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06:48, 11th May 2024 (GMT+0)

Juggernaut #11: Hiro vs. Grunyar & Ario.

Posted by GM ArkrimFor group 0
Hiro
Monk 1,890 BP, 1065 posts
Dwarf Monk
SotVD
Fri 11 Mar 2016
at 14:42
  • msg #23

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Ugrim:
You know, this is an interesting subject.

quote:
A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve spellcasting, activating a feat, or the activation of magic items.


by the rules you can only take one swift action a turn. The strange thing is that it also says you can take up to one swift action without affecting your other actions in that turn. So perhaps the ability to use move and standard actions to activate swift actions is also a thing?

The problem with suggesting that this is possible is however extremely terrifying. Take for example a spell caster who maybe has a bunch of spells quickened, If we allow move actions to be used for swift actions, then said spell caster now gets to cast three spells a turn. One swift spell, one swift spell as a move action, and then one more spell as a standard action and frankly thats donkey balls.

So honestly i think the restriction that swift actions can only be used once per turn is as far as it goes. Maybe if there was a further restriction that the same kind of swift action can not be used more than once per turn, then I'd be ok with move actions being used for an extra swift action.

But as it stands, seeing as i see nothing in the RAW and there is no house rule i can find in the arena, swift actions are a once per round thing, period. To allow more than one a turn could lead to terrifying consequences and i certainly am not going to be the founding father of that idea.

If GM Arkrim wants to add something to the rules about it, thats on him, but my ruling is that swift actions shall be limited to swift actions and only swift actions and no higher action may be repurposed to allow a second or third swift action in a turn.


I can't find anything to dispute this - I know I read somewhere that you're limited to a single quickened spell per turn regardless. I can see how in some cases it could be abused to trade a Standard for a Swift, so we can drop that part of my turn and carry on. Anything else I would do at this point would be metagaming since I know what Grunyar did on his turn, so let's carry on as normal.
Grunyar Fangblood
Summoner 1,104 BP, 446 posts
Skinwalker Summoner
Fri 11 Mar 2016
at 16:00
  • msg #24

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Sorry about the Hiro figured it was going to go your way, or atleast in that a standard action could be traded for another.  I would be ok with you going ahead and taking your action save its not a move action to climb tree :)
Hiro
Monk 1,890 BP, 1066 posts
Dwarf Monk
SotVD
Fri 11 Mar 2016
at 16:22
  • msg #25

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

In reply to Grunyar Fangblood (msg # 24):

Literally the only thing I'd want to do right now would be metagaming, because I wouldn't have done it without knowing you were going to fly :) It's fine, I can lose this one action without hurting too badly. Thanks though!
Ario
Kineticist 1,057 BP, 337 posts
Drider Oreo
Sat 12 Mar 2016
at 00:14
  • msg #26

Re: Juggernaut #11: Hiro vs. Grunyar & Ario


 ABCDEFGHIJKLMNOPQRST 
1  A*%A*%   %%+8%%    %%  1
2 %A*%A*%%   %%%  G+5 %%%H% 2
3%%+8+8%%   %%%  %%+8+8%%3
4%%+8+8%%  %%+8%% %%+8+8%%4
5 %%%%%   %%%  %%%%% 5
6  %%%%%   %  %%%%%  6
7   %%+8%%    %%+8%%   7
8   %%%%  %%  %%%   %8
9% %%%%  %%%%  % % %%9
10%%%+8%% %%+8+8%%  %%%%+810
11+8%%%%  %%+8+8%% %%+8%%%11
12%% % %  %%%%  %%%% %12
13%   %%%  %%  %%%%   13
14   %%+8%%    %%+8%%   14
15  %%%%%  %   %%%%%  15
16 %%%%%  %%%   %%%%% 16
17%%+8+8%% %%+8%%  %%+8+8%%17
18%%+8+8%%  %%%   %%+8+8%%18
19 %%%%    %%%   %%%% 19
20  %%    %%+8%%   %%  20
 ABCDEFGHIJKLMNOPQRST 

* = -1 (can't fit the height modifier without messing up the terrain markers or the map cells)

   ROUND: 1 (19)
POSITION: (B1,C2) to (C1,D2)-1
 ACTIONS: Drop potion vial (free), Gather Power (Move), Fire a Maximized Extended Range Mud Blast at Hiro (Standard), 5' shift forward and down into the earth to (C1,D2)-1 (free), Accept 1 burn for Flesh of Stone (Swift/Free)

