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COMMENT THREAD 3.

Posted by DM HeathFor group 0
DM Heath
GM, 4856 posts
Wed 24 Jul 2013
at 20:22
  • msg #1

COMMENT THREAD 3

This thread is for in-game comments that would be made in the main thread except that they might slow the flow down or make it difficult for some people to follow.  For example, the types of things that should be here are:

1) Questioning the all-powerful DM and risking the judgment of the gods to fall upon your character's heads:

In other words, if you think I goofed up, let me know.  I may not change the post, but I'll have it in mind to avoid the same mistake again.  Example:

In game post (DM):  "You get hit with dragon fear."
 Post here (Player):  "You forgot my amulet."
 DM: Oh, I'll fix it.  (edits game thread)

2) Clarifying any in game details:
 Example 1:
 Player:  Is he ahead or behind me?  What square is he in?  Can I reach the potion on the shelf from here?

Example 2:
 DM:  Player, you forgot to tell me your ending position.  Let me know, or I'll have to take my best guess.

3) Other things that are relevant to the current situation in the game but just probably don't belong there.  Example:

Borimer, are you wearing your +5 Hula Skirt of hip movement?

4)  Celebrations or comments.  Example:

Woohoo, I just hit AC-10 with my heavy metal guitar of fretting.  Take that, Asmodeus!

* * *

WHAT NOT TO POST HERE:

Don't post here any IC dialogue that belongs in the flow of the game.

Don't post here your main move in the game (such as where the character is going and what he is doing).

Truly OOC Comments are best in the Community Chat thread.  Things like if you will be absent from the game awhile or other things related to you as a person and not your PC or game issues.
Tahldar of Tyrannia
player, 38 posts
Wed 21 Aug 2013
at 01:08
  • msg #2

Re: COMMENT THREAD 3

What are we using for light?  I have 60' infravision, but I suspect someone has a light source going which renders infravision ineffective.

FYI, I have no light spells in my book so I can't cast one.
DM Heath
GM, 4871 posts
Wed 21 Aug 2013
at 01:33
  • msg #3

Re: COMMENT THREAD 3

Good question.  The basic light source you have (unless someone has another) is the glowing crystals on the wall, which light up the cavern enough so that it is still shadowed and dark, yet navigable like just after dusk.
Tahldar of Tyrannia
player, 42 posts
Wed 28 Aug 2013
at 23:20
  • msg #4

Re: COMMENT THREAD 3

Are there more bats that need to be killed or have they left?
DM Heath
GM, 4880 posts
Thu 29 Aug 2013
at 00:00
  • msg #5

Re: COMMENT THREAD 3

Oh, I forgot about them. Thanks for reminding me.
Tahldar of Tyrannia
player, 49 posts
Wed 11 Sep 2013
at 17:53
  • msg #6

Re: COMMENT THREAD 3

The reduce spells will last 35 minutes.  I cannot end it unless a dispel magic is cast on them (which I don't have).
Leogold Silvershaper
player, 55 posts
Thu 12 Sep 2013
at 18:42
  • msg #7

Re: COMMENT THREAD 3

Heath, where did me an Mal scout out? Towards the cave in I assume, and met up with this new player before actually getting to the cave in?
DM Heath
GM, 4904 posts
Thu 12 Sep 2013
at 19:20
  • msg #8

Re: COMMENT THREAD 3

You guys scouted out the area that is currently revealed on the map.
Kahan Singh
player, 1559 posts
Sun 15 Sep 2013
at 10:31
  • msg #9

Re: COMMENT THREAD 3

Tahldar of Tyrannia:
The reduce spells will last 35 minutes.  I cannot end it unless a dispel magic is cast on them (which I don't have).


I was under the impression Donovan was still little. If Heath wants to just say it wore off early or something, that's fine by me, but it is a call that I cannot make.
Tahldar of Tyrannia
player, 53 posts
Mon 16 Sep 2013
at 14:41
  • msg #10

Re: COMMENT THREAD 3

Being reduced doesn't impact you as much as I thought it would.  I considered that using this spell on a giant would really help, but upon reading it I doubt I will ever bother.

Here is a snippet of the spell description:
"A creature's hit points, Armor Class, and attack rolls do not change, but damage rolls increase proportionately with size.
For example, a fighter at 160% normal size hits with his long sword and rolls a 6 for damage. The adjusted damage roll is 10 (that is, 6 x 1.6 = 9.6, rounded up). Bonuses due to Strength, class, and magic are not altered."


Being that I'm 7th he is reduced 70%.  So for any damage rolls he makes he must apply .3 to the roll.  But this is only for weapon damage, his strength bonus and magic bonus still apply.
DM Heath
GM, 4908 posts
Mon 16 Sep 2013
at 15:54
  • msg #11

Re: COMMENT THREAD 3

It only lasts about a half hour, so I figure you guys will wait around, make sure they have some food and water and are feeling up to traveling again, test the rocks to make sure they have all settled, etc.  Then the time will have passed and they will be back to normal size.
Kahan Singh
player, 1560 posts
Mon 16 Sep 2013
at 17:04
  • msg #12

Re: COMMENT THREAD 3

Fair enough. All I knew was that the rocks had fallen into the trough, had made a lot of noise, and that we wanted to get moving.
Borimer
player, 2330 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 80/80 Mvt18"
Wed 18 Sep 2013
at 17:12
  • msg #13

Re: COMMENT THREAD 3

are there any exits? the map inplies an east exit
DM Heath
GM, 4912 posts
Wed 18 Sep 2013
at 22:05
  • msg #14

Re: COMMENT THREAD 3

Yes, there is an east exit
Borimer
player, 2336 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 80/80 Mvt18"
Thu 19 Sep 2013
at 22:45
  • msg #15

Re: COMMENT THREAD 3

i'm guessing our marching order so far is:
leo
borimer/hatchman
kahan/shae
shapfren/tahldar
donovan/mal?
we need the rest, or changes if this is wrong
Shapfren Diditlew
player, 50 posts
Fri 20 Sep 2013
at 00:02
  • msg #16

Re: COMMENT THREAD 3

Shapfren wants to be closer to Borimer. Don't take me wrong, I'm moderately squishy but I'm also high on ears, you want me closer to the scout ahead so I can hear him whenever he gets in trouble or when he comes back
This message was last edited by the player at 00:13, Fri 20 Sept 2013.
Leogold Silvershaper
player, 63 posts
Fri 20 Sep 2013
at 14:34
  • msg #17

Re: COMMENT THREAD 3

do any of the tunnels slope up that we can tell?
DM Heath
GM, 4917 posts
Fri 20 Sep 2013
at 16:37
  • msg #18

Re: COMMENT THREAD 3

The hashmarks on the tunnels generally indicate slopes.  It is difficult to tell about the southeast tunnel since it is high above you, but it looks like it has a slight bump and then might slope down.
Tahldar of Tyrannia
player, 56 posts
Fri 20 Sep 2013
at 20:12
  • msg #19

Re: COMMENT THREAD 3

Is there a passage continuing on east?  I see the one going SE that is 30' off the ground, but it is not clear to me if there might be a way to keep going east as the map edge is inconclusive.
DM Heath
GM, 4919 posts
Fri 20 Sep 2013
at 21:44
  • msg #20

Re: COMMENT THREAD 3

No, there's no way to go east.  That's just my bad editing.
Tahldar of Tyrannia
player, 59 posts
Tue 24 Sep 2013
at 11:36
  • msg #21

Re: COMMENT THREAD 3

I believe Health said we could have simply waited for the reduce spells to wear off, so no I don't believe you are small Donovan.
Shapfren Diditlew
player, 57 posts
Tue 1 Oct 2013
at 20:36
  • msg #22

Re: COMMENT THREAD 3

Shouldn't Shae be in the same thread as me now?
DM Heath
GM, 4930 posts
Tue 1 Oct 2013
at 21:21
  • msg #23

Re: COMMENT THREAD 3

She is, but as I told you, you can post in the main thread for anything you call back to the main group.  If you check the names of those in that thread, you should see her name there.
Borimer
player, 2349 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 80/80 Mvt18"
Fri 4 Oct 2013
at 18:30
  • msg #24

Re: COMMENT THREAD 3

DM Heath:
Just after that, you notice that something is approaching from the shadowy caverns to the north.

im sorry, I thought this was mal. is there still a shadow from the north? if so, I would like to edit borimer's action if possible
DM Heath
GM, 4937 posts
Fri 4 Oct 2013
at 18:42
  • msg #25

Re: COMMENT THREAD 3

No, this not Mal.  This is something new entirely, but is now cloaked in darkness to the north, still not in your vision.

I'm sure your characters realize that they are making a lot of noise screaming up and down the crack in the wall, and added to that was the crazy screech of the creature that went throughout the caverns, which seemed to almost be a call or cry for help.
Borimer
player, 2350 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 80/80 Mvt18"
Fri 4 Oct 2013
at 18:48
  • msg #26

Re: COMMENT THREAD 3

ok, I edited my post for a different Borimer action
Kahan Singh
player, 1566 posts
Wed 9 Oct 2013
at 22:17
  • msg #27

Re: COMMENT THREAD 3

Does Kahan believe the Visperillion to be more of an animal creature, or insectoid? Also, does he know if Invisibility to Animals will work on insects?
Borimer
player, 2367 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 76/80 Mvt18"
Fri 15 Nov 2013
at 03:33
  • msg #28

Re: COMMENT THREAD 3

oops donovan and i posted at the same time, borimer is happy to find the old man instead of the western passages :)
Donovan Redmond
player, 17 posts
Fri 15 Nov 2013
at 03:53
  • msg #29

Re: COMMENT THREAD 3

No, I was just offering my opinion.  I do think we should get above ground, however I would hate to pass up the chance cure the disease.
Borimer
player, 2368 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 76/80 Mvt18"
Fri 15 Nov 2013
at 04:03
  • msg #30

Re: COMMENT THREAD 3

i think if we have a way to cure the disease then you're right and we should at least consider it
Donovan Redmond
player, 18 posts
Fri 15 Nov 2013
at 05:53
  • msg #31

Re: COMMENT THREAD 3

I don't.  I thought the old man might.  Do we know how he (or our companion from before) got it?
Tahldar of Tyrannia
player, 84 posts
Fri 15 Nov 2013
at 14:46
  • msg #32

Re: COMMENT THREAD 3

The gnome might have some insights on how to cure the disease and what lay around us.  I think too we should seek him out and see what he knows.
Tahldar of Tyrannia
player, 87 posts
Wed 20 Nov 2013
at 02:28
  • msg #33

Re: COMMENT THREAD 3

Tahldar won't mind resting and eating, though he will insist that we cook the food.  As well we should take what we want to cook outside the room then close the door to help keep it cold so the other meat doesn't spoil.  This is assuming the meat hasn't spoiled already.  If anyone has a way to detect poison that would be wise.

Health,  is there any wood lying around we can use as fuel?
Shapfren Diditlew
player, 70 posts
Wed 20 Nov 2013
at 04:10
  • msg #34

Re: COMMENT THREAD 3

ok, I'm lost, what happened after we were on that hole?
Tahldar of Tyrannia
player, 88 posts
Wed 20 Nov 2013
at 16:03
  • msg #35

Re: COMMENT THREAD 3

Another thing to consider is them smell of cooking food may draw any monster around to us.  This would be bad.  I saw we back track to the place where we entered, lower a rope down into the cell where there was healing water and rest there.  Hopefully the water will heal Malissin and we'll be safe to do whatever we want.  Assuming of course nothing comes down the rope, or flying through the hole we created, to harass us.
DM Heath
GM, 4980 posts
Wed 20 Nov 2013
at 18:37
  • msg #36

Re: COMMENT THREAD 3

I will answer questions in the main game thread.

Really, this thread is for those related to improving the game itself, the game rules, or the game mechanics, not the specifics of the adventure.
Borimer
player, 2372 posts
Wed 20 Nov 2013
at 21:08
  • [deleted]
  • msg #37

Re: COMMENT THREAD 3

This message was deleted by the player at 21:08, Wed 20 Nov 2013.
Tahldar of Tyrannia
player, 106 posts
Thu 19 Dec 2013
at 15:48
  • msg #38

Re: COMMENT THREAD 3

Kahan, I will cast reduce on the door so you can save the wand, but I am waiting for answers to a few questions I have asked Heath.  I primarily want to know if we heard the voices coming from behind the moving west wall or not.
Tahldar of Tyrannia
player, 109 posts
Thu 19 Dec 2013
at 21:32
  • msg #39

Re: COMMENT THREAD 3

I was going to cast on the northern wall first, but this works.  I'll cast another reduce on the northern wall this turn which should allow the water to drain and hopefully allow us to move on through the south passage.
This message was last edited by the player at 02:28, Fri 20 Dec 2013.
Tahldar of Tyrannia
player, 123 posts
Mon 20 Jan 2014
at 18:32
  • msg #40

Re: COMMENT THREAD 3

How many giants are patrolling the prison walls?  There are two out front for sure, but I'd like to know for sure how many are patrolling the walls.
DM Heath
GM, 5041 posts
Tue 21 Jan 2014
at 17:21
  • msg #41

Re: COMMENT THREAD 3

Given the distance, it is hard to tell.  You are looking a long way in a fairly dark, underground tunnel with only the occasional glowing purple crystals to light your way.  He puts the number at between 2-5 but only reconaissance would really let him get a more accurate number.
Tahldar of Tyrannia
player, 125 posts
Wed 22 Jan 2014
at 18:24
  • msg #42

Re: COMMENT THREAD 3

Could we use the boats they have to get across to the island, or are they too big to navigate by humans?
DM Heath
GM, 5043 posts
Wed 22 Jan 2014
at 19:15
  • msg #43

Re: COMMENT THREAD 3

They could be navigated by large, strong humans.  They have oars and are about 4-5 times the size of normal canoes--small by giant standards, but large by human standards.
Tahldar of Tyrannia
player, 127 posts
Thu 23 Jan 2014
at 18:36
  • msg #44

Re: COMMENT THREAD 3

We don't have time to wait and rest, so we need to attack now.  But how?  I figured I'd write this out in OOC.  Heath, let me know and I'll move it to IC if you wish.

By my count we have 8 in our party.  Borimer, Donovan Redmond, Hatchman, Kahan Singh, Lukas Rimshank, Shae Shadowglen, Shapfren Diditlew, and Tahldar.

I can cast invisibility on three and cast dimension door on myself to get over to the island.  Dimension door only works on myself.  Shapfren can cast two more invisibility spells.  This is a total of 6 to attack the island.  Leaving two to create a diversion to the south, though these two would have to be fairly strong since they will have to navigate a boat by themselves to the island once they have triggered their diversion.

Too, there is the issue of a boat being navigated by no one (but really the 5 invisible party members) which would draw the Giants on the islands attention.  For this I'm thinking Shapfren would somehow use her illusion spells to create fake Giants to make it appear they are in the boat and doing the rowing.

Thoughts?
DM Heath
GM, 5045 posts
Thu 23 Jan 2014
at 18:48
  • msg #45

Re: COMMENT THREAD 3

This can be OOC, but it should still be in the main game thread.  The idea is so that people don't have to look at a bunch of threads to follow what is going on currently in the game.
Lukas Rimshank
player, 16 posts
Gnomish Locksmith
Fri 24 Jan 2014
at 03:46
  • msg #46

Re: COMMENT THREAD 3

OK, before we get started on this rescue, I got a question.  Would there happen to be any pile of large rocks in the nearby area?

don't want to get out in the middle of the water and have giants lobbing rocks at us
DM Heath
GM, 5046 posts
Fri 24 Jan 2014
at 16:28
  • msg #47

Re: COMMENT THREAD 3

There are a number of porous rocks all around, most of them between the size of your fist and the size of your head.  That is a common occurrence by "lava tube" caves.
DM Heath
GM, 5049 posts
Sat 25 Jan 2014
at 01:36
  • msg #48

Re: COMMENT THREAD 3

I am reviewing some of the characters regarding reactions and potential future issues.  Please keep in mind the charisma of your characters as you roleplay.  Borimer and Tahldar have the lowest charismas, and Shapfren, Shae and Hatchman have the highest charismas.  The others range from average to high, with Kahan being next highest.

Therefore, when they speak, keep in mind your character's potential reactions to them based on this, and note that I use this score whenever possible (since it is underused in the rules).
Tahldar of Tyrannia
player, 129 posts
Sat 25 Jan 2014
at 03:21
  • msg #49

Re: COMMENT THREAD 3

DM Heath:
Junar says, "That island where they take prisoners for play and for eating.  Maybe more prisoners inside building.  That where I escape from.  Giants take it from gnomes, knock down walls and use as their own."

If we reach the island will we be able to access the buildings inside the island?  The walls are knocked down so I assume so.

Also, I gained a level.  Will my extra spells and slots be available for this upcoming battle?

edit:  three Giants have left the shore near us.  Does this leave two more?  Can we reach a canoe without having to fight any giants?
This message was last edited by the player at 16:44, Sat 25 Jan 2014.
DM Heath
GM, 5051 posts
Mon 27 Jan 2014
at 17:36
  • msg #50

Re: COMMENT THREAD 3

You will have to find access to the building, though that doesn't appear like it will be a huge problem.  If nothing else, you can probably access it from the roof.

Upon leveling, you get all physical attributes (hit points, increased ability scores) for the increased leveling, but you don't actually get spells until you rest and learn them (though you can scribe them and have other benefits of the higher level).

That said, let me remind the newcomers of the House rule about increasing ability scores:

HOUSE RULES OF CHARACTER DEVELOPMENT:

Every 3 levels, you may raise one of any attribute by one point (up to your allowed maximum).  So at level 3, you could raise a 15 strength to 16, and then to 17 at level 6, and so forth.

Every 5 levels, you may raise your prime requisite attribute by 1 point (such as Wisdom for clerics).

Yes, this means that at level 15 you may raise two attributes.

Tahldar of Tyrannia
player, 130 posts
Mon 27 Jan 2014
at 19:37
  • msg #51

Re: COMMENT THREAD 3

Just so I'm clear, I won't have the extra spell slots, but I will have the new spells available, yes?
DM Heath
GM, 5054 posts
Mon 27 Jan 2014
at 19:38
  • msg #52

Re: COMMENT THREAD 3

You will have spell slots available, but you won't have any spells memorized yet.
Kahan Singh
player, 1593 posts
Thu 30 Jan 2014
at 01:55
  • msg #53

Re: COMMENT THREAD 3

Can I get a quick recap of what is going on and what we're supposed to be doing? I think I'm on the island with the giants but I'm not sure what the plan for us was. If its 'Go and stab all the giants!' then I'm pretty sure we're gonna die.
DM Heath
GM, 5060 posts
Thu 30 Jan 2014
at 16:53
  • msg #54

Re: COMMENT THREAD 3

Everyone is on the island.  I think your plan is to take down the giants guarding the drow (2 giants) and then save the drow.  There are 4 other giants down below.  Whether they hear the battle and join you depends on how much noise you make.

Other giants on the shore have seen the boat and are arranging a party to chase it down.  Given the distance and your small size in comparison to the boat, you are not sure if they know it's an intruder, think it a ghost, or a boat that came untethered, but they will be coming soon.

The boat has long lengths of twine and rocks in it.

Given the general din at the shoreline that carries across the water, in addition to the lapping water and current, there is some background noise equivalent to about a normal person talking out loud.
Kahan Singh
player, 1596 posts
Thu 30 Jan 2014
at 19:37
  • msg #55

Re: COMMENT THREAD 3

What kind of ground is it? Sandy, earthy, covered in grass or weeds? Basically, would Entangle be a valid spell to use on the island? Also does Kahan think it will have any sort of effect on the giants?
DM Heath
GM, 5063 posts
Thu 30 Jan 2014
at 20:08
  • msg #56

Re: COMMENT THREAD 3

The ground is rocks and sand.  There are no plants here, though there are some by the arena area.  The roof of the building is brick.
Tahldar of Tyrannia
player, 138 posts
Wed 5 Feb 2014
at 16:09
  • msg #57

Re: COMMENT THREAD 3

DM Heath:
Etag looks at the two elves.  "You speak the Ezren Tongue?  Impressive.  I will not harm you.  I am from the Order of the Bwael Bae'qeshel.  We depart from our brethren in many ways.  We seek good through the Ust Belbol -- the first gifts of magic."

Does Etag mean Elvish?  Is Ezren the same as Elvish?  So if I speak "Language Elvish" this would be Ezren to him?

I noticed Shapfren spoke in a language I don't understand.  Shapfren did you try to use "Language Ezren" instead of "Language Elvish"?
Shapfren Diditlew
player, 91 posts
Wed 5 Feb 2014
at 17:43
  • msg #58

Re: COMMENT THREAD 3

used Elvish. Don't know what went wrong with it
DM Heath
GM, 5071 posts
Wed 5 Feb 2014
at 18:40
  • msg #59

Re: COMMENT THREAD 3

"Ezren" is an unknown word to all of you, though some of the more long term players may notice a striking resemblance to some other words/names in the past.

(He is actually referring to the Common Tongue.  He was surprised you could speak it.  My intended undertones to you were that you would realize "Common" isn't so common on Allevia.)
Tahldar of Tyrannia
player, 152 posts
Thu 6 Mar 2014
at 01:41
  • msg #60

Re: COMMENT THREAD 3

btw, I believe there was some confusion in the most recent post.  Last turn Borimer checked the west room, Shae the storage room where Etag was, and Kahan searched the east room while Tahldar bamboozled the Giants.
Tahldar of Tyrannia
player, 153 posts
Thu 6 Mar 2014
at 19:47
  • msg #61

Re: COMMENT THREAD 3

DM Heath:
You open the giant trunk, which takes a little work because it is so large and heavy.  Inside, you find:

Giant-sized clothes;
Giant-sized utensils, bowls and cups;
Giant-sized boots;
A closed "pouch" of leather which is the size of a very large sack to you; it seems about half full of something;
Yet another closed pouch, but this one made of burlap, which also seems about half full.  It is stained dark all over the bottom.

I assume the burlap sack had the head and crown.  What was in the other?
DM Heath
GM, 5096 posts
Thu 6 Mar 2014
at 20:05
  • msg #62

Re: COMMENT THREAD 3

Tahldar doesn't know that.  He was in another room.  :)  Actually, I have to check my notes.  It wasn't the key, though, if that's what you're asking.
Kahan Singh
player, 1614 posts
Thu 13 Mar 2014
at 16:22
  • msg #63

Re: COMMENT THREAD 3

When you say fades out I'm presuming you mean his voice fades out, not that he poofed on us, right?
DM Heath
GM, 5104 posts
Thu 13 Mar 2014
at 17:15
  • msg #64

Re: COMMENT THREAD 3

Yes.  You guys are going down the stairs to the west.  He remains up as part of the guard in case the giants come down, so his voice trailed off as you left.
Tahldar of Tyrannia
player, 158 posts
Fri 21 Mar 2014
at 18:15
  • msg #65

Re: COMMENT THREAD 3

Do I still have my six mirror images running?
Shapfren Diditlew
player, 97 posts
Fri 21 Mar 2014
at 18:35
  • msg #66

Re: COMMENT THREAD 3

I suggest we send someone fast for the key and GTFO of here. Of course we will be helping and all that, but this is the kind of thing you'd rather leave lose on the giants.
DM Heath
GM, 5111 posts
Fri 21 Mar 2014
at 19:07
  • msg #67

Re: COMMENT THREAD 3

In reply to Tahldar of Tyrannia (msg # 65):

I don't believe they would last this long.  There's been a lot of stuff going on, including 2 battles, searching around, etc.
Tahldar of Tyrannia
player, 159 posts
Sat 22 Mar 2014
at 01:05
  • msg #68

Re: COMMENT THREAD 3

Ok.  That's fair.
Kahan Singh
player, 1618 posts
Wed 26 Mar 2014
at 04:16
  • msg #69

Re: COMMENT THREAD 3

Does the evil skeleton thing appear to be the source of the slime? In the picture it looks like its covered in some sort of green liquid or smoke.
Shapfren Diditlew
player, 99 posts
Wed 26 Mar 2014
at 04:20
  • msg #70

Re: COMMENT THREAD 3

will I have time to draw the sword and attempt an attack to get free from the giant clutch?
DM Heath
GM, 5114 posts
Wed 26 Mar 2014
at 17:39
  • msg #71

Re: COMMENT THREAD 3


Yes.

In reply to Kahan Singh (msg # 69):

The thing is covered in the green acidic slime, but you can't tell if it is the source of the slime or if the slime is what animated it, like it animated the giant.
Kahan Singh
player, 1619 posts
Thu 27 Mar 2014
at 02:25
  • msg #72

Re: COMMENT THREAD 3

Edited my turn after my question was answered.
Borimer
player, 2443 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Thu 27 Mar 2014
at 14:08
  • msg #73

Re: COMMENT THREAD 3

do i have this right?
round 1 borimer is struck with fear
round 2 he runs (the current round)
round 3 he runs back...?
round 4 he can fight...?
or does he come back and fight in round 3 (next round)?
DM Heath
GM, 5115 posts
Thu 27 Mar 2014
at 15:39
  • msg #74

Re: COMMENT THREAD 3

In my view, since he was running scared in the middle to end of round 1, he will be returning to fight in the middle to end of round 2, and can fight in round 3.  We don't need to overdo the fear factor.
Borimer
player, 2444 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Thu 27 Mar 2014
at 18:29
  • msg #75

Re: COMMENT THREAD 3

sounds good to me :)
Lukas Rimshank
player, 27 posts
Gnomish Locksmith
Mon 31 Mar 2014
at 17:16
  • msg #76

Re: COMMENT THREAD 3

Ok, If we run away for a round it will take us another round to come back   right?
DM Heath
GM, 5116 posts
Mon 31 Mar 2014
at 17:38
  • msg #77

Re: COMMENT THREAD 3

Typically, yes, but as I told Borimer, I am combining the running away and running back to the end of the first round and all of the second round.  So you should be able to fight in round three if hit with the fear effect...this time.
Tahldar of Tyrannia
player, 162 posts
Mon 31 Mar 2014
at 23:53
  • msg #78

Re: COMMENT THREAD 3

For clarity I think I am in D3.  I would like to retreat back a few squares and possibly cast web using the wall of flame to immediately ignite it (2d4 pts of damage to any who are caught in it).  Web creates 8 10'x10' cubes and can be moved around to fit odd shapes, though it must anchor to two opposing points.

I would need to cast it such that the web contacts the wall and as many enemies as possible without touching one of us.  It's hard to tell where the enemies and we are so I am not sure if this can be done.

Is this possible?
This message was last edited by the player at 12:48, Tue 01 Apr 2014.
Borimer
player, 2445 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Tue 1 Apr 2014
at 02:42
  • msg #79

Re: COMMENT THREAD 3

may we get a summary of where the enemies are (by name/square occupied or something similar)?  i think a giant centipede is within attacking distance of borimer (it attacked kahan, who is next to borimer at the end of round 2), but im not sure what else is close enough for him to attack.
Kahan Singh
player, 1620 posts
Tue 1 Apr 2014
at 15:30
  • msg #80

Re: COMMENT THREAD 3

Yes, I'd like one of those too so I can tell if Kahan can move around the wall of flame without walking across any undead or centipedes.
DM Heath
GM, 5119 posts
Tue 1 Apr 2014
at 16:53
  • msg #81

Re: COMMENT THREAD 3

I was planning to put it in the map I put up yesterday but ran out of time and wanted to get the post up.  I'll try to do that today.
Tahldar of Tyrannia
player, 163 posts
Wed 2 Apr 2014
at 00:06
  • msg #82

Re: COMMENT THREAD 3

Each square is 10' x 10' correct?
DM Heath
GM, 5121 posts
Wed 2 Apr 2014
at 00:33
  • msg #83

Re: COMMENT THREAD 3

Yes.  The player who used to play Va'a Polemi is a sometimes lurker here, and he created a division of the room for me.  I will post it, but it doesn't say who is where exactly.
DM Heath
GM, 5122 posts
Wed 2 Apr 2014
at 00:36
  • msg #84

Re: COMMENT THREAD 3

Here's what he did.  I might adjust for future rounds to use these.  Feel free to reference these squares if you want for movement.




Borimer
player, 2447 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Wed 2 Apr 2014
at 02:18
  • msg #85

Re: COMMENT THREAD 3

not sure if the square designations changed with the va'polemi chart, borimer is headed to the northeast corner (i think that was F6).

btw how is va'polemi doing? s/he only played a bit after i started then quit, but seemed a bit angry when s/he did. i hope s/he's doing well, i enjoyed journeying with the character (and the player) :)
DM Heath
GM, 5123 posts
Wed 2 Apr 2014
at 16:47
  • msg #86

Re: COMMENT THREAD 3

Va'a is fine.  His call name is "Bart" or "Ghenghis the Hutt" and he posts in Community Chat as well as at ASWoT here: link to another game

Kahan's player also posts at that "game."

He said he liked playing and the character.  He just doesn't like 2nd edition anymore, but he still lurks occasionally because he likes the storyline here.
This message was last edited by the GM at 16:50, Wed 02 Apr 2014.
Tahldar of Tyrannia
player, 165 posts
Fri 11 Apr 2014
at 01:32
  • msg #87

Re: COMMENT THREAD 3

DM Heath:
Tahldar casts web, which extends across the two slime undead.  One thing Tahldar didn't count on was the extreme heat of the wall of fire dissolving the web.  It will hold the two slime creatures for maybe one round.

I was hoping the web would ignite from the fire and do 2d4.  Not much damage, but every little bit counts.
DM Heath
GM, 5128 posts
Fri 11 Apr 2014
at 16:11
  • msg #88

Re: COMMENT THREAD 3

The only "fire" is the red line of fire.  The red and purple splotches are just extreme heat due to proximity.
Kahan Singh
player, 1623 posts
Fri 18 Apr 2014
at 03:25
  • msg #89

Re: COMMENT THREAD 3

Etag already had his spellbook out and should have been able to cast something this turn.
DM Heath
GM, 5133 posts
Fri 18 Apr 2014
at 15:57
  • msg #90

Re: COMMENT THREAD 3

Yes, but I was trying to imply that he was shocked by the scene and was flipping through his spellbook to find a spell, which caused him delay.  He is not a fighting type of mage by trade.
Shapfren Diditlew
player, 106 posts
Tue 22 Apr 2014
at 17:46
  • msg #91

Re: COMMENT THREAD 3

Maybe I could help make it faster by casting a knock or two?

it just ocurred to me, would have a knock spell saved us the effort of zombie killing??
DM Heath
GM, 5136 posts
Tue 22 Apr 2014
at 18:41
  • msg #92

Re: COMMENT THREAD 3

LOL.  I was waiting for someone to ask that!  Yes, it could have, though there are multiple doors needing to be unlocked here.  That was a major flaw in my design of this part of the dungeon that I feared would be exploited, yet apparently no one saw it.
Tahldar of Tyrannia
player, 168 posts
Tue 22 Apr 2014
at 19:23
  • msg #93

Re: COMMENT THREAD 3

I don't have that spell.
Shapfren Diditlew
player, 107 posts
Tue 22 Apr 2014
at 19:52
  • msg #94

Re: COMMENT THREAD 3

An  a nd of forgot I had it. With all being missing and stuff
DM Heath
GM, 5137 posts
Tue 22 Apr 2014
at 20:30
  • msg #95

Re: COMMENT THREAD 3

In reply to Tahldar of Tyrannia (msg # 93):

I didn't realize this.  That's actually kind of funny.
DM Heath
GM, 5144 posts
Fri 25 Apr 2014
at 19:15
  • msg #96

Re: COMMENT THREAD 3

We will have a "scene" coming up where your alignment will be part of the determining factor in the number of experience points you get based on your character's behavior.  Some of you have not indicated what your character's alignment is.  Please check your character's alignment and, if it is not there, please add what it is.
Kahan Singh
player, 1630 posts
Wed 30 Apr 2014
at 04:08
  • msg #97

Re: COMMENT THREAD 3

Does Kahan feel that the gnomes and whomever else gets put in the portable hole will have enough air to breathe inside it for them to cross? It shouldn't take more than a couple minutes.
Tahldar of Tyrannia
player, 173 posts
Wed 30 Apr 2014
at 12:32
  • msg #98

Re: COMMENT THREAD 3

After casting his dimension door, I estimate Tahldar will have about 280' of bridge left to cross.  He moves at 120', so it would take three rounds of movement until he could unfurl the portable hole on the other side.
DM Heath
GM, 5147 posts
Wed 30 Apr 2014
at 19:44
  • msg #99

Re: COMMENT THREAD 3

In reply to Kahan Singh (msg # 97):

At walking speed of 3 mph, you can walk 110 yards in about 75 seconds.  This is about 3 times as far.  You also cannot simply walk across because of the way it sways, has missing boards, and how careful you will have to be.  So 1-2 miles per hour is probably the speed you can do, assuming nothing goes wrong.  This means it will take a minimum of about 450 seconds (or 7.5 minutes) to get across.  If you have problems or multiple people crossing that shakes the bridge or makes it dangerous, then you are likely restricted to about 1 mph, which means you can cross in about 11.25 minutes.  So that's your calculated range, not including the time to spread out and open/close the hole.

The size of the portable hole is 6 feet in diameter and 10 feet deep.  "The only air in the hole is that which enters when the hole is opened. It contains enough air to supply one Medium creature or two Small creatures for 10 minutes."

A gnome is a "small" creature.

Given the oddness of the portable hole, plus claustrophobia, etc., you will have to succeed with a charisma check for each gnome you want to climb into the hole.

So to answer your question, these are the variables you are working with.  So maybe 2 gnomes can go in the hole if they agree, and maybe you can get them across if all goes well.

Tahldar of Tyrannia
player, 174 posts
Wed 30 Apr 2014
at 20:31
  • msg #100

Re: COMMENT THREAD 3

At 1mph you can cover 1.46667 feet per second, let's call it 1.5 for simplicity sake.  This would be a move of 90' per round.  My dimension door covers 720' of the 1000' the bridge spans.  Leaving 280'.  I figure it would be about 5 rounds (minutes) to get Etag and 1 Gnome in the hole, cast dimension door (time to cast is 1), and cover the 280' then let them out of the hole.

Sound good?  If yes, then Tahldar will insist everyone wait to try to cross the bridge till he gets across.  He is not the most able bodied of adventurers.  :)
DM Heath
GM, 5149 posts
Thu 1 May 2014
at 00:35
  • msg #101

Re: COMMENT THREAD 3

You can certainly try that.  But keep in mind that you are opening a dimension door over a very rickety planked bridge that is neither stable nor very strong.  So when you exit the door, will you step out onto a plank, the space between two planks, or miss a plank altogether...?  I suppose a saving throw will determine that.
DM Heath
GM, 5150 posts
Thu 1 May 2014
at 00:36
  • msg #102

Re: COMMENT THREAD 3

In reply to Tahldar of Tyrannia (msg # 100):

Etag is a drow, which is medium sized creature.  You can fit two small or one medium sized creature in the hole with 10 minutes of air.
Kahan Singh
player, 1631 posts
Thu 1 May 2014
at 02:26
  • msg #103

Re: COMMENT THREAD 3

Having one medium and one small creature inside will surely give at least 5 minutes of air.
Tahldar of Tyrannia
player, 175 posts
Thu 1 May 2014
at 22:54
  • msg #104

Re: COMMENT THREAD 3

I will take just Etag then.  That is if he wants to.  Dimension door is very precise, but a swaying bridge will complicate things.
DM Heath
GM, 5151 posts
Thu 1 May 2014
at 22:55
  • msg #105

Re: COMMENT THREAD 3

Kahan Singh:
Having one medium and one small creature inside will surely give at least 5 minutes of air.

