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Harkahnon Ruins 14 - The Return.

Posted by DM HeathFor group 0
Borimer
player, 2263 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Thu 20 Jun 2013
at 20:28
  • msg #7

Re: Harkahnon Ruins 14 - The Return

Borimer rushes with his companions to the Ark Room.

34, 32d, 22, 16

If they arrive safely, Borimer furrows his brow until sweat breaks out and dribbles down his temple. His face splits into a grin.

"Here goes nothin'..."

Borimer puts the numbers 436-732-992 into the device.
This message was last edited by the player at 20:29, Thu 20 June 2013.
DM Heath
GM, 4790 posts
Thu 20 Jun 2013
at 20:46
  • msg #8

Re: Harkahnon Ruins 14 - The Return

Borimer opens the door to the sight of the water demon heading south.  He peaks out just as its gargantuan form slides like a snake on its watery tendrils down the balcony to the room 16 area.  For the moment, it is not aware of you.
Kahan Singh
player, 1527 posts
Thu 20 Jun 2013
at 21:20
  • msg #9

Re: Harkahnon Ruins 14 - The Return

"That's odd..." Kahan states in a hushed tone. "Harak, do you think you can follow it without getting noticed?" the priest asks, wondering why the demon would suddenly stop caring about their presence. Perhaps someone else made their way through the Time Ark, just as they had.
Borimer
player, 2264 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Fri 21 Jun 2013
at 19:20
  • msg #10

Re: Harkahnon Ruins 14 - The Return

"Let's hurry, we can fight with it in the Ark room on our way out if we have to."

Borimer moves along the planned route.
DM Heath
GM, 4791 posts
Fri 21 Jun 2013
at 19:28
  • msg #11

Re: Harkahnon Ruins 14 - The Return

Borimer and Kahan turn into the room with the overlooking balcony and find themselves face to face with four strangers.

There is a female half-elf, a male halfling, one female and one male elf.  They seem just as surprised by you as you are of them.

Below, the giant water demon appears to be heading toward the west (throne room) for some reason.
This message was last edited by the GM at 19:49, Fri 21 June 2013.
Kahan Singh
player, 1528 posts
Fri 21 Jun 2013
at 19:35
  • msg #12

Re: Harkahnon Ruins 14 - The Return

"Please don't try to attack us. The way our day has been going, we really would appreciate it." the priest states, rather exhaustedly, as you can tell.
Leogold Silvershaper
player, 5 posts
Fri 21 Jun 2013
at 19:45
  • msg #13

Re: Harkahnon Ruins 14 - The Return

"Ack." Leo quietly squeaks. Then whispers in reply "where did you come from? Beware the water creature. Hurt you???"
Tahldar of Tyrannia
player, 5 posts
Fri 21 Jun 2013
at 19:46
  • msg #14

Re: Harkahnon Ruins 14 - The Return

"Attack you?  Good heavens no.  We seek a way off this plane much as I suspect you do.  We have distracted the water demon for now, though it is still a threat and may catch onto my ruse soon.  Do you know how to get out of here?" the elven mage named Tahldar replies courteously to Kahan, though in a whisper as the man still fears alerting the water creature.

Addressing the group he adds, somewhat brusquely, "I know it may be rude, but we have little time so rather than introduce ourselves I would prefer we leave as quickly as possible and save the pleasantries for later.  Assuming of course you know the way out."
Borimer
player, 2265 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Fri 21 Jun 2013
at 19:47
  • msg #15

Re: Harkahnon Ruins 14 - The Return

"No time to talk, if you want to live, follow us quickly...and be prepared to fight the water demon on our way out-"

Borimer hurries everyone along the planned route, including the strangers he had been told to help escape.
Shapfren Diditlew
player, 5 posts
Fri 21 Jun 2013
at 19:56
  • msg #16

Re: Harkahnon Ruins 14 - The Return

"You don't mean us harm do you?" the elven woman in the back of the group speaks quite perplexed and somehow confused by the sudden appereance and sense of urgency of both humans, it isn't as if she wants to mistrust them, but even after all these years she still finds herself unnease at the company of non-elves. As she runs the cowl of her cloak falls showing her face, while not the epitome of beauty by any meassure and not stunning, she can be considered pretty or even beautiful for most races standards. "Though a clue on what's happening would be nice."
This message was last edited by the player at 19:58, Fri 21 June 2013.
DM Heath
GM, 4794 posts
Fri 21 Jun 2013
at 20:25
  • msg #17

Re: Harkahnon Ruins 14 - The Return

You make your way back down the stairs (the way the newcomers just came from), and back into the Time Ark room (Room 16).



