RolePlay onLine RPoL Logo

, welcome to ADnD 2nd - The Adventurers' Lounge

04:43, 24th April 2024 (GMT+0)

The Test of the Faithful - 3.

Posted by DM HeathFor group 0
Tahldar of Tyrannia
player, 315 posts
Sat 7 Mar 2015
at 19:56
  • msg #214

Re: The Test of the Faithful - 3

Hurt and wanting nothing more to rest and perhaps mourn the loss of Donovan, Tahldar nonetheless puts away his dagger and begins to search the room.  Hoping that with luck this room has a secret way out of the labyrinth, he begins to search with his keen elven eyes for anything hidden.

OOC: search for secret doors in the room.

Leogold Silvershaper
player, 95 posts
Sat 7 Mar 2015
at 20:52
  • msg #215

Re: The Test of the Faithful - 3

Following Tahldar's lead, Leo also helps search the room for secret doors and anything else interesting.
Borimer
player, 2581 posts
Ac 0 Hp 52/90
Thac0 12 Mvt18"
Sat 7 Mar 2015
at 22:12
  • msg #216

Re: The Test of the Faithful - 3

Borimer cleans off his blade and then takes guard position in the middle of the chamber.
Shapfren Diditlew
player, 192 posts
Sun 8 Mar 2015
at 01:02
  • msg #217

Re: The Test of the Faithful - 3

"Poor Donovan..." Didit lamented "But if we ca save the timeline he will be saved right? this is the past, if we fix whatever is wrong, then our world be returned to what is normal and Donovan will get to live a full life, won't he?" she was desperate, looking for a way to still cling into hope while scanning the walls for a way out.
Kahan Singh
player, 1743 posts
Sun 8 Mar 2015
at 14:45
  • msg #218

Re: The Test of the Faithful - 3

Kahan dispenses some healing to himself and his comrades.
DM Heath
GM, 5425 posts
Mon 9 Mar 2015
at 16:37
  • msg #219

Re: The Test of the Faithful - 3

Kahan begins casting healing spells.  Kahan also will do a healing check on all who are wounded.  (See below for description of these spells.  Please add them to your characters accordingly, as I have not done so.)

While recovering from this battle, you remember the words of the Llamasu:

"This labyrinth is a test used anciently by priests.  They would send their subjects down here and then observe them get slaughtered by Manjab or the traps set up for their demise.  The evil priests watched some deaths from above, using the Onyx Gem to travel back to the entrance after viewing the violent deaths.  As previously told to you, there are 15 large rooms in this labyrinth.  Five of them contain viewing platforms used by the priests.  You must climb to a ledge where the viewing platforms are.  There you will find a secret door leading to a room with a dragon pedestal.  Touch the Onyx Gem to the dragon pedestal, and you will be sent back to the entrance.  The rooms you seek have domed ceilings marked with the symbol of the priests where the secret door is hid.  The rooms are dangerous, as my previous warning informed you, because they are all meant to kill unsuspecting acolytes."


Looking up, you can see that the three foot wide ledge leads around the domed area 20 feet above you.  It would be possible to walk around that ledge.  Indeed, on the dome wall directly above the door you entered, you can see a strange symbol carved on the door, clearly marking something.


OOC:  For newcomers, here is the healing check rule:

From Message 18 at link to a message in this game :

Healing Checks:

 I use a 1d4 for a healing check proficiency (once per day max or as permitted by DM after major battles), if done within an hour of the wound, and 1d3 if done within the day.

 If the healing check fails, I still allow 1 hp of healing from the check.  If it succeeds, it is as stated above.  So it allows at least 1 hp gain regardless.

 Used as a combination with herbalism, herbalism adds another 1 hp, and herbalism succeeds automatically, even if the healing check fails (so you always heal at least 2 hp).

 Healing Check 2:

 I am adding a new healing check proficiency.  A character can add a healing check 2 into a slot if that character already has healing check 1.  Healing check 2 gives the healing checks double the effects above (including a +2 if the herbalism skill is acquired).

 This is not available to characters under Level 5.

 RULE:  I think the healing check should bring the person to 0 hp from -1 to -10 unconsciousness.  They are still unconscious but are at the cusp of consciousness.  So Bernard is at 0 hit points.  We'll see how that rule works.  I never liked the "Cure" rule either, but I don't know how I'd apply it if it ever became relevant here.  We'll see.