Sure, that's fine.
Tahldar of Tyrannia
player, 177 posts
Fri 2 May 2014
at 16:47
  • msg #106

Re: COMMENT THREAD 3

DM Heath:
About 3 minutes until the giants are likely to get to the portal.

OOC: Every couple of minutes of game time, I am rolling a random wandering monster roll to see if they arrive, either through the portal or on the river, depending on the roll.

Here's what I have:

Shae is going first across to test the bridge.

I will assume Lukas goes next.

Etag and elderly gnome in portable hole going with Tahldar.  (Don't know what position Tahldar will be in, but I assume second.  Tahldar will cast dimension door to the far side of the bridge when he is about 1/3 of the way across.)

It would be better if Lukas goes after Tahldar makes his 1/3 way across and then casts Dimension door.  He's worried the more people around him, the more the bridge is going to sway and be harder to navigate.  Talhdar is not physically skilled in any way shape or form.
DM Heath
GM, 5155 posts
Fri 2 May 2014
at 16:56
  • msg #107

Re: COMMENT THREAD 3

I'm sure Lukas is alright with that.  I just put him in there somewhere since I hadn't heard anything.
Tahldar of Tyrannia
player, 178 posts
Fri 2 May 2014
at 17:16
  • msg #108

Re: COMMENT THREAD 3

Also, Tahldar will tie a short bit of rope between himself and Shae.  Just in case.  I assume once Dimension door is cast he will leave the rope behind.
Lukas Rimshank
player, 32 posts
Gnomish Locksmith
Sat 3 May 2014
at 05:08
  • msg #109

Re: COMMENT THREAD 3

Lukas is willing to go first or where ever that works for the group.

OOC:  Sorry for my lack of posting recently. I took a shot to the head from a hit baseball.  been dealing with a concussion and a broken nose for the past week.
Borimer
player, 2458 posts
Ac 0 Hp 74/90
Thac0 12 Mvt18"
Sun 4 May 2014
at 00:15
  • msg #110

Re: COMMENT THREAD 3

In reply to Lukas Rimshank (msg # 109):

hope your head is ok :)
DM Heath
GM, 5163 posts
Wed 7 May 2014
at 16:44
  • msg #111

Re: COMMENT THREAD 3

Okay, now I'm trying to figure out how to interpret the rolls.  Borimer made every roll, including a critical hit (which is a 1 in this case).

The gnomes with him (that I rolled as a group) missed every single roll, including a critical miss (a 20).

I might need to go back to the Dungeoneering Guide to see what it says about parties tied to each other.
Tahldar of Tyrannia
player, 183 posts
Thu 8 May 2014
at 00:45
  • msg #112

Re: COMMENT THREAD 3

I had one Gnome with me, in addition to Etag, in the portable hole yes?
DM Heath
GM, 5165 posts
Thu 8 May 2014
at 15:51
  • msg #113

Re: COMMENT THREAD 3

Yes.  There were 11 total gnomes (including Junar).
Shapfren Diditlew
player, 119 posts
Fri 9 May 2014
at 01:58
  • msg #114

Re: COMMENT THREAD 3

Will Hatchman be alright or did he fell to his dead?
Kahan Singh
player, 1641 posts
Fri 9 May 2014
at 02:50
  • msg #115

Re: COMMENT THREAD 3

Is Hatchman even still a PC? I know Heath likes to take over people if they don't post enough and then kill them off to make us feel bad.
DM Heath
GM, 5168 posts
Fri 9 May 2014
at 17:04
  • msg #116

Re: COMMENT THREAD 3

Kahan Singh:
Is Hatchman even still a PC? I know Heath likes to take over people if they don't post enough and then kill them off to make us feel bad.

Or "was" Hatchman ever a PC?  I like to mess with your minds.  There are several things that can often happen:

1) A player leaves the game (with or without notice)
2) A player annoys other players and his character dies
3) I rely on potential magic for raising dead or resurrection
4) A player takes over another player's character (which might be NPC'd for a time)
5) A player doesn't post often enough or follow the rules, so I don't do him any favors in the rolls
6) Sometimes a character will have a different "role" in the game later, so he is preserved or brought back in the game for some purpose, or with a new player.  (This happened with Grung and Marcus, and I have similar thoughts for Hatchman, but nothing definite yet.)
7) And sometimes, I just have to make sure the risk for all of you is real.  I can only fudge the numbers in your favor so much, and you can always roll up a new character if one dies, though I try to keep it balanced.

Put simply, your characters can die, and I won't prevent that from happening, but I take no pleasure in it either.
Tahldar of Tyrannia
player, 184 posts
Fri 9 May 2014
at 22:43
  • msg #117

Re: COMMENT THREAD 3

I prefer a game where death is a possibility.  It makes it more exciting and I like a challenge.

I am enjoying my second iteration in the game so far.  :)
DM Heath
GM, 5171 posts
Fri 9 May 2014
at 22:48
  • msg #118

Re: COMMENT THREAD 3

Some of you have actually already died.  Borimer, for example, fought a demon before being brought back, and then he was stalked for a long time, having to fight the same demons over and over.  Other than the new characters, I think Kahan is the only one that hasn't died in any part of the game yet.  Hmmm...  :)
Kahan Singh
player, 1642 posts
Fri 9 May 2014
at 23:06
  • msg #119

Re: COMMENT THREAD 3

I think I should get a bonus for that! ;P
Shapfren Diditlew
player, 120 posts
Fri 9 May 2014
at 23:24
  • msg #120

Re: COMMENT THREAD 3

Well in my case dying was the price of admission, so I don,t think it counts. I justtook over an abandoned PC while mine could be introduced.
DM Heath
GM, 5172 posts
Fri 9 May 2014
at 23:56
  • msg #121

Re: COMMENT THREAD 3

Oh, yes, that is another reason I should add to my list above. ;)
Kahan Singh
player, 1643 posts
Sat 10 May 2014
at 00:41
  • msg #122

Re: COMMENT THREAD 3

I just noticed you forgot about Adaran and Draaz in your memoriam thread.
Kahan Singh
player, 1645 posts
Tue 13 May 2014
at 00:55
  • msg #123

Re: COMMENT THREAD 3

What sort of range does Featherfall have?
DM Heath
GM, 5181 posts
Tue 13 May 2014
at 01:00
  • msg #124

Re: COMMENT THREAD 3

Feather Fall can be cast up to 10 yards per level of the caster, it lasts 1 round per level of the caster, and has a weight limit of 200 pounds, plus 200 pounds per level of the caster.  We tend to think of feather fall as only affecting a person, like the caster, but it can also be cast on objects within the weight and range limitations and within only a 10 foot cube.
Kahan Singh
player, 1646 posts
Tue 13 May 2014
at 01:41
  • msg #125

Re: COMMENT THREAD 3

What level is Tahldar? Since he cast it into my Rod it would be his caster level I'd need to worry about.
Tahldar of Tyrannia
player, 186 posts
Tue 13 May 2014
at 01:44
  • msg #126

Re: COMMENT THREAD 3

At the time I cast the FF spell into the rod I was 7th level.  Sure was a good thing I did!
Tahldar of Tyrannia
player, 187 posts
Tue 13 May 2014
at 12:36
  • msg #127

Re: COMMENT THREAD 3

As he has said before, Tahldar is out of spells.  Tis a pity he has no scrolls as a backup.
DM Heath
GM, 5182 posts
Tue 13 May 2014
at 22:02
  • msg #128

Re: COMMENT THREAD 3

According to my calculations, with some online help, the weight of the bridge is roughly as follows:

4 ropes of 1000 foot length = 200 pounds
Vertical interlaced ropes 1000 feet length = 200 pounds
Wood planks (8"x2"x3') extended 1000 feet = about 333 cubit feet of wood = about 14,985 pounds.

Total Weight of 1000 foot bridge = about 19,000 pounds.
Kahan Singh
player, 1648 posts
Tue 13 May 2014
at 23:17
  • msg #129

Re: COMMENT THREAD 3

What if I just slow the ten feet underneath Didit? It should help at least somewhat, not to mention the fact that half of the bridge is still connected.
DM Heath
GM, 5183 posts
Tue 13 May 2014
at 23:40
  • msg #130

Re: COMMENT THREAD 3

I was wondering about that...

In theory, I think it will cause some slowing down, but only momentarily.  Once the rest of the bridge is pulling down on that part, it will become very heavy.  But he could sever the rest of the bridge beyond Didit to make the bridge much lighter.  Then it becomes a question of how much tension must be there to hold the bridge aloft, which would be substantially less than its total weight.

But with over half the bridge hanging straight down instead of by its tether at the cave, it would likely drag the feather fall portion down rather quickly if it is fully intact.

That's my two cents.  I'll play it out by ear.  In any case, the spell will certainly help.  I just have to figure out how much...
Lukas Rimshank
player, 33 posts
Gnomish Locksmith
Thu 15 May 2014
at 02:30
  • msg #131

Re: COMMENT THREAD 3

Ok, head is feeling way better.  How much did I miss?
Tahldar of Tyrannia
player, 190 posts
Fri 16 May 2014
at 23:32
  • msg #132

Re: COMMENT THREAD 3

DM Heath:
Etag is dying.  You see that now.  He says, "The Black Curse will take me.  There is no possible way for me to have the healing done now."  His eyes droop a moment.  His lips are dark with congealed blood, as are his fingertips.  His eyes seem shadowy and bloodshot.  "I must speak of things before I die.  You must survive."

He coughs and then looks at the bloody sputum in his hand.  "I have only hours, and the delirium and insanity will rob my brain even before then."

He takes a deep breath.  Speaking only comes with effort.  "I must tell you of the Telling of the Three, and of this mountain, and these lands, and all the changes wrought among them."  He pauses, squinting in pain, and then says, "Changes wrought by you, I think."  He nods toward Borimer and Kahan.  "You wield the Deathbane and the Godslayer.  I knew you would come."

He tries to hold his head up proudly for a moment and says, "My name is Faerl Yorthaeyorn, as I told you.  But I am called 'Etag' because long ago I reversed the gate."

He points toward the chasm.  "I asked you about Tienna, yes?  Your companion Hatchman said you come from the Krusark Kingdom, and King Thresh III sits on the throne.  He said the king was still alive.  But you," he says, pointing to Kahan and Borimer, "indicated the king was dead.  King Krusark, yes?  Your groups, wherever they came together here, did not come from the same Tiennas.  Remember that I told you: 'This is very troubling.  Neither or your stories matches the correct historical account of Tienna at the time of the Kuvlah Tah, which will not take place for another thousand years.  And the fact that your stories do not match each other means the Telling of the Three was true.'  Remember that?"

He points to the sky outside the cave.  "What do you see?"

Squinting, you see a moon rising above the peaked mountains.  "That," Etag says, "is Tienna.  You said it was destroyed, but it isn't.  Not yet.  That event will not occur for another thousand years.  You have traveled from there to here, but also from then to now.  Events now can change the future of Tienna, as you and Hatchman have shown.  But this also means that when I closed the Gates of Time, I was too late.  The changes already came.  They were perhaps inevitable.  I see it in your appearances here.  I see it in the revival of this Black Curse.  I see it in the earthquakes and opening of chasms in the mountain you just traversed.  These are not coincidences.  I came here for a purpose.  To find you.  And warn you."

He begins coughing.  "I need water," he says.  "I need water."  Cough.  "Then I can say more."  He looks at you, but he is becoming weaker, his eyes squinting.

I'm not sure if I'm following what Etag is saying.  Would it be possible for someone to give a high level synopsis, or ELI5 (explain it like I'm five...)?
Shapfren Diditlew
player, 129 posts
Sat 17 May 2014
at 02:45
  • msg #133

Re: COMMENT THREAD 3

We traveled not only from Tienna, but also from different times in the future. Our arrival was foretold, Etag is dying an agonic death like the drow scum desrves poor of him.
DM Heath
GM, 5189 posts
Mon 19 May 2014
at 16:03
  • msg #134

Re: COMMENT THREAD 3

You have two groups that met in the caves, right?  Remember that you helped them get out from under the cave in (Hatchman, Lukas, etc.)?

That group also came from the same time in Tienna as the original group (Borimer, Kahan, etc.)  However, the inconsistencies in your answer to his questions (like the name of the king) led him to realize that you came from two different timelines on Tienna.  That means that someone went back in time and changed something on Tienna that split the timeline.

Now, when you went through the portal, you remember going through twice, right?  The first time you went through, the top of the mountain was gone and Tienna was disintegrating as you looked at it like a moon.  That was traveling in space but not time.  The second time you went through, you ended up in the same cave in the mountain, but everything was intact.  And now, when you look up, Tienna looks like a perfectly intact moon.  Therefore, the second time you went through, you also went back in time about a thousand years.

Etag is saying that someone went back in time, defied the gods by messing up the timeline, and this created some sort of imbalance in the world, which has resulted in the strange things happening (such as the return of the Black Curse disease).  You will see other strange things.  (OOC: This essentially gives me a springboard for plausibly using some very unique settings, creatures, etc.)

This is what Etag predicted.  He had tried to close the gate to prevent anyone from messing up the timeline, but now he realizes he was too late, and the damage is done.  He knew you would be here and came to see what you know, and you have confirmed his worst fears.

So now he feels he must tell you about the Telling of the Three...(which you don't know anything about yet)...
Tahldar of Tyrannia
player, 191 posts
Tue 20 May 2014
at 00:56
  • msg #135

Re: COMMENT THREAD 3

I think I have it now.  Thanks for clearing that up for me.
Kahan Singh
player, 1656 posts
Fri 6 Jun 2014
at 03:54
  • msg #136

Re: COMMENT THREAD 3

Hopefully he can tell me what that brooch does so I can wear it without worrying about dying.
Kahan Singh
player, 1661 posts
Mon 16 Jun 2014
at 01:07
  • msg #137

Re: COMMENT THREAD 3

Is Donovan still with us? I know Hatchman got speared and may or may not have survived falling off the bridge, but I'm pretty sure Donovan is still kicking (well, his character anyway; pretty sure the player left us).
DM Heath
GM, 5207 posts
Mon 16 Jun 2014
at 16:43
  • msg #138

Re: COMMENT THREAD 3

Good point.  Let me check up on that.
Shapfren Diditlew
player, 135 posts
Mon 16 Jun 2014
at 23:53
  • msg #139

Re: COMMENT THREAD 3

Who's Donovan?
DM Heath
GM, 5208 posts
Tue 17 Jun 2014
at 16:31
  • msg #140

Re: COMMENT THREAD 3

Your resident rogue...
DM Heath
GM, 5209 posts
Tue 17 Jun 2014
at 16:35
  • msg #141

Re: COMMENT THREAD 3

Donovan hasn't posted since February, I see, and he didn't respond to my private message.  I have a new player wanting to join who is willing to take his character, so I'm going to transfer him over.  So if you see any personality or skill changes or anything, that's why.
DM Heath
GM, 5210 posts
Tue 17 Jun 2014
at 16:42
  • msg #142

Re: COMMENT THREAD 3

Oops, I just moved Donovan's character over to the new player before remembering that Donovan's player was the player for Draaz (your mage before Tahldar), so he's actually been here for a long time -- since 2008.  I'm guessing real life just got very busy for him.
Kahan Singh
player, 1662 posts
Tue 17 Jun 2014
at 17:11
  • msg #143

Re: COMMENT THREAD 3

I thought Donovan was a ranger... Oh well.
DM Heath
GM, 5211 posts
Tue 17 Jun 2014
at 17:24
  • msg #144

Re: COMMENT THREAD 3

I'm sorry.  You're right.  He's a ranger.  Who am I thinking of then...?
DM Heath
GM, 5212 posts
Tue 17 Jun 2014
at 17:25
  • msg #145

Re: COMMENT THREAD 3

Sorry, Leogold and Lukas were the rogues.  I'm getting senile in my old age...
DM Heath
GM, 5215 posts
Tue 17 Jun 2014
at 20:55
  • msg #146

Re: COMMENT THREAD 3

Okay, we have a new Donovan.
Kahan Singh
player, 1677 posts
Wed 20 Aug 2014
at 16:58
  • msg #147

Re: COMMENT THREAD 3

Kahan doesn't care if Tahldar takes the scroll but he wants him to remember it when they divy up treasure later, assuming they find enough to have to do so.
Borimer
player, 2510 posts
Ac 0 Hp 88/90
Thac0 12 Mvt18"
Wed 20 Aug 2014
at 20:29
  • msg #148

Re: COMMENT THREAD 3

agreed here :)
DM Heath
GM, 5261 posts
Wed 20 Aug 2014
at 21:54
  • msg #149

Re: COMMENT THREAD 3

In reply to Kahan Singh (msg # 147):

And assuming he is still alive at that time...  :)
Kahan Singh
player, 1678 posts
Wed 20 Aug 2014
at 22:40
  • msg #150

Re: COMMENT THREAD 3

Is that a hint? Is Tahldar actually being run by you and he's just going to die like all the other NPCs?
DM Heath
GM, 5262 posts
Wed 20 Aug 2014
at 23:39
  • msg #151

Re: COMMENT THREAD 3

Not this time.
Tahldar of Tyrannia
player, 213 posts
Thu 21 Aug 2014
at 00:04
  • msg #152

Re: COMMENT THREAD 3

There is a pc behind Tahldar.  I am the former player for Grung before Heath took him over.  My name is Jason and I live in Mass.  I am married, have two kids and work as a software engineer.  I have played 2cd ed dnd for many, many years.  In my opinion it is the best set of dnd rules.
Kahan Singh
player, 1679 posts
Thu 21 Aug 2014
at 00:17
  • msg #153

Re: COMMENT THREAD 3

I can never tell. Heath is really good at faking players. And its a bit funny that you're from MA; I grew up there. Where do you live exactly? I used to live in Wenham (you've probably never heard of it unless you live nearby).
Tahldar of Tyrannia
player, 214 posts
Thu 21 Aug 2014
at 01:32
  • msg #154

Re: COMMENT THREAD 3

I have heard of Wenham, but have never been there.  As a child and into my early adult years I lived in Leominster, Dedham, North Attleboro and Attleboro.  Mostly North Attleboro.  As an adult I have lived in Allston (loved it), Hyde Park and currently in Merrimac.  Merrimac borders NH and is a great place to raise kids in.  It's a lovely little town.
Kahan Singh
player, 1680 posts
Thu 21 Aug 2014
at 01:51
  • msg #155

Re: COMMENT THREAD 3

I didn't spend much time in the western part of the state, which is where I'm guessing most of those places are. I've heard of Attleboro but don't know where it is; same thing with Hyde Park.

And honestly, if you don't have family in Wenham then there's no reason for you to be there. It has around 2000 citizens (at least it did 10 years ago) and is spread out around a huge swampland.
Borimer
player, 2512 posts
Ac 0 Hp 88/90
Thac0 12 Mvt18"
Thu 21 Aug 2014
at 02:26
  • msg #156

Re: COMMENT THREAD 3

Tahldar of Tyrannia:
There is a pc behind Tahldar.  I am the former player for Grung before Heath took him over.  My name is Jason and I live in Mass.  I am married, have two kids and work as a software engineer.  I have played 2cd ed dnd for many, many years.  In my opinion it is the best set of dnd rules.

grung! i had no idea :)
DM Heath
GM, 5263 posts
Thu 21 Aug 2014
at 17:10
  • msg #157

Re: COMMENT THREAD 3

I was born in New Hampshire.  My wife lived on the Cape for awhile before we met.  In Cali now though.
Tahldar of Tyrannia
player, 218 posts
Tue 16 Sep 2014
at 20:30
  • msg #158

Re: COMMENT THREAD 3

Do we have a scout, or scouts, working their way in front of the main group?

Also, can we appoint a group lead to decide which way to go?  (I would assume someone in the scout group would make most sense for this)  There seem to be a lot of different paths to take, it might save us some time.
DM Heath
GM, 5272 posts
Tue 16 Sep 2014
at 20:34
  • msg #159

Re: COMMENT THREAD 3

Borimer used to do that.  I thought you guys decided to stick together, but you can certainly handle it any way you want.
Tahldar of Tyrannia
player, 220 posts
Mon 22 Sep 2014
at 19:51
  • msg #160

Re: COMMENT THREAD 3

Talhdar has an idea on using a spell to push the orb in the door from afar.  I am thinking he could use the 0 level spell "mage hand" which allows for a 5lb telekinesis of an object.  So assuming the orb is less than that he could push it or twist it.  However I cannot find this spell anywhere.

Heath, what is the range of Mage Hand?
DM Heath
GM, 5276 posts
Mon 22 Sep 2014
at 20:12
  • msg #161

Re: COMMENT THREAD 3

I made a post just now regarding Shae's effort.  Does this change his mind about using a spell to try and push it?  It obviously requires a great deal of strength to push it, more than 5 lbs.
Tahldar of Tyrannia
player, 221 posts
Mon 22 Sep 2014
at 21:02
  • msg #162

Re: COMMENT THREAD 3

I won't try the spell.  For clarity what is the range for mage hand?
DM Heath
GM, 5277 posts
Mon 22 Sep 2014
at 21:30
  • msg #163

Re: COMMENT THREAD 3

25 ft. + 5 ft./2 levels
DM Heath
GM, 5279 posts
Mon 22 Sep 2014
at 21:34
  • msg #164

Re: COMMENT THREAD 3

Here's the complete description:

Mage Hand

Transmutation

Level:Brd 0, Sor/Wiz 0

Components:V, S

Casting Time:1 standard action

Range:Close (25 ft. + 5 ft./2 levels)

Target:One nonmagical, unattended object weighing up to 5 lb.

Duration:Concentration

Saving Throw:None

Spell Resistance:No

You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell’s range.
Tahldar of Tyrannia
player, 227 posts
Thu 25 Sep 2014
at 22:07
  • msg #165

Re: COMMENT THREAD 3

PM
DM Heath
GM, 5286 posts
Fri 26 Sep 2014
at 16:03
  • msg #166

Re: COMMENT THREAD 3

PM
Tahldar of Tyrannia
player, 229 posts
Sat 27 Sep 2014
at 17:28
  • msg #167

Re: COMMENT THREAD 3

Heath, we aren't going to be checking for traps.  Just checking for illusions.
Shapfren Diditlew
player, 151 posts
Tue 7 Oct 2014
at 16:42
  • msg #168

Re: COMMENT THREAD 3

This room is a weird puzzle. I just want to comment that everybody is overthinking it and second guessing too much for a test of faith.
DM Heath
GM, 5290 posts
Tue 7 Oct 2014
at 16:49
  • msg #169

Re: COMMENT THREAD 3

Let me illuminate a little (pun intended).  The "Test of the Faithful" is a litany of tests, each of which must be completed.  This is the test of "Darkness."


You will get more information as your tests continue.  Just do not be derailed by the "faithful" word, since it is not just referring to showing faith, but to passing the tests.
Shapfren Diditlew
player, 152 posts
Tue 7 Oct 2014
at 16:57
  • msg #170

Re: COMMENT THREAD 3

So, you mean I'm being suicidal?
DM Heath
GM, 5291 posts
Tue 7 Oct 2014
at 23:04
  • msg #171

Re: COMMENT THREAD 3

I'm just saying the only thing she has heard about the "Test of the Faithful" is this comment from Fingas:

He taps his chin thoughtfully.  "But I bet you haven't heard of the Test of the Faithful either.  That's the riddle.  They say if you climb up here to this old crumbly temple or whatever it is, you must pass the test of the faithful to get down to the lower levels where the dragon is.  So we plan to sneak up on it this way.  If we can figure out the riddle.  Bat here will figure it out, I'm sure," he says, pointing a thumb at his monkish companion.

She wouldn't know if the current "test" is the same thing as what he was referring to.
Tahldar of Tyrannia
player, 233 posts
Sun 12 Oct 2014
at 22:00
  • msg #172

Re: COMMENT THREAD 3

Does touching the box to the jewel do anything?
Tahldar of Tyrannia
player, 235 posts
Mon 13 Oct 2014
at 23:29
  • msg #173

Re: COMMENT THREAD 3

How big is the dragon's mouth?  Will just an arm fit?  Or is it enough for a small humanoid to fit through?

edit:  Or perhaps is the mouth sized to accept the jewel?
This message was last edited by the player at 19:52, Tue 14 Oct 2014.
Lukas Rimshank
player, 46 posts
Gnomish Locksmith
Tue 14 Oct 2014
at 02:46
  • msg #174

Re: COMMENT THREAD 3

Just to be clear here.  Are there currently any openings which would get us out of the room
Tahldar of Tyrannia
player, 237 posts
Wed 15 Oct 2014
at 18:41
  • msg #175

Re: COMMENT THREAD 3

My spell is likely slower than Lukas's action, so I would say Lukas goes first.  After Kahan's slow time finishes of course..
DM Heath
GM, 5302 posts
Wed 15 Oct 2014
at 18:43
  • msg #176

Re: COMMENT THREAD 3

Okay.  My question was merely whether Tahldar would allow Lukas to take the gem and try what he was going to do.  Tahldar seemed to want to resist putting the gem back to see if his spell works first.
Tahldar of Tyrannia
player, 238 posts
Wed 15 Oct 2014
at 19:33
  • msg #177

Re: COMMENT THREAD 3

I resist as I don't think it will work and since time is limited I will focus on my spell.  But Lukas is free to try.
DM Heath
GM, 5303 posts
Wed 15 Oct 2014
at 23:34
  • msg #178

Re: COMMENT THREAD 3

So Tahldar will give him the gem or try not to let him take it?  I'm getting more confused by your post, as it seems to say both...
Tahldar of Tyrannia
player, 239 posts
Thu 16 Oct 2014
at 01:13
  • msg #179

Re: COMMENT THREAD 3

Tahldar will give Lucas the gem and box.  He can do with them as he sees fit.  Tahldar will cast his spell unless Lucas's attempt to put the gem back actually results in the ceiling to stop falling.
Kahan Singh
player, 1697 posts
Tue 4 Nov 2014
at 03:52
  • msg #180

Re: COMMENT THREAD 3

This puzzle/room is really messing with my brain... So the floor is corkscrewing downwards, but the lights aren't moving? Or are they moving too? Or can't we tell?
Tahldar of Tyrannia
player, 252 posts
Tue 4 Nov 2014
at 13:49
  • msg #181

Re: COMMENT THREAD 3

From what I understand the room is spinning counterclockwise and corkscrewing downwards.  However it is tilting at times too.

Heath, from looking at the map the room has spun 180 degrees yes?  Which means the door way out should be somewhere above us?
DM Heath
GM, 5323 posts
Tue 4 Nov 2014
at 17:03
  • msg #182

Re: COMMENT THREAD 3

The light beams are so bright that it is very difficult to tell if they are moving or not, and there are thousands of them piercing the darkness.

What you are surprised by is that your feet are still being flooded with the lights even as the room corkscrews down, rather than the bottom of the lights moving up as you go down.  This means there are new lights coming through--forget about the possible moving lights comment, that was too confusing.  I just want you to picture that your characters are blinded by the lights and confused too.

And though we say "corkscrew," the actual movement of the room is that the floor is on rollers that go down diagonally and then horizontal, and then as it starts to slow down again, it hits another diagonal drop, kind of like this (with the circle showing the side of the roller:
\__
   \_o
      \__
This keeps the rate of movement of the spinning room under control.
This message was last edited by the GM at 17:04, Tue 04 Nov 2014.
Shapfren Diditlew
player, 162 posts
Tue 4 Nov 2014
at 17:32
  • msg #183

Re: COMMENT THREAD 3

"Quick place the other diamond in place of the other one!"
DM Heath
GM, 5324 posts
Tue 4 Nov 2014
at 17:36
  • msg #184

Re: COMMENT THREAD 3

This is the comment thread
Shapfren Diditlew
player, 163 posts
Tue 4 Nov 2014
at 17:41
  • msg #185

Re: COMMENT THREAD 3

Ups, sorry. Wrong thread.
Tahldar of Tyrannia
player, 253 posts
Tue 4 Nov 2014
at 19:06
  • msg #186

Re: COMMENT THREAD 3

Heath, from looking at the map the room has spun 180 degrees yes?  Which means the door way out should be somewhere above us?
DM Heath
GM, 5325 posts
Tue 4 Nov 2014
at 19:33
  • msg #187

Re: COMMENT THREAD 3

Yes, the doorway out would be above you on the other side of the pedestal, about 10 feet up.
Tahldar of Tyrannia
player, 259 posts
Tue 11 Nov 2014
at 19:44
  • msg #188

Re: COMMENT THREAD 3

Footwear for Tahldar:  low soft boots
DM Heath
GM, 5337 posts
Tue 11 Nov 2014
at 19:48
  • msg #189

Re: COMMENT THREAD 3

In fact, that is what I will assume for anyone who does not have something else listed in their character sheet.
Kahan Singh
player, 1702 posts
Wed 12 Nov 2014
at 00:23
  • msg #190

Re: COMMENT THREAD 3

Kahan is wearing plate mail so he should be wearing plate boots. At least, that's what I envisioned him wearing this whole time.
Borimer
player, 2544 posts
Ac 0 Hp 76/90
Thac0 12 Mvt18"
Wed 12 Nov 2014
at 02:43
  • msg #191

Re: COMMENT THREAD 3

borimer has splint mail
Tahldar of Tyrannia
player, 260 posts
Wed 12 Nov 2014
at 02:58
  • msg #192

Re: COMMENT THREAD 3

I'm no expert on the subject, but I believe any type of heavy armor is designed to go over some sort of leather boot or shoe.  I can't imagine it would be possible to wear a boot made of metal without something supple underneath it.  Also, I do believe plate mail and the like has a padded cloth under layer for the torso, arms, etc...  For the same reasons.

For what it's worth I believe plate mail would resist the acid based on both metal and leather.  (better than boots alone...)
Tahldar of Tyrannia
player, 265 posts
Fri 14 Nov 2014
at 20:12
  • msg #193

Re: COMMENT THREAD 3

I'm going to start using "italics" with quotes for speech, and blue italics without quotes for thoughts.

Generally though I won't use thought speech much.  I'll only use it for times that I'm not expressing anything that could influence another PC's action.

I'm finding the use of "bold" in speech just doesn't look very good.  I'll try italics and see how it goes.
DM Heath
GM, 5346 posts
Mon 17 Nov 2014
at 18:05
  • msg #194

Re: COMMENT THREAD 3

Please note my general rule that you should not post thoughts.  Only post what the others can perceive.  This should read more like a screenplay than a novel.  Thanks.
DM Heath
GM, 5354 posts
Tue 2 Dec 2014
at 17:15
  • msg #195

Re: COMMENT THREAD 3

Sorry for the silence. I got called out for an emergency case and was traveling, and then went straight into Thanksgiving vacation.

I hope everyone had a good holiday, and I'll get this moving again.
Borimer
player, 2550 posts
Ac 0 Hp 72/90
Thac0 12 Mvt18"
Tue 2 Dec 2014
at 19:43
  • msg #196

Re: COMMENT THREAD 3

good one here, hope everyone else had a good weekend too :)
Shapfren Diditlew
player, 169 posts
Tue 2 Dec 2014
at 20:35
  • msg #197

Re: COMMENT THREAD 3

No thanksgiving here, but well and all anyway.
Kahan Singh
player, 1710 posts
Sun 7 Dec 2014
at 03:20
  • msg #198

Re: COMMENT THREAD 3

Kahan doesn't actually have any chalk but can be put in charge of marking lines if someone wishes him to do so and would loan him some.
Tahldar of Tyrannia
player, 273 posts
Sun 7 Dec 2014
at 04:49
  • msg #199

Re: COMMENT THREAD 3

That works for me.  I'll give you some chalk and let you handle it.
Tahldar of Tyrannia
player, 279 posts
Wed 17 Dec 2014
at 13:46
  • msg #200

Re: COMMENT THREAD 3

Borimer,

It had been a while since Heath posted and I didn't want to wait any longer with this room.  So I took the risk with the sack.  Also, I don't think we have a thief at the moment so I don't think we can check for traps anyway.

Kahan,

Can you start using the 2cd level spell find traps?  It lasts for 30 minutes each casting and would help.
Borimer
player, 2558 posts
Ac 0 Hp 72/90
Thac0 12 Mvt18"
Wed 17 Dec 2014
at 18:39
  • msg #201

Re: COMMENT THREAD 3

ah, I was just posting some fun thoughts for borimer, as a player I have no problem with it, I was going to post the same last night but thought I should wait. :)
DM Heath
GM, 5366 posts
Wed 17 Dec 2014
at 19:09
  • msg #202

Re: COMMENT THREAD 3

Yeah, I got stuck in depositions.  That's never fun.
DM Heath
GM, 5368 posts
Wed 17 Dec 2014
at 19:17
  • msg #203

Re: COMMENT THREAD 3

To Tahldar's point, Leogold is a halfling fighter/thief.  His player has been absent as of late, so if you want him to do something, I'll have him do it until his player starts posting again.

Lukas is also a rogue, classifying himself as a "Gnomish Locksmith."  I can also post for his character until his player starts posting again.
Tahldar of Tyrannia
player, 280 posts
Wed 17 Dec 2014
at 19:53
  • msg #204

Re: COMMENT THREAD 3

That'll help.  I'll prod Leogold and Lukas from time to time then.  Thanks.
DM Heath
GM, 5369 posts
Wed 17 Dec 2014
at 20:20
  • msg #205

Re: COMMENT THREAD 3

When I was young and we had a player not show up, that was our free for all to make them go test all the traps and do the dangerous things.  People stopped missing game sessions after awhile...  :)
Borimer
player, 2559 posts
Ac 0 Hp 72/90
Thac0 12 Mvt18"
Wed 17 Dec 2014
at 22:19
  • msg #206

Re: COMMENT THREAD 3

yep us too :)
Tahldar of Tyrannia
player, 285 posts
Mon 12 Jan 2015
at 18:32
  • msg #207

Re: COMMENT THREAD 3

To summarize what is going on, we are searching for berries that will prevent us from getting sick and dying.  That is if we can get them somewhere, a village?, to be blessed first.  Likely we'll have to fight a dragon to get them.

Is this correct?
DM Heath
GM, 5376 posts
Mon 12 Jan 2015
at 18:41
  • msg #208

Re: COMMENT THREAD 3

Much of your current situation and goals can be found in the thread: The Telling of the Three, Part Two.

Here is what Etag told you:

First, this plague will spread unless you find Unther.  He is a gnome in the hamlet of Chikaar, at the base of these mountains.  These gnomes you rescued probably know him and can get you in his good graces if you save them.  Unther knows the ways of old.  The Black Curse originated in these mountains before being eradicated.  Unther knows how to heal it.  Sadly, time is insufficient for me.  But you will all catch it soon, so you must find him before it takes you.


So the Black Curse has come back into the land and will be devastating to the population.  The ways of healing it are nearly lost, since it has not been seen for a long time.  The gnome Unther at the bottom of the mountains knows how to heal it.


