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18:48, 13th May 2024 (GMT+0)

Here There Be Giants 3.

Posted by DM HeathFor group 0
DM Heath
GM, 4944 posts
Mon 7 Oct 2013
at 18:17
  • msg #107

Re: Here There Be Giants 3

During the descent, here's what will happen:  Tahlmar must make a climbing check like a rogue, which is probably not that great, or he can walk on the narrow footing, but it is slippery with slime and and water.  Doing the latter requires he make a 1/2 dex check (rounded up) or fall down the rest of the way.  Or he can cast a fly or some other spell. Your call.
Tahldar of Tyrannia
player, 70 posts
Mon 7 Oct 2013
at 20:09
  • msg #108

Re: Here There Be Giants 3

OOC:  Tahldar will cast fly as he is surprisingly not that dextrous for an elf and has no skill with climbing.
DM Heath
GM, 4945 posts
Mon 7 Oct 2013
at 20:24
  • msg #109

Re: Here There Be Giants 3

Tahldar begins casting.

Borimer feels the rope slacken as Tahldar begins to fly.
Borimer
player, 2355 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 80/80 Mvt18"
Mon 7 Oct 2013
at 21:15
  • msg #110

Re: Here There Be Giants 3

Borimer moves to the northwest when the rope goes slack, drawing Chianta and readying himself to fight the mother of the young creature just killed in her nest.
Borimer
player, 2356 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 80/80 Mvt18"
Wed 9 Oct 2013
at 22:09
  • msg #111

Re: Here There Be Giants 3

Borimer moves even closer to the northwest, still certain that danger lurks...somewhere...and he's probably gonna have to kill it.  At least his comrades are with him.  He whispers to the darkness "Where are you..."
Hatchman
Player, 8 posts
Wed 9 Oct 2013
at 22:48
  • msg #112

Re: Here There Be Giants 3

Hatchman follows suit, walking around the cavern and waving his sword to see if it hits something invisible.
DM Heath
GM, 4947 posts
Mon 14 Oct 2013
at 21:34
  • msg #113

Re: Here There Be Giants 3

You hear a noise coming from the west.  It is not loud, but it could be taken for the shuffling of feet.
Borimer
player, 2357 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 80/80 Mvt18"
Tue 15 Oct 2013
at 02:19
  • msg #114

Re: Here There Be Giants 3

Realizing that the incoming threat can most likely see him already, Borimer shifts west and uses his skill at fighting blind to strike at anything within range.  "Show yourself or be destroyed."
Donovan Redmond
player, 11 posts
Tue 15 Oct 2013
at 05:47
  • msg #115

Re: Here There Be Giants 3

Redmond follows, backing up Borimer.
This message was last edited by the player at 05:48, Tue 15 Oct 2013.
Hatchman
Player, 9 posts
Tue 15 Oct 2013
at 15:20
  • msg #116

Re: Here There Be Giants 3

Hatchman also chases after the other two, slashing at where he thinks the creature might be lurking.
Kahan Singh
player, 1567 posts
Tue 15 Oct 2013
at 15:26
  • msg #117

Re: Here There Be Giants 3

Kahan pulls out a torch and lights it, moving towards where they suspect the creature to be. Perhaps it will fear flames.
DM Heath
GM, 4949 posts
Tue 15 Oct 2013
at 16:48
  • msg #118

Re: Here There Be Giants 3

Kahan's light illuminates a large portion of tunnel that seems to be shimmering.

Then, as Borimer and the others approach, the new visperillion spreads its wings and comes into focus.  It sparkles and is disconcerting to see, but it is nearly twice as large as the first one you sought, over 50 feet long.  It is fatter too, and could easily swallow a man whole.  Its talons seem sharper, its nose broader, and its wings more sinewy.

A dozen bats fly from their perch sucking its blood in symbiotic bliss toward you, screeching.  Like the other visperillion, this is a giant snake-like creature with wings.  It has no legs, just taloned claws on the ends of its wings.  It is a creature that can only live in these giant caves, for it is too large to survive in any normal caves.

It squeals at you and hisses violently, a mother coming to protect its young.  You have the feeling it also has other surprises in store.

It has come from the large western tunnel, and you now all stand in the northwest area near that tunnel.

Junar had run, afraid, down the northern tunnel (where you originally came from).


Borimer
player, 2358 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 80/80 Mvt18"
Tue 15 Oct 2013
at 17:15
  • msg #119

Re: Here There Be Giants 3

Although he doesn't like killing a creature defending its nest Borimer doesn't hesitate, rushing forward and swinging his ebony blade with precision.
Kahan Singh
player, 1568 posts
Tue 15 Oct 2013
at 17:28
  • msg #120

Re: Here There Be Giants 3

Kahan follows closely behind the warrior, swinging his torch at the beast.
Hatchman
Player, 10 posts
Tue 15 Oct 2013
at 17:34
  • msg #121

Re: Here There Be Giants 3

Hatchman tries to see if there is any soft underbelly or tissue that he can aim at, and if so, he swings and stabs with his sword at that point.

