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Here There Be Giants 6.

Posted by DM HeathFor group 0
DM Heath
GM, 5106 posts
Mon 17 Mar 2014
at 17:09
  • msg #1

Here There Be Giants 6

You carefully remove the large sword that is set between the slats of the door handles to lock the room beyond.  The room beyond is dark and cold.  Something glows from the far side of the room, but you can't tell what it is.  It casts a purplish light across the room, a faint light that barely gives you enough light to see by, but here is what you see:

It is a crypt -- a place where the gnomes buried their dead before the giants took over these buildings.  The room is about 60'x60', with a 15' high ceiling.  There are four giant squarish pillars about the room, as well as a number of sarcophagi.  Inset into the walls are crevices and niches in which bones of the dead lie.  Nothing seems to be moving or alive in here.  The glow is coming from just behind the southwest pillar.


Lukas Rimshank
player, 23 posts
Gnomish Locksmith
Mon 17 Mar 2014
at 18:51
  • msg #2

Re: Here There Be Giants 6

Lukas will enter the room and start checking for possible traps and could pose trouble for the other party members.
DM Heath
GM, 5107 posts
Mon 17 Mar 2014
at 18:57
  • msg #3

Re: Here There Be Giants 6

For reference, please use a charting system to state your location.  The southwest corner is A1 (with A being the horizontal and 1 being vertical).  So F6 would be the top easternmost corner, and C6 and D6 are where the doors enter into.

You can have up to 2-4 people per square (given that they are 10 foot squares), but only 2 if you are in combat.
Kahan Singh
player, 1615 posts
Mon 17 Mar 2014
at 19:03
  • msg #4

Re: Here There Be Giants 6

Kahan will follow after Lukas, careful to only step where he has stepped.
Tahldar of Tyrannia
player, 157 posts
Mon 17 Mar 2014
at 19:06
  • msg #5

Re: Here There Be Giants 6

Tahldar casts detect magic and begins sweeping the room for signs of trouble.

OOC:  I can detect in a 10' wide, 60' long path for a total of 16 rounds. I have an 80% chance to detect type of magic, any of which I may find.  I also believe my 6 mirror images may still be going.  It lasted for 24 rounds starting from the initial battle with the giants on the island.  I don't believe we've been on the island for very long.

edit:  Tahldar will walk a pace or two behind Borimer and Shapfren.

This message was last edited by the player at 12:36, Tue 18 Mar 2014.
Shapfren Diditlew
player, 96 posts
Mon 17 Mar 2014
at 19:37
  • msg #6

Re: Here There Be Giants 6

Kepping up with her silent attitude from before, Didit entered the room cautiously and began looking for hidden compartments or obvious treats taking advantage of her eyes well accustomed to see in poor light conditions, like Thaldar she also began casting a spell to get a hang on possible magic at work. It had been a while since she noticed her protests would go unheard and she still feared the Drow going with them so she was mostly quiet and unparticipative, but she understood that if they were to leave the place she would have to help the others though she still was dying to escape from that place.

More or less staying by D4 and D3,

Shae Shadowglen
player, 65 posts
Mon 17 Mar 2014
at 21:20
  • msg #7

Re: Here There Be Giants 6

Shae will go to F4 and hide behind the sarcophogus, searching the room with her infravision for signs of movement or danger as the others make their way in.
Borimer
player, 2440 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Tue 18 Mar 2014
at 00:41
  • msg #8

Re: Here There Be Giants 6

Borimer moves into the room and takes guard as the others use their skills to examine the area.

moving to D3
Lukas Rimshank
player, 24 posts
Gnomish Locksmith
Tue 18 Mar 2014
at 16:28
  • msg #9

Re: Here There Be Giants 6

Lukas will start at f3 and move to f4,f5,f6,e6,d6,c6,b6,a6

He will take his time and check along the way to troubles.
This message was last edited by the player at 16:30, Tue 18 Mar 2014.
Hatchman
Player, 38 posts
Tue 18 Mar 2014
at 17:52
  • msg #10

Re: Here There Be Giants 6

Hatchman steps up to D3 and closes his eyes in concentration.

The paladin tries to detect evil intent from anywhere in the room.
DM Heath
GM, 5110 posts
Fri 21 Mar 2014
at 17:55
  • msg #11

Re: Here There Be Giants 6

You begin looking and inspecting the place.