You must take Unther some Lathia berries, also called 'Earth Berries,' and he knows the spell to cast on them that will cure the disease.  Lathia are plentiful in certain parts of the world, but are scarce around here.  They heal most anything when eaten, but their power does not last long when removed from the branches--10 or maybe 15 minutes.  But if you soak them Earthsilver, it will preserve their power even longer, up to a day.  Earthsilver is that healing water that flows in the land.  It is rarely found together with Lathia, but they are both found within this mountain."


So Unther will take the healing berries and enhance their power with a spell.  But since the berries will not last long when removed from their branches, they must be soaked in the healing water (like the water you found previously).

This wyrm, a great dragon, slumbers in a lake of Earthsilver, while Lathia grows on the ledges around him.  This heals him constantly.  Warriors have sought him out, thinking that to kill him and take his scales for use as shields will save them from harm.  Wizards have many theories themselves.  You must pass him to escape this mountain.  It will not be easy.  It has never been done.  Even the giants shun this mountain."

So it will be difficult to get the berries and the water and escape because of the dragon that has been awakened from slumber by your traveling through time.

It will be especially hard to get these gnomes safely through.  Do you understand what must be done?"

So these gnomes you are escorting will be the key to helping you get into the good graces of the gnome community and Unther.  In other words, keep them alive and take good care of them!
Shapfren Diditlew
player, 174 posts
Tue 13 Jan 2015
at 03:10
  • msg #209

Re: COMMENT THREAD 3

Ouchm sorry for zoning out. I just recovered from the holidays, then had a few days to suffer from uncertainty -of not making the cut- that turned into madness -when I made the cut but had to prepare blindly-, then settling with the new kids and my birthday, but now things are better now.
DM Heath
GM, 5377 posts
Tue 13 Jan 2015
at 16:57
  • msg #210

Re: COMMENT THREAD 3

No problems. Not much has happened since my last 3-4 weeks has been pretty much the same.
Tahldar of Tyrannia
player, 286 posts
Tue 13 Jan 2015
at 21:13
  • msg #211

Re: COMMENT THREAD 3

Tahldar is thinking of addressing the statue, but I'd like to try to use his etiquette skill.  Should I roll?  Or should I leave it to you Heath?  And should the roll be done before hand so I'll have some clue of what to do before Tahldar speaks?
DM Heath
GM, 5378 posts
Tue 13 Jan 2015
at 22:57
  • msg #212

Re: COMMENT THREAD 3

I have secretly rolled.  Go ahead...and we'll see what happens.
Tahldar of Tyrannia
player, 287 posts
Wed 14 Jan 2015
at 03:09
  • msg #213

Re: COMMENT THREAD 3

I'll hold off to give Kahan a chance to see if he wants to respond to the statue.  Though intelligent, Tahldar is not the most likable guy.  :)
Kahan Singh
player, 1718 posts
Thu 15 Jan 2015
at 20:11
  • msg #214

Re: COMMENT THREAD 3

I still think its great that my 13 Charisma is the highest of the group...
Lukas Rimshank
player, 62 posts
Gnomish Locksmith
Thu 15 Jan 2015
at 20:54
  • msg #215

Re: COMMENT THREAD 3

No wonder people keep throwing rocks at us
Shapfren Diditlew
player, 176 posts
Fri 16 Jan 2015
at 15:37
  • msg #216

Re: COMMENT THREAD 3

In reply to Kahan Singh (msg # 214):


Actually, that is, um inaccurate to say a thing.
DM Heath
GM, 5380 posts
Fri 16 Jan 2015
at 20:47
  • msg #217

Re: COMMENT THREAD 3

Shapfren's right.  That's no longer true.  Now, Shae has the highest charisma, followed by Shapfren.
Tahldar of Tyrannia
player, 300 posts
Fri 13 Feb 2015
at 16:48
  • msg #218

Re: COMMENT THREAD 3

DM Heath:
The coins all go down the chute, and the Llamasu statue says:

"You may take the gem from its body while it yet moves, or defeat it in combat and remove the gem from its inert skull.  Fifteen large rooms exist in this complex--this labyrinth, if you will.  The entry room is one.  This room is another.  Each serves a purpose, and some may aid you in defeating Manjab.  Here is how they may help:

"In a room conceals a pit. Manjab may fall in and have difficulty extracting itself.  In yet another, a pit is filled with water, and in yet another, with acid.  These all hinder the movements of Manjab but are not concealed, and coaxing Manjab in will take skill.

"Pull the lever and the forces of the gods will make the metal fly to the ceiling, incapacitating Manjab, and lowering the lever will damage its body as it crashes to the earth.

"In yet another room, the spears will fly and may pin Manjab down, and in another, a block of stone will crush its head.  Another room pulls any who touch its floor down with the force of ten gravities, maybe more.  In another room, the walls will crush any who cross too far."


It pauses and says, "These are the tools you use to defeat Manjab and bring me the gem, and I will tell you the way out.  The other gem in the other eye socket is for those who pass the test to keep, and is one of the gems needed to pass the Test of the Faithful.  More information will cost you more."

FYI...
Kahan Singh
player, 1727 posts
Fri 13 Feb 2015
at 19:58
  • msg #219

Re: COMMENT THREAD 3

I just almost feel like its too easy. Normally Heath gives us an impossible challenge and we barely make it out of it alive. This whole Manjab thing is just... unlike Heath's normal M.O.
DM Heath
GM, 5396 posts
Fri 13 Feb 2015
at 20:46
  • msg #220

Re: COMMENT THREAD 3

Sometimes you guys are just too smart for me...

My original thought is that you would get yourselves stuck in the magnet thing upon first coming into the area, but you wisely avoided the levers.

I developed this to give various potential solutions, and I didn't want to arbitrarily make it too hard.  (I also didn't want to waste months of real time with you guys going through a labyrinth that would be fast on tabletop.)  Of course, it isn't over yet...Manjab is only one peril here.
Tahldar of Tyrannia
player, 301 posts
Sat 14 Feb 2015
at 00:53
  • msg #221

Re: COMMENT THREAD 3

Ha.  Sounds like a bit of gamer ptsd.  "It can't be this easy can it?"

But seriously I like to avoid battles if possible.  Sometimes a shrewd strategy to avoid battle can be just as effective.  Plus it avoids the tendency to always have the PC's slaughter every hostile creature they encounter.  Which would never be the case as many would quickly realize when they are outgunned and run.
Tahldar of Tyrannia
player, 303 posts
Wed 18 Feb 2015
at 20:33
  • msg #222

Re: COMMENT THREAD 3

DM Heath:
A) Entry Room (octagon, domed roof) 30x30 - 4 exits
|
"North"
|
B) 10x 30 opening - 4 exits (facing lengthwise)
|
"Straight"
|
C) 10x10 opening - 2 exits on either end
|
"Straight"
|
D) 30x30 room - 4 exits/doors (flat ceiling, bones, words "IT" (right) "LIFE WATER" (left) "LEVERS?" (back) by doors)
|
"Left"
|
E) 10x30 opening - 4 exits (facing short side) (leather sack, skeleton hand)
|
"Right" (long end)
|
F) 10x30 opening - 4 exits (facing lengthwise) (silver ring on skeleton hand, cool breeze from left)
|
"Left" (short side)
|
G) 10x10 opening - 4 exits (breeze from right)
|
"Right"
|
H) 10x10 opening - door straight ahead
|
"Through door"
|
I) Room with Llamasu Statue

Any objections to working our way backwards?  I'm thinking of trying each of the other three ways from G and if that doesn't pan out then try the exits in F.
DM Heath
GM, 5399 posts
Wed 18 Feb 2015
at 20:47
  • msg #223

Re: COMMENT THREAD 3

Of course, if you put something of enough value in the box, the Llamasu could tell you the way out.  ;)
Kahan Singh
player, 1729 posts
Wed 18 Feb 2015
at 23:30
  • msg #224

Re: COMMENT THREAD 3

I can't really think of anything we have that is worth anything that isn't a magical item which we have been using. Like my mace or Chianta.
Borimer
player, 2574 posts
Ac 0 Hp 72/90
Thac0 12 Mvt18"
Thu 19 Feb 2015
at 02:17
  • msg #225

Re: COMMENT THREAD 3

Tahldar of Tyrannia:
DM Heath:
A) Entry Room (octagon, domed roof) 30x30 - 4 exits
|
"North"
|
B) 10x 30 opening - 4 exits (facing lengthwise)
|
"Straight"
|
C) 10x10 opening - 2 exits on either end
|
"Straight"
|
D) 30x30 room - 4 exits/doors (flat ceiling, bones, words "IT" (right) "LIFE WATER" (left) "LEVERS?" (back) by doors)
|
"Left"
|
E) 10x30 opening - 4 exits (facing short side) (leather sack, skeleton hand)
|
"Right" (long end)
|
F) 10x30 opening - 4 exits (facing lengthwise) (silver ring on skeleton hand, cool breeze from left)
|
"Left" (short side)
|
G) 10x10 opening - 4 exits (breeze from right)
|
"Right"
|
H) 10x10 opening - door straight ahead
|
"Through door"
|
I) Room with Llamasu Statue

Any objections to working our way backwards?  I'm thinking of trying each of the other three ways from G and if that doesn't pan out then try the exits in F.


this sounds good to me.
This message was last edited by the player at 02:18, Thu 19 Feb 2015.
DM Heath
GM, 5400 posts
Thu 19 Feb 2015
at 16:55
  • msg #226

Re: COMMENT THREAD 3

So your choices from "G" that have not been traveled are either left or straight (from where you initially entered). Which do you want first?
Tahldar of Tyrannia
player, 304 posts
Thu 19 Feb 2015
at 17:44
  • msg #227

Re: COMMENT THREAD 3

Left.
DM Heath
GM, 5402 posts
Thu 19 Feb 2015
at 18:22
  • msg #228

Re: COMMENT THREAD 3

Kahan:
Kahan will walk up to the door and tap his knuckles against the door a few times, standing back to see what happens. "Tahldar, do you know the knock spell? The note might be referencing it instead," the priest asks.


I wish I had thought of that!
Kahan Singh
player, 1731 posts
Thu 19 Feb 2015
at 21:54
  • msg #229

Re: COMMENT THREAD 3

Is it bad when you have us so paranoid that we think of things that even you didn't?
DM Heath
GM, 5408 posts
Fri 20 Feb 2015
at 00:22
  • msg #230

Re: COMMENT THREAD 3

Either bad or very, very good. :)
Tahldar of Tyrannia
player, 307 posts
Fri 20 Feb 2015
at 18:46
  • msg #231

Re: COMMENT THREAD 3

This combat is going to be painful I think.
Borimer
player, 2576 posts
Ac 0 Hp 72/90
Thac0 12 Mvt18"
Fri 20 Feb 2015
at 19:58
  • msg #232

Re: COMMENT THREAD 3

i think it will be a good and tough fight too!
as for the spellcraft, unless someone shouts out about a spell, borimer will almost always charge to attack with melee :)
Kahan Singh
player, 1734 posts
Fri 20 Feb 2015
at 21:57
  • msg #233

Re: COMMENT THREAD 3

I'm sure the wall of fire won't hurt quite as bad as his disintegrate ray, if memory serves.
DM Heath
GM, 5412 posts
Fri 20 Feb 2015
at 22:01
  • msg #234

Re: COMMENT THREAD 3

One way to get rid of characters whose players don't post enough...  ;)
Tahldar of Tyrannia
player, 309 posts
Mon 23 Feb 2015
at 17:42
  • msg #235

Re: COMMENT THREAD 3

Sorry for the confusion.  I am going to cast magic missile once I can get a clear shot on the beholder.  I am not casting mirror image.
Kahan Singh
player, 1738 posts
Sat 28 Feb 2015
at 04:08
  • msg #236

Re: COMMENT THREAD 3

Does the anti-magic ray also nullify magic items? I am going to guess so, but will also say Kahan doesn't know better so he fully believes his Mace of Disruption will still hurt it.
Tahldar of Tyrannia
player, 313 posts
Sat 28 Feb 2015
at 12:27
  • msg #237

Re: COMMENT THREAD 3

It will temporarily nullify it.  It's still a mace though so it will be hurt a little if you hit it.
Kahan Singh
player, 1739 posts
Sat 28 Feb 2015
at 18:18
  • msg #238

Re: COMMENT THREAD 3

With a -6 AC I'll need like a 20 to hit him with my Thac0 though if it's not magical... And it might not do anything anyway because some monsters are immunes to mundane weapons...
DM Heath
GM, 5419 posts
Mon 2 Mar 2015
at 16:49
  • msg #239

Re: COMMENT THREAD 3

I don't think the anti-magic ray nullifies magical weapons.  It only affects magical effects.  The magic in the weapons is a different thing, in my opinion.
Shapfren Diditlew
player, 189 posts
Mon 2 Mar 2015
at 19:52
  • msg #240

Re: COMMENT THREAD 3

In case it wasn't taht clear IC, yes casting magic missile.
Shae Shadowglen
player, 139 posts
Mon 2 Mar 2015
at 21:27
  • msg #241

Re: COMMENT THREAD 3

Shapechange rule for druids from Player's Handbook (did not calculate healing yet):

He gains the ability to shapechange into a reptile, bird, or mammal up to three times per day after he reaches 7th level. Each animal form (reptile, bird, or mammal) can be used only once per day. The size can vary from that of a bullfrog or small bird to as large as a black bear. Upon assuming a new form, the druid heals 10-60% (1d6 × 10%) of all damage he has suffered (round fractions down). The druid can only assume the form of a normal (real world) animal in its normal proportions, but by doing so he takes on all of that creature's characteristics -- its movement rate and abilities, its Armor Class, number of attacks, and damage per attack.
Kahan Singh
player, 1742 posts
Fri 6 Mar 2015
at 03:45
  • msg #242

Re: COMMENT THREAD 3

So I don't know if this will matter at this point, but you messed up your math a little Heath, assuming you were using the HP listed for the beholder. We did 108 damage to it first round and you only subtracted 98 according to your numbers. Just in case you care. ;)
DM Heath
GM, 5423 posts
Fri 6 Mar 2015
at 17:49
  • msg #243

Re: COMMENT THREAD 3

Oops.  Well, it magically healed 10 points...  Yeah, that's what happened.  :)

At least I didn't go with the 400 hit point 4th edition version of the beholder.
Shapfren Diditlew
player, 191 posts
Fri 6 Mar 2015
at 18:25
  • msg #244

Re: COMMENT THREAD 3

I just hope nobody dies this round because of that rounding mistake...
Tahldar of Tyrannia
player, 317 posts
Mon 9 Mar 2015
at 17:41
  • msg #245

Re: COMMENT THREAD 3

If you don't have the healing proficiency I assume you can't provide non magical healing?  Either to yourself or another...
Kahan Singh
player, 1745 posts
Tue 10 Mar 2015
at 23:46
  • msg #246

Re: COMMENT THREAD 3

I have both the healing and herbalism NWPs so I can actually. Just waiting for Heath to make the rolls.
Shapfren Diditlew
player, 193 posts
Wed 11 Mar 2015
at 00:04
  • msg #247

Re: COMMENT THREAD 3

I should have spent some slots on them. Too late for that.
Borimer
player, 2584 posts
Ac 0 Hp 52/90
Thac0 12 Mvt18"
Wed 11 Mar 2015
at 00:27
  • msg #248

Re: COMMENT THREAD 3

Shapfren Diditlew:
I should have spent some slots on them. Too late for that.

heath is good at letting you make minor alterations to a character if its not meta gaming, you may be able to swap out some proficiencies to get what you need.  rpol takes such a long time to get a character advancing in levels that getting new proficiency slots to correct a mistake is very difficult, and he knows this.  disclaimer, in no way do i speak for heath and this may not be possible :)
Shapfren Diditlew
player, 194 posts
Wed 11 Mar 2015
at 00:51
  • msg #249

Re: COMMENT THREAD 3

No, it is ok. just some small time frustration. The beholder fight just showed me how little I can contribute sometimes, which is not entirely wrong, part of the point was that. But as soon as we leave this deathtrap, the impending doom lessens ans we reach a civilized place I will feel better.

It is just that, a reflexion on how out of my element I currently am. Again not really wrong, but being reduced to cast magic missile over and over didn't sit too well for me in the last fight. I'm an archer, but couldn't afford a bow and we haven't found any -except for those miniature gnome ones we couldn't use- More so with you guys showing how good you are in combat and your cool magic items. I just feel like dead weight currently. I promise not to let you down with the dragon.
Leogold Silvershaper
player, 97 posts
Wed 11 Mar 2015
at 01:22
  • msg #250

Re: COMMENT THREAD 3

Well, if it makes you feel better I don't have a single magic item to my name. :)  Or if I do, I don't know about it and it's not on my character sheet.
Shapfren Diditlew
player, 195 posts
Wed 11 Mar 2015
at 01:43
  • msg #251

Re: COMMENT THREAD 3

Oh no, it isn't lack of magic items either. It's just I haven't been able to wield my signature weapon -the one I'm good at- at all, because I don't have any, and I have lots of useful abilities, if we could just find any place where they are useful. I didn't have any useful flashy magics for the last fight either. And that's it,  I'm fearing I'm becoming a burden on the party and that worries me.
Kahan Singh
player, 1746 posts
Wed 11 Mar 2015
at 05:51
  • msg #252

Re: COMMENT THREAD 3

I'm sure Heath will give us some good stuff you guys can use. If you ever want anything don't hesitate to ask; the only person in our group who was stingy with the magical items is gone. I mean, if we find something specifically for a priest and someone else wants it (and I'm pretty sure we only have a druid and myself as far as white mages go), I'd have to slap you, but other than the obvious I know I at least can be reasoned with about most things.
Leogold Silvershaper
player, 98 posts
Wed 11 Mar 2015
at 14:44
  • msg #253

Re: COMMENT THREAD 3

I'm not worried about it.  I will just do whatever I think of to do that makes sense and take each situation as it comes.
DM Heath
GM, 5426 posts
Sat 14 Mar 2015
at 19:09
  • msg #254

Re: COMMENT THREAD 3

Borimer's right: I let people swap out proficiencies or whatever if they feel like they didn't create their character the way they intended, or feel like after playing for awhile their proficiencies aren't going to be that helpful.  Just let me know ahead of time.  The herbalism/healing has been a good one, and Borimer has one that pretty much lets him get initiative all the time, so there are some helpful ones, to be sure.  Just glance through the Player's Option rules for the various proficiencies and what they do.

Also, I didn't realize you didn't have the weapon you need.  Those who joined us late were able to select two magic items up to +2 each (or the equivalent), or one item of +3 worth.

Remember also that there is a lot of party equipment in the portable hole to choose from.

On a side note, although it seems like I don't give out a lot of equipment, mainly it's just because it's really hard to keep track of it all, and I know that equipment will likely be around for many years (in real life).

That said, if people have a "wish list," please post what you'd like your character to get, and I will try to work it in if it makes sense.
Lukas Rimshank
player, 70 posts
Gnomish Locksmith
Sun 15 Mar 2015
at 13:24
  • msg #255

Re: COMMENT THREAD 3

lukas doesn't have a magic item to his name either
Shapfren Diditlew
player, 196 posts
Sun 15 Mar 2015
at 16:08
  • msg #256

Re: COMMENT THREAD 3

In reply to DM Heath (msg # 254):

I don't remember that part. Are you sure you told me to pick magic items? Anyway I'm not asking for magic items, all I want is to have a bow the be an archer. Can anybody help with that part IC? Nobody has bothered to even mention the portable hole is full of gear. After almost two years I'm still a newcomer and there's a lot I don't know.
Tahldar of Tyrannia
player, 320 posts
Sun 15 Mar 2015
at 18:46
  • msg #257

Re: COMMENT THREAD 3

Tahldar has one +2 dagger.  If there is something in the hole that would be useful for a mage let me know.

As for healing he is down 22hp's.  He could use some of Kahan's attention.
Kahan Singh
player, 1748 posts
Sun 15 Mar 2015
at 23:49
  • msg #258

Re: COMMENT THREAD 3

Kahan cast a CLW on you, Tahldar, so you healed 25% of whatever your total is (I know that's not a ton, but its better than nothing). Also just waiting for Heath to roll my healing checks because I post off of a smart phne and using the dice roller is such a huge hassle on here I rarely ever do it if I can get away with it.

I'll look through (and maybe even post) the portable hole inventory for useful stuff.
Tahldar of Tyrannia
player, 321 posts
Mon 16 Mar 2015
at 00:05
  • msg #259

Re: COMMENT THREAD 3

That is 6 hp's by my calculation.  That's fine for now.
Borimer
player, 2586 posts
Ac 0 Hp 56/90
Thac0 12 Mvt18"
Mon 16 Mar 2015
at 00:38
  • msg #260

Re: COMMENT THREAD 3

its a quarter of your total hp, not a quarter of your damage. so its not 1/4 of 22 rounded up, rather its 1/4 of your total hp potential.  just an fyi if that's how you figured it out
Tahldar of Tyrannia
player, 322 posts
Mon 16 Mar 2015
at 01:57
  • msg #261

Re: COMMENT THREAD 3

Cool.  That's much better.
DM Heath
GM, 5429 posts
Mon 16 Mar 2015
at 18:33
  • msg #262

Re: COMMENT THREAD 3

Yes, so let me give someone an example since this is house rules.

Let's say your character has 3 out of 20 hit points left.  The healing is only based on the 20 hit points, as follows:

Cure light wounds: 5 hit points restored
Cure Serious Wounds: 10 hit points restored
Cure Critical Wounds: 15 hit points restored.

Before you thank me, remember that part of the reason behind this house rule is so that I feel better about sending tougher creatures after you. :)
Leogold Silvershaper
player, 100 posts
Mon 16 Mar 2015
at 18:41
  • msg #263

Re: COMMENT THREAD 3

So just for clarification it's ok for me to pick out two +2 equivalent items, or one +3?
Tahldar of Tyrannia
player, 323 posts
Mon 16 Mar 2015
at 18:53
  • msg #264

Re: COMMENT THREAD 3

What gems do we have currently?  We used a multi faceted gem to get out of the spinning laser room as I recall.
DM Heath
GM, 5432 posts
Mon 16 Mar 2015
at 19:02
  • msg #265

Re: COMMENT THREAD 3

I was just looking back at the private messages and realized I didn't give the magic weapon selection option to the newer players.

I looked at my notes to some of the newer players and found this note:  He gets max hp.

"At this time, I'm not giving out the magic items.  Most items lost their magic anyway with the Augmanitum antimagic aura that encompassed the world.

I will be planning to spread around some magic items on Allevia."

So Leo and Shapfren may not pick magic items.  This probably affects Tahldar and Lukas too.  Shae had a magic spear because of being a crossover character from my other game that she brought with her.

What I will do is have some carefully selected items show up soon.  Please put a "wish list" in this thread of what you want your characters to have.  No promises, but I'll see what I can do.
Kahan Singh
player, 1751 posts
61/81 HP AC 1
Thac0 16 Level 9 Cleric
Mon 16 Mar 2015
at 19:15
  • msg #266

Re: COMMENT THREAD 3

I would love either a magical helm or shield, or anything specific to clerics.
Leogold Silvershaper
player, 101 posts
Mon 16 Mar 2015
at 19:17
  • msg #267

Re: COMMENT THREAD 3

Well, I guess the things that make sense to me -
-a dagger is his main weapon so something there
-something that enhances thieving abilities like an eleven cloak or soemthing
-some type of protection item like a ring or something
Tahldar of Tyrannia
player, 324 posts
Mon 16 Mar 2015
at 19:19
  • msg #268

Re: COMMENT THREAD 3

So should I drop my +2 dagger?  Tahldar really needs more spells more than anything.  But a pair of AC bracers would be nice.
DM Heath
GM, 5434 posts
Mon 16 Mar 2015
at 19:20
  • msg #269

Re: COMMENT THREAD 3

Whatever he already got, he can keep.
Borimer
player, 2587 posts
Ac 0 Hp 56/90
Thac0 12 Mvt18"
Mon 16 Mar 2015
at 19:32
  • msg #270

Re: COMMENT THREAD 3

Borimer could use some magic armor.
*and the hand of vecna would make a great replacement for his missing fist of fury ;)
This message was last edited by the player at 19:33, Mon 16 Mar 2015.
Shapfren Diditlew
player, 197 posts
Mon 16 Mar 2015
at 20:24
  • msg #271

Re: COMMENT THREAD 3

Really I'm not asking for magic items -though something quirky and fun to use would be welcome-, all I want is a bow, a simple non-magical bow (and arrows). Finding more spellbooks or the chance to share spells with Tahldar would be nice too.
Tahldar of Tyrannia
player, 326 posts
Mon 16 Mar 2015
at 20:37
  • msg #272

Re: COMMENT THREAD 3

Shapfren Diditlew:
the chance to share spells with Tahldar would be nice too.

Agreed.  Some down time would be good so we can swap spells.
DM Heath
GM, 5438 posts
Mon 16 Mar 2015
at 21:03
  • msg #273

Re: COMMENT THREAD 3

In reply to Shapfren Diditlew (msg # 271):

He can take the bow and arrows and anything else desired from the portable hole.
Kahan Singh
player, 1752 posts
61/81 HP AC 1
Thac0 16 Level 9 Cleric
Mon 16 Mar 2015
at 21:25
  • msg #274

Re: COMMENT THREAD 3

The next time before we go to sleep Kahan will also be asking if any of the spellcasters have any unused spells they could store in his Rod of Absorption. I'll have to see how many slots are left to fill though.
Shapfren Diditlew
player, 198 posts
Mon 16 Mar 2015
at 21:28
  • msg #275

Re: COMMENT THREAD 3

three second level spells.
DM Heath
GM, 5439 posts
Mon 16 Mar 2015
at 21:29
  • msg #276

Re: COMMENT THREAD 3

Yes, that can be very powerful if used correctly.  I had originally thought it would be used by a mage for some extra oomph, though it doesn't matter in the long run.
Kahan Singh
player, 1753 posts
61/81 HP AC 1
Thac0 16 Level 9 Cleric
Tue 17 Mar 2015
at 02:04
  • msg #277

Re: COMMENT THREAD 3

I feel like its a little better in Kahan's hands because he doesn't have many offensive spells (other than a few higher level spells) and it would benefit the party more during combat if he was using damaging spells rather than risking his life in combat.

Although he's been doing extremely well in hand to hand combat. Which I think is hilarious.
Leogold Silvershaper
player, 102 posts
Tue 17 Mar 2015
at 03:12
  • msg #278

Re: COMMENT THREAD 3

I am sorry if this is posted somewhere, but I haven't been able to find it.  Are we following book rules for hit points or is there a house rule for it?
Borimer
player, 2588 posts
Ac 0 Hp 57/90
Thac0 12 Mvt18"
Tue 17 Mar 2015
at 05:09
  • msg #279

Re: COMMENT THREAD 3

I think you get max hit points each level, unless that's only fighters.
Kahan Singh
player, 1754 posts
61/81 HP AC 1
Thac0 16 Level 9 Cleric
Tue 17 Mar 2015
at 08:32
  • msg #280

Re: COMMENT THREAD 3

Yeah that sounds right. I seem to recall it's max plus Con bonus each level.
DM Heath
GM, 5440 posts
Tue 17 Mar 2015
at 16:01
  • msg #281

Re: COMMENT THREAD 3

Yes, you get max hit points and CON bonus each level.  (FYI, so do the enemies you fight--usually.)
Leogold Silvershaper
player, 104 posts
Tue 17 Mar 2015
at 16:08
  • msg #282

Re: COMMENT THREAD 3

ok, so for multi-class I assume it's half the die of the class that went up?
DM Heath
GM, 5442 posts
Tue 17 Mar 2015
at 16:14
  • msg #283

Re: COMMENT THREAD 3

Yes
Kahan Singh
player, 1756 posts
61/81 HP AC 1
Thac0 16 Level 9 Cleric
Tue 17 Mar 2015
at 19:29
  • msg #284

Re: COMMENT THREAD 3

Did we really not get any XP for five months? Or was the date on my last gain off? Its hard to believe it's been THAT long.
DM Heath
GM, 5444 posts
Tue 17 Mar 2015
at 19:40
  • msg #285

Re: COMMENT THREAD 3

Usually I give them at the end of each thread.  That's how I can easily double check numbers.  So you will get more again at the end of Test of the Faithful 4.  (The last test you just finished is by far the longest.)
Lukas Rimshank
player, 71 posts
Gnomish Locksmith
Tue 17 Mar 2015
at 20:31
  • msg #286

Re: COMMENT THREAD 3

since we seem to have an abundance of spells, would it be possible for Lucas to sell off some to allow him to purchase or trade for some magical items that would be usable for him?
DM Heath
GM, 5446 posts
Tue 17 Mar 2015
at 21:59
  • msg #287

Re: COMMENT THREAD 3

It would be better to just do a wish list here.  There's not really any place to trade where you're at.
Tahldar of Tyrannia
player, 331 posts
Fri 27 Mar 2015
at 19:32
  • msg #288

Re: COMMENT THREAD 3

Heath, a few questions on this item:

Bracers of the Magus Stats:
+3 Bracers
Bladed Claws can be used as dagger +3 (1d4+3 dmg).
Can be used with same stats/effect as small shield.
+2 to all Saving Throws
-3 to all opponent Saving Throws based on spells cast by wearer.


They give you a bonus of 3 to AC, so if I have an AC10, I would have an AC7 with them on.  Correct?  Seems like a silly question but as I recall bracers usually give you a base AC instead of a bonus so I just want to be sure.

What bonus, if any, does the effect of a small shield provide?  I'm thinking this effect means in my case it could stack with the armor spell.  I assume not with the shield spell, but armor maybe since it works with shields.  I haven't been using the armor spell but going forward I think I should.  The spell would give me a base 6, +3 for bracers for an AC3.  Please confirm if this sounds right.

Here is the spell description:
By means of this spell, the wizard creates a magical field of force that serves as if it were scale mail armor (AC 6). The spell has no effect on a person already armored or a creature with Armor Class 6 or better. It is not cumulative with the shield spell, but it is cumulative with Dexterity and, in case of fighter/mages, with the shield bonus. The armor spell does not hinder movement or prevent spellcasting, and adds no weight or encumbrance. It lasts until successfully dispelled or until the wearer sustains cumulative damage totaling greater than 8 points + 1 per level of the caster. (It is important to note that the armor does not absorb this damage. The armor merely grants an AC of 6; the wearer still suffers full damage from any successful attacks.) Thus, the wearer might suffer 8 points from an attack, then several minutes later sustain an additional 1 point of damage. Unless the spell were cast by a wizard of 2nd level or higher, it would be dispelled at this time. Until it is dispelled, the armor spell grants the wearer full benefits of the Armor Class gained.

DM Heath
GM, 5450 posts
Fri 27 Mar 2015
at 19:37
  • msg #289

Re: COMMENT THREAD 3

In reply to Tahldar of Tyrannia (msg # 288):

Yes, they give you a +3 bonus to your armor class, so 10 becomes 7.  This allows you to have a better armor class through multiple armor layering.

With the shield part, I mainly meant you can use it for blocking or parrying.  They would also improve  armor class by 1 even if for some reason the magic part of them was not functioning.

They could be combined with armor spell, yielding a 3 AC.
Tahldar of Tyrannia
player, 332 posts
Fri 27 Mar 2015
at 19:59
  • msg #290

Re: COMMENT THREAD 3

Good point on the non magic part.  I didn't think of that.  I'll put them on and cast an armor w/o delay.  An AC3 is much better than the 10 he's been rocking so far.  :)
DM Heath
GM, 5451 posts
Fri 27 Mar 2015
at 22:04
  • msg #291

Re: COMMENT THREAD 3

For Lukas and Shapfren, don't worry, you'll get yours as soon as you past another test or two...  ;)
Borimer
player, 2592 posts
Ac 0 Hp 57/90
Thac0 12 Mvt18"
Mon 30 Mar 2015
at 19:43
  • msg #292

Re: COMMENT THREAD 3

sorry about the delay, internet was on and off for a couple of days
DM Heath
GM, 5453 posts
Mon 30 Mar 2015
at 19:50
  • msg #293

Re: COMMENT THREAD 3

Ahh, and I was just about to kill off Borimer.  Just joking.
DM Heath
GM, 5454 posts
Mon 30 Mar 2015
at 23:24
  • msg #294

Re: COMMENT THREAD 3

Question for Feedback: I am thinking of adding a "character" for each of you that is your OOC character.  When you post as that character, we will know it is a player (not the character) talking.  You can pick a name so long as it isn't confusing to the real game, such as your first name or RPoL identity.

This also helps me keep some amount of secrecy as to which characters are NPCs or PCs when they switch around.

What do you think of this idea?

Your character name would be something like:  "OOC Chris" or "OOC andreis1" or whatever you choose.
Tahldar of Tyrannia
player, 333 posts
Mon 30 Mar 2015
at 23:57
  • msg #295

Re: COMMENT THREAD 3

I like it.  Though can't players use PM's in the private messages to PM you?  This way no one can see the message.  I haven't yet come across an instance where I thought it necessary to post a question in this general forum that I wanted to keep my identity private.  My 2c's.
Borimer
player, 2593 posts
Ac 0 Hp 57/90
Thac0 12 Mvt18"
Tue 31 Mar 2015
at 00:54
  • msg #296

Re: COMMENT THREAD 3

DM Heath:
Ahh, and I was just about to kill off Borimer.  Just joking.

I know your evil schemes, thus my humble apology.  in fact, I am humbled by my own humility in his matter.
Kahan Singh
player, 1759 posts
61/81 HP AC 1
Thac0 16 Level 9 Cleric
Tue 31 Mar 2015
at 08:52
  • msg #297

Re: COMMENT THREAD 3

It doesn't bother me one way or another. If you want to, then go ahead.
Leogold Silvershaper
player, 110 posts
Tue 31 Mar 2015
at 12:24
  • msg #298

Re: COMMENT THREAD 3

It could be helpful.  I don't have a sense of how often I would use it though.  It doesn't seem like it would be very much, but maybe.
DM Heath
GM, 5455 posts
Tue 31 Mar 2015
at 17:11
  • msg #299

Re: COMMENT THREAD 3

The point is this:

Whenever you want to post OOC, such as in this thread, you would use your OOC name.  Whenever you post IC, you use your character name.

So this is not about Private Lines to me or any discussion with me at all.  It is so that you guys can have OOC discussions, but you won't know who is a PC and who is an NPC.  There tends to be some fluctuation, and not knowing which characters are NPCs adds some mystery to the game...

...that I can exploit.  :)
DM Heath
GM, 5456 posts
Tue 31 Mar 2015
at 17:16
  • msg #300

Re: COMMENT THREAD 3

The other thing is that I think it will better emulate the "feel" of a tabletop game.  When you step out of character in tabletop, you are "Chris" or "Bob" or whatever, not your character's name--though of course you can still choose a fictional name for your OOC name if you want.

In retrospect, I think this would have also may have prevented our loss of Adaran's player.  Although he roleplayed very well, his rules lawyering threw some people off.  Had he posted separately in OOC his rules questions, it might not have been tied to his character IC, and things might have gone better.  Kahan and Borimer know what I'm talking about...
Leogold Silvershaper
player, 111 posts
Tue 31 Mar 2015
at 17:19
  • msg #301

Re: COMMENT THREAD 3

I am too new at playing forum games to have a strong opinion/judgement either way so I would say try it and if it doesn't work, in the AD&D spirit, change it back or tweak it. ;)
DM Heath
GM, 5457 posts
Tue 31 Mar 2015
at 17:26
  • msg #302

Re: COMMENT THREAD 3

Yeah, it's just experimental anyway.