And here are the priest healing spells:
<purple>Healing Spells:
 The Cure Light Wounds will heal 25% of recipient's original hit points (minimum 4, rounded down), the Cure Serious will heal 50% of Original (minimum 9, rounded down), and the Cure Critical heals 75% (minimum 18, rounded UP). The Heal spell stays the same, including all the disease and blindness healing, because it is basically a heal 100%.

 The reverse of these spells, as you can see, also just became more powerful.


One of the reasons the beholder did so much damage on Tahldar was because of this house rule as it applies to cure serious wounds, which was one of the eyestalk attacks.

Leogold Silvershaper
player, 96 posts
Mon 9 Mar 2015
at 17:29
  • msg #220

Re: The Test of the Faithful - 3

Leo searches more around the room.  As he gets to the entrance he looks up.  "Perhaps I can try and climb this, or if that doesn't seem possible I do have rope, but I don't have a grappling hook.  I suppose I could try tying a couple of caltrops to the end of the rope unless someone has a better idea."  Leo begins to see if the wall seems climbable.  Leo turns his head toward Kahan as another thought comes to him, "Oh, and Kahan, let me know if you think some of the herbs I have will help you with the wounded."
Tahldar of Tyrannia
player, 316 posts
Mon 9 Mar 2015
at 17:39
  • msg #221

Re: The Test of the Faithful - 3

"I can cast spider climb and get up to the ledge, or cast it on someone else and let them have a go.  I'm no climber in any event and won't get up there without magic or being hauled up there by rope."
Borimer
player, 2582 posts
Ac 0 Hp 52/90
Thac0 12 Mvt18"
Tue 10 Mar 2015
at 00:02
  • msg #222

Re: The Test of the Faithful - 3

Borimer looks for his missing hand and imagines he's clenching it in futile anger somewhere, probably the nine hells.  "Your spellcraft may be just the thing I need to climb anyway, maybe I should go up there first..."  He waits for his friend's healing arts before climbing if that's what is decided.
This message had punctuation tweaked by the player at 00:02, Tue 10 Mar 2015.
Tahldar of Tyrannia
player, 318 posts
Tue 10 Mar 2015
at 00:48
  • msg #223

Re: The Test of the Faithful - 3

OOC: Talhdar will lash himself to Borimers back and cast Spider climb on him.  Once  Kahan has a chance to heal first.  Tahldar is down 22.  Once me and Borimer are on the ledge we'll drop a rope down.
Kahan Singh
player, 1744 posts
Tue 10 Mar 2015
at 05:01
  • msg #224

Re: The Test of the Faithful - 3

Kahan reaches into his pack and pulls out a grappling hook. "Let's not waste anymore spells if we don't have to," Kahan says, handing the hook to Lukas.
Tahldar of Tyrannia
player, 319 posts
Tue 10 Mar 2015
at 12:47
  • msg #225

Re: The Test of the Faithful - 3

Talhdar aborts his use of another spell and waits for Lukas to climb up.
Borimer
player, 2583 posts
Ac 0 Hp 52/90
Thac0 12 Mvt18"
Tue 10 Mar 2015
at 19:19
  • msg #226

Re: The Test of the Faithful - 3

Borimer smiles at Kahan, "How about some of your non-magical healing arts, friend? I'm a bit beat up and if we encounter anything unfriendly it could get ugly fast."
This message was last edited by the player at 19:19, Tue 10 Mar 2015.
Lukas Rimshank
player, 69 posts
Gnomish Locksmith
Sat 14 Mar 2015
at 04:50
  • msg #227

Re: The Test of the Faithful - 3

Lukas will climb up and find a spot to anchor a rope and then lower it for the others to climb up.
DM Heath
GM, 5428 posts
Sat 14 Mar 2015
at 19:15
  • msg #228

Re: The Test of the Faithful - 3

OOC: Please feel free to do rolls for healing checks, etc.  For any healing spells, there is no die roll, so you automatically get the amount healed (1/4 of total hp for CLW, 1/2 for CSW, and 3/4 for CCW).

The checks can be made after this next post by me, since you are temporarily out of danger.


