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Here There Be Giants 6.

Posted by DM HeathFor group 0
Shae Shadowglen
player, 67 posts
Thu 27 Mar 2014
at 21:12
  • msg #26

Re: Here There Be Giants 6

With everyone running away, Shae steps back from the creature while casting.  A wall of amber opaque fire jumps up right over the undead monster.

Casting wall of fire on and across the undead thing when she is 10 feet or more away so that it cuts diagonally and does not hit any party members.
DM Heath
GM, 5117 posts
Mon 31 Mar 2014
at 21:00
  • msg #27

Re: Here There Be Giants 6

ROUND 2
Lukas, Borimer, and Hatchman are running in fear from something emanating from the undead green sludge, and are slowly regaining their senses to return in Round 3. They will begin Round 3 at the following locations:  Hatchman: E4; Borimer: F4; Lukas: F3.

Shae is backing up and casting.

Kahan misses the undead creature (almost a critical miss), and then moves back quickly when he recognizes the spell Shae is casting.

Tahldar casts magic missile on the nearest megalo-centipede, hitting it. (10 hp dmg.)

Shapfren attacks the zombie giant, hitting it.  (8 hp dmg.)  The giant gets to his feet and swings out but misses Shapfren.

Etag is running toward the party, spellbook in hand, but he will not arrive until Round 4.

Shae's spell goes off, creating a giant wall of flame from floor to ceiling 20 feet long and 1 foot thick.  Its heat emanates throughout the room, and it is the reason Kahan backed away so quickly.

The wall of fire cuts directly across the clawed undead thing.  (20 hp dmg.)  It shrieks and falls to the far side of the wall, retreating backwards toward the northwest corner of the room.  The heat rises such that those even in its proximity will be hurt.

The wall is indicated below in a red line.  It causes 2d4 damage to all within 10 feet of the wall of fire, as denoted by the red spots, and 1d4 to those between 10-20 feet of the fire, denoted by the purple spots.  Crossing through causes 4d4+10 damage.



Shae is burned for 3 damage.
Kahan is burned for 2 damage.
A giant centiped is burned for 4 damage.
An undead sludge is burned for 3 damage.
Hatchman is burned for 3 damage.
Tahldar is hit for 2 damage.

The centipede drops from the ceiling on Tahldar's head!  Fortunately, it has landed on a mirror image, which pops out of existence at the attack.

The other centipede attacks Kahan but misses.

One of the sludges is emanating fear again.  This time only Shae is affected, and Kahan and Tahldar push through it.

The other one's emanations seem to be animating the dead in the niches behind it. (Behind C1 and D1.) The bones and tangled flesh begin to move as two undead creatures begin to stir and pull themselves from the hollow in which they have rested for centuries.

It also strikes out but misses Kahan.
This message was last edited by the GM at 21:04, Mon 31 Mar 2014.
DM Heath
GM, 5120 posts
Tue 1 Apr 2014
at 19:28
  • msg #28

Re: Here There Be Giants 6

Here's a new map with current positions.  Hopefully, this helps clear things up.  As you will note, the centipedes are basically right in the center of the party.  Didit is isolated with the giant in the southwest corner.  The powerful clawed undead thing is circling back around the pillars to the northwest, and two new zombie-like creatures are crawling out of their tombs to the south.  The sludge undead are just west and southwest of the main group.



The squares where kahan, Hatchman and Shae stand will continue to get 1d4 heat damage each round.  The sludge undead will continue to get 2d4 each round they can be kept in that position between the party and the wall of fire.
This message was last edited by the GM at 19:31, Tue 01 Apr 2014.
Kahan Singh
player, 1621 posts
Tue 1 Apr 2014
at 19:58
  • msg #29

Re: Here There Be Giants 6

Kahan swings his mace at the undead in front of him, raising his shield to attempt to block some of the heat coming from the fire. "Borimer, swing north around that pillar and attack the one with claws!" the priest instructs, continuing, "Hatchman, help Didit with that giant one. Shae, you and Tahldar focus on the centipedes."
Borimer
player, 2446 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Wed 2 Apr 2014
at 01:10
  • msg #30

Re: Here There Be Giants 6

Borimer attacks the centipede nearest him before rushing north to draw the clawed creature towards him.

"Let them charge through the fire to reach us!"

borimer attacks and then moves half movement to F6 where he tries to draw the clawed creature's attention to himself
Tahldar of Tyrannia
player, 164 posts
Wed 2 Apr 2014
at 01:31
  • msg #31

Re: Here There Be Giants 6

Beset with enemies on all sides, Tahldar says hurriedly to Lukas "If you can, please kill this damn centipede!" as he takes the opportunity to try to burn the undead ahead of him while they still linger near the wall of flame.  Personally ignoring the foul many legged creature attacking him for the moment.