 HP: 187/187 (44 nonlethal)
 AC: 31; FFAC: 25; Touch: 17
CMD: 30 (42 vs trip); FFCMD: 21; FFTAC: 11


EFFECTS: Internal Buffer: 1, Potion Effect 1  (2/10), Shroud of Water (charged +2), Flesh of Stone (charged +1, activated burn bonus for 1 rnd), Burn 4, Elemental Overflow 3 (+2 Dex, +2 Con), Cover if you can't pass through earth, Concealment if you can't see through earth (Cover and concealment not included in AC/CMD)
   GEAR: Backpack, Belt pouch, light armor, ring, shirt, belt, dagger, sling, potion, potion, potion (-1 acp, light load)
   USES:

DICE ROLLS:
18:28, Today: Ario rolled 23 using 1d20+17 with rolls of 6.  Maximized Extended Range Mud Blast at Hiro (Dex, BAB, Size, Overflow).
18:29, Today: Ario rolled 35 using 1d20+17 with rolls of 18.  Hero point: reroll attack.  (max of 12d12+12+7+6 = 97 bludgeoning damage)


SUMMARY: Cost - Maximized (2) Extended Range(1) Mud Blast (2);  Payment - 2 supercharged gather power, 3 infusion specialization

OOC: pew pew.
Ario
Kineticist 1,057 BP, 338 posts
Drider Oreo
Mon 14 Mar 2016
at 01:33
  • msg #27

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

So... 48 hours on Hiro?
Grunyar Fangblood
Summoner 1,104 BP, 447 posts
Skinwalker Summoner
Mon 14 Mar 2016
at 02:37
  • msg #28

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

I believe he at least has until Ugrim puts up a total defense post for him.  I wouldn't be able to get a post up any sooner than that anyway.
Ugrim
Barbarian 1,172 BP, 494 posts
Orc Barbarian
Shadow's Caress
Mon 14 Mar 2016
at 10:52
  • msg #29

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

48 hours has been called.

Hiro takes the total defence action.

It is now Grunyar's turn

1 strike for Hiro.
Hiro
Monk 1,890 BP, 1067 posts
Dwarf Monk
SotVD
Mon 14 Mar 2016
at 13:15
  • msg #30

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Hm. I always thought that weekends were exempt, traditionally...

Since I'm here now can I get a post up?
Grunyar Fangblood
Summoner 1,104 BP, 448 posts
Skinwalker Summoner
Mon 14 Mar 2016
at 13:21
  • msg #31

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Weekends are best time for me to post I'm losing sleep (only a little to post during the week) go ahead I have yet to do any rolling please be quick.
Hiro
Monk 1,890 BP, 1068 posts
Dwarf Monk
SotVD
Mon 14 Mar 2016
at 13:31
  • msg #32

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Ario:
18:29, Today: Ario rolled 35 using 1d20+17 with rolls of 18.  Hero point: reroll attack.  (max of 12d12+12+7+6 = 97 bludgeoning damage)


While I'm working on my post, can someone break down the math on this for me? 12d12+12+7+6 is 169, not 97. I'm guessing there's a typo here?
Grunyar Fangblood
Summoner 1,104 BP, 449 posts
Skinwalker Summoner
Mon 14 Mar 2016
at 13:40
  • msg #33

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Lol I bet thats supose to be 12D6 + 12 + 7 + 6 = 97

I don't know any spell off hand that gives you d12s
Hiro
Monk 1,890 BP, 1069 posts
Dwarf Monk
SotVD
Mon 14 Mar 2016
at 13:48
  • msg #34

Re: Juggernaut #11: Hiro vs. Grunyar & Ario


 ABCDEFGHIJKLMNOPQRST 
1  A*%A*%   %%+8%%    %%  1
2 H%A*%A*%%   %%%  G+5 %%%% 2
3%%+8+8%%   %%%  %%+8+8%%3
4%%+8+8%%  %%+8%% %%+8+8%%4
5 %%%%%   %%%  %%%%% 5
6  %%%%%   %  %%%%%  6
7   %%+8%%    %%+8%%   7
8   %%%%  %%  %%%   %8
9% %%%%  %%%%  % % %%9
10%%%+8%% %%+8+8%%  %%%%+810
11+8%%%%  %%+8+8%% %%+8%%%11
12%% % %  %%%%  %%%% %12
13%   %%%  %%  %%%%   13
14   %%+8%%    %%+8%%   14
15  %%%%%  %   %%%%%  15
16 %%%%%  %%%   %%%%% 16
17%%+8+8%% %%+8%%  %%+8+8%%17
18%%+8+8%%  %%%   %%+8+8%%18
19 %%%%    %%%   %%%% 19
20  %%    %%+8%%   %%  20
 ABCDEFGHIJKLMNOPQRST 

