RolePlay onLine RPoL Logo

, welcome to ADnD 2nd - The Adventurers' Lounge

13:32, 28th April 2024 (GMT+0)

Harkahnon Ruins 14 - The Return.

Posted by DM HeathFor group 0
Tahldar of Tyrannia
player, 13 posts
Thu 4 Jul 2013
at 00:45
  • msg #57

Re: Harkahnon Ruins 14 - The Return

Heavily wounded, Tahldar knows he cannot withstand another spell from the Death Knight as he has no healing available.  And seeing that his limited repertoire of spells has a high probability of being resisted makes his choice simple.  Especially now seeing how Leo has now finished with resetting the Ark's dials.

With a quick word Tahldar casts a powerful spell.

OOC:  I will cast Dimension door so I land onto the Ark and leave (much as Borimer's lost hand).  I would stay and fight but Tahldar is heavily wounded and is outclassed by the demons for sure.

Borimer
player, 2278 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 23/80 Mvt18"
Thu 4 Jul 2013
at 01:45
  • msg #58

Re: Harkahnon Ruins 14 - The Return

Borimer takes three more swings at the death knight with his skin still smoking from the fireball. Fortunately, his stump may have just been safely cauterized.
Leogold Silvershaper
player, 12 posts
Mon 8 Jul 2013
at 12:37
  • msg #59

Re: Harkahnon Ruins 14 - The Return

Leo slumps down to the floor and rolls side to side attempting to put out the flames that have heavily wounded him, OOC 38 of 43HP gone, before attempting at least sit up and observe the results of the battle.
DM Heath
GM, 4819 posts
Mon 8 Jul 2013
at 16:30
  • msg #60

Re: Harkahnon Ruins 14 - The Return

In reply to Tahldar of Tyrannia (msg # 57):

I need clarification.  There are two arks.  The Time Ark is the one right below that simply transports one through time, depending on the code that was entered.

The Venue Ark is the center room, and it transports one through space to the set location, as well as whatever time is set on the Time Ark.  So touching the Time Ark now will send Tahldar through time, but he will still be in the same place, so he will most likely be alone, stuck in this collapsed ruin, while the rest of the party uses the Venue Ark to get off the planet before its destruction and go to Allevia.

This could get interesting...
DM Heath
GM, 4820 posts
Mon 8 Jul 2013
at 16:37
  • msg #61

Re: Harkahnon Ruins 14 - The Return

ROUND 4
Kahan's mace of disruption was build for exactly this type of fight.

Borimer swings, injuring the death knight further, though his blades do not do full damage.

But Kahan swings the Mace of Disruption, and in one might blow, the death knight is hit on the side of the head, and falls to the ground, dissipating into smoke and ash, leaving only its longsword behind.

You hear the screech of one of the demons in the other room.  The lesser demon has just been destroyed by the water demon, and the greater demon flies into a rage, landing a blow that creates a sudden flood of ankle-deep water throughout the lower rooms where you stand as the water demon is destroyed and its water is released.

Tahldar begins casting...(see notes above)

Leo watches the end of the battle to the north and realizes a new battle with the greater demon to the west may begin, and Leo just happens to be the closest one to that demon.


Borimer
player, 2279 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 15/80 Mvt18"
Mon 8 Jul 2013
at 18:02
  • msg #62

Re: Harkahnon Ruins 14 - The Return

Borimer rushes the greater demon with the obsidian blade cutting back and forth in front of him.
Leogold Silvershaper
player, 13 posts
Mon 8 Jul 2013
at 18:16
  • msg #63

Re: Harkahnon Ruins 14 - The Return

"ERP!" Leo squeals as he sees the large demon heading his way. He scrambles backwards around the device, heal and hand, crab like, trying to put ANYTHING he can between them.
Shae Shadowglen
player, 7 posts
Mon 8 Jul 2013
at 19:16
  • msg #64

Re: Harkahnon Ruins 14 - The Return

Shae sees Borimer move into the far room, and she moves to follow and assist.  She makes sure she is outside the zone of silence so she can cast a spell, but first she stabs her ancestral spear at the demon while crying out a curse in Elvish.
Kahan Singh
player, 1535 posts
Tue 9 Jul 2013
at 16:04
  • msg #65

Re: Harkahnon Ruins 14 - The Return

Kahan grins, glad to finally be rid of the death knight, as he follows behind Borimer attempting to smack the demon with his mace.
DM Heath
GM, 4824 posts
Tue 9 Jul 2013
at 16:44
  • msg #66

Re: Harkahnon Ruins 14 - The Return

OOC: Waiting on moves from Shapfren, and possibly from Malissin too if he wants.  (Malissin was still in the Venue Ark room, waiting with Androlus.)
DM Heath
GM, 4825 posts
Tue 9 Jul 2013
at 21:20
  • msg #67

Re: Harkahnon Ruins 14 - The Return


To refresh your memory from the last time you faced this demon:

Soulsorrow Demon (original)

AC= -3
hp: 208/297 (from fight with the water demon)
Dmg: Special (includes damage and losing experience points)

Spec Atttacks:
1) Horror (stuns 1d2+1 rounds)
2) ??
3) ??

