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Harkahnon Ruins 14 - The Return.

Posted by DM HeathFor group 0
Shae Shadowglen
player, 4 posts
Wed 26 Jun 2013
at 22:23
  • msg #32

Re: Harkahnon Ruins 14 - The Return

Shae runs forward, jabbing at the death knight with her magical spear passed down to her from her mentor.
Tahldar of Tyrannia
player, 9 posts
Thu 27 Jun 2013
at 01:40
  • msg #33

Re: Harkahnon Ruins 14 - The Return

Tahldar peeks at the knight and considers his options.  With a small laugh he decides it would be best if he stayed out of the way and stays put.

OOC:  Sorry, but Tahldar is not going to be much use against the demon.  He'll hang back for now.

Kahan Singh
player, 1530 posts
Thu 27 Jun 2013
at 10:16
  • msg #34

Re: Harkahnon Ruins 14 - The Return

Kahan casts a spell on a nearby rock and throws it towards the death knight.
Leogold Silvershaper
player, 9 posts
Thu 27 Jun 2013
at 12:35
  • msg #35

Re: Harkahnon Ruins 14 - The Return

Leo, drops down from above while all are distracted fighting the Death Knight. Slipping along the wall he attempts to circle around the others to the Ark to set the dials to the proper number Borimer said earlier.

OOC: 08:34, Today: Leogold Silvershaper rolled 1 using 1d20. Intel check to rember the number.
Man am I glad that was not an attack roll. LOL

DM Heath
GM, 4805 posts
Thu 27 Jun 2013
at 22:32
  • msg #36

Re: Harkahnon Ruins 14 - The Return

ROUND 1
Borimer swings twice, missing with colossally bad swings that are so bad they are embarrassing.  (Both were natural 2s.)

Shapfren is singing and playing a mandolin.

Kahan begins casting.

Leogold drops down from above and begins twisting the dials.

Shae and Harak charge the death knight.

Harak is closest, and the Death Knight says a word that stops Harak in his tracks, sending him reeling and collapsing onto the Time Ark before he can attack.  Harak immediately disappears in a flash as the Time Ark takes him to whatever time it was set for.  Leogold continues to turn the dials, distracted, and apparently can't remember what numbers Borimer had said to change them to.

The Death Knight also swings his sword at Shae but misses.  Shae stabs at the Death Knight but also misses.

Tahldar stays in the back.

The sound of many people screaming and running down the halls can be heard.  This distracts the death knight...for the moment.  (+1 to hit him next round.)

The other demons in the next room appear to be engaging in some sort of combat, obviously not friendly to each other.
This message was last edited by the GM at 22:33, Thu 27 June 2013.
Borimer
player, 2272 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Thu 27 Jun 2013
at 23:18
  • msg #37

Re: Harkahnon Ruins 14 - The Return

Borimer finds some success with his new strategy as he takes two clean cuts before feigning weakness again.
Tahldar of Tyrannia
player, 10 posts
Fri 28 Jun 2013
at 14:04
  • msg #38

Re: Harkahnon Ruins 14 - The Return

Talhdar moves up the stairs to the edge of the balcony and looks down on the melee below.  With practiced hands he weaves a common spell amongst mages.

OOC:  I will cast magic missile on the demon fighting Borimer (and hope he is affected by it).  I get 4 missiles at my level.  I have cast two 1st level spells so far for the day.

Shapfren Diditlew
player, 11 posts
Fri 28 Jun 2013
at 14:28
  • msg #39

Re: Harkahnon Ruins 14 - The Return

Despite her previous spell being cast successfully, Shapfren doesn't stops performing, she keeps playing but on a different melody, this time she hopes to do something about the scary monster as the notes start weaving spheres of light around her. Hopefully the noise form her previous spell will help the other demons to remain distracted for long enough to take care of this one.

Cast Magic Missile too

Shae Shadowglen
player, 5 posts
Fri 28 Jun 2013
at 16:45
  • msg #40

Re: Harkahnon Ruins 14 - The Return

Shae strikes again with her ancestral spear, ready to step back to cast a spell next round if needed.  "You are scourge upon this earth," she says in apparent disgust at the existence of this undead thing before her.
Leogold Silvershaper
player, 10 posts
Mon 1 Jul 2013
at 13:27
  • msg #41

Re: Harkahnon Ruins 14 - The Return

"Borimer, I can't remember the numbers. Can you call them out to me?" Leogold cries out in panic as he fumbles with the dials attempting to remember the numbers given by Borimer only moments ago.
DM Heath
GM, 4808 posts
Mon 1 Jul 2013
at 18:34
  • msg #42

Re: Harkahnon Ruins 14 - The Return

ROUND 2
Borimer calls out the numbers as he attacks the death knight.

Leogold begins turning the dials to the numbers...