   ROUND: 1 (16)
POSITION: S2 to B2
 ACTIONS: Activate Shirt (Swift), Abundant Step (Move), Activate Boots (Free) Flurry of Blows (Ki Strike - Tripping Strike, Attack, Attack(Haste), Attack, Attack, Attack)

 HP: 46/143 (0 nonlethal)
 AC: 27; FFAC: 23; Touch: 23
CMD: 34; FFCMD: 38; FFTAC: 19

EFFECTS: Sudden Speed +30 Movement 2/10
GEAR: GEAR: Mask, Amulet of Mighty Fists, Shirt, Monk's Robe, Bracers of Armor, Ring of Protection, Boots, 100 Shuriken, Potion, Belt (ACP 0, Light Load)
   USES: Ki Points 3/8, Hero Point 1

DICE ROLLS:
08:39, Today: Hiro rolled 28 using 1d20+17 with rolls of 11.  Tripping Strike vs AC 31. - Miss
08:39, Today: Hiro rolled 21 using 1d20+17 with rolls of 4.  Hero Point Reroll. - Miss
08:40, Today: Hiro rolled 34,35,24,15,15 using 1d20+17,1d20+17,1d20+17,1d20+12,1d20+7 with rolls of 17,18,7,3,8.  Remaining Flurry w/Haste vs AC 31. - 1 hit 1 crit
08:41, Today: Hiro rolled 32 using 1d20+17 with rolls of 15.  Crit Confirm.

08:44, Today: Hiro rolled 16,6,4,1 using 2d8+5,1d6,1d6,1d6 with rolls of 5,6,6,4,1.  Damage #1 (Bludg, Ice, Acid, Electric).
08:44, Today: Hiro rolled 23,4,6,1 using 4d8+10,1d6,1d6,1d6 with rolls of 7,3,2,1,4,6,1.  Damage #2 - CRIT (Bludg, Ice, Acid, Electric).


   SUMMARY: Hiro teleports across the arena and deals 39 bludgeoning, 10 cold, 10 acid, and 2 electrical damage to Ario

Grunyar Fangblood
Summoner 1,104 BP, 450 posts
Skinwalker Summoner
Mon 14 Mar 2016
at 15:05
  • msg #35

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Grunyar folds his wings and falls to the ground on his feet as nimble as a cat taking minimal damage and moves forward toward Ario and Hiro with a big smile he summons a swarm of monkeys around Hiro.  "Retrieve his shiny necklace for me" Grunyar speeks to his Monkeys who swarm about Hiro as he points at Hiro.  With heroic focus Grunyar casts a spell on Hiro.



 ABCDEFGHIJKLMNOPQRST 
1mmA*%A*%   %%+8%%    %%  1
2mmH%A*%A*%%  G%%%    %%%% 2
3%%+8+8%%   %%%  %%+8+8%%3
4%%+8+8%%  %%+8%% %%+8+8%%4
5 %%%%%   %%%  %%%%% 5
6  %%%%%   %  %%%%%  6
7   %%+8%%    %%+8%%   7
8   %%%%  %%  %%%   %8
9% %%%%  %%%%  % % %%9
10%%%+8%% %%+8+8%%  %%%%+810
11+8%%%%  %%+8+8%% %%+8%%%11
12%% % %  %%%%  %%%% %12
13%   %%%  %%  %%%%   13
14   %%+8%%    %%+8%%   14
15  %%%%%  %   %%%%%  15
16 %%%%%  %%%   %%%%% 16
17%%+8+8%% %%+8%%  %%+8+8%%17
18%%+8+8%%  %%%   %%+8+8%%18
19 %%%%    %%%   %%%% 19
20  %%    %%+8%%   %%  20
 ABCDEFGHIJKLMNOPQRST 


ROUND:  1 (8)
POSITION: H2
 ACTIONS: Fall to N2 (free), move to H2 (move), cast Mad Monkeys (standard), (Hero Point) Cast Slow (Standard)

 HP: 119/121 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 12
CMD: 20; FFCMD: 18; FFTAC: 10