Why don't you all send me a private message or private line with the OOC name you want to use, and we'll try it out.
DM Heath
GM, 5458 posts
Tue 31 Mar 2015
at 17:53
  • msg #303

Re: COMMENT THREAD 3

I added Miralec and Jason as OOC characters/players for now.  The "tag" also shows them as OOC when they post and on Cast, and "OOC" is before their name to mark them as such.
Kahan Singh
player, 1761 posts
61/81 HP AC 1
Thac0 16 Level 9 Cleric
Tue 31 Mar 2015
at 19:09
  • msg #304

Re: COMMENT THREAD 3

You already know what to add me as. :P


On another note, I think Adaran would have left anyway even if we didn't know it was him. It was his OOC comments that drove us to want him gone so we just would have gotten rid of his OOC personality without knowing which PC we would be losing.
DM Heath
GM, 5459 posts
Tue 31 Mar 2015
at 20:28
  • msg #305

Re: COMMENT THREAD 3

Yeah, but I probably would have given him a "second chance" by assigning him a new OOC identity and letting him try to do better.
Borimer
player, 2594 posts
Ac 0 Hp 57/90
Thac0 12 Mvt18"
Wed 1 Apr 2015
at 01:17
  • msg #306

Re: COMMENT THREAD 3

I liked adaran but it was taxing to address his many technical issues, especially considering they were usually well thought out.  not always correct, not usually useful for a fun game pace, but well thought out, and i believe usually well-intentioned.  on tabletop his detail-oriented nature may have been pretty good in that faster-paced gaming environment. (that was a lot of hyphens)
(can my ooc name be dragonmaster...? no, really-)
Shapfren Diditlew
player, 202 posts
Wed 1 Apr 2015
at 04:01
  • msg #307

Re: COMMENT THREAD 3

I don't mind full transparency, though in my opinion having extra Characters can slow down things when posting, maybe if they were in specifically separate groups. Anyway I'll be spotted fairly quickly. I'm that transparent.
Shapfren Diditlew
player, 203 posts
Wed 1 Apr 2015
at 05:47
  • msg #308

Re: COMMENT THREAD 3

just hope it ain't an AF
DM Heath
GM, 5461 posts
Wed 1 Apr 2015
at 20:46
  • msg #309

Re: COMMENT THREAD 3

Borimer:
(can my ooc name be dragonmaster...? no, really-)

No...because the whole idea of it is that your OOC name is a secret so that other players do not know what character you play.  You need to send it to me by PM or PL. :)

This idea of mine will probably take time to set in, especially as players come and go, but I think it will be an interesting change of atmosphere.
Borimer
player, 2596 posts
Ac 0 Hp 57/90
Thac0 12 Mvt18"
Thu 2 Apr 2015
at 00:29
  • msg #310

Re: COMMENT THREAD 3

lol I know, I was kidding while the fiancé was watching me type, I will find a suitable moniker and pm you with my request :)
DM Heath
GM, 5463 posts
Thu 2 Apr 2015
at 15:44
  • msg #311

Re: COMMENT THREAD 3

Okay, I now have names for over half of you.
Kahan Singh
player, 1763 posts
61/81 HP AC 1
Thac0 16 Level 9 Cleric
Thu 2 Apr 2015
at 21:51
  • msg #312

Re: COMMENT THREAD 3

I didn't realize there was so many of us.
DM Heath
GM, 5464 posts
Thu 2 Apr 2015
at 23:32
  • msg #313

Re: COMMENT THREAD 3

Yeah, imagine how this would be if everyone posted every day.

FYI, I am going on vacation tomorrow for a week.  I may post if I can, but if not, never fear.  In the words of the almighty Schwarzeneggar:  "I'll be back."
Leogold Silvershaper
player, 114 posts
Fri 3 Apr 2015
at 04:33
  • msg #314

Re: COMMENT THREAD 3

"only in a rerun!"  :P
Shapfren Diditlew
player, 205 posts
Sun 5 Apr 2015
at 03:46
  • msg #315

Re: COMMENT THREAD 3

"no Didit, no need to cower and hide, here take a bow from the communal portable hole you haven't seen used IC...."
Tahldar of Tyrannia
player, 342 posts
Sat 25 Apr 2015
at 23:22
  • msg #316

Re: COMMENT THREAD 3

I was under the impression there are walls around us that are spinning in time with the floor.  In other words attached to the floor so I think I could safely cast a web.  Am I wrong?
Shapfren Diditlew
player, 208 posts
Sun 26 Apr 2015
at 00:32
  • msg #317

Re: COMMENT THREAD 3

I assume we haven't regained slots, and we haven't earned new slots yet, am I right?
Tahldar of Tyrannia
player, 343 posts
Sun 26 Apr 2015
at 01:56
  • msg #318

Re: COMMENT THREAD 3

Shapfren Diditlew:
I assume we haven't regained slots, and we haven't earned new slots yet, am I right?

We have not.
DM Heath
GM, 5473 posts
Mon 27 Apr 2015
at 15:59
  • msg #319

Re: COMMENT THREAD 3

In reply to Tahldar of Tyrannia (msg # 316):

The floor and walls are not spinning.  The floor is falling. The walls are not.
Tahldar of Tyrannia
player, 344 posts
Mon 27 Apr 2015
at 17:32
  • msg #320

Re: COMMENT THREAD 3

So I take it I could cast a web with the walls as opposing points yes?

Also, prior to casting we could huddle in a corner to maximize coverage...
DM Heath
GM, 5474 posts
Mon 27 Apr 2015
at 18:17
  • msg #321

Re: COMMENT THREAD 3

I'm not sure I follow you.  Currently, you are free falling with the floor.  The walls are zooming past as you fall.  By the time you finish casting the spell, the walls will be zooming past.  Can you cast a web spell on a target accelerating at 9.8 meters per second per second with a terminal velocity of about 56 meters per second?

Certainly you can cast the spell at the floor.  Not so sure about the walls zooming by.
Tahldar of Tyrannia
player, 345 posts
Mon 27 Apr 2015
at 19:25
  • msg #322

Re: COMMENT THREAD 3

Now I understand.  Basically the floor is falling down a shaft.  I'll change my action as casting web makes no sense.
DM Heath
GM, 5475 posts
Mon 27 Apr 2015
at 20:25
  • msg #323

Re: COMMENT THREAD 3

Yep, that's right
DM Heath
GM, 5488 posts
Thu 7 May 2015
at 17:37
  • msg #324

Re: COMMENT THREAD 3

There are seven of you and six total tests.  I also already gave Borimer and Kahan powerful items in the previous adventure, so once we cycle back through everyone else, the last item of power here will be intended for Borimer, and then probably back to Kahan (though technically Kahan received two items, the Rod of Absorption and the Mace, even though the Rod was a general item.)
Tahldar of Tyrannia
player, 353 posts
Fri 15 May 2015
at 00:30
  • msg #325

Re: COMMENT THREAD 3

Could one of the Gnomes carry the lantern?
DM Heath
GM, 5491 posts
Mon 18 May 2015
at 16:00
  • msg #326

Re: COMMENT THREAD 3

Sure, as long as they stay with you and don't get so frightened or beat up that they drop and break it.
Tahldar of Tyrannia
player, 354 posts
Mon 18 May 2015
at 17:48
  • msg #327

Re: COMMENT THREAD 3

A Gnome with the lantern and someone with the gem works for me.

As for what to do next, which test is the nearest one?
Lukas Rimshank
player, 86 posts
Gnomish Locksmith
Thu 21 May 2015
at 15:46
  • msg #328

Re: COMMENT THREAD 3

Sorry about being absent for the last several days, got caught up in a home repair projects at took on a whole world of its own.  Started last Friday and finished up last night.  I’ll work on getting caught up.
Kahan Singh
player, 1792 posts
61/81 HP AC 1
Thac0 16 Level 9 Cleric
Sat 27 Jun 2015
at 00:30
  • msg #329

Re: COMMENT THREAD 3

Is Vuzyl a new player or a recycled one? I can't remember if anyone has died lately that was an actual PC.
DM Heath
GM, 5529 posts
Mon 29 Jun 2015
at 17:05
  • msg #330

Re: COMMENT THREAD 3

New.
Tahldar of Tyrannia
player, 383 posts
Wed 22 Jul 2015
at 20:57
  • msg #331

Re: COMMENT THREAD 3

Is it possible to get a battle map or perhaps a rough estimation where everyone is?

Also, did I make it to where Borimer is to the south (away from the mist).

edit:  I'm curious if a web might work to cut it off from the party, but I can't do that if we aren't all, more or less, in one place.  I'm aware it might not stand up too long against it but it might buy us a round or two to run and regroup.
This message was last edited by the player at 02:07, Thu 23 July 2015.
DM Heath
GM, 5545 posts
Thu 23 Jul 2015
at 16:36
  • msg #332

Re: COMMENT THREAD 3

I reposted the map in the main thread.  It was previously posted in the OOC thread, so it may have been overlooked.
Tahldar of Tyrannia
player, 389 posts
Thu 6 Aug 2015
at 21:39
  • msg #333

Re: COMMENT THREAD 3

If I reach straight out in front of me I could touch the orange mirror yes?
DM Heath
GM, 5555 posts
Thu 6 Aug 2015
at 22:35
  • msg #334

Re: COMMENT THREAD 3

Yes.
OOC-Mondlicht
OOC, 2 posts
Thu 20 Aug 2015
at 15:03
  • msg #335

Re: COMMENT THREAD 3

I recently started writing some small snipets for a news app. -not in English- I'm suppossed to write mainly about movie news, but today it seems will be a slow day, so do you know of any recent development? I could also write some random funny news, but I'm not that good at it like the guys who specialize on it.
Vuzyldiin Teken'tlar
player, 19 posts
Known as 'Vuzyl'
Fri 21 Aug 2015
at 06:45
  • msg #336

Re: COMMENT THREAD 3

Can we clarify for me who is in the party please?

Borimer - Warrior/Human
Tahldar - Magic user of some type/(High?) Elf
Shapfren - Ranger or Bard(?)/Elf
Kahan - Cleric /Human or Elf
Leogold - ?/Hobbit
Shae - Druid/Elf or Human
Lukas - I am assuming Locksmith is a type of Rouge? /Gnome
Vuzyldiin - Thief/Drow

Im just having difficulty visualising it.
Tahldar of Tyrannia
player, 393 posts
Fri 21 Aug 2015
at 11:00
  • msg #337

Re: COMMENT THREAD 3

Gray elven mage.  I look down my nose at everyone.
Shapfren Diditlew
player, 232 posts
Fri 21 Aug 2015
at 15:03
  • msg #338

Re: COMMENT THREAD 3

Minstrel Bard Elf.
Kahan Singh
player, 1806 posts
61/81 HP AC 1
Thac0 16 Level 9 Cleric
Fri 21 Aug 2015
at 16:03
  • msg #339

Re: COMMENT THREAD 3

I will update this to the best of my ability. I apologize if I get anyone wrong.


Borimer - Human Fighter (longsword specialty)
Tahldar - Apparently a Gray Elf Wizard
Shapfren - Elven Bard
Kahan - Human Cleric
Leogold - I thought he was the Gnomish Rogue?
Shae - Elven Druid
Lukas - I honestly thought he was dead/inactive?
Vuzyldiin - Drow Thief (I would have said Ranger if you hadn't corrected me)
Leogold Silvershaper
player, 161 posts
Fri 21 Aug 2015
at 16:06
  • msg #340

Re: COMMENT THREAD 3

Hobbit Fighter/Thief
Shae Shadowglen
player, 184 posts
Fri 21 Aug 2015
at 16:37
  • msg #341

Re: COMMENT THREAD 3

Shae is a female (wild) half-elf mountain druid.
DM Heath
GM, 5560 posts
Fri 21 Aug 2015
at 17:22
  • msg #342

Re: COMMENT THREAD 3

I'm going to add to these postings the charisma of each character.  I think this would affect your reactions to them, so I think it's good for everyone to be aware:

Borimer: 9
Kahan: 13
Leo: 14
Lukas: 11
Shae: 18
Shapfren: 17
Tahldar: 8
Vuz: 10

It's funny that the two females in the group have (by far) the highest charisma.
Lukas Rimshank
player, 99 posts
Gnomish Locksmith
HP 42 (-12)
Fri 21 Aug 2015
at 17:23
  • msg #343

Re: COMMENT THREAD 3

Lukas: Male human rogue
Shapfren Diditlew
player, 233 posts
Fri 21 Aug 2015
at 19:09
  • msg #344

Re: COMMENT THREAD 3

In reply to DM Heath (msg # 342):

I'm surprised we have two female PCs to begin with. As of recent "Old school" games tend to be more and more devoid to them.

mmm, funny thing, I didn't know Thaldar was so low. Maybe Didit should try to boss him around a little? n_n
DM Heath
GM, 5561 posts
Sat 22 Aug 2015
at 00:26
  • msg #345

Re: COMMENT THREAD 3

My understanding is that Tahldar's charisma is so low because of his arrogance and his belief that some of the other races/cultures are beneath him.  Bossing him around would have the opposite effect, I think.

But I think Borimer's is low because he is more of a dull witted warrior.

Vuz is a Drow...enough said.  ;)  Actually, his isn't too bad.

For awhile, I think Kahan had the highest charisma at 13.

When you think about it (like for Tahldar), it's almost as if low charisma acts as a shield against those with high charisma in some cases.  Maybe they can be charmed easier.
Tahldar of Tyrannia
player, 394 posts
Sat 22 Aug 2015
at 01:58
  • msg #346

Re: COMMENT THREAD 3

Gray elves are arrogant and Tahldar is no exception.  He is also extremely intelligent and generally can't be bothered to dumb himself down to the level with lesser beings.

That's my concept for him, but lately I haven't really been playing him that way.  With death swirling he knows cooperation is paramount for his own survival so he's been behaving himself much more than he would normally.
Shapfren Diditlew
player, 234 posts
Sat 22 Aug 2015
at 02:52
  • msg #347

Re: COMMENT THREAD 3

we are all on survival mode...
Vuzyldiin Teken'tlar
player, 20 posts
Known as 'Vuzyl'
Sat 22 Aug 2015
at 06:44
  • msg #348

Re: COMMENT THREAD 3

DM Heath:
Vuz is a Drow...enough said.  ;)  Actually, his isn't too bad.


I'll have you know the Vuz's mum thought he was handsome, not that he remembers her.
Borimer
player, 2642 posts
Ac 0 Hp 72/90
Thac0 12 Mvt18"
Sat 22 Aug 2015
at 12:10
  • msg #349

Re: COMMENT THREAD 3

DM Heath Ledger:
My understanding is that Tahldar's charisma is so low because of his arrogance and his belief that some of the other races/cultures are beneath him.  Bossing him around would have the opposite effect, I think.

But I think Borimer's is low because he is more of a dull witted warrior.

When you think about it (like for Tahldar), it's almost as if low charisma acts as a shield against those with high charisma in some cases.  Maybe they can be charmed easier.

wis 8 int 8 cha 9, yep, charisma is actually the high one :)
Kahan Singh
player, 1807 posts
61/81 HP AC 1
Thac0 16 Level 9 Cleric
Sat 22 Aug 2015
at 23:07
  • msg #350

Re: COMMENT THREAD 3

Yeah I was the spokesman of the group for a long time. My high wisdom and charisma make for a pretty charming personality I feel. As far as my actual intelligence goes its somewhat low comparatively but I think I play that off by my actual forgetting of details sometimes (and I don't even have to roleplay it, it just happens naturally!).
Shapfren Diditlew
player, 235 posts
Sun 23 Aug 2015
at 01:07
  • msg #351

Re: COMMENT THREAD 3

In a way neither Shae or I have taken up the mantle of face, we are in the middle of nowhere for it to matter.We'll see what happens once we manage to find some actual civilization. Adventurers aren't exactly the kind you can reason with or even have an incentive to reason with.
DM Heath
GM, 5562 posts
Mon 24 Aug 2015
at 19:30
  • msg #352

Re: COMMENT THREAD 3

Charisma doesn't necessarily have to be leadership either.  It can be talking to your fellow players, charming someone, or just plain winning a battle of wits that you would otherwise have lost.  I do occasional charisma rolls, even if you don't see them.

One way I use charisma is when players aren't really posting actively.  To move the story along, whoever has the highest charisma will be the decision the party agrees on, even if there was some dissention. Or...I will move the story along after they post (if it involves all characters) even if the others haven't put their input in yet.  For a long time, that was Kahan.  Now it is Shae, Shapfren and Kahan.
Lukas Rimshank
player, 100 posts
Gnomish Locksmith
HP 42 (-12)
Tue 25 Aug 2015
at 21:27
  • msg #353

Re: COMMENT THREAD 3

Most of the time I find that charisma under valued stat
Tahldar of Tyrannia
player, 398 posts
Fri 11 Sep 2015
at 22:56
  • msg #354

Re: COMMENT THREAD 3

Shae Shadowglen:
Shae will cast cure serious wounds on Tahldar before turning back to the platforms.  "Well, should we put the purple gem in the slot yet?"

Does Shae have the purple gem?

Heath, when you get the chance please let me know how many HP's Tahldar gets back from Shae's CSW.

Thank you Shae.  ;)
DM Heath
GM, 5572 posts
Fri 11 Sep 2015
at 23:06
  • msg #355

Re: COMMENT THREAD 3

We have house rules for healing.  No roll is needed.  See message #3 here: link to a message in this game
Tahldar of Tyrannia
player, 399 posts
Sat 12 Sep 2015
at 00:26
  • msg #356

Re: COMMENT THREAD 3

Thanks.  I was not aware of that rule.  I'm fully healed now.
Tahldar of Tyrannia
player, 401 posts
Fri 18 Sep 2015
at 17:12
  • msg #357

Re: COMMENT THREAD 3

I vote for east and the might test.
DM Heath
GM, 5576 posts
Fri 18 Sep 2015
at 19:35
  • msg #358

Re: COMMENT THREAD 3

It's not a bad idea to put your current and total hit points in your bio (just above your picture).  This gives everyone else an idea of where you are, health-wise, and lets you keep track of it easily too.  (Look at Kahan and Borimer for good examples.)
Vuzyldiin Teken'tlar
player, 29 posts
Known as 'Vuzyl'
HP: 60/60
Fri 18 Sep 2015
at 20:42
  • msg #359

Re: COMMENT THREAD 3

Seems like we have to pass might to get evil so makes sense to get it out of the way. Also if one is worse it will be evil so getting the reward for might may help.

Also showing my lack of experience with ad&d2nd need to check how the glove bonus works. I am assuming that the hit/damage bonus does not stack with the backstab hit/damage bonus? I would rather ask than add on or miss out.
DM Heath
GM, 5577 posts
Fri 18 Sep 2015
at 20:57
  • msg #360

Re: COMMENT THREAD 3

Everything with the glove will stack.

Also, you don't have to do Might first.  You can go through the southern door.  It is a large stone door.

The doors are there to break up the dungeon to account for when the beetle storms get to certain portions of the dungeon.  This allows you to block them out (or in).
Vuzyldiin Teken'tlar
player, 30 posts
Known as 'Vuzyl'
HP: 60/60
Fri 18 Sep 2015
at 21:44
  • msg #361

Re: COMMENT THREAD 3

Sweet would have missed out on sweet sweet damage.

Still vote might though
Leogold Silvershaper
player, 170 posts
Fri 18 Sep 2015
at 21:45
  • msg #362

Re: COMMENT THREAD 3

I am open to either.
Tahldar of Tyrannia
player, 402 posts
Ac 3 Hp 54/54
Thac0 18
Fri 18 Sep 2015
at 23:22
  • msg #363

Re: COMMENT THREAD 3

DM Heath:
It's not a bad idea to put your current and total hit points in your bio (just above your picture).  This gives everyone else an idea of where you are, health-wise, and lets you keep track of it easily too.  (Look at Kahan and Borimer for good examples.)

Done.
Shapfren Diditlew
player, 241 posts
Sat 19 Sep 2015
at 01:54
  • msg #364

Re: COMMENT THREAD 3

good idea, what are mine?
DM Heath
GM, 5579 posts
Mon 21 Sep 2015
at 17:09
  • msg #365

Re: COMMENT THREAD 3

AC: 7
HP: 26/54

(Correct me if I'm wrong on the AC, but I think that's right.)
Tahldar of Tyrannia
player, 411 posts
Ac 3 Hp 54/54
Thac0 18
Wed 4 Nov 2015
at 21:17
  • msg #366

Re: COMMENT THREAD 3

Previously Tahldar had cast stoneskin on Borimer in msg #49 in our current thread.  (With the long delay you must have forgotten my casting)
Tahldar of Tyrannia:
"Sounds good to me.  I would suggest though that if you have any protective spells you want to cast on yourself do it now."

Tahldar then begins to cast before stepping on his allotted stone.

OOC: Tahldar will cast Stoneskin on himself and Borimer.  He would cast more, but he only gets two per day.  He will then step on his stone.

It will block 1d4 + 4 attacks.  I would think it would have blocked the cold hit Borimer took but not the magical attack.
DM Heath
GM, 5600 posts
Wed 4 Nov 2015
at 21:41
  • msg #367

Re: COMMENT THREAD 3

Good point. I did forget that.  Borimer, please adjust accordingly.
Kahan Singh
player, 1824 posts
61/81 HP AC 1
Thac0 16 Level 9 Cleric
Wed 11 Nov 2015
at 21:01
  • msg #368

Re: COMMENT THREAD 3

What exactly can you do while invisible without becoming visible? I know you can't attack but is spell casting alright? I seem to recall a rule (maybe it was a house rule?) that went somewhere along the lines of you could cast a spell as long as it only had verbal and somatic components, since performing most actions breaks invisibility.
DM Heath
GM, 5601 posts
Wed 11 Nov 2015
at 21:27
  • msg #369

Re: COMMENT THREAD 3

I didn't think you could cast spells or attack at all, but you could move and perform other actions.  There might be exceptions in the options rules, but I generally say no attacking or spellcasting.

There is a trick to this level to avoid fighting every statue, in case someone was wondering.
Vuzyldiin Teken'tlar
player, 48 posts
Known as 'Vuzyl'
HP: 48/60 AC:6
Wed 11 Nov 2015
at 21:54
  • msg #370

Re: COMMENT THREAD 3

So lets recap what we know, the 2 statues that had people close to them activated the 2 statues that had Kahan half way between them both activated and deactivated once he went pop.
we also know that the 2 Statues we are fighting are massively unbalanced.

only my and Lukas are in the half near Ore right?
DM Heath
GM, 5603 posts
Wed 11 Nov 2015
at 22:14
  • msg #371

Re: COMMENT THREAD 3

You're sort of on the right track, but not exactly.

Take a close look at this map:

          Far Gate
Wind     |       | Water
Underdark| Pool  | Fire
Vermin   |       | Earth
Magic    |       | Mind (no statue)
Ore      |       | Death
       Dragon Ped.
            PCs
When the gem was taken, Kahan was at the pool, and Underdark and Fire were activated, but they stopped moving when he went invisible.

Everyone else was near the dragon pedestal, and Ore and Death were activated.

The statues are not purposefully unbalanced...it's whatever the manual says.
DM Heath
GM, 5604 posts
Wed 11 Nov 2015
at 22:16
  • msg #372

Re: COMMENT THREAD 3

It is also important that there are 8 of you. Remember the steps you stepped on before entering the gate to this area?

There were 10 steps, and two were not used.
DM Heath
GM, 5605 posts
Wed 11 Nov 2015
at 22:22
  • msg #373

Re: COMMENT THREAD 3

While I'm reminding you (since it's my fault so much time has passed), remember also that there were 2400 pounds of lifting force required for all of you lifting the gate...but that was actually a typo.  It was supposed to be 50 pounds per person (or step, if you will), for a total of 400 pounds lifting requirement.

And at the far gate, you see a similar stone gate with handholds for lifting (but no tiles for standing on).

Also, go back to msg 83 if you want to revisit the description of this room.
Tahldar of Tyrannia
player, 415 posts
Ac 3 Hp 54/54
Thac0 18
Tue 15 Dec 2015
at 14:06
  • msg #374

Re: COMMENT THREAD 3

Isn't Kahan invisible?  I would have no idea what he's doing.
DM Heath
GM, 5611 posts
Tue 15 Dec 2015
at 17:52
  • msg #375

Re: COMMENT THREAD 3

Good point.  But you can hear his voice and see the oil being poured.
Borimer
player, 2668 posts
Ac 0 Hp 78/90
Thac0 12 Mvt18"
Wed 30 Dec 2015
at 23:22
  • msg #376

Re: COMMENT THREAD 3

has borimer joined with vuzyl and the others at the open gate (last action posted was attacking golem while the others ran to the gate), and if so, when do I roll a dex check?
DM Heath
GM, 5621 posts
Thu 31 Dec 2015
at 20:05
  • msg #377

Re: COMMENT THREAD 3

I rolled the dex checks already and assumed he followed them over.  Given his high dexterity/speed, he was not in any real danger in the crossing.  Those with low dex or speed are at the most risk of being attacked.

But now, all statues have returned to their start positions, meaning that they will have to take a step or two out to do any attacks.
DM Heath
GM, 5622 posts
Thu 31 Dec 2015
at 20:09
  • msg #378

Re: COMMENT THREAD 3

For those who have not figured it out yet, the reason the last two statues did not come alive is because there are only 8 of you, and it is one statue per person who steps on the initial steps.  That also controls the amount of weight the group has to lift for each gate.
Kahan Singh
player, 1830 posts
61/81 HP AC 1
Thac0 16 Level 9 Cleric
Sat 2 Jan 2016
at 15:12
  • msg #379

Re: COMMENT THREAD 3

Great, so I wasted my oil for nothing. I guess that's repayment for breaking your trial with invisibility. ;)
Kahan Singh
player, 1833 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Sat 23 Jan 2016
at 23:31
  • msg #380

Re: COMMENT THREAD 3

So does Kahan feel like his mace is ineffectual against the ore golem, or just that it was a bad hit? I would imagine that it wouldn't work and have no problem believing that.
Shapfren Diditlew
player, 251 posts
HP 54/54
Tue 26 Jan 2016
at 00:04
  • msg #381

Re: COMMENT THREAD 3

mmm. So I barely returned to post just to die... could have been worse.
Borimer
player, 2678 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Tue 26 Jan 2016
at 00:26
  • msg #382

Re: COMMENT THREAD 3

if we cant revive shapfren, are you going to try another anagram? (shapfren didtlew is a classic name) :)
Shapfren Diditlew
player, 252 posts
HP 54/54
Tue 26 Jan 2016
at 00:39
  • msg #383

Re: COMMENT THREAD 3

Yes of course! It depends on whether I get raised, but yes. I just need to find a word base phrase for it. If I keep adding "Dead" to each new PC, I will end with lots of D's and A's
DM Heath
GM, 5637 posts
Tue 26 Jan 2016
at 17:54
  • msg #384

Re: COMMENT THREAD 3

Shapfren is still bleeding out, so she can be raised still without being resurrected.
Kahan Singh
player, 1834 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Thu 28 Jan 2016
at 02:40
  • msg #385

Re: COMMENT THREAD 3

Kahan Singh:
So does Kahan feel like his mace is ineffectual against the ore golem, or just that it was a bad hit? I would imagine that it wouldn't work and have no problem believing that.


Still waiting on clarification.
DM Heath
GM, 5638 posts
Thu 28 Jan 2016
at 18:49
  • msg #386

Re: COMMENT THREAD 3

Sorry.  It was just a bad hit.  I think it's half damage for blunt weapons, but I will check the manual on his next hit.
Tahldar of Tyrannia
player, 425 posts
Ac 3 Hp 54/54
Thac0 18
Mon 22 Feb 2016
at 13:55
  • msg #387

Re: COMMENT THREAD 3

Is no one a druid?  If not then should we split up the items?  I wouldn't mind the antlers for the faster move.  The shapeshifting cloak would be nice to have too.

I'm not particular and if I take nothing that is fine too.  But we need to divvy these items up somehow.
Borimer
player, 2684 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Mon 22 Feb 2016
at 18:45
  • msg #388

Re: COMMENT THREAD 3

I believe shae is a druid
Borimer
player, 2685 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Wed 24 Feb 2016
at 07:17
  • msg #389

Re: COMMENT THREAD 3

borimer's hit points are correct
Vuzyldiin Teken'tlar
player, 69 posts
Known as 'Vuzyl'
HP: 48/60 AC:6
Wed 24 Feb 2016
at 07:48
  • msg #390

Re: COMMENT THREAD 3

I think they are correct (HP) you mentioned doing a healing check on everyone but not the result.
Kahan Singh
player, 1840 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Wed 24 Feb 2016
at 09:35
  • msg #391

Re: COMMENT THREAD 3

I was actually waiting for Heath to do it (I hate rolling dice on my cell phone and that's the only way I can post the majority of the time) and had completely forgotten about them.
Tahldar of Tyrannia
player, 427 posts
Ac 3 Hp 54/54
Thac0 18
Wed 24 Feb 2016
at 13:50
  • msg #392

Re: COMMENT THREAD 3

Tahldar's HP's are full.
DM Heath
GM, 5646 posts
Wed 24 Feb 2016
at 22:37
  • msg #393

Re: COMMENT THREAD 3

Just add 4 hit points to everyone who gets a healing check.
Kahan Singh
player, 1844 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Wed 2 Mar 2016
at 12:10
  • msg #394

Re: COMMENT THREAD 3

Can we use the Specialized Equipment tread to denote who has anything specific to an adventure, like claiming that I carry the ruby for the Evil test? We can always just delete them when they're no longer true.
DM Heath
GM, 5650 posts
Thu 10 Mar 2016
at 23:14
  • msg #395

Re: COMMENT THREAD 3

Sounds good to me.  I know we had an inventory thread before, but it's probably buried now.
Tahldar of Tyrannia
player, 443 posts
Ac 3 Hp 54/54
Thac0 18
Wed 1 Jun 2016
at 15:07
  • msg #396

Re: COMMENT THREAD 3

I'm thinking of trying to use the 0 level spell Mage Hand to retrieve the gem off the drow.  Here is what I have for a description: 5-pound telekinesis.

But what is the range of the spell?  According to the link below my range at 9th level should be 45'.

http://www.d20srd.org/srd/spells/mageHand.htm
Vuzyldiin Teken'tlar
player, 89 posts
Known as 'Vuzyl'
HP: 52/60 AC:6
Wed 1 Jun 2016
at 15:42
  • msg #397

Re: COMMENT THREAD 3

I can also sweep for traps before or after you try.
Leogold Silvershaper
player, 200 posts
44/44
Wed 1 Jun 2016
at 15:48
  • msg #398

Re: COMMENT THREAD 3

I can also check for traps as a backup.  I would imagine V has a higher chance.
Tahldar of Tyrannia
player, 444 posts
Ac 3 Hp 54/54
Thac0 18
Mon 27 Jun 2016
at 21:11
  • msg #399

Re: COMMENT THREAD 3

Tahldar of Tyrannia:
I'm thinking of trying to use the 0 level spell Mage Hand to retrieve the gem off the drow.  Here is what I have for a description: 5-pound telekinesis.

But what is the range of the spell?  According to the link below my range at 9th level should be 45'.

http://www.d20srd.org/srd/spells/mageHand.htm

I'm still here.  Waiting for a judgement on this question...
DM Heath
GM, 5675 posts
Tue 28 Jun 2016
at 00:57
  • msg #400

Re: COMMENT THREAD 3

yes, 45 feet
DM Heath
GM, 5677 posts
Wed 7 Sep 2016
at 21:32
  • msg #401

Re: COMMENT THREAD 3

Sorry, everyone.  The last year has been really hard on me. I changed jobs and it was demanding of my time and attention.

I just left and went back to my old firm.  That means that things should get back to how they were a year ago.

I hope you are all still with me and thanks so much for your patience.
Vuzyldiin Teken'tlar
player, 92 posts
Known as 'Vuzyl'
HP: 52/60 AC:6
Wed 7 Sep 2016
at 21:57
  • msg #402

Re: COMMENT THREAD 3

I for one am still here even if I am the newest in the crew.
Kahan Singh
player, 1862 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Thu 8 Sep 2016
at 00:03
  • msg #403

Re: COMMENT THREAD 3

Still here. I was beginning to wonder if something was wrong.
Tahldar of Tyrannia
player, 447 posts
Ac 3 Hp 54/54
Thac0 18
Thu 8 Sep 2016
at 00:40
  • msg #404

Re: COMMENT THREAD 3

I'm still here.  If I may ask, what do you do for a living Heath?
Leogold Silvershaper
player, 203 posts
44/44
Thu 8 Sep 2016
at 02:36
  • msg #405

Re: COMMENT THREAD 3

still here ;)
Kahan Singh
player, 1863 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Thu 8 Sep 2016
at 08:42
  • msg #406

Re: COMMENT THREAD 3

He's a lawyer of some sort, can't recall if it's defense or prosecution. I just know he lives in California and once represented WotC in some manner or another.
Borimer
player, 2705 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Thu 8 Sep 2016
at 19:12
  • msg #407

Re: COMMENT THREAD 3

glad your doing okay, im still here :)
DM Heath
GM, 5678 posts
Thu 8 Sep 2016
at 21:12
  • msg #408

Re: COMMENT THREAD 3

I defend and advise large corporations...including previously Wizards of the Coast.
Tahldar of Tyrannia
player, 452 posts
Ac 3 Hp 54/54
Thac0 18
Mon 24 Oct 2016
at 23:19
  • msg #409

Re: COMMENT THREAD 3

Vuzyl hasn't logged in since september.  I'd NPC him.  My vote is for him to throw the gem at the demon.
Tahldar of Tyrannia
player, 455 posts
Ac 3 Hp 54/54
Thac0 18
Tue 1 Nov 2016
at 19:14
  • msg #410

Re: COMMENT THREAD 3

Borimer has a stoneskin going on him.  It would have protected him from the 15pts of damage, but not the special effects.  He had 5 total hits at the start and should have 4 left.

When this spell is cast, the affected creature gains a virtual immunity to any attack by cut, blow, projectile, or the like. Even a sword of sharpness cannot affect a creature protected by stoneskin, nor can a rock hurled by a giant, a snake's strike, etc. However, magical attacks from such spells as fireball, magic missile, lightning bolt, and so forth have their normal effects. The spell's effects are not cumulative with multiple castings.