Careful aim, if needed.
Donovan Redmond
player, 12 posts
Wed 16 Oct 2013
at 01:13
  • msg #122

Re: Here There Be Giants 3

Redmond moves to attack as well.
DM Heath
GM, 4952 posts
Wed 16 Oct 2013
at 18:46
  • msg #123

Re: Here There Be Giants 3



RULE CLARIFICATION:

Because Donovan is a ranger, he has a special ability, but others may also try this attack variant if they want; they will just suffer the penalty, while he will not.  From the rulebook regarding fighting with two weapons:
2nd Edition Rules:
A tricky fighting style available only to warriors and rogues is that of fighting with two weapons simultaneously. The character chooses not to use a shield in favor of another weapon, granting him a greater number of attacks, with a penalty to his attack rolls (rangers are exempt from the attack roll penalty).

When using a second weapon in his off-hand, a character is limited in his weapon choice. His principal weapon can be whatever he chooses, provided it can be wielded with one hand. The second weapon must be smaller in size and weight than the character's main weapon (though a dagger can always be used as a second weapon, even if the primary weapon is also a dagger). A fighter can use a long sword and a short sword, or a long sword and a dagger, but he cannot use two long swords. Nor can the character use a shield, unless it is kept strapped onto his back.

When attacking, all characters but rangers suffer penalties to their attack rolls. Attacks made with the main weapon suffer a -2 penalty, and attacks made with the second weapon suffer a -4 penalty. The character's Reaction Adjustment (based on his Dexterity, see Table 2) modifies this penalty. A low Dexterity score will worsen the character's chance to hit with each attack. A high Dexterity can negate this particular penalty, although it cannot result in a positive modifier on the attack rolls for either weapon (i.e., the Reaction Adjustment can, at best, raise the attack roll penalties to 0).

The use of two weapons enables the character to make one additional attack each combat round, with the second weapon. The character gains only one additional attack each round, regardless of the number of attacks he may normally be allowed. Thus, a warrior able to attack 3/2 (once in the first round and twice in the second) can attack 5/2 (twice in the first round and three times in the second).


Obviously, Borimer would not be able to do any two handed fighting at all.

This message was last edited by the GM at 18:48, Wed 16 Oct 2013.
Kahan Singh
player, 1569 posts
Wed 16 Oct 2013
at 19:10
  • msg #124

Re: Here There Be Giants 3

Not unless we get him a locked gauntlet. :P
DM Heath
GM, 4953 posts
Wed 16 Oct 2013
at 19:41
  • msg #125

Re: Here There Be Giants 3

Or a hook like Captain Hook.  Then he can use the hook as his offhand weapon. :)
Borimer
player, 2359 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 80/80 Mvt18"
Wed 16 Oct 2013
at 19:53
  • msg #126

Re: Here There Be Giants 3

i'd prefer a chainsaw :)
DM Heath
GM, 4954 posts
Wed 16 Oct 2013
at 22:26
  • msg #127

Re: Here There Be Giants 3

ROUND 1
The battle begins as the four companions close in on the giant Visperillion.

Borimer makes two fantastic hits on the creature, splitting open its belly.

It does appear that the underside is slightly more tender than the top.  (AC=1)

Hatchman swings at the soft belly but misses.

Donovan steps forward, slashing with his long sword and short sword together.  One of the swords makes contact with the oncoming claw.

Kahan moves forward with the torch.  The creature does not seem afraid of the torch, but the light of the fire distracts it as it moves its head right and left.  (Result is that it loses 1 of its three attacks this round--its powerful bite and potential swallowing whole.)

The creature strikes out with two claws.  One of the claws hits Hatchman across the arm and shoulder.  (8 hp dmg.)

The bats also swarm to attack and protect their host.  Shae's bat was nearby.  With Shae down in the hole, it joins the fray in a frenzy with the others.

One of the bats sinks its teeth into Donovan's leg.  (3 hp dmg.)  Another manages to bite Borimer in the back of the neck.  (4 hp dmg.)  Both Borimer and Donovan begin to feel the weakening effects of the bat poison almost immediately.  (-1 to hit next round.)
Malissin
player, 150 posts
Ac 2s 6p 6b/Save
Thac0 17 Hp 42/42
Wed 16 Oct 2013
at 22:46
  • msg #128

Re: Here There Be Giants 3

Malissin has stayed behind the group, but he sneaks around in the darkness to try to attack the creature from behind (backstab).
Kahan Singh
player, 1570 posts
Thu 17 Oct 2013
at 03:08
  • msg #129

Re: Here There Be Giants 3

Kahan moves the torch to his off hand and pulls out his mace, swinging his weapon at the visperillion as he attempts to ward off some of the bats with his torch. "We could really use a hand up here guys!" Kahan calls out.
This message was last edited by the player at 17:05, Thu 17 Oct 2013.
Donovan Redmond
player, 13 posts
Thu 17 Oct 2013
at 06:24
  • msg #130

Re: Here There Be Giants 3

Donovan shakes off the pain and slashes at the creature again.
This message was last edited by the player at 03:37, Fri 18 Oct 2013.
Borimer
player, 2360 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 76/80 Mvt18"
Thu 17 Oct 2013
at 09:59
  • msg #131

Re: Here There Be Giants 3

Borimer tries to ignore the bat sucking on his neck and the poison seeping into his blood just long enough to take three more swings.
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