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11:46, 11th May 2024 (GMT+0)

Monster Hunt #15: Welcome Home Traveller.

Posted by GM ArkrimFor group 0
Madam Opal
Witch 449 BP, 584 posts
Ratfolk Witch
Shadow's Caress
Fri 13 May 2016
at 07:43
  • msg #158

Re: Monster Hunt #15: Welcome Home Traveller

Finally having enough of the Avian pests, Opal retreats slightly and spews forth a swarm of wasps to deal with the flying menaces.

 ABCDEFGHIJ 
1Ddd3+4 +4+4 +4  1
2d2Mj4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +3)
m = Opal's Swarm (currently +3)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
d2= Dummy's eagle (summon 2)  (currently +3)
d3= Dummy's eagle (summon 3)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions



   ROUND: 16 (18)
POSITION: A1+2 to B2+3
 ACTIONS: Attack with Prehensile hair (Standard),

 HP: 51/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

Flight Hex (17/80)
Mage Armor (Lasts for 8 hours)
prehensile hair hex (12/80)
Heroism (last for 80 minutes)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells - 1st 2/6, 2nd 2/5, 3rd 3/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

02:42, Today: Madam Opal rolled 22 using 1d20+17 with rolls of 5.  DC17 fly check to not fall from damage.
02:33, Today: Madam Opal rolled 35 using 1d20+15 with rolls of 20.  DC 19 Concentration, Casting Defensively lvl 2 spell.
02:36, Today: Madam Opal rolled 9 using 2d6 with rolls of 3,6.  Swarm Damage, DC 14 Reflex for half.


   SUMMARY: Opal spews forth a swarm of angry wasps that sting bite at the summoned birds. d3 must make a DC14 Reflex save or take 9 damage, success results in 4 damage. It must then make a DC 13 Fort save or take 1 point of dexterity damage. the poision persists for 4 rounds or until a successful save is made. In addition, it must succeed its fly check or fall and must sucseed a DC 13 fort save or become nauseated for 1 round.



OOC: Opal is officially the grossest old woman i know.
Madam Opal
Witch 449 BP, 585 posts
Ratfolk Witch
Shadow's Caress
Fri 13 May 2016
at 07:45
  • msg #159

Re: Monster Hunt #15: Welcome Home Traveller

 ABCDEFGHIJ 
1Ddmd3+4 +4+4 +4  1
2d2Mj4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

Bless my soul theres a lot to keep up with right now...

Corrections: forgot to place swarm on map, forgot to post link to swarm

Swarm location: B1+3
http://www.d20pfsrd.com/bestia...asps/wasp/wasp-swarm

And Xin, how much to you weigh with you gear included. I might be able to pick you up with my hair. :P
Training Dummy
NPC, 249 posts
Training Dummy
Sat 14 May 2016
at 06:24
  • msg #160

Re: Monster Hunt #15: Welcome Home Traveller

OOC: You're going to have to be more specific, Opal. Your swarm is a 10-foot cube. You have to list each space every round so we know who it is affecting (or just list everyone it is affecting). Did you mean B1 to C2? Just guessing but I need you to confirm.
This message was last edited by the player at 06:26, Sat 14 May 2016.
Madam Opal
Witch 449 BP, 586 posts
Ratfolk Witch
Shadow's Caress
Sat 14 May 2016
at 06:59
  • msg #161

Re: Monster Hunt #15: Welcome Home Traveller

Oh, shoot, i missed that part about it being a cube and i even looked for it. I just assumed that it being Tiny meant that it only existed inside one space. Shows how much i deal with summons huh? My bad.

in that case, i'm going to retract my 5-foot move i posted and just aim the cube straight above me, taking up spaces A1-B2+3/4

The swarm effects all three of the Dummy's summons.


Also, because i ALSO forgot this:



01:57, Today: Madam Opal rolled 22 using 1d20+17 with rolls of 5.  Hover DC15.