Borimer
player, 2712 posts
Ac 0 Hp 57/90
Thac0 12 Mvt18"
Tue 1 Nov 2016
at 20:24
  • msg #411

Re: COMMENT THREAD 3

excellent!
DM Heath
GM, 5691 posts
Tue 1 Nov 2016
at 22:20
  • msg #412

Re: COMMENT THREAD 3

stoneskin works
Tahldar of Tyrannia
player, 462 posts
Ac 3 Hp 54/54
Thac0 18
Thu 8 Dec 2016
at 03:06
  • msg #413

Re: COMMENT THREAD 3

I think we're going to rest and recharge.  The black plague might take one of us, but facing the dragon not at full strength is unwise at best.  :)
Tahldar of Tyrannia
player, 463 posts
Ac 3 Hp 54/54
Thac0 18
Thu 8 Dec 2016
at 19:27
  • msg #414

Re: COMMENT THREAD 3

Tahldar is down 15 HP's.
DM Heath
GM, 5704 posts
Thu 8 Dec 2016
at 20:49
  • msg #415

Re: COMMENT THREAD 3

I think between Kahan and Shae's healing spells, Kahan's healing skill, and a good night's rest, he'll probably be up to normal.
Borimer
player, 2717 posts
Ac 0 Hp 44/90
Thac0 12 Mvt18"
Fri 9 Dec 2016
at 02:57
  • msg #416

Re: COMMENT THREAD 3

Borimer is pretty banged up with less than half, not sure what the healing spell situation at night is, but it may take morning spells to bring him to full
Borimer
player, 2718 posts
Ac 0 Hp 44/90
Thac0 12 Mvt18"
Sat 17 Dec 2016
at 08:12
  • msg #417

Re: COMMENT THREAD 3

can someone heal up Borimer before we advance? a little banged up :)
This message was last edited by the player at 08:14, Sat 17 Dec 2016.
DM Heath
GM, 5706 posts
Mon 19 Dec 2016
at 18:10
  • msg #418

Re: COMMENT THREAD 3

I think between Shae and Kahan, Borimer could get back to normal with healing the night before.
Borimer
player, 2719 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Tue 20 Dec 2016
at 22:12
  • msg #419

Re: COMMENT THREAD 3

excellent, back to full
Tahldar of Tyrannia
player, 466 posts
Ac 3 Hp 54/54
Thac0 18
Tue 20 Dec 2016
at 22:31
  • msg #420

Re: COMMENT THREAD 3

So what's the plan?  Bribe for the berries, distract and grab the berries, or try to kill the dragon?
Borimer
player, 2720 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Fri 23 Dec 2016
at 02:32
  • msg #421

Re: COMMENT THREAD 3

my first choices would be bribe or steal, both preferable to dying fighting with the dragon :)
(have to admit thought, fighting the dragon would be kinda fun for a moment, or maybe two)
Tahldar of Tyrannia
player, 467 posts
Ac 3 Hp 54/54
Thac0 18
Fri 23 Dec 2016
at 19:54
  • msg #422

Re: COMMENT THREAD 3

Heath, whatever happened to the two men we met earlier?  As I recall one was called Fingas.
DM Heath
GM, 5710 posts
Fri 23 Dec 2016
at 21:17
  • msg #423

Re: COMMENT THREAD 3

You might recall that the acid beetles were chasing them and they went screaming and jumped off the side of the cliff area just north of the new passage you opened.
DM Heath
GM, 5711 posts
Fri 23 Dec 2016
at 21:19
  • msg #424

Re: COMMENT THREAD 3

The interaction with them starts on post #28 here: link to a message in this game

See also #74 in that link.

See the first post here:
link to a message in this game
DM Heath
GM, 5712 posts
Fri 23 Dec 2016
at 21:21
  • msg #425

Re: COMMENT THREAD 3

I would be remiss if I didn't mention Tahldar's response to their demise in post #75.
Tahldar of Tyrannia
player, 487 posts
Ac 3 Hp 54/54
Thac0 18
Sat 18 Mar 2017
at 13:19
  • msg #426

Re: COMMENT THREAD 3

Would a reduce spell on either the lock or hinge allow for the chest to be opened?  Or maybe reduce on just the lid and leave the rest of the chest alone.

I don't have the knock spell.  The only thing I have that might work is reduce.
DM Heath
GM, 5738 posts
Wed 22 Mar 2017
at 19:12
  • msg #427

Re: COMMENT THREAD 3

Reduce/enlarge only works on a complete single object (or person), so it could reduce the entire chest, but not just a portion of the chest.
Tahldar of Tyrannia
player, 497 posts
Ac 3 Hp 54/54
Thac0 18
Thu 20 Apr 2017
at 18:33
  • msg #428

Re: COMMENT THREAD 3

Does Borimer still have fly going?  It lasts 1 turn/level + 1d6 turns.

I had previously rolled:
16:46, Thu 23 Mar: Tahldar of Tyrannia rolled 14 using 1d6+9.  Boriner fly duration.

So it will last 2 hours and 20 minutes.
DM Heath
GM, 5749 posts
Thu 20 Apr 2017
at 22:01
  • msg #429

Re: COMMENT THREAD 3

Yes, he does.  It's been only about an hour since then.
Tahldar of Tyrannia
player, 499 posts
Ac 3 Hp 54/54
Thac0 18
Thu 27 Apr 2017
at 02:31
  • msg #430

Re: COMMENT THREAD 3

What is the golden box doing right now and who is holding it?

Also if anyone has protective magic vs any type of element, now is the time to cast it.  I think Kahan does, not sure about any other character.

Since it's sleeping I'm wondering if a wall of force could be cast on it.  I can create a hemispherical shape with a radius of 1.5 feet per caster level.  So I could create a half circle with diameter of (13.5 x 2) 27 feet.  Range is 30 yards so also let me know if i can cast from where I am or if I have to get closer.  I have dimension door so I could zap to one of the little islands if I have to.  btw, my wall of force will last 19 minutes once cast.
This message was last edited by the player at 17:43, Thu 27 Apr 2017.
DM Heath
GM, 5751 posts
Thu 27 Apr 2017
at 17:31
  • msg #431

Re: COMMENT THREAD 3

The golden box is still glowing brightly.
Tahldar of Tyrannia
player, 500 posts
Ac 3 Hp 54/54
Thac0 18
Thu 27 Apr 2017
at 17:45
  • msg #432

Re: COMMENT THREAD 3

Tahldar of Tyrannia:
Since it's sleeping I'm wondering if a wall of force could be cast on it.  I can create a hemispherical shape with a radius of 1.5 feet per caster level.  So I could create a half circle with diameter of (13.5 x 2) 27 feet.  Range is 30 yards so also let me know if i can cast from where I am or if I have to get closer.  I have dimension door so I could zap to one of the little islands if I have to.  btw, my wall of force will last 19 minutes once cast.

Heath, still waiting for response on the above question.  Could my wall of force in half sphere shape encompass the dragon?  Likely no when fully stretched, but sleeping it might.  I would assume it curls up in a ball like a cat would do.
DM Heath
GM, 5753 posts
Thu 27 Apr 2017
at 20:35
  • msg #433

Re: COMMENT THREAD 3

Yes, the way the dragon is curled up, you could encompass it within a wall of force from where you are at.  The party stands at the top of the area marked "U", right before the slippery stones start leading down and to the other ledges.

For distances, each square represents 10 feet in the map.  So you are about 70 feet south of the dragon.
Tahldar of Tyrannia
player, 503 posts
Ac 3 Hp 54/54
Thac0 18
Fri 28 Apr 2017
at 22:52
  • msg #434

Re: COMMENT THREAD 3

1) what your character is wearing (armor, etc.)
Bracers and armor spell.

2) the character's armor class (including bonuses)
AC 3

3) what your character is wielding and/or holding
Nothing, hands free.

btw, my bracers give a bonus of "-3 to all opponent Saving Throws based on spells cast by wearer."

I'm not sure if this might help my dispel magic or not, but it might...
Kahan Singh
player, 1872 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Tue 2 May 2017
at 19:25
  • msg #435

Re: COMMENT THREAD 3

Does Kahan know what type of breath attack that blue dragons have? I personally can't remember if it's ice or lightning... But I won't let that effect my gameplay if Kahan doesn't know that.
Tahldar of Tyrannia
player, 504 posts
Ac 3 Hp 54/54
Thac0 18
Tue 2 May 2017
at 20:24
  • msg #436

Re: COMMENT THREAD 3

Kahan would know that Tahldar does not know the knock spell as this has come up a couple of times.
Kahan Singh
player, 1874 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Tue 2 May 2017
at 20:36
  • msg #437

Re: COMMENT THREAD 3

He might wonder if Tahldar had any other means, like a way to break the chains or remove them some other way. There are lots of Transmutation spells that might work.
Tahldar of Tyrannia
player, 505 posts
Ac 3 Hp 54/54
Thac0 18
Tue 2 May 2017
at 21:04
  • msg #438

Re: COMMENT THREAD 3

The only spell that I have that would help is Enlarge/Reduce.  I will try to help one once my action concludes, but I do have one other thing I want to cast first.

Tahldar has a pretty limited repertoire of spells to choose from.  I'm hoping that when this adventure concludes me and Shae or Shapfren can share spells.  I forget which one knows mage spells, but one of them definitely does.
Kahan Singh
player, 1875 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Tue 2 May 2017
at 23:18
  • msg #439

Re: COMMENT THREAD 3

If I recall correctly, Heath has said that you can't share spells, simply transfer them from one spellbook to another. As in, one MU loses it and the other gains it. But I could be wrong.
DM Heath
GM, 5757 posts
Wed 3 May 2017
at 18:09
  • msg #440

Re: COMMENT THREAD 3

A couple things:

1) Shapfren is dead.
2) Shae is a druid and Kahan is a priest, so they cannot share spells with a magic user since it is a different source of magic.
3) A spell on a scroll can be used once--either to cast it, or to add it to the magic user's repertoire by scribing it into the spellbook.  Once a spell is in the spellbook, the magic user has two options:

--(a) memorize the spell each day he wants to use it, or
--(b) in an emergency, or if he has multiples of the spell, he can cast it directly from the spellbook (in which case that instance of the spell will be gone after that).  This does not count against his spells for the day, so it is also a way to cast additional spells beyond those learned for a particular day.

The other issue is that spells that are beyond the caster's ability to learn can still be cast FROM A SCROLL by the same type of caster (MU, priest, etc.), but with a chance of failure (and loss of the spell) depending on the difficulty of the spell vis a vis the caster's casting ability and wisdom (for priests) or intelligence (for wizards), as the case may be.

(The same is true for priests/druids except that they "pray" for the spells instead of memorize them.)
Tahldar of Tyrannia
player, 506 posts
Ac 3 Hp 54/54
Thac0 18
Wed 3 May 2017
at 20:13
  • msg #441

Re: COMMENT THREAD 3

Was Shapfren a mage?  If yes, do we still have her spellbook?

Maybe I could try to learn from her book if she had one and it's still around.
DM Heath
GM, 5759 posts
Wed 3 May 2017
at 21:45
  • msg #442

Re: COMMENT THREAD 3

Shapfren was a mage, so I updated the party equipment list, assuming it was put in the portable hole with the rest of the stuff.
Tahldar of Tyrannia
player, 507 posts
Ac 3 Hp 54/54
Thac0 18
Thu 4 May 2017
at 01:42
  • msg #443

Re: COMMENT THREAD 3

Thanks.  When I get the chance I'll to learn from her book.

Maybe it was lost in the noise but I had posted I was casting dispel magic on the dragon.  Did it do anything?
DM Heath
GM, 5761 posts
Thu 4 May 2017
at 18:57
  • msg #444

Re: COMMENT THREAD 3

Sorry, I thought you decided not to.  I must have misread the tea leaves...
Tahldar of Tyrannia
player, 508 posts
Ac 3 Hp 54/54
Thac0 18
Thu 4 May 2017
at 19:41
  • msg #445

Re: COMMENT THREAD 3

I'll cast it on this turn to keep things moving smoothly...
Tahldar of Tyrannia
player, 509 posts
Ac 3 Hp 54/54
Thac0 18
Thu 4 May 2017
at 22:14
  • msg #446

Re: COMMENT THREAD 3

I'm confused by Borimer's post.  Do I see a second dragon?  I'm already suspecting the first one is fake.  If I see the second one I wouldn't bother the cast the dispel magic on the first.
Borimer
player, 2754 posts
Ac 5 (0) Hp 90/90
Thac0 12 Mvt18"
Thu 4 May 2017
at 23:51
  • msg #447

Re: COMMENT THREAD 3

sorry no, Borimer something where he's at and it was such a huge picture when heath pm'd me with it I wanted to share. I knew Borimer would shout out a warning as he flies back to be with the group. sorry for the confusion (but it was a big, cool dragon pic) :)
ill edit the post
Tahldar of Tyrannia
player, 517 posts
Ac 3 Hp 54/54
Thac0 18
Sat 17 Jun 2017
at 17:46
  • msg #448

Re: COMMENT THREAD 3

Have we noticed any berries around?
DM Heath
GM, 5768 posts
Sat 17 Jun 2017
at 23:25
  • msg #449

Re: COMMENT THREAD 3

No, you have not.
Kahan Singh
player, 1883 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Thu 29 Jun 2017
at 05:38
  • msg #450

Re: COMMENT THREAD 3

Is the dragon's voice the same as the one that called out earlier?
DM Heath
GM, 5773 posts
Thu 29 Jun 2017
at 21:50
  • msg #451

Re: COMMENT THREAD 3

The last two posts (one with an audio) are the only two voices that have sounded alike and come from this dragon, unless I'm missing something.  The illusory dragon sounded different.

Point me to a post # and I can verify for sure.
Kahan Singh
player, 1884 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Thu 29 Jun 2017
at 22:01
  • msg #452

Re: COMMENT THREAD 3

No, I trust that you understood me fairly well, I just wanted to double check, as the two posts had very different messages between the "Stay away" and "I'm going to murder you", that's all
Borimer
player, 2772 posts
Ac 5 (0) Hp 90/90
Thac0 12 Mvt18"
Sun 10 Sep 2017
at 13:11
  • msg #453

Re: COMMENT THREAD 3

Step Two: The earth berries only last 10-15 minutes when removed from the branches of their bush.  To preserve them longer, they must be soaked in Earthsilver (the healing water), which will preserve them up to 1 day.

does this mean they need to be in the water but then can be wrapped up in a cloth and good for a day, or  do they need to remain in the water to be considered soaked? it's probably the latter but...


from Merriam Webster
Definition of soak

intransitive verb

1

:
  to lie immersed in liquid (such as water)
:
  become saturated by or as if by immersion
DM Heath
GM, 5799 posts
Tue 12 Sep 2017
at 20:36
  • msg #454

Re: COMMENT THREAD 3

To retain full effect, they will need to be fully immersed.  Otherwise, by merely keeping them wet in the earthsilver water, you take a chance of failure (1% per minute cumulative to 90%).
Tahldar of Tyrannia
player, 530 posts
Ac 3 Hp 54/54
Thac0 18
Thu 12 Oct 2017
at 13:55
  • msg #455

Re: COMMENT THREAD 3

Kahan, I believe the only healing water is in the chamber we found the dragon in.

Heath, Can I get a clear shot on the dragon from where I am?  And if so what is the distance?  (I'm thinking maybe lightning bolt or maybe Magic missile)

If I can't get a clear shot, can I chase him on foot?  Or will I need to cast fly?
DM Heath
GM, 5807 posts
Tue 14 Nov 2017
at 21:26
  • msg #456

Re: COMMENT THREAD 3

I apologize so much for the delays.  There are many excuses, but too long to make a list of them.

I found that we have been trapped in these caves for so long (in real time) and have reached the pinnacle of everything that must be done.  I didn't think it worth playing it out too far, as it would take a long time and may not be as exciting.

So I advanced the story arbitrarily (apologies for doing so), so that we can now explore this new world a little more.

Remember that your characters have only been on Allevia for approximately a week total, and all of it has been in the caves, first where the giants were at and then in the Temple of the Faithful where the dragon lived.

I will post the first post in the new world shortly, and we can go from there.
Borimer
player, 2781 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Sat 9 Dec 2017
at 22:08
  • msg #457

Re: COMMENT THREAD 3

how large/small is the humanoid figure? gnome sized or human or other?
Tahldar of Tyrannia
player, 535 posts
Ac 3 Hp 54/54
Thac0 18
Mon 11 Dec 2017
at 18:26
  • msg #458

Re: COMMENT THREAD 3

I think we should try to speak to him regardless.
DM Heath
GM, 5814 posts
Tue 12 Dec 2017
at 01:23
  • msg #459

Re: COMMENT THREAD 3

In reply to Borimer (msg # 457):

He's still a ways off--perhaps 15 minutes walking--so it's hard to tell, but you think it is gnome in shape.

You could yell and scream and MAYBE he would hear you, but you are too far away to call out meaningfully in any way that he would understand.  You would have to get closer first.
Tahldar of Tyrannia
player, 550 posts
Ac 3 Hp 54/54
Thac0 18
Thu 29 Mar 2018
at 13:53
  • msg #460

Re: COMMENT THREAD 3

Tahldar will cast spider climb on himself, Leogold and Kahan if he wants it.
Tahldar of Tyrannia
player, 553 posts
Ac 3 Hp 54/54
Thac0 18
Fri 27 Apr 2018
at 15:51
  • msg #461

Re: COMMENT THREAD 3

Heath,

Fingas is with us but you haven't mentioned him in your last couple of posts.  I figured I'd give you an FYI as he probably would have his own opinion on what we should do...
DM Heath
GM, 5829 posts
Wed 9 May 2018
at 23:05
  • msg #462

Re: COMMENT THREAD 3

Yes, he is watching and observing you all carefully.
DM Heath
GM, 5838 posts
Mon 8 Oct 2018
at 16:33
  • msg #463

Re: COMMENT THREAD 3

Sorry again for my extreme delays.  Life has been busy and tough, and my firm blocking out RPOL hasn't helped.  However, I think I have found a workaround, so I'm hoping we can jump back into normal posting rates again!  I just hope I haven't lost too many of you.
OOC-Grant
OOC, 3 posts
Mon 8 Oct 2018
at 17:13
  • msg #464

Re: COMMENT THREAD 3

Still around!
Borimer
player, 2809 posts
Ac 0 Hp 56/90
Thac0 12 Mvt18"
Tue 9 Oct 2018
at 06:54
  • msg #465

Re: COMMENT THREAD 3

im here ;)
Kahan Singh
player, 1934 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Mon 29 Oct 2018
at 18:53
  • msg #466

Re: COMMENT THREAD 3

Is Leo still conscious?
Tahldar of Tyrannia
player, 563 posts
Ac 3 Hp 54/54
Thac0 18
Tue 30 Oct 2018
at 00:27
  • msg #467

Re: COMMENT THREAD 3

Did my lightning spell go off this last turn?  Or am I still casting it?
Kahan Singh
player, 1935 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Tue 30 Oct 2018
at 00:49
  • msg #468

Re: COMMENT THREAD 3

In reply to Tahldar of Tyrannia (msg # 467):

This was in the top, in between everyone casting and my Wand going off:

DM Heath:
More lightning flies from Tahldar's hands, lighting up the air and causing crackling all around.  The hit is dead on. (Saving throw failed.  32 dmg.)

Tahldar of Tyrannia
player, 564 posts
Ac 3 Hp 54/54
Thac0 18
Tue 30 Oct 2018
at 01:57
  • msg #469

Re: COMMENT THREAD 3

Thanks Kahan, I missed that.
Tahldar of Tyrannia
player, 565 posts
Ac 3 Hp 54/54
Thac0 18
Tue 30 Oct 2018
at 01:59
  • msg #470

Re: COMMENT THREAD 3

In 2cd edition rules, can a mage move half move and still cast?  I think they can but my aging memory is fuzzy.
DM Heath
GM, 5841 posts
Fri 9 Nov 2018
at 18:38
  • msg #471

Re: COMMENT THREAD 3

I think it depends on the speed/casting time of the spell.  As to magic missiles, yes.
Borimer
player, 2816 posts
Ac 0 Hp 24/90
Thac0 12 Mvt18"
Fri 22 Feb 2019
at 08:51
  • msg #472

Re: COMMENT THREAD 3

I had to edit my post, i think we're banged up a bit
Kahan Singh
player, 1940 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Fri 22 Feb 2019
at 14:22
  • msg #473

Re: COMMENT THREAD 3

Well... I don't actually remember how many spells I have left... lol
Tahldar of Tyrannia
player, 571 posts
Ac 3 Hp 54/54
Thac0 18
Fri 22 Feb 2019
at 15:25
  • msg #474

Re: COMMENT THREAD 3

I am at about 50% of my spells slots, not great but I can continue.  I keep careful track of my HP's and spells on character sheet, so I suspect that being down 12 is correct.  Again not great, but Tahldar actually has pretty high HP for a mage so he doesn't need immediate medical attention.
Borimer
player, 2817 posts
Ac 0 Hp 24/90
Thac0 12 Mvt18"
Fri 22 Feb 2019
at 19:32
  • msg #475

Re: COMMENT THREAD 3

maybe we can rest for spells and healing? borimer is down to 24 hp and tahldar and kahan are out of spells, we're not combat-ready :)
This message was last edited by the player at 19:33, Fri 22 Feb 2019.
Leogold Silvershaper
player, 254 posts
33/56
Sat 23 Feb 2019
at 21:42
  • msg #476

Re: COMMENT THREAD 3

I'm fine with that.
Tahldar of Tyrannia
player, 579 posts
Ac 3 Hp 54/54
Thac0 18
Fri 24 Jan 2020
at 19:12
  • msg #477

Re: COMMENT THREAD 3

I don't see the wiki thread with Etag the Drow as being updated.  Just the "task of Tenvillah" and "temple of ashmere" summary.
DM Heath
GM, 5855 posts
Thu 30 Jan 2020
at 06:13
  • msg #478

Re: COMMENT THREAD 3

You should see a link to "The Telling of the Three," which is the Etag update.
DM Heath
GM, 5856 posts
Thu 30 Jan 2020
at 06:22
  • msg #479

Re: COMMENT THREAD 3

Believe it or not, you have been on Allevia for less than a month of game time! Your memories of Tienna are still fresh.
Tahldar of Tyrannia
player, 580 posts
Ac 3 Hp 54/54
Thac0 18
Thu 30 Jan 2020
at 13:51
  • msg #480

Re: COMMENT THREAD 3

Maybe I'm being daft, but I don't any link in any thread message.  Nor the telling of the three story thread.

In any event I'm ready to go.
Kahan Singh
player, 1944 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Thu 30 Jan 2020
at 14:16
  • msg #481

Re: COMMENT THREAD 3

Same, and same.
DM Heath
GM, 5858 posts
Fri 31 Jan 2020
at 01:13
  • msg #482

Re: COMMENT THREAD 3

That's odd. So this doesn't link for you?

http://wiki.rpol.net/?id=11516...g%20of%20the%20Three
Kahan Singh
player, 1945 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Fri 31 Jan 2020
at 03:05
  • msg #483

Re: COMMENT THREAD 3

In reply to DM Heath (msg # 482):

I have no idea where that was posted before lol
DM Heath
GM, 5860 posts
Fri 31 Jan 2020
at 04:38
  • msg #484

Re: COMMENT THREAD 3

Maybe it needed the cookies to be refreshed to seeon the wiki?
Kahan Singh
player, 1946 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Fri 31 Jan 2020
at 08:11
  • msg #485

Re: COMMENT THREAD 3

I just meant the wiki in general.
Tahldar of Tyrannia
player, 581 posts
Ac 3 Hp 54/54
Thac0 18
Fri 31 Jan 2020
at 14:15
  • msg #486

Re: COMMENT THREAD 3

I can see the wiki now.  Still reading through it.  As Kahan said, I've never seen it before either.
Kahan Singh
player, 1950 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Thu 6 Feb 2020
at 10:01
  • msg #487

Re: COMMENT THREAD 3

How many of us are there down here? I'm trying to do the math to see if its possible to safely drain enough blood to fill the bowl but I don't remember how many PCs there are left. We need about 8 or so human sized people, assuming Borimer and maybe someone else bigger give more than 2 which is the "safe" limit for men.
Tahldar of Tyrannia
player, 585 posts
Ac 3 Hp 54/54
Thac0 18
Thu 6 Feb 2020
at 11:59
  • msg #488

Re: COMMENT THREAD 3

In the group it's Borimer, Tahldar, Kahan, Shae and Leogold.  And maybe Fingas?
DM Heath
GM, 5863 posts
Fri 7 Feb 2020
at 01:21
  • msg #489

Re: COMMENT THREAD 3

Yes, Fingas and Geebo are also here.

I have made a rule regarding blood draining, but I didn't want to bring it up until the party first did so, as it would have been a bit of a giveaway. Will post it in the main thread.
Kahan Singh
player, 1951 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Fri 7 Feb 2020
at 02:42
  • msg #490

Re: COMMENT THREAD 3

Well if we watch give 3 pints (one person giving 2), we can fill the bowl... but I'm not sure we should. We might have to, of course.
Kahan Singh
player, 1953 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Wed 12 Feb 2020
at 20:46
  • msg #491

Re: COMMENT THREAD 3

Just so you're aware, Tahldar, we need a total of 20 pints of blood. Not sure if that'll change your post or not but I will post my healing later.
Tahldar of Tyrannia
player, 588 posts
Ac 3 Hp 54/54
Thac0 18
Wed 12 Feb 2020
at 22:25
  • msg #492

Re: COMMENT THREAD 3

Sorry, I missed that.  If necessary Tahldar will give another pint.  But for now he'll go with 3.
DM Heath
GM, 5871 posts
Tue 25 Feb 2020
at 01:51
  • msg #493

Re: COMMENT THREAD 3

Speaking of tenure of this game (as someone mentioned Borimer), I started this Tienna/Allevia campaign in 1998 on Playbyweb then transferred it over here on July 17, 2002. It has now been on RPoL for almost 18 years. This is the third incarnation (i.e., third game of this campaign) at RPoL.
This message was last edited by the GM at 02:44, Tue 25 Feb 2020.
Kahan Singh
player, 1962 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Mon 2 Mar 2020
at 20:12
  • msg #494

Re: COMMENT THREAD 3

Has anyone tried reaching out to Borimer's player? It's not like him to go MIA like this.
Tahldar of Tyrannia
player, 600 posts
Ac 3 Hp 54/54
Thac0 18
Mon 2 Mar 2020
at 20:29
  • msg #495

Re: COMMENT THREAD 3

We kinda need him.  I don't want to puppet his character all the time.
DM Heath
GM, 5878 posts
Tue 3 Mar 2020
at 00:07
  • msg #496

Re: COMMENT THREAD 3

His last login was Feb. 22. He's probably just on vacation or busy. I will NPC him if needed, but hopefully he will be back to post again soon.
DM Heath
GM, 5880 posts
Tue 3 Mar 2020
at 01:45
  • msg #497

Re: COMMENT THREAD 3

NOTE: FYI, back in the first entry where you filled the bowl with blood, any liquid would have been sufficient. The bloodstains were a red herring.

But that said, please keep in mind the modifiers to your characters' combat and saving throws due to the lost blood.
Kahan Singh
player, 1963 posts
81/81 HP AC 1
Thac0 16 Level 9 Cleric
Tue 3 Mar 2020
at 02:41
  • msg #498

Re: COMMENT THREAD 3

See, I was wondering that, and I was hoping my wording for the Augury would be sufficient to make it known if we actually had to fill it or not. That's what I get for trusting a 2nd level spell lol
Kahan Singh
player, 1968 posts
54/81 HP AC 1
Thac0 16 Level 9 Cleric
Mon 16 Mar 2020
at 13:48
  • msg #499

Re: COMMENT THREAD 3

I would just like to point out that I was very confused when I found the old Adventure Items, Goals, and Info thread from the Temple of Ashmere and was looking at the 8 coincidental points you made about our adventures, trying to figure out how this octagonal room had anything to do with the Xren Codex and Tarimar. Lol
DM Heath
GM, 5889 posts
Tue 17 Mar 2020
at 00:59
  • msg #500

Re: COMMENT THREAD 3

LOL. Don't worry. Everything to solve this puzzle is in this room.
Kahan Singh
player, 1969 posts
54/81 HP AC 1
Thac0 16 Level 9 Cleric
Fri 27 Mar 2020
at 07:27
  • msg #501

Re: COMMENT THREAD 3

You're making my brain hurt with this puzzle... I'll have to sit down and really think about this one. Maybe we shouldn't have taken such a long break, it gave you too much time to come up with puzzles lol
Tahldar of Tyrannia
player, 607 posts
Ac 3 Hp 54/54
Thac0 18
Fri 27 Mar 2020
at 20:50
  • msg #502

Re: COMMENT THREAD 3

Can we get Borimer to fly around and fill the last two entries for this table out?  Also, if all possible the color of each stone too.  I'm not sure what agate or bloodstone would have for color.

1) (Entry)
   White slot (upper): empty
   Black slot (lower): empty
2) White (upper) slot: peridot (green)
   Black (lower) slot: empty
3) White (upper) slot: agate (multi color?)
   Black (lower) slot: empty
4) (illusion floor)
   White: Empty
   Black: Lapis Lazuli (blue)
5) Two riddles, 8 empty slots, four above and four below.
6) (Illusion floor)
   White: Bloodstone (color?)
   Black: Obsidian (black)
7) Not examined
8) Not examined

Riddle:
Top Inscription:
Drops of ice rainbow,		(Lapis Luzi)	(Hail)
Frozen in the light,		(agate)		()
Luck of a talisman,		(peridot)	(4 leaf clover)
Or evil eye in the night. 	(obsidian)	()

Below the four slots below the black is the following inscription in Allevian:

Bottom Inscription:

Brought from the mine,		()		()
And held to the sun,		()		()
Drops of frozen red wine,	(bloodstone?)	()
From Hell's deep vats o'errun.	()		(lava)
This message was last edited by the player at 13:51, Sun 29 Mar 2020.
DM Heath
GM, 5893 posts
Sat 28 Mar 2020
at 08:18
  • msg #503

Re: COMMENT THREAD 3

For any gems you are not familiar with, quickly googling them may help you.

For Tahldar and Kahan, the two smartest in the group, they probably are guessing that solving the riddle first is a prelude to figuring out how to use the gems. Hint: Solve the riddle without thinking about any of the gems you found. Pretend you did not find any gems and had to solve the two riddles cold. What would the answers be?
Tahldar of Tyrannia
player, 608 posts
Ac 3 Hp 54/54
Thac0 18
Sat 28 Mar 2020
at 12:37
  • msg #504

Re: COMMENT THREAD 3

I edited my post above with my thoughts on the riddle.
DM Heath
GM, 5894 posts
Sun 29 Mar 2020
at 03:51
  • msg #505

Re: COMMENT THREAD 3

Hint: Each riddle is just one type of gem
Kahan Singh
player, 1970 posts
54/81 HP AC 1
Thac0 16 Level 9 Cleric
Sun 29 Mar 2020
at 12:58
  • msg #506

Re: COMMENT THREAD 3

Each riddle, as in all 4 lines? So it's only 2 gems?
Kahan Singh
player, 1971 posts
54/81 HP AC 1
Thac0 16 Level 9 Cleric
Sun 29 Mar 2020
at 13:17
  • msg #507

Re: COMMENT THREAD 3

Because if that's the case, the first riddle is Lapis Lazuli, and the second would be Agate. How that works into the stones and their placements, well...
Tahldar of Tyrannia
player, 609 posts
Ac 3 Hp 54/54
Thac0 18
Sun 29 Mar 2020
at 13:54
  • msg #508

Re: COMMENT THREAD 3

There are:

Two riddles, 8 empty slots, four above and four below.

I assume this means each line in the riddle corresponds to a slot since there are 8 slots.  I edited my post above with your suggestions Kahan.


Heath, can we have Borimer fly around to the 7th and 8th carvings?  I would like to know what gems they might have.
DM Heath
GM, 5895 posts
Mon 30 Mar 2020
at 03:32
  • msg #509

Re: COMMENT THREAD 3

Where you guys are getting confused is that you are looking at the gems you found and applying them to the riddle. The answer to the two riddles are two gems that you WILL NOT have/find.
Tahldar of Tyrannia
player, 611 posts
Ac 3 Hp 54/54
Thac0 18
Fri 3 Apr 2020
at 00:13
  • msg #510

Re: COMMENT THREAD 3

Where are we on the map?  We all need to be at position 5.  I can cast a wall of stone around area 5 with an open top in hopes of keeping the skeletons out while allowing Borimer to be able to fly up and over to drop off the stones.

I can also cast a stoneskin on Borimer.  But he should be healed too.

I'm out of 3rd level spells so no more fly spells from me.
Kahan Singh
player, 1973 posts
54/81 HP AC 1
Thac0 16 Level 9 Cleric
Fri 3 Apr 2020
at 01:55
  • msg #511

Re: COMMENT THREAD 3

I can heal him, sure, but how do we keep the skeletons off him? Maybe an Invisibility from Undead?
DM Heath
GM, 5898 posts
Fri 3 Apr 2020
at 01:59
  • msg #512

Re: COMMENT THREAD 3

I have you all at position 5 except Borimer, who is at position 6. He is floating and the false floor will not hold the skeletons, so they will not be able to reach him unless he moves (or is pulled) close to the wall or ledges.
Tahldar of Tyrannia
player, 612 posts
Ac 3 Hp 54/54
Thac0 18
Sat 4 Apr 2020
at 17:59
  • msg #513

Re: COMMENT THREAD 3

I would think the best course of action is for me to cast a wall of stone and shape it around area 5 to protect us from the skeletons.  Leaving a gap the very top to allow Borimer to drop through.

Then Borimer grabs the gem, flies back and drops it off.  I will cast a stoneskin on him and Kahan can heal him.

Sound good?

I don't really like puppeting Borimer so much, but I don't see a way around it.
Kahan Singh
player, 1974 posts
54/81 HP AC 1
Thac0 16 Level 9 Cleric
Sat 4 Apr 2020
at 23:04
  • msg #514

Re: COMMENT THREAD 3

What about if I cast Invisibility from Undead on myself, go south and start collecting gems that way, and Borimer continues north, just being more careful of the tentacles? Surely if we hunker down against the floor better it would be easier to dodge the damage.

Not that I don't like your plan, I'd just rather use one first level spell than multiple higher level ones.
Tahldar of Tyrannia
player, 613 posts
Ac 3 Hp 54/54
Thac0 18
Sat 4 Apr 2020
at 23:56
  • msg #515

Re: COMMENT THREAD 3

Sounds good.  I could also use a wall of fire to keep the undead out, rather than wall of stone.  It's a lower level spell.
Shae Shadowglen
player, 280 posts
Sun 5 Apr 2020
at 05:58
  • msg #516

Re: COMMENT THREAD 3

We probably have to do something about that glowing green orb too. It keeps bringing these skeletons back to life.
Tahldar of Tyrannia
player, 614 posts
Ac 3 Hp 54/54
Thac0 18
Sun 5 Apr 2020
at 15:31
  • msg #517

Re: COMMENT THREAD 3

I already hit the green orb with a fireball and it seemed to have little effect on it.  My only other option at the moment are magic missiles, but I'm reluctant to cast them as I doubt they'll affect it either.
DM Heath
GM, 5899 posts
Mon 6 Apr 2020
at 01:23
  • msg #518

Re: COMMENT THREAD 3

I wouldn't say the fireball didn't have any effect. It made the green orb move away from you and begin to pulse quickly.

Obviously, it would prefer to have an army of undead take you down instead of directly confront you...
Tahldar of Tyrannia
player, 615 posts
Ac 3 Hp 54/54
Thac0 18
Mon 6 Apr 2020
at 16:36
  • msg #519

Re: COMMENT THREAD 3

Kahan,

From what I understand we are all at area #5.  There are pit traps on either side of us.  You'd need a fly spell to get by them, but I'm out of 3rd level spells.  Or cast Invis for undead on Borimer.


