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Here There Be Giants 4.

Posted by DM HeathFor group 0
DM Heath
GM, 4975 posts
Thu 14 Nov 2013
at 22:54
  • msg #1

Here There Be Giants 4

XP:

Some of you are not participating much, even in the battles.  Please participate more, and you will get more XP along the way (and survive longer).


You gather your strength and begin to plan your next action.  Here is the last map of your current location.



You are in the main cavern (with all the exits):

"In the main cavern, you see a tunnel heading to the west, and as you circle it around in a counterclockwise direction, you find what appear to be two stone doors, one heading west and one heading south.  The stone doors appear to be enormously heavy, and each is connected to a pulley similar to the one by the pit you crawled out of.  Even use of the pulley appears to require significant strength, and this again gives you the thought of giants.  The pulley and door do not appear to have been used recently.  The south door is somewhat larger than the western one.  The west door is about 10 feet wide by 20 feet tall.  The south door is about 20 feet wide by 15 feet tall.  (So south is wide and squat while the western is tall and thin.)"


Junar had fled up to the north.  He was the gnome you spoke to before the screech brought the mother visperillion to you.  The room with the crack to the visperillion eggs was in the northeastern dead end room shaped like a hammer.
This message was last edited by the GM at 22:56, Thu 14 Nov 2013.
Borimer
player, 2366 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 76/80 Mvt18"
Fri 15 Nov 2013
at 03:29
  • msg #2

Re: Here There Be Giants 4

"If someone will check out the western passage I'll see about the west door."  Borimer sizes up the west door and his own ability to open it.  But then he thinks about it further.  "This door doesn't look to have been used in a while, maybe someone could check it for traps first?"
DM Heath
GM, 4976 posts
Fri 15 Nov 2013
at 22:43
  • msg #3

Re: Here There Be Giants 4

OOC: Sorry, guys, you should be posting here now.  Also, please make sure to update your characters with the experience points above.  If you level up, let me know.

Malissin checks and finds no traps in the western door.

Chances are, Borimer could single handedly open the western door with some effort, or more easily with some help.  It will take 2-3 people to open the larger southern door.

Hatchman investigates the doors.  They do have faded writing on them, etched long ago.  The writing appears to be in a foreign tongue, probably of giantish origin.  You guess that because the letters appear very large so that it looks almost like a scrawled picture or large scratches than writing.

The doors and pulleys also appear worn, as though they were used quite frequently in times past.  Given your overall view of this area, whatever group lived in these caves apparently used this area for group settings and get-togethers.

You also find giant sized footprints walking around the dirt parts of the areas near the doors, 20-24 inches long on average.  The rest of the floor is mostly bare rock, but you can see the footprints -- now faded -- at certain points.
Borimer
player, 2369 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 76/80 Mvt18"
Fri 15 Nov 2013
at 23:15
  • msg #4

Re: Here There Be Giants 4

"Which way did that gnome take off? Gonna open this door now..."

Borimer opens the west door.
DM Heath
GM, 4977 posts
Fri 15 Nov 2013
at 23:19
  • msg #5

Re: Here There Be Giants 4

Borimer struggles and pushes, and the western door opens.  It was tightly sealed, and you see that some sort of rubberized bee pollen or something was helping seal it.  He is immediately hit by a cold rush of air.  The heavy stone door opens onto a smooth stone corridor that is freezing cold.

It is dark beyond.  There are not even the purplish-pink crystals that add a soft glow to the rest of the caverns around you.
Kahan Singh
player, 1576 posts
Sun 17 Nov 2013
at 19:10
  • msg #6

Re: Here There Be Giants 4

Kahan shines his torch down the corridor to see if there is anything inside.
Donovan Redmond
player, 19 posts
Mon 18 Nov 2013
at 05:54
  • msg #7

Re: Here There Be Giants 4

Answering Borimer's question, Donovan says, "the gnome ran to the north."
DM Heath
GM, 4978 posts
Tue 19 Nov 2013
at 15:52
  • msg #8

Re: Here There Be Giants 4

The torch reveals shadows.  The inside of the tunnel has ice around its floors, and the shadows reveal what appear to be bodies deeper within.
Hatchman
Player, 12 posts
Tue 19 Nov 2013
at 18:58
  • msg #9

Re: Here There Be Giants 4

Hatchman goes in for a closer look at the bodies.  His sword is ever ready.  Whatever was back here was locked with a heavy door, and it must be dangerous.
Tahldar of Tyrannia
player, 86 posts
Tue 19 Nov 2013
at 20:53
  • msg #10

Re: Here There Be Giants 4

"Is continuing on a wise idea?" Tahldar as Hatchman enters the chamber.  "I am out of spells and will be unable to help if we find ourselves in another jam like the battle we just finished.  And Malissin is poisoned.  I am of the opinion we should seek the Gnome to see if he can help him, or backtrack to the room with the healing waters to see if lowering him can cure him."