Borimer gets two good cuts and swings around for a third.  (26 hp dmg.)  His blade doesn't do as much damage as he thought.  (Bladed weapons do only 1/4 damage against the death knight. Due to the critical hits, which doubled it, he did 1/2 damage.)

Borimer's third swing goes wide, knocking him off balance. (Critical miss.)

The death knight takes advantage of Borimer's bad swing and steps in to get retribution.  He hits!  (14 damage. Critical hit.) Borimer watches in disbelief as the death knight's sword swings through flesh and bone, dismembering his left hand.  The hand arcs through the air to his left, landing on the Time Ark and disappearing in a flash.

Leogold is still turning the dials...

Kahan finishes his spell and throws a piece of rubble near the death knight.  All sound in that area is immediately blocked out.

The death knight also strikes out at Shae but misses.

Shae stabs, sinking the spear into the death knight's deteriorated torso.  (4 damage, since it is only 1/4.)

Tahldar casts magic missile from the balcony above, hitting the death knight.  (12 hp dmg.)

Shapfren's music also enraptures before causing magic missiles to fly out and hit the death knight.  (9 hp.)

The other two demons are still engaging the water creature in battle in the next room.

OOC: There is now a spell of silence, 15' radius emanating from a piece of rubble on the ground near the death knight.  Keep that in mind in your posts.


Death Knight
 AC=0
 HP=43/90
 ATT= 2/rnd
 STR= 18/00 (+6 dmg, +3 to hit)
 DMG= 1d10 + 10
 (Bladed weapons do only 1/4 damage (including strength bonuses) but get full damage for magic.  Blunt weapons do 1/2 damage.)
This message was last edited by the GM at 18:35, Mon 01 July 2013.
Borimer
player, 2273 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Mon 1 Jul 2013
at 20:38
  • msg #43

Re: Harkahnon Ruins 14 - The Return

"Ahh!"


Borimer watches in wonder and increasing pain as his hand sails through the Time Ark gate still clenched into a bold fist, his shield slipping off of his forearm and onto the ground.  Oddly enough he finds time to be thankful that the appendage landed at his future destination before slashing out two more times in silent fury.
DM Heath
GM, 4811 posts
Mon 1 Jul 2013
at 22:08
  • msg #44

Re: Harkahnon Ruins 14 - The Return

OOC: It did not land at your future destination because Leogold has been turning the dials during all of this.  It is now lost somewhere unknown in time, just like Harak.
Tahldar of Tyrannia
player, 12 posts
Mon 1 Jul 2013
at 22:16
  • msg #45

Re: Harkahnon Ruins 14 - The Return

Tahldar casts another magic missile spell and sends another 4 deadly globes of light at the demon.

OOC:  Gonna have to call Borimer stumpy from now on.  :)

This is Tahldar's third 1st spell for the day.

Edit: I'll move to the southern edge of the balcony so I can have a good view of the death knight as he moves north.

This message was last edited by the player at 00:53, Tue 02 July 2013.
DM Heath
GM, 4812 posts
Mon 1 Jul 2013
at 22:23
  • msg #46

Re: Harkahnon Ruins 14 - The Return

OOC: Being no dummy, the death knight immediately knows a silence spell has been cast near him on the rock.  He will be stepping backwards (still fighting) into the northern room during the next combat (not retreating, but leading the combat that way).  Chances are he will be able to cast in round 4 again.
Shapfren Diditlew
player, 12 posts
Mon 1 Jul 2013
at 22:48
  • msg #47

Re: Harkahnon Ruins 14 - The Return

With an even fiercer melody, shapfren changes the compass once more, she begins singing again but not without screaming a warning first "Watch Out!! don't get too close to it!"
DM Heath
GM, 4813 posts
Tue 2 Jul 2013
at 00:26
  • msg #48

Re: Harkahnon Ruins 14 - The Return

This is getting crowded and confusing, so I have put together the following map.  Remember that no one within the circle can hear anything, including Shapfren's music or warning.  Please plan accordingly.  Also, this is a restricted area because each square is only 5 feet.

For movement, please indicate which square your character will move to (only one per square).  For example, the death knight is currently in square 5D moving slowly backward while he fights.  (Tahldar is on the second floor looking down from what would be about F7 upstairs.)


Shae Shadowglen
player, 6 posts
Tue 2 Jul 2013
at 16:28
  • msg #49

Re: Harkahnon Ruins 14 - The Return

Shae moves to E3 (without giving any opportunity attacks) and begins casting.  If she thinks her move will open up an attack of opportunity, she will move in close to attack with her spear instead.  She opens her mouth to scream a battle cry, but the zone of silence mutes her as she moves north.
Borimer
player, 2275 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 30/80 Mvt18"
Wed 3 Jul 2013
at 00:15
  • msg #50

Re: Harkahnon Ruins 14 - The Return

Borimer:
"Ahh!"