OOC:  Using the map in the Comment thread, I will cast web from H4 to H9.  This is 4 cubes, the remaining 4 cubes I will extend south in hopes of catching some of the zombies in the F/G 11/12 area.  Casting time is 2.  I am hoping it will immediately ignite and do it's 2d4.  I have 2 mirror images left and will step back one square to L6.

This message was last edited by the player at 09:58, Wed 02 Apr 2014.
Lukas Rimshank
player, 28 posts
Gnomish Locksmith
Wed 2 Apr 2014
at 04:06
  • msg #32

Re: Here There Be Giants 6

Lukas is able to start shaking away his initial fear and was able to turn himself around and see if there was something that he could do to try and help the others.  He quicken his pace to return.
Shapfren Diditlew
player, 101 posts
Wed 2 Apr 2014
at 04:40
  • msg #33

Re: Here There Be Giants 6

"Great, great, just great!" The grim prospect of being caught alone with this giant and being surrounded by a very likely incoming ugly thing and a wall of fire was disheartening at best. "We should have left when we could!!" Didit began running towards the others, trying her best to cross the wall of fire and away from this double abomination.

Run towards the east, as much as possible  e8, next to Kahan

This message was last edited by the player at 21:46, Wed 02 Apr 2014.
DM Heath
GM, 5124 posts
Wed 2 Apr 2014
at 17:36
  • msg #34

Re: Here There Be Giants 6

Let's forget the old map.  This is the new map with locations as of the end of round 2.  I wasn't thinking the battle through when I originally posted the 10x10 map.   Thanks to Va'a for the new map.  I should have done something like that at the beginning.

The monsters have two letters, characters have one.  If you attack a monster where there is more than one, say "eastern", "northern," etc. so I know which one.  There is only one giant, but I made him in a big circle because he is so large.  The ceilings are 20 feet high.

Please post your moves based on your movement score.  You can move up to half your movement and still attack, though if you have multiple attacks, it will be pro-rated down (lose 1 attack for first 1/2 of movement, 2 attacks up to 2/3 movement, etc.)


This message was last edited by the GM at 17:37, Wed 02 Apr 2014.
Shae Shadowglen
player, 68 posts
Wed 2 Apr 2014
at 19:01
  • msg #35

Re: Here There Be Giants 6

Shae moves through the centipedes to K8 and attacks the eastern centipede with her ancestral spear.  "I'll help get these things away from you, Tahldar!" she says as she stabs.
Borimer
player, 2448 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Wed 2 Apr 2014
at 21:31
  • msg #36

Re: Here There Be Giants 6

Borimer attacks the centipede nearest him before rushing north to draw the clawed creature towards him.

borimer moves to J2, attacks the centipede, and then moves to F6 trying to draw the clawed creature's attention to himself (Cl at E2)
DM Heath
GM, 5125 posts
Wed 2 Apr 2014
at 22:55
  • msg #37

Re: Here There Be Giants 6

Borimer (and everyone else), here is a rules clarification:  a critical hit must always be a natural 18 or higher.  The end armor class you hit is not relevant to that, except that for an 18 or 19 to be a critical hit, you must hit by a margin of 5 or more.

See here for the rule:  link to a message in this game

I always do double damage for critical hits, plus a chance for a specialized injury on the Combat and Tactics chart.

A critical fumble generally only occurs on a natural 1.

Hatchman
Player, 41 posts
Wed 2 Apr 2014
at 23:04
  • msg #38

Re: Here There Be Giants 6

Hatchman attempts to turn the zombies that are approaching from the south.  "Be gone, you vile creatures!" he yells out as he points his holy symbol their way.
DM Heath
GM, 5126 posts
Fri 4 Apr 2014
at 23:20
  • msg #39

Re: Here There Be Giants 6

Sorry for the delays. I got busy.  Will try to post an update on Monday.  Feel free to post in the meantime.
Lukas Rimshank
player, 29 posts
Gnomish Locksmith
Sat 5 Apr 2014
at 12:17
  • msg #40

Re: Here There Be Giants 6

grabbing his bow back up Lukas will send a few more arrows its way (move to L6 and start firing)


07:20, Sat 05 Apr 2014: Lukas Rimshank rolled 5,22,2,5,6 using d10-3,d20+3,d6,d20+3,d6 ((8,19,2,2,6)).

This message was last edited by the player at 12:21, Sat 05 Apr 2014.
DM Heath
GM, 5127 posts
Thu 10 Apr 2014
at 21:15
  • msg #41

Re: Here There Be Giants 6

OOC: Sorry for delays.  Life has been crazy.