Sorry for that. I'll take better care in future posts.
Training Dummy
NPC, 251 posts
Training Dummy
Sat 14 May 2016
at 18:34
  • msg #162

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Fix your map. In fact, go ahead and repost the whole thing correctly this time. I will make you do EVERYTHING yourself and call the 48 hour rule on you the next time you can't fix your turn in the time frame.
Madam Opal
Witch 449 BP, 587 posts
Ratfolk Witch
Shadow's Caress
Sat 14 May 2016
at 19:04
  • msg #163

Re: Monster Hunt #15: Welcome Home Traveller

Finally having enough of the Avian pests, Opal spews forth a swarm of wasps to deal with them.

 ABCDEFGHIJ 
1DdMmmd3+4 +4+4 +4  1
2md2mj4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 

X = Xin
M = Madam Opal (currently +2)
m = Opal's Swarm (currently +3-4)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +3)
d2= Dummy's eagle (summon 2)  (currently +3)
d3= Dummy's eagle (summon 3)  (currently +3)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions



   ROUND: 16 (18)
POSITION: A1+2
 ACTIONS: Cast Vomit Swarm - Wasp Swarm (Standard),

 HP: 51/64 (0 nonlethal)
 AC: 14 (19); FFAC: 12 (16); Touch: 14 (15, 19 vs incorporeal)
CMD: 13 (14); FFCMD: 11; FFTAC: 12 (16 vs incorporeal)

EFFECTS:

Flight Hex (17/80)
Mage Armor (Lasts for 8 hours)
prehensile hair hex (12/80)
Heroism (last for 80 minutes)

GEAR:-  Headband, Cloak, Blouse, Ring, Small Crossbow, 20 blots, 2 scrolls, scroll case, Backpack, belt pouch, dagger, sling, component pouch

   USES: Spells - 1st 2/6, 2nd 2/5, 3rd 3/5, 4th 0/3, 1 Hero Point

DICE ROLLS:

02:42, Today: Madam Opal rolled 22 using 1d20+17 with rolls of 5.  DC17 fly check to not fall from damage.
01:57, Today: Madam Opal rolled 22 using 1d20+17 with rolls of 5.  Hover DC15.
02:33, Today: Madam Opal rolled 35 using 1d20+15 with rolls of 20.  DC 19 Concentration, Casting Defensively lvl 2 spell.
02:36, Today: Madam Opal rolled 9 using 2d6 with rolls of 3,6.  Swarm Damage, DC 14 Reflex for half.


   SUMMARY: Opal spews forth a swarm of angry wasps that Sting the summoned birds. Creatures in A1, A2, B1, and B2 +3-4 must make a DC14 Reflex save or take 9 damage, success results in 4 damage. They must then make a DC 13 Fort save or take 1 point of dexterity damage. the poison persists for 4 rounds or until a successful save is made. In addition, they must succeed thier fly checks or fall and must succeed a DC 13 fort save or become nauseated for 1 round.



OOC: Opal is officially the grossest old woman i know.
Training Dummy
NPC, 252 posts
Training Dummy
Sat 14 May 2016
at 21:39
  • msg #164

Re: Monster Hunt #15: Welcome Home Traveller

OOC: :/

 ABCDEFGHIJ 
1DMmmd+4 +4+4 +4  1
2mmj4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 
X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +0)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

ROUND: 15 (16)
POSITION: see map
 ACTIONS: standard (jiggle and shake)

 HP: 82/170 (0 nonlethal)
 AC: 25; FFAC: 18; Touch: 17
CMD: 35; FFCMD: 28; FFTAC: 10

EFFECTS: DR 5/adamantine, construct traits, SR 20, Vulnerable (electricity), summmon 4/9 rounds left.

