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Here There Be Giants 3.

Posted by DM HeathFor group 0
DM Heath
GM, 4955 posts
Thu 17 Oct 2013
at 15:22
  • msg #132

Re: Here There Be Giants 3


For new players, you may want to read the last post in this thread regarding posting during battles:  link to a message in this game

The short of it is that the more information you give me, the better.  Also, if you choose to do the rolls yourselves, there may be factors you don't know, so feel free to post the die roll results, but not the ultimate results of the action (success or failure).  Typically, players either leave the rolling up to me or roll and then just copy and paste the dice roller results into their move.

If you are doing anything special or want me to take into account a special rule, please post the rule (in a Private Line or your general message) so that you can be sure I apply it properly.

Remember, we DO NOT TURN BACK TIME, so any mistakes that are made in battle are not undone or edited later.  I have only made a handful of exceptions to this rule in the past 15 years or so since starting this campaign.

DM Heath
GM, 4962 posts
Wed 6 Nov 2013
at 23:20
  • msg #133

Re: Here There Be Giants 3

ROUND 2
A flurry of attacks ensues.  Malissin misses, and Kahan is trying to ward off the bats.  He notices that the bats seem rather aggressive.  His first swings with the torch are successful, but the bats fly away and then sharply turn to fly back at the group.

The creature strikes out with claws and its open maw that can swallow a man whole.  It misses all of its attacks.

Borimer and Donovan also strike out, and Borimer makes a critical hit against the creature's underbelly.  Donovan strikes out once with long sword and once with short sword.  His first swing misses, but his second is also a critical hit, this one nearly severing one of the creature's bat-like wings.

It squawls in screeching pain, rearing up for another attack.

You can tell that this mother visperillion is larger and stronger than the one you fought earlier.  That one must have been a smaller, male variety, and one that is not fighting to protect its young.

The bats also swoop in to attack next round.
Borimer
player, 2362 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 76/80 Mvt18"
Thu 7 Nov 2013
at 02:51
  • msg #134

Re: Here There Be Giants 3

Borimer steps in and makes two more slashes at the creature's belly while dodging bats.
Malissin
player, 151 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Thu 7 Nov 2013
at 16:35
  • msg #135

Re: Here There Be Giants 3

Malissin continues to attack from behind.
Kahan Singh
player, 1571 posts
Thu 7 Nov 2013
at 19:24
  • msg #136

Re: Here There Be Giants 3

Kahan continues trying to keep the bats away. The visperillion will have any easy time dispatching the party if they are all weak and poisoned.
DM Heath
GM, 4967 posts
Sat 9 Nov 2013
at 00:17
  • msg #137

Re: Here There Be Giants 3

Round 3

The creature swings hard and wide at all of you and misses.  Its claws strike the ground, which cause it to look down and lose its concentration.  (Critical miss.)

This opening lets the others get in close.  A flurry of attacks filets the creature, with Borimer striking brazenly smart slashes across its belly and into its eye.

Overpowered and pouring blood, the creature collapses.

Kahan has been shooing away the giant bat creatures.  One of them flies away quickly, slamming into a wall.  (Critical miss.)  Another breaks through his torch swinging, landing a bite on his hand.  (2 hit points.)  It begins to swell, but he doesn't think the poison has affected him.  (Saving throw made.)
Kahan Singh
player, 1572 posts
Sat 9 Nov 2013
at 02:27
  • msg #138

Re: Here There Be Giants 3

Kahan starts swinging his mace at the creatures, apparently giving up on the backup he requested.
Borimer
player, 2363 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 76/80 Mvt18"
Sat 9 Nov 2013
at 09:50
  • msg #139

Re: Here There Be Giants 3

Borimer turns his attention to the bats with three swipes of the ebony blade.
This message was last edited by the player at 05:01, Tue 12 Nov 2013.
Malissin
player, 152 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Mon 11 Nov 2013
at 18:03
  • msg #140

Re: Here There Be Giants 3

Malissin goes after the bats as well.
Donovan Redmond
player, 14 posts
Tue 12 Nov 2013
at 01:55
  • msg #141

Re: Here There Be Giants 3

Donovan lashes out at the bats with both blades.
DM Heath
GM, 4971 posts
Tue 12 Nov 2013
at 17:56
  • msg #142

Re: Here There Be Giants 3

ROUND 4
You find that the bats are hard to hit because of their sonar.  However, both Borimer and Donovan manage to hit and kill two of the bats.

They swoop in violently biting while screeching.  The screech is so offputting that it affects your ability to ward them off and hurts your ears, making them ring and giving you an instant headache.

One of them lands a bit on Donovan's arm.  (3 hp dmg.)  Donovan feels the disease from the bite seeping through his veins.

There are 3 bats left.
Borimer
player, 2364 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 76/80 Mvt18"
Wed 13 Nov 2013
at 12:03
  • msg #143

Re: Here There Be Giants 3

Borimer swipes at two more bats while keeping his swearing to a minimum.
This message was last edited by the player at 12:05, Wed 13 Nov 2013.
Kahan Singh
player, 1573 posts
Wed 13 Nov 2013
at 17:15
  • msg #144

Re: Here There Be Giants 3

Kahan keeps on swingin...
Donovan Redmond
player, 15 posts
Thu 14 Nov 2013
at 05:49
  • msg #145

Re: Here There Be Giants 3

Donovan swings at the bats again in a controlled fury of blade strokes while he still could.
DM Heath
GM, 4972 posts
Thu 14 Nov 2013
at 17:00
  • msg #146

Re: Here There Be Giants 3

ROUND 5

You swing at the bats, hitting with blind fury and making good strikes.  One bat gets in close and sinks its teeth into Malissin's neck.  The rogue cries out in pain as he stabs and kills the creature, but not before he feels its diseased fangs infect him.  (6 hp dmg.  Critical hit.  Malissin is infected.)

