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Juggernaut #11: Hiro vs. Grunyar & Ario.

Posted by GM ArkrimFor group 0
GM Arkrim
GM, 5967 posts
Game Master
Tue 8 Mar 2016
at 04:02
  • msg #1

Juggernaut #11: Hiro vs. Grunyar & Ario

Hiro:
Grunyar Fangblood:
Grunyar and Ario challenge Hiro

   Match Type: 2v1
BP/Hero Limit: No Limit BP / No Limit Hero Points
      Referee: Ugrim
Participant 1: Grunyar Fangblood, Skinwalker, Summoner 11
Participant 2: Ario, Drider, Kineticist 11
Participant 3: Hiro, Dwarf, Unchained Monk 11
Participant 4: {None}
          Map: Random Large
     Lighting: Standard
      Terrain: Standard
        Walls: Random
         Prep: 1 prep round
       Extras: No Mythic. No interrupting other player's turns with hero points.  Ario is changing from a human Oreo to a Drider Oreo.


OOC: This is going to be fun :)


Hiro Accepts!


 ABCDEFGHIJKLMNOPQRST 
1  %%   %%+8%%    %%  1
2 %%%%   %%%    %%%% 2
3%%+8+8%%   %%%  %%+8+8%%3
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8   %%%%  %%  %%%   %8
9% %%%%  %%%%  % % %%9
10%%%+8%% %%+8+8%%  %%%%+810
11+8%%%%  %%+8+8%% %%+8%%%11
12%% % %  %%%%  %%%% %12
13%   %%%  %%  %%%%   13
14   %%+8%%    %%+8%%   14
15  %%%%%  %   %%%%%  15
16 %%%%%  %%%   %%%%% 16
17%%+8+8%% %%+8%%  %%+8+8%%17
18%%+8+8%%  %%%   %%+8+8%%18
19 %%%%    %%%   %%%% 19
20  %%    %%+8%%   %%  20
 ABCDEFGHIJKLMNOPQRST 

% = Tree branch canopy that falls half as low as the top of the trunk and 1.5x as high (+3 to +9 for small and +4 to +12 for large). Canopy provides cover and functions as difficult terrain for flying creatures trying to maneuver through it. You can brachiate through the canopy with a successful DC15 Climb check. One % is soft cover, two % is standard cover, three % is improved/superior cover and four or more % is total cover.
Ario
Kineticist 1,057 BP, 333 posts
Drider Oreo
Tue 8 Mar 2016
at 04:32
  • msg #2

Juggernaut #11: Hiro vs. Grunyar & Ario

Here we go!

23:17, Today: Ario rolled 19 using 1d20+10 with rolls of 9.
Grunyar Fangblood
Summoner 1,104 BP, 438 posts
Skinwalker Summoner
Tue 8 Mar 2016
at 11:57
  • msg #3

Juggernaut #11: Hiro vs. Grunyar & Ario

Grunyar Fangblood rolled 8 using 1d20+7 with rolls of 1.  Initiative, feat, stone.
This message was last edited by the player at 20:28, Tue 08 Mar 2016.
Hiro
Monk 1,890 BP, 1058 posts
Dwarf Monk
SotVD
Tue 8 Mar 2016
at 14:06
  • msg #4

Juggernaut #11: Hiro vs. Grunyar & Ario

08:03, Today: Hiro rolled 16 using 1d20+3 with rolls of 13.  Initiative.

OOC: GLHF!
Ugrim
Barbarian 1,172 BP, 490 posts
Orc Barbarian
Shadow's Caress
Tue 8 Mar 2016
at 20:19
  • msg #5

Juggernaut #11: Hiro vs. Grunyar & Ario

Grunyar, i'm not seeing your character sheet stats and whatnot that you need to post in your first post.