"Continuing may be folly.  This chamber was sealed and contains many bodies.  Usually one does not make the effort to seal a chamber unless something must be kept within.  And by the look of things I would say that whatever must be kept inside is harmful.  To say the least.  I say close it back up and come back to investigate when we are more at full strength."

Keeping a safe distance from the now opened door and it's grisly denizens, Tahldar waits to see what they will do next.
DM Heath
GM, 4979 posts
Tue 19 Nov 2013
at 23:01
  • msg #11

Re: Here There Be Giants 4

As Hatchman steps in, he finds what the bodies are.  They are some sort of meat storage by the giants who lived in these caves.  The bodies are generally of cattle and other beasts.  They are skinned and stacked.  Some hang from the ceiling.  At the far end of the corridor, which like the others is tall and wide, there is another sealed door that locks in the cold.
Borimer
player, 2370 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 76/80 Mvt18"
Wed 20 Nov 2013
at 01:37
  • msg #12

Re: Here There Be Giants 4

Borimer's stomach growls when told of hanging meat in the giant's food chasm.  Still, he nods at Tahldar's words.

"We're not strong right now, I think we need to find that gnome."
Shae Shadowglen
player, 41 posts
Wed 20 Nov 2013
at 01:42
  • msg #13

Re: Here There Be Giants 4

Shae says, "Maybe this is a sign from the gods that we should eat.  We have been provided food.  We can rest, eat, and get our energy and spells back to full strength.  There may even be something of value beyond the larger locked door to the south.  Or maybe we can lock ourselves in and then rest in safety.  These are all possibilities.  If we chase after the gnome, we may be running into even more danger at the moment.  I vote we stay here, have a hearty meal, and rest.  Then we find the gnome.  What say you?"
Borimer
player, 2371 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 76/80 Mvt18"
Wed 20 Nov 2013
at 02:16
  • msg #14

Re: Here There Be Giants 4

"Our companion requires healing and the gnome may be able to help us.  Otherwise this chasm is as good a place as any to hole up for a while I think, once we're sure it's clear of danger anyway..."
Donovan Redmond
player, 20 posts
Wed 20 Nov 2013
at 05:30
  • msg #15

Re: Here There Be Giants 4

"We can rest first, then find the gnome.  He likely will still be trapped in here too.  If your friend becomes weaker, we should look sooner."
Shapfren Diditlew
player, 71 posts
Wed 20 Nov 2013
at 16:22
  • msg #16

Re: Here There Be Giants 4

"Resting now seems like a good idea, besides wouldn't Shae be able to prepare something for the poison given enough rest? And since I'm been there being constantly moved around while in that condition won't help him at all"
DM Heath
GM, 4981 posts
Wed 20 Nov 2013
at 18:42
  • msg #17

Re: Here There Be Giants 4

The meat appears well preserved, though it has obviously been frozen for many months.

You realize as you get a big picture sense of the area you are in that this was a gathering place for the giants before they were driven from the cave system by the visperillion spawning.  It appears an earthquake or some disturbance caused a crack in the large round room that allowed the visperillion to get through, leading to the killing or driving away of the giants from this area of the cave system.

It is obvious that this large area was for gathering, and that the large round area (where the crack in the wall was) was an area used for fires and cooking.  Hence, the pores and cracks in the ceiling were used to let the smoke escape.  They would obviously bring preserved meat to that area and cook it.  You don't know what is south of the large heavy door, but you imagine it has something to do with fitting into that lifestyle.

OOC: SHapfren asked what has happened since the hole.  You simply opened the heavy door to the west and found that it was a large freezer area with stored animal meat.  The enemies are all destroyed.
Borimer
player, 2373 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 76/80 Mvt18"
Wed 20 Nov 2013
at 21:08
  • msg #18

Re: Here There Be Giants 4

Tahldar of Tyrannia:
Another thing to consider is them smell of cooking food may draw any monster around to us.  This would be bad.  I saw we back track to the place where we entered, lower a rope down into the cell where there was healing water and rest there.  Hopefully the water will heal Malissin and we'll be safe to do whatever we want.  Assuming of course nothing comes down the rope, or flying through the hole we created, to harass us.


"This seems like the wisest course of action to me."

Borimer watches for any signs of ambush.
DM Heath
GM, 4982 posts
Wed 20 Nov 2013
at 22:14
  • msg #19

Re: Here There Be Giants 4

OOC:  I'm assuming (without checking) that you have more than 100 feet of rope.

The party backtracks to the hole where you all first appeared in.  As you travel, you start to put some pieces together.  The first group that was rescued from under the rubble was trapped by some sort of cave in after the giants apparently lived here peaceably for some time without incident.  Then there was something months earlier that caused the rift and opened the cracks that let the visperillion viper creatures get into the giants' "lair" and drive them out.  So there has been very unusual seismic activity (however your characters think of that concept) happening recently.

You carefully crawl back over the rubble that had collapsed on the first group, and get yourselves down into the hole where you started.  The healing waters there heal all of you, except they seem to have no effect on Malissin's disease.  (Everyone is back to normal hit points.)

OOC: Are you resting for the night here or doing something else?
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