The numbers on the dial read 111-111-111.  You can see the carnage strewn across the floor from the battles here, from the scorching that led to Esylia's (the medusa) death, to the number of orc soldier bodies, to the long-legged demons that were killed by the explosions from Grung's chancellor mage.

But past all that, the Time Ark device seems completely untouched by the chaos, the explosions, or the battles.

The water demon is still somewhat visible.  Its blob-like back end has tentacles that you can still see in the throne room, though it appears to be investigating the large room with the pillars (room 2).

Just then, ablaze with fire and ash from the destruction of this same planet in the distant future, three creatures step through the Time Ark, brushing off the ash and heat.  Unfortunately, they look very familiar:








Upon entering the Time Ark room, they stop, as if trying to FEEL the direction they should go next.

The skeletal death knight points his sword in the general direction of the bizarre central room where the portal is and says in a deep and chilling voice, "Augmantium."  It is a hulking knight about 7 feet tall. Its face is a blackened skull covered with shards of shriveled, rotting flesh. It has two tiny, glowing orange-red pinpoints for eyes. Its armor is scorched black as if it had been in a fire. The demeanor is so terrifying that you stop in your tracks in shock and awe.

The two demons are no less terrifying, and even larger.  They seem to fill the whole room with their bulk as they look toward the northwest.

Meanwhile, you all stand in the stairway to the east of them, crouched in the shadows...for now.

Bane (the death knight) says in some ancient language, "Augmantium ga nai towa chikyu no owari ni naru ni chigainai te itta n janai."

The larger of the demons says back in Ancient Allevian:

Their appearance has alerted the water demon, which begins sending tendrils back toward the Time Ark room.

The six of you are in the stairway.  Back in the central room await Malissin and Harak.
This message was last edited by the GM at 20:25, Fri 21 June 2013.
Borimer
player, 2268 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Mon 24 Jun 2013
at 20:34
  • msg #18

Re: Harkahnon Ruins 14 - The Return

Borimer opts for the better part of valor and remains hidden with the others, his eyes watching the reaction of the evil dead while he whispers.

"If they get in a fight with that water demon, maybe we could try to escape through the Ark."

DM Heath
GM, 4802 posts
Mon 24 Jun 2013
at 22:02
  • msg #19

Re: Harkahnon Ruins 14 - The Return

14 MINUTES UNTIL THE PORTAL CLOSES

OOC: For newcomers, there are three units of time to be aware of:  Turns (10 minutes), Rounds (1 minute), and Combat Rounds (6 seconds).

For combat rounds, I will post "ROUND 1", "ROUND 2", etc. in my posts.  Otherwise, assume you are posting your actions for up to 1 minute.  If that time is shortened by something new, I will try to adjust according to the realistic time lapse.


As you sit in the shadows waiting, the two demons and death knight have their attention distracted by the water demon.  They take an aggressive stance, spreading out across the room as a watery tentacle enters.  All seem to be on their guard, and their backs are currently turned to you.

The death knight then inclines his head, as if sniffing at the air.  His hoarse, harsh whisper of discovery then cuts across the tense silence.  "Borimer," he whispers harshly, turning his head from side to side.   he says.
Shapfren Diditlew
player, 10 posts
Mon 24 Jun 2013
at 23:37
  • msg #20

Re: Harkahnon Ruins 14 - The Return

Shapfren was scared by the dark beings, never in her worst nightmares she had seen something as terrifying as them. Then hearing and seeing the skeleton turn away, she decided it was time to do something since it was obvious they wouldn't be able to keep hiding for long. She moved away from the group and then, holding her mandoline she started performing and singing a song hoping to complete it quickly and not be overheard while doing it.
Initiate casting of Audible Glamer, if successfull a strong noise as that of twelve people running and screaming around the nearby halls will be heard for 21 rounds, those hearing it will have to make a save in order to disbelieve it and hear it muffled. Basically the idea is to provide a constant source of background noise to allow us to move undetected
Tahldar of Tyrannia
player, 8 posts
Tue 25 Jun 2013
at 12:59
  • msg #21

Re: Harkahnon Ruins 14 - The Return

Sensing a battle ahead, Tahldar begins casting a protective spell on himself.