Special Defenses:
1) ??
2) ??


This message was last edited by the GM at 21:22, Tue 09 July 2013.
Shapfren Diditlew
player, 16 posts
Wed 10 Jul 2013
at 00:32
  • msg #68

Re: Harkahnon Ruins 14 - The Return

Shapfren just runs inside the room drawing her sword despite the extrem efear she is feeling at presently, once inside she notices the silenced area and that amkes her feel uncomfortable.
DM Heath
GM, 4826 posts
Wed 10 Jul 2013
at 23:45
  • msg #69

Re: Harkahnon Ruins 14 - The Return

Tahldar retreats to the Venue Ark room.

The soulsorrow demon sees Borimer, Kahan, Shae, and Shapfren approach it with their weapons, and it extends its arms and screeches to the heavens, calling forth an unholy blight.

A cold, cloying miasma of greasy darkness spreads out from around the demon as the group enters its area of effect (20 feet radius from the demon).

Borimer strikes out twice even as he feels the effects of the deadly miasma.  (46 damage to the demon.)  Borimer feels the pain of the miasma.  (Saving throw made, giving him only half damage and avoiding the sickness effect. 12 damage, leaving him with 11 hit points.)

Kahan also strikes the demon, doing massive damage because of the Mace of Disruption's power against evil.  (28 damage. 5% chance of destruction failed.)  Kahan is also hurt by the dark miasma, as well as sickened by its power.  (Save failed. 24 damage, sickened for 3 rounds.  Sickened = "The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.")

Shae also enters the dark miasma, but takes only 1/4 damage.  (8 damage. Saving throw made, plus as a neutral alignment, she only takes half damage from the evil and is immune from the sickness effect.)  She swipes the demon, doing a little damage.  (6 damage from the spear.)

Shapfren sees the others suffering from the miasma and has the good sense to stop just short of it.  (Since she is badly wounded with only 6 hp left, it would be a death sentence for her to enter the miasma at this point.  She can have half a move at the beginning of next round to make up for stopping short this round.)

Leo makes it to the far side of the Time Ark before the miasma hits, hiding behind it cowering while the others are suffering at the hands of the demon.

The miasma continues to persist, and will harm anyone staying within its radius.  (5d8 damage, half for neutral characters, halved if saving throw made, plus sickness for good characters failing saving throw.)

13 minutes until portal closes

OOC: Because the miasma is not a direct attack, no experience points are lost for its damage, only direct contact damage with the demon.

To Kahan: The 5% roll is this: the demon is 95% resistant to the destructive power of the mace of disruption, meaning that each time Kahan hits it, another roll is made.  On a roll of 96-00, the demon is instantly destroyed.

Soulsorrow Demon (original)

AC= -3
hp: 128/297
Dmg: Special (includes damage and losing experience points)

Spec Atttacks:
1) Horror (stuns 1d2+1 rounds)
2) unholy blight http://dungeons.wikia.com/wiki/SRD:Unholy_Blight
3) (already used: summon lesser demon )

Special Defenses:
1) ??
2) ??
This message was last edited by the GM at 23:48, Wed 10 July 2013.
Borimer
player, 2280 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 11/80 Mvt18"
Thu 11 Jul 2013
at 04:05
  • msg #70

Re: Harkahnon Ruins 14 - The Return

"Escape through the Ark!"

Borimer coughs out to his friends while staggering out of the miasma.
This message was last edited by the player at 04:08, Thu 11 July 2013.
Shae Shadowglen
player, 8 posts
Thu 11 Jul 2013
at 19:43
  • msg #71

Re: Harkahnon Ruins 14 - The Return

Shae follows Borimer's lead, running back to the stairs and up to the second level.
Leogold Silvershaper
player, 16 posts
Thu 11 Jul 2013
at 19:47
  • msg #72

Re: Harkahnon Ruins 14 - The Return

Leo, follows the others, running as best his crispy body can go.
DM Heath
GM, 4827 posts
Thu 11 Jul 2013
at 21:34
  • msg #73

Re: Harkahnon Ruins 14 - The Return

OOC: For the new folks, you will know the architecture of the temple, including alternate exits, stairs, etc., so don't feel constrained to all go up the same stairs and same path, unless that's what you want.
Shapfren Diditlew
player, 18 posts
Fri 12 Jul 2013
at 00:36
  • msg #74