Tahldar of Tyrannia
player, 617 posts
Ac 3 Hp 54/54
Thac0 18
Wed 8 Apr 2020
at 15:06
  • msg #520

Re: COMMENT THREAD 3

DM Heath:
NOTE: I'm not clear. Are you casting webs down the pit area connected to #5 or at eye level connected to the walls and ledge?

I want to extend up but leave enough of a gap with the ceiling for Borimer to fly over.  Maybe a 5' gap.  The webs can up to 10' high. So whatever height up to 10' that gives me a 5' gap from the ceiling.  But I also want at least eye level, let's say 5', so if the gap has to made smaller to accommodate then I will.  If I can extend the leftover webs (if any) down the pit a little I will.
Kahan Singh
player, 1978 posts
54/81 HP AC 1
Thac0 16 Level 9 Cleric
Wed 8 Apr 2020
at 17:50
  • msg #521

Re: COMMENT THREAD 3

I don't know that Borimer would fit in a 5' gap between the ceiling and the web. He's a pretty big guy after all, and unless he's flying flat out like Peter Pan, he's going to get caught. I thought you wanted the webs to go below us, that made the most sense to me but I don't know what your plan is.
Tahldar of Tyrannia
player, 618 posts
Ac 3 Hp 54/54
Thac0 18
Wed 8 Apr 2020
at 18:47
  • msg #522

Re: COMMENT THREAD 3

A bit below is what I'm aiming for, but I don't want it easy for the skeletons to climb around it.  When flying you can orient anyway you want.  I would think 5' should be enough.

I could always burn off the webs if need be.
DM Heath
GM, 5903 posts
Thu 9 Apr 2020
at 02:07
  • msg #523

Re: COMMENT THREAD 3

So how does Shae get back to you with the gems? I would assume you want to make a sort of fake web flooring over the pit area so the skeletons cannot climb up. You could probably extend webs around from #6 to #4 (extending across the fake floor pits) to block the skeletons from coming up. Then they would have to go up and around and try to get past the pits.
Tahldar of Tyrannia
player, 619 posts
Ac 3 Hp 54/54
Thac0 18
Thu 9 Apr 2020
at 12:22
  • msg #524

Re: COMMENT THREAD 3

DM Heath:
You could probably extend webs around from #6 to #4 (extending across the fake floor pits) to block the skeletons from coming up. Then they would have to go up and around and try to get past the pits.

Sounds good.  Let's go with that.
Tahldar of Tyrannia
player, 622 posts
Ac 3 Hp 54/54
Thac0 18
Fri 10 Apr 2020
at 13:00
  • msg #525

Re: COMMENT THREAD 3

I may want to use my bracers for a shield bash next turn since skeletons are resistant to varying degrees to bladed and piercing damage.  Shields do 1-3 points of damage.  I assume his bracers could be used as a bashing weapon, but wanted to confirm.

"Bracers of the Magus": +3 Bracers, Bladed Claws can be used as dagger +3 (1d4+3 dmg).  Can be used with same stats/effect as small shield.
Kahan Singh
player, 1981 posts
54/81 HP AC 1
Thac0 16 Level 9 Cleric
Fri 10 Apr 2020
at 16:03
  • msg #526

Re: COMMENT THREAD 3

I would argue that since they're "bladed" that they function more like a dagger but it does say shield stats... so who knows.

So is Shapfren back then, or is she an NPC?
DM Heath
GM, 5906 posts
Mon 13 Apr 2020
at 06:49
  • msg #527

Re: COMMENT THREAD 3

They would be the same as daggers, but you would get full magic bonus for any damage.
Shapfren Diditlew
player, 255 posts
HP 54/54
Wed 15 Apr 2020
at 04:26
  • msg #528

Re: COMMENT THREAD 3

In reply to Kahan Singh (msg # 526):

I'm back. I just had about a nightmarish year and a half. But things have calmed down lately.
DM Heath
GM, 5910 posts
Wed 15 Apr 2020
at 04:57
  • msg #529

Re: COMMENT THREAD 3

It's good to have you back, and you couldn't have come at a time when Shapfren is more needed!

Nothing in this room has gone as I expected when I created it.

Also, remember that you all (except Shapfren) are weakened from the loss of blood that you sacrificed to get in here.
Kahan Singh
player, 1982 posts
54/81 HP AC 1
Thac0 16 Level 9 Cleric
Wed 15 Apr 2020
at 11:54
  • msg #530

Re: COMMENT THREAD 3

In reply to DM Heath (msg # 529):

That's exactly why I didn't want Kahan jumping the holes in the floor to get the gemstones. ;)

And yes, glad to have you back! Luckily the game really didn't do much in that time frame so you haven't missed much.
DM Heath
GM, 5918 posts
Mon 20 Apr 2020
at 04:18
  • msg #531

Re: COMMENT THREAD 3

BTW, I thought that made a great visual of Kahan literally walking off the ledge and landing in a web, only to be staring at an undead army scrambling up the side of the ledge to attack him. If not for Tahldar's web, Kahan probably would have suffered severely from both the fall and the undead army jumping on top of him at the bottom of the pit.
Tahldar of Tyrannia
player, 626 posts
Ac 3 Hp 54/54
Thac0 18
Tue 21 Apr 2020
at 12:29
  • msg #532

Re: COMMENT THREAD 3

I had cast stoneskin on Borimer.  It will prevent all damage, but I'm not sure about constriction.  I rolled 8 for the number of attacks it will prevent.

08:27, Today: Tahldar of Tyrannia rolled 8 using 1d4+4.  stoneskin.
DM Heath
GM, 5921 posts
Wed 22 Apr 2020
at 00:09
  • msg #533

Re: COMMENT THREAD 3

Thanks. I think I mixed it up with a different spell. The constriction continues but it would have taken off two attacks. Constriction will still restrict movement but will count as one attack for damage purposes under stoneskin each round (i.e., still restrict movement but no damage).
This message was last edited by the GM at 02:20, Wed 22 Apr 2020.
Tahldar of Tyrannia
player, 628 posts
Ac 3 Hp 54/54
Thac0 18
Wed 22 Apr 2020
at 22:53
  • msg #534

Re: COMMENT THREAD 3

Can I see enough of the tentacles to use a magic missile spell?
DM Heath
GM, 5924 posts
Thu 23 Apr 2020
at 00:50
  • msg #535

Re: COMMENT THREAD 3

Sure
Tahldar of Tyrannia
player, 633 posts
Ac 3 Hp 54/54
Thac0 18
Mon 27 Apr 2020
at 02:04
  • msg #536

Re: COMMENT THREAD 3

Tahldar made 10th level.  I updated his character sheet.  His hp's and Int went up.

I looked through the character development links but I couldn't find the rules for gaining spells.  Tahldar didn't gain a new spell level, but he did add another 5th.  Would he get a new 5th level spell?

Also, Borimer may need leveling.
DM Heath
GM, 5933 posts
Mon 27 Apr 2020
at 02:14
  • msg #537

Re: COMMENT THREAD 3

The spell rules are essentially that he gets to pick a new spell of his choice for the new spell level and add it to his book. He also gets the additional spell to cast per day.

Don't forget also that you may receive additional spells for Wisdom bonuses. (HOUSE RULE is that Wizards also get bonus spells for high Wisdom, not just priests.)
Kahan Singh
player, 1993 posts
54/81 HP AC 1
Thac0 16 Level 9 Cleric
Mon 27 Apr 2020
at 02:42
  • msg #538

Re: COMMENT THREAD 3

Kahan likewise makes it to level 10. Are we sticking with the HD adjustments at these higher levels? Gaining 2 HP for the next X levels doesn't exactly seem very helpful, but it's up to you. He did, however, gain 2 level 4 spells, which is nothing to shake a stick at.

As a note, if we make it to level 15, Kahan's Wisdom will become inhumanly high, at 19, making him my first human to ever go above humanity's limits through natural progression.
DM Heath
GM, 5934 posts
Mon 27 Apr 2020
at 04:35
  • msg #539

Re: COMMENT THREAD 3

Good point. No, we do not use those limitations. You continue to use the same adjustments as before.  So, for example, if you use 1d8 for hit points, you would gain 8 hit points plus any constitution adjustment.

Hopefully, he lives to level 15... :)
Kahan Singh
player, 1994 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Mon 27 Apr 2020
at 05:43
  • msg #540

Re: COMMENT THREAD 3

Okay, I fixed it. I believe Kahan now possesses the highest HP of any cleric I've played before too. Not sure on that though.
DM Heath
GM, 5936 posts
Mon 27 Apr 2020
at 05:59
  • msg #541

Re: COMMENT THREAD 3

Slow and steady wins the race...
Shae Shadowglen
player, 292 posts
Mon 27 Apr 2020
at 06:09
  • msg #542

Re: COMMENT THREAD 3

Shae also goes up a level!
Tahldar of Tyrannia
player, 634 posts
Ac 3 Hp 54/54
Thac0 18
Mon 27 Apr 2020
at 12:40
  • msg #543

Re: COMMENT THREAD 3

Tahldar's int is now maxed at 20.  He is immune to 1st and 2cd level illusions.
DM Heath
GM, 5939 posts
Mon 27 Apr 2020
at 23:54
  • msg #544

Re: COMMENT THREAD 3

How did his intelligence go up? Usually in 2nd edition, attributes do not change, unless I missed something.
Tahldar of Tyrannia
player, 636 posts
Ac 3 Hp 54/54
Thac0 18
Tue 28 Apr 2020
at 00:08
  • msg #545

Re: COMMENT THREAD 3

See msg#4 in the "new players start here" thread.  A character attaining 10th would have their prime stat go up by one.  I am pretty sure there is a thread somewhere that states 20 is the max you can go.
DM Heath:
How did his intelligence go up? Usually in 2nd edition, attributes do not change, unless I missed something.
CHARACTER DEVELOPMENT

Rules on Development of your character:

As soon as your character has enough experience points, he may immediately advance to the next level.  Please update your character as soon as possible, but if you don't, no worries -- it only hurts you.

If you use the options rules (including proficiencies), you gain them according to the Player's Handbook rules.  See House Rules for some variations.


HOUSE RULES OF CHARACTER DEVELOPMENT:

Every 3 levels, you may raise one of any attribute by one point (up to your allowed maximum).  So at level 3, you could raise a 15 strength to 16, and then to 17 at level 6, and so forth.

Every 5 levels, you may raise your prime requisite attribute by 1 point (such as Wisdom for clerics).

Yes, this means that at level 15 you may raise two attributes.

If desired, you may substitute experience points for this increase in an attribute.  (The amount is equal to 1/3 of the amount of experience required to reach the next level.)

DM Heath
GM, 5940 posts
Tue 28 Apr 2020
at 00:51
  • msg #546

Re: COMMENT THREAD 3

Oh yeah! I totally forgot about that House Rule.

Everyone else should check their characters and adjust accordingly. Thanks for reminding me.

There certainly would be racial limits on increasing the attributes, so we need to make sure those are heeded.

If you max out the prime requisite, then you can choose another attribute to raise. (In some cases, this shouldn't be a problem because there may be multiple prime requisites--paladins, for example.)
Tahldar of Tyrannia
player, 637 posts
Ac 3 Hp 54/54
Thac0 18
Tue 28 Apr 2020
at 01:14
  • msg #547

Re: COMMENT THREAD 3

I found the attribute post in the Rules Clarifications thread.
gm heath:
Attributes

Technically, there is a cap on attributes depending on race.  However, I lifted that restriction early on in the game.  But now that characters are getting more powerful, there will be a flat cap of attribute scores as follows:

Warrior: 20 Strength
Paladin: 19 Strength, 19 Charisma
Ranger:  19 Strength, 19 Wisdom, 18 Dexterity

Mage:    20 Intelligence

Priest:  20 Wisdom
Druid:   19 Wisdom, 19 Charisma

Rogue:   20 Dexterity
Bard:    19 Dexterity, 19 Charisma
18 maximum on all other scores, except as exceeded by racial allowances.

The above scores are for BASE SCORES, and are adjusted by RACE as follows:
Dwarf +1 Constitution; -1 Charisma
Elf +1 Dexterity; -1 Constitution
Gnome +1 Intelligence; -1 Wisdom
Halfling +1 Dexterity; -1 Strength
*gnomes, half-orcs, half-elves, etc. are adjusted as per the rules' racial adjustments.

HUMANS
Humans may increase any one stat exceeding the limits above by +1.

Humans must have at least one non-prime requisite attribute that remains -1 below the limits above.

(Humans do not need to choose these in advance but they will be established once the limit is reached (for minimum) or exceeded (for maximum).)


So, for example, a warrior halfling can only have a maximum of 19 strength (prime requisite), but could have a 19 dexterity (even though normal limit is 18).

These limits are only applicable to base scores and may go indefinitely higher based on magic.

DM Heath
GM, 5941 posts
Tue 28 Apr 2020
at 01:53
  • msg #548

Re: COMMENT THREAD 3

Boy, I was generous in my youth. :)

Thanks for tracking that down. I may need to just make sure the Game Wiki is updated so that house rules are clear and not buried behind years of posts.
DM Heath
GM, 5944 posts
Tue 28 Apr 2020
at 06:56
  • msg #549

Re: COMMENT THREAD 3

Comments on the last room:

I'm not sure why Kahan didn't turn undead. I was waiting for it...

Also, as you noticed, when two gems were in the slots for each octopoid, it not only brought the tentacles to life, but also produced a special result. If you had tried to put different gems in the slots, you would have had different types of "treasure" results.

Also, don't forget about items you find along the way, such as these items found on the bodies in the first room:

Kahan successfully grapples the bridge but stops to search the bodies before proceeding. He finds the following among the tattered clothes and ruined equipment:

An old leather sack with a scroll, 50 Allevian gold pieces, and a set of 4 bone carved six sided dice.
Another old leather sack with several stoppered vials. The vials are:
-1 quicksilver vial with the words "Slippery" on it
-1 deep blue vial with the words "Do Not Open" on it
-2 light green vials with the words "Veggie Lovers" on them
-3 light blue vials with the words "Feeling Better" on them
-2 empty vials with the words "Not Air" on them
A rotted backpack with the following:
-A priest scroll
-A dagger blade attachment (that would fit on Leo's dagger)
-6 darts for a blowdart gun wrapped in resin and apparently poisoned
-2 bracers of an intricate design that clearly must be magic
-260 Allevian gold pieces


Tahldar casts detect magic while Leo inspects the door. The following items glow magic:

-1 quicksilver vial with the words "Slippery" on it
-1 deep blue vial with the words "Do Not Open" on it
-2 light green vials with the words "Veggie Lovers" on them
-3 light blue vials with the words "Feeling Better" on them
-2 empty vials with the words "Not Air" on them
-A dagger blade attachment (that would fit on Leo's dagger)
-6 darts for a blowdart gun wrapped in resin and apparently poisoned
-2 bracers of an intricate design that clearly must be magic

Kahan Singh
player, 1996 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Tue 28 Apr 2020
at 07:12
  • msg #550

Re: COMMENT THREAD 3

Maybe if we didn't get attacked I would have thought to put the other gems in the other slots but I'm still in survival mode. :P

Also I had thought of turning undead until the other skeletons were animated and then I wasn't sure how that would work.
DM Heath
GM, 5945 posts
Tue 28 Apr 2020
at 13:54
  • msg #551

Re: COMMENT THREAD 3

LOL. I try to think of ways to use special skills of the various characters.
Tahldar of Tyrannia
player, 639 posts
Ac 3 Hp 54/54
Thac0 18
Tue 28 Apr 2020
at 14:52
  • msg #552

Re: COMMENT THREAD 3

In reading above "Humans may increase any one stat exceeding the limits above by +1.",

Humans can go up to 21 in their prime req state.  FYI...


Kahan, I'm confused, do you need me to try to save Shapfren?  Or are you taking care of it?
This message was last edited by the player at 14:54, Tue 28 Apr 2020.
Kahan Singh
player, 1999 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Tue 28 Apr 2020
at 15:02
  • msg #553

Re: COMMENT THREAD 3

I'm trying to neutralize the flames. She will still need to be moved.
Tahldar of Tyrannia
player, 640 posts
Ac 3 Hp 54/54
Thac0 18
Tue 28 Apr 2020
at 16:05
  • msg #554

Re: COMMENT THREAD 3

After review, I can't help.  The only way to grab her is to lasso her with a rope and pull her out.

I don't carry rope, but I assume Borimer does.

edit.  I have the levitate spell, but that only allows for vertical movement.  I have dimension door, but I'd need two 4th spells (one to Shapfren and one back) and I only have one at the moment.  Plus there's no guarantee I'd be able to cast the second one once I get to Shapfren even if I did have two.

I can cast teleport, but again I only have one and it's range touch.
This message was last edited by the player at 19:44, Tue 28 Apr 2020.
DM Heath
GM, 5948 posts
Wed 29 Apr 2020
at 01:11
  • msg #555

Re: COMMENT THREAD 3

Please note also that if you have the 10% XP bonus, I do not add that when I give out XP, so please also add that in.
Kahan Singh
player, 2001 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Wed 29 Apr 2020
at 01:15
  • msg #556

Re: COMMENT THREAD 3

I did. I usually forget but I write it down in my sheet so I know how much I got last time plus the 10%, so it reminds me to add it every time.
Tahldar of Tyrannia
player, 642 posts
Ac 3 Hp 54/54
Thac0 18
Wed 29 Apr 2020
at 01:37
  • msg #557

Re: COMMENT THREAD 3

Tahldar has these proficiencies.  Do any of them apply to the list of names in the room?  Or should I just make an Int roll?

Ancient History INT -1 (1) History of Allevia
Ancient History INT -1 (1) Allevian Annals
Ancient History INT -1 (1) Xren Codex
DM Heath
GM, 5949 posts
Wed 29 Apr 2020
at 02:03
  • msg #558

Re: COMMENT THREAD 3

That's a good point. I meant to ask if anyone has any proficiencies or skills that would lend themselves to some sort of hint. Probably Tahldar and Shapfren (as a bard) would have the most insight.

But currently, Tahldar is still at the entrance and has not communicated with Kahan or Shae yet about what is on the walls. Saving Shapfren became a priority.

So I will save an update until you have all discussed the situation and next moves...and Shae and Kahan give an update on what they saw.
DM Heath
GM, 5950 posts
Wed 29 Apr 2020
at 02:06
  • msg #559

Re: COMMENT THREAD 3

FYI, in case you are getting any 404 errors: link to a message in another game

I suggest you copy your posts before hitting Post Message, just in case. I lost two messages when hit with this. I hope it resolves soon. I've found that it usually self-corrects in about 15 minutes or so.
Kahan Singh
player, 2002 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Wed 29 Apr 2020
at 02:11
  • msg #560

Re: COMMENT THREAD 3

It's happened to me several times, never when I was in the middle of a post though. You *should* be able to just hit back and as long as your browser doesn't try to update when it goes back, it should work to get your post back.
DM Heath
GM, 5951 posts
Wed 29 Apr 2020
at 02:13
  • msg #561

Re: COMMENT THREAD 3

If I hit back, I'm met with a blank screen. It doesn't save the embedded text, unfortunately.
Kahan Singh
player, 2003 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Wed 29 Apr 2020
at 02:46
  • msg #562

Re: COMMENT THREAD 3

Ah, it must be because I'm posting on a phone that it behaves differently. Or maybe try previewing it first? I don't know...
Kahan Singh
player, 2004 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Wed 29 Apr 2020
at 07:14
  • msg #563

Re: COMMENT THREAD 3

Does Kahan have any idea how long it's been since the corpses died? I doubt any of them are within a year but it's worth a shot...
Tahldar of Tyrannia
player, 644 posts
Ac 3 Hp 54/54
Thac0 18
Wed 29 Apr 2020
at 14:46
  • msg #564

Re: COMMENT THREAD 3

I've compiled what we know so far, plus the items we have at our disposal.  If we can retrieve some of the corpses we may get more.  My gut says to drink a green vial and try the light green path for Silvanus, but it's a guess.

I also listed the map by god and alignment.  At least as far as I can tell.  If anything is wrong let me know.  This could be some sort of alignment puzzle.  But there are 9 different choices but there's 10 gods listed. Maybe there's one that's there that shouldn't be?  And maybe that is the path to take?

In any case, any path with a body I think should be out.  Red is out too as it attacked Shapfren.  This leaves light green, indigo, orange, and blue as possible choices.


TREASURE:

Another old leather sack with several stoppered vials. The vials are:
-1 quicksilver vial with the words "Slippery" on it magic
-1 deep blue vial with the words "Do Not Open" on it magic
-2 light green vials with the words "Veggie Lovers" on them magic
-3 light blue vials with the words "Feeling Better" on them magic
-2 empty vials with the words "Not Air" on them magic
A rotted backpack with the following:
-A priest scroll
-A dagger blade attachment (that would fit on Leo's dagger) magic
-6 darts for a blowdart gun wrapped in resin and apparently poisoned magic
-2 bracers of an intricate design that clearly must be magic magic
-260 Allevian gold pieces

MAGE:
1 staff
1 cloak
1 spellbook with following spells:
-copy
-chromatic orb
-detect disease
-choke
-ice knife
-delay death
-hovering skull
-invisible mail
-duplicate
-Otiluke's Dispelling Screen
-Wind breath
-Invulnerability to Normal Weapons
-Know Value
-Dead Man's Eyes
-Dragon scales
-Zombie double
Defensive Bracers
Boots
2 rings

The rest of his belongings have long since become tatters except for a writing at the end of the spellbook that is not a spell. Instead, it reads: "Zarahiah is contained."

You recover the body of the warrior, who has:
1 sword
1 shield
1 helm
1 set of ornate plate armor that is light as leather armor
1 ring

You next recover the body of the skeleton with the axe, which appears to have been a dwarf. He has:
1 chainmail armor, also light as leather armor
1 axe
1 helm
1 short bow
20 arrows
1 ring
1 set of gauntlets
1 horn

You then pull back the monk, who has:
1 staff ornately carved like a staff/spear combo
1 robe
1 rolled scroll  Oghma chose not to be aligned. Bahamut was good and lawful.
 Tiamat minded his own evil law. Sylvanus remained neutral with the druids.
 Lolth was an evil god who obeyed no laws.
1 studded leather armor
2 rings
1 set of gloves

Finally, you retrieve the cleric, who is clutching a tattered vellum writing and a colorful stone tablet. He also has the following items:
1 tattered cloak
1 defensive bracers
1 set of boots
1 studded leather armor
20 blowgun needles (but the blowgun is old and deteriorated)
2 rings
1 bottle with a lead stopper
1 helm

You open the vellum writing. The writing is faded and looks like the scratches of someone working something out. It reads: "Zarahiah wished for this. He shall see the end and wish for more. The source of magic will be ours."



BODIES:

GREEN: A skeleton wrapped in tattered cloak laying face down on the paved stone.
WHITE: A monk in a white cloak and boots holding a quarterstaff. The body is better preserved but is still long since dead.
YELLOW: An armor wrapped skeleton holding a battle axe. The armor and axe are slightly luminous as if lightly covered in ice.
LIGHT BLUE: A skeletal warrior in armor holding a sword and shield. This one is standing as if frozen in place long ago. A helm has fallen from the skull and lays on the path.
BLACK: A skeletal wizard, also standing as if frozen in place, still holding his spellbook in front of him in one hand and a staff in the other.

MAP:
Color		God		Align		Opposed on Map		Body?

Red		Hyrsam		CN		Eldath - Good		No, but not viable.
Lt Green	Silvanus	N		Selune - CG		No
Green		Oghma		None		Tiamat - Evil		Cleric
White		Bahamut		LG		Velsha - Evil		Monk
Yellow		Kelemvor	LN		Lloth  - Evil		Dwarven fighter
Blue		Eldath		Good		Hyrsam - CN		No
Lt Blue		Selûne		CG		Silvanus - N		Warrior
Black		Tiamat		Evil		Oghma  - N		Mage
Indigo		Velsharoon	Evil		Bahamut - LG		No
Orange		Lloth		Evil		Kelemvor - LN		No
This message was last edited by the player at 13:07, Thu 30 Apr 2020.
Kahan Singh
player, 2006 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Wed 29 Apr 2020
at 18:50
  • msg #565

Re: COMMENT THREAD 3

I don't necessarily want to rule out any path, as like I said IC, it might be based on alignment preferences and just because someone died going down one path doesn't mean it's a no go for everyone. Shapfren, if you don't mind me asking, what is your alignment? As a Bard it could be anything so I have no idea (although I doubt its Chaotic Neutral).
Tahldar of Tyrannia
player, 645 posts
Ac 3 Hp 54/54
Thac0 18
Wed 29 Apr 2020
at 18:59
  • msg #566

Re: COMMENT THREAD 3

I was thinking it could alignment related too.  You may have to go down whichever path matches your alignment.
Tahldar of Tyrannia
player, 647 posts
Ac 3 Hp 54/54
Thac0 18
Wed 29 Apr 2020
at 19:36
  • msg #567

Re: COMMENT THREAD 3

Does anyone use a spear or similar pole weapon?
Shae Shadowglen
player, 295 posts
Thu 30 Apr 2020
at 00:39
  • msg #568

Re: COMMENT THREAD 3

Shae uses her ancestral spear. She is very skilled with spears.
Kahan Singh
player, 2008 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Thu 30 Apr 2020
at 07:09
  • msg #569

Re: COMMENT THREAD 3

Does the arrow shape on the tiles rotate with the color wheel, or is it stationary like in the map? I understand if it was too complicated to spin the arrows around to match the degree of the flooring but it might make a difference (or not which is why it wasn't mentioned already).
DM Heath
GM, 5955 posts
Thu 30 Apr 2020
at 07:14
  • msg #570

Re: COMMENT THREAD 3

It doesn't move or spin or anything like that. It is like a tile they removed from a temple wall to carry around as a clue.
Kahan Singh
player, 2010 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Thu 30 Apr 2020
at 07:22
  • msg #571

Re: COMMENT THREAD 3

No I meant the floor tiles, the 10 colored arrow shape. Are they all the same, as in, they all have the same arrows pointing the same cardinal directions in relation to each other (like a compass would), or do they rotate with the room, pointing down their path with the same color (if you were circling on top of the north pole with a compass)? If that makes any sense whatsoever...
DM Heath
GM, 5956 posts
Thu 30 Apr 2020
at 07:31
  • msg #572

Re: COMMENT THREAD 3

Nothing in the tiles moves, and they are all oriented the exact same way. It is like the same tile over and over again.
Tahldar of Tyrannia
player, 648 posts
Ac 3 Hp 54/54
Thac0 18
Thu 30 Apr 2020
at 13:07
  • msg #573

Re: COMMENT THREAD 3

msg #564 has been updated with the new info and items.
Tahldar of Tyrannia
player, 649 posts
Ac 3 Hp 54/54
Thac0 18
Thu 30 Apr 2020
at 14:12
  • msg #574

Re: COMMENT THREAD 3

Could someone compile a list of the stones we got from the last room?  As I recall there are 8 of them.

Guesses on what to do:

1.  Try a path that matches your alignment (seems to obvious)
2.  Try the green path, Oghma The Lord of Knowledge, that isn't aligned.  It's the only path not aligned.  But there is a body there already.
3.  Try the light green path, Sylvanus the Forest Father, neutral alignment.  Druid god.  There is no body on this path.  But maybe you'd need to drink from a light green vial (veggie lovers) before trying to walk that path?
4.  I could try to teleport to the chalice and bypass the path's altogether.  I could then use dimension door to come back.  Dimension door is a very quick spell to cast and only requires a word to invoke.  Maybe I could get it off before the mushroom jelly's above the chalice attack me.  It's a risk though.  I could be paralyzed and not be able to get the second spell off.
Kahan Singh
player, 2012 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Thu 30 Apr 2020
at 14:33
  • msg #575

Re: COMMENT THREAD 3

Kahan Singh:
Kahan stares at the puzzle, for a long time, blinking and counting on his fingers. "Borimer, please bring me all the named gemstones, and hurry! Tahldar, Leo, Shae, hold the skeletons off," he says, finally coming to a realization of some sorts.

When that's happened, he begins quickly stuffing the gems into the holes, in the following order;

Top:

Obsidian
Peridot
Agate
Lapis Lazuli

Bottom:

Rossmanite
Ulexite
Bloodstone
Yttrium



Tenvillah said some stuff in regards to the cure and I feel it might be relevant so I'll quote it below;

DM Heath:
"As for cure, no cure comes without price.  I do not seek price for myself.  The gods seek it as recompense for my powers.  Those seeking help must prove themselves worthy of the magic of the gods.  And remember this:  if I make cure, you have but one day to give it to afflicted or else it go wasted."

He points to one of the four exits from his hovel.  "Task is simple.  You go there.  You follow and make right decision on way.  You survive.  And you return to me with Chalice of Sanction filled with Earthgold.  Earthgold like Earthsilver--heal almost anything--but last much longer.  You take only one cup of Earthgold in the chalice, no more, else you anger the gods.  I help you when you return."

He reaches out to hand you the rabbit in his hands.  "You take rabbit.  If rabbit die, you know cave about to kill you.  If you no return, this healing was not meant to be.  So say the gods."


He listens to Tahldar and says, "I can say nothing of the task before you.  To give you the knowledge you seek, I would anger the gods.  They make test, not me.  They require secrecy.  You go. You explore.  You do as I say and I make many cures."


I don't like the idea of bypassing the paths. That would likely anger the gods more and get us all killed (not that it matters if we can't get the cure lol).

My initial thought upon seeing the stone tablet was of the card game Magic the Gathering. For those of you who don't know what that is, the whole game bases around 5 colors, blue, white, green, red, and black, which circle around a color wheel much like the tablet. The color pairs are broken down into different combinations, which are considered Allies (if they're directly next to each other) or Enemies (if they're directly across from each other). So looking at the tablet, green and red would be allies, while green and blue would be enemies. Maybe we need to find a path where the main path and the path directly beside it also coincides with our alignment? Although I have no idea how to describe that IC... other than looking at the tablet and seeing that the main colors are broken down into two subsections.
Tahldar of Tyrannia
player, 650 posts
Ac 3 Hp 54/54
Thac0 18
Thu 30 Apr 2020
at 15:29
  • msg #576

Re: COMMENT THREAD 3

Here are the stones and their colors:
Obsidian		Black
Peridot			Green
Agate			Multi colored
Lapis Lazuli		Blue

Rossmanite		Pink or Tan
Ulexite			White
Bloodstone		Green with Red or maybe just red
Yttrium			Silvery metallic
Note the five primary colors, black, green, blue, white, and red listed.  (bloodstone can be green and red, but I think it's red here)

Here is the stone tablet:



I am going to try an experiment.  I want to put the stones on the opposite side of each primary color as listed in the stone tablet.
DM Heath
GM, 5959 posts
Fri 1 May 2020
at 05:35
  • msg #577

Re: COMMENT THREAD 3

OOC Comment. You know, it's funny when I make these puzzles. It's very hard to tell how difficult they will be. I thought the last room would be easier than this room, but someone made the comment that going by alignment would be too easy... Since I've never used alignment in this campaign (which has been running in one form or another since 1998!), I didn't think it would be so obvious. Or maybe you guys are just too smart. ;)
Kahan Singh
player, 2013 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Fri 1 May 2020
at 06:18
  • msg #578

Re: COMMENT THREAD 3

I realize now, looking at my sheet, that for some reason I made Kahan Chaotic Good instead of Lawful Good. If it's okay with everyone I'd like to officially change it to match how I feel like he should've been initially, which is Lawful Good (or at least Neutral Good).
DM Heath
GM, 5960 posts
Fri 1 May 2020
at 06:22
  • msg #579

Re: COMMENT THREAD 3

That's fine. It won't affect the game, although his clue might have been different. Please make sure the change is on his character sheet.
Kahan Singh
player, 2014 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Fri 1 May 2020
at 06:40
  • msg #580

Re: COMMENT THREAD 3

Sure thing. I'm not entirely sure why I even chose that alignment in the first place... But yeah, I was definitely overestimating this room, probably because of all the different colors and arrows. That tablet didn't help anything either.
DM Heath
GM, 5961 posts
Fri 1 May 2020
at 07:21
  • msg #581

Re: COMMENT THREAD 3

That's what happens when you take a dead man's clue out of his deathgrip... :)

At first, I designed it thinking there was more correlation with the tile and the room. When it didn't exactly fit, I thought I'd throw it in anyway. Not everything can be a perfect clue, so it adds some reality, I think.
Tahldar of Tyrannia
player, 655 posts
Ac 3 Hp 54/54
Thac0 18
Sat 2 May 2020
at 12:41
  • msg #582

Re: COMMENT THREAD 3

How deep are the 8 slots?  If one were to put a tile in one, would it stick halfway out?

I'm thinking you could make a series of words if you can reuse and mix and match tiles.

Would the tiles fit in the two key holes?  Looking around, is there anything that would fit in the key holes?
Kahan Singh
player, 2017 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Sat 2 May 2020
at 12:54
  • msg #583

Re: COMMENT THREAD 3

I'm thinking something is meant to come out of the holes more than something is supposed to go into them, but I could be wrong.
Tahldar of Tyrannia
player, 656 posts
Ac 3 Hp 54/54
Thac0 18
Sat 2 May 2020
at 15:09
  • msg #584

Re: COMMENT THREAD 3

I agree.  I think the two key holes might eject something if we feed the slots the right word or words.
Tahldar of Tyrannia
player, 658 posts
Ac 3 Hp 54/54
Thac0 18
Tue 5 May 2020
at 01:17
  • msg #585

Re: COMMENT THREAD 3

If we place the tiles in the tile slots, will we be able to get the tiles back out to reuse them?
DM Heath
GM, 5970 posts
Tue 5 May 2020
at 03:03
  • msg #586

Re: COMMENT THREAD 3

Yes. You can try multiple words
Tahldar of Tyrannia
player, 660 posts
Ac 3 Hp 54/54
Thac0 18
Tue 5 May 2020
at 15:46
  • msg #587

Re: COMMENT THREAD 3

Tahldar gained another language from leveling and his int going up.  I was think Undercommon might be a good one to have, if it's used here.
DM Heath
GM, 5972 posts
Wed 6 May 2020
at 01:34
  • msg #588

Re: COMMENT THREAD 3

Haven't really used that one. I could try to work it in. Allevian or Ancient Allevian are two that I use that are particular to this game. Racial ones are also good.
Tahldar of Tyrannia
player, 661 posts
Ac 3 Hp 54/54
Thac0 18
Wed 6 May 2020
at 01:37
  • msg #589

Re: COMMENT THREAD 3

I switched to Ancient Allevian as I already have Allevian.
Kahan Singh
player, 2022 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Wed 6 May 2020
at 06:07
  • msg #590

Re: COMMENT THREAD 3

Did we have to remove and then replace one of the miniature swords in order to change the words, and then officially summon Zuggtmoy? As in, right now, all 5 swords are inserted and the tiles are locked in place?
DM Heath
GM, 5976 posts
Wed 6 May 2020
at 23:52
  • msg #591

Re: COMMENT THREAD 3

Yes. Once the sword is inserted, it cannot be retrieved, as it locks in place. Tiles and swords are all locked in place.
Tahldar of Tyrannia
player, 663 posts
Ac 3 Hp 54/54
Thac0 18
Thu 7 May 2020
at 01:34
  • msg #592

Re: COMMENT THREAD 3

Is the chalice free?  Is Zuggtmoy standing next to it?  or atop?
DM Heath
GM, 5979 posts
Thu 7 May 2020
at 02:03
  • msg #593

Re: COMMENT THREAD 3

The chalice is still under the crystal glass case. Zuggtmoy is on the other side of it.
Tahldar of Tyrannia
player, 665 posts
Ac 3 Hp 54/54
Thac0 18
Thu 7 May 2020
at 23:53
  • msg #594

Re: COMMENT THREAD 3

If it's obvious the case is beyond opening, should I change my post and action?
DM Heath
GM, 5981 posts
Fri 8 May 2020
at 00:47
  • msg #595

Re: COMMENT THREAD 3

Yes, that would be wise
Tahldar of Tyrannia
player, 666 posts
Ac 3 Hp 54/54
Thac0 18
Fri 8 May 2020
at 01:07
  • msg #596

Re: COMMENT THREAD 3

Tahldar is moving along Bahamut's path.
DM Heath
GM, 5983 posts
Fri 8 May 2020
at 01:27
  • msg #597

Re: COMMENT THREAD 3

Zuggtmoy is the guardian of the chalice, if you will. You have to get past her somehow to get the chalice.
Tahldar of Tyrannia
player, 667 posts
Ac 3 Hp 54/54
Thac0 18
Fri 8 May 2020
at 15:37
  • msg #598

Re: COMMENT THREAD 3

Not sure of the range of the map, but I want to stay within 30 yards of the center.
DM Heath
GM, 5984 posts
Sat 9 May 2020
at 03:00
  • msg #599

Re: COMMENT THREAD 3



Each path is 30 feet long (10 yards). The center has a 20 foot diameter. The outside rim/ledge is 8 feet wide. Total is approximately 100 feet (about 33 yards) from one end of the room to the other.