GEAR: -

MINIONS: (all fiendish)
Fiendish Eagle: http://www.d20pfsrd.com/bestia...moned-creature-eagle

USES:
Spells - 1st N/A, 2nd 3/3, 3rd 0/1

DICE ROLLS:
16:28, Today: Training Dummy rolled 14,6,6,5 using 2d4+6,1d4+3,1d4+3,1d4+3 with rolls of 4,4,3,3,2.  slam damage.
16:28, Today: Training Dummy rolled 33 using 1d20+22 with rolls of 11.  crit?
16:27, Today: Training Dummy rolled 42,39,34,25 using 1d20+22,1d20+22,1d20+22,1d20+22 with rolls of 20,17,12,3.  4 slams.
16:26, Today: Training Dummy rolled 3 using 1d6 with rolls of 3.  falling.
16:25, Today: Training Dummy rolled 28,4 using 1d20+8,1d20+2 with rolls of 20,2.  fly acrobatics.
16:19, Today: Training Dummy rolled 16,9 using 1d20,1d20 with rolls of 16,9.  grapple.
16:15, Today: Training Dummy rolled 20,15,6,20 using 1d20+3,1d20+3,1d20+3,1d20+3 with rolls of 17,12,3,17.  fort.
16:15, Today: Training Dummy rolled 12,19,5,21 using 1d20+4,1d20+4,1d20+4,1d20+4 with rolls of 8,15,1,17.  refl.


SUMMARY:
1 new eagle is summoned (4 total).

2 eagles poof from swarm damage, 2 are at 1 hp now but succeed at Fortitude save vs. Distraction.

Dexterity damage from wasp poison is meaningless this round as they have 15 Dex and failing would only put them at 14 anyway (changing no modifiers before they die anyway).

2 remaining eagles grapple Opal.

1 misses and flies down to B1+0.

The other eagle hits and ceases flying, adding 34lbs. to Opal's carrying capacity (average weight of small-sized creatures for all arena calculation purposes) and making her unable to sustain flight and forcing both of them to fall prone.

Opal and the eagle take 3 falling damage (poofing the eagle) (Acrobatics DC15 for half).

The dummy pummels Opal's prone body ruthlessly for 31 damage (35 total) (or 33 if she passes Acrobatics check).

Everyone is covered with glitterdust -40 Stealth for 4 more rounds.

All but 1 eagle are dead (but it is at 1 hp).

Opal can share a space with the Dummy because she is prone so there is no problem with the map.
This message was last edited by the player at 23:44, Sat 14 May 2016.
Madam Opal
Witch 449 BP, 588 posts
Ratfolk Witch
Shadow's Caress
Sun 15 May 2016
at 14:46
  • msg #165

Re: Monster Hunt #15: Welcome Home Traveller

I'm gonna have to argue about you with the weight of an eagle for a moment. Sure average weight for a small Character might be 34 lbs, or whatever the average weight for that specific race is, but the entry for eagles specifically states that they weigh between 8 and 15 lbs. At best, that eagle weighs 11.5 seeing as we're going for average weight for arena calculation purposes.

Opal is currently in possession of 5.1 lbs of gear, including the wand she nicked off of Jayce's dead body earlier. With the added weight of an average eagle of 11.5 lbs, she comes in with "gear" totalling 16.2 lbs. Not nearly enough to send her plummeting.

and to further emphisisse the point
quote:
Height/Weight: For arena purposes, everyone is treated as the average height and weight for their race and size category (unless noted otherwise in the bestiary).


However, all that doesn't really matter as I get an AoO with my prehensile hair against said eagle to poof it before it initiates the grapple as it possesses no special ability that lets it initiate a grapple without provoking as such.



09:40, Today: Madam Opal rolled 27 using 1d20+14 with rolls of 13.  AoO vs successful grappling eagle.
09:41, Today: Madam Opal rolled 8 using 1d2+7 with rolls of 1.  Prehensile hair damage.

Opal obliterates the eagle with her powerful hair just before it can complete the grapple.

Opal is not prone on the ground, takes no falling damage, and does not get pummeled into dirt by the dummy as a result.