ROUND 3
Shae attacks the centiped with her ancestral spear and hits.

Borimer steps south and strikes at the same centipede, killing it.  He then rushes north to F6 to draw in the other undead creature.  (Borimer takes 7 hp of heat damage.)

Kahan swings at the undead sludge creature, hitting it with his Mace of Disruption.  (Critical hit: 22 dmg.  Saving throw: made...undead not destroyed.)

Hatchman is turning the zombies (success) as he moves to B11 to assist Didit.  He takes 2 hp heat damage.

Lukas fires twice and hits the distant undead creature once.  As his arrow passes through the flames, it picks up the fire and sets the creature on fire.  (8 dmg + 3 fire damage.  The undead creature is on fire.)

Didit runs from the giant zombie to Kahan's side, ending at I8 next to the sarcophagus and just south of a slime undead and the last centipede.

Tahldar casts web, which extends across the two slime undead.  One thing Tahldar didn't count on was the extreme heat of the wall of fire dissolving the web.  It will hold the two slime creatures for maybe one round.

Borimer is now stuck at F6 on the far side of the web from the rest of the group except Hatchman, and the only one he can reasonably reach without going into the web next round (or wall of fire) is the giant zombie.

The two zombies turned by Hatchman run north as Hatchman approaches them.  They run through the wall of fire right past Borimer and collapse burning to the ground.

The undead skeletal creature moves around behind the pillars and the new web (5 heat damage) to K5 (where Borimer previously stood), right behind Tahldar.

The giant does not attack or follow Didit, but instead turns to fight Hatchman. (Since Hatchman arrives at the end of the round, that will occur in round 4.)

The sludge undead are stuck in the web and unable to attack.  (North one takes 4 heat damage; southern one takes 3 damage).

The last centipede attacks but misses Kahan.

Etag the drow arrives at E6 and looks around the room to see what he can do to help as he holds his newly found black spellbook in one hand.
Borimer
player, 2449 posts
Ac 0 Hp 83/90
Thac0 12 Mvt18"
Fri 11 Apr 2014
at 00:56
  • msg #42

Re: Here There Be Giants 6

Borimer rushes the giant zombie and takes two hard swipes while trying his best to ignore the pain from the fire burning through the chamber.
Hatchman
Player, 42 posts
Fri 11 Apr 2014
at 16:12
  • msg #43

Re: Here There Be Giants 6

Hatchman attacks the giant zombie with his sword, holding up his holy symbol in his free hand and condemning the undead to go back to hell.  HE keeps an eye on the key around its neck to see if he can get a chance to grab it.
Kahan Singh
player, 1622 posts
Sat 12 Apr 2014
at 02:42
  • msg #44

Re: Here There Be Giants 6

Kahan swings at the nearest enemy, targeting the undead first due to the nature of his weapon.

OOC: With your next post, could you kindly update the map? Or at least put end coordinates with all the creatures that are left? That'd be great.
Tahldar of Tyrannia
player, 166 posts
Mon 14 Apr 2014
at 01:08
  • msg #45

Re: Here There Be Giants 6

DM Heath:
The undead skeletal creature moves around behind the pillars and the new web (5 heat damage) to K5 (where Borimer previously stood), right behind Tahldar.

Tahldar whirls and casts a magic missile into the skeletal creature directly behind him.

OOC:  I still have 2 images running.  I hit the skeleton undead with magic missile for 11pts.

DM Heath
GM, 5129 posts
Tue 15 Apr 2014
at 19:39
  • msg #46

Re: Here There Be Giants 6

STill missing posts from a few players...
DM Heath
GM, 5130 posts
Wed 16 Apr 2014
at 22:06
  • msg #47

Re: Here There Be Giants 6

Need a post from Lucas, Shae, and Shapfren.  Will move forward tomorrow with best guesses if I don't get something.
Shapfren Diditlew
player, 102 posts
Wed 16 Apr 2014
at 22:25
  • msg #48

Re: Here There Be Giants 6

Will draw the mandoline, but don't know if there is enough time to start casting a magic misile.
DM Heath
GM, 5131 posts
Wed 16 Apr 2014
at 22:30
  • msg #49

Re: Here There Be Giants 6

Yes, you can cast magic missile.
Shapfren Diditlew
player, 103 posts
Thu 17 Apr 2014
at 01:19
  • msg #50

Re: Here There Be Giants 6

Didit took her mandoline and focussed on performing with it hoping to down the giant zombie, or zombie giant, the exact right categorization was fuzzy.

cast magic missile at the giant
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