to, which makes it easier.

But you hear something on the far side of the gnome control room, right at the top of the stairs.  It is banging against the door there.  This seems odd, because you can still see the water demon creature moving around the second floor.
Borimer
player, 2237 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Wed 5 Jun 2013
at 19:50
  • msg #48

Re: Harkahnon Ruins 13 - The Demon

oops i started us on the wrong thread:

Borimer:
Borimer speaks to Kahan.

"We better check it out."

He goes and opens the first door (leading into 29 from 26) and then goes to within 10 of the second door (where the banging noise originates) to wait and see what occurs next with the would-be intruder.


DM Heath:
He sees trickles of water going under the door, and then the banging stops.



Borimer and Kahan run back to the room and continue guarding until the others are done.

"It's right outside the door, whatever you're going to do, do it now..."
DM Heath
GM, 4750 posts
Wed 5 Jun 2013
at 21:50
  • msg #49

Re: Harkahnon Ruins 13 - The Demon

Basically, the two ways to exit from where you stand are the door where the water was trickling under the door (door between 26/29) and going east through the door to the neverending pit room (room 20c).

You have successfully changed 3 out of 6 winches to the transfinite repeater display.
Borimer
player, 2238 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Wed 5 Jun 2013
at 22:24
  • msg #50

Re: Harkahnon Ruins 13 - The Demon

Borimer makes sure everyone is ready and then opens the door into the next room (29). If it's clear, he leads them in and they listen for sounds  before he opens the door leading into the hallway (26).
DM Heath
GM, 4751 posts
Thu 6 Jun 2013
at 16:48
  • msg #51

Re: Harkahnon Ruins 13 - The Demon

Borimer opens the door...

...and finds that on the other side (in the 26 hallway) that there is just a very large puddle of water, as if the hall had been flooded.  That's what was seeping into the room at 29.
Borimer
player, 2239 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Thu 6 Jun 2013
at 20:10
  • msg #52

Re: Harkahnon Ruins 13 - The Demon

"We need to find those other two winches, let's finish this floor. If the demon tracks our movements, then I'll get it to chase me and Kahan while you all finish looking for the winches."

Borimer slaps his friend on the back before leading the group with all due haste to the east door in room 32f. Everyone listens, and if clear, Borimer will open it.

26, 28, 32f
This message was last edited by the player at 20:12, Thu 06 June 2013.
DM Heath
GM, 4752 posts
Thu 6 Jun 2013
at 21:50
  • msg #53

Re: Harkahnon Ruins 13 - The Demon

As Borimer turns around and slaps Kahan on the back, the giant puddle of water suddenly coalesces into a tentacle that surrounds his body.



OOC: Think of a water weird or water elemental.  This is not the same demon creature you dealt with earlier.
DM Heath
GM, 4755 posts
Thu 6 Jun 2013
at 22:17
  • msg #54

Re: Harkahnon Ruins 13 - The Demon

OOC: As I understand it, Borimer is still carrying Flint on his shoulders since Flint is still recovering from the Raise Dead spell that brought him back.

That being said, Flint falls from Borimer's shoulders as the water creature envelops Borimer, wrapping around Borimer like a python.  Flint lands on the cold wet stone floor, only half conscious.
Borimer
player, 2240 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Fri 7 Jun 2013
at 01:12
  • msg #55

Re: Harkahnon Ruins 13 - The Demon

Borimer tries to break the grip of the strange creature, or if unnecessary, tries to slash it apart with two cuts at its "middle".
This message was last edited by the player at 01:37, Fri 07 June 2013.
Harak Grayston
player, 97 posts
Mon 10 Jun 2013
at 17:33
  • msg #56

Re: Harkahnon Ruins 13 - The Demon

Harak runs forward and tries to slash with his scimitar and see if that hurts the water creature.
DM Heath
GM, 4757 posts
Mon 10 Jun 2013
at 20:43
  • msg #57

Re: Harkahnon Ruins 13 - The Demon

Anyone else doing anything, or are just going to sit back and watch Borimer get strangled by a water monster?  :)
Borimer
player, 2241 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 58/80 Mvt18"
Mon 10 Jun 2013
at 21:46
  • msg #58

Re: Harkahnon Ruins 13 - The Demon

*gurgle*
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