EFFECTS: - Buff 1
   GEAR: - Masterwork Studded Leather, Masterwork Longspear, Belt pouch, Bandolier, Ion Stone, Rod, Belt, Shirt, Boots  Backpack, dagger, sling, component pouch, spellbook
(ACP- 0, Load- 36.3)
   USES: - 1st 6/6, 2nd 4/5, 3rd 3/5, 4th 3/3 SLA 7/7, Racial trait 8/8, Rod 3/3, Shirt 0/1

Monkey Swarm : Position, HP 22/22, [AC 15, FFAC 12, TAC 15, CMD 25 to recover ite, FFTAC 12, Fort +6, Refl +8, Will + 2]
 Actions: steal AoMF (Free), Attack Hiro (standard)
 Effects: - Distraction, Swarm, 1/11

DICE ROLLS: Grunyar Fangblood rolled 5 using 2d6 with rolls of 4,1.  Monkey damage to Hiro.
 Grunyar Fangblood rolled 22 using 1d20+15 with rolls of 7.  Monkeys steal Hiros AoMF CMD 34.
 Grunyar Fangblood rolled 18 using 1d20+11 with rolls of 7.  Spell Resistance .


SUMMARY: Grunyar falls landing on his feet (boots) taking 2 damage, moves toward his companion and cast Mad Monkeys.  Monkeys fail to steal Hiro's AoMF, but deals 5 damage to Hiro who must make Fort save DC 14 or be deafened and Nauseated for 1 min.  Grunyar Heroicly casts Slow on Hiro Will DC 15 to negate

OOC: still invisible but no need for stealth check, rolled SR for Sloww if needed

Hiro
Monk 1,890 BP, 1070 posts
Dwarf Monk
SotVD
Mon 14 Mar 2016
at 15:46
  • msg #36

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Hero has no SR, so here is save:

10:45, Today: Hiro rolled 22 using 1d20+6 with rolls of 16.  DC 15 Will Save.
Hiro
Monk 1,890 BP, 1071 posts
Dwarf Monk
SotVD
Mon 14 Mar 2016
at 15:46
  • msg #37

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Oops, and fort save:

10:46, Today: Hiro rolled 29 using 1d20+9 with rolls of 20.  DC 14 Fort Save.
Ario
Kineticist 1,057 BP, 340 posts
Drider Oreo
Mon 14 Mar 2016
at 15:46
  • msg #38

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Hiro, can you see reach through and see through earth?  Because otherwise my ac is at +4 for cover and if you can reach through earth but not see through it, I think you have a 20% miss chance for concealment.
Hiro
Monk 1,890 BP, 1072 posts
Dwarf Monk
SotVD
Mon 14 Mar 2016
at 15:49
  • msg #39

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Ario:
Hiro, can you see reach through and see through earth?  Because otherwise my ac is at +4 for cover and if you can reach through earth but not see through it, I think you have a 20% miss chance for concealment.


Aren't you 10' tall? If you're standing at -5, half of you is above ground.
Ario
Kineticist 1,057 BP, 341 posts
Drider Oreo
Mon 14 Mar 2016
at 16:06
  • msg #40

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

I just re-read the cover rules as I was about to link them for you.  I'd have cover against ranged, but in adjacent melee, you get to pick the square you attack.  (Which doesn't make sense to me as there's a size penalty to AC for being a bigger target, but that's RAW.)

Ario takes 49 damage (flesh of stone charged and activated gives DR 6/-).  I'll have my full post up in within an hour.
Ario
Kineticist 1,057 BP, 342 posts
Drider Oreo
Mon 14 Mar 2016
at 17:08
  • msg #41

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

A sap made of mud forms in Ario's hand, and after an extreme amount of effort, he gets it to connect with Hiro's skull, then sinks into the earth further in case the monk has a trick.

 ABCDEFGHIJKLMNOPQRST 
1mmA*%A*%   %%+8%%    %%  1
2mmH%A*%A*%%  G%%%    %%%% 2
3%%+8+8%%   %%%  %%+8+8%%3
4%%+8+8%%  %%+8%% %%+8+8%%4
5 %%%%%   %%%  %%%%% 5
6  %%%%%   %  %%%%%  6
7   %%+8%%    %%+8%%   7
8   %%%%  %%  %%%   %8
9% %%%%  %%%%  % % %%9
10%%%+8%% %%+8+8%%  %%%%+810
11+8%%%%  %%+8+8%% %%+8%%%11
12%% % %  %%%%  %%%% %12
13%   %%%  %%  %%%%   13
14   %%+8%%    %%+8%%   14
15  %%%%%  %   %%%%%  15
16 %%%%%  %%%   %%%%% 16
17%%+8+8%% %%+8%%  %%+8+8%%17
18%%+8+8%%  %%%   %%+8+8%%18
19 %%%%    %%%   %%%% 19
20  %%    %%+8%%   %%  20
 ABCDEFGHIJKLMNOPQRST 