Lukas uses his rogue skills to masterfully climb up to the ledge.  There is nothing to secure a rope to, but he looks closely at the rune by the ledge and realizes that it marks the location of a secret door.  Lukas pushes it open, and it reveals a small room beyond with a familiar looking dragon pedestal.  This pedestal, though nearly identical, is not the same one that teleported you here, but it has the same place in which you can place a gem.

Lukas ties the rope around the pedestal, and after a few minutes, you are all hauled up to the second level and the small room.
Borimer
player, 2585 posts
Ac 0 Hp 52/90
Thac0 12 Mvt18"
Sun 15 Mar 2015
at 00:33
  • msg #229

Re: The Test of the Faithful - 3

Borimer keeps guard as everyone climbs up to the pedestal, and then wraps the rope around his arm-stump.  He uses his one hand and two good feet to climb up to the top and join the others.  Borimer keeps his eye out for danger coming from the room below while others with keener minds tend to the pedestal and its workings.
Kahan Singh
player, 1747 posts
Sun 15 Mar 2015
at 02:10
  • msg #230

Re: The Test of the Faithful - 3

Kahan looks over the wounded before climbing up to the pedestal with the others. "According to the statue, if we place one of our gems here we will be teleported to the exit," he states, looking around to see who has the gems.
Leogold Silvershaper
player, 99 posts
Sun 15 Mar 2015
at 19:08
  • msg #231

Re: The Test of the Faithful - 3

Leo, after climbing the rope, looks around carefully but without touching anything to see if there is anything more noticeable on closer inspection.
DM Heath
GM, 5436 posts
Mon 16 Mar 2015
at 19:25
  • msg #232

Re: The Test of the Faithful - 3

You all gain the following experience points.  Please add XP bonus if your character has one based on Wisdom score.  Also, please adjust your character sheets, including leveling up, if applicable.

XP:
Tahldar of Tyrannia
player, 327 posts
Mon 16 Mar 2015
at 23:00
  • msg #233

Re: The Test of the Faithful - 3

DM Heath:
You all gain the following experience points.  Please add XP bonus if your character has one based on Wisdom score.

Is there a house rule for high wisdom adding a bonus for XP?  I have been giving Tahldar a 10% bonus for high Int, should I have been doing this?  Or is there something for an additional bonus for high Wis?

I looked through the character threads but couldn't find anything.
DM Heath
GM, 5441 posts
Tue 17 Mar 2015
at 16:04
  • msg #234

Re: The Test of the Faithful - 3

You can't get more than 10% bonus.  The House Rule is that if your wisdom is high enough, you can get the wisdom bonus regardless of class, but it can't be combined.

(This is to give one more reason for Wisdom to have something helpful to do, since it otherwise can be less helpful.  I typically don't allow 10% increases for simple Prime Requisite numbers, but I can make an exception for Mages and Intelligence.)
Leogold Silvershaper
player, 103 posts
Tue 17 Mar 2015
at 16:07
  • msg #235

Re: The Test of the Faithful - 3

Looks like mine has been done wrong previously then, but I won't add it this time.
DM Heath
GM, 5443 posts
Tue 17 Mar 2015
at 16:15
  • msg #236

Re: The Test of the Faithful - 3

If people have done it in the past according to the normal rules, I won't begrudge that.

My house rule tends to be that the only thing that creates the XP bonus is wisdom.
Kahan Singh
player, 1755 posts
61/81 HP AC 1
Thac0 16 Level 9 Cleric
Tue 17 Mar 2015
at 19:26
  • msg #237

Re: The Test of the Faithful - 3

So if it says "Bonus XP" that's not counting my 10% I presume? Normally you don't section them off like that but I won't complain; it makes me feel a little better that I know I got (if only a little) more than I was supposed to.
DM Heath
GM, 5445 posts
Tue 17 Mar 2015
at 19:43
  • msg #238

Re: The Test of the Faithful - 3

I give "bonus" xp if I thought your character did something rather significant, creative, or very good, sustained roleplaying.  Solving a puzzle might be one thing; self sacrifice; adding a new element/feel to the game.

It only happens rarely, and is something I've just started, since I usually include it in the total XP provided.  I think I only gave it to two people this time around.
Sign In