Please make sure that they are there and in a private message to me, Ugrim, and not the GM. (the GM can see it anyways)

This is the only chance you will have to edit you first post without fault. Make sure you do it right.

everyone else is good to go. Just wait for my say so and you can begin slapping eachother silly.
This message was last edited by the player at 20:20, Tue 08 Mar 2016.
Grunyar Fangblood
Summoner 1,104 BP, 439 posts
Skinwalker Summoner
Tue 8 Mar 2016
at 20:29
  • msg #6

Juggernaut #11: Hiro vs. Grunyar & Ario

Can you see it now?
Ugrim
Barbarian 1,172 BP, 491 posts
Orc Barbarian
Shadow's Caress
Tue 8 Mar 2016
at 20:39
  • msg #7

Juggernaut #11: Hiro vs. Grunyar & Ario

Yup. We're good to go.


Order of initiative is as follows

Ario
Hiro
Grunyar

let the battle commence!
This message was last edited by the player at 21:33, Tue 08 Mar 2016.
Ario
Kineticist 1,057 BP, 334 posts
Drider Oreo
Wed 9 Mar 2016
at 03:54
  • msg #8

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Still adjusting from his recent polymorphery, Ario has nothing snarky to say but focuses on gathering power and keeping all of his legs moving in the right directions.

 ABCDEFGHIJKLMNOPQRST 
1 AA%%   %%+8%%    %%  1
2AA%A%%%   %%%    %%%% 2
3A%A%+8+8%%   %%%  %%+8+8%%3
4%%+8+8%%  %%+8%% %%+8+8%%4
5 %%%%%   %%%  %%%%% 5
6  %%%%%   %  %%%%%  6
7   %%+8%%    %%+8%%   7
8   %%%%  %%  %%%   %8
9% %%%%  %%%%  % % %%9
10%%%+8%% %%+8+8%%  %%%%+810
11+8%%%%  %%+8+8%% %%+8%%%11
12%% % %  %%%%  %%%% %12
13%   %%%  %%  %%%%   13
14   %%+8%%    %%+8%%   14
15  %%%%%  %   %%%%%  15
16 %%%%%  %%%   %%%%% 16
17%%+8+8%% %%+8%%  %%+8+8%%17
18%%+8+8%%  %%%   %%+8+8%%18
19 %%%%    %%%   %%%% 19
20  %%    %%+8%%   %%  20
 ABCDEFGHIJKLMNOPQRST 

   ROUND: 0 (prep) (19)
POSITION: (A1,B2) to (A2, B3) or (B2,C3)
 ACTIONS: 5' step toward Grunyar (free), Charge Internal Buffer (Full Round), Accept 2 burn to charge shroud of water: shield (Swift/free), Draw potion  (free), drink potion  (hero point)

 HP: 187/187 (33 nonlethal)
 AC: 31; FFAC: 25; Touch: 17
CMD: 30 (42 vs trip); FFCMD: 21; FFTAC: 11

EFFECTS: Internal Buffer: 1, Potion Effect 1  (1/10), Shroud of Water (charged +2), Flesh of Stone, Burn 3, Elemental Overflow 3 (+2 Dex, +2 Con)
   GEAR: Backpack, Belt pouch, light armor, ring, shirt, belt, dagger, sling, potion, potion, potion (-1 acp, light load)
   USES:

DICE ROLLS: n/a

SUMMARY: Ario takes a 5' step toward Grunyar and powers up.  If Grunyar is diagonal, Ario's 5' step towards Grunyar is by way of toward Hiro.  Ario then charges his elemental powers and chugs something.

OOC: So... we all failed to post starting positions w/ initiative.  I marked all of Ario's potential squares - if the next player (or the third if the next player is diagonal) could delete the wrong squares, I'd appreciate it.  To be clear, I don't want to 5' step toward the empty square.
Hiro
Monk 1,890 BP, 1059 posts
Dwarf Monk
SotVD
Wed 9 Mar 2016
at 16:24
  • msg #9

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Holding my turn until I know Grunyar's starting position. I will be in T20, I assume.
Grunyar Fangblood
Summoner 1,104 BP, 441 posts
Skinwalker Summoner
Wed 9 Mar 2016
at 20:45
  • msg #10

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

I guess I'll start in T1
Hiro
Monk 1,890 BP, 1060 posts
Dwarf Monk
SotVD
Wed 9 Mar 2016
at 21:50
  • msg #11