* = -2 (can't fit the height modifier without messing up the terrain markers or the map cells)

   ROUND: 2 (19)
POSITION: (C1,D2)-1 to (C1,D2)-2
 ACTIONS: Full Attack a Empowered Mud Blast Kinetic Blade at Hiro (Full Round), 5' shift down into the earth to (C1,D2)-2 (free)

 HP: 138/187 (55 nonlethal)
 AC: 34; FFAC: 28; Touch: 17
CMD: 32 (44 vs trip); FFCMD: 22; FFTAC: 11


EFFECTS: Internal Buffer: 0, Potion Effect 1  (3/10), Shroud of Water (charged +2, activated burn bonus for 1 rnd), Flesh of Stone (charged +1, activated burn bonus for 1 rnd), Burn 5, Elemental Overflow 3 (+4 Dex, +2 Con, +2 Str)
   GEAR: Backpack, Belt pouch, light armor, ring, shirt, belt, dagger, sling, potion, potion, potion (-1 acp, light load)
   USES:

DICE ROLLS:
13:01, Today: Ario rolled 24 using 1d20+18 with rolls of 6.  Maximized Mud Blast Kinetic Blade at Hiro (Dex, BAB, Size, Overflow) 1st attack.
13:01, Today: Ario rolled 24 using 1d20+13 with rolls of 11.  Maximized Mud Blast Kinetic Blade at Hiro (Dex, BAB, Size, Overflow) 2nd attack.
13:02, Today: Ario rolled 38 using 1d20+18 with rolls of 20.  1st attack hero point reroll.  Crit threat
13:02, Today: Ario rolled 25 using 1d20+18 with rolls of 7.  Crit confirmation. No Crit - max of 12d6+12+7 => 91 bludgeoning damage

SUMMARY: Cost - Maximized (2) Mud Blast (2) Kinetic Blade (1);  Payment -  3 infusion specialization, 1 internal buffer, 1 burn

OOC:  thunk?
Ario
Kineticist 1,057 BP, 343 posts
Drider Oreo
Mon 14 Mar 2016
at 17:10
  • msg #42

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Action line is wrong, stat lines, cost line, and rolls are correct: It was maximized, not empowered.
Hiro
Monk 1,890 BP, 1073 posts
Dwarf Monk
SotVD
Mon 14 Mar 2016
at 18:48
  • msg #43

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

OOC: Jesus, can you really do that every turn all day? That's... broken? lol...

Sheesh, ~90 damage guaranteed on a ranged touch attack with seemingly no downsides (caveat: I haven't read a ton on burn, so I'm guessing it hurts you somehow?)? Who writes these classes? :P

That would be the ballgame, ladies and gentlemen...

Hero is level 11 (1890 BP) and used 1 hero point
Ario
Kineticist 1,057 BP, 344 posts
Drider Oreo
Mon 14 Mar 2016
at 19:42
  • msg #44

Re: Juggernaut #11: Hiro vs. Grunyar & Ario



You lawful, Hiro?

Ario is CN, had 1057 bp, burned 3 hero points and changed his race this match.
This message was last edited by the player at 22:33, Mon 14 Mar 2016.
Hiro
Monk 1,890 BP, 1074 posts
Dwarf Monk
SotVD
Mon 14 Mar 2016
at 20:10
  • msg #45

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Hiro is lawful neutral
Grunyar Fangblood
Summoner 1,104 BP, 451 posts
Skinwalker Summoner
Mon 14 Mar 2016
at 20:15
  • msg #46

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Grunyar is NE, 1,104 BP, used 1 Hero Point


Wow Ario that's a mean build what did you need me for? :)
Ugrim
Barbarian 1,172 BP, 495 posts
Orc Barbarian
Shadow's Caress
Mon 14 Mar 2016
at 22:20
  • msg #47

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

GG guys.

Winner: Ario and Grunyar! (CN, 1057 BP, 3 Hero Points - Ario.) (NE, 1104 BP, 1 Hero Point - Grunyar)
Looser: Hiro (LN, 1890 BP)
This message was last edited by the player at 05:35, Tue 15 Mar 2016.
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