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05:37, 11th May 2024 (GMT+0)

Duel #186: Ario vs. Maelstrom.

Posted by GM ArkrimFor group 0
Ario
Expert 848 BP, 252 posts
Expert
Fri 13 Nov 2015
at 20:30
  • msg #5

Re: Duel #186: Ario vs. Maelstrom

Ario steps out and fires a volley of blunt arrows at his opponent.

 ABCDEFGH 
1        1
2        2
3        3
4        4
5   A    5
6        6
7        7
8M       8
 ABCDEFGH 

 ROUND: Round 1 (19)
 POSITION:  A1 to D5
 ACTIONS:  Activate Quick Runner Shirt (swift), Move to D5 (extra move), Draw bow while
moving (free), full attack with rapid shot (full round)

 HP: 99/99
 AC: 22; FFAC:  16; Touch: 17
CMD: 25; FFCMD: 18; FFTAC: 11


EFFECTS: -
   GEAR: Backpack, Belt pouch, dagger, sling, mithral chain shirt , composite short bow (held), Standard arrows used 0/40, Blunt arrows used 3/40, ring, belt, Quick runner's shirt (used), goggles, cloak, (Light, -0)
   USES:  Peerless Maneuver 0/3


   DICE ROLLS:
15:22, Today: Ario rolled 29,14,19 using 1d20+13,1d20+13,1d20+8 with rolls of 16,1,11.  Rapid shot, point blank shot - 3 attacks.
15:23, Today: Ario rolled 8,83 using 1d6+2,10d6+40 with rolls of 6,5,4,6,1,5,2,6,3,5, 6.  First hit - all nonlethal bludgeoning damage, Arrow, then sneak.
15:24, Today: Ario rolled 5,76 using 1d6+2,10d6+40 with rolls of 3,3,2,3,1,6,1,6,6,5, 3.  Second hit - all nonlethal bludgeoning damage, Arrow, then sneak.

   SUMMARY: pew pew.  If 19 hits your flat footed, it's 172 damage.  If only 29 does, it's 91 damage.  If neither do, I'm pretty much borscht.


OOC:  I figured my turn wouldn't change much based on your ac and hp until after the rolls were made anyway. Waiting on your AC's and hp to determine if I use any re-rolls.

Maelstrom
Warrior 759 BP, 279 posts
Warrior
SotVD
Sat 14 Nov 2015
at 01:23
  • msg #6

Re: Duel #186: Ario vs. Maelstrom

My flat-footed AC is 22 plus cover.
After your attack I have 13 hit points left.
Ario
Expert 848 BP, 253 posts
Expert
Sat 14 Nov 2015
at 01:40
  • msg #7

Re: Duel #186: Ario vs. Maelstrom

Action: hero point reroll of the missed +13 attack.

(re)ROLL:
20:34, Today: Ario rolled 22 using 1d20+13 with rolls of 9.  Hero point: reroll attack.
20:36, Today: Ario rolled 8,70 using 1d6+2,10d6+40 ((6,4,5,1,1,6,1,1,5,2, 4)).


ooc: You have no cover against ranged attacks from where I am - choosing either of my western corners, nothing interrupts my line to you.  http://www.d20pfsrd.com/gamemastering/combat#TOC-Cover

I think that is match.

Grunyar Fangblood
Expert 1,074 BP, 371 posts
Expert
Sat 14 Nov 2015
at 01:50
  • msg #8

Re: Duel #186: Ario vs. Maelstrom



I'm probably suppose to wait for Maelstrom to challenge it, but ...

I can not see your character sheet to see feats and things.  Two things one the sneak attack damage is lethal see sneak attack definition and blunt arrow definition.  Blunt arrows only does nonlethal at the -4 penalty and sneak attack says it has to be a nonlethel weapon taking the -4 penalty does not count.
Two that's a lot of sneak attack dice.