In other words, anyplace in the room is within 30 yards of the center.
Tahldar of Tyrannia
player, 669 posts
Ac 3 Hp 54/54
Thac0 18
Thu 14 May 2020
at 13:46
  • msg #600

Re: COMMENT THREAD 3

Health,

In the most recent map you posted, msg #88 in "Wherefor art thou, Tenvillah?",  KH - Kahan, and SH - Shae are listed twice.  Can you remove the duplicates?  I am thinking of casting a spell and where they are may impact what I want to cast.
DM Heath
GM, 5991 posts
Thu 14 May 2020
at 23:29
  • msg #601

Re: COMMENT THREAD 3

Sorry, I simply forgot to edit out the position at Eldath. There is no one where the Eldath area is.
Tahldar of Tyrannia
player, 671 posts
Ac 3 Hp 54/54
Thac0 18
Fri 15 May 2020
at 01:46
  • msg #602

Re: COMMENT THREAD 3

Tahldar of Tyrannia:
I had cast stoneskin on Borimer.  It will prevent all damage, but I'm not sure about constriction.  I rolled 8 for the number of attacks it will prevent.

08:27, Today: Tahldar of Tyrannia rolled 8 using 1d4+4.  stoneskin.

DM Heath:
Thanks. I think I mixed it up with a different spell. The constriction continues but it would have taken off two attacks. Constriction will still restrict movement but will count as one attack for damage purposes under stoneskin each round (i.e., still restrict movement but no damage).

DM Heath:
Zuggtmoy launches her pseudopod against Borimer, but he deftly dodges it (despite his blood loss and weakened condition). However, she has four total that she levies against him, hitting him with two in an effort to both trip him and push him back. (16 dmg.) Borimer finds himself first slammed into the ground on his back and then whipped backwards...(saving throw made)...he barely avoids being flung into the path of Tiamat and the black fungi lining that path.

Did Borimer's stoneskin have any hits left?  I ask as he might not have taken the 16 from Zuggtmoy...
DM Heath
GM, 5992 posts
Fri 15 May 2020
at 03:32
  • msg #603

Re: COMMENT THREAD 3

Good call.

He had 8 total.

He took 5 hits to it previously. This adds two more hits.

So he has one stoneskin protection left.
Tahldar of Tyrannia
player, 672 posts
Ac 3 Hp 54/54
Thac0 18
Fri 15 May 2020
at 13:05
  • msg #604

Re: COMMENT THREAD 3

DM Heath:
So it sounds like it is going right across Shae's leftover skeletons? What is the size?

Yes, across Shae's skeletons.  At Tahldar's level he can easily go from one one of the room to the other in straight line.  At 20' high as well.
Kahan Singh
player, 2028 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Fri 15 May 2020
at 22:21
  • msg #605

Re: COMMENT THREAD 3

How many attacks did Borimer make last turn, and will he be able to get up and attack this turn?
DM Heath
GM, 5994 posts
Sat 16 May 2020
at 03:28
  • msg #606

Re: COMMENT THREAD 3

Borimer, as a swordmaster, gets 3 attacks. He also has a speed skillset allowing him almost always to attack first.

Since he is fallen down, he will forfeit his first two attacks to get up and approach Zuggtmoy (or only one if saving throw made), and then gets one or two attacks.
Kahan Singh
player, 2032 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Fri 22 May 2020
at 10:17
  • msg #607

Re: COMMENT THREAD 3

Heath, I think you may have forgotten about your house rule regarding healing spells again... ;)
DM Heath
GM, 6001 posts
Sun 24 May 2020
at 01:10
  • msg #608

Re: COMMENT THREAD 3

Which one? I thought I gave him full healing...

You're right. I did forget. I was doing full healing power per spell (no roll required) instead of the percentage.

I made those house rules about 20 years ago...
This message was last edited by the GM at 01:16, Sun 24 May 2020.
Tahldar of Tyrannia
player, 678 posts
Ac 3 Hp 54/54
Thac0 18
Thu 28 May 2020
at 13:17
  • msg #609

Re: COMMENT THREAD 3

Depending on where Zuggtmoy is she might take damage from the wall of fire...

Wall of fire excerpt:
2d4 points of damage upon creatures within 10 feet and 1d4 points of damage upon those within 20 feet
DM Heath
GM, 6012 posts
Thu 28 May 2020
at 14:06
  • msg #610

Re: COMMENT THREAD 3

Yep. I'll handle that at the end of the round
Tahldar of Tyrannia
player, 696 posts
Ac 3 Hp 54/54
Thac0 18
Fri 19 Jun 2020
at 00:43
  • msg #611

Re: COMMENT THREAD 3

I will levitate whatever needs the spell the most.  Be it creature or object.
Tahldar of Tyrannia
player, 698 posts
Ac 3 Hp 54/54
Thac0 18
Tue 23 Jun 2020
at 15:42
  • msg #612

Re: COMMENT THREAD 3

We still have the chalice yes?  And we need to fill it with earthgold then leave via the west passage correct?
DM Heath
GM, 6052 posts
Tue 23 Jun 2020
at 22:51
  • msg #613

Re: COMMENT THREAD 3

Yes. Goals are (not necessarily in this order):

1) Take the chalice and fill it with Earthgold
2) Find a way to make the cure and use it on yourselves, since you all have early stages of the Black Curse (note that you also have the other needed ingredients from your time in the Temple in the mountain)
3) Find an exit and return to the Gnome village
4) Give the cure to those back at the Gnome village who are in need of it
Tahldar of Tyrannia
player, 702 posts
Ac 3 Hp 54/54
Thac0 18
Fri 3 Jul 2020
at 13:49
  • msg #614

Re: COMMENT THREAD 3

Does the right, or straight path have more heat emanating from it?
DM Heath
GM, 6066 posts
Sat 4 Jul 2020
at 04:03
  • msg #615

Re: COMMENT THREAD 3

The right path where Daklar disappeared to.
This message was last edited by the GM at 02:32, Sun 05 July 2020.
Tahldar of Tyrannia
player, 706 posts
Ac 3 Hp 54/54
Thac0 18
Tue 7 Jul 2020
at 01:33
  • msg #616

Re: COMMENT THREAD 3

Didn't one of us have a rope of climbing?  Kahan maybe?
DM Heath
GM, 6073 posts
Tue 7 Jul 2020
at 23:51
  • msg #617

Re: COMMENT THREAD 3

If so, I don't remember. I don't see it listed anywhere.
Kahan Singh
player, 2084 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Wed 8 Jul 2020
at 01:59
  • msg #618

Re: COMMENT THREAD 3

I've never had magical rope. Not sure where that came from lol.
Tahldar of Tyrannia
player, 707 posts
Ac 3 Hp 54/54
Thac0 18
Wed 8 Jul 2020
at 02:13
  • msg #619

Re: COMMENT THREAD 3

I think I'm mixing up with another game.  Carry on.
Tahldar of Tyrannia
player, 708 posts
Ac 3 Hp 54/54
Thac0 18
Wed 8 Jul 2020
at 19:45
  • msg #620

Re: COMMENT THREAD 3

OOC: Let me know what you are doing with Geebo and Dalharen, as they are too weak to climb.

I vote to leave them down below with Fingas.  If I'm not mistaken we will likely have to come back that way after getting the earthgold.
DM Heath
GM, 6075 posts
Thu 9 Jul 2020
at 00:22
  • msg #621

Re: COMMENT THREAD 3

That is correct. You will have to come back this way, as the exit was past the whirlpool and into the area that had some sort of poisonous/toxic air--which is why they use the rabbits to test the air in the caves.
Tahldar of Tyrannia
player, 714 posts
Ac 3 Hp 54/54
Thac0 18
Thu 16 Jul 2020
at 13:50
  • msg #622

Re: COMMENT THREAD 3

Good catch Kahan.  Here is what I think the stones match up to:

OBELISK 1:
When they arrived on horseback, they saw in stone a gate.			Agate
And something thereon written in blood. Stone could not fade the word "Beware."	Bloodstone
Then from behind Rossman came a sudden Korob assault;				Obsidian (of basalt variety)
We cried to Rossman: "Parry! Dote not on the writings."				Peridot

OBELISK 2:
Rossman garneted his sword as he parried,					Garnet
And saw too late his lap covered in blood,					Lapis Lazuli
And the arrow though into Rossman it entered,					Rosssmanite
But shameful, exited not the arrow until Rossman's death upon it.		Ulexite

Green peridot
Agate
Bloodstone
Obsidian (of basalt variety)
Lapis Lazuli
Garnet (Yttrium)
Rossmanite
Ulexite
Kahan Singh
player, 2088 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Thu 16 Jul 2020
at 20:56
  • msg #623

Re: COMMENT THREAD 3

I didn't even notice the other ones too. Holy hell Heath that must have taken awhile.
Tahldar of Tyrannia
player, 716 posts
Ac 3 Hp 54/54
Thac0 18
Thu 16 Jul 2020
at 23:59
  • msg #624

Re: COMMENT THREAD 3

GM +1.

:)
DM Heath
GM, 6081 posts
Fri 17 Jul 2020
at 04:47
  • msg #625

Re: COMMENT THREAD 3

Bwahaha! My evil mind at work.

You mean I can't say that was a coincidence?  ;)
This message was last edited by the GM at 04:47, Fri 17 July 2020.
Leogold Silvershaper
player, 291 posts
33/56
Sat 18 Jul 2020
at 16:19
  • msg #626

Re: COMMENT THREAD 3

sorry updated my post
Tahldar of Tyrannia
player, 719 posts
Ac 3 Hp 54/54
Thac0 18
Wed 22 Jul 2020
at 16:36
  • msg #627

Re: COMMENT THREAD 3

Leo, you had already climbed up.  It was you that spotted the chest and scroll tube.
Leogold Silvershaper
player, 293 posts
33/56
Wed 22 Jul 2020
at 18:55
  • msg #628

Re: COMMENT THREAD 3

ok, I was reading and somehow thought we were in a different room when it was suggested that I climb up.
Tahldar of Tyrannia
player, 720 posts
Ac 3 Hp 54/54
Thac0 18
Wed 22 Jul 2020
at 23:24
  • msg #629

Re: COMMENT THREAD 3

Can you open the chest, retrieve it's contents and the scroll tube?
Tahldar of Tyrannia
player, 725 posts
Ac 3 Hp 54/54
Thac0 18
Sun 26 Jul 2020
at 21:10
  • msg #630

Re: COMMENT THREAD 3

I'm not sure which pool is the earthgold.  I think one of us should return to Dalharen and see which one he thinks it is.

The western pool has a slight green tint to it. Above the pool are carved the words "Mind and Body."

The northeastern pool has a golden tint to it and has the word "Weariness" carved into it.

The southeastern pool has a silvery ting to it and has the word "Health" carved into it.


At first glance i think it's health, but weariness has a golden tint so it could the that too.
Kahan Singh
player, 2093 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Sun 26 Jul 2020
at 22:03
  • msg #631

Re: COMMENT THREAD 3

We should dig up the mud at the bottom of the pool, that is what the Earthsilver was after all. The color of the mud may be a different color than the water, and we would likely need the mud to produce the antidote anyway. Just my thoughts.
DM Heath
GM, 6091 posts
Mon 27 Jul 2020
at 01:50
  • msg #632

Re: COMMENT THREAD 3

FYI none of the pools is earthgold. This is a "reward" center. If you sacrificed the gems and figured out the riddle, the pools will help heal you and bring you back. This is not part of the earthgold mission. It is merely an optional bonus room.
Tahldar of Tyrannia
player, 729 posts
Ac 3 Hp 54/54
Thac0 18
Mon 3 Aug 2020
at 16:17
  • msg #633

Re: COMMENT THREAD 3

I rolled 8 hits for Borimer's stoneskin.


12:16, Today: Tahldar of Tyrannia rolled 8 using 1d4+5 ((3)).
Kahan Singh
player, 2100 posts
63/90 HP AC 1
Thac0 14 Level 10 Cleric
Wed 5 Aug 2020
at 19:26
  • msg #634

Re: COMMENT THREAD 3

Tahldar, are you climbing up to see Borimer, or down to check on Dalharen? You said "down" but I'm assuming you meant up.
Tahldar of Tyrannia
player, 731 posts
Ac 3 Hp 54/54
Thac0 18
Wed 5 Aug 2020
at 19:45
  • msg #635

Re: COMMENT THREAD 3

Sorry, I had that mixed up.  Assuming Borimer tosses down a rope, Tahldar will wait to be the last up.  He will tie the rope around his waist and let Borimer pull him up.  No need to waste the 1st level spell.
Tahldar of Tyrannia
player, 736 posts
Ac 3 Hp 54/54
Thac0 18
Tue 11 Aug 2020
at 13:30
  • msg #636

Re: COMMENT THREAD 3

PM
DM Heath
GM, 6104 posts
Thu 13 Aug 2020
at 02:19
  • msg #637

Re: COMMENT THREAD 3

Got it. Thanks!
Tahldar of Tyrannia
player, 737 posts
Ac 3 Hp 54/54
Thac0 18
Thu 13 Aug 2020
at 13:47
  • msg #638

Re: COMMENT THREAD 3

How big is each square on the map?
DM Heath
GM, 6106 posts
Thu 13 Aug 2020
at 23:50
  • msg #639

Re: COMMENT THREAD 3

See message map at #56. Each square is 5 feet.
Tahldar of Tyrannia
player, 741 posts
Ac 3 Hp 54/54
Thac0 18
Tue 18 Aug 2020
at 00:27
  • msg #640

Re: COMMENT THREAD 3

08:38, Today: Tahldar of Tyrannia rolled 16,5 using d20+3,d4+3.  Attack.

The 16 above included my +3 bonus (rolled a 13 + 3), so I hit an AC1.  Same for damage, it's 5 total.  If you use the manual dice roller it works this way.  The nice thing about it is you can roll multiple rolls at once.

I'm not trying to toss them over the cliff anymore.  Just trying to kill them off.

I don't want to toss them over since Fingas is below.  And my hope is to kill them off and move north with maybe a web cast behind us to keep them at bay (assuming they reanimate).
DM Heath
GM, 6110 posts
Tue 18 Aug 2020
at 00:29
  • msg #641

Re: COMMENT THREAD 3

Okay. Just wanted to make sure you are getting all your bonuses. I think you missed the last one by just 1 point. Of course, sometimes you should watch out for what you ask for...
Tahldar of Tyrannia
player, 743 posts
Ac 3 Hp 54/54
Thac0 18
Wed 19 Aug 2020
at 12:52
  • msg #642

Re: COMMENT THREAD 3

Flaming sphere:
A flaming sphere spell creates a burning globe of fire within 10 yards of the caster. This sphere rolls in whichever direction the wizard points, at a rate of 30 feet per round. It rolls over barriers less than 4 feet tall, such as furniture, low walls, etc. Flammable substances are set afire by contact with the sphere. Creatures in contact with the globe must successfully save vs. spell or suffer 2d4 points of fire damage. Those within 5 feet of the sphere's surface must also save or suffer 1d4 points of heat damage. A successful saving throw means no damage is suffered. The DM may adjust the saving throws if there is little or no room to dodge the sphere.

The sphere moves as long as the spellcaster actively directs it; otherwise, it merely stays at rest and burns. It can be extinguished by the same means as any normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. It cannot push unwilling creatures aside or batter down large obstacles.

Tahldar of Tyrannia
player, 746 posts
Ac 3 Hp 54/54
Thac0 18
Fri 21 Aug 2020
at 14:55
  • msg #643

Re: COMMENT THREAD 3

Flaming sphere can climb up vertical surfaces up to 4' high, but no more.
Tahldar of Tyrannia
player, 761 posts
Ac 3 Hp 54/54
Thac0 18
Fri 11 Sep 2020
at 16:29
  • msg #644

Re: COMMENT THREAD 3

If Fingas isn't coming I suggest this boat order:
Front     Middle   Last
Leo,      Tahldar, Kahan
Shapfren, Geebo,   Shae

I think have Shae and Kahan in the back is best since they likely will have the highest STR.  Leo should have a very high DEX.  That leaves Geebo, Shapfren and myself for the next highest DEX.  Which definitely can't be Tahdar as his is decidedly average, and Geebo is weakened.  That leaves Shapfren as the only choice.

Assuming the above is okay, I will cast the 0 level spell resistance on Leo, Tahldar and Kahan.
Kahan Singh
player, 2117 posts
90/90 HP AC 1
Thac0 14 Level 10 Cleric
Fri 11 Sep 2020
at 21:49
  • msg #645

Re: COMMENT THREAD 3

Yeah, that's probably a good idea. I saw I was going to have to make a Dex roll and I almost cried, especially considering the adjustment which I'm sure is going to climb quickly.
Kahan Singh
player, 2120 posts
90/90 HP AC 1
Thac0 14 Level 10 Cleric
Thu 17 Sep 2020
at 06:10
  • msg #646

Re: COMMENT THREAD 3

The way I envisioned this working was that Borimer would have an easier time trying to determine when the drip would form, sort of like watching a leaky faucet, than the rest of us, and would be able to divert the globs of lava for us, rather than trying to guess which one of us needed the shield (of which we only currently have access to one, as the other is stuck in the portable hole with no real means to retrieve it). Not to mention, I don't want to know what would happen if the lava landed on one of us after bouncing off the shield the wrong direction...
DM Heath
GM, 6140 posts
Thu 17 Sep 2020
at 12:02
  • msg #647

Re: COMMENT THREAD 3

Yeah, I can just imagine it bouncing off Kahan's shield and landing in the face of the person behind him. "Mistakes were made..."

Anyway, I'll go with it, but it just gave me a funny image.
Tahldar of Tyrannia
player, 764 posts
Ac 3 Hp 54/54
Thac0 18
Fri 18 Sep 2020
at 23:50
  • msg #648

Re: COMMENT THREAD 3

Leo, any preference which way we go?
Kahan Singh
player, 2123 posts
90/90 HP AC 1
Thac0 14 Level 10 Cleric
Sat 19 Sep 2020
at 14:27
  • msg #649

Re: COMMENT THREAD 3

Does Kahan think it would kill Geebo if we were to cut his fingers off to remove the rings? I understand that's a drastic measure but it may be safer in the long run.

I also assumed the ceiling of the cavern was much higher than 10 feet and that Borimer staying at least that far away wouldn't prove to be an issue. That's what I get for assuming.
Tahldar of Tyrannia
player, 766 posts
Ac 3 Hp 54/54
Thac0 18
Sun 20 Sep 2020
at 15:16
  • msg #650

Re: COMMENT THREAD 3

I'd be concerned that attempting to remove the rings could make things worse.  One of the rings is obviously anti magic and I suspect is keeping the other two rings from take effect, whatever that may be.

Determining which ring is the anti magic ring might be impossible.  I think if we bring him to a blacksmith they might be able to cut the rings off without losing fingers.  This should render useless whatever magic they may have, but if we pick the anti magic ring before one or both of the others, that could be really bad.  The only way this plan would work is if we can get Dalharen to stay nearby and use his own anti magic.

Chopping them all off at the same time might be the only way.  Chopping them off should prevent them from doing any harm, besides Geebo's fingers of course.  You'd then need a regenerate spell to restore his fingers.

I think we must keep Geebo here.  The Doppleganger isn't affected by anti magic and I suspect he has a plan to remove the anti magic ring from Geebo's finger and let the other two rings take effect.
DM Heath
GM, 6144 posts
Wed 23 Sep 2020
at 00:59
  • msg #651

Re: COMMENT THREAD 3

You do need to remember that Geebo was just raised from the dead a few hours before this, and is extremely weak with just 1 hp. Not sure that cutting his fingers off would kill him but would definitely render him unconscious.
Tahldar of Tyrannia
player, 768 posts
Ac 3 Hp 54/54
Thac0 18
Wed 23 Sep 2020
at 01:07
  • msg #652

Re: COMMENT THREAD 3

I wasn't thinking of dealing with Geebo right now.  He can wait till later and when he's recovered.
Tahldar of Tyrannia
player, 780 posts
Ac 3 Hp 54/54
Thac0 18
Sun 18 Oct 2020
at 20:37
  • msg #653

Re: COMMENT THREAD 3

If I stay along the wall in the room as far from the fire as I can, will I still take damage from the fire ring?
DM Heath
GM, 6159 posts
Mon 19 Oct 2020
at 01:41
  • msg #654

Re: COMMENT THREAD 3

No. You will not take damage unless you come within about 5 feet, but you do have to stay almost pressed against the wall to avoid it.
Kahan Singh
player, 2132 posts
90/90 HP AC 1
Thac0 14 Level 10 Cleric
Thu 22 Oct 2020
at 12:25
  • msg #655

Re: COMMENT THREAD 3

I'm assuming those of us in the hole have no idea about the flameskulls? Because if Kahan can see or hear them he's definitely going to try to do something so they don't all explode in a fireball of death.
DM Heath
GM, 6161 posts
Fri 23 Oct 2020
at 07:11
  • msg #656

Re: COMMENT THREAD 3

That's correct. They just hear the cackling 30 feet above them but don't know details.
Shapfren Diditlew
player, 278 posts
HP 54/54
Sat 24 Oct 2020
at 01:12
  • msg #657

Re: COMMENT THREAD 3

Ok, I can be back to posting, I just need context.
DM Heath
GM, 6162 posts
Sat 24 Oct 2020
at 01:32
  • msg #658

Re: COMMENT THREAD 3

I forgot where you dropped off, but essentially you are tracking down the doppleganger. You went down a lava river and are now trying to find a way deeper to find him.

You found a secret area that led to a round room with a very dense and flammable smoky substance. You have to hold your breath to move through it.

Borimer, Kahan and Tahldar went down a 30 foot tunnel to an area with someone trapped behind a circle of fire.

You and Leo went east, found a side tunnel, but have now been "attacked" by two flameskulls. You are still holding your breath and know that they have as two of their magic attacks flame related spells, which would be problematic in this environment.
Kahan Singh
player, 2135 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Sun 1 Nov 2020
at 18:41
  • msg #659

Re: COMMENT THREAD 3

If the Earthsilver isn't going to heal us, can I get an update on everyone's remaining HP? I updated my biography just now but I'm not sure how recent everyone else's is.
This message was last edited by the player at 18:41, Sun 01 Nov 2020.
Tahldar of Tyrannia
player, 788 posts
Ac 3 Hp 54/54
Thac0 18
Sun 1 Nov 2020
at 22:28
  • msg #660

Re: COMMENT THREAD 3

At 28HP.  Out of 60...
Kahan Singh
player, 2141 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Sat 21 Nov 2020
at 00:48
  • msg #661

Re: COMMENT THREAD 3

What kind of armor is Shae currently wearing? I suggest we test to see if the dragon armor is magical (and thus potentially cursed) and if not she should put it on since druids can wear dragon scale armor.

Not to mention it would make her significantly more badass. ;)
DM Heath
GM, 6180 posts
Sat 21 Nov 2020
at 03:53
  • msg #662

Re: COMMENT THREAD 3

I hadn't even thought about that. She's wearing studded leather armor (non-magical), so you're right about that.
DM Heath
GM, 6183 posts
Sun 22 Nov 2020
at 07:53
  • msg #663

Re: COMMENT THREAD 3

Flawless Red Dragonscale Armor
AC: 3
Magic: +5
AC Adjusted: -2
Abilities:
-Resistance to fire/heat (1/2 damage)
-Immunity to red dragon breath
-+3 ability to charm or disorient dragons/+5 for red dragons
-Booster to all flame spells (x2 dmg)
-Resist fear in presence of dragons +5

Weight: 10 lbs
Disadvantage: TBD
Kahan Singh
player, 2145 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Sun 22 Nov 2020
at 13:28
  • msg #664

Re: COMMENT THREAD 3

I think we got ourselves a new front line fighter! As long as we aren't fighting anything that uses cold, I'm sure that's what the disadvantages are about.
Kahan Singh
player, 2151 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Wed 23 Dec 2020
at 13:04
  • msg #665

Re: COMMENT THREAD 3

I completely forgot about our little gnome friend, what is Sark up to? Still having an existential crisis? I don't blame him but it would be good to know lol
DM Heath
GM, 6195 posts
Wed 23 Dec 2020
at 22:40
  • msg #666

Re: COMMENT THREAD 3

Sark is hanging back. He is still fairly traumatized by his time stuck in the prison where he could hardly move and survived only be drinking healing water for quite a long time.
Kahan Singh
player, 2156 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Thu 14 Jan 2021
at 06:39
  • msg #667

Re: COMMENT THREAD 3

Heath, after all this time, you may finally have come up with an enemy that I for the life of me have no idea how to fight. Congratulations lol
DM Heath
GM, 6206 posts
Thu 14 Jan 2021
at 07:08
  • msg #668

Re: COMMENT THREAD 3

Melee weapons and arrows? :)
Kahan Singh
player, 2157 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Thu 14 Jan 2021
at 07:29
  • msg #669

Re: COMMENT THREAD 3

Yes, let me just fling a sling bullet at a man who can move objects with his mind. I'm sure that'll go just swimmingly. ;)
DM Heath
GM, 6207 posts
Thu 14 Jan 2021
at 11:59
  • msg #670

Re: COMMENT THREAD 3

Ah, but there's power in numbers...
Tahldar of Tyrannia
player, 813 posts
Ac 3 Hp 54/54
Thac0 18
Fri 22 Jan 2021
at 21:47
  • msg #671

Re: COMMENT THREAD 3

I'm holding off posting to allow others to speak...
Kahan Singh
player, 2159 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Sat 23 Jan 2021
at 03:11
  • msg #672

Re: COMMENT THREAD 3

I want to post, I just don't know what to do here. I don't want to give him the items, but I also don't know how to fight him effectively.
DM Heath
GM, 6211 posts
Mon 25 Jan 2021
at 00:11
  • msg #673

Re: COMMENT THREAD 3

I feel like we're at that final part of GHostbusters. "Get her!" "That was your whole plan? Get her?"

It's not the end of the game if you give the items. What he told you is accurate that the items would not be enough for your whole party anyway. He really doesn't know exactly what to expect either since he has never made it yet.
Kahan Singh
player, 2160 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Mon 25 Jan 2021
at 03:36
  • msg #674

Re: COMMENT THREAD 3

It's not that I'm worried about getting out, I'm sure we can figure another way to do it. I'm more worried about him getting out.

But it looks like that may be unavoidable.
DM Heath
GM, 6214 posts
Mon 8 Feb 2021
at 00:15
  • msg #675

Re: COMMENT THREAD 3

FYI This map is called "The Weeping Colossus" and is taken from the adventure module "Princes of the Apocalypse." I significantly changed the content of the map, but I liked the look of it and it fit well with the underground lava floe theme.
Tahldar of Tyrannia
player, 817 posts
Ac 3 Hp 54/54
Thac0 18
Tue 9 Feb 2021
at 23:32
  • msg #676

Re: COMMENT THREAD 3

It's pretty cool.  Though I will be happy to be out of here.  :)
Tahldar of Tyrannia
player, 819 posts
Ac 3 Hp 54/54
Thac0 18
Tue 23 Feb 2021
at 15:24
  • msg #677

Re: COMMENT THREAD 3

PM:
Kahan Singh
player, 2170 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Fri 2 Apr 2021
at 00:31
  • msg #678

Re: COMMENT THREAD 3

I know typically that we ignore material components for spells cast, is that still the case for Plane Shift? It requires a very specific item that determines the spell's effect.
DM Heath
GM, 6227 posts
Fri 2 Apr 2021
at 07:55
  • msg #679

Re: COMMENT THREAD 3

We can ignore the spell components and choose as you wish.
Tahldar of Tyrannia
player, 827 posts
Ac 3 Hp 54/54
Thac0 18
Thu 22 Apr 2021
at 19:46
  • msg #680

Re: COMMENT THREAD 3

I'll wait for the map before I post.  I'm limited in what I can do vs a fire based creature.
Kahan Singh
player, 2172 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Wed 12 May 2021
at 07:16
  • msg #681

Re: COMMENT THREAD 3

Did the lava damage interrupt my spell or did you just forget to post the results? Either is fine, just want to make sure before I go forward.
DM Heath
GM, 6234 posts
Thu 13 May 2021
at 01:32
  • msg #682

Re: COMMENT THREAD 3

Good catch. That was my error. I will fix it through an edit.
Tahldar of Tyrannia
player, 830 posts
Ac 3 Hp 54/54
Thac0 18
Thu 13 May 2021
at 14:10
  • msg #683

Re: COMMENT THREAD 3

Tahldar's capacity to deal with the fire giant is limited.  He doesn't have any sound or poison based spells.  He's certainly immune to fireball, but I suspect lighting bolt as well.  And even if he isn't he's likely to save against it for half damage.  Which is roughly about the same damage as magic missile.
Kahan Singh
player, 2174 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Thu 13 May 2021
at 20:34
  • msg #684

Re: COMMENT THREAD 3

In reply to Tahldar of Tyrannia (msg # 683):

Would it be possible to try to bounce the lightning bolt back at him? Without killing yourself of course.
DM Heath
GM, 6236 posts
Fri 14 May 2021
at 04:51
  • msg #685

Re: COMMENT THREAD 3

The description does not state that he is immune to lightning bolt. Of course, he is vulnerable to cold attacks.
Tahldar of Tyrannia
player, 831 posts
Ac 3 Hp 54/54
Thac0 18
Fri 14 May 2021
at 12:45
  • msg #686

Re: COMMENT THREAD 3

Sadly, I have no cold or acid based spells.  I didn't want to meta game knowledge of what the fire giant is immune to.  Regardless, I'm sure he'd make his save and the damage from a saved lightning bolt is about the same damage as my magic missile does.  So I'll stick with magic missiles till I run out.

I looked through the treasure list and there are no mage scrolls, but I did see a couple of priest ones.  But to get to them Kahan would have to pull out the portable hole.
Kahan Singh
player, 2175 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Fri 14 May 2021
at 13:16
  • msg #687

Re: COMMENT THREAD 3

There is an Ice Knife spell in the spellbook we found on on dead bodies in the alignment room, that's what Shae was referring to. I'm not sure where it is right now, if Tahldar has it or if it's in the hole though.
Tahldar of Tyrannia
player, 832 posts
Ac 3 Hp 54/54
Thac0 18
Fri 14 May 2021
at 14:30
  • msg #688

Re: COMMENT THREAD 3

The ice knife spell is in a spellbook in the portable hole.  Tahldar would have to learn it to cast it.  Which I think takes a day to do.

Not sure what the spell does, but Tahldar does have his bracers which can act as a dagger +3.  I'd be surprised if the spell was better than that.  But doing 1d3+3 against the giant is about the equivalent of a biting mosquito.
Kahan Singh
player, 2176 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Sat 15 May 2021
at 01:58
  • msg #689

Re: COMMENT THREAD 3

Actually I believe you can cast spells out of a spellbook much like a scroll, except you would lose the spell forever. Not sure if that's worth it but the point is moot because we can't access it.
DM Heath
GM, 6237 posts
Sat 15 May 2021
at 03:41
  • msg #690

Re: COMMENT THREAD 3

I think Tahldar has the mage spellbooks and scrolls. I imagine Kahan or Shae have the cleric ones.

Yes, you can cast out of the spellbook directly and it will disappear from the spellbook.

For Ice Knife, we can use the new rule (modified slightly), rather than 2nd edition (which seems rather weak):

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.

At Higher Levels: The cold damage increases by 1 point for every spellcaster level above 1. (2d6+1 at level 2, etc.)


Level
1st

Casting Time
1

Range/Area
60 ft (5 ft *)

Components
S, M *
Duration
Instantaneous

School
Conjuration

Attack/Save
DEX Save

Damage/Effect
Piercing (...)



This message was last edited by the GM at 03:49, Sat 15 May 2021.
DM Heath
GM, 6238 posts
Sat 15 May 2021
at 03:53
  • msg #691

Re: COMMENT THREAD 3

Since this is technically a first level spell (though powered up below), you could take it as a first level spell the next time you get to choose a new one...if you used up the one on the spellbook instead of scribing it.
Tahldar of Tyrannia
player, 833 posts
Ac 3 Hp 54/54
Thac0 18
Sat 15 May 2021
at 15:08
  • msg #692

Re: COMMENT THREAD 3

That's a good spell.  I definitely will be learning it later.
Tahldar of Tyrannia
player, 835 posts
Ac 3 Hp 54/54
Thac0 18
Mon 7 Jun 2021
at 14:21
  • msg #693

Re: COMMENT THREAD 3

FYI, there is no save vs magic missile.  The only defense is a shield spell.
DM Heath
GM, 6243 posts
Tue 8 Jun 2021
at 00:15
  • msg #694

Re: COMMENT THREAD 3

You're right! Thanks for the correction. I will add the additional damage.
DM Heath
GM, 6250 posts
Thu 17 Jun 2021
at 00:18
  • msg #695

Re: COMMENT THREAD 3

For big boss battles and similar encounters, I will often give you some stats, including HP. I debated whether to do this many years ago, but then figures it gives you a good sense of how weak or strong the individual will seem to be, and the level of injury (as well as toughness/AC) would be somewhat apparent to your PCs.
Tahldar of Tyrannia
player, 845 posts
Ac 3 Hp 54/54
Thac0 18
Thu 15 Jul 2021
at 14:13
  • msg #696

Re: COMMENT THREAD 3

Tahldar can hold his breath for 3 rounds. 2 when exerting himself.