Dummy is free to continue summoning eagles at its leisure if thats what it wants to do with its standard action.
This message was last edited by the player at 15:14, Sun 15 May 2016.
Training Dummy
NPC, 253 posts
Training Dummy
Sun 15 May 2016
at 20:08
  • msg #166

Re: Monster Hunt #15: Welcome Home Traveller

And your going to have to be wrong....again.

The summoned eagle that I used does not have a weight listed: http://www.d20pfsrd.com/bestia...moned-creature-eagle

I could assume a FIENDISH EAGLE the same weight as a non-summoned regular eagle, but that would be an assumption and not RAW in the PFSRD.

Also, the newly summoned eagle appeared AFTER you summoned the swarm, so it doesn't take the swarm damage until AFTER you finish your next round anyway. So even if you'd killed one, the other two still would've made both grapple attacks against you (instead of 3).

Even if you HAD been at your HEAVY capacity instead of OVER it, you would've floated down instead of falling down which would merely force you to land in an unoccupied adjacent space instead of prone.

Now you CAN argue we SHOULD create some additional errata to change this (and you'd probably be correct on THAT argument). But as it is, I'm in no mood to redo all of this. So suck it up and move on.

Madam Opal
Witch 449 BP, 589 posts
Ratfolk Witch
Shadow's Caress
Sun 15 May 2016
at 20:52
  • msg #167

Re: Monster Hunt #15: Welcome Home Traveller

Ok, well let me make sure everything is straight on my end then.

there are 4 eagles in play. At the start of dummy's turn two of them poof because they failed their saves vs the swarm's damage.

That leaves us with two eagles. One with 1 hp and one with full hp.

Both of said eagles attempt to grapple me.

1 fails and one succeeds.

I choose to use my AoO against the one that would have succeeded in grappling against me because that's the kind of power this arena and the format we play in allots us.

I deal enough damage to kill it, regardless of if it's the newly summoned one or the one with 1 hp. This is because my AoO dealt 8 damage and the Dummy's eagles have, at best, 7 hp, though I imagine they only have 5.

Opal is not grappled because the 1 eagle that would have grappled her is now dead due to AoO damage.

Is everything I have just stated correct? Because if so, Opal does not fall and the dummy cannot attack me.

Its not decision of if you're in the mood to redo something or not at this point. If my statements are factual and correct, then you have no choice but to redo the Dummy's action as the action you listed it as taking is an illegal action. Unles of course your choice is to not take the Dummy's action because you're not in the mood to redo it, which I'm perfectly happy accepting. :P #Sarcasim #TheseJokes #PleaseDontHurtMe

I'll leave the argument of templates and base creatures for another day but there should be a discussion on that in the future. Though i doubt it will be much of a discussion at all.

Edit: Also Jayce you'll probably want to start getting your turn ready as i imagine even though this conversation is going on, your clock is still ticking.

This message was last edited by the player at 20:57, Sun 15 May 2016.
Training Dummy
NPC, 254 posts
Training Dummy
Sun 15 May 2016
at 22:28
  • msg #168

Re: Monster Hunt #15: Welcome Home Traveller

OOC:
Training Dummy:
Also, the newly summoned eagle appeared AFTER you summoned the swarm, so it doesn't take the swarm damage until AFTER you finish your next round anyway. So even if you'd killed one, the other two still would've made both grapple attacks against you (instead of 3).

No, your statements are incorrect because of the above addendum I already explained to you. You need to learn to pay more attention.

And if Jayce wanted to hurry this fight along, he would've taken a different strategy than "sit there and do nothing". There was no point blockading the dummy if Opal wasn't going to use an ongoing AoE on him...oh wait, there WAS a way for that to happen but she didn't do it.