Re: Juggernaut #11: Hiro vs. Grunyar & Ario


 ABCDEFGHIJKLMNOPQRST 
1 AA%%   %%+8%%    %% G1
2 A%A%%%   %%%    %%%H% 2
3%%+8+8%%   %%%  %%+8+8%%3
4%%+8+8%%  %%+8%% %%+8+8%%4
5 %%%%%   %%%  %%%%% 5
6  %%%%%   %  %%%%%  6
7   %%+8%%    %%+8%%   7
8   %%%%  %%  %%%   %8
9% %%%%  %%%%  % % %%9
10%%%+8%% %%+8+8%%  %%%%+810
11+8%%%%  %%+8+8%% %%+8%%%11
12%% % %  %%%%  %%%% %12
13%   %%%  %%  %%%%   13
14   %%+8%%    %%+8%%   14
15  %%%%%  %   %%%%%  15
16 %%%%%  %%%   %%%%% 16
17%%+8+8%% %%+8%%  %%+8+8%%17
18%%+8+8%%  %%%   %%+8+8%%18
19 %%%%    %%%   %%%% 19
20  %%    %%+8%%   %%  20
 ABCDEFGHIJKLMNOPQRST 

Flavor text written here.
<tt>
   ROUND: 1 (16)
POSITION: T20 to S2
 ACTIONS: Ki Power - Sudden Speed (Swift), Move to S2 (90 feet)(Move), Trip Attack (Standard)

 HP: 143/143 (0 nonlethal)
 AC: 27; FFAC: 23; Touch: 23
CMD: 34; FFCMD: 38; FFTAC: 19

EFFECTS: Sudden Speed +30 Movement 1/10
GEAR: GEAR: Mask, Amulet of Mighty Fists, Shirt, Monk's Robe, Bracers of Armor, Ring of Protection, Boots, 100 Shuriken, Potion, Belt (ACP 0, Light Load)
   USES: Ki Points 1/8

DICE ROLLS:
15:44, Today: Hiro rolled 31 using 1d20+20 with rolls of 11.  Trip Attack vs Grunyar.

   SUMMARY: -

OOC: I need to know your FFCMD to continue - I assume a 31 will hit but want to be sure!
Grunyar Fangblood
Summoner 1,104 BP, 442 posts
Skinwalker Summoner
Wed 9 Mar 2016
at 21:56
  • msg #12

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Prep round?
Ugrim
Barbarian 1,172 BP, 492 posts
Orc Barbarian
Shadow's Caress
Wed 9 Mar 2016
at 22:02
  • msg #13

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

There is indeed 1 prep round, Hiro.

Your movement is technically legal seeing as you did not run or charge and only used a move action. so you really only have a standard action left.
This message was last edited by the player at 22:14, Wed 09 Mar 2016.
Hiro
Monk 1,890 BP, 1061 posts
Dwarf Monk
SotVD
Thu 10 Mar 2016
at 01:00
  • msg #14

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

In reply to Ugrim (msg # 13):


Oops, for some reason I thought prep rounds were gone entirely. My bad! Revised turn below:



 ABCDEFGHIJKLMNOPQRST 
1 AA%%   %%+8%%    %% G1
2 A%A%%%   %%%    %%%H% 2
3%%+8+8%%   %%%  %%+8+8%%3
4%%+8+8%%  %%+8%% %%+8+8%%4
5 %%%%%   %%%  %%%%% 5
6  %%%%%   %  %%%%%  6
7   %%+8%%    %%+8%%   7
8   %%%%  %%  %%%   %8
9% %%%%  %%%%  % % %%9
10%%%+8%% %%+8+8%%  %%%%+810
11+8%%%%  %%+8+8%% %%+8%%%11
12%% % %  %%%%  %%%% %12
13%   %%%  %%  %%%%   13
14   %%+8%%    %%+8%%   14
15  %%%%%  %   %%%%%  15
16 %%%%%  %%%   %%%%% 16
17%%+8+8%% %%+8%%  %%+8+8%%17
18%%+8+8%%  %%%   %%+8+8%%18
19 %%%%    %%%   %%%% 19
20  %%    %%+8%%   %%  20
 ABCDEFGHIJKLMNOPQRST 