Donovan continues to feel the disease run through his body.  (1 hp dmg.)

The bats are all killed except one, and that one goes screeching off into the caves, disappearing and leaving you alone.

----

OOC: Getting things moving here...

You get the group back up to the top.  Donovan and Malissin are infected with a disease from the bats and will slowly being to feel the effects if not cured.

However, even worse is Shapfren, who was infected with poisonous venom from a hatchling visperillion.  (Shapfren loses another 2 hit points from the poison by the time she gets back up to the top of the cave.)  Shapfren's poison will act faster.  (She will lose 1 hit point per minute until cured of poison, though the hit points themselves can be cured through regular methods.)

OOC: All groups please post here now.

Shae, Shapfren and Tahldar relate to the group what happened down in the hole as the sick are being looked at.

OOC: I am now unlocking the thread with the group that went down the hole for everyone to read.
Kahan Singh
player, 1574 posts
Thu 14 Nov 2013
at 17:28
  • msg #147

Re: Here There Be Giants 3

Kahan will begin administering Keoghtem's Ointment onto all infected parties starting with the worst wounded (probably Shapfren?)
DM Heath
GM, 4974 posts
Thu 14 Nov 2013
at 17:48
  • msg #148

Re: Here There Be Giants 3

This uses three additional treatments of Keoghtom's Ointment.

Shapfren is healed of the poison, plus up to 12 hit points.
Malissin is healed of the disease, plus up to 9 hit points.
Donovan is healed of the disease, plus up to 12 hit points.

However, you notice that Malissin still appears sickly and diseased from whatever is causing his lips and fingers to turn purple.  The Keoghtom's Ointment seems to have no effect on that.
Kahan Singh
player, 1575 posts
Thu 14 Nov 2013
at 18:30
  • msg #149

Re: Here There Be Giants 3

Kahan casts Slow Poison on Malissin. "I have little knowledge in the way of poisons and their treatment. Does anyone else know of how to treat this affliction?" he asks the others.
Tahldar of Tyrannia
player, 83 posts
Thu 14 Nov 2013
at 18:45
  • msg #150

Re: Here There Be Giants 3

Tahldar sits and rests a moment as the party heals itself.  The thin limbed mage is unused to physical exertion and the battle with the visperillion and the hatchlings has him a little winded.

Addressing those that battled above he says "Sorry I was unable to help you with what must be the mother visperillion judging by its size.  We had all we could handle below with its underling and hatchlings.  I am virtually out of magic for the day and I even had to resort to using my dagger on the last couple of hatchlings."

Noting Malissin with concern he says "I don't like the look of him.  I am not a healer or herbalist so I cannot help.  I suggest we search out the old man we saw earlier.  Perhaps he knows of a way to alleviate the poison?  Too he may be able provide us with a safe place to rest.  I am loathe to continue as drained as I am, but we may have no choice if we need to search out a cure."
Shae Shadowglen
player, 39 posts
Thu 14 Nov 2013
at 18:57
  • msg #151

Re: Here There Be Giants 3

Shae says, "I am well versed on natural poisons and things in nature.  This disease afflicting Malissin is unfamiliar to me."
Borimer
player, 2365 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 76/80 Mvt18"
Thu 14 Nov 2013
at 22:26
  • msg #152

Re: Here There Be Giants 3

Borimer cleans off his blade and sheathes it.  He absently rubs the stump of his severed fist.

"We need to get out of here, up to the surface."
Donovan Redmond
player, 16 posts
Fri 15 Nov 2013
at 03:29
  • msg #153

Re: Here There Be Giants 3

Thank you for the healing.  I agree with Borimer, but the old man may be of use.  This disease killed our companion.  We have no idea how to stop it.
This message was last edited by the player at 03:29, Fri 15 Nov 2013.
Hatchman
Player, 11 posts
Fri 15 Nov 2013
at 17:33
  • msg #154

Re: Here There Be Giants 3

Hatchman speaks up for the first time in awhile.  "There are two locked doors before us.  They are too hard for the gnome to open.  Maybe they lead to the surface, or to something of significance."

Hatchman studies the doors to see if they can be opened, if they have writing on them, or if they give any clue about what's behind them.
Shae Shadowglen
player, 40 posts
Fri 15 Nov 2013
at 19:42
  • msg #155

Re: Here There Be Giants 3

Shae says, "Maybe the giants were locking away something valuable back there.  Or maybe we'll find more of that healing water."
Tahldar of Tyrannia
player, 85 posts
Fri 15 Nov 2013
at 19:53
  • msg #156

Re: Here There Be Giants 3

"The healing water is a good idea, though I doubt highly we'll find more of it laying about.  I think we should first find the Gnome as he knows this area much better than we do.  He might be able to help us.  If that doesn't pan out, assuming we have plenty of rope, then I suggest we back track to where we came in and see about lowering Malissin into the chamber with the healing water."
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