The first thing noticed is that there is a giant's body in the southwest corner.  Though fairly fresh and dead, its body is shriveled as though it suffered extreme exsanguination, leaving not a drop of blood.  Around its neck hangs a key.

Nearby, as if crouching in the corner, a gnome lays dead, also looking as though its blood has been sucked dry.  Next to the two of them is an open coffin (at A2).  Scratch marks on the underside of the coffin are clearly visible, appearing to have been made by claws, not fingers.

Hatchman does indeed feel evil intent.  It is coming from the northwest corner.  He hardly has time to relate this to the party before the lurking evils of this room begin to reveal themselves.  Two strange creatures wriggle quickly out of the niches where the dead bodies lay (at B1 and C1).  From two other niches (E1 and F1), giant centipedes emerge, crawling around to flank the group.

The two strange "creatures," if that is what they can be called, are some sort of writhing puddles of black and green sludge that twist and squirm as though animated by a supernatural force.  Within the disgusting liquid are the limp body parts of dead gnomes.  Here adn there, chunks of flesh can be seen--a severed head protruding from one side, a leg extending from the top of the creature.  As the sludge slides across the ground, human faces and hands appear to be pressing outward from within.



The two megalocentipedes are each about 5 feet long and they move very, very quickly.  One scuttles quickly up the pillar to climb up on the ceiling, where it can drop.  The other crawls up along the eastern wall.

These distractions take you for a moment away from whatever evil Hatchman detected in the northwest corner, which has not yet revealed itself.
Lukas Rimshank
player, 25 posts
Gnomish Locksmith
Fri 21 Mar 2014
at 20:58
  • msg #12

Re: Here There Be Giants 6

Lukas draws his bow and fires at the crawler on the ceiling and slowly starts backing towards the entrance not wanting to be cut off.

15:56, Today: Lukas Rimshank rolled 5,17,5,5,4 using d10-3,d20+3,d6,d20+3,d6. Shooting Arrows
This message was last edited by the player at 21:00, Fri 21 Mar 2014.
Borimer
player, 2441 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Fri 21 Mar 2014
at 23:25
  • msg #13

Re: Here There Be Giants 6

The ebony blade appears in Borimer's hand as if of its own accord, seemingly urging the warrior forward to destroy the two undead horrors...
Tahldar of Tyrannia
player, 160 posts
Sat 22 Mar 2014
at 01:12
  • msg #14

Re: Here There Be Giants 6

Tahldar begins casting anew.  Feeling small and unprotected, he casts another mirror image.  Which is quickly becoming his first choice of spells when threatened.

OOC:  Meh, rolled 3 images.

Shapfren Diditlew
player, 98 posts
Sat 22 Mar 2014
at 03:46
  • msg #15

Re: Here There Be Giants 6

"Let's focus on our priorities!" against all logic and more as a gesture of fear than one of bravery, Didit decided to run towards the giant's body, whatever it was happening, she felt more useful this way, and she risked contact with those scary things if she was to fight anyway.

Try to move towards the fallen giant and if possible grab the key

Kahan Singh
player, 1616 posts
Sat 22 Mar 2014
at 15:39
  • msg #16

Re: Here There Be Giants 6

Kahan pulls out his mace and attacks one of the sludge monsters.
Hatchman
Player, 39 posts
Mon 24 Mar 2014
at 16:04
  • msg #17

Re: Here There Be Giants 6

Hatchman follows Shapfren to protect her, his sword ready.  "If there is evil in this place, we must defeat it," he says as he looks over in the corner where he detected evil to see if he can notice any details of anything over there.
Shae Shadowglen
player, 66 posts
Tue 25 Mar 2014
at 20:33
  • msg #18

Re: Here There Be Giants 6

Shae runs to the corner where Hatchman detected evil and thrusts out with her ancient family spear, praying that the magical artifact from her family will help her defeat the evil.
DM Heath
GM, 5113 posts
Wed 26 Mar 2014
at 00:09
  • msg #19

Re: Here There Be Giants 6

ROUND 1

A number of things happen as the party converges and engages in battle.

