RolePlay onLine RPoL Logo

, welcome to ADnD 2nd - The Adventurers' Lounge

16:05, 12th May 2024 (GMT+0)

Harkahnon Ruins 13 - The Demon.

Posted by DM HeathFor group 0
Flint Whisper
player, 251 posts
Mon 10 Jun 2013
at 23:09
  • msg #59

Re: Harkahnon Ruins 13 - The Demon

Being unable to do anything else, Flint can only contemplate Borimer's struggle from the first row.
DM Heath
GM, 4758 posts
Mon 10 Jun 2013
at 23:47
  • msg #60

Re: Harkahnon Ruins 13 - The Demon

ROUND 1
Borimer swings and hits the creature wrapping around his body, sending a swath of water flying away into the hall.  The swing is difficult to make, however, because he is swinging at something that is entwining and enveloping him.

The creature completely envelopes Borimer, its arms wrapped around him and inside itself as it begins squeezing and drowning him.  (14 hp dmg.  Borimer unable to breathe.)

Harak swings, manages to miss Borimer inside the water, and also carves away a large portion of water that splashes to the ground.

Unlike the larger creature, this one seems unable to reanimate its lost water.

Borimer has freedom of movement of one sword arm, but takes all the penalties related to fighting underwater.  He may try again to dislodge himself by making a strength check against an opponent with strength of 20.  (If so, I will roll for the creature.)
Borimer
player, 2242 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Tue 11 Jun 2013
at 19:46
  • msg #61

Re: Harkahnon Ruins 13 - The Demon

Borimer keeps slashing at the moving water that threatens to swallows him.
Harak Grayston
player, 98 posts
Wed 12 Jun 2013
at 17:26
  • msg #62

Re: Harkahnon Ruins 13 - The Demon

Harak slashes again with the scimitar.
Kahan Singh
player, 1514 posts
Wed 12 Jun 2013
at 18:40
  • msg #63

Re: Harkahnon Ruins 13 - The Demon

Kahan readies his shield and smashes it into Borimer. He knows the hardy fighter can handle it, and hopefully the concussive force will free him from the water demon's grasp.
DM Heath
GM, 4759 posts
Wed 12 Jun 2013
at 19:14
  • msg #64

Re: Harkahnon Ruins 13 - The Demon

ROUND 2
Borimer makes a solid hit even while caught inside.  Borimer is hurt by the strangling.  (4 hp dmg.)

Kahan slams into Borimer as Borimer swings again.  Borimer drops his sword but manages to pry himself loose as the water creature is concussed by Kahan.

Harak hits twice with his scimitar, and the water splashes to the ground, no longer dangerous.
DM Heath
GM, 4760 posts
Wed 12 Jun 2013
at 19:15
  • msg #65

Re: Harkahnon Ruins 13 - The Demon

You then journey forward to 32f (the crystal focus room pointing down from the ceiling) without incident.  There is a door to the east that you have not yet opened.
Borimer
player, 2243 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Wed 12 Jun 2013
at 20:15
  • msg #66

Re: Harkahnon Ruins 13 - The Demon

Everyone listens for noise beyond the east door before Borimer opens it.
DM Heath
GM, 4761 posts
Wed 12 Jun 2013
at 20:28
  • msg #67

Re: Harkahnon Ruins 13 - The Demon

You listen and hear nothing at the door.  Opening it, you look in. (See room 31.)

This was some sort of laboratory.  Blackened marks all over the walls indicate an explosion took place here some time in the past, another remnant of Esylia's exploding orbs.  A broken statue of a man litters the floor as rubble.  Amid the other charred remains of the room remains a table against the south wall with several shattered pieces of glass and burnt bits of parchment.

You are not sure if the fire was caused by Esylia, or if the monks at this temple burnt the room with codes written on the parchment to prevent her from escaping.

There are doors to the east, north and west (where you stand).


Kahan Singh
player, 1515 posts
Thu 13 Jun 2013
at 02:33
  • msg #68

Re: Harkahnon Ruins 13 - The Demon

Kahan hands Borimer his weapon and apologizes for hitting him "It was the best solution to the problem I could come up with." he replies with a shrug.
Borimer
player, 2244 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Thu 13 Jun 2013
at 03:11
  • msg #69

Re: Harkahnon Ruins 13 - The Demon

Borimer grins.

"It worked."

He walks through the burnt remains of an old battle. After everyone has listened at the east door Borimer opens it.
Flint Whisper
player, 252 posts
Thu 13 Jun 2013
at 03:30
  • msg #70

Re: Harkahnon Ruins 13 - The Demon

"And i must say I'm thankfull you saved my life, though I feel I have become a burden on you all and I'm sorry for that"
Borimer
player, 2245 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Thu 13 Jun 2013
at 08:27
  • msg #71

Re: Harkahnon Ruins 13 - The Demon

Borimer picks Flint back up on the way to the east door.

"Sorry I had to drop you so fast...evil water and all that.  But you're no burden to us."
DM Heath
GM, 4762 posts
Thu 13 Jun 2013
at 16:34
  • msg #72

Re: Harkahnon Ruins 13 - The Demon

You hear no sounds on the east side of the door.  Upon opening it, you find another winch room (33d).



About this time, you hear a thwopping sound just through the north door (of room 31).  It sounds like you have drawn the giant water demon up through the never-ending portal.