Moving to pin down the dangerous summoner, Hiro dashes across the arena and moves into a style he's never used before.
<tt>
   ROUND: 1 (16)
POSITION: T20 to S2
 ACTIONS: Ki Power - Sudden Speed (Swift), Move to S2 (90 feet)(Move), Trip Attack (Standard), Adapt Marid Style (Standard), Activate Amulet (free)

 HP: 143/143 (0 nonlethal)
 AC: 27; FFAC: 23; Touch: 23
CMD: 34; FFCMD: 38; FFTAC: 19

EFFECTS: Sudden Speed +30 Movement 1/10
GEAR: GEAR: Mask, Amulet of Mighty Fists, Shirt, Monk's Robe, Bracers of Armor, Ring of Protection, Boots, 100 Shuriken, Potion, Belt (ACP 0, Light Load)
   USES: Ki Points 1/8

DICE ROLLS:
15:44, Today: Hiro rolled 31 using 1d20+20 with rolls of 11.  Trip Attack vs Grunyar.

   SUMMARY: Hiro moves across the arena.

OOC: I need to know your FFCMD to continue - I assume a 31 will hit but want to be sure!
</quote>
Ario
Kineticist 1,057 BP, 335 posts
Drider Oreo
Thu 10 Mar 2016
at 02:44
  • msg #15

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

OOC: Is there a houserule that allows us to use standards in place of swifts, or that allow multiple swifts in a turn?  Because activating a style is a swift.
Hiro
Monk 1,890 BP, 1062 posts
Dwarf Monk
SotVD
Thu 10 Mar 2016
at 14:05
  • msg #16

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

In reply to Ario (msg # 15):

You can always "up" pay for any action. You can use a standard to do anything standard and under.
Grunyar Fangblood
Summoner 1,104 BP, 443 posts
Skinwalker Summoner
Thu 10 Mar 2016
at 14:22
  • msg #17

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Thats what I thought, and it makes sense (alot dose not so doesn't make it right).
He just went into style in slow motion :)  guess its up to Ugrim, I'll have a post up shortly, sorry taking so long stopped and had waffles on the way home mmmmmmmm waffles :)
Grunyar Fangblood
Summoner 1,104 BP, 444 posts
Skinwalker Summoner
Thu 10 Mar 2016
at 15:22
  • msg #18

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Grunyar tips his hat at the Monk unfolding large raven wings from his back and takes off flying ending up out of the monks reach he hopes with a Rod in his hand. Once settled he casts a spell and disappears from sight with a Grin and a Chuckle like the cheshire cat.


 ABCDEFGHIJKLMNOPQRST 
1 AA%%   %%+8%%    %%  1
2 A%A%%%   %%%  G+5 %%%H% 2
3%%+8+8%%   %%%  %%+8+8%%3
4%%+8+8%%  %%+8%% %%+8+8%%4
5 %%%%%   %%%  %%%%% 5
6  %%%%%   %  %%%%%  6
7   %%+8%%    %%+8%%   7
8   %%%%  %%  %%%   %8
9% %%%%  %%%%  % % %%9
10%%%+8%% %%+8+8%%  %%%%+810
11+8%%%%  %%+8+8%% %%+8%%%11
12%% % %  %%%%  %%%% %12
13%   %%%  %%  %%%%   13
14   %%+8%%    %%+8%%   14
15  %%%%%  %   %%%%%  15
16 %%%%%  %%%   %%%%% 16
17%%+8+8%% %%+8%%  %%+8+8%%17
18%%+8+8%%  %%%   %%+8+8%%18
19 %%%%    %%%   %%%% 19
20  %%    %%+8%%   %%  20
 ABCDEFGHIJKLMNOPQRST 


ROUND: prep round 1 (8)
POSITION: N2+5
 ACTIONS: move to Q1+3 (move), Activate Shirt (swift), move to N2+5 via O1+5 and draws Rod (move), Cast Spell (standard)

 HP: 121/121 (0 nonlethal)
 AC: 16; FFAC: 13; Touch: 12
CMD: 20; FFCMD: 18; FFTAC: 10