Re: Harkahnon Ruins 14 - The Return

Shapfren just follows the others, eager to escape from this place and to get out of th ezone of silence, however she still keeps her distance form the miasma and is alert to the point where she will be out of the silenced area
Kahan Singh
player, 1537 posts
Fri 12 Jul 2013
at 13:27
  • msg #75

Re: Harkahnon Ruins 14 - The Return

Kahan runs after the others, not happy to flee from a still breathing demon, but none too eager to die fighting one either.
This message was last edited by the player at 13:28, Fri 12 July 2013.
DM Heath
GM, 4828 posts
Fri 12 Jul 2013
at 16:32
  • msg #76

Re: Harkahnon Ruins 14 - The Return

The party runs out just as the demon begins another screech.  As you look back while fleeing, you see that the soulsorrow demon suddenly becomes invisible.

Borimer steps to the side in the Time Ark room to try to attack the demon when it follows, but he now can neither see nor hear the demon (given the silence spell).

Borimer sees a body strewn on the floor get scrunched under something heavy that must be the demon, and he strikes out with the Godslayer, hitting the demon twice in the back.  (20 total damage)

Borimer is not sure what the demon is doing next, but he does not see any disturbance among the other bodies littering the floor.

Everyone else is apparently making their way up the stairs to the east...


Soulsorrow Demon (original)

AC= -3
hp: 108/297
Dmg: Special (includes damage and losing experience points)

Spec Attacks:
 1) Horror (stuns 1d2+1 rounds)
 2) unholy blight http://dungeons.wikia.com/wiki/SRD:Unholy_Blight
 3) (already used: summon lesser demon )

Special Defenses:
1) ??
2) invisibility
This message was last edited by the GM at 16:33, Fri 12 July 2013.
Kahan Singh
player, 1538 posts
Fri 12 Jul 2013
at 17:18
  • msg #77

Re: Harkahnon Ruins 14 - The Return

Kahan continues running, wishing he could do something to help Borimer. Unfortunately due to the silence he can't cast any healing spells...
DM Heath
GM, 4830 posts
Fri 12 Jul 2013
at 17:26
  • msg #78

Re: Harkahnon Ruins 14 - The Return

Almost immediately, there is a flash of light surrounding the shape of the invisible soulsorrow demon.  It flashes out of existence as the Time Ark lights up, sending it somewhere to the past or future.

(OOC: I just rolled a critical fail for the soulsorrow demon, and given the proximity of the Time Ark and its large size, it seemed the appropriate effect was to have him accidentally touch the Time Ark and get sent through time, so he is no longer in the room with you.)
Borimer
player, 2282 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 11/80 Mvt18"
Fri 12 Jul 2013
at 19:16
  • msg #79

Re: Harkahnon Ruins 14 - The Return

Borimer feels relief flood through his veins.

"That's right, or I'd be killin' ya, demonspawn..."

He coughs and looks around briefly before running to meet the others through the Venue Ark.
This message was last edited by the player at 20:49, Fri 12 July 2013.
DM Heath
GM, 4833 posts
Tue 16 Jul 2013
at 17:51
  • msg #80

Re: Harkahnon Ruins 14 - The Return

Injured, tired, and finally rid of the enemies in the broken ruins of Harkahnon, the party limps up the stairs and to the center room with about 10 minutes left.  Augmantium is in its spot holding the portal together.



You go into the Venue Ark room with the Time-Space Ark bridge and stumble up the steps and through the portal, leaving your home world of Tienna behind once and for all.

THUS ENDS YOUR ADVENTURES IN THE CAMPAIGN ON TIENNA, INCLUDING THE RULE OF THE ORCS AND THE WORLD OF LESSER MAGIC.

Experience Points doled out (If you get an experience point bonus, you add them to these amounts; if you level, please make the appropriate adjustments):

Please make sure to put these adjustments on your character sheets yourselves so they are not forgotten.

We will now be moving on to the new campaign in Allevia.  I will post it as soon as I can.
DM Heath
GM, 4905 posts
Fri 13 Sep 2013
at 00:07
  • msg #81

Re: Harkahnon Ruins 14 - The Return

In case I forgot to post it somewhere, the maps and some of the basic rooms and ideas in the Harkahnon Ruins adventure were taken from an adventure written by Tracy Hickman and published as "The Anvil of Time" in Dungeon Magazine #86.

Although I made many modifications based on the facts and goals of this campaign, the maps and idea for the time travel device (which I also modified extensively) were derived from Tracy's great ideas, including the infinite falling portal room, the golem control room (with the pesky ghost gnome), and some of the architectural changes that occurred depending on which time you were in.
This message was last edited by the GM at 00:27, Fri 13 Sept 2013.
Sign In