This message was last edited by the player at 02:08, Sat 14 Nov 2015.
Ario
Expert 848 BP, 254 posts
Expert
Sat 14 Nov 2015
at 02:08
  • msg #9

Re: Duel #186: Ario vs. Maelstrom

PM'd!


As I prepared the PM to Grunyar I found that a feat has been errata'd - the sneak damage should only have been 10d6+30 in each case.  Would you like to take 20 hp off the rolls, or have me re-roll?
Grunyar Fangblood
Expert 1,074 BP, 372 posts
Expert
Sat 14 Nov 2015
at 02:30
  • msg #10

Re: Duel #186: Ario vs. Maelstrom


Cool, sorry if I jump the gun.  I did find an issue your bonus is per dice and feat is roll dice twice not double dice so the bonus is x5 not 10, also your feat bonus damage is untyped and per areana rules permanent untyped bonuses are circumstance so they do not stack with item.

Thats a mean build Ario

This message was last edited by the player at 02:49, Sat 14 Nov 2015.
Ario
Expert 848 BP, 255 posts
Expert
Sat 14 Nov 2015
at 02:51
  • msg #11

Re: Duel #186: Ario vs. Maelstrom

PM'd again!
Grunyar Fangblood
Expert 1,074 BP, 373 posts
Expert
Sat 14 Nov 2015
at 03:06
  • msg #12

Re: Duel #186: Ario vs. Maelstrom

PM


Lol it doesn't matter now because you used hero point to reroll but your second attack missed anyway nat 1 is auto miss.

quote:
Ario rolled 29,14,19 using 1d20+13,1d20+13,1d20+8 with rolls of 16,1,11.  Rapid shot, point blank shot - 3 attacks.


This message was last edited by the player at 03:34, Sat 14 Nov 2015.
Ario
Expert 848 BP, 256 posts
Expert
Sat 14 Nov 2015
at 03:22
  • msg #13

Re: Duel #186: Ario vs. Maelstrom




OOC:Okay, I'm submitting to Grunyar's ruling.  Thanks for the quick responses, Grunyar!
    Each sneak is now down to 10d6+10.  I still am seeing you at -5 hp without the reroll for correct damage modifier, so you'd be crazy not to ask me for the rerolls and see if you come out ahead.


Re-rolled damages:
22:16, Today: Ario rolled 3,55 using 1d6+2,10d6+10 with rolls of 1,4,5,6,3,4,3,5,5,6, 4.  Damage re-rolls - first.
22:16, Today: Ario rolled 3,44 using 1d6+2,10d6+10 with rolls of 1,2,3,5,2,2,2,1,6,5, 6.  Damage re-rolls - second.
Ario
Expert 848 BP, 257 posts
Expert
Sat 14 Nov 2015
at 03:49
  • msg #14

Re: Duel #186: Ario vs. Maelstrom

Replying again rather than editing a combat post - the second damage roll was labelled second hit in case the third attack roll hit.  I knew the second one didn't... I may be thick, but I'm not (quite) that thick.  :-P
Grunyar Fangblood
Expert 1,074 BP, 374 posts
Expert
Sat 14 Nov 2015
at 04:23
  • msg #15

Re: Duel #186: Ario vs. Maelstrom


That was me being that thick I cornfused my self, I was in awe at the amount of damage I missed that key word.

Maelstrom
Warrior 759 BP, 280 posts
Warrior
SotVD
Sat 14 Nov 2015
at 17:24
  • msg #16

Re: Duel #186: Ario vs. Maelstrom

Still here, just checking on some things. I may ask for a rematch :P
Ario
Expert 848 BP, 258 posts
Expert
Sat 14 Nov 2015
at 18:41
  • msg #17

Re: Duel #186: Ario vs. Maelstrom

I'd be up for that rematch.
Maelstrom
Warrior 759 BP, 281 posts
Warrior
SotVD
Sat 14 Nov 2015
at 19:49
  • msg #18

Re: Duel #186: Ario vs. Maelstrom

Sap Master
quote:
Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal sneak attack damage for that attack.


