Experience Points:
As usual, please update your character sheets, and add any XP bonuses, if applicable. If you level up, please let me know and make the adjustments accordingly.
With the new pink gem in hand from the "FEAR" test, you retreat to the semicircular room (marked as "7" on the map):
The door on the eastern wall in the niche is still closed, and you tightly close the two stone doors on the northwest and southwest walls.
Between the healing spells, herbalism, and healing proficiencies of the group, as well as a good night's sleep ahead of you, you all manage to return to your full hit point status and strength.
You can also cast any other available spells before resting.
Everything is the same about the room except that now the word "FEAR" inscripted on the wall has a glowing luster as though lit up, in addition to the previously lustrous CONFUSION and DARKNESS.
PLEASE SEE BOLDED SECTION BELOW FOR UPDATE ON THE SHELVES. REMEMBER THAT YOU DECIDED TO HOLD OFF PUTTING THE GEMS IN THEIR SLOTS UNTIL YOU HAVE ALL THE GEMS.
OOC: I need list of final spells to put into Rod Of Absorption.
(My next post will be the overnight resting, so I am considering it still within an hour or so of coming back to the semicircular room--before resting.)
Here is a description of the room again for you again:
This semicircular room has three entry/exit points: the door you entered, a door on the south side of the west wall leading west (which is slightly ajar), and a door inset into a small niche in the eastern wall (see map).
On the wall behind you (the west wall), there are intricate carvings, which read:
"THE TEST OF THE FAITHFUL. Only those who prove true may transcend and descend. Only those who prove true are worthy. The seventh test revealed below."
A tapestry is hung on either side of these engravings. Though they must be old and are filled with dust, they are in impeccable shape, obviously preserved through magic.
The left tapestry portrays the back of a black-cloaked man standing atop a mountain, his hands held high. At the bottom of the mountain, hordes of followers bow in obeisance.
The right tapestry portrays a silvery dragon with piercing blue eyes, its tail winding around a black-cloaked figure. In each of its foreclaws, it also holds a black-cloaked figure, and yet another is crushed between its teeth. The dragon peers out from a cave in a mountain, and at the top of the mountain, you see the small figure of the cloaked man, hands still raised.
Below the wording and in between the two tapestries, there is another "shelf" that is closed to viewing. You imagine it will open if the right conditions are met.
On the curved section of wall in front of you, words are elaborately carved into the wall with gold insets. There are three words on the left, and three words on the right. Each word is repeated multiple times in several languages. In order from left to right, the words are:
1) DARKNESS
2) CONFUSION
3) MADNESS
4) MIGHT
5) FEAR
6) EVIL
The words DARKNESS and CONFUSION and FEAR have a glowing luster to them that the others do not, as if they are magically lit up.
Under each of the multi-lingual words, you see a square area where there is obviously some sort of shelf or casing built into the stone wall. Indeed, under the first two glowing words, the "shelf" has rotated down 90 degrees, revealing two things: each has a small indentation the same size as the gems you have recovered; each also has an item just above that indentation.
Under the first two words, the small indentation for the gems has receded into the wall and the shelves that appeared and gave you the weapons are visible. Under the word FEAR, the shelf has rotated down 90 degrees revealing a small indentation the size of the pink gem, and an item.
This item is a black and brown composite bow with the word "Oathbow" inscribed in Elven along its edge. (Meant for Shapfren.)
Oathbow
Of elven make, this white +2 composite longbow (+2 Str bonus) whispers "Swift defeat to my enemies" in Elven when nocked and pulled. Once per day, if the firer swears aloud to slay her target (a free action), the bow’s whisper becomes the low shout "Swift death to those who have wronged me." Against such a sworn enemy, the bow has a +5 enhancement bonus, and arrows launched from it deal an additional 2d6 points of damage (and ×4 on a critical hit instead of the normal ×3). However, the bow is treated as only a masterwork weapon against all foes other than the sworn enemy, and the wielder takes a -1 penalty on attack rolls with any weapon other than the oathbow. These bonuses and penalties last for seven days or until the sworn enemy is slain or destroyed by the wielder of the oathbow, whichever comes first.
The oathbow may only have one sworn enemy at a time. Once the wielder swears to slay a target, he cannot make a new oath until he has slain that target or seven days have passed. Even if the wielder slays the sworn enemy on the same day that he makes the oath, he cannot activate the oathbow’s special power again until 24 hours have passed from the time he made the oath.
This message was last edited by the GM at 17:34, Thu 07 May 2015.