Opal COULD HAVE summoned the swarm on the dummy immediately after the glitterdust/dog blockade and Xin COULD HAVE taken Jayce's CLW wand and used it to heal the foo dogs until the glitterdust was over, then he could go back to sneak attack afterwards. THAT would've been good, but instead, everyone just did their own things with no coordination. If you guys had done THAT, I would've probably yielded once the dummy was at 50% because there's no way for it to dish out enough punishment to overcome that. But no. That didn't happen. :/


Madam Opal
Witch 449 BP, 590 posts
Ratfolk Witch
Shadow's Caress
Sun 15 May 2016
at 22:48
  • msg #169

Re: Monster Hunt #15: Welcome Home Traveller

Training Dummy:
OOC:
Training Dummy:
Also, the newly summoned eagle appeared AFTER you summoned the swarm, so it doesn't take the swarm damage until AFTER you finish your next round anyway. So even if you'd killed one, the other two still would've made both grapple attacks against you (instead of 3).

No i read that part, thats why i said there was one eagle with one hp and one with full hp.

unless theres an eagle i'm unaware of, then there should have been 4 eagles altogether if I never summoned the swarm of wasps, correct?

but i did summon the swarm and two of them died when they failed the save and one passed, leaving it with 1 hp. then the new summon was summoned with full hp and then all 2 of the eagles tried to grapple me, but one failed and one passed and i booped the snoot of the one that passed, killing it.
What am i missing that you see and i don't? I really don't see it and feel very confused at this point.

GM Arkrim
GM, 6043 posts
Game Master
Sun 15 May 2016
at 23:15
  • msg #170

Re: Monster Hunt #15: Welcome Home Traveller

OOC: This is the LAST time I'm explaining this. If I'm bothered about it again, it will be the second foul I throw out here for whomever does so.

One of the two that I thought died (by failing the save) was actually immune because they appeared AFTER you summoned it. I rolled a save that I didn't need to be rolled. I was incorrect at the time but you taking the AOO reminded me to look back at order of operations. Here is the corrected order of operations:
  1. 3 eagles
  2. swarm appears, kills 1 & damages another
  3. 2 eagles left
  4. new eagle finished being summoned
  5. 3 eagles left
  6. eagles attack opal
  7. aoo kills 1
  8. 2 eagles left
  9. 1 grapples opal & falls while the other misses & flies down
  10. the fall kills the eagle grappling opal
  11. 1 eagle left

So there is 1 eagle left upon the correction (remembering that the swarm only deals damage at end of its move and remembering that opal gets an aoo that kills one was a wash).


Training Dummy
NPC, 255 posts
Training Dummy
Mon 16 May 2016
at 00:07
  • msg #171

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Jayce, it is your turn.
Madam Opal
Witch 449 BP, 591 posts
Ratfolk Witch
Shadow's Caress
Mon 16 May 2016
at 07:38
  • msg #172

Re: Monster Hunt #15: Welcome Home Traveller

Ok, I see some problems with the way you viewed how things went.

If I may explain how and why and put forth the way I perceived things went without being penalized, that would be swell. (But i honestly don't expect it at this point)
  1. 3 eagles
  2. swarm appears, kills 1 & damages another <-- this is the first problem and it dominoes into everything else. All the eagles are listed as being in +3 positions and the swarm appeared in a cube occupying all those positions (A1/B2+3-4)
  3. 2 eagles left <--- if we just drop the last roll in your series of 4 that you rolled the reflexes for, we would end up with only 1 eagle left, as the first three saves were two fails and a success.
  4. new eagle finished being summoned
  5. 3 eagles left <-- carried over, now 2
  6. eagles attack opal
  7. aoo kills 1
  8. 2 eagles left <--- 1 eagle
  9. 1 grapples opal, misses & flies down, <--- because I chose to attack the eagle that would have succeeded out of the two grapple checks.
  10. the fall kills the eagle grappling opal
  11. 1 eagle left


Even in the instance that one of the three eagles wasn't actually in +3, there are still only two grapple rolls listed in the dummy's post so thats another problem.

With all due respect Arkrim, I think we might have found ourselves in one of those rare instances where you're wrong.

Now I'm fully prepared to take the penalty if you don't want to listen to me or you just feel like it, and thats fine. It's your arena and I will choose to respect it. But I will make it known that I've done my best to debate with you civilly, with facts and figures in hand, and with as little sass as possible.