This feat can only be used with a bludgeoning weapon. Blunt arrows are not weapons, they are ammunition.

1) The ability to be used as an improvised weapon does not make them a weapon. Bolts, arrows, and stones can be wielded as improvised weapons, which may suggest that they are in fact weapons. But, improvised weapon damage values are usually up to the GM's best guess as to what those values should be. Even if some values are given as guidance in the player's guide, those values are still improvised and do not prove that ammunition is a weapon.

2) You are not using them as an improvised weapon, so can't describe them as being such. Even if I agree with you that using something as an improvised weapon makes it a weapon; you actually have to be using it as an improvised weapon. How something is used determines what it is. For example, "treat a dart or shuriken as a light weapon when used in this manner, and treat a bolas, javelin, net, or sling as a one-handed weapon." When you shoot an arrow out of a bow, it is ammunition. If you run up to me and swing an arrow at me, you could argue that you're using it as an improvised weapon.

3) Ammunition is not a weapon because it needs no proficiency to use. Ammunition for ranged weapons requires no particular proficiency to use, although the weapons that propel the ammunition (usually bows) do. The Exotic Weapon Proficiency feat isn’t required to use any item in the Ammunition category. The clearest argument that ammunition is not a weapon is that it requires no proficiency to use.

4) Ammunition is not a weapon because they are not given the key characteristics that weapons are always given. Additionally, as blunt arrows have no specific critical threat* or range, I think that proves they are not weapons. They act as "charges." http://www.d20pfsrd.com/equipm...pons#wpn-types-paizo.

5) The rules themselves differentiate between weapons and ammunition and treat them differently. "Special Materials: Weapons or ammunition can be made of an unusual material." http://www.d20pfsrd.com/magic-items/magic-weapons. To me, this also suggests that weapons and ammunition are two different things. There are separate rules for weapons and ammunition suggesting that they are two different things.

In my opinion, your strongest argument that they are bludgeoning weapons is that they have a "B" in the damage type. To me, this suggests that you can simply change the damage type of a bow. It does not mean that the arrow is a bludgeoning weapon. But even if this counterargument does not hold, even if this suggests that ammunition is a weapon, when I weigh that against all the other information suggesting that ammunition is not a weapon, then I have to go with where most of the evidences lies.

As such, I don't think blunt arrows allow you to sidestep the "bludgeoning weapon" requirement for the Sap Master feat. Additionally, if we can be honest with ourselves, I think they only intended the Sap Master feat to be used with melee weapons.

These are just my thoughts. I'm curious to see what you guys think.


* Note, it only has the crit range of 20 if used as an improvised weapon. "An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet." But you are not using it as an improvised weapon.

** Note, two of these arguments I found online.
This message was last edited by the player at 19:51, Sat 14 Nov 2015.
Ario
Expert 848 BP, 259 posts
Expert
Sat 14 Nov 2015
at 21:18
  • msg #19

Re: Duel #186: Ario vs. Maelstrom

A couple thoughts:

1) Rules as intended and arguments you found online would both have gotten you a hollerin' from grampa before he put up the big fence.  :-P

2) The ammunition is not the weapon, per se, but is used to make the bow do damage.  The blunt arrows make the bow do (B) damage rather than the (P) damage it has listed in its profile.  The bow is a (B) weapon, complete with a crit threat range and a damage die.  If I were trying to bonk you on the head holding the arrows like a sword, you might have an argument.