Between Kahan and myself I would think we should be able to carry everyone over without the need for the portable hole. We could even carry the doppelganger with ropes too as long as we stay out of his anti magic range.
Kahan Singh
player, 2186 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Thu 15 Jul 2021
at 14:38
  • msg #697

Re: COMMENT THREAD 3

Kahan can hold his breath for 5 rounds, 3 if exerting himself. I was suggesting we use the portable hole to get through the tunnel, because I'm sure Sark and Geebo have low Constitution scores and won't be able to hold their breath as long as we can.
DM Heath
GM, 6266 posts
Thu 15 Jul 2021
at 15:10
  • msg #698

Re: COMMENT THREAD 3

You can certainly get everyone across without any difficulty. It's what will happen on the far side and the tunnels to come that will be the real trick.
Tahldar of Tyrannia
player, 846 posts
Ac 3 Hp 54/54
Thac0 18
Thu 15 Jul 2021
at 17:45
  • msg #699

Re: COMMENT THREAD 3

Are you saying we should all hole up in the portable hole while Kahan carrie's us further north? How much air is in th hole? How long can we last?

Also, if everyone piles in the hole, sans doppelganger, I could fly us across. Then we throw a rope to our non magic friend.

Then me and Kahan switch places in the hole.
Kahan Singh
player, 2187 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Thu 15 Jul 2021
at 19:46
  • msg #700

Re: COMMENT THREAD 3

Yes, that's what I was planning, depending on the amount of air inside. Is the doppelganger still alive? I think the only problem would be Geebo, because he still has those antimagic rings on. We could always chop them off, but that feels like a bit of a harsh way of dealing with them. It might be the only way possible, though.
Tahldar of Tyrannia
player, 847 posts
Ac 3 Hp 54/54
Thac0 18
Thu 15 Jul 2021
at 20:57
  • msg #701

Re: COMMENT THREAD 3

I might be able to fly Geebo over the chasm with ropes. As long as he's over 10 feet away from me I might be able to do it. I doubt I could for the doppleganger.
DM Heath
GM, 6269 posts
Fri 16 Jul 2021
at 01:06
  • msg #702

Re: COMMENT THREAD 3

I only mentioned the portable hole so you could see the inventory in it to see if there is anything usable.
Kahan Singh
player, 2188 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Fri 16 Jul 2021
at 01:39
  • msg #703

Re: COMMENT THREAD 3

Is it not possible to transport people in it then? I've done it in other games, just for reference.
DM Heath
GM, 6270 posts
Fri 16 Jul 2021
at 05:21
  • msg #704

Re: COMMENT THREAD 3

You could try. I just meant that's not what I was referring to.

I use the same rule as in the rules, which is:

Portable Hole: A portable hole is a circle of magical cloth spun from the webs of a phase spider interwoven with strands of ether and beams of Astral plane luminaries. When opened fully, a portable hole is 6 feet in diameter, but it can be folded as small as a pocket handkerchief. When spread upon any surface, it causes an extra-dimensional hole 10 feet deep to come into being. This hole can be "picked up" from inside or out by simply taking hold of the edges of the magical cloth and folding it up. Either way, the entrance disappears, but anything inside the hole remains.
The only oxygen in the hole is that allowed by creation of the space, so creatures requiring the gas cannot remain inside for more than a turn or so without opening the space again by means of the magical cloth. The cloth does not accumulate weight even if its hole is filled (with gold, for example). Each portable hole opens on its own particular nondimensional space. If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in the space, and the bag and the cloth are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to another plane, and the hole, bag, and any creatures within a 10-foot radius are drawn to the Astral Plane, the portable hole and bag of holding being destroyed in the process.

DM Heath
GM, 6271 posts
Fri 16 Jul 2021
at 05:24
  • msg #705

Re: COMMENT THREAD 3

We haven't really updated the portable hole contents reliably. It seems like it will have a lot of stuff in it to make it cramped quarters in the 6' diameter, 10' deep hole. The last update I see was by Kahan back in 2015 but people have been just tossing stuff in as your adventure has gone on. We may want to update that inventory as well. You might fit 2-3 people in it right now without it getting too uncomfortable.
Kahan Singh
player, 2189 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Fri 16 Jul 2021
at 07:18
  • msg #706

Re: COMMENT THREAD 3

I do have some stuff listed in my sheet that I admittedly completely forgot to update in the public list, like the stuff from that octagonal room with all the corpses. Maybe using the portable hole isn't the best way to go then, if it's only going to offer a couple rounds of air...
DM Heath
GM, 6272 posts
Sun 18 Jul 2021
at 02:41
  • msg #707

Re: COMMENT THREAD 3

You could find some nice comfortable chairs, sit down and relax with a cup of tea inside... :)
Kahan Singh
player, 2191 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Fri 30 Jul 2021
at 23:34
  • msg #708

Re: COMMENT THREAD 3

Did we want to try to strategize some sort of plan while we wait for Heath to get back from his hopefully not that bad family emergency? I was thinking about casting a Continual Light on... something, but with Geebo having those antimagic rings on it'll be hard to keep him far enough away that he doesn't accidentally disenchant them. I can't really think of anything to do about the poisonous gases unfortunately, because there's a spell that can blow the air around but I'm not sure where the gas is coming from or how much of it there is so blowing it around might not actually do anything. We could, if we were desperate, send someone through by themselves to try to find the source, but that has some dangers on it's own of course. Thoughts? Kahan has a pretty good Con score so he can hold his breath for awhile, I'm fine with it if everyone wants him to either lead the way, or hold up the back to make sure nobody falls behind.
Tahldar of Tyrannia
player, 848 posts
Ac 3 Hp 54/54
Thac0 18
Mon 2 Aug 2021
at 15:29
  • msg #709

Re: COMMENT THREAD 3

I think keeping the anti magic doppleganger and Geebo to the rear of us makes sense.  I especially don't trust the doppleganger with us.  I expect his betrayal at some point.

Tahldar has no air spells and a poor con.  We can try to burn the flames, but only if we can do so without immolating ourselves.
Kahan Singh
player, 2192 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Tue 3 Aug 2021
at 01:21
  • msg #710

Re: COMMENT THREAD 3

Is Dalharen with us? I thought he had "died", but then his body was missing? Or do you think he is mimicking someone with us?
Tahldar of Tyrannia
player, 849 posts
Ac 3 Hp 54/54
Thac0 18
Tue 3 Aug 2021
at 01:41
  • msg #711

Re: COMMENT THREAD 3

The good doppelganger is with us. The bad one survived and is responsible for the increased lava flow. But I expect betrayal at some point. Now that I think about, I wouldn't  be surprised if geebo was the bad doppelganger. It would make sense.
Kahan Singh
player, 2193 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Tue 3 Aug 2021
at 02:45
  • msg #712

Re: COMMENT THREAD 3

Heath:
You gather your things and get to Fingas. He stares at you suspiciously for a moment. "Wait a minute," he says, "Borimer just came through here a couple minutes ago. He totally ignored me and went down there." He points down the ladder to the west. "And now you guys arrive with someone new." He looks at Sark. "And with no explanation, we're just supposed to run. Is Borimer clearing the way?"

He follows you down the ladder and that's when you all notice something: at the bottom (where it says "to 17A"), something is missing. Dalharen's body, which was thrown over the edge is gone. The weakest of the doppleganger "brothers," who was somewhat--maybe?--kind of friendly toward you had died, you thought, after being thrown over the edge by Haklara, but now the body is gone.


Unless I missed it somewhere, we don't know where either doppelganger is, although it appears one of them is mimicking Borimer (or so I would assume).
Tahldar of Tyrannia
player, 850 posts
Ac 3 Hp 54/54
Thac0 18
Tue 3 Aug 2021
at 13:16
  • msg #713

Re: COMMENT THREAD 3

There's 3 doppelgangers.  The 'bad' one is ahead of us and causing havoc.  He's the one we thought died earlier.  The good one is with us.  I forget what happened to the 3rd, but I suspect he's pretending to be Geebo and will betray us later.

I suspect all of them are in cahoots anyway.  But it might be a good idea to pretend to look at his hand and see if you can surreptitiously remove the anti magic rings.
Kahan Singh
player, 2194 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Tue 3 Aug 2021
at 13:35
  • msg #714

Re: COMMENT THREAD 3

I completely forgot there were three of them. That would make sense, then, that he had "rings" on, but I still like the idea of chopping his fingers off. If he really is Geebo, he ought to go for it, if he is a doppelganger, then he'll fight us and reveal his true nature before we start going through the tunnel.
DM Heath
GM, 6276 posts
Sun 22 Aug 2021
at 11:16
  • msg #715

Re: COMMENT THREAD 3

Here is some context and reminders since time does horrible things to memory:

Tarimar (your nemesis and evil foe in this campaign) has teamed up with other like minded individuals to try to tamper with humanoids to create a nearly perfectly strong, smart, indestructible person, which he can then use to fashion himself into this almost god-like being. (The very first adventure ever in this campaign introduced Alboron, who tried to create a super being but ended up turning himself into a monster.)

In this quest, Tarimar has done several things: 1) he has a menagerie of monsters that he experiments on to try to adapt and absorb their magical or unique qualities, 2) he has been able to create clones of himself (none of which perfectly matches his strength or abilities), and 3) he has created other unique creatures.

Of these other unique creatures, you have found out that there are three "experiments" that we are calling "dopplegangers" due to shapeshifting abilities. They call themselves "brothers," but technically are only so called because they all derive from the same experiment and were once Drow elves or actual dopplegangers.

Of these dopplegangers, Dalharen was the weakest. He was pretending to be the balding "man with the white hare" -- Tenvillah. He joined forces with you (a cautious and potentially untrustworthy ally), but was later killed by Haklara pushing him off the cliff (after Dalharen had already suffered severe injuries, including a bad head injury).

The middle strength one (Haklara) led you on a chase to trick you into getting what he needs. Both were trying to escape the underground system but could not get out due to the area you are about to try to cross without some items that Haklara eventually got (possibly from Dalharen's body).

Upon returning, you found that Dalharen's body is gone. You don't know where he went. However, Fingas' statement that Borimer came through makes you suspicious that Haklara changed into Borimer's form to sneak past. As far as you know, Haklara has already escaped ahead of you.

You have not yet met Izlaka, the strongest and most evil of them, who has supposedly mastered every psionic ability, can completely control his White Noise anti-magic aura, and can shapeshift at will into anyone living or dead, including their belongings. He has powers over the mind as well, possibly gifts taken from a mind flayer or similar creature.

In addition to seeking the exit, the two dopplegangers you met were also seeking a Djinn for some reason.

After you thought Haklara was dead, and then his body disappeared, you surmise that they may have some natural healing abilities that are more powerful from one to the other (with Islaka presumably the most able to heal quickly and a lot).

These are also laid out to some extent in the Wiki here: http://wiki.rpol.net/?id=11516/Villains

DM Heath
GM, 6277 posts
Sun 22 Aug 2021
at 11:17
  • msg #716

Re: COMMENT THREAD 3

Kahan Singh:
Unless I missed it somewhere, we don't know where either doppelganger is, although it appears one of them is mimicking Borimer (or so I would assume).

Yes.
DM Heath
GM, 6278 posts
Sun 22 Aug 2021
at 11:19
  • msg #717

Re: COMMENT THREAD 3

Tahldar of Tyrannia:
There's 3 doppelgangers.  The 'bad' one is ahead of us and causing havoc.  He's the one we thought died earlier.  The good one is with us.  I forget what happened to the 3rd, but I suspect he's pretending to be Geebo and will betray us later.

Per my post above, you have only met the weakest and middle strength one so far. They get more powerful and more evil as Tarimar perfected his experiments.
DM Heath
GM, 6280 posts
Sun 22 Aug 2021
at 13:06
  • msg #718

Re: COMMENT THREAD 3

All:

As far as long term plans, I currently have in mind 4 adventures remaining in this campaign arc. This could change, of course, and then what campaign will begin after that remains to be seen. Just thought I'd give you a big picture idea. In my mind, we will actually finish the campaign in the next 1-2 years real time (if all goes well), but it could go faster or slower since RPoL is glacially slow.
Kahan Singh
player, 2195 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Mon 23 Aug 2021
at 02:00
  • msg #719

Re: COMMENT THREAD 3

Are you saying that the game might actually be... over? I don't know what I'll do if that happens.
DM Heath
GM, 6282 posts
Mon 23 Aug 2021
at 02:24
  • msg #720

Re: COMMENT THREAD 3

The campaign as far as Tarimar, the 3 Pillars, The Source of Magic, and the Two Worlds will likely come to an end. I am developing ideas for the next campaign. One thing I'm wondering, though, is if we should bring in new, low level characters at that point and have your characters in semi-retirement. It's hard to get proper challenges for a powerful group and keep the story interesting.

Then you will be probably much higher in level and back on Tienna--if you survive. Then we can discuss a more epic high level campaign or a simpler one.
Kahan Singh
player, 2198 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Mon 30 Aug 2021
at 15:33
  • msg #721

Re: COMMENT THREAD 3

What level were you thinking? I hate starting off brand-new, but I get wanting to lower our power level since it does get hard without just tossing 50 monsters at us every fight, or literally god-level threats like Zuggy girl, which could have definitely gone badly for us if it weren't for some luck with the dice roller.

Does anyone have preferences for their next characters? I like to plan stuff out ahead of time, and will likely start working on at least my sheet, if not my backstory, while we wait for things to finish up, just so its done for later and I won't have to worry about it. I think I might want to play a Mage but that's just a possibility, maybe I'll try multi-classing for the first time...
Shapfren Diditlew
player, 304 posts
HP 54/54
Mon 30 Aug 2021
at 17:58
  • msg #722

Re: COMMENT THREAD 3

As long as it's not a mage, I'm open to anything.
DM Heath
GM, 6286 posts
Wed 1 Sep 2021
at 00:17
  • msg #723

Re: COMMENT THREAD 3

We would be starting off at level one. Your characters would likely progress fairly quickly through the first few levels.
Leogold Silvershaper
player, 334 posts
33/56
Wed 1 Sep 2021
at 13:08
  • msg #724

Re: COMMENT THREAD 3

I do like the old school reference there in that photo.  I won't spoil it for those that don't know what it is.  ;^)
DM Heath
GM, 6288 posts
Thu 2 Sep 2021
at 00:59
  • msg #725

Re: COMMENT THREAD 3

I did change a few things, but yes, it is a classic.
Shapfren Diditlew
player, 305 posts
HP 54/54
Thu 2 Sep 2021
at 15:49
  • msg #726

Re: COMMENT THREAD 3

In reply to DM Heath (msg # 723):

Speaking of stuff... would this be kosher? https://baldursgate.fandom.com/wiki/Sorcerer
Kahan Singh
player, 2200 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Fri 3 Sep 2021
at 11:44
  • msg #727

Re: COMMENT THREAD 3

I'm going to assume that an Ancient History check will turn up nothing about whatever that ominous glowing red dagger in the center of the ceiling is?
DM Heath
GM, 6294 posts
Fri 3 Sep 2021
at 11:49
  • msg #728

Re: COMMENT THREAD 3

Shapfren Diditlew:
In reply to DM Heath (msg # 723):

Speaking of stuff... would this be kosher? https://baldursgate.fandom.com/wiki/Sorcerer

In theory, I wouldn't object to this, but it depends on what happens in the last adventure, "The Source of Magic," what happens to magic in the world, which would affect this.
DM Heath
GM, 6295 posts
Fri 3 Sep 2021
at 11:50
  • msg #729

Re: COMMENT THREAD 3

Kahan Singh:
I'm going to assume that an Ancient History check will turn up nothing about whatever that ominous glowing red dagger in the center of the ceiling is?

Probably not, although it does look ancient and clearly has some sort of power. (Note that obtaining it is not necessary to your adventure.)
Tahldar of Tyrannia
player, 856 posts
Ac 3 Hp 54/54
Thac0 18
Fri 3 Sep 2021
at 13:33
  • msg #730

Re: COMMENT THREAD 3

I was planning on trying to retrieve the dagger after we get across.  I'm worried taking it might have a negative impact on any trying to navigate their way across the chains, so I figure it should wait.
Kahan Singh
player, 2202 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Tue 7 Sep 2021
at 08:56
  • msg #731

Re: COMMENT THREAD 3

Do we still have the Augmantium box? If so, we should try putting the Dagger in there, instead of letting it burn up. It might be useful later after all.
Tahldar of Tyrannia
player, 859 posts
Ac 3 Hp 54/54
Thac0 18
Tue 7 Sep 2021
at 13:26
  • msg #732

Re: COMMENT THREAD 3

If I can grab it I will, but I'm floating on a disc right now without a fly spell.  I may not be anywhere near it.
DM Heath
GM, 6304 posts
Mon 20 Sep 2021
at 01:07
  • msg #733

Re: COMMENT THREAD 3

Note: Since you have moved past the disk room and the ruby antimagic dagger was left in the lava (which is totally fine), your PCs probably will start thinking a little more about the effects of the dagger once they can take a deep breath (figuratively and literally). They will probably realize that it may have affected more than just Tahldar's fly spell. (Note that in the case of the dagger, magic items/spells received a type of saving throw to avoid the effects, as well as a percentage that it would not automatically go off when magic is near.)
Kahan Singh
player, 2206 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Tue 21 Sep 2021
at 20:26
  • msg #734

Re: COMMENT THREAD 3

Oh, gee, thanks, just what I wanted, losing all my magic items... lol
Tahldar of Tyrannia
player, 862 posts
Ac 3 Hp 54/54
Thac0 18
Tue 21 Sep 2021
at 20:47
  • msg #735

Re: COMMENT THREAD 3

Tahldar only has his bracers and a magic dagger.  It would suck if he lost the bracers, the dagger not so much.
Kahan Singh
player, 2207 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Tue 21 Sep 2021
at 21:03
  • msg #736

Re: COMMENT THREAD 3

Kahan has his armor, his mace, the Rod of Absorption (which we never really used to its fullest extent because it still confuses me to this day), his backpack, the portable hole is probably considered magical...
Tahldar of Tyrannia
player, 863 posts
Ac 3 Hp 54/54
Thac0 18
Tue 21 Sep 2021
at 21:23
  • msg #737

Re: COMMENT THREAD 3

Losing the portable hole would be a disaster!  The rest of the items would hurt, but the portable hole is so useful.  Not to mention all the magic items stored in it we've collected so far.  They'd all be lost.
DM Heath
GM, 6307 posts
Wed 22 Sep 2021
at 06:17
  • msg #738

Re: COMMENT THREAD 3

Well, when you can catch your breath (literally), you can start checking them with a detect magic spell. The more magical it is, the more resistance it has to the antimagic flash, with spells being the weakest (such as Tahldar's fly spell).
Tahldar of Tyrannia
player, 866 posts
Ac 3 Hp 54/54
Thac0 18
Thu 30 Sep 2021
at 12:56
  • msg #739

Re: COMMENT THREAD 3

I won't bother to close up the path behind us if the gases are coming from this room.
Tahldar of Tyrannia
player, 867 posts
Ac 3 Hp 54/54
Thac0 18
Mon 4 Oct 2021
at 23:07
  • msg #740

Re: COMMENT THREAD 3

My dig spell is still going. Could I try to seal off the northern passages?
DM Heath
GM, 6318 posts
Mon 4 Oct 2021
at 23:13
  • msg #741

Re: COMMENT THREAD 3

A dig spell enables the caster to excavate 125 cubic feet of earth, sand, or mud per round (i.e., a cubic hole 5 feet on a side). In later rounds the caster can expand an existing hole or start a new one. The material thrown from the excavation scatters evenly around the pit. If the wizard continues downward past 20 feet in earth, there is a 15% chance that the pit collapses. This check is made for every 5 feet dug beyond 20 feet. Sand tends to collapse after 10 feet, mud fills in and collapses after 5 feet, and quicksand fills in as rapidly as it is dug.

It appears that the spell allows you to keep excavating, so I think the answer to this is normally "yes," although breath will have to be expended. However, on the other hand, the floor here is no longer "earth, sand or mud," but is a stone room with stone floors and walls, unlike the tunnel you just came from. So I don't see it working inside the building area, but could continue to work outside it--anyplace there is earth, sand or mud. (As a metagame note, you may need to enter the northern area at some point--emphasis on "may")
DM Heath
GM, 6323 posts
Mon 11 Oct 2021
at 01:38
  • msg #742

Re: COMMENT THREAD 3

EVERYONE:

I wanted to clarify a languages issue for this campaign. Below are the most common languages you will encounter. If your languages in your character sheet do not include one of these, then feel free to delete any that are not in the list below and choose a different one.

Note also the "Foreign Language Proficiency" language, which I created for one off situations where you may want to try to understand semantics, pronunciation, etc.--and its effects will depend on the situation and the roll.

Most common Languages in the Campaign:

Common
Drow
Elvish
Gnomish
Dwarvish
Halfling
Thief's cant/sign language (combined)
Orc
Giant
Illithid (--this one will actually come up in a future adventure)
Allevian
Draconian
Faerie Folk (woodland creatures--faeries, dryads, sylvan, etc.)
Foreign Language Proficiency (This is homebrew. If selected, you have a chance of 1/2 your wisdom, rounded down, to understand part or all of a new language encountered that is not included above.)

I also include "Infravision" in the language category for when there are mixed groups and some things are only visible to those with infravision.

"Ancient Allevian" is a language commonly encountered but cannot be chosen as a language.
Kahan Singh
player, 2210 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Mon 11 Oct 2021
at 01:41
  • msg #743

Re: COMMENT THREAD 3

I think we allowed me to take a "smattering of Ancient Allevian" from dealing with it constantly but he's far from fluent.
DM Heath
GM, 6324 posts
Mon 11 Oct 2021
at 01:58
  • msg #744

Re: COMMENT THREAD 3

Yes, I think I treated that as the Foreign Language Proficiency or something similar. It wouldn't show up in the Language threads under the "Language Group" line.
Tahldar of Tyrannia
player, 869 posts
Ac 3 Hp 54/54
Thac0 18
Tue 12 Oct 2021
at 20:51
  • msg #745

Re: COMMENT THREAD 3

I'm sorry but I don't have any spells that can help with the situation we're in.  I'm half tempted to just light a flame and see where that goes...
Kahan Singh
player, 2211 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Tue 12 Oct 2021
at 20:53
  • msg #746

Re: COMMENT THREAD 3

Is it bad that I thought the same thing? I honestly don't know what else to do here. I'm about ready to start rolling up a new character lol
DM Heath
GM, 6327 posts
Tue 12 Oct 2021
at 23:52
  • msg #747

Re: COMMENT THREAD 3

There are two doors to the south...
Tahldar of Tyrannia
player, 876 posts
Ac 3 Hp 54/54
Thac0 18
Mon 1 Nov 2021
at 13:34
  • msg #748

Re: COMMENT THREAD 3

My idea is to burn off the mold and determine where the traps are with Kahan's find traps.  Then armed with what traps there are, mechanical or magic, use Leo's skill's to disarm the mechanical and use Geebo or the doppleganger with us to disable the magic traps.

Being careful to avoid the anti magic.  The room we are in looks like it's big enough that we could shuffle ourselves such that we avoid the 10' radius.  Though it would take time which we have precious little of.
Tahldar of Tyrannia
player, 877 posts
Ac 3 Hp 54/54
Thac0 18
Wed 3 Nov 2021
at 12:53
  • msg #749

Re: COMMENT THREAD 3

We will use the main room to clear us of Geebo's 10' radius.  Prior to attempting to shuffle Geebo past us, I will try to burn off the mold first with two vials of oil so that the NW corner is available.  I don't want to huddle near the eye in NE corner.
Tahldar of Tyrannia
player, 879 posts
Ac 3 Hp 54/54
Thac0 18
Thu 4 Nov 2021
at 13:55
  • msg #750

Re: COMMENT THREAD 3

I'd like to deal with the mold before Sark or Geebo enter.  That's the first priority since the mold could affect us regardless of anti magic or not.

As for the mold, I also have a 0 level spell "Acid splash" that does 1-3 pts of damage that I assume covers some area.  If the fire doesn't do enough, or cover enough area, to fully destroy the mold I'll try this spell once or twice as well.
Tahldar of Tyrannia
player, 881 posts
Ac 3 Hp 54/54
Thac0 18
Tue 16 Nov 2021
at 15:01
  • msg #751

Re: COMMENT THREAD 3

I would assume Leo would divest himself of magic and address each chest one by one with Geebo by his side to nullify any magic trap.  Leo checking for and disarming any mechanical traps.

Tahldar is at 'A'.  How about everyone else join me in 'A' and 'B' while Leo/Geebo work on chest 'E'.
Kahan Singh
player, 2221 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Tue 16 Nov 2021
at 15:26
  • msg #752

Re: COMMENT THREAD 3

What if there's magic items in the chests though? Geebo might disenchant them and they might be helpful for getting out.
Tahldar of Tyrannia
player, 882 posts
Ac 3 Hp 54/54
Thac0 18
Tue 16 Nov 2021
at 16:01
  • msg #753

Re: COMMENT THREAD 3

Yeah, I thought of that too.  I guess I'd rather risk the magical items than trigger magical traps.
Tahldar of Tyrannia
player, 883 posts
Ac 3 Hp 54/54
Thac0 18
Tue 23 Nov 2021
at 15:02
  • msg #754

Re: COMMENT THREAD 3

Could I reach a corner of the tarp by hand?  I'm thinking if I could, I might then cast enlarge on the tarp to recover the pit.
DM Heath
GM, 6352 posts
Wed 24 Nov 2021
at 03:07
  • msg #755

Re: COMMENT THREAD 3

Sorry it wasn't clear. My intention was that the tarp fell into the pit along with the rocks that were holding it in place.
Tahldar of Tyrannia
player, 886 posts
Ac 3 Hp 54/54
Thac0 18
Tue 15 Feb 2022
at 14:33
  • msg #756

Re: COMMENT THREAD 3

It sounds like there are two real chests and two fake ones.  I would surmise the chest in F is a fake since it had a pit in front of it.

The plan as I remember was to use Geebo or Sark with their 10' anti magic radius to negate the magical traps in the room while Leogold tries to open the chests.  The drawback here is if there are magic items in the chests they might get ruined.

Alternatively I have three second level spells left that I could use to cast knock, which has a 60 yard range.  This would preserve any potential magic in the chests.

Thoughts?
Kahan Singh
player, 2225 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Tue 15 Feb 2022
at 16:10
  • msg #757

Re: COMMENT THREAD 3

I'm still trying to figure out the best way to deal with Geebo's anti-magic aura. Heath, do we still have the box for Augmantium or did we have to leave it somewhere? I can't remember whatsoever after all this time... lol
DM Heath
GM, 6362 posts
Fri 25 Feb 2022
at 10:58
  • msg #758

Re: COMMENT THREAD 3

The box is gone. I believe it had to be placed somewhere.

Note that you have already gone through several antimagic auras. As soon as this area is done, which should go quickly if you guys make moves known, then you can sort that out. There are three "rooms/areas" left.
Tahldar of Tyrannia
player, 888 posts
Ac 3 Hp 54/54
Thac0 18
Fri 4 Mar 2022
at 02:44
  • msg #759

Re: COMMENT THREAD 3

I thought Sark was one of the doppelgangers. I could be wrong though.
DM Heath
GM, 6368 posts
Fri 4 Mar 2022
at 05:46
  • msg #760

Re: COMMENT THREAD 3

No. You suspected that for a bit, but he is a normal gnome (very old with a twin brother named Jark). They usually finish each other's sentences so he is a bit scatter brained by himself.

I will also guess where everyone is standing if you don't tell me a specific point on the grid.

See here: http://wiki.rpol.net/?id=11516...0and%20Jark%20Surlek
This message was last edited by the GM at 05:47, Fri 04 Mar 2022.
Tahldar of Tyrannia
player, 890 posts
Ac 3 Hp 54/54
Thac0 18
Sun 20 Mar 2022
at 20:33
  • msg #761

Re: COMMENT THREAD 3

Cool idea with the stone/flesh spells. That would have been fun to play out.
Kahan Singh
player, 2226 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Sun 20 Mar 2022
at 23:22
  • msg #762

Re: COMMENT THREAD 3

Makes me wonder how angry the "statue" would have been with us after we saved him from being turned to stone.
DM Heath
GM, 6373 posts
Mon 21 Mar 2022
at 23:26
  • msg #763

Re: COMMENT THREAD 3

Sorry, I thought this was just slowing down too much and everyone was talking about getting it over with and moving on.

The statue was not initially of flesh so was a lumbering stone golem, essentially, not intelligent. Flesh golem stats were going to be used. You would have also had to have fought (if you fought it) while holding breath against the poison air.

Also of note: Sark said Tarimar kept his notes in two chests, but you found no notes. If Tarimar was fleeing the cave for good, you figure he would not have just left his precious notes lying around. Therefore, the other three chests were empty. A red herring.
Tahldar of Tyrannia
player, 894 posts
Ac 3 Hp 54/54
Thac0 18
Thu 24 Mar 2022
at 12:30
  • msg #764

Re: COMMENT THREAD 3

Are we all healed from the sickness now that we have the earthgold and berries?  Or do we need to bring both to the Gnomes to prepare?

Also, does it make sense for Tahldar to teleport back?  Now that we are clear of the caves I could teleport back with the berries/earthgold.  Or I could cast the spell on another to teleport back.  The spell is range touch.
DM Heath
GM, 6379 posts
Thu 24 Mar 2022
at 12:46
  • msg #765

Re: COMMENT THREAD 3

The mixture has to be made by the main gnome back at camp who knows how to mix it properly.

This is the teleport spell you are referring to? And he has one ready to go?

Teleport
(Alteration)

Range: Touch Components: V
Duration: Instantaneous Casting Time: 2
Area of Effect: Special Saving Throw: None

When this spell is used, the wizard instantly transports himself, along with a certain amount of additional weight that is on or being touched by the spellcaster, to a well-known destination. Distance is not a factor, but interplanar travel is not possible by means of a teleport spell. The spellcaster is able to teleport a maximum weight of 250 pounds, plus an additional 150 pounds for each level of experience above the 10th (a 13th-level wizard can teleport up to 700 pounds). If the destination area is very familiar to the wizard (he has a clear mental picture due to previous proximity to and study of the area), it is unlikely that there is any error in arriving, although the caster has no control over his facing upon arrival. Lesser known areas (those seen only magically or from a distance) increase the probability of error. Unfamiliar areas present considerable peril (see table).

Probability of Teleporting:
Destination Is: High On Target Low
Very familiar 01-02 03-99    00
Studied carefully 01-04 05-98 99-00
Seen casually 01-08 09-96 97-00
Viewed once 01-16 17-92 93-00
Never seen 01-32 33-84 85-00

Teleporting high means the wizard arrives 10 feet above the ground for every 1% he is below the lowest "On Target" probability; this could be as high as 320 feet if the destination area was never seen. Any low result means the instant death of the wizard if the area into which he teleports is solid. A wizard cannot teleport to an area of empty space--a substantial surface must be there, whether a wooden floor, a stone floor, natural ground, etc. Areas of strong physical or magical energies may make teleportation more hazardous or even impossible.

Questions: Is it a "well known" destination? I don't think he studied it, so it would bear the dangers of the chart. I would use the "viewed once" or maybe "seen casually" row.

You could keep that in your back pocket in case there are delays that might create risk. However, Geebo was about to tell the group that there are usually boats along the river that may be borrowed or rented...or so he heard...and that would speed things up considerably if they could find one. (This will be again by chance.)
Kahan Singh
player, 2230 posts
39/90 HP AC 1
Thac0 14 Level 10 Cleric
Thu 24 Mar 2022
at 13:28
  • msg #766

Re: COMMENT THREAD 3

If Tahldar would vocalize that he can cast Teleport, Kahan has a spell that can increase the probability of success by about 20% (although he wouldn't have the exact number obviously). It even specifically suggests using it on a Mage casting Teleport so I know it works! Lol
This message was last edited by the player at 15:10, Thu 24 Mar 2022.
DM Heath
GM, 6380 posts
Thu 24 Mar 2022
at 23:04
  • msg #767

Re: COMMENT THREAD 3

Interesting...
So Tahldar would send himself and the healing materials to the gnomes and everyone else would meet him there a day later? It doesn't appear you can teleport someone else, based on the description.
Tahldar of Tyrannia
player, 896 posts
Ac 3 Hp 54/54
Thac0 18
Fri 25 Mar 2022
at 15:31
  • msg #768

Re: COMMENT THREAD 3

Teleport is range touch so I think you can cast it on another.  But the description of the spell makes it seem the caster only.  Not sure.

If I can I'll cast it on Fingas.
DM Heath
GM, 6382 posts
Mon 28 Mar 2022
at 14:53
  • msg #769

Re: COMMENT THREAD 3

Okay. So you'll cast it on Fingas and send him back with the formula and the items for healing, right? Anything else to send with him?
Tahldar of Tyrannia
player, 897 posts
Ac 3 Hp 54/54
Thac0 18
Mon 28 Mar 2022
at 14:56
  • msg #770

Re: COMMENT THREAD 3

Not that I can think of.
Tahldar of Tyrannia
player, 899 posts
Ac 3 Hp 54/54
Thac0 18
Thu 31 Mar 2022
at 12:40
  • msg #771

Re: COMMENT THREAD 3

DM Heath:
You are outside now. It is dark out. Not far from the exit of the cave area, you see a trail leading northwest through the woods and the mist. If you don't take the trail, you can go north or south or west, but the giant mountain you just exited is behind you blocking the easterly directions.

DM Heath:
Kahan casts a spell. The safest path revealed to him is the path through the forest and mist that Geebo mentioned.

We'll take the trail northwest through the woods and mist.
DM Heath
GM, 6405 posts
Sun 24 Apr 2022
at 00:13
  • msg #772

Re: COMMENT THREAD 3

Note that I archived the two private threads. This means that you should be able to read what was in the thread of the other party if you want. I assume as the PCs get to know each other, they would share this information.
Tahldar of Tyrannia
player, 913 posts
Ac 3 Hp 54/54
Thac0 18
Mon 9 May 2022
at 18:46
  • msg #773

Re: COMMENT THREAD 3

Renakaris, the monk is no longer around...
DM Heath:
The hidden passage Renakaris detected is inside the tomb leading down, but that's all he can tell.

The monk shimmers and disappears.

Renakaris
player, 74 posts
Tue 31 May 2022
at 08:57
  • msg #774

Re: COMMENT THREAD 3

In reply to Tahldar of Tyrannia (msg # 773):

Ok. I edited my post pretty quickly. Is someone waiting for me to do something?
Tahldar of Tyrannia
player, 914 posts
Ac 3 Hp 54/54
Thac0 18
Tue 31 May 2022
at 20:06
  • msg #775

Re: COMMENT THREAD 3

The game can go on hiatus at times.  This would be one such time.
Renakaris
player, 75 posts
Tue 31 May 2022
at 20:18
  • msg #776

Re: COMMENT THREAD 3

Ok, TY
DM Heath
GM, 6412 posts
Fri 3 Jun 2022
at 02:54
  • msg #777

Re: COMMENT THREAD 3

So sorry. I thought I had posted that I was going on vacation for a few weeks.
Renakaris
player, 76 posts
Fri 3 Jun 2022
at 06:25
  • msg #778

Re: COMMENT THREAD 3

It's fine, as long as you're ok!
:)
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