---

Finally, my last contingency in this F*ed up order of operations:

In response to being about to be grappled I activate the Feather Fall portion of my Fly Hex as an immediate action. I will float down gently, taking no damage from the fall, should I actually end up being grappled. The eagle will also take no damage.
Training Dummy
NPC, 256 posts
Training Dummy
Tue 17 May 2016
at 04:22
  • msg #173

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Featherfall is fine. Negates falling damage but leaves the eagle alive and grappling Opal. It also shifts Opal and the eagle to unoccupied spaces adjacent to the dummy (A2). Since there is only 1 unoccupied space, you and the eagle will be forced to squeeze since you can't slide to any other unoccupied spaces. Normally you could slide up but the grapple and willful "refuse to fly" makes that impossible as well. So you and the eagle are squeezing in A2. The eagle has very few hit points. Shouldn't be difficult to figure out what you need to do.

No Opal, you're not listening. Only ONE of the 3 eagles died from the swarm. Two were damaged but not killed and the third was COMPLETELY UNAFFECTED because it was summoned AFTER the swarm was summoned (and the swarm only deals its damage upon the end of its movement). ORIGINALLY I rolled a saving throw for the new one and failed, but realized AFTER THE FACT that the saving throw was unnecessary because it wasn't affected anyway.

No, the only thing I SHOULD be wrong on is eagle weight. I SHOULD errata that before continuing instead of ignoring it but I'm INTENTIONALLY taking advantage of that loophole/gray area because I want this match to hurry up and be over. Jerkish, selfish, unethical? Maybe. Wrong? No. Not according to RAW & current errata.

I warned you to stop arguing with me, I've already explained this to you three times. That's strike 2 for you. You now only receive 50% rewards from this match. Never force a GM to repeat themselves, it's just inviting disaster for yourself.

A third strike gets you disqualified. Any additional commentary from you that isn't strictly your combat post information will get you a third strike. So feel free to keep arguing IF you want to be disqualified. A third disqualification/major violation for the same character will have them removed from the game permanently (and you don't get to replace them BTW). Opal's already had two major violations/disqualifications during her lifetime at the arena. Consider this your final warning in a very long list of warnings you haven't heeded.

Training Dummy
NPC, 257 posts
Training Dummy
Tue 17 May 2016
at 04:29
  • msg #174

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Jayce, your time is well past being up. I don't know if you're not paying attention, if real life got to you, or if you were foolish enough to let Opal's OOC BS stop you, but either way, 48 hour rule called.

XIN, it is your turn.

I'm tired, I'm cranky, I want this match to be over. I'm going to keep skipping you guys every 48 hours until you get your acts together (post every 48 hours) or forfeit...or possibly get yourself disqualified if you're really THAT reckless.

Jayce the Tamer
Summoner 362 BP, 70 posts
Human Summoner
Tue 17 May 2016
at 12:18
  • msg #175

Re: Monster Hunt #15: Welcome Home Traveller

I was foolish....lesson learned.
Xin Vanalis
Rogue 378 BP, 98 posts
Human
Rogue
Tue 17 May 2016
at 13:58
  • msg #176

Re: Monster Hunt #15: Welcome Home Traveller



 ABCDEFGHIJ 
1Dmmd+4 +4+4 +4  1
2dMmmj4j2j1      2
3+4j3+4 +4+4 +4 +43
4 #X#        4
5+4 +4    +4 +45
6+4 +4    +4 +46
7          7
8+4 +4 +4+4 +4 +48
9          9
10  +4 +4+4 +4  10
 ABCDEFGHIJ 
X = Xin
M = Madam Opal (currently +2)
D = Dummy
d1= Dummy's eagle (summon 1)  (currently +0)
J = Jayce
j1= Jayce's foo dog (summon 1)
j2= Jayce's foo dog (summon 2)
j3= Jayce's foo dog (summon 3)
j4= Jayce's foo dog (summon 4)
~ = Webbing

Light: Low-light
Terrain: Plains
Extras: Hidden on the Map, no other restrictions