3) There is language for restricting things to melee weapons.  It was not used here.  http://www.d20pfsrd.com/feats/...ical-combat-critical

4) By your arguments, if I had +1 merciful blunt arrows, or +1 flaming arrows, they wouldn't do extra damage, as they are not weapons so the damage cannot be applied by them.
http://www.d20pfsrd.com/magic-...al-abilities/flaming
http://www.d20pfsrd.com/magic-...l-abilities/merciful

5) Should I also be taking a -4 to attack rolls because I'm not proficient with martial ammunition?  http://www.d20pfsrd.com/equipm...weapons#martial-ammo

EDIT: 6) http://www.d20pfsrd.com/equipm...tion-bow-arrow-blunt  The blunt arrow description specifically says that it can do non-lethal damage, and the notation that it takes the -4 penalty for dealing non-lethal weapon was parenthetical, meaning assumed but listed for completeness.  It could not be assumed if it were not a weapon.
This message was last edited by the player at 21:23, Sat 14 Nov 2015.
Maelstrom
Warrior 759 BP, 282 posts
Warrior
SotVD
Sat 14 Nov 2015
at 22:57
  • msg #20

Re: Duel #186: Ario vs. Maelstrom

Lol, I have to say, I like this new democratic arena :P

Interesting. I still think my arguments stand. The only thing I'm going to add is a response to your (4)

(4) The +1 merciful blunt arrows and the +1 flaming arrow would work because of "+1 Ammunition Special Abilities." Once again separated from this "+1 Weapon Special Abilities." http://www.d20pfsrd.com/magic-items/magic-weapons

Well, I've posted my arguments and you've posted yours; we can just see what Grunyar thinks. I'll accept his decision, even if its that "Wow, you guys both made good arguments, let's just roll the dice." Not to make things more complicated, but what if we rolled the d100? E.g. well I think there is a 45% chance that Maelstrom is right, so if he rolls a 45 or lower we go with my interpretation. I'm not saying to do this here, but just offering suggestions for this new democratic arena.
Ario
Expert 848 BP, 260 posts
Expert
Sat 14 Nov 2015
at 23:07
  • msg #21

Re: Duel #186: Ario vs. Maelstrom

The text of the flaming and merciful abilities say that they specifically apply to weapons.

I did not post above that I think saying that bows not firing alternate ammo are no longer weapons is completely bonkers and would set a terribly precedent... but I think it needs to be said.  I think giving you a percentile roll for it not being bonkers would also be a terrible idea.  If (When?) Grunyar rules against you, you're welcome to risk the foul to appeal it.
Grunyar Fangblood
Expert 1,074 BP, 375 posts
Expert
Sat 14 Nov 2015
at 23:20
  • msg #22

Re: Duel #186: Ario vs. Maelstrom


Give me a bit out visiting, done some looking around will do some more before I say more give me a while.  Please add anything else you think is important.

 Last night I did see many blunt arrow builds talked about but I don't think I saw any arguments against it, I will definitely so my best to find any official rulings or the best answer.


Ario
Expert 848 BP, 261 posts
Expert
Sun 15 Nov 2015
at 01:57
  • msg #23

Re: Duel #186: Ario vs. Maelstrom

Maelstrom's entire argument hinges around bows firing blunt arrows not being bludgeoning weapons.  Even if that were the case normally, which I do not grant, blunt arrows specifically call out that they can be used as weapons with the regular -4 penalty to do nonlethal damage as normal for a lethal weapon, even though they're being fired from a bow which would normally prevent that.  So in the case of blunt arrows, even if you do not consider it to be the bow doing the bludgeoning damage, the arrows themselves should be treated as weapons by their own text, especially when being used to deal non-lethal damage.