Lukas fires two arrows, hitting the ceiling crawling centiped with one as he backs up to the exit doors.

OOC: The giant centipedes count as medium sized creatures.

Borimer slashes out, hitting the undead sludge with two mighty strikes.  (40 hp dmg.)

Tahldar casts a spell, and 3 mirror images pop up around him.

Kahan strikes with his Mace of Disruption, killing the undead sludge that Borimer had been hitting.  As if in a final act of defiance, the sludge explodes outward...

Kahan is hit with acid.  (1 hp dmg.)
Borimer is hit with acid.  (5 hp dmg.)
Lukas is hit with acid. (3 hp dmg.)
The others dodge the flying acid.

However, the green acid flies everywhere, including into the niche behind the green, glowing undead sludge.

Almost immediately, you see movement from the previously immobile tenants of this crypt.  The acidic sludge is bringing them back as undead.

The other undead sludge expands and sends out a chilling spiritual energy.  Borimer, Lukas, and Hatchman are struck with fear.  This causes the three of them to drop their weapons and begin running to the exit and up the stairs.  (The fear effect only lasts for one round, and they can return in round 3.)

Shae heads to the corner, drawing out the evil being Hatchman had detected.  It steps into the light, striking out but missing Shae.  It is one of the undead of some sort, but unlike others you have encountered. The gore-splattered skeletal figure moves with great speed toward the center of the room.  Blood-soaked organs glisten and swing within its rib cage like water skins.  Its arms end in jagged, bloody claws.  Shae attacks but misses.



Shapfren is in the southwest corner attempting to get the key from around the dead giant's neck.  It is on a gold chain that requires her to lift his head to remove it.  However, she now sees what the strange glow was over here.  Not only had the giant been holding a torch made of the strange glowing crystals, but he also glows slightly from the kind of acid that the sludge monsters spew.

The giant quickly reaches one hand up, grasping Shapfren around the forearm, as he now rises up like a zombie from the grave.

Lukas and Borimer are now outside the room and must run in fear for round 2.  Hatchman doesn't quite make it outside the room but is near the doors and is running out.

The two centipedes now begin moving in (and will attack in round 2).  The one on the ceiling drops down near Tahldar, and the other climbs over near Kahan.
Kahan Singh
player, 1617 posts
Wed 26 Mar 2014
at 02:08
  • msg #20

Re: Here There Be Giants 6

Kahan swings his mace at the odd skeletal creature with the organs, having an odd feeling that it is somehow connected to the slime that revitalizes the dead. If he manages to kill the skeleton, he will move to help Shapfren with the giant. "We need to get out of here as quickly as possible!" Kahan calls out, hoping that somehow Etag will be able to assist them when he sees Borimer and the others running uncontrollably.
This message was last edited by the player at 02:24, Thu 27 Mar 2014.
Borimer
player, 2442 posts
Ac 0 Hp 90/90
Thac0 12 Mvt18"
Wed 26 Mar 2014
at 03:24
  • msg #21

Re: Here There Be Giants 6

"Ahhhhh!"
Lukas Rimshank
player, 26 posts
Gnomish Locksmith
Wed 26 Mar 2014
at 14:32
  • msg #22

Re: Here There Be Giants 6

Lukas darts out the door his bow clattering to the ground just outside the doorway.  "Nooooo.....Batachi..."
Tahldar of Tyrannia
player, 161 posts
Wed 26 Mar 2014
at 17:36
  • msg #23

Re: Here There Be Giants 6

Knowing he will be in combat soon, Tahldar casts magic missile on the centipede near him.

OOC:  10 pts total on the centipede close to Tahldar.

Hatchman
Player, 40 posts
Wed 26 Mar 2014
at 17:37
  • msg #24

Re: Here There Be Giants 6

Hatchman tries to recover as he runs, knowing it's wrong and against everything he believes in but unable to resist.
Shapfren Diditlew
player, 100 posts
Thu 27 Mar 2014
at 15:08
  • msg #25

Re: Here There Be Giants 6

Didt was sacared, she hadn't quite expected this turn of events, yet she only had one option, fight back for survival, she unsheated the ceremonial sword from its place and made a quick slash against the zombie giant trying to set herself free.

09:05, Today: Shapfren Diditlew rolled 15 using 1d20. slash.
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