Round: 15(11)
Position: B4
Actions:  5ft move to A4 and hide (Free) Reload crossbow then move to B4 (Move) Attack (standard)
  HP: 70/70 (0 nonlethal)
 AC: 20; FFAC: 15; Touch: 14
CMD: 18; FFCMD: 14; FFTAC: 10

EFFECTS: Glitter Dust 06/10,Mistmail 24 hrs.
http://www.d20pfsrd.com/magic-...magic-armor/mistmail

GEAR:-  backpack, belt pouch, dagger, sling, thundering crossbow,  normal bolts x23,  drow poison bolts x3, invi pots.  X0, cure light wounds pots. X1, mistmail

   USES: Invisibility Potion x1, bolt x7, drow poison bolt x7

DICE ROLLS: 21:56, Today: Xin Vanalis rolled 17 using 1d20+5 with rolls of 12.  Attack dummy.

The dice roller is too harsh!  Too evil!
Madam Opal
Witch 449 BP, 592 posts
Ratfolk Witch
Shadow's Caress
Tue 17 May 2016
at 14:26
  • msg #177

Re: Monster Hunt #15: Welcome Home Traveller

Opal forfeits at less than 50% health.

Opal is officially done.

I'm pulling myself out of this now before I do any more damage to myself.

Dummy, your turn.
This message was last edited by the player at 14:35, Tue 17 May 2016.
Training Dummy
NPC, 257 posts
Training Dummy
Wed 18 May 2016
at 05:41
  • msg #178

Re: Monster Hunt #15: Welcome Home Traveller

OOC: Quiting a team match would normally disqualify you because it is unfair to your teammates. Considering I accidentally said you could forfeit in a previous post, I am compelled to let it slide. That was my bad guys.

Unless you guys can checkmate the dummy, it will not forfeit. You have to create a scenario where it cannot win or is so unlikely to win that it might as well be impossible.

I'm sick of this. My own rules are pissing me off. I just want out of this match.

=============GM PAUSE==============

Opal instead of quitting alone, I'm willing to call this a draw. I mean, for all intents and purposes your TEAM is below half hp and so is the dummy. Mutual yielding is a draw.

Everyone gets 60 BP and gets to escape this never-ending hellish fight and go play more fun battles that aren't this long and drawn out and boring.

What do you guys think? If you really want to continue I will continue (but I will secretly despise you forever).


This message was last updated by the player at 05:41, Wed 18 May 2016.
Jayce the Tamer
Summoner 362 BP, 71 posts
Human Summoner
Wed 18 May 2016
at 05:44
  • msg #179

Re: Monster Hunt #15: Welcome Home Traveller

I accept terms. I'm freaking dead. This is the best win I could hope for. Xin pretty please, accept this. Hopefully he does. In case he does:

Jayce used 202/362 BP and no consumables. Jayce is LG because all the cool players are. ;)

This message was last edited by the player at 06:31, Wed 18 May 2016.
Madam Opal
Witch 449 BP, 593 posts
Ratfolk Witch
Shadow's Caress
Wed 18 May 2016
at 11:31
  • msg #180

Re: Monster Hunt #15: Welcome Home Traveller

I will take this offer (And get 30 BP because of penalties.)

Opal is NE, and used 1 Hero Point.

Xin Vanalis
Rogue 378 BP, 102 posts
Human
Rogue
Thu 19 May 2016
at 02:47
  • msg #181

Re: Monster Hunt #15: Welcome Home Traveller

I'm cool with this! Since sooner or later the dummy will take out everyone.
Xin is CG since he is a rebel maker. LOL
Xin uses 337/378 BP, and 15 consumables (potions and arrows)

GM Arkrim
GM, 6055 posts
Game Master
Thu 19 May 2016
at 05:50
  • msg #182

Re: Monster Hunt #15: Welcome Home Traveller

Yay, I'm free of this match. Free, I'm finally free!

https://youtu.be/SUfP6IGQD00?t=8s
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