EFFECTS: - Buff 1
   GEAR: - Masterwork Studded Leather, Masterwork Longspear, Belt pouch, Bandolier, Ion Stone, Rod, Belt, Shirt, Boots  Backpack, dagger, sling, component pouch, spellbook
(ACP- 0, Load- 36.3)
   USES: - 1st 6/6, 2nd 5/5, 3rd 4/5, 4th 3/3 SLA 7/7, Racial trait 8/8, Rod 3/3, Shirt 0/1

DICE ROLLS:


SUMMARY: Grunyar flys about, activates shirt, flys some more during which he draws a rod, casts a spell, and disapears

OOC: I did not roll a Stealth check because it was pointless, so just my 50% miss at the moment everyone knows where I'm at :)

Grunyar Fangblood
Summoner 1,104 BP, 445 posts
Skinwalker Summoner
Thu 10 Mar 2016
at 15:54
  • msg #19

Re: Juggernaut #11: Hiro vs. Grunyar & Ario


Ugrim on my effect line I should have - Aspect: Flight, I must have skipped over it.

Ario
Kineticist 1,057 BP, 336 posts
Drider Oreo
Thu 10 Mar 2016
at 21:37
  • msg #20

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Hiro:
In reply to Ario (msg # 15):

You can always "up" pay for any action. You can use a standard to do anything standard and under.



Sounds like 4th edition rules to me.  http://www.d20pfsrd.com/gamema...bat#TOC-Action-Types  You get 1 standard, 1 move, 1 swift/immediate, and some frees.  The only up paying is, as it says, using a standard for an extra move.  Further down, under swift actions it also says "You can, however, perform only one single swift action per turn, regardless of what other actions you take."  Unless there's a house-rule about "up paying" I missed?
Hiro
Monk 1,890 BP, 1064 posts
Dwarf Monk
SotVD
Thu 10 Mar 2016
at 21:56
  • msg #21

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

Ario:
Hiro:
In reply to Ario (msg # 15):

You can always "up" pay for any action. You can use a standard to do anything standard and under.



Sounds like 4th edition rules to me.  http://www.d20pfsrd.com/gamema...bat#TOC-Action-Types  You get 1 standard, 1 move, 1 swift/immediate, and some frees.  The only up paying is, as it says, using a standard for an extra move.  Further down, under swift actions it also says "You can, however, perform only one single swift action per turn, regardless of what other actions you take."  Unless there's a house-rule about "up paying" I missed?


I certainly could be wrong about this. Let's wait for a ruling from Ugrim so I can adjust if necessary.
Ugrim
Barbarian 1,172 BP, 493 posts
Orc Barbarian
Shadow's Caress
Fri 11 Mar 2016
at 09:15
  • msg #22

Re: Juggernaut #11: Hiro vs. Grunyar & Ario

You know, this is an interesting subject.

quote:
A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve spellcasting, activating a feat, or the activation of magic items.


by the rules you can only take one swift action a turn. The strange thing is that it also says you can take up to one swift action without affecting your other actions in that turn. So perhaps the ability to use move and standard actions to activate swift actions is also a thing?

The problem with suggesting that this is possible is however extremely terrifying. Take for example a spell caster who maybe has a bunch of spells quickened, If we allow move actions to be used for swift actions, then said spell caster now gets to cast three spells a turn. One swift spell, one swift spell as a move action, and then one more spell as a standard action and frankly thats donkey balls.

So honestly i think the restriction that swift actions can only be used once per turn is as far as it goes. Maybe if there was a further restriction that the same kind of swift action can not be used more than once per turn, then I'd be ok with move actions being used for an extra swift action.

But as it stands, seeing as i see nothing in the RAW and there is no house rule i can find in the arena, swift actions are a once per round thing, period. To allow more than one a turn could lead to terrifying consequences and i certainly am not going to be the founding father of that idea.

If GM Arkrim wants to add something to the rules about it, thats on him, but my ruling is that swift actions shall be limited to swift actions and only swift actions and no higher action may be repurposed to allow a second or third swift action in a turn.
This message was last edited by the player at 09:15, Fri 11 Mar 2016.
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