You put the gnomes in the semicircular room and close the doors to keep them safe. (If you want any additional warding spells or anything, let me know.)
Then you remember that in the previous test, you found out what the test was by placing the cube under the doorway and seeing what word lights up.
Borimer and the group are able to successfully open both of the stone dragon doors by pushing the orb and rolling the door up.
You place the golden cube under the door to the west, and the word "MADNESS" lights up on one side of the cube. You place the cube under the eastern door, and the word "MIGHT" lights up on the cube.
(I think I forgot to say this, but the words on the cube disappear into its intricate carvings again every time you leave the specific "test," but then reappear and stay permanent when the gem from each test is place in its slot in the semicircular room.)
The doors begin to close almost immediately after opening them. In the brief glimpse you had, you saw that each of these two rooms is a dark, unadorned square room with a 10 foot square pit leading down to darkness. One ancient iron wrought ladder leads down on each side of each pit.
This message was last edited by the GM at 16:36, Thu 21 May 2015.