Androlus, blind and honed in on his other senses, says, "I believe it must hear our footsteps on the granite floor and the battle we were just in.  The concussions of our feet are probably like roars to a water being."
Kahan Singh
player, 1516 posts
Thu 13 Jun 2013
at 17:04
  • msg #73

Re: Harkahnon Ruins 13 - The Demon

"Then how do you suppose we move around? We cannot fly, nor float along the ground." Kahan asks, quickly changing the dials to whatever it was they needed to be changed to.
DM Heath
GM, 4763 posts
Thu 13 Jun 2013
at 17:16
  • msg #74

Re: Harkahnon Ruins 13 - The Demon

Androlus looks fearfully toward the northern door, even though he cannot see it.  "Outrun it, I presume, if we do not fight it.  Or move lightfooted."

OOC: A rogue character could probably pull off the lightfooted movements with successful rolls.  The group might be able to defeat it in battle--no promises.  Or you could just try to keep ahead of it or distract it somehow.  Those are what came to my mind.
Harak Grayston
player, 99 posts
Thu 13 Jun 2013
at 19:10
  • msg #75

Re: Harkahnon Ruins 13 - The Demon

Harak hurries and begins turning the winch to 91 as quickly as possible.  "Let's get this done before that thing blows through here."
DM Heath
GM, 4764 posts
Thu 13 Jun 2013
at 21:35
  • msg #76

Re: Harkahnon Ruins 13 - The Demon

Harak manages to get the dial to 91, but as he is doing so, the creature starts banging on the northern door.  It bulges just like the southern one had done and will soon break into splinters.
Borimer
player, 2246 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Thu 13 Jun 2013
at 21:45
  • msg #77

Re: Harkahnon Ruins 13 - The Demon

"Follow me!"

Borimer leads the way through the temple as quickly as the group can travel, not shouting out his plan in case the water demon can hear through its tentacle.

31, 32f, 28, 26, 21, 13

"Go right."

Borimer takes the rear guard as the others flee down the smaller passages.

9, 7, 6, 3, 2

Borimer will stop and guard the others as they run forward, and then follow them at a sprint.

33a, 32a
DM Heath
GM, 4765 posts
Thu 13 Jun 2013
at 22:16
  • msg #78

Re: Harkahnon Ruins 13 - The Demon

You make it back to the secret rooms of 32a and 33a.  Your sprinting seems to alert the creature because it stops as you run and then you don't hear anything as you enter the room.  Flint and Androlus slow you down some.

Five out of six of the winches have been changed and the gems were placed in the Time Ark.  The numbers on the transfinite repeater now read:  792348917492

The number you are trying to get them to read is: 792348918392
Borimer
player, 2247 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Thu 13 Jun 2013
at 22:41
  • msg #79

Re: Harkahnon Ruins 13 - The Demon

"Good news, we are here. Bad news, I didn't know we weren't ready to be here. I'm thinkin' we need to get to the southeastern edge of this floor to expore past the pillar room."

(room 17->halls head west?)

"Follow me?"

When everyone is ready and if they wish to continue under his benevolent leadership Borimer sets out to explore...

33a, 2, 15, 16

"Keep going and try to move quietly. I'll see if I can get its attention..."

Borimer heads off as noisily as possible up the stairs.

16, 22
DM Heath
GM, 4766 posts
Thu 13 Jun 2013
at 22:56
  • msg #80

Re: Harkahnon Ruins 13 - The Demon

You find that the creature was still lurking around the neverending pit room, extending tentacles out in several directions.  Borimer's stomping feet draw it to the second floor.

The others go to the burnt out library (room 17) and begin looking around.  There does not appear to be a door or anything to the west, just blocks of burnt out granite forming a wall there.

Borimer is in room 22 (the overlook of the Time Ark) and the others are in the library (room 17), which appears to be a dead end.

FIRST AND SECOND FLOOR MAPS FOR YOUR REFERENCE:

LEVEL ONE



LEVEL TWO

This message was last edited by the GM at 22:57, Thu 13 June 2013.
Borimer
player, 2248 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Thu 13 Jun 2013
at 23:19
  • msg #81

Re: Harkahnon Ruins 13 - The Demon

is there a hole between 2 and 18 by the red arrow? is that where we first came in? if so, then the following:

Borimer runs down the stairs to the others.

22, 16, 17

"I've got another idea..."

He grins and keeps running if the others follow, otherwise he stops and waits to discuss the situaion further.

16, 15, 2, 18

Everyone listens at the north east door and if nothing is there Borimer opens it.
DM Heath
GM, 4767 posts
Thu 13 Jun 2013
at 23:47
  • msg #82

Re: Harkahnon Ruins 13 - The Demon

The slits demonstrate where cracks in the wall have provided a view between 2 and 18.  You cannot actually fit through the cracks and rubble there.  (This was created when the orbs exploded in the upstairs billeting room, and which you saw in the future when you entered but was a solid wall when you went through the Time Ark until you saw the orbs explode.)

In any case, the way to get down to 18 is through the stairs leading down on the southernmost side of the second floor (at 23).  It's actually not far from where Borimer now stands trying to attract the attention of the water demon.
This message was last edited by the GM at 23:48, Thu 13 June 2013.
Borimer
player, 2249 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Fri 14 Jun 2013
at 00:02
  • msg #83

Re: Harkahnon Ruins 13 - The Demon

"Up here!"

Borimer waits for the others to come up the stairs.

"This way."

Borimer quickly leads them to the south west corner and down the hallway south to the stairs that go back to the first floor.
Sign In