Borimer watches in wonder and increasing pain as his hand sails through the Time Ark gate still clenched into a bold fist, his shield slipping off of his forearm and onto the ground.  Oddly enough he finds time to be thankful that the appendage landed at his future destination before slashing out two more times in silent fury.


stumpy is moving to E5 while doing this
Kahan Singh
player, 1532 posts
Wed 3 Jul 2013
at 00:22
  • msg #51

Re: Harkahnon Ruins 14 - The Return

Kahan watches in horror as Borimer's hand is severed and then teleported to gods only know when, essentially lost to the times, never to be seen again. Seeing the death knight retreating, Kahan grins a little, hoping it backs into the water demon. Rushing into the zone of silence, the priest grabs the fighters and pulls them backwards, letting the death knight back away as it sees fit. He looks at them and shakes his head, staying inside the arc of silence, near where he figures the edge is so the knight can't get around them, drawing his weapons.
Leogold Silvershaper
player, 11 posts
Wed 3 Jul 2013
at 12:27
  • msg #52

Re: Harkahnon Ruins 14 - The Return

Leo finishes turning the numbers to the ones Borimer called out. Then slips around behind the device to both better shield himself and stay out of the way of the burley fighters. He knows from past experience that fighters not trained to fight side by side will get more in each other's way than help. He redraws his enchanted dagger in his right hand and moves to E8/9 nestled behind the device.
DM Heath
GM, 4814 posts
Wed 3 Jul 2013
at 17:10
  • msg #53

Re: Harkahnon Ruins 14 - The Return

OOC: The demons (and water demon) are fighting in room 15 (west). The death knight is moving into room 19 (north), so they will not come into contact with each other.
DM Heath
GM, 4815 posts
Wed 3 Jul 2013
at 23:13
  • msg #54

Re: Harkahnon Ruins 14 - The Return

ROUND 3
Shapfren begins casting.

Shae moves into position and begins casting once she is out of the silence zone.

Borimer swings his mighty sword, hitting the death knight with his blade as he moves into position (E5).  (23 damage to death knight with bladed weapon, including one critical hit.)

The death knight steps out of the zone of silence, swinging once at Borimer and missing, and then he begins casting...

Tahldar casts magic missile, but the death knight seems immune to them this time around.  (Magic immunity of 75% resisted it.)

Kahan runs to grab Borimer and Shae, but they are beyond his reach and cannot hear him.  Borimer has moved ahead.  (OOC: Borimer indicated moving to E5 after Kahan said he would grab him, so I had to assume he ignores or resists Kahan, and neither can talk to the other at this point.)

Leo finishes turning the numbers on the Time Ark.

Shapfren finishes her spell, and a huge fireball springs forth and into the room with the death knight.  (OOC: has a 20 foot radius, and I assumed she sent it as far away as possible for targeting to about C4.)

The death knight seems unaffected by the fireball, but your companions are not so lucky.  (Borimer is hit for 15 hp damage (half damage because saving throw made); I think that puts him at 15 hit points remaining.)

Shae is also scorched by the fireball.  (17 damage; 1/2 damage, saving throw made.)

Shae's spell is interrupted and she loses it.

Kahan is also scorched by the fireball.  (8 damage; saving throw made--good rolls!)

The death knight finishes its spell, sending a scorching fireball back in the direction of the Time Ark.  (OOC: This is a 20d6 fireball.)  The fireball explodes at about E or F7, sending flames as high as the 2nd floor (20 foot radius).  Leo, Shapfren, and Tahldar are all caught within its radius.

Leo ducks behind the Time Ark, evading some of the damage.  (Saving throw made, 38 hp damage.)

Tahldar takes refuge by stepping back, also taking only half damage. (33 damage.)

Shapfren similarly ducks behind the stairs, reducing damage to her by the scorching heat.  (36 hp dmg.)

The death knight is ready to begin casting again as it raises its sword to ward off Borimer, Kahan and Shae.  (Kahan has now drawn his weapon and can attack, if desired.)
DM Heath
GM, 4816 posts
Wed 3 Jul 2013
at 23:16
  • msg #55

Re: Harkahnon Ruins 14 - The Return

Due to the constant movement of the death knight, I now have Borimer and Kahan at about D2 and D3, respectively, if they want to stay within striking range given the rubble and destroyed pews of the chapel area--including the statues exploded of those turned to stone by Esylia, and the orcs (including Grung) who litter this floor.
Kahan Singh
player, 1534 posts
Thu 4 Jul 2013
at 00:26
  • msg #56

Re: Harkahnon Ruins 14 - The Return

Kahan attempts to smash the death knight to pieces with his Mace of Disruption.
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