OOC:  Cast shield on myself.  This will last 35 non combat rounds (minutes).


This message was last edited by the player at 14:52, Tue 25 June 2013.
Leogold Silvershaper
player, 7 posts
Tue 25 Jun 2013
at 13:23
  • msg #22

Re: Harkahnon Ruins 14 - The Return

Leo slips two daggers into his hand and slips around the corner of the U-shaped stairs and climbs to the top perching himself looking down on the others just above the door opening.

OOC: Basically I am perched to drop down from above DFA next to room 22, but looking down on the rest of the party.

09:20, Today: Leogold Silvershaper rolled 30 using 1d100. Hide N Shadows (chance 75%).
09:18, Today: Leogold Silvershaper rolled 53 using 1d100. Move Silent (Chance 75%).

Harak Grayston
player, 102 posts
Tue 25 Jun 2013
at 17:03
  • msg #23

Re: Harkahnon Ruins 14 - The Return

Harak seems to disappear into the shadows as the monk descends with his black-bladed scimitar in hand.  He goes to the bottom of the stairs to attack, if needed.
Borimer
player, 2269 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Tue 25 Jun 2013
at 17:24
  • msg #24

Re: Harkahnon Ruins 14 - The Return

Borimer groans inwardly at his own fond memories of the last encounter with the undead knight while rising to his feet.

"If we have the chance, someone get the Ark ready and we'll make him follow us through."

He forces himself to wait patiently for what the knight will do with the water demon...
Leogold Silvershaper
player, 8 posts
Tue 25 Jun 2013
at 17:31
  • msg #25

Re: Harkahnon Ruins 14 - The Return

Whispering down to Borimer...."What is needed to get this Ark ready so those of us new to the group can be prepaired?" Leo holds ready to drop down on the enemy or dash off to their destination.
Borimer
player, 2270 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Tue 25 Jun 2013
at 18:22
  • msg #26

Re: Harkahnon Ruins 14 - The Return

"The dial on the machine needs the number-the numbers..."

Borimer struggles to remember any of the code while never taking his eyes off of the armored evil one.

"792348918392...I think."

note sure if Borimer is smart enough to know that :)
Harak Grayston
player, 103 posts
Tue 25 Jun 2013
at 18:51
  • msg #27

Re: Harkahnon Ruins 14 - The Return

Harak is attempting to sneak over and turn the dials, hopefully while they are distracted.  He is using his monk-imbued sneakiness and powers to try to do this like a rogue.
Kahan Singh
player, 1529 posts
Wed 26 Jun 2013
at 15:18
  • msg #28

Re: Harkahnon Ruins 14 - The Return

Kahan instructs everyone to be quiet as he watches the demons curiously, wondering whether or not they'll be able to play nice or try to kill each other.
DM Heath
GM, 4803 posts
Wed 26 Jun 2013
at 18:22
  • msg #29

Re: Harkahnon Ruins 14 - The Return

What happens next happens quickly.  The two demons from the plane of the dead launch themselves at the demon from the plane of water, and combat commences in the throne room.

Meanwhile, back in the Time Ark room, the death knight ignores the others completely and starts looking back to the stairwell where you all hide.  He apparently sees Harak and raises his sword.
Borimer
player, 2271 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Wed 26 Jun 2013
at 21:17
  • msg #30

Re: Harkahnon Ruins 14 - The Return

Borimer charges out of the shadows and attacks his old nemesis, hoping to get a few good cuts before the evil lord kills him with a word of power.  After two precarious swings Borimer realizes a new strategy of appearing weak until the proper moment to strike.
Harak Grayston
player, 104 posts
Wed 26 Jun 2013
at 21:41
  • msg #31

Re: Harkahnon Ruins 14 - The Return

Harak, seeing he's been caught red handed, steps out of the shadows and swings his scimitar at the death knight.  While he does this, he tries to position himself in a place where he can reach the controls of the Time Ark to adjust them before the other two demons come back.
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