EDIT: Also, under deflect arrows, ballista bolts (not the ballista) are called massive ranged weapons. http://www.d20pfsrd.com/feats/...eflect-arrows-combat
This message was last edited by the player at 03:18, Sun 15 Nov 2015.
Maelstrom
Warrior 759 BP, 283 posts
Warrior
SotVD
Sun 15 Nov 2015
at 04:26
  • msg #24

Re: Duel #186: Ario vs. Maelstrom

To rule with Ario, you have to believe two things. (1) You have to believe that ammunition and weapons are the same thing because the Sap Master feat specifically only applies to bludgeoning weapons. (2) You have to believe that Paizo didn’t intend the Sap Master feat for bludgeoning weapons only. We know that rules can be badly worded, but Paizo’s intent should be considered even if there are builds online. For example, if you look at the Master of Many Styles class, it appears to allow players to take the upper level style feats without having the middle prerequisite. For years, people were doing just that. The builds were everywhere. But recently (fairly), Paizo made a statement that that’s not what they intended and not what the class allowed. Really what I am saying is that the presence of builds doesn’t make it official. Now, I believe the creator’s intent matters. As such, when I read Sap Master, I’m pretty it’s only apply to bludgeoning melee weapons. That was their intent. A few builds on the internet doesn’t change that.

Really this is how I see it. This is the general rule for rogues. Notice that it calls out weapons like a sap, whip, or an unarmed strike.

quote:
With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.


The exception is listed in a PM:  Now Ario is relying on a feat called “Sap Master.” This feat is supposed to build upon what the above section allows rogues to do. When they created this feat, I’m pretty sure they had melee bludgeoning melee weapons in mind.

Finally, Grunyar, I understand this is a complicated issue. I know that in the past people have resolved disputes through dice rolling. I offered that as a solution. I'll admit that nothing says I'm a 100% right but nothing says Ario is a 100% right either.

That said, don’t spend too much time on this issue. I think Ario and I pretty much laid out everything that is out there to support our points. Just let us know what you think and we'll move on.
This message was last edited by the player at 04:27, Sun 15 Nov 2015.
Grunyar Fangblood
Expert 1,074 BP, 376 posts
Expert
Sun 15 Nov 2015
at 06:09
  • msg #25

Re: Duel #186: Ario vs. Maelstrom



I'm sorry Maelstrom but I see it as the arrow is what gives the bow its damage type so yes a blunt arrow would make a bow a bludgeoning weapon.


I do agree with you the RAI more than likely was for melee bludgeoning weapons however with out that word in my opinion his attack is legal.  If you disagree I will be more than happy to ask for a vote in OOC (I don't like the dice roll thing because especially in a case like this the dice gods have already spoken with the attack rolls)



Maelstrom
Warrior 759 BP, 284 posts
Warrior
SotVD
Sun 15 Nov 2015
at 16:21
  • msg #26

Re: Duel #186: Ario vs. Maelstrom

Ario:
OOC:Okay, I'm submitting to Grunyar's ruling.  Thanks for the quick responses, Grunyar!
    Each sneak is now down to 10d6+10.  I still am seeing you at -5 hp without the reroll for correct damage modifier, so you'd be crazy not to ask me for the rerolls and see if you come out ahead.


Re-rolled damages:
22:16, Today: Ario rolled 3,55 using 1d6+2,10d6+10 with rolls of 1,4,5,6,3,4,3,5,5,6, 4.  Damage re-rolls - first.
22:16, Today: Ario rolled 3,44 using 1d6+2,10d6+10 with rolls of 1,2,3,5,2,2,2,1,6,5, 6.  Damage re-rolls - second.



In that case, if these are your re-rolls then I am at -1.

Maelstrom, lawful Good, 759 BP
Ario
Expert 848 BP, 262 posts
Expert
Sun 15 Nov 2015
at 18:57
  • msg #27

Re: Duel #186: Ario vs. Maelstrom

Those were the re-rolls.

Ario used 1 hero point and is Chaotic Neutral.  (848 bp)
Ario
Expert 848 BP, 266 posts
Expert
Fri 27 Nov 2015
at 01:35
  • msg #28

Re: Duel #186: Ario vs. Maelstrom

Bump:

Winner - Ario
2nd place - Maelstrom
GM Arkrim
GM, 5879 posts
Game Master
Thu 10 Dec 2015
at 02:25
  • msg #29

Re: Duel #186: Ario vs. Maelstrom

WINNER: OREO
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